← modperf

Stack composer

Started from NEW DAY|PvE ДЛЯ ДУШИ|НЕТ МУТАНТОВ|no wipes: the 35 mods it publishes to the Steam server browser (as of 2026-10-20), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 VPPAdminTools
  3. 3 BuilderItems
  4. 4 Dabs Framework
  5. 5 DayZ Editor Loader
  6. 6 MiniMap
  7. 7 Survivor Animations
  8. 8 Tombstone V++ Map
  9. 9 Trader
  10. 10 VanillaPlusPlusMap
  11. 11 AdvancedBanking V2
  12. 12 Ambient Animals Pack
  13. 13 BaseBuildingPlus
  14. 14 Code Lock
  15. 15 CreepyZombies
  16. 16 Crocodile
  17. 17 TraderPlus
  18. 18 CJ187-RandomFuelStations not analyzed
  19. 19 CJ187-HighGrass not analyzed
  20. 20 RedFalcon Watercraft
  21. 21 FlipTransport
  22. 22 Airdrop-Upgraded
  23. 23 CJ187-SummerChernarus
  24. 24 Towing Service
  25. 25 DayZ Information Panel not analyzed
  26. 26 ND not analyzed
  27. 27 ND2 not analyzed
  28. 28 NDCar not analyzed
  29. 29 NDCar2 not analyzed
  30. 30 NDAnimal not analyzed
  31. 31 NDCraft not analyzed
  32. 32 NDMap not analyzed
  33. 33 NDWeapon not analyzed
  34. 34 NDCloth not analyzed
  35. 35 NDFix not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

13 of 35 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 4 below.

Mods silencing mods
None

Across 65 server-side methods hooked by two or more mods. 1 more on client-only UI classes, listed separately.

Structural load
0.40% of a frame at 100 players

4.005 ms per second, all 22 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

✓ No server-side conflicts: every method two or more of these mods hook preserves super() end to end.

1 conflict on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — Dabs Framework silences CF

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

PlayerBase.CommandHandler
about 30× per player per second
Survivor Animations then VPPAdminTools RPC send then vanilla
MissionServer.OnUpdate
every server frame
TraderPlus then Trader then Survivor Animations then CF then vanilla
DayZGame.OnUpdate
every server frame
VPPAdminTools then CF then vanilla
PlayerBase.SetActions
per event
RedFalcon Watercraft then TraderPlus then BaseBuildingPlus then Trader then Survivor Animations then VPPAdminTools then vanilla
DayZGame.OnRPC
per event
FlipTransport then Dabs Framework then VPPAdminTools sometimes stops here then CF sometimes stops here then vanilla
ActionBurnSewTarget.ActionCondition
per event
TraderPlus sometimes stops here then Trader sometimes stops here then vanilla
ActionCarDoors.ActionCondition
per event
TraderPlus sometimes stops here then Trader sometimes stops here then vanilla
ActionCarDoorsOutside.ActionCondition
per event
TraderPlus sometimes stops here then Trader sometimes stops here then vanilla
ActionCheckPulse.ActionCondition
per event
TraderPlus sometimes stops here then Trader sometimes stops here then vanilla
ActionCloseFence.ActionCondition
per event
Code Lock then BaseBuildingPlus sometimes stops here then vanilla
ActionCollectBloodTarget.ActionCondition
per event
TraderPlus sometimes stops here then Trader sometimes stops here then vanilla
ActionDeployObject.ActionCondition
per event
TraderPlus sometimes stops here then Trader sometimes stops here then vanilla

Stall risks#

4 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61
Survivor Animations
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
SurvivorAnims.pbo::Scripts\4_World\PlayerBase.c:115

Everything else#

All 65 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
ActionConstructor.RegisterActions — vanilla → VPPAdminTools → Dabs Framework → Survivor Animations → Trader → AdvancedBanking V2 → BaseBuildingPlus → Code Lock → TraderPlus → RedFalcon Watercraft → FlipTransport → Towing Service
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → Trader → AdvancedBanking V2 → Ambient Animals Pack → BaseBuildingPlus → Crocodile → TraderPlus
MissionServer.InvokeOnConnect T3 vanilla → CF → Dabs Framework → Trader → BaseBuildingPlus → Code Lock → TraderPlus
MissionServer.OnInit T3 vanilla → CF → VPPAdminTools → Trader → BaseBuildingPlus → TraderPlus → FlipTransport
PlayerBase.SetActions T2 vanilla → VPPAdminTools → Survivor Animations → Trader → BaseBuildingPlus → TraderPlus → RedFalcon Watercraft
PluginManager.Init — vanilla → VPPAdminTools → Dabs Framework → MiniMap → Trader → AdvancedBanking V2 → Code Lock
MissionBase.CreateScriptedMenu — vanilla → VPPAdminTools → Trader → VanillaPlusPlusMap → AdvancedBanking V2 → BaseBuildingPlus
DayZGame.OnRPC T2 vanilla → CF (cond) → VPPAdminTools (cond) → Dabs Framework → FlipTransport
MissionServer.OnMissionStart T3 vanilla → CF → VPPAdminTools → Dabs Framework → DayZ Editor Loader
MissionServer.OnUpdate T0 vanilla → CF → Survivor Animations → Trader → TraderPlus
PlayerBase.Init — vanilla → VPPAdminTools → Survivor Animations → BaseBuildingPlus → TraderPlus
CarScript.OnStoreLoad T3 vanilla → CF → Trader → TraderPlus
CarScript.OnStoreSave T3 vanilla → CF → Trader → TraderPlus
Hologram.EvaluateCollision — vanilla → Ambient Animals Pack (cond) → BaseBuildingPlus (cond) → TraderPlus (cond)
MissionServer.PlayerDisconnected T3 vanilla → CF → VPPAdminTools → Dabs Framework
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → Crocodile → FlipTransport
ActionBurnSewTarget.ActionCondition T2 vanilla → Trader (cond) → TraderPlus (cond)
ActionCarDoors.ActionCondition T2 vanilla → Trader (cond) → TraderPlus (cond)
ActionCarDoorsOutside.ActionCondition T2 vanilla → Trader (cond) → TraderPlus (cond)
ActionCheckPulse.ActionCondition T2 vanilla → Trader (cond) → TraderPlus (cond)
ActionCloseFence.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → Code Lock
ActionCollectBloodTarget.ActionCondition T2 vanilla → Trader (cond) → TraderPlus (cond)
ActionDeployObject.ActionCondition T2 vanilla → Trader (cond) → TraderPlus (cond)
ActionDetach.ActionCondition T2 vanilla → Trader (cond) → TraderPlus (cond)
ActionDisinfectTarget.ActionCondition T2 vanilla → Trader (cond) → TraderPlus (cond)
ActionForceConsume.ActionCondition T2 vanilla → Trader (cond) → TraderPlus (cond)
ActionForceConsumeSingle.ActionCondition T2 vanilla → Trader (cond) → TraderPlus (cond)
ActionForceFeedCan.ActionCondition T2 vanilla → Trader (cond) → TraderPlus (cond)
ActionGiveBloodTarget.ActionCondition T2 vanilla → Trader (cond) → TraderPlus (cond)
ActionInjectTarget.ActionCondition T2 vanilla → Trader (cond) → TraderPlus (cond)
ActionLockDoors.ActionCondition T2 vanilla → Trader (cond) → TraderPlus (cond)
ActionPackTent.ActionCondition T2 vanilla → Code Lock → TraderPlus (cond)
ActionRestrainSelf.ActionCondition T2 vanilla → Trader (cond) → TraderPlus (cond)
ActionRestrainTarget.ActionCondition T2 vanilla → Trader (cond) → TraderPlus (cond)
ActionUnpin.ActionCondition T2 vanilla → Trader (cond) → TraderPlus (cond)
CarScript.CanDisplayAttachmentCategory — vanilla → Trader → TraderPlus
CarScript.CanDisplayAttachmentSlot T2 vanilla → Trader → TraderPlus
CarScript.EEDelete T3 vanilla → TraderPlus → Towing Service
CarScript.OnEngineStart — vanilla → Trader → TraderPlus
CarScript.SetActions T2 vanilla → FlipTransport → Towing Service
DayZAnimalCommandLookAtModdable.PreAnimUpdate — vanilla → Ambient Animals Pack → Crocodile
DayZAnimalCommandMoveModdable.PreAnimUpdate — vanilla → Ambient Animals Pack → Crocodile
DayZGame.DeferredInit — vanilla → CF → VPPAdminTools
DayZGame.OnEvent — vanilla → CF → Dabs Framework
DayZGame.OnUpdate T0 vanilla → CF → VPPAdminTools
DayZPlayerImplement.EEKilled T3 vanilla → Tombstone V++ Map → TraderPlus
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — vanilla → Trader (cond) → TraderPlus (cond)
EmoteConstructor.RegisterEmotes — vanilla → Dabs Framework → Survivor Animations
GesturesMenu.GetGestureItems — vanilla → Dabs Framework → Survivor Animations
GesturesMenu.OnMenuRelease — vanilla → Dabs Framework → Survivor Animations
Hologram.ProjectionBasedOnParent — vanilla → BaseBuildingPlus (cond) → TraderPlus (cond)
MissionServer.InvokeOnDisconnect T3 vanilla → CF → TraderPlus
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.OnEvent — vanilla → CF → VPPAdminTools
MissionServer.OnMissionFinish T3 vanilla → CF → VPPAdminTools
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → Towing Service
PlayerBase.CanBeTargetedByAI — vanilla → VPPAdminTools (cond) → Trader (cond)
PlayerBase.CommandHandler T1 vanilla → VPPAdminTools → Survivor Animations
PlayerBase.EEHitBy T2 vanilla → Ambient Animals Pack → TraderPlus
PlayerBase.OnRPC T2 vanilla → VPPAdminTools → BaseBuildingPlus
PlayerBase.SetSuicide — vanilla → Trader → TraderPlus
PluginRecipesManagerBase.RegisterRecipies — vanilla → Ambient Animals Pack → Crocodile
TrapBase.StartActivate — vanilla → Trader (cond) → TraderPlus (cond)
VPPAdminHud.DefineButtons — vanilla → VPPAdminTools → FlipTransport
Wrench.SetActions T2 vanilla → FlipTransport → Towing Service
279 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionAttachToConstruction.ActionCondition T2 BaseBuildingPlus (cond)
ActionBuildPart.ActionCondition T2 BaseBuildingPlus (cond)
ActionBuildPart.GetAdminLogMessage — BaseBuildingPlus ✂
ActionBuildPart.OnActionInfoUpdate — BaseBuildingPlus (cond)
ActionBuildPart.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionBuildPartCB.CreateActionComponent — BaseBuildingPlus ✂
ActionBuildPartSwitch.ActionCondition T2 BaseBuildingPlus ✂
ActionCheckPulseTarget.ActionCondition T2 Trader
ActionDefibrilateTarget.ActionCondition T2 Trader (cond)
ActionDeployObject.ActionConditionContinue — BaseBuildingPlus ✂
ActionDeployObject.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDestroyPart.ActionCondition T2 BaseBuildingPlus (cond)
ActionDetachCarLockPick.ActionCondition T2 TraderPlus ✂
ActionDetachFromTarget.ActionCondition T2 TraderPlus (cond)
ActionDialCombinationLockOnTarget.ActionCondition T2 BaseBuildingPlus (cond)
ActionDialCombinationLockOnTarget.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDigInStash.ActionCondition T2 TraderPlus (cond)
ActionDigOutStash.ActionCondition T2 TraderPlus (cond)
ActionDismantlePart.ActionCondition T2 BaseBuildingPlus (cond)
ActionDismantlePart.DismantleCondition — Code Lock (cond)
ActionFoldBaseBuildingObject.CreateConditionComponents — BaseBuildingPlus ✂
ActionFoldBaseBuildingObjectCB.CreateActionComponent — BaseBuildingPlus ✂
ActionForceFeedCan.SZActionConditionHandler — TraderPlus ✂
ActionForceFeedCan.TPAdditionalCondition — TraderPlus ✂
ActionGetInTransport.ActionCondition T2 TraderPlus (cond)
ActionGetOutTransport.OnEndServer — TraderPlus
ActionGetOutTransport.OnStart — RedFalcon Watercraft
ActionGetOutTransport.ProcessGetOutTransportActionData — RedFalcon Watercraft (cond)
ActionGiveSalineTarget.ActionCondition T2 Trader (cond)
ActionManagerServer.StartDeliveredAction — RedFalcon Watercraft
ActionMineTree.ActionCondition T2 TraderPlus (cond)
ActionMountBarbedWire.ActionCondition T2 BaseBuildingPlus (cond)
ActionMountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionNextCombinationLockDialOnTarget.ActionCondition T2 BaseBuildingPlus (cond)
ActionOpenFence.ActionCondition T2 BaseBuildingPlus (cond)
ActionPackTent.OnExecuteServer — Code Lock (cond)
ActionPickLockOnCar.ActionCondition T2 TraderPlus (cond)
ActionPin.OnStartServer — VPPAdminTools
ActionPushCar.ActionCondition T2 FlipTransport
ActionPushObject.ActionCondition T2 FlipTransport
ActionSewTarget.ActionCondition T2 Trader (cond)
ActionStartEngine.ActionCondition T2 Towing Service (cond)
ActionStartEngine.Can — RedFalcon Watercraft
ActionStopEngine.Can — RedFalcon Watercraft
ActionTakeItem.ActionCondition T2 TraderPlus
ActionTakeMaterialToHands.ActionCondition T2 BaseBuildingPlus (cond)
ActionTakeMaterialToHandsSwitch.ActionCondition T2 BaseBuildingPlus (cond)
ActionTogglePlaceObject.ActionCondition T2 BaseBuildingPlus (cond)
ActionToggleTentOpen.ActionCondition T2 Code Lock
ActionUnmountBarbedWire.ActionCondition T2 BaseBuildingPlus (cond)
ActionUnmountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionUnpin.OnStartServer — VPPAdminTools
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
Ammo_40mm_ChemGas.EEKilled T3 Trader (cond)
Ammo_40mm_ChemGas.OnActivatedByItem — Trader (cond)
Ammo_40mm_Explosive.EEKilled T3 Trader (cond)
Ammo_40mm_Explosive.OnActivatedByItem — Trader (cond)
Ammunition_Base.AddQuantityTR — Trader ✂
Ammunition_Base.SetQuantityTR — Trader ✂
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AreaExposureMdfr.OnActivate — VPPAdminTools (cond)
AreaExposureMdfr.OnTick — Trader (cond)
AttachmentsOutOfReach.IsAttachmentReachable — Towing Service (cond)
BarrelHoles_ColorBase.AddWetnessToFireplace — Trader (cond)
BarrelHoles_ColorBase.BurnItemsInFireplace — Trader (cond)
BarrelHoles_ColorBase.CalcAndSetQuantity — Trader (cond)
BarrelHoles_ColorBase.CanPutIntoHands T2 Trader (cond)
BarrelHoles_ColorBase.DeferredInit — Trader
BarrelHoles_ColorBase.SpendFireConsumable — Trader (cond)
Bear_ColorBase.SetActions T2 Towing Service
Blowtorch.SetActions T2 Towing Service
BoatScript.OnEngineStart — Trader
BoatScript.OnStoreLoad T3 CF
BoatScript.OnStoreSave T3 CF
BoatScript.SetActions T2 FlipTransport
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
BuildingBase.SetActions T2 TraderPlus
CCTCursor.Can — RedFalcon Watercraft (cond)
CCTCursorNoObject.Can — RedFalcon Watercraft
CCTCursorNoRuinCheck.Can — RedFalcon Watercraft
CCTCursorParent.Can — RedFalcon Watercraft
CCTObject.Can — RedFalcon Watercraft
CCTParent.Can — RedFalcon Watercraft
CCTSurface.Can — RedFalcon Watercraft
CCTTree.Can — RedFalcon Watercraft
CamoNet.SetActions T2 BaseBuildingPlus
CarScript.EOnPostFrame T1 Towing Service
CarScript.IsInventoryVisible T2 TraderPlus ✂
CarScript.OnInput — FlipTransport
CarScript.OnNetworkTransformUpdate — Towing Service (cond)
CarScript.OnUpdate T0 FlipTransport
CarScript.OnVariablesSynchronized T2 TraderPlus
ChernarusPlusData.InitYieldBank — Ambient Animals Pack
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
Construction.CanBuildPart — BaseBuildingPlus (cond)
Construction.DropNonUsableMaterialsServer — BaseBuildingPlus ✂
Construction.IsColliding — BaseBuildingPlus ✂
Construction.IsCollidingEx — BaseBuildingPlus ✂
ContaminatedArea_Local.DeferredInit — Trader (cond)
ContaminatedTrigger.OnEnterServerEvent — VPPAdminTools (cond)
CraftFenceKit.CanDo — BaseBuildingPlus ✂
CraftWatchtowerKit.CanDo — BaseBuildingPlus ✂
CreditsLoader.GetData — CF ✂
Crowbar.SetActions T2 AdvancedBanking V2
DayZAnimalCommandDeathModdable.PreAnimUpdate — Ambient Animals Pack (cond)
DayZGame.FirearmEffects — Trader (cond)
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZPlayerImplement.CameraHandler — VPPAdminTools (cond)
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.ModCommandHandlerInside — VPPAdminTools
DayZPlayerImplement.OnRPC T2 Trader
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplementFallDamage.HandleFallDamage — TraderPlus (cond)
DayZPlayerImplementThrowing.HandleThrowing — TraderPlus
DeCraftWoodenCrate.CanDo — BaseBuildingPlus ✂
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
EmoteCB.OnAnimationEvent — Survivor Animations (cond)
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EmoteManager.CreateEmoteCallback — Survivor Animations
EmoteManager.PlayEmote — Survivor Animations (cond)
EngineOil.SetActions T2 RedFalcon Watercraft
EnochData.InitYieldBank — Ambient Animals Pack
EnochData.WeatherOnBeforeChange — VPPAdminTools
EpoxyPutty.SetActions T2 Towing Service
Fence.CanOpenFence — Code Lock (cond)
Fence.CanReceiveAttachment T2 Code Lock (cond)
Fence.OnPartDestroyedServer — Code Lock
Fence.OnPartDismantledServer — Code Lock
Fence.SetActions T2 Code Lock
Grenade_Base.EEHitBy T2 VPPAdminTools
Grenade_Base.InitiateExplosion — Trader (cond)
Grenade_ChemGas.OnExplode — Trader (cond)
Hacksaw.SetActions T2 Code Lock
Hammer.SetActions T2 Towing Service
HandDrillKit.SetActions T2 TraderPlus
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.AddProjectionRotation — BaseBuildingPlus ✂
Hologram.AlignProjectionOnTerrain — BaseBuildingPlus (cond)
Hologram.GetProjectionEntityPosition — BaseBuildingPlus (cond)
Hologram.GetProjectionRotation — BaseBuildingPlus ✂
Hologram.IsFloating — BaseBuildingPlus
Hologram.PlaceEntity — TraderPlus (cond)
Hologram.SetProjectionOrientation — BaseBuildingPlus (cond)
Hologram.SubtractProjectionRotation — BaseBuildingPlus ✂
ItemBase.CombineItemsClient — Code Lock (cond)
ItemBase.EEItemLocationChanged T2 Crocodile
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.OnRightClick — Code Lock (cond)
ItemBase.OnStoreLoad T3 CF
ItemBase.OnStoreSave T3 CF
ItemBase.SetActions T2 BaseBuildingPlus
JMModuleConstructor.RegisterModules — FlipTransport
KeybindingElement.Reload — CF
LandMineTrap.EEHitBy T2 VPPAdminTools
LugWrench.SetActions T2 Towing Service
Magnum_Base.InitStateMachine — Survivor Animations ✂
Magnum_Base.SetActions T2 Survivor Animations
Matchbox.SetActions T2 TraderPlus
MiscGameplayFunctions.BuildCondition — BaseBuildingPlus ✂
MiscGameplayFunctions.ComplexBuildCollideCheckClient — BaseBuildingPlus ✂
MissionBase.CF_IsLoaded — CF ✂
MissionBase.OnInit T3 Dabs Framework
MissionServer.AfterHiveInit — DayZ Editor Loader
MissionServer.HandleBody — Trader
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientPrepareEvent — CF
MissionServer.OnClientReadyEvent T3 CF
MissionServer.OnClientReconnectEvent T3 CF
MissionServer.OnClientRespawnEvent T3 CF
MissionServer.OnMissionLoaded — CF
ModItemRegisterCallbacks.CustomBoneRemapping — CF
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterFireArms — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterPistol — CF
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
MotorbikeScript.OnStoreLoad T3 CF
MotorbikeScript.OnStoreSave T3 CF
NotificationRuntimeData.GetIcon — CF ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
PetrolLighter.SetActions T2 TraderPlus
PlayerBase.CanDropEntity T2 TraderPlus (cond)
PlayerBase.EEItemDetached T2 TraderPlus
PlayerBase.EEKilled T3 VPPAdminTools
PlayerBase.Expansion_IsInSafeZone — Trader (cond)
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.ModCommandHandlerAfter — Survivor Animations
PlayerBase.OnConnect — VPPAdminTools
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnParticleEvent — Survivor Animations
PlayerBase.OnSelectPlayer — CF
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnVariablesSynchronized T2 VPPAdminTools
PlayerBase.RegisterTransportHit — RedFalcon Watercraft (cond)
Pliers.SetActions T2 TraderPlus
PluginAdminLog.PlayerHitBy — VPPAdminTools (cond)
PluginAdminLog.PlayerKilled — VPPAdminTools (cond)
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PluginRecipesManager.RegisterRecipies — BaseBuildingPlus
PluginTransmissionAgents.InjectAgentsWithPlayer — Trader (cond)
PluginTransmissionAgents.InjectAgentsWithPlayerCount — Trader (cond)
PortableGasStove.SetActions T2 TraderPlus
Roadflare.SetActions T2 TraderPlus
SakhalData.InitYieldBank — Ambient Animals Pack
Screwdriver.SetActions T2 Towing Service
StaticConstructionMethods.SpawnConstructionMaterialPiles — BaseBuildingPlus ✂
Stone.SetActions T2 BaseBuildingPlus
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
TentBase.CanDisplayAttachmentCategory — Code Lock (cond)
TentBase.CanReceiveAttachment T2 Code Lock (cond)
TentBase.CanReceiveItemIntoCargo T2 Code Lock (cond)
TentBase.CanReleaseCargo — Code Lock (cond)
TentBase.SetActions T2 Code Lock
TireRepairKit.SetActions T2 Towing Service
Torch.SetActions T2 TraderPlus
TransferValues.SendValue — VPPAdminTools
TrapBase.OnPlacementComplete — VPPAdminTools
TruckBattery.EEItemDetached T2 BaseBuildingPlus
VONManagerImplementation.HandleInput — Trader (cond)
VONManagerImplementation.SetInSafeZone — Trader ✂
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
VicinityItemManager.AddVicinityItems — TraderPlus (cond)
VicinityItemManager.IsObstructed — BaseBuildingPlus (cond)
WeaponManager.CanFire — Trader (cond)
Weapon_Base.EEFired — VPPAdminTools
WoodenCrate.CanPutAsAttachment — TraderPlus (cond)
WoodenCrate.CanReceiveItemIntoCargo T2 TraderPlus (cond)
WoodenCrate.SetActions T2 TraderPlus
ZombieBase.ChaseAttackLogic — TraderPlus (cond)
ZombieBase.FightAttackLogic — TraderPlus (cond)
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF

32 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.