← modperf

Stack composer

Started from KarmaKrew Nasdara #3 NA - 1PP | VANILLA + MODS: the 23 mods it publishes to the Steam server browser (as of 2026-10-19), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 VanillaRoadPartsPack
  2. 2 CF
  3. 3 Advanced Weapon Scopes
  4. 4 WindstridesClothingPack
  5. 5 KarmaKrew
  6. 6 Dabs Framework
  7. 7 Mag Obfuscation
  8. 8 Ear-Plugs
  9. 9 Cold War Uniforms: Project Iron
  10. 10 BuilderItems
  11. 11 Uncuepas Civilian Clothing
  12. 12 FlipTransport
  13. 13 Dutch Army Clothing
  14. 14 Mounts & Sights
  15. 15 GameLabs
  16. 16 Mounts & Sights: AWS Compatibility not analyzed
  17. 17 KarmaKrew Nasdara Balance not analyzed
  18. 18 DayZ-Expansion-Core
  19. 19 DayZ-Expansion-Licensed
  20. 20 DayZ-Expansion-Vehicles
  21. 21 Code Lock
  22. 22 Code_Lock_1.30_Fix
  23. 23 Building Fortifications
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

2 of 23 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 5 below.

Mods silencing mods
5 conflicts

Across 93 server-side methods hooked by two or more mods. 2 more on client-only UI classes, listed separately.

Structural load
0.34% of a frame at 100 players

3.414 ms per second, all 21 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

5 methods across 5 pairs. Read across: the mod on the left silences the mod at the top. Both in load order. 1   2–4   5–14   15+ methods
silences → 2CF5KarmaKrew18DayZ-Expansion-Core21Code Lock all
18DayZ-Expansion-Core 1DayZ-Expansion-Core silences CF
1 method: 1 value
1DayZ-Expansion-Core silences KarmaKrew
1 method: 1 check
2
20DayZ-Expansion-Vehicles 1DayZ-Expansion-Vehicles silences KarmaKrew
1 method: 1 check
1
23Building Fortifications 1Building Fortifications silences DayZ-Expansion-Core
1 method: 1 check
1Building Fortifications silences Code Lock
1 method: 1 check
2
all 1211 5
16Mounts & Sights: AWS Compatibility Not analyzed, so what it silences is unknown. Queue it in the list above.
17KarmaKrew Nasdara Balance Not analyzed, so what it silences is unknown. Queue it in the list above.

The 5 pairs, largest first# ·

Building FortificationssilencesCode Lock1 method
ActionDismantlePart.DismantleCondition check Code Lock's conditions on this check no longer apply. BuildingFortifications.pbo::scripts\4_World\BuildingFortifications\Actions\Contininues\Modded\ActionDismantlePart.c:4
Building FortificationssilencesDayZ-Expansion-Core1 method
ActionDismantlePart.DismantleCondition check DayZ-Expansion-Core's conditions on this check no longer apply. BuildingFortifications.pbo::scripts\4_World\BuildingFortifications\Actions\Contininues\Modded\ActionDismantlePart.c:4
DayZ-Expansion-CoresilencesCF1 method
NotificationRuntimeData.GetIcon value CF's value here is replaced. core_scripts.pbo::3_Game\DayZExpansion_Core\Client\Notifications\NotificationRuntimeData.c:29
DayZ-Expansion-CoresilencesKarmaKrew1 method
Clothing.SmershException check KarmaKrew's conditions on this check no longer apply. 0_core_preload.pbo::4_World\Entities\ItemBase\Clothing.c:18
DayZ-Expansion-VehiclessilencesKarmaKrew1 method
ActionSwitchLights.ActionCondition check · T2 KarmaKrew's conditions on this check no longer apply. vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\Actions\Interact\ActionSwitchLights.c:15
2 conflicts on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — DayZ-Expansion-Core silences CF
  • NotificationSystem.GetNotificationData — DayZ-Expansion-Core silences Dabs Framework

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

DayZGame.OnUpdate
every server frame
DayZ-Expansion-Core sometimes stops here then GameLabs then CF then vanilla
Weapon_Base.EEItemAttached
every inventory move
DayZ-Expansion-Core then Mounts & Sights then KarmaKrew then vanilla
CarScript.EEItemDetached
every inventory move
DayZ-Expansion-Core then KarmaKrew stops here then vanilla
ItemBase.EEItemLocationChanged
every inventory move
GameLabs then Mounts & Sights then vanilla
Weapon_Base.EEItemDetached
every inventory move
DayZ-Expansion-Core then KarmaKrew then vanilla
DayZGame.OnRPC
per event
Building Fortifications then DayZ-Expansion-Core sometimes stops here then FlipTransport then Dabs Framework then KarmaKrew sometimes stops here then CF sometimes stops here then vanilla
PlayerBase.SetActions
per event
DayZ-Expansion-Vehicles then DayZ-Expansion-Core then KarmaKrew then WindstridesClothingPack then Advanced Weapon Scopes then vanilla
PlayerBase.EEHitBy
per event
DayZ-Expansion-Vehicles then GameLabs then KarmaKrew then vanilla
ActionBuildPart.ActionCondition
per event
DayZ-Expansion-Core sometimes stops here then KarmaKrew sometimes stops here then vanilla
ActionGetInTransport.ActionCondition
per event
DayZ-Expansion-Vehicles then KarmaKrew sometimes stops here then vanilla
ActionMineTree.ActionCondition
per event
DayZ-Expansion-Core sometimes stops here then KarmaKrew sometimes stops here then vanilla
ActionOpenCarDoors.ActionCondition
per event
DayZ-Expansion-Vehicles then KarmaKrew sometimes stops here then vanilla

Stall risks#

5 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

KarmaKrew
DayZGame.OnRPC
per event
File I/O in a hot hook warning
KK_ServerRules_Client.pbo::scripts\3_game\dayzgame.c:8
KarmaKrew
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
KK_BrokenArms_Client.pbo::scripts\4_world\entities\manbase\playerbase.c:112
KarmaKrew
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
ViewInventoryAnimation.pbo::scripts\4_world\entities\manbase\playerbase.c:42
GameLabs
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
000_Scripts.pbo::4_World\4_Hooking\*жкндлѐњ.c:213
DayZ-Expansion-Core
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:260

Everything else#

All 93 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
ActionDismantlePart.DismantleCondition — vanilla → DayZ-Expansion-Core (cond) → Code Lock (cond) → Building Fortifications ✂
ActionSwitchLights.ActionCondition T2 vanilla → KarmaKrew ✂ → DayZ-Expansion-Vehicles ✂
Clothing.SmershException — vanilla → KarmaKrew → DayZ-Expansion-Core ✂
NotificationRuntimeData.GetIcon — vanilla → CF ✂ → DayZ-Expansion-Core ✂
ActionConstructor.RegisterActions — vanilla → Advanced Weapon Scopes → WindstridesClothingPack → KarmaKrew → Dabs Framework → FlipTransport → Mounts & Sights → DayZ-Expansion-Core → DayZ-Expansion-Vehicles → Code Lock → Building Fortifications
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → Advanced Weapon Scopes → WindstridesClothingPack → KarmaKrew → Mounts & Sights → GameLabs → DayZ-Expansion-Core → DayZ-Expansion-Vehicles
MissionServer.InvokeOnConnect T3 vanilla → CF → KarmaKrew → Dabs Framework → GameLabs → DayZ-Expansion-Core → Code Lock → Building Fortifications
DayZGame.OnRPC T2 vanilla → CF (cond) → KarmaKrew (cond) → Dabs Framework → FlipTransport → DayZ-Expansion-Core (cond) → Building Fortifications
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → WindstridesClothingPack → KarmaKrew → FlipTransport → DayZ-Expansion-Core → DayZ-Expansion-Vehicles
MissionServer.OnInit T3 vanilla → CF → KarmaKrew → FlipTransport → GameLabs → Building Fortifications
MissionServer.PlayerDisconnected T3 vanilla → CF → KarmaKrew → Dabs Framework → GameLabs → DayZ-Expansion-Core
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → KarmaKrew → DayZ-Expansion-Core → DayZ-Expansion-Vehicles → Building Fortifications
PlayerBase.SetActions T2 vanilla → Advanced Weapon Scopes → WindstridesClothingPack → KarmaKrew → DayZ-Expansion-Core → DayZ-Expansion-Vehicles
MissionServer.OnEvent — vanilla → CF → KarmaKrew → GameLabs → DayZ-Expansion-Core
MissionServer.OnMissionStart T3 vanilla → CF → Dabs Framework → GameLabs → DayZ-Expansion-Core
ModItemRegisterCallbacks.RegisterFireArms — vanilla → CF → KarmaKrew → GameLabs → DayZ-Expansion-Vehicles
DayZGame.DeferredInit — vanilla → CF → KarmaKrew → GameLabs
DayZGame.OnEvent — vanilla → CF → KarmaKrew → Dabs Framework
DayZGame.OnUpdate T0 vanilla → CF → GameLabs → DayZ-Expansion-Core (cond)
ItemBase.CombineItemsClient — vanilla → DayZ-Expansion-Core (cond) → Code Lock (cond) → Code_Lock_1.30_Fix (cond)
ItemBase.OnRightClick — vanilla → DayZ-Expansion-Core (cond) → Code Lock (cond) → Code_Lock_1.30_Fix (cond)
MissionServer.OnClientReadyEvent T3 vanilla → CF → KarmaKrew → DayZ-Expansion-Core
ModItemRegisterCallbacks.CustomBoneRemapping — vanilla → CF → KarmaKrew → DayZ-Expansion-Vehicles
ModItemRegisterCallbacks.RegisterArcheryItem — vanilla → CF → KarmaKrew → DayZ-Expansion-Vehicles
ModItemRegisterCallbacks.RegisterEmptyHanded — vanilla → CF → KarmaKrew → DayZ-Expansion-Vehicles
ModItemRegisterCallbacks.RegisterLauncher — vanilla → CF → KarmaKrew → DayZ-Expansion-Vehicles
ModItemRegisterCallbacks.RegisterPistol — vanilla → CF → KarmaKrew → DayZ-Expansion-Vehicles
ModItemRegisterCallbacks.RegisterRestrained — vanilla → CF → KarmaKrew → DayZ-Expansion-Vehicles
ModItemRegisterCallbacks.RegisterSurrender — vanilla → CF → KarmaKrew → DayZ-Expansion-Vehicles
PlayerBase.EEHitBy T2 vanilla → KarmaKrew → GameLabs → DayZ-Expansion-Vehicles
PluginManager.Init — vanilla → KarmaKrew → Dabs Framework → Code Lock
PluginRecipesManager.RegisterRecipies — vanilla → KarmaKrew → DayZ-Expansion-Vehicles → Building Fortifications
PluginRecipesManagerBase.RegisterRecipies — vanilla → Advanced Weapon Scopes → WindstridesClothingPack → KarmaKrew
Weapon_Base.EEItemAttached T2 vanilla → KarmaKrew → Mounts & Sights → DayZ-Expansion-Core
ActionBuildPart.ActionCondition T2 vanilla → KarmaKrew (cond) → DayZ-Expansion-Core (cond)
ActionGetInTransport.ActionCondition T2 vanilla → KarmaKrew (cond) → DayZ-Expansion-Vehicles
ActionMineTree.ActionCondition T2 vanilla → KarmaKrew (cond) → DayZ-Expansion-Core (cond)
ActionOpenCarDoors.ActionCondition T2 vanilla → KarmaKrew (cond) → DayZ-Expansion-Vehicles
ActionOpenCarDoorsOutside.ActionCondition T2 vanilla → KarmaKrew (cond) → DayZ-Expansion-Vehicles
ActionPackTent.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → Code Lock
ActionPushObject.ActionCondition T2 vanilla → FlipTransport → DayZ-Expansion-Core (cond)
ActionTurnOffWeaponFlashlight.ActionCondition T2 vanilla → KarmaKrew ✂ → Mounts & Sights
ActionTurnOnWeaponFlashlight.ActionCondition T2 vanilla → KarmaKrew ✂ → Mounts & Sights
AnalyticsManagerServer.OnEntityKilled — vanilla → GameLabs → DayZ-Expansion-Core
AnimalBase.EEHitBy T2 vanilla → GameLabs → DayZ-Expansion-Core
BUISOptic.CanPutAsAttachment — vanilla → KarmaKrew (cond) → GameLabs (cond)
CanisterGasoline.SetActions T2 vanilla → KarmaKrew → DayZ-Expansion-Vehicles
CarScript.EEDelete T3 vanilla → KarmaKrew ✂ → DayZ-Expansion-Vehicles
CarScript.EEItemDetached T2 vanilla → KarmaKrew ✂ → DayZ-Expansion-Core
CarScript.OnInput — vanilla → FlipTransport → DayZ-Expansion-Vehicles
CarScript.OnVariablesSynchronized T2 vanilla → KarmaKrew → DayZ-Expansion-Vehicles
CombinationLock.UnlockOnServer — vanilla → GameLabs → Building Fortifications (cond)
DayZGame.FirearmEffects — vanilla → KarmaKrew → DayZ-Expansion-Core
EmoteDabbing.EmoteCondition — vanilla → KarmaKrew (cond) → Dabs Framework (cond)
ExpansionSettings.Init — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles
Fence.CanOpenFence — vanilla → Code Lock (cond) → Code_Lock_1.30_Fix (cond)
Fence.CanReceiveAttachment T2 vanilla → Code Lock (cond) → Code_Lock_1.30_Fix (cond)
Fence.OnPartDestroyedServer — vanilla → Code Lock → Code_Lock_1.30_Fix
Fence.OnPartDismantledServer — vanilla → Code Lock → Code_Lock_1.30_Fix
Fence.SetActions T2 vanilla → Code Lock → Code_Lock_1.30_Fix
Hacksaw.SetActions T2 vanilla → Code Lock → Building Fortifications
HandsHeader.UpdateInterval — vanilla → KarmaKrew (cond) → DayZ-Expansion-Core
ItemBase.CanPutAsAttachment — vanilla → Mounts & Sights → DayZ-Expansion-Core (cond)
ItemBase.CanReceiveAttachment T2 vanilla → Mounts & Sights → DayZ-Expansion-Core (cond)
ItemBase.EEHealthLevelChanged T2 vanilla → Mounts & Sights → DayZ-Expansion-Vehicles
ItemBase.EEItemLocationChanged T2 vanilla → Mounts & Sights → GameLabs
ItemBase.EEOnAfterLoad T3 vanilla → GameLabs → DayZ-Expansion-Vehicles
JMModuleConstructor.RegisterModules — vanilla → FlipTransport → DayZ-Expansion-Core
M4_CarryHandleOptic.CanPutAsAttachment — vanilla → KarmaKrew (cond) → GameLabs (cond)
MissionServer.InvokeOnDisconnect T3 vanilla → CF → KarmaKrew
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.OnClientNewEvent T3 vanilla → CF → KarmaKrew
MissionServer.OnClientReconnectEvent T3 vanilla → CF → DayZ-Expansion-Core
MissionServer.OnClientRespawnEvent T3 vanilla → CF → DayZ-Expansion-Core
MissionServer.OnMissionFinish T3 vanilla → CF → DayZ-Expansion-Core
MissionServer.OnMissionLoaded — vanilla → CF → DayZ-Expansion-Core
MotorbikeScript.CF_OnStoreLoad — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles
MotorbikeScript.CF_OnStoreSave — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles
MotorbikeScript.EEHitBy T2 vanilla → GameLabs → DayZ-Expansion-Core
MotorbikeScript.EEKilled T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles
MotorbikeScript.OnCEIterate — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles
MotorbikeScript.OnStoreLoad T3 vanilla → CF → DayZ-Expansion-Core
PlayerBase.CF_OnStoreLoad — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles
PlayerBase.CF_OnStoreSave — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles
PlayerBase.EEKilled T3 vanilla → GameLabs → DayZ-Expansion-Core
PlayerBase.Init — vanilla → KarmaKrew → DayZ-Expansion-Vehicles
PlayerBase.OnCommandSwimStart — vanilla → KarmaKrew → DayZ-Expansion-Vehicles
PlayerBase.OnConnect — vanilla → KarmaKrew → DayZ-Expansion-Core
PlayerBase.OnSelectPlayer — vanilla → CF → KarmaKrew
PlayerBase.OnVehicleSeatDriverEnter — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles
Weapon_Base.EEFired — vanilla → KarmaKrew → GameLabs
Weapon_Base.EEItemDetached T2 vanilla → KarmaKrew → DayZ-Expansion-Core
ZombieBase.EEHitBy T2 vanilla → GameLabs → DayZ-Expansion-Core
845 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ACOGOptic.GetOpticsPPBlur — Mounts & Sights
ACOGOptic.GetOpticsPPLens — Mounts & Sights
ACOGOptic_6x.GetOpticsPPBlur — Mounts & Sights
ACOGOptic_6x.GetOpticsPPLens — Mounts & Sights
ASVAL.CanEnterIronsights — Advanced Weapon Scopes (cond)
ActionActivateTrap.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionAnimateCarSelection.ActionCondition T2 DayZ-Expansion-Vehicles (cond)
ActionArmExplosive.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionAttachExplosivesTrigger.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionAttachToConstruction.OnExecuteServer — GameLabs
ActionBandageSelf.OnEndServer — GameLabs
ActionBandageTarget.OnEndServer — GameLabs
ActionBase.CF_OnDebugUpdate — DayZ-Expansion-Vehicles ✂
ActionBase.OnEnd — DayZ-Expansion-Core
ActionBase.OnEndInput — DayZ-Expansion-Core
ActionBase.OnEndRequest — DayZ-Expansion-Core
ActionBase.OnStart — DayZ-Expansion-Core
ActionBase.OnUpdate T0 DayZ-Expansion-Core
ActionBuildOven.ActionCondition T2 KarmaKrew (cond)
ActionBuildShelter.ActionCondition T2 KarmaKrew (cond)
ActionBuryAshes.ActionCondition T2 KarmaKrew (cond)
ActionCarDoors.ActionCondition T2 KarmaKrew ✂
ActionCarDoors.FillCommandUIDPerCrewIdx — KarmaKrew ✂
ActionCarDoors.OnStartServer — DayZ-Expansion-Vehicles
ActionCarDoorsOutside.OnStartServer — DayZ-Expansion-Vehicles
ActionCarHornLong.ActionCondition T2 DayZ-Expansion-Vehicles
ActionCarHornShort.ActionCondition T2 DayZ-Expansion-Vehicles
ActionCheckPulseTarget.ActionCondition T2 DayZ-Expansion-Core
ActionCloseFence.ActionCondition T2 Code Lock
ActionCollectBloodTarget.ActionCondition T2 DayZ-Expansion-Core
ActionCollectSampleTarget.ActionCondition T2 DayZ-Expansion-Core
ActionContinuousBase.OnEndAnimationLoop — DayZ-Expansion-Core
ActionContinuousBase.OnFinishProgress — DayZ-Expansion-Core
ActionContinuousBase.OnStartAnimationLoop — DayZ-Expansion-Core
ActionCoverHeadTarget.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionCraftBoneKnifeEnv.ActionCondition T2 KarmaKrew (cond)
ActionCraftStoneKnifeEnv.ActionCondition T2 KarmaKrew (cond)
ActionDeconstructShelter.ActionCondition T2 KarmaKrew (cond)
ActionDefibrilateTarget.ActionCondition T2 DayZ-Expansion-Core
ActionDeployBase.MoveEntityToFinalPosition — KarmaKrew (cond)
ActionDeployBipod.ActionCondition T2 KarmaKrew (cond)
ActionDeployBipod.OnExecute — KarmaKrew
ActionDeployObject.ActionCondition T2 KarmaKrew (cond)
ActionDeployObject.DropDuringPlacing — DayZ-Expansion-Vehicles (cond)
ActionDestroyPart.ActionCondition T2 KarmaKrew (cond)
ActionDetach.ActionCondition T2 DayZ-Expansion-Vehicles (cond)
ActionDetach.OnExecuteServer — DayZ-Expansion-Vehicles
ActionDialCombinationLockOnTarget.ActionCondition T2 Building Fortifications (cond)
ActionDialCombinationLockOnTarget.OnFinishProgressServer — Building Fortifications ✂
ActionDigGardenPlot.ActionCondition T2 KarmaKrew (cond)
ActionDigInStash.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionDisarmExplosive.ActionCondition T2 KarmaKrew (cond)
ActionDisarmExplosive.OnFinishProgressServer — KarmaKrew (cond)
ActionDismantleGardenPlot.ActionCondition T2 KarmaKrew (cond)
ActionDismantleOven.ActionCondition T2 KarmaKrew (cond)
ActionDismantlePart.ActionCondition T2 KarmaKrew (cond)
ActionDrainLiquid.ActionCondition T2 KarmaKrew
ActionDrink.OnEndServer — GameLabs
ActionDrink.OnStartServer — GameLabs
ActionDrinkPondContinuous.OnEndServer — GameLabs
ActionDrinkWellContinuous.OnEndServer — GameLabs
ActionEatBig.OnEndServer — GameLabs
ActionEatBig.OnStartServer — GameLabs
ActionFillBottleBase.OnEnd — KarmaKrew
ActionFillBottleBase.OnStart — KarmaKrew
ActionFoldBaseBuildingObject.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionFoldBipod.ActionCondition T2 KarmaKrew (cond)
ActionFoldBipod.OnExecute — KarmaKrew
ActionFoldObject.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionForceConsume.ActionCondition T2 DayZ-Expansion-Core
ActionForceConsumeSingle.ActionCondition T2 DayZ-Expansion-Core
ActionGagTarget.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionGetInTransport.OnEndServer — DayZ-Expansion-Vehicles
ActionGetOutTransport.ActionCondition T2 KarmaKrew (cond)
ActionGetOutTransport.OnEnd — DayZ-Expansion-Vehicles (cond)
ActionGetOutTransport.OnEndServer — DayZ-Expansion-Vehicles
ActionGetOutTransport.ProcessGetOutTransportActionData — DayZ-Expansion-Vehicles
ActionGiveBloodTarget.ActionCondition T2 DayZ-Expansion-Core
ActionHandcuffTarget.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionInjectTarget.ActionCondition T2 DayZ-Expansion-Core
ActionLockDoors.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionManagerBase.ActionPossibilityCheck — KarmaKrew (cond)
ActionManagerServer.HasPendingAction — KarmaKrew ✂
ActionManagerServer.StartDeliveredAction — KarmaKrew (cond)
ActionMineRock.ActionCondition T2 KarmaKrew (cond)
ActionNextCombinationLockDialOnTarget.ActionCondition T2 Building Fortifications ✂
ActionPackTent.OnExecuteServer — Code Lock (cond)
ActionPin.OnEndServer — GameLabs
ActionPourLiquid.ActionCondition T2 KarmaKrew
ActionPushCar.ActionCondition T2 FlipTransport
ActionRepairCarChassis.ActionCondition T2 KarmaKrew (cond)
ActionRepairCarEngine.ActionCondition T2 KarmaKrew (cond)
ActionRepairCarPart.ActionCondition T2 KarmaKrew (cond)
ActionRepairPart.ActionCondition T2 KarmaKrew (cond)
ActionRepairPart.RepairCondition — DayZ-Expansion-Core
ActionRestrainSelf.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionRestrainTarget.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionShaveTarget.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionSingleUseBase.OnExecute — Code_Lock_1.30_Fix
ActionSkinning.OnFinishProgressServer — WindstridesClothingPack
ActionSplintSelfCB.CreateActionComponent — KarmaKrew ✂
ActionSplintTargetCB.CreateActionComponent — KarmaKrew ✂
ActionStartEngine.ActionCondition T2 DayZ-Expansion-Vehicles ✂
ActionStartEngine.Expansion_CheckSuccess — DayZ-Expansion-Vehicles ✂
ActionStartEngine.GetText — DayZ-Expansion-Vehicles ✂
ActionStartEngine.OnFinishProgress — DayZ-Expansion-Vehicles (cond)
ActionStartEngineBoat.ActionCondition T2 DayZ-Expansion-Vehicles
ActionStartEngineBoat.Expansion_CheckSuccess — DayZ-Expansion-Vehicles ✂
ActionStartEngineMotorbike.ActionCondition T2 DayZ-Expansion-Vehicles
ActionStartEngineMotorbike.Expansion_CheckSuccess — DayZ-Expansion-Vehicles ✂
ActionStopEngine.ActionCondition T2 DayZ-Expansion-Vehicles ✂
ActionStopEngine.Expansion_CheckSuccess — DayZ-Expansion-Vehicles ✂
ActionStopEngine.GetText — DayZ-Expansion-Vehicles ✂
ActionStopEngine.OnExecute — DayZ-Expansion-Vehicles (cond)
ActionStopEngineBoat.Expansion_CheckSuccess — DayZ-Expansion-Vehicles ✂
ActionSwitchLights.CanBeUsedInVehicle — KarmaKrew ✂
ActionSwitchLights.CreateConditionComponents — KarmaKrew ✂
ActionSwitchLights.GetInputType — KarmaKrew ✂
ActionSwitchLights.HasTarget — KarmaKrew ✂
ActionSwitchLights.OnExecuteServer — KarmaKrew ✂
ActionSwitchSeats.Start — DayZ-Expansion-Vehicles
ActionTargets.ComputeUtility — KarmaKrew
ActionTargetsCursor.GetActionDesc — DayZ-Expansion-Core
ActionTargetsCursor.Update — DayZ-Expansion-Core (cond)
ActionToggleNVMode.ActionCondition T2 Advanced Weapon Scopes (cond)
ActionToggleNVMode.SwitchMode — Mounts & Sights
ActionTogglePlaceObject.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionToggleTentOpen.ActionCondition T2 Code Lock
ActionTriggerRemotely.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionUnlockDoors.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionUnmountBarbedWire.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionUnpin.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionUnrestrainTarget.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionViewOptics.ActionCondition T2 Mounts & Sights (cond)
ActionWashHandsWell.ActionCondition T2 KarmaKrew
ActionWashHandsWell.OnEnd — KarmaKrew
ActionWashHandsWell.OnFinishProgressServer — KarmaKrew
ActionWashHandsWell.OnStart — KarmaKrew
ActionWorldCraft.ActionCondition T2 DayZ-Expansion-Core
ActionWorldCraft.CreateConditionComponents — KarmaKrew ✂
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
Akol_AKMount_NoAttachment.akol__OnInit — KarmaKrew
Akol_B95Rail_NoAttachment.akol__OnInit — KarmaKrew
Akol_CZRail_NoAttachment.akol__OnInit — KarmaKrew
Akol_M700Rail_NoAttachment.akol__OnInit — KarmaKrew
Akol_MosinMount_NoAttachment.akol__OnInit — KarmaKrew
Akol_UniversalRail_NoAttachment.akol__OnInit — KarmaKrew
AlarmClock_ColorBase.EEOnDamageCalculated — KarmaKrew
AmmoBox.CanReceiveItemIntoCargo T2 KarmaKrew
AnalyticsManagerServer.OnPlayerConnect T3 DayZ-Expansion-Core
AnalyticsManagerServer.OnPlayerKilled — DayZ-Expansion-Core (cond)
AnimalBase.AfterStoreLoad T3 DayZ-Expansion-Core
AnimalBase.CommandHandler T1 DayZ-Expansion-Core
AnimalBase.EEDelete T3 DayZ-Expansion-Core
AnimalBase.EEKilled T3 DayZ-Expansion-Core
AnimalBase.EEOnDamageCalculated — DayZ-Expansion-Core
AnimalBase.ModCommandHandlerBefore — DayZ-Expansion-Core (cond)
AnimalBase.NameOverride — DayZ-Expansion-Core (cond)
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AnimalBase.OnVariablesSynchronized T2 DayZ-Expansion-Core
AnimalBase.SetAsSkinned — DayZ-Expansion-Core
AnimatedActionBase.OnAnimationEvent — DayZ-Expansion-Core
AreaExposureMdfr.OnActivate — DayZ-Expansion-Core (cond)
AreaExposureMdfr.OnTick — DayZ-Expansion-Core (cond)
Armband_ColorBase.Expansion_SwitchItemSelectionTextureEx — DayZ-Expansion-Core
Attachments.AttachmentAdded — Mounts & Sights
Attachments.AttachmentRemoved — Mounts & Sights
Attachments.ShowFalseAttachmentsHeader — Mounts & Sights
AttachmentsWrapper.SetParent — DayZ-Expansion-Core
Aug.CanEnterIronsights — Advanced Weapon Scopes (cond)
BandageDressing.InitItemVariables — KarmaKrew
BarrelHoles_ColorBase.SetActions T2 KarmaKrew
Barrel_ColorBase.SetActions T2 KarmaKrew
BaseBuildingBase.EEDelete T3 GameLabs
BaseBuildingBase.EEHitBy T2 GameLabs
BaseBuildingBase.EEOnAfterLoad T3 GameLabs
BaseBuildingBase.EEOnDamageCalculated — KarmaKrew (cond)
BaseBuildingBase.GL_Delete — GameLabs ✂
BaseBuildingBase.GL_GatherPersistentID — GameLabs ✂
BaseBuildingBase.GL_Load — GameLabs ✂
BaseBuildingBase.GL_Save — GameLabs ✂
BaseBuildingBase.SetActions T2 KarmaKrew
BatteryCharger.OnWorkStart — DayZ-Expansion-Core
BatteryCharger.OnWorkStop — DayZ-Expansion-Core
BearTrap.Expansion_GetAmmoTypes — DayZ-Expansion-Core ✂
BearTrap.Expansion_IsMechanicalTrap — DayZ-Expansion-Core ✂
BleedingCheckMdfr.OnActivate — KarmaKrew
BleedingSourcesManagerBase.CanAddBleedingSource — DayZ-Expansion-Core (cond)
Blowtorch.OnWorkStop — DayZ-Expansion-Core
BoatHud.LBSetVehicle — KarmaKrew ✂
BoatScript.EEHitBy T2 GameLabs
BoatScript.OnStoreLoad T3 CF
BoatScript.OnStoreSave T3 CF
BoatScript.SetActions T2 FlipTransport
BuildingBase.EEHitBy T2 DayZ-Expansion-Core
BuildingBase.EEOnDamageCalculated — DayZ-Expansion-Core
BuildingBase.Explode — DayZ-Expansion-Core
BuildingBase.NameOverride — DayZ-Expansion-Core (cond)
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
BuildingBase.OnVariablesSynchronized T2 DayZ-Expansion-Core
CAContinuousFill.CalcAndSetQuantity — KarmaKrew (cond)
CF_Date.Format — DayZ-Expansion-Core (cond)
CF_Localiser.Set — DayZ-Expansion-Core ✂
CF_ModuleGame.EnableRPC — DayZ-Expansion-Core (cond)
CZ527_Base.CanReceiveAttachment T2 Mounts & Sights (cond)
CZ550_Base.CanReceiveAttachment T2 Mounts & Sights (cond)
CZ75_Base.CanEnterIronsights — Mounts & Sights
CamoNet.SetActions T2 DayZ-Expansion-Vehicles
CarDoor.EEHealthLevelChanged T2 DayZ-Expansion-Vehicles
CarDoor.Expansion_CarContactActivates — DayZ-Expansion-Vehicles ✂
CarDoor.NameOverride — DayZ-Expansion-Vehicles ✂
CarDoor.SetActions T2 KarmaKrew
CarHud.Init — DayZ-Expansion-Vehicles
CarHud.LBSetVehicle — KarmaKrew ✂
CarHud.RefreshVehicleHud — DayZ-Expansion-Vehicles
CarHud.ShowVehicleInfo — DayZ-Expansion-Vehicles
CarScript.DamageCrew — KarmaKrew ✂
CarScript.DebugFreeAreaAtDoor — DayZ-Expansion-Core ✂
CarScript.EEHitBy T2 GameLabs
CarScript.EEItemAttached T2 KarmaKrew
CarScript.EEKilled T3 DayZ-Expansion-Vehicles
CarScript.EOnPostSimulate T1 KarmaKrew ✂
CarScript.GetElectricitySourceDevice — KarmaKrew ✂
CarScript.GetElectricitySourceDeviceType — KarmaKrew ✂
CarScript.IsAreaAtDoorFree — DayZ-Expansion-Core ✂
CarScript.NeedElectricitySourceDevice — KarmaKrew ✂
CarScript.OnAttachmentRuined — KarmaKrew
CarScript.OnBeforeEngineStart — KarmaKrew ✂
CarScript.OnStoreLoad T3 CF
CarScript.OnStoreSave T3 CF
CarScript.OnUpdate T0 FlipTransport
CarScript.SetActions T2 FlipTransport
CargoContainer.IsDisplayable — KarmaKrew
CargoContainer.IsVisible — KarmaKrew
CattleProd.OnWorkStart — DayZ-Expansion-Core
CattleProd.OnWorkStop — DayZ-Expansion-Core
CharacterCreationMenu.Refresh — DayZ-Expansion-Core
Chemlight_ColorBase.OnWorkStart — DayZ-Expansion-Core
Chemlight_ColorBase.OnWorkStop — DayZ-Expansion-Core
CivSedanWheel.OnWasDetached — DayZ-Expansion-Vehicles
CivilianSedan.ExpansionGetWheelType — DayZ-Expansion-Vehicles ✂
CivilianSedan.OnDebugSpawn — DayZ-Expansion-Vehicles ✂
ClosableContainer.IsDisplayable — KarmaKrew
ClosableContainer.Open — KarmaKrew
Clothing.CanLoadItemIntoCargoClothingConditions — DayZ-Expansion-Core ✂
Clothing.CanReceiveItemIntoCargoClothingConditions — DayZ-Expansion-Core ✂
Clothing.Expansion_SwitchItemSelectionTextureEx — DayZ-Expansion-Core
CodeLock.SetActions T2 Building Fortifications
Colt1911_Base.CanEnterIronsights — Mounts & Sights
CombinationLock.EEDelete T3 GameLabs
CombinationLock.EEOnAfterLoad T3 GameLabs
CombinationLock.GL_Delete — GameLabs ✂
CombinationLock.GL_GatherPersistentID — GameLabs ✂
CombinationLock.GL_Load — GameLabs ✂
CombinationLock.GL_Save — GameLabs ✂
CombinationLock.IsLockAttached — Building Fortifications (cond)
CombinationLock.IsLockedOnGate — Building Fortifications (cond)
CombinationLock.LockServer — GameLabs
ConnectErrorServerModule.FillErrorDataMap — KarmaKrew
Construction.CanBuildPart — DayZ-Expansion-Core (cond)
Construction.HasMaterials — Building Fortifications (cond)
Construction.ReceiveMaterialsServer — Building Fortifications (cond)
Construction.TakeMaterialsServer — Building Fortifications (cond)
ContainerWithCargo.IsDisplayable — KarmaKrew
ContainerWithCargo.IsVisible — KarmaKrew
ContainerWithCargo.LockCargo — KarmaKrew
ContainerWithCargo.Open — KarmaKrew
ContainerWithCargoAndAttachments.HideCargo — KarmaKrew (cond)
ContainerWithCargoAndAttachments.IsDisplayable — KarmaKrew
ContainerWithCargoAndAttachments.OnShow — DayZ-Expansion-Core (cond)
ContainerWithCargoAndAttachments.Open — KarmaKrew
ContainerWithCargoAndAttachments.SetEntity — DayZ-Expansion-Core
ContainerWithCargoAndAttachments.SetOpenState — DayZ-Expansion-Core
ContaminatedArea_Dynamic.EEDelete T3 GameLabs
ContaminatedArea_Dynamic.EEInit T3 GameLabs
ContaminationStage3Mdfr.OnTick — KarmaKrew
CraftGhillieBushrag.CanDo — KarmaKrew ✂
CraftGhillieBushrag.Do — KarmaKrew ✂
CraftGhillieBushrag.Init — KarmaKrew ✂
CraftGhillieSuit.CanDo — KarmaKrew ✂
CraftGhillieSuit.Do — KarmaKrew ✂
CraftGhillieSuit.Init — KarmaKrew ✂
CraftGhillieTop.CanDo — KarmaKrew ✂
CraftGhillieTop.Do — KarmaKrew ✂
CraftGhillieTop.Init — KarmaKrew ✂
CraftImprovisedExplosive.CanDo — KarmaKrew (cond)
CraftSuppressor.Init — KarmaKrew ✂
CreditsLoader.GetData — CF ✂
DayZExpansion.OnLoaded — DayZ-Expansion-Vehicles
DayZGame.CloseCombatEffects — DayZ-Expansion-Core
DayZGame.ConnectLaunch — GameLabs (cond)
DayZGame.Expansion_OnUpdate — DayZ-Expansion-Core ✂
DayZGame.ExplosionEffects — KarmaKrew
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZGame.TryConnect — GameLabs (cond)
DayZPlayerCamera1stPersonVehicle.Expansion_GetUDAngles — DayZ-Expansion-Vehicles ✂
DayZPlayerCamera1stPersonVehicle.OnActivate — DayZ-Expansion-Vehicles
DayZPlayerCamera1stPersonVehicle.OnUpdate T0 DayZ-Expansion-Vehicles
DayZPlayerCamera3rdPersonVehicle.Expansion_GetUDAngles — DayZ-Expansion-Vehicles ✂
DayZPlayerCamera3rdPersonVehicle.OnActivate — DayZ-Expansion-Vehicles
DayZPlayerCamera3rdPersonVehicle.OnUpdate T0 DayZ-Expansion-Vehicles
DayZPlayerCameraIronsights.GetCurrentSightInfo — Mounts & Sights (cond)
DayZPlayerCameraIronsights.UpdateBatteryOptics — Mounts & Sights
DayZPlayerCameraOptics.AdjustCameraParameters — Mounts & Sights
DayZPlayerCameraOptics.GetCurrentSightInfo — Mounts & Sights (cond)
DayZPlayerCameraOptics.OnActivate — Mounts & Sights
DayZPlayerCameraOptics.OnUpdate T0 Mounts & Sights
DayZPlayerCameraOptics.SetCameraPP — Advanced Weapon Scopes (cond)
DayZPlayerCommandDeathCallback.OnSimulationEnd — DayZ-Expansion-Core
DayZPlayerImplement.CanBeSkinned — DayZ-Expansion-Core (cond)
DayZPlayerImplement.CommandHandler T1 DayZ-Expansion-Core
DayZPlayerImplement.EEHitBy T2 DayZ-Expansion-Core
DayZPlayerImplement.EEKilled T3 DayZ-Expansion-Core
DayZPlayerImplement.EEOnDamageCalculated — DayZ-Expansion-Core
DayZPlayerImplement.ExitSights — Mounts & Sights
DayZPlayerImplement.HandleADS — Mounts & Sights
DayZPlayerImplement.HandleDeath — KarmaKrew
DayZPlayerImplement.HandleOptic — Mounts & Sights
DayZPlayerImplement.IsInventoryVisible T2 DayZ-Expansion-Core
DayZPlayerImplement.NameOverride — DayZ-Expansion-Core (cond)
DayZPlayerImplement.OnDrawOptics2D — Mounts & Sights
DayZPlayerImplement.OnStepEvent — KarmaKrew (cond)
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplement.OnSyncJuncture — DayZ-Expansion-Core
DayZPlayerImplement.OnVariablesSynchronized T2 DayZ-Expansion-Core
DayZPlayerImplement.ProcessAttachmentEvent — KarmaKrew (cond)
DayZPlayerImplement.ProcessSoundEvent — KarmaKrew (cond)
DayZPlayerImplement.ProcessWeaponEvent — KarmaKrew (cond)
DayZPlayerImplement.SetIronsights — Mounts & Sights
DayZPlayerImplement.SwitchOptics — Mounts & Sights
DayZPlayerImplementAiming.CalculateSwayMultiplier — KarmaKrew ✂
DayZPlayerImplementAiming.CalculateWeight — KarmaKrew
DayZPlayerImplementAiming.ProcessAimFilters — KarmaKrew
DayZPlayerImplementFallDamage.HandleFallDamage — DayZ-Expansion-Core (cond)
DayZPlayerImplementThrowing.CanContinueThrowingEx — KarmaKrew
DayZPlayerImplementThrowing.HandleThrowing — DayZ-Expansion-Core (cond)
DayZPlayerMeleeFightLogic_LightHeavy.HandleComboHit — KarmaKrew
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — DayZ-Expansion-Core (cond)
DayZPlayerMeleeFightLogic_LightHeavy.HandleInitialMeleeErc — KarmaKrew
DayZPlayerMeleeFightLogic_LightHeavy.HandleSprintAttack — KarmaKrew
DayZPlayerMeleeFightLogic_LightHeavy.Init — DayZ-Expansion-Core (cond)
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
Defibrillator.OnWorkStart — DayZ-Expansion-Core
Defibrillator.OnWorkStop — DayZ-Expansion-Core
DigOutStashLambda.Execute — DayZ-Expansion-Core ✂
DigitalCodeLock.EEDelete T3 GameLabs
DigitalCodeLock.EEOnAfterLoad T3 GameLabs
DigitalCodeLock.GL_Delete — GameLabs ✂
DigitalCodeLock.GL_GatherPersistentID — GameLabs ✂
DigitalCodeLock.GL_Load — GameLabs ✂
DigitalCodeLock.GL_Save — GameLabs ✂
DigitalCodeLock.OnWorkStop — GameLabs
DigitalCodeLock.ResetPIN — GameLabs
DigitalCodeLock.SetLockState — GameLabs
DigitalCodeLock.UnlockOnServer — GameLabs
DuctTape.InitItemVariables — KarmaKrew
EasterEgg.OnInventoryEnter T2 DayZ-Expansion-Core
EasterEgg.OnInventoryExit T2 DayZ-Expansion-Core
EffExhaustSmoke.Event_OnFrameUpdate — DayZ-Expansion-Vehicles (cond)
EffExhaustSmoke.Expansion_SetParticleStateHelicopter — DayZ-Expansion-Vehicles ✂
EffExhaustSmoke.Expansion_SetRotorSpeed — DayZ-Expansion-Vehicles ✂
ElectronicRepairKit.InitItemVariables — KarmaKrew
EmoteCampfireSit.EmoteCondition — KarmaKrew (cond)
EmoteClap.EmoteCondition — KarmaKrew (cond)
EmoteCome.EmoteCondition — KarmaKrew (cond)
EmoteConstructor.RegisterEmotes — Dabs Framework
EmoteDance.EmoteCondition — KarmaKrew (cond)
EmoteFacepalm.EmoteCondition — KarmaKrew (cond)
EmoteGetDown.EmoteCondition — KarmaKrew (cond)
EmoteGreeting.EmoteCondition — KarmaKrew (cond)
EmoteHeart.EmoteCondition — KarmaKrew (cond)
EmoteHold.EmoteCondition — KarmaKrew (cond)
EmoteListening.EmoteCondition — KarmaKrew (cond)
EmoteLookAtMe.EmoteCondition — KarmaKrew (cond)
EmoteManager.CommitSuicide — DayZ-Expansion-Core (cond)
EmoteManager.CreateBleedingEffect — DayZ-Expansion-Core (cond)
EmoteManager.KillPlayer — KarmaKrew
EmoteManager.PlayEmote — DayZ-Expansion-Core
EmoteMove.EmoteCondition — KarmaKrew (cond)
EmotePoint.EmoteCondition — KarmaKrew (cond)
EmotePointSelf.EmoteCondition — KarmaKrew (cond)
EmoteRPSPaper.EmoteCondition — KarmaKrew (cond)
EmoteRPSRandom.EmoteCondition — KarmaKrew (cond)
EmoteRPSRock.EmoteCondition — KarmaKrew (cond)
EmoteRPSScisors.EmoteCondition — KarmaKrew (cond)
EmoteSOS.EmoteCondition — KarmaKrew (cond)
EmoteShake.EmoteCondition — KarmaKrew (cond)
EmoteShrug.EmoteCondition — KarmaKrew (cond)
EmoteSilent.EmoteCondition — KarmaKrew (cond)
EmoteSitB.EmoteCondition — KarmaKrew (cond)
EmoteSurrender.EmoteCondition — KarmaKrew (cond)
EmoteTaunt.EmoteCondition — KarmaKrew (cond)
EmoteTauntElbow.EmoteCondition — KarmaKrew (cond)
EmoteTauntKiss.EmoteCondition — KarmaKrew (cond)
EmoteTauntThink.EmoteCondition — KarmaKrew (cond)
EmoteThroat.EmoteCondition — KarmaKrew (cond)
EmoteThumb.EmoteCondition — KarmaKrew (cond)
EmoteThumbDown.EmoteCondition — KarmaKrew (cond)
EmoteTimeout.EmoteCondition — KarmaKrew (cond)
EmoteWatching.EmoteCondition — KarmaKrew (cond)
EpoxyPutty.InitItemVariables — KarmaKrew
ExpansionCodeLock.UpdateVisuals_Deferred — Building Fortifications
ExpansionESPModificationModule.OnInit T3 DayZ-Expansion-Vehicles
ExpansionGlobalChatModule.AddChatMessage_Server — GameLabs
ExpansionVehicle.CanBeDamaged — DayZ-Expansion-Vehicles (cond)
ExpansionVehicle.DeferredInit — DayZ-Expansion-Vehicles
ExpansionVehicle.GetLockState — DayZ-Expansion-Vehicles ✂
ExpansionVehicle.Init — DayZ-Expansion-Vehicles ✂
ExpansionVehicle.IsLocked — DayZ-Expansion-Vehicles ✂
ExpansionVehicle.OnCECreate — DayZ-Expansion-Vehicles
ExpansionVehicle.OnDoorClosed — DayZ-Expansion-Vehicles ✂
ExpansionVehicle.OnDoorOpened — DayZ-Expansion-Vehicles ✂
ExpansionVehicle.ResetKeyPairing — DayZ-Expansion-Vehicles ✂
ExpansionVehicle.SetLockState — DayZ-Expansion-Vehicles ✂
ExplosivesBase.Expansion_GetAmmoTypes — DayZ-Expansion-Core ✂
ExplosivesBase.Expansion_IsDanger — DayZ-Expansion-Core ✂
FNP45_MRDSOptic.akol__ItemOptics_AdaptCurrentSightInfo — Mounts & Sights ✂
FatigueMdfr.ActivateCondition — KarmaKrew ✂
Fence.CanDisplayAttachmentSlot T2 Code_Lock_1.30_Fix
Fence.Expansion_OnPartBuiltServer — DayZ-Expansion-Core
Fence.GetCodeLock — Code_Lock_1.30_Fix
Fence.IsLocked — Code_Lock_1.30_Fix
FenceKit.OnPlacementComplete — GameLabs
FieldShovel.SetActions T2 KarmaKrew
FireworksBase.OnInventoryEnter T2 DayZ-Expansion-Core
FirstAidKit.CanReceiveItemIntoCargo T2 KarmaKrew
FirstAidKit.CanSwapItemInCargo — KarmaKrew
Flashlight.OnWorkStart — DayZ-Expansion-Core
Flashlight.OnWorkStop — DayZ-Expansion-Core
GPSReceiver.OnWorkStart — DayZ-Expansion-Core
GPSReceiver.OnWorkStop — DayZ-Expansion-Core
GardenLime.InitItemVariables — KarmaKrew
GesturesMenu.GetGestureItems — Dabs Framework
GesturesMenu.OnMenuRelease — Dabs Framework
Glock19_Base.CanEnterIronsights — Mounts & Sights
Grenade_Base.Activate — KarmaKrew
Grenade_Base.Expansion_IsLive — DayZ-Expansion-Core ✂
HDSN_DestructionManager.GetWallType — Building Fortifications
Hamr_Optic.GetOpticsPPBlur — KarmaKrew
Hamr_Optic.GetOpticsPPLens — KarmaKrew
HandEventBase.ReadFromContext — KarmaKrew
HandEventBase.WriteToContext — KarmaKrew
HandsContainer.AttachmentAdded — Mounts & Sights
HandsContainer.DraggingOverHeader — Mounts & Sights
HandsContainer.ElectricityIcon — KarmaKrew (cond)
HandsContainer.OnDropReceivedFromHeader2 — Mounts & Sights
HatchbackWheel.OnWasDetached — DayZ-Expansion-Vehicles
Hatchback_02.ExpansionGetWheelType — DayZ-Expansion-Vehicles ✂
Hatchback_02.OnDebugSpawn — DayZ-Expansion-Vehicles ✂
Hatchback_02_Wheel.OnWasDetached — DayZ-Expansion-Vehicles
Header.SetItemPreview — DayZ-Expansion-Core
Heatpack.OnWorkStart — DayZ-Expansion-Core
Heatpack.OnWorkStop — DayZ-Expansion-Core
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.EvaluateCollision — KarmaKrew
Hologram.GetProjectionName — KarmaKrew (cond)
Hologram.PlaceEntity — KarmaKrew (cond)
Hologram.SetAnimations — KarmaKrew (cond)
HungerMdfr.OnTick — KarmaKrew
HungerSoundHandlerClient.PlaySound — KarmaKrew (cond)
Icon.RefreshMuzzleIcon — Mag Obfuscation ✂
InventoryQuickbar.GetQuickbarItemColor — DayZ-Expansion-Vehicles
ItemActionsWidget.GetActionDesc — DayZ-Expansion-Core
ItemActionsWidget.SetWeaponQuantity — Mag Obfuscation ✂
ItemBase.AfterStoreLoad T3 Mounts & Sights
ItemBase.AreChildrenAccessible — Mounts & Sights (cond)
ItemBase.CF_OnStoreLoad — DayZ-Expansion-Vehicles
ItemBase.CF_OnStoreSave — DayZ-Expansion-Vehicles
ItemBase.CanBeCombined — DayZ-Expansion-Core
ItemBase.CanBeSplit — DayZ-Expansion-Core
ItemBase.CanDisplayAttachmentSlot T2 DayZ-Expansion-Core ✂
ItemBase.CanLoadAttachment — DayZ-Expansion-Core ✂
ItemBase.EEHitBy T2 Mounts & Sights
ItemBase.EEItemDetached T2 Mounts & Sights
ItemBase.EEOnCECreate — Mounts & Sights
ItemBase.Expansion_CanObjectAttach — DayZ-Expansion-Vehicles ✂
ItemBase.GetHiddenSelectionIndex — DayZ-Expansion-Vehicles ✂
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.HideSelection — Mounts & Sights
ItemBase.IsInventoryVisible T2 DayZ-Expansion-Vehicles
ItemBase.MaxLifetimeRefreshCalc — DayZ-Expansion-Core ✂
ItemBase.NameOverride — Mounts & Sights
ItemBase.OnDebugSpawn — Mounts & Sights (cond)
ItemBase.OnItemLocationChanged T2 DayZ-Expansion-Vehicles
ItemBase.OnStoreLoad T3 CF
ItemBase.OnStoreSave T3 CF
ItemBase.OnVariablesSynchronized T2 DayZ-Expansion-Vehicles
ItemBase.OnWasAttached — Mounts & Sights
ItemBase.OnWasDetached — Mounts & Sights
ItemBase.ShowSelection — Mounts & Sights
JMESPMeta.CreateActions — DayZ-Expansion-Vehicles
JMObjectSpawnerModule.SpawnCompatibleAttachments — Mounts & Sights (cond)
JMVehicleSpawnerSettings.Defaults — DayZ-Expansion-Vehicles
JMVehiclesMenu.GetVehicleTypeInfo — DayZ-Expansion-Vehicles ✂
KeybindingElement.Reload — CF
KeybindingElementNew.GetLayoutName — DayZ-Expansion-Core ✂
KeybindingsMenu.Init — DayZ-Expansion-Core
KeybindingsMenu.Refresh — DayZ-Expansion-Core ✂
LandMineTrap.Expansion_IsExplosive — DayZ-Expansion-Core ✂
Land_ContainerLocked_Blue_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Blue_DE.EEInit T3 GameLabs
Land_ContainerLocked_Orange_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Orange_DE.EEInit T3 GameLabs
Land_ContainerLocked_Red_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Red_DE.EEInit T3 GameLabs
Land_ContainerLocked_Yellow_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Yellow_DE.EEInit T3 GameLabs
Land_Mil_ContainerHabitat_Armory_Locked_Green_DE.EEDelete T3 GameLabs
Land_Mil_ContainerHabitat_Armory_Locked_Green_DE.EEInit T3 GameLabs
LeatherSewingKit.InitItemVariables — KarmaKrew
LogoutMenu.Init — KarmaKrew
LogoutMenu.Update — KarmaKrew
MaskBase.CanPutAsAttachment — WindstridesClothingPack
Matchbox.SetActions T2 KarmaKrew
Megaphone.OnWorkStart — DayZ-Expansion-Core
Megaphone.OnWorkStop — DayZ-Expansion-Core
MenuDefaultCharacterData.DeserializeCharacterData — KarmaKrew
MenuDefaultCharacterData.SerializeCharacterData — KarmaKrew
MetalWire.UpdateAllSelections — DayZ-Expansion-Vehicles
MissionBase.CF_IsLoaded — CF ✂
MissionBase.CreateScriptedMenu — KarmaKrew (cond)
MissionBase.OnInit T3 Dabs Framework
MissionServer.HandleBody — DayZ-Expansion-Core
MissionServer.OnClientPrepareEvent — CF
MissionServer.OnGameplayDataHandlerLoad — GameLabs
MissionServer.OnUpdate T0 CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
ModifiersManager.Init — KarmaKrew
Mosin9130_Base.CanEnterIronsights — Mounts & Sights
MotorbikeScript.CanReceiveAttachment T2 DayZ-Expansion-Vehicles
MotorbikeScript.CanReleaseAttachment T2 DayZ-Expansion-Vehicles
MotorbikeScript.DamageCrew — DayZ-Expansion-Vehicles
MotorbikeScript.DeferredInit — DayZ-Expansion-Core
MotorbikeScript.EECargoIn — DayZ-Expansion-Core
MotorbikeScript.EECargoOut — DayZ-Expansion-Core
MotorbikeScript.EEDelete T3 DayZ-Expansion-Core
MotorbikeScript.EEInit T3 DayZ-Expansion-Core
MotorbikeScript.EEItemAttached T2 DayZ-Expansion-Vehicles
MotorbikeScript.EEItemDetached T2 DayZ-Expansion-Vehicles
MotorbikeScript.EEOnAfterLoad T3 DayZ-Expansion-Vehicles
MotorbikeScript.EEOnCECreate — DayZ-Expansion-Vehicles
MotorbikeScript.EEOnDamageCalculated — DayZ-Expansion-Core
MotorbikeScript.EOnPostSimulate T1 DayZ-Expansion-Vehicles ✂
MotorbikeScript.GetMomentum — DayZ-Expansion-Vehicles
MotorbikeScript.IsInventoryVisible T2 DayZ-Expansion-Vehicles
MotorbikeScript.NameOverride — DayZ-Expansion-Vehicles ✂
MotorbikeScript.OnBeforeEngineStart — DayZ-Expansion-Vehicles
MotorbikeScript.OnContact — DayZ-Expansion-Vehicles
MotorbikeScript.OnEngineStart — DayZ-Expansion-Vehicles
MotorbikeScript.OnEngineStop — DayZ-Expansion-Vehicles
MotorbikeScript.OnStoreSave T3 CF
MotorbikeScript.OnUpdate T0 DayZ-Expansion-Vehicles
MotorbikeScript.SetActions T2 DayZ-Expansion-Core
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OffroadHatchback.ExpansionGetWheelType — DayZ-Expansion-Vehicles ✂
OffroadHatchback.OnDebugSpawn — DayZ-Expansion-Vehicles ✂
OptionsMenuGame.Apply — KarmaKrew
OptionsMenuGame.FillTextMap — KarmaKrew
OptionsMenuGame.IsChanged — KarmaKrew (cond)
OptionsMenuGame.Revert — KarmaKrew
OptionsMenuGame.SetOptions — KarmaKrew
PPERequesterBase.Start — KarmaKrew
PPERequesterBase.Stop — KarmaKrew
PSO11Optic.GetOpticsPPBlur — Mounts & Sights
PSO11Optic.GetOpticsPPLens — Mounts & Sights
PSO1Optic.GetOpticsPPBlur — Mounts & Sights
PSO1Optic.GetOpticsPPLens — Mounts & Sights
PSO6Optic.GetOpticsPPBlur — Mounts & Sights
PSO6Optic.GetOpticsPPLens — Mounts & Sights
PUScopeOptic.GetOpticsPPBlur — Mounts & Sights
PUScopeOptic.GetOpticsPPLens — Mounts & Sights
PetrolLighter.SetActions T2 KarmaKrew
PipeWrench.SetActions T2 DayZ-Expansion-Vehicles
Pistol_Base.GetInventoryHandAnimation — WindstridesClothingPack (cond)
Plastic_Explosive.CanDisplayAttachmentSlot T2 KarmaKrew (cond)
Plastic_Explosive.CanReceiveAttachment T2 KarmaKrew (cond)
Plastic_Explosive.EEDelete T3 KarmaKrew
Plastic_Explosive.EEHealthLevelChanged T2 KarmaKrew
Plastic_Explosive.EEKilled T3 KarmaKrew
Plastic_Explosive.OnDisarmed — KarmaKrew
Plastic_Explosive.OnVariablesSynchronized T2 KarmaKrew
PlayerAgentPool.AddAgent — DayZ-Expansion-Core (cond)
PlayerBase.AfterStoreLoad T3 DayZ-Expansion-Vehicles
PlayerBase.CanBeTargetedByAI — KarmaKrew (cond)
PlayerBase.CanClimb — KarmaKrew (cond)
PlayerBase.CanPickupHeavyItem — KarmaKrew
PlayerBase.CanSpawnBreathVaporEffect — KarmaKrew (cond)
PlayerBase.CheckDeath — Ear-Plugs
PlayerBase.CommandHandler T1 KarmaKrew
PlayerBase.DropItem — DayZ-Expansion-Core
PlayerBase.EEItemAttached T2 WindstridesClothingPack
PlayerBase.EEItemDetached T2 WindstridesClothingPack
PlayerBase.EEItemIntoHands T2 DayZ-Expansion-Core
PlayerBase.EEOnDamageCalculated — DayZ-Expansion-Vehicles
PlayerBase.Expansion_HasAdminToolGodMode — DayZ-Expansion-Core ✂
PlayerBase.Expansion_HasAdminToolInvisibility — DayZ-Expansion-Core ✂
PlayerBase.ForceSwapEntitiesImpl — KarmaKrew (cond)
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.GetDeltaT — KarmaKrew
PlayerBase.HeadingModel — DayZ-Expansion-Vehicles
PlayerBase.HideClothing — Mounts & Sights (cond)
PlayerBase.IsInventoryVisible T2 DayZ-Expansion-Core
PlayerBase.IsWearingSplint — KarmaKrew ✂
PlayerBase.ModCommandHandlerInside — DayZ-Expansion-Vehicles
PlayerBase.OnCommandLadderFinish — KarmaKrew
PlayerBase.OnCommandLadderStart — KarmaKrew
PlayerBase.OnCommandSwimFinish — KarmaKrew
PlayerBase.OnCommandUnconsciousFinish — Ear-Plugs
PlayerBase.OnCommandUnconsciousStart — Ear-Plugs
PlayerBase.OnCommandVehicleFinish — KarmaKrew
PlayerBase.OnCommandVehicleStart — KarmaKrew
PlayerBase.OnDisconnect — DayZ-Expansion-Vehicles
PlayerBase.OnEnterZone — DayZ-Expansion-Core ✂
PlayerBase.OnExitZone — DayZ-Expansion-Core ✂
PlayerBase.OnInputUserDataProcess — KarmaKrew
PlayerBase.OnLand — DayZ-Expansion-Vehicles
PlayerBase.OnReconnect — DayZ-Expansion-Core
PlayerBase.OnRestrainChangeClient — DayZ-Expansion-Core
PlayerBase.OnRestrainStart — DayZ-Expansion-Core
PlayerBase.OnScheduledTick T1 GameLabs
PlayerBase.OnStanceChange — KarmaKrew ✂
PlayerBase.OnStoreLoad T3 DayZ-Expansion-Core (cond)
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnStoreSave T3 DayZ-Expansion-Core (cond)
PlayerBase.OnSyncJuncture — KarmaKrew
PlayerBase.OnUnconsciousStart — DayZ-Expansion-Core
PlayerBase.OnUnconsciousStop — DayZ-Expansion-Core
PlayerBase.OnVariablesSynchronized T2 KarmaKrew
PlayerBase.OnVehicleSeatDriverLeft — DayZ-Expansion-Vehicles
PlayerBase.OnVehicleSwitchSeat — GameLabs
PlayerBase.PreloadDecayTexture — KarmaKrew ✂
PlayerBase.RegisterTransportHit — DayZ-Expansion-Vehicles (cond)
PlayerBase.SetActionsRemoteTarget — KarmaKrew
PlayerBase.SpawnBreathVaporEffect — KarmaKrew (cond)
PlayerBase.SwapEntitiesImpl — KarmaKrew (cond)
PlayerBase.SwitchItemSelectionTexture — KarmaKrew
PlayerBase.TryHideItemInHands — DayZ-Expansion-Vehicles
PlayerBaseClient.OnSelectPlayer — KarmaKrew
PlayerContainer.SetPlayer — KarmaKrew
PlayerPreview.UpdateInterval — KarmaKrew (cond)
PlayerSoundEventHandler.PlayRequestEx — KarmaKrew (cond)
PlayerSoundManagerClient.Update — KarmaKrew (cond)
Pliers.SetActions T2 KarmaKrew
PluginAdminLog.OnContinouousAction — GameLabs
PluginAdminLog.OnPlacementComplete — GameLabs
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenu.RegisterModdedDiags — DayZ-Expansion-Vehicles
PluginDiagMenu.RegisterModdedDiagsIDs — DayZ-Expansion-Vehicles
PluginDiagMenuClient.BindCallbacks — DayZ-Expansion-Vehicles
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PluginManager.RegisterPluginDebug — DayZ-Expansion-Core (cond)
PortableGasLamp.OnWorkStart — DayZ-Expansion-Core
PortableGasLamp.OnWorkStop — DayZ-Expansion-Core
PortableGasStove.OnWorkStop — DayZ-Expansion-Core
PowerGeneratorBase.OnWorkStart — DayZ-Expansion-Core
PowerGeneratorBase.OnWorkStop — DayZ-Expansion-Core
PoweredOptic_Base.OnWorkStart — DayZ-Expansion-Core
PoweredOptic_Base.OnWorkStop — DayZ-Expansion-Core
PropertyModifiers.UpdateModifiers — KarmaKrew ✂
QuantityConversions.HasItemQuantity — Mag Obfuscation ✂
RDG2SmokeGrenade_ColorBase.PlaySound — KarmaKrew ✂
Radio.OnWorkStop — DayZ-Expansion-Core
Rangefinder.OnWorkStart — DayZ-Expansion-Core
Rangefinder.OnWorkStop — DayZ-Expansion-Core
Raycaster.OnWorkStart — DayZ-Expansion-Core
Raycaster.OnWorkStop — DayZ-Expansion-Core
RecoilBase.Update — KarmaKrew
Refridgerator.OnWorkStart — DayZ-Expansion-Core
Refridgerator.OnWorkStop — DayZ-Expansion-Core
ReplaceAndDestroyLambda.CopyOldPropertiesToNew — DayZ-Expansion-Core
RespawnDialogue.Init — KarmaKrew
RespawnDialogue.OnClick — KarmaKrew (cond)
RespawnDialogue.OnMouseEnter — KarmaKrew
Roadflare.OnWorkStart — DayZ-Expansion-Core
Roadflare.OnWorkStop — DayZ-Expansion-Core
Ruger1022_Base.CanReceiveAttachment T2 Mounts & Sights (cond)
SVD_Base.CanEnterIronsights — Mounts & Sights
ScientificBriefcase.EEDelete T3 GameLabs
ScientificBriefcase.EEInit T3 GameLabs
ScientificBriefcase.Open — GameLabs
SeaChest.SetActions T2 DayZ-Expansion-Vehicles
Sedan_02.ExpansionGetWheelType — DayZ-Expansion-Vehicles ✂
Sedan_02.OnDebugSpawn — DayZ-Expansion-Vehicles ✂
Sedan_02_Wheel.OnWasDetached — DayZ-Expansion-Vehicles
SewingKit.InitItemVariables — KarmaKrew
Shovel.SetActions T2 KarmaKrew
SizeToChild.OnWidgetScriptInit — KarmaKrew
SledgeHammer.SetActions T2 Building Fortifications
SmokeGrenadeBase.Expansion_IsExplosive — DayZ-Expansion-Core ✂
SmokeGrenadeBase.OnExplode — DayZ-Expansion-Core (cond)
SmokeGrenadeBase.OnWorkStart — DayZ-Expansion-Core
SmokeGrenadeBase.OnWorkStop — DayZ-Expansion-Core
Splint.SetActions T2 KarmaKrew
SportingOptic.GetOpticsPPBlur — Mounts & Sights
SportingOptic.GetOpticsPPLens — Mounts & Sights
Spotlight.OnWorkStart — DayZ-Expansion-Core
Spotlight.OnWorkStop — DayZ-Expansion-Core
StaminaHandler.RecalculateDepletionMultiplier — KarmaKrew (cond)
StaticObj_Wreck_Chinook.EEDelete T3 GameLabs
StaticObj_Wreck_Chinook.EEInit T3 GameLabs
StaticObj_Wreck_Mi24_TK.EEDelete T3 GameLabs
StaticObj_Wreck_Mi24_TK.EEInit T3 GameLabs
StunBaton.OnWorkStart — DayZ-Expansion-Core
StunBaton.OnWorkStop — DayZ-Expansion-Core
SymptomManager.Init — KarmaKrew
SyncEvents.SendPlayerList — DayZ-Expansion-Core ✂
TLRLight.OnWorkStart — DayZ-Expansion-Core
TLRLight.OnWorkStop — DayZ-Expansion-Core
TabberUI.AddTab — DayZ-Expansion-Core ✂
TentBase.CanDisplayAttachmentCategory — Code Lock (cond)
TentBase.CanReceiveAttachment T2 Code Lock (cond)
TentBase.CanReceiveItemIntoCargo T2 Code Lock (cond)
TentBase.CanReleaseCargo — Code Lock (cond)
TentBase.SetActions T2 Code Lock
TerritoryFlagKit.OnPlacementComplete — GameLabs
ThermalBiasHandler.OnStoreLoad T3 DayZ-Expansion-Core (cond)
ThirstMdfr.OnTick — KarmaKrew
ThirstSoundHandlerClient.PlaySound — KarmaKrew (cond)
TireRepairKit.InitItemVariables — KarmaKrew
Torch.OnWorkStart — DayZ-Expansion-Core
Torch.OnWorkStop — DayZ-Expansion-Core
TransmitterBase.OnWorkStart — DayZ-Expansion-Core
TransmitterBase.OnWorkStop — DayZ-Expansion-Core
TrapBase.Expansion_IsDanger — DayZ-Expansion-Core ✂
TripwireTrap.EEItemAttached T2 DayZ-Expansion-Core
TripwireTrap.EEItemDetached T2 DayZ-Expansion-Core
TripwireTrap.Expansion_GetAmmoTypes — DayZ-Expansion-Core ✂
TripwireTrap.Expansion_IsExplosive — DayZ-Expansion-Core ✂
TripwireTrap.Expansion_IsMechanicalTrap — DayZ-Expansion-Core ✂
TripwireTrap.OnInventoryEnter T2 DayZ-Expansion-Core
Truck_01_Base.ExpansionGetWheelType — DayZ-Expansion-Vehicles ✂
Truck_01_Wheel.OnWasDetached — DayZ-Expansion-Vehicles
Truck_01_WheelDouble.OnWasDetached — DayZ-Expansion-Vehicles
UniversalLight.CanPutAsAttachment — KarmaKrew (cond)
UniversalLight.OnWorkStart — DayZ-Expansion-Core
UniversalLight.OnWorkStop — DayZ-Expansion-Core
VPPAdminHud.DefineButtons — FlipTransport
VSS.CanEnterIronsights — Mounts & Sights
VehicleContactData.SetData — DayZ-Expansion-Vehicles
VehicleLightsComponent.EnableLight — DayZ-Expansion-Vehicles (cond)
VehicleLightsComponent.SetSelectionMaterial — DayZ-Expansion-Vehicles (cond)
VicinityContainer.UpdateInterval — KarmaKrew (cond)
VicinityItemManager.AddVicinityItems — DayZ-Expansion-Core
VicinityItemManager.ExcludeFromContainer_Phase1 — KarmaKrew
VicinityItemManager.GetVicinityItems — KarmaKrew (cond)
VicinityItemManager.RefreshVicinityItems — KarmaKrew ✂
Vikhr.CanEnterIronsights — Mounts & Sights
VirtualHud.GetElement — KarmaKrew (cond)
VirtualHud.ImmediateUpdate — KarmaKrew
WatchtowerKit.CanBePlaced — KarmaKrew
WatchtowerKit.CanBePlacedFailMessage — KarmaKrew (cond)
WatchtowerKit.OnPlacementComplete — GameLabs
WeaponCleaningKit.InitItemVariables — KarmaKrew
WeaponFSM.ValidateAndRepairHelper — DayZ-Expansion-Core ✂
WeaponStableState.SyncAnimState — DayZ-Expansion-Core (cond)
Weapon_Base.AfterStoreLoad T3 DayZ-Expansion-Core
Weapon_Base.CanEnterIronsights — Mounts & Sights
Weapon_Base.Expansion_GetDPS — DayZ-Expansion-Core ✂
Weapon_Base.HideWeaponBarrel — Mounts & Sights ✂
Weapon_Base.JamCheck — KarmaKrew
Weapon_Base.LiftWeaponRaycastResultCheck — Mounts & Sights (cond)
Weapon_Base.OnFireModeChange — DayZ-Expansion-Core
Weapon_Base.OnVariablesSynchronized T2 DayZ-Expansion-Core
Whetstone.InitItemVariables — KarmaKrew
Winchester70_Base.CanReceiveAttachment T2 Mounts & Sights (cond)
WoodBase.OnTreeCutDown — DayZ-Expansion-Vehicles
WoodenCrate.SetActions T2 DayZ-Expansion-Vehicles
WoundInfectStage2Mdfr.OnTick — KarmaKrew
Wreck_Mi8.EEDelete T3 GameLabs
Wreck_Mi8.EEInit T3 GameLabs
Wreck_Mi8_Crashed.EEDelete T3 GameLabs
Wreck_Mi8_Crashed.EEInit T3 GameLabs
Wreck_SantasSleigh.EEDelete T3 GameLabs
Wreck_SantasSleigh.EEInit T3 GameLabs
Wreck_UH1Y.EEDelete T3 GameLabs
Wreck_UH1Y.EEInit T3 GameLabs
Wrench.SetActions T2 FlipTransport
XmasLights.OnWorkStart — DayZ-Expansion-Core
XmasLights.OnWorkStop — DayZ-Expansion-Core
ZombieBase.AfterStoreLoad T3 DayZ-Expansion-Core
ZombieBase.CommandHandler T1 DayZ-Expansion-Core
ZombieBase.EEKilled T3 DayZ-Expansion-Core
ZombieBase.EEOnDamageCalculated — DayZ-Expansion-Core
ZombieBase.ModCommandHandlerBefore — DayZ-Expansion-Core (cond)
ZombieBase.NameOverride — DayZ-Expansion-Core (cond)
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
ZombieBase.OnVariablesSynchronized T2 DayZ-Expansion-Core
bastard_Uaz31514.GetTransportCameraDistance — KarmaKrew ✂
bastard_Uaz31514.GetTransportCameraOffset — KarmaKrew ✂
bastard_Uaz31514_Wheel.GetRuinedReplacement — KarmaKrew ✂
bastard_defender.GetTransportCameraDistance — KarmaKrew ✂
bastard_defender.GetTransportCameraOffset — KarmaKrew ✂
bastard_defender_Wheel.GetRuinedReplacement — KarmaKrew ✂
bastard_dnepr_wheel.GetRuinedReplacement — KarmaKrew ✂
bastard_liaz.GetTransportCameraDistance — KarmaKrew ✂
bastard_liaz.GetTransportCameraOffset — KarmaKrew ✂
bastard_liaz_DoubleWheel.GetRuinedReplacement — KarmaKrew ✂
bastard_liaz_Wheel.GetRuinedReplacement — KarmaKrew ✂
bastard_quadbike.GetTransportCameraDistance — KarmaKrew ✂
bastard_quadbike.GetTransportCameraOffset — KarmaKrew ✂
bastard_quadbike.OnAnimationPhaseStarted — KarmaKrew
bastard_quadbike_wheel.GetRuinedReplacement — KarmaKrew ✂
bastard_tigr.EEItemAttached T2 KarmaKrew
bastard_tigr.EOnSimulate T1 KarmaKrew ✂
bastard_tigr.GetTransportCameraDistance — KarmaKrew ✂
bastard_tigr.GetTransportCameraOffset — KarmaKrew ✂
bastard_tigr.OnContact — KarmaKrew
bastard_tigr.OnRPC T2 KarmaKrew
bastard_tigr.OnStoreLoad T3 KarmaKrew
bastard_tigr.OnStoreSave T3 KarmaKrew
bastard_tigr.OnUpdate T0 KarmaKrew
bastard_tigr.SetActions T2 KarmaKrew
bastard_tigr_Wheel.GetRuinedReplacement — KarmaKrew ✂
bastard_uaz.GetTransportCameraDistance — KarmaKrew ✂
bastard_uaz.GetTransportCameraOffset — KarmaKrew ✂
bastard_uaz_Wheel.GetRuinedReplacement — KarmaKrew ✂

55 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.