← modperf

Stack composer

Started from Hunt and Chill PVE VanillaPlus: the 30 mods it publishes to the Steam server browser (as of 2026-10-20), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 VPPAdminTools
  3. 3 Dabs Framework
  4. 4 VanillaPlusPlusMap
  5. 5 Mortys Weapons
  6. 6 PVE System Basic not analyzed
  7. 7 AmmoStackBullet
  8. 8 ArmbandBags not analyzed
  9. 9 GlobalChatPlus not analyzed
  10. 10 Server_Information_Panel
  11. 11 Ear-Plugs
  12. 12 Forward Operator Gear
  13. 13 Code Lock
  14. 14 Dumpster Dive not analyzed
  15. 15 WindstridesClothingPack
  16. 16 MuchCarKey
  17. 17 DAG_VehicleTreeDestroyer not analyzed
  18. 18 Flying Birds!
  19. 19 BaseBuildingPlus
  20. 20 BBPTentFix not analyzed
  21. 21 Tent Actions Fix not analyzed
  22. 22 BetterVanillaClothing1.29 not analyzed
  23. 23 DisableStamina 1.29 Fixed not analyzed
  24. 24 BoomLay's Things Updated not analyzed
  25. 25 BBP Fix 1.30 Badlands Update not analyzed
  26. 26 SHOTSx3 — CodeLock BBP Compatibility Mod not analyzed
  27. 27 RedFalcon Flight System Heliz
  28. 28 RED_FALCON_spining_fix_1.30 not analyzed
  29. 29 No Vehicle Damage 130 not analyzed
  30. 30 FlipTransport
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

14 of 30 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 4 below.

Mods silencing mods
None

Across 36 server-side methods hooked by two or more mods. 1 more on client-only UI classes, listed separately.

Structural load
0.35% of a frame at 100 players

3.478 ms per second, all 16 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

✓ No server-side conflicts: every method two or more of these mods hook preserves super() end to end.

1 conflict on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — Dabs Framework silences CF

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

DayZGame.OnUpdate
every server frame
VPPAdminTools then CF then vanilla
MissionServer.OnUpdate
every server frame
Server_Information_Panel then CF then vanilla
PlayerBase.EEItemAttached
every inventory move
WindstridesClothingPack then Forward Operator Gear then vanilla
PlayerBase.EEItemDetached
every inventory move
WindstridesClothingPack then Forward Operator Gear then vanilla
PlayerBase.SetActions
per event
RedFalcon Flight System Heliz then BaseBuildingPlus then MuchCarKey then WindstridesClothingPack then VPPAdminTools then vanilla
DayZGame.OnRPC
per event
FlipTransport then Dabs Framework then VPPAdminTools sometimes stops here then CF sometimes stops here then vanilla
ActionCloseFence.ActionCondition
per event
BaseBuildingPlus sometimes stops here then Code Lock then vanilla
ActionPushObject.ActionCondition
per event
FlipTransport then MuchCarKey sometimes stops here then vanilla
PlayerBase.OnRPC
per event
BaseBuildingPlus then VPPAdminTools then vanilla
Wrench.SetActions
per event
FlipTransport then MuchCarKey then vanilla

Stall risks#

4 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61
Server_Information_Panel
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
ServerPanel.pbo::Scripts\4_World\ServerPanel\dayzplayerimplement.c:6

Everything else#

All 36 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
ActionConstructor.RegisterActions — vanilla → VPPAdminTools → Dabs Framework → Forward Operator Gear → Code Lock → WindstridesClothingPack → MuchCarKey → Flying Birds! → BaseBuildingPlus → RedFalcon Flight System Heliz → FlipTransport
MissionServer.OnInit T3 vanilla → CF → VPPAdminTools → MuchCarKey → Flying Birds! → BaseBuildingPlus → FlipTransport
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → Mortys Weapons → Forward Operator Gear → WindstridesClothingPack → MuchCarKey → BaseBuildingPlus
PlayerBase.SetActions T2 vanilla → VPPAdminTools → WindstridesClothingPack → MuchCarKey → BaseBuildingPlus → RedFalcon Flight System Heliz
DayZGame.OnRPC T2 vanilla → CF (cond) → VPPAdminTools (cond) → Dabs Framework → FlipTransport
MissionBase.CreateScriptedMenu — vanilla → VPPAdminTools → VanillaPlusPlusMap → Server_Information_Panel → BaseBuildingPlus
MissionServer.InvokeOnConnect T3 vanilla → CF → Dabs Framework → Code Lock → BaseBuildingPlus
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → Forward Operator Gear → WindstridesClothingPack → FlipTransport
PluginManager.Init — vanilla → VPPAdminTools → Dabs Framework → Code Lock → MuchCarKey
MissionServer.OnMissionStart T3 vanilla → CF → VPPAdminTools → Dabs Framework
MissionServer.PlayerDisconnected T3 vanilla → CF → VPPAdminTools → Dabs Framework
PlayerBase.Init — vanilla → VPPAdminTools → BaseBuildingPlus → RedFalcon Flight System Heliz
PluginRecipesManagerBase.RegisterRecipies — vanilla → Mortys Weapons → Forward Operator Gear → WindstridesClothingPack
ActionCloseFence.ActionCondition T2 vanilla → Code Lock → BaseBuildingPlus (cond)
ActionGetOutTransport.OnEndServer — vanilla → MuchCarKey → RedFalcon Flight System Heliz (cond)
ActionPushObject.ActionCondition T2 vanilla → MuchCarKey (cond) → FlipTransport
BoatScript.OnStoreLoad T3 vanilla → CF → MuchCarKey
BoatScript.OnStoreSave T3 vanilla → CF → MuchCarKey
CarScript.OnStoreLoad T3 vanilla → CF → MuchCarKey
CarScript.OnStoreSave T3 vanilla → CF → MuchCarKey
DayZGame.DeferredInit — vanilla → CF → VPPAdminTools
DayZGame.OnEvent — vanilla → CF → Dabs Framework
DayZGame.OnUpdate T0 vanilla → CF → VPPAdminTools
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.OnEvent — vanilla → CF → VPPAdminTools
MissionServer.OnMissionFinish T3 vanilla → CF → VPPAdminTools
MissionServer.OnUpdate T0 vanilla → CF → Server_Information_Panel
ModItemRegisterCallbacks.RegisterFireArms — vanilla → CF → Mortys Weapons
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → RedFalcon Flight System Heliz
ModItemRegisterCallbacks.RegisterPistol — vanilla → CF → Mortys Weapons
PlayerBase.EEItemAttached T2 vanilla → Forward Operator Gear → WindstridesClothingPack
PlayerBase.EEItemDetached T2 vanilla → Forward Operator Gear → WindstridesClothingPack
PlayerBase.OnConnect — vanilla → VPPAdminTools → RedFalcon Flight System Heliz
PlayerBase.OnRPC T2 vanilla → VPPAdminTools → BaseBuildingPlus
VPPAdminHud.DefineButtons — vanilla → VPPAdminTools → FlipTransport
Wrench.SetActions T2 vanilla → MuchCarKey → FlipTransport
263 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionAttachToConstruction.ActionCondition T2 BaseBuildingPlus (cond)
ActionBuildPart.ActionCondition T2 BaseBuildingPlus (cond)
ActionBuildPart.GetAdminLogMessage — BaseBuildingPlus ✂
ActionBuildPart.OnActionInfoUpdate — BaseBuildingPlus (cond)
ActionBuildPart.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionBuildPartCB.CreateActionComponent — BaseBuildingPlus ✂
ActionBuildPartSwitch.ActionCondition T2 BaseBuildingPlus ✂
ActionCarDoors.ActionCondition T2 RedFalcon Flight System Heliz (cond)
ActionCloseCarDoors.GetDoorAnimationType — RedFalcon Flight System Heliz ✂
ActionDeployObject.ActionConditionContinue — BaseBuildingPlus ✂
ActionDeployObject.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDestroyPart.ActionCondition T2 BaseBuildingPlus (cond)
ActionDetach.ActionCondition T2 MuchCarKey (cond)
ActionDetach.OnExecuteServer — MuchCarKey
ActionDetachFromTarget.ActionCondition T2 MuchCarKey (cond)
ActionDialCombinationLockOnTarget.ActionCondition T2 BaseBuildingPlus (cond)
ActionDialCombinationLockOnTarget.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDismantlePart.ActionCondition T2 BaseBuildingPlus (cond)
ActionDismantlePart.DismantleCondition — Code Lock (cond)
ActionFoldBaseBuildingObject.CreateConditionComponents — BaseBuildingPlus ✂
ActionFoldBaseBuildingObjectCB.CreateActionComponent — BaseBuildingPlus ✂
ActionGetInTransport.ActionCondition T2 MuchCarKey (cond)
ActionGetInTransport.OnEndServer — MuchCarKey
ActionGetOutTransport.OnStart — RedFalcon Flight System Heliz (cond)
ActionManagerServer.StartDeliveredAction — RedFalcon Flight System Heliz
ActionMountBarbedWire.ActionCondition T2 BaseBuildingPlus (cond)
ActionMountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionNextCombinationLockDialOnTarget.ActionCondition T2 BaseBuildingPlus (cond)
ActionOpenCarDoors.ActionCondition T2 MuchCarKey (cond)
ActionOpenCarDoors.GetDoorAnimationType — RedFalcon Flight System Heliz ✂
ActionOpenCarDoorsOutside.ActionCondition T2 MuchCarKey (cond)
ActionOpenFence.ActionCondition T2 BaseBuildingPlus (cond)
ActionPackTent.ActionCondition T2 Code Lock
ActionPackTent.OnExecuteServer — Code Lock (cond)
ActionPin.OnStartServer — VPPAdminTools
ActionPushCar.ActionCondition T2 FlipTransport
ActionPushObject.OnEndServer — MuchCarKey
ActionSkinning.OnFinishProgressServer — WindstridesClothingPack
ActionStartEngine.ActionCondition T2 MuchCarKey
ActionStartEngine.Can — RedFalcon Flight System Heliz
ActionStartEngine.OnEndServer — MuchCarKey
ActionStopEngine.Can — RedFalcon Flight System Heliz
ActionStopEngine.OnEndServer — MuchCarKey
ActionSwitchLights.ActionCondition T2 RedFalcon Flight System Heliz (cond)
ActionSwitchSeats.Start — MuchCarKey
ActionTakeMaterialToHands.ActionCondition T2 BaseBuildingPlus (cond)
ActionTakeMaterialToHandsSwitch.ActionCondition T2 BaseBuildingPlus (cond)
ActionToggleNVG.CanBeUsedInVehicle — RedFalcon Flight System Heliz ✂
ActionTogglePlaceObject.ActionCondition T2 BaseBuildingPlus (cond)
ActionToggleTentOpen.ActionCondition T2 Code Lock
ActionUnmountBarbedWire.ActionCondition T2 BaseBuildingPlus (cond)
ActionUnmountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionUnpin.OnStartServer — VPPAdminTools
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AnimalBase.EEDelete T3 Flying Birds!
AnimalBase.EEKilled T3 Flying Birds!
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AreaExposureMdfr.OnActivate — VPPAdminTools (cond)
BoatScript.AfterStoreLoad T3 MuchCarKey
BoatScript.CanDisplayAttachmentCategory — MuchCarKey
BoatScript.CanDisplayAttachmentSlot T2 MuchCarKey
BoatScript.DeferredInit — MuchCarKey
BoatScript.EEDelete T3 MuchCarKey
BoatScript.EEKilled T3 MuchCarKey
BoatScript.EEOnCECreate — MuchCarKey
BoatScript.IsInventoryVisible T2 MuchCarKey
BoatScript.NameOverride — MuchCarKey (cond)
BoatScript.OnCEUpdate — MuchCarKey
BoatScript.OnEngineStart — MuchCarKey
BoatScript.OnVariablesSynchronized T2 MuchCarKey
BoatScript.SetActions T2 FlipTransport
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
CCTCursor.Can — RedFalcon Flight System Heliz (cond)
CCTCursorNoObject.Can — RedFalcon Flight System Heliz
CCTCursorNoRuinCheck.Can — RedFalcon Flight System Heliz
CCTCursorParent.Can — RedFalcon Flight System Heliz
CCTObject.Can — RedFalcon Flight System Heliz
CCTParent.Can — RedFalcon Flight System Heliz
CCTSurface.Can — RedFalcon Flight System Heliz
CCTTree.Can — RedFalcon Flight System Heliz
CamoNet.SetActions T2 BaseBuildingPlus
CarScript.AfterStoreLoad T3 MuchCarKey
CarScript.CanDisplayAttachmentCategory — MuchCarKey
CarScript.CanDisplayAttachmentSlot T2 MuchCarKey
CarScript.DeferredInit — MuchCarKey
CarScript.EEDelete T3 MuchCarKey
CarScript.EEKilled T3 MuchCarKey
CarScript.EEOnCECreate — MuchCarKey
CarScript.IsInventoryVisible T2 MuchCarKey
CarScript.NameOverride — MuchCarKey (cond)
CarScript.OnCEUpdate — MuchCarKey
CarScript.OnEngineStart — MuchCarKey
CarScript.OnInput — FlipTransport
CarScript.OnUpdate T0 FlipTransport
CarScript.OnVariablesSynchronized T2 MuchCarKey
CarScript.SetActions T2 FlipTransport
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
Construction.CanBuildPart — BaseBuildingPlus (cond)
Construction.DropNonUsableMaterialsServer — BaseBuildingPlus ✂
Construction.IsColliding — BaseBuildingPlus ✂
Construction.IsCollidingEx — BaseBuildingPlus ✂
ContaminatedTrigger.OnEnterServerEvent — VPPAdminTools (cond)
CraftFenceKit.CanDo — BaseBuildingPlus ✂
CraftWatchtowerKit.CanDo — BaseBuildingPlus ✂
CreditsLoader.GetData — CF ✂
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZPlayerImplement.CameraHandler — VPPAdminTools (cond)
DayZPlayerImplement.CommandHandler T1 Server_Information_Panel
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.ModCommandHandlerInside — VPPAdminTools
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DeCraftWoodenCrate.CanDo — BaseBuildingPlus ✂
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
EmoteConstructor.RegisterEmotes — Dabs Framework
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EnochData.WeatherOnBeforeChange — VPPAdminTools
Fence.CanOpenFence — Code Lock (cond)
Fence.CanReceiveAttachment T2 Code Lock (cond)
Fence.OnPartDestroyedServer — Code Lock
Fence.OnPartDismantledServer — Code Lock
Fence.SetActions T2 Code Lock
GesturesMenu.GetGestureItems — Dabs Framework
GesturesMenu.OnMenuRelease — Dabs Framework
Grenade_Base.EEHitBy T2 VPPAdminTools
Hacksaw.SetActions T2 Code Lock
HeadlightH7.EEOnDamageCalculated — RedFalcon Flight System Heliz ✂
HeadlightH7.OnWasAttached — RedFalcon Flight System Heliz
HeadlightH7.OnWasDetached — RedFalcon Flight System Heliz
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.AddProjectionRotation — BaseBuildingPlus ✂
Hologram.AlignProjectionOnTerrain — BaseBuildingPlus (cond)
Hologram.EvaluateCollision — BaseBuildingPlus (cond)
Hologram.GetProjectionEntityPosition — BaseBuildingPlus (cond)
Hologram.GetProjectionRotation — BaseBuildingPlus ✂
Hologram.IsFloating — BaseBuildingPlus
Hologram.ProjectionBasedOnParent — BaseBuildingPlus (cond)
Hologram.SetProjectionOrientation — BaseBuildingPlus (cond)
Hologram.SubtractProjectionRotation — BaseBuildingPlus ✂
ItemBase.CanPutInCargo T2 Forward Operator Gear ✂
ItemBase.CombineItemsClient — Code Lock (cond)
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.OnRightClick — Code Lock (cond)
ItemBase.OnStoreLoad T3 CF
ItemBase.OnStoreSave T3 CF
ItemBase.SetActions T2 BaseBuildingPlus
JMModuleConstructor.RegisterModules — FlipTransport
KeybindingElement.Reload — CF
LandMineTrap.EEHitBy T2 VPPAdminTools
M4_CarryHandleOptic.CanPutAsAttachment — Mortys Weapons (cond)
MaskBase.CanPutAsAttachment — WindstridesClothingPack
MiscGameplayFunctions.BuildCondition — BaseBuildingPlus ✂
MiscGameplayFunctions.ComplexBuildCollideCheckClient — BaseBuildingPlus ✂
MissionBase.CF_IsLoaded — CF ✂
MissionBase.OnInit T3 Dabs Framework
MissionServer.InvokeOnDisconnect T3 CF
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientPrepareEvent — CF
MissionServer.OnClientReadyEvent T3 CF
MissionServer.OnClientReconnectEvent T3 CF
MissionServer.OnClientRespawnEvent T3 CF
MissionServer.OnMissionLoaded — CF
ModItemRegisterCallbacks.CustomBoneRemapping — CF
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
MotorbikeScript.OnStoreLoad T3 CF
MotorbikeScript.OnStoreSave T3 CF
NotificationRuntimeData.GetIcon — CF ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
Pickaxe.SetActions T2 RedFalcon Flight System Heliz
Pistol_Base.GetInventoryHandAnimation — WindstridesClothingPack (cond)
PlayerBase.CanBeTargetedByAI — VPPAdminTools (cond)
PlayerBase.CanReceiveAttachment T2 Forward Operator Gear (cond)
PlayerBase.CheckDeath — Ear-Plugs
PlayerBase.CommandHandler T1 VPPAdminTools
PlayerBase.EEKilled T3 VPPAdminTools
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.IsInVehicle — RedFalcon Flight System Heliz (cond)
PlayerBase.ModCommandHandlerInside — RedFalcon Flight System Heliz
PlayerBase.OnCommandUnconsciousFinish — Ear-Plugs
PlayerBase.OnCommandUnconsciousStart — Ear-Plugs
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnInputUserDataProcess — RedFalcon Flight System Heliz
PlayerBase.OnReconnect — RedFalcon Flight System Heliz
PlayerBase.OnSelectPlayer — CF
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnVariablesSynchronized T2 VPPAdminTools
PlayerBase.OnVehicleSeatDriverEnter — RedFalcon Flight System Heliz
PlayerBase.SwitchItemSelectionTexture — Forward Operator Gear
PlayerPreview.UpdateInterval — Forward Operator Gear
PluginAdminLog.PlayerHitBy — VPPAdminTools (cond)
PluginAdminLog.PlayerKilled — VPPAdminTools (cond)
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PluginRecipesManager.RegisterRecipies — BaseBuildingPlus
SledgeHammer.SetActions T2 RedFalcon Flight System Heliz
StandardActionInput.UpdatePossibleActions — RedFalcon Flight System Heliz
StaticConstructionMethods.SpawnConstructionMaterialPiles — BaseBuildingPlus ✂
Stone.SetActions T2 BaseBuildingPlus
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EEDelete T3 Flying Birds!
SurvivorBase.EEKilled T3 Flying Birds!
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
TentBase.CanDisplayAttachmentCategory — Code Lock (cond)
TentBase.CanReceiveAttachment T2 Code Lock (cond)
TentBase.CanReceiveItemIntoCargo T2 Code Lock (cond)
TentBase.CanReleaseCargo — Code Lock (cond)
TentBase.SetActions T2 Code Lock
TransferValues.SendValue — VPPAdminTools
TrapBase.OnPlacementComplete — VPPAdminTools
TruckBattery.EEItemDetached T2 BaseBuildingPlus
UniversalLight.CanPutAsAttachment — Mortys Weapons (cond)
UniversalLight.InitAttachmentsSlotsToCheck — Mortys Weapons ✂
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
VicinityItemManager.IsObstructed — BaseBuildingPlus (cond)
Weapon_Base.EEFired — VPPAdminTools
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF

34 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.