← modperf

Stack composer

Started from CZ/SK New Livonia PVE/PVP/RP: the 35 mods it publishes to the Steam server browser (as of 2026-10-19), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 VPPAdminTools
  2. 2 CF
  3. 3 DayZ-Expansion-Chat
  4. 4 Dabs Framework
  5. 5 DayZ-Expansion-Core
  6. 6 DayZ-Expansion-Market
  7. 7 DayZ-Expansion-Navigation
  8. 8 DayZ-Expansion-Quests
  9. 9 DayZ-Expansion-Groups
  10. 10 DayZ-Expansion-Book
  11. 11 PVE 1.30 Fix not analyzed
  12. 12 Zenarchist's Circle Map Markers not analyzed
  13. 13 RED_FALCON_spining_fix_1.30 not analyzed
  14. 14 RedFalcon Flight System Heliz
  15. 15 BaseBuildingPlus
  16. 16 AI Bandits not analyzed
  17. 17 DayZ Editor Loader
  18. 18 DayZ Mining System with Ores and Gems V2 not analyzed
  19. 19 CannabisPlus
  20. 20 AgricultureCore
  21. 21 DrugsPLUS
  22. 22 BodyBags
  23. 23 CJ187-RandomFuelStations not analyzed
  24. 24 Code Lock
  25. 25 Custom Keycards
  26. 26 Erapulsar_Zombies
  27. 27 Erapulsar_ZombiesFramework not analyzed
  28. 28 InediaInfectedAI
  29. 29 MoreSurvivors not analyzed
  30. 30 MuchCarKey
  31. 31 SNAFU Weapons
  32. 32 gebsfish
  33. 33 NewDayzLivoniaPack not analyzed
  34. 34 NewDayzCarPack not analyzed
  35. 35 NewDayzLivoniaPack2 not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

11 of 35 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 5 below.

Mods silencing mods
2 conflicts

Across 104 server-side methods hooked by two or more mods. 2 more on client-only UI classes, listed separately.

Structural load
0.37% of a frame at 100 players

3.675 ms per second, all 24 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

2 methods across 2 pairs. Read across: the mod on the left silences the mod at the top. Both in load order. 1   2–4   5–14   15+ methods
silences → 2CF28InediaInfectedAI all
1VPPAdminTools 1VPPAdminTools silences InediaInfectedAI
1 method: 1 event
1
5DayZ-Expansion-Core 1DayZ-Expansion-Core silences CF
1 method: 1 value
1
all 11 2
11PVE 1.30 Fix Not analyzed, so what it silences is unknown. Queue it in the list above.
12Zenarchist's Circle Map Markers Not analyzed, so what it silences is unknown. Queue it in the list above.
13RED_FALCON_spining_fix_1.30 Not analyzed, so what it silences is unknown. Queue it in the list above.
16AI Bandits Not analyzed, so what it silences is unknown. Queue it in the list above.
18DayZ Mining System with Ores and Gems V2 Not analyzed, so what it silences is unknown. Queue it in the list above.
23CJ187-RandomFuelStations Not analyzed, so what it silences is unknown. Queue it in the list above.
…and 5 more mods not analyzed yet.

The 2 pairs, largest first# ·

DayZ-Expansion-CoresilencesCF1 method
NotificationRuntimeData.GetIcon value CF's value here is replaced. core_scripts.pbo::3_Game\DayZExpansion_Core\Client\Notifications\NotificationRuntimeData.c:29
VPPAdminToolssilencesInediaInfectedAI1 method
SurvivorBase.EOnFrame event · T1 InediaInfectedAI's work on this event never runs. For SurvivorBase instances, through its ancestor PlayerBase. VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
2 conflicts on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — DayZ-Expansion-Core silences CF
  • NotificationSystem.GetNotificationData — DayZ-Expansion-Core silences Dabs Framework

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

DayZGame.OnUpdate
every server frame
DayZ-Expansion-Core sometimes stops here then CF then VPPAdminTools then vanilla
PlayerBase.SetActions
per event
gebsfish then MuchCarKey then InediaInfectedAI then Custom Keycards then BaseBuildingPlus then RedFalcon Flight System Heliz then DayZ-Expansion-Quests then DayZ-Expansion-Market then DayZ-Expansion-Core then VPPAdminTools then vanilla
DayZGame.OnRPC
per event
Custom Keycards sometimes stops here then DayZ-Expansion-Core sometimes stops here then Dabs Framework then CF sometimes stops here then VPPAdminTools sometimes stops here then vanilla
ActionForceConsume.ActionCondition
per event
InediaInfectedAI then DayZ-Expansion-Quests sometimes stops here then DayZ-Expansion-Market sometimes stops here then DayZ-Expansion-Core then vanilla
ActionForceConsumeSingle.ActionCondition
per event
InediaInfectedAI then DayZ-Expansion-Quests sometimes stops here then DayZ-Expansion-Market sometimes stops here then DayZ-Expansion-Core then vanilla
ActionInjectTarget.ActionCondition
per event
InediaInfectedAI then DayZ-Expansion-Quests sometimes stops here then DayZ-Expansion-Market sometimes stops here then DayZ-Expansion-Core then vanilla
ActionCoverHeadTarget.ActionCondition
per event
DayZ-Expansion-Quests sometimes stops here then DayZ-Expansion-Market sometimes stops here then DayZ-Expansion-Core sometimes stops here then vanilla
ActionDisinfectTarget.ActionCondition
per event
InediaInfectedAI then DayZ-Expansion-Quests sometimes stops here then DayZ-Expansion-Market sometimes stops here then vanilla
ActionGagTarget.ActionCondition
per event
DayZ-Expansion-Quests sometimes stops here then DayZ-Expansion-Market sometimes stops here then DayZ-Expansion-Core sometimes stops here then vanilla
ActionHandcuffTarget.ActionCondition
per event
DayZ-Expansion-Quests sometimes stops here then DayZ-Expansion-Market sometimes stops here then DayZ-Expansion-Core sometimes stops here then vanilla
ActionRestrainTarget.ActionCondition
per event
DayZ-Expansion-Quests sometimes stops here then DayZ-Expansion-Market sometimes stops here then DayZ-Expansion-Core sometimes stops here then vanilla
ActionShaveTarget.ActionCondition
per event
DayZ-Expansion-Quests sometimes stops here then DayZ-Expansion-Market sometimes stops here then DayZ-Expansion-Core sometimes stops here then vanilla

Stall risks#

5 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61
DayZ-Expansion-Core
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:260
InediaInfectedAI
PlayerBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
InediaInfectedAI.pbo::scripts\4_World\InediaInfectedAI\entities\manbase\playerbase.c:523

Everything else#

All 104 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
NotificationRuntimeData.GetIcon — vanilla → CF ✂ → DayZ-Expansion-Core ✂
ActionConstructor.RegisterActions — vanilla → VPPAdminTools → Dabs Framework → DayZ-Expansion-Core → DayZ-Expansion-Market → DayZ-Expansion-Quests → DayZ-Expansion-Groups → RedFalcon Flight System Heliz → BaseBuildingPlus → CannabisPlus → AgricultureCore → DrugsPLUS → Code Lock → Custom Keycards → InediaInfectedAI → MuchCarKey → SNAFU Weapons → gebsfish
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-Market → DayZ-Expansion-Navigation → BaseBuildingPlus → CannabisPlus → DrugsPLUS → Custom Keycards → InediaInfectedAI → MuchCarKey → SNAFU Weapons → gebsfish
PlayerBase.SetActions T2 vanilla → VPPAdminTools → DayZ-Expansion-Core → DayZ-Expansion-Market → DayZ-Expansion-Quests → RedFalcon Flight System Heliz → BaseBuildingPlus → Custom Keycards → InediaInfectedAI → MuchCarKey → gebsfish
MissionServer.OnInit T3 vanilla → VPPAdminTools → CF → BaseBuildingPlus → CannabisPlus → AgricultureCore → DrugsPLUS → InediaInfectedAI → MuchCarKey → gebsfish
PlayerBase.EEKilled T3 vanilla → VPPAdminTools → DayZ-Expansion-Core → DayZ-Expansion-Navigation → DayZ-Expansion-Quests → CannabisPlus → AgricultureCore → DrugsPLUS → BodyBags → InediaInfectedAI
ExpansionSettings.Init — vanilla → DayZ-Expansion-Chat → DayZ-Expansion-Core → DayZ-Expansion-Market → DayZ-Expansion-Navigation → DayZ-Expansion-Quests → DayZ-Expansion-Groups → DayZ-Expansion-Book
MissionServer.OnMissionStart T3 vanilla → VPPAdminTools → CF → Dabs Framework → DayZ-Expansion-Core → DayZ Editor Loader → Custom Keycards → InediaInfectedAI
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-Quests → RedFalcon Flight System Heliz → CannabisPlus → AgricultureCore → BodyBags
PlayerBase.Init — vanilla → VPPAdminTools → DayZ-Expansion-Groups → RedFalcon Flight System Heliz → BaseBuildingPlus → AgricultureCore → DrugsPLUS
DayZGame.OnRPC T2 vanilla → VPPAdminTools (cond) → CF (cond) → Dabs Framework → DayZ-Expansion-Core (cond) → Custom Keycards (cond)
MissionServer.InvokeOnConnect T3 vanilla → CF → Dabs Framework → DayZ-Expansion-Core → BaseBuildingPlus → Code Lock
MissionServer.OnEvent — vanilla → VPPAdminTools → CF → DayZ-Expansion-Core → BodyBags → InediaInfectedAI
PlayerBase.OnConnect — vanilla → VPPAdminTools → DayZ-Expansion-Core → RedFalcon Flight System Heliz → Custom Keycards → InediaInfectedAI
PluginRecipesManager.RegisterRecipies — vanilla → BaseBuildingPlus → CannabisPlus → AgricultureCore → DrugsPLUS → gebsfish
ActionForceConsume.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Market (cond) → DayZ-Expansion-Quests (cond) → InediaInfectedAI
ActionForceConsumeSingle.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Market (cond) → DayZ-Expansion-Quests (cond) → InediaInfectedAI
ActionInjectTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Market (cond) → DayZ-Expansion-Quests (cond) → InediaInfectedAI
DayZExpansion.OnLoaded — vanilla → DayZ-Expansion-Market → DayZ-Expansion-Navigation → DayZ-Expansion-Groups → DayZ-Expansion-Book
MissionBase.CreateScriptedMenu — vanilla → VPPAdminTools → DayZ-Expansion-Chat (cond) → DayZ-Expansion-Navigation (cond) → BaseBuildingPlus
MissionServer.PlayerDisconnected T3 vanilla → VPPAdminTools → CF → Dabs Framework → DayZ-Expansion-Core
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-Quests → gebsfish
PluginManager.Init — vanilla → VPPAdminTools → Dabs Framework → Code Lock → MuchCarKey
ActionCoverHeadTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Market (cond) → DayZ-Expansion-Quests (cond)
ActionDisinfectTarget.ActionCondition T2 vanilla → DayZ-Expansion-Market (cond) → DayZ-Expansion-Quests (cond) → InediaInfectedAI
ActionGagTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Market (cond) → DayZ-Expansion-Quests (cond)
ActionHandcuffTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Market (cond) → DayZ-Expansion-Quests (cond)
ActionRestrainTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Market (cond) → DayZ-Expansion-Quests (cond)
ActionShaveTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Market (cond) → DayZ-Expansion-Quests (cond)
ActionTogglePlaceObject.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → BaseBuildingPlus (cond) → CannabisPlus (cond)
AnimalBase.EEHitBy T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests → InediaInfectedAI (cond)
DayZGame.DeferredInit — vanilla → VPPAdminTools → CF → gebsfish
DayZGame.OnUpdate T0 vanilla → VPPAdminTools → CF → DayZ-Expansion-Core (cond)
ItemBase.OnRightClick — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Quests → Code Lock (cond)
ItemBase.SetActions T2 vanilla → DayZ-Expansion-Quests → BaseBuildingPlus → InediaInfectedAI
MissionServer.OnMissionFinish T3 vanilla → VPPAdminTools → CF → DayZ-Expansion-Core
PlayerBase.OnRPC T2 vanilla → VPPAdminTools → BaseBuildingPlus → InediaInfectedAI
ZombieBase.EEHitBy T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests → InediaInfectedAI (cond)
ZombieBase.EEKilled T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests → InediaInfectedAI
ActionBase.OnEnd — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests
ActionBase.OnStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests
ActionBuildPart.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → BaseBuildingPlus (cond)
ActionBuildPart.OnFinishProgressServer — vanilla → BaseBuildingPlus (cond) → InediaInfectedAI
ActionCloseDoors.ActionCondition T2 vanilla → Custom Keycards (cond) → InediaInfectedAI
ActionCloseFence.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → Code Lock
ActionConsume.ActionCondition T2 vanilla → DayZ-Expansion-Quests (cond) → InediaInfectedAI
ActionConsumeSingle.ActionCondition T2 vanilla → DayZ-Expansion-Quests (cond) → InediaInfectedAI
ActionContinuousBase.OnFinishProgress — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests
ActionDismantlePart.DismantleCondition — vanilla → DayZ-Expansion-Core (cond) → Code Lock (cond)
ActionGetInTransport.ActionCondition T2 vanilla → MuchCarKey (cond) → gebsfish (cond)
ActionGetOutTransport.OnEndServer — vanilla → RedFalcon Flight System Heliz (cond) → MuchCarKey
ActionGiveBloodTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core → InediaInfectedAI
ActionLockDoors.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → Custom Keycards (cond)
ActionPackTent.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → Code Lock
ActionPushObject.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → MuchCarKey (cond)
ActionUnlockDoors.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → Custom Keycards (cond)
ActionUnmountBarbedWire.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → BaseBuildingPlus (cond)
AnimalBase.EEKilled T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests
AnimalBase.ModCommandHandlerBefore — vanilla → DayZ-Expansion-Core (cond) → InediaInfectedAI
AnimalBase.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Core → InediaInfectedAI
AreaExposureMdfr.OnActivate — vanilla → VPPAdminTools (cond) → DayZ-Expansion-Core (cond)
BoatScript.OnStoreLoad T3 vanilla → CF → MuchCarKey
BoatScript.OnStoreSave T3 vanilla → CF → MuchCarKey
CarScript.OnStoreLoad T3 vanilla → CF → MuchCarKey
CarScript.OnStoreSave T3 vanilla → CF → MuchCarKey
Construction.CanBuildPart — vanilla → DayZ-Expansion-Core (cond) → BaseBuildingPlus (cond)
DayZGame.OnEvent — vanilla → CF → Dabs Framework
DayZPlayerImplementFallDamage.HandleFallDamage — vanilla → DayZ-Expansion-Core (cond) → InediaInfectedAI (cond)
DayZPlayerMeleeFightLogic_LightHeavy.Init — vanilla → DayZ-Expansion-Core (cond) → InediaInfectedAI
Hologram.EvaluateCollision — vanilla → BaseBuildingPlus (cond) → gebsfish
ItemBase.CanBeCombined — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests
ItemBase.CanBeSplit — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests
ItemBase.CanPutAsAttachment — vanilla → DayZ-Expansion-Core (cond) → BodyBags (cond)
ItemBase.CombineItemsClient — vanilla → DayZ-Expansion-Core (cond) → Code Lock (cond)
JMModuleConstructor.RegisterModules — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Groups
MissionBase.OnInit T3 vanilla → Dabs Framework → gebsfish
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.OnClientNewEvent T3 vanilla → CF → InediaInfectedAI
MissionServer.OnClientPrepareEvent — vanilla → CF → gebsfish
MissionServer.OnClientReadyEvent T3 vanilla → CF → DayZ-Expansion-Core
MissionServer.OnClientReconnectEvent T3 vanilla → CF → DayZ-Expansion-Core
MissionServer.OnClientRespawnEvent T3 vanilla → CF → DayZ-Expansion-Core
MissionServer.OnMissionLoaded — vanilla → CF → DayZ-Expansion-Core
ModItemRegisterCallbacks.CustomBoneRemapping — vanilla → CF → SNAFU Weapons
ModItemRegisterCallbacks.RegisterFireArms — vanilla → CF → SNAFU Weapons
ModItemRegisterCallbacks.RegisterPistol — vanilla → CF → SNAFU Weapons
MotorbikeScript.OnCEIterate — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Market
MotorbikeScript.OnStoreLoad T3 vanilla → CF → DayZ-Expansion-Core
PlantBase.Init — vanilla → CannabisPlus → AgricultureCore (cond)
PlayerBase.AC_HasAnyPPEActive — vanilla → CannabisPlus → DrugsPLUS
PlayerBase.CF_OnStoreLoad — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Groups
PlayerBase.CF_OnStoreSave — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Groups
PlayerBase.CanBeTargetedByAI — vanilla → VPPAdminTools (cond) → InediaInfectedAI (cond)
PlayerBase.EEHitBy T2 vanilla → DayZ-Expansion-Quests → InediaInfectedAI (cond)
PlayerBase.OnReconnect — vanilla → DayZ-Expansion-Core → RedFalcon Flight System Heliz
PlayerBase.OnStoreLoad T3 vanilla → DayZ-Expansion-Core (cond) → InediaInfectedAI
PlayerBase.OnStoreSave T3 vanilla → DayZ-Expansion-Core (cond) → InediaInfectedAI
PlayerBase.OnUnconsciousStart — vanilla → DayZ-Expansion-Core → InediaInfectedAI
PlayerBase.OnVariablesSynchronized T2 vanilla → VPPAdminTools → InediaInfectedAI
PlayerBase.OnVehicleSeatDriverEnter — vanilla → DayZ-Expansion-Core → RedFalcon Flight System Heliz
SeedPackBase.EmptySeedPack — vanilla → CannabisPlus (cond) → DrugsPLUS (cond)
Weapon_Base.EEFired — vanilla → VPPAdminTools → InediaInfectedAI
ZombieBase.ModCommandHandlerBefore — vanilla → DayZ-Expansion-Core (cond) → InediaInfectedAI
ZombieBase.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Core → InediaInfectedAI
774 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ACOGOptic.CanPutAsAttachment — SNAFU Weapons
AITargetCallbacksPlayer.GetMaxVisionRangeModifier — InediaInfectedAI
ActionActivateTrap.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionArmExplosive.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionAttachExplosivesTrigger.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionAttachToConstruction.ActionCondition T2 BaseBuildingPlus (cond)
ActionBandageHorse.ActionCondition T2 InediaInfectedAI (cond)
ActionBandageHorse.ApplyBandage — InediaInfectedAI
ActionBandageSelf.ActionCondition T2 InediaInfectedAI
ActionBandageTarget.ActionCondition T2 InediaInfectedAI
ActionBase.OnEndInput — DayZ-Expansion-Core
ActionBase.OnEndRequest — DayZ-Expansion-Core
ActionBase.OnUpdate T0 DayZ-Expansion-Core
ActionBuildPart.GetAdminLogMessage — BaseBuildingPlus ✂
ActionBuildPart.OnActionInfoUpdate — BaseBuildingPlus (cond)
ActionBuildPartCB.CreateActionComponent — BaseBuildingPlus ✂
ActionBuildPartSwitch.ActionCondition T2 BaseBuildingPlus ✂
ActionCarDoors.ActionCondition T2 RedFalcon Flight System Heliz (cond)
ActionCheckPulseTarget.ActionCondition T2 DayZ-Expansion-Core
ActionCloseCarDoors.GetDoorAnimationType — RedFalcon Flight System Heliz ✂
ActionCloseDoors.OnEndServer — InediaInfectedAI (cond)
ActionCollectBloodTarget.ActionCondition T2 DayZ-Expansion-Core
ActionCollectSampleTarget.ActionCondition T2 DayZ-Expansion-Core
ActionConsume.OnEndServer — InediaInfectedAI
ActionConsume.SetupAction — InediaInfectedAI
ActionConsumeSingle.OnExecuteServer — InediaInfectedAI
ActionContinuousBase.OnEndAnimationLoop — DayZ-Expansion-Core
ActionContinuousBase.OnStartAnimationLoop — DayZ-Expansion-Core
ActionCraftBolts.InitCuttingTypes — SNAFU Weapons
ActionDefibrilateTarget.ActionCondition T2 DayZ-Expansion-Core
ActionDeployObject.ActionConditionContinue — BaseBuildingPlus ✂
ActionDeployObject.OnEndServer — CannabisPlus (cond)
ActionDeployObject.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDestroyPart.ActionCondition T2 BaseBuildingPlus (cond)
ActionDetach.ActionCondition T2 MuchCarKey (cond)
ActionDetach.OnExecuteServer — MuchCarKey
ActionDetachFromTarget.ActionCondition T2 MuchCarKey (cond)
ActionDialCombinationLockOnTarget.ActionCondition T2 BaseBuildingPlus (cond)
ActionDialCombinationLockOnTarget.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDigInStash.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionDigWorms.OnFinishProgressServer — gebsfish ✂
ActionDisinfectSelf.ActionCondition T2 InediaInfectedAI
ActionDisinfectSelf.OnFinishProgressServer — InediaInfectedAI
ActionDisinfectTarget.OnFinishProgressServer — InediaInfectedAI
ActionDismantlePart.ActionCondition T2 BaseBuildingPlus (cond)
ActionDismantlePart.OnFinishProgressServer — InediaInfectedAI
ActionDrink.CreateConditionComponents — DrugsPLUS ✂
ActionDrink.GetText — DrugsPLUS ✂
ActionDrink.OnEndClient — DrugsPLUS
ActionDrink.OnEndServer — DrugsPLUS
ActionDrink.OnExecuteClient — DrugsPLUS
ActionDrink.OnStartServer — DrugsPLUS
ActionDrinkPondContinuous.ActionCondition T2 InediaInfectedAI
ActionDrinkPondContinuous.OnFinishProgressServer — InediaInfectedAI
ActionDrinkWellContinuous.ActionCondition T2 InediaInfectedAI
ActionDrinkWellContinuous.OnFinishProgressServer — InediaInfectedAI
ActionEmptyMagazine.OnEndServer — DayZ-Expansion-Quests
ActionEmptyMagazine.OnStartServer — DayZ-Expansion-Quests
ActionFishingNew.ComposeLocalContextData — gebsfish
ActionFishingNew.HandleReciveData — gebsfish
ActionFishingNew.OnEnd — gebsfish
ActionFishingNew.ReadFromContext — gebsfish
ActionFishingNew.SetupAction — gebsfish (cond)
ActionFishingNew.TrySpawnCatch — gebsfish
ActionFishingNew.WriteToContext — gebsfish
ActionFoldBaseBuildingObject.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionFoldBaseBuildingObject.CreateConditionComponents — BaseBuildingPlus ✂
ActionFoldBaseBuildingObjectCB.CreateActionComponent — BaseBuildingPlus ✂
ActionFoldObject.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionForceConsume.OnEndServer — InediaInfectedAI
ActionForceConsume.SetupAction — InediaInfectedAI
ActionForceConsumeSingle.OnExecuteServer — InediaInfectedAI
ActionGetInTransport.OnEndServer — MuchCarKey
ActionGetOutTransport.OnStart — RedFalcon Flight System Heliz (cond)
ActionGiveBloodSelf.ActionCondition T2 InediaInfectedAI
ActionGiveBloodSelf.OnEndServer — InediaInfectedAI
ActionGiveBloodTarget.OnEndServer — InediaInfectedAI
ActionGiveSalineSelf.ActionCondition T2 InediaInfectedAI
ActionGiveSalineSelf.OnFinishProgressServer — InediaInfectedAI
ActionGiveSalineTarget.ActionCondition T2 InediaInfectedAI
ActionGiveSalineTarget.OnFinishProgressServer — InediaInfectedAI
ActionHarvestCrops.OnExecuteClient — AgricultureCore (cond)
ActionHarvestCrops.OnExecuteServer — AgricultureCore (cond)
ActionInjectSelf.ActionCondition T2 InediaInfectedAI
ActionInjectSelf.OnExecuteServer — InediaInfectedAI
ActionInjectTarget.OnExecuteServer — InediaInfectedAI
ActionLoadMagazine.OnEndServer — DayZ-Expansion-Quests
ActionLoadMagazine.OnStartServer — DayZ-Expansion-Quests
ActionLoadMagazineQuick.OnEndServer — DayZ-Expansion-Quests
ActionLoadMagazineQuick.OnStartServer — DayZ-Expansion-Quests
ActionLockedDoors.ActionCondition T2 Custom Keycards (cond)
ActionManagerServer.StartDeliveredAction — RedFalcon Flight System Heliz
ActionMineRock.OnFinishProgressServer — InediaInfectedAI
ActionMineTree.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionMineTree.OnFinishProgressServer — InediaInfectedAI
ActionMountBarbedWire.ActionCondition T2 BaseBuildingPlus (cond)
ActionMountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionNextCombinationLockDialOnTarget.ActionCondition T2 BaseBuildingPlus (cond)
ActionOpenCarDoors.ActionCondition T2 MuchCarKey (cond)
ActionOpenCarDoors.GetDoorAnimationType — RedFalcon Flight System Heliz ✂
ActionOpenCarDoorsOutside.ActionCondition T2 MuchCarKey (cond)
ActionOpenDoors.ActionCondition T2 Custom Keycards (cond)
ActionOpenDoors.OnEndServer — InediaInfectedAI (cond)
ActionOpenFence.ActionCondition T2 BaseBuildingPlus (cond)
ActionPackTent.OnExecuteServer — Code Lock (cond)
ActionPin.OnStartServer — VPPAdminTools
ActionPlaceObject.ActionCondition T2 CannabisPlus (cond)
ActionPushBoat.ActionCondition T2 gebsfish (cond)
ActionPushCar.OnEndServer — gebsfish
ActionPushObject.OnEndServer — MuchCarKey
ActionRepairPart.RepairCondition — DayZ-Expansion-Core
ActionRestrainSelf.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionRestrainSelf.OnFinishProgressServer — DayZ-Expansion-Quests
ActionSawPlanks.OnFinishProgressServer — InediaInfectedAI
ActionSewSelf.ActionCondition T2 InediaInfectedAI
ActionSewTarget.ActionCondition T2 InediaInfectedAI
ActionSkinning.OnFinishProgressServer — InediaInfectedAI (cond)
ActionSkinningCB.CreateActionComponent — InediaInfectedAI (cond)
ActionSplintSelf.ActionCondition T2 InediaInfectedAI (cond)
ActionSplintTarget.ActionCondition T2 InediaInfectedAI (cond)
ActionStartEngine.ActionCondition T2 MuchCarKey
ActionStartEngine.Can — RedFalcon Flight System Heliz
ActionStartEngine.OnEndServer — MuchCarKey
ActionStopEngine.Can — RedFalcon Flight System Heliz
ActionStopEngine.OnEndServer — MuchCarKey
ActionSwitchLights.ActionCondition T2 RedFalcon Flight System Heliz (cond)
ActionSwitchSeats.Start — MuchCarKey
ActionTakeMaterialToHands.ActionCondition T2 BaseBuildingPlus (cond)
ActionTakeMaterialToHandsSwitch.ActionCondition T2 BaseBuildingPlus (cond)
ActionTargetsCursor.GetActionDesc — DayZ-Expansion-Core
ActionTargetsCursor.GetItemCargoCount — InediaInfectedAI (cond)
ActionTargetsCursor.Update — DayZ-Expansion-Core (cond)
ActionToggleNVG.CanBeUsedInVehicle — RedFalcon Flight System Heliz ✂
ActionToggleTentOpen.ActionCondition T2 Code Lock
ActionTriggerRemotely.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionUnmountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionUnpin.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionUnpin.OnStartServer — VPPAdminTools
ActionUnrestrainSelf.OnFinishProgressServer — InediaInfectedAI
ActionUnrestrainSelf.OnUpdate T0 InediaInfectedAI
ActionUnrestrainTarget.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionWorldCraft.ActionCondition T2 DayZ-Expansion-Core
AdminTools.HealRepairTarget — InediaInfectedAI (cond)
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AimingModelFilterShake.onUpdate — InediaInfectedAI
AlarmClock_ColorBase.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
AlarmClock_ColorBase.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI ✂
AlarmClock_ColorBase.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
Ammunition_Base.CanAddCartridges — DayZ-Expansion-Quests
Ammunition_Base.CanBeSplit — DayZ-Expansion-Quests
Ammunition_Base.CombineItems — DayZ-Expansion-Quests
Ammunition_Base.IsCompatiableAmmo — DayZ-Expansion-Quests
Ammunition_Base.SplitItem — DayZ-Expansion-Quests ✂
Ammunition_Base.SplitItemToInventoryLocation — DayZ-Expansion-Quests ✂
AnalyticsManagerServer.OnEntityKilled — DayZ-Expansion-Core
AnalyticsManagerServer.OnPlayerConnect T3 DayZ-Expansion-Core
AnalyticsManagerServer.OnPlayerKilled — DayZ-Expansion-Core (cond)
AnimalBase.AfterStoreLoad T3 DayZ-Expansion-Core
AnimalBase.CanBeTargetedByAI — InediaInfectedAI (cond)
AnimalBase.CommandHandler T1 DayZ-Expansion-Core
AnimalBase.EEDelete T3 DayZ-Expansion-Core
AnimalBase.EEInit T3 InediaInfectedAI
AnimalBase.EEOnDamageCalculated — DayZ-Expansion-Core
AnimalBase.ModCommandHandlerAfter — InediaInfectedAI
AnimalBase.NameOverride — DayZ-Expansion-Core (cond)
AnimalBase.OnReceivedHit — InediaInfectedAI
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AnimalBase.ResistContaminatedEffect — InediaInfectedAI (cond)
AnimalBase.SetAsSkinned — DayZ-Expansion-Core
AnimatedActionBase.OnAnimationEvent — DayZ-Expansion-Core
AnimatedActionBase.OnExecute — DayZ-Expansion-Quests
AnimatedActionBase.OnUpdate T0 InediaInfectedAI
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AreaExposureMdfr.OnTick — DayZ-Expansion-Core (cond)
Armband_ColorBase.Expansion_SwitchItemSelectionTextureEx — DayZ-Expansion-Core
AttachmentsWrapper.SetParent — DayZ-Expansion-Core
BatteryCharger.OnWorkStart — DayZ-Expansion-Core
BatteryCharger.OnWorkStop — DayZ-Expansion-Core
BearTrap.Expansion_GetAmmoTypes — DayZ-Expansion-Core ✂
BearTrap.Expansion_IsMechanicalTrap — DayZ-Expansion-Core ✂
BleedingSource.OnUpdateServer — InediaInfectedAI
BleedingSourcesManagerBase.CanAddBleedingSource — DayZ-Expansion-Core (cond)
BleedingSourcesManagerServer.AddBleedingSource — InediaInfectedAI (cond)
BleedingSourcesManagerServer.OnTick — InediaInfectedAI
Blowtorch.OnWorkStop — DayZ-Expansion-Core
BoatScript.AfterStoreLoad T3 MuchCarKey
BoatScript.CanDisplayAttachmentCategory — MuchCarKey
BoatScript.CanDisplayAttachmentSlot T2 MuchCarKey
BoatScript.DeferredInit — MuchCarKey
BoatScript.EEDelete T3 MuchCarKey
BoatScript.EEKilled T3 MuchCarKey
BoatScript.EEOnCECreate — MuchCarKey
BoatScript.GetActions — gebsfish
BoatScript.IsInventoryVisible T2 MuchCarKey
BoatScript.NameOverride — MuchCarKey (cond)
BoatScript.OnCEUpdate — MuchCarKey
BoatScript.OnEngineStart — MuchCarKey
BoatScript.OnVariablesSynchronized T2 MuchCarKey
BoatScript.SetActions T2 gebsfish
BrokenArmsMdfr.ActivateCondition — InediaInfectedAI (cond)
BrokenLegsMdfr.OnDeactivate — InediaInfectedAI
BroomBase.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
BroomBase.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI
BroomBase.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
BuildingBase.EEHitBy T2 DayZ-Expansion-Core
BuildingBase.EEOnDamageCalculated — DayZ-Expansion-Core
BuildingBase.Explode — DayZ-Expansion-Core
BuildingBase.NameOverride — DayZ-Expansion-Core (cond)
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
BuildingBase.OnVariablesSynchronized T2 DayZ-Expansion-Core
ButtstockBase.IsButtstock — SNAFU Weapons ✂
CAContinuousCraft.Setup — gebsfish
CAContinuousFertilizeGardenSlot.Setup — AgricultureCore
CAContinuousRepeatFishing.SetNewSignalData — gebsfish
CCTCursor.Can — RedFalcon Flight System Heliz (cond)
CCTCursorNoObject.Can — RedFalcon Flight System Heliz
CCTCursorNoRuinCheck.Can — RedFalcon Flight System Heliz
CCTCursorParent.Can — RedFalcon Flight System Heliz
CCTObject.Can — RedFalcon Flight System Heliz
CCTParent.Can — RedFalcon Flight System Heliz
CCTSurface.Can — RedFalcon Flight System Heliz
CCTTree.Can — RedFalcon Flight System Heliz
CF_Date.Format — DayZ-Expansion-Core (cond)
CF_Localiser.Set — DayZ-Expansion-Core ✂
CF_ModuleGame.EnableRPC — DayZ-Expansion-Core (cond)
CamoNet.SetActions T2 BaseBuildingPlus
CarScript.AfterStoreLoad T3 MuchCarKey
CarScript.CanBeTargetedByAI — InediaInfectedAI (cond)
CarScript.CanDisplayAttachmentCategory — MuchCarKey
CarScript.CanDisplayAttachmentSlot T2 MuchCarKey
CarScript.DamageCrew — InediaInfectedAI
CarScript.DebugFreeAreaAtDoor — DayZ-Expansion-Core ✂
CarScript.DeferredInit — MuchCarKey
CarScript.EEDelete T3 MuchCarKey
CarScript.EEInit T3 InediaInfectedAI
CarScript.EEItemDetached T2 DayZ-Expansion-Core
CarScript.EEKilled T3 MuchCarKey
CarScript.EEOnCECreate — MuchCarKey
CarScript.IsAreaAtDoorFree — DayZ-Expansion-Core ✂
CarScript.IsInventoryVisible T2 MuchCarKey
CarScript.NameOverride — MuchCarKey (cond)
CarScript.OnCEUpdate — MuchCarKey
CarScript.OnEngineStart — MuchCarKey
CarScript.OnUpdate T0 InediaInfectedAI
CarScript.OnVariablesSynchronized T2 MuchCarKey
CarScript.SetActions T2 gebsfish
CatchYieldBank.GetYieldItemByIdx — gebsfish (cond)
CatchYieldBank.Init — gebsfish
CatchYieldBank.RegisterYieldItem — gebsfish (cond)
CatchingContextBase.SpawnAndSetupCatch — gebsfish ✂
CatchingContextFishingRodAction.GenerateResult — gebsfish ✂
CatchingContextFishingRodAction.Init — gebsfish
CatchingContextFishingRodAction.InitCatchingItemData — gebsfish
CatchingContextFishingRodAction.ModifySignalProbability — gebsfish ✂
CatchingContextFishingRodAction.OnAfterSpawnSignalHit — gebsfish ✂
CatchingContextFishingRodAction.OnBeforeSpawnSignalHit — gebsfish ✂
CatchingContextFishingRodAction.OnSignalMiss — gebsfish ✂
CatchingContextFishingRodAction.OnSignalPass — gebsfish ✂
CatchingContextFishingRodAction.RandomizeSignalDuration — gebsfish ✂
CatchingContextFishingRodAction.RandomizeSignalStartTime — gebsfish ✂
CatchingContextFishingRodAction.RemoveItemSafe — gebsfish ✂
CatchingContextFishingRodAction.TryDamageItems — gebsfish ✂
CatchingContextFishingRodAction.TryHookLoss — gebsfish ✂
CattleProd.OnWorkStart — DayZ-Expansion-Core
CattleProd.OnWorkStop — DayZ-Expansion-Core
CharacterCreationMenu.Refresh — DayZ-Expansion-Core
Chat.Add — DayZ-Expansion-Chat (cond)
Chat.AddInternal — DayZ-Expansion-Chat (cond)
Chat.Clear — DayZ-Expansion-Chat (cond)
Chemlight_ColorBase.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
Chemlight_ColorBase.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI
Chemlight_ColorBase.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
Chemlight_ColorBase.OnWorkStart — DayZ-Expansion-Core
Chemlight_ColorBase.OnWorkStop — DayZ-Expansion-Core
Chemlight_Red.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
ChernarusPlusData.InitYieldBank — gebsfish ✂
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
CigarettePack_Chernamorka.SetActions T2 DrugsPLUS
CigarettePack_Merkur.SetActions T2 DrugsPLUS
CigarettePack_Partyzanka.SetActions T2 DrugsPLUS
ClosableContainer.Refresh — InediaInfectedAI
Clothing.CanLoadItemIntoCargoClothingConditions — DayZ-Expansion-Core ✂
Clothing.CanReceiveItemIntoCargoClothingConditions — DayZ-Expansion-Core ✂
Clothing.Expansion_SwitchItemSelectionTextureEx — DayZ-Expansion-Core
Clothing.SmershException — DayZ-Expansion-Core ✂
ComponentAnimalBleeding.CreateWound — InediaInfectedAI (cond)
Construction.DropNonUsableMaterialsServer — BaseBuildingPlus ✂
Construction.IsColliding — BaseBuildingPlus ✂
Construction.IsCollidingEx — BaseBuildingPlus ✂
ContainerWithCargoAndAttachments.OnShow — DayZ-Expansion-Core (cond)
ContainerWithCargoAndAttachments.SetEntity — DayZ-Expansion-Core
ContainerWithCargoAndAttachments.SetOpenState — DayZ-Expansion-Core
ContaminatedTrigger.OnEnterServerEvent — VPPAdminTools (cond)
CoughSymptom.OnGetActivatedServer — InediaInfectedAI
CraftFenceKit.CanDo — BaseBuildingPlus ✂
CraftWatchtowerKit.CanDo — BaseBuildingPlus ✂
CreditsLoader.GetData — CF ✂
DayZGame.CloseCombatEffects — DayZ-Expansion-Core
DayZGame.Expansion_OnUpdate — DayZ-Expansion-Core ✂
DayZGame.FirearmEffects — DayZ-Expansion-Core
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZPlayerCommandDeathCallback.OnSimulationEnd — DayZ-Expansion-Core
DayZPlayerImplement.CameraHandler — VPPAdminTools (cond)
DayZPlayerImplement.CanBeSkinned — DayZ-Expansion-Core (cond)
DayZPlayerImplement.CommandHandler T1 DayZ-Expansion-Core
DayZPlayerImplement.EEHitBy T2 DayZ-Expansion-Core
DayZPlayerImplement.EEKilled T3 DayZ-Expansion-Core
DayZPlayerImplement.EEOnDamageCalculated — DayZ-Expansion-Core
DayZPlayerImplement.IsInventoryVisible T2 DayZ-Expansion-Core
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.ModCommandHandlerInside — VPPAdminTools
DayZPlayerImplement.NameOverride — DayZ-Expansion-Core (cond)
DayZPlayerImplement.OnStepEvent — gebsfish
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplement.OnSyncJuncture — DayZ-Expansion-Core
DayZPlayerImplement.OnVariablesSynchronized T2 DayZ-Expansion-Core
DayZPlayerImplement.PlaySound — gebsfish (cond)
DayZPlayerImplementAiming.ProcessAimFilters — InediaInfectedAI
DayZPlayerImplementMeleeCombat.TrySelectFinisherType — InediaInfectedAI (cond)
DayZPlayerImplementThrowing.HandleThrowing — DayZ-Expansion-Core (cond)
DayZPlayerMeleeFightLogic_LightHeavy.DamageHands — InediaInfectedAI
DayZPlayerMeleeFightLogic_LightHeavy.HandleComboHit — InediaInfectedAI (cond)
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — DayZ-Expansion-Core (cond)
DeCraftWoodenCrate.CanDo — BaseBuildingPlus ✂
DeadfallData.InitYieldBank — gebsfish ✂
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DeerisleData.InitYieldBank — gebsfish ✂
Defibrillator.OnWorkStart — DayZ-Expansion-Core
Defibrillator.OnWorkStop — DayZ-Expansion-Core
DestructionEffectGasCanister.OnEntityDestroyedOneTimeServer — InediaInfectedAI
DigOutStashLambda.Execute — DayZ-Expansion-Core ✂
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
EasterEgg.OnInventoryEnter T2 DayZ-Expansion-Core
EasterEgg.OnInventoryExit T2 DayZ-Expansion-Core
Edible_Base.EEDelete T3 gebsfish
Edible_Base.EEInit T3 gebsfish
Edible_Base.EEItemLocationChanged T2 gebsfish
Edible_Base.OnVariablesSynchronized T2 gebsfish
Edible_Base.ProcessDecay — gebsfish
EmoteConstructor.RegisterEmotes — Dabs Framework
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EmoteManager.CommitSuicide — DayZ-Expansion-Core (cond)
EmoteManager.CreateBleedingEffect — DayZ-Expansion-Core (cond)
EmoteManager.PlayEmote — DayZ-Expansion-Core
EnochData.InitYieldBank — gebsfish ✂
EnochData.WeatherOnBeforeChange — VPPAdminTools
ExpansionActionDismissAI.ActionCondition T2 DayZ-Expansion-Quests
ExpansionClientSettingsModule.OnSettingsChanged — DayZ-Expansion-Navigation
ExpansionMarkerClientData.PartyCount — DayZ-Expansion-Groups ✂
ExpansionMarkerClientData.PartyGet — DayZ-Expansion-Groups ✂
ExpansionMarkerClientData.PartyInsert — DayZ-Expansion-Groups ✂
ExpansionMarkerClientData.PartyPlayerCount — DayZ-Expansion-Groups ✂
ExpansionMarkerClientData.PartyPlayerGet — DayZ-Expansion-Groups ✂
ExpansionMarkerClientData.PartyQuickCount — DayZ-Expansion-Groups ✂
ExpansionMarkerClientData.PartyQuickGet — DayZ-Expansion-Groups ✂
ExpansionMarkerClientData.PartyRemove — DayZ-Expansion-Groups ✂
ExpansionMarkerClientData.PartyUpdate — DayZ-Expansion-Groups ✂
ExpansionMarkerClientData.RefreshPartyMarkers — DayZ-Expansion-Groups ✂
ExpansionMarketModule.CheckCanUseTrader — DayZ-Expansion-Quests
ExpansionP2PMarketModule.CheckCanUseTrader — DayZ-Expansion-Quests
ExpansionPartyData.OnJoin — DayZ-Expansion-Quests
ExpansionPartyData.OnLeave — DayZ-Expansion-Quests
ExpansionPartyPlayerData.OnJoin — DayZ-Expansion-Navigation
ExpansionPartyPlayerData.OnLeave — DayZ-Expansion-Navigation
ExpansionPartyPlayerData.OnStoreLoad T3 DayZ-Expansion-Navigation
ExpansionSettings.OnInit T3 DayZ-Expansion-Navigation
ExplosivesBase.Expansion_GetAmmoTypes — DayZ-Expansion-Core ✂
ExplosivesBase.Expansion_IsDanger — DayZ-Expansion-Core ✂
ExplosivesBase.OnExplode — InediaInfectedAI
Fence.CanOpenFence — Code Lock (cond)
Fence.CanReceiveAttachment T2 Code Lock (cond)
Fence.Expansion_OnPartBuiltServer — DayZ-Expansion-Core
Fence.OnPartDestroyedServer — Code Lock
Fence.OnPartDismantledServer — Code Lock
Fence.SetActions T2 Code Lock
FirearmActionBase.OnUpdate T0 InediaInfectedAI
FirearmActionLoadBullet.OnEndServer — DayZ-Expansion-Quests
FirearmActionLoadBulletQuick.OnEndServer — DayZ-Expansion-Quests
FirearmActionLoadMultiBullet.OnEndServer — DayZ-Expansion-Quests
FirearmActionLoadMultiBullet.OnStartServer — DayZ-Expansion-Quests
FirearmActionLoadMultiBulletQuick.OnEndServer — DayZ-Expansion-Quests
FirearmActionLoadMultiBulletQuick.OnStartServer — DayZ-Expansion-Quests
FirearmActionLoadMultiBulletRadial.OnEndServer — DayZ-Expansion-Quests
FirearmActionLoadMultiBulletRadial.OnStartServer — DayZ-Expansion-Quests
FirearmActionMechanicManipulate.OnEndServer — DayZ-Expansion-Quests
FirearmActionMechanicManipulate.OnStartServer — DayZ-Expansion-Quests
FireplaceBase.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
FireplaceBase.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI ✂
FireplaceBase.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
FireplaceBase.StartFire — InediaInfectedAI
FireworksBase.OnInventoryEnter T2 DayZ-Expansion-Core
FireworksLauncher.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
FireworksLauncher.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI ✂
FireworksLauncher.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
FishYieldItemBase.GetCycleTimeForYieldItem — gebsfish ✂
Flashlight.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
Flashlight.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI
Flashlight.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
Flashlight.OnWorkStart — DayZ-Expansion-Core
Flashlight.OnWorkStop — DayZ-Expansion-Core
FracturedLegNotfr.DisplayBadge — InediaInfectedAI (cond)
GPSReceiver.OnWorkStart — DayZ-Expansion-Core
GPSReceiver.OnWorkStop — DayZ-Expansion-Core
GesturesMenu.GetGestureItems — Dabs Framework
GesturesMenu.OnMenuRelease — Dabs Framework
Grenade_Base.EEHitBy T2 VPPAdminTools
Grenade_Base.Expansion_IsLive — DayZ-Expansion-Core ✂
Hacksaw.SetActions T2 Code Lock
HandsHeader.UpdateInterval — DayZ-Expansion-Core
Header.SetItemPreview — DayZ-Expansion-Core
HeadlightH7.EEOnDamageCalculated — RedFalcon Flight System Heliz ✂
HeadlightH7.OnWasAttached — RedFalcon Flight System Heliz
HeadlightH7.OnWasDetached — RedFalcon Flight System Heliz
Headtorch_Black.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
Headtorch_ColorBase.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
Headtorch_ColorBase.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI
Headtorch_ColorBase.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
HealPlayerChatModule.ExecuteCommand — InediaInfectedAI
Heatpack.OnWorkStart — DayZ-Expansion-Core
Heatpack.OnWorkStop — DayZ-Expansion-Core
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hit_MeatBones.BloodSplatGround — InediaInfectedAI (cond)
Hit_MeatBones.BloodSplatWall — InediaInfectedAI (cond)
Hologram.AddProjectionRotation — BaseBuildingPlus ✂
Hologram.AlignProjectionOnTerrain — BaseBuildingPlus (cond)
Hologram.GetProjectionEntityPosition — BaseBuildingPlus (cond)
Hologram.GetProjectionRotation — BaseBuildingPlus ✂
Hologram.HeightPlacementCheck — gebsfish (cond)
Hologram.IsBaseViable — gebsfish (cond)
Hologram.IsClippingRoof — gebsfish (cond)
Hologram.IsCollidingBBox — gebsfish
Hologram.IsCollidingGeometryProxy — gebsfish
Hologram.IsFloating — BaseBuildingPlus
Hologram.ProjectionBasedOnParent — BaseBuildingPlus (cond)
Hologram.SetHologramPosition — gebsfish
Hologram.SetProjectionOrientation — BaseBuildingPlus (cond)
Hologram.SubtractProjectionRotation — BaseBuildingPlus ✂
Hologram.UpdateHologram — gebsfish (cond)
House.CanDoorBeClosed — InediaInfectedAI (cond)
HuntingOptic.CanPutAsAttachment — SNAFU Weapons
ImprovisedSuppressor.CanPutAsAttachment — SNAFU Weapons
InjuredLegNotfr.DisplayBadge — InediaInfectedAI (cond)
InjuryAnimationHandler.GetInjuryLevel — InediaInfectedAI
InjuryAnimationHandler.GetOverrideLevel — InediaInfectedAI
ItemActionsWidget.GetActionDesc — DayZ-Expansion-Core
ItemActionsWidget.SetWeaponQuantity — SNAFU Weapons
ItemBase.CF_OnStoreLoad — DayZ-Expansion-Quests
ItemBase.CF_OnStoreSave — DayZ-Expansion-Quests
ItemBase.CanBeDisinfected — InediaInfectedAI (cond)
ItemBase.CanDisplayAttachmentSlot T2 DayZ-Expansion-Core ✂
ItemBase.CanLoadAttachment — DayZ-Expansion-Core ✂
ItemBase.CanPutIntoHands T2 DayZ-Expansion-Market
ItemBase.CanReceiveAttachment T2 DayZ-Expansion-Core (cond)
ItemBase.CanRemoveFromCargo — DayZ-Expansion-Market
ItemBase.CanRemoveFromHands — DayZ-Expansion-Market
ItemBase.DeferredInit — DayZ-Expansion-Quests
ItemBase.EEHealthLevelChanged T2 DayZ-Expansion-Quests
ItemBase.EEItemLocationChanged T2 DayZ-Expansion-Market (cond)
ItemBase.EOnContact — InediaInfectedAI
ItemBase.Expansion_GetRarity — DayZ-Expansion-Quests ✂
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.InitializeActions — InediaInfectedAI (cond)
ItemBase.MaxLifetimeRefreshCalc — DayZ-Expansion-Core ✂
ItemBase.OnInventoryEnter T2 DayZ-Expansion-Quests
ItemBase.OnInventoryExit T2 DayZ-Expansion-Quests
ItemBase.OnQuantityChanged — DayZ-Expansion-Quests
ItemBase.OnStoreLoad T3 CF
ItemBase.OnStoreSave T3 CF
JMAnimRegister.RegisterOneHanded — DrugsPLUS
JMPlayerModule.Exec_Heal — InediaInfectedAI
KeybindingElement.Reload — CF
KeybindingElementNew.GetLayoutName — DayZ-Expansion-Core ✂
KeybindingsMenu.Init — DayZ-Expansion-Core
KeybindingsMenu.Refresh — DayZ-Expansion-Core ✂
KitchenTimer.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
KitchenTimer.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI ✂
KitchenTimer.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
LandMineTrap.EEHitBy T2 VPPAdminTools
LandMineTrap.Expansion_IsExplosive — DayZ-Expansion-Core ✂
LandMineTrap.Explode — InediaInfectedAI
Land_FuelStation_Feed.EEKilled T3 InediaInfectedAI
LaughterSymptom.OnGetActivatedServer — InediaInfectedAI
LuxData.InitYieldBank — gebsfish ✂
M4_T3NRDSOptic.CanPutAsAttachment — SNAFU Weapons
M68Optic.CanPutAsAttachment — SNAFU Weapons
MagazineStorage.IsCompatiableAmmo — DayZ-Expansion-Quests
Megaphone.OnWorkStart — DayZ-Expansion-Core
Megaphone.OnWorkStop — DayZ-Expansion-Core
MiscGameplayFunctions.BuildCondition — BaseBuildingPlus ✂
MiscGameplayFunctions.ComplexBuildCollideCheckClient — BaseBuildingPlus ✂
MissionBase.CF_IsLoaded — CF ✂
MissionBase.InitWorldYieldDataDefaults — gebsfish ✂
MissionServer.AfterHiveInit — DayZ Editor Loader
MissionServer.HandleBody — DayZ-Expansion-Core
MissionServer.InvokeOnDisconnect T3 CF
MissionServer.OnGameplayDataHandlerLoad — gebsfish
MissionServer.OnUpdate T0 CF
MissionServer.TickScheduler T0 InediaInfectedAI
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
ModifiersManager.ActivateModifier — InediaInfectedAI (cond)
ModifiersManager.Init — InediaInfectedAI
MotorbikeScript.CF_OnStoreLoad — DayZ-Expansion-Core
MotorbikeScript.CF_OnStoreSave — DayZ-Expansion-Core
MotorbikeScript.DeferredInit — DayZ-Expansion-Core
MotorbikeScript.EECargoIn — DayZ-Expansion-Core
MotorbikeScript.EECargoOut — DayZ-Expansion-Core
MotorbikeScript.EEDelete T3 DayZ-Expansion-Core
MotorbikeScript.EEHitBy T2 DayZ-Expansion-Core
MotorbikeScript.EEInit T3 DayZ-Expansion-Core
MotorbikeScript.EEKilled T3 DayZ-Expansion-Core
MotorbikeScript.EEOnDamageCalculated — DayZ-Expansion-Core
MotorbikeScript.OnStoreSave T3 CF
MotorbikeScript.SetActions T2 DayZ-Expansion-Core
NamalskData.InitYieldBank — gebsfish ✂
NavalPlusData.InitYieldBank — gebsfish ✂
NoiseAIEvaluate.GetNoiseReduction — InediaInfectedAI ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OpenCan.Init — SNAFU Weapons
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
PainHeavySymptom.OnGetActivatedServer — InediaInfectedAI
PetrolLighter.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI ✂
Pickaxe.SetActions T2 RedFalcon Flight System Heliz
PlantBase.Harvest — AgricultureCore (cond)
PlantBase.OnItemHarvested — CannabisPlus ✂
PlantBase.OnStoreLoad T3 AgricultureCore
PlantBase.OnStoreSave T3 AgricultureCore
PlantBase.RemovePlantEx — AgricultureCore ✂
PlayerAgentPool.AddAgent — DayZ-Expansion-Core (cond)
PlayerBase.AddNoise — InediaInfectedAI (cond)
PlayerBase.CanClimb — InediaInfectedAI (cond)
PlayerBase.CommandHandler T1 VPPAdminTools
PlayerBase.DamageAllLegs — InediaInfectedAI (cond)
PlayerBase.DropItem — DayZ-Expansion-Core
PlayerBase.EEItemAttached T2 InediaInfectedAI
PlayerBase.EEItemDetached T2 InediaInfectedAI
PlayerBase.EEItemIntoHands T2 DayZ-Expansion-Core
PlayerBase.EOnFrame T1 InediaInfectedAI
PlayerBase.EOnInit T3 InediaInfectedAI ✂
PlayerBase.EvaluateDamageHitAnimation — InediaInfectedAI (cond)
PlayerBase.Expansion_HasAdminToolGodMode — DayZ-Expansion-Core ✂
PlayerBase.Expansion_HasAdminToolInvisibility — DayZ-Expansion-Core ✂
PlayerBase.Expansion_IsFriendly — DayZ-Expansion-Groups
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.GetHitComponentForAI — InediaInfectedAI (cond)
PlayerBase.InsertAgent — InediaInfectedAI (cond)
PlayerBase.IsInVehicle — RedFalcon Flight System Heliz (cond)
PlayerBase.IsInventoryVisible T2 DayZ-Expansion-Core
PlayerBase.ModCommandHandlerInside — RedFalcon Flight System Heliz
PlayerBase.OnCommandClimbFinish — InediaInfectedAI
PlayerBase.OnCommandHandlerTick — InediaInfectedAI
PlayerBase.OnDisconnect — InediaInfectedAI (cond)
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnEnterZone — DayZ-Expansion-Core ✂
PlayerBase.OnExitZone — DayZ-Expansion-Core ✂
PlayerBase.OnInputUserDataProcess — RedFalcon Flight System Heliz
PlayerBase.OnLand — InediaInfectedAI
PlayerBase.OnPlayerLoaded — AgricultureCore
PlayerBase.OnReceivedHit — InediaInfectedAI
PlayerBase.OnRestrainChangeClient — DayZ-Expansion-Core
PlayerBase.OnRestrainStart — DayZ-Expansion-Core
PlayerBase.OnSelectPlayer — CF
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnThrowingModeChange — InediaInfectedAI
PlayerBase.OnUnconsciousStop — DayZ-Expansion-Core
PlayerBase.ServerReplaceItemWithNew — DayZ-Expansion-Quests
PlayerBase.SetActionsRemoteTarget — DayZ-Expansion-Groups
PlayerBase.UpdateBrokenLegs — InediaInfectedAI (cond)
PlayerManager.HealPlayers — InediaInfectedAI (cond)
PluginAdminLog.PlayerHitBy — VPPAdminTools (cond)
PluginAdminLog.PlayerKilled — VPPAdminTools (cond)
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PluginManager.RegisterPluginDebug — DayZ-Expansion-Core (cond)
PluginRecipesManagerBase.RegisterRecipies — SNAFU Weapons
PortableGasLamp.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
PortableGasLamp.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI
PortableGasLamp.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
PortableGasLamp.OnWorkStart — DayZ-Expansion-Core
PortableGasLamp.OnWorkStop — DayZ-Expansion-Core
PortableGasStove.OnWorkStop — DayZ-Expansion-Core
PowerGenerator.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
PowerGenerator.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
PowerGeneratorBase.OnWorkStart — DayZ-Expansion-Core
PowerGeneratorBase.OnWorkStop — DayZ-Expansion-Core
PoweredOptic_Base.OnWorkStart — DayZ-Expansion-Core
PoweredOptic_Base.OnWorkStop — DayZ-Expansion-Core
PrepareCarp.Init — gebsfish
PrepareFish.CanDo — gebsfish (cond)
PrepareFish.Do — gebsfish (cond)
PrepareFish.Init — gebsfish
PrepareFish.SpawnItems — gebsfish
PrepareMackerel.Init — gebsfish
PrepareSteelheadTrout.Init — gebsfish
PrepareWalleyePollock.Init — gebsfish
PsilocybeMushroom.SetActions T2 DrugsPLUS
Radio.OnWorkStop — DayZ-Expansion-Core
Rangefinder.OnWorkStart — DayZ-Expansion-Core
Rangefinder.OnWorkStop — DayZ-Expansion-Core
Raycaster.OnWorkStart — DayZ-Expansion-Core
Raycaster.OnWorkStop — DayZ-Expansion-Core
RecipeBase.SpawnItems — DayZ-Expansion-Quests
ReflexOptic.CanPutAsAttachment — SNAFU Weapons
Refridgerator.OnWorkStart — DayZ-Expansion-Core
Refridgerator.OnWorkStop — DayZ-Expansion-Core
RepairEpoxy.Init — gebsfish
RepairWithTape.Init — gebsfish
ReplaceAndDestroyLambda.CopyOldPropertiesToNew — DayZ-Expansion-Core
Roadflare.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
Roadflare.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
Roadflare.OnWorkStart — DayZ-Expansion-Core
Roadflare.OnWorkStop — DayZ-Expansion-Core
SakhalData.InitYieldBank — gebsfish ✂
ShockMdfr.GetRefillSpeed — InediaInfectedAI (cond)
SledgeHammer.SetActions T2 RedFalcon Flight System Heliz
SmokeGrenadeBase.Expansion_IsExplosive — DayZ-Expansion-Core ✂
SmokeGrenadeBase.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
SmokeGrenadeBase.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI
SmokeGrenadeBase.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
SmokeGrenadeBase.OnExplode — DayZ-Expansion-Core (cond)
SmokeGrenadeBase.OnWorkStart — DayZ-Expansion-Core
SmokeGrenadeBase.OnWorkStop — DayZ-Expansion-Core
SneezeSymptom.OnGetActivatedServer — InediaInfectedAI
Spear.SetActions T2 gebsfish
Spotlight.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
Spotlight.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI
Spotlight.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
Spotlight.OnWorkStart — DayZ-Expansion-Core
Spotlight.OnWorkStop — DayZ-Expansion-Core
StaminaSoundEventBase.CanPlay — InediaInfectedAI (cond)
StandardActionInput.UpdatePossibleActions — RedFalcon Flight System Heliz
StaticConstructionMethods.SpawnConstructionMaterialPiles — BaseBuildingPlus ✂
Stone.SetActions T2 BaseBuildingPlus
StunBaton.OnWorkStart — DayZ-Expansion-Core
StunBaton.OnWorkStop — DayZ-Expansion-Core
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
SymptomManager.QueueUpPrimarySymptom — InediaInfectedAI (cond)
SyncEvents.SendPlayerList — DayZ-Expansion-Core ✂
TLRLight.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
TLRLight.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI
TLRLight.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
TLRLight.OnWorkStart — DayZ-Expansion-Core
TLRLight.OnWorkStop — DayZ-Expansion-Core
TabberUI.AddTab — DayZ-Expansion-Core ✂
TentBase.CanDisplayAttachmentCategory — Code Lock (cond)
TentBase.CanReceiveAttachment T2 Code Lock (cond)
TentBase.CanReceiveItemIntoCargo T2 Code Lock (cond)
TentBase.CanReleaseCargo — Code Lock (cond)
TentBase.SetActions T2 Code Lock
ThermalBiasHandler.OnStoreLoad T3 DayZ-Expansion-Core (cond)
Torch.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
Torch.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI
Torch.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
Torch.OnWorkStart — DayZ-Expansion-Core
Torch.OnWorkStop — DayZ-Expansion-Core
TransferValues.SendValue — VPPAdminTools
TransmitterBase.OnWorkStart — DayZ-Expansion-Core
TransmitterBase.OnWorkStop — DayZ-Expansion-Core
TrapBase.Expansion_IsDanger — DayZ-Expansion-Core ✂
TrapBase.OnPlacementComplete — VPPAdminTools
TrapSpawnBase.PlayCatchNoise — gebsfish (cond)
TrapSpawnBase.PlayCatchParticleSynced — gebsfish (cond)
TrapSpawnBase.PlayCatchSound — gebsfish (cond)
TripwireTrap.EEItemAttached T2 DayZ-Expansion-Core
TripwireTrap.EEItemDetached T2 DayZ-Expansion-Core
TripwireTrap.Expansion_GetAmmoTypes — DayZ-Expansion-Core ✂
TripwireTrap.Expansion_IsExplosive — DayZ-Expansion-Core ✂
TripwireTrap.Expansion_IsMechanicalTrap — DayZ-Expansion-Core ✂
TripwireTrap.OnInventoryEnter T2 DayZ-Expansion-Core
TruckBattery.EEItemDetached T2 BaseBuildingPlus
UniversalLight.CanPutAsAttachment — SNAFU Weapons (cond)
UniversalLight.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
UniversalLight.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI
UniversalLight.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
UniversalLight.InitAttachmentsSlotsToCheck — SNAFU Weapons
UniversalLight.OnWorkStart — DayZ-Expansion-Core
UniversalLight.OnWorkStop — DayZ-Expansion-Core
VPPAdminHud.DefineButtons — VPPAdminTools
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
VicinityItemManager.AddVicinityItems — DayZ-Expansion-Core
VicinityItemManager.ExcludeFromContainer_Phase1 — InediaInfectedAI
VicinityItemManager.ExcludeFromContainer_Phase2 — InediaInfectedAI
VicinityItemManager.ExcludeFromContainer_Phase3 — InediaInfectedAI
VicinityItemManager.IsObstructed — BaseBuildingPlus (cond)
VomitSymptom.OnGetActivatedServer — InediaInfectedAI
WeaponFSM.ValidateAndRepairHelper — DayZ-Expansion-Core ✂
WeaponManager.CanLoadBullet — DayZ-Expansion-Quests
WeaponStableState.SyncAnimState — DayZ-Expansion-Core (cond)
Weapon_Base.AfterStoreLoad T3 DayZ-Expansion-Core
Weapon_Base.EEItemAttached T2 DayZ-Expansion-Core
Weapon_Base.EEItemDetached T2 DayZ-Expansion-Core
Weapon_Base.Expansion_GetDPS — DayZ-Expansion-Core ✂
Weapon_Base.OnFireModeChange — DayZ-Expansion-Core
Weapon_Base.OnVariablesSynchronized T2 DayZ-Expansion-Core
Worm.OnCEIterate — gebsfish
Wrench.SetActions T2 MuchCarKey
XmasLights.OnWorkStart — DayZ-Expansion-Core
XmasLights.OnWorkStop — DayZ-Expansion-Core
YieldItemBase.Init — gebsfish
YieldItemJunk.OnEntityYieldSpawned — gebsfish ✂
ZmbM_Mummy.ResistContaminatedEffect — InediaInfectedAI (cond)
ZmbM_NBC_Grey.ResistContaminatedEffect — InediaInfectedAI (cond)
ZmbM_NBC_Yellow.ResistContaminatedEffect — InediaInfectedAI (cond)
ZombieBase.AfterStoreLoad T3 DayZ-Expansion-Core
ZombieBase.CanBeBackstabbed — InediaInfectedAI (cond)
ZombieBase.CanBeSkinned — InediaInfectedAI (cond)
ZombieBase.ChaseAttackLogic — InediaInfectedAI (cond)
ZombieBase.CommandHandler T1 DayZ-Expansion-Core
ZombieBase.ConvertNonlethalDamage — InediaInfectedAI (cond)
ZombieBase.EEHealthLevelChanged T2 InediaInfectedAI
ZombieBase.EEOnDamageCalculated — DayZ-Expansion-Core
ZombieBase.EOnFrame T1 InediaInfectedAI
ZombieBase.EOnInit T3 InediaInfectedAI ✂
ZombieBase.EOnPostFrame T1 InediaInfectedAI
ZombieBase.EvaluateCrawlTransitionAnimation — InediaInfectedAI (cond)
ZombieBase.FightAttackLogic — InediaInfectedAI (cond)
ZombieBase.FightLogic — InediaInfectedAI (cond)
ZombieBase.HandleDamageHit — InediaInfectedAI (cond)
ZombieBase.HandleMindStateChange — InediaInfectedAI (cond)
ZombieBase.HandleSpecialZoneDamage — InediaInfectedAI (cond)
ZombieBase.HandleVault — InediaInfectedAI (cond)
ZombieBase.ModCommandHandlerAfter — InediaInfectedAI
ZombieBase.NameOverride — DayZ-Expansion-Core (cond)
ZombieBase.OnRPC T2 InediaInfectedAI
ZombieBase.OnReceivedHit — InediaInfectedAI
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
ZombieBase.ResistContaminatedEffect — InediaInfectedAI (cond)
banovData.InitYieldBank — gebsfish ✂
eAIBase.Init — DayZ-Expansion-Quests

70 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.