Stack composer
Started from Axis|PvEOnly|Nasdara|Modded: the 36 mods
it publishes to the Steam server browser (as of 2026-10-23), put back into load order —
servers publish the list last-loaded first. Mods loaded with -servermod= are never
published, so they are not here; add them if you know them.
Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.
- 1 CF
- 2 Dabs Framework
- 3 MegaFoodPack
- 4 XA Groups & Map (Official) not analyzed
- 5 FlipTransport
- 6 No Vehicle Damage 130 not analyzed
- 7 Forward Operator Gear
- 8 PristineRepair
- 9 NVG All Scope Support not analyzed
- 10 Truly Unlimited Stamina not analyzed
- 11 Solitude Storage Mod not analyzed
- 12 Basic Territories
- 13 BuildEverywhereV2 not analyzed
- 14 fx-earplugs not analyzed
- 15 VPPAdminTools
- 16 4KBOSSKVehiclePackage
- 17 Mortys Weapons
- 18 RaG_Core
- 19 RaG_BaseItems
- 20 My Delta Force Medical not analyzed
- 21 CJ187-MoreItems
- 22 Code Lock
- 23 Code_Lock_1.30_Fix
- 24 SQUAT Deployable Houses not analyzed
- 25 BallerZ Gear Update DLC not analyzed
- 26 Fallout Trading Card Collectables not analyzed
- 27 Trader
- 28 WindstridesClothingPack
- 29 Abyss's Playhouse Server Pack V2 not analyzed
- 30 APES Scopes
- 31 Inventory Move Sounds
- 32 Nasdara_VehicleFuelFix not analyzed
- 33 RZZ AutoRun not analyzed
- 34 Krak3nsAmmoStacks250 not analyzed
- 35 MuchCarKey
- 36 AdvancedBanking V2
File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 3 below.
Across 65 server-side methods hooked by two or more mods. 1 more on client-only UI classes, listed separately.
2.829 ms per second, all 21 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.
Who silences whom#
A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.
The one pair#
CJ187-MoreItemssilencesPristineRepair1 method
PluginRepairing.CanRepair
check
PristineRepair's conditions on this check no longer apply. CJ187_MoreItems.pbo::scripts\4_World\plugin\ModdedPluginRepairing.c:32
1 conflict on client-only classes (menus, HUD, notifications) — no server effect
NotificationSystem.GetNotificationData— Dabs Framework silences CF
Hot hooks shared across the stack#
The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.
Stall risks#
3 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.
- Per-player, per-frame hook. Runs for every player on every tick, so whatever it does inside is multiplied by the population.
PlayerBase.CommandHandlerVPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401SurvivorBase.EOnFrameVPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42SurvivorBase.EOnPostFrameVPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61Everything else#
All 65 server-side methods hooked by two or more mods
vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.
| method | tier | chain (load order) |
|---|---|---|
PluginRepairing.CanRepair |
— | |
ActionConstructor.RegisterActions |
— | vanilla → Dabs Framework → FlipTransport → Forward Operator Gear → Basic Territories → VPPAdminTools → 4KBOSSKVehiclePackage → RaG_Core → RaG_BaseItems → CJ187-MoreItems → Code Lock → Trader → WindstridesClothingPack → MuchCarKey → AdvancedBanking V2 |
ModItemRegisterCallbacks.RegisterOneHanded |
— | vanilla → CF → MegaFoodPack → Forward Operator Gear → Mortys Weapons → RaG_BaseItems → CJ187-MoreItems → Trader → WindstridesClothingPack → MuchCarKey → AdvancedBanking V2 |
PluginManager.Init |
— | vanilla → Dabs Framework → VPPAdminTools → RaG_Core → Code Lock → Trader → MuchCarKey → AdvancedBanking V2 |
MissionServer.OnInit |
T3 | vanilla → CF → FlipTransport → VPPAdminTools → RaG_BaseItems → Trader → MuchCarKey |
ModItemRegisterCallbacks.RegisterTwoHanded |
— | vanilla → CF → FlipTransport → Forward Operator Gear → RaG_BaseItems → CJ187-MoreItems → WindstridesClothingPack |
MissionServer.InvokeOnConnect |
T3 | vanilla → CF → Dabs Framework → RaG_Core → Code Lock → Trader |
PlayerBase.SetActions |
T2 | vanilla → VPPAdminTools → RaG_BaseItems → Trader → WindstridesClothingPack → MuchCarKey |
DayZGame.OnRPC |
T2 | vanilla → CF (cond) → Dabs Framework → FlipTransport → VPPAdminTools (cond) |
MissionServer.OnMissionStart |
T3 | vanilla → CF → Dabs Framework → Basic Territories → VPPAdminTools |
MissionServer.PlayerDisconnected |
T3 | vanilla → CF → Dabs Framework → VPPAdminTools → RaG_Core |
PluginRecipesManagerBase.RegisterRecipies |
— | vanilla → Forward Operator Gear → Mortys Weapons → CJ187-MoreItems → WindstridesClothingPack |
CarScript.OnStoreLoad |
T3 | vanilla → CF → Trader → MuchCarKey |
CarScript.OnStoreSave |
T3 | vanilla → CF → Trader → MuchCarKey |
Fence.CanReceiveAttachment |
T2 | vanilla → RaG_Core → Code Lock (cond) → Code_Lock_1.30_Fix (cond) |
Fence.OnPartDismantledServer |
— | vanilla → RaG_Core → Code Lock → Code_Lock_1.30_Fix |
Fence.SetActions |
T2 | vanilla → RaG_Core → Code Lock → Code_Lock_1.30_Fix |
MissionBase.CreateScriptedMenu |
— | vanilla → VPPAdminTools → Trader → AdvancedBanking V2 |
MissionServer.OnMissionFinish |
T3 | vanilla → CF → VPPAdminTools → RaG_Core |
ModItemRegisterCallbacks.RegisterHeavy |
— | vanilla → CF → 4KBOSSKVehiclePackage → RaG_BaseItems |
ActionDeployObject.ActionCondition |
T2 | vanilla → Basic Territories → Trader (cond) |
ActionDetach.ActionCondition |
T2 | vanilla → Trader (cond) → MuchCarKey (cond) |
ActionGetInTransport.OnEndServer |
— | vanilla → RaG_Core → MuchCarKey |
ActionPushObject.ActionCondition |
T2 | vanilla → FlipTransport → MuchCarKey (cond) |
ActionStartEngine.OnEndServer |
— | vanilla → RaG_Core → MuchCarKey |
ActionStopEngine.OnEndServer |
— | vanilla → RaG_Core → MuchCarKey |
ActionSwitchSeats.Start |
— | vanilla → RaG_Core → MuchCarKey |
ActionToggleTentOpen.ActionCondition |
T2 | vanilla → RaG_Core → Code Lock |
BoatScript.OnEngineStart |
— | vanilla → Trader → MuchCarKey |
BoatScript.OnStoreLoad |
T3 | vanilla → CF → MuchCarKey |
BoatScript.OnStoreSave |
T3 | vanilla → CF → MuchCarKey |
CarScript.CanDisplayAttachmentCategory |
— | vanilla → Trader → MuchCarKey |
CarScript.CanDisplayAttachmentSlot |
T2 | vanilla → Trader → MuchCarKey |
CarScript.EEDelete |
T3 | vanilla → RaG_Core → MuchCarKey |
CarScript.OnEngineStart |
— | vanilla → Trader → MuchCarKey |
DayZGame.DeferredInit |
— | vanilla → CF → VPPAdminTools |
DayZGame.OnEvent |
— | vanilla → CF → Dabs Framework |
DayZGame.OnUpdate |
T0 | vanilla → CF → VPPAdminTools |
Fence.CanDisplayAttachmentSlot |
T2 | vanilla → RaG_Core → Code_Lock_1.30_Fix |
Fence.CanOpenFence |
— | vanilla → Code Lock (cond) → Code_Lock_1.30_Fix (cond) |
Fence.GetCodeLock |
— | vanilla → RaG_Core → Code_Lock_1.30_Fix |
Fence.IsLocked |
— | vanilla → RaG_Core → Code_Lock_1.30_Fix |
Fence.OnPartDestroyedServer |
— | vanilla → Code Lock → Code_Lock_1.30_Fix |
Hammer.SetActions |
T2 | vanilla → RaG_Core → RaG_BaseItems |
ItemBase.CombineItemsClient |
— | vanilla → Code Lock (cond) → Code_Lock_1.30_Fix (cond) |
ItemBase.OnRightClick |
— | vanilla → Code Lock (cond) → Code_Lock_1.30_Fix (cond) |
ItemBase.OnStoreLoad |
T3 | vanilla → CF → RaG_Core |
MissionServer.OnClientDisconnectedEvent |
T3 | vanilla → CF → Dabs Framework |
MissionServer.OnEvent |
— | vanilla → CF → VPPAdminTools |
MissionServer.OnUpdate |
T0 | vanilla → CF → Trader |
ModItemRegisterCallbacks.RegisterFireArms |
— | vanilla → CF → Mortys Weapons |
ModItemRegisterCallbacks.RegisterPistol |
— | vanilla → CF → Mortys Weapons |
PlayerBase.CanBeTargetedByAI |
— | vanilla → VPPAdminTools (cond) → Trader (cond) |
PlayerBase.EEItemAttached |
T2 | vanilla → Forward Operator Gear → WindstridesClothingPack |
PlayerBase.EEItemDetached |
T2 | vanilla → Forward Operator Gear → WindstridesClothingPack |
PlayerBase.OnRPC |
T2 | vanilla → VPPAdminTools → RaG_Core |
TentBase.CanReceiveAttachment |
T2 | vanilla → RaG_Core → Code Lock (cond) |
TentBase.CanReceiveItemIntoCargo |
T2 | vanilla → RaG_Core → Code Lock (cond) |
TentBase.CanReleaseCargo |
— | vanilla → RaG_Core → Code Lock (cond) |
TentBase.SetActions |
T2 | vanilla → RaG_Core → Code Lock |
TentBase.ToggleAnimation |
— | vanilla → Basic Territories → RaG_Core (cond) |
VPPAdminHud.DefineButtons |
— | vanilla → FlipTransport → VPPAdminTools |
WoodenLog.SetActions |
T2 | vanilla → 4KBOSSKVehiclePackage → RaG_BaseItems |
WoodenPlank.SetActions |
T2 | vanilla → 4KBOSSKVehiclePackage → RaG_BaseItems |
Wrench.SetActions |
T2 | vanilla → FlipTransport → MuchCarKey |
406 methods hooked by only one of these mods
No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.
| method | tier | mod |
|---|---|---|
ActionActivateTrap.OnFinishProgressServer |
— | VPPAdminTools |
ActionAttach.ActionCondition |
T2 | RaG_Core (cond) |
ActionAttachOnSelection.ActionCondition |
T2 | RaG_Core (cond) |
ActionAttachToConstruction.ActionCondition |
T2 | RaG_Core (cond) |
ActionAttachToConstruction.FindAndTranslateAttachmentSlot |
— | RaG_Core (cond) |
ActionBuildPart.ActionCondition |
T2 | Basic Territories |
ActionBuildPart.OnFinishProgressServer |
— | Basic Territories |
ActionBurnSewTarget.ActionCondition |
T2 | Trader (cond) |
ActionCarDoors.ActionCondition |
T2 | Trader (cond) |
ActionCarDoorsOutside.ActionCondition |
T2 | Trader (cond) |
ActionCheckPulse.ActionCondition |
T2 | Trader (cond) |
ActionCheckPulseTarget.ActionCondition |
T2 | Trader |
ActionCloseBarrel.OnExecuteServer |
— | RaG_Core |
ActionCloseCarDoorsOutside.OnEndServer |
— | RaG_Core |
ActionCloseFence.ActionCondition |
T2 | Code Lock |
ActionCloseFence.OnExecuteServer |
— | RaG_Core |
ActionCollectBloodTarget.ActionCondition |
T2 | Trader (cond) |
ActionCreateIndoorFireplace.ActionCondition |
T2 | RaG_Core (cond) |
ActionCreateIndoorFireplace.OnExecuteServer |
— | RaG_Core (cond) |
ActionDefibrilateTarget.ActionCondition |
T2 | Trader (cond) |
ActionDeployObject.OnEndClient |
— | Basic Territories |
ActionDeployObject.OnExecuteServer |
— | RaG_Core |
ActionDetach.OnExecuteServer |
— | MuchCarKey |
ActionDetachFromTarget.ActionCondition |
T2 | MuchCarKey (cond) |
ActionDisinfectPlantBit.CreateConditionComponents |
— | CJ187-MoreItems ✂ |
ActionDisinfectSelf.CreateConditionComponents |
— | CJ187-MoreItems ✂ |
ActionDisinfectTarget.ActionCondition |
T2 | Trader (cond) |
ActionDisinfectTarget.CreateConditionComponents |
— | CJ187-MoreItems ✂ |
ActionDismantlePart.ActionCondition |
T2 | Basic Territories |
ActionDismantlePart.DismantleCondition |
— | Code Lock (cond) |
ActionDismantlePart.OnExecuteServer |
— | RaG_Core |
ActionDismantlePart.OnFinishProgressServer |
— | RaG_Core (cond) |
ActionDropItem.OnExecuteServer |
— | RaG_Core |
ActionFertilizeSlot.CreateConditionComponents |
— | CJ187-MoreItems ✂ |
ActionFillCoolant.ActionCondition |
T2 | RaG_Core |
ActionFillFuel.ActionCondition |
T2 | RaG_Core |
ActionForceConsume.ActionCondition |
T2 | Trader (cond) |
ActionForceConsumeSingle.ActionCondition |
T2 | Trader (cond) |
ActionForceFeedCan.ActionCondition |
T2 | Trader (cond) |
ActionGetInTransport.ActionCondition |
T2 | MuchCarKey (cond) |
ActionGetOutTransport.OnEndServer |
— | MuchCarKey |
ActionGetOutTransport.OnStartServer |
— | RaG_Core |
ActionGiveBloodTarget.ActionCondition |
T2 | Trader (cond) |
ActionGiveSalineTarget.ActionCondition |
T2 | Trader (cond) |
ActionIgniteFireplaceByAir.ActionCondition |
T2 | RaG_Core (cond) |
ActionInjectTarget.ActionCondition |
T2 | Trader (cond) |
ActionInteractCodeLockItem.ActionCondition |
T2 | RaG_Core (cond) |
ActionLightItemOnFire.ActionCondition |
T2 | RaG_BaseItems (cond) |
ActionLightItemOnFire.OnFinishProgressClient |
— | RaG_BaseItems |
ActionLightItemOnFire.OnFinishProgressServer |
— | RaG_BaseItems |
ActionLockDoors.ActionCondition |
T2 | Trader (cond) |
ActionLockDoors.OnFinishProgressServer |
— | RaG_Core |
ActionLowerFlag.ActionCondition |
T2 | Basic Territories |
ActionOpenBarrel.OnExecuteServer |
— | RaG_Core |
ActionOpenCarDoors.ActionCondition |
T2 | MuchCarKey (cond) |
ActionOpenCarDoorsOutside.ActionCondition |
T2 | MuchCarKey (cond) |
ActionOpenCarDoorsOutside.OnEndServer |
— | RaG_Core |
ActionOpenFence.ActionCondition |
T2 | RaG_Core (cond) |
ActionOpenFence.OnExecuteServer |
— | RaG_Core |
ActionOpenFence.OnStartServer |
— | RaG_Core (cond) |
ActionPackTent.ActionCondition |
T2 | Code Lock |
ActionPackTent.OnExecuteServer |
— | Code Lock (cond) |
ActionPackTent.OnFinishProgressServer |
— | RaG_Core |
ActionPin.OnStartServer |
— | VPPAdminTools |
ActionPlaceFireplaceIndoor.ActionCondition |
T2 | RaG_Core (cond) |
ActionPlugIn.CreateConditionComponents |
— | RaG_BaseItems ✂ |
ActionPushCar.ActionCondition |
T2 | FlipTransport |
ActionPushObject.OnEndServer |
— | MuchCarKey |
ActionRaiseFlag.ActionCondition |
T2 | Basic Territories |
ActionRaiseFlag.OnFinishProgressServer |
— | Basic Territories |
ActionRepairPart.RepairCondition |
— | RaG_Core (cond) |
ActionRepairShelter.CreateConditionComponents |
— | CJ187-MoreItems ✂ |
ActionRepairTent.CreateConditionComponents |
— | CJ187-MoreItems ✂ |
ActionRepairTentPart.CreateConditionComponents |
— | CJ187-MoreItems ✂ |
ActionResetCodeOnCodeLock.ActionCondition |
T2 | RaG_Core (cond) |
ActionResetCodeOnCodeLock.OnExecuteServer |
— | RaG_Core (cond) |
ActionRestrainSelf.ActionCondition |
T2 | Trader (cond) |
ActionRestrainTarget.ActionCondition |
T2 | Trader (cond) |
ActionSewSelf.CreateConditionComponents |
— | CJ187-MoreItems ✂ |
ActionSewTarget.ActionCondition |
T2 | Trader (cond) |
ActionSewTarget.CreateConditionComponents |
— | CJ187-MoreItems ✂ |
ActionSingleUseBase.OnExecute |
— | Code_Lock_1.30_Fix |
ActionSkinning.OnFinishProgressServer |
— | WindstridesClothingPack |
ActionStartEngine.ActionCondition |
T2 | MuchCarKey |
ActionTakeItem.OnExecuteServer |
— | RaG_Core |
ActionTakeItemToHands.OnExecuteServer |
— | RaG_Core |
ActionToggleTentOpen.OnExecuteServer |
— | RaG_Core (cond) |
ActionTurnOnTransmitter.ActionCondition |
T2 | CJ187-MoreItems ✂ |
ActionUnlockDoors.OnFinishProgressServer |
— | RaG_Core |
ActionUnpin.ActionCondition |
T2 | Trader (cond) |
ActionUnpin.OnStartServer |
— | VPPAdminTools |
AdvancedCommunication.OnStoreLoad |
T3 | CF |
AdvancedCommunication.OnStoreSave |
T3 | CF |
Ammo_40mm_ChemGas.EEKilled |
T3 | Trader (cond) |
Ammo_40mm_ChemGas.OnActivatedByItem |
— | Trader (cond) |
Ammo_40mm_Explosive.EEKilled |
T3 | Trader (cond) |
Ammo_40mm_Explosive.OnActivatedByItem |
— | Trader (cond) |
Ammunition_Base.AddQuantityTR |
— | Trader ✂ |
Ammunition_Base.SetQuantityTR |
— | Trader ✂ |
AnimalBase.OnStoreLoad |
T3 | CF |
AnimalBase.OnStoreSave |
T3 | CF |
AreaExposureMdfr.Activate |
— | VPPAdminTools (cond) |
AreaExposureMdfr.OnActivate |
— | VPPAdminTools (cond) |
AreaExposureMdfr.OnTick |
— | Trader (cond) |
AttachmentCategoriesContainer.UpdateInterval |
— | RaG_Core |
BarrelHoles_ColorBase.AddWetnessToFireplace |
— | Trader (cond) |
BarrelHoles_ColorBase.BurnItemsInFireplace |
— | Trader (cond) |
BarrelHoles_ColorBase.CalcAndSetQuantity |
— | Trader (cond) |
BarrelHoles_ColorBase.CanPutIntoHands |
T2 | Trader (cond) |
BarrelHoles_ColorBase.DeferredInit |
— | Trader |
BarrelHoles_ColorBase.SpendFireConsumable |
— | Trader (cond) |
Barrel_ColorBase.OnWasAttached |
— | RaG_Core (cond) |
Barrel_ColorBase.SetActions |
T2 | 4KBOSSKVehiclePackage |
BaseBuildingBase.EEHitBy |
T2 | Basic Territories |
BoatScript.AfterStoreLoad |
T3 | MuchCarKey |
BoatScript.CanDisplayAttachmentCategory |
— | MuchCarKey |
BoatScript.CanDisplayAttachmentSlot |
T2 | MuchCarKey |
BoatScript.DeferredInit |
— | MuchCarKey |
BoatScript.EEDelete |
T3 | MuchCarKey |
BoatScript.EEKilled |
T3 | MuchCarKey |
BoatScript.EEOnCECreate |
— | MuchCarKey |
BoatScript.IsInventoryVisible |
T2 | MuchCarKey |
BoatScript.NameOverride |
— | MuchCarKey (cond) |
BoatScript.OnCEUpdate |
— | MuchCarKey |
BoatScript.OnVariablesSynchronized |
T2 | MuchCarKey |
BoatScript.SetActions |
T2 | FlipTransport |
BrokenLegsMdfr.OnDeactivate |
— | CJ187-MoreItems (cond) |
BrokenLegsMdfr.OnTick |
— | CJ187-MoreItems ✂ |
BuildingBase.OnStoreLoad |
T3 | CF |
BuildingBase.OnStoreSave |
T3 | CF |
CanisterGasoline.SetActions |
T2 | 4KBOSSKVehiclePackage |
CarScript.AfterStoreLoad |
T3 | MuchCarKey |
CarScript.DeferredInit |
— | MuchCarKey |
CarScript.EEHitBy |
T2 | RaG_Core |
CarScript.EEKilled |
T3 | MuchCarKey |
CarScript.EEOnCECreate |
— | MuchCarKey |
CarScript.IsInventoryVisible |
T2 | MuchCarKey |
CarScript.NameOverride |
— | MuchCarKey (cond) |
CarScript.OnCEUpdate |
— | MuchCarKey |
CarScript.OnInput |
— | FlipTransport |
CarScript.OnUpdate |
T0 | FlipTransport |
CarScript.OnVariablesSynchronized |
T2 | MuchCarKey |
CarScript.SetActions |
T2 | FlipTransport |
CargoContainer.UpdateInterval |
— | RaG_Core |
ChernarusPlusData.WeatherOnBeforeChange |
— | VPPAdminTools |
CleanWeapon.CanDo |
— | CJ187-MoreItems ✂ |
CleanWeapon.Do |
— | CJ187-MoreItems ✂ |
CleanWeapon.Init |
— | CJ187-MoreItems ✂ |
CleanWeapon.IsRepeatable |
— | CJ187-MoreItems ✂ |
Clothing.CanLoadItemIntoCargoClothingConditions |
— | RaG_Core (cond) |
Clothing.CanPutInCargoClothingConditions |
— | RaG_Core (cond) |
Clothing.CanReceiveItemIntoCargoClothingConditions |
— | RaG_Core (cond) |
Clothing.SetActions |
T2 | 4KBOSSKVehiclePackage |
CodeLockComponent.CheckCodeRequest |
— | RaG_Core (cond) |
CodeLockComponent.GetPosition |
— | RaG_Core (cond) |
CodeLockComponent.OnRPC |
T2 | RaG_Core (cond) |
CodeLockComponent.ResetPIN |
— | RaG_Core (cond) |
CodeLockComponent.SetLockCode |
— | RaG_Core (cond) |
CodeLockComponent.SetLockState |
— | RaG_Core (cond) |
ContainerWithCargoAndAttachments.UpdateInterval |
— | RaG_Core |
ContaminatedArea_Local.DeferredInit |
— | Trader (cond) |
ContaminatedTrigger.OnEnterServerEvent |
— | VPPAdminTools (cond) |
CreditsLoader.GetData |
— | CF ✂ |
Crowbar.SetActions |
T2 | AdvancedBanking V2 |
DayZGame.FirearmEffects |
— | Trader (cond) |
DayZGame.OnInitialize |
— | VPPAdminTools (cond) |
DayZGame.OnKeyPress |
— | VPPAdminTools |
DayZGame.OnKeyRelease |
— | VPPAdminTools |
DayZGame.OnPostUpdate |
— | RaG_Core |
DayZGame.RegisterProfilesOptions |
— | Dabs Framework |
DayZGame.SetMissionPath |
— | Dabs Framework |
DayZPlayerImplement.CameraHandler |
— | VPPAdminTools (cond) |
DayZPlayerImplement.ModCommandHandlerBefore |
— | VPPAdminTools |
DayZPlayerImplement.ModCommandHandlerInside |
— | VPPAdminTools |
DayZPlayerImplement.OnRPC |
T2 | Trader |
DayZPlayerImplement.OnStoreLoad |
T3 | CF |
DayZPlayerImplement.OnStoreSave |
T3 | CF |
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic |
— | Trader (cond) |
Debug.DestroyAllShapes |
— | Dabs Framework ✂ |
Debug.DrawArrow |
— | Dabs Framework ✂ |
Debug.DrawBox |
— | Dabs Framework ✂ |
Debug.DrawBoxEx |
— | Dabs Framework ✂ |
Debug.DrawCone |
— | Dabs Framework ✂ |
Debug.DrawCube |
— | Dabs Framework ✂ |
Debug.DrawCylinder |
— | Dabs Framework ✂ |
Debug.DrawLine |
— | Dabs Framework ✂ |
Debug.DrawLines |
— | Dabs Framework ✂ |
Debug.DrawSphere |
— | Dabs Framework ✂ |
DigitalCodeLock.AfterStoreLoad |
T3 | RaG_Core |
DigitalCodeLock.CanBeLocked |
— | RaG_Core |
DigitalCodeLock.CanDetachAttachment |
— | RaG_Core (cond) |
DigitalCodeLock.CanDetachCodeLock |
— | RaG_Core (cond) |
DigitalCodeLock.CanReleaseAttachment |
T2 | RaG_Core (cond) |
DigitalCodeLock.CanSetCode |
— | RaG_Core (cond) |
DigitalCodeLock.EEInit |
T3 | RaG_Core |
DigitalCodeLock.EEItemAttached |
T2 | RaG_Core |
DigitalCodeLock.EEItemDetached |
T2 | RaG_Core |
DigitalCodeLock.GetBatteryEnergy |
— | RaG_Core (cond) |
DigitalCodeLock.HasBattery |
— | RaG_Core (cond) |
DigitalCodeLock.HasEnergy |
— | RaG_Core (cond) |
DigitalCodeLock.HasValidParent |
— | RaG_Core (cond) |
DigitalCodeLock.IsPlayerOnBackside |
— | RaG_Core (cond) |
DigitalCodeLock.NeedBattery |
— | RaG_Core (cond) |
DigitalCodeLock.OnRPC |
T2 | RaG_Core (cond) |
DigitalCodeLock.OnVariablesSynchronized |
T2 | RaG_Core |
DigitalCodeLock.OnWasAttached |
— | RaG_Core |
DigitalCodeLock.OnWork |
— | RaG_Core (cond) |
DigitalCodeLock.OnWorkStart |
— | RaG_Core |
DigitalCodeLock.OnWorkStop |
— | RaG_Core (cond) |
DigitalCodeLock.ResetPIN |
— | RaG_Core (cond) |
DigitalCodeLock.SetActions |
T2 | RaG_Core |
DigitalCodeLock.StartItemSoundServer |
— | RaG_Core (cond) |
DigitalCodeLock.UnlockOnServer |
— | RaG_Core |
DigitalCodeLockUI.CodeResponse |
— | RaG_Core |
DigitalCodeLockUI.ConfirmCode |
— | RaG_Core (cond) |
DigitalCodeLockUI.KeyPress |
— | RaG_Core (cond) |
DigitalCodeLockUI.OnClick |
— | RaG_Core |
DigitalCodeLockUI.OnHide |
— | RaG_Core |
DigitalCodeLockUI.OnKeyDown |
— | RaG_Core (cond) |
DigitalCodeLockUI.OnKeyUp |
— | RaG_Core (cond) |
DigitalCodeLockUI.Select |
— | RaG_Core |
DigitalCodeLockUI.SetTargetLock |
— | RaG_Core |
DigitalCodeLockUI.Update |
— | RaG_Core |
DrowningMdfr.ActivateCondition |
— | VPPAdminTools (cond) |
DrowningMdfr.DeactivateCondition |
— | VPPAdminTools (cond) |
DrowningMdfr.OnTick |
— | VPPAdminTools (cond) |
Edible_Base.ProcessDecay |
— | RaG_Core |
EmoteConstructor.RegisterEmotes |
— | Dabs Framework |
EmoteDabbing.EmoteCondition |
— | Dabs Framework (cond) |
EnochData.WeatherOnBeforeChange |
— | VPPAdminTools |
Fence.CanReleaseAttachment |
T2 | RaG_Core |
Fence.EEInit |
T3 | RaG_Core |
Fence.HandleDropAttachment |
— | RaG_Core |
Fence.OpenFence |
— | RaG_Core (cond) |
Fence.SetOpenedState |
— | RaG_Core |
FirefighterAxe.SetActions |
T2 | RaG_BaseItems |
FishingRod_Base_New.SetActions |
T2 | RaG_BaseItems |
GardenLime.SetActions |
T2 | RaG_BaseItems |
GesturesMenu.GetGestureItems |
— | Dabs Framework |
GesturesMenu.OnMenuRelease |
— | Dabs Framework |
Grenade_Base.EEHitBy |
T2 | VPPAdminTools |
Grenade_Base.InitiateExplosion |
— | Trader (cond) |
Grenade_ChemGas.OnExplode |
— | Trader (cond) |
Hacksaw.SetActions |
T2 | Code Lock |
Hatchet.SetActions |
T2 | RaG_BaseItems |
HelicopterScript.OnStoreLoad |
T3 | CF |
HelicopterScript.OnStoreSave |
T3 | CF |
Hologram.EvaluateCollision |
— | RaG_Core (cond) |
Hologram.GetProjectionEntityPosition |
— | RaG_Core (cond) |
Hologram.GetProjectionName |
— | RaG_Core (cond) |
Hologram.RefreshVisual |
— | RaG_Core (cond) |
Hologram.SetProjectionOrientation |
— | RaG_Core |
Hologram.SetProjectionPosition |
— | RaG_Core |
ItemBase.AfterStoreLoad |
T3 | Basic Territories |
ItemBase.CanBeConsumed |
— | RaG_Core |
ItemBase.CanPutInCargo |
T2 | Forward Operator Gear ✂ |
ItemBase.EEHitBy |
T2 | RaG_Core |
ItemBase.EEItemLocationChanged |
T2 | Inventory Move Sounds |
ItemBase.GetItemSize |
— | Dabs Framework ✂ |
ItemBase.OnInventoryEnter |
T2 | RaG_Core |
ItemBase.OnInventoryExit |
T2 | RaG_Core |
ItemBase.OnStoreSave |
T3 | CF |
ItemBase.SetActions |
T2 | RaG_Core |
JMModuleConstructor.RegisterModules |
— | FlipTransport |
KeybindingElement.Reload |
— | CF |
LandMineTrap.EEHitBy |
T2 | VPPAdminTools |
Liquid.CanFillContainer |
— | RaG_Core |
Liquid.CanTransfer |
— | RaG_Core |
Liquid.FillContainer |
— | RaG_Core (cond) |
Liquid.GetLiquidConfigProperty |
— | RaG_Core ✂ |
M4_CarryHandleOptic.CanPutAsAttachment |
— | Mortys Weapons (cond) |
MagazineStorage.SetActions |
T2 | RaG_BaseItems |
MaskBase.CanPutAsAttachment |
— | WindstridesClothingPack |
MetalPlate.SetActions |
T2 | 4KBOSSKVehiclePackage |
MiscGameplayFunctions.RemoveSplint |
— | CJ187-MoreItems ✂ |
MissionBase.CF_IsLoaded |
— | CF ✂ |
MissionBase.OnInit |
T3 | Dabs Framework |
MissionServer.HandleBody |
— | Trader |
MissionServer.InvokeOnDisconnect |
T3 | CF |
MissionServer.OnClientNewEvent |
T3 | CF |
MissionServer.OnClientPrepareEvent |
— | CF |
MissionServer.OnClientReadyEvent |
T3 | CF |
MissionServer.OnClientReconnectEvent |
T3 | CF |
MissionServer.OnClientRespawnEvent |
T3 | CF |
MissionServer.OnMissionLoaded |
— | CF |
MissionServer.SendModData |
— | RaG_BaseItems |
ModItemRegisterCallbacks.CustomBoneRemapping |
— | CF |
ModItemRegisterCallbacks.RegisterArcheryItem |
— | CF |
ModItemRegisterCallbacks.RegisterCustom |
— | CF |
ModItemRegisterCallbacks.RegisterEmptyHanded |
— | CF |
ModItemRegisterCallbacks.RegisterLauncher |
— | CF |
ModItemRegisterCallbacks.RegisterRestrained |
— | CF |
ModItemRegisterCallbacks.RegisterSurrender |
— | CF |
ModLoader.GetMods |
— | CF ✂ |
ModLoader.LoadMods |
— | CF ✂ |
ModStructure.GetDebugName |
— | CF |
ModStructure.GetModActionURL |
— | CF ✂ |
ModStructure.GetModLogo |
— | CF ✂ |
ModStructure.GetModLogoOver |
— | CF ✂ |
ModStructure.GetModLogoSmall |
— | CF ✂ |
ModStructure.GetModName |
— | CF ✂ |
ModStructure.GetModOverview |
— | CF ✂ |
ModStructure.GetModToltip |
— | CF ✂ |
MotorbikeScript.OnStoreLoad |
T3 | CF |
MotorbikeScript.OnStoreSave |
T3 | CF |
NotificationRuntimeData.GetIcon |
— | CF ✂ |
NotificationRuntimeData.GetTitleText |
— | CF ✂ |
NotificationUI.AddNotification |
— | CF |
NotificationUI.RemoveNotification |
— | CF |
NotificationUI.UpdateTargetHeight |
— | CF |
OptionsMenuGame.Apply |
— | VPPAdminTools |
OptionsMenuGame.IsChanged |
— | VPPAdminTools (cond) |
OptionsMenuGame.Revert |
— | VPPAdminTools |
OptionsMenuGame.SetOptions |
— | VPPAdminTools |
Pistol_Base.GetInventoryHandAnimation |
— | WindstridesClothingPack (cond) |
PlantMaterial.CanDetachAttachment |
— | RaG_BaseItems (cond) |
PlantMaterial.CanPutAsAttachment |
— | RaG_BaseItems ✂ |
PlayerBase.CanReceiveAttachment |
T2 | Forward Operator Gear (cond) |
PlayerBase.CommandHandler |
T1 | VPPAdminTools |
PlayerBase.EEKilled |
T3 | VPPAdminTools |
PlayerBase.Expansion_IsInSafeZone |
— | Trader (cond) |
PlayerBase.GetActions |
— | Dabs Framework ✂ |
PlayerBase.Init |
— | VPPAdminTools |
PlayerBase.IsWearingSplint |
— | CJ187-MoreItems |
PlayerBase.OnConnect |
— | VPPAdminTools |
PlayerBase.OnDrawOptics2D |
— | VPPAdminTools (cond) |
PlayerBase.OnSelectPlayer |
— | CF |
PlayerBase.OnStoreLoadLifespan |
— | CF (cond) |
PlayerBase.OnVariablesSynchronized |
T2 | VPPAdminTools |
PlayerBase.SetSuicide |
— | Trader |
PlayerBase.SwitchItemSelectionTexture |
— | Forward Operator Gear |
PlayerPreview.UpdateInterval |
— | Forward Operator Gear |
Pliers.SetActions |
T2 | RaG_Core |
PluginAdminLog.PlayerHitBy |
— | VPPAdminTools (cond) |
PluginAdminLog.PlayerKilled |
— | VPPAdminTools (cond) |
PluginDiagMenu.OnRPC |
T2 | Dabs Framework |
PluginDiagMenuClient.RegisterModdedDiags |
— | Dabs Framework |
PluginRecipesManager.RegisterRecipies |
— | RaG_BaseItems |
PluginRepairing.CalculateHealth |
— | PristineRepair ✂ |
PluginRepairing.CanBeRepairedToPristine |
— | CJ187-MoreItems ✂ |
PluginRepairing.CanRepairToPristine |
— | CJ187-MoreItems ✂ |
PluginRepairing.Repair |
— | PristineRepair ✂ |
PluginTransmissionAgents.InjectAgentsWithPlayer |
— | Trader (cond) |
PluginTransmissionAgents.InjectAgentsWithPlayerCount |
— | Trader (cond) |
PokeHolesBarrel.CanDo |
— | RaG_BaseItems (cond) |
PumpkinSeedsPack.SetActions |
T2 | RaG_BaseItems |
RainProcurementComponentBase.GetBaseLiquidAmount |
— | RaG_BaseItems (cond) |
RepairElectric.CanDo |
— | CJ187-MoreItems ✂ |
RepairElectric.Do |
— | CJ187-MoreItems ✂ |
RepairElectric.Init |
— | CJ187-MoreItems ✂ |
RepairElectric.IsRepeatable |
— | CJ187-MoreItems ✂ |
RepairWithLeatherSewingKit.CanDo |
— | CJ187-MoreItems ✂ |
RepairWithLeatherSewingKit.Do |
— | CJ187-MoreItems ✂ |
RepairWithLeatherSewingKit.Init |
— | CJ187-MoreItems ✂ |
RepairWithLeatherSewingKit.IsRepeatable |
— | CJ187-MoreItems ✂ |
RepairWithSewingKit.CanDo |
— | CJ187-MoreItems ✂ |
RepairWithSewingKit.Do |
— | CJ187-MoreItems ✂ |
RepairWithSewingKit.Init |
— | CJ187-MoreItems ✂ |
RepairWithSewingKit.IsRepeatable |
— | CJ187-MoreItems ✂ |
RepairWithTireKit.CanDo |
— | CJ187-MoreItems ✂ |
RepairWithTireKit.Do |
— | CJ187-MoreItems ✂ |
RepairWithTireKit.Init |
— | CJ187-MoreItems ✂ |
RepairWithTireKit.IsRepeatable |
— | CJ187-MoreItems ✂ |
Rifle_Base.SetActions |
T2 | 4KBOSSKVehiclePackage |
Screwdriver.SetActions |
T2 | RaG_Core |
SeaChest.SetActions |
T2 | 4KBOSSKVehiclePackage |
SharpenMelee.CanDo |
— | CJ187-MoreItems ✂ |
SharpenMelee.Do |
— | CJ187-MoreItems ✂ |
SharpenMelee.Init |
— | CJ187-MoreItems ✂ |
SharpenMelee.IsRepeatable |
— | CJ187-MoreItems ✂ |
Shovel.SetActions |
T2 | RaG_BaseItems |
StandardActionInput.SortActions |
— | RaG_Core |
SurvivorBase.CanJump |
— | VPPAdminTools |
SurvivorBase.EOnFrame |
T1 | VPPAdminTools ✂ |
SurvivorBase.EOnPostFrame |
T1 | VPPAdminTools |
TentBase.CanDisplayAttachmentCategory |
— | Code Lock (cond) |
TentBase.CanDisplayAttachmentSlot |
T2 | RaG_Core |
TentBase.CanDisplayCargo |
— | RaG_Core |
TentBase.CanReleaseAttachment |
T2 | RaG_Core |
TentBase.EEInit |
T3 | RaG_Core |
TentBase.EEOnCECreate |
— | Basic Territories |
TentBase.GetRaGDigitalCodeLockPosition |
— | RaG_Core (cond) |
TentBase.IsOpen |
— | RaG_Core |
TerritoryFlag.AfterStoreLoad |
T3 | Basic Territories |
TerritoryFlag.EEInit |
T3 | Basic Territories |
TerritoryFlag.OnRPC |
T2 | Basic Territories |
TerritoryFlag.OnStoreLoad |
T3 | Basic Territories |
TerritoryFlag.OnStoreSave |
T3 | Basic Territories |
TerritoryFlag.SetActions |
T2 | Basic Territories |
TransferValues.SendValue |
— | VPPAdminTools |
TrapBase.OnPlacementComplete |
— | VPPAdminTools |
TrapBase.StartActivate |
— | Trader (cond) |
UniversalLight.CanPutAsAttachment |
— | Mortys Weapons (cond) |
UniversalLight.InitAttachmentsSlotsToCheck |
— | Mortys Weapons ✂ |
VONManagerImplementation.HandleInput |
— | Trader (cond) |
VONManagerImplementation.SetInSafeZone |
— | Trader ✂ |
VPPContextActionManager.RegisterActions |
— | VPPAdminTools |
VPPContextActionManager.RegisterProviders |
— | VPPAdminTools |
WeaponManager.CanFire |
— | Trader (cond) |
Weapon_Base.EEFired |
— | VPPAdminTools |
Weapon_Base.SetActions |
T2 | RaG_Core |
WoodAxe.SetActions |
T2 | RaG_BaseItems |
WoodenCrate.SetActions |
T2 | 4KBOSSKVehiclePackage |
ZombieBase.OnStoreLoad |
T3 | CF |
ZombieBase.OnStoreSave |
T3 | CF |
camonetjeep.SetActions |
T2 | 4KBOSSKVehiclePackage |
28 methods on client-only classes are not shown: a dedicated server never runs them.
A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.