← modperf

Stack composer

Started from [Wipe Today] Devils Demons [3PP] PvP + Events + Trader + Helis: the 30 mods it publishes to the Steam server browser (as of 2026-10-21), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 Dabs Framework
  3. 3 Devils Demons Server Pack by Shadow not analyzed
  4. 4 DayZ Editor Loader
  5. 5 VPPAdminTools
  6. 6 Notifications
  7. 7 AutoCarFlip
  8. 8 Devils_Demons_Cars_Pack not analyzed
  9. 9 DNA Keycards
  10. 10 Crocodile
  11. 11 AmmunitionExpansion
  12. 12 EDO_WEAPONS
  13. 13 Helicopter landing pad
  14. 14 Hitmarker
  15. 15 Mystery Box
  16. 16 RedFalcon Flight System Heliz
  17. 17 DevilsDemonsHelisPack not analyzed
  18. 18 Paragon Gear and Armor
  19. 19 ParagonClothes
  20. 20 Devils_Demons_Items not analyzed
  21. 21 AgricultureCore
  22. 22 CannabisPlus
  23. 23 DBN_FordRaptor_Scorpio
  24. 24 BS HackedCrate not analyzed
  25. 25 BS KeyRoom
  26. 26 Breachingcharge
  27. 27 BreachingCharge_Remastered not analyzed
  28. 28 Trader
  29. 29 MuchCarKey
  30. 30 Muchcarkeymotobrikefix not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

7 of 30 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 3 below.

Mods silencing mods
None

Across 51 server-side methods hooked by two or more mods. 1 more on client-only UI classes, listed separately.

Structural load
0.32% of a frame at 100 players

3.192 ms per second, all 23 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

✓ No server-side conflicts: every method two or more of these mods hook preserves super() end to end.

1 conflict on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — Dabs Framework silences CF

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

DayZGame.OnUpdate
every server frame
VPPAdminTools then CF then vanilla
MissionServer.OnUpdate
every server frame
Trader then CF then vanilla
ItemBase.EEItemLocationChanged
every inventory move
Mystery Box then Crocodile then vanilla
PlayerBase.SetActions
per event
MuchCarKey then Trader then BS KeyRoom then RedFalcon Flight System Heliz then VPPAdminTools then vanilla
DayZGame.OnRPC
per event
VPPAdminTools sometimes stops here then Dabs Framework then CF sometimes stops here then vanilla
ActionCarDoors.ActionCondition
per event
Trader sometimes stops here then RedFalcon Flight System Heliz sometimes stops here then vanilla
ActionCloseDoors.ActionCondition
per event
BS KeyRoom then DNA Keycards sometimes stops here then vanilla
ActionDeployObject.ActionCondition
per event
Trader sometimes stops here then DNA Keycards sometimes stops here then vanilla
ActionDetach.ActionCondition
per event
MuchCarKey sometimes stops here then Trader sometimes stops here then vanilla
ActionLockDoors.ActionCondition
per event
Trader sometimes stops here then DNA Keycards sometimes stops here then vanilla
ActionOpenDoors.ActionCondition
per event
BS KeyRoom then DNA Keycards sometimes stops here then vanilla
ActionTogglePlaceObject.ActionCondition
per event
CannabisPlus sometimes stops here then DNA Keycards sometimes stops here then vanilla

Stall risks#

3 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61

Everything else#

All 51 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
ActionConstructor.RegisterActions — vanilla → Dabs Framework → VPPAdminTools → AutoCarFlip → DNA Keycards → Helicopter landing pad → Mystery Box → RedFalcon Flight System Heliz → Paragon Gear and Armor → AgricultureCore → CannabisPlus → DBN_FordRaptor_Scorpio → BS KeyRoom → Breachingcharge → Trader → MuchCarKey
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → DNA Keycards → Crocodile → AmmunitionExpansion → EDO_WEAPONS → Paragon Gear and Armor → ParagonClothes → CannabisPlus → BS KeyRoom → Breachingcharge → Trader → MuchCarKey
MissionServer.OnInit T3 vanilla → CF → VPPAdminTools → Notifications → AgricultureCore → CannabisPlus → BS KeyRoom → Trader → MuchCarKey
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → DNA Keycards → Helicopter landing pad → RedFalcon Flight System Heliz → AgricultureCore → CannabisPlus → DBN_FordRaptor_Scorpio
MissionServer.OnMissionStart T3 vanilla → CF → Dabs Framework → DayZ Editor Loader → VPPAdminTools → AutoCarFlip → DNA Keycards
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → DNA Keycards → Crocodile → Paragon Gear and Armor → ParagonClothes
PlayerBase.Init — vanilla → VPPAdminTools → AutoCarFlip → DNA Keycards → RedFalcon Flight System Heliz → AgricultureCore
PlayerBase.SetActions T2 vanilla → VPPAdminTools → RedFalcon Flight System Heliz → BS KeyRoom → Trader → MuchCarKey
MissionServer.InvokeOnConnect T3 vanilla → CF → Dabs Framework → BS KeyRoom → Trader
PluginManager.Init — vanilla → Dabs Framework → VPPAdminTools → Trader → MuchCarKey
CarScript.OnStoreLoad T3 vanilla → CF → Trader → MuchCarKey
CarScript.OnStoreSave T3 vanilla → CF → Trader → MuchCarKey
DayZGame.FirearmEffects — vanilla → AmmunitionExpansion → EDO_WEAPONS → Trader (cond)
DayZGame.OnRPC T2 vanilla → CF (cond) → Dabs Framework → VPPAdminTools (cond)
MissionServer.OnEvent — vanilla → CF → VPPAdminTools → BS KeyRoom
MissionServer.PlayerDisconnected T3 vanilla → CF → Dabs Framework → VPPAdminTools
PlayerBase.EEKilled T3 vanilla → VPPAdminTools → AgricultureCore → CannabisPlus
PluginRecipesManager.RegisterRecipies — vanilla → DNA Keycards → AgricultureCore → CannabisPlus
PluginRecipesManagerBase.RegisterRecipies — vanilla → Crocodile → EDO_WEAPONS → Breachingcharge
ActionCarDoors.ActionCondition T2 vanilla → RedFalcon Flight System Heliz (cond) → Trader (cond)
ActionCloseDoors.ActionCondition T2 vanilla → DNA Keycards (cond) → BS KeyRoom
ActionDeployObject.ActionCondition T2 vanilla → DNA Keycards (cond) → Trader (cond)
ActionDetach.ActionCondition T2 vanilla → Trader (cond) → MuchCarKey (cond)
ActionGetInTransport.OnEndServer — vanilla → AutoCarFlip → MuchCarKey
ActionGetOutTransport.OnEndServer — vanilla → RedFalcon Flight System Heliz (cond) → MuchCarKey
ActionLockDoors.ActionCondition T2 vanilla → DNA Keycards (cond) → Trader (cond)
ActionOpenDoors.ActionCondition T2 vanilla → DNA Keycards (cond) → BS KeyRoom
ActionTogglePlaceObject.ActionCondition T2 vanilla → DNA Keycards (cond) → CannabisPlus (cond)
BoatScript.OnEngineStart — vanilla → Trader → MuchCarKey
BoatScript.OnStoreLoad T3 vanilla → CF → MuchCarKey
BoatScript.OnStoreSave T3 vanilla → CF → MuchCarKey
CarScript.CanDisplayAttachmentCategory — vanilla → Trader → MuchCarKey
CarScript.CanDisplayAttachmentSlot T2 vanilla → Trader → MuchCarKey
CarScript.OnEngineStart — vanilla → Trader → MuchCarKey
DayZGame.DeferredInit — vanilla → CF → VPPAdminTools
DayZGame.OnEvent — vanilla → CF → Dabs Framework
DayZGame.OnUpdate T0 vanilla → CF → VPPAdminTools
DayZPlayerImplement.OnRPC T2 vanilla → BS KeyRoom → Trader
Hologram.UpdateHologram — vanilla → Helicopter landing pad (cond) → Breachingcharge (cond)
ItemBase.EEItemLocationChanged T2 vanilla → Crocodile → Mystery Box
MissionBase.CreateScriptedMenu — vanilla → VPPAdminTools → Trader
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.OnMissionFinish T3 vanilla → CF → VPPAdminTools
MissionServer.OnUpdate T0 vanilla → CF → Trader
ModItemRegisterCallbacks.CustomBoneRemapping — vanilla → CF → EDO_WEAPONS
ModItemRegisterCallbacks.RegisterFireArms — vanilla → CF → EDO_WEAPONS
ModItemRegisterCallbacks.RegisterPistol — vanilla → CF → EDO_WEAPONS
PlantBase.Init — vanilla → AgricultureCore (cond) → CannabisPlus
PlayerBase.CanBeTargetedByAI — vanilla → VPPAdminTools (cond) → Trader (cond)
PlayerBase.OnConnect — vanilla → VPPAdminTools → RedFalcon Flight System Heliz
PlayerBase.OnRPC T2 vanilla → VPPAdminTools → Hitmarker
283 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionBurnSewTarget.ActionCondition T2 Trader (cond)
ActionCarDoorsOutside.ActionCondition T2 Trader (cond)
ActionCheckPulse.ActionCondition T2 Trader (cond)
ActionCheckPulseTarget.ActionCondition T2 Trader
ActionCloseCarDoors.GetDoorAnimationType — RedFalcon Flight System Heliz ✂
ActionCloseDoors.GetText — BS KeyRoom (cond)
ActionCollectBloodTarget.ActionCondition T2 Trader (cond)
ActionDefibrilateTarget.ActionCondition T2 Trader (cond)
ActionDeployObject.OnEndServer — CannabisPlus (cond)
ActionDetach.OnExecuteServer — MuchCarKey
ActionDetachFromTarget.ActionCondition T2 MuchCarKey (cond)
ActionDisinfectTarget.ActionCondition T2 Trader (cond)
ActionForceConsume.ActionCondition T2 Trader (cond)
ActionForceConsumeSingle.ActionCondition T2 Trader (cond)
ActionForceFeedCan.ActionCondition T2 Trader (cond)
ActionGetInTransport.ActionCondition T2 MuchCarKey (cond)
ActionGetOutTransport.OnStart — RedFalcon Flight System Heliz (cond)
ActionGiveBloodTarget.ActionCondition T2 Trader (cond)
ActionGiveSalineTarget.ActionCondition T2 Trader (cond)
ActionHarvestCrops.OnExecuteClient — AgricultureCore (cond)
ActionHarvestCrops.OnExecuteServer — AgricultureCore (cond)
ActionInjectTarget.ActionCondition T2 Trader (cond)
ActionLockDoors.OnFinishProgressServer — BS KeyRoom (cond)
ActionManagerServer.StartDeliveredAction — RedFalcon Flight System Heliz
ActionOpenCarDoors.ActionCondition T2 MuchCarKey (cond)
ActionOpenCarDoors.GetDoorAnimationType — RedFalcon Flight System Heliz ✂
ActionOpenCarDoorsOutside.ActionCondition T2 MuchCarKey (cond)
ActionOpenDoors.GetText — BS KeyRoom (cond)
ActionOpenDoors.OnStartServer — BS KeyRoom (cond)
ActionPin.OnStartServer — VPPAdminTools
ActionPlaceObject.ActionCondition T2 CannabisPlus (cond)
ActionPushObject.ActionCondition T2 MuchCarKey (cond)
ActionPushObject.OnEndServer — MuchCarKey
ActionRestrainSelf.ActionCondition T2 Trader (cond)
ActionRestrainTarget.ActionCondition T2 Trader (cond)
ActionSewTarget.ActionCondition T2 Trader (cond)
ActionStartEngine.ActionCondition T2 MuchCarKey
ActionStartEngine.Can — RedFalcon Flight System Heliz
ActionStartEngine.OnEndServer — MuchCarKey
ActionStopEngine.Can — RedFalcon Flight System Heliz
ActionStopEngine.OnEndServer — MuchCarKey
ActionSwitchLights.ActionCondition T2 RedFalcon Flight System Heliz (cond)
ActionSwitchSeats.Start — MuchCarKey
ActionTakeItem.OnExecuteServer — Mystery Box (cond)
ActionTakeItemToHands.OnExecute — Mystery Box (cond)
ActionToggleNVG.CanBeUsedInVehicle — RedFalcon Flight System Heliz ✂
ActionUnlockDoors.ActionCondition T2 DNA Keycards (cond)
ActionUnlockDoors.OnFinishProgressServer — BS KeyRoom (cond)
ActionUnpin.ActionCondition T2 Trader (cond)
ActionUnpin.OnStartServer — VPPAdminTools
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
Ammo_40mm_ChemGas.EEKilled T3 Trader (cond)
Ammo_40mm_ChemGas.OnActivatedByItem — Trader (cond)
Ammo_40mm_Explosive.EEKilled T3 Trader (cond)
Ammo_40mm_Explosive.OnActivatedByItem — Trader (cond)
Ammunition_Base.AddQuantityTR — Trader ✂
Ammunition_Base.SetQuantityTR — Trader ✂
AnimalBase.EEHitBy T2 Hitmarker
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AreaExposureMdfr.OnActivate — VPPAdminTools (cond)
AreaExposureMdfr.OnTick — Trader (cond)
AttachmentCategoriesContainer.IsDisplayable — DBN_FordRaptor_Scorpio
BarrelHoles_ColorBase.AddWetnessToFireplace — Trader (cond)
BarrelHoles_ColorBase.BurnItemsInFireplace — Trader (cond)
BarrelHoles_ColorBase.CalcAndSetQuantity — Trader (cond)
BarrelHoles_ColorBase.CanPutIntoHands T2 Trader (cond)
BarrelHoles_ColorBase.DeferredInit — Trader
BarrelHoles_ColorBase.SpendFireConsumable — Trader (cond)
Barrel_ColorBase.CanLoadItemIntoCargo T2 DBN_FordRaptor_Scorpio (cond)
Barrel_ColorBase.CanReceiveItemIntoCargo T2 DBN_FordRaptor_Scorpio (cond)
Barrel_ColorBase.CanReleaseCargo — DBN_FordRaptor_Scorpio (cond)
BoatScript.AfterStoreLoad T3 MuchCarKey
BoatScript.CanDisplayAttachmentCategory — MuchCarKey
BoatScript.CanDisplayAttachmentSlot T2 MuchCarKey
BoatScript.DeferredInit — MuchCarKey
BoatScript.EEDelete T3 MuchCarKey
BoatScript.EEKilled T3 MuchCarKey
BoatScript.EEOnCECreate — MuchCarKey
BoatScript.IsInventoryVisible T2 MuchCarKey
BoatScript.NameOverride — MuchCarKey (cond)
BoatScript.OnCEUpdate — MuchCarKey
BoatScript.OnVariablesSynchronized T2 MuchCarKey
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
CAContinuousFertilizeGardenSlot.Setup — AgricultureCore
CCTCursor.Can — RedFalcon Flight System Heliz (cond)
CCTCursorNoObject.Can — RedFalcon Flight System Heliz
CCTCursorNoRuinCheck.Can — RedFalcon Flight System Heliz
CCTCursorParent.Can — RedFalcon Flight System Heliz
CCTObject.Can — RedFalcon Flight System Heliz
CCTParent.Can — RedFalcon Flight System Heliz
CCTSurface.Can — RedFalcon Flight System Heliz
CCTTree.Can — RedFalcon Flight System Heliz
CarScript.AfterStoreLoad T3 MuchCarKey
CarScript.CanReleaseAttachment T2 DBN_FordRaptor_Scorpio
CarScript.DeferredInit — MuchCarKey
CarScript.EEDelete T3 MuchCarKey
CarScript.EEItemAttached T2 DBN_FordRaptor_Scorpio
CarScript.EEKilled T3 MuchCarKey
CarScript.EEOnCECreate — MuchCarKey
CarScript.IsInventoryVisible T2 MuchCarKey
CarScript.NameOverride — MuchCarKey (cond)
CarScript.OnCEUpdate — MuchCarKey
CarScript.OnVariablesSynchronized T2 MuchCarKey
Chat.AddInternal — Notifications (cond)
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
Clothing.CanLoadItemIntoCargo T2 DBN_FordRaptor_Scorpio ✂
Clothing.CanPutInCargo T2 DBN_FordRaptor_Scorpio
Clothing.CanReceiveItemIntoCargo T2 DBN_FordRaptor_Scorpio ✂
ContainerWithCargo.LockCargo — DBN_FordRaptor_Scorpio
ContainerWithCargo.SetEntity — DBN_FordRaptor_Scorpio ✂
Container_Base.CanLoadItemIntoCargo T2 DBN_FordRaptor_Scorpio ✂
Container_Base.CanPutIntoHands T2 DBN_FordRaptor_Scorpio
ContaminatedArea_Local.DeferredInit — Trader (cond)
ContaminatedTrigger.OnEnterServerEvent — VPPAdminTools (cond)
CreditsLoader.GetData — CF ✂
DayZAnimalCommandLookAtModdable.PreAnimUpdate — Crocodile
DayZAnimalCommandMoveModdable.PreAnimUpdate — Crocodile
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZPlayerImplement.CameraHandler — VPPAdminTools (cond)
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.ModCommandHandlerInside — VPPAdminTools
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — Trader (cond)
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
EmoteConstructor.RegisterEmotes — Dabs Framework
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EnochData.WeatherOnBeforeChange — VPPAdminTools
ExpansionIcons.Generate — BS KeyRoom
ExpansionItemTooltip.SetView — BS KeyRoom
ExpansionQuestMenuItemEntry.SetEntry — BS KeyRoom
FireplaceIndoor.SetActions T2 DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.CleanupEffects — DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.EEDelete T3 DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.EEInit T3 DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.OnContact — DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.OnRPC T2 DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.OnVariablesSynchronized T2 DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.UpdateLightsClient — DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.UpdateLightsServer — DBN_FordRaptor_Scorpio
GesturesMenu.GetGestureItems — Dabs Framework
GesturesMenu.OnMenuRelease — Dabs Framework
Grenade_Base.EEHitBy T2 VPPAdminTools
Grenade_Base.InitiateExplosion — Trader (cond)
Grenade_ChemGas.OnExplode — Trader (cond)
HeadlightH7.EEOnDamageCalculated — RedFalcon Flight System Heliz ✂
HeadlightH7.OnWasAttached — RedFalcon Flight System Heliz
HeadlightH7.OnWasDetached — RedFalcon Flight System Heliz
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.EvaluateCollision — Helicopter landing pad (cond)
Hologram.ProjectionBasedOnParent — DNA Keycards (cond)
Hologram.SetProjectionPosition — Helicopter landing pad (cond)
ItemActionsWidget.SetWeaponQuantity — EDO_WEAPONS
ItemBase.CanDisplayCargo — Mystery Box
ItemBase.CanPutInCargo T2 Mystery Box
ItemBase.CanPutIntoHands T2 Mystery Box
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.IsInventoryVisible T2 Mystery Box
ItemBase.IsTakeable — Mystery Box
ItemBase.OnRPC T2 Mystery Box
ItemBase.OnStoreLoad T3 CF
ItemBase.OnStoreSave T3 CF
ItemBase.SetActions T2 DBN_FordRaptor_Scorpio
JMModuleConstructor.RegisterModules — Mystery Box
KeybindingElement.Reload — CF
LandMineTrap.EEHitBy T2 VPPAdminTools
MissionBase.CF_IsLoaded — CF ✂
MissionBase.OnInit T3 Dabs Framework
MissionServer.AfterHiveInit — DayZ Editor Loader
MissionServer.HandleBody — Trader
MissionServer.InvokeOnDisconnect T3 CF
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientPrepareEvent — CF
MissionServer.OnClientReadyEvent T3 CF
MissionServer.OnClientReconnectEvent T3 CF
MissionServer.OnClientRespawnEvent T3 CF
MissionServer.OnMissionLoaded — CF
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
MotorbikeScript.OnStoreLoad T3 CF
MotorbikeScript.OnStoreSave T3 CF
NotificationRuntimeData.GetIcon — CF ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
Pickaxe.SetActions T2 RedFalcon Flight System Heliz
PlantBase.Harvest — AgricultureCore (cond)
PlantBase.OnItemHarvested — CannabisPlus ✂
PlantBase.OnStoreLoad T3 AgricultureCore
PlantBase.OnStoreSave T3 AgricultureCore
PlantBase.RemovePlantEx — AgricultureCore ✂
PlayerBase.AC_HasAnyPPEActive — CannabisPlus
PlayerBase.CommandHandler T1 VPPAdminTools
PlayerBase.EEHitBy T2 Hitmarker
PlayerBase.Expansion_IsInSafeZone — Trader (cond)
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.IsInVehicle — RedFalcon Flight System Heliz (cond)
PlayerBase.ModCommandHandlerInside — RedFalcon Flight System Heliz
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnInputUserDataProcess — RedFalcon Flight System Heliz
PlayerBase.OnPlayerLoaded — AgricultureCore
PlayerBase.OnReconnect — RedFalcon Flight System Heliz
PlayerBase.OnSelectPlayer — CF
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnVariablesSynchronized T2 VPPAdminTools
PlayerBase.OnVehicleSeatDriverEnter — RedFalcon Flight System Heliz
PlayerBase.SetSuicide — Trader
Pliers.SetActions T2 Helicopter landing pad
PluginAdminLog.PlayerHitBy — VPPAdminTools (cond)
PluginAdminLog.PlayerKilled — VPPAdminTools (cond)
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PluginTransmissionAgents.InjectAgentsWithPlayer — Trader (cond)
PluginTransmissionAgents.InjectAgentsWithPlayerCount — Trader (cond)
PowerGenerator.SetActions T2 DBN_FordRaptor_Scorpio
Screwdriver.SetActions T2 Helicopter landing pad
SeedPackBase.EmptySeedPack — CannabisPlus (cond)
SledgeHammer.SetActions T2 RedFalcon Flight System Heliz
StandardActionInput.UpdatePossibleActions — RedFalcon Flight System Heliz
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
TLRLight.CanPutAsAttachment — EDO_WEAPONS
TransferValues.SendValue — VPPAdminTools
TrapBase.OnPlacementComplete — VPPAdminTools
TrapBase.StartActivate — Trader (cond)
Truck_01_Base.EEItemAttached T2 DBN_FordRaptor_Scorpio
UniversalLight.CanPutAsAttachment — EDO_WEAPONS (cond)
UniversalLight.InitAttachmentsSlotsToCheck — EDO_WEAPONS
VONManagerImplementation.HandleInput — Trader (cond)
VONManagerImplementation.SetInSafeZone — Trader ✂
VPPAdminHud.DefineButtons — VPPAdminTools
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
WeaponManager.CanFire — Trader (cond)
Weapon_Base.CanReceiveAttachment T2 EDO_WEAPONS (cond)
Weapon_Base.EEFired — VPPAdminTools
Weapon_Base.SetActions T2 DBN_FordRaptor_Scorpio
Wrench.SetActions T2 MuchCarKey
ZombieBase.EEHitBy T2 Hitmarker
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF

31 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.