← modperf

Stack composer

Started from Axis|PvEOnly|Nasdara|Modded: the 36 mods it publishes to the Steam server browser (as of 2026-10-23), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 Dabs Framework
  3. 3 MegaFoodPack
  4. 4 XA Groups & Map (Official) not analyzed
  5. 5 FlipTransport
  6. 6 No Vehicle Damage 130 not analyzed
  7. 7 Forward Operator Gear
  8. 8 PristineRepair
  9. 9 NVG All Scope Support not analyzed
  10. 10 Truly Unlimited Stamina not analyzed
  11. 11 Solitude Storage Mod not analyzed
  12. 12 Basic Territories
  13. 13 BuildEverywhereV2 not analyzed
  14. 14 fx-earplugs not analyzed
  15. 15 VPPAdminTools
  16. 16 4KBOSSKVehiclePackage
  17. 17 Mortys Weapons
  18. 18 RaG_Core
  19. 19 RaG_BaseItems
  20. 20 My Delta Force Medical not analyzed
  21. 21 CJ187-MoreItems
  22. 22 Code Lock
  23. 23 Code_Lock_1.30_Fix
  24. 24 SQUAT Deployable Houses not analyzed
  25. 25 BallerZ Gear Update DLC not analyzed
  26. 26 Fallout Trading Card Collectables not analyzed
  27. 27 Trader
  28. 28 WindstridesClothingPack
  29. 29 Abyss's Playhouse Server Pack V2 not analyzed
  30. 30 APES Scopes
  31. 31 Inventory Move Sounds
  32. 32 Nasdara_VehicleFuelFix not analyzed
  33. 33 RZZ AutoRun not analyzed
  34. 34 Krak3nsAmmoStacks250 not analyzed
  35. 35 MuchCarKey
  36. 36 AdvancedBanking V2
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

15 of 36 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 3 below.

Mods silencing mods
1 conflict

Across 65 server-side methods hooked by two or more mods. 1 more on client-only UI classes, listed separately.

Structural load
0.28% of a frame at 100 players

2.829 ms per second, all 21 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

The one pair#

CJ187-MoreItemssilencesPristineRepair1 method
PluginRepairing.CanRepair check PristineRepair's conditions on this check no longer apply. CJ187_MoreItems.pbo::scripts\4_World\plugin\ModdedPluginRepairing.c:32
1 conflict on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — Dabs Framework silences CF

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

DayZGame.OnUpdate
every server frame
VPPAdminTools then CF then vanilla
MissionServer.OnUpdate
every server frame
Trader then CF then vanilla
PlayerBase.EEItemAttached
every inventory move
WindstridesClothingPack then Forward Operator Gear then vanilla
PlayerBase.EEItemDetached
every inventory move
WindstridesClothingPack then Forward Operator Gear then vanilla
PlayerBase.SetActions
per event
MuchCarKey then WindstridesClothingPack then Trader then RaG_BaseItems then VPPAdminTools then vanilla
DayZGame.OnRPC
per event
VPPAdminTools sometimes stops here then FlipTransport then Dabs Framework then CF sometimes stops here then vanilla
Fence.CanReceiveAttachment
per event
Code_Lock_1.30_Fix sometimes stops here then Code Lock sometimes stops here then RaG_Core then vanilla
Fence.SetActions
per event
Code_Lock_1.30_Fix then Code Lock then RaG_Core then vanilla
ActionDeployObject.ActionCondition
per event
Trader sometimes stops here then Basic Territories then vanilla
ActionDetach.ActionCondition
per event
MuchCarKey sometimes stops here then Trader sometimes stops here then vanilla
ActionPushObject.ActionCondition
per event
MuchCarKey sometimes stops here then FlipTransport then vanilla
ActionToggleTentOpen.ActionCondition
per event
Code Lock then RaG_Core then vanilla

Stall risks#

3 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61

Everything else#

All 65 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
PluginRepairing.CanRepair — vanilla → PristineRepair ✂ → CJ187-MoreItems ✂
ActionConstructor.RegisterActions — vanilla → Dabs Framework → FlipTransport → Forward Operator Gear → Basic Territories → VPPAdminTools → 4KBOSSKVehiclePackage → RaG_Core → RaG_BaseItems → CJ187-MoreItems → Code Lock → Trader → WindstridesClothingPack → MuchCarKey → AdvancedBanking V2
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → MegaFoodPack → Forward Operator Gear → Mortys Weapons → RaG_BaseItems → CJ187-MoreItems → Trader → WindstridesClothingPack → MuchCarKey → AdvancedBanking V2
PluginManager.Init — vanilla → Dabs Framework → VPPAdminTools → RaG_Core → Code Lock → Trader → MuchCarKey → AdvancedBanking V2
MissionServer.OnInit T3 vanilla → CF → FlipTransport → VPPAdminTools → RaG_BaseItems → Trader → MuchCarKey
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → FlipTransport → Forward Operator Gear → RaG_BaseItems → CJ187-MoreItems → WindstridesClothingPack
MissionServer.InvokeOnConnect T3 vanilla → CF → Dabs Framework → RaG_Core → Code Lock → Trader
PlayerBase.SetActions T2 vanilla → VPPAdminTools → RaG_BaseItems → Trader → WindstridesClothingPack → MuchCarKey
DayZGame.OnRPC T2 vanilla → CF (cond) → Dabs Framework → FlipTransport → VPPAdminTools (cond)
MissionServer.OnMissionStart T3 vanilla → CF → Dabs Framework → Basic Territories → VPPAdminTools
MissionServer.PlayerDisconnected T3 vanilla → CF → Dabs Framework → VPPAdminTools → RaG_Core
PluginRecipesManagerBase.RegisterRecipies — vanilla → Forward Operator Gear → Mortys Weapons → CJ187-MoreItems → WindstridesClothingPack
CarScript.OnStoreLoad T3 vanilla → CF → Trader → MuchCarKey
CarScript.OnStoreSave T3 vanilla → CF → Trader → MuchCarKey
Fence.CanReceiveAttachment T2 vanilla → RaG_Core → Code Lock (cond) → Code_Lock_1.30_Fix (cond)
Fence.OnPartDismantledServer — vanilla → RaG_Core → Code Lock → Code_Lock_1.30_Fix
Fence.SetActions T2 vanilla → RaG_Core → Code Lock → Code_Lock_1.30_Fix
MissionBase.CreateScriptedMenu — vanilla → VPPAdminTools → Trader → AdvancedBanking V2
MissionServer.OnMissionFinish T3 vanilla → CF → VPPAdminTools → RaG_Core
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → 4KBOSSKVehiclePackage → RaG_BaseItems
ActionDeployObject.ActionCondition T2 vanilla → Basic Territories → Trader (cond)
ActionDetach.ActionCondition T2 vanilla → Trader (cond) → MuchCarKey (cond)
ActionGetInTransport.OnEndServer — vanilla → RaG_Core → MuchCarKey
ActionPushObject.ActionCondition T2 vanilla → FlipTransport → MuchCarKey (cond)
ActionStartEngine.OnEndServer — vanilla → RaG_Core → MuchCarKey
ActionStopEngine.OnEndServer — vanilla → RaG_Core → MuchCarKey
ActionSwitchSeats.Start — vanilla → RaG_Core → MuchCarKey
ActionToggleTentOpen.ActionCondition T2 vanilla → RaG_Core → Code Lock
BoatScript.OnEngineStart — vanilla → Trader → MuchCarKey
BoatScript.OnStoreLoad T3 vanilla → CF → MuchCarKey
BoatScript.OnStoreSave T3 vanilla → CF → MuchCarKey
CarScript.CanDisplayAttachmentCategory — vanilla → Trader → MuchCarKey
CarScript.CanDisplayAttachmentSlot T2 vanilla → Trader → MuchCarKey
CarScript.EEDelete T3 vanilla → RaG_Core → MuchCarKey
CarScript.OnEngineStart — vanilla → Trader → MuchCarKey
DayZGame.DeferredInit — vanilla → CF → VPPAdminTools
DayZGame.OnEvent — vanilla → CF → Dabs Framework
DayZGame.OnUpdate T0 vanilla → CF → VPPAdminTools
Fence.CanDisplayAttachmentSlot T2 vanilla → RaG_Core → Code_Lock_1.30_Fix
Fence.CanOpenFence — vanilla → Code Lock (cond) → Code_Lock_1.30_Fix (cond)
Fence.GetCodeLock — vanilla → RaG_Core → Code_Lock_1.30_Fix
Fence.IsLocked — vanilla → RaG_Core → Code_Lock_1.30_Fix
Fence.OnPartDestroyedServer — vanilla → Code Lock → Code_Lock_1.30_Fix
Hammer.SetActions T2 vanilla → RaG_Core → RaG_BaseItems
ItemBase.CombineItemsClient — vanilla → Code Lock (cond) → Code_Lock_1.30_Fix (cond)
ItemBase.OnRightClick — vanilla → Code Lock (cond) → Code_Lock_1.30_Fix (cond)
ItemBase.OnStoreLoad T3 vanilla → CF → RaG_Core
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.OnEvent — vanilla → CF → VPPAdminTools
MissionServer.OnUpdate T0 vanilla → CF → Trader
ModItemRegisterCallbacks.RegisterFireArms — vanilla → CF → Mortys Weapons
ModItemRegisterCallbacks.RegisterPistol — vanilla → CF → Mortys Weapons
PlayerBase.CanBeTargetedByAI — vanilla → VPPAdminTools (cond) → Trader (cond)
PlayerBase.EEItemAttached T2 vanilla → Forward Operator Gear → WindstridesClothingPack
PlayerBase.EEItemDetached T2 vanilla → Forward Operator Gear → WindstridesClothingPack
PlayerBase.OnRPC T2 vanilla → VPPAdminTools → RaG_Core
TentBase.CanReceiveAttachment T2 vanilla → RaG_Core → Code Lock (cond)
TentBase.CanReceiveItemIntoCargo T2 vanilla → RaG_Core → Code Lock (cond)
TentBase.CanReleaseCargo — vanilla → RaG_Core → Code Lock (cond)
TentBase.SetActions T2 vanilla → RaG_Core → Code Lock
TentBase.ToggleAnimation — vanilla → Basic Territories → RaG_Core (cond)
VPPAdminHud.DefineButtons — vanilla → FlipTransport → VPPAdminTools
WoodenLog.SetActions T2 vanilla → 4KBOSSKVehiclePackage → RaG_BaseItems
WoodenPlank.SetActions T2 vanilla → 4KBOSSKVehiclePackage → RaG_BaseItems
Wrench.SetActions T2 vanilla → FlipTransport → MuchCarKey
406 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionAttach.ActionCondition T2 RaG_Core (cond)
ActionAttachOnSelection.ActionCondition T2 RaG_Core (cond)
ActionAttachToConstruction.ActionCondition T2 RaG_Core (cond)
ActionAttachToConstruction.FindAndTranslateAttachmentSlot — RaG_Core (cond)
ActionBuildPart.ActionCondition T2 Basic Territories
ActionBuildPart.OnFinishProgressServer — Basic Territories
ActionBurnSewTarget.ActionCondition T2 Trader (cond)
ActionCarDoors.ActionCondition T2 Trader (cond)
ActionCarDoorsOutside.ActionCondition T2 Trader (cond)
ActionCheckPulse.ActionCondition T2 Trader (cond)
ActionCheckPulseTarget.ActionCondition T2 Trader
ActionCloseBarrel.OnExecuteServer — RaG_Core
ActionCloseCarDoorsOutside.OnEndServer — RaG_Core
ActionCloseFence.ActionCondition T2 Code Lock
ActionCloseFence.OnExecuteServer — RaG_Core
ActionCollectBloodTarget.ActionCondition T2 Trader (cond)
ActionCreateIndoorFireplace.ActionCondition T2 RaG_Core (cond)
ActionCreateIndoorFireplace.OnExecuteServer — RaG_Core (cond)
ActionDefibrilateTarget.ActionCondition T2 Trader (cond)
ActionDeployObject.OnEndClient — Basic Territories
ActionDeployObject.OnExecuteServer — RaG_Core
ActionDetach.OnExecuteServer — MuchCarKey
ActionDetachFromTarget.ActionCondition T2 MuchCarKey (cond)
ActionDisinfectPlantBit.CreateConditionComponents — CJ187-MoreItems ✂
ActionDisinfectSelf.CreateConditionComponents — CJ187-MoreItems ✂
ActionDisinfectTarget.ActionCondition T2 Trader (cond)
ActionDisinfectTarget.CreateConditionComponents — CJ187-MoreItems ✂
ActionDismantlePart.ActionCondition T2 Basic Territories
ActionDismantlePart.DismantleCondition — Code Lock (cond)
ActionDismantlePart.OnExecuteServer — RaG_Core
ActionDismantlePart.OnFinishProgressServer — RaG_Core (cond)
ActionDropItem.OnExecuteServer — RaG_Core
ActionFertilizeSlot.CreateConditionComponents — CJ187-MoreItems ✂
ActionFillCoolant.ActionCondition T2 RaG_Core
ActionFillFuel.ActionCondition T2 RaG_Core
ActionForceConsume.ActionCondition T2 Trader (cond)
ActionForceConsumeSingle.ActionCondition T2 Trader (cond)
ActionForceFeedCan.ActionCondition T2 Trader (cond)
ActionGetInTransport.ActionCondition T2 MuchCarKey (cond)
ActionGetOutTransport.OnEndServer — MuchCarKey
ActionGetOutTransport.OnStartServer — RaG_Core
ActionGiveBloodTarget.ActionCondition T2 Trader (cond)
ActionGiveSalineTarget.ActionCondition T2 Trader (cond)
ActionIgniteFireplaceByAir.ActionCondition T2 RaG_Core (cond)
ActionInjectTarget.ActionCondition T2 Trader (cond)
ActionInteractCodeLockItem.ActionCondition T2 RaG_Core (cond)
ActionLightItemOnFire.ActionCondition T2 RaG_BaseItems (cond)
ActionLightItemOnFire.OnFinishProgressClient — RaG_BaseItems
ActionLightItemOnFire.OnFinishProgressServer — RaG_BaseItems
ActionLockDoors.ActionCondition T2 Trader (cond)
ActionLockDoors.OnFinishProgressServer — RaG_Core
ActionLowerFlag.ActionCondition T2 Basic Territories
ActionOpenBarrel.OnExecuteServer — RaG_Core
ActionOpenCarDoors.ActionCondition T2 MuchCarKey (cond)
ActionOpenCarDoorsOutside.ActionCondition T2 MuchCarKey (cond)
ActionOpenCarDoorsOutside.OnEndServer — RaG_Core
ActionOpenFence.ActionCondition T2 RaG_Core (cond)
ActionOpenFence.OnExecuteServer — RaG_Core
ActionOpenFence.OnStartServer — RaG_Core (cond)
ActionPackTent.ActionCondition T2 Code Lock
ActionPackTent.OnExecuteServer — Code Lock (cond)
ActionPackTent.OnFinishProgressServer — RaG_Core
ActionPin.OnStartServer — VPPAdminTools
ActionPlaceFireplaceIndoor.ActionCondition T2 RaG_Core (cond)
ActionPlugIn.CreateConditionComponents — RaG_BaseItems ✂
ActionPushCar.ActionCondition T2 FlipTransport
ActionPushObject.OnEndServer — MuchCarKey
ActionRaiseFlag.ActionCondition T2 Basic Territories
ActionRaiseFlag.OnFinishProgressServer — Basic Territories
ActionRepairPart.RepairCondition — RaG_Core (cond)
ActionRepairShelter.CreateConditionComponents — CJ187-MoreItems ✂
ActionRepairTent.CreateConditionComponents — CJ187-MoreItems ✂
ActionRepairTentPart.CreateConditionComponents — CJ187-MoreItems ✂
ActionResetCodeOnCodeLock.ActionCondition T2 RaG_Core (cond)
ActionResetCodeOnCodeLock.OnExecuteServer — RaG_Core (cond)
ActionRestrainSelf.ActionCondition T2 Trader (cond)
ActionRestrainTarget.ActionCondition T2 Trader (cond)
ActionSewSelf.CreateConditionComponents — CJ187-MoreItems ✂
ActionSewTarget.ActionCondition T2 Trader (cond)
ActionSewTarget.CreateConditionComponents — CJ187-MoreItems ✂
ActionSingleUseBase.OnExecute — Code_Lock_1.30_Fix
ActionSkinning.OnFinishProgressServer — WindstridesClothingPack
ActionStartEngine.ActionCondition T2 MuchCarKey
ActionTakeItem.OnExecuteServer — RaG_Core
ActionTakeItemToHands.OnExecuteServer — RaG_Core
ActionToggleTentOpen.OnExecuteServer — RaG_Core (cond)
ActionTurnOnTransmitter.ActionCondition T2 CJ187-MoreItems ✂
ActionUnlockDoors.OnFinishProgressServer — RaG_Core
ActionUnpin.ActionCondition T2 Trader (cond)
ActionUnpin.OnStartServer — VPPAdminTools
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
Ammo_40mm_ChemGas.EEKilled T3 Trader (cond)
Ammo_40mm_ChemGas.OnActivatedByItem — Trader (cond)
Ammo_40mm_Explosive.EEKilled T3 Trader (cond)
Ammo_40mm_Explosive.OnActivatedByItem — Trader (cond)
Ammunition_Base.AddQuantityTR — Trader ✂
Ammunition_Base.SetQuantityTR — Trader ✂
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AreaExposureMdfr.OnActivate — VPPAdminTools (cond)
AreaExposureMdfr.OnTick — Trader (cond)
AttachmentCategoriesContainer.UpdateInterval — RaG_Core
BarrelHoles_ColorBase.AddWetnessToFireplace — Trader (cond)
BarrelHoles_ColorBase.BurnItemsInFireplace — Trader (cond)
BarrelHoles_ColorBase.CalcAndSetQuantity — Trader (cond)
BarrelHoles_ColorBase.CanPutIntoHands T2 Trader (cond)
BarrelHoles_ColorBase.DeferredInit — Trader
BarrelHoles_ColorBase.SpendFireConsumable — Trader (cond)
Barrel_ColorBase.OnWasAttached — RaG_Core (cond)
Barrel_ColorBase.SetActions T2 4KBOSSKVehiclePackage
BaseBuildingBase.EEHitBy T2 Basic Territories
BoatScript.AfterStoreLoad T3 MuchCarKey
BoatScript.CanDisplayAttachmentCategory — MuchCarKey
BoatScript.CanDisplayAttachmentSlot T2 MuchCarKey
BoatScript.DeferredInit — MuchCarKey
BoatScript.EEDelete T3 MuchCarKey
BoatScript.EEKilled T3 MuchCarKey
BoatScript.EEOnCECreate — MuchCarKey
BoatScript.IsInventoryVisible T2 MuchCarKey
BoatScript.NameOverride — MuchCarKey (cond)
BoatScript.OnCEUpdate — MuchCarKey
BoatScript.OnVariablesSynchronized T2 MuchCarKey
BoatScript.SetActions T2 FlipTransport
BrokenLegsMdfr.OnDeactivate — CJ187-MoreItems (cond)
BrokenLegsMdfr.OnTick — CJ187-MoreItems ✂
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
CanisterGasoline.SetActions T2 4KBOSSKVehiclePackage
CarScript.AfterStoreLoad T3 MuchCarKey
CarScript.DeferredInit — MuchCarKey
CarScript.EEHitBy T2 RaG_Core
CarScript.EEKilled T3 MuchCarKey
CarScript.EEOnCECreate — MuchCarKey
CarScript.IsInventoryVisible T2 MuchCarKey
CarScript.NameOverride — MuchCarKey (cond)
CarScript.OnCEUpdate — MuchCarKey
CarScript.OnInput — FlipTransport
CarScript.OnUpdate T0 FlipTransport
CarScript.OnVariablesSynchronized T2 MuchCarKey
CarScript.SetActions T2 FlipTransport
CargoContainer.UpdateInterval — RaG_Core
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
CleanWeapon.CanDo — CJ187-MoreItems ✂
CleanWeapon.Do — CJ187-MoreItems ✂
CleanWeapon.Init — CJ187-MoreItems ✂
CleanWeapon.IsRepeatable — CJ187-MoreItems ✂
Clothing.CanLoadItemIntoCargoClothingConditions — RaG_Core (cond)
Clothing.CanPutInCargoClothingConditions — RaG_Core (cond)
Clothing.CanReceiveItemIntoCargoClothingConditions — RaG_Core (cond)
Clothing.SetActions T2 4KBOSSKVehiclePackage
CodeLockComponent.CheckCodeRequest — RaG_Core (cond)
CodeLockComponent.GetPosition — RaG_Core (cond)
CodeLockComponent.OnRPC T2 RaG_Core (cond)
CodeLockComponent.ResetPIN — RaG_Core (cond)
CodeLockComponent.SetLockCode — RaG_Core (cond)
CodeLockComponent.SetLockState — RaG_Core (cond)
ContainerWithCargoAndAttachments.UpdateInterval — RaG_Core
ContaminatedArea_Local.DeferredInit — Trader (cond)
ContaminatedTrigger.OnEnterServerEvent — VPPAdminTools (cond)
CreditsLoader.GetData — CF ✂
Crowbar.SetActions T2 AdvancedBanking V2
DayZGame.FirearmEffects — Trader (cond)
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZGame.OnPostUpdate — RaG_Core
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZPlayerImplement.CameraHandler — VPPAdminTools (cond)
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.ModCommandHandlerInside — VPPAdminTools
DayZPlayerImplement.OnRPC T2 Trader
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — Trader (cond)
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DigitalCodeLock.AfterStoreLoad T3 RaG_Core
DigitalCodeLock.CanBeLocked — RaG_Core
DigitalCodeLock.CanDetachAttachment — RaG_Core (cond)
DigitalCodeLock.CanDetachCodeLock — RaG_Core (cond)
DigitalCodeLock.CanReleaseAttachment T2 RaG_Core (cond)
DigitalCodeLock.CanSetCode — RaG_Core (cond)
DigitalCodeLock.EEInit T3 RaG_Core
DigitalCodeLock.EEItemAttached T2 RaG_Core
DigitalCodeLock.EEItemDetached T2 RaG_Core
DigitalCodeLock.GetBatteryEnergy — RaG_Core (cond)
DigitalCodeLock.HasBattery — RaG_Core (cond)
DigitalCodeLock.HasEnergy — RaG_Core (cond)
DigitalCodeLock.HasValidParent — RaG_Core (cond)
DigitalCodeLock.IsPlayerOnBackside — RaG_Core (cond)
DigitalCodeLock.NeedBattery — RaG_Core (cond)
DigitalCodeLock.OnRPC T2 RaG_Core (cond)
DigitalCodeLock.OnVariablesSynchronized T2 RaG_Core
DigitalCodeLock.OnWasAttached — RaG_Core
DigitalCodeLock.OnWork — RaG_Core (cond)
DigitalCodeLock.OnWorkStart — RaG_Core
DigitalCodeLock.OnWorkStop — RaG_Core (cond)
DigitalCodeLock.ResetPIN — RaG_Core (cond)
DigitalCodeLock.SetActions T2 RaG_Core
DigitalCodeLock.StartItemSoundServer — RaG_Core (cond)
DigitalCodeLock.UnlockOnServer — RaG_Core
DigitalCodeLockUI.CodeResponse — RaG_Core
DigitalCodeLockUI.ConfirmCode — RaG_Core (cond)
DigitalCodeLockUI.KeyPress — RaG_Core (cond)
DigitalCodeLockUI.OnClick — RaG_Core
DigitalCodeLockUI.OnHide — RaG_Core
DigitalCodeLockUI.OnKeyDown — RaG_Core (cond)
DigitalCodeLockUI.OnKeyUp — RaG_Core (cond)
DigitalCodeLockUI.Select — RaG_Core
DigitalCodeLockUI.SetTargetLock — RaG_Core
DigitalCodeLockUI.Update — RaG_Core
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
Edible_Base.ProcessDecay — RaG_Core
EmoteConstructor.RegisterEmotes — Dabs Framework
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EnochData.WeatherOnBeforeChange — VPPAdminTools
Fence.CanReleaseAttachment T2 RaG_Core
Fence.EEInit T3 RaG_Core
Fence.HandleDropAttachment — RaG_Core
Fence.OpenFence — RaG_Core (cond)
Fence.SetOpenedState — RaG_Core
FirefighterAxe.SetActions T2 RaG_BaseItems
FishingRod_Base_New.SetActions T2 RaG_BaseItems
GardenLime.SetActions T2 RaG_BaseItems
GesturesMenu.GetGestureItems — Dabs Framework
GesturesMenu.OnMenuRelease — Dabs Framework
Grenade_Base.EEHitBy T2 VPPAdminTools
Grenade_Base.InitiateExplosion — Trader (cond)
Grenade_ChemGas.OnExplode — Trader (cond)
Hacksaw.SetActions T2 Code Lock
Hatchet.SetActions T2 RaG_BaseItems
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.EvaluateCollision — RaG_Core (cond)
Hologram.GetProjectionEntityPosition — RaG_Core (cond)
Hologram.GetProjectionName — RaG_Core (cond)
Hologram.RefreshVisual — RaG_Core (cond)
Hologram.SetProjectionOrientation — RaG_Core
Hologram.SetProjectionPosition — RaG_Core
ItemBase.AfterStoreLoad T3 Basic Territories
ItemBase.CanBeConsumed — RaG_Core
ItemBase.CanPutInCargo T2 Forward Operator Gear ✂
ItemBase.EEHitBy T2 RaG_Core
ItemBase.EEItemLocationChanged T2 Inventory Move Sounds
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.OnInventoryEnter T2 RaG_Core
ItemBase.OnInventoryExit T2 RaG_Core
ItemBase.OnStoreSave T3 CF
ItemBase.SetActions T2 RaG_Core
JMModuleConstructor.RegisterModules — FlipTransport
KeybindingElement.Reload — CF
LandMineTrap.EEHitBy T2 VPPAdminTools
Liquid.CanFillContainer — RaG_Core
Liquid.CanTransfer — RaG_Core
Liquid.FillContainer — RaG_Core (cond)
Liquid.GetLiquidConfigProperty — RaG_Core ✂
M4_CarryHandleOptic.CanPutAsAttachment — Mortys Weapons (cond)
MagazineStorage.SetActions T2 RaG_BaseItems
MaskBase.CanPutAsAttachment — WindstridesClothingPack
MetalPlate.SetActions T2 4KBOSSKVehiclePackage
MiscGameplayFunctions.RemoveSplint — CJ187-MoreItems ✂
MissionBase.CF_IsLoaded — CF ✂
MissionBase.OnInit T3 Dabs Framework
MissionServer.HandleBody — Trader
MissionServer.InvokeOnDisconnect T3 CF
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientPrepareEvent — CF
MissionServer.OnClientReadyEvent T3 CF
MissionServer.OnClientReconnectEvent T3 CF
MissionServer.OnClientRespawnEvent T3 CF
MissionServer.OnMissionLoaded — CF
MissionServer.SendModData — RaG_BaseItems
ModItemRegisterCallbacks.CustomBoneRemapping — CF
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
MotorbikeScript.OnStoreLoad T3 CF
MotorbikeScript.OnStoreSave T3 CF
NotificationRuntimeData.GetIcon — CF ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
Pistol_Base.GetInventoryHandAnimation — WindstridesClothingPack (cond)
PlantMaterial.CanDetachAttachment — RaG_BaseItems (cond)
PlantMaterial.CanPutAsAttachment — RaG_BaseItems ✂
PlayerBase.CanReceiveAttachment T2 Forward Operator Gear (cond)
PlayerBase.CommandHandler T1 VPPAdminTools
PlayerBase.EEKilled T3 VPPAdminTools
PlayerBase.Expansion_IsInSafeZone — Trader (cond)
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.Init — VPPAdminTools
PlayerBase.IsWearingSplint — CJ187-MoreItems
PlayerBase.OnConnect — VPPAdminTools
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnSelectPlayer — CF
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnVariablesSynchronized T2 VPPAdminTools
PlayerBase.SetSuicide — Trader
PlayerBase.SwitchItemSelectionTexture — Forward Operator Gear
PlayerPreview.UpdateInterval — Forward Operator Gear
Pliers.SetActions T2 RaG_Core
PluginAdminLog.PlayerHitBy — VPPAdminTools (cond)
PluginAdminLog.PlayerKilled — VPPAdminTools (cond)
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PluginRecipesManager.RegisterRecipies — RaG_BaseItems
PluginRepairing.CalculateHealth — PristineRepair ✂
PluginRepairing.CanBeRepairedToPristine — CJ187-MoreItems ✂
PluginRepairing.CanRepairToPristine — CJ187-MoreItems ✂
PluginRepairing.Repair — PristineRepair ✂
PluginTransmissionAgents.InjectAgentsWithPlayer — Trader (cond)
PluginTransmissionAgents.InjectAgentsWithPlayerCount — Trader (cond)
PokeHolesBarrel.CanDo — RaG_BaseItems (cond)
PumpkinSeedsPack.SetActions T2 RaG_BaseItems
RainProcurementComponentBase.GetBaseLiquidAmount — RaG_BaseItems (cond)
RepairElectric.CanDo — CJ187-MoreItems ✂
RepairElectric.Do — CJ187-MoreItems ✂
RepairElectric.Init — CJ187-MoreItems ✂
RepairElectric.IsRepeatable — CJ187-MoreItems ✂
RepairWithLeatherSewingKit.CanDo — CJ187-MoreItems ✂
RepairWithLeatherSewingKit.Do — CJ187-MoreItems ✂
RepairWithLeatherSewingKit.Init — CJ187-MoreItems ✂
RepairWithLeatherSewingKit.IsRepeatable — CJ187-MoreItems ✂
RepairWithSewingKit.CanDo — CJ187-MoreItems ✂
RepairWithSewingKit.Do — CJ187-MoreItems ✂
RepairWithSewingKit.Init — CJ187-MoreItems ✂
RepairWithSewingKit.IsRepeatable — CJ187-MoreItems ✂
RepairWithTireKit.CanDo — CJ187-MoreItems ✂
RepairWithTireKit.Do — CJ187-MoreItems ✂
RepairWithTireKit.Init — CJ187-MoreItems ✂
RepairWithTireKit.IsRepeatable — CJ187-MoreItems ✂
Rifle_Base.SetActions T2 4KBOSSKVehiclePackage
Screwdriver.SetActions T2 RaG_Core
SeaChest.SetActions T2 4KBOSSKVehiclePackage
SharpenMelee.CanDo — CJ187-MoreItems ✂
SharpenMelee.Do — CJ187-MoreItems ✂
SharpenMelee.Init — CJ187-MoreItems ✂
SharpenMelee.IsRepeatable — CJ187-MoreItems ✂
Shovel.SetActions T2 RaG_BaseItems
StandardActionInput.SortActions — RaG_Core
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
TentBase.CanDisplayAttachmentCategory — Code Lock (cond)
TentBase.CanDisplayAttachmentSlot T2 RaG_Core
TentBase.CanDisplayCargo — RaG_Core
TentBase.CanReleaseAttachment T2 RaG_Core
TentBase.EEInit T3 RaG_Core
TentBase.EEOnCECreate — Basic Territories
TentBase.GetRaGDigitalCodeLockPosition — RaG_Core (cond)
TentBase.IsOpen — RaG_Core
TerritoryFlag.AfterStoreLoad T3 Basic Territories
TerritoryFlag.EEInit T3 Basic Territories
TerritoryFlag.OnRPC T2 Basic Territories
TerritoryFlag.OnStoreLoad T3 Basic Territories
TerritoryFlag.OnStoreSave T3 Basic Territories
TerritoryFlag.SetActions T2 Basic Territories
TransferValues.SendValue — VPPAdminTools
TrapBase.OnPlacementComplete — VPPAdminTools
TrapBase.StartActivate — Trader (cond)
UniversalLight.CanPutAsAttachment — Mortys Weapons (cond)
UniversalLight.InitAttachmentsSlotsToCheck — Mortys Weapons ✂
VONManagerImplementation.HandleInput — Trader (cond)
VONManagerImplementation.SetInSafeZone — Trader ✂
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
WeaponManager.CanFire — Trader (cond)
Weapon_Base.EEFired — VPPAdminTools
Weapon_Base.SetActions T2 RaG_Core
WoodAxe.SetActions T2 RaG_BaseItems
WoodenCrate.SetActions T2 4KBOSSKVehiclePackage
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
camonetjeep.SetActions T2 4KBOSSKVehiclePackage

28 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.