← modperf

Stack composer

Started from TNR S3 PVE | Custom Mods | Bunkers | Arenas | Events | Tier Sys: the 43 mods it publishes to the Steam server browser (as of 2026-10-20), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 Dabs Framework
  3. 3 TNR 3 CORE Mod Pack not analyzed
  4. 4 TNR 3 Collectables not analyzed
  5. 5 TNR 3 Asset Pack not analyzed
  6. 6 TNR 3 Weapon Pack not analyzed
  7. 7 TNR 3 Vehicle Pack not analyzed
  8. 8 TNR 3 Creaturez Pack not analyzed
  9. 9 TNR 3 Clothing Pack not analyzed
  10. 10 Ancient_ruin not analyzed
  11. 11 ArrakisBigFWalls not analyzed
  12. 12 Fear the wall in dayz
  13. 13 Jeni's_Dome not analyzed
  14. 14 Map Assets - MutatedMods not analyzed
  15. 15 TerrainIslands
  16. 16 AJs Creatures V2 not analyzed
  17. 17 MegaFoodPack
  18. 18 MMG - Mightys Military Gear
  19. 19 MMG Civilian Clothing
  20. 20 Mounts & Sights
  21. 21 BuilderItems
  22. 22 ReDos Bags not analyzed
  23. 23 Vending Machine not analyzed
  24. 24 CarPack not analyzed
  25. 25 Bottle Cap Collectables not analyzed
  26. 26 CJ187-PokemonCards
  27. 27 Drippy Sneakers
  28. 28 Fallout Trading Card Collectables not analyzed
  29. 29 Jiggles Cassettes not analyzed
  30. 30 Mega Collectables not analyzed
  31. 31 Radio_Fungi_NO_Music not analyzed
  32. 32 Radio_Fungi_Car_Radio_Addon not analyzed
  33. 33 RedFalcon Flight System Heliz
  34. 34 TEPBillboardSigns
  35. 35 Treasure
  36. 36 Party On !
  37. 37 CannabisPlus
  38. 38 AgricultureCore
  39. 39 DrugsPLUS
  40. 40 Lux Roleplay Items not analyzed
  41. 41 IAT_Crafting_Plus
  42. 42 Solitude Storage Mod not analyzed
  43. 43 4KBOSSKVehiclePackage
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

23 of 43 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See it below.

Mods silencing mods
None

Across 20 server-side methods hooked by two or more mods. 1 more on client-only UI classes, listed separately.

Structural load
0.05% of a frame at 100 players

0.529 ms per second, all 20 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

✓ No server-side conflicts: every method two or more of these mods hook preserves super() end to end.

1 conflict on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — Dabs Framework silences CF

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

DayZGame.OnRPC
per event
Dabs Framework then CF sometimes stops here then vanilla
PlayerBase.SetActions
per event
RedFalcon Flight System Heliz then MMG - Mightys Military Gear then vanilla

Stall risks#

1 place where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

Drippy Sneakers
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
DrippySneakers.pbo::scripts\4_world\manbase\DayZPlayerImplement.c:3

Everything else#

All 20 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
ActionConstructor.RegisterActions — vanilla → Dabs Framework → MMG - Mightys Military Gear → MMG Civilian Clothing → Mounts & Sights → CJ187-PokemonCards → Drippy Sneakers → RedFalcon Flight System Heliz → Treasure → Party On ! → CannabisPlus → AgricultureCore → DrugsPLUS → IAT_Crafting_Plus → 4KBOSSKVehiclePackage
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → MegaFoodPack → Mounts & Sights → CJ187-PokemonCards → Treasure → Party On ! → CannabisPlus → DrugsPLUS
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → RedFalcon Flight System Heliz → Party On ! → CannabisPlus → AgricultureCore → 4KBOSSKVehiclePackage
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → MMG - Mightys Military Gear → MMG Civilian Clothing → Drippy Sneakers → Party On !
MissionServer.OnInit T3 vanilla → CF → CannabisPlus → AgricultureCore → DrugsPLUS
PlayerBase.Init — vanilla → RedFalcon Flight System Heliz → Treasure → AgricultureCore → DrugsPLUS
PluginRecipesManager.RegisterRecipies — vanilla → Party On ! → CannabisPlus → AgricultureCore → DrugsPLUS
PlayerBase.EEKilled T3 vanilla → CannabisPlus → AgricultureCore → DrugsPLUS
DayZGame.OnEvent — vanilla → CF → Dabs Framework
DayZGame.OnRPC T2 vanilla → CF (cond) → Dabs Framework
MissionServer.InvokeOnConnect T3 vanilla → CF → Dabs Framework
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.OnClientReadyEvent T3 vanilla → CF → IAT_Crafting_Plus
MissionServer.OnMissionStart T3 vanilla → CF → Dabs Framework
MissionServer.PlayerDisconnected T3 vanilla → CF → Dabs Framework
PlantBase.Init — vanilla → CannabisPlus → AgricultureCore (cond)
PlayerBase.AC_HasAnyPPEActive — vanilla → CannabisPlus → DrugsPLUS
PlayerBase.OnConnect — vanilla → RedFalcon Flight System Heliz → Treasure
PlayerBase.SetActions T2 vanilla → MMG - Mightys Military Gear → RedFalcon Flight System Heliz
SeedPackBase.EmptySeedPack — vanilla → CannabisPlus (cond) → DrugsPLUS (cond)
225 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ACOGOptic.GetOpticsPPBlur — Mounts & Sights
ACOGOptic.GetOpticsPPLens — Mounts & Sights
ACOGOptic_6x.GetOpticsPPBlur — Mounts & Sights
ACOGOptic_6x.GetOpticsPPLens — Mounts & Sights
ActionCarDoors.ActionCondition T2 RedFalcon Flight System Heliz (cond)
ActionCloseCarDoors.GetDoorAnimationType — RedFalcon Flight System Heliz ✂
ActionDeployObject.OnEndServer — CannabisPlus (cond)
ActionDrink.CreateConditionComponents — DrugsPLUS ✂
ActionDrink.GetText — DrugsPLUS ✂
ActionDrink.OnEndClient — DrugsPLUS
ActionDrink.OnEndServer — DrugsPLUS
ActionDrink.OnExecuteClient — DrugsPLUS
ActionDrink.OnStartServer — DrugsPLUS
ActionGetOutTransport.OnEndServer — RedFalcon Flight System Heliz (cond)
ActionGetOutTransport.OnStart — RedFalcon Flight System Heliz (cond)
ActionHarvestCrops.OnExecuteClient — AgricultureCore (cond)
ActionHarvestCrops.OnExecuteServer — AgricultureCore (cond)
ActionManagerServer.StartDeliveredAction — RedFalcon Flight System Heliz
ActionOpenCarDoors.GetDoorAnimationType — RedFalcon Flight System Heliz ✂
ActionPlaceObject.ActionCondition T2 CannabisPlus (cond)
ActionStartEngine.Can — RedFalcon Flight System Heliz
ActionStopEngine.Can — RedFalcon Flight System Heliz
ActionSwitchLights.ActionCondition T2 RedFalcon Flight System Heliz (cond)
ActionToggleNVG.CanBeUsedInVehicle — RedFalcon Flight System Heliz ✂
ActionToggleNVMode.SwitchMode — Mounts & Sights
ActionTogglePlaceObject.ActionCondition T2 CannabisPlus (cond)
ActionTurnOffWeaponFlashlight.ActionCondition T2 Mounts & Sights
ActionTurnOnWeaponFlashlight.ActionCondition T2 Mounts & Sights
ActionViewOptics.ActionCondition T2 Mounts & Sights (cond)
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
Attachments.AttachmentAdded — Mounts & Sights
Attachments.AttachmentRemoved — Mounts & Sights
Attachments.ShowFalseAttachmentsHeader — Mounts & Sights
Barrel_ColorBase.SetActions T2 4KBOSSKVehiclePackage
BoatScript.OnStoreLoad T3 CF
BoatScript.OnStoreSave T3 CF
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
CAContinuousFertilizeGardenSlot.Setup — AgricultureCore
CCTCursor.Can — RedFalcon Flight System Heliz (cond)
CCTCursorNoObject.Can — RedFalcon Flight System Heliz
CCTCursorNoRuinCheck.Can — RedFalcon Flight System Heliz
CCTCursorParent.Can — RedFalcon Flight System Heliz
CCTObject.Can — RedFalcon Flight System Heliz
CCTParent.Can — RedFalcon Flight System Heliz
CCTSurface.Can — RedFalcon Flight System Heliz
CCTTree.Can — RedFalcon Flight System Heliz
CZ527_Base.CanReceiveAttachment T2 Mounts & Sights (cond)
CZ550_Base.CanReceiveAttachment T2 Mounts & Sights (cond)
CZ75_Base.CanEnterIronsights — Mounts & Sights
CanisterGasoline.SetActions T2 4KBOSSKVehiclePackage
CarScript.OnStoreLoad T3 CF
CarScript.OnStoreSave T3 CF
CigarettePack_Chernamorka.SetActions T2 DrugsPLUS
CigarettePack_Merkur.SetActions T2 DrugsPLUS
CigarettePack_Partyzanka.SetActions T2 DrugsPLUS
Clothing.SetActions T2 4KBOSSKVehiclePackage
CodeLock.SetActions T2 Drippy Sneakers
Colt1911_Base.CanEnterIronsights — Mounts & Sights
CreditsLoader.GetData — CF ✂
DayZGame.DeferredInit — CF
DayZGame.OnUpdate T0 CF
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZPlayerCameraIronsights.GetCurrentSightInfo — Mounts & Sights (cond)
DayZPlayerCameraIronsights.UpdateBatteryOptics — Mounts & Sights
DayZPlayerCameraOptics.AdjustCameraParameters — Mounts & Sights
DayZPlayerCameraOptics.GetCurrentSightInfo — Mounts & Sights (cond)
DayZPlayerCameraOptics.OnActivate — Mounts & Sights
DayZPlayerCameraOptics.OnUpdate T0 Mounts & Sights
DayZPlayerImplement.CommandHandler T1 Drippy Sneakers
DayZPlayerImplement.ExitSights — Mounts & Sights
DayZPlayerImplement.HandleADS — Mounts & Sights
DayZPlayerImplement.HandleOptic — Mounts & Sights
DayZPlayerImplement.OnDrawOptics2D — Mounts & Sights
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplement.ProcessJumpOrClimb — Drippy Sneakers
DayZPlayerImplement.SetIronsights — Mounts & Sights
DayZPlayerImplement.SwitchOptics — Mounts & Sights
DayZPlayerImplementFallDamage.HandleFallDamage — Drippy Sneakers
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
EmoteConstructor.RegisterEmotes — Dabs Framework
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
FNP45_MRDSOptic.akol__ItemOptics_AdaptCurrentSightInfo — Mounts & Sights ✂
GesturesMenu.GetGestureItems — Dabs Framework
GesturesMenu.OnMenuRelease — Dabs Framework
Glock19_Base.CanEnterIronsights — Mounts & Sights
HandsContainer.AttachmentAdded — Mounts & Sights
HandsContainer.DraggingOverHeader — Mounts & Sights
HandsContainer.OnDropReceivedFromHeader2 — Mounts & Sights
HeadlightH7.EEOnDamageCalculated — RedFalcon Flight System Heliz ✂
HeadlightH7.OnWasAttached — RedFalcon Flight System Heliz
HeadlightH7.OnWasDetached — RedFalcon Flight System Heliz
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
ItemBase.AfterStoreLoad T3 Mounts & Sights
ItemBase.AreChildrenAccessible — Mounts & Sights (cond)
ItemBase.CanPutAsAttachment — Mounts & Sights
ItemBase.CanReceiveAttachment T2 Mounts & Sights
ItemBase.EEHealthLevelChanged T2 Mounts & Sights
ItemBase.EEHitBy T2 Mounts & Sights
ItemBase.EEItemDetached T2 Mounts & Sights
ItemBase.EEItemLocationChanged T2 Mounts & Sights
ItemBase.EEOnCECreate — Mounts & Sights
ItemBase.GetAttachmentSoundType — Drippy Sneakers (cond)
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.HideSelection — Mounts & Sights
ItemBase.NameOverride — Mounts & Sights
ItemBase.OnDebugSpawn — Mounts & Sights (cond)
ItemBase.OnStoreLoad T3 CF
ItemBase.OnStoreSave T3 CF
ItemBase.OnVariablesSynchronized T2 IAT_Crafting_Plus
ItemBase.OnWasAttached — Mounts & Sights
ItemBase.OnWasDetached — Mounts & Sights
ItemBase.SetActions T2 IAT_Crafting_Plus
ItemBase.ShowSelection — Mounts & Sights
JMAnimRegister.RegisterOneHanded — DrugsPLUS
JMObjectSpawnerModule.SpawnCompatibleAttachments — Mounts & Sights (cond)
KeybindingElement.Reload — CF
MetalPlate.SetActions T2 4KBOSSKVehiclePackage
MissionBase.CF_IsLoaded — CF ✂
MissionBase.OnInit T3 Dabs Framework
MissionServer.InvokeOnDisconnect T3 CF
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientPrepareEvent — CF
MissionServer.OnClientReconnectEvent T3 CF
MissionServer.OnClientRespawnEvent T3 CF
MissionServer.OnEvent — CF
MissionServer.OnMissionFinish T3 CF
MissionServer.OnMissionLoaded — CF
MissionServer.OnUpdate T0 CF
ModItemRegisterCallbacks.CustomBoneRemapping — CF
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterFireArms — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterPistol — CF
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
Mosin9130_Base.CanEnterIronsights — Mounts & Sights
MotorbikeScript.OnStoreLoad T3 CF
MotorbikeScript.OnStoreSave T3 CF
NotificationRuntimeData.GetIcon — CF ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
PSO11Optic.GetOpticsPPBlur — Mounts & Sights
PSO11Optic.GetOpticsPPLens — Mounts & Sights
PSO1Optic.GetOpticsPPBlur — Mounts & Sights
PSO1Optic.GetOpticsPPLens — Mounts & Sights
PSO6Optic.GetOpticsPPBlur — Mounts & Sights
PSO6Optic.GetOpticsPPLens — Mounts & Sights
PUScopeOptic.GetOpticsPPBlur — Mounts & Sights
PUScopeOptic.GetOpticsPPLens — Mounts & Sights
Pickaxe.SetActions T2 RedFalcon Flight System Heliz
PlantBase.Harvest — AgricultureCore (cond)
PlantBase.OnItemHarvested — CannabisPlus ✂
PlantBase.OnStoreLoad T3 AgricultureCore
PlantBase.OnStoreSave T3 AgricultureCore
PlantBase.RemovePlantEx — AgricultureCore ✂
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.HideClothing — Mounts & Sights (cond)
PlayerBase.IsInVehicle — RedFalcon Flight System Heliz (cond)
PlayerBase.ModCommandHandlerInside — RedFalcon Flight System Heliz
PlayerBase.OnInputUserDataProcess — RedFalcon Flight System Heliz
PlayerBase.OnPlayerLoaded — AgricultureCore
PlayerBase.OnRPC T2 IAT_Crafting_Plus
PlayerBase.OnReconnect — RedFalcon Flight System Heliz
PlayerBase.OnSelectPlayer — CF
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnVehicleSeatDriverEnter — RedFalcon Flight System Heliz
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PluginManager.Init — Dabs Framework
PluginRecipesManagerBase.RegisterRecipies — Treasure
PsilocybeMushroom.SetActions T2 DrugsPLUS
Rifle_Base.SetActions T2 4KBOSSKVehiclePackage
Ruger1022_Base.CanReceiveAttachment T2 Mounts & Sights (cond)
SVD_Base.CanEnterIronsights — Mounts & Sights
Screwdriver.SetActions T2 Drippy Sneakers
SeaChest.SetActions T2 4KBOSSKVehiclePackage
SledgeHammer.SetActions T2 RedFalcon Flight System Heliz
SportingOptic.GetOpticsPPBlur — Mounts & Sights
SportingOptic.GetOpticsPPLens — Mounts & Sights
StandardActionInput.UpdatePossibleActions — RedFalcon Flight System Heliz
VSS.CanEnterIronsights — Mounts & Sights
Vikhr.CanEnterIronsights — Mounts & Sights
Weapon_Base.CanEnterIronsights — Mounts & Sights
Weapon_Base.EEItemAttached T2 Mounts & Sights
Weapon_Base.HideWeaponBarrel — Mounts & Sights ✂
Weapon_Base.LiftWeaponRaycastResultCheck — Mounts & Sights (cond)
Winchester70_Base.CanReceiveAttachment T2 Mounts & Sights (cond)
WoodenCrate.SetActions T2 4KBOSSKVehiclePackage
WoodenLog.SetActions T2 4KBOSSKVehiclePackage
WoodenPlank.SetActions T2 4KBOSSKVehiclePackage
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
camonetjeep.SetActions T2 4KBOSSKVehiclePackage
jeans_np_base.SetActions T2 MMG Civilian Clothing
survival_pants_base.SetActions T2 MMG Civilian Clothing

21 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.