Stack composer
Started from Valence™ Half-Life 2 RP | Outlands | discord.gg/hl2-rp: the 33 mods
it publishes to the Steam server browser (as of 2026-10-21), put back into load order —
servers publish the list last-loaded first. Mods loaded with -servermod= are never
published, so they are not here; add them if you know them.
Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.
- 1 Alteria not analyzed
- 2 Survivor Animations
- 3 CF
- 4 VPPAdminTools
- 5 Custom Keycards
- 6 VanillaRoadPartsPack
- 7 Advanced Weapon Scopes
- 8 DayZ-Seagull not analyzed
- 9 DayZ-Raven
- 10 Inventory Move Sounds
- 11 TF:TrueNames not analyzed
- 12 Mounts & Sights
- 13 JD's Animated Weapons not analyzed
- 14 Mounts & Sights: AWS Compatibility not analyzed
- 15 InediaMovement not analyzed
- 16 Equipment System OLD not analyzed
- 17 sFramework
- 18 Improvised Weapons not analyzed
- 19 sVisual
- 20 LIGHTS
- 21 Dabs Framework
- 22 WindstridesClothingPack
- 23 GSC Gameworld Assets (JMC Edition)
- 24 sGunplay
- 25 Mag Obfuscation
- 26 Ear-Plugs
- 27 BuilderItems
- 28 AdditionalMedicSupplies
- 29 Tactical Flava
- 30 MZ Map Loader not analyzed
- 31 VPPAdminTools_Plus not analyzed
- 32 RoadTripNG
- 33 HL2RP - Server Resources not analyzed
File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 7 below.
Across 49 server-side methods hooked by two or more mods. 1 more on client-only UI classes, listed separately.
3.109 ms per second, all 22 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.
Who silences whom#
A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.
| silences → | 12Mounts & Sights | 19sVisual | all |
|---|---|---|---|
| 24sGunplay | 1sGunplay silences Mounts & Sights 1 method: 1 event | 4sGunplay silences sVisual 4 methods: 4 events |
5 |
| all | 1 | 4 | 5 |
| 1Alteria | Not analyzed, so what it silences is unknown. Queue it in the list above. | ||
| 8DayZ-Seagull | Not analyzed, so what it silences is unknown. Queue it in the list above. | ||
| 11TF:TrueNames | Not analyzed, so what it silences is unknown. Queue it in the list above. | ||
| 13JD's Animated Weapons | Not analyzed, so what it silences is unknown. Queue it in the list above. | ||
| 14Mounts & Sights: AWS Compatibility | Not analyzed, so what it silences is unknown. Queue it in the list above. | ||
| 15InediaMovement | Not analyzed, so what it silences is unknown. Queue it in the list above. | ||
| …and 5 more mods not analyzed yet. | |||
The 2 pairs, largest first# ·
sGunplaysilencessVisual4 methods
DayZPlayerCameraIronsights.AdjustCameraParameters
event
sVisual's work on this event never runs. sGunplay.pbo::scripts\4_World\sUDE\camera\DayZPlayerCameraIronsights.c:305
DayZPlayerCameraIronsights.OnUpdate
event · T0
sVisual's work on this event never runs. sGunplay.pbo::scripts\4_World\sUDE\camera\DayZPlayerCameraIronsights.c:81
DayZPlayerCameraOptics.AdjustCameraParameters
event
sVisual's work on this event never runs. sGunplay.pbo::scripts\4_World\sUDE\camera\DayZPlayerCameraOptics.c:161
DayZPlayerCameraOptics.AdjustCameraParameters
event
sVisual's work on this event never runs. For DayZPlayerCameraOptics instances, through its ancestor DayZPlayerCameraIronsights. sGunplay.pbo::scripts\4_World\sUDE\camera\DayZPlayerCameraOptics.c:161
sGunplaysilencesMounts & Sights1 method
DayZPlayerCameraOptics.AdjustCameraParameters
event
Mounts & Sights's work on this event never runs. sGunplay.pbo::scripts\4_World\sUDE\camera\DayZPlayerCameraOptics.c:161
1 conflict on client-only classes (menus, HUD, notifications) — no server effect
NotificationSystem.GetNotificationData— Dabs Framework silences CF
Hot hooks shared across the stack#
The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.
Stall risks#
7 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.
- Per-player, per-frame hook. Runs for every player on every tick, so whatever it does inside is multiplied by the population.
PlayerBase.CommandHandlerSurvivorAnims.pbo::Scripts\4_World\PlayerBase.c:115PlayerBase.CommandHandlerVPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401SurvivorBase.EOnFrameVPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42SurvivorBase.EOnPostFrameVPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61DayZPlayerImplement.HandleWeaponsscript_a.pbo::Scripts\4_World\Weapons\Attachments\Rangefinder\TF_RangefinderHUD.c:10PlayerBase.EOnPostFramescript_a.pbo::Scripts\4_World\Grenades\Phosphorus\TF_PlayerBase_Phosphorus.c:37PlayerBase.EOnPostFramescript_a.pbo::Scripts\4_World\Grenades\Teargas\TF_PlayerBase_Teargas.c:27Everything else#
All 49 server-side methods hooked by two or more mods
vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.
| method | tier | chain (load order) |
|---|---|---|
DayZPlayerCameraOptics.AdjustCameraParameters |
— | |
DayZPlayerCameraIronsights.AdjustCameraParameters |
— | |
DayZPlayerCameraIronsights.OnUpdate |
T0 | |
ActionConstructor.RegisterActions |
— | vanilla → Survivor Animations → VPPAdminTools → Custom Keycards → Advanced Weapon Scopes → Mounts & Sights → Dabs Framework → WindstridesClothingPack → AdditionalMedicSupplies → Tactical Flava |
ModItemRegisterCallbacks.RegisterOneHanded |
— | vanilla → CF → Custom Keycards → Advanced Weapon Scopes → Mounts & Sights → WindstridesClothingPack → AdditionalMedicSupplies → Tactical Flava |
PlayerBase.Init |
— | vanilla → Survivor Animations → VPPAdminTools → AdditionalMedicSupplies → Tactical Flava → RoadTripNG |
PlayerBase.SetActions |
T2 | vanilla → Survivor Animations → VPPAdminTools → Custom Keycards → Advanced Weapon Scopes → WindstridesClothingPack |
DayZGame.OnRPC |
T2 | vanilla → CF (cond) → VPPAdminTools (cond) → Custom Keycards (cond) → Dabs Framework |
MissionServer.OnMissionStart |
T3 | vanilla → CF → VPPAdminTools → Custom Keycards → Dabs Framework |
DayZGame.DeferredInit |
— | vanilla → CF → VPPAdminTools → sFramework |
DayZGame.OnUpdate |
T0 | vanilla → CF → VPPAdminTools → sFramework |
MissionServer.PlayerDisconnected |
T3 | vanilla → CF → VPPAdminTools → Dabs Framework |
ModItemRegisterCallbacks.RegisterHeavy |
— | vanilla → CF → AdditionalMedicSupplies → Tactical Flava |
ModItemRegisterCallbacks.RegisterTwoHanded |
— | vanilla → CF → WindstridesClothingPack → Tactical Flava |
PluginRecipesManagerBase.RegisterRecipies |
— | vanilla → Advanced Weapon Scopes → WindstridesClothingPack → Tactical Flava |
DayZGame.OnEvent |
— | vanilla → CF → Dabs Framework |
DayZPlayerCameraOptics.OnActivate |
— | vanilla → Mounts & Sights → sGunplay |
DayZPlayerCameraOptics.OnUpdate |
T0 | vanilla → Mounts & Sights → sGunplay |
DayZPlayerCameraOptics.SetCameraPP |
— | vanilla → Advanced Weapon Scopes (cond) → sGunplay |
DayZPlayerImplement.HandleADS |
— | vanilla → Mounts & Sights → sGunplay |
EmoteConstructor.RegisterEmotes |
— | vanilla → Survivor Animations → Dabs Framework |
GesturesMenu.GetGestureItems |
— | vanilla → Survivor Animations → Dabs Framework |
GesturesMenu.OnMenuRelease |
— | vanilla → Survivor Animations → Dabs Framework |
ItemBase.EEItemLocationChanged |
T2 | vanilla → Inventory Move Sounds → Mounts & Sights |
MissionBase.CreateScriptedMenu |
— | vanilla → VPPAdminTools → AdditionalMedicSupplies |
MissionServer.InvokeOnConnect |
T3 | vanilla → CF → Dabs Framework |
MissionServer.OnClientDisconnectedEvent |
T3 | vanilla → CF → Dabs Framework |
MissionServer.OnClientNewEvent |
T3 | vanilla → CF → sFramework |
MissionServer.OnClientReadyEvent |
T3 | vanilla → CF → sFramework |
MissionServer.OnEvent |
— | vanilla → CF → VPPAdminTools |
MissionServer.OnInit |
T3 | vanilla → CF → VPPAdminTools |
MissionServer.OnMissionFinish |
T3 | vanilla → CF → VPPAdminTools |
MissionServer.OnUpdate |
T0 | vanilla → Survivor Animations → CF |
ModItemRegisterCallbacks.CustomBoneRemapping |
— | vanilla → CF → Tactical Flava |
ModItemRegisterCallbacks.RegisterFireArms |
— | vanilla → CF → Tactical Flava |
ModItemRegisterCallbacks.RegisterPistol |
— | vanilla → CF → Tactical Flava |
ModifiersManager.Init |
— | vanilla → AdditionalMedicSupplies → Tactical Flava |
OptionsMenuSUDE.initMenus |
— | vanilla → sVisual → sGunplay |
PlayerBase.CommandHandler |
T1 | vanilla → Survivor Animations → VPPAdminTools |
PlayerBase.EEItemAttached |
T2 | vanilla → WindstridesClothingPack → Tactical Flava |
PlayerBase.EEItemDetached |
T2 | vanilla → WindstridesClothingPack → Tactical Flava |
PlayerBase.EEKilled |
T3 | vanilla → VPPAdminTools → Tactical Flava |
PlayerBase.OnConnect |
— | vanilla → VPPAdminTools → Custom Keycards |
PlayerBase.OnVariablesSynchronized |
T2 | vanilla → VPPAdminTools → Tactical Flava |
PluginManager.Init |
— | vanilla → VPPAdminTools → Dabs Framework |
SUserConfig.onConstraintsReceived |
— | vanilla → sVisual → sGunplay |
SUserConfig.onPreload |
— | vanilla → sVisual → sGunplay |
SUserConfigConstraints.onPreload |
— | vanilla → sVisual → sGunplay |
SyncSUserConfigConstraintsRPC.onSetup |
— | vanilla → sVisual → sGunplay |
382 methods hooked by only one of these mods
No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.
| method | tier | mod |
|---|---|---|
ACOGOptic.GetOpticsPPBlur |
— | Mounts & Sights |
ACOGOptic.GetOpticsPPLens |
— | Mounts & Sights |
ACOGOptic_6x.GetOpticsPPBlur |
— | Mounts & Sights |
ACOGOptic_6x.GetOpticsPPLens |
— | Mounts & Sights |
AKM_Base.CanReceiveAttachment |
T2 | Tactical Flava ✂ |
AKM_Base.SetActions |
T2 | Tactical Flava |
AKM_Base.SpawnRecoilObject |
— | Tactical Flava ✂ |
AK_Bayonet.SetActions |
T2 | Tactical Flava |
AK_RailHndgrd.CanDetachAttachment |
— | Tactical Flava ✂ |
ASVAL.CanEnterIronsights |
— | Advanced Weapon Scopes (cond) |
AUGRecoil.initRecoilParameters |
— | sGunplay ✂ |
ActionActivateTrap.OnFinishProgressServer |
— | VPPAdminTools |
ActionClose.SetCloseAnimation |
— | AdditionalMedicSupplies (cond) |
ActionCloseDoors.ActionCondition |
T2 | Custom Keycards (cond) |
ActionGetInTransport.Start |
— | RoadTripNG |
ActionGetOutTransport.OnEndClient |
— | RoadTripNG |
ActionGetOutTransport.OnEndServer |
— | RoadTripNG |
ActionLockDoors.ActionCondition |
T2 | Custom Keycards (cond) |
ActionLockedDoors.ActionCondition |
T2 | Custom Keycards (cond) |
ActionOpenDoors.ActionCondition |
T2 | Custom Keycards (cond) |
ActionPin.OnStartServer |
— | VPPAdminTools |
ActionReadPaper.ActionCondition |
T2 | AdditionalMedicSupplies ✂ |
ActionSkinning.OnFinishProgressServer |
— | WindstridesClothingPack |
ActionTestBloodSelf.OnFinishProgressServer |
— | AdditionalMedicSupplies |
ActionTestBloodTarget.OnFinishProgressServer |
— | AdditionalMedicSupplies |
ActionToggleNVMode.ActionCondition |
T2 | Advanced Weapon Scopes (cond) |
ActionToggleNVMode.SwitchMode |
— | Mounts & Sights |
ActionTurnOffWeaponFlashlight.ActionCondition |
T2 | Mounts & Sights |
ActionTurnOnWeaponFlashlight.ActionCondition |
T2 | Mounts & Sights |
ActionUnlockDoors.ActionCondition |
T2 | Custom Keycards (cond) |
ActionUnpin.OnStartServer |
— | VPPAdminTools |
ActionViewOptics.ActionCondition |
T2 | Mounts & Sights (cond) |
ActionWashHeadWettingClothesBase.OnEndServer |
— | Tactical Flava |
ActionWashHeadWettingClothesBase.OnFinishProgressServer |
— | Tactical Flava |
AdvancedCommunication.OnStoreLoad |
T3 | CF |
AdvancedCommunication.OnStoreSave |
T3 | CF |
Ak101Recoil.initRecoilParameters |
— | sGunplay ✂ |
Ak74Recoil.initRecoilParameters |
— | sGunplay ✂ |
AkmRecoil.initRecoilParameters |
— | sGunplay ✂ |
Aks74uRecoil.initRecoilParameters |
— | sGunplay ✂ |
AnimalBase.OnStoreLoad |
T3 | CF |
AnimalBase.OnStoreSave |
T3 | CF |
AreaExposureMdfr.Activate |
— | VPPAdminTools (cond) |
AreaExposureMdfr.OnActivate |
— | VPPAdminTools (cond) |
Attachments.AttachmentAdded |
— | Mounts & Sights |
Attachments.AttachmentRemoved |
— | Mounts & Sights |
Attachments.ShowFalseAttachmentsHeader |
— | Mounts & Sights |
Aug.CanEnterIronsights |
— | Advanced Weapon Scopes (cond) |
B95Recoil.initRecoilParameters |
— | sGunplay ✂ |
BUISOptic.CanPutAsAttachment |
— | Tactical Flava |
BleedingSource.OnUpdateServer |
— | AdditionalMedicSupplies |
BleedingSource.SetType |
— | AdditionalMedicSupplies |
BleedingSourcesManagerBase.RegisterBleedingZoneEx |
— | AdditionalMedicSupplies |
BleedingSourcesManagerRemote.OnVariablesSynchronized |
T2 | AdditionalMedicSupplies |
BleedingSourcesManagerServer.RemoveBleedingSource |
— | AdditionalMedicSupplies |
BleedingSourcesManagerServer.RemoveMostSignificantBleedingSourceEx |
— | AdditionalMedicSupplies (cond) |
BoatScript.OnStoreLoad |
T3 | CF |
BoatScript.OnStoreSave |
T3 | CF |
BrokenLegsMdfr.OnDeactivate |
— | AdditionalMedicSupplies (cond) |
BuildingBase.OnStoreLoad |
T3 | CF |
BuildingBase.OnStoreSave |
T3 | CF |
BurlapSackCover.HandleAttachedToHead |
— | sVisual |
BurlapSackCover.OnRemovedFromHead |
— | sVisual |
BurlapSackCover.hasOverlays |
— | sVisual ✂ |
CZ527Recoil.initRecoilParameters |
— | sGunplay ✂ |
CZ527_Base.CanReceiveAttachment |
T2 | Mounts & Sights (cond) |
CZ550Recoil.initRecoilParameters |
— | sGunplay ✂ |
CZ550_Base.CanReceiveAttachment |
T2 | Mounts & Sights (cond) |
CZ75_Base.CanEnterIronsights |
— | Mounts & Sights |
CarScript.OnStoreLoad |
T3 | CF |
CarScript.OnStoreSave |
T3 | CF |
ChernarusPlusData.WeatherOnBeforeChange |
— | VPPAdminTools |
CholeraMdfr.OnTick |
— | AdditionalMedicSupplies (cond) |
Cleaver.SetActions |
T2 | Tactical Flava |
Clothing.EEHealthLevelChanged |
T2 | sVisual |
Clothing.OnWasAttached |
— | sVisual |
Clothing.OnWasDetached |
— | sVisual |
Colt1911Recoil.initRecoilParameters |
— | sGunplay ✂ |
Colt1911_Base.CanEnterIronsights |
— | Mounts & Sights |
CombatKnife.SetActions |
T2 | Tactical Flava |
CommonColdMdfr.ActivateCondition |
— | AdditionalMedicSupplies |
CommonColdMdfr.DeactivateCondition |
— | AdditionalMedicSupplies |
ContaminatedTrigger.OnEnterServerEvent |
— | VPPAdminTools (cond) |
Cooking.ProcessItemToCook |
— | AdditionalMedicSupplies (cond) |
CreditsLoader.GetData |
— | CF ✂ |
CrossbowRecoil.initRecoilParameters |
— | sGunplay ✂ |
Cz61Recoil.initRecoilParameters |
— | sGunplay ✂ |
Cz75Recoil.initRecoilParameters |
— | sGunplay ✂ |
DEagleRecoil.initRecoilParameters |
— | sGunplay ✂ |
DarkMotoHelmet_ColorBase.GetEffectWidgetTypes |
— | sVisual ✂ |
DayZAnimalCommandDeathModdable.PreAnimUpdate |
— | DayZ-Raven (cond) |
DayZAnimalCommandLookAtModdable.PreAnimUpdate |
— | DayZ-Raven |
DayZAnimalCommandMoveModdable.PreAnimUpdate |
— | DayZ-Raven |
DayZGame.FirearmEffects |
— | Tactical Flava |
DayZGame.OnInitialize |
— | VPPAdminTools (cond) |
DayZGame.OnKeyPress |
— | VPPAdminTools |
DayZGame.OnKeyRelease |
— | VPPAdminTools |
DayZGame.RegisterProfilesOptions |
— | Dabs Framework |
DayZGame.SetMissionPath |
— | Dabs Framework |
DayZPlayerCamera1stPersonUnconscious.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera1stPersonVehicle.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera1stPersonVehicle.isDDOFEnabled |
— | sVisual ✂ |
DayZPlayerCamera3rdPersonClimb.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonCrouch.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonCrouchRaised.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonErc.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonErcRaised.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonErcRaisedMelee.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonErcSpr.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonJump.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonProne.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonProneBase.OnUpdate |
T0 | sVisual |
DayZPlayerCamera3rdPersonProneRaised.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonVehicle.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonVehicle.isDDOFEnabled |
— | sVisual ✂ |
DayZPlayerCameraIronsights.GetCurrentSightInfo |
— | Mounts & Sights (cond) |
DayZPlayerCameraIronsights.UpdateBatteryOptics |
— | Mounts & Sights |
DayZPlayerCameraIronsights.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCameraIronsights.isHeadLeanEnabled |
— | sVisual ✂ |
DayZPlayerCameraOptics.GetCurrentSightInfo |
— | Mounts & Sights (cond) |
DayZPlayerCameraOptics.canApplyDeadzone |
— | sGunplay |
DayZPlayerCameraOptics.canApplyHandsOffset |
— | sGunplay |
DayZPlayerCameraOptics.canFreelook |
— | sGunplay |
DayZPlayerCameraOptics.canInspectWeapon |
— | sGunplay |
DayZPlayerCameraOptics.canZoom |
— | sGunplay ✂ |
DayZPlayerCameraOptics.computeFOVFocusValues |
— | sGunplay ✂ |
DayZPlayerCameraOptics.computeFocusingFOV |
— | sGunplay |
DayZPlayerCameraOptics.computeRestingFOV |
— | sGunplay (cond) |
DayZPlayerCameraOptics.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCameraOptics.initADSFOVMultipliers |
— | sGunplay |
DayZPlayerCameraOptics.updateFocusingOverlay |
— | sGunplay (cond) |
DayZPlayerImplement.CameraHandler |
— | VPPAdminTools (cond) |
DayZPlayerImplement.ExitSights |
— | Mounts & Sights |
DayZPlayerImplement.HandleOptic |
— | Mounts & Sights |
DayZPlayerImplement.HandleWeapons |
T1 | Tactical Flava |
DayZPlayerImplement.ModCommandHandlerBefore |
— | VPPAdminTools |
DayZPlayerImplement.ModCommandHandlerInside |
— | VPPAdminTools |
DayZPlayerImplement.OnDrawOptics2D |
— | Mounts & Sights |
DayZPlayerImplement.OnStoreLoad |
T3 | CF |
DayZPlayerImplement.OnStoreSave |
T3 | CF |
DayZPlayerImplement.SetIronsights |
— | Mounts & Sights |
DayZPlayerImplement.SwitchOptics |
— | Mounts & Sights |
DayZPlayerImplementAiming.CalculateWeight |
— | Tactical Flava |
DayZPlayerImplementAiming.OnRaiseBegin |
— | sGunplay |
DayZPlayerImplementAiming.ProcessAimFilters |
— | sGunplay ✂ |
Debug.DestroyAllShapes |
— | Dabs Framework ✂ |
Debug.DrawArrow |
— | Dabs Framework ✂ |
Debug.DrawBox |
— | Dabs Framework ✂ |
Debug.DrawBoxEx |
— | Dabs Framework ✂ |
Debug.DrawCone |
— | Dabs Framework ✂ |
Debug.DrawCube |
— | Dabs Framework ✂ |
Debug.DrawCylinder |
— | Dabs Framework ✂ |
Debug.DrawLine |
— | Dabs Framework ✂ |
Debug.DrawLines |
— | Dabs Framework ✂ |
Debug.DrawSphere |
— | Dabs Framework ✂ |
DerringerRecoil.initRecoilParameters |
— | sGunplay ✂ |
DrowningMdfr.ActivateCondition |
— | VPPAdminTools (cond) |
DrowningMdfr.DeactivateCondition |
— | VPPAdminTools (cond) |
DrowningMdfr.OnTick |
— | VPPAdminTools (cond) |
EmoteCB.OnAnimationEvent |
— | Survivor Animations (cond) |
EmoteDabbing.EmoteCondition |
— | Dabs Framework (cond) |
EmoteManager.CreateEmoteCallback |
— | Survivor Animations |
EmoteManager.PlayEmote |
— | Survivor Animations (cond) |
EnochData.WeatherOnBeforeChange |
— | VPPAdminTools |
FALRecoil.initRecoilParameters |
— | sGunplay ✂ |
FNP45_MRDSOptic.akol__ItemOptics_AdaptCurrentSightInfo |
— | Mounts & Sights ✂ |
FamasRecoil.initRecoilParameters |
— | sGunplay ✂ |
FangeKnife.SetActions |
T2 | Tactical Flava |
FeverMdfr.ActivateCondition |
— | AdditionalMedicSupplies |
FeverMdfr.DeactivateCondition |
— | AdditionalMedicSupplies |
Fnx45Recoil.initRecoilParameters |
— | sGunplay ✂ |
Glock19_Base.CanEnterIronsights |
— | Mounts & Sights |
GlockRecoil.initRecoilParameters |
— | sGunplay ✂ |
Grenade_Base.EEHitBy |
T2 | VPPAdminTools |
HandsContainer.AttachmentAdded |
— | Mounts & Sights |
HandsContainer.DraggingOverHeader |
— | Mounts & Sights |
HandsContainer.OnDropReceivedFromHeader2 |
— | Mounts & Sights |
HandsPreview.UpdateInterval |
— | sGunplay |
HelicopterScript.OnStoreLoad |
T3 | CF |
HelicopterScript.OnStoreSave |
T3 | CF |
HuntingKnife.SetActions |
T2 | Tactical Flava |
Icon.RefreshMuzzleIcon |
— | Mag Obfuscation ✂ |
InfluenzaMdfr.ActivateCondition |
— | AdditionalMedicSupplies |
InfluenzaMdfr.DeactivateCondition |
— | AdditionalMedicSupplies |
Inventory.Update |
— | sGunplay |
ItemActionsWidget.SetWeaponQuantity |
— | Mag Obfuscation ✂ |
ItemBase.AfterStoreLoad |
T3 | Mounts & Sights |
ItemBase.AreChildrenAccessible |
— | Mounts & Sights (cond) |
ItemBase.CanPutAsAttachment |
— | Mounts & Sights |
ItemBase.CanReceiveAttachment |
T2 | Mounts & Sights |
ItemBase.EEHealthLevelChanged |
T2 | Mounts & Sights |
ItemBase.EEHitBy |
T2 | Mounts & Sights |
ItemBase.EEItemDetached |
T2 | Mounts & Sights |
ItemBase.EEOnCECreate |
— | Mounts & Sights |
ItemBase.GetItemSize |
— | Dabs Framework ✂ |
ItemBase.HideSelection |
— | Mounts & Sights |
ItemBase.NameOverride |
— | Mounts & Sights |
ItemBase.OnDebugSpawn |
— | Mounts & Sights (cond) |
ItemBase.OnStoreLoad |
T3 | CF |
ItemBase.OnStoreSave |
T3 | CF |
ItemBase.OnWasAttached |
— | Mounts & Sights |
ItemBase.OnWasDetached |
— | Mounts & Sights |
ItemBase.ShowSelection |
— | Mounts & Sights |
Izh18Recoil.initRecoilParameters |
— | sGunplay ✂ |
Izh18SawedOffRecoil.initRecoilParameters |
— | sGunplay ✂ |
Izh18ShotgunRecoil.initRecoilParameters |
— | sGunplay ✂ |
Izh43Recoil.initRecoilParameters |
— | sGunplay ✂ |
JMObjectSpawnerModule.SpawnCompatibleAttachments |
— | Mounts & Sights (cond) |
KeybindingElement.Reload |
— | CF |
KitchenKnife.SetActions |
T2 | Tactical Flava |
KukriKnife.SetActions |
T2 | Tactical Flava |
LandMineTrap.EEHitBy |
T2 | VPPAdminTools |
LongHornRecoil.initRecoilParameters |
— | sGunplay ✂ |
M14Recoil.initRecoilParameters |
— | sGunplay ✂ |
M16A2Recoil.initRecoilParameters |
— | sGunplay ✂ |
M4A1_Base.CanReceiveAttachment |
T2 | Tactical Flava ✂ |
M4A1_Base.SetActions |
T2 | Tactical Flava |
M4A1_Base.SpawnRecoilObject |
— | Tactical Flava ✂ |
M4_CarryHandleOptic.CanPutAsAttachment |
— | Tactical Flava |
M4_RISHndgrd.CanDetachAttachment |
— | Tactical Flava (cond) |
M4a1Recoil.initRecoilParameters |
— | sGunplay ✂ |
M79Recoil.initRecoilParameters |
— | sGunplay ✂ |
M9A1_Bayonet.SetActions |
T2 | Tactical Flava |
MagnumRecoil.initRecoilParameters |
— | sGunplay ✂ |
Magnum_Base.InitStateMachine |
— | Survivor Animations ✂ |
Magnum_Base.SetActions |
T2 | Survivor Animations |
MakarovRecoil.initRecoilParameters |
— | sGunplay ✂ |
MaskBase.CanPutAsAttachment |
— | WindstridesClothingPack |
MissionBase.CF_IsLoaded |
— | CF ✂ |
MissionBase.OnInit |
T3 | Dabs Framework |
MissionServer.InvokeOnDisconnect |
T3 | CF |
MissionServer.OnClientPrepareEvent |
— | CF |
MissionServer.OnClientReconnectEvent |
T3 | CF |
MissionServer.OnClientRespawnEvent |
T3 | CF |
MissionServer.OnMissionLoaded |
— | CF |
MkiiRecoil.initRecoilParameters |
— | sGunplay ✂ |
ModItemRegisterCallbacks.RegisterArcheryItem |
— | CF |
ModItemRegisterCallbacks.RegisterCustom |
— | CF |
ModItemRegisterCallbacks.RegisterEmptyHanded |
— | CF |
ModItemRegisterCallbacks.RegisterLauncher |
— | CF |
ModItemRegisterCallbacks.RegisterRestrained |
— | CF |
ModItemRegisterCallbacks.RegisterSurrender |
— | CF |
ModLoader.GetMods |
— | CF ✂ |
ModLoader.LoadMods |
— | CF ✂ |
ModStructure.GetDebugName |
— | CF |
ModStructure.GetModActionURL |
— | CF ✂ |
ModStructure.GetModLogo |
— | CF ✂ |
ModStructure.GetModLogoOver |
— | CF ✂ |
ModStructure.GetModLogoSmall |
— | CF ✂ |
ModStructure.GetModName |
— | CF ✂ |
ModStructure.GetModOverview |
— | CF ✂ |
ModStructure.GetModToltip |
— | CF ✂ |
Mosin9130.OnDebugSpawn |
— | Tactical Flava ✂ |
Mosin9130.SetActions |
T2 | Tactical Flava |
Mosin9130.SpawnRecoilObject |
— | Tactical Flava ✂ |
Mosin9130_Base.CanEnterIronsights |
— | Mounts & Sights |
MosinRecoil.initRecoilParameters |
— | sGunplay ✂ |
MosinSawedOffRecoil.initRecoilParameters |
— | sGunplay ✂ |
MotoHelmet_ColorBase.GetEffectWidgetTypes |
— | sVisual ✂ |
MotorbikeScript.OnStoreLoad |
T3 | CF |
MotorbikeScript.OnStoreSave |
T3 | CF |
Mp133Recoil.initRecoilParameters |
— | sGunplay ✂ |
Mp5kRecoil.initRecoilParameters |
— | sGunplay ✂ |
NotificationRuntimeData.GetIcon |
— | CF ✂ |
NotificationRuntimeData.GetTitleText |
— | CF ✂ |
NotificationUI.AddNotification |
— | CF |
NotificationUI.RemoveNotification |
— | CF |
NotificationUI.UpdateTargetHeight |
— | CF |
NotifiersManager.Init |
— | Tactical Flava |
OptionsMenuGame.Apply |
— | VPPAdminTools |
OptionsMenuGame.IsChanged |
— | VPPAdminTools (cond) |
OptionsMenuGame.Revert |
— | VPPAdminTools |
OptionsMenuGame.SetOptions |
— | VPPAdminTools |
P1Recoil.initRecoilParameters |
— | sGunplay ✂ |
PM73RakRecoil.initRecoilParameters |
— | sGunplay ✂ |
PP19Recoil.initRecoilParameters |
— | sGunplay ✂ |
PPERequesterRegistrations.RegisterAdditionalRequesters |
— | Tactical Flava |
PPERequester_BurlapSackEffects.OnStart |
— | sVisual |
PPERequester_CameraADS.SetValuesIronsights |
— | sGunplay |
PPERequester_CameraADS.SetValuesOptics |
— | sGunplay |
PPERequester_GenericBlackGlassesBase.OnStart |
— | sVisual |
PPERequester_GlassesAviator.OnStart |
— | sVisual |
PPERequester_GlassesSportBlue.OnStart |
— | sVisual |
PPERequester_GlassesSportGreen.OnStart |
— | sVisual |
PPERequester_GlassesSportOrange.OnStart |
— | sVisual |
PPERequester_TacticalGoggles.OnStart |
— | sVisual |
PPERequester_WeldingMask.OnStart |
— | sVisual |
PSO11Optic.GetOpticsPPBlur |
— | Mounts & Sights |
PSO11Optic.GetOpticsPPLens |
— | Mounts & Sights |
PSO1Optic.GetOpticsPPBlur |
— | Mounts & Sights |
PSO1Optic.GetOpticsPPLens |
— | Mounts & Sights |
PSO6Optic.GetOpticsPPBlur |
— | Mounts & Sights |
PSO6Optic.GetOpticsPPLens |
— | Mounts & Sights |
PUScopeOptic.GetOpticsPPBlur |
— | Mounts & Sights |
PUScopeOptic.GetOpticsPPLens |
— | Mounts & Sights |
Pistol_Base.GetInventoryHandAnimation |
— | WindstridesClothingPack (cond) |
PlayerBase.CanBeTargetedByAI |
— | VPPAdminTools (cond) |
PlayerBase.CanReceiveAttachment |
T2 | Tactical Flava (cond) |
PlayerBase.CanReleaseAttachment |
T2 | Tactical Flava (cond) |
PlayerBase.CheckDeath |
— | Ear-Plugs |
PlayerBase.EOnPostFrame |
T1 | Tactical Flava |
PlayerBase.GetActions |
— | Dabs Framework ✂ |
PlayerBase.HideClothing |
— | Mounts & Sights (cond) |
PlayerBase.IsInVehicle |
— | RoadTripNG (cond) |
PlayerBase.IsWearingSplint |
— | AdditionalMedicSupplies |
PlayerBase.ModCommandHandlerAfter |
— | Survivor Animations |
PlayerBase.ModCommandHandlerInside |
— | RoadTripNG |
PlayerBase.OnBleedingBegin |
— | sVisual |
PlayerBase.OnBleedingEnd |
— | sVisual |
PlayerBase.OnBleedingSourceAdded |
— | sVisual |
PlayerBase.OnBleedingSourceRemoved |
— | sVisual |
PlayerBase.OnCommandHandlerTick |
— | sGunplay |
PlayerBase.OnCommandUnconsciousFinish |
— | Ear-Plugs |
PlayerBase.OnCommandUnconsciousStart |
— | Ear-Plugs |
PlayerBase.OnDrawOptics2D |
— | VPPAdminTools (cond) |
PlayerBase.OnInputUserDataProcess |
— | RoadTripNG |
PlayerBase.OnParticleEvent |
— | Survivor Animations |
PlayerBase.OnPlayerLoaded |
— | sVisual |
PlayerBase.OnRPC |
T2 | VPPAdminTools |
PlayerBase.OnReceivedHit |
— | sVisual |
PlayerBase.OnSelectPlayer |
— | CF |
PlayerBase.OnStoreLoadLifespan |
— | CF (cond) |
PlayerBase.OnUnconsciousStart |
— | sVisual |
PlayerBase.OnUnconsciousStop |
— | sVisual |
PluginAdminLog.PlayerHitBy |
— | VPPAdminTools (cond) |
PluginAdminLog.PlayerKilled |
— | VPPAdminTools (cond) |
PluginDiagMenu.OnRPC |
T2 | Dabs Framework |
PluginDiagMenu.RegisterModdedDiags |
— | sFramework |
PluginDiagMenu.RegisterModdedDiagsIDs |
— | sFramework |
PluginDiagMenuClient.RegisterModdedDiags |
— | Dabs Framework |
PluginRecipesManager.RegisterRecipies |
— | AdditionalMedicSupplies |
PoisoningMdfr.OnTick |
— | AdditionalMedicSupplies (cond) |
PropertyModifiers.UpdateModifiers |
— | sGunplay |
QuantityConversions.HasItemQuantity |
— | Mag Obfuscation ✂ |
R12Recoil.initRecoilParameters |
— | sGunplay ✂ |
RepeaterRecoil.initRecoilParameters |
— | sGunplay ✂ |
Ruger1022Recoil.initRecoilParameters |
— | sGunplay ✂ |
Ruger1022_Base.CanReceiveAttachment |
T2 | Mounts & Sights (cond) |
SCARHRecoil.initRecoilParameters |
— | sGunplay ✂ |
SKSRecoil.initRecoilParameters |
— | sGunplay ✂ |
SKS_Bayonet.SetActions |
T2 | Tactical Flava |
SSG82Recoil.initRecoilParameters |
— | sGunplay ✂ |
SV98Recoil.initRecoilParameters |
— | sGunplay ✂ |
SVD_Base.CanEnterIronsights |
— | Mounts & Sights |
SalmonellaMdfr.OnTick |
— | AdditionalMedicSupplies (cond) |
ScoutRecoil.initRecoilParameters |
— | sGunplay ✂ |
SiagaRecoil.initRecoilParameters |
— | sGunplay ✂ |
Sickle.SetActions |
T2 | Tactical Flava |
SmershBag.CanLoadItemIntoCargo |
T2 | Tactical Flava |
SmershBag.CanReceiveItemIntoCargo |
T2 | Tactical Flava |
SportingOptic.GetOpticsPPBlur |
— | Mounts & Sights |
SportingOptic.GetOpticsPPLens |
— | Mounts & Sights |
StaminaHandler.CheckStaminaState |
— | sVisual |
StaminaHandler.Init |
— | AdditionalMedicSupplies |
SteakKnife.SetActions |
T2 | Tactical Flava |
StoneKnife.SetActions |
T2 | Tactical Flava |
SurvivorBase.CanJump |
— | VPPAdminTools |
SurvivorBase.EOnFrame |
T1 | VPPAdminTools ✂ |
SurvivorBase.EOnPostFrame |
T1 | VPPAdminTools |
SvdRecoil.initRecoilParameters |
— | sGunplay ✂ |
TransferValues.SendValue |
— | VPPAdminTools |
TrapBase.OnPlacementComplete |
— | VPPAdminTools |
Ump45Recoil.initRecoilParameters |
— | sGunplay ✂ |
VPPAdminHud.DefineButtons |
— | VPPAdminTools |
VPPContextActionManager.RegisterActions |
— | VPPAdminTools |
VPPContextActionManager.RegisterProviders |
— | VPPAdminTools |
VSS.CanEnterIronsights |
— | Mounts & Sights |
VSSRecoil.initRecoilParameters |
— | sGunplay ✂ |
Vikhr.CanEnterIronsights |
— | Mounts & Sights |
Weapon_Base.CanEnterIronsights |
— | Mounts & Sights |
Weapon_Base.EEFired |
— | VPPAdminTools |
Weapon_Base.EEItemAttached |
T2 | Mounts & Sights |
Weapon_Base.HideWeaponBarrel |
— | Mounts & Sights ✂ |
Weapon_Base.LiftWeaponRaycastResultCheck |
— | Mounts & Sights (cond) |
Weapon_Base.SetActions |
T2 | Tactical Flava |
Winchester70Recoil.initRecoilParameters |
— | sGunplay ✂ |
Winchester70_Base.CanReceiveAttachment |
T2 | Mounts & Sights (cond) |
ZombieBase.CommandHandler |
T1 | Tactical Flava |
ZombieBase.EEKilled |
T3 | Tactical Flava |
ZombieBase.OnStoreLoad |
T3 | CF |
ZombieBase.OnStoreSave |
T3 | CF |
ZombieBase.OnVariablesSynchronized |
T2 | Tactical Flava |
48 methods on client-only classes are not shown: a dedicated server never runs them.
A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.