← modperf

Stack composer

Started from GunRunnerZ |Loot20x|500k Start|Helis|Raid Alarm|Tappers| Fresh: the 29 mods it publishes to the Steam server browser (as of 2026-10-21), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 GunRunnerZ Grouping System LB not analyzed
  3. 3 DayZ Editor Loader
  4. 4 GunRunnerZ Assets not analyzed
  5. 5 Forward Operator Gear
  6. 6 BaseBuildingPlus
  7. 7 BBPItemPack
  8. 8 Code Lock
  9. 9 Breachingcharge
  10. 10 Dabs Framework
  11. 11 GunRunnerZ Server Pack not analyzed
  12. 12 TraderPlus
  13. 13 Mystery Box
  14. 14 sf_radio not analyzed
  15. 15 DNA Keycards
  16. 16 Paragon Vending Machines
  17. 17 Player Bounties
  18. 18 NERV_Gaming not analyzed
  19. 19 BodyBags
  20. 20 CannabisPlus
  21. 21 DayZ-Expansion-Core
  22. 22 DayZ-Expansion-Quests
  23. 23 Drippy Sneakers
  24. 24 FlipTransport
  25. 25 AgricultureCore
  26. 26 Logout Blacklist not analyzed
  27. 27 BaseBuildingPlus 1.30 EXP Fix
  28. 28 LUGU INSTADROP like in 1.27 not analyzed
  29. 29 Breachingcharge Fix
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

7 of 29 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 2 below.

Mods silencing mods
17 conflicts

Across 112 server-side methods hooked by two or more mods. 2 more on client-only UI classes, listed separately.

Structural load
0.26% of a frame at 100 players

2.622 ms per second, all 22 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

17 methods across 4 pairs. Read across: the mod on the left silences the mod at the top. Both in load order. 1   2–4   5–14   15+ methods
silences → 1CF6BaseBuildingPlus7BBPItemPack all
7BBPItemPack 2BBPItemPack silences BaseBuildingPlus
2 methods: 2 checks
2
21DayZ-Expansion-Core 1DayZ-Expansion-Core silences CF
1 method: 1 value
1
27BaseBuildingPlus 1.30 EXP Fix 10BaseBuildingPlus 1.30 EXP Fix silences BaseBuildingPlus
10 methods: 6 events, 2 checks, 2 values
4BaseBuildingPlus 1.30 EXP Fix silences BBPItemPack
4 methods: 3 events, 1 value
14
all 1124 17
2GunRunnerZ Grouping System LB Not analyzed, so what it silences is unknown. Queue it in the list above.
4GunRunnerZ Assets Not analyzed, so what it silences is unknown. Queue it in the list above.
11GunRunnerZ Server Pack Not analyzed, so what it silences is unknown. Queue it in the list above.
14sf_radio Not analyzed, so what it silences is unknown. Queue it in the list above.
18NERV_Gaming Not analyzed, so what it silences is unknown. Queue it in the list above.
26Logout Blacklist Not analyzed, so what it silences is unknown. Queue it in the list above.
…and 1 more mod not analyzed yet.

The 4 pairs, largest first# ·

BaseBuildingPlus 1.30 EXP FixsilencesBaseBuildingPlus10 methods
ActionBuildPartCB.CreateActionComponent event BaseBuildingPlus's work on this event never runs. ZMG_BBP_130Fix.pbo::scripts\4_World\actions\vanilla\ActionBuildPart.c:3 ActionDialCombinationLockOnTarget.OnFinishProgressServer event BaseBuildingPlus's work on this event never runs. ZMG_BBP_130Fix.pbo::scripts\4_World\actions\vanilla\ActionDialCombinationLockOnTarget.c:21 Construction.DropNonUsableMaterialsServer event Vanilla stops dropping leftovers — expected when a mod replaces building wholesale. ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Construction.c:72 Hologram.AddProjectionRotation event Vanilla rotation handling is replaced — expected for placement-system overhauls. ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Hologram.c:769 Hologram.SubtractProjectionRotation event Vanilla rotation handling is replaced — expected for placement-system overhauls. ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Hologram.c:809 StaticConstructionMethods.SpawnConstructionMaterialPiles event BaseBuildingPlus's work on this event never runs. ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Construction.c:189
4 more
Construction.IsColliding check BaseBuildingPlus's conditions on this check no longer apply. ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Construction.c:62 Construction.IsCollidingEx check BaseBuildingPlus's conditions on this check no longer apply. ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Construction.c:67 ActionBuildPart.GetAdminLogMessage value BaseBuildingPlus's value here is replaced. ZMG_BBP_130Fix.pbo::scripts\4_World\actions\vanilla\ActionBuildPart.c:167 Hologram.GetProjectionRotation value BaseBuildingPlus's value here is replaced. ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Hologram.c:764
BaseBuildingPlus 1.30 EXP FixsilencesBBPItemPack4 methods
ActionBuildPartCB.CreateActionComponent event BBPItemPack's work on this event never runs. ZMG_BBP_130Fix.pbo::scripts\4_World\actions\vanilla\ActionBuildPart.c:3 Hologram.AddProjectionRotation event Vanilla rotation handling is replaced — expected for placement-system overhauls. ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Hologram.c:769 Hologram.SubtractProjectionRotation event Vanilla rotation handling is replaced — expected for placement-system overhauls. ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Hologram.c:809 Hologram.GetProjectionRotation value BBPItemPack's value here is replaced. ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Hologram.c:764
BBPItemPacksilencesBaseBuildingPlus2 methods
Construction.CanBuildPart check BaseBuildingPlus's conditions on this check no longer apply. BBPItemPack.pbo::Scripts\4_World\Overrides\Construction.c:3 DeCraftWoodenCrate.CanDo check BaseBuildingPlus's conditions on this check no longer apply. BBPItemPack.pbo::Scripts\4_World\Recipes\DeCraftWoodenCrate.c:3
DayZ-Expansion-CoresilencesCF1 method
NotificationRuntimeData.GetIcon value CF's value here is replaced. core_scripts.pbo::3_Game\DayZExpansion_Core\Client\Notifications\NotificationRuntimeData.c:29
2 conflicts on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — DayZ-Expansion-Core silences CF
  • NotificationSystem.GetNotificationData — DayZ-Expansion-Core silences Dabs Framework

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

DayZPlayerImplement.CommandHandler
about 30× per player per second
Drippy Sneakers then DayZ-Expansion-Core then vanilla
DayZGame.OnUpdate
every server frame
DayZ-Expansion-Core sometimes stops here then CF then vanilla
MissionServer.OnUpdate
every server frame
TraderPlus then CF then vanilla
PlayerBase.EEItemDetached
every inventory move
TraderPlus then Forward Operator Gear then vanilla
PlayerBase.SetActions
per event
DayZ-Expansion-Quests then DayZ-Expansion-Core then TraderPlus then BBPItemPack then BaseBuildingPlus then vanilla
ActionTogglePlaceObject.ActionCondition
per event
DayZ-Expansion-Core sometimes stops here then CannabisPlus sometimes stops here then DNA Keycards sometimes stops here then BaseBuildingPlus sometimes stops here then vanilla
DayZGame.OnRPC
per event
FlipTransport then DayZ-Expansion-Core sometimes stops here then Dabs Framework then CF sometimes stops here then vanilla
ActionBuildPart.ActionCondition
per event
BaseBuildingPlus 1.30 EXP Fix sometimes stops here then DayZ-Expansion-Core sometimes stops here then BaseBuildingPlus sometimes stops here then vanilla
ActionDeployObject.ActionCondition
per event
DNA Keycards sometimes stops here then TraderPlus sometimes stops here then BBPItemPack RPC send world scan sometimes stops here then vanilla
ActionForceConsume.ActionCondition
per event
DayZ-Expansion-Quests sometimes stops here then DayZ-Expansion-Core then TraderPlus sometimes stops here then vanilla
ActionForceConsumeSingle.ActionCondition
per event
DayZ-Expansion-Quests sometimes stops here then DayZ-Expansion-Core then TraderPlus sometimes stops here then vanilla
ActionInjectTarget.ActionCondition
per event
DayZ-Expansion-Quests sometimes stops here then DayZ-Expansion-Core then TraderPlus sometimes stops here then vanilla

Stall risks#

2 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

DayZ-Expansion-Core
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:260
Drippy Sneakers
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
DrippySneakers.pbo::scripts\4_world\manbase\DayZPlayerImplement.c:3

Everything else#

All 112 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
ActionBuildPartCB.CreateActionComponent — vanilla → BaseBuildingPlus ✂ → BBPItemPack (cond) → BaseBuildingPlus 1.30 EXP Fix ✂
Hologram.AddProjectionRotation — vanilla → BaseBuildingPlus ✂ → BBPItemPack ✂ → BaseBuildingPlus 1.30 EXP Fix ✂
Hologram.GetProjectionRotation — vanilla → BaseBuildingPlus ✂ → BBPItemPack ✂ → BaseBuildingPlus 1.30 EXP Fix ✂
Hologram.SubtractProjectionRotation — vanilla → BaseBuildingPlus ✂ → BBPItemPack ✂ → BaseBuildingPlus 1.30 EXP Fix ✂
Construction.CanBuildPart — vanilla → BaseBuildingPlus (cond) → BBPItemPack ✂ → DayZ-Expansion-Core (cond) → BaseBuildingPlus 1.30 EXP Fix (cond)
ActionBuildPart.GetAdminLogMessage — vanilla → BaseBuildingPlus ✂ → BaseBuildingPlus 1.30 EXP Fix ✂
ActionDialCombinationLockOnTarget.OnFinishProgressServer — vanilla → BaseBuildingPlus ✂ → BaseBuildingPlus 1.30 EXP Fix ✂
Construction.DropNonUsableMaterialsServer — vanilla → BaseBuildingPlus ✂ → BaseBuildingPlus 1.30 EXP Fix ✂
Construction.IsColliding — vanilla → BaseBuildingPlus ✂ → BaseBuildingPlus 1.30 EXP Fix ✂
Construction.IsCollidingEx — vanilla → BaseBuildingPlus ✂ → BaseBuildingPlus 1.30 EXP Fix ✂
DeCraftWoodenCrate.CanDo — vanilla → BaseBuildingPlus ✂ → BBPItemPack ✂
NotificationRuntimeData.GetIcon — vanilla → CF ✂ → DayZ-Expansion-Core ✂
StaticConstructionMethods.SpawnConstructionMaterialPiles — vanilla → BaseBuildingPlus ✂ → BaseBuildingPlus 1.30 EXP Fix ✂
ActionConstructor.RegisterActions — vanilla → Forward Operator Gear → BaseBuildingPlus → BBPItemPack → Code Lock → Breachingcharge → Dabs Framework → TraderPlus → Mystery Box → DNA Keycards → CannabisPlus → DayZ-Expansion-Core → DayZ-Expansion-Quests → Drippy Sneakers → FlipTransport → AgricultureCore
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → Forward Operator Gear → BaseBuildingPlus → BBPItemPack → Breachingcharge → TraderPlus → DNA Keycards → CannabisPlus → DayZ-Expansion-Core
MissionServer.InvokeOnConnect T3 vanilla → CF → BaseBuildingPlus → BBPItemPack → Code Lock → Dabs Framework → TraderPlus → DayZ-Expansion-Core → BaseBuildingPlus 1.30 EXP Fix
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → Forward Operator Gear → BBPItemPack → DNA Keycards → DayZ-Expansion-Core → DayZ-Expansion-Quests → Drippy Sneakers → FlipTransport
MissionServer.OnInit T3 vanilla → CF → BaseBuildingPlus → TraderPlus → CannabisPlus → FlipTransport → AgricultureCore → BaseBuildingPlus 1.30 EXP Fix
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → DNA Keycards → BodyBags → CannabisPlus → DayZ-Expansion-Core → DayZ-Expansion-Quests → AgricultureCore
PlayerBase.EEKilled T3 vanilla → Player Bounties → BodyBags → CannabisPlus → DayZ-Expansion-Core → DayZ-Expansion-Quests → AgricultureCore
Hologram.ProjectionBasedOnParent — vanilla → BaseBuildingPlus (cond) → BBPItemPack (cond) → TraderPlus (cond) → DNA Keycards (cond) → BaseBuildingPlus 1.30 EXP Fix (cond)
MissionServer.OnMissionStart T3 vanilla → CF → DayZ Editor Loader → Dabs Framework → DNA Keycards → DayZ-Expansion-Core
PlayerBase.Init — vanilla → BaseBuildingPlus → BBPItemPack → TraderPlus → DNA Keycards → AgricultureCore
PlayerBase.SetActions T2 vanilla → BaseBuildingPlus → BBPItemPack → TraderPlus → DayZ-Expansion-Core → DayZ-Expansion-Quests
PluginRecipesManager.RegisterRecipies — vanilla → BaseBuildingPlus → BBPItemPack → DNA Keycards → CannabisPlus → AgricultureCore
ActionTogglePlaceObject.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → DNA Keycards (cond) → CannabisPlus (cond) → DayZ-Expansion-Core (cond)
DayZGame.OnRPC T2 vanilla → CF (cond) → Dabs Framework → DayZ-Expansion-Core (cond) → FlipTransport
ActionBuildPart.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → DayZ-Expansion-Core (cond) → BaseBuildingPlus 1.30 EXP Fix (cond)
ActionBuildPart.OnFinishProgressServer — vanilla → BaseBuildingPlus (cond) → BBPItemPack → BaseBuildingPlus 1.30 EXP Fix (cond)
ActionDeployObject.ActionCondition T2 vanilla → BBPItemPack (cond) → TraderPlus (cond) → DNA Keycards (cond)
ActionForceConsume.ActionCondition T2 vanilla → TraderPlus (cond) → DayZ-Expansion-Core → DayZ-Expansion-Quests (cond)
ActionForceConsumeSingle.ActionCondition T2 vanilla → TraderPlus (cond) → DayZ-Expansion-Core → DayZ-Expansion-Quests (cond)
ActionInjectTarget.ActionCondition T2 vanilla → TraderPlus (cond) → DayZ-Expansion-Core → DayZ-Expansion-Quests (cond)
ActionLockDoors.ActionCondition T2 vanilla → TraderPlus (cond) → DNA Keycards (cond) → DayZ-Expansion-Core (cond)
ActionPackTent.ActionCondition T2 vanilla → Code Lock → TraderPlus (cond) → DayZ-Expansion-Core (cond)
ActionRestrainTarget.ActionCondition T2 vanilla → TraderPlus (cond) → DayZ-Expansion-Core (cond) → DayZ-Expansion-Quests (cond)
DayZPlayerImplementFallDamage.HandleFallDamage — vanilla → TraderPlus (cond) → DayZ-Expansion-Core (cond) → Drippy Sneakers
Hologram.EvaluateCollision — vanilla → BaseBuildingPlus (cond) → TraderPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond)
Hologram.GetProjectionEntityPosition — vanilla → BaseBuildingPlus (cond) → BBPItemPack (cond) → BaseBuildingPlus 1.30 EXP Fix (cond)
Hologram.SetProjectionOrientation — vanilla → BaseBuildingPlus (cond) → BBPItemPack (cond) → BaseBuildingPlus 1.30 EXP Fix (cond)
ItemBase.OnRightClick — vanilla → Code Lock (cond) → DayZ-Expansion-Core (cond) → DayZ-Expansion-Quests
JMModuleConstructor.RegisterModules — vanilla → Mystery Box → DayZ-Expansion-Core → FlipTransport
MissionServer.InvokeOnDisconnect T3 vanilla → CF → TraderPlus → Player Bounties
MissionServer.OnEvent — vanilla → CF → BodyBags → DayZ-Expansion-Core
MissionServer.PlayerDisconnected T3 vanilla → CF → Dabs Framework → DayZ-Expansion-Core
ActionBase.OnEnd — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests
ActionBase.OnStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests
ActionBuildPart.OnActionInfoUpdate — vanilla → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond)
ActionCloseFence.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → Code Lock
ActionCollectBloodTarget.ActionCondition T2 vanilla → TraderPlus (cond) → DayZ-Expansion-Core
ActionContinuousBase.OnFinishProgress — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests
ActionCoverHeadTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Quests (cond)
ActionDeployObject.OnEndServer — vanilla → BBPItemPack (cond) → CannabisPlus (cond)
ActionDestroyPart.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → BBPItemPack (cond)
ActionDialCombinationLockOnTarget.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond)
ActionDigInStash.ActionCondition T2 vanilla → TraderPlus (cond) → DayZ-Expansion-Core (cond)
ActionDisinfectTarget.ActionCondition T2 vanilla → TraderPlus (cond) → DayZ-Expansion-Quests (cond)
ActionDismantlePart.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → BBPItemPack (cond)
ActionDismantlePart.DismantleCondition — vanilla → Code Lock (cond) → DayZ-Expansion-Core (cond)
ActionFoldBaseBuildingObject.ActionCondition T2 vanilla → BBPItemPack ✂ → DayZ-Expansion-Core (cond)
ActionGagTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Quests (cond)
ActionGiveBloodTarget.ActionCondition T2 vanilla → TraderPlus (cond) → DayZ-Expansion-Core
ActionHandcuffTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Quests (cond)
ActionMineTree.ActionCondition T2 vanilla → TraderPlus (cond) → DayZ-Expansion-Core (cond)
ActionPushObject.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → FlipTransport
ActionRestrainSelf.ActionCondition T2 vanilla → TraderPlus (cond) → DayZ-Expansion-Core (cond)
ActionShaveTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Quests (cond)
ActionUnlockDoors.ActionCondition T2 vanilla → DNA Keycards (cond) → DayZ-Expansion-Core (cond)
ActionUnmountBarbedWire.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → DayZ-Expansion-Core (cond)
ActionUnpin.ActionCondition T2 vanilla → TraderPlus (cond) → DayZ-Expansion-Core (cond)
AnimalBase.EEHitBy T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests
AnimalBase.EEKilled T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests
CarScript.OnStoreLoad T3 vanilla → CF → TraderPlus
CarScript.OnStoreSave T3 vanilla → CF → TraderPlus
DayZGame.OnEvent — vanilla → CF → Dabs Framework
DayZGame.OnUpdate T0 vanilla → CF → DayZ-Expansion-Core (cond)
DayZGame.SetMissionPath — vanilla → Dabs Framework → Player Bounties
DayZPlayerImplement.CommandHandler T1 vanilla → DayZ-Expansion-Core → Drippy Sneakers
DayZPlayerImplement.EEKilled T3 vanilla → TraderPlus → DayZ-Expansion-Core
DayZPlayerImplementThrowing.HandleThrowing — vanilla → TraderPlus → DayZ-Expansion-Core (cond)
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — vanilla → TraderPlus (cond) → DayZ-Expansion-Core (cond)
ExpansionSettings.Init — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests
Hacksaw.SetActions T2 vanilla → BBPItemPack → Code Lock
Hologram.AlignProjectionOnTerrain — vanilla → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond)
Hologram.IsFloating — vanilla → BaseBuildingPlus → BaseBuildingPlus 1.30 EXP Fix
ItemBase.CanBeCombined — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests
ItemBase.CanBeSplit — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests
ItemBase.CanPutAsAttachment — vanilla → BodyBags (cond) → DayZ-Expansion-Core (cond)
ItemBase.CanPutInCargo T2 vanilla → Forward Operator Gear ✂ → Mystery Box
ItemBase.CombineItemsClient — vanilla → Code Lock (cond) → DayZ-Expansion-Core (cond)
ItemBase.SetActions T2 vanilla → BaseBuildingPlus → DayZ-Expansion-Quests
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.OnClientReadyEvent T3 vanilla → CF → DayZ-Expansion-Core
MissionServer.OnClientReconnectEvent T3 vanilla → CF → DayZ-Expansion-Core
MissionServer.OnClientRespawnEvent T3 vanilla → CF → DayZ-Expansion-Core
MissionServer.OnMissionFinish T3 vanilla → CF → DayZ-Expansion-Core
MissionServer.OnMissionLoaded — vanilla → CF → DayZ-Expansion-Core
MissionServer.OnUpdate T0 vanilla → CF → TraderPlus
MotorbikeScript.OnStoreLoad T3 vanilla → CF → DayZ-Expansion-Core
PlantBase.Init — vanilla → CannabisPlus → AgricultureCore (cond)
PlayerBase.EEHitBy T2 vanilla → TraderPlus → DayZ-Expansion-Quests
PlayerBase.EEItemDetached T2 vanilla → Forward Operator Gear → TraderPlus
PlayerBase.OnConnect — vanilla → Player Bounties → DayZ-Expansion-Core
PlayerBase.OnRPC T2 vanilla → BaseBuildingPlus → BBPItemPack
PlayerBase.OnStoreLoad T3 vanilla → Player Bounties → DayZ-Expansion-Core (cond)
PlayerBase.OnStoreSave T3 vanilla → Player Bounties → DayZ-Expansion-Core (cond)
PluginManager.Init — vanilla → Code Lock → Dabs Framework
PluginRecipesManagerBase.RegisterRecipies — vanilla → Forward Operator Gear → Breachingcharge
Stone.SetActions T2 vanilla → BaseBuildingPlus → BBPItemPack
VicinityItemManager.AddVicinityItems — vanilla → TraderPlus (cond) → DayZ-Expansion-Core
ZombieBase.EEHitBy T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests
ZombieBase.EEKilled T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests
429 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ActionActivateTrap.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionArmExplosive.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionArmExplosive.OnFinishProgressServer — Player Bounties
ActionAttachExplosivesTrigger.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionAttachToConstruction.ActionCondition T2 BaseBuildingPlus (cond)
ActionBase.OnEndInput — DayZ-Expansion-Core
ActionBase.OnEndRequest — DayZ-Expansion-Core
ActionBase.OnUpdate T0 DayZ-Expansion-Core
ActionBuildPartSwitch.ActionCondition T2 BaseBuildingPlus ✂
ActionBurnSewTarget.ActionCondition T2 TraderPlus (cond)
ActionCarDoors.ActionCondition T2 TraderPlus (cond)
ActionCarDoorsOutside.ActionCondition T2 TraderPlus (cond)
ActionCheckPulse.ActionCondition T2 TraderPlus (cond)
ActionCheckPulseTarget.ActionCondition T2 DayZ-Expansion-Core
ActionCloseDoors.ActionCondition T2 DNA Keycards (cond)
ActionCollectSampleTarget.ActionCondition T2 DayZ-Expansion-Core
ActionConsume.ActionCondition T2 DayZ-Expansion-Quests (cond)
ActionConsumeSingle.ActionCondition T2 DayZ-Expansion-Quests (cond)
ActionContinuousBase.OnEndAnimationLoop — DayZ-Expansion-Core
ActionContinuousBase.OnStartAnimationLoop — DayZ-Expansion-Core
ActionDefibrilateTarget.ActionCondition T2 DayZ-Expansion-Core
ActionDeployObject.ActionConditionContinue — BaseBuildingPlus ✂
ActionDeployObject.MoveEntityToFinalPosition — BBPItemPack (cond)
ActionDeployObject.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDetach.ActionCondition T2 TraderPlus (cond)
ActionDetachCarLockPick.ActionCondition T2 TraderPlus ✂
ActionDetachFromTarget.ActionCondition T2 TraderPlus (cond)
ActionDigOutStash.ActionCondition T2 TraderPlus (cond)
ActionEmptyMagazine.OnEndServer — DayZ-Expansion-Quests
ActionEmptyMagazine.OnStartServer — DayZ-Expansion-Quests
ActionFoldBaseBuildingObject.CreateConditionComponents — BaseBuildingPlus ✂
ActionFoldBaseBuildingObjectCB.CreateActionComponent — BaseBuildingPlus ✂
ActionFoldObject.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionForceFeedCan.ActionCondition T2 TraderPlus (cond)
ActionForceFeedCan.SZActionConditionHandler — TraderPlus ✂
ActionForceFeedCan.TPAdditionalCondition — TraderPlus ✂
ActionGetInTransport.ActionCondition T2 TraderPlus (cond)
ActionGetOutTransport.OnEndServer — TraderPlus
ActionHarvestCrops.OnExecuteClient — AgricultureCore (cond)
ActionHarvestCrops.OnExecuteServer — AgricultureCore (cond)
ActionLoadMagazine.OnEndServer — DayZ-Expansion-Quests
ActionLoadMagazine.OnStartServer — DayZ-Expansion-Quests
ActionLoadMagazineQuick.OnEndServer — DayZ-Expansion-Quests
ActionLoadMagazineQuick.OnStartServer — DayZ-Expansion-Quests
ActionMountBarbedWire.ActionCondition T2 BaseBuildingPlus (cond)
ActionMountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionNextCombinationLockDialOnTarget.ActionCondition T2 BaseBuildingPlus (cond)
ActionOpenDoors.ActionCondition T2 DNA Keycards (cond)
ActionOpenFence.ActionCondition T2 BaseBuildingPlus (cond)
ActionPackTent.OnExecuteServer — Code Lock (cond)
ActionPickLockOnCar.ActionCondition T2 TraderPlus (cond)
ActionPin.OnExecute — Player Bounties
ActionPlaceObject.ActionCondition T2 CannabisPlus (cond)
ActionPlugTargetIntoThis.ActionCondition T2 BBPItemPack (cond)
ActionPushCar.ActionCondition T2 FlipTransport
ActionRepairPart.RepairCondition — DayZ-Expansion-Core
ActionRestrainSelf.OnFinishProgressServer — DayZ-Expansion-Quests
ActionTakeItem.ActionCondition T2 TraderPlus
ActionTakeItem.OnExecuteServer — Mystery Box (cond)
ActionTakeItemToHands.OnExecute — Mystery Box (cond)
ActionTakeMaterialToHands.ActionCondition T2 BaseBuildingPlus (cond)
ActionTakeMaterialToHandsSwitch.ActionCondition T2 BaseBuildingPlus (cond)
ActionTargetsCursor.GetActionDesc — DayZ-Expansion-Core
ActionTargetsCursor.Update — DayZ-Expansion-Core (cond)
ActionToggleTentOpen.ActionCondition T2 Code Lock
ActionTriggerRemotely.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionTurnOnWhileOnGround.ActionCondition T2 BBPItemPack
ActionUnmountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionUnpin.OnExecute — Player Bounties
ActionUnrestrainTarget.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionWorldCraft.ActionCondition T2 DayZ-Expansion-Core
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
Ammunition_Base.CanAddCartridges — DayZ-Expansion-Quests
Ammunition_Base.CanBeSplit — DayZ-Expansion-Quests
Ammunition_Base.CombineItems — DayZ-Expansion-Quests
Ammunition_Base.IsCompatiableAmmo — DayZ-Expansion-Quests
Ammunition_Base.SplitItem — DayZ-Expansion-Quests ✂
Ammunition_Base.SplitItemToInventoryLocation — DayZ-Expansion-Quests ✂
AnalyticsManagerServer.OnEntityKilled — DayZ-Expansion-Core
AnalyticsManagerServer.OnPlayerConnect T3 DayZ-Expansion-Core
AnalyticsManagerServer.OnPlayerKilled — DayZ-Expansion-Core (cond)
AnimalBase.AfterStoreLoad T3 DayZ-Expansion-Core
AnimalBase.CommandHandler T1 DayZ-Expansion-Core
AnimalBase.EEDelete T3 DayZ-Expansion-Core
AnimalBase.EEOnDamageCalculated — DayZ-Expansion-Core
AnimalBase.ModCommandHandlerBefore — DayZ-Expansion-Core (cond)
AnimalBase.NameOverride — DayZ-Expansion-Core (cond)
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AnimalBase.OnVariablesSynchronized T2 DayZ-Expansion-Core
AnimalBase.SetAsSkinned — DayZ-Expansion-Core
AnimatedActionBase.OnAnimationEvent — DayZ-Expansion-Core
AnimatedActionBase.OnExecute — DayZ-Expansion-Quests
AreaExposureMdfr.OnActivate — DayZ-Expansion-Core (cond)
AreaExposureMdfr.OnTick — DayZ-Expansion-Core (cond)
Armband_ColorBase.Expansion_SwitchItemSelectionTextureEx — DayZ-Expansion-Core
AttachmentsWrapper.SetParent — DayZ-Expansion-Core
BBP_Mortar_Mix.SetActions T2 BBPItemPack
BatteryCharger.OnWorkStart — DayZ-Expansion-Core
BatteryCharger.OnWorkStop — DayZ-Expansion-Core
BearTrap.Expansion_GetAmmoTypes — DayZ-Expansion-Core ✂
BearTrap.Expansion_IsMechanicalTrap — DayZ-Expansion-Core ✂
BleedingSourcesManagerBase.CanAddBleedingSource — DayZ-Expansion-Core (cond)
Blowtorch.OnWorkStop — DayZ-Expansion-Core
BoatScript.OnStoreLoad T3 CF
BoatScript.OnStoreSave T3 CF
BoatScript.SetActions T2 FlipTransport
BuildingBase.EEHitBy T2 DayZ-Expansion-Core
BuildingBase.EEOnDamageCalculated — DayZ-Expansion-Core
BuildingBase.Explode — DayZ-Expansion-Core
BuildingBase.NameOverride — DayZ-Expansion-Core (cond)
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
BuildingBase.OnVariablesSynchronized T2 DayZ-Expansion-Core
BuildingBase.SetActions T2 TraderPlus
CAContinuousFertilizeGardenSlot.Setup — AgricultureCore
CF_Date.Format — DayZ-Expansion-Core (cond)
CF_Localiser.Set — DayZ-Expansion-Core ✂
CF_ModuleGame.EnableRPC — DayZ-Expansion-Core (cond)
CamoNet.SetActions T2 BaseBuildingPlus
CarScript.CanDisplayAttachmentCategory — TraderPlus
CarScript.CanDisplayAttachmentSlot T2 TraderPlus
CarScript.DebugFreeAreaAtDoor — DayZ-Expansion-Core ✂
CarScript.EEDelete T3 TraderPlus
CarScript.EEItemDetached T2 DayZ-Expansion-Core
CarScript.IsAreaAtDoorFree — DayZ-Expansion-Core ✂
CarScript.IsInventoryVisible T2 TraderPlus ✂
CarScript.OnEngineStart — TraderPlus
CarScript.OnInput — FlipTransport
CarScript.OnUpdate T0 FlipTransport
CarScript.OnVariablesSynchronized T2 TraderPlus
CarScript.SetActions T2 FlipTransport
CattleProd.OnWorkStart — DayZ-Expansion-Core
CattleProd.OnWorkStop — DayZ-Expansion-Core
CharacterCreationMenu.Refresh — DayZ-Expansion-Core
Chemlight_ColorBase.OnWorkStart — DayZ-Expansion-Core
Chemlight_ColorBase.OnWorkStop — DayZ-Expansion-Core
Clothing.CanLoadItemIntoCargoClothingConditions — DayZ-Expansion-Core ✂
Clothing.CanReceiveItemIntoCargoClothingConditions — DayZ-Expansion-Core ✂
Clothing.Expansion_SwitchItemSelectionTextureEx — DayZ-Expansion-Core
Clothing.SmershException — DayZ-Expansion-Core ✂
CodeLock.SetActions T2 Drippy Sneakers
CombinationLock.DestroyLock — Breachingcharge Fix
ContainerWithCargoAndAttachments.OnShow — DayZ-Expansion-Core (cond)
ContainerWithCargoAndAttachments.SetEntity — DayZ-Expansion-Core
ContainerWithCargoAndAttachments.SetOpenState — DayZ-Expansion-Core
CraftFenceKit.CanDo — BaseBuildingPlus ✂
CraftWatchtowerKit.CanDo — BaseBuildingPlus ✂
CreditsLoader.GetData — CF ✂
DayZGame.CloseCombatEffects — DayZ-Expansion-Core
DayZGame.DeferredInit — CF
DayZGame.Expansion_OnUpdate — DayZ-Expansion-Core ✂
DayZGame.FirearmEffects — DayZ-Expansion-Core
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZPlayerCommandDeathCallback.OnSimulationEnd — DayZ-Expansion-Core
DayZPlayerImplement.CanBeSkinned — DayZ-Expansion-Core (cond)
DayZPlayerImplement.EEHitBy T2 DayZ-Expansion-Core
DayZPlayerImplement.EEOnDamageCalculated — DayZ-Expansion-Core
DayZPlayerImplement.IsInventoryVisible T2 DayZ-Expansion-Core
DayZPlayerImplement.NameOverride — DayZ-Expansion-Core (cond)
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplement.OnSyncJuncture — DayZ-Expansion-Core
DayZPlayerImplement.OnVariablesSynchronized T2 DayZ-Expansion-Core
DayZPlayerImplement.ProcessJumpOrClimb — Drippy Sneakers
DayZPlayerMeleeFightLogic_LightHeavy.Init — DayZ-Expansion-Core (cond)
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
Defibrillator.OnWorkStart — DayZ-Expansion-Core
Defibrillator.OnWorkStop — DayZ-Expansion-Core
DigOutStashLambda.Execute — DayZ-Expansion-Core ✂
EasterEgg.OnInventoryEnter T2 DayZ-Expansion-Core
EasterEgg.OnInventoryExit T2 DayZ-Expansion-Core
EmoteConstructor.RegisterEmotes — Dabs Framework
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EmoteManager.CommitSuicide — DayZ-Expansion-Core (cond)
EmoteManager.CreateBleedingEffect — DayZ-Expansion-Core (cond)
EmoteManager.PlayEmote — DayZ-Expansion-Core
ExpansionActionDismissAI.ActionCondition T2 DayZ-Expansion-Quests
ExpansionMarketModule.CheckCanUseTrader — DayZ-Expansion-Quests
ExpansionP2PMarketModule.CheckCanUseTrader — DayZ-Expansion-Quests
ExpansionPartyData.OnJoin — DayZ-Expansion-Quests
ExpansionPartyData.OnLeave — DayZ-Expansion-Quests
ExplosivesBase.EEKilled T3 Player Bounties
ExplosivesBase.Expansion_GetAmmoTypes — DayZ-Expansion-Core ✂
ExplosivesBase.Expansion_IsDanger — DayZ-Expansion-Core ✂
Fence.CanOpenFence — Code Lock (cond)
Fence.CanReceiveAttachment T2 Code Lock (cond)
Fence.Expansion_OnPartBuiltServer — DayZ-Expansion-Core
Fence.OnPartDestroyedServer — Code Lock
Fence.OnPartDismantledServer — Code Lock
Fence.SetActions T2 Code Lock
FirearmActionLoadBullet.OnEndServer — DayZ-Expansion-Quests
FirearmActionLoadBulletQuick.OnEndServer — DayZ-Expansion-Quests
FirearmActionLoadMultiBullet.OnEndServer — DayZ-Expansion-Quests
FirearmActionLoadMultiBullet.OnStartServer — DayZ-Expansion-Quests
FirearmActionLoadMultiBulletQuick.OnEndServer — DayZ-Expansion-Quests
FirearmActionLoadMultiBulletQuick.OnStartServer — DayZ-Expansion-Quests
FirearmActionLoadMultiBulletRadial.OnEndServer — DayZ-Expansion-Quests
FirearmActionLoadMultiBulletRadial.OnStartServer — DayZ-Expansion-Quests
FirearmActionMechanicManipulate.OnEndServer — DayZ-Expansion-Quests
FirearmActionMechanicManipulate.OnStartServer — DayZ-Expansion-Quests
FireworksBase.OnInventoryEnter T2 DayZ-Expansion-Core
Flashlight.OnWorkStart — DayZ-Expansion-Core
Flashlight.OnWorkStop — DayZ-Expansion-Core
GPSReceiver.OnWorkStart — DayZ-Expansion-Core
GPSReceiver.OnWorkStop — DayZ-Expansion-Core
GesturesMenu.GetGestureItems — Dabs Framework
GesturesMenu.OnMenuRelease — Dabs Framework
Grenade_Base.Expansion_IsLive — DayZ-Expansion-Core ✂
HDSN_BreachingChargeBase.GetWeightSpecialized — Breachingcharge Fix ✂
HandDrillKit.SetActions T2 TraderPlus
HandsHeader.UpdateInterval — DayZ-Expansion-Core
Header.SetItemPreview — DayZ-Expansion-Core
Heatpack.OnWorkStart — DayZ-Expansion-Core
Heatpack.OnWorkStop — DayZ-Expansion-Core
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.PlaceEntity — TraderPlus (cond)
Hologram.UpdateHologram — Breachingcharge (cond)
ItemActionsWidget.GetActionDesc — DayZ-Expansion-Core
ItemBase.CF_OnStoreLoad — DayZ-Expansion-Quests
ItemBase.CF_OnStoreSave — DayZ-Expansion-Quests
ItemBase.CanDisplayAttachmentSlot T2 DayZ-Expansion-Core ✂
ItemBase.CanDisplayCargo — Mystery Box
ItemBase.CanLoadAttachment — DayZ-Expansion-Core ✂
ItemBase.CanPutIntoHands T2 Mystery Box
ItemBase.CanReceiveAttachment T2 DayZ-Expansion-Core (cond)
ItemBase.DeferredInit — DayZ-Expansion-Quests
ItemBase.EEHealthLevelChanged T2 DayZ-Expansion-Quests
ItemBase.EEItemLocationChanged T2 Mystery Box
ItemBase.Expansion_GetRarity — DayZ-Expansion-Quests ✂
ItemBase.GetAttachmentSoundType — Drippy Sneakers (cond)
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.IsInventoryVisible T2 Mystery Box
ItemBase.IsTakeable — Mystery Box
ItemBase.MaxLifetimeRefreshCalc — DayZ-Expansion-Core ✂
ItemBase.OnInventoryEnter T2 DayZ-Expansion-Quests
ItemBase.OnInventoryExit T2 DayZ-Expansion-Quests
ItemBase.OnQuantityChanged — DayZ-Expansion-Quests
ItemBase.OnRPC T2 Mystery Box
ItemBase.OnStoreLoad T3 CF
ItemBase.OnStoreSave T3 CF
KeybindingElement.Reload — CF
KeybindingElementNew.GetLayoutName — DayZ-Expansion-Core ✂
KeybindingsMenu.Init — DayZ-Expansion-Core
KeybindingsMenu.Refresh — DayZ-Expansion-Core ✂
LandMineTrap.Expansion_IsExplosive — DayZ-Expansion-Core ✂
MagazineStorage.IsCompatiableAmmo — DayZ-Expansion-Quests
Matchbox.SetActions T2 TraderPlus
Megaphone.OnWorkStart — DayZ-Expansion-Core
Megaphone.OnWorkStop — DayZ-Expansion-Core
MiscGameplayFunctions.BuildCondition — BaseBuildingPlus ✂
MiscGameplayFunctions.ComplexBuildCollideCheckClient — BaseBuildingPlus ✂
MissionBase.CF_IsLoaded — CF ✂
MissionBase.CreateScriptedMenu — BaseBuildingPlus
MissionBase.OnInit T3 Dabs Framework
MissionServer.AfterHiveInit — DayZ Editor Loader
MissionServer.HandleBody — DayZ-Expansion-Core
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientPrepareEvent — CF
ModItemRegisterCallbacks.CustomBoneRemapping — CF
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterFireArms — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterPistol — CF
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
MotorbikeScript.CF_OnStoreLoad — DayZ-Expansion-Core
MotorbikeScript.CF_OnStoreSave — DayZ-Expansion-Core
MotorbikeScript.DeferredInit — DayZ-Expansion-Core
MotorbikeScript.EECargoIn — DayZ-Expansion-Core
MotorbikeScript.EECargoOut — DayZ-Expansion-Core
MotorbikeScript.EEDelete T3 DayZ-Expansion-Core
MotorbikeScript.EEHitBy T2 DayZ-Expansion-Core
MotorbikeScript.EEInit T3 DayZ-Expansion-Core
MotorbikeScript.EEKilled T3 DayZ-Expansion-Core
MotorbikeScript.EEOnDamageCalculated — DayZ-Expansion-Core
MotorbikeScript.OnCEIterate — DayZ-Expansion-Core
MotorbikeScript.OnStoreSave T3 CF
MotorbikeScript.SetActions T2 DayZ-Expansion-Core
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
PetrolLighter.SetActions T2 TraderPlus
PlantBase.Harvest — AgricultureCore (cond)
PlantBase.OnItemHarvested — CannabisPlus ✂
PlantBase.OnStoreLoad T3 AgricultureCore
PlantBase.OnStoreSave T3 AgricultureCore
PlantBase.RemovePlantEx — AgricultureCore ✂
PlayerAgentPool.AddAgent — DayZ-Expansion-Core (cond)
PlayerBase.AC_HasAnyPPEActive — CannabisPlus
PlayerBase.CF_OnStoreLoad — DayZ-Expansion-Core
PlayerBase.CF_OnStoreSave — DayZ-Expansion-Core
PlayerBase.CanDropEntity T2 TraderPlus (cond)
PlayerBase.CanReceiveAttachment T2 Forward Operator Gear (cond)
PlayerBase.DropItem — DayZ-Expansion-Core
PlayerBase.EEItemAttached T2 Forward Operator Gear
PlayerBase.EEItemIntoHands T2 DayZ-Expansion-Core
PlayerBase.Expansion_HasAdminToolGodMode — DayZ-Expansion-Core ✂
PlayerBase.Expansion_HasAdminToolInvisibility — DayZ-Expansion-Core ✂
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.IsInventoryVisible T2 DayZ-Expansion-Core
PlayerBase.OnEnterZone — DayZ-Expansion-Core ✂
PlayerBase.OnExitZone — DayZ-Expansion-Core ✂
PlayerBase.OnPlayerLoaded — AgricultureCore
PlayerBase.OnReconnect — DayZ-Expansion-Core
PlayerBase.OnRestrainChangeClient — DayZ-Expansion-Core
PlayerBase.OnRestrainStart — DayZ-Expansion-Core
PlayerBase.OnSelectPlayer — CF
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnUnconsciousStart — DayZ-Expansion-Core
PlayerBase.OnUnconsciousStop — DayZ-Expansion-Core
PlayerBase.OnVehicleSeatDriverEnter — DayZ-Expansion-Core
PlayerBase.ServerReplaceItemWithNew — DayZ-Expansion-Quests
PlayerBase.SetSuicide — TraderPlus
PlayerBase.SwitchItemSelectionTexture — Forward Operator Gear
PlayerPreview.UpdateInterval — Forward Operator Gear
Pliers.SetActions T2 TraderPlus
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PluginManager.RegisterPluginDebug — DayZ-Expansion-Core (cond)
PortableGasLamp.OnWorkStart — DayZ-Expansion-Core
PortableGasLamp.OnWorkStop — DayZ-Expansion-Core
PortableGasStove.OnWorkStop — DayZ-Expansion-Core
PortableGasStove.SetActions T2 TraderPlus
PowerGeneratorBase.OnWorkStart — DayZ-Expansion-Core
PowerGeneratorBase.OnWorkStop — DayZ-Expansion-Core
PoweredOptic_Base.OnWorkStart — DayZ-Expansion-Core
PoweredOptic_Base.OnWorkStop — DayZ-Expansion-Core
Radio.OnWorkStop — DayZ-Expansion-Core
Rangefinder.OnWorkStart — DayZ-Expansion-Core
Rangefinder.OnWorkStop — DayZ-Expansion-Core
Raycaster.OnWorkStart — DayZ-Expansion-Core
Raycaster.OnWorkStop — DayZ-Expansion-Core
RecipeBase.SpawnItems — DayZ-Expansion-Quests
Refridgerator.OnWorkStart — DayZ-Expansion-Core
Refridgerator.OnWorkStop — DayZ-Expansion-Core
ReplaceAndDestroyLambda.CopyOldPropertiesToNew — DayZ-Expansion-Core
Roadflare.OnWorkStart — DayZ-Expansion-Core
Roadflare.OnWorkStop — DayZ-Expansion-Core
Roadflare.SetActions T2 TraderPlus
Screwdriver.SetActions T2 Drippy Sneakers
SeedPackBase.EmptySeedPack — CannabisPlus (cond)
SledgeHammer.SetActions T2 BBPItemPack
SmokeGrenadeBase.Expansion_IsExplosive — DayZ-Expansion-Core ✂
SmokeGrenadeBase.OnExplode — DayZ-Expansion-Core (cond)
SmokeGrenadeBase.OnWorkStart — DayZ-Expansion-Core
SmokeGrenadeBase.OnWorkStop — DayZ-Expansion-Core
Spotlight.OnWorkStart — DayZ-Expansion-Core
Spotlight.OnWorkStop — DayZ-Expansion-Core
StunBaton.OnWorkStart — DayZ-Expansion-Core
StunBaton.OnWorkStop — DayZ-Expansion-Core
SyncEvents.SendPlayerList — DayZ-Expansion-Core ✂
TLRLight.OnWorkStart — DayZ-Expansion-Core
TLRLight.OnWorkStop — DayZ-Expansion-Core
TabberUI.AddTab — DayZ-Expansion-Core ✂
TentBase.CanDisplayAttachmentCategory — Code Lock (cond)
TentBase.CanReceiveAttachment T2 Code Lock (cond)
TentBase.CanReceiveItemIntoCargo T2 Code Lock (cond)
TentBase.CanReleaseCargo — Code Lock (cond)
TentBase.SetActions T2 Code Lock
ThermalBiasHandler.OnStoreLoad T3 DayZ-Expansion-Core (cond)
Torch.OnWorkStart — DayZ-Expansion-Core
Torch.OnWorkStop — DayZ-Expansion-Core
Torch.SetActions T2 TraderPlus
TransmitterBase.OnWorkStart — DayZ-Expansion-Core
TransmitterBase.OnWorkStop — DayZ-Expansion-Core
TrapBase.Expansion_IsDanger — DayZ-Expansion-Core ✂
TrapBase.StartActivate — TraderPlus (cond)
TripwireTrap.EEItemAttached T2 DayZ-Expansion-Core
TripwireTrap.EEItemDetached T2 DayZ-Expansion-Core
TripwireTrap.Expansion_GetAmmoTypes — DayZ-Expansion-Core ✂
TripwireTrap.Expansion_IsExplosive — DayZ-Expansion-Core ✂
TripwireTrap.Expansion_IsMechanicalTrap — DayZ-Expansion-Core ✂
TripwireTrap.OnInventoryEnter T2 DayZ-Expansion-Core
TruckBattery.EEItemDetached T2 BaseBuildingPlus
UniversalLight.OnWorkStart — DayZ-Expansion-Core
UniversalLight.OnWorkStop — DayZ-Expansion-Core
VPPAdminHud.DefineButtons — FlipTransport
VicinityItemManager.IsObstructed — BaseBuildingPlus (cond)
WeaponFSM.ValidateAndRepairHelper — DayZ-Expansion-Core ✂
WeaponManager.CanLoadBullet — DayZ-Expansion-Quests
WeaponStableState.SyncAnimState — DayZ-Expansion-Core (cond)
Weapon_Base.AfterStoreLoad T3 DayZ-Expansion-Core
Weapon_Base.EEItemAttached T2 DayZ-Expansion-Core
Weapon_Base.EEItemDetached T2 DayZ-Expansion-Core
Weapon_Base.Expansion_GetDPS — DayZ-Expansion-Core ✂
Weapon_Base.OnFireModeChange — DayZ-Expansion-Core
Weapon_Base.OnVariablesSynchronized T2 DayZ-Expansion-Core
WoodenCrate.CanPutAsAttachment — TraderPlus (cond)
WoodenCrate.CanReceiveItemIntoCargo T2 TraderPlus (cond)
WoodenCrate.SetActions T2 TraderPlus
Wrench.SetActions T2 FlipTransport
XmasLights.OnWorkStart — DayZ-Expansion-Core
XmasLights.OnWorkStop — DayZ-Expansion-Core
ZombieBase.AfterStoreLoad T3 DayZ-Expansion-Core
ZombieBase.ChaseAttackLogic — TraderPlus (cond)
ZombieBase.CommandHandler T1 DayZ-Expansion-Core
ZombieBase.EEOnDamageCalculated — DayZ-Expansion-Core
ZombieBase.FightAttackLogic — TraderPlus (cond)
ZombieBase.ModCommandHandlerBefore — DayZ-Expansion-Core (cond)
ZombieBase.NameOverride — DayZ-Expansion-Core (cond)
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
ZombieBase.OnVariablesSynchronized T2 DayZ-Expansion-Core
eAIBase.Init — DayZ-Expansion-Quests

43 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.