← modperf

Stack composer

Started from [PvE]Unfinished Business[GER/eng]: the 50 mods it publishes to the Steam server browser (as of 2026-10-21), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 Dabs Framework
  2. 2 CF
  3. 3 DeerIsle analysis failed
  4. 4 DeerIsle_Lever_Fix not analyzed
  5. 5 BuilderItems
  6. 6 Unfinished_Business_QoL not analyzed
  7. 7 Unfinished_Business_Server not analyzed
  8. 8 Unfinished Business Vehicle Pack not analyzed
  9. 9 RUSForma_Motorcycles
  10. 10 RUSForma_vehicles
  11. 11 RUSForma_vehicles_historical not analyzed
  12. 12 RedFalcon Watercraft
  13. 13 RedFalcon Flight System Heliz
  14. 14 1.30 - RedFalcon Flight System - Patch not analyzed
  15. 15 MuchCarKey
  16. 16 CashRobbery not analyzed
  17. 17 CookZ
  18. 18 Trader
  19. 19 dbo_raptors_123 not analyzed
  20. 20 Erapulsar_ZombiesFramework not analyzed
  21. 21 Erapulsar_Zombies
  22. 22 Erapulsar_Zombies_2 not analyzed
  23. 23 Forever_Burning_Campfire
  24. 24 Forward Operator Gear
  25. 25 MorefoodBr not analyzed
  26. 26 CJ187-MoreMoney
  27. 27 gebsfish
  28. 28 SNAFU Weapons
  29. 29 MMG - Mightys Military Gear
  30. 30 MMG - Mega Inventory Size not analyzed
  31. 31 VehicleRecovery
  32. 32 QuickMoveItemsByCategory
  33. 33 AgricultureCore
  34. 34 CannabisPlus
  35. 35 BodyBags 2.0 not analyzed
  36. 36 BaseBuildingPlus
  37. 37 BaseBuildingPlus 1.30 EXP Fix
  38. 38 BBPItemPack
  39. 39 BBPItemPack 130 Fix not analyzed
  40. 40 NamantHs Moonshining Expansion not analyzed
  41. 41 MoonShining not analyzed
  42. 42 SearchInventory
  43. 43 RaG_Core
  44. 44 RaG_BaseBuilding
  45. 45 RaG_BaseItems
  46. 46 GoldSNAFUWeapons not analyzed
  47. 47 MoreFood
  48. 48 MoreFood Liquid Fix not analyzed
  49. 49 MoreFood2 not analyzed
  50. 50 Car_Key_Slot not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

21 of 50 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks
None found

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure.

Mods silencing mods
25 conflicts

Across 108 server-side methods hooked by two or more mods. 1 more on client-only UI classes, listed separately.

Structural load
0.22% of a frame at 100 players

2.151 ms per second, all 29 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

25 methods across 6 pairs. Read across: the mod on the left silences the mod at the top. Both in load order. 1   2–4   5–14   15+ methods
silences → 36BaseBuildingPlus37BaseBuildingPlus 1.30 EXP Fix38BBPItemPack all
37BaseBuildingPlus 1.30 EXP Fix 5BaseBuildingPlus 1.30 EXP Fix silences BaseBuildingPlus
5 methods: 2 events, 2 checks, 1 value
5
38BBPItemPack 4BBPItemPack silences BaseBuildingPlus
4 methods: 2 events, 2 checks
3BBPItemPack silences BaseBuildingPlus 1.30 EXP Fix
3 methods: 2 events, 1 check
7
44RaG_BaseBuilding 7RaG_BaseBuilding silences BaseBuildingPlus
7 methods: 3 events, 3 checks, 1 value
4RaG_BaseBuilding silences BaseBuildingPlus 1.30 EXP Fix
4 methods: 2 events, 1 check, 1 value
2RaG_BaseBuilding silences BBPItemPack
2 methods: 1 event, 1 value
13
all 1672 25
3DeerIsle Not analyzed, so what it silences is unknown. Queue it in the list above.
4DeerIsle_Lever_Fix Not analyzed, so what it silences is unknown. Queue it in the list above.
6Unfinished_Business_QoL Not analyzed, so what it silences is unknown. Queue it in the list above.
7Unfinished_Business_Server Not analyzed, so what it silences is unknown. Queue it in the list above.
8Unfinished Business Vehicle Pack Not analyzed, so what it silences is unknown. Queue it in the list above.
11RUSForma_vehicles_historical Not analyzed, so what it silences is unknown. Queue it in the list above.
…and 15 more mods not analyzed yet.

The 6 pairs, largest first# ·

RaG_BaseBuildingsilencesBaseBuildingPlus7 methods
ActionBuildPartCB.CreateActionComponent event BaseBuildingPlus's work on this event never runs. RaG_BaseBuilding.pbo::Scripts\4_World\RaG_BaseBuilding\Actions\Vanilla\ActionBuildPart.c:3 ActionDialCombinationLockOnTarget.OnFinishProgressServer event BaseBuildingPlus's work on this event never runs. RaG_BaseBuilding.pbo::Scripts\4_World\RaG_BaseBuilding\Actions\Vanilla\ActionDialCombinationLockOnTarget.c:20 ActionFoldBaseBuildingObject.CreateConditionComponents event BaseBuildingPlus's work on this event never runs. RaG_BaseBuilding.pbo::Scripts\4_World\RaG_BaseBuilding\Actions\Vanilla\ActionFoldBaseBuildingObject.c:3 CraftFenceKit.CanDo check BaseBuildingPlus's conditions on this check no longer apply. RaG_BaseBuilding.pbo::Scripts\4_World\RaG_BaseBuilding\Recipes\CraftFenceKit.c:3 CraftWatchtowerKit.CanDo check BaseBuildingPlus's conditions on this check no longer apply. RaG_BaseBuilding.pbo::Scripts\4_World\RaG_BaseBuilding\Recipes\CraftWatchtowerKit.c:3 Hologram.IsFloating check BaseBuildingPlus's conditions on this check no longer apply. RaG_BaseBuilding.pbo::Scripts\4_World\RaG_BaseBuilding\Overrides\Hologram.c:213
1 more
Hologram.GetProjectionRotation value BaseBuildingPlus's value here is replaced. RaG_BaseBuilding.pbo::Scripts\4_World\RaG_BaseBuilding\Overrides\Hologram.c:182
BaseBuildingPlus 1.30 EXP FixsilencesBaseBuildingPlus5 methods
Construction.DropNonUsableMaterialsServer event Vanilla stops dropping leftovers — expected when a mod replaces building wholesale. ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Construction.c:72 StaticConstructionMethods.SpawnConstructionMaterialPiles event BaseBuildingPlus's work on this event never runs. ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Construction.c:189 Construction.IsColliding check BaseBuildingPlus's conditions on this check no longer apply. ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Construction.c:62 Construction.IsCollidingEx check BaseBuildingPlus's conditions on this check no longer apply. ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Construction.c:67 ActionBuildPart.GetAdminLogMessage value BaseBuildingPlus's value here is replaced. ZMG_BBP_130Fix.pbo::scripts\4_World\actions\vanilla\ActionBuildPart.c:167
BBPItemPacksilencesBaseBuildingPlus4 methods
Hologram.AddProjectionRotation event Vanilla rotation handling is replaced — expected for placement-system overhauls. BBPItemPack.pbo::Scripts\4_World\Overrides\Hologram.c:160 Hologram.SubtractProjectionRotation event Vanilla rotation handling is replaced — expected for placement-system overhauls. BBPItemPack.pbo::Scripts\4_World\Overrides\Hologram.c:165 Construction.CanBuildPart check BaseBuildingPlus's conditions on this check no longer apply. BBPItemPack.pbo::Scripts\4_World\Overrides\Construction.c:3 DeCraftWoodenCrate.CanDo check BaseBuildingPlus's conditions on this check no longer apply. BBPItemPack.pbo::Scripts\4_World\Recipes\DeCraftWoodenCrate.c:3
RaG_BaseBuildingsilencesBaseBuildingPlus 1.30 EXP Fix4 methods
ActionBuildPartCB.CreateActionComponent event BaseBuildingPlus 1.30 EXP Fix's work on this event never runs. RaG_BaseBuilding.pbo::Scripts\4_World\RaG_BaseBuilding\Actions\Vanilla\ActionBuildPart.c:3 ActionDialCombinationLockOnTarget.OnFinishProgressServer event BaseBuildingPlus 1.30 EXP Fix's work on this event never runs. RaG_BaseBuilding.pbo::Scripts\4_World\RaG_BaseBuilding\Actions\Vanilla\ActionDialCombinationLockOnTarget.c:20 Hologram.IsFloating check BaseBuildingPlus 1.30 EXP Fix's conditions on this check no longer apply. RaG_BaseBuilding.pbo::Scripts\4_World\RaG_BaseBuilding\Overrides\Hologram.c:213 Hologram.GetProjectionRotation value BaseBuildingPlus 1.30 EXP Fix's value here is replaced. RaG_BaseBuilding.pbo::Scripts\4_World\RaG_BaseBuilding\Overrides\Hologram.c:182
BBPItemPacksilencesBaseBuildingPlus 1.30 EXP Fix3 methods
Hologram.AddProjectionRotation event Vanilla rotation handling is replaced — expected for placement-system overhauls. BBPItemPack.pbo::Scripts\4_World\Overrides\Hologram.c:160 Hologram.SubtractProjectionRotation event Vanilla rotation handling is replaced — expected for placement-system overhauls. BBPItemPack.pbo::Scripts\4_World\Overrides\Hologram.c:165 Construction.CanBuildPart check BaseBuildingPlus 1.30 EXP Fix's conditions on this check no longer apply. BBPItemPack.pbo::Scripts\4_World\Overrides\Construction.c:3
RaG_BaseBuildingsilencesBBPItemPack2 methods
ActionBuildPartCB.CreateActionComponent event BBPItemPack's work on this event never runs. RaG_BaseBuilding.pbo::Scripts\4_World\RaG_BaseBuilding\Actions\Vanilla\ActionBuildPart.c:3 Hologram.GetProjectionRotation value BBPItemPack's value here is replaced. RaG_BaseBuilding.pbo::Scripts\4_World\RaG_BaseBuilding\Overrides\Hologram.c:182
1 conflict on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — CF silences Dabs Framework

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

MissionServer.OnUpdate
every server frame
Trader then CF then vanilla
PlayerBase.SetActions
per event
RaG_BaseItems then BBPItemPack then BaseBuildingPlus then VehicleRecovery then MMG - Mightys Military Gear then gebsfish then Trader then MuchCarKey then RedFalcon Flight System Heliz then RedFalcon Watercraft then vanilla
PlayerBase.OnRPC
per event
RaG_Core then BBPItemPack then BaseBuildingPlus then CookZ then vanilla
ActionDialCombinationLockOnTarget.ActionCondition
per event
RaG_BaseBuilding sometimes stops here then BaseBuildingPlus 1.30 EXP Fix sometimes stops here then BaseBuildingPlus sometimes stops here then vanilla
ActionDismantlePart.ActionCondition
per event
RaG_BaseBuilding sometimes stops here then BBPItemPack RPC send world scan sometimes stops here then BaseBuildingPlus sometimes stops here then vanilla
Hammer.SetActions
per event
RaG_BaseItems then RaG_BaseBuilding then RaG_Core then vanilla
Stone.SetActions
per event
RaG_BaseBuilding then BBPItemPack then BaseBuildingPlus then vanilla
ActionAttachToConstruction.ActionCondition
per event
RaG_Core sometimes stops here then BaseBuildingPlus sometimes stops here then vanilla
ActionBuildPart.ActionCondition
per event
BaseBuildingPlus 1.30 EXP Fix sometimes stops here then BaseBuildingPlus sometimes stops here then vanilla
ActionCarDoors.ActionCondition
per event
Trader sometimes stops here then RedFalcon Flight System Heliz sometimes stops here then vanilla
ActionCloseFence.ActionCondition
per event
RaG_BaseBuilding sometimes stops here then BaseBuildingPlus sometimes stops here then vanilla
ActionDeployObject.ActionCondition
per event
BBPItemPack RPC send world scan sometimes stops here then Trader sometimes stops here then vanilla

Everything else#

All 108 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
ActionBuildPartCB.CreateActionComponent — vanilla → BaseBuildingPlus ✂ → BaseBuildingPlus 1.30 EXP Fix ✂ → BBPItemPack (cond) → RaG_BaseBuilding ✂
Hologram.GetProjectionRotation — vanilla → BaseBuildingPlus ✂ → BaseBuildingPlus 1.30 EXP Fix ✂ → BBPItemPack ✂ → RaG_BaseBuilding ✂
Construction.CanBuildPart — vanilla → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond) → BBPItemPack ✂ → RaG_BaseBuilding (cond)
Hologram.AddProjectionRotation — vanilla → BaseBuildingPlus ✂ → BaseBuildingPlus 1.30 EXP Fix ✂ → BBPItemPack ✂ → RaG_BaseBuilding (cond)
Hologram.SubtractProjectionRotation — vanilla → BaseBuildingPlus ✂ → BaseBuildingPlus 1.30 EXP Fix ✂ → BBPItemPack ✂ → RaG_BaseBuilding (cond)
ActionDialCombinationLockOnTarget.OnFinishProgressServer — vanilla → BaseBuildingPlus ✂ → BaseBuildingPlus 1.30 EXP Fix ✂ → RaG_BaseBuilding ✂
Hologram.IsFloating — vanilla → BaseBuildingPlus → BaseBuildingPlus 1.30 EXP Fix → RaG_BaseBuilding ✂
Construction.IsCollidingEx — vanilla → BaseBuildingPlus ✂ → BaseBuildingPlus 1.30 EXP Fix ✂ → RaG_BaseBuilding (cond)
ActionBuildPart.GetAdminLogMessage — vanilla → BaseBuildingPlus ✂ → BaseBuildingPlus 1.30 EXP Fix ✂
ActionFoldBaseBuildingObject.CreateConditionComponents — vanilla → BaseBuildingPlus ✂ → RaG_BaseBuilding ✂
Construction.DropNonUsableMaterialsServer — vanilla → BaseBuildingPlus ✂ → BaseBuildingPlus 1.30 EXP Fix ✂
Construction.IsColliding — vanilla → BaseBuildingPlus ✂ → BaseBuildingPlus 1.30 EXP Fix ✂
CraftFenceKit.CanDo — vanilla → BaseBuildingPlus ✂ → RaG_BaseBuilding ✂
CraftWatchtowerKit.CanDo — vanilla → BaseBuildingPlus ✂ → RaG_BaseBuilding ✂
DeCraftWoodenCrate.CanDo — vanilla → BaseBuildingPlus ✂ → BBPItemPack ✂
StaticConstructionMethods.SpawnConstructionMaterialPiles — vanilla → BaseBuildingPlus ✂ → BaseBuildingPlus 1.30 EXP Fix ✂
ActionConstructor.RegisterActions — vanilla → Dabs Framework → RedFalcon Watercraft → RedFalcon Flight System Heliz → MuchCarKey → CookZ → Trader → Forward Operator Gear → gebsfish → SNAFU Weapons → MMG - Mightys Military Gear → VehicleRecovery → AgricultureCore → CannabisPlus → BaseBuildingPlus → BBPItemPack → RaG_Core → RaG_BaseBuilding → RaG_BaseItems
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → MuchCarKey → CookZ → Trader → Forward Operator Gear → CJ187-MoreMoney → gebsfish → SNAFU Weapons → CannabisPlus → BaseBuildingPlus → BBPItemPack → RaG_BaseBuilding → RaG_BaseItems
MissionServer.OnInit T3 vanilla → CF → MuchCarKey → Trader → gebsfish → VehicleRecovery → AgricultureCore → CannabisPlus → BaseBuildingPlus → BaseBuildingPlus 1.30 EXP Fix → SearchInventory → RaG_BaseBuilding → RaG_BaseItems
PlayerBase.SetActions T2 vanilla → RedFalcon Watercraft → RedFalcon Flight System Heliz → MuchCarKey → Trader → gebsfish → MMG - Mightys Military Gear → VehicleRecovery → BaseBuildingPlus → BBPItemPack → RaG_BaseItems
MissionServer.InvokeOnConnect T3 vanilla → Dabs Framework → CF → CookZ → Trader → BaseBuildingPlus → BaseBuildingPlus 1.30 EXP Fix → BBPItemPack → RaG_Core
PluginRecipesManager.RegisterRecipies — vanilla → CookZ → gebsfish → AgricultureCore → CannabisPlus → BaseBuildingPlus → BBPItemPack → RaG_BaseBuilding → RaG_BaseItems
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → Forward Operator Gear → CJ187-MoreMoney → gebsfish → MMG - Mightys Military Gear → BBPItemPack → RaG_BaseItems
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → RedFalcon Flight System Heliz → AgricultureCore → CannabisPlus → RaG_BaseBuilding → RaG_BaseItems
Hologram.EvaluateCollision — vanilla → gebsfish → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond) → RaG_Core (cond) → RaG_BaseBuilding (cond)
Hologram.GetProjectionEntityPosition — vanilla → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond) → BBPItemPack (cond) → RaG_Core (cond) → RaG_BaseBuilding (cond)
Hologram.SetProjectionOrientation — vanilla → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond) → BBPItemPack (cond) → RaG_Core → RaG_BaseBuilding (cond)
PlayerBase.Init — vanilla → RedFalcon Flight System Heliz → CookZ → AgricultureCore → BaseBuildingPlus → BBPItemPack
ActionBuildPart.OnFinishProgressServer — vanilla → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond) → BBPItemPack → RaG_BaseBuilding (cond)
Hologram.ProjectionBasedOnParent — vanilla → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond) → BBPItemPack (cond) → RaG_BaseBuilding (cond)
MissionBase.CreateScriptedMenu — vanilla → CookZ → Trader → BaseBuildingPlus → SearchInventory
PlayerBase.OnRPC T2 vanilla → CookZ → BaseBuildingPlus → BBPItemPack → RaG_Core
PluginManager.Init — vanilla → Dabs Framework → MuchCarKey → Trader → RaG_Core
ActionDialCombinationLockOnTarget.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond) → RaG_BaseBuilding (cond)
ActionDismantlePart.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → BBPItemPack (cond) → RaG_BaseBuilding (cond)
CarScript.OnStoreLoad T3 vanilla → CF → MuchCarKey → Trader
CarScript.OnStoreSave T3 vanilla → CF → MuchCarKey → Trader
Hammer.SetActions T2 vanilla → RaG_Core → RaG_BaseBuilding → RaG_BaseItems
Hologram.AlignProjectionOnTerrain — vanilla → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond) → RaG_BaseBuilding (cond)
MissionServer.PlayerDisconnected T3 vanilla → Dabs Framework → CF → RaG_Core
Stone.SetActions T2 vanilla → BaseBuildingPlus → BBPItemPack → RaG_BaseBuilding
ActionAttachToConstruction.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → RaG_Core (cond)
ActionAttachToConstruction.FindAndTranslateAttachmentSlot — vanilla → RaG_Core (cond) → RaG_BaseBuilding (cond)
ActionBuildPart.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond)
ActionBuildPart.OnActionInfoUpdate — vanilla → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond)
ActionCarDoors.ActionCondition T2 vanilla → RedFalcon Flight System Heliz (cond) → Trader (cond)
ActionCloseFence.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → RaG_BaseBuilding (cond)
ActionDeployObject.ActionCondition T2 vanilla → Trader (cond) → BBPItemPack (cond)
ActionDeployObject.OnEndServer — vanilla → CannabisPlus (cond) → BBPItemPack (cond)
ActionDestroyPart.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → BBPItemPack (cond)
ActionDetach.ActionCondition T2 vanilla → MuchCarKey (cond) → Trader (cond)
ActionGetInTransport.ActionCondition T2 vanilla → MuchCarKey (cond) → gebsfish (cond)
ActionGetInTransport.OnEndServer — vanilla → MuchCarKey → RaG_Core
ActionGetOutTransport.OnEndServer — vanilla → RedFalcon Flight System Heliz (cond) → MuchCarKey
ActionGetOutTransport.OnStart — vanilla → RedFalcon Watercraft → RedFalcon Flight System Heliz (cond)
ActionManagerServer.StartDeliveredAction — vanilla → RedFalcon Watercraft → RedFalcon Flight System Heliz
ActionNextCombinationLockDialOnTarget.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → RaG_BaseBuilding (cond)
ActionOpenFence.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → RaG_BaseBuilding (cond)
ActionPushBoat.ActionCondition T2 vanilla → gebsfish (cond) → VehicleRecovery (cond)
ActionRepairPart.RepairCondition — vanilla → RaG_Core (cond) → RaG_BaseBuilding (cond)
ActionStartEngine.Can — vanilla → RedFalcon Watercraft → RedFalcon Flight System Heliz
ActionStartEngine.OnEndServer — vanilla → MuchCarKey → RaG_Core
ActionStopEngine.Can — vanilla → RedFalcon Watercraft → RedFalcon Flight System Heliz
ActionStopEngine.OnEndServer — vanilla → MuchCarKey → RaG_Core
ActionSwitchSeats.Start — vanilla → MuchCarKey → RaG_Core
ActionTakeMaterialToHands.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → RaG_BaseBuilding (cond)
ActionTakeMaterialToHandsSwitch.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → RaG_BaseBuilding (cond)
ActionTogglePlaceObject.ActionCondition T2 vanilla → CannabisPlus (cond) → BaseBuildingPlus (cond)
BoatScript.OnEngineStart — vanilla → MuchCarKey → Trader
BoatScript.OnStoreLoad T3 vanilla → CF → MuchCarKey
BoatScript.OnStoreSave T3 vanilla → CF → MuchCarKey
CCTCursor.Can — vanilla → RedFalcon Watercraft (cond) → RedFalcon Flight System Heliz (cond)
CCTCursorNoObject.Can — vanilla → RedFalcon Watercraft → RedFalcon Flight System Heliz
CCTCursorNoRuinCheck.Can — vanilla → RedFalcon Watercraft → RedFalcon Flight System Heliz
CCTCursorParent.Can — vanilla → RedFalcon Watercraft → RedFalcon Flight System Heliz
CCTObject.Can — vanilla → RedFalcon Watercraft → RedFalcon Flight System Heliz
CCTParent.Can — vanilla → RedFalcon Watercraft → RedFalcon Flight System Heliz
CCTSurface.Can — vanilla → RedFalcon Watercraft → RedFalcon Flight System Heliz
CCTTree.Can — vanilla → RedFalcon Watercraft → RedFalcon Flight System Heliz
CarScript.CanDisplayAttachmentCategory — vanilla → MuchCarKey → Trader
CarScript.CanDisplayAttachmentSlot T2 vanilla → MuchCarKey → Trader
CarScript.EEDelete T3 vanilla → MuchCarKey → RaG_Core
CarScript.OnEngineStart — vanilla → MuchCarKey → Trader
DayZGame.DeferredInit — vanilla → CF → gebsfish
DayZGame.OnEvent — vanilla → Dabs Framework → CF
DayZGame.OnRPC T2 vanilla → Dabs Framework → CF (cond)
Edible_Base.ProcessDecay — vanilla → gebsfish → RaG_Core
FirefighterAxe.SetActions T2 vanilla → RaG_BaseBuilding → RaG_BaseItems
Hatchet.SetActions T2 vanilla → RaG_BaseBuilding → RaG_BaseItems
Hologram.UpdateHologram — vanilla → gebsfish (cond) → RaG_BaseBuilding
ItemBase.OnStoreLoad T3 vanilla → CF → RaG_Core
ItemBase.SetActions T2 vanilla → BaseBuildingPlus → RaG_Core
MissionBase.OnInit T3 vanilla → Dabs Framework → gebsfish
MissionServer.OnClientDisconnectedEvent T3 vanilla → Dabs Framework → CF
MissionServer.OnClientPrepareEvent — vanilla → CF → gebsfish
MissionServer.OnMissionFinish T3 vanilla → CF → RaG_Core
MissionServer.OnMissionStart T3 vanilla → Dabs Framework → CF
MissionServer.OnUpdate T0 vanilla → CF → Trader
MissionServer.SendModData — vanilla → RaG_BaseBuilding → RaG_BaseItems
ModItemRegisterCallbacks.CustomBoneRemapping — vanilla → CF → SNAFU Weapons
ModItemRegisterCallbacks.RegisterFireArms — vanilla → CF → SNAFU Weapons
ModItemRegisterCallbacks.RegisterPistol — vanilla → CF → SNAFU Weapons
PlantBase.Init — vanilla → AgricultureCore (cond) → CannabisPlus
PlayerBase.EEKilled T3 vanilla → AgricultureCore → CannabisPlus
PluginRecipesManagerBase.RegisterRecipies — vanilla → Forward Operator Gear → SNAFU Weapons
SledgeHammer.SetActions T2 vanilla → RedFalcon Flight System Heliz → BBPItemPack
VicinityItemManager.IsObstructed — vanilla → BaseBuildingPlus (cond) → RaG_BaseBuilding (cond)
WoodAxe.SetActions T2 vanilla → RaG_BaseBuilding → RaG_BaseItems
418 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ACOGOptic.CanPutAsAttachment — SNAFU Weapons
ActionAttach.ActionCondition T2 RaG_Core (cond)
ActionAttachCodeLockToFence.ActionCondition T2 RaG_BaseBuilding (cond)
ActionAttachOnSelection.ActionCondition T2 RaG_Core (cond)
ActionBuildPartSwitch.ActionCondition T2 BaseBuildingPlus ✂
ActionBurnSewTarget.ActionCondition T2 Trader (cond)
ActionCarDoorsOutside.ActionCondition T2 Trader (cond)
ActionCheckPulse.ActionCondition T2 Trader (cond)
ActionCheckPulseTarget.ActionCondition T2 Trader
ActionCloseBarrel.OnExecuteServer — RaG_Core
ActionCloseCarDoors.GetDoorAnimationType — RedFalcon Flight System Heliz ✂
ActionCloseCarDoorsOutside.OnEndServer — RaG_Core
ActionCloseFence.OnExecuteServer — RaG_Core
ActionCollectBloodTarget.ActionCondition T2 Trader (cond)
ActionCraftBolts.InitCuttingTypes — SNAFU Weapons
ActionCreateIndoorFireplace.ActionCondition T2 RaG_Core (cond)
ActionCreateIndoorFireplace.OnExecuteServer — RaG_Core (cond)
ActionDefibrilateTarget.ActionCondition T2 Trader (cond)
ActionDeployObject.ActionConditionContinue — BaseBuildingPlus ✂
ActionDeployObject.MoveEntityToFinalPosition — BBPItemPack (cond)
ActionDeployObject.OnExecuteServer — RaG_Core
ActionDeployObject.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDestroyCombinationLock.OnFinishProgressServer — RaG_BaseBuilding ✂
ActionDetach.OnExecuteServer — MuchCarKey
ActionDetachFromTarget.ActionCondition T2 MuchCarKey (cond)
ActionDigWorms.OnFinishProgressServer — gebsfish ✂
ActionDisinfectTarget.ActionCondition T2 Trader (cond)
ActionDismantlePart.DismantleCondition — RaG_BaseBuilding (cond)
ActionDismantlePart.OnExecuteServer — RaG_Core
ActionDismantlePart.OnFinishProgressServer — RaG_BaseBuilding (cond)
ActionDismantlePartCB.CreateActionComponent — RaG_BaseBuilding (cond)
ActionDropItem.OnExecuteServer — RaG_Core
ActionFillCoolant.ActionCondition T2 RaG_Core
ActionFillFuel.ActionCondition T2 RaG_Core
ActionFishingNew.ComposeLocalContextData — gebsfish
ActionFishingNew.HandleReciveData — gebsfish
ActionFishingNew.OnEnd — gebsfish
ActionFishingNew.ReadFromContext — gebsfish
ActionFishingNew.SetupAction — gebsfish (cond)
ActionFishingNew.TrySpawnCatch — gebsfish
ActionFishingNew.WriteToContext — gebsfish
ActionFoldBaseBuildingObject.ActionCondition T2 BBPItemPack ✂
ActionFoldBaseBuildingObjectCB.CreateActionComponent — BaseBuildingPlus ✂
ActionForceConsume.ActionCondition T2 Trader (cond)
ActionForceConsumeSingle.ActionCondition T2 Trader (cond)
ActionForceFeedCan.ActionCondition T2 Trader (cond)
ActionGetOutTransport.OnStartServer — RaG_Core
ActionGetOutTransport.ProcessGetOutTransportActionData — RedFalcon Watercraft (cond)
ActionGiveBloodTarget.ActionCondition T2 Trader (cond)
ActionGiveSalineTarget.ActionCondition T2 Trader (cond)
ActionHarvestCrops.OnExecuteClient — AgricultureCore (cond)
ActionHarvestCrops.OnExecuteServer — AgricultureCore (cond)
ActionIgniteFireplaceByAir.ActionCondition T2 RaG_Core (cond)
ActionInjectTarget.ActionCondition T2 Trader (cond)
ActionInteractCodeLockItem.ActionCondition T2 RaG_Core (cond)
ActionLightItemOnFire.ActionCondition T2 RaG_BaseItems (cond)
ActionLightItemOnFire.OnFinishProgressClient — RaG_BaseItems
ActionLightItemOnFire.OnFinishProgressServer — RaG_BaseItems
ActionLockDoors.ActionCondition T2 Trader (cond)
ActionLockDoors.OnFinishProgressServer — RaG_Core
ActionMountBarbedWire.ActionCondition T2 BaseBuildingPlus (cond)
ActionMountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionOpenBarrel.OnExecuteServer — RaG_Core
ActionOpenCarDoors.ActionCondition T2 MuchCarKey (cond)
ActionOpenCarDoors.GetDoorAnimationType — RedFalcon Flight System Heliz ✂
ActionOpenCarDoorsOutside.ActionCondition T2 MuchCarKey (cond)
ActionOpenCarDoorsOutside.OnEndServer — RaG_Core
ActionOpenFence.OnExecuteServer — RaG_Core
ActionOpenFence.OnStartServer — RaG_BaseBuilding (cond)
ActionPackTent.OnFinishProgressServer — RaG_Core
ActionPlaceFireplaceIndoor.ActionCondition T2 RaG_Core (cond)
ActionPlaceFireplaceIndoor.OnExecuteServer — Forever_Burning_Campfire (cond)
ActionPlaceFireplaceIntoBarrel.OnExecuteServer — Forever_Burning_Campfire (cond)
ActionPlaceObject.ActionCondition T2 CannabisPlus (cond)
ActionPlaceOvenIndoor.OnExecuteServer — Forever_Burning_Campfire (cond)
ActionPlugIn.CreateConditionComponents — RaG_BaseItems ✂
ActionPlugTargetIntoThis.ActionCondition T2 BBPItemPack (cond)
ActionPushCar.ActionCondition T2 VehicleRecovery (cond)
ActionPushCar.OnEndServer — gebsfish
ActionPushObject.ActionCondition T2 MuchCarKey (cond)
ActionPushObject.OnEndServer — MuchCarKey
ActionRepairPart.OnFinishProgressServer — RaG_BaseBuilding (cond)
ActionResetCodeOnCodeLock.ActionCondition T2 RaG_Core (cond)
ActionResetCodeOnCodeLock.OnExecuteServer — RaG_Core (cond)
ActionRestrainSelf.ActionCondition T2 Trader (cond)
ActionRestrainTarget.ActionCondition T2 Trader (cond)
ActionSewTarget.ActionCondition T2 Trader (cond)
ActionStartEngine.ActionCondition T2 MuchCarKey
ActionSwitchLights.ActionCondition T2 RedFalcon Flight System Heliz (cond)
ActionTakeItem.OnExecuteServer — RaG_Core
ActionTakeItemToHands.OnExecuteServer — RaG_Core
ActionToggleNVG.CanBeUsedInVehicle — RedFalcon Flight System Heliz ✂
ActionToggleTentOpen.OnExecuteServer — RaG_Core
ActionTurnOnWhileOnGround.ActionCondition T2 BBPItemPack
ActionUnlockDoors.OnFinishProgressServer — RaG_Core
ActionUnmountBarbedWire.ActionCondition T2 BaseBuildingPlus (cond)
ActionUnmountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionUnpin.ActionCondition T2 Trader (cond)
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
Ammo_40mm_ChemGas.EEKilled T3 Trader (cond)
Ammo_40mm_ChemGas.OnActivatedByItem — Trader (cond)
Ammo_40mm_Explosive.EEKilled T3 Trader (cond)
Ammo_40mm_Explosive.OnActivatedByItem — Trader (cond)
Ammunition_Base.AddQuantityTR — Trader ✂
Ammunition_Base.SetQuantityTR — Trader ✂
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AreaExposureMdfr.OnTick — Trader (cond)
AttachmentCategoriesContainer.UpdateInterval — RaG_Core
Attachments.AttachmentAdded — CookZ
Attachments.AttachmentRemoved — CookZ
BBP_Mortar_Mix.SetActions T2 BBPItemPack
Bark_ColorBase.SetActions T2 RaG_BaseBuilding
BarrelHoles_ColorBase.AddWetnessToFireplace — Trader (cond)
BarrelHoles_ColorBase.BurnItemsInFireplace — Trader (cond)
BarrelHoles_ColorBase.CalcAndSetQuantity — Trader (cond)
BarrelHoles_ColorBase.CanPutIntoHands T2 Trader (cond)
BarrelHoles_ColorBase.DeferredInit — Trader
BarrelHoles_ColorBase.SpendFireConsumable — Trader (cond)
Barrel_ColorBase.OnWasAttached — RaG_Core (cond)
BaseBuildingBase.IsBBFlat — RaG_BaseBuilding ✂
BoatScript.AfterStoreLoad T3 MuchCarKey
BoatScript.CanDisplayAttachmentCategory — MuchCarKey
BoatScript.CanDisplayAttachmentSlot T2 MuchCarKey
BoatScript.DeferredInit — MuchCarKey
BoatScript.EEDelete T3 MuchCarKey
BoatScript.EEKilled T3 MuchCarKey
BoatScript.EEOnCECreate — MuchCarKey
BoatScript.GetActions — gebsfish
BoatScript.IsInventoryVisible T2 MuchCarKey
BoatScript.NameOverride — MuchCarKey (cond)
BoatScript.OnCEUpdate — MuchCarKey
BoatScript.OnVariablesSynchronized T2 MuchCarKey
BoatScript.SetActions T2 gebsfish
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
ButtstockBase.IsButtstock — SNAFU Weapons ✂
CAContinuousCraft.Setup — gebsfish
CAContinuousFertilizeGardenSlot.Setup — AgricultureCore
CAContinuousRepeatFishing.SetNewSignalData — gebsfish
CamoNet.SetActions T2 BaseBuildingPlus
CarScript.AfterStoreLoad T3 MuchCarKey
CarScript.DeferredInit — MuchCarKey
CarScript.EEHitBy T2 RaG_Core
CarScript.EEKilled T3 MuchCarKey
CarScript.EEOnCECreate — MuchCarKey
CarScript.IsInventoryVisible T2 MuchCarKey
CarScript.NameOverride — MuchCarKey (cond)
CarScript.OnCEUpdate — MuchCarKey
CarScript.OnVariablesSynchronized T2 MuchCarKey
CarScript.SetActions T2 gebsfish
CargoContainer.AddedToCargo — CookZ
CargoContainer.Refresh — CookZ
CargoContainer.RemovedFromCargo — CookZ
CargoContainer.SetEntity — CookZ
CargoContainer.UpdateInterval — RaG_Core
CatchYieldBank.GetYieldItemByIdx — gebsfish (cond)
CatchYieldBank.Init — gebsfish
CatchYieldBank.RegisterYieldItem — gebsfish (cond)
CatchingContextBase.SpawnAndSetupCatch — gebsfish ✂
CatchingContextFishingRodAction.GenerateResult — gebsfish ✂
CatchingContextFishingRodAction.Init — gebsfish
CatchingContextFishingRodAction.InitCatchingItemData — gebsfish
CatchingContextFishingRodAction.ModifySignalProbability — gebsfish ✂
CatchingContextFishingRodAction.OnAfterSpawnSignalHit — gebsfish ✂
CatchingContextFishingRodAction.OnBeforeSpawnSignalHit — gebsfish ✂
CatchingContextFishingRodAction.OnSignalMiss — gebsfish ✂
CatchingContextFishingRodAction.OnSignalPass — gebsfish ✂
CatchingContextFishingRodAction.RandomizeSignalDuration — gebsfish ✂
CatchingContextFishingRodAction.RandomizeSignalStartTime — gebsfish ✂
CatchingContextFishingRodAction.RemoveItemSafe — gebsfish ✂
CatchingContextFishingRodAction.TryDamageItems — gebsfish ✂
CatchingContextFishingRodAction.TryHookLoss — gebsfish ✂
ChernarusPlusData.InitYieldBank — gebsfish ✂
Clothing.CanLoadItemIntoCargoClothingConditions — RaG_Core (cond)
Clothing.CanPutInCargoClothingConditions — RaG_Core (cond)
Clothing.CanReceiveItemIntoCargoClothingConditions — RaG_Core (cond)
CodeLockComponent.CheckCodeRequest — RaG_Core (cond)
CodeLockComponent.OnRPC T2 RaG_Core (cond)
CodeLockComponent.ResetPIN — RaG_Core (cond)
CodeLockComponent.SetLockCode — RaG_Core (cond)
CodeLockComponent.SetLockState — RaG_Core (cond)
CombinationLock.IsLockAttached — RaG_BaseBuilding (cond)
Construction.CanDismantlePart — RaG_BaseBuilding (cond)
Construction.DestroyPartServer — RaG_BaseBuilding
Construction.DismantlePartServerEx — RaG_BaseBuilding (cond)
Construction.GetConstructionPartsToBuild — RaG_BaseBuilding
ContainerWithCargoAndAttachments.UpdateInterval — RaG_Core
ContaminatedArea_Local.DeferredInit — Trader (cond)
Cooking.CookWithEquipment — CookZ (cond)
CreditsLoader.GetData — CF ✂
Crowbar.SetActions T2 RaG_BaseBuilding
DayZGame.FirearmEffects — Trader (cond)
DayZGame.OnPostUpdate — RaG_Core
DayZGame.OnUpdate T0 CF
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZPlayerImplement.OnRPC T2 Trader
DayZPlayerImplement.OnStepEvent — gebsfish
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplement.PlaySound — gebsfish (cond)
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — Trader (cond)
DeadfallData.InitYieldBank — gebsfish ✂
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DeerisleData.InitYieldBank — gebsfish ✂
DigitalCodeLock.AfterStoreLoad T3 RaG_Core
DigitalCodeLock.CanBeLocked — RaG_Core
DigitalCodeLock.CanDetachAttachment — RaG_Core (cond)
DigitalCodeLock.CanDetachCodeLock — RaG_Core (cond)
DigitalCodeLock.CanReleaseAttachment T2 RaG_Core (cond)
DigitalCodeLock.CanSetCode — RaG_Core (cond)
DigitalCodeLock.EEInit T3 RaG_Core
DigitalCodeLock.EEItemAttached T2 RaG_Core
DigitalCodeLock.EEItemDetached T2 RaG_Core
DigitalCodeLock.GetBatteryEnergy — RaG_Core (cond)
DigitalCodeLock.HasBattery — RaG_Core (cond)
DigitalCodeLock.HasEnergy — RaG_Core (cond)
DigitalCodeLock.HasValidParent — RaG_Core (cond)
DigitalCodeLock.IsPlayerOnBackside — RaG_Core (cond)
DigitalCodeLock.NeedBattery — RaG_Core (cond)
DigitalCodeLock.OnRPC T2 RaG_Core (cond)
DigitalCodeLock.OnVariablesSynchronized T2 RaG_Core
DigitalCodeLock.OnWasAttached — RaG_Core
DigitalCodeLock.OnWork — RaG_Core (cond)
DigitalCodeLock.OnWorkStart — RaG_Core
DigitalCodeLock.OnWorkStop — RaG_Core (cond)
DigitalCodeLock.ResetPIN — RaG_Core (cond)
DigitalCodeLock.SetActions T2 RaG_Core
DigitalCodeLock.StartItemSoundServer — RaG_Core (cond)
DigitalCodeLock.UnlockOnServer — RaG_Core
DigitalCodeLockUI.CodeResponse — RaG_Core
DigitalCodeLockUI.ConfirmCode — RaG_Core
DigitalCodeLockUI.KeyPress — RaG_Core (cond)
DigitalCodeLockUI.OnKeyDown — RaG_Core
DigitalCodeLockUI.SetTargetLock — RaG_Core
DigitalCodeLockUI.Update — RaG_Core
Edible_Base.EEDelete T3 gebsfish
Edible_Base.EEInit T3 gebsfish
Edible_Base.EEItemLocationChanged T2 gebsfish
Edible_Base.OnVariablesSynchronized T2 gebsfish
EmoteConstructor.RegisterEmotes — Dabs Framework
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EngineOil.SetActions T2 RedFalcon Watercraft
EnochData.InitYieldBank — gebsfish ✂
FishYieldItemBase.GetCycleTimeForYieldItem — gebsfish ✂
FishingRod_Base_New.SetActions T2 RaG_BaseItems
GardenLime.SetActions T2 RaG_BaseItems
GesturesMenu.GetGestureItems — Dabs Framework
GesturesMenu.OnMenuRelease — Dabs Framework
Grenade_Base.InitiateExplosion — Trader (cond)
Grenade_ChemGas.OnExplode — Trader (cond)
HDSN_DestructionManager.GetWallType — RaG_BaseBuilding (cond)
Hacksaw.SetActions T2 BBPItemPack
HeadlightH7.EEOnDamageCalculated — RedFalcon Flight System Heliz ✂
HeadlightH7.OnWasAttached — RedFalcon Flight System Heliz
HeadlightH7.OnWasDetached — RedFalcon Flight System Heliz
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.GetProjectionName — RaG_Core (cond)
Hologram.HeightPlacementCheck — gebsfish (cond)
Hologram.IsBaseViable — gebsfish (cond)
Hologram.IsClippingRoof — gebsfish (cond)
Hologram.IsCollidingBBox — gebsfish
Hologram.IsCollidingGeometryProxy — gebsfish
Hologram.RefreshVisual — RaG_Core (cond)
Hologram.SetHologramPosition — gebsfish
Hologram.SetProjectionPosition — RaG_Core
HuntingOptic.CanPutAsAttachment — SNAFU Weapons
ImprovisedSuppressor.CanPutAsAttachment — SNAFU Weapons
ItemActionsWidget.SetWeaponQuantity — SNAFU Weapons
ItemBase.CanBeConsumed — RaG_Core
ItemBase.CanPutInCargo T2 Forward Operator Gear ✂
ItemBase.EEHitBy T2 RaG_Core
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.OnInventoryEnter T2 RaG_Core
ItemBase.OnInventoryExit T2 RaG_Core
ItemBase.OnStoreSave T3 CF
ItemBase.OnVariablesSynchronized T2 CookZ
KeybindingElement.Reload — CF
Liquid.CanFillContainer — RaG_Core
Liquid.CanTransfer — RaG_Core
Liquid.FillContainer — RaG_Core (cond)
Liquid.GetLiquidConfigProperty — RaG_Core ✂
LuxData.InitYieldBank — gebsfish ✂
M4_T3NRDSOptic.CanPutAsAttachment — SNAFU Weapons
M68Optic.CanPutAsAttachment — SNAFU Weapons
MagazineStorage.SetActions T2 RaG_BaseItems
MiscGameplayFunctions.BuildCondition — BaseBuildingPlus ✂
MiscGameplayFunctions.ComplexBuildCollideCheckClient — BaseBuildingPlus ✂
MissionBase.CF_IsLoaded — CF ✂
MissionBase.InitWorldYieldDataDefaults — gebsfish ✂
MissionServer.HandleBody — Trader
MissionServer.InvokeOnDisconnect T3 CF
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientReadyEvent T3 CF
MissionServer.OnClientReconnectEvent T3 CF
MissionServer.OnClientRespawnEvent T3 CF
MissionServer.OnEvent — CF
MissionServer.OnGameplayDataHandlerLoad — gebsfish
MissionServer.OnMissionLoaded — CF
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
MotorbikeScript.OnStoreLoad T3 CF
MotorbikeScript.OnStoreSave T3 CF
NamalskData.InitYieldBank — gebsfish ✂
NavalPlusData.InitYieldBank — gebsfish ✂
NotificationRuntimeData.GetIcon — CF ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OpenCan.Do — CookZ (cond)
OpenCan.Init — SNAFU Weapons
Pickaxe.SetActions T2 RedFalcon Flight System Heliz
PlantBase.Harvest — AgricultureCore (cond)
PlantBase.OnItemHarvested — CannabisPlus ✂
PlantBase.OnStoreLoad T3 AgricultureCore
PlantBase.OnStoreSave T3 AgricultureCore
PlantBase.RemovePlantEx — AgricultureCore ✂
PlantMaterial.CanDetachAttachment — RaG_BaseItems (cond)
PlantMaterial.CanPutAsAttachment — RaG_BaseItems ✂
PlayerBase.AC_HasAnyPPEActive — CannabisPlus
PlayerBase.CanBeTargetedByAI — Trader (cond)
PlayerBase.CanReceiveAttachment T2 Forward Operator Gear (cond)
PlayerBase.EEItemAttached T2 Forward Operator Gear
PlayerBase.EEItemDetached T2 Forward Operator Gear
PlayerBase.Expansion_IsInSafeZone — Trader (cond)
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.IsInVehicle — RedFalcon Flight System Heliz (cond)
PlayerBase.ModCommandHandlerInside — RedFalcon Flight System Heliz
PlayerBase.OnConnect — RedFalcon Flight System Heliz
PlayerBase.OnInputUserDataProcess — RedFalcon Flight System Heliz
PlayerBase.OnPlayerLoaded — AgricultureCore
PlayerBase.OnReconnect — RedFalcon Flight System Heliz
PlayerBase.OnSelectPlayer — CF
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnVehicleSeatDriverEnter — RedFalcon Flight System Heliz
PlayerBase.RegisterTransportHit — RedFalcon Watercraft (cond)
PlayerBase.SetSuicide — Trader
PlayerBase.SwitchItemSelectionTexture — Forward Operator Gear
PlayerPreview.UpdateInterval — Forward Operator Gear
Pliers.SetActions T2 RaG_Core
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PluginTransmissionAgents.InjectAgentsWithPlayer — Trader (cond)
PluginTransmissionAgents.InjectAgentsWithPlayerCount — Trader (cond)
PokeHolesBarrel.CanDo — RaG_BaseItems (cond)
PortableGasLamp.EEInit T3 RaG_BaseBuilding
PortableGasLamp.OnSwitchOn — RaG_BaseBuilding
PortableGasLamp.OnWasAttached — RaG_BaseBuilding
PortableGasLamp.OnWasDetached — RaG_BaseBuilding
PortableGasLamp.SetActions T2 RaG_BaseBuilding
PrepareCarp.Init — gebsfish
PrepareFish.CanDo — gebsfish (cond)
PrepareFish.Do — gebsfish (cond)
PrepareFish.Init — gebsfish
PrepareFish.SpawnItems — gebsfish
PrepareMackerel.Init — gebsfish
PrepareSteelheadTrout.Init — gebsfish
PrepareWalleyePollock.Init — gebsfish
PumpkinSeedsPack.SetActions T2 RaG_BaseItems
RainProcurementComponentBase.GetBaseLiquidAmount — RaG_BaseItems (cond)
ReflexOptic.CanPutAsAttachment — SNAFU Weapons
RepairEpoxy.Init — gebsfish
RepairWithTape.Init — gebsfish
SakhalData.InitYieldBank — gebsfish ✂
Screwdriver.SetActions T2 RaG_Core
SeedPackBase.EmptySeedPack — CannabisPlus (cond)
Shovel.SetActions T2 RaG_BaseItems
Spear.SetActions T2 gebsfish
StandardActionInput.UpdatePossibleActions — RedFalcon Flight System Heliz
TrapBase.StartActivate — Trader (cond)
TrapSpawnBase.PlayCatchNoise — gebsfish (cond)
TrapSpawnBase.PlayCatchParticleSynced — gebsfish (cond)
TrapSpawnBase.PlayCatchSound — gebsfish (cond)
TruckBattery.EEItemDetached T2 BaseBuildingPlus
UniversalLight.CanPutAsAttachment — SNAFU Weapons (cond)
UniversalLight.InitAttachmentsSlotsToCheck — SNAFU Weapons
VONManagerImplementation.HandleInput — Trader (cond)
VONManagerImplementation.SetInSafeZone — Trader ✂
VicinitySlotsContainer.DoubleClick — SearchInventory (cond)
VicinitySlotsContainer.MouseClick — SearchInventory ✂
WeaponManager.CanFire — Trader (cond)
Weapon_Base.SetActions T2 RaG_Core
WoodenLog.SetActions T2 RaG_BaseItems
WoodenPlank.SetActions T2 RaG_BaseItems
Worm.OnCEIterate — gebsfish
Wrench.SetActions T2 MuchCarKey
YieldItemBase.Init — gebsfish
YieldItemJunk.OnEntityYieldSpawned — gebsfish ✂
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
banovData.InitYieldBank — gebsfish ✂

24 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.