← modperf

Stack composer

Started from [RU] Takistan RP | DAYZONE Community | discord.gg/takistanrp: the 32 mods it publishes to the Steam server browser (as of 2026-10-20), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 Dabs Framework
  3. 3 RaG_Core
  4. 4 AgricultureCore
  5. 5 DayZ Editor Loader
  6. 6 DAYZONE Takistan RP not analyzed
  7. 7 DAYZONE Takistan DLC (Fix Ver) not analyzed
  8. 8 RolePlayMod
  9. 9 CannabisPlus
  10. 10 WindstridesClothingPack
  11. 11 TraderPlus
  12. 12 RedFalcon Flight System Heliz
  13. 13 VPPAdminTools
  14. 14 FlipTransport
  15. 15 MMG - Mightys Military Gear
  16. 16 AdvancedBanking V2
  17. 17 Forward Operator Gear
  18. 18 Vehicle3PP
  19. 19 RaG_BeeHive
  20. 20 RaG_BaseItems
  21. 21 FC_Fish_Equip
  22. 22 DayZCasinoV2
  23. 23 MaharlikaPH_MilitaryPack not analyzed
  24. 24 DrugsPLUS
  25. 25 AI Bandits not analyzed
  26. 26 CorpseSearching
  27. 27 TakistanPlus 1.30 Fixed TEMP MOD not analyzed
  28. 28 DAYZONE TEXTURE not analyzed
  29. 29 DAYZONE CAR PACK not analyzed
  30. 30 DayZ Mining System with Ores and Gems V2 not analyzed
  31. 31 KGB.LIB
  32. 32 1.30 - RedFalcon Flight System - Patch not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

9 of 32 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 3 below.

Mods silencing mods
None

Across 60 server-side methods hooked by two or more mods. 2 more on client-only UI classes, listed separately.

Structural load
0.38% of a frame at 100 players

3.829 ms per second, all 23 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

✓ No server-side conflicts: every method two or more of these mods hook preserves super() end to end.

2 conflicts on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — Dabs Framework silences CF
  • MissionGameplay.OnKeyRelease — VPPAdminTools silences TraderPlus

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

MissionServer.OnUpdate
every server frame
CorpseSearching RPC send then TraderPlus then CF then vanilla
DayZGame.OnUpdate
every server frame
VPPAdminTools then CF then vanilla
PlayerBase.EEItemDetached
every inventory move
RaG_BeeHive then Forward Operator Gear then TraderPlus then WindstridesClothingPack then RolePlayMod then vanilla
PlayerBase.EEItemAttached
every inventory move
RaG_BeeHive then Forward Operator Gear then WindstridesClothingPack then RolePlayMod then vanilla
PlayerBase.SetActions
per event
DayZCasinoV2 then RaG_BaseItems then MMG - Mightys Military Gear then VPPAdminTools then RedFalcon Flight System Heliz then TraderPlus then WindstridesClothingPack then vanilla
DayZGame.OnRPC
per event
FlipTransport then VPPAdminTools sometimes stops here then Dabs Framework then CF sometimes stops here then vanilla
ActionCarDoors.ActionCondition
per event
RedFalcon Flight System Heliz sometimes stops here then TraderPlus sometimes stops here then RolePlayMod stops here then vanilla
PlayerBase.OnRPC
per event
VPPAdminTools then RolePlayMod then RaG_Core then vanilla
SledgeHammer.SetActions
per event
RaG_BeeHive then RedFalcon Flight System Heliz then RolePlayMod then vanilla
ActionAttachToConstruction.ActionCondition
per event
RolePlayMod sometimes stops here then RaG_Core sometimes stops here then vanilla
ActionCarDoorsOutside.ActionCondition
per event
TraderPlus sometimes stops here then RolePlayMod stops here then vanilla
ActionLightItemOnFire.ActionCondition
per event
RaG_BaseItems sometimes stops here then RaG_BeeHive sometimes stops here then vanilla

Stall risks#

3 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61

Everything else#

All 60 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
ActionConstructor.RegisterActions — vanilla → Dabs Framework → RaG_Core → AgricultureCore → RolePlayMod → CannabisPlus → WindstridesClothingPack → TraderPlus → RedFalcon Flight System Heliz → VPPAdminTools → FlipTransport → MMG - Mightys Military Gear → AdvancedBanking V2 → Forward Operator Gear → RaG_BeeHive → RaG_BaseItems → DayZCasinoV2 → DrugsPLUS → CorpseSearching
MissionServer.OnInit T3 vanilla → CF → AgricultureCore → RolePlayMod → CannabisPlus → TraderPlus → VPPAdminTools → FlipTransport → RaG_BeeHive → RaG_BaseItems → DayZCasinoV2 → DrugsPLUS
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → RolePlayMod → CannabisPlus → WindstridesClothingPack → TraderPlus → AdvancedBanking V2 → Forward Operator Gear → RaG_BeeHive → RaG_BaseItems → DayZCasinoV2 → DrugsPLUS
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → RolePlayMod → WindstridesClothingPack → FlipTransport → MMG - Mightys Military Gear → Forward Operator Gear → RaG_BeeHive → RaG_BaseItems
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → AgricultureCore → RolePlayMod → CannabisPlus → RedFalcon Flight System Heliz → RaG_BeeHive → RaG_BaseItems
PlayerBase.SetActions T2 vanilla → WindstridesClothingPack → TraderPlus → RedFalcon Flight System Heliz → VPPAdminTools → MMG - Mightys Military Gear → RaG_BaseItems → DayZCasinoV2
PlayerBase.Init — vanilla → AgricultureCore → RolePlayMod → TraderPlus → RedFalcon Flight System Heliz → VPPAdminTools → DrugsPLUS
PluginRecipesManager.RegisterRecipies — vanilla → AgricultureCore → RolePlayMod → CannabisPlus → RaG_BeeHive → RaG_BaseItems → DrugsPLUS
PlayerBase.EEItemDetached T2 vanilla → RolePlayMod → WindstridesClothingPack → TraderPlus → Forward Operator Gear → RaG_BeeHive
PluginManager.Init — vanilla → Dabs Framework → RaG_Core → RolePlayMod → VPPAdminTools → AdvancedBanking V2
DayZGame.OnRPC T2 vanilla → CF (cond) → Dabs Framework → VPPAdminTools (cond) → FlipTransport
MissionServer.InvokeOnConnect T3 vanilla → CF → Dabs Framework → RaG_Core → TraderPlus
MissionServer.OnMissionStart T3 vanilla → CF → Dabs Framework → DayZ Editor Loader → VPPAdminTools
MissionServer.PlayerDisconnected T3 vanilla → CF → Dabs Framework → RaG_Core → VPPAdminTools
PlayerBase.EEItemAttached T2 vanilla → RolePlayMod → WindstridesClothingPack → Forward Operator Gear → RaG_BeeHive
PlayerBase.EEKilled T3 vanilla → AgricultureCore → CannabisPlus → VPPAdminTools → DrugsPLUS
ActionCarDoors.ActionCondition T2 vanilla → RolePlayMod ✂ → TraderPlus (cond) → RedFalcon Flight System Heliz (cond)
DayZGame.DeferredInit — vanilla → CF → VPPAdminTools → Vehicle3PP
MissionBase.CreateScriptedMenu — vanilla → RolePlayMod (cond) → VPPAdminTools → AdvancedBanking V2
MissionServer.OnEvent — vanilla → CF → VPPAdminTools → CorpseSearching
MissionServer.OnMissionFinish T3 vanilla → CF → RaG_Core → VPPAdminTools
MissionServer.OnUpdate T0 vanilla → CF → TraderPlus → CorpseSearching
PlayerBase.OnRPC T2 vanilla → RaG_Core → RolePlayMod → VPPAdminTools
SledgeHammer.SetActions T2 vanilla → RolePlayMod → RedFalcon Flight System Heliz → RaG_BeeHive
ActionAttachToConstruction.ActionCondition T2 vanilla → RaG_Core (cond) → RolePlayMod (cond)
ActionCarDoorsOutside.ActionCondition T2 vanilla → RolePlayMod ✂ → TraderPlus (cond)
ActionGetOutTransport.OnEndServer — vanilla → TraderPlus → RedFalcon Flight System Heliz (cond)
ActionLightItemOnFire.ActionCondition T2 vanilla → RaG_BeeHive (cond) → RaG_BaseItems (cond)
CarScript.EEDelete T3 vanilla → RaG_Core → TraderPlus
CarScript.OnStoreLoad T3 vanilla → CF → TraderPlus
CarScript.OnStoreSave T3 vanilla → CF → TraderPlus
Crowbar.SetActions T2 vanilla → RolePlayMod → AdvancedBanking V2
DayZGame.OnEvent — vanilla → CF → Dabs Framework
DayZGame.OnUpdate T0 vanilla → CF → VPPAdminTools
DayZPlayerImplement.CameraHandler — vanilla → VPPAdminTools (cond) → Vehicle3PP (cond)
FirefighterAxe.SetActions T2 vanilla → RolePlayMod → RaG_BaseItems
Hammer.SetActions T2 vanilla → RaG_Core → RaG_BaseItems
Hatchet.SetActions T2 vanilla → RolePlayMod → RaG_BaseItems
Hologram.EvaluateCollision — vanilla → RaG_Core (cond) → TraderPlus (cond)
Hologram.PlaceEntity — vanilla → RolePlayMod ✂ → TraderPlus (cond)
Hologram.ProjectionBasedOnParent — vanilla → RolePlayMod (cond) → TraderPlus (cond)
ItemBase.OnStoreLoad T3 vanilla → CF → RaG_Core
MissionServer.InvokeOnDisconnect T3 vanilla → CF → TraderPlus
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
ModItemRegisterCallbacks.CustomBoneRemapping — vanilla → CF → RolePlayMod
ModItemRegisterCallbacks.RegisterFireArms — vanilla → CF → RolePlayMod
ModItemRegisterCallbacks.RegisterPistol — vanilla → CF → RolePlayMod
Pickaxe.SetActions T2 vanilla → RolePlayMod → RedFalcon Flight System Heliz
Pistol_Base.GetInventoryHandAnimation — vanilla → RolePlayMod (cond) → WindstridesClothingPack (cond)
PlantBase.Init — vanilla → AgricultureCore (cond) → CannabisPlus
PlayerBase.AC_HasAnyPPEActive — vanilla → CannabisPlus → DrugsPLUS
PlayerBase.OnConnect — vanilla → RedFalcon Flight System Heliz → VPPAdminTools
PlayerBase.OnVariablesSynchronized T2 vanilla → RolePlayMod → VPPAdminTools
Pliers.SetActions T2 vanilla → RaG_Core → TraderPlus
PluginRecipesManagerBase.RegisterRecipies — vanilla → WindstridesClothingPack → Forward Operator Gear
SeedPackBase.EmptySeedPack — vanilla → CannabisPlus (cond) → DrugsPLUS (cond)
Shovel.SetActions T2 vanilla → RolePlayMod → RaG_BaseItems
VPPAdminHud.DefineButtons — vanilla → VPPAdminTools → FlipTransport
Weapon_Base.SetActions T2 vanilla → RaG_Core → RolePlayMod
WoodAxe.SetActions T2 vanilla → RolePlayMod → RaG_BaseItems
401 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionAttach.ActionCondition T2 RaG_Core (cond)
ActionAttachOnSelection.ActionCondition T2 RaG_Core (cond)
ActionAttachToConstruction.FindAndTranslateAttachmentSlot — RaG_Core (cond)
ActionBuildPart.OnFinishProgressServer — RolePlayMod ✂
ActionBuildPartCB.CreateActionComponent — RolePlayMod ✂
ActionBurnSewTarget.ActionCondition T2 TraderPlus (cond)
ActionCarDoors.CanBeUsedInVehicle — RolePlayMod ✂
ActionCarDoors.CreateConditionComponents — RolePlayMod ✂
ActionCarDoors.OnEnd — RolePlayMod ✂
ActionCarDoors.OnEndServer — RolePlayMod ✂
ActionCarDoors.OnStartServer — RolePlayMod ✂
ActionCarDoorsOutside.CreateConditionComponents — RolePlayMod ✂
ActionCarDoorsOutside.OnEndServer — RolePlayMod ✂
ActionCarDoorsOutside.OnStartServer — RolePlayMod ✂
ActionCheckPulse.ActionCondition T2 TraderPlus (cond)
ActionCloseBarrel.OnExecuteServer — RaG_Core
ActionCloseCarDoors.GetDoorAnimationType — RedFalcon Flight System Heliz ✂
ActionCloseCarDoorsOutside.OnEndServer — RaG_Core
ActionCloseFence.OnExecuteServer — RaG_Core
ActionCollectBloodTarget.ActionCondition T2 TraderPlus (cond)
ActionCreateIndoorFireplace.ActionCondition T2 RaG_Core (cond)
ActionCreateIndoorFireplace.OnExecuteServer — RaG_Core (cond)
ActionDeployObject.ActionCondition T2 TraderPlus (cond)
ActionDeployObject.OnEndServer — CannabisPlus (cond)
ActionDeployObject.OnExecuteServer — RaG_Core
ActionDeployObject.OnFinishProgressServer — RolePlayMod
ActionDestroyCombinationLock.OnFinishProgressServer — RolePlayMod ✂
ActionDestroyCombinationLock.SetupAction — RolePlayMod
ActionDestroyPart.OnFinishProgressServer — RolePlayMod ✂
ActionDestroyPartCB.CreateActionComponent — RolePlayMod ✂
ActionDetach.ActionCondition T2 TraderPlus (cond)
ActionDetachCarLockPick.ActionCondition T2 TraderPlus ✂
ActionDetachFromTarget.ActionCondition T2 TraderPlus (cond)
ActionDigInStash.ActionCondition T2 TraderPlus (cond)
ActionDigOutStash.ActionCondition T2 TraderPlus (cond)
ActionDisinfectTarget.ActionCondition T2 TraderPlus (cond)
ActionDismantlePart.OnExecuteServer — RaG_Core
ActionDismantlePart.OnFinishProgressServer — RolePlayMod ✂
ActionDismantlePartCB.CreateActionComponent — RolePlayMod ✂
ActionDrink.ActionCondition T2 RolePlayMod (cond)
ActionDrink.CreateConditionComponents — DrugsPLUS ✂
ActionDrink.GetText — DrugsPLUS ✂
ActionDrink.OnEndClient — DrugsPLUS
ActionDrink.OnEndServer — DrugsPLUS
ActionDrink.OnExecuteClient — DrugsPLUS
ActionDrink.OnStartServer — DrugsPLUS
ActionDropItem.OnExecuteServer — RaG_Core
ActionFillCoolant.ActionCondition T2 RaG_Core
ActionFillFuel.ActionCondition T2 RaG_Core
ActionFillGeneratorTank.ActionCondition T2 RolePlayMod (cond)
ActionForceConsume.ActionCondition T2 TraderPlus (cond)
ActionForceConsumeSingle.ActionCondition T2 TraderPlus (cond)
ActionForceFeedCan.ActionCondition T2 TraderPlus (cond)
ActionForceFeedCan.SZActionConditionHandler — TraderPlus ✂
ActionForceFeedCan.TPAdditionalCondition — TraderPlus ✂
ActionGetInTransport.ActionCondition T2 TraderPlus (cond)
ActionGetInTransport.OnEndServer — RaG_Core
ActionGetOutTransport.OnStart — RedFalcon Flight System Heliz (cond)
ActionGetOutTransport.OnStartServer — RaG_Core
ActionGiveBloodTarget.ActionCondition T2 TraderPlus (cond)
ActionHarvestCrops.OnExecuteClient — AgricultureCore (cond)
ActionHarvestCrops.OnExecuteServer — AgricultureCore (cond)
ActionIgniteFireplaceByAir.ActionCondition T2 RaG_Core (cond)
ActionInjectTarget.ActionCondition T2 TraderPlus (cond)
ActionInteractCodeLockItem.ActionCondition T2 RaG_Core (cond)
ActionLightItemOnFire.OnFinishProgressClient — RaG_BaseItems
ActionLightItemOnFire.OnFinishProgressServer — RaG_BaseItems
ActionLockDoors.ActionCondition T2 TraderPlus (cond)
ActionLockDoors.OnFinishProgressServer — RaG_Core
ActionManagerServer.StartDeliveredAction — RedFalcon Flight System Heliz
ActionMeasureTemperatureSelfCB.CreateActionComponent — RolePlayMod ✂
ActionMineTree.ActionCondition T2 TraderPlus (cond)
ActionOpenBarrel.OnExecuteServer — RaG_Core
ActionOpenCarDoors.GetDoorAnimationType — RedFalcon Flight System Heliz ✂
ActionOpenCarDoorsOutside.OnEndServer — RaG_Core
ActionOpenFence.OnExecuteServer — RaG_Core
ActionPackTent.ActionCondition T2 TraderPlus (cond)
ActionPackTent.OnFinishProgressServer — RaG_Core
ActionPickLockOnCar.ActionCondition T2 TraderPlus (cond)
ActionPin.OnStartServer — VPPAdminTools
ActionPlaceFireplaceIndoor.ActionCondition T2 RaG_Core (cond)
ActionPlaceObject.ActionCondition T2 CannabisPlus (cond)
ActionPlugIn.CreateConditionComponents — RaG_BaseItems ✂
ActionPushCar.ActionCondition T2 FlipTransport
ActionPushObject.ActionCondition T2 FlipTransport
ActionRepairPart.RepairCondition — RaG_Core (cond)
ActionResetCodeOnCodeLock.ActionCondition T2 RaG_Core (cond)
ActionResetCodeOnCodeLock.OnExecuteServer — RaG_Core (cond)
ActionRestrainSelf.ActionCondition T2 TraderPlus (cond)
ActionRestrainTarget.ActionCondition T2 TraderPlus (cond)
ActionSkinning.OnFinishProgressServer — WindstridesClothingPack
ActionStartEngine.Can — RedFalcon Flight System Heliz
ActionStartEngine.OnEndServer — RaG_Core
ActionStopEngine.Can — RedFalcon Flight System Heliz
ActionStopEngine.OnEndServer — RaG_Core
ActionSwitchLights.ActionCondition T2 RedFalcon Flight System Heliz (cond)
ActionSwitchSeats.Start — RaG_Core
ActionTakeItem.ActionCondition T2 TraderPlus
ActionTakeItem.OnExecuteServer — RaG_Core
ActionTakeItemToHands.OnExecuteServer — RaG_Core
ActionToggleNVG.CanBeUsedInVehicle — RedFalcon Flight System Heliz ✂
ActionTogglePlaceObject.ActionCondition T2 CannabisPlus (cond)
ActionToggleTentOpen.OnExecuteServer — RaG_Core
ActionTransferLiquidCB.CreateActionComponent — RolePlayMod ✂
ActionUnlockDoors.OnFinishProgressServer — RaG_Core
ActionUnpackBox.OnFinishProgressServer — RolePlayMod ✂
ActionUnpin.ActionCondition T2 TraderPlus (cond)
ActionUnpin.OnStartServer — VPPAdminTools
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AirborneMask.IsObstructingVoice — RolePlayMod ✂
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AreaExposureMdfr.OnActivate — VPPAdminTools (cond)
AttachmentCategoriesContainer.UpdateInterval — RaG_Core
BandageDressing.InitItemVariables — RolePlayMod
Barrel_ColorBase.OnWasAttached — RaG_Core (cond)
BaseballBat.SetActions T2 RolePlayMod
BoatScript.EEInit T3 Vehicle3PP
BoatScript.OnStoreLoad T3 CF
BoatScript.OnStoreSave T3 CF
BoatScript.SetActions T2 FlipTransport
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
BuildingBase.SetActions T2 TraderPlus
CAContinuousFertilizeGardenSlot.Setup — AgricultureCore
CAContinuousFillPowerGenerator.CalcAndSetQuantity — RolePlayMod
CAContinuousFillPowerGenerator.Execute — RolePlayMod (cond)
CAContinuousFillPowerGenerator.Setup — RolePlayMod (cond)
CCTCursor.Can — RedFalcon Flight System Heliz (cond)
CCTCursorNoObject.Can — RedFalcon Flight System Heliz
CCTCursorNoRuinCheck.Can — RedFalcon Flight System Heliz
CCTCursorParent.Can — RedFalcon Flight System Heliz
CCTObject.Can — RedFalcon Flight System Heliz
CCTParent.Can — RedFalcon Flight System Heliz
CCTSurface.Can — RedFalcon Flight System Heliz
CCTTree.Can — RedFalcon Flight System Heliz
CarScript.CanDisplayAttachmentCategory — TraderPlus
CarScript.CanDisplayAttachmentSlot T2 TraderPlus
CarScript.EEHitBy T2 RaG_Core
CarScript.EEInit T3 Vehicle3PP
CarScript.IsInventoryVisible T2 TraderPlus ✂
CarScript.OnEngineStart — TraderPlus
CarScript.OnInput — FlipTransport
CarScript.OnUpdate T0 FlipTransport
CarScript.OnVariablesSynchronized T2 TraderPlus
CarScript.SetActions T2 FlipTransport
CargoContainer.UpdateInterval — RaG_Core
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
CigarettePack_Chernamorka.SetActions T2 DrugsPLUS
CigarettePack_Merkur.SetActions T2 DrugsPLUS
CigarettePack_Partyzanka.SetActions T2 DrugsPLUS
Clothing.CanLoadItemIntoCargoClothingConditions — RaG_Core (cond)
Clothing.CanPutInCargoClothingConditions — RaG_Core (cond)
Clothing.CanReceiveItemIntoCargoClothingConditions — RaG_Core (cond)
CodeLockComponent.CheckCodeRequest — RaG_Core (cond)
CodeLockComponent.OnRPC T2 RaG_Core (cond)
CodeLockComponent.ResetPIN — RaG_Core (cond)
CodeLockComponent.SetLockCode — RaG_Core (cond)
CodeLockComponent.SetLockState — RaG_Core (cond)
ContainerWithCargoAndAttachments.UpdateInterval — RaG_Core
ContaminatedTrigger.OnEnterServerEvent — VPPAdminTools (cond)
CreditsLoader.GetData — CF ✂
DarkMotoHelmet_ColorBase.GetVoiceEffect — RolePlayMod ✂
DarkMotoHelmet_ColorBase.IsObstructingVoice — RolePlayMod ✂
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZGame.OnPostUpdate — RaG_Core
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZPlayerImplement.EEKilled T3 TraderPlus
DayZPlayerImplement.HandleView — Vehicle3PP
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.ModCommandHandlerInside — VPPAdminTools
DayZPlayerImplement.OnRPC T2 CorpseSearching
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplementFallDamage.HandleFallDamage — TraderPlus (cond)
DayZPlayerImplementThrowing.HandleThrowing — TraderPlus
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — TraderPlus (cond)
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DigitalCodeLock.AfterStoreLoad T3 RaG_Core
DigitalCodeLock.CanBeLocked — RaG_Core
DigitalCodeLock.CanDetachAttachment — RaG_Core (cond)
DigitalCodeLock.CanDetachCodeLock — RaG_Core (cond)
DigitalCodeLock.CanReleaseAttachment T2 RaG_Core (cond)
DigitalCodeLock.CanSetCode — RaG_Core (cond)
DigitalCodeLock.EEInit T3 RaG_Core
DigitalCodeLock.EEItemAttached T2 RaG_Core
DigitalCodeLock.EEItemDetached T2 RaG_Core
DigitalCodeLock.GetBatteryEnergy — RaG_Core (cond)
DigitalCodeLock.HasBattery — RaG_Core (cond)
DigitalCodeLock.HasEnergy — RaG_Core (cond)
DigitalCodeLock.HasValidParent — RaG_Core (cond)
DigitalCodeLock.IsPlayerOnBackside — RaG_Core (cond)
DigitalCodeLock.NeedBattery — RaG_Core (cond)
DigitalCodeLock.OnRPC T2 RaG_Core (cond)
DigitalCodeLock.OnVariablesSynchronized T2 RaG_Core
DigitalCodeLock.OnWasAttached — RaG_Core
DigitalCodeLock.OnWork — RaG_Core (cond)
DigitalCodeLock.OnWorkStart — RaG_Core
DigitalCodeLock.OnWorkStop — RaG_Core (cond)
DigitalCodeLock.ResetPIN — RaG_Core (cond)
DigitalCodeLock.SetActions T2 RaG_Core
DigitalCodeLock.StartItemSoundServer — RaG_Core (cond)
DigitalCodeLock.UnlockOnServer — RaG_Core
DigitalCodeLockUI.CodeResponse — RaG_Core
DigitalCodeLockUI.ConfirmCode — RaG_Core
DigitalCodeLockUI.KeyPress — RaG_Core (cond)
DigitalCodeLockUI.OnKeyDown — RaG_Core
DigitalCodeLockUI.SetTargetLock — RaG_Core
DigitalCodeLockUI.Update — RaG_Core
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
DuctTape.InitItemVariables — RolePlayMod
Edible_Base.ProcessDecay — RaG_Core
ElectronicRepairKit.InitItemVariables — RolePlayMod
EmoteConstructor.RegisterEmotes — Dabs Framework
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EngineOil.InitItemVariables — RolePlayMod
EnochData.WeatherOnBeforeChange — VPPAdminTools
EpoxyPutty.InitItemVariables — RolePlayMod
FarmingHoe.SetActions T2 RolePlayMod
FieldShovel.SetActions T2 RolePlayMod
FishingRod_Base_New.SetActions T2 RaG_BaseItems
GP5GasMask.GetVoiceEffect — RolePlayMod ✂
GP5GasMask.IsObstructingVoice — RolePlayMod ✂
GardenLime.InitItemVariables — RolePlayMod
GardenLime.SetActions T2 RaG_BaseItems
GasMask.GetVoiceEffect — RolePlayMod ✂
GasMask.IsObstructingVoice — RolePlayMod ✂
GesturesMenu.GetGestureItems — Dabs Framework
GesturesMenu.OnMenuRelease — Dabs Framework
Grenade_Base.EEHitBy T2 VPPAdminTools
Guts.InitItemVariables — RolePlayMod
HandDrillKit.SetActions T2 TraderPlus
HeadlightH7.EEOnDamageCalculated — RedFalcon Flight System Heliz ✂
HeadlightH7.OnWasAttached — RedFalcon Flight System Heliz
HeadlightH7.OnWasDetached — RedFalcon Flight System Heliz
Heatpack.OnWork — RolePlayMod ✂
Heatpack.OnWorkStart — RolePlayMod ✂
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.GetProjectionEntityPosition — RaG_Core (cond)
Hologram.GetProjectionName — RaG_Core (cond)
Hologram.RefreshVisual — RaG_Core (cond)
Hologram.SetProjectionOrientation — RaG_Core
Hologram.SetProjectionPosition — RaG_Core
Iceaxe.SetActions T2 RolePlayMod
ItemBase.CanBeConsumed — RaG_Core
ItemBase.CanPutInCargo T2 Forward Operator Gear ✂
ItemBase.EEHitBy T2 RaG_Core
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.OnInventoryEnter T2 RaG_Core
ItemBase.OnInventoryExit T2 RaG_Core
ItemBase.OnStoreSave T3 CF
ItemBase.SetActions T2 RaG_Core
JMAnimRegister.RegisterOneHanded — DrugsPLUS
JMModuleConstructor.RegisterModules — FlipTransport
KeybindingElement.Reload — CF
LandMineTrap.EEHitBy T2 VPPAdminTools
LeatherSewingKit.InitItemVariables — RolePlayMod
Liquid.CanFillContainer — RaG_Core
Liquid.CanTransfer — RaG_Core
Liquid.FillContainer — RaG_Core (cond)
Liquid.GetLiquidConfigProperty — RaG_Core ✂
MagazineStorage.SetActions T2 RaG_BaseItems
MaskBase.CanPutAsAttachment — WindstridesClothingPack
Matchbox.SetActions T2 TraderPlus
MiscGameplayFunctions.GetSteamPosition — RolePlayMod ✂
MissionBase.CF_IsLoaded — CF ✂
MissionBase.OnInit T3 Dabs Framework
MissionServer.AfterHiveInit — DayZ Editor Loader
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientPrepareEvent — CF
MissionServer.OnClientReadyEvent T3 CF
MissionServer.OnClientReconnectEvent T3 CF
MissionServer.OnClientRespawnEvent T3 CF
MissionServer.OnMissionLoaded — CF
MissionServer.SendModData — RaG_BaseItems
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
MotoHelmet_ColorBase.GetVoiceEffect — RolePlayMod ✂
MotoHelmet_ColorBase.IsObstructingVoice — RolePlayMod ✂
MotorbikeScript.OnStoreLoad T3 CF
MotorbikeScript.OnStoreSave T3 CF
NailedBaseballBat.SetActions T2 RolePlayMod
NotificationRuntimeData.GetIcon — CF ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
PetrolLighter.SetActions T2 TraderPlus
PlantBase.Harvest — AgricultureCore (cond)
PlantBase.OnItemHarvested — CannabisPlus ✂
PlantBase.OnStoreLoad T3 AgricultureCore
PlantBase.OnStoreSave T3 AgricultureCore
PlantBase.RemovePlantEx — AgricultureCore ✂
PlantMaterial.CanDetachAttachment — RaG_BaseItems (cond)
PlantMaterial.CanPutAsAttachment — RaG_BaseItems ✂
PlayerBase.CanBeTargetedByAI — VPPAdminTools (cond)
PlayerBase.CanDropEntity T2 TraderPlus (cond)
PlayerBase.CanReceiveAttachment T2 Forward Operator Gear (cond)
PlayerBase.CommandHandler T1 VPPAdminTools
PlayerBase.EEHitBy T2 TraderPlus
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.IsInVehicle — RedFalcon Flight System Heliz (cond)
PlayerBase.ModCommandHandlerInside — RedFalcon Flight System Heliz
PlayerBase.OnCommandVehicleFinish — RolePlayMod
PlayerBase.OnCommandVehicleStart — RolePlayMod
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnInputUserDataProcess — RedFalcon Flight System Heliz
PlayerBase.OnPlayerLoaded — AgricultureCore
PlayerBase.OnReconnect — RedFalcon Flight System Heliz
PlayerBase.OnSelectPlayer — CF
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnVehicleSeatDriverEnter — RedFalcon Flight System Heliz
PlayerBase.SetActionsRemoteTarget — CorpseSearching
PlayerBase.SetSuicide — TraderPlus
PlayerBase.SwitchItemSelectionTexture — Forward Operator Gear
PlayerPreview.UpdateInterval — Forward Operator Gear
PluginAdminLog.PlayerHitBy — VPPAdminTools (cond)
PluginAdminLog.PlayerKilled — VPPAdminTools (cond)
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PokeHolesBarrel.CanDo — RaG_BaseItems (cond)
PortableGasStove.EEItemAttached T2 RaG_BeeHive
PortableGasStove.EEItemDetached T2 RaG_BeeHive
PortableGasStove.RemoveCookingAudioVisuals — RaG_BeeHive ✂
PortableGasStove.SetActions T2 TraderPlus
PowerGenerator.OnWorkStop — RolePlayMod (cond)
PsilocybeMushroom.SetActions T2 DrugsPLUS
PumpkinSeedsPack.SetActions T2 RaG_BaseItems
RainProcurementComponentBase.GetBaseLiquidAmount — RaG_BaseItems (cond)
RainProcurementManager.RainProcurementCheck — RolePlayMod ✂
Roadflare.SetActions T2 TraderPlus
Screwdriver.SetActions T2 RaG_Core
SewingKit.InitItemVariables — RolePlayMod
SledgeHammer.IsMeleeFinisher — RolePlayMod ✂
SmallGuts.InitItemVariables — RolePlayMod
StandardActionInput.UpdatePossibleActions — RedFalcon Flight System Heliz
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
Torch.SetActions T2 TraderPlus
TransferValues.SendValue — VPPAdminTools
TrapBase.OnPlacementComplete — VPPAdminTools
TrapBase.StartActivate — TraderPlus (cond)
UniversalLight.CanPutAsAttachment — RolePlayMod (cond)
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
VicinityItemManager.AddVicinityItems — TraderPlus (cond)
VicinityItemManager.ExcludeFromContainer_Phase1 — CorpseSearching
VicinityItemManager.ExcludeFromContainer_Phase2 — CorpseSearching
VicinityItemManager.ExcludeFromContainer_Phase3 — CorpseSearching
Weapon_Base.EEFired — VPPAdminTools
Whetstone.InitItemVariables — RolePlayMod
WoodenCrate.CanPutAsAttachment — TraderPlus (cond)
WoodenCrate.CanReceiveItemIntoCargo T2 TraderPlus (cond)
WoodenCrate.SetActions T2 TraderPlus
WoodenLog.SetActions T2 RaG_BaseItems
WoodenPlank.SetActions T2 RaG_BaseItems
Wrench.SetActions T2 FlipTransport
ZombieBase.ChaseAttackLogic — TraderPlus (cond)
ZombieBase.FightAttackLogic — TraderPlus (cond)
ZombieBase.GetActions — CorpseSearching ✂
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
ZombieFemaleBase.ResistContaminatedEffect — RolePlayMod ✂
ZombieMaleBase.ResistContaminatedEffect — RolePlayMod ✂

30 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.