← modperf

Stack composer

Started from [RU] DeadZone | S.T.A.L.K.E.R. RP | AoD | OBT: the 25 mods it publishes to the Steam server browser (as of 2026-10-21), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 DZSET not analyzed
  2. 2 DASC | Dead Area STALKER Clothes not analyzed
  3. 3 Community-Online-Tools
  4. 4 GameLabs
  5. 5 Area Of Decay Building
  6. 6 Area Of Decay Map
  7. 7 BuilderItems
  8. 8 DayZ Editor Loader
  9. 9 VPPAdminTools
  10. 10 Dabs Framework
  11. 11 VanillaRoadPartsPack
  12. 12 STALKER Equipment
  13. 13 MSFZ_Building_Items not analyzed
  14. 14 STALKER Equipment ReTex not analyzed
  15. 15 STALKER NewHorizon Objects (Legacy)
  16. 16 CF
  17. 17 SFP_anim_system
  18. 18 MAODev | Money not analyzed
  19. 19 SFP
  20. 20 DZOSN not analyzed
  21. 21 TraderPlus
  22. 22 AgricultureCore
  23. 23 CannabisPlus
  24. 24 S.T.A.L.K.E.R.: Area Of Decay Other not analyzed
  25. 25 GeoDZ not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

8 of 25 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 11 below.

Mods silencing mods
None

Across 57 server-side methods hooked by two or more mods. 1 more on client-only UI classes, listed separately.

Structural load
0.67% of a frame at 100 players

6.717 ms per second, all 17 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

✓ No server-side conflicts: every method two or more of these mods hook preserves super() end to end.

1 conflict on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — CF silences Dabs Framework

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

PlayerBase.CommandHandler
about 30× per player per second
SFP then VPPAdminTools RPC send then Community-Online-Tools sometimes stops here then vanilla
PlayerBase.OnScheduledTick
about 30× per player per second
SFP then GameLabs then vanilla
DayZGame.OnUpdate
every server frame
CF then VPPAdminTools then GameLabs then Community-Online-Tools then vanilla
MissionServer.OnUpdate
every server frame
TraderPlus then CF then Community-Online-Tools then vanilla
PlayerBase.EEHitBy
per event
TraderPlus then SFP then GameLabs then Community-Online-Tools then vanilla
PlayerBase.OnVariablesSynchronized
per event
SFP then SFP_anim_system then VPPAdminTools then Community-Online-Tools timer then vanilla
PlayerBase.SetActions
per event
TraderPlus then SFP_anim_system then VPPAdminTools then Community-Online-Tools then vanilla
DayZGame.OnRPC
per event
CF sometimes stops here then Dabs Framework then VPPAdminTools sometimes stops here then vanilla
PlayerBase.OnRPC
per event
SFP sometimes stops here then SFP_anim_system then VPPAdminTools then vanilla
ActionRestrainTarget.ActionCondition
per event
TraderPlus sometimes stops here then SFP sometimes stops here then vanilla
AnimalBase.EEHitBy
per event
SFP then GameLabs then vanilla
ZombieBase.EEHitBy
per event
SFP then GameLabs then vanilla

Stall risks#

11 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

Community-Online-Tools
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
scripts.pbo::4_World\CommunityOnlineTools\Entities\Player\DayZPlayerImplement.c:54
Community-Online-Tools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
scripts.pbo::4_World\CommunityOnlineTools\Entities\Player\PlayerBase.c:219
GameLabs
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
000_Scripts.pbo::4_World\4_Hooking\*жкндлѐњ.c:213
VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61
SFP
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
SFP4.pbo::scripts\4_World\ShumMutant\PlayerBase_ShumMutant.c:229
SFP
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
SFP4.pbo::scripts\4_World\Krovososok\Player\SFP_KrovososClientController.c:222
SFP
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
SFP4.pbo::scripts\4_World\SFP_EXO_MARK5\SFP_ExoMark5_PlayerBase.c:1753
Community-Online-Tools
PlayerBase.OnVariablesSynchronized
per event
Timer created inside a hot hook heuristic
scripts.pbo::4_World\CommunityOnlineTools\Entities\Player\PlayerBase.c:375
SFP
PlayerBase.OnRPC
per event
Timer created inside a hot hook heuristic
SFP4.pbo::scripts\4_World\ShumMutant\PlayerBase_ShumMutant.c:315

Everything else#

All 57 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
ActionConstructor.RegisterActions — vanilla → Community-Online-Tools → VPPAdminTools → Dabs Framework → STALKER Equipment → STALKER NewHorizon Objects (Legacy) → SFP_anim_system → SFP → TraderPlus → AgricultureCore → CannabisPlus
MissionServer.OnInit T3 vanilla → GameLabs → VPPAdminTools → CF → SFP_anim_system → SFP → TraderPlus → AgricultureCore → CannabisPlus
PlayerBase.EEKilled T3 vanilla → Community-Online-Tools → GameLabs → VPPAdminTools → SFP_anim_system → SFP → AgricultureCore → CannabisPlus
MissionServer.OnMissionStart T3 vanilla → Community-Online-Tools → GameLabs → DayZ Editor Loader → VPPAdminTools → Dabs Framework → CF
PlayerBase.Init — vanilla → Community-Online-Tools → VPPAdminTools → SFP_anim_system → SFP → TraderPlus → AgricultureCore
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → GameLabs → CF → SFP → TraderPlus → CannabisPlus
DayZGame.OnUpdate T0 vanilla → Community-Online-Tools → GameLabs → VPPAdminTools → CF
MissionServer.InvokeOnConnect T3 vanilla → GameLabs → Dabs Framework → CF → TraderPlus
MissionServer.OnEvent — vanilla → Community-Online-Tools (cond) → GameLabs → VPPAdminTools → CF
MissionServer.OnMissionFinish T3 vanilla → Community-Online-Tools → VPPAdminTools → CF → SFP
MissionServer.PlayerDisconnected T3 vanilla → GameLabs → VPPAdminTools → Dabs Framework → CF
PlayerBase.EEHitBy T2 vanilla → Community-Online-Tools → GameLabs → SFP → TraderPlus
PlayerBase.OnVariablesSynchronized T2 vanilla → Community-Online-Tools → VPPAdminTools → SFP_anim_system → SFP
PlayerBase.SetActions T2 vanilla → Community-Online-Tools → VPPAdminTools → SFP_anim_system → TraderPlus
PluginManager.Init — vanilla → Community-Online-Tools → VPPAdminTools → Dabs Framework → SFP
DayZGame.DeferredInit — vanilla → GameLabs → VPPAdminTools → CF
DayZGame.OnRPC T2 vanilla → VPPAdminTools (cond) → Dabs Framework → CF (cond)
MissionServer.OnClientReadyEvent T3 vanilla → CF → SFP_anim_system → SFP
MissionServer.OnUpdate T0 vanilla → Community-Online-Tools → CF → TraderPlus
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → AgricultureCore → CannabisPlus
PlayerBase.CanBeTargetedByAI — vanilla → Community-Online-Tools → VPPAdminTools (cond) → SFP (cond)
PlayerBase.CommandHandler T1 vanilla → Community-Online-Tools (cond) → VPPAdminTools → SFP
PlayerBase.OnRPC T2 vanilla → VPPAdminTools → SFP_anim_system → SFP (cond)
Weapon_Base.EEFired — vanilla → Community-Online-Tools → GameLabs → VPPAdminTools
ActionRestrainTarget.ActionCondition T2 vanilla → SFP (cond) → TraderPlus (cond)
AnimalBase.EEHitBy T2 vanilla → GameLabs → SFP
AnimalBase.EEInit T3 vanilla → Community-Online-Tools → SFP
CarScript.OnStoreLoad T3 vanilla → CF → TraderPlus
CarScript.OnStoreSave T3 vanilla → CF → TraderPlus
DayZGame.OnEvent — vanilla → Dabs Framework → CF
DayZPlayerImplementFallDamage.HandleFallDamage — vanilla → SFP (cond) → TraderPlus (cond)
EmoteConstructor.RegisterEmotes — vanilla → Dabs Framework → SFP_anim_system
GesturesMenu.GetGestureItems — vanilla → Dabs Framework → SFP_anim_system
MissionBase.CreateScriptedMenu — vanilla → VPPAdminTools → SFP (cond)
MissionServer.InvokeOnDisconnect T3 vanilla → CF → TraderPlus
MissionServer.OnClientDisconnectedEvent T3 vanilla → Dabs Framework → CF
MissionServer.OnMissionLoaded — vanilla → Community-Online-Tools → CF
ModItemRegisterCallbacks.RegisterFireArms — vanilla → GameLabs → CF
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → SFP
PlantBase.Init — vanilla → AgricultureCore (cond) → CannabisPlus
PlayerBase.EEDelete T3 vanilla → SFP_anim_system → SFP
PlayerBase.ModCommandHandlerAfter — vanilla → SFP_anim_system → SFP
PlayerBase.OnCommandHandlerTick — vanilla → SFP_anim_system → SFP
PlayerBase.OnConnect — vanilla → Community-Online-Tools → VPPAdminTools
PlayerBase.OnDrawOptics2D — vanilla → Community-Online-Tools → VPPAdminTools (cond)
PlayerBase.OnScheduledTick T1 vanilla → GameLabs → SFP
PlayerBase.OnSelectPlayer — vanilla → Community-Online-Tools (cond) → CF
PlayerBase.ProcessFeetDamageServer — vanilla → Community-Online-Tools (cond) → SFP (cond)
PluginAdminLog.OnPlacementComplete — vanilla → Community-Online-Tools → GameLabs
PluginAdminLog.PlayerHitBy — vanilla → Community-Online-Tools → VPPAdminTools (cond)
PluginAdminLog.PlayerKilled — vanilla → Community-Online-Tools → VPPAdminTools (cond)
PluginRecipesManager.RegisterRecipies — vanilla → AgricultureCore → CannabisPlus
StaminaHandler.Update — vanilla → Community-Online-Tools (cond) → SFP
TransferValues.SendValue — vanilla → Community-Online-Tools → VPPAdminTools
TrapBase.StartActivate — vanilla → Community-Online-Tools → TraderPlus (cond)
ZombieBase.EEDelete T3 vanilla → Community-Online-Tools → SFP
ZombieBase.EEHitBy T2 vanilla → GameLabs → SFP
462 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ActionActivateTrap.ActionCondition T2 Community-Online-Tools
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionAttachToConstruction.OnExecuteServer — GameLabs
ActionBandageSelf.OnEndServer — GameLabs
ActionBandageTarget.OnEndServer — GameLabs
ActionBurnSewTarget.ActionCondition T2 TraderPlus (cond)
ActionCarDoors.ActionCondition T2 TraderPlus (cond)
ActionCarDoorsOutside.ActionCondition T2 TraderPlus (cond)
ActionCheckPulse.ActionCondition T2 TraderPlus (cond)
ActionCollectBloodTarget.ActionCondition T2 TraderPlus (cond)
ActionDeployObject.ActionCondition T2 TraderPlus (cond)
ActionDeployObject.OnEndServer — CannabisPlus (cond)
ActionDetach.ActionCondition T2 TraderPlus (cond)
ActionDetachCarLockPick.ActionCondition T2 TraderPlus ✂
ActionDetachFromTarget.ActionCondition T2 TraderPlus (cond)
ActionDigInStash.ActionCondition T2 TraderPlus (cond)
ActionDigOutStash.ActionCondition T2 TraderPlus (cond)
ActionDisinfectTarget.ActionCondition T2 TraderPlus (cond)
ActionDrink.OnEndServer — GameLabs
ActionDrink.OnStartServer — GameLabs
ActionDrinkPondContinuous.OnEndServer — GameLabs
ActionDrinkWellContinuous.OnEndServer — GameLabs
ActionEatBig.OnEndServer — GameLabs
ActionEatBig.OnStartServer — GameLabs
ActionForceConsume.ActionCondition T2 TraderPlus (cond)
ActionForceConsumeSingle.ActionCondition T2 TraderPlus (cond)
ActionForceFeedCan.ActionCondition T2 TraderPlus (cond)
ActionForceFeedCan.SZActionConditionHandler — TraderPlus ✂
ActionForceFeedCan.TPAdditionalCondition — TraderPlus ✂
ActionGetInTransport.ActionCondition T2 TraderPlus (cond)
ActionGetOutTransport.OnEndServer — TraderPlus
ActionGiveBloodTarget.ActionCondition T2 TraderPlus (cond)
ActionHarvestCrops.OnExecuteClient — AgricultureCore (cond)
ActionHarvestCrops.OnExecuteServer — AgricultureCore (cond)
ActionInjectTarget.ActionCondition T2 TraderPlus (cond)
ActionLockDoors.ActionCondition T2 TraderPlus (cond)
ActionManagerBase.ActionPossibilityCheck — SFP_anim_system (cond)
ActionMineTree.ActionCondition T2 TraderPlus (cond)
ActionOpenCarDoors.OnEnd — Community-Online-Tools
ActionPackTent.ActionCondition T2 TraderPlus (cond)
ActionPickLockOnCar.ActionCondition T2 TraderPlus (cond)
ActionPin.OnEndServer — GameLabs
ActionPin.OnStartServer — VPPAdminTools
ActionPlaceObject.ActionCondition T2 CannabisPlus (cond)
ActionRestrainSelf.ActionCondition T2 TraderPlus (cond)
ActionRestrainTarget.ActionConditionContinue — SFP (cond)
ActionRestrainTarget.OnFinishProgressServer — SFP (cond)
ActionRestrainTarget.OnStartServer — SFP (cond)
ActionSkinning.ActionCondition T2 SFP (cond)
ActionSkinning.ActionConditionContinue — SFP (cond)
ActionSkinning.OnFinishProgressServer — SFP (cond)
ActionTakeItem.ActionCondition T2 TraderPlus
ActionTargetsCursor.GetActionDesc — Community-Online-Tools
ActionTogglePlaceObject.ActionCondition T2 CannabisPlus (cond)
ActionUnpin.ActionCondition T2 TraderPlus (cond)
ActionUnpin.OnStartServer — VPPAdminTools
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AlarmClock_ColorBase.COT_OnDebugSpawn — Community-Online-Tools ✂
AnalyticsManagerServer.OnEntityKilled — GameLabs
AnimalBase.EEDelete T3 Community-Online-Tools
AnimalBase.EEOnDamageCalculated — Community-Online-Tools
AnimalBase.EOnInit T3 SFP
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
Animal_CanisLupus.EEKilled T3 SFP
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AreaExposureMdfr.OnActivate — VPPAdminTools (cond)
BUISOptic.CanPutAsAttachment — GameLabs (cond)
BadgeBleeding.IsValueChanged — Community-Online-Tools
BaseBuildingBase.EEDelete T3 GameLabs
BaseBuildingBase.EEHitBy T2 GameLabs
BaseBuildingBase.EEItemAttached T2 Community-Online-Tools
BaseBuildingBase.EEItemDetached T2 Community-Online-Tools
BaseBuildingBase.EEOnAfterLoad T3 GameLabs
BaseBuildingBase.GL_Delete — GameLabs ✂
BaseBuildingBase.GL_GatherPersistentID — GameLabs ✂
BaseBuildingBase.GL_Load — GameLabs ✂
BaseBuildingBase.GL_Save — GameLabs ✂
BaseBuildingBase.OnPartBuiltClient — Community-Online-Tools
BaseBuildingBase.OnPartDestroyedClient — Community-Online-Tools
BaseBuildingBase.OnPartDismantledClient — Community-Online-Tools
BearTrap.SetActions T2 Community-Online-Tools
BleedingSourcesManagerServer.ProcessHit — SFP (cond)
BloodNotfr.DisplayTendency — Community-Online-Tools
BloodNotfr.GetObservedValue — Community-Online-Tools
BoatScript.EEHealthLevelChanged T2 Community-Online-Tools
BoatScript.EEHitBy T2 GameLabs
BoatScript.EEOnDamageCalculated — Community-Online-Tools
BoatScript.OnDebugSpawn — Community-Online-Tools ✂
BoatScript.OnDriverEnter — Community-Online-Tools
BoatScript.OnStoreLoad T3 CF
BoatScript.OnStoreSave T3 CF
Bottle_Base.COT_OnDebugSpawn — Community-Online-Tools ✂
Bottle_Base.SetActions T2 SFP
BuildingBase.OnDebugSpawn — Community-Online-Tools ✂
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
BuildingBase.SetActions T2 TraderPlus
CAContinuousCraft.Setup — Community-Online-Tools
CAContinuousEmpty.Setup — Community-Online-Tools
CAContinuousFertilizeGardenSlot.Setup — AgricultureCore
CAContinuousFill.Setup — Community-Online-Tools
CAContinuousFillBrakes.Setup — Community-Online-Tools
CAContinuousFillCoolant.Setup — Community-Online-Tools
CAContinuousFillFuel.Setup — Community-Online-Tools
CAContinuousFillOil.Setup — Community-Online-Tools
CAContinuousFillPowerGenerator.Setup — Community-Online-Tools
CAContinuousQuantity.Setup — Community-Online-Tools
CAContinuousRepeat.Setup — Community-Online-Tools
CAContinuousTime.Setup — Community-Online-Tools
CF_InputBindings.Update — Community-Online-Tools (cond)
CarScript.CanDisplayAttachmentCategory — TraderPlus
CarScript.CanDisplayAttachmentSlot T2 TraderPlus
CarScript.EEDelete T3 TraderPlus
CarScript.EEHealthLevelChanged T2 Community-Online-Tools
CarScript.EEHitBy T2 GameLabs
CarScript.EEOnDamageCalculated — Community-Online-Tools
CarScript.IsInventoryVisible T2 TraderPlus ✂
CarScript.OnDebugSpawn — Community-Online-Tools ✂
CarScript.OnDriverEnter — Community-Online-Tools
CarScript.OnEngineStart — TraderPlus
CarScript.OnVariablesSynchronized T2 TraderPlus
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
CombinationLock.EEDelete T3 GameLabs
CombinationLock.EEOnAfterLoad T3 GameLabs
CombinationLock.GL_Delete — GameLabs ✂
CombinationLock.GL_GatherPersistentID — GameLabs ✂
CombinationLock.GL_Load — GameLabs ✂
CombinationLock.GL_Save — GameLabs ✂
CombinationLock.LockServer — GameLabs
CombinationLock.UnlockOnServer — GameLabs
Construction.COT_GetParent — Community-Online-Tools ✂
ContaminatedArea_Dynamic.EEDelete T3 GameLabs
ContaminatedArea_Dynamic.EEInit T3 GameLabs
ContaminatedTrigger.OnEnterServerEvent — VPPAdminTools (cond)
ContinuousDefaultActionInput.UpdatePossibleActions — SFP_anim_system (cond)
CreditsLoader.GetData — CF ✂
DayZGame.ConnectLaunch — GameLabs (cond)
DayZGame.CreateDefaultPlayer — SFP ✂
DayZGame.CreateRandomPlayer — SFP ✂
DayZGame.ListAvailableCharacters — SFP
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZGame.TryConnect — GameLabs (cond)
DayZPlayerImplement.CameraHandler — VPPAdminTools (cond)
DayZPlayerImplement.CommandHandler T1 Community-Online-Tools
DayZPlayerImplement.EEItemAttached T2 Community-Online-Tools
DayZPlayerImplement.EEKilled T3 TraderPlus
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.ModCommandHandlerInside — VPPAdminTools
DayZPlayerImplement.OnDebugSpawn — Community-Online-Tools ✂
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplementThrowing.HandleThrowing — TraderPlus
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — TraderPlus (cond)
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DebugMonitor.Show — Community-Online-Tools (cond)
DefaultActionInput.UpdatePossibleActions — SFP_anim_system (cond)
DigitalCodeLock.EEDelete T3 GameLabs
DigitalCodeLock.EEOnAfterLoad T3 GameLabs
DigitalCodeLock.GL_Delete — GameLabs ✂
DigitalCodeLock.GL_GatherPersistentID — GameLabs ✂
DigitalCodeLock.GL_Load — GameLabs ✂
DigitalCodeLock.GL_Save — GameLabs ✂
DigitalCodeLock.OnWorkStop — GameLabs
DigitalCodeLock.ResetPIN — GameLabs
DigitalCodeLock.SetLockState — GameLabs
DigitalCodeLock.UnlockOnServer — GameLabs
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.CheckIsDrowning — Community-Online-Tools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
EffectArea.EEDelete T3 Community-Online-Tools
EffectArea.EEInit T3 Community-Online-Tools
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EmoteManager.CanPlayEmote — SFP_anim_system
EmoteManager.CanPlayEmoteClientCheck — SFP_anim_system (cond)
EmoteManager.CreateEmoteCBFromMenu — SFP_anim_system
EmoteManager.IsEmotePlaying — SFP_anim_system (cond)
EmoteManager.PlayEmote — SFP_anim_system
EmoteManager.SetEmoteLockState — SFP_anim_system
EmoteManager.Update — SFP_anim_system (cond)
EnochData.WeatherOnBeforeChange — VPPAdminTools
Environment.ProcessItemsWetness — Community-Online-Tools (cond)
ExpansionAirdropContainerBase.EEDelete T3 Community-Online-Tools
ExpansionAirdropContainerBase.EEInit T3 Community-Online-Tools
ExpansionContaminatedArea.EEDelete T3 Community-Online-Tools
ExpansionContaminatedArea.EEInit T3 Community-Online-Tools
ExpansionGlobalChatModule.AddChatMessage_Server — GameLabs
FenceKit.OnPlacementComplete — GameLabs
GestureMenuItem.GetName — SFP_anim_system (cond)
GesturesMenu.BackOneLevel — SFP_anim_system (cond)
GesturesMenu.CreateGestureContent — SFP_anim_system ✂
GesturesMenu.ExecuteSelectedCategory — SFP_anim_system ✂
GesturesMenu.ExecuteSelectedItem — SFP_anim_system (cond)
GesturesMenu.Init — SFP_anim_system
GesturesMenu.OnClick — SFP_anim_system (cond)
GesturesMenu.OnMenuRelease — Dabs Framework
GesturesMenu.ProcessEmoteConditionRequest — SFP_anim_system (cond)
GesturesMenu.Update — SFP_anim_system
GesturesMenu.UpdateQuickbarItemCard — SFP_anim_system
Grenade_Base.EEHitBy T2 VPPAdminTools
HandDrillKit.SetActions T2 TraderPlus
HealthNotfr.DisplayTendency — Community-Online-Tools
HealthNotfr.GetObservedValue — Community-Online-Tools
HeartbeatNotfr.DisplayBadge — Community-Online-Tools
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.EvaluateCollision — TraderPlus (cond)
Hologram.PlaceEntity — TraderPlus (cond)
Hologram.ProjectionBasedOnParent — TraderPlus (cond)
HungerNotfr.DisplayTendency — Community-Online-Tools
HungerNotfr.GetObservedValue — Community-Online-Tools
Icon.DropReceivedFromMain — SFP_anim_system (cond)
ImprovisedExplosive.COT_OnDebugSpawn — Community-Online-Tools ✂
InjuredLegNotfr.DisplayBadge — Community-Online-Tools
ItemActionsWidget.GetActionDesc — Community-Online-Tools
ItemBase.EEDelete T3 Community-Online-Tools
ItemBase.EEInit T3 Community-Online-Tools
ItemBase.EEItemLocationChanged T2 GameLabs
ItemBase.EEOnAfterLoad T3 GameLabs
ItemBase.EEOnDamageCalculated — Community-Online-Tools
ItemBase.EOnContact — SFP
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.InitItemSounds — SFP
ItemBase.IsServerCheck — Community-Online-Tools
ItemBase.OnDebugSpawn — Community-Online-Tools ✂
ItemBase.OnEnergyConsumed — Community-Online-Tools (cond)
ItemBase.OnInventoryExit T2 Community-Online-Tools
ItemBase.OnPlacementComplete — Community-Online-Tools
ItemBase.OnStoreLoad T3 CF
ItemBase.OnStoreSave T3 CF
JMCOTSideBarFooter.Init — Community-Online-Tools
JMESPModule.RegisterTypes — Community-Online-Tools
JMModuleBase.GetRPCMax — Community-Online-Tools (cond)
JMModuleBase.GetRPCMin — Community-Online-Tools (cond)
JMModuleBase.OnClientPermissionsUpdated — Community-Online-Tools
JMModuleBase.OnMissionStart T3 Community-Online-Tools
JMModuleBase.OnRPC T2 Community-Online-Tools (cond)
JMModuleConstructor.RegisterModules — Community-Online-Tools
JMModuleConstructorBase.RegisterModules — Community-Online-Tools
JMModuleManager.InitModule — Community-Online-Tools
JMModuleManager.OnClientPermissionsUpdated — Community-Online-Tools
JMObjectSpawnerForm.OnCreate — Community-Online-Tools
JMPlayerForm.InitActionWidgetsIdentity — Community-Online-Tools
JMPlayerForm.OnCreate — Community-Online-Tools
JMPlayerForm.OnPlayerRow_RightClick — Community-Online-Tools
JMPlayerForm.PassesListFilters — Community-Online-Tools (cond)
JMPlayerFormTabInventory.ShowInventoryContextMenu — Community-Online-Tools
JMTeleportForm.OnCreate — Community-Online-Tools
JMTeleportForm.RefreshMapMarkers — Community-Online-Tools
KeybindingElement.Reload — CF
KeybindingsMenu.InitInputSortingMap — SFP_anim_system
KitBase.COT_OnDebugSpawn — Community-Online-Tools ✂
LandMineTrap.EEHitBy T2 VPPAdminTools
Land_ContainerLocked_Blue_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Blue_DE.EEInit T3 GameLabs
Land_ContainerLocked_Orange_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Orange_DE.EEInit T3 GameLabs
Land_ContainerLocked_Red_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Red_DE.EEInit T3 GameLabs
Land_ContainerLocked_Yellow_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Yellow_DE.EEInit T3 GameLabs
Land_Mil_ContainerHabitat_Armory_Locked_Green_DE.EEDelete T3 GameLabs
Land_Mil_ContainerHabitat_Armory_Locked_Green_DE.EEInit T3 GameLabs
M4_CarryHandleOptic.CanPutAsAttachment — GameLabs (cond)
Matchbox.SetActions T2 TraderPlus
MissionBase.CF_IsLoaded — CF ✂
MissionBase.OnInit T3 Dabs Framework
MissionBase.UpdateDummyScheduler — SFP
MissionServer.AfterHiveInit — DayZ Editor Loader
MissionServer.CreateCharacter T3 SFP
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientPrepareEvent — CF
MissionServer.OnClientReconnectEvent T3 CF
MissionServer.OnClientRespawnEvent T3 CF
MissionServer.OnGameplayDataHandlerLoad — GameLabs
MissionServer.ShouldPlayerBeKilled — Community-Online-Tools
ModItemRegisterCallbacks.CustomBoneRemapping — CF
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterPistol — CF
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
ModifiersManager.ActivateModifier — Community-Online-Tools (cond)
ModifiersManager.Init — SFP
ModifiersManager.OnScheduledTick T1 Community-Online-Tools (cond)
MotorbikeScript.EEHealthLevelChanged T2 Community-Online-Tools
MotorbikeScript.EEHitBy T2 GameLabs
MotorbikeScript.EEOnDamageCalculated — Community-Online-Tools
MotorbikeScript.OnDebugSpawn — Community-Online-Tools ✂
MotorbikeScript.OnDriverEnter — Community-Online-Tools
MotorbikeScript.OnStoreLoad T3 CF
MotorbikeScript.OnStoreSave T3 CF
NotificationRuntimeData.GetIcon — CF ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
PPERequesterRegistrations.RegisterAdditionalRequesters — SFP
PPERequester_SandstormEffect.SetTargetIntensity — Community-Online-Tools
PetrolLighter.SetActions T2 TraderPlus
PlantBase.Harvest — AgricultureCore (cond)
PlantBase.OnItemHarvested — CannabisPlus ✂
PlantBase.OnStoreLoad T3 AgricultureCore
PlantBase.OnStoreSave T3 AgricultureCore
PlantBase.RemovePlantEx — AgricultureCore ✂
PlayerAgentPool.AddAgent — Community-Online-Tools (cond)
PlayerBase.AC_HasAnyPPEActive — CannabisPlus
PlayerBase.CameraHandler — SFP_anim_system (cond)
PlayerBase.CanConsumeStamina — SFP (cond)
PlayerBase.CanDropEntity T2 TraderPlus (cond)
PlayerBase.CanJump — SFP
PlayerBase.CanSprint — SFP (cond)
PlayerBase.DepleteStamina — SFP (cond)
PlayerBase.DepleteStaminaEx — SFP (cond)
PlayerBase.EEItemDetached T2 TraderPlus
PlayerBase.EEOnDamageCalculated — Community-Online-Tools
PlayerBase.FormatSteamWebhook — Community-Online-Tools (cond)
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.GetWeightSpecialized — SFP
PlayerBase.IsRestrained — Community-Online-Tools
PlayerBase.ModCommandHandlerInside — SFP_anim_system (cond)
PlayerBase.OnCommandClimbStart — Community-Online-Tools
PlayerBase.OnCommandFallStart — Community-Online-Tools
PlayerBase.OnCommandLadderStart — Community-Online-Tools
PlayerBase.OnCommandSwimStart — Community-Online-Tools
PlayerBase.OnCommandVehicleFinish — Community-Online-Tools
PlayerBase.OnCommandVehicleStart — Community-Online-Tools
PlayerBase.OnJumpStart — SFP
PlayerBase.OnPhysMove — SFP_anim_system
PlayerBase.OnPlayerLoaded — AgricultureCore
PlayerBase.OnStepEvent — SFP
PlayerBase.OnStoreLoad T3 SFP
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnStoreSave T3 SFP
PlayerBase.OnUnconsciousStart — SFP_anim_system
PlayerBase.OnVehicleSwitchSeat — GameLabs
PlayerBase.PhysicalPredictiveDropItem — SFP_anim_system (cond)
PlayerBase.ProcessHandDamage — Community-Online-Tools (cond)
PlayerBase.ProcessWeaponEvent — SFP_anim_system (cond)
PlayerBase.SetSuicide — TraderPlus
PlayerPreview.UpdateInterval — SFP_anim_system
Pliers.SetActions T2 TraderPlus
PluginAdminLog.OnContinouousAction — GameLabs
PluginAdminLog.PlayerList — Community-Online-Tools
PluginDeveloper.TeleportAtCursor — Community-Online-Tools
PluginDeveloper.ToggleFreeCamera — Community-Online-Tools
PluginDeveloper.ToggleFreeCameraBackPos — Community-Online-Tools
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenu.RegisterModdedDiags — Community-Online-Tools
PluginDiagMenu.RegisterModdedDiagsIDs — Community-Online-Tools
PluginDiagMenuClient.BindCallbacks — Community-Online-Tools
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PortableGasStove.COT_OnDebugSpawn — Community-Online-Tools ✂
PortableGasStove.SetActions T2 TraderPlus
RadialMenu.GetObjectByDegAngle — SFP_anim_system (cond)
RadialMenu.HideRadialSelector — SFP_anim_system
RadialMenu.OnMouseButtonUp — SFP_anim_system (cond)
RadialMenu.OnWidgetScriptInit — SFP_anim_system
RadialMenu.Refresh — SFP_anim_system
RadialMenu.RegisterClass — SFP_anim_system
RadialMenu.ShowRadialSelector — SFP_anim_system (cond)
RadialMenu.Update — SFP_anim_system (cond)
Rebuilding.COT_BuildParts — Community-Online-Tools ✂
Rebuilding.COT_BuildRequiredParts — Community-Online-Tools ✂
Rebuilding.COT_DismantleParts — Community-Online-Tools ✂
Rebuilding.COT_DismantleRequiredParts — Community-Online-Tools ✂
Rebuilding.COT_RepairPart — Community-Online-Tools ✂
Rebuilding.COT_RepairParts — Community-Online-Tools ✂
Roadflare.SetActions T2 TraderPlus
ScientificBriefcase.EEDelete T3 GameLabs
ScientificBriefcase.EEInit T3 GameLabs
ScientificBriefcase.Open — GameLabs
SeedPackBase.EmptySeedPack — CannabisPlus (cond)
StaminaHandler.Init — SFP
StaminaHandler.RecalculateStaminaCap — SFP
StaminaHandler.SetDepletionMultiplier — SFP
StaminaHandler.SetRecoveryMultiplier — SFP
StaminaHandler.StaminaProcessor_Move — SFP
StanceIndicator.Update — Community-Online-Tools (cond)
StaticObj_Wreck_Chinook.EEDelete T3 GameLabs
StaticObj_Wreck_Chinook.EEInit T3 GameLabs
StaticObj_Wreck_Mi24_TK.EEDelete T3 GameLabs
StaticObj_Wreck_Mi24_TK.EEInit T3 GameLabs
StuffedNotfr.DisplayBadge — Community-Online-Tools
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
TerritoryFlagKit.OnPlacementComplete — GameLabs
ThirstNotfr.DisplayTendency — Community-Online-Tools
ThirstNotfr.GetObservedValue — Community-Online-Tools
Torch.SetActions T2 TraderPlus
TransferValues.CheckBlood — Community-Online-Tools
TransferValues.CheckHealth — Community-Online-Tools
TransferValues.ReceiveValue — Community-Online-Tools
TrapBase.COT_OnDebugSpawn — Community-Online-Tools ✂
TrapBase.OnPlacementComplete — VPPAdminTools
TrapBase.SetActions T2 Community-Online-Tools
UndergroundHandlerClient.OnUndergroundPresenceUpdate — Community-Online-Tools
UndergroundHandlerClient.UpdateNVGRequester — Community-Online-Tools
VONManagerImplementation.OnEvent — Community-Online-Tools
VPPAdminHud.DefineButtons — VPPAdminTools
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
VicinityItemManager.AddVicinityItems — TraderPlus (cond)
VirtualHud.SendRPC — Community-Online-Tools (cond)
WarmthNotfr.DetermineLevelEx — Community-Online-Tools
WarmthNotfr.GetObservedValue — Community-Online-Tools
WatchtowerKit.OnPlacementComplete — GameLabs
Weapon_Base.COT_OnDebugSpawn — Community-Online-Tools
Weapon_Base.FillChamber — Community-Online-Tools ✂
Weapon_Base.FillInnerMagazine — Community-Online-Tools ✂
Weapon_Base.SpawnAttachedMagazine — Community-Online-Tools ✂
WoodenCrate.CanPutAsAttachment — TraderPlus (cond)
WoodenCrate.CanReceiveItemIntoCargo T2 TraderPlus (cond)
WoodenCrate.SetActions T2 TraderPlus
Wreck_Mi8.EEDelete T3 GameLabs
Wreck_Mi8.EEInit T3 GameLabs
Wreck_Mi8_Crashed.EEDelete T3 GameLabs
Wreck_Mi8_Crashed.EEInit T3 GameLabs
Wreck_SantasSleigh.EEDelete T3 GameLabs
Wreck_SantasSleigh.EEInit T3 GameLabs
Wreck_UH1Y.EEDelete T3 GameLabs
Wreck_UH1Y.EEInit T3 GameLabs
ZombieBase.ChaseAttackLogic — TraderPlus (cond)
ZombieBase.EEInit T3 Community-Online-Tools
ZombieBase.EEOnDamageCalculated — Community-Online-Tools
ZombieBase.FightAttackLogic — TraderPlus (cond)
ZombieBase.OnRPC T2 SFP
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
ZombieMaleBase.EEInit T3 Community-Online-Tools

44 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.