← modperf

Stack composer

Started from Valence™ Half-Life 2 RP | Outlands | discord.gg/hl2-rp: the 33 mods it publishes to the Steam server browser (as of 2026-10-21), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 Alteria not analyzed
  2. 2 Survivor Animations
  3. 3 CF
  4. 4 VPPAdminTools
  5. 5 Custom Keycards
  6. 6 VanillaRoadPartsPack
  7. 7 Advanced Weapon Scopes
  8. 8 DayZ-Seagull not analyzed
  9. 9 DayZ-Raven
  10. 10 Inventory Move Sounds
  11. 11 TF:TrueNames not analyzed
  12. 12 Mounts & Sights
  13. 13 JD's Animated Weapons not analyzed
  14. 14 Mounts & Sights: AWS Compatibility not analyzed
  15. 15 InediaMovement not analyzed
  16. 16 Equipment System OLD not analyzed
  17. 17 sFramework
  18. 18 Improvised Weapons not analyzed
  19. 19 sVisual
  20. 20 LIGHTS
  21. 21 Dabs Framework
  22. 22 WindstridesClothingPack
  23. 23 GSC Gameworld Assets (JMC Edition)
  24. 24 sGunplay
  25. 25 Mag Obfuscation
  26. 26 Ear-Plugs
  27. 27 BuilderItems
  28. 28 AdditionalMedicSupplies
  29. 29 Tactical Flava
  30. 30 MZ Map Loader not analyzed
  31. 31 VPPAdminTools_Plus not analyzed
  32. 32 RoadTripNG
  33. 33 HL2RP - Server Resources not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

11 of 33 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 7 below.

Mods silencing mods
5 conflicts

Across 49 server-side methods hooked by two or more mods. 1 more on client-only UI classes, listed separately.

Structural load
0.31% of a frame at 100 players

3.109 ms per second, all 22 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

5 methods across 2 pairs. Read across: the mod on the left silences the mod at the top. Both in load order. 1   2–4   5–14   15+ methods
silences → 12Mounts & Sights19sVisual all
24sGunplay 1sGunplay silences Mounts & Sights
1 method: 1 event
4sGunplay silences sVisual
4 methods: 4 events
5
all 14 5
1Alteria Not analyzed, so what it silences is unknown. Queue it in the list above.
8DayZ-Seagull Not analyzed, so what it silences is unknown. Queue it in the list above.
11TF:TrueNames Not analyzed, so what it silences is unknown. Queue it in the list above.
13JD's Animated Weapons Not analyzed, so what it silences is unknown. Queue it in the list above.
14Mounts & Sights: AWS Compatibility Not analyzed, so what it silences is unknown. Queue it in the list above.
15InediaMovement Not analyzed, so what it silences is unknown. Queue it in the list above.
…and 5 more mods not analyzed yet.

The 2 pairs, largest first# ·

sGunplaysilencessVisual4 methods
DayZPlayerCameraIronsights.AdjustCameraParameters event sVisual's work on this event never runs. sGunplay.pbo::scripts\4_World\sUDE\camera\DayZPlayerCameraIronsights.c:305 DayZPlayerCameraIronsights.OnUpdate event · T0 sVisual's work on this event never runs. sGunplay.pbo::scripts\4_World\sUDE\camera\DayZPlayerCameraIronsights.c:81 DayZPlayerCameraOptics.AdjustCameraParameters event sVisual's work on this event never runs. sGunplay.pbo::scripts\4_World\sUDE\camera\DayZPlayerCameraOptics.c:161 DayZPlayerCameraOptics.AdjustCameraParameters event sVisual's work on this event never runs. For DayZPlayerCameraOptics instances, through its ancestor DayZPlayerCameraIronsights. sGunplay.pbo::scripts\4_World\sUDE\camera\DayZPlayerCameraOptics.c:161
sGunplaysilencesMounts & Sights1 method
DayZPlayerCameraOptics.AdjustCameraParameters event Mounts & Sights's work on this event never runs. sGunplay.pbo::scripts\4_World\sUDE\camera\DayZPlayerCameraOptics.c:161
1 conflict on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — Dabs Framework silences CF

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

PlayerBase.CommandHandler
about 30× per player per second
VPPAdminTools RPC send then Survivor Animations then vanilla
DayZGame.OnUpdate
every server frame
sFramework then VPPAdminTools then CF then vanilla
DayZPlayerCameraIronsights.OnUpdate
every server frame
sGunplay stops here then sVisual then vanilla
DayZPlayerCameraOptics.OnUpdate
every server frame
sGunplay then Mounts & Sights then vanilla
MissionServer.OnUpdate
every server frame
CF then Survivor Animations then vanilla
ItemBase.EEItemLocationChanged
every inventory move
Mounts & Sights then Inventory Move Sounds then vanilla
PlayerBase.EEItemAttached
every inventory move
Tactical Flava then WindstridesClothingPack then vanilla
PlayerBase.EEItemDetached
every inventory move
Tactical Flava then WindstridesClothingPack then vanilla
PlayerBase.SetActions
per event
WindstridesClothingPack then Advanced Weapon Scopes then Custom Keycards then VPPAdminTools then Survivor Animations then vanilla
DayZGame.OnRPC
per event
Dabs Framework then Custom Keycards sometimes stops here then VPPAdminTools sometimes stops here then CF sometimes stops here then vanilla
PlayerBase.OnVariablesSynchronized
per event
Tactical Flava then VPPAdminTools then vanilla

Stall risks#

7 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

Survivor Animations
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
SurvivorAnims.pbo::Scripts\4_World\PlayerBase.c:115
VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61
Tactical Flava
DayZPlayerImplement.HandleWeapons
about 30× per player per second
Per-player, per-frame hook warning
script_a.pbo::Scripts\4_World\Weapons\Attachments\Rangefinder\TF_RangefinderHUD.c:10
Tactical Flava
PlayerBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
script_a.pbo::Scripts\4_World\Grenades\Phosphorus\TF_PlayerBase_Phosphorus.c:37
Tactical Flava
PlayerBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
script_a.pbo::Scripts\4_World\Grenades\Teargas\TF_PlayerBase_Teargas.c:27

Everything else#

All 49 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
DayZPlayerCameraOptics.AdjustCameraParameters — vanilla → Mounts & Sights → sVisual → sGunplay ✂
DayZPlayerCameraIronsights.AdjustCameraParameters — vanilla → sVisual → sGunplay ✂
DayZPlayerCameraIronsights.OnUpdate T0 vanilla → sVisual → sGunplay ✂
ActionConstructor.RegisterActions — vanilla → Survivor Animations → VPPAdminTools → Custom Keycards → Advanced Weapon Scopes → Mounts & Sights → Dabs Framework → WindstridesClothingPack → AdditionalMedicSupplies → Tactical Flava
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → Custom Keycards → Advanced Weapon Scopes → Mounts & Sights → WindstridesClothingPack → AdditionalMedicSupplies → Tactical Flava
PlayerBase.Init — vanilla → Survivor Animations → VPPAdminTools → AdditionalMedicSupplies → Tactical Flava → RoadTripNG
PlayerBase.SetActions T2 vanilla → Survivor Animations → VPPAdminTools → Custom Keycards → Advanced Weapon Scopes → WindstridesClothingPack
DayZGame.OnRPC T2 vanilla → CF (cond) → VPPAdminTools (cond) → Custom Keycards (cond) → Dabs Framework
MissionServer.OnMissionStart T3 vanilla → CF → VPPAdminTools → Custom Keycards → Dabs Framework
DayZGame.DeferredInit — vanilla → CF → VPPAdminTools → sFramework
DayZGame.OnUpdate T0 vanilla → CF → VPPAdminTools → sFramework
MissionServer.PlayerDisconnected T3 vanilla → CF → VPPAdminTools → Dabs Framework
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → AdditionalMedicSupplies → Tactical Flava
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → WindstridesClothingPack → Tactical Flava
PluginRecipesManagerBase.RegisterRecipies — vanilla → Advanced Weapon Scopes → WindstridesClothingPack → Tactical Flava
DayZGame.OnEvent — vanilla → CF → Dabs Framework
DayZPlayerCameraOptics.OnActivate — vanilla → Mounts & Sights → sGunplay
DayZPlayerCameraOptics.OnUpdate T0 vanilla → Mounts & Sights → sGunplay
DayZPlayerCameraOptics.SetCameraPP — vanilla → Advanced Weapon Scopes (cond) → sGunplay
DayZPlayerImplement.HandleADS — vanilla → Mounts & Sights → sGunplay
EmoteConstructor.RegisterEmotes — vanilla → Survivor Animations → Dabs Framework
GesturesMenu.GetGestureItems — vanilla → Survivor Animations → Dabs Framework
GesturesMenu.OnMenuRelease — vanilla → Survivor Animations → Dabs Framework
ItemBase.EEItemLocationChanged T2 vanilla → Inventory Move Sounds → Mounts & Sights
MissionBase.CreateScriptedMenu — vanilla → VPPAdminTools → AdditionalMedicSupplies
MissionServer.InvokeOnConnect T3 vanilla → CF → Dabs Framework
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.OnClientNewEvent T3 vanilla → CF → sFramework
MissionServer.OnClientReadyEvent T3 vanilla → CF → sFramework
MissionServer.OnEvent — vanilla → CF → VPPAdminTools
MissionServer.OnInit T3 vanilla → CF → VPPAdminTools
MissionServer.OnMissionFinish T3 vanilla → CF → VPPAdminTools
MissionServer.OnUpdate T0 vanilla → Survivor Animations → CF
ModItemRegisterCallbacks.CustomBoneRemapping — vanilla → CF → Tactical Flava
ModItemRegisterCallbacks.RegisterFireArms — vanilla → CF → Tactical Flava
ModItemRegisterCallbacks.RegisterPistol — vanilla → CF → Tactical Flava
ModifiersManager.Init — vanilla → AdditionalMedicSupplies → Tactical Flava
OptionsMenuSUDE.initMenus — vanilla → sVisual → sGunplay
PlayerBase.CommandHandler T1 vanilla → Survivor Animations → VPPAdminTools
PlayerBase.EEItemAttached T2 vanilla → WindstridesClothingPack → Tactical Flava
PlayerBase.EEItemDetached T2 vanilla → WindstridesClothingPack → Tactical Flava
PlayerBase.EEKilled T3 vanilla → VPPAdminTools → Tactical Flava
PlayerBase.OnConnect — vanilla → VPPAdminTools → Custom Keycards
PlayerBase.OnVariablesSynchronized T2 vanilla → VPPAdminTools → Tactical Flava
PluginManager.Init — vanilla → VPPAdminTools → Dabs Framework
SUserConfig.onConstraintsReceived — vanilla → sVisual → sGunplay
SUserConfig.onPreload — vanilla → sVisual → sGunplay
SUserConfigConstraints.onPreload — vanilla → sVisual → sGunplay
SyncSUserConfigConstraintsRPC.onSetup — vanilla → sVisual → sGunplay
382 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ACOGOptic.GetOpticsPPBlur — Mounts & Sights
ACOGOptic.GetOpticsPPLens — Mounts & Sights
ACOGOptic_6x.GetOpticsPPBlur — Mounts & Sights
ACOGOptic_6x.GetOpticsPPLens — Mounts & Sights
AKM_Base.CanReceiveAttachment T2 Tactical Flava ✂
AKM_Base.SetActions T2 Tactical Flava
AKM_Base.SpawnRecoilObject — Tactical Flava ✂
AK_Bayonet.SetActions T2 Tactical Flava
AK_RailHndgrd.CanDetachAttachment — Tactical Flava ✂
ASVAL.CanEnterIronsights — Advanced Weapon Scopes (cond)
AUGRecoil.initRecoilParameters — sGunplay ✂
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionClose.SetCloseAnimation — AdditionalMedicSupplies (cond)
ActionCloseDoors.ActionCondition T2 Custom Keycards (cond)
ActionGetInTransport.Start — RoadTripNG
ActionGetOutTransport.OnEndClient — RoadTripNG
ActionGetOutTransport.OnEndServer — RoadTripNG
ActionLockDoors.ActionCondition T2 Custom Keycards (cond)
ActionLockedDoors.ActionCondition T2 Custom Keycards (cond)
ActionOpenDoors.ActionCondition T2 Custom Keycards (cond)
ActionPin.OnStartServer — VPPAdminTools
ActionReadPaper.ActionCondition T2 AdditionalMedicSupplies ✂
ActionSkinning.OnFinishProgressServer — WindstridesClothingPack
ActionTestBloodSelf.OnFinishProgressServer — AdditionalMedicSupplies
ActionTestBloodTarget.OnFinishProgressServer — AdditionalMedicSupplies
ActionToggleNVMode.ActionCondition T2 Advanced Weapon Scopes (cond)
ActionToggleNVMode.SwitchMode — Mounts & Sights
ActionTurnOffWeaponFlashlight.ActionCondition T2 Mounts & Sights
ActionTurnOnWeaponFlashlight.ActionCondition T2 Mounts & Sights
ActionUnlockDoors.ActionCondition T2 Custom Keycards (cond)
ActionUnpin.OnStartServer — VPPAdminTools
ActionViewOptics.ActionCondition T2 Mounts & Sights (cond)
ActionWashHeadWettingClothesBase.OnEndServer — Tactical Flava
ActionWashHeadWettingClothesBase.OnFinishProgressServer — Tactical Flava
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
Ak101Recoil.initRecoilParameters — sGunplay ✂
Ak74Recoil.initRecoilParameters — sGunplay ✂
AkmRecoil.initRecoilParameters — sGunplay ✂
Aks74uRecoil.initRecoilParameters — sGunplay ✂
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AreaExposureMdfr.OnActivate — VPPAdminTools (cond)
Attachments.AttachmentAdded — Mounts & Sights
Attachments.AttachmentRemoved — Mounts & Sights
Attachments.ShowFalseAttachmentsHeader — Mounts & Sights
Aug.CanEnterIronsights — Advanced Weapon Scopes (cond)
B95Recoil.initRecoilParameters — sGunplay ✂
BUISOptic.CanPutAsAttachment — Tactical Flava
BleedingSource.OnUpdateServer — AdditionalMedicSupplies
BleedingSource.SetType — AdditionalMedicSupplies
BleedingSourcesManagerBase.RegisterBleedingZoneEx — AdditionalMedicSupplies
BleedingSourcesManagerRemote.OnVariablesSynchronized T2 AdditionalMedicSupplies
BleedingSourcesManagerServer.RemoveBleedingSource — AdditionalMedicSupplies
BleedingSourcesManagerServer.RemoveMostSignificantBleedingSourceEx — AdditionalMedicSupplies (cond)
BoatScript.OnStoreLoad T3 CF
BoatScript.OnStoreSave T3 CF
BrokenLegsMdfr.OnDeactivate — AdditionalMedicSupplies (cond)
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
BurlapSackCover.HandleAttachedToHead — sVisual
BurlapSackCover.OnRemovedFromHead — sVisual
BurlapSackCover.hasOverlays — sVisual ✂
CZ527Recoil.initRecoilParameters — sGunplay ✂
CZ527_Base.CanReceiveAttachment T2 Mounts & Sights (cond)
CZ550Recoil.initRecoilParameters — sGunplay ✂
CZ550_Base.CanReceiveAttachment T2 Mounts & Sights (cond)
CZ75_Base.CanEnterIronsights — Mounts & Sights
CarScript.OnStoreLoad T3 CF
CarScript.OnStoreSave T3 CF
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
CholeraMdfr.OnTick — AdditionalMedicSupplies (cond)
Cleaver.SetActions T2 Tactical Flava
Clothing.EEHealthLevelChanged T2 sVisual
Clothing.OnWasAttached — sVisual
Clothing.OnWasDetached — sVisual
Colt1911Recoil.initRecoilParameters — sGunplay ✂
Colt1911_Base.CanEnterIronsights — Mounts & Sights
CombatKnife.SetActions T2 Tactical Flava
CommonColdMdfr.ActivateCondition — AdditionalMedicSupplies
CommonColdMdfr.DeactivateCondition — AdditionalMedicSupplies
ContaminatedTrigger.OnEnterServerEvent — VPPAdminTools (cond)
Cooking.ProcessItemToCook — AdditionalMedicSupplies (cond)
CreditsLoader.GetData — CF ✂
CrossbowRecoil.initRecoilParameters — sGunplay ✂
Cz61Recoil.initRecoilParameters — sGunplay ✂
Cz75Recoil.initRecoilParameters — sGunplay ✂
DEagleRecoil.initRecoilParameters — sGunplay ✂
DarkMotoHelmet_ColorBase.GetEffectWidgetTypes — sVisual ✂
DayZAnimalCommandDeathModdable.PreAnimUpdate — DayZ-Raven (cond)
DayZAnimalCommandLookAtModdable.PreAnimUpdate — DayZ-Raven
DayZAnimalCommandMoveModdable.PreAnimUpdate — DayZ-Raven
DayZGame.FirearmEffects — Tactical Flava
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZPlayerCamera1stPersonUnconscious.getRegisteredCameraID — sFramework ✂
DayZPlayerCamera1stPersonVehicle.getRegisteredCameraID — sFramework ✂
DayZPlayerCamera1stPersonVehicle.isDDOFEnabled — sVisual ✂
DayZPlayerCamera3rdPersonClimb.getRegisteredCameraID — sFramework ✂
DayZPlayerCamera3rdPersonCrouch.getRegisteredCameraID — sFramework ✂
DayZPlayerCamera3rdPersonCrouchRaised.getRegisteredCameraID — sFramework ✂
DayZPlayerCamera3rdPersonErc.getRegisteredCameraID — sFramework ✂
DayZPlayerCamera3rdPersonErcRaised.getRegisteredCameraID — sFramework ✂
DayZPlayerCamera3rdPersonErcRaisedMelee.getRegisteredCameraID — sFramework ✂
DayZPlayerCamera3rdPersonErcSpr.getRegisteredCameraID — sFramework ✂
DayZPlayerCamera3rdPersonJump.getRegisteredCameraID — sFramework ✂
DayZPlayerCamera3rdPersonProne.getRegisteredCameraID — sFramework ✂
DayZPlayerCamera3rdPersonProneBase.OnUpdate T0 sVisual
DayZPlayerCamera3rdPersonProneRaised.getRegisteredCameraID — sFramework ✂
DayZPlayerCamera3rdPersonVehicle.getRegisteredCameraID — sFramework ✂
DayZPlayerCamera3rdPersonVehicle.isDDOFEnabled — sVisual ✂
DayZPlayerCameraIronsights.GetCurrentSightInfo — Mounts & Sights (cond)
DayZPlayerCameraIronsights.UpdateBatteryOptics — Mounts & Sights
DayZPlayerCameraIronsights.getRegisteredCameraID — sFramework ✂
DayZPlayerCameraIronsights.isHeadLeanEnabled — sVisual ✂
DayZPlayerCameraOptics.GetCurrentSightInfo — Mounts & Sights (cond)
DayZPlayerCameraOptics.canApplyDeadzone — sGunplay
DayZPlayerCameraOptics.canApplyHandsOffset — sGunplay
DayZPlayerCameraOptics.canFreelook — sGunplay
DayZPlayerCameraOptics.canInspectWeapon — sGunplay
DayZPlayerCameraOptics.canZoom — sGunplay ✂
DayZPlayerCameraOptics.computeFOVFocusValues — sGunplay ✂
DayZPlayerCameraOptics.computeFocusingFOV — sGunplay
DayZPlayerCameraOptics.computeRestingFOV — sGunplay (cond)
DayZPlayerCameraOptics.getRegisteredCameraID — sFramework ✂
DayZPlayerCameraOptics.initADSFOVMultipliers — sGunplay
DayZPlayerCameraOptics.updateFocusingOverlay — sGunplay (cond)
DayZPlayerImplement.CameraHandler — VPPAdminTools (cond)
DayZPlayerImplement.ExitSights — Mounts & Sights
DayZPlayerImplement.HandleOptic — Mounts & Sights
DayZPlayerImplement.HandleWeapons T1 Tactical Flava
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.ModCommandHandlerInside — VPPAdminTools
DayZPlayerImplement.OnDrawOptics2D — Mounts & Sights
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplement.SetIronsights — Mounts & Sights
DayZPlayerImplement.SwitchOptics — Mounts & Sights
DayZPlayerImplementAiming.CalculateWeight — Tactical Flava
DayZPlayerImplementAiming.OnRaiseBegin — sGunplay
DayZPlayerImplementAiming.ProcessAimFilters — sGunplay ✂
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DerringerRecoil.initRecoilParameters — sGunplay ✂
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
EmoteCB.OnAnimationEvent — Survivor Animations (cond)
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EmoteManager.CreateEmoteCallback — Survivor Animations
EmoteManager.PlayEmote — Survivor Animations (cond)
EnochData.WeatherOnBeforeChange — VPPAdminTools
FALRecoil.initRecoilParameters — sGunplay ✂
FNP45_MRDSOptic.akol__ItemOptics_AdaptCurrentSightInfo — Mounts & Sights ✂
FamasRecoil.initRecoilParameters — sGunplay ✂
FangeKnife.SetActions T2 Tactical Flava
FeverMdfr.ActivateCondition — AdditionalMedicSupplies
FeverMdfr.DeactivateCondition — AdditionalMedicSupplies
Fnx45Recoil.initRecoilParameters — sGunplay ✂
Glock19_Base.CanEnterIronsights — Mounts & Sights
GlockRecoil.initRecoilParameters — sGunplay ✂
Grenade_Base.EEHitBy T2 VPPAdminTools
HandsContainer.AttachmentAdded — Mounts & Sights
HandsContainer.DraggingOverHeader — Mounts & Sights
HandsContainer.OnDropReceivedFromHeader2 — Mounts & Sights
HandsPreview.UpdateInterval — sGunplay
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
HuntingKnife.SetActions T2 Tactical Flava
Icon.RefreshMuzzleIcon — Mag Obfuscation ✂
InfluenzaMdfr.ActivateCondition — AdditionalMedicSupplies
InfluenzaMdfr.DeactivateCondition — AdditionalMedicSupplies
Inventory.Update — sGunplay
ItemActionsWidget.SetWeaponQuantity — Mag Obfuscation ✂
ItemBase.AfterStoreLoad T3 Mounts & Sights
ItemBase.AreChildrenAccessible — Mounts & Sights (cond)
ItemBase.CanPutAsAttachment — Mounts & Sights
ItemBase.CanReceiveAttachment T2 Mounts & Sights
ItemBase.EEHealthLevelChanged T2 Mounts & Sights
ItemBase.EEHitBy T2 Mounts & Sights
ItemBase.EEItemDetached T2 Mounts & Sights
ItemBase.EEOnCECreate — Mounts & Sights
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.HideSelection — Mounts & Sights
ItemBase.NameOverride — Mounts & Sights
ItemBase.OnDebugSpawn — Mounts & Sights (cond)
ItemBase.OnStoreLoad T3 CF
ItemBase.OnStoreSave T3 CF
ItemBase.OnWasAttached — Mounts & Sights
ItemBase.OnWasDetached — Mounts & Sights
ItemBase.ShowSelection — Mounts & Sights
Izh18Recoil.initRecoilParameters — sGunplay ✂
Izh18SawedOffRecoil.initRecoilParameters — sGunplay ✂
Izh18ShotgunRecoil.initRecoilParameters — sGunplay ✂
Izh43Recoil.initRecoilParameters — sGunplay ✂
JMObjectSpawnerModule.SpawnCompatibleAttachments — Mounts & Sights (cond)
KeybindingElement.Reload — CF
KitchenKnife.SetActions T2 Tactical Flava
KukriKnife.SetActions T2 Tactical Flava
LandMineTrap.EEHitBy T2 VPPAdminTools
LongHornRecoil.initRecoilParameters — sGunplay ✂
M14Recoil.initRecoilParameters — sGunplay ✂
M16A2Recoil.initRecoilParameters — sGunplay ✂
M4A1_Base.CanReceiveAttachment T2 Tactical Flava ✂
M4A1_Base.SetActions T2 Tactical Flava
M4A1_Base.SpawnRecoilObject — Tactical Flava ✂
M4_CarryHandleOptic.CanPutAsAttachment — Tactical Flava
M4_RISHndgrd.CanDetachAttachment — Tactical Flava (cond)
M4a1Recoil.initRecoilParameters — sGunplay ✂
M79Recoil.initRecoilParameters — sGunplay ✂
M9A1_Bayonet.SetActions T2 Tactical Flava
MagnumRecoil.initRecoilParameters — sGunplay ✂
Magnum_Base.InitStateMachine — Survivor Animations ✂
Magnum_Base.SetActions T2 Survivor Animations
MakarovRecoil.initRecoilParameters — sGunplay ✂
MaskBase.CanPutAsAttachment — WindstridesClothingPack
MissionBase.CF_IsLoaded — CF ✂
MissionBase.OnInit T3 Dabs Framework
MissionServer.InvokeOnDisconnect T3 CF
MissionServer.OnClientPrepareEvent — CF
MissionServer.OnClientReconnectEvent T3 CF
MissionServer.OnClientRespawnEvent T3 CF
MissionServer.OnMissionLoaded — CF
MkiiRecoil.initRecoilParameters — sGunplay ✂
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
Mosin9130.OnDebugSpawn — Tactical Flava ✂
Mosin9130.SetActions T2 Tactical Flava
Mosin9130.SpawnRecoilObject — Tactical Flava ✂
Mosin9130_Base.CanEnterIronsights — Mounts & Sights
MosinRecoil.initRecoilParameters — sGunplay ✂
MosinSawedOffRecoil.initRecoilParameters — sGunplay ✂
MotoHelmet_ColorBase.GetEffectWidgetTypes — sVisual ✂
MotorbikeScript.OnStoreLoad T3 CF
MotorbikeScript.OnStoreSave T3 CF
Mp133Recoil.initRecoilParameters — sGunplay ✂
Mp5kRecoil.initRecoilParameters — sGunplay ✂
NotificationRuntimeData.GetIcon — CF ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
NotifiersManager.Init — Tactical Flava
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
P1Recoil.initRecoilParameters — sGunplay ✂
PM73RakRecoil.initRecoilParameters — sGunplay ✂
PP19Recoil.initRecoilParameters — sGunplay ✂
PPERequesterRegistrations.RegisterAdditionalRequesters — Tactical Flava
PPERequester_BurlapSackEffects.OnStart — sVisual
PPERequester_CameraADS.SetValuesIronsights — sGunplay
PPERequester_CameraADS.SetValuesOptics — sGunplay
PPERequester_GenericBlackGlassesBase.OnStart — sVisual
PPERequester_GlassesAviator.OnStart — sVisual
PPERequester_GlassesSportBlue.OnStart — sVisual
PPERequester_GlassesSportGreen.OnStart — sVisual
PPERequester_GlassesSportOrange.OnStart — sVisual
PPERequester_TacticalGoggles.OnStart — sVisual
PPERequester_WeldingMask.OnStart — sVisual
PSO11Optic.GetOpticsPPBlur — Mounts & Sights
PSO11Optic.GetOpticsPPLens — Mounts & Sights
PSO1Optic.GetOpticsPPBlur — Mounts & Sights
PSO1Optic.GetOpticsPPLens — Mounts & Sights
PSO6Optic.GetOpticsPPBlur — Mounts & Sights
PSO6Optic.GetOpticsPPLens — Mounts & Sights
PUScopeOptic.GetOpticsPPBlur — Mounts & Sights
PUScopeOptic.GetOpticsPPLens — Mounts & Sights
Pistol_Base.GetInventoryHandAnimation — WindstridesClothingPack (cond)
PlayerBase.CanBeTargetedByAI — VPPAdminTools (cond)
PlayerBase.CanReceiveAttachment T2 Tactical Flava (cond)
PlayerBase.CanReleaseAttachment T2 Tactical Flava (cond)
PlayerBase.CheckDeath — Ear-Plugs
PlayerBase.EOnPostFrame T1 Tactical Flava
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.HideClothing — Mounts & Sights (cond)
PlayerBase.IsInVehicle — RoadTripNG (cond)
PlayerBase.IsWearingSplint — AdditionalMedicSupplies
PlayerBase.ModCommandHandlerAfter — Survivor Animations
PlayerBase.ModCommandHandlerInside — RoadTripNG
PlayerBase.OnBleedingBegin — sVisual
PlayerBase.OnBleedingEnd — sVisual
PlayerBase.OnBleedingSourceAdded — sVisual
PlayerBase.OnBleedingSourceRemoved — sVisual
PlayerBase.OnCommandHandlerTick — sGunplay
PlayerBase.OnCommandUnconsciousFinish — Ear-Plugs
PlayerBase.OnCommandUnconsciousStart — Ear-Plugs
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnInputUserDataProcess — RoadTripNG
PlayerBase.OnParticleEvent — Survivor Animations
PlayerBase.OnPlayerLoaded — sVisual
PlayerBase.OnRPC T2 VPPAdminTools
PlayerBase.OnReceivedHit — sVisual
PlayerBase.OnSelectPlayer — CF
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnUnconsciousStart — sVisual
PlayerBase.OnUnconsciousStop — sVisual
PluginAdminLog.PlayerHitBy — VPPAdminTools (cond)
PluginAdminLog.PlayerKilled — VPPAdminTools (cond)
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenu.RegisterModdedDiags — sFramework
PluginDiagMenu.RegisterModdedDiagsIDs — sFramework
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PluginRecipesManager.RegisterRecipies — AdditionalMedicSupplies
PoisoningMdfr.OnTick — AdditionalMedicSupplies (cond)
PropertyModifiers.UpdateModifiers — sGunplay
QuantityConversions.HasItemQuantity — Mag Obfuscation ✂
R12Recoil.initRecoilParameters — sGunplay ✂
RepeaterRecoil.initRecoilParameters — sGunplay ✂
Ruger1022Recoil.initRecoilParameters — sGunplay ✂
Ruger1022_Base.CanReceiveAttachment T2 Mounts & Sights (cond)
SCARHRecoil.initRecoilParameters — sGunplay ✂
SKSRecoil.initRecoilParameters — sGunplay ✂
SKS_Bayonet.SetActions T2 Tactical Flava
SSG82Recoil.initRecoilParameters — sGunplay ✂
SV98Recoil.initRecoilParameters — sGunplay ✂
SVD_Base.CanEnterIronsights — Mounts & Sights
SalmonellaMdfr.OnTick — AdditionalMedicSupplies (cond)
ScoutRecoil.initRecoilParameters — sGunplay ✂
SiagaRecoil.initRecoilParameters — sGunplay ✂
Sickle.SetActions T2 Tactical Flava
SmershBag.CanLoadItemIntoCargo T2 Tactical Flava
SmershBag.CanReceiveItemIntoCargo T2 Tactical Flava
SportingOptic.GetOpticsPPBlur — Mounts & Sights
SportingOptic.GetOpticsPPLens — Mounts & Sights
StaminaHandler.CheckStaminaState — sVisual
StaminaHandler.Init — AdditionalMedicSupplies
SteakKnife.SetActions T2 Tactical Flava
StoneKnife.SetActions T2 Tactical Flava
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
SvdRecoil.initRecoilParameters — sGunplay ✂
TransferValues.SendValue — VPPAdminTools
TrapBase.OnPlacementComplete — VPPAdminTools
Ump45Recoil.initRecoilParameters — sGunplay ✂
VPPAdminHud.DefineButtons — VPPAdminTools
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
VSS.CanEnterIronsights — Mounts & Sights
VSSRecoil.initRecoilParameters — sGunplay ✂
Vikhr.CanEnterIronsights — Mounts & Sights
Weapon_Base.CanEnterIronsights — Mounts & Sights
Weapon_Base.EEFired — VPPAdminTools
Weapon_Base.EEItemAttached T2 Mounts & Sights
Weapon_Base.HideWeaponBarrel — Mounts & Sights ✂
Weapon_Base.LiftWeaponRaycastResultCheck — Mounts & Sights (cond)
Weapon_Base.SetActions T2 Tactical Flava
Winchester70Recoil.initRecoilParameters — sGunplay ✂
Winchester70_Base.CanReceiveAttachment T2 Mounts & Sights (cond)
ZombieBase.CommandHandler T1 Tactical Flava
ZombieBase.EEKilled T3 Tactical Flava
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
ZombieBase.OnVariablesSynchronized T2 Tactical Flava

48 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.