Stack composer
Started from [GER][PVE] SenfBude | Mecklenburg | Helis | Cars | 25k: the 29 mods
it publishes to the Steam server browser (as of 2026-10-21), put back into load order —
servers publish the list last-loaded first. Mods loaded with -servermod= are never
published, so they are not here; add them if you know them.
Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.
- 1 CF
- 2 VPPAdminTools
- 3 SenfBudeServer-Mecklenburg not analyzed
- 4 HelicopterMod not analyzed
- 5 SHOTSx3_Universal_130_Compat not analyzed
- 6 Trader
- 7 BaseBuildingPlus
- 8 AgricultureCore
- 9 CannabisPlus
- 10 Code Lock
- 11 FlipTransport
- 12 MMG - Mightys Military Gear
- 13 MuchCarKey
- 14 DNA Keycards
- 15 CJ187-MoreMoney
- 16 Airdrop-Upgraded
- 17 Advanced Weapon Scopes
- 18 SNAFU Weapons
- 19 BuilderItems
- 20 RaG_Core
- 21 SenfBude RaG-CodeLock 1.30 Bridge not analyzed
- 22 RaG_BaseItems
- 23 RaG_Hunting_Cabin
- 24 GameLabs
- 25 DayZ-Dog
- 26 BLR Portable Houses Upgraded not analyzed
- 27 MaharlikaPH_Boats
- 28 Mecklenburg_2026 not analyzed
- 29 UnlimitedFuckingStamina not analyzed
File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 4 below.
Across 73 server-side methods hooked by two or more mods.
4.120 ms per second, all 22 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.
Who silences whom#
A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.
✓ No server-side conflicts: every method two or more of these mods hook preserves super() end to end.
Hot hooks shared across the stack#
The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.
Stall risks#
4 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.
- Per-player, per-frame hook. Runs for every player on every tick, so whatever it does inside is multiplied by the population.
PlayerBase.CommandHandlerVPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401SurvivorBase.EOnFrameVPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42SurvivorBase.EOnPostFrameVPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61PlayerBase.OnScheduledTick000_Scripts.pbo::4_World\4_Hooking\*жкндлѐњ.c:213Everything else#
All 73 server-side methods hooked by two or more mods
vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.
| method | tier | chain (load order) |
|---|---|---|
ActionConstructor.RegisterActions |
— | vanilla → VPPAdminTools → Trader → BaseBuildingPlus → AgricultureCore → CannabisPlus → Code Lock → FlipTransport → MMG - Mightys Military Gear → MuchCarKey → DNA Keycards → Advanced Weapon Scopes → SNAFU Weapons → RaG_Core → RaG_BaseItems → RaG_Hunting_Cabin → DayZ-Dog → MaharlikaPH_Boats |
MissionServer.OnInit |
T3 | vanilla → CF → VPPAdminTools → Trader → BaseBuildingPlus → AgricultureCore → CannabisPlus → FlipTransport → MuchCarKey → RaG_BaseItems → RaG_Hunting_Cabin → GameLabs → MaharlikaPH_Boats |
ModItemRegisterCallbacks.RegisterOneHanded |
— | vanilla → CF → Trader → BaseBuildingPlus → CannabisPlus → MuchCarKey → DNA Keycards → CJ187-MoreMoney → Advanced Weapon Scopes → SNAFU Weapons → RaG_BaseItems → GameLabs |
ModItemRegisterCallbacks.RegisterTwoHanded |
— | vanilla → CF → FlipTransport → MMG - Mightys Military Gear → DNA Keycards → CJ187-MoreMoney → RaG_BaseItems → RaG_Hunting_Cabin → DayZ-Dog |
PlayerBase.SetActions |
T2 | vanilla → VPPAdminTools → Trader → BaseBuildingPlus → MMG - Mightys Military Gear → MuchCarKey → Advanced Weapon Scopes → RaG_BaseItems → DayZ-Dog |
MissionServer.InvokeOnConnect |
T3 | vanilla → CF → Trader → BaseBuildingPlus → Code Lock → RaG_Core → GameLabs → MaharlikaPH_Boats |
ModItemRegisterCallbacks.RegisterHeavy |
— | vanilla → CF → AgricultureCore → CannabisPlus → DNA Keycards → RaG_BaseItems → DayZ-Dog → MaharlikaPH_Boats |
PluginRecipesManager.RegisterRecipies |
— | vanilla → BaseBuildingPlus → AgricultureCore → CannabisPlus → DNA Keycards → RaG_BaseItems → RaG_Hunting_Cabin → DayZ-Dog |
Hologram.EvaluateCollision |
— | vanilla → BaseBuildingPlus (cond) → RaG_Core (cond) → RaG_Hunting_Cabin (cond) → DayZ-Dog (cond) → MaharlikaPH_Boats (cond) |
MissionServer.PlayerDisconnected |
T3 | vanilla → CF → VPPAdminTools → RaG_Core → GameLabs → DayZ-Dog |
PlayerBase.Init |
— | vanilla → VPPAdminTools → BaseBuildingPlus → AgricultureCore → DNA Keycards → DayZ-Dog |
PluginManager.Init |
— | vanilla → VPPAdminTools → Trader → Code Lock → MuchCarKey → RaG_Core |
Hammer.SetActions |
T2 | vanilla → RaG_Core → RaG_BaseItems → RaG_Hunting_Cabin → MaharlikaPH_Boats |
Hologram.ProjectionBasedOnParent |
— | vanilla → BaseBuildingPlus (cond) → DNA Keycards (cond) → RaG_Hunting_Cabin (cond) → DayZ-Dog (cond) |
MissionBase.CreateScriptedMenu |
— | vanilla → VPPAdminTools → Trader → BaseBuildingPlus → DayZ-Dog |
MissionServer.OnMissionFinish |
T3 | vanilla → CF → VPPAdminTools → RaG_Core → DayZ-Dog |
MissionServer.OnMissionStart |
T3 | vanilla → CF → VPPAdminTools → DNA Keycards → GameLabs |
PlayerBase.EEKilled |
T3 | vanilla → VPPAdminTools → AgricultureCore → CannabisPlus → GameLabs |
PlayerBase.OnRPC |
T2 | vanilla → VPPAdminTools → BaseBuildingPlus → RaG_Core → MaharlikaPH_Boats |
ActionGetInTransport.OnEndServer |
— | vanilla → MuchCarKey → RaG_Core → DayZ-Dog |
ActionTogglePlaceObject.ActionCondition |
T2 | vanilla → BaseBuildingPlus (cond) → CannabisPlus (cond) → DNA Keycards (cond) |
CarScript.OnStoreLoad |
T3 | vanilla → CF → Trader → MuchCarKey |
CarScript.OnStoreSave |
T3 | vanilla → CF → Trader → MuchCarKey |
DayZGame.DeferredInit |
— | vanilla → CF → VPPAdminTools → GameLabs |
DayZGame.OnRPC |
T2 | vanilla → CF (cond) → VPPAdminTools (cond) → FlipTransport |
DayZGame.OnUpdate |
T0 | vanilla → CF → VPPAdminTools → GameLabs |
Hatchet.SetActions |
T2 | vanilla → RaG_BaseItems → RaG_Hunting_Cabin → MaharlikaPH_Boats |
Hologram.GetProjectionEntityPosition |
— | vanilla → BaseBuildingPlus (cond) → RaG_Core (cond) → MaharlikaPH_Boats (cond) |
MissionServer.OnEvent |
— | vanilla → CF → VPPAdminTools → GameLabs |
ModItemRegisterCallbacks.RegisterFireArms |
— | vanilla → CF → SNAFU Weapons → GameLabs |
PlayerBase.CanBeTargetedByAI |
— | vanilla → VPPAdminTools (cond) → Trader (cond) → DayZ-Dog (cond) |
PluginRecipesManagerBase.RegisterRecipies |
— | vanilla → Advanced Weapon Scopes → SNAFU Weapons → MaharlikaPH_Boats |
ActionAttachToConstruction.ActionCondition |
T2 | vanilla → BaseBuildingPlus (cond) → RaG_Core (cond) |
ActionCloseFence.ActionCondition |
T2 | vanilla → BaseBuildingPlus (cond) → Code Lock |
ActionDeployObject.ActionCondition |
T2 | vanilla → Trader (cond) → DNA Keycards (cond) |
ActionDetach.ActionCondition |
T2 | vanilla → Trader (cond) → MuchCarKey (cond) |
ActionGetOutTransport.OnEndServer |
— | vanilla → MuchCarKey → DayZ-Dog |
ActionLockDoors.ActionCondition |
T2 | vanilla → Trader (cond) → DNA Keycards (cond) |
ActionPushObject.ActionCondition |
T2 | vanilla → FlipTransport → MuchCarKey (cond) |
ActionStartEngine.OnEndServer |
— | vanilla → MuchCarKey → RaG_Core |
ActionStopEngine.OnEndServer |
— | vanilla → MuchCarKey → RaG_Core |
ActionSwitchSeats.Start |
— | vanilla → MuchCarKey → RaG_Core |
BoatScript.OnEngineStart |
— | vanilla → Trader → MuchCarKey |
BoatScript.OnStoreLoad |
T3 | vanilla → CF → MuchCarKey |
BoatScript.OnStoreSave |
T3 | vanilla → CF → MuchCarKey |
CarScript.CanDisplayAttachmentCategory |
— | vanilla → Trader → MuchCarKey |
CarScript.CanDisplayAttachmentSlot |
T2 | vanilla → Trader → MuchCarKey |
CarScript.EEDelete |
T3 | vanilla → MuchCarKey → RaG_Core |
CarScript.EEHitBy |
T2 | vanilla → RaG_Core → GameLabs |
CarScript.OnEngineStart |
— | vanilla → Trader → MuchCarKey |
DigitalCodeLock.OnWorkStop |
— | vanilla → RaG_Core (cond) → GameLabs |
DigitalCodeLock.ResetPIN |
— | vanilla → RaG_Core (cond) → GameLabs |
DigitalCodeLock.UnlockOnServer |
— | vanilla → RaG_Core → GameLabs |
Hacksaw.SetActions |
T2 | vanilla → Code Lock → RaG_Hunting_Cabin |
Hologram.GetProjectionName |
— | vanilla → RaG_Core (cond) → MaharlikaPH_Boats (cond) |
Hologram.RefreshVisual |
— | vanilla → RaG_Core (cond) → MaharlikaPH_Boats (cond) |
Hologram.SetProjectionOrientation |
— | vanilla → BaseBuildingPlus (cond) → RaG_Core |
ItemBase.EEItemLocationChanged |
T2 | vanilla → GameLabs → DayZ-Dog |
ItemBase.OnStoreLoad |
T3 | vanilla → CF → RaG_Core |
ItemBase.SetActions |
T2 | vanilla → BaseBuildingPlus → RaG_Core |
MissionServer.OnUpdate |
T0 | vanilla → CF → Trader |
MissionServer.SendModData |
— | vanilla → RaG_BaseItems → RaG_Hunting_Cabin |
ModItemRegisterCallbacks.CustomBoneRemapping |
— | vanilla → CF → SNAFU Weapons |
ModItemRegisterCallbacks.RegisterPistol |
— | vanilla → CF → SNAFU Weapons |
PlantBase.Init |
— | vanilla → AgricultureCore (cond) → CannabisPlus |
PlayerBase.EEHitBy |
T2 | vanilla → GameLabs → DayZ-Dog |
PlayerBase.OnCommandDeathStart |
— | vanilla → DayZ-Dog → MaharlikaPH_Boats |
PlayerBase.OnConnect |
— | vanilla → VPPAdminTools → DayZ-Dog |
PlayerBase.OnVariablesSynchronized |
T2 | vanilla → VPPAdminTools → DayZ-Dog |
VPPAdminHud.DefineButtons |
— | vanilla → VPPAdminTools → FlipTransport |
Weapon_Base.EEFired |
— | vanilla → VPPAdminTools → GameLabs |
Wrench.SetActions |
T2 | vanilla → FlipTransport → MuchCarKey |
ZombieBase.EEHitBy |
T2 | vanilla → GameLabs → DayZ-Dog |
465 methods hooked by only one of these mods
No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.
| method | tier | mod |
|---|---|---|
ACOGOptic.CanPutAsAttachment |
— | SNAFU Weapons |
ASVAL.CanEnterIronsights |
— | Advanced Weapon Scopes (cond) |
ActionActivateTrap.OnFinishProgressServer |
— | VPPAdminTools |
ActionAttach.ActionCondition |
T2 | RaG_Core (cond) |
ActionAttachOnSelection.ActionCondition |
T2 | RaG_Core (cond) |
ActionAttachToConstruction.FindAndTranslateAttachmentSlot |
— | RaG_Core (cond) |
ActionAttachToConstruction.OnExecuteServer |
— | GameLabs |
ActionBandageSelf.OnEndServer |
— | GameLabs |
ActionBandageTarget.OnEndServer |
— | GameLabs |
ActionBuildPart.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionBuildPart.GetAdminLogMessage |
— | BaseBuildingPlus ✂ |
ActionBuildPart.OnActionInfoUpdate |
— | BaseBuildingPlus (cond) |
ActionBuildPart.OnFinishProgressServer |
— | BaseBuildingPlus (cond) |
ActionBuildPartCB.CreateActionComponent |
— | BaseBuildingPlus ✂ |
ActionBuildPartSwitch.ActionCondition |
T2 | BaseBuildingPlus ✂ |
ActionBurnSewTarget.ActionCondition |
T2 | Trader (cond) |
ActionCarDoors.ActionCondition |
T2 | Trader (cond) |
ActionCarDoorsOutside.ActionCondition |
T2 | Trader (cond) |
ActionCheckPulse.ActionCondition |
T2 | Trader (cond) |
ActionCheckPulseTarget.ActionCondition |
T2 | Trader |
ActionCloseBarrel.OnExecuteServer |
— | RaG_Core |
ActionCloseCarDoorsOutside.OnEndServer |
— | RaG_Core |
ActionCloseDoors.ActionCondition |
T2 | DNA Keycards (cond) |
ActionCloseFence.OnExecuteServer |
— | RaG_Core |
ActionCollectBloodTarget.ActionCondition |
T2 | Trader (cond) |
ActionCraftBolts.InitCuttingTypes |
— | SNAFU Weapons |
ActionCreateIndoorFireplace.ActionCondition |
T2 | RaG_Core (cond) |
ActionCreateIndoorFireplace.OnExecuteServer |
— | RaG_Core (cond) |
ActionDefibrilateTarget.ActionCondition |
T2 | Trader (cond) |
ActionDeployObject.ActionConditionContinue |
— | BaseBuildingPlus ✂ |
ActionDeployObject.OnEndServer |
— | CannabisPlus (cond) |
ActionDeployObject.OnExecuteServer |
— | RaG_Core |
ActionDeployObject.OnFinishProgressServer |
— | BaseBuildingPlus ✂ |
ActionDestroyPart.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionDetach.OnExecuteServer |
— | MuchCarKey |
ActionDetachFromTarget.ActionCondition |
T2 | MuchCarKey (cond) |
ActionDialCombinationLockOnTarget.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionDialCombinationLockOnTarget.OnFinishProgressServer |
— | BaseBuildingPlus ✂ |
ActionDisinfectTarget.ActionCondition |
T2 | Trader (cond) |
ActionDismantlePart.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionDismantlePart.DismantleCondition |
— | Code Lock (cond) |
ActionDismantlePart.OnExecuteServer |
— | RaG_Core |
ActionDrink.OnEndServer |
— | GameLabs |
ActionDrink.OnStartServer |
— | GameLabs |
ActionDrinkPondContinuous.OnEndServer |
— | GameLabs |
ActionDrinkWellContinuous.OnEndServer |
— | GameLabs |
ActionDropItem.OnExecuteServer |
— | RaG_Core |
ActionEatBig.OnEndServer |
— | GameLabs |
ActionEatBig.OnStartServer |
— | GameLabs |
ActionFillCoolant.ActionCondition |
T2 | RaG_Core |
ActionFillFuel.ActionCondition |
T2 | RaG_Core |
ActionFoldBaseBuildingObject.CreateConditionComponents |
— | BaseBuildingPlus ✂ |
ActionFoldBaseBuildingObjectCB.CreateActionComponent |
— | BaseBuildingPlus ✂ |
ActionForceConsume.ActionCondition |
T2 | Trader (cond) |
ActionForceConsumeSingle.ActionCondition |
T2 | Trader (cond) |
ActionForceFeedCan.ActionCondition |
T2 | Trader (cond) |
ActionGetInTransport.ActionCondition |
T2 | MuchCarKey (cond) |
ActionGetInTransport.OnEnd |
— | MaharlikaPH_Boats |
ActionGetOutTransport.ActionCondition |
T2 | MaharlikaPH_Boats (cond) |
ActionGetOutTransport.OnStart |
— | MaharlikaPH_Boats |
ActionGetOutTransport.OnStartServer |
— | RaG_Core |
ActionGiveBloodTarget.ActionCondition |
T2 | Trader (cond) |
ActionGiveSalineTarget.ActionCondition |
T2 | Trader (cond) |
ActionHarvestCrops.OnExecuteClient |
— | AgricultureCore (cond) |
ActionHarvestCrops.OnExecuteServer |
— | AgricultureCore (cond) |
ActionIgniteFireplaceByAir.ActionCondition |
T2 | RaG_Core (cond) |
ActionInjectTarget.ActionCondition |
T2 | Trader (cond) |
ActionInteractCodeLockItem.ActionCondition |
T2 | RaG_Core (cond) |
ActionLightItemOnFire.ActionCondition |
T2 | RaG_BaseItems (cond) |
ActionLightItemOnFire.OnFinishProgressClient |
— | RaG_BaseItems |
ActionLightItemOnFire.OnFinishProgressServer |
— | RaG_BaseItems |
ActionLockDoors.OnFinishProgressServer |
— | RaG_Core |
ActionManagerBase.ActionPossibilityCheck |
— | DayZ-Dog (cond) |
ActionMountBarbedWire.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionMountBarbedWire.OnFinishProgressServer |
— | BaseBuildingPlus (cond) |
ActionNextCombinationLockDialOnTarget.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionOpenBarrel.OnExecuteServer |
— | RaG_Core |
ActionOpenCarDoors.ActionCondition |
T2 | MuchCarKey (cond) |
ActionOpenCarDoorsOutside.ActionCondition |
T2 | MuchCarKey (cond) |
ActionOpenCarDoorsOutside.OnEndServer |
— | RaG_Core |
ActionOpenDoors.ActionCondition |
T2 | DNA Keycards (cond) |
ActionOpenFence.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionOpenFence.OnExecuteServer |
— | RaG_Core |
ActionPackTent.ActionCondition |
T2 | Code Lock |
ActionPackTent.OnExecuteServer |
— | Code Lock (cond) |
ActionPackTent.OnFinishProgressServer |
— | RaG_Core |
ActionPin.OnEndServer |
— | GameLabs |
ActionPin.OnStartServer |
— | VPPAdminTools |
ActionPlaceFireplaceIndoor.ActionCondition |
T2 | RaG_Core (cond) |
ActionPlaceObject.ActionCondition |
T2 | CannabisPlus (cond) |
ActionPlugIn.CreateConditionComponents |
— | RaG_BaseItems ✂ |
ActionPushCar.ActionCondition |
T2 | FlipTransport |
ActionPushObject.OnEndServer |
— | MuchCarKey |
ActionRepairPart.RepairCondition |
— | RaG_Core (cond) |
ActionResetCodeOnCodeLock.ActionCondition |
T2 | RaG_Core (cond) |
ActionResetCodeOnCodeLock.OnExecuteServer |
— | RaG_Core (cond) |
ActionRestrainSelf.ActionCondition |
T2 | Trader (cond) |
ActionRestrainTarget.ActionCondition |
T2 | Trader (cond) |
ActionSewTarget.ActionCondition |
T2 | Trader (cond) |
ActionStartEngine.ActionCondition |
T2 | MuchCarKey |
ActionTakeItem.OnExecuteServer |
— | RaG_Core |
ActionTakeItemToHands.OnExecuteServer |
— | RaG_Core |
ActionTakeMaterialToHands.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionTakeMaterialToHandsSwitch.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionToggleNVMode.ActionCondition |
T2 | Advanced Weapon Scopes (cond) |
ActionToggleTentOpen.ActionCondition |
T2 | Code Lock |
ActionToggleTentOpen.OnExecuteServer |
— | RaG_Core |
ActionUnlockDoors.ActionCondition |
T2 | DNA Keycards (cond) |
ActionUnlockDoors.OnFinishProgressServer |
— | RaG_Core |
ActionUnmountBarbedWire.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionUnmountBarbedWire.OnFinishProgressServer |
— | BaseBuildingPlus (cond) |
ActionUnpin.ActionCondition |
T2 | Trader (cond) |
ActionUnpin.OnStartServer |
— | VPPAdminTools |
AdvancedCommunication.OnStoreLoad |
T3 | CF |
AdvancedCommunication.OnStoreSave |
T3 | CF |
Ammo_40mm_ChemGas.EEKilled |
T3 | Trader (cond) |
Ammo_40mm_ChemGas.OnActivatedByItem |
— | Trader (cond) |
Ammo_40mm_Explosive.EEKilled |
T3 | Trader (cond) |
Ammo_40mm_Explosive.OnActivatedByItem |
— | Trader (cond) |
Ammunition_Base.AddQuantityTR |
— | Trader ✂ |
Ammunition_Base.SetQuantityTR |
— | Trader ✂ |
AnalyticsManagerServer.OnEntityKilled |
— | GameLabs |
AnimalBase.CanBeTargetedByAI |
— | DayZ-Dog (cond) |
AnimalBase.EEHitBy |
T2 | GameLabs |
AnimalBase.EEKilled |
T3 | DayZ-Dog |
AnimalBase.OnStoreLoad |
T3 | CF |
AnimalBase.OnStoreSave |
T3 | CF |
AreaExposureMdfr.Activate |
— | VPPAdminTools (cond) |
AreaExposureMdfr.OnActivate |
— | VPPAdminTools (cond) |
AreaExposureMdfr.OnTick |
— | Trader (cond) |
AttachmentCategoriesContainer.UpdateInterval |
— | RaG_Core |
AttachmentCategoriesRow.DoubleClick |
— | DayZ-Dog (cond) |
AttachmentCategoriesRow.RefreshSlot |
— | DayZ-Dog |
Aug.CanEnterIronsights |
— | Advanced Weapon Scopes (cond) |
BUISOptic.CanPutAsAttachment |
— | GameLabs (cond) |
BandageDressing.SetActions |
T2 | DayZ-Dog |
BarrelHoles_ColorBase.AddWetnessToFireplace |
— | Trader (cond) |
BarrelHoles_ColorBase.BurnItemsInFireplace |
— | Trader (cond) |
BarrelHoles_ColorBase.CalcAndSetQuantity |
— | Trader (cond) |
BarrelHoles_ColorBase.CanPutIntoHands |
T2 | Trader (cond) |
BarrelHoles_ColorBase.DeferredInit |
— | Trader |
BarrelHoles_ColorBase.SpendFireConsumable |
— | Trader (cond) |
Barrel_ColorBase.OnWasAttached |
— | RaG_Core (cond) |
BaseBuildingBase.EEDelete |
T3 | GameLabs |
BaseBuildingBase.EEHitBy |
T2 | GameLabs |
BaseBuildingBase.EEOnAfterLoad |
T3 | GameLabs |
BaseBuildingBase.GL_Delete |
— | GameLabs ✂ |
BaseBuildingBase.GL_GatherPersistentID |
— | GameLabs ✂ |
BaseBuildingBase.GL_Load |
— | GameLabs ✂ |
BaseBuildingBase.GL_Save |
— | GameLabs ✂ |
BoatScript.AfterStoreLoad |
T3 | MuchCarKey |
BoatScript.CanDisplayAttachmentCategory |
— | MuchCarKey |
BoatScript.CanDisplayAttachmentSlot |
T2 | MuchCarKey |
BoatScript.DeferredInit |
— | MuchCarKey |
BoatScript.EEDelete |
T3 | MuchCarKey |
BoatScript.EEHitBy |
T2 | GameLabs |
BoatScript.EEKilled |
T3 | MuchCarKey |
BoatScript.EEOnCECreate |
— | MuchCarKey |
BoatScript.IsInventoryVisible |
T2 | MuchCarKey |
BoatScript.NameOverride |
— | MuchCarKey (cond) |
BoatScript.OnCEUpdate |
— | MuchCarKey |
BoatScript.OnVariablesSynchronized |
T2 | MuchCarKey |
BoatScript.SetActions |
T2 | FlipTransport |
Bottle_Base.ParticleCookingStart |
— | MaharlikaPH_Boats ✂ |
BuildingBase.OnStoreLoad |
T3 | CF |
BuildingBase.OnStoreSave |
T3 | CF |
ButtstockBase.IsButtstock |
— | SNAFU Weapons ✂ |
CAContinuousFertilizeGardenSlot.Setup |
— | AgricultureCore |
CamoNet.SetActions |
T2 | BaseBuildingPlus |
CarScript.AfterStoreLoad |
T3 | MuchCarKey |
CarScript.CanBeTargetedByAI |
— | DayZ-Dog (cond) |
CarScript.DeferredInit |
— | MuchCarKey |
CarScript.EEKilled |
T3 | MuchCarKey |
CarScript.EEOnCECreate |
— | MuchCarKey |
CarScript.IsInventoryVisible |
T2 | MuchCarKey |
CarScript.NameOverride |
— | MuchCarKey (cond) |
CarScript.OnCEUpdate |
— | MuchCarKey |
CarScript.OnInput |
— | FlipTransport |
CarScript.OnUpdate |
T0 | FlipTransport |
CarScript.OnVariablesSynchronized |
T2 | MuchCarKey |
CarScript.SetActions |
T2 | FlipTransport |
CargoContainer.UpdateInterval |
— | RaG_Core |
ChernarusPlusData.WeatherOnBeforeChange |
— | VPPAdminTools |
Clothing.CanLoadItemIntoCargoClothingConditions |
— | RaG_Core (cond) |
Clothing.CanPutInCargoClothingConditions |
— | RaG_Core (cond) |
Clothing.CanReceiveItemIntoCargoClothingConditions |
— | RaG_Core (cond) |
CodeLockComponent.CheckCodeRequest |
— | RaG_Core (cond) |
CodeLockComponent.OnRPC |
T2 | RaG_Core (cond) |
CodeLockComponent.ResetPIN |
— | RaG_Core (cond) |
CodeLockComponent.SetLockCode |
— | RaG_Core (cond) |
CodeLockComponent.SetLockState |
— | RaG_Core (cond) |
CombinationLock.EEDelete |
T3 | GameLabs |
CombinationLock.EEOnAfterLoad |
T3 | GameLabs |
CombinationLock.GL_Delete |
— | GameLabs ✂ |
CombinationLock.GL_GatherPersistentID |
— | GameLabs ✂ |
CombinationLock.GL_Load |
— | GameLabs ✂ |
CombinationLock.GL_Save |
— | GameLabs ✂ |
CombinationLock.LockServer |
— | GameLabs |
CombinationLock.UnlockOnServer |
— | GameLabs |
Construction.CanBuildPart |
— | BaseBuildingPlus (cond) |
Construction.DropNonUsableMaterialsServer |
— | BaseBuildingPlus ✂ |
Construction.IsColliding |
— | BaseBuildingPlus ✂ |
Construction.IsCollidingEx |
— | BaseBuildingPlus ✂ |
ContainerWithCargoAndAttachments.UpdateInterval |
— | RaG_Core |
ContaminatedArea_Dynamic.EEDelete |
T3 | GameLabs |
ContaminatedArea_Dynamic.EEInit |
T3 | GameLabs |
ContaminatedArea_Local.DeferredInit |
— | Trader (cond) |
ContaminatedTrigger.OnEnterServerEvent |
— | VPPAdminTools (cond) |
CraftFenceKit.CanDo |
— | BaseBuildingPlus ✂ |
CraftWatchtowerKit.CanDo |
— | BaseBuildingPlus ✂ |
CreditsLoader.GetData |
— | CF ✂ |
Crowbar.SetActions |
T2 | RaG_Hunting_Cabin |
DayZAnimalCommandAttackModdable.PreAnimUpdate |
— | DayZ-Dog (cond) |
DayZAnimalCommandMoveModdable.PreAnimUpdate |
— | DayZ-Dog |
DayZGame.ConnectLaunch |
— | GameLabs (cond) |
DayZGame.FirearmEffects |
— | Trader (cond) |
DayZGame.OnEvent |
— | CF |
DayZGame.OnInitialize |
— | VPPAdminTools (cond) |
DayZGame.OnKeyPress |
— | VPPAdminTools |
DayZGame.OnKeyRelease |
— | VPPAdminTools |
DayZGame.OnPostUpdate |
— | RaG_Core |
DayZGame.TryConnect |
— | GameLabs (cond) |
DayZPlayerCameraOptics.SetCameraPP |
— | Advanced Weapon Scopes (cond) |
DayZPlayerImplement.CameraHandler |
— | VPPAdminTools (cond) |
DayZPlayerImplement.ModCommandHandlerAfter |
— | DayZ-Dog |
DayZPlayerImplement.ModCommandHandlerBefore |
— | VPPAdminTools |
DayZPlayerImplement.ModCommandHandlerInside |
— | VPPAdminTools |
DayZPlayerImplement.OnRPC |
T2 | Trader |
DayZPlayerImplement.OnStoreLoad |
T3 | CF |
DayZPlayerImplement.OnStoreSave |
T3 | CF |
DayZPlayerImplementThrowing.HandleThrowing |
— | DayZ-Dog |
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic |
— | Trader (cond) |
DeCraftWoodenCrate.CanDo |
— | BaseBuildingPlus ✂ |
DigitalCodeLock.AfterStoreLoad |
T3 | RaG_Core |
DigitalCodeLock.CanBeLocked |
— | RaG_Core |
DigitalCodeLock.CanDetachAttachment |
— | RaG_Core (cond) |
DigitalCodeLock.CanDetachCodeLock |
— | RaG_Core (cond) |
DigitalCodeLock.CanReleaseAttachment |
T2 | RaG_Core (cond) |
DigitalCodeLock.CanSetCode |
— | RaG_Core (cond) |
DigitalCodeLock.EEDelete |
T3 | GameLabs |
DigitalCodeLock.EEInit |
T3 | RaG_Core |
DigitalCodeLock.EEItemAttached |
T2 | RaG_Core |
DigitalCodeLock.EEItemDetached |
T2 | RaG_Core |
DigitalCodeLock.EEOnAfterLoad |
T3 | GameLabs |
DigitalCodeLock.GL_Delete |
— | GameLabs ✂ |
DigitalCodeLock.GL_GatherPersistentID |
— | GameLabs ✂ |
DigitalCodeLock.GL_Load |
— | GameLabs ✂ |
DigitalCodeLock.GL_Save |
— | GameLabs ✂ |
DigitalCodeLock.GetBatteryEnergy |
— | RaG_Core (cond) |
DigitalCodeLock.HasBattery |
— | RaG_Core (cond) |
DigitalCodeLock.HasEnergy |
— | RaG_Core (cond) |
DigitalCodeLock.HasValidParent |
— | RaG_Core (cond) |
DigitalCodeLock.IsPlayerOnBackside |
— | RaG_Core (cond) |
DigitalCodeLock.NeedBattery |
— | RaG_Core (cond) |
DigitalCodeLock.OnRPC |
T2 | RaG_Core (cond) |
DigitalCodeLock.OnVariablesSynchronized |
T2 | RaG_Core |
DigitalCodeLock.OnWasAttached |
— | RaG_Core |
DigitalCodeLock.OnWork |
— | RaG_Core (cond) |
DigitalCodeLock.OnWorkStart |
— | RaG_Core |
DigitalCodeLock.SetActions |
T2 | RaG_Core |
DigitalCodeLock.SetLockState |
— | GameLabs |
DigitalCodeLock.StartItemSoundServer |
— | RaG_Core (cond) |
DigitalCodeLockUI.CodeResponse |
— | RaG_Core |
DigitalCodeLockUI.ConfirmCode |
— | RaG_Core |
DigitalCodeLockUI.KeyPress |
— | RaG_Core (cond) |
DigitalCodeLockUI.OnKeyDown |
— | RaG_Core |
DigitalCodeLockUI.SetTargetLock |
— | RaG_Core |
DigitalCodeLockUI.Update |
— | RaG_Core |
DrowningMdfr.ActivateCondition |
— | VPPAdminTools (cond) |
DrowningMdfr.DeactivateCondition |
— | VPPAdminTools (cond) |
DrowningMdfr.OnTick |
— | VPPAdminTools (cond) |
Edible_Base.ProcessDecay |
— | RaG_Core |
Edible_Base.SoundCookingStart |
— | MaharlikaPH_Boats ✂ |
EmoteManager.OnEmoteEnd |
— | DayZ-Dog |
EmoteManager.PlayEmote |
— | DayZ-Dog |
EmoteManager.Update |
— | DayZ-Dog |
EnochData.WeatherOnBeforeChange |
— | VPPAdminTools |
ExpansionGlobalChatModule.AddChatMessage_Server |
— | GameLabs |
Fence.CanOpenFence |
— | Code Lock (cond) |
Fence.CanReceiveAttachment |
T2 | Code Lock (cond) |
Fence.OnPartDestroyedServer |
— | Code Lock |
Fence.OnPartDismantledServer |
— | Code Lock |
Fence.SetActions |
T2 | Code Lock |
FenceKit.OnPlacementComplete |
— | GameLabs |
FirefighterAxe.SetActions |
T2 | RaG_BaseItems |
FishingRod_Base_New.SetActions |
T2 | RaG_BaseItems |
FryingPan.ParticleCookingStart |
— | MaharlikaPH_Boats ✂ |
GardenLime.SetActions |
T2 | RaG_BaseItems |
Grenade_Base.EEHitBy |
T2 | VPPAdminTools |
Grenade_Base.InitiateExplosion |
— | Trader (cond) |
Grenade_ChemGas.OnExplode |
— | Trader (cond) |
HandSaw.SetActions |
T2 | RaG_Hunting_Cabin |
HelicopterScript.OnStoreLoad |
T3 | CF |
HelicopterScript.OnStoreSave |
T3 | CF |
Hologram.AddProjectionRotation |
— | BaseBuildingPlus ✂ |
Hologram.AlignProjectionOnTerrain |
— | BaseBuildingPlus (cond) |
Hologram.GetProjectionRotation |
— | BaseBuildingPlus ✂ |
Hologram.IsFloating |
— | BaseBuildingPlus |
Hologram.SetProjectionPosition |
— | RaG_Core |
Hologram.SubtractProjectionRotation |
— | BaseBuildingPlus ✂ |
Hologram.UpdateHologram |
— | MaharlikaPH_Boats |
HuntingOptic.CanPutAsAttachment |
— | SNAFU Weapons |
ImprovisedSuppressor.CanPutAsAttachment |
— | SNAFU Weapons |
IntroSceneCharacter.CharacterLoad |
— | DayZ-Dog |
ItemActionsWidget.SetWeaponQuantity |
— | SNAFU Weapons |
ItemBase.CanBeConsumed |
— | RaG_Core |
ItemBase.CombineItemsClient |
— | Code Lock (cond) |
ItemBase.EEHitBy |
T2 | RaG_Core |
ItemBase.EEOnAfterLoad |
T3 | GameLabs |
ItemBase.OnInventoryEnter |
T2 | RaG_Core |
ItemBase.OnInventoryExit |
T2 | RaG_Core |
ItemBase.OnRightClick |
— | Code Lock (cond) |
ItemBase.OnStoreSave |
T3 | CF |
JMModuleConstructor.RegisterModules |
— | FlipTransport |
KeybindingElement.Reload |
— | CF |
LandMineTrap.EEHitBy |
T2 | VPPAdminTools |
Land_ContainerLocked_Blue_DE.EEDelete |
T3 | GameLabs |
Land_ContainerLocked_Blue_DE.EEInit |
T3 | GameLabs |
Land_ContainerLocked_Orange_DE.EEDelete |
T3 | GameLabs |
Land_ContainerLocked_Orange_DE.EEInit |
T3 | GameLabs |
Land_ContainerLocked_Red_DE.EEDelete |
T3 | GameLabs |
Land_ContainerLocked_Red_DE.EEInit |
T3 | GameLabs |
Land_ContainerLocked_Yellow_DE.EEDelete |
T3 | GameLabs |
Land_ContainerLocked_Yellow_DE.EEInit |
T3 | GameLabs |
Land_Mil_ContainerHabitat_Armory_Locked_Green_DE.EEDelete |
T3 | GameLabs |
Land_Mil_ContainerHabitat_Armory_Locked_Green_DE.EEInit |
T3 | GameLabs |
Liquid.CanFillContainer |
— | RaG_Core |
Liquid.CanTransfer |
— | RaG_Core |
Liquid.FillContainer |
— | RaG_Core (cond) |
Liquid.GetLiquidConfigProperty |
— | RaG_Core ✂ |
M4_CarryHandleOptic.CanPutAsAttachment |
— | GameLabs (cond) |
M4_T3NRDSOptic.CanPutAsAttachment |
— | SNAFU Weapons |
M68Optic.CanPutAsAttachment |
— | SNAFU Weapons |
MagazineStorage.SetActions |
T2 | RaG_BaseItems |
MiscGameplayFunctions.BuildCondition |
— | BaseBuildingPlus ✂ |
MiscGameplayFunctions.ComplexBuildCollideCheckClient |
— | BaseBuildingPlus ✂ |
MissionBase.CF_IsLoaded |
— | CF ✂ |
MissionServer.HandleBody |
— | Trader |
MissionServer.InvokeOnDisconnect |
T3 | CF |
MissionServer.OnClientDisconnectedEvent |
T3 | CF |
MissionServer.OnClientNewEvent |
T3 | CF |
MissionServer.OnClientPrepareEvent |
— | CF |
MissionServer.OnClientReadyEvent |
T3 | CF |
MissionServer.OnClientReconnectEvent |
T3 | CF |
MissionServer.OnClientRespawnEvent |
T3 | CF |
MissionServer.OnGameplayDataHandlerLoad |
— | GameLabs |
MissionServer.OnMissionLoaded |
— | CF |
ModItemRegisterCallbacks.RegisterArcheryItem |
— | CF |
ModItemRegisterCallbacks.RegisterCustom |
— | CF |
ModItemRegisterCallbacks.RegisterEmptyHanded |
— | CF |
ModItemRegisterCallbacks.RegisterLauncher |
— | CF |
ModItemRegisterCallbacks.RegisterRestrained |
— | CF |
ModItemRegisterCallbacks.RegisterSurrender |
— | CF |
ModLoader.GetMods |
— | CF ✂ |
ModLoader.LoadMods |
— | CF ✂ |
ModStructure.GetDebugName |
— | CF |
ModStructure.GetModActionURL |
— | CF ✂ |
ModStructure.GetModLogo |
— | CF ✂ |
ModStructure.GetModLogoOver |
— | CF ✂ |
ModStructure.GetModLogoSmall |
— | CF ✂ |
ModStructure.GetModName |
— | CF ✂ |
ModStructure.GetModOverview |
— | CF ✂ |
ModStructure.GetModToltip |
— | CF ✂ |
MotorbikeScript.EEHitBy |
T2 | GameLabs |
MotorbikeScript.OnStoreLoad |
T3 | CF |
MotorbikeScript.OnStoreSave |
T3 | CF |
NotificationRuntimeData.GetIcon |
— | CF ✂ |
NotificationRuntimeData.GetTitleText |
— | CF ✂ |
NotificationUI.AddNotification |
— | CF |
NotificationUI.RemoveNotification |
— | CF |
NotificationUI.UpdateTargetHeight |
— | CF |
OpenCan.Init |
— | SNAFU Weapons |
OptionsMenuGame.Apply |
— | VPPAdminTools |
OptionsMenuGame.IsChanged |
— | VPPAdminTools (cond) |
OptionsMenuGame.Revert |
— | VPPAdminTools |
OptionsMenuGame.SetOptions |
— | VPPAdminTools |
PlantBase.Harvest |
— | AgricultureCore (cond) |
PlantBase.OnItemHarvested |
— | CannabisPlus ✂ |
PlantBase.OnStoreLoad |
T3 | AgricultureCore |
PlantBase.OnStoreSave |
T3 | AgricultureCore |
PlantBase.RemovePlantEx |
— | AgricultureCore ✂ |
PlantMaterial.CanDetachAttachment |
— | RaG_BaseItems (cond) |
PlantMaterial.CanPutAsAttachment |
— | RaG_BaseItems ✂ |
PlayerBase.AC_HasAnyPPEActive |
— | CannabisPlus |
PlayerBase.CameraHandler |
— | MaharlikaPH_Boats (cond) |
PlayerBase.CanDropEntity |
T2 | DayZ-Dog (cond) |
PlayerBase.CanJump |
— | DayZ-Dog (cond) |
PlayerBase.CanReceiveAttachment |
T2 | DayZ-Dog (cond) |
PlayerBase.CommandHandler |
T1 | VPPAdminTools |
PlayerBase.EEItemAttached |
T2 | DayZ-Dog |
PlayerBase.EOnContact |
— | DayZ-Dog |
PlayerBase.Expansion_IsInSafeZone |
— | Trader (cond) |
PlayerBase.OnDisconnect |
— | DayZ-Dog |
PlayerBase.OnDrawOptics2D |
— | VPPAdminTools (cond) |
PlayerBase.OnPlayerLoaded |
— | AgricultureCore |
PlayerBase.OnScheduledTick |
T1 | GameLabs |
PlayerBase.OnSelectPlayer |
— | CF |
PlayerBase.OnStoreLoadLifespan |
— | CF (cond) |
PlayerBase.OnVehicleSwitchSeat |
— | GameLabs |
PlayerBase.SetSuicide |
— | Trader |
PlayerContainer.DoubleClick |
— | DayZ-Dog (cond) |
PlayerContainer.ItemAttached |
— | DayZ-Dog (cond) |
PlayerContainer.MouseClick |
— | DayZ-Dog (cond) |
Pliers.SetActions |
T2 | RaG_Core |
PluginAdminLog.OnContinouousAction |
— | GameLabs |
PluginAdminLog.OnPlacementComplete |
— | GameLabs |
PluginAdminLog.PlayerHitBy |
— | VPPAdminTools (cond) |
PluginAdminLog.PlayerKilled |
— | VPPAdminTools (cond) |
PluginTransmissionAgents.InjectAgentsWithPlayer |
— | Trader (cond) |
PluginTransmissionAgents.InjectAgentsWithPlayerCount |
— | Trader (cond) |
PokeHolesBarrel.CanDo |
— | RaG_BaseItems (cond) |
PumpkinSeedsPack.SetActions |
T2 | RaG_BaseItems |
Rag.SetActions |
T2 | DayZ-Dog |
RainProcurementComponentBase.GetBaseLiquidAmount |
— | RaG_BaseItems (cond) |
ReflexOptic.CanPutAsAttachment |
— | SNAFU Weapons |
ScientificBriefcase.EEDelete |
T3 | GameLabs |
ScientificBriefcase.EEInit |
T3 | GameLabs |
ScientificBriefcase.Open |
— | GameLabs |
Screwdriver.SetActions |
T2 | RaG_Core |
SeedPackBase.EmptySeedPack |
— | CannabisPlus (cond) |
Shovel.SetActions |
T2 | RaG_BaseItems |
SledgeHammer.SetActions |
T2 | RaG_Hunting_Cabin |
StaticConstructionMethods.SpawnConstructionMaterialPiles |
— | BaseBuildingPlus ✂ |
StaticObj_Wreck_Chinook.EEDelete |
T3 | GameLabs |
StaticObj_Wreck_Chinook.EEInit |
T3 | GameLabs |
StaticObj_Wreck_Mi24_TK.EEDelete |
T3 | GameLabs |
StaticObj_Wreck_Mi24_TK.EEInit |
T3 | GameLabs |
Stone.SetActions |
T2 | BaseBuildingPlus |
SurvivorBase.CanJump |
— | VPPAdminTools |
SurvivorBase.EOnFrame |
T1 | VPPAdminTools ✂ |
SurvivorBase.EOnPostFrame |
T1 | VPPAdminTools |
TentBase.CanDisplayAttachmentCategory |
— | Code Lock (cond) |
TentBase.CanReceiveAttachment |
T2 | Code Lock (cond) |
TentBase.CanReceiveItemIntoCargo |
T2 | Code Lock (cond) |
TentBase.CanReleaseCargo |
— | Code Lock (cond) |
TentBase.SetActions |
T2 | Code Lock |
TerritoryFlagKit.OnPlacementComplete |
— | GameLabs |
TransferValues.SendValue |
— | VPPAdminTools |
TrapBase.OnPlacementComplete |
— | VPPAdminTools |
TrapBase.StartActivate |
— | Trader (cond) |
TruckBattery.EEItemDetached |
T2 | BaseBuildingPlus |
UniversalLight.CanPutAsAttachment |
— | SNAFU Weapons (cond) |
UniversalLight.InitAttachmentsSlotsToCheck |
— | SNAFU Weapons |
VONManagerImplementation.HandleInput |
— | Trader (cond) |
VONManagerImplementation.SetInSafeZone |
— | Trader ✂ |
VPPContextActionManager.RegisterActions |
— | VPPAdminTools |
VPPContextActionManager.RegisterProviders |
— | VPPAdminTools |
VicinityItemManager.IsObstructed |
— | BaseBuildingPlus (cond) |
WatchtowerKit.OnPlacementComplete |
— | GameLabs |
WeaponManager.CanFire |
— | Trader (cond) |
Weapon_Base.SetActions |
T2 | RaG_Core |
WoodAxe.SetActions |
T2 | RaG_BaseItems |
WoodenLog.SetActions |
T2 | RaG_BaseItems |
WoodenPlank.SetActions |
T2 | RaG_BaseItems |
Wreck_Mi8.EEDelete |
T3 | GameLabs |
Wreck_Mi8.EEInit |
T3 | GameLabs |
Wreck_Mi8_Crashed.EEDelete |
T3 | GameLabs |
Wreck_Mi8_Crashed.EEInit |
T3 | GameLabs |
Wreck_SantasSleigh.EEDelete |
T3 | GameLabs |
Wreck_SantasSleigh.EEInit |
T3 | GameLabs |
Wreck_UH1Y.EEDelete |
T3 | GameLabs |
Wreck_UH1Y.EEInit |
T3 | GameLabs |
ZombieBase.CanBeTargetedByAI |
— | DayZ-Dog (cond) |
ZombieBase.OnStoreLoad |
T3 | CF |
ZombieBase.OnStoreSave |
T3 | CF |
22 methods on client-only classes are not shown: a dedicated server never runs them.
A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.