Analyzed mods, ranked
Where the 548 analyzed mods fall
220 asset-only
316 scripted · A11 scripted · B1 scripted · C
Median scripted mod
0.004 ms/s
Heaviest tenth starts at 0.702 ms/s. The letter separates 12 mods from 316; the rank separates all of them.
| Rank | Mod | Footprint | Structural load · heaviest first | Chain breaks |
|---|---|---|---|---|
| 8 | SFP | B heavier than 98% | 2.473 |
clean |
| 29 | BallerZ Gear | A heavier than 91% | 0.744 |
30 by design |
| 56 | DayZ-Dog | A heavier than 83% | 0.338 |
clean |
| 89 | DBN_FordRaptor_Scorpio | A heavier than 73% | 0.150 |
1 by design |
| 95 | DayZ-Expansion | A heavier than 71% | 0.142 |
32 by design |
| 102 | BS KeyRoom | A heavier than 69% | 0.141 |
clean |
| 114 | DayZ Horse | A heavier than 65% | 0.103 |
clean |
| 115 | Survivor Animations | A heavier than 65% | 0.100 |
1 by design |
| 127 | ViewInventoryAnimation | A heavier than 61% | 0.074 |
1 by design |
| 131 | sGunplay | A heavier than 60% | 0.050 |
54 by design |
| 155 | DayZ-Bicycle | A heavier than 53% | 0.009 |
2 by design |
| 169 | Crocodile | A heavier than 48% | 0.003 |
clean |
| 172 | FarmingPlus 2.0 | A heavier than 48% | 0.003 |
clean |
| 176 | RaG_Vehicle_Pack | A heavier than 46% | 0.002 |
clean |
| 193 | TOWK's Medical | A heavier than 41% | 0.001 |
clean |
| 210 | Paragon Storage | A heavier than 35% | 0.001 |
1 by design |
| 233 | AllCountryFlags | A heavier than 29% | 0.000 |
clean |
| 242 | Give&Take | A heavier than 21% | 0.000 |
clean |
| 262 | DayZCasinoV2 | A heavier than 18% | 0.000 |
clean |
| 262 | TimeDestruction | A heavier than 18% | 0.000 |
clean |
| 270 | Ambient Animals Pack | A heavier than 10% | 0.000 |
clean |
| 270 | TalkingNPC | A heavier than 10% | 0.000 |
clean |
| 297 | Flying Birds! | A heavier than 9% | 0.000 |
clean |
| 301 | Bounty_fix | A heavier than 7% | 0.000 |
clean |
| 305 | AutoCarFlip | A heavier than 0% | 0.000 |
clean |
| 305 | RaG_Wheel_Of_Fortune | A heavier than 0% | 0.000 |
clean |
What the rank measures
Milliseconds of server main thread per second at 100 players, from how often each hook fires and how many timers stay alive. One per-frame hook is about 0.025 ms/s; one repeating timer about 0.140. Ties share a rank: same structure, same score. "Heavier than N%" is against scripted mods only.
What it leaves out
What the hooks do inside, network cost, and engine-side load. Rank 1 is the busiest structure, not the laggiest mod. The chain-breaks cell counts a break on a base class or on persisted data as "to review"; breaks on specific classes a mod replaces wholesale are "by design" — each mod's page ranks them. Methodology.