← modperf

Stack composer

Started from Reapers Revenge Nasdara PVE - Vanilla: the 31 mods it publishes to the Steam server browser (as of 2026-10-20), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 GameLabs
  3. 3 VPPAdminTools
  4. 4 Krak3nsAmmoStacks100 not analyzed
  5. 5 Basic Territories
  6. 6 Advanced Weapon Scopes
  7. 7 PristineRepair
  8. 8 Code Lock
  9. 9 Notifications
  10. 10 RRAutoRun not analyzed
  11. 11 Dabs Framework
  12. 12 dbo_bicycles not analyzed
  13. 13 Trader
  14. 14 ZT Vending Machine
  15. 15 DieselCoin not analyzed
  16. 16 MuchCarKey
  17. 17 COCAs_NoVehicleDamageMOD
  18. 18 FlipTransport
  19. 19 UniversalSuppressor not analyzed
  20. 20 Banking
  21. 21 MuchPVE not analyzed
  22. 22 RaG_Vehicle_Pack
  23. 23 Carim not analyzed
  24. 24 Survivor Animations
  25. 25 VanillaPlusPlusMap
  26. 26 Bridges not analyzed
  27. 27 BuilderItems
  28. 28 RedFalcon Mosquito Mk III
  29. 29 RedFalcon Flight System Heliz
  30. 30 1.30 - RedFalcon Flight System - Patch not analyzed
  31. 31 RRBetterCivilianClothingHive not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

10 of 31 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 5 below.

Mods silencing mods
None

Across 50 server-side methods hooked by two or more mods. 1 more on client-only UI classes, listed separately.

Structural load
0.33% of a frame at 100 players

3.292 ms per second, all 21 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

✓ No server-side conflicts: every method two or more of these mods hook preserves super() end to end.

1 conflict on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — Dabs Framework silences CF

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

PlayerBase.CommandHandler
about 30× per player per second
Survivor Animations then VPPAdminTools RPC send then vanilla
DayZGame.OnUpdate
every server frame
VPPAdminTools then GameLabs then CF then vanilla
MissionServer.OnUpdate
every server frame
Survivor Animations then Trader then CF then vanilla
PlayerBase.SetActions
per event
RedFalcon Flight System Heliz then RedFalcon Mosquito Mk III then Survivor Animations then RaG_Vehicle_Pack then MuchCarKey then Trader then Advanced Weapon Scopes then VPPAdminTools then vanilla
DayZGame.OnRPC
per event
FlipTransport then Dabs Framework then VPPAdminTools sometimes stops here then CF sometimes stops here then vanilla
ActionCarDoors.ActionCondition
per event
RedFalcon Flight System Heliz sometimes stops here then RaG_Vehicle_Pack sometimes stops here then Trader sometimes stops here then vanilla
ActionDeployObject.ActionCondition
per event
Trader sometimes stops here then Basic Territories then vanilla
ActionDetach.ActionCondition
per event
MuchCarKey sometimes stops here then Trader sometimes stops here then vanilla
ActionPushObject.ActionCondition
per event
FlipTransport then MuchCarKey sometimes stops here then vanilla
BaseBuildingBase.EEHitBy
per event
Basic Territories then GameLabs then vanilla
CarScript.CanDisplayAttachmentSlot
per event
MuchCarKey then Trader then vanilla
SeaChest.SetActions
per event
RedFalcon Mosquito Mk III then RaG_Vehicle_Pack then vanilla

Stall risks#

5 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

GameLabs
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
000_Scripts.pbo::4_World\4_Hooking\*жкндлѐњ.c:213
VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61
Survivor Animations
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
SurvivorAnims.pbo::Scripts\4_World\PlayerBase.c:115

Everything else#

All 50 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
ActionConstructor.RegisterActions — vanilla → VPPAdminTools → Basic Territories → Advanced Weapon Scopes → Code Lock → Dabs Framework → Trader → MuchCarKey → FlipTransport → Banking → RaG_Vehicle_Pack → Survivor Animations → RedFalcon Mosquito Mk III → RedFalcon Flight System Heliz
PlayerBase.SetActions T2 vanilla → VPPAdminTools → Advanced Weapon Scopes → Trader → MuchCarKey → RaG_Vehicle_Pack → Survivor Animations → RedFalcon Mosquito Mk III → RedFalcon Flight System Heliz
MissionServer.OnInit T3 vanilla → CF → GameLabs → VPPAdminTools → Notifications → Trader → MuchCarKey → FlipTransport
MissionServer.InvokeOnConnect T3 vanilla → CF → GameLabs → Code Lock → Dabs Framework → Trader
MissionServer.OnMissionStart T3 vanilla → CF → GameLabs → VPPAdminTools → Basic Territories → Dabs Framework
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → GameLabs → Advanced Weapon Scopes → Trader → MuchCarKey
PluginManager.Init — vanilla → VPPAdminTools → Code Lock → Dabs Framework → Trader → MuchCarKey
DayZGame.OnRPC T2 vanilla → CF (cond) → VPPAdminTools (cond) → Dabs Framework → FlipTransport
MissionServer.PlayerDisconnected T3 vanilla → CF → GameLabs → VPPAdminTools → Dabs Framework
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → RaG_Vehicle_Pack → RedFalcon Mosquito Mk III → RedFalcon Flight System Heliz
ActionCarDoors.ActionCondition T2 vanilla → Trader (cond) → RaG_Vehicle_Pack (cond) → RedFalcon Flight System Heliz (cond)
ActionGetOutTransport.OnEndServer — vanilla → MuchCarKey → RedFalcon Mosquito Mk III (cond) → RedFalcon Flight System Heliz (cond)
CarScript.OnStoreLoad T3 vanilla → CF → Trader → MuchCarKey
CarScript.OnStoreSave T3 vanilla → CF → Trader → MuchCarKey
DayZGame.DeferredInit — vanilla → CF → GameLabs → VPPAdminTools
DayZGame.OnUpdate T0 vanilla → CF → GameLabs → VPPAdminTools
MissionBase.CreateScriptedMenu — vanilla → VPPAdminTools → Trader → VanillaPlusPlusMap
MissionServer.OnEvent — vanilla → CF → GameLabs → VPPAdminTools
MissionServer.OnUpdate T0 vanilla → CF → Trader → Survivor Animations
PlayerBase.Init — vanilla → VPPAdminTools → Survivor Animations → RedFalcon Flight System Heliz
PlayerBase.OnConnect — vanilla → VPPAdminTools → RedFalcon Mosquito Mk III → RedFalcon Flight System Heliz
ActionDeployObject.ActionCondition T2 vanilla → Basic Territories → Trader (cond)
ActionDetach.ActionCondition T2 vanilla → Trader (cond) → MuchCarKey (cond)
ActionGetOutTransport.OnStart — vanilla → RedFalcon Mosquito Mk III (cond) → RedFalcon Flight System Heliz (cond)
ActionPushObject.ActionCondition T2 vanilla → MuchCarKey (cond) → FlipTransport
ActionStartEngine.Can — vanilla → RedFalcon Mosquito Mk III → RedFalcon Flight System Heliz
ActionStopEngine.Can — vanilla → RedFalcon Mosquito Mk III → RedFalcon Flight System Heliz
BaseBuildingBase.EEHitBy T2 vanilla → GameLabs → Basic Territories
BoatScript.OnEngineStart — vanilla → Trader → MuchCarKey
BoatScript.OnStoreLoad T3 vanilla → CF → MuchCarKey
BoatScript.OnStoreSave T3 vanilla → CF → MuchCarKey
CarScript.CanDisplayAttachmentCategory — vanilla → Trader → MuchCarKey
CarScript.CanDisplayAttachmentSlot T2 vanilla → Trader → MuchCarKey
CarScript.OnEngineStart — vanilla → Trader → MuchCarKey
DayZGame.OnEvent — vanilla → CF → Dabs Framework
EmoteConstructor.RegisterEmotes — vanilla → Dabs Framework → Survivor Animations
GesturesMenu.GetGestureItems — vanilla → Dabs Framework → Survivor Animations
GesturesMenu.OnMenuRelease — vanilla → Dabs Framework → Survivor Animations
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.OnMissionFinish T3 vanilla → CF → VPPAdminTools
ModItemRegisterCallbacks.RegisterFireArms — vanilla → CF → GameLabs
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → FlipTransport
PlayerBase.CanBeTargetedByAI — vanilla → VPPAdminTools (cond) → Trader (cond)
PlayerBase.CommandHandler T1 vanilla → VPPAdminTools → Survivor Animations
PlayerBase.EEKilled T3 vanilla → GameLabs → VPPAdminTools
PlayerBase.OnReconnect — vanilla → RedFalcon Mosquito Mk III → RedFalcon Flight System Heliz
SeaChest.SetActions T2 vanilla → RaG_Vehicle_Pack → RedFalcon Mosquito Mk III
VPPAdminHud.DefineButtons — vanilla → VPPAdminTools → FlipTransport
Weapon_Base.EEFired — vanilla → GameLabs → VPPAdminTools
Wrench.SetActions T2 vanilla → MuchCarKey → FlipTransport
355 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ASVAL.CanEnterIronsights — Advanced Weapon Scopes (cond)
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionAttachToConstruction.OnExecuteServer — GameLabs
ActionBandageSelf.OnEndServer — GameLabs
ActionBandageTarget.OnEndServer — GameLabs
ActionBuildPart.ActionCondition T2 Basic Territories
ActionBuildPart.OnFinishProgressServer — Basic Territories
ActionBurnSewTarget.ActionCondition T2 Trader (cond)
ActionCarDoorsOutside.ActionCondition T2 Trader (cond)
ActionCheckPulse.ActionCondition T2 Trader (cond)
ActionCheckPulseTarget.ActionCondition T2 Trader
ActionCloseCarDoors.GetDoorAnimationType — RedFalcon Flight System Heliz ✂
ActionCloseFence.ActionCondition T2 Code Lock
ActionCollectBloodTarget.ActionCondition T2 Trader (cond)
ActionDefibrilateTarget.ActionCondition T2 Trader (cond)
ActionDeployObject.OnEndClient — Basic Territories
ActionDetach.OnExecuteServer — MuchCarKey
ActionDetachFromTarget.ActionCondition T2 MuchCarKey (cond)
ActionDisinfectTarget.ActionCondition T2 Trader (cond)
ActionDismantlePart.ActionCondition T2 Basic Territories
ActionDismantlePart.DismantleCondition — Code Lock (cond)
ActionDrink.OnEndServer — GameLabs
ActionDrink.OnStartServer — GameLabs
ActionDrinkPondContinuous.OnEndServer — GameLabs
ActionDrinkWellContinuous.OnEndServer — GameLabs
ActionEatBig.OnEndServer — GameLabs
ActionEatBig.OnStartServer — GameLabs
ActionForceConsume.ActionCondition T2 Trader (cond)
ActionForceConsumeSingle.ActionCondition T2 Trader (cond)
ActionForceFeedCan.ActionCondition T2 Trader (cond)
ActionGetInTransport.ActionCondition T2 MuchCarKey (cond)
ActionGetInTransport.OnEndServer — MuchCarKey
ActionGetOutTransport.ActionCondition T2 RaG_Vehicle_Pack (cond)
ActionGiveBloodTarget.ActionCondition T2 Trader (cond)
ActionGiveSalineTarget.ActionCondition T2 Trader (cond)
ActionInjectTarget.ActionCondition T2 Trader (cond)
ActionLockDoors.ActionCondition T2 Trader (cond)
ActionLowerFlag.ActionCondition T2 Basic Territories
ActionManagerServer.StartDeliveredAction — RedFalcon Flight System Heliz
ActionOpenCarDoors.ActionCondition T2 MuchCarKey (cond)
ActionOpenCarDoors.GetDoorAnimationType — RedFalcon Flight System Heliz ✂
ActionOpenCarDoorsOutside.ActionCondition T2 MuchCarKey (cond)
ActionPackTent.ActionCondition T2 Code Lock
ActionPackTent.OnExecuteServer — Code Lock (cond)
ActionPin.OnEndServer — GameLabs
ActionPin.OnStartServer — VPPAdminTools
ActionPushCar.ActionCondition T2 FlipTransport
ActionPushObject.OnEndServer — MuchCarKey
ActionRaiseFlag.ActionCondition T2 Basic Territories
ActionRaiseFlag.OnFinishProgressServer — Basic Territories
ActionRestrainSelf.ActionCondition T2 Trader (cond)
ActionRestrainTarget.ActionCondition T2 Trader (cond)
ActionSewTarget.ActionCondition T2 Trader (cond)
ActionStartEngine.ActionCondition T2 MuchCarKey
ActionStartEngine.OnEndServer — MuchCarKey
ActionStopEngine.OnEndServer — MuchCarKey
ActionSwitchLights.ActionCondition T2 RedFalcon Flight System Heliz (cond)
ActionSwitchSeats.Start — MuchCarKey
ActionToggleNVG.CanBeUsedInVehicle — RedFalcon Flight System Heliz ✂
ActionToggleNVMode.ActionCondition T2 Advanced Weapon Scopes (cond)
ActionToggleTentOpen.ActionCondition T2 Code Lock
ActionUnpin.ActionCondition T2 Trader (cond)
ActionUnpin.OnStartServer — VPPAdminTools
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
Ammo_40mm_ChemGas.EEKilled T3 Trader (cond)
Ammo_40mm_ChemGas.OnActivatedByItem — Trader (cond)
Ammo_40mm_Explosive.EEKilled T3 Trader (cond)
Ammo_40mm_Explosive.OnActivatedByItem — Trader (cond)
Ammunition_Base.AddQuantityTR — Trader ✂
Ammunition_Base.SetQuantityTR — Trader ✂
AnalyticsManagerServer.OnEntityKilled — GameLabs
AnimalBase.EEHitBy T2 GameLabs
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AreaExposureMdfr.OnActivate — VPPAdminTools (cond)
AreaExposureMdfr.OnTick — Trader (cond)
AttachmentsOutOfReach.IsAttachmentReachable — RaG_Vehicle_Pack (cond)
Aug.CanEnterIronsights — Advanced Weapon Scopes (cond)
BUISOptic.CanPutAsAttachment — GameLabs (cond)
BarrelHoles_ColorBase.AddWetnessToFireplace — Trader (cond)
BarrelHoles_ColorBase.BurnItemsInFireplace — Trader (cond)
BarrelHoles_ColorBase.CalcAndSetQuantity — Trader (cond)
BarrelHoles_ColorBase.CanPutIntoHands T2 Trader (cond)
BarrelHoles_ColorBase.DeferredInit — Trader
BarrelHoles_ColorBase.SpendFireConsumable — Trader (cond)
Barrel_ColorBase.OnWasAttached — RaG_Vehicle_Pack (cond)
Barrel_ColorBase.SetActions T2 RaG_Vehicle_Pack
BaseBuildingBase.EEDelete T3 GameLabs
BaseBuildingBase.EEOnAfterLoad T3 GameLabs
BaseBuildingBase.GL_Delete — GameLabs ✂
BaseBuildingBase.GL_GatherPersistentID — GameLabs ✂
BaseBuildingBase.GL_Load — GameLabs ✂
BaseBuildingBase.GL_Save — GameLabs ✂
BoatScript.AfterStoreLoad T3 MuchCarKey
BoatScript.CanDisplayAttachmentCategory — MuchCarKey
BoatScript.CanDisplayAttachmentSlot T2 MuchCarKey
BoatScript.DeferredInit — MuchCarKey
BoatScript.EEDelete T3 MuchCarKey
BoatScript.EEHitBy T2 GameLabs
BoatScript.EEKilled T3 MuchCarKey
BoatScript.EEOnCECreate — MuchCarKey
BoatScript.IsInventoryVisible T2 MuchCarKey
BoatScript.NameOverride — MuchCarKey (cond)
BoatScript.OnCEUpdate — MuchCarKey
BoatScript.OnVariablesSynchronized T2 MuchCarKey
BoatScript.SetActions T2 FlipTransport
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
CCTCursor.Can — RedFalcon Flight System Heliz (cond)
CCTCursorNoObject.Can — RedFalcon Flight System Heliz
CCTCursorNoRuinCheck.Can — RedFalcon Flight System Heliz
CCTCursorParent.Can — RedFalcon Flight System Heliz
CCTObject.Can — RedFalcon Flight System Heliz
CCTParent.Can — RedFalcon Flight System Heliz
CCTSurface.Can — RedFalcon Flight System Heliz
CCTTree.Can — RedFalcon Flight System Heliz
CamoNet.SetActions T2 RaG_Vehicle_Pack
CanisterGasoline.SetActions T2 RaG_Vehicle_Pack
CarScript.AfterStoreLoad T3 MuchCarKey
CarScript.DeferredInit — MuchCarKey
CarScript.EEDelete T3 MuchCarKey
CarScript.EEHitBy T2 GameLabs
CarScript.EEKilled T3 MuchCarKey
CarScript.EEOnCECreate — MuchCarKey
CarScript.IsInventoryVisible T2 MuchCarKey
CarScript.NameOverride — MuchCarKey (cond)
CarScript.OnCEUpdate — MuchCarKey
CarScript.OnInput — FlipTransport
CarScript.OnUpdate T0 FlipTransport
CarScript.OnVariablesSynchronized T2 MuchCarKey
CarScript.SetActions T2 FlipTransport
Chat.AddInternal — Notifications (cond)
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
CombinationLock.EEDelete T3 GameLabs
CombinationLock.EEOnAfterLoad T3 GameLabs
CombinationLock.GL_Delete — GameLabs ✂
CombinationLock.GL_GatherPersistentID — GameLabs ✂
CombinationLock.GL_Load — GameLabs ✂
CombinationLock.GL_Save — GameLabs ✂
CombinationLock.LockServer — GameLabs
CombinationLock.UnlockOnServer — GameLabs
ContaminatedArea_Dynamic.EEDelete T3 GameLabs
ContaminatedArea_Dynamic.EEInit T3 GameLabs
ContaminatedArea_Local.DeferredInit — Trader (cond)
ContaminatedTrigger.OnEnterServerEvent — VPPAdminTools (cond)
CreditsLoader.GetData — CF ✂
DayZGame.ConnectLaunch — GameLabs (cond)
DayZGame.FirearmEffects — Trader (cond)
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZGame.TryConnect — GameLabs (cond)
DayZPlayerCameraOptics.SetCameraPP — Advanced Weapon Scopes (cond)
DayZPlayerImplement.CameraHandler — VPPAdminTools (cond)
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.ModCommandHandlerInside — VPPAdminTools
DayZPlayerImplement.OnRPC T2 Trader
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — Trader (cond)
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DigitalCodeLock.EEDelete T3 GameLabs
DigitalCodeLock.EEOnAfterLoad T3 GameLabs
DigitalCodeLock.GL_Delete — GameLabs ✂
DigitalCodeLock.GL_GatherPersistentID — GameLabs ✂
DigitalCodeLock.GL_Load — GameLabs ✂
DigitalCodeLock.GL_Save — GameLabs ✂
DigitalCodeLock.OnWorkStop — GameLabs
DigitalCodeLock.ResetPIN — GameLabs
DigitalCodeLock.SetLockState — GameLabs
DigitalCodeLock.UnlockOnServer — GameLabs
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
EmoteCB.OnAnimationEvent — Survivor Animations (cond)
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EmoteManager.CreateEmoteCallback — Survivor Animations
EmoteManager.PlayEmote — Survivor Animations (cond)
EnochData.WeatherOnBeforeChange — VPPAdminTools
ExpansionGlobalChatModule.AddChatMessage_Server — GameLabs
Fence.CanOpenFence — Code Lock (cond)
Fence.CanReceiveAttachment T2 Code Lock (cond)
Fence.OnPartDestroyedServer — Code Lock
Fence.OnPartDismantledServer — Code Lock
Fence.SetActions T2 Code Lock
FenceKit.OnPlacementComplete — GameLabs
FirstAidKit.SetActions T2 RaG_Vehicle_Pack
Grenade_Base.EEHitBy T2 VPPAdminTools
Grenade_Base.InitiateExplosion — Trader (cond)
Grenade_ChemGas.OnExplode — Trader (cond)
Hacksaw.SetActions T2 Code Lock
HeadlightH7.EEOnDamageCalculated — RedFalcon Flight System Heliz ✂
HeadlightH7.OnWasAttached — RedFalcon Flight System Heliz
HeadlightH7.OnWasDetached — RedFalcon Flight System Heliz
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
ItemBase.AfterStoreLoad T3 Basic Territories
ItemBase.CombineItemsClient — Code Lock (cond)
ItemBase.EEItemLocationChanged T2 GameLabs
ItemBase.EEOnAfterLoad T3 GameLabs
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.OnRightClick — Code Lock (cond)
ItemBase.OnStoreLoad T3 CF
ItemBase.OnStoreSave T3 CF
JMModuleConstructor.RegisterModules — FlipTransport
KeybindingElement.Reload — CF
LandMineTrap.EEHitBy T2 VPPAdminTools
Land_ContainerLocked_Blue_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Blue_DE.EEInit T3 GameLabs
Land_ContainerLocked_Orange_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Orange_DE.EEInit T3 GameLabs
Land_ContainerLocked_Red_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Red_DE.EEInit T3 GameLabs
Land_ContainerLocked_Yellow_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Yellow_DE.EEInit T3 GameLabs
Land_Mil_ContainerHabitat_Armory_Locked_Green_DE.EEDelete T3 GameLabs
Land_Mil_ContainerHabitat_Armory_Locked_Green_DE.EEInit T3 GameLabs
M4_CarryHandleOptic.CanPutAsAttachment — GameLabs (cond)
Magnum_Base.InitStateMachine — Survivor Animations ✂
Magnum_Base.SetActions T2 Survivor Animations
MissionBase.CF_IsLoaded — CF ✂
MissionBase.OnInit T3 Dabs Framework
MissionServer.HandleBody — Trader
MissionServer.InvokeOnDisconnect T3 CF
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientPrepareEvent — CF
MissionServer.OnClientReadyEvent T3 CF
MissionServer.OnClientReconnectEvent T3 CF
MissionServer.OnClientRespawnEvent T3 CF
MissionServer.OnGameplayDataHandlerLoad — GameLabs
MissionServer.OnMissionLoaded — CF
ModItemRegisterCallbacks.CustomBoneRemapping — CF
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterPistol — CF
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
MotorbikeScript.EEHitBy T2 GameLabs
MotorbikeScript.OnStoreLoad T3 CF
MotorbikeScript.OnStoreSave T3 CF
NotificationRuntimeData.GetIcon — CF ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
PersonalRadio.SetActions T2 RaG_Vehicle_Pack
Pickaxe.SetActions T2 RedFalcon Flight System Heliz
PlayerBase.EEHitBy T2 GameLabs
PlayerBase.Expansion_IsInSafeZone — Trader (cond)
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.IsInVehicle — RedFalcon Flight System Heliz (cond)
PlayerBase.ModCommandHandlerAfter — Survivor Animations
PlayerBase.ModCommandHandlerInside — RedFalcon Flight System Heliz
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnInputUserDataProcess — RedFalcon Flight System Heliz
PlayerBase.OnParticleEvent — Survivor Animations
PlayerBase.OnRPC T2 VPPAdminTools
PlayerBase.OnScheduledTick T1 GameLabs
PlayerBase.OnSelectPlayer — CF
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnVariablesSynchronized T2 VPPAdminTools
PlayerBase.OnVehicleSeatDriverEnter — RedFalcon Flight System Heliz
PlayerBase.OnVehicleSwitchSeat — GameLabs
PlayerBase.SetSuicide — Trader
PluginAdminLog.OnContinouousAction — GameLabs
PluginAdminLog.OnPlacementComplete — GameLabs
PluginAdminLog.PlayerHitBy — VPPAdminTools (cond)
PluginAdminLog.PlayerKilled — VPPAdminTools (cond)
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PluginRecipesManager.RegisterRecipies — RaG_Vehicle_Pack
PluginRecipesManagerBase.RegisterRecipies — Advanced Weapon Scopes
PluginRepairing.CalculateHealth — PristineRepair ✂
PluginRepairing.CanRepair — PristineRepair ✂
PluginRepairing.Repair — PristineRepair ✂
PluginTransmissionAgents.InjectAgentsWithPlayer — Trader (cond)
PluginTransmissionAgents.InjectAgentsWithPlayerCount — Trader (cond)
ScientificBriefcase.EEDelete T3 GameLabs
ScientificBriefcase.EEInit T3 GameLabs
ScientificBriefcase.Open — GameLabs
Shovel.SetActions T2 RaG_Vehicle_Pack
SledgeHammer.SetActions T2 RedFalcon Flight System Heliz
StandardActionInput.UpdatePossibleActions — RedFalcon Flight System Heliz
StaticObj_Wreck_Chinook.EEDelete T3 GameLabs
StaticObj_Wreck_Chinook.EEInit T3 GameLabs
StaticObj_Wreck_Mi24_TK.EEDelete T3 GameLabs
StaticObj_Wreck_Mi24_TK.EEInit T3 GameLabs
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
TentBase.CanDisplayAttachmentCategory — Code Lock (cond)
TentBase.CanReceiveAttachment T2 Code Lock (cond)
TentBase.CanReceiveItemIntoCargo T2 Code Lock (cond)
TentBase.CanReleaseCargo — Code Lock (cond)
TentBase.EEOnCECreate — Basic Territories
TentBase.SetActions T2 Code Lock
TentBase.ToggleAnimation — Basic Territories
TerritoryFlag.AfterStoreLoad T3 Basic Territories
TerritoryFlag.EEInit T3 Basic Territories
TerritoryFlag.OnRPC T2 Basic Territories
TerritoryFlag.OnStoreLoad T3 Basic Territories
TerritoryFlag.OnStoreSave T3 Basic Territories
TerritoryFlag.SetActions T2 Basic Territories
TerritoryFlagKit.OnPlacementComplete — GameLabs
TransferValues.SendValue — VPPAdminTools
TrapBase.OnPlacementComplete — VPPAdminTools
TrapBase.StartActivate — Trader (cond)
VONManagerImplementation.HandleInput — Trader (cond)
VONManagerImplementation.SetInSafeZone — Trader ✂
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
WatchtowerKit.OnPlacementComplete — GameLabs
WeaponManager.CanFire — Trader (cond)
WoodAxe.SetActions T2 RaG_Vehicle_Pack
WoodenCrate.SetActions T2 RaG_Vehicle_Pack
Wreck_Mi8.EEDelete T3 GameLabs
Wreck_Mi8.EEInit T3 GameLabs
Wreck_Mi8_Crashed.EEDelete T3 GameLabs
Wreck_Mi8_Crashed.EEInit T3 GameLabs
Wreck_SantasSleigh.EEDelete T3 GameLabs
Wreck_SantasSleigh.EEInit T3 GameLabs
Wreck_UH1Y.EEDelete T3 GameLabs
Wreck_UH1Y.EEInit T3 GameLabs
ZombieBase.EEHitBy T2 GameLabs
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF

35 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.