← modperf

Stack composer

Started from 复苏城纯PVE服死亡不掉落物品送模组车: the 39 mods it publishes to the Steam server browser (as of 2026-10-20), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 Airdrop-Upgraded
  3. 3 BaseBuildingPlus
  4. 4 BuilderItems
  5. 5 CBD Halo Armours not analyzed
  6. 6 CBD Invasions not analyzed
  7. 7 DevCA-Welcome-Pack not analyzed
  8. 8 Code Lock
  9. 9 FS
  10. 10 Helicrash Updated not analyzed
  11. 11 Free Helicopters
  12. 12 Fungi Neon Signs not analyzed
  13. 13 Hiro's BBP Mural Additions not analyzed
  14. 14 Knock Knock Zombies not analyzed
  15. 15 MaharlikaPH_Boats
  16. 16 Mechanical armor not analyzed
  17. 17 MMG - Mightys Military Gear
  18. 18 My Backpacks not analyzed
  19. 19 My_CODM_Weapons not analyzed
  20. 20 My Delta Force Gear not analyzed
  21. 21 Oasis_A not analyzed
  22. 22 Oasis_C not analyzed
  23. 23 PLA_Weapons_Pack not analyzed
  24. 24 Oasis_core not analyzed
  25. 25 Oasis_test not analyzed
  26. 26 PvZmoD_CustomisableZombies
  27. 27 PvZmoD_TheDarkHorde
  28. 28 RaG_BaseItems
  29. 29 RaG_Core
  30. 30 Rejects Quest Mod not analyzed
  31. 31 ReturnDeathItems - Gear Return After Death not analyzed
  32. 32 Survivor Animations
  33. 33 TalkingNPC
  34. 34 ToxicZone
  35. 35 Trader
  36. 36 TraderPlus
  37. 37 VanillaPlusPlusMap
  38. 38 ZombieSpawnTool not analyzed
  39. 39 VPPAdminTools
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

19 of 39 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 9 below.

Mods silencing mods
1 conflict

Across 83 server-side methods hooked by two or more mods. 3 more on client-only UI classes, listed separately.

Structural load
0.58% of a frame at 100 players

5.807 ms per second, all 20 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

The one pair#

PvZmoD_TheDarkHordesilencesPvZmoD_CustomisableZombies1 method
ZombieBase.EOnFrame event · T1 PvZmoD_CustomisableZombies's work on this event never runs. PvZmoD_TheDarkHorde.pbo::Scripts\4_World\PvZ_DH_4_World\DH_Entities\Pvz_DH_ZombieBase.c:109
3 conflicts on client-only classes (menus, HUD, notifications) — no server effect
  • DayZPlayerCameras.OnCameraChange — VPPAdminTools silences MaharlikaPH_Boats
  • MissionGameplay.OnKeyRelease — VPPAdminTools silences Trader
  • MissionGameplay.OnKeyRelease — VPPAdminTools silences TraderPlus

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

PlayerBase.CommandHandler
about 30× per player per second
VPPAdminTools RPC send then Survivor Animations then vanilla
MissionServer.OnUpdate
every server frame
TraderPlus then Trader then Survivor Animations then CF then vanilla
DayZGame.OnUpdate
every server frame
VPPAdminTools then CF then vanilla
MissionServer.TickScheduler
every server frame
PvZmoD_TheDarkHorde then PvZmoD_CustomisableZombies then vanilla
ZombieBase.EOnFrame
every frame, per active instance
PvZmoD_TheDarkHorde stops here then PvZmoD_CustomisableZombies stops here then vanilla
PlayerBase.SetActions
per event
VPPAdminTools then TraderPlus then Trader then Survivor Animations then RaG_BaseItems then MMG - Mightys Military Gear then Free Helicopters then BaseBuildingPlus then vanilla
PlayerBase.EEHitBy
per event
TraderPlus then ToxicZone then PvZmoD_TheDarkHorde timer then PvZmoD_CustomisableZombies timer sometimes stops here then vanilla
PlayerBase.OnRPC
per event
VPPAdminTools then RaG_Core then MaharlikaPH_Boats then BaseBuildingPlus then vanilla
ActionCheckPulse.ActionCondition
per event
TraderPlus sometimes stops here then Trader sometimes stops here then TalkingNPC sometimes stops here then vanilla
Hammer.SetActions
per event
RaG_Core then RaG_BaseItems then MaharlikaPH_Boats then vanilla
ActionAttachToConstruction.ActionCondition
per event
RaG_Core sometimes stops here then BaseBuildingPlus sometimes stops here then vanilla
ActionBurnSewTarget.ActionCondition
per event
TraderPlus sometimes stops here then Trader sometimes stops here then vanilla

Stall risks#

9 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

PvZmoD_CustomisableZombies
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\manbase\Pvz_CZ_PlayerBase.c:86
Survivor Animations
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
SurvivorAnims.pbo::Scripts\4_World\PlayerBase.c:115
VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61
PvZmoD_CustomisableZombies
AnimalBase.EEHitBy
per event
Timer created inside a hot hook heuristic
PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\Pvz_CZ_AnimalBase.c:48
PvZmoD_CustomisableZombies
PlayerBase.EEHitBy
per event
Timer created inside a hot hook heuristic
PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\manbase\Pvz_CZ_PlayerBase.c:40
PvZmoD_TheDarkHorde
PlayerBase.EEHitBy
per event
Timer created inside a hot hook heuristic
PvZmoD_TheDarkHorde.pbo::Scripts\4_World\PvZ_DH_4_World\DH_Entities\manbase\Pvz_DH_PlayerBase.c:5
PvZmoD_TheDarkHorde
ZombieBase.EEHitBy
per event
Timer created inside a hot hook heuristic
PvZmoD_TheDarkHorde.pbo::Scripts\4_World\PvZ_DH_4_World\DH_Entities\Pvz_DH_ZombieBase.c:769

Everything else#

All 83 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
ZombieBase.EOnFrame T1 vanilla → PvZmoD_CustomisableZombies ✂ → PvZmoD_TheDarkHorde ✂
ActionConstructor.RegisterActions — vanilla → BaseBuildingPlus → Code Lock → Free Helicopters → MaharlikaPH_Boats → MMG - Mightys Military Gear → RaG_BaseItems → RaG_Core → Survivor Animations → ToxicZone → Trader → TraderPlus → VPPAdminTools
MissionServer.InvokeOnConnect T3 vanilla → CF → BaseBuildingPlus → Code Lock → Free Helicopters → MaharlikaPH_Boats → PvZmoD_CustomisableZombies → PvZmoD_TheDarkHorde → RaG_Core → ToxicZone → Trader → TraderPlus
MissionServer.OnInit T3 vanilla → CF → BaseBuildingPlus → Free Helicopters → MaharlikaPH_Boats → PvZmoD_TheDarkHorde → RaG_BaseItems → Trader → TraderPlus → VPPAdminTools
PlayerBase.SetActions T2 vanilla → BaseBuildingPlus → Free Helicopters → MMG - Mightys Military Gear → RaG_BaseItems → Survivor Animations → Trader → TraderPlus → VPPAdminTools
PlayerBase.Init — vanilla → BaseBuildingPlus → FS → Survivor Animations → ToxicZone → TraderPlus → VPPAdminTools
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → BaseBuildingPlus → RaG_BaseItems → Trader → TraderPlus
Hologram.EvaluateCollision — vanilla → BaseBuildingPlus (cond) → MaharlikaPH_Boats (cond) → RaG_Core (cond) → TraderPlus (cond)
MissionBase.CreateScriptedMenu — vanilla → BaseBuildingPlus → Trader → VanillaPlusPlusMap → VPPAdminTools
MissionServer.OnUpdate T0 vanilla → CF → Survivor Animations → Trader → TraderPlus
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → Free Helicopters → MaharlikaPH_Boats → RaG_BaseItems
PlayerBase.EEHitBy T2 vanilla → PvZmoD_CustomisableZombies (cond) → PvZmoD_TheDarkHorde → ToxicZone → TraderPlus
PlayerBase.OnRPC T2 vanilla → BaseBuildingPlus → MaharlikaPH_Boats → RaG_Core → VPPAdminTools
PluginManager.Init — vanilla → Code Lock → RaG_Core → Trader → VPPAdminTools
ActionCheckPulse.ActionCondition T2 vanilla → TalkingNPC (cond) → Trader (cond) → TraderPlus (cond)
CarScript.OnStoreLoad T3 vanilla → CF → Trader → TraderPlus
CarScript.OnStoreSave T3 vanilla → CF → Trader → TraderPlus
ContaminatedTrigger.OnEnterServerEvent — vanilla → PvZmoD_CustomisableZombies → PvZmoD_TheDarkHorde → VPPAdminTools (cond)
Hammer.SetActions T2 vanilla → MaharlikaPH_Boats → RaG_BaseItems → RaG_Core
Hologram.GetProjectionEntityPosition — vanilla → BaseBuildingPlus (cond) → MaharlikaPH_Boats (cond) → RaG_Core (cond)
MissionServer.InvokeOnDisconnect T3 vanilla → CF → PvZmoD_TheDarkHorde → TraderPlus
MissionServer.OnMissionFinish T3 vanilla → CF → RaG_Core → VPPAdminTools
MissionServer.PlayerDisconnected T3 vanilla → CF → RaG_Core → VPPAdminTools
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → MMG - Mightys Military Gear → RaG_BaseItems
PlayerBase.CanBeTargetedByAI — vanilla → PvZmoD_CustomisableZombies (cond) → Trader (cond) → VPPAdminTools (cond)
ActionAttachToConstruction.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → RaG_Core (cond)
ActionBurnSewTarget.ActionCondition T2 vanilla → Trader (cond) → TraderPlus (cond)
ActionCarDoors.ActionCondition T2 vanilla → Trader (cond) → TraderPlus (cond)
ActionCarDoorsOutside.ActionCondition T2 vanilla → Trader (cond) → TraderPlus (cond)
ActionCloseCarDoorsOutside.OnEndServer — vanilla → Free Helicopters → RaG_Core
ActionCloseFence.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → Code Lock
ActionCollectBloodTarget.ActionCondition T2 vanilla → Trader (cond) → TraderPlus (cond)
ActionDeployObject.ActionCondition T2 vanilla → Trader (cond) → TraderPlus (cond)
ActionDetach.ActionCondition T2 vanilla → Trader (cond) → TraderPlus (cond)
ActionDisinfectTarget.ActionCondition T2 vanilla → Trader (cond) → TraderPlus (cond)
ActionFillFuel.ActionCondition T2 vanilla → Free Helicopters ✂ → RaG_Core
ActionForceConsume.ActionCondition T2 vanilla → Trader (cond) → TraderPlus (cond)
ActionForceConsumeSingle.ActionCondition T2 vanilla → Trader (cond) → TraderPlus (cond)
ActionForceFeedCan.ActionCondition T2 vanilla → Trader (cond) → TraderPlus (cond)
ActionGetOutTransport.ActionCondition T2 vanilla → Free Helicopters (cond) → MaharlikaPH_Boats (cond)
ActionGetOutTransport.OnStart — vanilla → Free Helicopters → MaharlikaPH_Boats
ActionGiveBloodTarget.ActionCondition T2 vanilla → Trader (cond) → TraderPlus (cond)
ActionInjectTarget.ActionCondition T2 vanilla → Trader (cond) → TraderPlus (cond)
ActionLockDoors.ActionCondition T2 vanilla → Trader (cond) → TraderPlus (cond)
ActionOpenCarDoorsOutside.OnEndServer — vanilla → Free Helicopters → RaG_Core
ActionPackTent.ActionCondition T2 vanilla → Code Lock → TraderPlus (cond)
ActionRestrainSelf.ActionCondition T2 vanilla → Trader (cond) → TraderPlus (cond)
ActionRestrainTarget.ActionCondition T2 vanilla → Trader (cond) → TraderPlus (cond)
ActionSwitchSeats.Start — vanilla → Free Helicopters → RaG_Core
ActionUnpin.ActionCondition T2 vanilla → Trader (cond) → TraderPlus (cond)
Animal_CanisLupus.CanBeTargetedByAI — vanilla → PvZmoD_CustomisableZombies (cond) → PvZmoD_TheDarkHorde (cond)
CarScript.CanDisplayAttachmentCategory — vanilla → Trader → TraderPlus
CarScript.CanDisplayAttachmentSlot T2 vanilla → Trader → TraderPlus
CarScript.EEDelete T3 vanilla → RaG_Core → TraderPlus
CarScript.OnEngineStart — vanilla → Trader → TraderPlus
DayZGame.DeferredInit — vanilla → CF → VPPAdminTools
DayZGame.OnRPC T2 vanilla → CF (cond) → VPPAdminTools (cond)
DayZGame.OnUpdate T0 vanilla → CF → VPPAdminTools
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — vanilla → Trader (cond) → TraderPlus (cond)
Hatchet.SetActions T2 vanilla → MaharlikaPH_Boats → RaG_BaseItems
Hologram.GetProjectionName — vanilla → MaharlikaPH_Boats (cond) → RaG_Core (cond)
Hologram.ProjectionBasedOnParent — vanilla → BaseBuildingPlus (cond) → TraderPlus (cond)
Hologram.RefreshVisual — vanilla → MaharlikaPH_Boats (cond) → RaG_Core (cond)
Hologram.SetProjectionOrientation — vanilla → BaseBuildingPlus (cond) → RaG_Core
ItemBase.OnStoreLoad T3 vanilla → CF → RaG_Core
ItemBase.SetActions T2 vanilla → BaseBuildingPlus → RaG_Core
MissionBase.OnKeyPress — vanilla → PvZmoD_CustomisableZombies → PvZmoD_TheDarkHorde
MissionBase.OnMissionFinish T3 vanilla → PvZmoD_CustomisableZombies → PvZmoD_TheDarkHorde
MissionServer.OnEvent — vanilla → CF → VPPAdminTools
MissionServer.OnMissionStart T3 vanilla → CF → VPPAdminTools
MissionServer.TickScheduler T0 vanilla → PvZmoD_CustomisableZombies → PvZmoD_TheDarkHorde
PlayerBase.CommandHandler T1 vanilla → Survivor Animations → VPPAdminTools
PlayerBase.SetSuicide — vanilla → Trader → TraderPlus
Pliers.SetActions T2 vanilla → RaG_Core → TraderPlus
PluginRecipesManager.RegisterRecipies — vanilla → BaseBuildingPlus → RaG_BaseItems
TrapBase.StartActivate — vanilla → Trader (cond) → TraderPlus (cond)
ZombieBase.CanBeTargetedByAI — vanilla → PvZmoD_CustomisableZombies (cond) → PvZmoD_TheDarkHorde (cond)
ZombieBase.ChaseAttackLogic — vanilla → PvZmoD_CustomisableZombies → TraderPlus (cond)
ZombieBase.EEHitBy T2 vanilla → PvZmoD_CustomisableZombies (cond) → PvZmoD_TheDarkHorde (cond)
ZombieBase.EOnInit T3 vanilla → PvZmoD_CustomisableZombies → PvZmoD_TheDarkHorde
ZombieBase.EvaluateDamageHitAnimation — vanilla → PvZmoD_CustomisableZombies (cond) → PvZmoD_TheDarkHorde (cond)
ZombieBase.FightAttackLogic — vanilla → PvZmoD_CustomisableZombies → TraderPlus (cond)
ZombieBase.HandleCrawlTransition — vanilla → PvZmoD_CustomisableZombies (cond) → PvZmoD_TheDarkHorde (cond)
414 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
AITargetCallbacksPlayer.GetMaxVisionRangeModifier — PvZmoD_CustomisableZombies (cond)
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionAttach.ActionCondition T2 RaG_Core (cond)
ActionAttachOnSelection.ActionCondition T2 RaG_Core (cond)
ActionAttachToConstruction.FindAndTranslateAttachmentSlot — RaG_Core (cond)
ActionBuildPart.ActionCondition T2 BaseBuildingPlus (cond)
ActionBuildPart.GetAdminLogMessage — BaseBuildingPlus ✂
ActionBuildPart.OnActionInfoUpdate — BaseBuildingPlus (cond)
ActionBuildPart.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionBuildPartCB.CreateActionComponent — BaseBuildingPlus ✂
ActionBuildPartSwitch.ActionCondition T2 BaseBuildingPlus ✂
ActionCheckPulseTarget.ActionCondition T2 Trader
ActionCloseBarrel.OnExecuteServer — RaG_Core
ActionCloseDoors.OnEndServer — PvZmoD_CustomisableZombies (cond)
ActionCloseFence.OnExecuteServer — RaG_Core
ActionCreateIndoorFireplace.ActionCondition T2 RaG_Core (cond)
ActionCreateIndoorFireplace.OnExecuteServer — RaG_Core (cond)
ActionDefibrilateTarget.ActionCondition T2 Trader (cond)
ActionDeployObject.ActionConditionContinue — BaseBuildingPlus ✂
ActionDeployObject.OnExecuteServer — RaG_Core
ActionDeployObject.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDestroyPart.ActionCondition T2 BaseBuildingPlus (cond)
ActionDetachCarLockPick.ActionCondition T2 TraderPlus ✂
ActionDetachFromTarget.ActionCondition T2 TraderPlus (cond)
ActionDialCombinationLockOnTarget.ActionCondition T2 BaseBuildingPlus (cond)
ActionDialCombinationLockOnTarget.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDigInStash.ActionCondition T2 TraderPlus (cond)
ActionDigOutStash.ActionCondition T2 TraderPlus (cond)
ActionDismantlePart.ActionCondition T2 BaseBuildingPlus (cond)
ActionDismantlePart.DismantleCondition — Code Lock (cond)
ActionDismantlePart.OnExecuteServer — RaG_Core
ActionDropItem.OnExecuteServer — RaG_Core
ActionFillCoolant.ActionCondition T2 RaG_Core
ActionFoldBaseBuildingObject.CreateConditionComponents — BaseBuildingPlus ✂
ActionFoldBaseBuildingObjectCB.CreateActionComponent — BaseBuildingPlus ✂
ActionForceFeedCan.SZActionConditionHandler — TraderPlus ✂
ActionForceFeedCan.TPAdditionalCondition — TraderPlus ✂
ActionGetInTransport.ActionCondition T2 TraderPlus (cond)
ActionGetInTransport.OnEnd — MaharlikaPH_Boats
ActionGetInTransport.OnEndServer — RaG_Core
ActionGetOutTransport.OnEnd — Free Helicopters (cond)
ActionGetOutTransport.OnEndServer — TraderPlus
ActionGetOutTransport.OnStartServer — RaG_Core
ActionGiveBloodSelf.OnEndServer — ToxicZone (cond)
ActionGiveBloodTarget.OnEndServer — ToxicZone (cond)
ActionGiveSalineTarget.ActionCondition T2 Trader (cond)
ActionHeliDisableLightPanelRF_little_bird.OnEndServer — Free Helicopters ✂
ActionHeliDisableLightPanelRF_little_bird.OnFinishProgressServer — Free Helicopters ✂
ActionHeliDisableLightPanelRF_little_bird.OnStartServer — Free Helicopters ✂
ActionHeliDisableLightPanelSIB.OnEndServer — Free Helicopters ✂
ActionHeliDisableLightPanelSIB.OnFinishProgressServer — Free Helicopters ✂
ActionHeliDisableLightPanelSIB.OnStartServer — Free Helicopters ✂
ActionHeliDisableLightRF_little_bird.OnEndServer — Free Helicopters ✂
ActionHeliDisableLightRF_little_bird.OnFinishProgressServer — Free Helicopters ✂
ActionHeliDisableLightRF_little_bird.OnStartServer — Free Helicopters ✂
ActionHeliDisableLightSIB.OnEndServer — Free Helicopters ✂
ActionHeliDisableLightSIB.OnFinishProgressServer — Free Helicopters ✂
ActionHeliDisableLightSIB.OnStartServer — Free Helicopters ✂
ActionHeliEnableLightPanelRF_little_bird.OnEndServer — Free Helicopters ✂
ActionHeliEnableLightPanelRF_little_bird.OnFinishProgressServer — Free Helicopters ✂
ActionHeliEnableLightPanelRF_little_bird.OnStartServer — Free Helicopters ✂
ActionHeliEnableLightPanelSIB.OnEndServer — Free Helicopters ✂
ActionHeliEnableLightPanelSIB.OnFinishProgressServer — Free Helicopters ✂
ActionHeliEnableLightPanelSIB.OnStartServer — Free Helicopters ✂
ActionHeliEnableLightRF_little_bird.OnEndServer — Free Helicopters ✂
ActionHeliEnableLightRF_little_bird.OnFinishProgressServer — Free Helicopters ✂
ActionHeliEnableLightRF_little_bird.OnStartServer — Free Helicopters ✂
ActionHeliEnableLightSIB.OnEndServer — Free Helicopters ✂
ActionHeliEnableLightSIB.OnFinishProgressServer — Free Helicopters ✂
ActionHeliEnableLightSIB.OnStartServer — Free Helicopters ✂
ActionHeliStartEngineSIB.OnEndServer — Free Helicopters ✂
ActionHeliStartEngineSIB.OnFinishProgressServer — Free Helicopters ✂
ActionHeliStartEngineSIB.OnStartServer — Free Helicopters ✂
ActionHeliStartEngineSIB.StartEngineSIB — Free Helicopters ✂
ActionHeliStopEngineSIB.OnEndServer — Free Helicopters ✂
ActionHeliStopEngineSIB.OnFinishProgressServer — Free Helicopters ✂
ActionHeliStopEngineSIB.OnStartServer — Free Helicopters ✂
ActionHeliStopEngineSIB.StopEngineSIB — Free Helicopters ✂
ActionIgniteFireplaceByAir.ActionCondition T2 RaG_Core (cond)
ActionInteractCodeLockItem.ActionCondition T2 RaG_Core (cond)
ActionLightItemOnFire.ActionCondition T2 RaG_BaseItems (cond)
ActionLightItemOnFire.OnFinishProgressClient — RaG_BaseItems
ActionLightItemOnFire.OnFinishProgressServer — RaG_BaseItems
ActionLockDoors.OnFinishProgressServer — RaG_Core
ActionMineTree.ActionCondition T2 TraderPlus (cond)
ActionMountBarbedWire.ActionCondition T2 BaseBuildingPlus (cond)
ActionMountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionNextCombinationLockDialOnTarget.ActionCondition T2 BaseBuildingPlus (cond)
ActionOpenBarrel.OnExecuteServer — RaG_Core
ActionOpenDoors.OnEndServer — PvZmoD_CustomisableZombies (cond)
ActionOpenFence.ActionCondition T2 BaseBuildingPlus (cond)
ActionOpenFence.OnExecuteServer — RaG_Core
ActionPackTent.OnExecuteServer — Code Lock (cond)
ActionPackTent.OnFinishProgressServer — RaG_Core
ActionPickLockOnCar.ActionCondition T2 TraderPlus (cond)
ActionPin.OnStartServer — VPPAdminTools
ActionPlaceFireplaceIndoor.ActionCondition T2 RaG_Core (cond)
ActionPlugIn.CreateConditionComponents — RaG_BaseItems ✂
ActionRepairPart.RepairCondition — RaG_Core (cond)
ActionResetCodeOnCodeLock.ActionCondition T2 RaG_Core (cond)
ActionResetCodeOnCodeLock.OnExecuteServer — RaG_Core (cond)
ActionSewTarget.ActionCondition T2 Trader (cond)
ActionStartEngine.ActionCondition T2 Free Helicopters (cond)
ActionStartEngine.OnEndServer — RaG_Core
ActionStopEngine.ActionCondition T2 Free Helicopters (cond)
ActionStopEngine.OnEndServer — RaG_Core
ActionSwitchSeats.ActionCondition T2 Free Helicopters (cond)
ActionSwitchSeats.GetText — Free Helicopters ✂
ActionTakeItem.ActionCondition T2 TraderPlus
ActionTakeItem.OnExecuteServer — RaG_Core
ActionTakeItemToHands.OnExecuteServer — RaG_Core
ActionTakeMaterialToHands.ActionCondition T2 BaseBuildingPlus (cond)
ActionTakeMaterialToHandsSwitch.ActionCondition T2 BaseBuildingPlus (cond)
ActionTogglePlaceObject.ActionCondition T2 BaseBuildingPlus (cond)
ActionToggleTentOpen.ActionCondition T2 Code Lock
ActionToggleTentOpen.OnExecuteServer — RaG_Core
ActionUnlockDoors.OnFinishProgressServer — RaG_Core
ActionUnmountBarbedWire.ActionCondition T2 BaseBuildingPlus (cond)
ActionUnmountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionUnpin.OnStartServer — VPPAdminTools
Action_Helicopter_Start_Engine_Keyboard_SIB.StartEngineSIB — Free Helicopters (cond)
Action_Helicopter_Start_Engine_Mouse_SIB.OnEndServer — Free Helicopters ✂
Action_Helicopter_Start_Engine_Mouse_SIB.OnFinishProgressServer — Free Helicopters ✂
Action_Helicopter_Start_Engine_Mouse_SIB.OnStartServer — Free Helicopters ✂
Action_Helicopter_Start_Engine_Mouse_SIB.StartEngineSIB — Free Helicopters ✂
Action_Helicopter_Stop_Engine_Keyboard_SIB.StopEngineSIB — Free Helicopters
Action_Helicopter_Stop_Engine_Mouse_SIB.OnEndServer — Free Helicopters ✂
Action_Helicopter_Stop_Engine_Mouse_SIB.OnFinishProgressServer — Free Helicopters ✂
Action_Helicopter_Stop_Engine_Mouse_SIB.OnStartServer — Free Helicopters ✂
Action_Helicopter_Stop_Engine_Mouse_SIB.StopEngineSIB — Free Helicopters ✂
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
Ammo_40mm_ChemGas.EEKilled T3 Trader (cond)
Ammo_40mm_ChemGas.OnActivatedByItem — Trader (cond)
Ammo_40mm_Explosive.EEKilled T3 Trader (cond)
Ammo_40mm_Explosive.OnActivatedByItem — Trader (cond)
Ammunition_Base.AddQuantityTR — Trader ✂
Ammunition_Base.SetQuantityTR — Trader ✂
AnimalBase.CommandHandler T1 PvZmoD_CustomisableZombies ✂
AnimalBase.EEHitBy T2 PvZmoD_CustomisableZombies
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
Animal_UrsusArctos.CanBeTargetedByAI — PvZmoD_TheDarkHorde (cond)
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AreaExposureMdfr.OnActivate — VPPAdminTools (cond)
AreaExposureMdfr.OnTick — Trader (cond)
AttachmentCategoriesContainer.UpdateInterval — RaG_Core
AttachmentsOutOfReach.IsAttachmentReachable — Free Helicopters ✂
BarrelHoles_ColorBase.AddWetnessToFireplace — Trader (cond)
BarrelHoles_ColorBase.BurnItemsInFireplace — Trader (cond)
BarrelHoles_ColorBase.CalcAndSetQuantity — Trader (cond)
BarrelHoles_ColorBase.CanPutIntoHands T2 Trader (cond)
BarrelHoles_ColorBase.DeferredInit — Trader
BarrelHoles_ColorBase.SpendFireConsumable — Trader (cond)
Barrel_ColorBase.OnWasAttached — RaG_Core (cond)
BearTrap.OnServerSteppedOn — PvZmoD_CustomisableZombies ✂
BoatScript.OnEngineStart — Trader
BoatScript.OnStoreLoad T3 CF
BoatScript.OnStoreSave T3 CF
Bottle_Base.ParticleCookingStart — MaharlikaPH_Boats ✂
Bottle_Base.SetActions T2 Free Helicopters
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
BuildingBase.SetActions T2 TraderPlus
CamoNet.SetActions T2 BaseBuildingPlus
CarScript.EEHitBy T2 RaG_Core
CarScript.IsInventoryVisible T2 TraderPlus ✂
CarScript.OnUpdate T0 PvZmoD_CustomisableZombies
CarScript.OnVariablesSynchronized T2 TraderPlus
CargoContainer.UpdateInterval — RaG_Core
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
Clothing.CanLoadItemIntoCargoClothingConditions — RaG_Core (cond)
Clothing.CanPutInCargoClothingConditions — RaG_Core (cond)
Clothing.CanReceiveItemIntoCargoClothingConditions — RaG_Core (cond)
CodeLockComponent.CheckCodeRequest — RaG_Core (cond)
CodeLockComponent.OnRPC T2 RaG_Core (cond)
CodeLockComponent.ResetPIN — RaG_Core (cond)
CodeLockComponent.SetLockCode — RaG_Core (cond)
CodeLockComponent.SetLockState — RaG_Core (cond)
Construction.CanBuildPart — BaseBuildingPlus (cond)
Construction.DropNonUsableMaterialsServer — BaseBuildingPlus ✂
Construction.IsColliding — BaseBuildingPlus ✂
Construction.IsCollidingEx — BaseBuildingPlus ✂
ContainerWithCargoAndAttachments.UpdateInterval — RaG_Core
ContaminatedArea_Local.DeferredInit — Trader (cond)
CraftFenceKit.CanDo — BaseBuildingPlus ✂
CraftWatchtowerKit.CanDo — BaseBuildingPlus ✂
CreditsLoader.GetData — CF ✂
DayZGame.FirearmEffects — Trader (cond)
DayZGame.OnEvent — CF
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZGame.OnPostUpdate — RaG_Core
DayZPlayerCamera1stPersonVehicle.OnUpdate T0 Free Helicopters (cond)
DayZPlayerCamerastPersonVehicle.OnUpdate T0 Free Helicopters (cond)
DayZPlayerImplement.CameraHandler — VPPAdminTools (cond)
DayZPlayerImplement.EEKilled T3 TraderPlus
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.ModCommandHandlerInside — VPPAdminTools
DayZPlayerImplement.OnRPC T2 Trader
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplementFallDamage.HandleFallDamage — TraderPlus (cond)
DayZPlayerImplementThrowing.HandleThrowing — TraderPlus
DayZPlayerMeleeFightLogic_LightHeavy.EvaluateFinisherAttack — PvZmoD_CustomisableZombies
DayZPlayerSyncJunctures.SendDamageHitEx — PvZmoD_CustomisableZombies ✂
Dayz_Doggo.CanBeTargetedByAI — PvZmoD_TheDarkHorde (cond)
DeCraftWoodenCrate.CanDo — BaseBuildingPlus ✂
DigitalCodeLock.AfterStoreLoad T3 RaG_Core
DigitalCodeLock.CanBeLocked — RaG_Core
DigitalCodeLock.CanDetachAttachment — RaG_Core (cond)
DigitalCodeLock.CanDetachCodeLock — RaG_Core (cond)
DigitalCodeLock.CanReleaseAttachment T2 RaG_Core (cond)
DigitalCodeLock.CanSetCode — RaG_Core (cond)
DigitalCodeLock.EEInit T3 RaG_Core
DigitalCodeLock.EEItemAttached T2 RaG_Core
DigitalCodeLock.EEItemDetached T2 RaG_Core
DigitalCodeLock.GetBatteryEnergy — RaG_Core (cond)
DigitalCodeLock.HasBattery — RaG_Core (cond)
DigitalCodeLock.HasEnergy — RaG_Core (cond)
DigitalCodeLock.HasValidParent — RaG_Core (cond)
DigitalCodeLock.IsPlayerOnBackside — RaG_Core (cond)
DigitalCodeLock.NeedBattery — RaG_Core (cond)
DigitalCodeLock.OnRPC T2 RaG_Core (cond)
DigitalCodeLock.OnVariablesSynchronized T2 RaG_Core
DigitalCodeLock.OnWasAttached — RaG_Core
DigitalCodeLock.OnWork — RaG_Core (cond)
DigitalCodeLock.OnWorkStart — RaG_Core
DigitalCodeLock.OnWorkStop — RaG_Core (cond)
DigitalCodeLock.ResetPIN — RaG_Core (cond)
DigitalCodeLock.SetActions T2 RaG_Core
DigitalCodeLock.StartItemSoundServer — RaG_Core (cond)
DigitalCodeLock.UnlockOnServer — RaG_Core
DigitalCodeLockUI.CodeResponse — RaG_Core
DigitalCodeLockUI.ConfirmCode — RaG_Core
DigitalCodeLockUI.KeyPress — RaG_Core (cond)
DigitalCodeLockUI.OnKeyDown — RaG_Core
DigitalCodeLockUI.SetTargetLock — RaG_Core
DigitalCodeLockUI.Update — RaG_Core
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
EVRStorm.EventInit — PvZmoD_TheDarkHorde
EVRStorm.TeleportObject — PvZmoD_TheDarkHorde (cond)
Edible_Base.ProcessDecay — RaG_Core
Edible_Base.SoundCookingStart — MaharlikaPH_Boats ✂
EmoteCB.OnAnimationEvent — Survivor Animations (cond)
EmoteConstructor.RegisterEmotes — Survivor Animations
EmoteManager.CreateEmoteCallback — Survivor Animations
EmoteManager.PlayEmote — Survivor Animations (cond)
EnochData.WeatherOnBeforeChange — VPPAdminTools
Fence.CanOpenFence — Code Lock (cond)
Fence.CanReceiveAttachment T2 Code Lock (cond)
Fence.OnPartDestroyedServer — Code Lock
Fence.OnPartDismantledServer — Code Lock
Fence.SetActions T2 Code Lock
FirefighterAxe.SetActions T2 RaG_BaseItems
FishingRod_Base_New.SetActions T2 RaG_BaseItems
FryingPan.ParticleCookingStart — MaharlikaPH_Boats ✂
GardenLime.SetActions T2 RaG_BaseItems
GesturesMenu.GetGestureItems — Survivor Animations
GesturesMenu.OnMenuRelease — Survivor Animations
Grenade_Base.EEHitBy T2 VPPAdminTools
Grenade_Base.InitiateExplosion — Trader (cond)
Grenade_ChemGas.OnExplode — Trader (cond)
Hacksaw.SetActions T2 Code Lock
HandDrillKit.SetActions T2 TraderPlus
HeliRF_chinook_base.creat_InInventory_heli — Free Helicopters (cond)
HeliSIB_police_base.creat_InInventory_heli — Free Helicopters (cond)
HeliTest_SIB.EEInit T3 Free Helicopters
HeliTest_SIB.EOnPhysicsMove — Free Helicopters ✂
HeliTest_SIB.EOnSimulate T1 Free Helicopters ✂
HeliTest_SIB.OnContact — Free Helicopters ✂
Heli_apache_base.creat_InInventory_heli — Free Helicopters (cond)
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.AddProjectionRotation — BaseBuildingPlus ✂
Hologram.AlignProjectionOnTerrain — BaseBuildingPlus (cond)
Hologram.GetProjectionRotation — BaseBuildingPlus ✂
Hologram.IsFloating — BaseBuildingPlus
Hologram.PlaceEntity — TraderPlus (cond)
Hologram.SetProjectionPosition — RaG_Core
Hologram.SubtractProjectionRotation — BaseBuildingPlus ✂
Hologram.UpdateHologram — MaharlikaPH_Boats
ItemBase.CanBeConsumed — RaG_Core
ItemBase.CombineItemsClient — Code Lock (cond)
ItemBase.EEHitBy T2 RaG_Core
ItemBase.OnInventoryEnter T2 RaG_Core
ItemBase.OnInventoryExit T2 RaG_Core
ItemBase.OnRightClick — Code Lock (cond)
ItemBase.OnStoreSave T3 CF
KeybindingElement.Reload — CF
LandMineTrap.EEHitBy T2 VPPAdminTools
Liquid.CanFillContainer — RaG_Core
Liquid.CanTransfer — RaG_Core
Liquid.FillContainer — RaG_Core (cond)
Liquid.GetLiquidConfigProperty — RaG_Core ✂
MagazineStorage.SetActions T2 RaG_BaseItems
Magnum_Base.InitStateMachine — Survivor Animations ✂
Magnum_Base.SetActions T2 Survivor Animations
Matchbox.SetActions T2 TraderPlus
MiscGameplayFunctions.BuildCondition — BaseBuildingPlus ✂
MiscGameplayFunctions.ComplexBuildCollideCheckClient — BaseBuildingPlus ✂
MissionBase.CF_IsLoaded — CF ✂
MissionServer.CreateCharacter T3 ToxicZone ✂
MissionServer.HandleBody — Trader
MissionServer.OnClientDisconnectedEvent T3 CF
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientPrepareEvent — CF
MissionServer.OnClientReadyEvent T3 CF
MissionServer.OnClientReconnectEvent T3 CF
MissionServer.OnClientRespawnEvent T3 CF
MissionServer.OnMissionLoaded — CF
MissionServer.SendModData — RaG_BaseItems
MissionServer.vert_conf — Free Helicopters (cond)
ModItemRegisterCallbacks.CustomBoneRemapping — CF
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterFireArms — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterPistol — CF
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
ModifiersManager.Init — ToxicZone
MotorbikeScript.OnStoreLoad T3 CF
MotorbikeScript.OnStoreSave T3 CF
NoiseAIEvaluate.GetNoiseMultiplier — PvZmoD_CustomisableZombies ✂
NotificationRuntimeData.GetIcon — CF ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
PetrolLighter.SetActions T2 TraderPlus
PlantMaterial.CanDetachAttachment — RaG_BaseItems (cond)
PlantMaterial.CanPutAsAttachment — RaG_BaseItems ✂
PlayerBase.CameraHandler — MaharlikaPH_Boats (cond)
PlayerBase.CanDropEntity T2 TraderPlus (cond)
PlayerBase.EEItemDetached T2 TraderPlus
PlayerBase.EEKilled T3 VPPAdminTools
PlayerBase.EOnContact — PvZmoD_CustomisableZombies
PlayerBase.Expansion_IsInSafeZone — Trader (cond)
PlayerBase.ModCommandHandlerAfter — Survivor Animations
PlayerBase.OnCommandDeathStart — MaharlikaPH_Boats
PlayerBase.OnConnect — VPPAdminTools
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnParticleEvent — Survivor Animations
PlayerBase.OnScheduledTick T1 PvZmoD_CustomisableZombies (cond)
PlayerBase.OnSelectPlayer — CF
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnVariablesSynchronized T2 VPPAdminTools
PluginAdminLog.PlayerHitBy — VPPAdminTools (cond)
PluginAdminLog.PlayerKilled — VPPAdminTools (cond)
PluginRecipesManagerBase.RegisterRecipies — MaharlikaPH_Boats
PluginTransmissionAgents.InjectAgentsWithPlayer — Trader (cond)
PluginTransmissionAgents.InjectAgentsWithPlayerCount — Trader (cond)
PokeHolesBarrel.CanDo — RaG_BaseItems (cond)
PortableGasStove.SetActions T2 TraderPlus
PumpkinSeedsPack.SetActions T2 RaG_BaseItems
RainProcurementComponentBase.GetBaseLiquidAmount — RaG_BaseItems (cond)
Roadflare.SetActions T2 TraderPlus
Screwdriver.SetActions T2 RaG_Core
Shovel.SetActions T2 RaG_BaseItems
StaticConstructionMethods.SpawnConstructionMaterialPiles — BaseBuildingPlus ✂
Stone.SetActions T2 BaseBuildingPlus
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
TentBase.CanDisplayAttachmentCategory — Code Lock (cond)
TentBase.CanReceiveAttachment T2 Code Lock (cond)
TentBase.CanReceiveItemIntoCargo T2 Code Lock (cond)
TentBase.CanReleaseCargo — Code Lock (cond)
TentBase.SetActions T2 Code Lock
Torch.SetActions T2 TraderPlus
TransferValues.SendValue — VPPAdminTools
TrapBase.OnPlacementComplete — VPPAdminTools
TruckBattery.EEItemDetached T2 BaseBuildingPlus
VONManagerImplementation.HandleInput — Trader (cond)
VONManagerImplementation.SetInSafeZone — Trader ✂
VPPAdminHud.DefineButtons — VPPAdminTools
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
VicinityItemManager.AddVicinityItems — TraderPlus (cond)
VicinityItemManager.IsObstructed — BaseBuildingPlus (cond)
WeaponManager.CanFire — Trader (cond)
Weapon_Base.EEFired — VPPAdminTools
Weapon_Base.SetActions T2 RaG_Core
WoodAxe.SetActions T2 RaG_BaseItems
WoodenCrate.CanPutAsAttachment — TraderPlus (cond)
WoodenCrate.CanReceiveItemIntoCargo T2 TraderPlus (cond)
WoodenCrate.SetActions T2 TraderPlus
WoodenLog.SetActions T2 RaG_BaseItems
WoodenPlank.SetActions T2 RaG_BaseItems
ZombieBase.CanBeBackstabbed — PvZmoD_CustomisableZombies ✂
ZombieBase.EOnPostFrame T1 PvZmoD_CustomisableZombies ✂
ZombieBase.FightLogic — PvZmoD_CustomisableZombies ✂
ZombieBase.Init — PvZmoD_CustomisableZombies
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF

23 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.