← modperf

Stack composer

Started from Halloween Esseker The Lair-1PP[No Bases] PvP Hosted By Qonzer!: the 35 mods it publishes to the Steam server browser (as of 2026-10-22), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 RaG_Core
  2. 2 Esseker Navmesh not analyzed
  3. 3 DayZ-Bicycle
  4. 4 Advanced Weapon Scopes
  5. 5 AimSounds
  6. 6 Asmond Vanilla Clothing not analyzed
  7. 7 Asmond Vanilla Weapons not analyzed
  8. 8 Blood Moon not analyzed
  9. 9 Bubaku Doors not analyzed
  10. 10 BuilderItems
  11. 11 CF
  12. 12 Dabs Framework
  13. 13 DayZ Editor Loader
  14. 14 DNA Keycards
  15. 15 Ear-Plugs
  16. 16 Esseker
  17. 17 GameLabs
  18. 18 GasMasksOnly
  19. 19 HorrorZombies not analyzed
  20. 20 MAD Halloween Gear not analyzed
  21. 21 MBM_GoKart not analyzed
  22. 22 Megaloot Tunnels not analyzed
  23. 23 No Force Weapon Raise
  24. 24 Panel Offset Fix not analyzed
  25. 25 Purge Masks not analyzed
  26. 26 PvZmoD_TheDarkHorde
  27. 27 RaG_Halloween not analyzed
  28. 28 SNAFU Weapons
  29. 29 SpawnerBubaku
  30. 30 Survivor Animations
  31. 31 The Last of Us Mutant's not analyzed
  32. 32 TheLairMod not analyzed
  33. 33 VanillaRoadPartsPack
  34. 34 VPPAdminTools
  35. 35 WindstridesClothingPack
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

14 of 35 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 9 below.

Mods silencing mods
None

Across 43 server-side methods hooked by two or more mods. 1 more on client-only UI classes, listed separately.

Structural load
0.38% of a frame at 100 players

3.782 ms per second, all 21 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

✓ No server-side conflicts: every method two or more of these mods hook preserves super() end to end.

1 conflict on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — Dabs Framework silences CF

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

PlayerBase.CommandHandler
about 30× per player per second
VPPAdminTools RPC send then Survivor Animations then vanilla
DayZGame.OnUpdate
every server frame
VPPAdminTools then GameLabs then CF then vanilla
MissionServer.OnUpdate
every server frame
Survivor Animations then CF then vanilla
ItemBase.EEItemLocationChanged
every inventory move
GameLabs then DayZ-Bicycle timer then vanilla
PlayerBase.SetActions
per event
WindstridesClothingPack then VPPAdminTools then Survivor Animations then Advanced Weapon Scopes then vanilla
DayZGame.OnRPC
per event
VPPAdminTools sometimes stops here then Dabs Framework then CF sometimes stops here then vanilla
CarScript.EEHitBy
per event
GameLabs then RaG_Core then vanilla
PlayerBase.EEHitBy
per event
PvZmoD_TheDarkHorde timer then GameLabs then vanilla
PlayerBase.OnRPC
per event
VPPAdminTools then RaG_Core then vanilla
ZombieBase.EEHitBy
per event
PvZmoD_TheDarkHorde timer RPC send sometimes stops here then GameLabs then vanilla

Stall risks#

9 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

AimSounds
DayZPlayerImplement.HandleWeapons
about 30× per player per second
Per-player, per-frame hook warning
Scripts.pbo::4_World\entities\dayzplayerimplement.c:52
GameLabs
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
000_Scripts.pbo::4_World\4_Hooking\*жкндлѐњ.c:213
Survivor Animations
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
SurvivorAnims.pbo::Scripts\4_World\PlayerBase.c:115
VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61
DayZ-Bicycle
ItemBase.EEItemLocationChanged
every inventory move
Timer created inside a hot hook heuristic
Bicycle.pbo::scripts\4_World\entities\core\ItemBase.c:4
PvZmoD_TheDarkHorde
PlayerBase.EEHitBy
per event
Timer created inside a hot hook heuristic
PvZmoD_TheDarkHorde.pbo::Scripts\4_World\PvZ_DH_4_World\DH_Entities\manbase\Pvz_DH_PlayerBase.c:5
PvZmoD_TheDarkHorde
ZombieBase.EEHitBy
per event
Timer created inside a hot hook heuristic
PvZmoD_TheDarkHorde.pbo::Scripts\4_World\PvZ_DH_4_World\DH_Entities\Pvz_DH_ZombieBase.c:769

Everything else#

All 43 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
ActionConstructor.RegisterActions — vanilla → RaG_Core → DayZ-Bicycle → Advanced Weapon Scopes → Dabs Framework → DNA Keycards → SNAFU Weapons → Survivor Animations → VPPAdminTools → WindstridesClothingPack
MissionServer.OnMissionStart T3 vanilla → CF → Dabs Framework → DayZ Editor Loader → DNA Keycards → GameLabs → VPPAdminTools
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → Advanced Weapon Scopes → CF → DNA Keycards → GameLabs → SNAFU Weapons → WindstridesClothingPack
MissionServer.InvokeOnConnect T3 vanilla → RaG_Core → CF → Dabs Framework → GameLabs → PvZmoD_TheDarkHorde
MissionServer.PlayerDisconnected T3 vanilla → RaG_Core → CF → Dabs Framework → GameLabs → VPPAdminTools
MissionServer.OnInit T3 vanilla → CF → GameLabs → PvZmoD_TheDarkHorde → VPPAdminTools
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → DayZ-Bicycle → CF → DNA Keycards → WindstridesClothingPack
PlayerBase.SetActions T2 vanilla → Advanced Weapon Scopes → Survivor Animations → VPPAdminTools → WindstridesClothingPack
PluginManager.Init — vanilla → RaG_Core → Dabs Framework → SpawnerBubaku → VPPAdminTools
DayZGame.DeferredInit — vanilla → CF → GameLabs → VPPAdminTools
DayZGame.OnRPC T2 vanilla → CF (cond) → Dabs Framework → VPPAdminTools (cond)
DayZGame.OnUpdate T0 vanilla → CF → GameLabs → VPPAdminTools
MissionServer.OnEvent — vanilla → CF → GameLabs → VPPAdminTools
MissionServer.OnMissionFinish T3 vanilla → RaG_Core → CF → VPPAdminTools
ModItemRegisterCallbacks.RegisterFireArms — vanilla → CF → GameLabs → SNAFU Weapons
ModItemRegisterCallbacks.RegisterHeavy — vanilla → DayZ-Bicycle → CF → DNA Keycards
PlayerBase.Init — vanilla → DNA Keycards → Survivor Animations → VPPAdminTools
PluginRecipesManagerBase.RegisterRecipies — vanilla → Advanced Weapon Scopes → SNAFU Weapons → WindstridesClothingPack
CarScript.EEHitBy T2 vanilla → RaG_Core → GameLabs
ContaminatedTrigger.OnEnterServerEvent — vanilla → PvZmoD_TheDarkHorde → VPPAdminTools (cond)
DayZGame.OnEvent — vanilla → CF → Dabs Framework
DayZPlayerImplement.ModCommandHandlerInside — vanilla → DayZ-Bicycle → VPPAdminTools
DigitalCodeLock.OnWorkStop — vanilla → RaG_Core (cond) → GameLabs
DigitalCodeLock.ResetPIN — vanilla → RaG_Core (cond) → GameLabs
DigitalCodeLock.UnlockOnServer — vanilla → RaG_Core → GameLabs
EmoteConstructor.RegisterEmotes — vanilla → Dabs Framework → Survivor Animations
GesturesMenu.GetGestureItems — vanilla → Dabs Framework → Survivor Animations
GesturesMenu.OnMenuRelease — vanilla → Dabs Framework → Survivor Animations
Hologram.EvaluateCollision — vanilla → RaG_Core (cond) → DayZ-Bicycle (cond)
ItemBase.EEItemLocationChanged T2 vanilla → DayZ-Bicycle → GameLabs
ItemBase.OnStoreLoad T3 vanilla → RaG_Core → CF
MissionServer.InvokeOnDisconnect T3 vanilla → CF → PvZmoD_TheDarkHorde
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.OnUpdate T0 vanilla → CF → Survivor Animations
ModItemRegisterCallbacks.CustomBoneRemapping — vanilla → CF → SNAFU Weapons
ModItemRegisterCallbacks.RegisterPistol — vanilla → CF → SNAFU Weapons
PlayerBase.CanBeTargetedByAI — vanilla → DayZ-Bicycle (cond) → VPPAdminTools (cond)
PlayerBase.CommandHandler T1 vanilla → Survivor Animations → VPPAdminTools
PlayerBase.EEHitBy T2 vanilla → GameLabs → PvZmoD_TheDarkHorde
PlayerBase.EEKilled T3 vanilla → GameLabs → VPPAdminTools
PlayerBase.OnRPC T2 vanilla → RaG_Core → VPPAdminTools
Weapon_Base.EEFired — vanilla → GameLabs → VPPAdminTools
ZombieBase.EEHitBy T2 vanilla → GameLabs → PvZmoD_TheDarkHorde (cond)
395 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ACOGOptic.CanPutAsAttachment — SNAFU Weapons
ASVAL.CanEnterIronsights — Advanced Weapon Scopes (cond)
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionAttach.ActionCondition T2 RaG_Core (cond)
ActionAttachOnSelection.ActionCondition T2 RaG_Core (cond)
ActionAttachToConstruction.ActionCondition T2 RaG_Core (cond)
ActionAttachToConstruction.FindAndTranslateAttachmentSlot — RaG_Core (cond)
ActionAttachToConstruction.OnExecuteServer — GameLabs
ActionBandageSelf.OnEndServer — GameLabs
ActionBandageTarget.OnEndServer — GameLabs
ActionCarHornLong.ActionCondition T2 DayZ-Bicycle (cond)
ActionCarHornShort.ActionCondition T2 DayZ-Bicycle (cond)
ActionCloseBarrel.OnExecuteServer — RaG_Core
ActionCloseCarDoorsOutside.OnEndServer — RaG_Core
ActionCloseDoors.ActionCondition T2 DNA Keycards (cond)
ActionCloseFence.OnExecuteServer — RaG_Core
ActionCombinationLockUnlock.ActionCondition T2 DayZ-Bicycle
ActionCraftBolts.InitCuttingTypes — SNAFU Weapons
ActionCreateIndoorFireplace.ActionCondition T2 RaG_Core (cond)
ActionCreateIndoorFireplace.OnExecuteServer — RaG_Core (cond)
ActionDeployObject.ActionCondition T2 DNA Keycards (cond)
ActionDeployObject.OnExecuteServer — RaG_Core
ActionDialCombinationLockOnTarget.ActionCondition T2 DayZ-Bicycle
ActionDismantlePart.OnExecuteServer — RaG_Core
ActionDismantlePart.OnFinishProgressServer — RaG_Core (cond)
ActionDrink.OnEndServer — GameLabs
ActionDrink.OnStartServer — GameLabs
ActionDrinkPondContinuous.OnEndServer — GameLabs
ActionDrinkWellContinuous.OnEndServer — GameLabs
ActionDropItem.OnExecuteServer — RaG_Core
ActionEatBig.OnEndServer — GameLabs
ActionEatBig.OnStartServer — GameLabs
ActionFillCoolant.ActionCondition T2 RaG_Core
ActionFillFuel.ActionCondition T2 RaG_Core
ActionGetInTransport.ActionCondition T2 DayZ-Bicycle (cond)
ActionGetInTransport.OnEndServer — RaG_Core
ActionGetOutTransport.OnStartServer — RaG_Core
ActionIgniteFireplaceByAir.ActionCondition T2 RaG_Core (cond)
ActionInteractCodeLockItem.ActionCondition T2 RaG_Core (cond)
ActionLockDoors.ActionCondition T2 DNA Keycards (cond)
ActionLockDoors.OnFinishProgressServer — RaG_Core
ActionNextCombinationLockDialOnTarget.ActionCondition T2 DayZ-Bicycle
ActionOpenBarrel.OnExecuteServer — RaG_Core
ActionOpenCarDoorsOutside.OnEndServer — RaG_Core
ActionOpenDoors.ActionCondition T2 DNA Keycards (cond)
ActionOpenFence.ActionCondition T2 RaG_Core (cond)
ActionOpenFence.OnExecuteServer — RaG_Core
ActionOpenFence.OnStartServer — RaG_Core (cond)
ActionPackTent.OnFinishProgressServer — RaG_Core
ActionPin.OnEndServer — GameLabs
ActionPin.OnStartServer — VPPAdminTools
ActionPlaceFireplaceIndoor.ActionCondition T2 RaG_Core (cond)
ActionPushCar.ActionCondition T2 DayZ-Bicycle (cond)
ActionRepairPart.RepairCondition — RaG_Core (cond)
ActionResetCodeOnCodeLock.ActionCondition T2 RaG_Core (cond)
ActionResetCodeOnCodeLock.OnExecuteServer — RaG_Core (cond)
ActionSkinning.OnFinishProgressServer — WindstridesClothingPack
ActionStartEngine.ActionCondition T2 DayZ-Bicycle (cond)
ActionStartEngine.OnEndServer — RaG_Core
ActionStopEngine.ActionCondition T2 DayZ-Bicycle (cond)
ActionStopEngine.OnEndServer — RaG_Core
ActionSwitchSeats.Start — RaG_Core
ActionTakeItem.OnExecuteServer — RaG_Core
ActionTakeItemToHands.OnExecuteServer — RaG_Core
ActionToggleNVMode.ActionCondition T2 Advanced Weapon Scopes (cond)
ActionTogglePlaceObject.ActionCondition T2 DNA Keycards (cond)
ActionToggleTentOpen.ActionCondition T2 RaG_Core
ActionToggleTentOpen.OnExecuteServer — RaG_Core (cond)
ActionUnlockDoors.ActionCondition T2 DNA Keycards (cond)
ActionUnlockDoors.OnFinishProgressServer — RaG_Core
ActionUnpin.OnStartServer — VPPAdminTools
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AnalyticsManagerServer.OnEntityKilled — GameLabs
AnimalBase.EEHitBy T2 GameLabs
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AnimalBase.RegisterTransportHit — DayZ-Bicycle (cond)
Animal_CanisLupus.CanBeTargetedByAI — PvZmoD_TheDarkHorde (cond)
Animal_UrsusArctos.CanBeTargetedByAI — PvZmoD_TheDarkHorde (cond)
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AreaExposureMdfr.OnActivate — VPPAdminTools (cond)
AttachmentCategoriesContainer.UpdateInterval — RaG_Core
Aug.CanEnterIronsights — Advanced Weapon Scopes (cond)
BUISOptic.CanPutAsAttachment — GameLabs (cond)
Barrel_ColorBase.OnWasAttached — RaG_Core (cond)
BaseBuildingBase.EEDelete T3 GameLabs
BaseBuildingBase.EEHitBy T2 GameLabs
BaseBuildingBase.EEOnAfterLoad T3 GameLabs
BaseBuildingBase.GL_Delete — GameLabs ✂
BaseBuildingBase.GL_GatherPersistentID — GameLabs ✂
BaseBuildingBase.GL_Load — GameLabs ✂
BaseBuildingBase.GL_Save — GameLabs ✂
BoatScript.EEHitBy T2 GameLabs
BoatScript.OnStoreLoad T3 CF
BoatScript.OnStoreSave T3 CF
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
ButtstockBase.IsButtstock — SNAFU Weapons ✂
CarScript.EEDelete T3 RaG_Core
CarScript.OnStoreLoad T3 CF
CarScript.OnStoreSave T3 CF
CargoContainer.UpdateInterval — RaG_Core
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
Clothing.CanLoadItemIntoCargoClothingConditions — RaG_Core (cond)
Clothing.CanPutInCargoClothingConditions — RaG_Core (cond)
Clothing.CanReceiveItemIntoCargoClothingConditions — RaG_Core (cond)
CodeLockComponent.CheckCodeRequest — RaG_Core (cond)
CodeLockComponent.GetPosition — RaG_Core (cond)
CodeLockComponent.OnRPC T2 RaG_Core (cond)
CodeLockComponent.ResetPIN — RaG_Core (cond)
CodeLockComponent.SetLockCode — RaG_Core (cond)
CodeLockComponent.SetLockState — RaG_Core (cond)
CombinationLock.AfterStoreLoad T3 DayZ-Bicycle
CombinationLock.EEDelete T3 GameLabs
CombinationLock.EEOnAfterLoad T3 GameLabs
CombinationLock.GL_Delete — GameLabs ✂
CombinationLock.GL_GatherPersistentID — GameLabs ✂
CombinationLock.GL_Load — GameLabs ✂
CombinationLock.GL_Save — GameLabs ✂
CombinationLock.IsLockAttached — DayZ-Bicycle (cond)
CombinationLock.IsLockedOnParent — DayZ-Bicycle (cond)
CombinationLock.LockServer — GameLabs
CombinationLock.OnItemLocationChanged T2 DayZ-Bicycle
CombinationLock.SetActions T2 DayZ-Bicycle
CombinationLock.UnlockOnServer — GameLabs
ContainerWithCargoAndAttachments.UpdateInterval — RaG_Core
ContaminatedArea_Dynamic.EEDelete T3 GameLabs
ContaminatedArea_Dynamic.EEInit T3 GameLabs
CreditsLoader.GetData — CF ✂
DayZGame.ConnectLaunch — GameLabs (cond)
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZGame.OnPostUpdate — RaG_Core
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZGame.TryConnect — GameLabs (cond)
DayZPlayerCameraOptics.SetCameraPP — Advanced Weapon Scopes (cond)
DayZPlayerImplement.CameraHandler — VPPAdminTools (cond)
DayZPlayerImplement.HandleWeapons T1 AimSounds
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplement.OnVariablesSynchronized T2 AimSounds
DayZPlayerImplementSwimming.HandleSwimming — DayZ-Bicycle
DayZTool.RunDayZBat — AimSounds ✂
Dayz_Doggo.CanBeTargetedByAI — PvZmoD_TheDarkHorde (cond)
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DigitalCodeLock.AfterStoreLoad T3 RaG_Core
DigitalCodeLock.CanBeLocked — RaG_Core
DigitalCodeLock.CanDetachAttachment — RaG_Core (cond)
DigitalCodeLock.CanDetachCodeLock — RaG_Core (cond)
DigitalCodeLock.CanReleaseAttachment T2 RaG_Core (cond)
DigitalCodeLock.CanSetCode — RaG_Core (cond)
DigitalCodeLock.EEDelete T3 GameLabs
DigitalCodeLock.EEInit T3 RaG_Core
DigitalCodeLock.EEItemAttached T2 RaG_Core
DigitalCodeLock.EEItemDetached T2 RaG_Core
DigitalCodeLock.EEOnAfterLoad T3 GameLabs
DigitalCodeLock.GL_Delete — GameLabs ✂
DigitalCodeLock.GL_GatherPersistentID — GameLabs ✂
DigitalCodeLock.GL_Load — GameLabs ✂
DigitalCodeLock.GL_Save — GameLabs ✂
DigitalCodeLock.GetBatteryEnergy — RaG_Core (cond)
DigitalCodeLock.HasBattery — RaG_Core (cond)
DigitalCodeLock.HasEnergy — RaG_Core (cond)
DigitalCodeLock.HasValidParent — RaG_Core (cond)
DigitalCodeLock.IsPlayerOnBackside — RaG_Core (cond)
DigitalCodeLock.NeedBattery — RaG_Core (cond)
DigitalCodeLock.OnRPC T2 RaG_Core (cond)
DigitalCodeLock.OnVariablesSynchronized T2 RaG_Core
DigitalCodeLock.OnWasAttached — RaG_Core
DigitalCodeLock.OnWork — RaG_Core (cond)
DigitalCodeLock.OnWorkStart — RaG_Core
DigitalCodeLock.SetActions T2 RaG_Core
DigitalCodeLock.SetLockState — GameLabs
DigitalCodeLock.StartItemSoundServer — RaG_Core (cond)
DigitalCodeLockUI.CodeResponse — RaG_Core
DigitalCodeLockUI.ConfirmCode — RaG_Core (cond)
DigitalCodeLockUI.KeyPress — RaG_Core (cond)
DigitalCodeLockUI.OnClick — RaG_Core
DigitalCodeLockUI.OnHide — RaG_Core
DigitalCodeLockUI.OnKeyDown — RaG_Core (cond)
DigitalCodeLockUI.OnKeyUp — RaG_Core (cond)
DigitalCodeLockUI.Select — RaG_Core
DigitalCodeLockUI.SetTargetLock — RaG_Core
DigitalCodeLockUI.Update — RaG_Core
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
EVRStorm.EventInit — PvZmoD_TheDarkHorde
EVRStorm.TeleportObject — PvZmoD_TheDarkHorde (cond)
Edible_Base.ProcessDecay — RaG_Core
EmoteCB.OnAnimationEvent — Survivor Animations (cond)
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EmoteManager.CanPlayEmote — DayZ-Bicycle ✂
EmoteManager.CreateEmoteCallback — Survivor Animations
EmoteManager.PlayEmote — Survivor Animations (cond)
EnochData.WeatherOnBeforeChange — VPPAdminTools
Environment.DetermineHeatcomfortBehavior — DayZ-Bicycle (cond)
Environment.GetEnvironmentTemperature — DayZ-Bicycle (cond)
Environment.IsInsideVehicle — DayZ-Bicycle ✂
ExpansionGlobalChatModule.AddChatMessage_Server — GameLabs
Fence.CanDisplayAttachmentSlot T2 RaG_Core
Fence.CanReceiveAttachment T2 RaG_Core
Fence.CanReleaseAttachment T2 RaG_Core
Fence.EEInit T3 RaG_Core
Fence.GetCodeLock — RaG_Core
Fence.HandleDropAttachment — RaG_Core
Fence.IsLocked — RaG_Core
Fence.OnPartDismantledServer — RaG_Core
Fence.OpenFence — RaG_Core (cond)
Fence.SetActions T2 RaG_Core
Fence.SetOpenedState — RaG_Core
FenceKit.OnPlacementComplete — GameLabs
Grenade_Base.EEHitBy T2 VPPAdminTools
Hammer.SetActions T2 RaG_Core
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.GetProjectionEntityPosition — RaG_Core (cond)
Hologram.GetProjectionName — RaG_Core (cond)
Hologram.ProjectionBasedOnParent — DNA Keycards (cond)
Hologram.RefreshVisual — RaG_Core (cond)
Hologram.SetProjectionOrientation — RaG_Core
Hologram.SetProjectionPosition — RaG_Core
HungerMdfr.OnTick — DayZ-Bicycle ✂
HuntingOptic.CanPutAsAttachment — SNAFU Weapons
ImprovisedSuppressor.CanPutAsAttachment — SNAFU Weapons
ItemActionsWidget.SetWeaponQuantity — SNAFU Weapons
ItemBase.CanBeConsumed — RaG_Core
ItemBase.EEHitBy T2 RaG_Core
ItemBase.EEOnAfterLoad T3 GameLabs
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.OnInventoryEnter T2 RaG_Core
ItemBase.OnInventoryExit T2 RaG_Core
ItemBase.OnStoreSave T3 CF
ItemBase.SetActions T2 RaG_Core
KeybindingElement.Reload — CF
LandMineTrap.EEHitBy T2 VPPAdminTools
Land_ContainerLocked_Blue_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Blue_DE.EEInit T3 GameLabs
Land_ContainerLocked_Orange_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Orange_DE.EEInit T3 GameLabs
Land_ContainerLocked_Red_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Red_DE.EEInit T3 GameLabs
Land_ContainerLocked_Yellow_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Yellow_DE.EEInit T3 GameLabs
Land_Mil_ContainerHabitat_Armory_Locked_Green_DE.EEDelete T3 GameLabs
Land_Mil_ContainerHabitat_Armory_Locked_Green_DE.EEInit T3 GameLabs
Liquid.CanFillContainer — RaG_Core
Liquid.CanTransfer — RaG_Core
Liquid.FillContainer — RaG_Core (cond)
Liquid.GetLiquidConfigProperty — RaG_Core ✂
LoginQueueBase.Init — Esseker
M4_CarryHandleOptic.CanPutAsAttachment — GameLabs (cond)
M4_T3NRDSOptic.CanPutAsAttachment — SNAFU Weapons
M68Optic.CanPutAsAttachment — SNAFU Weapons
Magnum_Base.InitStateMachine — Survivor Animations ✂
Magnum_Base.SetActions T2 Survivor Animations
MaskBase.CanPutAsAttachment — WindstridesClothingPack
MissionBase.CF_IsLoaded — CF ✂
MissionBase.CreateScriptedMenu — VPPAdminTools
MissionBase.OnInit T3 Dabs Framework
MissionBase.OnKeyPress — PvZmoD_TheDarkHorde
MissionBase.OnMissionFinish T3 PvZmoD_TheDarkHorde
MissionServer.AfterHiveInit — DayZ Editor Loader
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientPrepareEvent — CF
MissionServer.OnClientReadyEvent T3 CF
MissionServer.OnClientReconnectEvent T3 CF
MissionServer.OnClientRespawnEvent T3 CF
MissionServer.OnGameplayDataHandlerLoad — GameLabs
MissionServer.OnMissionLoaded — CF
MissionServer.TickScheduler T0 PvZmoD_TheDarkHorde
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
MotorbikeScript.EEHitBy T2 GameLabs
MotorbikeScript.OnStoreLoad T3 CF
MotorbikeScript.OnStoreSave T3 CF
NotificationRuntimeData.GetIcon — CF ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OpenCan.Init — SNAFU Weapons
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
Pistol_Base.GetInventoryHandAnimation — WindstridesClothingPack (cond)
PlayerBase.CheckDeath — Ear-Plugs
PlayerBase.CheckLiftWeapon — No Force Weapon Raise ✂
PlayerBase.EEItemAttached T2 WindstridesClothingPack
PlayerBase.EEItemDetached T2 WindstridesClothingPack
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.ModCommandHandlerAfter — Survivor Animations
PlayerBase.OnCommandUnconsciousFinish — Ear-Plugs
PlayerBase.OnCommandUnconsciousStart — Ear-Plugs
PlayerBase.OnConnect — VPPAdminTools
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnParticleEvent — Survivor Animations
PlayerBase.OnScheduledTick T1 GameLabs
PlayerBase.OnSelectPlayer — CF
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnVariablesSynchronized T2 VPPAdminTools
PlayerBase.OnVehicleSeatDriverEnter — DayZ-Bicycle
PlayerBase.OnVehicleSeatDriverLeft — DayZ-Bicycle
PlayerBase.OnVehicleSwitchSeat — GameLabs
PlayerBase.RegisterTransportHit — DayZ-Bicycle (cond)
Pliers.SetActions T2 RaG_Core
PluginAdminLog.OnContinouousAction — GameLabs
PluginAdminLog.OnPlacementComplete — GameLabs
PluginAdminLog.PlayerHitBy — VPPAdminTools (cond)
PluginAdminLog.PlayerKilled — VPPAdminTools (cond)
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PluginRecipesManager.RegisterRecipies — DNA Keycards
ReflexOptic.CanPutAsAttachment — SNAFU Weapons
ScientificBriefcase.EEDelete T3 GameLabs
ScientificBriefcase.EEInit T3 GameLabs
ScientificBriefcase.Open — GameLabs
Screwdriver.SetActions T2 RaG_Core
StandardActionInput.SortActions — RaG_Core
StaticObj_Wreck_Chinook.EEDelete T3 GameLabs
StaticObj_Wreck_Chinook.EEInit T3 GameLabs
StaticObj_Wreck_Mi24_TK.EEDelete T3 GameLabs
StaticObj_Wreck_Mi24_TK.EEInit T3 GameLabs
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
TentBase.CanDisplayAttachmentSlot T2 RaG_Core
TentBase.CanDisplayCargo — RaG_Core
TentBase.CanReceiveAttachment T2 RaG_Core
TentBase.CanReceiveItemIntoCargo T2 RaG_Core
TentBase.CanReleaseAttachment T2 RaG_Core
TentBase.CanReleaseCargo — RaG_Core
TentBase.EEInit T3 RaG_Core
TentBase.GetRaGDigitalCodeLockPosition — RaG_Core (cond)
TentBase.IsOpen — RaG_Core
TentBase.SetActions T2 RaG_Core
TentBase.ToggleAnimation — RaG_Core (cond)
TerritoryFlagKit.OnPlacementComplete — GameLabs
ThirstMdfr.OnTick — DayZ-Bicycle ✂
TransferValues.SendValue — VPPAdminTools
TrapBase.OnPlacementComplete — VPPAdminTools
UniversalLight.CanPutAsAttachment — SNAFU Weapons (cond)
UniversalLight.InitAttachmentsSlotsToCheck — SNAFU Weapons
VPPAdminHud.DefineButtons — VPPAdminTools
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
WatchtowerKit.OnPlacementComplete — GameLabs
Weapon_Base.SetActions T2 RaG_Core
Wreck_Mi8.EEDelete T3 GameLabs
Wreck_Mi8.EEInit T3 GameLabs
Wreck_Mi8_Crashed.EEDelete T3 GameLabs
Wreck_Mi8_Crashed.EEInit T3 GameLabs
Wreck_SantasSleigh.EEDelete T3 GameLabs
Wreck_SantasSleigh.EEInit T3 GameLabs
Wreck_UH1Y.EEDelete T3 GameLabs
Wreck_UH1Y.EEInit T3 GameLabs
Wrench.SetActions T2 DayZ-Bicycle
ZombieBase.CanBeTargetedByAI — PvZmoD_TheDarkHorde (cond)
ZombieBase.EEKilled T3 SpawnerBubaku
ZombieBase.EOnFrame T1 PvZmoD_TheDarkHorde ✂
ZombieBase.EOnInit T3 PvZmoD_TheDarkHorde
ZombieBase.EvaluateDamageHitAnimation — PvZmoD_TheDarkHorde (cond)
ZombieBase.FightAttackLogic — DayZ-Bicycle (cond)
ZombieBase.HandleCrawlTransition — PvZmoD_TheDarkHorde (cond)
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
ZombieBase.RegisterTransportHit — DayZ-Bicycle (cond)

32 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.