← modperf

Stack composer

Started from DayZ Arsteinen (Norway): the 18 mods it publishes to the Steam server browser (as of 2026-10-22), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 VPPAdminTools
  2. 2 CF
  3. 3 Dabs Framework
  4. 4 Workshop 2982575649 not analyzed
  5. 5 Central European Asset Pack not analyzed
  6. 6 Fishy Buildings
  7. 7 Arsteinen Assets not analyzed
  8. 8 DayZ-Expansion-Licensed
  9. 9 DayZ-Expansion-Bundle
  10. 10 DayZ-Expansion-Core
  11. 11 DayZ-Expansion-Spawn-Selection
  12. 12 DayZ-Expansion-BaseBuilding
  13. 13 Realistic Weapons not analyzed
  14. 14 Realistic Suppressors not analyzed
  15. 15 Bullet Stacking - More Ammo not analyzed
  16. 16 Solitude Storage Mod not analyzed
  17. 17 Workshop 3791406367 not analyzed
  18. 18 ViewInventoryAnimation
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

8 of 18 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 10 below.

Mods silencing mods
83 conflicts

Across 489 server-side methods hooked by two or more mods. 13 more on client-only UI classes, listed separately.

Structural load
0.65% of a frame at 100 players

6.548 ms per second, all 10 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

83 methods across 4 pairs. Read across: the mod on the left silences the mod at the top. Both in load order. 1   2–4   5–14   15+ methods
silences → 2CF9DayZ-Expansion-Bundle all
1VPPAdminTools 1VPPAdminTools silences DayZ-Expansion-Bundle
1 method: 1 event
1
10DayZ-Expansion-Core 1DayZ-Expansion-Core silences CF
1 method: 1 value
33DayZ-Expansion-Core silences DayZ-Expansion-Bundle
33 methods: 7 events, 17 checks, 9 values
34
12DayZ-Expansion-BaseBuilding 48DayZ-Expansion-BaseBuilding silences DayZ-Expansion-Bundle
48 methods: 10 events, 28 checks, 10 values
48
all 182 83
4Workshop 2982575649 Not analyzed, so what it silences is unknown. Queue it in the list above.
5Central European Asset Pack Not analyzed, so what it silences is unknown. Queue it in the list above.
7Arsteinen Assets Not analyzed, so what it silences is unknown. Queue it in the list above.
13Realistic Weapons Not analyzed, so what it silences is unknown. Queue it in the list above.
14Realistic Suppressors Not analyzed, so what it silences is unknown. Queue it in the list above.
15Bullet Stacking - More Ammo Not analyzed, so what it silences is unknown. Queue it in the list above.
…and 2 more mods not analyzed yet.

The 4 pairs, largest first# ·

DayZ-Expansion-BaseBuildingsilencesDayZ-Expansion-Bundle48 methods
ActionAttachToConstruction.CreateConditionComponents event DayZ-Expansion-Bundle's work on this event never runs. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\SingleUse\ActionAttachToConstruction.c:15 BarbedWire.ExpansionOnDestroyed event DayZ-Expansion-Bundle's work on this event never runs. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BarbedWire.c:15 CombinationLock.ExpansionOnDestroyed event DayZ-Expansion-Bundle's work on this event never runs. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\CombinationLock.c:15 ExpansionBaseBuilding.ExpansionOnDestroyed event DayZ-Expansion-Bundle's work on this event never runs. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:382 ExpansionBaseBuilding.UpdateAttachmentPhysics event DayZ-Expansion-Bundle's work on this event never runs. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:296 ExpansionBaseBuilding.UpdatePhysics event DayZ-Expansion-Bundle's work on this event never runs. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:263
42 more
Fence.CloseAndLock event DayZ-Expansion-Bundle's work on this event never runs. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Fence.c:206 MiscGameplayFunctions.FilterObstructedObjectsByGrouping event DayZ-Expansion-Bundle's work on this event never runs. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Static\MiscGameplayFunctions.c:38 MiscGameplayFunctions.FilterObstructingObjects event DayZ-Expansion-Bundle's work on this event never runs. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Static\MiscGameplayFunctions.c:17 TerritoryFlagKit.OnPlacementComplete event DayZ-Expansion-Bundle's work on this event never runs. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\Flags\TerritoryFlagKit.c:15 BarrelHoles_ColorBase.IsNonExpansionOpenable check DayZ-Expansion-Bundle's conditions on this check no longer apply. virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase\BarrelHoles_ColorBase.c:64 Barrel_ColorBase.IsNonExpansionOpenable check DayZ-Expansion-Bundle's conditions on this check no longer apply. virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase\Barrel_ColorBase.c:32 ExpansionBaseBuilding.CanBeDamaged check DayZ-Expansion-Bundle's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:358 ExpansionBaseBuilding.CanBeRepairedToPristine check DayZ-Expansion-Bundle's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:93 ExpansionBaseBuilding.CanObstruct check DayZ-Expansion-Bundle's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:377 ExpansionBaseBuilding.ExpansionHasCodeLock check DayZ-Expansion-Bundle's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:220 ExpansionBaseBuilding.HasProperDistance check DayZ-Expansion-Bundle's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:185 ExpansionBaseBuilding.IsFacingCamera check DayZ-Expansion-Bundle's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:155 ExpansionBaseBuilding.IsFacingPlayer check DayZ-Expansion-Bundle's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:123 ExpansionBaseBuilding.IsOpened check DayZ-Expansion-Bundle's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:353 Fence.CanBeDamaged check DayZ-Expansion-Bundle's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Fence.c:17 Fence.ExpansionIsOpenable check DayZ-Expansion-Bundle's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Fence.c:89 Fence.ExpansionIsOpened check DayZ-Expansion-Bundle's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Fence.c:94 GiftBox_Base.IsNonExpansionOpenable check DayZ-Expansion-Bundle's conditions on this check no longer apply. virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase\GiftBox_Base.c:32 ItemBase.ExpansionIsLocked check DayZ-Expansion-Bundle's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:657 ItemBase.Expansion_CanUseVirtualStorage check DayZ-Expansion-Bundle's conditions on this check no longer apply. virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase.c:231 ItemBase.Expansion_RestoreContents check DayZ-Expansion-Bundle's conditions on this check no longer apply. virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase.c:369 ItemBase.Expansion_StoreContents check DayZ-Expansion-Bundle's conditions on this check no longer apply. virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase.c:324 MiscGameplayFunctions.IsObjectObstructed check DayZ-Expansion-Bundle's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Static\MiscGameplayFunctions.c:155 MiscGameplayFunctions.IsObjectObstructedEx check DayZ-Expansion-Bundle's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Static\MiscGameplayFunctions.c:166 MiscGameplayFunctions.IsObjectObstructedFilterEx check DayZ-Expansion-Bundle's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Static\MiscGameplayFunctions.c:183 PlayerBase.IsTargetInActiveRefresherRange check DayZ-Expansion-Bundle's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ManBase\PlayerBase.c:269 Spotlight.ExpansionCanRecievePower check DayZ-Expansion-Bundle's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\Electricity\ExpansionBaseLights.c:24 TentBase.CanDisplayCargo check DayZ-Expansion-Bundle's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\TentBase.c:248 TentBase.CanDisplayCargo check DayZ-Expansion-Bundle's conditions on this check no longer apply. For TentBase instances, through its ancestor ItemBase. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\TentBase.c:248 TentBase.ExpansionIsOpenable check DayZ-Expansion-Bundle's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\TentBase.c:156 TentBase.ExpansionIsOpened check DayZ-Expansion-Bundle's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\TentBase.c:133 Watchtower.CanBeDamaged check DayZ-Expansion-Bundle's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Watchtower.c:15 ActionOpenFence.GetText value DayZ-Expansion-Bundle's value here is replaced. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Interact\ActionOpenFence.c:20 ActionToggleTentOpen.GetText value DayZ-Expansion-Bundle's value here is replaced. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Interact\ActionToggleTentOpen.c:18 ExpansionBaseBuilding.ExpansionGetCodeLock value DayZ-Expansion-Bundle's value here is replaced. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:236 ExpansionBaseBuilding.GetDestroySound value DayZ-Expansion-Bundle's value here is replaced. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:98 ExpansionBaseBuilding.GetKitSpawnPosition value DayZ-Expansion-Bundle's value here is replaced. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:110 Fence.ExpansionGetCodeLock value DayZ-Expansion-Bundle's value here is replaced. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Fence.c:99 Hologram.GetProjectionEntityPosition value DayZ-Expansion-Bundle's value here is replaced. 0_basebuilding_preload.pbo::4_World\Classes\Hologram.c:20 ItemBase.Expansion_GetEntityStorageFileName value DayZ-Expansion-Bundle's value here is replaced. virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase.c:319 ItemBase.GetHiddenSelectionIndex value DayZ-Expansion-Bundle's value here is replaced. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:1210 RecipeBase.GetName value DayZ-Expansion-Bundle's value here is replaced. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\Recipes\Recipes\RecipeBase.c:18
DayZ-Expansion-CoresilencesDayZ-Expansion-Bundle33 methods
DayZGame.Expansion_OnUpdate event DayZ-Expansion-Bundle's work on this event never runs. core_scripts.pbo::3_Game\DayZExpansion_Core\DayZGame.c:252 DigOutStashLambda.Execute event DayZ-Expansion-Bundle's work on this event never runs. vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Classes\UserActionsComponent\Actions\Continuous\ActionDigOutStash.c:4 ItemBase.MaxLifetimeRefreshCalc event DayZ-Expansion-Bundle's work on this event never runs. 0_core_preload.pbo::4_World\Entities\ItemBase.c:193 KeybindingsMenu.Refresh event DayZ-Expansion-Bundle's work on this event never runs. core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\KeybindingsMenu\KeybindingsMenu.c:24 PlayerBase.OnEnterZone event DayZ-Expansion-Bundle's work on this event never runs. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:608 PlayerBase.OnExitZone event DayZ-Expansion-Bundle's work on this event never runs. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:654
27 more
SyncEvents.SendPlayerList event DayZ-Expansion-Bundle's work on this event never runs. core_scripts.pbo::3_Game\DayZExpansion_Core\SyncEvents.c:18 BearTrap.Expansion_IsMechanicalTrap check DayZ-Expansion-Bundle's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase\Trap_Bear.c:8 CarScript.IsAreaAtDoorFree check DayZ-Expansion-Bundle's conditions on this check no longer apply. vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Entities\Vehicles\CarScript.c:6 Clothing.CanLoadItemIntoCargoClothingConditions check DayZ-Expansion-Bundle's conditions on this check no longer apply. 0_core_preload.pbo::4_World\Entities\ItemBase\Clothing.c:33 Clothing.CanReceiveItemIntoCargoClothingConditions check DayZ-Expansion-Bundle's conditions on this check no longer apply. 0_core_preload.pbo::4_World\Entities\ItemBase\Clothing.c:26 Clothing.SmershException check DayZ-Expansion-Bundle's conditions on this check no longer apply. 0_core_preload.pbo::4_World\Entities\ItemBase\Clothing.c:18 ExplosivesBase.Expansion_IsDanger check DayZ-Expansion-Bundle's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ExplosivesBase.c:8 Grenade_Base.Expansion_IsLive check DayZ-Expansion-Bundle's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Grenade_Base.c:3 ItemBase.CanDisplayAttachmentSlot check · T2 DayZ-Expansion-Bundle's conditions on this check no longer apply. 0_core_preload.pbo::4_World\Entities\ItemBase.c:120 ItemBase.CanLoadAttachment check DayZ-Expansion-Bundle's conditions on this check no longer apply. 0_core_preload.pbo::4_World\Entities\ItemBase.c:111 LandMineTrap.Expansion_IsExplosive check DayZ-Expansion-Bundle's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase\Trap_LandMine.c:4 PlayerBase.Expansion_HasAdminToolGodMode check DayZ-Expansion-Bundle's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:684 PlayerBase.Expansion_HasAdminToolInvisibility check DayZ-Expansion-Bundle's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:696 SmokeGrenadeBase.Expansion_IsExplosive check DayZ-Expansion-Bundle's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Grenade_Base\SmokeGrenadeBase.c:19 TrapBase.Expansion_IsDanger check DayZ-Expansion-Bundle's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase.c:3 TripwireTrap.Expansion_IsExplosive check DayZ-Expansion-Bundle's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase\Trap_Tripwire.c:36 TripwireTrap.Expansion_IsMechanicalTrap check DayZ-Expansion-Bundle's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase\Trap_Tripwire.c:31 WeaponFSM.ValidateAndRepairHelper check DayZ-Expansion-Bundle's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Firearms\WeaponFSM.c:20 BearTrap.Expansion_GetAmmoTypes value DayZ-Expansion-Bundle's value here is replaced. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase\Trap_Bear.c:3 CF_Localiser.Set value DayZ-Expansion-Bundle's value here is replaced. core_scripts.pbo::3_Game\DayZExpansion_Core\CF_Localiser.c:15 CarScript.DebugFreeAreaAtDoor value DayZ-Expansion-Bundle's value here is replaced. vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Entities\Vehicles\CarScript.c:72 ExplosivesBase.Expansion_GetAmmoTypes value DayZ-Expansion-Bundle's value here is replaced. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ExplosivesBase.c:3 KeybindingElementNew.GetLayoutName value DayZ-Expansion-Bundle's value here is replaced. vanillafixes_scripts.pbo::5_Mission\DayZExpansion_VanillaFixes\NewUI\Keybindings\KeybindingElementNew.c:17 NotificationRuntimeData.GetIcon value DayZ-Expansion-Bundle's value here is replaced. core_scripts.pbo::3_Game\DayZExpansion_Core\Client\Notifications\NotificationRuntimeData.c:29 TabberUI.AddTab value DayZ-Expansion-Bundle's value here is replaced. core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\TabberPrefab\TabberUI.c:3 TripwireTrap.Expansion_GetAmmoTypes value DayZ-Expansion-Bundle's value here is replaced. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase\Trap_Tripwire.c:23 Weapon_Base.Expansion_GetDPS value DayZ-Expansion-Bundle's value here is replaced. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Firearms\Weapon_Base.c:276
DayZ-Expansion-CoresilencesCF1 method
NotificationRuntimeData.GetIcon value CF's value here is replaced. core_scripts.pbo::3_Game\DayZExpansion_Core\Client\Notifications\NotificationRuntimeData.c:29
VPPAdminToolssilencesDayZ-Expansion-Bundle1 method
SurvivorBase.EOnFrame event · T1 DayZ-Expansion-Bundle's work on this event never runs. For SurvivorBase instances, through its ancestor PlayerBase. VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
13 conflicts on client-only classes (menus, HUD, notifications) — no server effect
  • ClientData.SyncEvent_PreprocessPlayerList — DayZ-Expansion-Core silences DayZ-Expansion-Bundle
  • InGameMenu.SetGameVersion — DayZ-Expansion-Core silences DayZ-Expansion-Bundle
  • IngameHud.SetLeftStatsVisibility — DayZ-Expansion-Core silences DayZ-Expansion-Bundle
  • InspectMenuNew.UpdateItemInfoLiquidType — DayZ-Expansion-Core silences DayZ-Expansion-Bundle
  • InspectMenuNew.WidgetTrySetText — DayZ-Expansion-Core silences DayZ-Expansion-Bundle
  • NotificationSystem.AddNotif — DayZ-Expansion-Core silences DayZ-Expansion-Bundle
  • NotificationSystem.RPC_CreateNotification — DayZ-Expansion-Core silences DayZ-Expansion-Bundle
  • NotificationSystem.Update — DayZ-Expansion-Core silences DayZ-Expansion-Bundle
  • IngameHud.Expansion_IsVisible — DayZ-Expansion-Core silences DayZ-Expansion-Bundle
  • DayZPlayerCameraBase.UpdateUDAngleUnlocked — DayZ-Expansion-Core silences DayZ-Expansion-Bundle
  • NotificationSystem.GetNotificationData — DayZ-Expansion-Core silences DayZ-Expansion-Bundle
  • NotificationSystem.GetNotificationData — DayZ-Expansion-Core silences CF
  • NotificationSystem.GetNotificationData — DayZ-Expansion-Core silences Dabs Framework

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

DayZPlayerImplement.CommandHandler
about 30× per player per second
DayZ-Expansion-Core then DayZ-Expansion-Bundle then vanilla
PlayerBase.CommandHandler
about 30× per player per second
ViewInventoryAnimation then VPPAdminTools RPC send then vanilla
DayZGame.OnUpdate
every server frame
DayZ-Expansion-Core sometimes stops here then DayZ-Expansion-Bundle sometimes stops here then CF then VPPAdminTools then vanilla
ActionBase.OnUpdate
every server frame
DayZ-Expansion-Core then DayZ-Expansion-Bundle then vanilla
AnimalBase.CommandHandler
every frame, per active instance
DayZ-Expansion-Core then DayZ-Expansion-Bundle then vanilla
ZombieBase.CommandHandler
every frame, per active instance
DayZ-Expansion-Core then DayZ-Expansion-Bundle then vanilla
CarScript.EEItemDetached
every inventory move
DayZ-Expansion-Core then DayZ-Expansion-Bundle then vanilla
EasterEgg.OnInventoryEnter
every inventory move
DayZ-Expansion-Core then DayZ-Expansion-Bundle then vanilla
EasterEgg.OnInventoryExit
every inventory move
DayZ-Expansion-Core then DayZ-Expansion-Bundle then vanilla
FireworksBase.OnInventoryEnter
every inventory move
DayZ-Expansion-Core then DayZ-Expansion-Bundle then vanilla
ItemBase.EEItemAttached
every inventory move
DayZ-Expansion-BaseBuilding timer then DayZ-Expansion-Bundle then vanilla
ItemBase.EEItemDetached
every inventory move
DayZ-Expansion-BaseBuilding then DayZ-Expansion-Bundle then vanilla

Stall risks#

10 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61
DayZ-Expansion-Bundle
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\DayZPlayerImplement.c:660
DayZ-Expansion-Bundle
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:260
DayZ-Expansion-Bundle
DayZPlayerImplement.HandleWeapons
about 30× per player per second
Per-player, per-frame hook warning
weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Entities\ManBase\DayZPlayerImplement.c:17
DayZ-Expansion-Bundle
PlayerBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Entities\ManBase\PlayerBase.c:39
DayZ-Expansion-Bundle
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\PlayerBase.c:205
DayZ-Expansion-Core
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:260
ViewInventoryAnimation
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
ViewInventoryAnimation.pbo::scripts\4_world\entities\manbase\playerbase.c:42

Everything else#

All 489 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
NotificationRuntimeData.GetIcon — vanilla → CF ✂ → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
ItemBase.CanDisplayAttachmentSlot T2 vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂ → DayZ-Expansion-BaseBuilding
ActionAttachToConstruction.CreateConditionComponents — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
ActionOpenFence.GetText — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
ActionToggleTentOpen.GetText — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
BarbedWire.ExpansionOnDestroyed — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
BarrelHoles_ColorBase.IsNonExpansionOpenable — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
Barrel_ColorBase.IsNonExpansionOpenable — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
BearTrap.Expansion_GetAmmoTypes — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
BearTrap.Expansion_IsMechanicalTrap — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
CF_Localiser.Set — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
CarScript.DebugFreeAreaAtDoor — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
CarScript.IsAreaAtDoorFree — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
Clothing.CanLoadItemIntoCargoClothingConditions — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
Clothing.CanReceiveItemIntoCargoClothingConditions — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
Clothing.SmershException — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
CombinationLock.ExpansionOnDestroyed — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
DayZGame.Expansion_OnUpdate — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
DigOutStashLambda.Execute — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
ExpansionBaseBuilding.CanBeDamaged — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
ExpansionBaseBuilding.CanBeRepairedToPristine — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
ExpansionBaseBuilding.CanObstruct — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
ExpansionBaseBuilding.ExpansionGetCodeLock — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
ExpansionBaseBuilding.ExpansionHasCodeLock — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
ExpansionBaseBuilding.ExpansionOnDestroyed — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
ExpansionBaseBuilding.GetDestroySound — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
ExpansionBaseBuilding.GetKitSpawnPosition — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
ExpansionBaseBuilding.HasProperDistance — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
ExpansionBaseBuilding.IsFacingCamera — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
ExpansionBaseBuilding.IsFacingPlayer — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
ExpansionBaseBuilding.IsOpened — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
ExpansionBaseBuilding.UpdateAttachmentPhysics — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
ExpansionBaseBuilding.UpdatePhysics — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
ExplosivesBase.Expansion_GetAmmoTypes — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
ExplosivesBase.Expansion_IsDanger — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
Fence.CanBeDamaged — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
Fence.CloseAndLock — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
Fence.ExpansionGetCodeLock — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
Fence.ExpansionIsOpenable — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
Fence.ExpansionIsOpened — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
GiftBox_Base.IsNonExpansionOpenable — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
Grenade_Base.Expansion_IsLive — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
Hologram.GetProjectionEntityPosition — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
ItemBase.CanLoadAttachment — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
ItemBase.ExpansionIsLocked — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
ItemBase.Expansion_CanUseVirtualStorage — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
ItemBase.Expansion_GetEntityStorageFileName — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
ItemBase.Expansion_RestoreContents — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
ItemBase.Expansion_StoreContents — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
ItemBase.GetHiddenSelectionIndex — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
ItemBase.MaxLifetimeRefreshCalc — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
KeybindingElementNew.GetLayoutName — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
KeybindingsMenu.Refresh — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
LandMineTrap.Expansion_IsExplosive — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
MiscGameplayFunctions.FilterObstructedObjectsByGrouping — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
MiscGameplayFunctions.FilterObstructingObjects — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
MiscGameplayFunctions.IsObjectObstructed — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
MiscGameplayFunctions.IsObjectObstructedEx — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
MiscGameplayFunctions.IsObjectObstructedFilterEx — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
PlayerBase.Expansion_HasAdminToolGodMode — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
PlayerBase.Expansion_HasAdminToolInvisibility — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
PlayerBase.IsTargetInActiveRefresherRange — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
PlayerBase.OnEnterZone — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
PlayerBase.OnExitZone — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
RecipeBase.GetName — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
SmokeGrenadeBase.Expansion_IsExplosive — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
Spotlight.ExpansionCanRecievePower — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
SyncEvents.SendPlayerList — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
TabberUI.AddTab — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
TentBase.CanDisplayCargo — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
TentBase.ExpansionIsOpenable — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
TentBase.ExpansionIsOpened — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
TerritoryFlagKit.OnPlacementComplete — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
TrapBase.Expansion_IsDanger — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
TripwireTrap.Expansion_GetAmmoTypes — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
TripwireTrap.Expansion_IsExplosive — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
TripwireTrap.Expansion_IsMechanicalTrap — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
Watchtower.CanBeDamaged — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
WeaponFSM.ValidateAndRepairHelper — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
Weapon_Base.Expansion_GetDPS — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
ActionConstructor.RegisterActions — vanilla → VPPAdminTools → Dabs Framework → DayZ-Expansion-Bundle → DayZ-Expansion-Core → DayZ-Expansion-BaseBuilding
DayZGame.OnRPC T2 vanilla → VPPAdminTools (cond) → CF (cond) → Dabs Framework → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
MissionServer.OnMissionStart T3 vanilla → VPPAdminTools → CF → Dabs Framework → DayZ-Expansion-Bundle → DayZ-Expansion-Core
MissionServer.PlayerDisconnected T3 vanilla → VPPAdminTools → CF → Dabs Framework → DayZ-Expansion-Bundle → DayZ-Expansion-Core
DayZGame.OnUpdate T0 vanilla → VPPAdminTools → CF → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ExpansionSettings.Init — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core → DayZ-Expansion-Spawn-Selection → DayZ-Expansion-BaseBuilding
MissionServer.InvokeOnConnect T3 vanilla → CF → Dabs Framework → DayZ-Expansion-Bundle → DayZ-Expansion-Core
MissionServer.OnEvent — vanilla → VPPAdminTools → CF → DayZ-Expansion-Bundle → DayZ-Expansion-Core
MissionServer.OnMissionFinish T3 vanilla → VPPAdminTools → CF → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → DayZ-Expansion-Bundle → DayZ-Expansion-Core → DayZ-Expansion-BaseBuilding
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → DayZ-Expansion-Bundle → DayZ-Expansion-Core → DayZ-Expansion-BaseBuilding
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → DayZ-Expansion-Bundle → DayZ-Expansion-Core → DayZ-Expansion-BaseBuilding
PlayerBase.OnConnect — vanilla → VPPAdminTools → DayZ-Expansion-Bundle → DayZ-Expansion-Core → ViewInventoryAnimation
PlayerBase.SetActions T2 vanilla → VPPAdminTools → DayZ-Expansion-Bundle → DayZ-Expansion-Core → DayZ-Expansion-BaseBuilding
ActionBuildPart.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond) → DayZ-Expansion-BaseBuilding
ActionDismantlePart.DismantleCondition — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond) → DayZ-Expansion-BaseBuilding (cond)
ActionFoldBaseBuildingObject.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond) → DayZ-Expansion-BaseBuilding (cond)
ActionFoldObject.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond) → DayZ-Expansion-BaseBuilding
ActionPackTent.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond) → DayZ-Expansion-BaseBuilding
ActionUnmountBarbedWire.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond) → DayZ-Expansion-BaseBuilding
AnalyticsManagerServer.OnPlayerConnect T3 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core → DayZ-Expansion-Spawn-Selection (cond)
AreaExposureMdfr.OnActivate — vanilla → VPPAdminTools (cond) → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
DayZExpansion.OnLoaded — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Spawn-Selection → DayZ-Expansion-BaseBuilding
DayZGame.DeferredInit — vanilla → VPPAdminTools → CF → ViewInventoryAnimation
ItemBase.CanReceiveAttachment T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond) → DayZ-Expansion-BaseBuilding (cond)
JMModuleConstructor.RegisterModules — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core → DayZ-Expansion-BaseBuilding
MissionBase.CreateScriptedMenu — vanilla → VPPAdminTools → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-BaseBuilding (cond)
MissionServer.OnClientReadyEvent T3 vanilla → CF → DayZ-Expansion-Bundle → DayZ-Expansion-Core
MissionServer.OnClientReconnectEvent T3 vanilla → CF → DayZ-Expansion-Bundle → DayZ-Expansion-Core
MissionServer.OnClientRespawnEvent T3 vanilla → CF → DayZ-Expansion-Bundle → DayZ-Expansion-Core
MissionServer.OnInit T3 vanilla → VPPAdminTools → CF → ViewInventoryAnimation
MissionServer.OnMissionLoaded — vanilla → CF → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ModItemRegisterCallbacks.RegisterEmptyHanded — vanilla → CF → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ModItemRegisterCallbacks.RegisterRestrained — vanilla → CF → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ModItemRegisterCallbacks.RegisterSurrender — vanilla → CF → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
MotorbikeScript.OnStoreLoad T3 vanilla → CF → DayZ-Expansion-Bundle → DayZ-Expansion-Core
PlayerBase.CF_OnStoreLoad — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core → DayZ-Expansion-BaseBuilding
PlayerBase.CF_OnStoreSave — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core → DayZ-Expansion-BaseBuilding
PlayerBase.EEKilled T3 vanilla → VPPAdminTools → DayZ-Expansion-Bundle → DayZ-Expansion-Core
PlayerBase.OnSelectPlayer — vanilla → CF → DayZ-Expansion-Bundle → ViewInventoryAnimation
VicinityItemManager.AddVicinityItems — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core → DayZ-Expansion-BaseBuilding (cond)
ActionActivateTrap.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ActionArmExplosive.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ActionAttachExplosivesTrigger.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ActionAttachToConstruction.ActionCondition T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ActionAttachToConstruction.Post_SetupAction — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-BaseBuilding (cond)
ActionBase.OnEnd — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ActionBase.OnEndInput — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ActionBase.OnEndRequest — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ActionBase.OnStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ActionBase.OnUpdate T0 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ActionBuildPart.GetText — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ActionBuildPart.OnFinishProgressServer — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-BaseBuilding (cond)
ActionBuildPartCB.SetCallbackDuration — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-BaseBuilding (cond)
ActionCheckPulseTarget.ActionCondition T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ActionCloseFence.ActionCondition T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ActionCollectBloodTarget.ActionCondition T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ActionCollectSampleTarget.ActionCondition T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ActionContinuousBase.OnEndAnimationLoop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ActionContinuousBase.OnFinishProgress — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ActionContinuousBase.OnStartAnimationLoop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ActionCoverHeadTarget.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ActionDefibrilateTarget.ActionCondition T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ActionDeployObject.ActionCondition T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ActionDeployObject.GetText — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ActionDeployObject.HandleReciveData — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ActionDeployObject.MoveEntityToFinalPosition — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-BaseBuilding (cond)
ActionDeployObject.OnEndServer — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-BaseBuilding (cond)
ActionDeployObject.OnStartServer — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-BaseBuilding (cond)
ActionDeployObject.ReadFromContext — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ActionDeployObject.SetupAction — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ActionDeployObject.WriteToContext — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ActionDialCombinationLockOnTarget.ActionCondition T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ActionDigGardenPlot.ActionCondition T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ActionDigInStash.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ActionDismantlePart.GetText — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ActionFoldBaseBuildingObject.GetText — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ActionFoldBaseBuildingObject.OnFinishProgressServer — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-BaseBuilding (cond)
ActionFoldObject.GetText — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ActionForceConsume.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core
ActionForceConsumeSingle.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core
ActionGagTarget.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ActionGiveBloodTarget.ActionCondition T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ActionHandcuffTarget.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ActionInjectTarget.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core
ActionLockDoors.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ActionLowerFlag.ActionCondition T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ActionLowerFlag.GetText — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ActionMineTree.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ActionNextCombinationLockDialOnTarget.ActionCondition T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ActionOpenFence.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-BaseBuilding (cond)
ActionOpenFence.Can — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ActionOpenFence.OnStartServer — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-BaseBuilding (cond)
ActionPackTent.GetText — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ActionPushObject.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ActionRaiseFlag.ActionCondition T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ActionRaiseFlag.GetText — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ActionRepairPart.RepairCondition — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ActionRestrainSelf.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ActionRestrainTarget.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ActionShaveTarget.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ActionTakeItem.ActionCondition T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ActionTakeItem.GetText — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ActionTakeItemToHands.ActionCondition T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ActionTakeItemToHands.GetText — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ActionTargetsCursor.GetActionDesc — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ActionTargetsCursor.Update — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ActionTogglePlaceObject.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ActionTogglePlaceObject.Start — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-BaseBuilding (cond)
ActionToggleTentOpen.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-BaseBuilding (cond)
ActionToggleTentOpen.OnExecuteServer — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-BaseBuilding (cond)
ActionTriggerRemotely.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ActionUnlockDoors.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ActionUnmountBarbedWire.GetText — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ActionUnpin.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ActionUnrestrainTarget.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ActionWorldCraft.ActionCondition T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
AnalyticsManagerServer.OnEntityKilled — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
AnalyticsManagerServer.OnPlayerKilled — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
AnimalBase.AfterStoreLoad T3 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
AnimalBase.CommandHandler T1 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
AnimalBase.EEDelete T3 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
AnimalBase.EEHitBy T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
AnimalBase.EEKilled T3 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
AnimalBase.EEOnDamageCalculated — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
AnimalBase.ModCommandHandlerBefore — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
AnimalBase.NameOverride — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
AnimalBase.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
AnimalBase.SetAsSkinned — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
AnimatedActionBase.OnAnimationEvent — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
AreaExposureMdfr.OnTick — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
Armband_ColorBase.Expansion_SwitchItemSelectionTextureEx — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
AttachmentsWrapper.SetParent — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
BarrelHoles_ColorBase.CF_OnStoreLoad — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
BarrelHoles_ColorBase.Close — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
BarrelHoles_ColorBase.Expansion_CanUseVirtualStorage — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-BaseBuilding (cond)
BarrelHoles_ColorBase.Open — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
Barrel_ColorBase.Close — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
Barrel_ColorBase.Open — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
BaseBuildingBase.GetKitSpawnPosition — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
BaseBuildingBase.IsOpen — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
BatteryCharger.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
BatteryCharger.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
BleedingSourcesManagerBase.CanAddBleedingSource — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
Blowtorch.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
BuildingBase.EEHitBy T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
BuildingBase.EEOnDamageCalculated — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
BuildingBase.Explode — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
BuildingBase.NameOverride — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
BuildingBase.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
CF_Date.Format — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
CF_ModuleGame.EnableRPC — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
CarBattery.CanPutIntoHands T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-BaseBuilding (cond)
CarScript.EEItemDetached T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
CattleProd.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
CattleProd.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
CharacterCreationMenu.Refresh — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Chemlight_ColorBase.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Chemlight_ColorBase.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Clothing.Expansion_SwitchItemSelectionTextureEx — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Construction.CanBuildPart — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ConstructionBase.DismantlePartServerEx — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-BaseBuilding (cond)
ConstructionBase.GetConstructionPartsToBuild — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ConstructionBase.IsCollidingEx — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-BaseBuilding (cond)
ConstructionBase.UpdateConstructionParts — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ContainerWithCargoAndAttachments.OnShow — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ContainerWithCargoAndAttachments.SetEntity — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ContainerWithCargoAndAttachments.SetOpenState — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Container_Base.CF_OnStoreLoad — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
Container_Base.Close — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
Container_Base.DeferredInit — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
Container_Base.Open — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
CraftFenceKit.CanDo — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-BaseBuilding (cond)
CraftTerritoryFlagKit.CanDo — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-BaseBuilding (cond)
CraftWatchtowerKit.CanDo — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-BaseBuilding (cond)
DayZExpansion.OnFinish — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Spawn-Selection
DayZGame.CloseCombatEffects — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
DayZGame.FirearmEffects — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
DayZGame.OnEvent — vanilla → CF → Dabs Framework
DayZPlayerCommandDeathCallback.OnSimulationEnd — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
DayZPlayerImplement.CanBeSkinned — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
DayZPlayerImplement.CommandHandler T1 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
DayZPlayerImplement.EEHitBy T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
DayZPlayerImplement.EEKilled T3 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
DayZPlayerImplement.EEOnDamageCalculated — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
DayZPlayerImplement.IsInventoryVisible T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
DayZPlayerImplement.NameOverride — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
DayZPlayerImplement.OnSyncJuncture — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
DayZPlayerImplement.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
DayZPlayerImplementFallDamage.HandleFallDamage — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
DayZPlayerImplementThrowing.HandleThrowing — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
DayZPlayerMeleeFightLogic_LightHeavy.Init — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
Defibrillator.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Defibrillator.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
EasterEgg.OnInventoryEnter T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
EasterEgg.OnInventoryExit T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
EmoteManager.CommitSuicide — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
EmoteManager.CreateBleedingEffect — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
EmoteManager.PlayEmote — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ExpansionActionPaint.ActionCondition T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ExpansionActionPaint.GetText — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ExpansionBaseBuilding.AfterStoreLoad T3 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ExpansionBaseBuilding.CF_OnStoreLoad — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ExpansionBaseBuilding.CF_OnStoreSave — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ExpansionBaseBuilding.CanReceiveAttachment T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ExpansionBaseBuilding.EEInit T3 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ExpansionBaseBuilding.EEKilled T3 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-BaseBuilding (cond)
ExpansionBaseBuilding.OnPartBuiltServer — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ExpansionBaseBuilding.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ExpansionBaseBuilding.SetActions T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ExpansionCodeLock.ExpansionLock — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ExpansionCodeLock.ExpansionUnlock — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ExpansionESPModificationModule.OnInit T3 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
Fence.AddAction — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
Fence.CF_OnStoreLoad — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
Fence.CF_OnStoreSave — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
Fence.CanOpenFence — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
Fence.CanReceiveAttachment T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-BaseBuilding (cond)
Fence.ExpansionIsLocked — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
Fence.Expansion_OnPartBuiltServer — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Fence.OnPartDestroyedServer — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
Fence.OnPartDismantledServer — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
Fence.RemoveAction — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
Fence.SetOpenedState — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
FireworksBase.OnInventoryEnter T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Flag_Base.AfterStoreLoad T3 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
Flag_Base.CF_OnStoreLoad — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
Flag_Base.CF_OnStoreSave — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
Flag_Base.OnWasAttached — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
Flag_Base.OnWasDetached — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
Flashlight.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Flashlight.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
GPSReceiver.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
GPSReceiver.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
GiftBox_Base.Close — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
GiftBox_Base.Open — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
Hacksaw.SetActions T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
Hammer.SetActions T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
HandSaw.SetActions T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
HandsHeader.UpdateInterval — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Hatchet.SetActions T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
Header.SetItemPreview — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Heatpack.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Heatpack.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Hologram.EvaluateCollision — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-BaseBuilding (cond)
Hologram.HeightPlacementCheck — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-BaseBuilding (cond)
Hologram.IsBaseViable — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-BaseBuilding (cond)
Hologram.IsBehindObstacle — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-BaseBuilding (cond)
Hologram.IsClippingRoof — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-BaseBuilding (cond)
Hologram.IsCollidingAngle — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-BaseBuilding (cond)
Hologram.IsCollidingBBox — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-BaseBuilding (cond)
Hologram.IsCollidingPlayer — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-BaseBuilding (cond)
Hologram.ProjectionBasedOnParent — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-BaseBuilding (cond)
Hologram.SetOnGround — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
Hologram.UpdateHologram — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
InteractActionInput.UpdatePossibleActions — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-BaseBuilding (cond)
ItemActionsWidget.GetActionDesc — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ItemBase.AfterStoreLoad T3 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ItemBase.CF_OnStoreLoad — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ItemBase.CF_OnStoreSave — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ItemBase.CanBeCombined — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ItemBase.CanBeSplit — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ItemBase.CanDisplayAttachmentCategory — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ItemBase.CanDisplayCargo — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ItemBase.CanPutAsAttachment — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ItemBase.CanPutInCargo T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ItemBase.CanPutIntoHands T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ItemBase.CanReceiveItemIntoCargo T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-BaseBuilding (cond)
ItemBase.CanReleaseAttachment T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ItemBase.CanReleaseCargo — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ItemBase.Close — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ItemBase.CombineItemsClient — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ItemBase.DeferredInit — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ItemBase.EEDelete T3 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ItemBase.EEInit T3 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ItemBase.EEItemAttached T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ItemBase.EEItemDetached T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ItemBase.EEOnAfterLoad T3 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ItemBase.EEOnDamageCalculated — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ItemBase.IsOpen — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ItemBase.OnRightClick — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ItemBase.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ItemBase.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ItemBase.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ItemBase.Open — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ItemBase.SetActions T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
JMESPMetaBaseBuilding.Create — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
JMESPMetaBaseBuilding.CreateActions — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
JMESPMetaBaseBuilding.UpdateButtonStates — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
KeybindingsMenu.Init — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
MeatTenderizer.SetActions T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
Megaphone.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Megaphone.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
MissionServer.EquipCharacter — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Spawn-Selection (cond)
MissionServer.HandleBody — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
ModItemRegisterCallbacks.CustomBoneRemapping — vanilla → CF → DayZ-Expansion-Bundle
ModItemRegisterCallbacks.RegisterArcheryItem — vanilla → CF → DayZ-Expansion-Bundle
ModItemRegisterCallbacks.RegisterFireArms — vanilla → CF → DayZ-Expansion-Bundle
ModItemRegisterCallbacks.RegisterLauncher — vanilla → CF → DayZ-Expansion-Bundle
ModItemRegisterCallbacks.RegisterPistol — vanilla → CF → DayZ-Expansion-Bundle
MotorbikeScript.CF_OnStoreLoad — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
MotorbikeScript.CF_OnStoreSave — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
MotorbikeScript.DeferredInit — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
MotorbikeScript.EECargoIn — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
MotorbikeScript.EECargoOut — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
MotorbikeScript.EEDelete T3 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
MotorbikeScript.EEHitBy T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
MotorbikeScript.EEInit T3 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
MotorbikeScript.EEKilled T3 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
MotorbikeScript.EEOnDamageCalculated — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
MotorbikeScript.OnCEIterate — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
MotorbikeScript.SetActions T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
OptionsMenuGame.Apply — vanilla → VPPAdminTools → ViewInventoryAnimation
OptionsMenuGame.IsChanged — vanilla → VPPAdminTools (cond) → ViewInventoryAnimation (cond)
OptionsMenuGame.Revert — vanilla → VPPAdminTools → ViewInventoryAnimation
OptionsMenuGame.SetOptions — vanilla → VPPAdminTools → ViewInventoryAnimation
PlayerAgentPool.AddAgent — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
PlayerBase.CanBeTargetedByAI — vanilla → VPPAdminTools (cond) → DayZ-Expansion-Bundle (cond)
PlayerBase.CommandHandler T1 vanilla → VPPAdminTools → ViewInventoryAnimation
PlayerBase.DropItem — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
PlayerBase.EEItemIntoHands T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
PlayerBase.Init — vanilla → VPPAdminTools → DayZ-Expansion-Bundle
PlayerBase.IsInventoryVisible T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
PlayerBase.OnReconnect — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
PlayerBase.OnRestrainChangeClient — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
PlayerBase.OnRestrainStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
PlayerBase.OnStoreLoad T3 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
PlayerBase.OnStoreSave T3 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
PlayerBase.OnUnconsciousStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
PlayerBase.OnUnconsciousStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
PlayerBase.OnVariablesSynchronized T2 vanilla → VPPAdminTools → DayZ-Expansion-Bundle
PlayerBase.OnVehicleSeatDriverEnter — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
PlayerBase.UpdatePlayerMeasures — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Spawn-Selection (cond)
PluginAdminLog.PlayerHitBy — vanilla → VPPAdminTools (cond) → DayZ-Expansion-Bundle (cond)
PluginAdminLog.PlayerKilled — vanilla → VPPAdminTools (cond) → DayZ-Expansion-Bundle (cond)
PluginManager.Init — vanilla → VPPAdminTools → Dabs Framework
PluginManager.RegisterPluginDebug — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
PluginRecipesManager.RegisterRecipies — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
PortableGasLamp.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
PortableGasLamp.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
PortableGasStove.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
PowerGeneratorBase.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
PowerGeneratorBase.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
PoweredOptic_Base.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
PoweredOptic_Base.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Radio.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Rangefinder.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Rangefinder.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Raycaster.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Raycaster.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
RecipeBase.CheckRecipe — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
Refridgerator.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Refridgerator.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ReplaceAndDestroyLambda.CopyOldPropertiesToNew — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Roadflare.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Roadflare.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Screwdriver.SetActions T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
Shovel.SetActions T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
SledgeHammer.SetActions T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
SmokeGrenadeBase.OnExplode — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
SmokeGrenadeBase.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
SmokeGrenadeBase.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Spotlight.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Spotlight.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
StunBaton.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
StunBaton.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
TLRLight.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
TLRLight.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
TentBase.CF_OnStoreLoad — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
TentBase.CF_OnStoreSave — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
TentBase.CanDisplayAttachmentSlot T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-BaseBuilding (cond)
TentBase.CanReceiveAttachment T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
TentBase.CanReceiveItemIntoCargo T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-BaseBuilding (cond)
TentBase.CanReleaseAttachment T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-BaseBuilding (cond)
TentBase.CanReleaseCargo — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-BaseBuilding (cond)
TentBase.EEHitBy T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
TentBase.EEKilled T3 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
TentBase.SetActions T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
TentBase.ToggleAnimation — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ThermalBiasHandler.OnStoreLoad T3 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
Torch.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Torch.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
TransferValues.SendValue — vanilla → VPPAdminTools → DayZ-Expansion-Bundle (cond)
TransmitterBase.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
TransmitterBase.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
TripwireTrap.EEItemAttached T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
TripwireTrap.EEItemDetached T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
TripwireTrap.OnInventoryEnter T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
UniversalLight.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
UniversalLight.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
WeaponStableState.SyncAnimState — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
Weapon_Base.AfterStoreLoad T3 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Weapon_Base.EEFired — vanilla → VPPAdminTools → DayZ-Expansion-Bundle
Weapon_Base.EEItemAttached T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Weapon_Base.EEItemDetached T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Weapon_Base.OnFireModeChange — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Weapon_Base.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
XmasLights.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
XmasLights.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ZombieBase.AfterStoreLoad T3 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ZombieBase.CommandHandler T1 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ZombieBase.EEHitBy T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ZombieBase.EEKilled T3 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ZombieBase.EEOnDamageCalculated — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ZombieBase.ModCommandHandlerBefore — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ZombieBase.NameOverride — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ZombieBase.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
577 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionAnimateCarSelection.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionBase.CF_OnDebugUpdate — DayZ-Expansion-Bundle ✂
ActionCarDoors.OnStartServer — DayZ-Expansion-Bundle
ActionCarDoorsOutside.OnStartServer — DayZ-Expansion-Bundle
ActionCarHornLong.ActionCondition T2 DayZ-Expansion-Bundle
ActionCarHornShort.ActionCondition T2 DayZ-Expansion-Bundle
ActionCloseDoors.OnEndServer — DayZ-Expansion-Bundle
ActionCloseFence.OnEndServer — DayZ-Expansion-Bundle
ActionCollectBloodTarget.OnStartServer — DayZ-Expansion-Bundle (cond)
ActionCollectSampleTarget.OnStartServer — DayZ-Expansion-Bundle (cond)
ActionConsume.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionConsumeSingle.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionDefibrilateTarget.OnStartServer — DayZ-Expansion-Bundle (cond)
ActionDeployObject.DropDuringPlacing — DayZ-Expansion-Bundle (cond)
ActionDetach.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionDetach.OnExecuteServer — DayZ-Expansion-Bundle
ActionDisinfectTarget.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionEmptyMagazine.OnEndServer — DayZ-Expansion-Bundle
ActionEmptyMagazine.OnStartServer — DayZ-Expansion-Bundle
ActionFillGeneratorTank.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionGetInTransport.ActionCondition T2 DayZ-Expansion-Bundle
ActionGetInTransport.OnEndServer — DayZ-Expansion-Bundle
ActionGetOutTransport.OnEnd — DayZ-Expansion-Bundle (cond)
ActionGetOutTransport.OnEndServer — DayZ-Expansion-Bundle
ActionGetOutTransport.ProcessGetOutTransportActionData — DayZ-Expansion-Bundle
ActionGiveBloodTarget.OnStartServer — DayZ-Expansion-Bundle (cond)
ActionLoadMagazine.OnEndServer — DayZ-Expansion-Bundle
ActionLoadMagazine.OnStartServer — DayZ-Expansion-Bundle
ActionLoadMagazineQuick.OnEndServer — DayZ-Expansion-Bundle
ActionLoadMagazineQuick.OnStartServer — DayZ-Expansion-Bundle
ActionManagerBase.ActionPossibilityCheck — ViewInventoryAnimation (cond)
ActionManagerServer.HasPendingAction — ViewInventoryAnimation ✂
ActionManagerServer.StartDeliveredAction — ViewInventoryAnimation (cond)
ActionOpenCarDoors.ActionCondition T2 DayZ-Expansion-Bundle
ActionOpenCarDoorsOutside.ActionCondition T2 DayZ-Expansion-Bundle
ActionOpenDoors.OnEndServer — DayZ-Expansion-Bundle
ActionOpenFence.OnEndServer — DayZ-Expansion-Bundle
ActionPin.OnStartServer — VPPAdminTools
ActionRestrainSelf.OnFinishProgressServer — DayZ-Expansion-Bundle
ActionRestrainTarget.OnFinishProgressServer — DayZ-Expansion-Bundle (cond)
ActionRestrainTarget.OnStartServer — DayZ-Expansion-Bundle (cond)
ActionSkinning.ActionCondition T2 DayZ-Expansion-Bundle
ActionSkinning.Can — DayZ-Expansion-Bundle
ActionSkinning.CanContinue — DayZ-Expansion-Bundle
ActionStartEngine.ActionCondition T2 DayZ-Expansion-Bundle ✂
ActionStartEngine.Expansion_CheckSuccess — DayZ-Expansion-Bundle ✂
ActionStartEngine.GetText — DayZ-Expansion-Bundle ✂
ActionStartEngine.OnFinishProgress — DayZ-Expansion-Bundle (cond)
ActionStartEngineBoat.ActionCondition T2 DayZ-Expansion-Bundle
ActionStartEngineBoat.Expansion_CheckSuccess — DayZ-Expansion-Bundle ✂
ActionStartEngineMotorbike.ActionCondition T2 DayZ-Expansion-Bundle
ActionStartEngineMotorbike.Expansion_CheckSuccess — DayZ-Expansion-Bundle ✂
ActionStopEngine.ActionCondition T2 DayZ-Expansion-Bundle ✂
ActionStopEngine.Expansion_CheckSuccess — DayZ-Expansion-Bundle ✂
ActionStopEngine.GetText — DayZ-Expansion-Bundle ✂
ActionStopEngine.OnExecute — DayZ-Expansion-Bundle (cond)
ActionStopEngineBoat.Expansion_CheckSuccess — DayZ-Expansion-Bundle ✂
ActionSwitchLights.ActionCondition T2 DayZ-Expansion-Bundle ✂
ActionSwitchSeats.Start — DayZ-Expansion-Bundle
ActionTurnOffPowerGenerator.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionTurnOffPowerGenerator.CreateConditionComponents — DayZ-Expansion-Bundle ✂
ActionTurnOnPowerGenerator.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionTurnOnPowerGenerator.CreateConditionComponents — DayZ-Expansion-Bundle ✂
ActionUnpin.OnExecute — DayZ-Expansion-Bundle
ActionUnpin.OnStartServer — VPPAdminTools
ActionUnrestrainTarget.OnFinishProgressServer — DayZ-Expansion-Bundle (cond)
ActionUnrestrainTargetHands.OnFinishProgressServer — DayZ-Expansion-Bundle (cond)
ActionWorldCraft.Post_SetupAction — DayZ-Expansion-Bundle
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AlarmClock_ColorBase.OnUpdate T0 DayZ-Expansion-Bundle
Ammunition_Base.CanAddCartridges — DayZ-Expansion-Bundle
Ammunition_Base.CanBeSplit — DayZ-Expansion-Bundle
Ammunition_Base.CombineItems — DayZ-Expansion-Bundle
Ammunition_Base.Expansion_GetHealthDamage — DayZ-Expansion-Bundle ✂
Ammunition_Base.IsCompatiableAmmo — DayZ-Expansion-Bundle
Ammunition_Base.SplitItem — DayZ-Expansion-Bundle ✂
Ammunition_Base.SplitItemToInventoryLocation — DayZ-Expansion-Bundle ✂
AnimalBase.EEHealthLevelChanged T2 DayZ-Expansion-Bundle
AnimalBase.EOnContact — DayZ-Expansion-Bundle ✂
AnimalBase.ModCommandHandlerInside — DayZ-Expansion-Bundle
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AnimatedActionBase.OnExecute — DayZ-Expansion-Bundle
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AttachNewMagazine.OnEntry — DayZ-Expansion-Bundle (cond)
Battery9V.SetActions T2 DayZ-Expansion-Bundle
BleedingSourcesManagerServer.ProcessHit — DayZ-Expansion-Bundle (cond)
BloodLoss.OnUpdateClient — DayZ-Expansion-Bundle (cond)
BoatScript.OnStoreLoad T3 CF
BoatScript.OnStoreSave T3 CF
BuildingBase.AfterStoreLoad T3 DayZ-Expansion-Bundle
BuildingBase.DeferredInit — DayZ-Expansion-Bundle
BuildingBase.EEOnCECreate — DayZ-Expansion-Bundle
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
CamoNet.SetActions T2 DayZ-Expansion-Bundle
CanisterGasoline.SetActions T2 DayZ-Expansion-Bundle
CarDoor.EEHealthLevelChanged T2 DayZ-Expansion-Bundle
CarDoor.Expansion_CarContactActivates — DayZ-Expansion-Bundle ✂
CarDoor.NameOverride — DayZ-Expansion-Bundle ✂
CarHud.Init — DayZ-Expansion-Bundle
CarHud.RefreshVehicleHud — DayZ-Expansion-Bundle
CarHud.ShowVehicleInfo — DayZ-Expansion-Bundle
CarScript.CanBeTargetedByAI — DayZ-Expansion-Bundle
CarScript.DamageCrew — DayZ-Expansion-Bundle
CarScript.EEDelete T3 DayZ-Expansion-Bundle
CarScript.EEHealthLevelChanged T2 DayZ-Expansion-Bundle
CarScript.EEHitBy T2 DayZ-Expansion-Bundle
CarScript.EEInit T3 DayZ-Expansion-Bundle
CarScript.EEKilled T3 DayZ-Expansion-Bundle
CarScript.EEOnDamageCalculated — DayZ-Expansion-Bundle
CarScript.GenerateCarHornAINoise — DayZ-Expansion-Bundle
CarScript.OnInput — DayZ-Expansion-Bundle
CarScript.OnStoreLoad T3 CF
CarScript.OnStoreSave T3 CF
CarScript.OnVariablesSynchronized T2 DayZ-Expansion-Bundle
CharacterCreationMenu.Back — DayZ-Expansion-Bundle
Chat.Add — DayZ-Expansion-Bundle (cond)
Chat.AddInternal — DayZ-Expansion-Bundle (cond)
Chat.Clear — DayZ-Expansion-Bundle (cond)
Chemlight_ColorBase.eAI_GetNightVisibility — DayZ-Expansion-Bundle ✂
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
CivSedanWheel.OnWasDetached — DayZ-Expansion-Bundle
CivilianSedan.ExpansionGetWheelType — DayZ-Expansion-Bundle ✂
CivilianSedan.OnDebugSpawn — DayZ-Expansion-Bundle ✂
Clothing.EECargoIn — DayZ-Expansion-Bundle
Clothing.EECargoMove — DayZ-Expansion-Bundle
Clothing.EECargoOut — DayZ-Expansion-Bundle
ContaminatedArea_Base.eAI_IsDangerousToAI — DayZ-Expansion-Bundle ✂
ContaminatedTrigger.OnEnterServerEvent — VPPAdminTools (cond)
CoughSymptom.OnGetActivatedServer — DayZ-Expansion-Bundle
CreditsLoader.GetData — CF ✂
DayZExpansion.SpectateAI — DayZ-Expansion-Bundle ✂
DayZGame.ExplosionEffectsEx — DayZ-Expansion-Bundle
DayZGame.IsDebugMonitor — DayZ-Expansion-Bundle ✂
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZIntroScenePC.CharacterRotationStart — DayZ-Expansion-Bundle (cond)
DayZIntroScenePC.ResetIntroCamera — DayZ-Expansion-Bundle (cond)
DayZPlayerCamera1stPersonVehicle.Expansion_GetUDAngles — DayZ-Expansion-Bundle ✂
DayZPlayerCamera1stPersonVehicle.OnActivate — DayZ-Expansion-Bundle
DayZPlayerCamera1stPersonVehicle.OnUpdate T0 DayZ-Expansion-Bundle
DayZPlayerCamera3rdPersonVehicle.Expansion_GetUDAngles — DayZ-Expansion-Bundle ✂
DayZPlayerCamera3rdPersonVehicle.OnActivate — DayZ-Expansion-Bundle
DayZPlayerCamera3rdPersonVehicle.OnUpdate T0 DayZ-Expansion-Bundle
DayZPlayerImplement.AddNoise — DayZ-Expansion-Bundle
DayZPlayerImplement.CameraHandler — VPPAdminTools (cond)
DayZPlayerImplement.CanBeTargetedByAI — DayZ-Expansion-Bundle
DayZPlayerImplement.EEHealthLevelChanged T2 DayZ-Expansion-Bundle
DayZPlayerImplement.Expansion_CanBeDamaged — DayZ-Expansion-Bundle
DayZPlayerImplement.Expansion_GetEntityStorageAdditionalDataVersion — DayZ-Expansion-Bundle ✂
DayZPlayerImplement.Expansion_Init — DayZ-Expansion-Bundle
DayZPlayerImplement.Expansion_IsAI — DayZ-Expansion-Bundle ✂
DayZPlayerImplement.Expansion_OnEntityStorageAdditionalDataLoad — DayZ-Expansion-Bundle
DayZPlayerImplement.Expansion_OnEntityStorageAdditionalDataSave — DayZ-Expansion-Bundle
DayZPlayerImplement.HandleWeapons T1 DayZ-Expansion-Bundle
DayZPlayerImplement.IsShootingFromCamera — DayZ-Expansion-Bundle
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.ModCommandHandlerInside — VPPAdminTools
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplement.ShowDeadScreen — DayZ-Expansion-Bundle
DeadFox.Expansion_IsMeleeWeapon — DayZ-Expansion-Bundle ✂
DeafnessCompleteSymptom.OnGetActivatedClient — DayZ-Expansion-Bundle (cond)
DeafnessCompleteSymptom.OnGetDeactivatedClient — DayZ-Expansion-Bundle (cond)
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DebugMonitor.CalculateMapTile — DayZ-Expansion-Bundle (cond)
DebugMonitor.SetFramerate — DayZ-Expansion-Bundle
DebugMonitor.SetFramerateText — DayZ-Expansion-Bundle (cond)
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
Edible_Base.ChangeFoodStage — DayZ-Expansion-Bundle
EffExhaustSmoke.Event_OnFrameUpdate — DayZ-Expansion-Bundle (cond)
EffExhaustSmoke.Expansion_SetParticleStateHelicopter — DayZ-Expansion-Bundle ✂
EffExhaustSmoke.Expansion_SetRotorSpeed — DayZ-Expansion-Bundle ✂
EffectArea.EEDelete T3 DayZ-Expansion-Bundle
EffectArea.InitZoneServer — DayZ-Expansion-Bundle
EffectArea.OnPlayerEnterServer — DayZ-Expansion-Bundle
EffectArea.OnPlayerExitServer — DayZ-Expansion-Bundle
EffectArea.OnVariablesSynchronized T2 DayZ-Expansion-Bundle
EmoteConstructor.RegisterEmotes — Dabs Framework
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EnochData.WeatherOnBeforeChange — VPPAdminTools
ExpansionActionDismissAI.ActionCondition T2 DayZ-Expansion-Bundle
ExpansionBarbedWire.CreateTargetInformation — DayZ-Expansion-Bundle ✂
ExpansionBarbedWire.Expansion_IsDanger — DayZ-Expansion-Bundle ✂
ExpansionBookMenuManager.RegisterBookMenuTabs — DayZ-Expansion-Bundle
ExpansionClientSettingsModule.OnSettingsChanged — DayZ-Expansion-Bundle
ExpansionItemInspectionBase.UpdateItemStats — DayZ-Expansion-Bundle
ExpansionMarkerClientData.PartyCount — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyGet — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyInsert — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyPlayerCount — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyPlayerGet — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyQuickCount — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyQuickGet — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyRemove — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyUpdate — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.RefreshPartyMarkers — DayZ-Expansion-Bundle ✂
ExpansionMarketModule.CheckCanUseTrader — DayZ-Expansion-Bundle
ExpansionP2PMarketModule.CheckCanUseTrader — DayZ-Expansion-Bundle
ExpansionPartyData.OnJoin — DayZ-Expansion-Bundle
ExpansionPartyData.OnLeave — DayZ-Expansion-Bundle
ExpansionPartyPlayerData.OnJoin — DayZ-Expansion-Bundle
ExpansionPartyPlayerData.OnLeave — DayZ-Expansion-Bundle
ExpansionPartyPlayerData.OnStoreLoad T3 DayZ-Expansion-Bundle
ExpansionSettings.OnInit T3 DayZ-Expansion-Bundle
ExpansionSettings.ServerInit — DayZ-Expansion-Bundle
ExpansionVehicle.CanBeDamaged — DayZ-Expansion-Bundle (cond)
ExpansionVehicle.DeferredInit — DayZ-Expansion-Bundle
ExpansionVehicle.GetLockState — DayZ-Expansion-Bundle ✂
ExpansionVehicle.Init — DayZ-Expansion-Bundle ✂
ExpansionVehicle.IsLocked — DayZ-Expansion-Bundle ✂
ExpansionVehicle.OnCECreate — DayZ-Expansion-Bundle
ExpansionVehicle.OnDoorClosed — DayZ-Expansion-Bundle ✂
ExpansionVehicle.OnDoorOpened — DayZ-Expansion-Bundle ✂
ExpansionVehicle.ResetKeyPairing — DayZ-Expansion-Bundle ✂
ExpansionVehicle.SetLockState — DayZ-Expansion-Bundle ✂
ExpansionWorld.FirearmEffects — DayZ-Expansion-Bundle
ExpansionWorld.FixAIFirearmFX — DayZ-Expansion-Bundle ✂
ExpansionWorld.OnFinish — DayZ-Expansion-Bundle
ExpansionWorld.OnStart — DayZ-Expansion-Bundle
ExpansionWorld.OnUpdate T0 DayZ-Expansion-Bundle
ExpansionWorld.eAI_OnUpdate — DayZ-Expansion-Bundle ✂
ExpansionWorldObjectsModule.OnInit T3 DayZ-Expansion-Bundle
ExpansionWorldObjectsModule.OnMissionLoaded — DayZ-Expansion-Bundle
ExpansionWorldObjectsModule.OnMissionStart T3 DayZ-Expansion-Bundle
ExplosivesBase.CreateTargetInformation — DayZ-Expansion-Bundle ✂
ExplosivesBase.DeferredInit — DayZ-Expansion-Bundle
FeverBlurSymptom.OnGetDeactivatedClient — DayZ-Expansion-Bundle (cond)
FeverBlurSymptom.OnUpdateClient — DayZ-Expansion-Bundle (cond)
FirearmActionLoadBullet.OnEndServer — DayZ-Expansion-Bundle
FirearmActionLoadBulletQuick.OnEndServer — DayZ-Expansion-Bundle
FirearmActionLoadMultiBullet.OnEndServer — DayZ-Expansion-Bundle
FirearmActionLoadMultiBullet.OnStartServer — DayZ-Expansion-Bundle
FirearmActionLoadMultiBulletQuick.OnEndServer — DayZ-Expansion-Bundle
FirearmActionLoadMultiBulletQuick.OnStartServer — DayZ-Expansion-Bundle
FirearmActionLoadMultiBulletRadial.OnEndServer — DayZ-Expansion-Bundle
FirearmActionLoadMultiBulletRadial.OnStartServer — DayZ-Expansion-Bundle
FirearmActionMechanicManipulate.OnEndServer — DayZ-Expansion-Bundle
FirearmActionMechanicManipulate.OnStartServer — DayZ-Expansion-Bundle
FlammableBase.OnSwitchOff — DayZ-Expansion-Bundle
FlammableBase.OnSwitchOn — DayZ-Expansion-Bundle
FlammableBase.eAI_GetNightVisibility — DayZ-Expansion-Bundle ✂
Flaregun.OnFire — DayZ-Expansion-Bundle
Flashlight.eAI_GetNightVisibility — DayZ-Expansion-Bundle ✂
GesturesMenu.GetGestureItems — Dabs Framework
GesturesMenu.OnMenuRelease — Dabs Framework
Grenade_Base.EEHitBy T2 VPPAdminTools
HMP3Symptom.OnGetActivatedClient — DayZ-Expansion-Bundle (cond)
HMP3Symptom.OnGetDeactivatedClient — DayZ-Expansion-Bundle (cond)
HMP3Symptom.OnUpdateClient — DayZ-Expansion-Bundle (cond)
HatchbackWheel.OnWasDetached — DayZ-Expansion-Bundle
Hatchback_02.ExpansionGetWheelType — DayZ-Expansion-Bundle ✂
Hatchback_02.OnDebugSpawn — DayZ-Expansion-Bundle ✂
Hatchback_02_Wheel.OnWasDetached — DayZ-Expansion-Bundle
Headtorch_ColorBase.eAI_GetNightVisibility — DayZ-Expansion-Bundle ✂
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Icon.DestroyWhiteBackground — DayZ-Expansion-Bundle
Icon.Expansion_ResetColor — DayZ-Expansion-Bundle ✂
Icon.Expansion_UpdateItemRarity — DayZ-Expansion-Bundle ✂
Icon.FullScreen — DayZ-Expansion-Bundle
Icon.InitEx — DayZ-Expansion-Bundle
Icon.InitLock — DayZ-Expansion-Bundle
Icon.SetItemPreview — DayZ-Expansion-Bundle
IntroSceneCharacter.CharacterLoad — DayZ-Expansion-Bundle
IntroSceneCharacter.CharacterUnload — DayZ-Expansion-Bundle
IntroSceneCharacter.CreateNewCharacter — DayZ-Expansion-Bundle
InventoryQuickbar.GetQuickbarItemColor — DayZ-Expansion-Bundle
ItemBase.AreChildrenAccessible — DayZ-Expansion-Bundle (cond)
ItemBase.CanRemoveFromCargo — DayZ-Expansion-Bundle
ItemBase.CanRemoveFromHands — DayZ-Expansion-Bundle
ItemBase.EEHealthLevelChanged T2 DayZ-Expansion-Bundle
ItemBase.EEHitBy T2 DayZ-Expansion-Bundle
ItemBase.EEItemLocationChanged T2 DayZ-Expansion-Bundle (cond)
ItemBase.EEKilled T3 DayZ-Expansion-Bundle
ItemBase.EOnContact — DayZ-Expansion-Bundle ✂
ItemBase.Expansion_CanObjectAttach — DayZ-Expansion-Bundle ✂
ItemBase.Expansion_GetRarity — DayZ-Expansion-Bundle ✂
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.IsInventoryVisible T2 DayZ-Expansion-Bundle
ItemBase.OnEnergyConsumed — DayZ-Expansion-Bundle (cond)
ItemBase.OnInventoryEnter T2 DayZ-Expansion-Bundle
ItemBase.OnInventoryExit T2 DayZ-Expansion-Bundle
ItemBase.OnItemLocationChanged T2 DayZ-Expansion-Bundle
ItemBase.OnQuantityChanged — DayZ-Expansion-Bundle
ItemBase.OnStoreLoad T3 CF
ItemBase.OnStoreSave T3 CF
ItemBase.OnSwitchOff — DayZ-Expansion-Bundle
ItemBase.OnSwitchOn — DayZ-Expansion-Bundle
ItemBase.OnWasAttached — DayZ-Expansion-Bundle
ItemBase.OnWasDetached — DayZ-Expansion-Bundle
JMESPMeta.CreateActions — DayZ-Expansion-Bundle
JMItemSetSettings.Defaults — DayZ-Expansion-Bundle
JMPlayerForm.Click_ApplyStats — DayZ-Expansion-Bundle
JMPlayerForm.InitActionWidgetsStats — DayZ-Expansion-Bundle
JMPlayerForm.OnClientPermissionsUpdated — DayZ-Expansion-Bundle
JMPlayerForm.RefreshStats — DayZ-Expansion-Bundle
JMPlayerInstance.OnReceiveStatus — DayZ-Expansion-Bundle
JMPlayerInstance.OnRecieveHealth — DayZ-Expansion-Bundle
JMPlayerInstance.OnSendHealth — DayZ-Expansion-Bundle
JMPlayerInstance.OnSendStatus — DayZ-Expansion-Bundle
JMPlayerInstance.Update — DayZ-Expansion-Bundle
JMPlayerModule.GetRPCMax — DayZ-Expansion-Bundle ✂
JMPlayerModule.OnRPC T2 DayZ-Expansion-Bundle
JMPlayerModule.Server_EndSpectating — DayZ-Expansion-Bundle
JMPlayerModule.Server_OnStartSpectating — DayZ-Expansion-Bundle
JMPlayerModule.Server_StartSpectating — DayZ-Expansion-Bundle
JMVehicleSpawnerSettings.Defaults — DayZ-Expansion-Bundle
JMVehiclesMenu.GetVehicleTypeInfo — DayZ-Expansion-Bundle ✂
KeybindingElement.Reload — CF
KitchenTimer.OnUpdate T0 DayZ-Expansion-Bundle
LandMineTrap.EEHitBy T2 VPPAdminTools
Land_House_1B01_Pub.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1B01_Pub.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1B01_Pub.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W01.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W01.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W01.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W01.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W02.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W02.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W02.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W02.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W03.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W03.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W03.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W03.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W04.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W04.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W04.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W04.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W05.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W05.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W05.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W05.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W06.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W06.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W06.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W06.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W08.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W08.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W08.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W08.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W09.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W09.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W09.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W09.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W10.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W10.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W10.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W10.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W11.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W11.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W11.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W11.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W12.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W12.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W12.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W12.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_2B01.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_2B01.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_2B01.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_2B01.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_2W01.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_2W01.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_2W01.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_2W01.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_2W02.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_2W02.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_2W02.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_2W02.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_Underground_Entrance.RequestLatentTransition — DayZ-Expansion-Bundle (cond)
Land_Underground_EntranceBase.Expansion_IsUndergroundEntrance — DayZ-Expansion-Bundle ✂
Land_Village_Pub.HasInterior — DayZ-Expansion-Bundle ✂
Land_Village_Pub.HasIvys — DayZ-Expansion-Bundle ✂
Land_Village_Pub.SpawnIvys — DayZ-Expansion-Bundle ✂
MagazineStorage.IsCompatiableAmmo — DayZ-Expansion-Bundle
MaskBase.ConsumeQuantity — DayZ-Expansion-Bundle (cond)
MetalWire.UpdateAllSelections — DayZ-Expansion-Bundle
MiscGameplayFunctions.GetHeadingAngle — DayZ-Expansion-Bundle ✂
MiscGameplayFunctions.GetHeadingVector — DayZ-Expansion-Bundle ✂
MissionBase.CF_IsLoaded — CF ✂
MissionBase.OnInit T3 Dabs Framework
MissionServer.InvokeOnDisconnect T3 CF
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientPrepareEvent — CF
MissionServer.OnUpdate T0 CF
MissionServer.SyncRespawnModeInfo — DayZ-Expansion-Bundle (cond)
MissionServer.TickScheduler T0 DayZ-Expansion-Bundle ✂
MissionServer.eAI_GetPlayers — DayZ-Expansion-Bundle ✂
ModItemRegisterCallbacks.RegisterCustom — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
ModifierBase.ResetLastTickTime — DayZ-Expansion-Bundle
ModifierBase.Tick T0 DayZ-Expansion-Bundle (cond)
ModifiersManager.OnScheduledTick T1 DayZ-Expansion-Bundle ✂
ModifiersManager.SetModifiers — DayZ-Expansion-Bundle
ModsMenuDetailedEntry.LoadData — DayZ-Expansion-Bundle
ModsMenuSimpleEntry.LoadData — DayZ-Expansion-Bundle
MotorbikeScript.CanReceiveAttachment T2 DayZ-Expansion-Bundle
MotorbikeScript.CanReleaseAttachment T2 DayZ-Expansion-Bundle
MotorbikeScript.DamageCrew — DayZ-Expansion-Bundle
MotorbikeScript.EEItemAttached T2 DayZ-Expansion-Bundle
MotorbikeScript.EEItemDetached T2 DayZ-Expansion-Bundle
MotorbikeScript.EEOnAfterLoad T3 DayZ-Expansion-Bundle
MotorbikeScript.EEOnCECreate — DayZ-Expansion-Bundle
MotorbikeScript.EOnPostSimulate T1 DayZ-Expansion-Bundle ✂
MotorbikeScript.GetMomentum — DayZ-Expansion-Bundle
MotorbikeScript.IsInventoryVisible T2 DayZ-Expansion-Bundle
MotorbikeScript.NameOverride — DayZ-Expansion-Bundle ✂
MotorbikeScript.OnBeforeEngineStart — DayZ-Expansion-Bundle
MotorbikeScript.OnContact — DayZ-Expansion-Bundle
MotorbikeScript.OnEngineStart — DayZ-Expansion-Bundle
MotorbikeScript.OnEngineStop — DayZ-Expansion-Bundle
MotorbikeScript.OnStoreSave T3 CF
MotorbikeScript.OnUpdate T0 DayZ-Expansion-Bundle
NVGoggles.Expansion_TryTurningOff — DayZ-Expansion-Bundle ✂
NVGoggles.Expansion_TryTurningOn — DayZ-Expansion-Bundle ✂
NVGoggles.eAI_GetNightVisibility — DayZ-Expansion-Bundle ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OffroadHatchback.ExpansionGetWheelType — DayZ-Expansion-Bundle ✂
OffroadHatchback.OnDebugSpawn — DayZ-Expansion-Bundle ✂
OptionsMenuGame.FillTextMap — ViewInventoryAnimation
PipeWrench.SetActions T2 DayZ-Expansion-Bundle
PlayerBase.AfterStoreLoad T3 DayZ-Expansion-Bundle
PlayerBase.EEDelete T3 DayZ-Expansion-Bundle
PlayerBase.EEHitBy T2 DayZ-Expansion-Bundle
PlayerBase.EEOnDamageCalculated — DayZ-Expansion-Bundle
PlayerBase.EOnFrame T1 DayZ-Expansion-Bundle ✂
PlayerBase.Expansion_IsFriendly — DayZ-Expansion-Bundle
PlayerBase.Expansion_IsHelper — DayZ-Expansion-Bundle
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.HeadingModel — DayZ-Expansion-Bundle
PlayerBase.IsInVehicle — DayZ-Expansion-Bundle (cond)
PlayerBase.ModCommandHandlerInside — DayZ-Expansion-Bundle
PlayerBase.OnCommandSwimFinish — DayZ-Expansion-Bundle
PlayerBase.OnCommandSwimStart — DayZ-Expansion-Bundle
PlayerBase.OnDisconnect — DayZ-Expansion-Bundle
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnInputUserDataProcess — ViewInventoryAnimation
PlayerBase.OnLand — DayZ-Expansion-Bundle
PlayerBase.OnRPC T2 VPPAdminTools
PlayerBase.OnScheduledTick T1 DayZ-Expansion-Bundle
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnVehicleSeatDriverLeft — DayZ-Expansion-Bundle
PlayerBase.RegisterTransportHit — DayZ-Expansion-Bundle (cond)
PlayerBase.ServerReplaceItemWithNew — DayZ-Expansion-Bundle
PlayerBase.SetActionsRemoteTarget — DayZ-Expansion-Bundle
PlayerBase.SetSuicide — DayZ-Expansion-Bundle
PlayerBase.TryHideItemInHands — DayZ-Expansion-Bundle
PlayerBase.eAI_IsLit — DayZ-Expansion-Bundle ✂
PlayerBase.eAI_OnFactionChange — DayZ-Expansion-Bundle ✂
PlayerBase.eAI_SetFactionTypeID — DayZ-Expansion-Bundle
PlayerPreview.UpdateInterval — ViewInventoryAnimation
PluginAdminLog.GetPlayerPrefix — DayZ-Expansion-Bundle
PluginAdminLog.OnInit T3 DayZ-Expansion-Bundle
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenu.RegisterModdedDiags — DayZ-Expansion-Bundle
PluginDiagMenu.RegisterModdedDiagsIDs — DayZ-Expansion-Bundle
PluginDiagMenuClient.BindCallbacks — DayZ-Expansion-Bundle
PluginDiagMenuClient.OnRPC T2 DayZ-Expansion-Bundle
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PluginRecipesManagerBase.RegisterRecipies — DayZ-Expansion-Bundle
PropertyModifiers.UpdateModifiers — DayZ-Expansion-Bundle
RecipeBase.SpawnItems — DayZ-Expansion-Bundle
RecoilBase.PostInit — DayZ-Expansion-Bundle (cond)
Roadflare.eAI_GetNightVisibility — DayZ-Expansion-Bundle ✂
SeaChest.SetActions T2 DayZ-Expansion-Bundle
Sedan_02.ExpansionGetWheelType — DayZ-Expansion-Bundle ✂
Sedan_02.OnDebugSpawn — DayZ-Expansion-Bundle ✂
Sedan_02_Wheel.OnWasDetached — DayZ-Expansion-Bundle
ServerBrowserMenuNew.GetSelectedTab — DayZ-Expansion-Bundle (cond)
ServerBrowserMenuNew.Init — DayZ-Expansion-Bundle
ServerBrowserMenuNew.OnClick — DayZ-Expansion-Bundle (cond)
ServerBrowserMenuNew.Refresh — DayZ-Expansion-Bundle
SlotsIcon.ClearRemainSelected — DayZ-Expansion-Bundle
SlotsIcon.Expansion_ResetColor — DayZ-Expansion-Bundle ✂
SlotsIcon.Expansion_UpdateItemRarity — DayZ-Expansion-Bundle ✂
SlotsIcon.Init — DayZ-Expansion-Bundle
SlotsIcon.SetItemPreview — DayZ-Expansion-Bundle
SpookyArea.eAI_IsDangerousToAI — DayZ-Expansion-Bundle ✂
StaminaHandler.DepleteStaminaEx — DayZ-Expansion-Bundle (cond)
StaminaHandler.StaminaProcessor_Ladder — DayZ-Expansion-Bundle (cond)
StaminaHandler.StaminaProcessor_Move — DayZ-Expansion-Bundle (cond)
StaminaHandler.StaminaProcessor_Swimming — DayZ-Expansion-Bundle (cond)
StaminaHandler.Update — DayZ-Expansion-Bundle (cond)
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
SwapOldAndNewMagazine.OnEntry — DayZ-Expansion-Bundle (cond)
TLRLight.eAI_GetNightVisibility — DayZ-Expansion-Bundle ✂
TrapBase.CreateTargetInformation — DayZ-Expansion-Bundle ✂
TrapBase.EEHitBy T2 DayZ-Expansion-Bundle
TrapBase.OnPlacementComplete — VPPAdminTools
Truck_01_Base.ExpansionGetWheelType — DayZ-Expansion-Bundle ✂
Truck_01_Wheel.OnWasDetached — DayZ-Expansion-Bundle
Truck_01_WheelDouble.OnWasDetached — DayZ-Expansion-Bundle
UniversalLight.CanPutAsAttachment — DayZ-Expansion-Bundle (cond)
UniversalLight.eAI_GetNightVisibility — DayZ-Expansion-Bundle ✂
VPPAdminHud.DefineButtons — VPPAdminTools
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
VehicleBattery.SetActions T2 DayZ-Expansion-Bundle
VehicleContactData.SetData — DayZ-Expansion-Bundle
VehicleLightsComponent.EnableLight — DayZ-Expansion-Bundle (cond)
VehicleLightsComponent.SetSelectionMaterial — DayZ-Expansion-Bundle (cond)
VicinityItemManager.RefreshVicinityItems — ViewInventoryAnimation ✂
VirtualHud.SendRPC — DayZ-Expansion-Bundle (cond)
VomitSymptom.OnAnimationStart — DayZ-Expansion-Bundle
WeaponAttachMagazine.OnEntry — DayZ-Expansion-Bundle (cond)
WeaponFire.OnEntry — DayZ-Expansion-Bundle (cond)
WeaponFireAndChamberNext.OnUpdate T0 DayZ-Expansion-Bundle (cond)
WeaponFireMultiMuzzle.OnEntry — DayZ-Expansion-Bundle (cond)
WeaponFireToJam.OnEntry — DayZ-Expansion-Bundle (cond)
WeaponFireWithEject.OnEntry — DayZ-Expansion-Bundle (cond)
WeaponManager.CanLoadBullet — DayZ-Expansion-Bundle
WeaponStartAction.eAI_Vanilla_OnEntry — DayZ-Expansion-Bundle
WeaponUnjamming_Start.OnUpdate T0 DayZ-Expansion-Bundle (cond)
Weapon_Base.EEParentedFrom — DayZ-Expansion-Bundle
Weapon_Base.EEParentedTo — DayZ-Expansion-Bundle
Weapon_Base.Expansion_GetAnyLightOrNVG — DayZ-Expansion-Bundle ✂
Weapon_Base.Expansion_TryTurningOffAnyLightOrNVG — DayZ-Expansion-Bundle ✂
Weapon_Base.Expansion_TryTurningOnAnyLightOrNVG — DayZ-Expansion-Bundle ✂
Weapon_Base.OnInventoryExit T2 DayZ-Expansion-Bundle
Weapon_Base.ProcessWeaponAbortEvent — DayZ-Expansion-Bundle (cond)
Weapon_Base.ProcessWeaponEvent — DayZ-Expansion-Bundle (cond)
Weapon_Base.SetActions T2 DayZ-Expansion-Bundle
Weapon_Base.UpdateLaser — DayZ-Expansion-Bundle ✂
Weapon_Base.eAI_IsSilent — DayZ-Expansion-Bundle ✂
WoodBase.OnTreeCutDown — DayZ-Expansion-Bundle
WoodenCrate.SetActions T2 DayZ-Expansion-Bundle
WorldData.UpdateBaseEnvTemperature — DayZ-Expansion-Bundle
Wreck_Mi8_Crashed.AfterStoreLoad T3 DayZ-Expansion-Bundle
Wreck_Mi8_Crashed.EEOnCECreate — DayZ-Expansion-Bundle
Wreck_SantasSleigh.AfterStoreLoad T3 DayZ-Expansion-Bundle
Wreck_SantasSleigh.EEOnCECreate — DayZ-Expansion-Bundle
Wreck_UH1Y.AfterStoreLoad T3 DayZ-Expansion-Bundle
Wreck_UH1Y.EEOnCECreate — DayZ-Expansion-Bundle
ZmbM_Gamedev_Base.HandleMindStateChange — DayZ-Expansion-Bundle
ZombieBase.ChaseAttackLogic — DayZ-Expansion-Bundle (cond)
ZombieBase.EEHealthLevelChanged T2 DayZ-Expansion-Bundle
ZombieBase.EOnContact — DayZ-Expansion-Bundle ✂
ZombieBase.FightAttackLogic — DayZ-Expansion-Bundle (cond)
ZombieBase.FightLogic — DayZ-Expansion-Bundle (cond)
ZombieBase.HandleMindStateChange — DayZ-Expansion-Bundle
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
eAIBase.Expansion_IsGravecrossEnabled — DayZ-Expansion-Bundle (cond)
eAIBase.Init — DayZ-Expansion-Bundle

78 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.