← modperf

Stack composer

Started from Kopiec Kreta: Chernarus 2027: the 26 mods it publishes to the Steam server browser (as of 2026-10-22), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 Community-Online-Tools
  3. 3 Dabs Framework
  4. 4 InediaInfectedAI
  5. 5 SNAFU Weapons
  6. 6 Zenarchist's Core Mod not analyzed
  7. 7 AirRaid
  8. 8 Bed-Respawning
  9. 9 Combinable Items not analyzed
  10. 10 JunkYardDog
  11. 11 Loot Barrel Transfer not analyzed
  12. 12 MegaFoodPack
  13. 13 MMG Base Storage
  14. 14 RaG_Core
  15. 15 RaG_Hunting_Cabin
  16. 16 RaG_Immersive_Vehicles not analyzed
  17. 17 Realistic Suppressors not analyzed
  18. 18 RedFalcon Flight System Heliz
  19. 19 SotaRealNames not analyzed
  20. 20 Survivor Animations
  21. 21 WindstridesClothingPack
  22. 22 DayZ-Dog
  23. 23 AI Bandits not analyzed
  24. 24 AIBandit_Voices not analyzed
  25. 25 AIB_Unleashed not analyzed
  26. 26 Zenarchist's Enormous Package not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

10 of 26 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 5 below.

Mods silencing mods
1 conflict

Across 67 server-side methods hooked by two or more mods. 1 more on client-only UI classes, listed separately.

Structural load
0.24% of a frame at 100 players

2.428 ms per second, all 16 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

The one pair#

RedFalcon Flight System HelizsilencesCommunity-Online-Tools1 method
HeadlightH7.EEOnDamageCalculated check Community-Online-Tools's conditions on this check no longer apply. For HeadlightH7 instances, through its ancestor ItemBase. RFFSHeli_Core.pbo::scripts\4_World\HeadlightH7.c:27
1 conflict on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — Dabs Framework silences CF

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

PlayerBase.CommandHandler
about 30× per player per second
Survivor Animations then Community-Online-Tools sometimes stops here then vanilla
MissionServer.OnUpdate
every server frame
Survivor Animations then JunkYardDog then Community-Online-Tools then CF then vanilla
DayZGame.OnUpdate
every server frame
Community-Online-Tools then CF then vanilla
PlayerBase.EEItemAttached
every inventory move
DayZ-Dog then WindstridesClothingPack then InediaInfectedAI then vanilla
ItemBase.OnInventoryExit
every inventory move
RaG_Core then Community-Online-Tools then vanilla
PlayerBase.EEItemDetached
every inventory move
WindstridesClothingPack then InediaInfectedAI then vanilla
PlayerBase.SetActions
per event
DayZ-Dog then WindstridesClothingPack then Survivor Animations then RedFalcon Flight System Heliz then InediaInfectedAI then Community-Online-Tools then vanilla
Hammer.SetActions
per event
RaG_Hunting_Cabin then RaG_Core then MMG Base Storage then vanilla
PlayerBase.EEHitBy
per event
DayZ-Dog then InediaInfectedAI sometimes stops here then Community-Online-Tools then vanilla
PlayerBase.OnVariablesSynchronized
per event
DayZ-Dog then InediaInfectedAI then Community-Online-Tools timer then vanilla
DayZGame.OnRPC
per event
Dabs Framework then CF sometimes stops here then vanilla
Hatchet.SetActions
per event
RaG_Hunting_Cabin then MMG Base Storage then vanilla

Stall risks#

5 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

Community-Online-Tools
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
scripts.pbo::4_World\CommunityOnlineTools\Entities\Player\DayZPlayerImplement.c:54
Community-Online-Tools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
scripts.pbo::4_World\CommunityOnlineTools\Entities\Player\PlayerBase.c:219
InediaInfectedAI
PlayerBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
InediaInfectedAI.pbo::scripts\4_World\InediaInfectedAI\entities\manbase\playerbase.c:523
Survivor Animations
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
SurvivorAnims.pbo::Scripts\4_World\PlayerBase.c:115
Community-Online-Tools
PlayerBase.OnVariablesSynchronized
per event
Timer created inside a hot hook heuristic
scripts.pbo::4_World\CommunityOnlineTools\Entities\Player\PlayerBase.c:375

Everything else#

All 67 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
ActionConstructor.RegisterActions — vanilla → Community-Online-Tools → Dabs Framework → InediaInfectedAI → SNAFU Weapons → Bed-Respawning → JunkYardDog → MMG Base Storage → RaG_Core → RaG_Hunting_Cabin → RedFalcon Flight System Heliz → Survivor Animations → WindstridesClothingPack → DayZ-Dog
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → InediaInfectedAI → SNAFU Weapons → MegaFoodPack → MMG Base Storage → WindstridesClothingPack
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → Bed-Respawning → MMG Base Storage → RaG_Hunting_Cabin → WindstridesClothingPack → DayZ-Dog
PlayerBase.SetActions T2 vanilla → Community-Online-Tools → InediaInfectedAI → RedFalcon Flight System Heliz → Survivor Animations → WindstridesClothingPack → DayZ-Dog
MissionServer.OnInit T3 vanilla → CF → InediaInfectedAI → Bed-Respawning → JunkYardDog → RaG_Hunting_Cabin
Hologram.EvaluateCollision — vanilla → MMG Base Storage (cond) → RaG_Core (cond) → RaG_Hunting_Cabin (cond) → DayZ-Dog (cond)
Hologram.ProjectionBasedOnParent — vanilla → Bed-Respawning (cond) → MMG Base Storage (cond) → RaG_Hunting_Cabin (cond) → DayZ-Dog (cond)
MissionServer.InvokeOnConnect T3 vanilla → CF → Dabs Framework → MMG Base Storage → RaG_Core
MissionServer.OnMissionFinish T3 vanilla → CF → Community-Online-Tools → RaG_Core → DayZ-Dog
MissionServer.OnMissionStart T3 vanilla → CF → Community-Online-Tools → Dabs Framework → InediaInfectedAI
MissionServer.OnUpdate T0 vanilla → CF → Community-Online-Tools → JunkYardDog → Survivor Animations
MissionServer.PlayerDisconnected T3 vanilla → CF → Dabs Framework → RaG_Core → DayZ-Dog
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → MMG Base Storage → RedFalcon Flight System Heliz → DayZ-Dog
PlayerBase.Init — vanilla → Community-Online-Tools → RedFalcon Flight System Heliz → Survivor Animations → DayZ-Dog
PlayerBase.OnConnect — vanilla → Community-Online-Tools → InediaInfectedAI → RedFalcon Flight System Heliz → DayZ-Dog
PluginManager.Init — vanilla → Community-Online-Tools → Dabs Framework → MMG Base Storage → RaG_Core
Hammer.SetActions T2 vanilla → MMG Base Storage → RaG_Core → RaG_Hunting_Cabin
ItemBase.OnStoreLoad T3 vanilla → CF → Bed-Respawning → RaG_Core
MissionServer.OnEvent — vanilla → CF → Community-Online-Tools (cond) → InediaInfectedAI
PlayerBase.CanBeTargetedByAI — vanilla → Community-Online-Tools → InediaInfectedAI (cond) → DayZ-Dog (cond)
PlayerBase.EEHitBy T2 vanilla → Community-Online-Tools → InediaInfectedAI (cond) → DayZ-Dog
PlayerBase.EEItemAttached T2 vanilla → InediaInfectedAI → WindstridesClothingPack → DayZ-Dog
PlayerBase.OnVariablesSynchronized T2 vanilla → Community-Online-Tools → InediaInfectedAI → DayZ-Dog
PluginRecipesManagerBase.RegisterRecipies — vanilla → SNAFU Weapons → MMG Base Storage → WindstridesClothingPack
ActionDismantlePart.OnFinishProgressServer — vanilla → InediaInfectedAI → RaG_Core (cond)
ActionGetInTransport.OnEndServer — vanilla → RaG_Core → DayZ-Dog
ActionGetOutTransport.OnEndServer — vanilla → RedFalcon Flight System Heliz (cond) → DayZ-Dog
ActionSkinning.OnFinishProgressServer — vanilla → InediaInfectedAI (cond) → WindstridesClothingPack
AnimalBase.CanBeTargetedByAI — vanilla → InediaInfectedAI (cond) → DayZ-Dog (cond)
AnimalBase.EEInit T3 vanilla → Community-Online-Tools → InediaInfectedAI
CarScript.CanBeTargetedByAI — vanilla → InediaInfectedAI (cond) → DayZ-Dog (cond)
Clothing.CanLoadItemIntoCargoClothingConditions — vanilla → MMG Base Storage ✂ → RaG_Core (cond)
Clothing.CanPutInCargoClothingConditions — vanilla → MMG Base Storage ✂ → RaG_Core (cond)
Clothing.CanReceiveItemIntoCargoClothingConditions — vanilla → MMG Base Storage ✂ → RaG_Core (cond)
CodeLockComponent.SetLockState — vanilla → MMG Base Storage → RaG_Core (cond)
DayZGame.OnEvent — vanilla → CF → Dabs Framework
DayZGame.OnRPC T2 vanilla → CF (cond) → Dabs Framework
DayZGame.OnUpdate T0 vanilla → CF → Community-Online-Tools
EmoteConstructor.RegisterEmotes — vanilla → Dabs Framework → Survivor Animations
EmoteManager.PlayEmote — vanilla → Survivor Animations (cond) → DayZ-Dog
GesturesMenu.GetGestureItems — vanilla → Dabs Framework → Survivor Animations
GesturesMenu.OnMenuRelease — vanilla → Dabs Framework → Survivor Animations
Hatchet.SetActions T2 vanilla → MMG Base Storage → RaG_Hunting_Cabin
InjuredLegNotfr.DisplayBadge — vanilla → Community-Online-Tools → InediaInfectedAI (cond)
ItemBase.EEDelete T3 vanilla → Community-Online-Tools → Bed-Respawning
ItemBase.OnInventoryExit T2 vanilla → Community-Online-Tools → RaG_Core
ItemBase.OnStoreSave T3 vanilla → CF → Bed-Respawning
ItemBase.SetActions T2 vanilla → InediaInfectedAI → RaG_Core
Land_FuelStation_Feed.EEKilled T3 vanilla → InediaInfectedAI → JunkYardDog
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.OnClientNewEvent T3 vanilla → CF → InediaInfectedAI
MissionServer.OnMissionLoaded — vanilla → CF → Community-Online-Tools
ModItemRegisterCallbacks.CustomBoneRemapping — vanilla → CF → SNAFU Weapons
ModItemRegisterCallbacks.RegisterFireArms — vanilla → CF → SNAFU Weapons
ModItemRegisterCallbacks.RegisterPistol — vanilla → CF → SNAFU Weapons
ModifiersManager.ActivateModifier — vanilla → Community-Online-Tools (cond) → InediaInfectedAI (cond)
PlayerBase.CommandHandler T1 vanilla → Community-Online-Tools (cond) → Survivor Animations
PlayerBase.EEItemDetached T2 vanilla → InediaInfectedAI → WindstridesClothingPack
PlayerBase.EEKilled T3 vanilla → Community-Online-Tools → InediaInfectedAI
PlayerBase.OnDisconnect — vanilla → InediaInfectedAI (cond) → DayZ-Dog
PlayerBase.OnRPC T2 vanilla → InediaInfectedAI → RaG_Core
PlayerBase.OnSelectPlayer — vanilla → CF → Community-Online-Tools (cond)
PluginRecipesManager.RegisterRecipies — vanilla → RaG_Hunting_Cabin → DayZ-Dog
SledgeHammer.SetActions T2 vanilla → RaG_Hunting_Cabin → RedFalcon Flight System Heliz
Weapon_Base.EEFired — vanilla → Community-Online-Tools → InediaInfectedAI
Weapon_Base.SetActions T2 vanilla → MMG Base Storage → RaG_Core
ZombieBase.EEHitBy T2 vanilla → InediaInfectedAI (cond) → DayZ-Dog
638 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ACOGOptic.CanPutAsAttachment — SNAFU Weapons
AITargetCallbacksPlayer.GetMaxVisionRangeModifier — InediaInfectedAI
ActionActivateTrap.ActionCondition T2 Community-Online-Tools
ActionAttach.ActionCondition T2 RaG_Core (cond)
ActionAttachOnSelection.ActionCondition T2 RaG_Core (cond)
ActionAttachToConstruction.ActionCondition T2 RaG_Core (cond)
ActionAttachToConstruction.FindAndTranslateAttachmentSlot — RaG_Core (cond)
ActionBandageHorse.ActionCondition T2 InediaInfectedAI (cond)
ActionBandageHorse.ApplyBandage — InediaInfectedAI
ActionBandageSelf.ActionCondition T2 InediaInfectedAI
ActionBandageTarget.ActionCondition T2 InediaInfectedAI
ActionBuildPart.OnFinishProgressServer — InediaInfectedAI
ActionCarDoors.ActionCondition T2 RedFalcon Flight System Heliz (cond)
ActionCloseBarrel.OnExecuteServer — RaG_Core
ActionCloseCarDoors.GetDoorAnimationType — RedFalcon Flight System Heliz ✂
ActionCloseCarDoorsOutside.OnEndServer — RaG_Core
ActionCloseDoors.ActionCondition T2 InediaInfectedAI
ActionCloseDoors.OnEndServer — InediaInfectedAI (cond)
ActionCloseFence.OnExecuteServer — RaG_Core
ActionConsume.ActionCondition T2 InediaInfectedAI
ActionConsume.OnEndServer — InediaInfectedAI
ActionConsume.SetupAction — InediaInfectedAI
ActionConsumeSingle.ActionCondition T2 InediaInfectedAI
ActionConsumeSingle.OnExecuteServer — InediaInfectedAI
ActionCraftBolts.InitCuttingTypes — SNAFU Weapons
ActionCreateIndoorFireplace.ActionCondition T2 RaG_Core (cond)
ActionCreateIndoorFireplace.OnExecuteServer — RaG_Core (cond)
ActionDeployObject.OnExecuteServer — RaG_Core
ActionDisinfectSelf.ActionCondition T2 InediaInfectedAI
ActionDisinfectSelf.OnFinishProgressServer — InediaInfectedAI
ActionDisinfectTarget.ActionCondition T2 InediaInfectedAI
ActionDisinfectTarget.OnFinishProgressServer — InediaInfectedAI
ActionDismantlePart.OnExecuteServer — RaG_Core
ActionDrinkPondContinuous.ActionCondition T2 InediaInfectedAI
ActionDrinkPondContinuous.OnFinishProgressServer — InediaInfectedAI
ActionDrinkWellContinuous.ActionCondition T2 InediaInfectedAI
ActionDrinkWellContinuous.OnFinishProgressServer — InediaInfectedAI
ActionDropItem.OnExecuteServer — RaG_Core
ActionFillBottleBase.ActionCondition T2 JunkYardDog (cond)
ActionFillCoolant.ActionCondition T2 RaG_Core
ActionFillFuel.ActionCondition T2 RaG_Core
ActionForceConsume.ActionCondition T2 InediaInfectedAI
ActionForceConsume.OnEndServer — InediaInfectedAI
ActionForceConsume.SetupAction — InediaInfectedAI
ActionForceConsumeSingle.ActionCondition T2 InediaInfectedAI
ActionForceConsumeSingle.OnExecuteServer — InediaInfectedAI
ActionGetOutTransport.OnStart — RedFalcon Flight System Heliz (cond)
ActionGetOutTransport.OnStartServer — RaG_Core
ActionGiveBloodSelf.ActionCondition T2 InediaInfectedAI
ActionGiveBloodSelf.OnEndServer — InediaInfectedAI
ActionGiveBloodTarget.ActionCondition T2 InediaInfectedAI
ActionGiveBloodTarget.OnEndServer — InediaInfectedAI
ActionGiveSalineSelf.ActionCondition T2 InediaInfectedAI
ActionGiveSalineSelf.OnFinishProgressServer — InediaInfectedAI
ActionGiveSalineTarget.ActionCondition T2 InediaInfectedAI
ActionGiveSalineTarget.OnFinishProgressServer — InediaInfectedAI
ActionIgniteFireplaceByAir.ActionCondition T2 RaG_Core (cond)
ActionInjectSelf.ActionCondition T2 InediaInfectedAI
ActionInjectSelf.OnExecuteServer — InediaInfectedAI
ActionInjectTarget.ActionCondition T2 InediaInfectedAI
ActionInjectTarget.OnExecuteServer — InediaInfectedAI
ActionInteractCodeLockItem.ActionCondition T2 RaG_Core (cond)
ActionLockDoors.OnFinishProgressServer — RaG_Core
ActionManagerBase.ActionPossibilityCheck — DayZ-Dog (cond)
ActionManagerServer.StartDeliveredAction — RedFalcon Flight System Heliz
ActionMineRock.OnFinishProgressServer — InediaInfectedAI
ActionMineTree.OnFinishProgressServer — InediaInfectedAI
ActionOpenBarrel.OnExecuteServer — RaG_Core
ActionOpenCarDoors.GetDoorAnimationType — RedFalcon Flight System Heliz ✂
ActionOpenCarDoors.OnEnd — Community-Online-Tools
ActionOpenCarDoorsOutside.OnEndServer — RaG_Core
ActionOpenDoors.OnEndServer — InediaInfectedAI (cond)
ActionOpenFence.ActionCondition T2 RaG_Core (cond)
ActionOpenFence.OnExecuteServer — RaG_Core
ActionOpenFence.OnStartServer — RaG_Core (cond)
ActionPackTent.OnFinishProgressServer — RaG_Core
ActionPlaceFireplaceIndoor.ActionCondition T2 RaG_Core (cond)
ActionRepairPart.RepairCondition — RaG_Core (cond)
ActionResetCodeOnCodeLock.ActionCondition T2 RaG_Core (cond)
ActionResetCodeOnCodeLock.OnExecuteServer — RaG_Core (cond)
ActionSawPlanks.OnFinishProgressServer — InediaInfectedAI
ActionSewSelf.ActionCondition T2 InediaInfectedAI
ActionSewTarget.ActionCondition T2 InediaInfectedAI
ActionSkinningCB.CreateActionComponent — InediaInfectedAI (cond)
ActionSplintSelf.ActionCondition T2 InediaInfectedAI (cond)
ActionSplintTarget.ActionCondition T2 InediaInfectedAI (cond)
ActionStartEngine.Can — RedFalcon Flight System Heliz
ActionStartEngine.OnEndServer — RaG_Core
ActionStopEngine.Can — RedFalcon Flight System Heliz
ActionStopEngine.OnEndServer — RaG_Core
ActionSwitchLights.ActionCondition T2 RedFalcon Flight System Heliz (cond)
ActionSwitchSeats.Start — RaG_Core
ActionTakeItem.OnExecuteServer — RaG_Core
ActionTakeItemToHands.OnExecuteServer — RaG_Core
ActionTargetsCursor.GetActionDesc — Community-Online-Tools
ActionTargetsCursor.GetItemCargoCount — InediaInfectedAI (cond)
ActionToggleNVG.CanBeUsedInVehicle — RedFalcon Flight System Heliz ✂
ActionToggleTentOpen.ActionCondition T2 RaG_Core
ActionToggleTentOpen.OnExecuteServer — RaG_Core (cond)
ActionUnlockDoors.OnFinishProgressServer — RaG_Core
ActionUnrestrainSelf.OnFinishProgressServer — InediaInfectedAI
ActionUnrestrainSelf.OnUpdate T0 InediaInfectedAI
AdminTools.HealRepairTarget — InediaInfectedAI (cond)
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AimingModelFilterShake.onUpdate — InediaInfectedAI
AlarmClock_ColorBase.COT_OnDebugSpawn — Community-Online-Tools ✂
AlarmClock_ColorBase.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
AlarmClock_ColorBase.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI ✂
AlarmClock_ColorBase.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
AnimalBase.EEDelete T3 Community-Online-Tools
AnimalBase.EEHitBy T2 InediaInfectedAI (cond)
AnimalBase.EEKilled T3 DayZ-Dog
AnimalBase.EEOnDamageCalculated — Community-Online-Tools
AnimalBase.ModCommandHandlerAfter — InediaInfectedAI
AnimalBase.ModCommandHandlerBefore — InediaInfectedAI
AnimalBase.OnReceivedHit — InediaInfectedAI
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AnimalBase.OnVariablesSynchronized T2 InediaInfectedAI
AnimalBase.ResistContaminatedEffect — InediaInfectedAI (cond)
AnimatedActionBase.OnUpdate T0 InediaInfectedAI
AttachmentCategoriesContainer.UpdateInterval — RaG_Core
AttachmentCategoriesRow.DoubleClick — DayZ-Dog (cond)
AttachmentCategoriesRow.RefreshSlot — DayZ-Dog
BBP_Bed.EEDelete T3 Bed-Respawning
BBP_Bed.SetActions T2 Bed-Respawning
BadgeBleeding.IsValueChanged — Community-Online-Tools
BandageDressing.SetActions T2 DayZ-Dog
Barrel_ColorBase.OnWasAttached — RaG_Core (cond)
BaseBuildingBase.EEItemAttached T2 Community-Online-Tools
BaseBuildingBase.EEItemDetached T2 Community-Online-Tools
BaseBuildingBase.OnPartBuiltClient — Community-Online-Tools
BaseBuildingBase.OnPartDestroyedClient — Community-Online-Tools
BaseBuildingBase.OnPartDismantledClient — Community-Online-Tools
BearTrap.SetActions T2 Community-Online-Tools
BleedingSource.OnUpdateServer — InediaInfectedAI
BleedingSourcesManagerServer.AddBleedingSource — InediaInfectedAI (cond)
BleedingSourcesManagerServer.OnTick — InediaInfectedAI
BloodNotfr.DisplayTendency — Community-Online-Tools
BloodNotfr.GetObservedValue — Community-Online-Tools
BoatScript.EEHealthLevelChanged T2 Community-Online-Tools
BoatScript.EEOnDamageCalculated — Community-Online-Tools
BoatScript.OnDebugSpawn — Community-Online-Tools ✂
BoatScript.OnDriverEnter — Community-Online-Tools
BoatScript.OnStoreLoad T3 CF
BoatScript.OnStoreSave T3 CF
Bottle_Base.COT_OnDebugSpawn — Community-Online-Tools ✂
Bottle_Base.EEKilled T3 JunkYardDog
Bottle_Base.OnExplosionEffects — JunkYardDog
Bottle_Base.SetActions T2 JunkYardDog
BrokenArmsMdfr.ActivateCondition — InediaInfectedAI (cond)
BrokenLegsMdfr.OnDeactivate — InediaInfectedAI
BroomBase.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
BroomBase.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI
BroomBase.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
BuildingBase.OnDebugSpawn — Community-Online-Tools ✂
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
ButtstockBase.IsButtstock — SNAFU Weapons ✂
CAContinuousCraft.Setup — Community-Online-Tools
CAContinuousEmpty.Setup — Community-Online-Tools
CAContinuousFill.Setup — Community-Online-Tools
CAContinuousFillBrakes.Setup — Community-Online-Tools
CAContinuousFillCoolant.Setup — Community-Online-Tools
CAContinuousFillFuel.Setup — Community-Online-Tools
CAContinuousFillOil.Setup — Community-Online-Tools
CAContinuousFillPowerGenerator.Setup — Community-Online-Tools
CAContinuousQuantity.Setup — Community-Online-Tools
CAContinuousRepeat.Setup — Community-Online-Tools
CAContinuousTime.Setup — Community-Online-Tools
CCTCursor.Can — RedFalcon Flight System Heliz (cond)
CCTCursorNoObject.Can — RedFalcon Flight System Heliz
CCTCursorNoRuinCheck.Can — RedFalcon Flight System Heliz
CCTCursorParent.Can — RedFalcon Flight System Heliz
CCTObject.Can — RedFalcon Flight System Heliz
CCTParent.Can — RedFalcon Flight System Heliz
CCTSurface.Can — RedFalcon Flight System Heliz
CCTTree.Can — RedFalcon Flight System Heliz
CF_InputBindings.Update — Community-Online-Tools (cond)
CarScript.DamageCrew — InediaInfectedAI
CarScript.EEDelete T3 RaG_Core
CarScript.EEHealthLevelChanged T2 Community-Online-Tools
CarScript.EEHitBy T2 RaG_Core
CarScript.EEInit T3 InediaInfectedAI
CarScript.EEOnDamageCalculated — Community-Online-Tools
CarScript.OnDebugSpawn — Community-Online-Tools ✂
CarScript.OnDriverEnter — Community-Online-Tools
CarScript.OnStoreLoad T3 CF
CarScript.OnStoreSave T3 CF
CarScript.OnUpdate T0 InediaInfectedAI
CargoContainer.UpdateInterval — RaG_Core
Chemlight_ColorBase.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
Chemlight_ColorBase.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI
Chemlight_ColorBase.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
Chemlight_Red.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
ClosableContainer.Refresh — InediaInfectedAI
CodeLock.NewUnlockServer — MMG Base Storage
CodeLock.SetActions T2 MMG Base Storage
CodeLockComponent.CheckCodeRequest — RaG_Core (cond)
CodeLockComponent.GetPosition — RaG_Core (cond)
CodeLockComponent.OnRPC T2 RaG_Core (cond)
CodeLockComponent.ResetPIN — RaG_Core (cond)
CodeLockComponent.SetLockCode — RaG_Core (cond)
CodeLockServerRPC.OpenTarget — MMG Base Storage (cond)
ComponentAnimalBleeding.CreateWound — InediaInfectedAI (cond)
Construction.COT_GetParent — Community-Online-Tools ✂
ContainerWithCargoAndAttachments.UpdateInterval — RaG_Core
CoughSymptom.OnGetActivatedServer — InediaInfectedAI
CreditsLoader.GetData — CF ✂
Crowbar.SetActions T2 RaG_Hunting_Cabin
DayZAnimalCommandAttackModdable.PreAnimUpdate — DayZ-Dog (cond)
DayZAnimalCommandMoveModdable.PreAnimUpdate — DayZ-Dog
DayZGame.DeferredInit — CF
DayZGame.OnPostUpdate — RaG_Core
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZPlayerImplement.CommandHandler T1 Community-Online-Tools
DayZPlayerImplement.EEItemAttached T2 Community-Online-Tools
DayZPlayerImplement.ModCommandHandlerAfter — DayZ-Dog
DayZPlayerImplement.OnDebugSpawn — Community-Online-Tools ✂
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplementAiming.ProcessAimFilters — InediaInfectedAI
DayZPlayerImplementFallDamage.HandleFallDamage — InediaInfectedAI (cond)
DayZPlayerImplementMeleeCombat.TrySelectFinisherType — InediaInfectedAI (cond)
DayZPlayerImplementThrowing.HandleThrowing — DayZ-Dog
DayZPlayerMeleeFightLogic_LightHeavy.DamageHands — InediaInfectedAI
DayZPlayerMeleeFightLogic_LightHeavy.HandleComboHit — InediaInfectedAI (cond)
DayZPlayerMeleeFightLogic_LightHeavy.Init — InediaInfectedAI
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DebugMonitor.Show — Community-Online-Tools (cond)
DestructionEffectGasCanister.OnEntityDestroyedOneTimeServer — InediaInfectedAI
DigitalCodeLock.AfterStoreLoad T3 RaG_Core
DigitalCodeLock.CanBeLocked — RaG_Core
DigitalCodeLock.CanDetachAttachment — RaG_Core (cond)
DigitalCodeLock.CanDetachCodeLock — RaG_Core (cond)
DigitalCodeLock.CanReleaseAttachment T2 RaG_Core (cond)
DigitalCodeLock.CanSetCode — RaG_Core (cond)
DigitalCodeLock.EEInit T3 RaG_Core
DigitalCodeLock.EEItemAttached T2 RaG_Core
DigitalCodeLock.EEItemDetached T2 RaG_Core
DigitalCodeLock.GetBatteryEnergy — RaG_Core (cond)
DigitalCodeLock.HasBattery — RaG_Core (cond)
DigitalCodeLock.HasEnergy — RaG_Core (cond)
DigitalCodeLock.HasValidParent — RaG_Core (cond)
DigitalCodeLock.IsPlayerOnBackside — RaG_Core (cond)
DigitalCodeLock.NeedBattery — RaG_Core (cond)
DigitalCodeLock.OnRPC T2 RaG_Core (cond)
DigitalCodeLock.OnVariablesSynchronized T2 RaG_Core
DigitalCodeLock.OnWasAttached — RaG_Core
DigitalCodeLock.OnWork — RaG_Core (cond)
DigitalCodeLock.OnWorkStart — RaG_Core
DigitalCodeLock.OnWorkStop — RaG_Core (cond)
DigitalCodeLock.ResetPIN — RaG_Core (cond)
DigitalCodeLock.SetActions T2 RaG_Core
DigitalCodeLock.StartItemSoundServer — RaG_Core (cond)
DigitalCodeLock.UnlockOnServer — RaG_Core
DigitalCodeLockUI.CodeResponse — RaG_Core
DigitalCodeLockUI.ConfirmCode — RaG_Core (cond)
DigitalCodeLockUI.KeyPress — RaG_Core (cond)
DigitalCodeLockUI.OnClick — RaG_Core
DigitalCodeLockUI.OnHide — RaG_Core
DigitalCodeLockUI.OnKeyDown — RaG_Core (cond)
DigitalCodeLockUI.OnKeyUp — RaG_Core (cond)
DigitalCodeLockUI.Select — RaG_Core
DigitalCodeLockUI.SetTargetLock — RaG_Core
DigitalCodeLockUI.Update — RaG_Core
DrowningMdfr.CheckIsDrowning — Community-Online-Tools (cond)
Edible_Base.ProcessDecay — RaG_Core
EffectArea.EEDelete T3 Community-Online-Tools
EffectArea.EEInit T3 Community-Online-Tools
EmoteCB.OnAnimationEvent — Survivor Animations (cond)
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EmoteManager.CreateEmoteCallback — Survivor Animations
EmoteManager.OnEmoteEnd — DayZ-Dog
EmoteManager.Update — DayZ-Dog
Environment.ProcessItemsWetness — Community-Online-Tools (cond)
ExpansionAirdropContainerBase.EEDelete T3 Community-Online-Tools
ExpansionAirdropContainerBase.EEInit T3 Community-Online-Tools
ExpansionContaminatedArea.EEDelete T3 Community-Online-Tools
ExpansionContaminatedArea.EEInit T3 Community-Online-Tools
ExpansionRespawnHandlerModule.EndSpawnSelection — Bed-Respawning
ExpansionRespawnHandlerModule.OnInit T3 Bed-Respawning
ExplosivesBase.OnExplode — InediaInfectedAI
Fence.CanDisplayAttachmentSlot T2 RaG_Core
Fence.CanReceiveAttachment T2 RaG_Core
Fence.CanReleaseAttachment T2 RaG_Core
Fence.EEInit T3 RaG_Core
Fence.GetCodeLock — RaG_Core
Fence.HandleDropAttachment — RaG_Core
Fence.IsLocked — RaG_Core
Fence.OnPartDismantledServer — RaG_Core
Fence.OpenFence — RaG_Core (cond)
Fence.SetActions T2 RaG_Core
Fence.SetOpenedState — RaG_Core
FirearmActionBase.OnUpdate T0 InediaInfectedAI
FireplaceBase.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
FireplaceBase.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI ✂
FireplaceBase.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
FireplaceBase.StartFire — InediaInfectedAI
FireworksLauncher.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
FireworksLauncher.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI ✂
FireworksLauncher.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
Flashlight.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
Flashlight.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI
Flashlight.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
FracturedLegNotfr.DisplayBadge — InediaInfectedAI (cond)
Hacksaw.SetActions T2 RaG_Hunting_Cabin
HandSaw.SetActions T2 RaG_Hunting_Cabin
HeadlightH7.EEOnDamageCalculated — RedFalcon Flight System Heliz ✂
HeadlightH7.OnWasAttached — RedFalcon Flight System Heliz
HeadlightH7.OnWasDetached — RedFalcon Flight System Heliz
Headtorch_Black.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
Headtorch_ColorBase.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
Headtorch_ColorBase.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI
Headtorch_ColorBase.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
HealPlayerChatModule.ExecuteCommand — InediaInfectedAI
HealthNotfr.DisplayTendency — Community-Online-Tools
HealthNotfr.GetObservedValue — Community-Online-Tools
HeartbeatNotfr.DisplayBadge — Community-Online-Tools
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hit_MeatBones.BloodSplatGround — InediaInfectedAI (cond)
Hit_MeatBones.BloodSplatWall — InediaInfectedAI (cond)
Hologram.GetProjectionEntityPosition — RaG_Core (cond)
Hologram.GetProjectionName — RaG_Core (cond)
Hologram.PlaceEntity — MMG Base Storage (cond)
Hologram.RefreshVisual — RaG_Core (cond)
Hologram.SetProjectionOrientation — RaG_Core
Hologram.SetProjectionPosition — RaG_Core
House.CanDoorBeClosed — InediaInfectedAI (cond)
HungerNotfr.DisplayTendency — Community-Online-Tools
HungerNotfr.GetObservedValue — Community-Online-Tools
HuntingOptic.CanPutAsAttachment — SNAFU Weapons
ImprovisedExplosive.COT_OnDebugSpawn — Community-Online-Tools ✂
ImprovisedSuppressor.CanPutAsAttachment — SNAFU Weapons
InjuryAnimationHandler.GetInjuryLevel — InediaInfectedAI
InjuryAnimationHandler.GetOverrideLevel — InediaInfectedAI
IntroSceneCharacter.CharacterLoad — DayZ-Dog
ItemActionsWidget.GetActionDesc — Community-Online-Tools
ItemActionsWidget.SetWeaponQuantity — SNAFU Weapons
ItemBase.CanBeConsumed — RaG_Core
ItemBase.CanBeDisinfected — InediaInfectedAI (cond)
ItemBase.EEHitBy T2 RaG_Core
ItemBase.EEInit T3 Community-Online-Tools
ItemBase.EEItemLocationChanged T2 DayZ-Dog
ItemBase.EEOnDamageCalculated — Community-Online-Tools
ItemBase.EOnContact — InediaInfectedAI
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.InitializeActions — InediaInfectedAI (cond)
ItemBase.IsServerCheck — Community-Online-Tools
ItemBase.OnDebugSpawn — Community-Online-Tools ✂
ItemBase.OnEnergyConsumed — Community-Online-Tools (cond)
ItemBase.OnInventoryEnter T2 RaG_Core
ItemBase.OnPlacementComplete — Community-Online-Tools
JMCOTSideBarFooter.Init — Community-Online-Tools
JMESPModule.RegisterTypes — Community-Online-Tools
JMModuleBase.GetRPCMax — Community-Online-Tools (cond)
JMModuleBase.GetRPCMin — Community-Online-Tools (cond)
JMModuleBase.OnClientPermissionsUpdated — Community-Online-Tools
JMModuleBase.OnMissionStart T3 Community-Online-Tools
JMModuleBase.OnRPC T2 Community-Online-Tools (cond)
JMModuleConstructor.RegisterModules — Community-Online-Tools
JMModuleConstructorBase.RegisterModules — Community-Online-Tools
JMModuleManager.InitModule — Community-Online-Tools
JMModuleManager.OnClientPermissionsUpdated — Community-Online-Tools
JMObjectSpawnerForm.OnCreate — Community-Online-Tools
JMPlayerForm.InitActionWidgetsIdentity — Community-Online-Tools
JMPlayerForm.OnCreate — Community-Online-Tools
JMPlayerForm.OnPlayerRow_RightClick — Community-Online-Tools
JMPlayerForm.PassesListFilters — Community-Online-Tools (cond)
JMPlayerFormTabInventory.ShowInventoryContextMenu — Community-Online-Tools
JMPlayerModule.Exec_Heal — InediaInfectedAI
JMTeleportForm.OnCreate — Community-Online-Tools
JMTeleportForm.RefreshMapMarkers — Community-Online-Tools
KeybindingElement.Reload — CF
KitBase.COT_OnDebugSpawn — Community-Online-Tools ✂
KitchenTimer.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
KitchenTimer.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI ✂
KitchenTimer.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
LandMineTrap.Explode — InediaInfectedAI
Land_FuelStation_Feed.IsFuelStation — JunkYardDog ✂
Land_FuelStation_Feed.OnExplosionEffects — JunkYardDog ✂
LaughterSymptom.OnGetActivatedServer — InediaInfectedAI
Liquid.CanFillContainer — RaG_Core
Liquid.CanTransfer — RaG_Core
Liquid.FillContainer — RaG_Core (cond)
Liquid.GetLiquidConfigProperty — RaG_Core ✂
M4_T3NRDSOptic.CanPutAsAttachment — SNAFU Weapons
M68Optic.CanPutAsAttachment — SNAFU Weapons
Magnum_Base.InitStateMachine — Survivor Animations ✂
Magnum_Base.SetActions T2 Survivor Animations
MaskBase.CanPutAsAttachment — WindstridesClothingPack
MissionBase.CF_IsLoaded — CF ✂
MissionBase.CreateScriptedMenu — DayZ-Dog
MissionBase.OnInit T3 Dabs Framework
MissionBaseWorld.OnInit T3 JunkYardDog
MissionServer.EquipCharacter — Bed-Respawning
MissionServer.InvokeOnDisconnect T3 CF
MissionServer.OnClientPrepareEvent — CF
MissionServer.OnClientReadyEvent T3 CF
MissionServer.OnClientReconnectEvent T3 CF
MissionServer.OnClientRespawnEvent T3 CF
MissionServer.SendModData — RaG_Hunting_Cabin
MissionServer.ShouldPlayerBeKilled — Community-Online-Tools
MissionServer.TickScheduler T0 InediaInfectedAI
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
ModifiersManager.Init — InediaInfectedAI
ModifiersManager.OnScheduledTick T1 Community-Online-Tools (cond)
MotorbikeScript.EEHealthLevelChanged T2 Community-Online-Tools
MotorbikeScript.EEOnDamageCalculated — Community-Online-Tools
MotorbikeScript.OnDebugSpawn — Community-Online-Tools ✂
MotorbikeScript.OnDriverEnter — Community-Online-Tools
MotorbikeScript.OnStoreLoad T3 CF
MotorbikeScript.OnStoreSave T3 CF
NoiseAIEvaluate.GetNoiseReduction — InediaInfectedAI ✂
NotificationRuntimeData.GetIcon — CF ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OP_SleepingBagColorbase.SetActions T2 Bed-Respawning
OpenCan.Init — SNAFU Weapons
PPERequester_SandstormEffect.SetTargetIntensity — Community-Online-Tools
PainHeavySymptom.OnGetActivatedServer — InediaInfectedAI
PetrolLighter.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI ✂
Pickaxe.SetActions T2 RedFalcon Flight System Heliz
Pistol_Base.GetInventoryHandAnimation — WindstridesClothingPack (cond)
PlayerAgentPool.AddAgent — Community-Online-Tools (cond)
PlayerBase.AddNoise — InediaInfectedAI (cond)
PlayerBase.CanClimb — InediaInfectedAI (cond)
PlayerBase.CanDropEntity T2 DayZ-Dog (cond)
PlayerBase.CanJump — DayZ-Dog (cond)
PlayerBase.CanReceiveAttachment T2 DayZ-Dog (cond)
PlayerBase.DamageAllLegs — InediaInfectedAI (cond)
PlayerBase.EEOnDamageCalculated — Community-Online-Tools
PlayerBase.EOnContact — DayZ-Dog
PlayerBase.EOnFrame T1 InediaInfectedAI
PlayerBase.EOnInit T3 InediaInfectedAI ✂
PlayerBase.EvaluateDamageHitAnimation — InediaInfectedAI (cond)
PlayerBase.FormatSteamWebhook — Community-Online-Tools (cond)
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.GetHitComponentForAI — InediaInfectedAI (cond)
PlayerBase.InsertAgent — InediaInfectedAI (cond)
PlayerBase.IsInVehicle — RedFalcon Flight System Heliz (cond)
PlayerBase.IsRestrained — Community-Online-Tools
PlayerBase.ModCommandHandlerAfter — Survivor Animations
PlayerBase.ModCommandHandlerInside — RedFalcon Flight System Heliz
PlayerBase.OnCommandClimbFinish — InediaInfectedAI
PlayerBase.OnCommandClimbStart — Community-Online-Tools
PlayerBase.OnCommandDeathStart — DayZ-Dog
PlayerBase.OnCommandFallStart — Community-Online-Tools
PlayerBase.OnCommandHandlerTick — InediaInfectedAI
PlayerBase.OnCommandLadderStart — Community-Online-Tools
PlayerBase.OnCommandSwimStart — Community-Online-Tools
PlayerBase.OnCommandVehicleFinish — Community-Online-Tools
PlayerBase.OnCommandVehicleStart — Community-Online-Tools
PlayerBase.OnDrawOptics2D — Community-Online-Tools
PlayerBase.OnInputUserDataProcess — RedFalcon Flight System Heliz
PlayerBase.OnLand — InediaInfectedAI
PlayerBase.OnParticleEvent — Survivor Animations
PlayerBase.OnReceivedHit — InediaInfectedAI
PlayerBase.OnReconnect — RedFalcon Flight System Heliz
PlayerBase.OnStoreLoad T3 InediaInfectedAI
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnStoreSave T3 InediaInfectedAI
PlayerBase.OnThrowingModeChange — InediaInfectedAI
PlayerBase.OnUnconsciousStart — InediaInfectedAI
PlayerBase.OnVehicleSeatDriverEnter — RedFalcon Flight System Heliz
PlayerBase.ProcessFeetDamageServer — Community-Online-Tools (cond)
PlayerBase.ProcessHandDamage — Community-Online-Tools (cond)
PlayerBase.UpdateBrokenLegs — InediaInfectedAI (cond)
PlayerContainer.DoubleClick — DayZ-Dog (cond)
PlayerContainer.ItemAttached — DayZ-Dog (cond)
PlayerContainer.MouseClick — DayZ-Dog (cond)
PlayerManager.HealPlayers — InediaInfectedAI (cond)
Pliers.SetActions T2 RaG_Core
PluginAdminLog.OnPlacementComplete — Community-Online-Tools
PluginAdminLog.PlayerHitBy — Community-Online-Tools
PluginAdminLog.PlayerKilled — Community-Online-Tools
PluginAdminLog.PlayerList — Community-Online-Tools
PluginDeveloper.TeleportAtCursor — Community-Online-Tools
PluginDeveloper.ToggleFreeCamera — Community-Online-Tools
PluginDeveloper.ToggleFreeCameraBackPos — Community-Online-Tools
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenu.RegisterModdedDiags — Community-Online-Tools
PluginDiagMenu.RegisterModdedDiagsIDs — Community-Online-Tools
PluginDiagMenuClient.BindCallbacks — Community-Online-Tools
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PortableGasLamp.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
PortableGasLamp.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI
PortableGasLamp.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
PortableGasStove.COT_OnDebugSpawn — Community-Online-Tools ✂
PowerGenerator.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
PowerGenerator.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
Rag.SetActions T2 DayZ-Dog
Rebuilding.COT_BuildParts — Community-Online-Tools ✂
Rebuilding.COT_BuildRequiredParts — Community-Online-Tools ✂
Rebuilding.COT_DismantleParts — Community-Online-Tools ✂
Rebuilding.COT_DismantleRequiredParts — Community-Online-Tools ✂
Rebuilding.COT_RepairPart — Community-Online-Tools ✂
Rebuilding.COT_RepairParts — Community-Online-Tools ✂
ReflexOptic.CanPutAsAttachment — SNAFU Weapons
Roadflare.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
Roadflare.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
Screwdriver.SetActions T2 RaG_Core
ShockMdfr.GetRefillSpeed — InediaInfectedAI (cond)
SmokeGrenadeBase.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
SmokeGrenadeBase.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI
SmokeGrenadeBase.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
SneezeSymptom.OnGetActivatedServer — InediaInfectedAI
Spotlight.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
Spotlight.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI
Spotlight.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
StaminaHandler.Update — Community-Online-Tools (cond)
StaminaSoundEventBase.CanPlay — InediaInfectedAI (cond)
StanceIndicator.Update — Community-Online-Tools (cond)
StandardActionInput.SortActions — RaG_Core
StandardActionInput.UpdatePossibleActions — RedFalcon Flight System Heliz
StuffedNotfr.DisplayBadge — Community-Online-Tools
SymptomManager.QueueUpPrimarySymptom — InediaInfectedAI (cond)
TLRLight.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
TLRLight.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI
TLRLight.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
TentBase.CanDisplayAttachmentSlot T2 RaG_Core
TentBase.CanDisplayCargo — RaG_Core
TentBase.CanReceiveAttachment T2 RaG_Core
TentBase.CanReceiveItemIntoCargo T2 RaG_Core
TentBase.CanReleaseAttachment T2 RaG_Core
TentBase.CanReleaseCargo — RaG_Core
TentBase.EEDelete T3 Bed-Respawning
TentBase.EEInit T3 RaG_Core
TentBase.GetRaGDigitalCodeLockPosition — RaG_Core (cond)
TentBase.IsOpen — RaG_Core
TentBase.Pack — Bed-Respawning
TentBase.SetActions T2 RaG_Core
TentBase.ToggleAnimation — RaG_Core (cond)
ThirstNotfr.DisplayTendency — Community-Online-Tools
ThirstNotfr.GetObservedValue — Community-Online-Tools
Torch.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
Torch.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI
Torch.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
TransferValues.CheckBlood — Community-Online-Tools
TransferValues.CheckHealth — Community-Online-Tools
TransferValues.ReceiveValue — Community-Online-Tools
TransferValues.SendValue — Community-Online-Tools
TrapBase.COT_OnDebugSpawn — Community-Online-Tools ✂
TrapBase.SetActions T2 Community-Online-Tools
TrapBase.StartActivate — Community-Online-Tools
UndergroundHandlerClient.OnUndergroundPresenceUpdate — Community-Online-Tools
UndergroundHandlerClient.UpdateNVGRequester — Community-Online-Tools
UniversalLight.CanPutAsAttachment — SNAFU Weapons (cond)
UniversalLight.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
UniversalLight.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI
UniversalLight.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
UniversalLight.InitAttachmentsSlotsToCheck — SNAFU Weapons
VONManagerImplementation.OnEvent — Community-Online-Tools
VicinityItemManager.ExcludeFromContainer_Phase1 — InediaInfectedAI
VicinityItemManager.ExcludeFromContainer_Phase2 — InediaInfectedAI
VicinityItemManager.ExcludeFromContainer_Phase3 — InediaInfectedAI
VirtualHud.SendRPC — Community-Online-Tools (cond)
VomitSymptom.OnGetActivatedServer — InediaInfectedAI
WarmthNotfr.DetermineLevelEx — Community-Online-Tools
WarmthNotfr.GetObservedValue — Community-Online-Tools
Weapon_Base.COT_OnDebugSpawn — Community-Online-Tools
Weapon_Base.FillChamber — Community-Online-Tools ✂
Weapon_Base.FillInnerMagazine — Community-Online-Tools ✂
Weapon_Base.SpawnAttachedMagazine — Community-Online-Tools ✂
Wrench.SetActions T2 JunkYardDog
ZenSleepingBagDeployed_Base.EEDelete T3 Bed-Respawning
ZenSleepingBagDeployed_Base.SetActions T2 Bed-Respawning
ZmbM_Mummy.ResistContaminatedEffect — InediaInfectedAI (cond)
ZmbM_NBC_Grey.ResistContaminatedEffect — InediaInfectedAI (cond)
ZmbM_NBC_Yellow.ResistContaminatedEffect — InediaInfectedAI (cond)
ZombieBase.CanBeBackstabbed — InediaInfectedAI (cond)
ZombieBase.CanBeSkinned — InediaInfectedAI (cond)
ZombieBase.CanBeTargetedByAI — DayZ-Dog (cond)
ZombieBase.ChaseAttackLogic — InediaInfectedAI (cond)
ZombieBase.ConvertNonlethalDamage — InediaInfectedAI (cond)
ZombieBase.EEDelete T3 Community-Online-Tools
ZombieBase.EEHealthLevelChanged T2 InediaInfectedAI
ZombieBase.EEInit T3 Community-Online-Tools
ZombieBase.EEKilled T3 InediaInfectedAI
ZombieBase.EEOnDamageCalculated — Community-Online-Tools
ZombieBase.EOnFrame T1 InediaInfectedAI
ZombieBase.EOnInit T3 InediaInfectedAI ✂
ZombieBase.EOnPostFrame T1 InediaInfectedAI
ZombieBase.EvaluateCrawlTransitionAnimation — InediaInfectedAI (cond)
ZombieBase.FightAttackLogic — InediaInfectedAI (cond)
ZombieBase.FightLogic — InediaInfectedAI (cond)
ZombieBase.HandleDamageHit — InediaInfectedAI (cond)
ZombieBase.HandleMindStateChange — InediaInfectedAI (cond)
ZombieBase.HandleSpecialZoneDamage — InediaInfectedAI (cond)
ZombieBase.HandleVault — InediaInfectedAI (cond)
ZombieBase.ModCommandHandlerAfter — InediaInfectedAI
ZombieBase.ModCommandHandlerBefore — InediaInfectedAI
ZombieBase.OnRPC T2 InediaInfectedAI
ZombieBase.OnReceivedHit — InediaInfectedAI
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
ZombieBase.OnVariablesSynchronized T2 InediaInfectedAI
ZombieBase.ResistContaminatedEffect — InediaInfectedAI (cond)
ZombieMaleBase.EEInit T3 Community-Online-Tools
bl_bed.EEDelete T3 Bed-Respawning
bl_bed.SetActions T2 Bed-Respawning
mmg_storage_openable_base.AfterStoreLoad T3 MMG Base Storage
mmg_storage_openable_base.CanReceiveAttachment T2 MMG Base Storage (cond)
mmg_storage_openable_base.SetActions T2 MMG Base Storage
mmg_storage_openable_noLock_base.AfterStoreLoad T3 MMG Base Storage
rag_baseitems_sleepingbag_base.EEDelete T3 Bed-Respawning
rag_baseitems_sleepingbag_base.SetActions T2 Bed-Respawning
sleepingbag_colorbase_mung_Deployed.EEDelete T3 Bed-Respawning
sleepingbag_colorbase_mung_Deployed.SetActions T2 Bed-Respawning

38 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.