← modperf

Analyzed mods, ranked

328 scripted mods 220 asset-only mods Asset-only mods override no server script and are not ranked.
Where the 548 analyzed mods fall
220 asset-only 316 scripted · A11 scripted · B1 scripted · C
Median scripted mod
0.004 ms/s
Heaviest tenth starts at 0.702 ms/s. The letter separates 12 mods from 316; the rank separates all of them.
Load against Workshop subscribers →
How they self-sort · Steam Workshop tags

Authors pick these on the Workshop; nothing checks them. Each row is a filter — showing Animation, show all. 263 mods carry more than one tag, so the groups overlap.

TagModsScriptedMedian ms/sHeaviest tenthGrades
Untagged 190 124 0.092 1.831
Server 19 13 0.075 2.473
Terrain 46 20 0.075 0.744
Sound 55 31 0.017 0.420
Environment 123 68 0.013 0.744
Character 116 57 0.007 0.519
Mechanics 191 132 0.003 0.383
Equipment 169 96 0.003 0.259
Economy 67 38 0.002 0.744
Animation 44 26 0.002 0.744
Props 98 54 0.002 0.744
Rank Mod Footprint Structural load · heaviest first Chain breaks Updated Analyzed
8 SFP B heavier than 98%
2.473
clean 2026-08-01 2026-10-03
29 BallerZ Gear A heavier than 91%
0.744
30 by design 2026-10-10 2026-10-10
56 DayZ-Dog A heavier than 83%
0.338
clean 2026-10-15 2026-10-15
89 DBN_FordRaptor_Scorpio A heavier than 73%
0.150
1 by design 2026-10-17 2026-10-17
95 DayZ-Expansion A heavier than 71%
0.142
32 by design 2026-10-15 2026-10-15
102 BS KeyRoom A heavier than 69%
0.141
clean 2026-07-14 2026-10-03
114 DayZ Horse A heavier than 65%
0.103
clean 2026-10-15 2026-10-15
115 Survivor Animations A heavier than 65%
0.100
1 by design 2026-10-19 2026-10-19
127 ViewInventoryAnimation A heavier than 61%
0.074
1 by design 2022-07-23 2026-10-03
131 sGunplay A heavier than 60%
0.050
54 by design 2026-08-13 2026-10-03
155 DayZ-Bicycle A heavier than 53%
0.009
2 by design 2026-10-16 2026-10-16
169 Crocodile A heavier than 48%
0.003
clean 2026-10-17 2026-10-17
172 FarmingPlus 2.0 A heavier than 48%
0.003
clean 2023-01-01 2026-10-03
176 RaG_Vehicle_Pack A heavier than 46%
0.002
clean 2026-10-19 2026-10-19
193 TOWK's Medical A heavier than 41%
0.001
clean 2026-09-02 2026-10-03
210 Paragon Storage A heavier than 35%
0.001
1 by design 2025-03-09 2026-10-03
233 AllCountryFlags A heavier than 29%
0.000
clean 2022-09-01 2026-10-03
242 Give&Take A heavier than 21%
0.000
clean 2023-04-01 2026-10-03
262 DayZCasinoV2 A heavier than 18%
0.000
clean 2025-04-14 2026-10-03
262 TimeDestruction A heavier than 18%
0.000
clean 2020-02-18 2026-10-03
270 Ambient Animals Pack A heavier than 10%
0.000
clean 2026-10-17 2026-10-17
270 TalkingNPC A heavier than 10%
0.000
clean 2024-02-11 2026-10-03
297 Flying Birds! A heavier than 9%
0.000
clean 2022-09-13 2026-10-03
301 Bounty_fix A heavier than 7%
0.000
clean 2020-10-01 2026-10-03
305 AutoCarFlip A heavier than 0%
0.000
clean 2026-01-11 2026-10-03
305 RaG_Wheel_Of_Fortune A heavier than 0%
0.000
clean 2026-10-15 2026-10-15
What the rank measures

Milliseconds of server main thread per second at 100 players, from how often each hook fires and how many timers stay alive. One per-frame hook is about 0.025 ms/s; one repeating timer about 0.140. Ties share a rank: same structure, same score. "Heavier than N%" is against scripted mods only.

What it leaves out

What the hooks do inside, network cost, and engine-side load. Rank 1 is the busiest structure, not the laggiest mod. The chain-breaks cell counts a break on a base class or on persisted data as "to review"; breaks on specific classes a mod replaces wholesale are "by design" — each mod's page ranks them. Methodology.