← modperf

Stack composer

Started from Bacon Nation's PVE Chernarus: Roaming AI|Helis|Keycard Vaults: the 26 mods it publishes to the Steam server browser (as of 2026-10-19), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 BaconNation not analyzed
  2. 2 BaconNation_Chernarus not analyzed
  3. 3 BaseBuildingPlus
  4. 4 Better Sway not analyzed
  5. 5 CF
  6. 6 Community-Online-Tools
  7. 7 Dabs Framework
  8. 8 DayZ-Expansion-AI
  9. 9 DayZ-Expansion-Animations
  10. 10 DayZ-Expansion-Book
  11. 11 DayZ-Expansion-Core
  12. 12 DayZ-Expansion-Licensed
  13. 13 DayZ-Expansion-Vehicles
  14. 14 dbo_surfaces
  15. 15 DNA Keycards
  16. 16 GraveCross
  17. 17 Mortys Weapons
  18. 18 MunghardsItempack
  19. 19 RaG_BaseItems
  20. 20 RaG_Core
  21. 21 RaG_Hunting_Cabin
  22. 22 RealNames not analyzed
  23. 23 Towing Service
  24. 24 WindstridesClothingPack
  25. 25 VanillaPlusPlusMap
  26. 26 Legacy_API_1.30 not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

5 of 26 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 6 below.

Mods silencing mods
9 conflicts

Across 141 server-side methods hooked by two or more mods. 2 more on client-only UI classes, listed separately.

Structural load
0.35% of a frame at 100 players

3.547 ms per second, all 21 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

9 methods across 5 pairs. Read across: the mod on the left silences the mod at the top. Both in load order. 1   2–4   5–14   15+ methods
silences → 5CF6Community-Online-Tools11DayZ-Expansion-Core all
8DayZ-Expansion-AI 1DayZ-Expansion-AI silences Community-Online-Tools
1 method: 1 event
1
11DayZ-Expansion-Core 1DayZ-Expansion-Core silences CF
1 method: 1 value
1
13DayZ-Expansion-Vehicles 4DayZ-Expansion-Vehicles silences Community-Online-Tools
4 methods: 4 events
4
18MunghardsItempack 2MunghardsItempack silences DayZ-Expansion-Core
2 methods: 2 checks
2
19RaG_BaseItems 1RaG_BaseItems silences DayZ-Expansion-Core
1 method: 1 check
1
all 153 9
1BaconNation Not analyzed, so what it silences is unknown. Queue it in the list above.
2BaconNation_Chernarus Not analyzed, so what it silences is unknown. Queue it in the list above.
4Better Sway Not analyzed, so what it silences is unknown. Queue it in the list above.
22RealNames Not analyzed, so what it silences is unknown. Queue it in the list above.
26Legacy_API_1.30 Not analyzed, so what it silences is unknown. Queue it in the list above.

The 5 pairs, largest first# ·

DayZ-Expansion-VehiclessilencesCommunity-Online-Tools4 methods
CivilianSedan.OnDebugSpawn event Community-Online-Tools's work on this event never runs. For CivilianSedan instances, through its ancestor CarScript. vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\CivilianSedan.c:20 Hatchback_02.OnDebugSpawn event Community-Online-Tools's work on this event never runs. For Hatchback_02 instances, through its ancestor CarScript. vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\Hatchback_02.c:20 OffroadHatchback.OnDebugSpawn event Community-Online-Tools's work on this event never runs. For OffroadHatchback instances, through its ancestor CarScript. vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\OffroadHatchback.c:20 Sedan_02.OnDebugSpawn event Community-Online-Tools's work on this event never runs. For Sedan_02 instances, through its ancestor CarScript. vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\Sedan_02.c:20
MunghardsItempacksilencesDayZ-Expansion-Core2 methods
Clothing.SmershException check DayZ-Expansion-Core's conditions on this check no longer apply. MunghardsItems.pbo::scripts\4_world\entities\itembase\carrierrig.c:16 TentBase.CanPutAsAttachment check DayZ-Expansion-Core's conditions on this check no longer apply. For TentBase instances, through its ancestor ItemBase. MunghardsItems.pbo::scripts\4_world\entities\itembase\tentbase.c:4
DayZ-Expansion-AIsilencesCommunity-Online-Tools1 method
ModifiersManager.OnScheduledTick event · T1 Community-Online-Tools's work on this event never runs. 0_ai_preload.pbo::4_World\Classes\PlayerModifiers\ModifiersManager.c:27
DayZ-Expansion-CoresilencesCF1 method
NotificationRuntimeData.GetIcon value CF's value here is replaced. core_scripts.pbo::3_Game\DayZExpansion_Core\Client\Notifications\NotificationRuntimeData.c:29
RaG_BaseItemssilencesDayZ-Expansion-Core1 method
PlantMaterial.CanPutAsAttachment check DayZ-Expansion-Core's conditions on this check no longer apply. For PlantMaterial instances, through its ancestor ItemBase. rag_baseitems_scripts.pbo::4_World\rag_baseitems_scripts\Modded\PlantMaterial.c:3
2 conflicts on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — DayZ-Expansion-Core silences CF
  • NotificationSystem.GetNotificationData — DayZ-Expansion-Core silences Dabs Framework

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

DayZPlayerImplement.CommandHandler
about 30× per player per second
DayZ-Expansion-Core then DayZ-Expansion-AI then Community-Online-Tools then vanilla
DayZGame.OnUpdate
every server frame
DayZ-Expansion-Core sometimes stops here then DayZ-Expansion-AI then Community-Online-Tools then CF then vanilla
AnimalBase.CommandHandler
every frame, per active instance
DayZ-Expansion-Core then DayZ-Expansion-AI then vanilla
MissionServer.OnUpdate
every server frame
Community-Online-Tools then CF then vanilla
ModifiersManager.OnScheduledTick
every frame, per active instance
DayZ-Expansion-AI stops here then Community-Online-Tools sometimes stops here then vanilla
ZombieBase.CommandHandler
every frame, per active instance
DayZ-Expansion-Core then DayZ-Expansion-AI then vanilla
ItemBase.OnInventoryExit
every inventory move
RaG_Core then DayZ-Expansion-AI then Community-Online-Tools then vanilla
ItemBase.OnInventoryEnter
every inventory move
RaG_Core then DayZ-Expansion-AI then vanilla
TripwireTrap.EEItemAttached
every inventory move
DayZ-Expansion-Core then DayZ-Expansion-AI then vanilla
TripwireTrap.EEItemDetached
every inventory move
DayZ-Expansion-Core then DayZ-Expansion-AI then vanilla
PlayerBase.SetActions
per event
WindstridesClothingPack then RaG_BaseItems then DayZ-Expansion-Vehicles then DayZ-Expansion-Core then DayZ-Expansion-AI then Community-Online-Tools then BaseBuildingPlus then vanilla
Hammer.SetActions
per event
Towing Service then RaG_Hunting_Cabin then RaG_Core then RaG_BaseItems then GraveCross then vanilla

Stall risks#

6 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

Community-Online-Tools
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
scripts.pbo::4_World\CommunityOnlineTools\Entities\Player\DayZPlayerImplement.c:54
Community-Online-Tools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
scripts.pbo::4_World\CommunityOnlineTools\Entities\Player\PlayerBase.c:219
DayZ-Expansion-AI
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\DayZPlayerImplement.c:660
DayZ-Expansion-AI
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\PlayerBase.c:205
DayZ-Expansion-Core
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:260
Community-Online-Tools
PlayerBase.OnVariablesSynchronized
per event
Timer created inside a hot hook heuristic
scripts.pbo::4_World\CommunityOnlineTools\Entities\Player\PlayerBase.c:375

Everything else#

All 141 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
Clothing.SmershException — vanilla → DayZ-Expansion-Core ✂ → MunghardsItempack ✂
ModifiersManager.OnScheduledTick T1 vanilla → Community-Online-Tools (cond) → DayZ-Expansion-AI ✂
NotificationRuntimeData.GetIcon — vanilla → CF ✂ → DayZ-Expansion-Core ✂
ActionConstructor.RegisterActions — vanilla → BaseBuildingPlus → Community-Online-Tools → Dabs Framework → DayZ-Expansion-AI → DayZ-Expansion-Core → DayZ-Expansion-Vehicles → DNA Keycards → GraveCross → MunghardsItempack → RaG_BaseItems → RaG_Core → RaG_Hunting_Cabin → Towing Service → WindstridesClothingPack
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → BaseBuildingPlus → CF → DayZ-Expansion-Core → DayZ-Expansion-Vehicles → DNA Keycards → Mortys Weapons → MunghardsItempack → RaG_BaseItems → WindstridesClothingPack
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-Vehicles → DNA Keycards → MunghardsItempack → RaG_BaseItems → RaG_Hunting_Cabin → WindstridesClothingPack
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-Vehicles → DNA Keycards → MunghardsItempack → RaG_BaseItems → Towing Service
PlayerBase.SetActions T2 vanilla → BaseBuildingPlus → Community-Online-Tools → DayZ-Expansion-AI → DayZ-Expansion-Core → DayZ-Expansion-Vehicles → RaG_BaseItems → WindstridesClothingPack
MissionServer.InvokeOnConnect T3 vanilla → BaseBuildingPlus → CF → Dabs Framework → DayZ-Expansion-AI → DayZ-Expansion-Core → RaG_Core
MissionServer.OnMissionStart T3 vanilla → CF → Community-Online-Tools → Dabs Framework → DayZ-Expansion-AI → DayZ-Expansion-Core → DNA Keycards
PluginRecipesManager.RegisterRecipies — vanilla → BaseBuildingPlus → DayZ-Expansion-Vehicles → DNA Keycards → MunghardsItempack → RaG_BaseItems → RaG_Hunting_Cabin
Hammer.SetActions T2 vanilla → GraveCross → RaG_BaseItems → RaG_Core → RaG_Hunting_Cabin → Towing Service
MissionServer.OnMissionFinish T3 vanilla → CF → Community-Online-Tools → DayZ-Expansion-AI → DayZ-Expansion-Core → RaG_Core
MissionServer.PlayerDisconnected T3 vanilla → CF → Dabs Framework → DayZ-Expansion-AI → DayZ-Expansion-Core → RaG_Core
PlayerBase.Init — vanilla → BaseBuildingPlus → Community-Online-Tools → DayZ-Expansion-AI → DayZ-Expansion-Vehicles → DNA Keycards
DayZGame.OnUpdate T0 vanilla → CF → Community-Online-Tools → DayZ-Expansion-AI → DayZ-Expansion-Core (cond)
ExpansionSettings.Init — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Book → DayZ-Expansion-Core → DayZ-Expansion-Vehicles
Hologram.EvaluateCollision — vanilla → BaseBuildingPlus (cond) → MunghardsItempack (cond) → RaG_Core (cond) → RaG_Hunting_Cabin (cond)
Hologram.ProjectionBasedOnParent — vanilla → BaseBuildingPlus (cond) → DNA Keycards (cond) → MunghardsItempack (cond) → RaG_Hunting_Cabin (cond)
MissionServer.OnInit T3 vanilla → BaseBuildingPlus → CF → RaG_BaseItems → RaG_Hunting_Cabin
MissionServer.OnMissionLoaded — vanilla → CF → Community-Online-Tools → DayZ-Expansion-AI → DayZ-Expansion-Core
ModItemRegisterCallbacks.RegisterFireArms — vanilla → CF → DayZ-Expansion-Vehicles → Mortys Weapons → MunghardsItempack
ActionTogglePlaceObject.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → DayZ-Expansion-Core (cond) → DNA Keycards (cond)
AnimalBase.EEOnDamageCalculated — vanilla → Community-Online-Tools → DayZ-Expansion-AI → DayZ-Expansion-Core
CarScript.EEDelete T3 vanilla → DayZ-Expansion-Vehicles → RaG_Core → Towing Service
DayZGame.OnRPC T2 vanilla → CF (cond) → Dabs Framework → DayZ-Expansion-Core (cond)
DayZPlayerImplement.CommandHandler T1 vanilla → Community-Online-Tools → DayZ-Expansion-AI → DayZ-Expansion-Core
DayZPlayerImplement.EEKilled T3 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core → GraveCross
Hatchet.SetActions T2 vanilla → GraveCross → RaG_BaseItems → RaG_Hunting_Cabin
ItemBase.OnInventoryExit T2 vanilla → Community-Online-Tools → DayZ-Expansion-AI → RaG_Core
MissionServer.OnEvent — vanilla → CF → Community-Online-Tools (cond) → DayZ-Expansion-Core
ModItemRegisterCallbacks.RegisterPistol — vanilla → CF → DayZ-Expansion-Vehicles → Mortys Weapons
PlayerBase.EEKilled T3 vanilla → Community-Online-Tools → DayZ-Expansion-AI → DayZ-Expansion-Core
PlayerBase.OnCommandSwimStart — vanilla → Community-Online-Tools → DayZ-Expansion-AI → DayZ-Expansion-Vehicles
PlayerBase.OnSelectPlayer — vanilla → CF → Community-Online-Tools (cond) → DayZ-Expansion-AI
PluginDiagMenu.RegisterModdedDiags — vanilla → Community-Online-Tools → DayZ-Expansion-AI → DayZ-Expansion-Vehicles
PluginDiagMenu.RegisterModdedDiagsIDs — vanilla → Community-Online-Tools → DayZ-Expansion-AI → DayZ-Expansion-Vehicles
PluginDiagMenuClient.BindCallbacks — vanilla → Community-Online-Tools → DayZ-Expansion-AI → DayZ-Expansion-Vehicles
PluginManager.Init — vanilla → Community-Online-Tools → Dabs Framework → RaG_Core
ZombieBase.EEOnDamageCalculated — vanilla → Community-Online-Tools → DayZ-Expansion-AI → DayZ-Expansion-Core
ActionActivateTrap.ActionCondition T2 vanilla → Community-Online-Tools → DayZ-Expansion-Core (cond)
ActionAttachToConstruction.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → RaG_Core (cond)
ActionBuildPart.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → DayZ-Expansion-Core (cond)
ActionCollectBloodTarget.ActionCondition T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core
ActionCollectSampleTarget.ActionCondition T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core
ActionDefibrilateTarget.ActionCondition T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core
ActionGetInTransport.OnEndServer — vanilla → DayZ-Expansion-Vehicles → RaG_Core
ActionGetOutTransport.ProcessGetOutTransportActionData — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Vehicles
ActionGiveBloodTarget.ActionCondition T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core
ActionLockDoors.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DNA Keycards (cond)
ActionRepairPart.RepairCondition — vanilla → DayZ-Expansion-Core → RaG_Core (cond)
ActionStartEngine.ActionCondition T2 vanilla → DayZ-Expansion-Vehicles ✂ → Towing Service (cond)
ActionSwitchSeats.Start — vanilla → DayZ-Expansion-Vehicles → RaG_Core
ActionTargetsCursor.GetActionDesc — vanilla → Community-Online-Tools → DayZ-Expansion-Core
ActionUnlockDoors.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DNA Keycards (cond)
ActionUnmountBarbedWire.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → DayZ-Expansion-Core (cond)
AnimalBase.CommandHandler T1 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core
AnimalBase.EEDelete T3 vanilla → Community-Online-Tools → DayZ-Expansion-Core
AnimalBase.EEHitBy T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core
AnimalBase.EEKilled T3 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core
AnimalBase.ModCommandHandlerBefore — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Core (cond)
AnimalBase.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core
AreaExposureMdfr.OnActivate — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core (cond)
BuildingBase.EEHitBy T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core
CamoNet.SetActions T2 vanilla → BaseBuildingPlus → DayZ-Expansion-Vehicles
CarScript.EEHealthLevelChanged T2 vanilla → Community-Online-Tools → DayZ-Expansion-AI
CarScript.EEHitBy T2 vanilla → DayZ-Expansion-AI → RaG_Core
CarScript.EEKilled T3 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Vehicles
CarScript.EEOnDamageCalculated — vanilla → Community-Online-Tools → DayZ-Expansion-AI
CarScript.OnInput — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Vehicles
Clothing.CanLoadItemIntoCargoClothingConditions — vanilla → DayZ-Expansion-Core ✂ → RaG_Core (cond)
Clothing.CanReceiveItemIntoCargoClothingConditions — vanilla → DayZ-Expansion-Core ✂ → RaG_Core (cond)
Construction.CanBuildPart — vanilla → BaseBuildingPlus (cond) → DayZ-Expansion-Core (cond)
DayZExpansion.OnLoaded — vanilla → DayZ-Expansion-Book → DayZ-Expansion-Vehicles
DayZGame.CloseCombatEffects — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core
DayZGame.FirearmEffects — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core
DayZGame.OnEvent — vanilla → CF → Dabs Framework
DayZPlayerImplement.EEHitBy T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core
DayZPlayerImplement.EEOnDamageCalculated — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core
DayZPlayerImplement.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core (cond)
EffectArea.EEDelete T3 vanilla → Community-Online-Tools → DayZ-Expansion-AI
FirefighterAxe.SetActions T2 vanilla → GraveCross → RaG_BaseItems
Hologram.GetProjectionEntityPosition — vanilla → BaseBuildingPlus (cond) → RaG_Core (cond)
Hologram.SetProjectionOrientation — vanilla → BaseBuildingPlus (cond) → RaG_Core
ItemActionsWidget.GetActionDesc — vanilla → Community-Online-Tools → DayZ-Expansion-Core
ItemBase.EEHealthLevelChanged T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Vehicles
ItemBase.EEHitBy T2 vanilla → DayZ-Expansion-AI → RaG_Core
ItemBase.EEOnDamageCalculated — vanilla → Community-Online-Tools → DayZ-Expansion-AI
ItemBase.OnEnergyConsumed — vanilla → Community-Online-Tools (cond) → DayZ-Expansion-AI (cond)
ItemBase.OnInventoryEnter T2 vanilla → DayZ-Expansion-AI → RaG_Core
ItemBase.OnStoreLoad T3 vanilla → CF → RaG_Core
ItemBase.SetActions T2 vanilla → BaseBuildingPlus → RaG_Core
JMModuleConstructor.RegisterModules — vanilla → Community-Online-Tools → DayZ-Expansion-Core
MissionBase.CreateScriptedMenu — vanilla → BaseBuildingPlus → VanillaPlusPlusMap
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.OnClientReadyEvent T3 vanilla → CF → DayZ-Expansion-Core
MissionServer.OnClientReconnectEvent T3 vanilla → CF → DayZ-Expansion-Core
MissionServer.OnClientRespawnEvent T3 vanilla → CF → DayZ-Expansion-Core
MissionServer.OnUpdate T0 vanilla → CF → Community-Online-Tools
MissionServer.SendModData — vanilla → RaG_BaseItems → RaG_Hunting_Cabin
ModItemRegisterCallbacks.CustomBoneRemapping — vanilla → CF → DayZ-Expansion-Vehicles
ModItemRegisterCallbacks.RegisterArcheryItem — vanilla → CF → DayZ-Expansion-Vehicles
ModItemRegisterCallbacks.RegisterEmptyHanded — vanilla → CF → DayZ-Expansion-Vehicles
ModItemRegisterCallbacks.RegisterLauncher — vanilla → CF → DayZ-Expansion-Vehicles
ModItemRegisterCallbacks.RegisterRestrained — vanilla → CF → DayZ-Expansion-Vehicles
ModItemRegisterCallbacks.RegisterSurrender — vanilla → CF → DayZ-Expansion-Vehicles
MotorbikeScript.CF_OnStoreLoad — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles
MotorbikeScript.CF_OnStoreSave — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles
MotorbikeScript.EEKilled T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles
MotorbikeScript.EEOnDamageCalculated — vanilla → Community-Online-Tools → DayZ-Expansion-Core
MotorbikeScript.OnCEIterate — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles
MotorbikeScript.OnStoreLoad T3 vanilla → CF → DayZ-Expansion-Core
PlayerAgentPool.AddAgent — vanilla → Community-Online-Tools (cond) → DayZ-Expansion-Core (cond)
PlayerBase.CF_OnStoreLoad — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles
PlayerBase.CF_OnStoreSave — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles
PlayerBase.CanBeTargetedByAI — vanilla → Community-Online-Tools → DayZ-Expansion-AI (cond)
PlayerBase.EEHitBy T2 vanilla → Community-Online-Tools → DayZ-Expansion-Vehicles
PlayerBase.EEOnDamageCalculated — vanilla → Community-Online-Tools → DayZ-Expansion-Vehicles
PlayerBase.ModCommandHandlerInside — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Vehicles
PlayerBase.OnConnect — vanilla → Community-Online-Tools → DayZ-Expansion-Core
PlayerBase.OnRPC T2 vanilla → BaseBuildingPlus → RaG_Core
PlayerBase.OnVehicleSeatDriverEnter — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles
PluginAdminLog.PlayerHitBy — vanilla → Community-Online-Tools → DayZ-Expansion-AI (cond)
PluginAdminLog.PlayerKilled — vanilla → Community-Online-Tools → DayZ-Expansion-AI (cond)
PluginRecipesManagerBase.RegisterRecipies — vanilla → Mortys Weapons → WindstridesClothingPack
Screwdriver.SetActions T2 vanilla → RaG_Core → Towing Service
Shovel.SetActions T2 vanilla → GraveCross → RaG_BaseItems
SledgeHammer.SetActions T2 vanilla → GraveCross → RaG_Hunting_Cabin
StaminaHandler.Update — vanilla → Community-Online-Tools (cond) → DayZ-Expansion-AI (cond)
TransferValues.SendValue — vanilla → Community-Online-Tools → DayZ-Expansion-AI (cond)
TripwireTrap.EEItemAttached T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core
TripwireTrap.EEItemDetached T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core
VirtualHud.SendRPC — vanilla → Community-Online-Tools (cond) → DayZ-Expansion-AI (cond)
Weapon_Base.EEFired — vanilla → Community-Online-Tools → DayZ-Expansion-AI
WoodAxe.SetActions T2 vanilla → GraveCross → RaG_BaseItems
ZombieBase.CommandHandler T1 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core
ZombieBase.EEHitBy T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core
ZombieBase.EEKilled T3 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core
ZombieBase.ModCommandHandlerBefore — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Core (cond)
ZombieBase.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core
834 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ActionAnimateCarSelection.ActionCondition T2 DayZ-Expansion-Vehicles (cond)
ActionArmExplosive.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionAttach.ActionCondition T2 RaG_Core (cond)
ActionAttachExplosivesTrigger.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionAttachOnSelection.ActionCondition T2 RaG_Core (cond)
ActionAttachToConstruction.FindAndTranslateAttachmentSlot — RaG_Core (cond)
ActionBase.CF_OnDebugUpdate — DayZ-Expansion-Vehicles ✂
ActionBase.OnEnd — DayZ-Expansion-Core
ActionBase.OnEndInput — DayZ-Expansion-Core
ActionBase.OnEndRequest — DayZ-Expansion-Core
ActionBase.OnStart — DayZ-Expansion-Core
ActionBase.OnUpdate T0 DayZ-Expansion-Core
ActionBuildPart.GetAdminLogMessage — BaseBuildingPlus ✂
ActionBuildPart.OnActionInfoUpdate — BaseBuildingPlus (cond)
ActionBuildPart.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionBuildPartCB.CreateActionComponent — BaseBuildingPlus ✂
ActionBuildPartSwitch.ActionCondition T2 BaseBuildingPlus ✂
ActionCarDoors.OnStartServer — DayZ-Expansion-Vehicles
ActionCarDoorsOutside.OnStartServer — DayZ-Expansion-Vehicles
ActionCarHornLong.ActionCondition T2 DayZ-Expansion-Vehicles
ActionCarHornShort.ActionCondition T2 DayZ-Expansion-Vehicles
ActionCheckPulseTarget.ActionCondition T2 DayZ-Expansion-Core
ActionCloseBarrel.OnExecuteServer — RaG_Core
ActionCloseCarDoorsOutside.OnEndServer — RaG_Core
ActionCloseDoors.ActionCondition T2 DNA Keycards (cond)
ActionCloseDoors.OnEndServer — DayZ-Expansion-AI
ActionCloseFence.ActionCondition T2 BaseBuildingPlus (cond)
ActionCloseFence.OnEndServer — DayZ-Expansion-AI
ActionCloseFence.OnExecuteServer — RaG_Core
ActionCollectBloodTarget.OnStartServer — DayZ-Expansion-AI (cond)
ActionCollectSampleTarget.OnStartServer — DayZ-Expansion-AI (cond)
ActionContinuousBase.OnEndAnimationLoop — DayZ-Expansion-Core
ActionContinuousBase.OnFinishProgress — DayZ-Expansion-Core
ActionContinuousBase.OnStartAnimationLoop — DayZ-Expansion-Core
ActionCoverHeadTarget.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionCreateIndoorFireplace.ActionCondition T2 RaG_Core (cond)
ActionCreateIndoorFireplace.OnExecuteServer — RaG_Core (cond)
ActionDefibrilateTarget.OnStartServer — DayZ-Expansion-AI (cond)
ActionDeployObject.ActionCondition T2 DNA Keycards (cond)
ActionDeployObject.ActionConditionContinue — BaseBuildingPlus ✂
ActionDeployObject.DropDuringPlacing — DayZ-Expansion-Vehicles (cond)
ActionDeployObject.OnExecuteServer — RaG_Core
ActionDeployObject.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDeployObject.OnStartServer — DayZ-Expansion-AI
ActionDestroyPart.ActionCondition T2 BaseBuildingPlus (cond)
ActionDetach.ActionCondition T2 DayZ-Expansion-Vehicles (cond)
ActionDetach.OnExecuteServer — DayZ-Expansion-Vehicles
ActionDialCombinationLockOnTarget.ActionCondition T2 BaseBuildingPlus (cond)
ActionDialCombinationLockOnTarget.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDigInStash.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionDismantlePart.ActionCondition T2 BaseBuildingPlus (cond)
ActionDismantlePart.DismantleCondition — DayZ-Expansion-Core (cond)
ActionDismantlePart.OnExecuteServer — RaG_Core
ActionDropItem.OnExecuteServer — RaG_Core
ActionFillCoolant.ActionCondition T2 RaG_Core
ActionFillFuel.ActionCondition T2 RaG_Core
ActionFoldBaseBuildingObject.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionFoldBaseBuildingObject.CreateConditionComponents — BaseBuildingPlus ✂
ActionFoldBaseBuildingObjectCB.CreateActionComponent — BaseBuildingPlus ✂
ActionFoldObject.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionForceConsume.ActionCondition T2 DayZ-Expansion-Core
ActionForceConsumeSingle.ActionCondition T2 DayZ-Expansion-Core
ActionGagTarget.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionGetInTransport.ActionCondition T2 DayZ-Expansion-Vehicles
ActionGetOutTransport.OnEnd — DayZ-Expansion-Vehicles (cond)
ActionGetOutTransport.OnEndServer — DayZ-Expansion-Vehicles
ActionGetOutTransport.OnStartServer — RaG_Core
ActionGiveBloodTarget.OnStartServer — DayZ-Expansion-AI (cond)
ActionHandcuffTarget.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionIgniteFireplaceByAir.ActionCondition T2 RaG_Core (cond)
ActionInjectTarget.ActionCondition T2 DayZ-Expansion-Core
ActionInteractCodeLockItem.ActionCondition T2 RaG_Core (cond)
ActionLightItemOnFire.ActionCondition T2 RaG_BaseItems (cond)
ActionLightItemOnFire.OnFinishProgressClient — RaG_BaseItems
ActionLightItemOnFire.OnFinishProgressServer — RaG_BaseItems
ActionLockDoors.OnFinishProgressServer — RaG_Core
ActionMineTree.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionMountBarbedWire.ActionCondition T2 BaseBuildingPlus (cond)
ActionMountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionNextCombinationLockDialOnTarget.ActionCondition T2 BaseBuildingPlus (cond)
ActionOpenBarrel.OnExecuteServer — RaG_Core
ActionOpenCarDoors.ActionCondition T2 DayZ-Expansion-Vehicles
ActionOpenCarDoors.OnEnd — Community-Online-Tools
ActionOpenCarDoorsOutside.ActionCondition T2 DayZ-Expansion-Vehicles
ActionOpenCarDoorsOutside.OnEndServer — RaG_Core
ActionOpenDoors.ActionCondition T2 DNA Keycards (cond)
ActionOpenDoors.OnEndServer — DayZ-Expansion-AI
ActionOpenFence.ActionCondition T2 BaseBuildingPlus (cond)
ActionOpenFence.OnEndServer — DayZ-Expansion-AI
ActionOpenFence.OnExecuteServer — RaG_Core
ActionPackTent.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionPackTent.OnFinishProgressServer — RaG_Core
ActionPlaceFireplaceIndoor.ActionCondition T2 RaG_Core (cond)
ActionPlugIn.CreateConditionComponents — RaG_BaseItems ✂
ActionPushObject.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionResetCodeOnCodeLock.ActionCondition T2 RaG_Core (cond)
ActionResetCodeOnCodeLock.OnExecuteServer — RaG_Core (cond)
ActionRestrainSelf.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionRestrainTarget.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionRestrainTarget.OnFinishProgressServer — DayZ-Expansion-AI (cond)
ActionRestrainTarget.OnStartServer — DayZ-Expansion-AI (cond)
ActionShaveTarget.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionSkinning.ActionCondition T2 DayZ-Expansion-AI
ActionSkinning.Can — DayZ-Expansion-AI
ActionSkinning.CanContinue — DayZ-Expansion-AI
ActionSkinning.OnFinishProgressServer — WindstridesClothingPack
ActionStartEngine.Expansion_CheckSuccess — DayZ-Expansion-Vehicles ✂
ActionStartEngine.GetText — DayZ-Expansion-Vehicles ✂
ActionStartEngine.OnEndServer — RaG_Core
ActionStartEngine.OnFinishProgress — DayZ-Expansion-Vehicles (cond)
ActionStartEngineBoat.ActionCondition T2 DayZ-Expansion-Vehicles
ActionStartEngineBoat.Expansion_CheckSuccess — DayZ-Expansion-Vehicles ✂
ActionStartEngineMotorbike.ActionCondition T2 DayZ-Expansion-Vehicles
ActionStartEngineMotorbike.Expansion_CheckSuccess — DayZ-Expansion-Vehicles ✂
ActionStopEngine.ActionCondition T2 DayZ-Expansion-Vehicles ✂
ActionStopEngine.Expansion_CheckSuccess — DayZ-Expansion-Vehicles ✂
ActionStopEngine.GetText — DayZ-Expansion-Vehicles ✂
ActionStopEngine.OnEndServer — RaG_Core
ActionStopEngine.OnExecute — DayZ-Expansion-Vehicles (cond)
ActionStopEngineBoat.Expansion_CheckSuccess — DayZ-Expansion-Vehicles ✂
ActionSwitchLights.ActionCondition T2 DayZ-Expansion-Vehicles ✂
ActionTakeItem.OnExecuteServer — RaG_Core
ActionTakeItemToHands.OnExecuteServer — RaG_Core
ActionTakeMaterialToHands.ActionCondition T2 BaseBuildingPlus (cond)
ActionTakeMaterialToHandsSwitch.ActionCondition T2 BaseBuildingPlus (cond)
ActionTargetsCursor.Update — DayZ-Expansion-Core (cond)
ActionToggleTentOpen.OnExecuteServer — RaG_Core
ActionTriggerRemotely.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionUnlockDoors.OnFinishProgressServer — RaG_Core
ActionUnmountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionUnpin.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionUnpin.OnExecute — DayZ-Expansion-AI
ActionUnrestrainTarget.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionUnrestrainTarget.OnFinishProgressServer — DayZ-Expansion-AI (cond)
ActionUnrestrainTargetHands.OnFinishProgressServer — DayZ-Expansion-AI (cond)
ActionWorldCraft.ActionCondition T2 DayZ-Expansion-Core
ActionWorldCraft.Post_SetupAction — DayZ-Expansion-AI
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AlarmClock_ColorBase.COT_OnDebugSpawn — Community-Online-Tools ✂
AlarmClock_ColorBase.OnUpdate T0 DayZ-Expansion-AI
Ammunition_Base.Expansion_GetHealthDamage — DayZ-Expansion-AI ✂
AnalyticsManagerServer.OnEntityKilled — DayZ-Expansion-Core
AnalyticsManagerServer.OnPlayerConnect T3 DayZ-Expansion-Core
AnalyticsManagerServer.OnPlayerKilled — DayZ-Expansion-Core (cond)
AnimalBase.AfterStoreLoad T3 DayZ-Expansion-Core
AnimalBase.EEHealthLevelChanged T2 DayZ-Expansion-AI
AnimalBase.EEInit T3 Community-Online-Tools
AnimalBase.EOnContact — DayZ-Expansion-AI ✂
AnimalBase.ModCommandHandlerInside — DayZ-Expansion-AI
AnimalBase.NameOverride — DayZ-Expansion-Core (cond)
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AnimalBase.SetAsSkinned — DayZ-Expansion-Core
AnimatedActionBase.OnAnimationEvent — DayZ-Expansion-Core
AreaExposureMdfr.OnTick — DayZ-Expansion-Core (cond)
Armband_ColorBase.Expansion_SwitchItemSelectionTextureEx — DayZ-Expansion-Core
AttachNewMagazine.OnEntry — DayZ-Expansion-AI (cond)
AttachmentCategoriesContainer.UpdateInterval — RaG_Core
AttachmentsOutOfReach.IsAttachmentReachable — Towing Service (cond)
AttachmentsWrapper.SetParent — DayZ-Expansion-Core
BadgeBleeding.IsValueChanged — Community-Online-Tools
Barrel_ColorBase.OnWasAttached — RaG_Core (cond)
BaseBuildingBase.EEItemAttached T2 Community-Online-Tools
BaseBuildingBase.EEItemDetached T2 Community-Online-Tools
BaseBuildingBase.OnPartBuiltClient — Community-Online-Tools
BaseBuildingBase.OnPartDestroyedClient — Community-Online-Tools
BaseBuildingBase.OnPartDismantledClient — Community-Online-Tools
BatteryCharger.OnWorkStart — DayZ-Expansion-Core
BatteryCharger.OnWorkStop — DayZ-Expansion-Core
BearTrap.Expansion_GetAmmoTypes — DayZ-Expansion-Core ✂
BearTrap.Expansion_IsMechanicalTrap — DayZ-Expansion-Core ✂
BearTrap.SetActions T2 Community-Online-Tools
Bear_ColorBase.SetActions T2 Towing Service
BleedingSourcesManagerBase.CanAddBleedingSource — DayZ-Expansion-Core (cond)
BleedingSourcesManagerServer.ProcessHit — DayZ-Expansion-AI (cond)
BloodLoss.OnUpdateClient — DayZ-Expansion-AI (cond)
BloodNotfr.DisplayTendency — Community-Online-Tools
BloodNotfr.GetObservedValue — Community-Online-Tools
Blowtorch.OnWorkStop — DayZ-Expansion-Core
Blowtorch.SetActions T2 Towing Service
BoatScript.EEHealthLevelChanged T2 Community-Online-Tools
BoatScript.EEOnDamageCalculated — Community-Online-Tools
BoatScript.OnDebugSpawn — Community-Online-Tools ✂
BoatScript.OnDriverEnter — Community-Online-Tools
BoatScript.OnStoreLoad T3 CF
BoatScript.OnStoreSave T3 CF
Bottle_Base.COT_OnDebugSpawn — Community-Online-Tools ✂
BuildingBase.AfterStoreLoad T3 DayZ-Expansion-AI
BuildingBase.DeferredInit — DayZ-Expansion-AI
BuildingBase.EEOnCECreate — DayZ-Expansion-AI
BuildingBase.EEOnDamageCalculated — DayZ-Expansion-Core
BuildingBase.Explode — DayZ-Expansion-Core
BuildingBase.NameOverride — DayZ-Expansion-Core (cond)
BuildingBase.OnDebugSpawn — Community-Online-Tools ✂
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
BuildingBase.OnVariablesSynchronized T2 DayZ-Expansion-Core
CAContinuousCraft.Setup — Community-Online-Tools
CAContinuousEmpty.Setup — Community-Online-Tools
CAContinuousFill.Setup — Community-Online-Tools
CAContinuousFillBrakes.Setup — Community-Online-Tools
CAContinuousFillCoolant.Setup — Community-Online-Tools
CAContinuousFillFuel.Setup — Community-Online-Tools
CAContinuousFillOil.Setup — Community-Online-Tools
CAContinuousFillPowerGenerator.Setup — Community-Online-Tools
CAContinuousQuantity.Setup — Community-Online-Tools
CAContinuousRepeat.Setup — Community-Online-Tools
CAContinuousTime.Setup — Community-Online-Tools
CF_Date.Format — DayZ-Expansion-Core (cond)
CF_InputBindings.Update — Community-Online-Tools (cond)
CF_Localiser.Set — DayZ-Expansion-Core ✂
CF_ModuleGame.EnableRPC — DayZ-Expansion-Core (cond)
CanisterGasoline.SetActions T2 DayZ-Expansion-Vehicles
CarDoor.EEHealthLevelChanged T2 DayZ-Expansion-Vehicles
CarDoor.Expansion_CarContactActivates — DayZ-Expansion-Vehicles ✂
CarDoor.NameOverride — DayZ-Expansion-Vehicles ✂
CarHud.Init — DayZ-Expansion-Vehicles
CarHud.RefreshVehicleHud — DayZ-Expansion-Vehicles
CarHud.ShowVehicleInfo — DayZ-Expansion-Vehicles
CarScript.CanBeTargetedByAI — DayZ-Expansion-AI
CarScript.DebugFreeAreaAtDoor — DayZ-Expansion-Core ✂
CarScript.EEInit T3 DayZ-Expansion-AI
CarScript.EEItemDetached T2 DayZ-Expansion-Core
CarScript.EOnPostFrame T1 Towing Service
CarScript.GenerateCarHornAINoise — DayZ-Expansion-AI
CarScript.IsAreaAtDoorFree — DayZ-Expansion-Core ✂
CarScript.OnDebugSpawn — Community-Online-Tools ✂
CarScript.OnDriverEnter — Community-Online-Tools
CarScript.OnNetworkTransformUpdate — Towing Service (cond)
CarScript.OnStoreLoad T3 CF
CarScript.OnStoreSave T3 CF
CarScript.OnVariablesSynchronized T2 DayZ-Expansion-Vehicles
CarScript.SetActions T2 Towing Service
CargoContainer.UpdateInterval — RaG_Core
CattleProd.OnWorkStart — DayZ-Expansion-Core
CattleProd.OnWorkStop — DayZ-Expansion-Core
CharacterCreationMenu.Refresh — DayZ-Expansion-Core
Chemlight_ColorBase.OnWorkStart — DayZ-Expansion-Core
Chemlight_ColorBase.OnWorkStop — DayZ-Expansion-Core
Chemlight_ColorBase.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
CivSedanWheel.OnWasDetached — DayZ-Expansion-Vehicles
CivilianSedan.ExpansionGetWheelType — DayZ-Expansion-Vehicles ✂
CivilianSedan.OnDebugSpawn — DayZ-Expansion-Vehicles ✂
Clothing.CanPutInCargoClothingConditions — RaG_Core (cond)
Clothing.EECargoIn — DayZ-Expansion-AI
Clothing.EECargoMove — DayZ-Expansion-AI
Clothing.EECargoOut — DayZ-Expansion-AI
Clothing.Expansion_SwitchItemSelectionTextureEx — DayZ-Expansion-Core
CodeLockComponent.CheckCodeRequest — RaG_Core (cond)
CodeLockComponent.OnRPC T2 RaG_Core (cond)
CodeLockComponent.ResetPIN — RaG_Core (cond)
CodeLockComponent.SetLockCode — RaG_Core (cond)
CodeLockComponent.SetLockState — RaG_Core (cond)
Construction.COT_GetParent — Community-Online-Tools ✂
Construction.DropNonUsableMaterialsServer — BaseBuildingPlus ✂
Construction.IsColliding — BaseBuildingPlus ✂
Construction.IsCollidingEx — BaseBuildingPlus ✂
ContainerWithCargoAndAttachments.OnShow — DayZ-Expansion-Core (cond)
ContainerWithCargoAndAttachments.SetEntity — DayZ-Expansion-Core
ContainerWithCargoAndAttachments.SetOpenState — DayZ-Expansion-Core
ContainerWithCargoAndAttachments.UpdateInterval — RaG_Core
ContaminatedArea_Base.eAI_IsDangerousToAI — DayZ-Expansion-AI ✂
CoughSymptom.OnGetActivatedServer — DayZ-Expansion-AI
CraftFenceKit.CanDo — BaseBuildingPlus ✂
CraftGutsRope.Init — MunghardsItempack
CraftRag.Init — MunghardsItempack
CraftWatchtowerKit.CanDo — BaseBuildingPlus ✂
CreditsLoader.GetData — CF ✂
Crowbar.SetActions T2 RaG_Hunting_Cabin
CutOutPepperSeeds.Init — MunghardsItempack
CutOutPumpkinSeeds.Init — MunghardsItempack
CutOutTomatoSeeds.Init — MunghardsItempack
CutOutZucchiniSeeds.Init — MunghardsItempack
DayZExpansion.SpectateAI — DayZ-Expansion-AI ✂
DayZGame.DeferredInit — CF
DayZGame.Expansion_OnUpdate — DayZ-Expansion-Core ✂
DayZGame.ExplosionEffectsEx — DayZ-Expansion-AI
DayZGame.IsDebugMonitor — DayZ-Expansion-AI ✂
DayZGame.OnPostUpdate — RaG_Core
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZPlayerCamera1stPersonVehicle.Expansion_GetUDAngles — DayZ-Expansion-Vehicles ✂
DayZPlayerCamera1stPersonVehicle.OnActivate — DayZ-Expansion-Vehicles
DayZPlayerCamera1stPersonVehicle.OnUpdate T0 DayZ-Expansion-Vehicles
DayZPlayerCamera3rdPersonVehicle.Expansion_GetUDAngles — DayZ-Expansion-Vehicles ✂
DayZPlayerCamera3rdPersonVehicle.OnActivate — DayZ-Expansion-Vehicles
DayZPlayerCamera3rdPersonVehicle.OnUpdate T0 DayZ-Expansion-Vehicles
DayZPlayerCommandDeathCallback.OnSimulationEnd — DayZ-Expansion-Core
DayZPlayerImplement.AddNoise — DayZ-Expansion-AI
DayZPlayerImplement.CanBeSkinned — DayZ-Expansion-Core (cond)
DayZPlayerImplement.CanBeTargetedByAI — DayZ-Expansion-AI
DayZPlayerImplement.EEHealthLevelChanged T2 DayZ-Expansion-AI
DayZPlayerImplement.EEItemAttached T2 Community-Online-Tools
DayZPlayerImplement.Expansion_CanBeDamaged — DayZ-Expansion-AI
DayZPlayerImplement.Expansion_GetEntityStorageAdditionalDataVersion — DayZ-Expansion-AI ✂
DayZPlayerImplement.Expansion_Init — DayZ-Expansion-AI
DayZPlayerImplement.Expansion_IsAI — DayZ-Expansion-AI ✂
DayZPlayerImplement.Expansion_OnEntityStorageAdditionalDataLoad — DayZ-Expansion-AI
DayZPlayerImplement.Expansion_OnEntityStorageAdditionalDataSave — DayZ-Expansion-AI
DayZPlayerImplement.IsInventoryVisible T2 DayZ-Expansion-Core
DayZPlayerImplement.NameOverride — DayZ-Expansion-Core (cond)
DayZPlayerImplement.OnDebugSpawn — Community-Online-Tools ✂
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplement.OnSyncJuncture — DayZ-Expansion-Core
DayZPlayerImplementFallDamage.HandleFallDamage — DayZ-Expansion-Core (cond)
DayZPlayerImplementThrowing.HandleThrowing — DayZ-Expansion-Core (cond)
DayZPlayerMeleeFightLogic_LightHeavy.Init — DayZ-Expansion-Core (cond)
DeCraftWoodenCrate.CanDo — BaseBuildingPlus ✂
DeadFox.Expansion_IsMeleeWeapon — DayZ-Expansion-AI ✂
DeafnessCompleteSymptom.OnGetActivatedClient — DayZ-Expansion-AI (cond)
DeafnessCompleteSymptom.OnGetDeactivatedClient — DayZ-Expansion-AI (cond)
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DebugMonitor.CalculateMapTile — DayZ-Expansion-AI (cond)
DebugMonitor.SetFramerate — DayZ-Expansion-AI
DebugMonitor.SetFramerateText — DayZ-Expansion-AI (cond)
DebugMonitor.Show — Community-Online-Tools (cond)
Defibrillator.OnWorkStart — DayZ-Expansion-Core
Defibrillator.OnWorkStop — DayZ-Expansion-Core
DigOutStashLambda.Execute — DayZ-Expansion-Core ✂
DigitalCodeLock.AfterStoreLoad T3 RaG_Core
DigitalCodeLock.CanBeLocked — RaG_Core
DigitalCodeLock.CanDetachAttachment — RaG_Core (cond)
DigitalCodeLock.CanDetachCodeLock — RaG_Core (cond)
DigitalCodeLock.CanReleaseAttachment T2 RaG_Core (cond)
DigitalCodeLock.CanSetCode — RaG_Core (cond)
DigitalCodeLock.EEInit T3 RaG_Core
DigitalCodeLock.EEItemAttached T2 RaG_Core
DigitalCodeLock.EEItemDetached T2 RaG_Core
DigitalCodeLock.GetBatteryEnergy — RaG_Core (cond)
DigitalCodeLock.HasBattery — RaG_Core (cond)
DigitalCodeLock.HasEnergy — RaG_Core (cond)
DigitalCodeLock.HasValidParent — RaG_Core (cond)
DigitalCodeLock.IsPlayerOnBackside — RaG_Core (cond)
DigitalCodeLock.NeedBattery — RaG_Core (cond)
DigitalCodeLock.OnRPC T2 RaG_Core (cond)
DigitalCodeLock.OnVariablesSynchronized T2 RaG_Core
DigitalCodeLock.OnWasAttached — RaG_Core
DigitalCodeLock.OnWork — RaG_Core (cond)
DigitalCodeLock.OnWorkStart — RaG_Core
DigitalCodeLock.OnWorkStop — RaG_Core (cond)
DigitalCodeLock.ResetPIN — RaG_Core (cond)
DigitalCodeLock.SetActions T2 RaG_Core
DigitalCodeLock.StartItemSoundServer — RaG_Core (cond)
DigitalCodeLock.UnlockOnServer — RaG_Core
DigitalCodeLockUI.CodeResponse — RaG_Core
DigitalCodeLockUI.ConfirmCode — RaG_Core
DigitalCodeLockUI.KeyPress — RaG_Core (cond)
DigitalCodeLockUI.OnKeyDown — RaG_Core
DigitalCodeLockUI.SetTargetLock — RaG_Core
DigitalCodeLockUI.Update — RaG_Core
DrowningMdfr.CheckIsDrowning — Community-Online-Tools (cond)
EasterEgg.OnInventoryEnter T2 DayZ-Expansion-Core
EasterEgg.OnInventoryExit T2 DayZ-Expansion-Core
Edible_Base.ChangeFoodStage — DayZ-Expansion-AI
Edible_Base.ProcessDecay — RaG_Core
EffExhaustSmoke.Event_OnFrameUpdate — DayZ-Expansion-Vehicles (cond)
EffExhaustSmoke.Expansion_SetParticleStateHelicopter — DayZ-Expansion-Vehicles ✂
EffExhaustSmoke.Expansion_SetRotorSpeed — DayZ-Expansion-Vehicles ✂
EffectArea.EEInit T3 Community-Online-Tools
EffectArea.InitZoneServer — DayZ-Expansion-AI
EffectArea.OnPlayerEnterServer — DayZ-Expansion-AI
EffectArea.OnPlayerExitServer — DayZ-Expansion-AI
EffectArea.OnVariablesSynchronized T2 DayZ-Expansion-AI
EmoteConstructor.RegisterEmotes — Dabs Framework
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EmoteManager.CommitSuicide — DayZ-Expansion-Core (cond)
EmoteManager.CreateBleedingEffect — DayZ-Expansion-Core (cond)
EmoteManager.PlayEmote — DayZ-Expansion-Core
Environment.Init — MunghardsItempack
Environment.ProcessItemsWetness — Community-Online-Tools (cond)
EpoxyPutty.SetActions T2 Towing Service
ExpansionAirdropContainerBase.EEDelete T3 Community-Online-Tools
ExpansionAirdropContainerBase.EEInit T3 Community-Online-Tools
ExpansionBarbedWire.CreateTargetInformation — DayZ-Expansion-AI ✂
ExpansionBarbedWire.Expansion_IsDanger — DayZ-Expansion-AI ✂
ExpansionContaminatedArea.EEDelete T3 Community-Online-Tools
ExpansionContaminatedArea.EEInit T3 Community-Online-Tools
ExpansionESPModificationModule.OnInit T3 DayZ-Expansion-Vehicles
ExpansionSettings.ServerInit — DayZ-Expansion-AI
ExpansionVehicle.CanBeDamaged — DayZ-Expansion-Vehicles (cond)
ExpansionVehicle.DeferredInit — DayZ-Expansion-Vehicles
ExpansionVehicle.GetLockState — DayZ-Expansion-Vehicles ✂
ExpansionVehicle.Init — DayZ-Expansion-Vehicles ✂
ExpansionVehicle.IsLocked — DayZ-Expansion-Vehicles ✂
ExpansionVehicle.OnCECreate — DayZ-Expansion-Vehicles
ExpansionVehicle.OnDoorClosed — DayZ-Expansion-Vehicles ✂
ExpansionVehicle.OnDoorOpened — DayZ-Expansion-Vehicles ✂
ExpansionVehicle.ResetKeyPairing — DayZ-Expansion-Vehicles ✂
ExpansionVehicle.SetLockState — DayZ-Expansion-Vehicles ✂
ExpansionWorld.FirearmEffects — DayZ-Expansion-AI
ExpansionWorld.FixAIFirearmFX — DayZ-Expansion-AI ✂
ExpansionWorld.OnFinish — DayZ-Expansion-AI
ExpansionWorld.OnStart — DayZ-Expansion-AI
ExpansionWorld.eAI_OnUpdate — DayZ-Expansion-AI ✂
ExplosivesBase.CreateTargetInformation — DayZ-Expansion-AI ✂
ExplosivesBase.DeferredInit — DayZ-Expansion-AI
ExplosivesBase.Expansion_GetAmmoTypes — DayZ-Expansion-Core ✂
ExplosivesBase.Expansion_IsDanger — DayZ-Expansion-Core ✂
Fence.Expansion_OnPartBuiltServer — DayZ-Expansion-Core
FeverBlurSymptom.OnGetDeactivatedClient — DayZ-Expansion-AI (cond)
FeverBlurSymptom.OnUpdateClient — DayZ-Expansion-AI (cond)
FireworksBase.OnInventoryEnter T2 DayZ-Expansion-Core
FishingRod_Base_New.SetActions T2 RaG_BaseItems
FlammableBase.OnSwitchOff — DayZ-Expansion-AI
FlammableBase.OnSwitchOn — DayZ-Expansion-AI
FlammableBase.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
Flashlight.OnWorkStart — DayZ-Expansion-Core
Flashlight.OnWorkStop — DayZ-Expansion-Core
Flashlight.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
GPSReceiver.OnWorkStart — DayZ-Expansion-Core
GPSReceiver.OnWorkStop — DayZ-Expansion-Core
GardenLime.SetActions T2 RaG_BaseItems
GesturesMenu.GetGestureItems — Dabs Framework
GesturesMenu.OnMenuRelease — Dabs Framework
Grenade_Base.Expansion_IsLive — DayZ-Expansion-Core ✂
HMP3Symptom.OnGetActivatedClient — DayZ-Expansion-AI (cond)
HMP3Symptom.OnGetDeactivatedClient — DayZ-Expansion-AI (cond)
HMP3Symptom.OnUpdateClient — DayZ-Expansion-AI (cond)
Hacksaw.SetActions T2 RaG_Hunting_Cabin
HandSaw.SetActions T2 RaG_Hunting_Cabin
HandsHeader.UpdateInterval — DayZ-Expansion-Core
HatchbackWheel.OnWasDetached — DayZ-Expansion-Vehicles
Hatchback_02.ExpansionGetWheelType — DayZ-Expansion-Vehicles ✂
Hatchback_02.OnDebugSpawn — DayZ-Expansion-Vehicles ✂
Hatchback_02_Wheel.OnWasDetached — DayZ-Expansion-Vehicles
Header.SetItemPreview — DayZ-Expansion-Core
Headtorch_ColorBase.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
HealthNotfr.DisplayTendency — Community-Online-Tools
HealthNotfr.GetObservedValue — Community-Online-Tools
HeartbeatNotfr.DisplayBadge — Community-Online-Tools
Heatpack.OnWorkStart — DayZ-Expansion-Core
Heatpack.OnWorkStop — DayZ-Expansion-Core
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.AddProjectionRotation — BaseBuildingPlus ✂
Hologram.AlignProjectionOnTerrain — BaseBuildingPlus (cond)
Hologram.GetProjectionName — RaG_Core (cond)
Hologram.GetProjectionRotation — BaseBuildingPlus ✂
Hologram.IsFloating — BaseBuildingPlus
Hologram.RefreshVisual — RaG_Core (cond)
Hologram.SetProjectionPosition — RaG_Core
Hologram.SubtractProjectionRotation — BaseBuildingPlus ✂
Hologram.UpdateHologram — MunghardsItempack
HungerNotfr.DisplayTendency — Community-Online-Tools
HungerNotfr.GetObservedValue — Community-Online-Tools
ImprovisedExplosive.COT_OnDebugSpawn — Community-Online-Tools ✂
InjuredLegNotfr.DisplayBadge — Community-Online-Tools
InventoryQuickbar.GetQuickbarItemColor — DayZ-Expansion-Vehicles
ItemBase.AreChildrenAccessible — DayZ-Expansion-AI (cond)
ItemBase.CF_OnStoreLoad — DayZ-Expansion-Vehicles
ItemBase.CF_OnStoreSave — DayZ-Expansion-Vehicles
ItemBase.CanBeCombined — DayZ-Expansion-Core
ItemBase.CanBeConsumed — RaG_Core
ItemBase.CanBeSplit — DayZ-Expansion-Core
ItemBase.CanDisplayAttachmentSlot T2 DayZ-Expansion-Core ✂
ItemBase.CanLoadAttachment — DayZ-Expansion-Core ✂
ItemBase.CanPutAsAttachment — DayZ-Expansion-Core (cond)
ItemBase.CanReceiveAttachment T2 DayZ-Expansion-Core (cond)
ItemBase.CanReceiveItemIntoCargo T2 MunghardsItempack (cond)
ItemBase.CombineItemsClient — DayZ-Expansion-Core (cond)
ItemBase.EEDelete T3 Community-Online-Tools
ItemBase.EEInit T3 Community-Online-Tools
ItemBase.EEItemAttached T2 DayZ-Expansion-AI
ItemBase.EEItemDetached T2 DayZ-Expansion-AI
ItemBase.EEItemLocationChanged T2 DayZ-Expansion-AI
ItemBase.EEKilled T3 DayZ-Expansion-AI
ItemBase.EEOnAfterLoad T3 DayZ-Expansion-Vehicles
ItemBase.EOnContact — DayZ-Expansion-AI ✂
ItemBase.Expansion_CanObjectAttach — DayZ-Expansion-Vehicles ✂
ItemBase.GetHiddenSelectionIndex — DayZ-Expansion-Vehicles ✂
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.IsInventoryVisible T2 DayZ-Expansion-Vehicles
ItemBase.IsServerCheck — Community-Online-Tools
ItemBase.MaxLifetimeRefreshCalc — DayZ-Expansion-Core ✂
ItemBase.OnDebugSpawn — Community-Online-Tools ✂
ItemBase.OnItemLocationChanged T2 DayZ-Expansion-Vehicles
ItemBase.OnPlacementComplete — Community-Online-Tools
ItemBase.OnQuantityChanged — DayZ-Expansion-AI
ItemBase.OnRightClick — DayZ-Expansion-Core (cond)
ItemBase.OnStoreSave T3 CF
ItemBase.OnSwitchOff — DayZ-Expansion-AI
ItemBase.OnSwitchOn — DayZ-Expansion-AI
ItemBase.OnVariablesSynchronized T2 DayZ-Expansion-Vehicles
ItemBase.OnWasAttached — DayZ-Expansion-AI
ItemBase.OnWasDetached — DayZ-Expansion-AI
JMCOTSideBarFooter.Init — Community-Online-Tools
JMESPMeta.CreateActions — DayZ-Expansion-Vehicles
JMESPModule.RegisterTypes — Community-Online-Tools
JMModuleBase.GetRPCMax — Community-Online-Tools (cond)
JMModuleBase.GetRPCMin — Community-Online-Tools (cond)
JMModuleBase.OnClientPermissionsUpdated — Community-Online-Tools
JMModuleBase.OnMissionStart T3 Community-Online-Tools
JMModuleBase.OnRPC T2 Community-Online-Tools (cond)
JMModuleConstructorBase.RegisterModules — Community-Online-Tools
JMModuleManager.InitModule — Community-Online-Tools
JMModuleManager.OnClientPermissionsUpdated — Community-Online-Tools
JMObjectSpawnerForm.OnCreate — Community-Online-Tools
JMPlayerForm.Click_ApplyStats — DayZ-Expansion-AI
JMPlayerForm.InitActionWidgetsIdentity — Community-Online-Tools
JMPlayerForm.InitActionWidgetsStats — DayZ-Expansion-AI
JMPlayerForm.OnClientPermissionsUpdated — DayZ-Expansion-AI
JMPlayerForm.OnCreate — Community-Online-Tools
JMPlayerForm.OnPlayerRow_RightClick — Community-Online-Tools
JMPlayerForm.PassesListFilters — Community-Online-Tools (cond)
JMPlayerForm.RefreshStats — DayZ-Expansion-AI
JMPlayerFormTabInventory.ShowInventoryContextMenu — Community-Online-Tools
JMPlayerInstance.OnReceiveStatus — DayZ-Expansion-AI
JMPlayerInstance.OnRecieveHealth — DayZ-Expansion-AI
JMPlayerInstance.OnSendHealth — DayZ-Expansion-AI
JMPlayerInstance.OnSendStatus — DayZ-Expansion-AI
JMPlayerInstance.Update — DayZ-Expansion-AI
JMPlayerModule.GetRPCMax — DayZ-Expansion-AI ✂
JMPlayerModule.OnRPC T2 DayZ-Expansion-AI
JMPlayerModule.Server_EndSpectating — DayZ-Expansion-AI
JMPlayerModule.Server_OnStartSpectating — DayZ-Expansion-AI
JMPlayerModule.Server_StartSpectating — DayZ-Expansion-AI
JMTeleportForm.OnCreate — Community-Online-Tools
JMTeleportForm.RefreshMapMarkers — Community-Online-Tools
JMVehicleSpawnerSettings.Defaults — DayZ-Expansion-Vehicles
JMVehiclesMenu.GetVehicleTypeInfo — DayZ-Expansion-Vehicles ✂
KeybindingElement.Reload — CF
KeybindingElementNew.GetLayoutName — DayZ-Expansion-Core ✂
KeybindingsMenu.Init — DayZ-Expansion-Core
KeybindingsMenu.Refresh — DayZ-Expansion-Core ✂
KitBase.COT_OnDebugSpawn — Community-Online-Tools ✂
KitchenTimer.OnUpdate T0 DayZ-Expansion-AI
LandMineTrap.Expansion_IsExplosive — DayZ-Expansion-Core ✂
Land_Underground_EntranceBase.Expansion_IsUndergroundEntrance — DayZ-Expansion-AI ✂
Liquid.CanFillContainer — RaG_Core
Liquid.CanTransfer — RaG_Core
Liquid.FillContainer — RaG_Core (cond)
Liquid.GetLiquidConfigProperty — RaG_Core ✂
LugWrench.SetActions T2 Towing Service
M4_CarryHandleOptic.CanPutAsAttachment — Mortys Weapons (cond)
MagazineStorage.SetActions T2 RaG_BaseItems
MaskBase.CanPutAsAttachment — WindstridesClothingPack
MaskBase.ConsumeQuantity — DayZ-Expansion-AI (cond)
Megaphone.OnWorkStart — DayZ-Expansion-Core
Megaphone.OnWorkStop — DayZ-Expansion-Core
MetalWire.UpdateAllSelections — DayZ-Expansion-Vehicles
MiscGameplayFunctions.BuildCondition — BaseBuildingPlus ✂
MiscGameplayFunctions.ComplexBuildCollideCheckClient — BaseBuildingPlus ✂
MiscGameplayFunctions.GetHeadingAngle — DayZ-Expansion-AI ✂
MiscGameplayFunctions.GetHeadingVector — DayZ-Expansion-AI ✂
MissionBase.CF_IsLoaded — CF ✂
MissionBase.OnInit T3 Dabs Framework
MissionServer.HandleBody — DayZ-Expansion-Core
MissionServer.InvokeOnDisconnect T3 CF
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientPrepareEvent — CF
MissionServer.ShouldPlayerBeKilled — Community-Online-Tools
MissionServer.SyncRespawnModeInfo — DayZ-Expansion-AI (cond)
MissionServer.TickScheduler T0 DayZ-Expansion-AI ✂
MissionServer.eAI_GetPlayers — DayZ-Expansion-AI ✂
ModItemRegisterCallbacks.RegisterCustom — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
ModifierBase.ResetLastTickTime — DayZ-Expansion-AI
ModifierBase.Tick T0 DayZ-Expansion-AI (cond)
ModifiersManager.ActivateModifier — Community-Online-Tools (cond)
ModifiersManager.SetModifiers — DayZ-Expansion-AI
MotorbikeScript.CanReceiveAttachment T2 DayZ-Expansion-Vehicles
MotorbikeScript.CanReleaseAttachment T2 DayZ-Expansion-Vehicles
MotorbikeScript.DamageCrew — DayZ-Expansion-Vehicles
MotorbikeScript.DeferredInit — DayZ-Expansion-Core
MotorbikeScript.EECargoIn — DayZ-Expansion-Core
MotorbikeScript.EECargoOut — DayZ-Expansion-Core
MotorbikeScript.EEDelete T3 DayZ-Expansion-Core
MotorbikeScript.EEHealthLevelChanged T2 Community-Online-Tools
MotorbikeScript.EEHitBy T2 DayZ-Expansion-Core
MotorbikeScript.EEInit T3 DayZ-Expansion-Core
MotorbikeScript.EEItemAttached T2 DayZ-Expansion-Vehicles
MotorbikeScript.EEItemDetached T2 DayZ-Expansion-Vehicles
MotorbikeScript.EEOnAfterLoad T3 DayZ-Expansion-Vehicles
MotorbikeScript.EEOnCECreate — DayZ-Expansion-Vehicles
MotorbikeScript.EOnPostSimulate T1 DayZ-Expansion-Vehicles ✂
MotorbikeScript.GetMomentum — DayZ-Expansion-Vehicles
MotorbikeScript.IsInventoryVisible T2 DayZ-Expansion-Vehicles
MotorbikeScript.NameOverride — DayZ-Expansion-Vehicles ✂
MotorbikeScript.OnBeforeEngineStart — DayZ-Expansion-Vehicles
MotorbikeScript.OnContact — DayZ-Expansion-Vehicles
MotorbikeScript.OnDebugSpawn — Community-Online-Tools ✂
MotorbikeScript.OnDriverEnter — Community-Online-Tools
MotorbikeScript.OnEngineStart — DayZ-Expansion-Vehicles
MotorbikeScript.OnEngineStop — DayZ-Expansion-Vehicles
MotorbikeScript.OnStoreSave T3 CF
MotorbikeScript.OnUpdate T0 DayZ-Expansion-Vehicles
MotorbikeScript.SetActions T2 DayZ-Expansion-Core
NVGoggles.Expansion_TryTurningOff — DayZ-Expansion-AI ✂
NVGoggles.Expansion_TryTurningOn — DayZ-Expansion-AI ✂
NVGoggles.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OffroadHatchback.ExpansionGetWheelType — DayZ-Expansion-Vehicles ✂
OffroadHatchback.OnDebugSpawn — DayZ-Expansion-Vehicles ✂
OpenCan.Init — MunghardsItempack
PPERequester_SandstormEffect.SetTargetIntensity — Community-Online-Tools
Pickaxe.SetActions T2 GraveCross
PipeWrench.SetActions T2 DayZ-Expansion-Vehicles
Pistol_Base.GetInventoryHandAnimation — WindstridesClothingPack (cond)
PlantMaterial.CanDetachAttachment — RaG_BaseItems (cond)
PlantMaterial.CanPutAsAttachment — RaG_BaseItems ✂
PlayerBase.AfterStoreLoad T3 DayZ-Expansion-Vehicles
PlayerBase.CommandHandler T1 Community-Online-Tools (cond)
PlayerBase.DropItem — DayZ-Expansion-Core
PlayerBase.EEItemAttached T2 WindstridesClothingPack
PlayerBase.EEItemDetached T2 WindstridesClothingPack
PlayerBase.EEItemIntoHands T2 DayZ-Expansion-Core
PlayerBase.Expansion_HasAdminToolGodMode — DayZ-Expansion-Core ✂
PlayerBase.Expansion_HasAdminToolInvisibility — DayZ-Expansion-Core ✂
PlayerBase.Expansion_IsHelper — DayZ-Expansion-AI
PlayerBase.FormatSteamWebhook — Community-Online-Tools (cond)
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.HeadingModel — DayZ-Expansion-Vehicles
PlayerBase.IsInVehicle — DayZ-Expansion-AI (cond)
PlayerBase.IsInventoryVisible T2 DayZ-Expansion-Core
PlayerBase.IsRestrained — Community-Online-Tools
PlayerBase.OnCommandClimbStart — Community-Online-Tools
PlayerBase.OnCommandFallStart — Community-Online-Tools
PlayerBase.OnCommandLadderStart — Community-Online-Tools
PlayerBase.OnCommandSwimFinish — DayZ-Expansion-AI
PlayerBase.OnCommandVehicleFinish — Community-Online-Tools
PlayerBase.OnCommandVehicleStart — Community-Online-Tools
PlayerBase.OnDisconnect — DayZ-Expansion-Vehicles
PlayerBase.OnDrawOptics2D — Community-Online-Tools
PlayerBase.OnEnterZone — DayZ-Expansion-Core ✂
PlayerBase.OnExitZone — DayZ-Expansion-Core ✂
PlayerBase.OnLand — DayZ-Expansion-Vehicles
PlayerBase.OnReconnect — DayZ-Expansion-Core
PlayerBase.OnRestrainChangeClient — DayZ-Expansion-Core
PlayerBase.OnRestrainStart — DayZ-Expansion-Core
PlayerBase.OnScheduledTick T1 DayZ-Expansion-AI
PlayerBase.OnStoreLoad T3 DayZ-Expansion-Core (cond)
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnStoreSave T3 DayZ-Expansion-Core (cond)
PlayerBase.OnUnconsciousStart — DayZ-Expansion-Core
PlayerBase.OnUnconsciousStop — DayZ-Expansion-Core
PlayerBase.OnVariablesSynchronized T2 Community-Online-Tools
PlayerBase.OnVehicleSeatDriverLeft — DayZ-Expansion-Vehicles
PlayerBase.ProcessFeetDamageServer — Community-Online-Tools (cond)
PlayerBase.ProcessHandDamage — Community-Online-Tools (cond)
PlayerBase.RegisterTransportHit — DayZ-Expansion-Vehicles (cond)
PlayerBase.TryHideItemInHands — DayZ-Expansion-Vehicles
PlayerBase.eAI_IsLit — DayZ-Expansion-AI ✂
PlayerBase.eAI_SetFactionTypeID — DayZ-Expansion-AI
Pliers.SetActions T2 RaG_Core
PluginAdminLog.GetPlayerPrefix — DayZ-Expansion-AI
PluginAdminLog.OnInit T3 DayZ-Expansion-AI
PluginAdminLog.OnPlacementComplete — Community-Online-Tools
PluginAdminLog.PlayerList — Community-Online-Tools
PluginDeveloper.TeleportAtCursor — Community-Online-Tools
PluginDeveloper.ToggleFreeCamera — Community-Online-Tools
PluginDeveloper.ToggleFreeCameraBackPos — Community-Online-Tools
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenuClient.OnRPC T2 DayZ-Expansion-AI
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PluginManager.RegisterPluginDebug — DayZ-Expansion-Core (cond)
PokeHolesBarrel.CanDo — RaG_BaseItems (cond)
PortableGasLamp.OnWorkStart — DayZ-Expansion-Core
PortableGasLamp.OnWorkStop — DayZ-Expansion-Core
PortableGasLamp.kv5slut — MunghardsItempack ✂
PortableGasStove.COT_OnDebugSpawn — Community-Online-Tools ✂
PortableGasStove.OnWorkStop — DayZ-Expansion-Core
PortableGasStove.kv5slut — MunghardsItempack ✂
PowerGeneratorBase.OnWorkStart — DayZ-Expansion-Core
PowerGeneratorBase.OnWorkStop — DayZ-Expansion-Core
PoweredOptic_Base.OnWorkStart — DayZ-Expansion-Core
PoweredOptic_Base.OnWorkStop — DayZ-Expansion-Core
PropertyModifiers.UpdateModifiers — DayZ-Expansion-AI
PumpkinSeedsPack.SetActions T2 RaG_BaseItems
Radio.OnWorkStop — DayZ-Expansion-Core
RainProcurementComponentBase.GetBaseLiquidAmount — RaG_BaseItems (cond)
Rangefinder.OnWorkStart — DayZ-Expansion-Core
Rangefinder.OnWorkStop — DayZ-Expansion-Core
Raycaster.OnWorkStart — DayZ-Expansion-Core
Raycaster.OnWorkStop — DayZ-Expansion-Core
Rebuilding.COT_BuildParts — Community-Online-Tools ✂
Rebuilding.COT_BuildRequiredParts — Community-Online-Tools ✂
Rebuilding.COT_DismantleParts — Community-Online-Tools ✂
Rebuilding.COT_DismantleRequiredParts — Community-Online-Tools ✂
Rebuilding.COT_RepairPart — Community-Online-Tools ✂
Rebuilding.COT_RepairParts — Community-Online-Tools ✂
Refridgerator.OnWorkStart — DayZ-Expansion-Core
Refridgerator.OnWorkStop — DayZ-Expansion-Core
ReplaceAndDestroyLambda.CopyOldPropertiesToNew — DayZ-Expansion-Core
Roadflare.OnWorkStart — DayZ-Expansion-Core
Roadflare.OnWorkStop — DayZ-Expansion-Core
Roadflare.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
SeaChest.SetActions T2 DayZ-Expansion-Vehicles
Sedan_02.ExpansionGetWheelType — DayZ-Expansion-Vehicles ✂
Sedan_02.OnDebugSpawn — DayZ-Expansion-Vehicles ✂
Sedan_02_Wheel.OnWasDetached — DayZ-Expansion-Vehicles
SmokeGrenadeBase.Expansion_IsExplosive — DayZ-Expansion-Core ✂
SmokeGrenadeBase.OnExplode — DayZ-Expansion-Core (cond)
SmokeGrenadeBase.OnWorkStart — DayZ-Expansion-Core
SmokeGrenadeBase.OnWorkStop — DayZ-Expansion-Core
SpookyArea.eAI_IsDangerousToAI — DayZ-Expansion-AI ✂
Spotlight.OnWorkStart — DayZ-Expansion-Core
Spotlight.OnWorkStop — DayZ-Expansion-Core
StaminaHandler.DepleteStaminaEx — DayZ-Expansion-AI (cond)
StaminaHandler.StaminaProcessor_Ladder — DayZ-Expansion-AI (cond)
StaminaHandler.StaminaProcessor_Move — DayZ-Expansion-AI (cond)
StaminaHandler.StaminaProcessor_Swimming — DayZ-Expansion-AI (cond)
StanceIndicator.Update — Community-Online-Tools (cond)
StaticConstructionMethods.SpawnConstructionMaterialPiles — BaseBuildingPlus ✂
Stone.SetActions T2 BaseBuildingPlus
StuffedNotfr.DisplayBadge — Community-Online-Tools
StunBaton.OnWorkStart — DayZ-Expansion-Core
StunBaton.OnWorkStop — DayZ-Expansion-Core
SwapOldAndNewMagazine.OnEntry — DayZ-Expansion-AI (cond)
SyncEvents.SendPlayerList — DayZ-Expansion-Core ✂
TLRLight.OnWorkStart — DayZ-Expansion-Core
TLRLight.OnWorkStop — DayZ-Expansion-Core
TLRLight.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
TabberUI.AddTab — DayZ-Expansion-Core ✂
TentBase.CanPutAsAttachment — MunghardsItempack ✂
ThermalBiasHandler.OnStoreLoad T3 DayZ-Expansion-Core (cond)
ThirstNotfr.DisplayTendency — Community-Online-Tools
ThirstNotfr.GetObservedValue — Community-Online-Tools
TireRepairKit.SetActions T2 Towing Service
Torch.OnWorkStart — DayZ-Expansion-Core
Torch.OnWorkStop — DayZ-Expansion-Core
TransferValues.CheckBlood — Community-Online-Tools
TransferValues.CheckHealth — Community-Online-Tools
TransferValues.ReceiveValue — Community-Online-Tools
TransmitterBase.OnWorkStart — DayZ-Expansion-Core
TransmitterBase.OnWorkStop — DayZ-Expansion-Core
TrapBase.COT_OnDebugSpawn — Community-Online-Tools ✂
TrapBase.CreateTargetInformation — DayZ-Expansion-AI ✂
TrapBase.EEHitBy T2 DayZ-Expansion-AI
TrapBase.Expansion_IsDanger — DayZ-Expansion-Core ✂
TrapBase.SetActions T2 Community-Online-Tools
TrapBase.StartActivate — Community-Online-Tools
TripwireTrap.Expansion_GetAmmoTypes — DayZ-Expansion-Core ✂
TripwireTrap.Expansion_IsExplosive — DayZ-Expansion-Core ✂
TripwireTrap.Expansion_IsMechanicalTrap — DayZ-Expansion-Core ✂
TripwireTrap.OnInventoryEnter T2 DayZ-Expansion-Core
TruckBattery.EEItemDetached T2 BaseBuildingPlus
Truck_01_Base.ExpansionGetWheelType — DayZ-Expansion-Vehicles ✂
Truck_01_Wheel.OnWasDetached — DayZ-Expansion-Vehicles
Truck_01_WheelDouble.OnWasDetached — DayZ-Expansion-Vehicles
UndergroundHandlerClient.OnUndergroundPresenceUpdate — Community-Online-Tools
UndergroundHandlerClient.UpdateNVGRequester — Community-Online-Tools
UniversalLight.CanPutAsAttachment — Mortys Weapons (cond)
UniversalLight.InitAttachmentsSlotsToCheck — Mortys Weapons ✂
UniversalLight.OnWorkStart — DayZ-Expansion-Core
UniversalLight.OnWorkStop — DayZ-Expansion-Core
UniversalLight.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
VONManagerImplementation.OnEvent — Community-Online-Tools
VehicleContactData.SetData — DayZ-Expansion-Vehicles
VehicleLightsComponent.EnableLight — DayZ-Expansion-Vehicles (cond)
VehicleLightsComponent.SetSelectionMaterial — DayZ-Expansion-Vehicles (cond)
VicinityItemManager.AddVicinityItems — DayZ-Expansion-Core
VicinityItemManager.IsObstructed — BaseBuildingPlus (cond)
VomitSymptom.OnAnimationStart — DayZ-Expansion-AI
WarmthNotfr.DetermineLevelEx — Community-Online-Tools
WarmthNotfr.GetObservedValue — Community-Online-Tools
WeaponAttachMagazine.OnEntry — DayZ-Expansion-AI (cond)
WeaponFSM.ValidateAndRepairHelper — DayZ-Expansion-Core ✂
WeaponFire.OnEntry — DayZ-Expansion-AI (cond)
WeaponFireAndChamberNext.OnUpdate T0 DayZ-Expansion-AI (cond)
WeaponFireMultiMuzzle.OnEntry — DayZ-Expansion-AI (cond)
WeaponFireToJam.OnEntry — DayZ-Expansion-AI (cond)
WeaponFireWithEject.OnEntry — DayZ-Expansion-AI (cond)
WeaponStableState.SyncAnimState — DayZ-Expansion-Core (cond)
WeaponStartAction.eAI_Vanilla_OnEntry — DayZ-Expansion-AI
WeaponUnjamming_Start.OnUpdate T0 DayZ-Expansion-AI (cond)
Weapon_Base.AfterStoreLoad T3 DayZ-Expansion-Core
Weapon_Base.COT_OnDebugSpawn — Community-Online-Tools
Weapon_Base.EEItemAttached T2 DayZ-Expansion-Core
Weapon_Base.EEItemDetached T2 DayZ-Expansion-Core
Weapon_Base.EEParentedFrom — DayZ-Expansion-AI
Weapon_Base.EEParentedTo — DayZ-Expansion-AI
Weapon_Base.Expansion_GetAnyLightOrNVG — DayZ-Expansion-AI ✂
Weapon_Base.Expansion_GetDPS — DayZ-Expansion-Core ✂
Weapon_Base.Expansion_TryTurningOffAnyLightOrNVG — DayZ-Expansion-AI ✂
Weapon_Base.Expansion_TryTurningOnAnyLightOrNVG — DayZ-Expansion-AI ✂
Weapon_Base.FillChamber — Community-Online-Tools ✂
Weapon_Base.FillInnerMagazine — Community-Online-Tools ✂
Weapon_Base.OnFireModeChange — DayZ-Expansion-Core
Weapon_Base.OnVariablesSynchronized T2 DayZ-Expansion-Core
Weapon_Base.ProcessWeaponAbortEvent — DayZ-Expansion-AI (cond)
Weapon_Base.ProcessWeaponEvent — DayZ-Expansion-AI (cond)
Weapon_Base.SetActions T2 RaG_Core
Weapon_Base.SpawnAttachedMagazine — Community-Online-Tools ✂
Weapon_Base.eAI_IsSilent — DayZ-Expansion-AI ✂
WoodBase.OnTreeCutDown — DayZ-Expansion-Vehicles
WoodenCrate.SetActions T2 DayZ-Expansion-Vehicles
WoodenLog.SetActions T2 RaG_BaseItems
WoodenPlank.SetActions T2 RaG_BaseItems
WorldData.UpdateBaseEnvTemperature — DayZ-Expansion-AI
Wreck_Mi8_Crashed.AfterStoreLoad T3 DayZ-Expansion-AI
Wreck_Mi8_Crashed.EEOnCECreate — DayZ-Expansion-AI
Wreck_SantasSleigh.AfterStoreLoad T3 DayZ-Expansion-AI
Wreck_SantasSleigh.EEOnCECreate — DayZ-Expansion-AI
Wreck_UH1Y.AfterStoreLoad T3 DayZ-Expansion-AI
Wreck_UH1Y.EEOnCECreate — DayZ-Expansion-AI
Wrench.SetActions T2 Towing Service
XmasLights.OnWorkStart — DayZ-Expansion-Core
XmasLights.OnWorkStop — DayZ-Expansion-Core
ZmbM_Gamedev_Base.HandleMindStateChange — DayZ-Expansion-AI
ZombieBase.AfterStoreLoad T3 DayZ-Expansion-Core
ZombieBase.ChaseAttackLogic — DayZ-Expansion-AI (cond)
ZombieBase.EEDelete T3 Community-Online-Tools
ZombieBase.EEHealthLevelChanged T2 DayZ-Expansion-AI
ZombieBase.EEInit T3 Community-Online-Tools
ZombieBase.EOnContact — DayZ-Expansion-AI ✂
ZombieBase.FightAttackLogic — DayZ-Expansion-AI (cond)
ZombieBase.FightLogic — DayZ-Expansion-AI (cond)
ZombieBase.NameOverride — DayZ-Expansion-Core (cond)
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
ZombieMaleBase.EEInit T3 Community-Online-Tools

59 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.