← modperf

Stack composer

Started from Afterworld | Sakhal | Survival | Realism | Immersion: the 47 mods it publishes to the Steam server browser (as of 2026-10-19), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 VPPAdminTools
  3. 3 Afterworld Server Pack not analyzed
  4. 4 AI Bandits not analyzed
  5. 5 Asmond Vanilla Clothing not analyzed
  6. 6 Asmond Vanilla Weapons not analyzed
  7. 7 CorpseSearching
  8. 8 DayZ Horse
  9. 9 DayZ-Dog
  10. 10 FlashlightPlus not analyzed
  11. 11 Gerphelius CarXFence not analyzed
  12. 12 Helicopter Mod not analyzed
  13. 13 Ice Fishing not analyzed
  14. 14 InediaMovement not analyzed
  15. 15 Lad's Flashlight Modpack not analyzed
  16. 16 MaharlikaPH_Boats
  17. 17 MaharlikaPH_Cars not analyzed
  18. 18 Minor Clothing Dirt System not analyzed
  19. 19 MMG Base Storage
  20. 20 MRTExtraStuff not analyzed
  21. 21 MuchCarKey
  22. 22 MY_OpenDoorsWhileAiming not analyzed
  23. 23 Nemsis Craftingpack Redux All-in-One not analyzed
  24. 24 NY_SwitchLight not analyzed
  25. 25 Old Food not analyzed
  26. 26 Peek Doors not analyzed
  27. 27 PersistentBodies not analyzed
  28. 28 RUSForma_Motorcycles
  29. 29 Server_Information_Panel
  30. 30 sFramework
  31. 31 sGunplay
  32. 32 sVisual
  33. 33 SN_gas_heater not analyzed
  34. 34 Survivor Animations
  35. 35 Terje Compatibility VPP not analyzed
  36. 36 Terje Core not analyzed
  37. 37 Terje Medicine not analyzed
  38. 38 Terje-Skills
  39. 39 Terje Start Screen not analyzed
  40. 40 They Can Hear You not analyzed
  41. 41 Uncuepas Civilian Clothing
  42. 42 Vehicle Shooting not analyzed
  43. 43 Zenarchist's Core Mod not analyzed
  44. 44 Zenarchist's Enormous Package not analyzed
  45. 45 Wombat Hail Storm not analyzed
  46. 46 Wombat Barricades not analyzed
  47. 47 DayZ-Guitar not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

31 of 47 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 6 below.

Mods silencing mods
2 conflicts

Across 67 server-side methods hooked by two or more mods.

Structural load
0.37% of a frame at 100 players

3.747 ms per second, all 16 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

2 methods across 2 pairs. Read across: the mod on the left silences the mod at the top. Both in load order. 1   2–4   5–14   15+ methods
silences → 8DayZ Horse32sVisual all
31sGunplay 1sGunplay silences DayZ Horse
1 method: 1 event
1sGunplay silences sVisual
1 method: 1 event
2
all 11 2
3Afterworld Server Pack Not analyzed, so what it silences is unknown. Queue it in the list above.
4AI Bandits Not analyzed, so what it silences is unknown. Queue it in the list above.
5Asmond Vanilla Clothing Not analyzed, so what it silences is unknown. Queue it in the list above.
6Asmond Vanilla Weapons Not analyzed, so what it silences is unknown. Queue it in the list above.
10FlashlightPlus Not analyzed, so what it silences is unknown. Queue it in the list above.
11Gerphelius CarXFence Not analyzed, so what it silences is unknown. Queue it in the list above.
…and 25 more mods not analyzed yet.

The 2 pairs, largest first# ·

sGunplaysilencesDayZ Horse1 method
DayZPlayerCameraIronsights.OnUpdate event · T0 DayZ Horse's work on this event never runs. sGunplay.pbo::scripts\4_World\sUDE\camera\DayZPlayerCameraIronsights.c:81
sGunplaysilencessVisual1 method
DayZPlayerCameraOptics.AdjustCameraParameters event sVisual's work on this event never runs. For DayZPlayerCameraOptics instances, through its ancestor DayZPlayerCameraIronsights. sGunplay.pbo::scripts\4_World\sUDE\camera\DayZPlayerCameraOptics.c:161

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

PlayerBase.CommandHandler
about 30× per player per second
Survivor Animations then DayZ Horse then VPPAdminTools RPC send then vanilla
MissionServer.OnUpdate
every server frame
Survivor Animations then Server_Information_Panel then CorpseSearching RPC send then CF then vanilla
DayZGame.OnUpdate
every server frame
sFramework then VPPAdminTools then CF then vanilla
DayZPlayerCameraIronsights.OnUpdate
every server frame
sVisual then sGunplay stops here then DayZ Horse then vanilla
ItemBase.EEItemLocationChanged
every inventory move
DayZ-Dog then DayZ Horse then vanilla
PlayerBase.SetActions
per event
Terje-Skills then Survivor Animations then MuchCarKey then DayZ-Dog then DayZ Horse then VPPAdminTools then vanilla
BandageDressing.SetActions
per event
DayZ-Dog then DayZ Horse then vanilla
DayZGame.OnRPC
per event
VPPAdminTools sometimes stops here then CF sometimes stops here then vanilla
Hammer.SetActions
per event
MMG Base Storage then MaharlikaPH_Boats then vanilla
Hatchet.SetActions
per event
MMG Base Storage then MaharlikaPH_Boats then vanilla
PlayerBase.CanDropEntity
per event
DayZ-Dog sometimes stops here then DayZ Horse sometimes stops here then vanilla
PlayerBase.EEHitBy
per event
Terje-Skills then DayZ-Dog then vanilla

Stall risks#

6 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61
DayZ Horse
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
dayz_horse.pbo::Scripts\4_World\PlayerBase.c:49
Server_Information_Panel
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
ServerPanel.pbo::Scripts\4_World\ServerPanel\dayzplayerimplement.c:6
Survivor Animations
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
SurvivorAnims.pbo::Scripts\4_World\PlayerBase.c:115

Everything else#

All 67 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
DayZPlayerCameraIronsights.OnUpdate T0 vanilla → DayZ Horse → sGunplay ✂ → sVisual
ActionConstructor.RegisterActions — vanilla → VPPAdminTools → CorpseSearching → DayZ Horse → DayZ-Dog → MaharlikaPH_Boats → MMG Base Storage → MuchCarKey → Survivor Animations → Terje-Skills
PlayerBase.SetActions T2 vanilla → VPPAdminTools → DayZ Horse → DayZ-Dog → MuchCarKey → Survivor Animations → Terje-Skills
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → DayZ Horse → DayZ-Dog → MaharlikaPH_Boats → MMG Base Storage
Hologram.EvaluateCollision — vanilla → DayZ Horse (cond) → DayZ-Dog (cond) → MaharlikaPH_Boats (cond) → MMG Base Storage (cond)
MissionServer.OnInit T3 vanilla → CF → VPPAdminTools → MaharlikaPH_Boats → MuchCarKey
MissionServer.OnMissionFinish T3 vanilla → CF → VPPAdminTools → DayZ Horse → DayZ-Dog
MissionServer.OnUpdate T0 vanilla → CF → CorpseSearching → Server_Information_Panel → Survivor Animations
MissionServer.PlayerDisconnected T3 vanilla → CF → VPPAdminTools → DayZ Horse → DayZ-Dog
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → DayZ Horse → DayZ-Dog → MMG Base Storage
PlayerBase.CanBeTargetedByAI — vanilla → VPPAdminTools (cond) → DayZ Horse (cond) → DayZ-Dog (cond) → Terje-Skills
PlayerBase.Init — vanilla → VPPAdminTools → DayZ-Dog → Survivor Animations → Terje-Skills
PluginManager.Init — vanilla → VPPAdminTools → DayZ Horse → MMG Base Storage → MuchCarKey
PluginRecipesManagerBase.RegisterRecipies — vanilla → DayZ Horse → MaharlikaPH_Boats → MMG Base Storage → Terje-Skills
DayZGame.DeferredInit — vanilla → CF → VPPAdminTools → sFramework
DayZGame.OnUpdate T0 vanilla → CF → VPPAdminTools → sFramework
Hologram.ProjectionBasedOnParent — vanilla → DayZ Horse (cond) → DayZ-Dog (cond) → MMG Base Storage (cond)
MissionBase.CreateScriptedMenu — vanilla → VPPAdminTools → DayZ-Dog → Server_Information_Panel
MissionServer.InvokeOnConnect T3 vanilla → CF → MaharlikaPH_Boats → MMG Base Storage
MissionServer.OnEvent — vanilla → CF → VPPAdminTools → CorpseSearching
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → MMG Base Storage → MuchCarKey
PlayerBase.CommandHandler T1 vanilla → VPPAdminTools → DayZ Horse → Survivor Animations
PlayerBase.OnCommandDeathStart — vanilla → DayZ Horse → DayZ-Dog → MaharlikaPH_Boats
PlayerBase.OnConnect — vanilla → VPPAdminTools → DayZ Horse → DayZ-Dog
ActionGetInTransport.OnEndServer — vanilla → DayZ-Dog → MuchCarKey
ActionGetOutTransport.OnEndServer — vanilla → DayZ-Dog → MuchCarKey
ActionManagerBase.ActionPossibilityCheck — vanilla → DayZ Horse (cond) → DayZ-Dog (cond)
AnimalBase.CanBeTargetedByAI — vanilla → DayZ Horse (cond) → DayZ-Dog (cond)
AnimalBase.EEKilled T3 vanilla → DayZ-Dog → Terje-Skills
AttachmentCategoriesRow.DoubleClick — vanilla → DayZ Horse (cond) → DayZ-Dog (cond)
AttachmentCategoriesRow.RefreshSlot — vanilla → DayZ Horse → DayZ-Dog
BandageDressing.SetActions T2 vanilla → DayZ Horse → DayZ-Dog
BoatScript.OnStoreLoad T3 vanilla → CF → MuchCarKey
BoatScript.OnStoreSave T3 vanilla → CF → MuchCarKey
CarScript.OnStoreLoad T3 vanilla → CF → MuchCarKey
CarScript.OnStoreSave T3 vanilla → CF → MuchCarKey
DayZAnimalCommandAttackModdable.PreAnimUpdate — vanilla → DayZ Horse (cond) → DayZ-Dog (cond)
DayZAnimalCommandMoveModdable.PreAnimUpdate — vanilla → DayZ Horse → DayZ-Dog
DayZGame.OnRPC T2 vanilla → CF (cond) → VPPAdminTools (cond)
DayZPlayerCameraIronsights.AdjustCameraParameters — vanilla → sGunplay ✂ → sVisual
DayZPlayerCameraOptics.AdjustCameraParameters — vanilla → sGunplay ✂ → sVisual
DayZPlayerImplement.ModCommandHandlerAfter — vanilla → DayZ Horse → DayZ-Dog
EmoteManager.PlayEmote — vanilla → DayZ-Dog → Survivor Animations (cond)
Hammer.SetActions T2 vanilla → MaharlikaPH_Boats → MMG Base Storage
Hatchet.SetActions T2 vanilla → MaharlikaPH_Boats → MMG Base Storage
ItemBase.EEItemLocationChanged T2 vanilla → DayZ Horse → DayZ-Dog
MissionServer.OnClientNewEvent T3 vanilla → CF → sFramework
MissionServer.OnClientReadyEvent T3 vanilla → CF → sFramework
MissionServer.OnMissionStart T3 vanilla → CF → VPPAdminTools
ModItemRegisterCallbacks.RegisterCustom — vanilla → CF → DayZ Horse
OptionsMenuSUDE.initMenus — vanilla → sGunplay → sVisual
PlayerBase.CanDropEntity T2 vanilla → DayZ Horse (cond) → DayZ-Dog (cond)
PlayerBase.CanJump — vanilla → DayZ Horse (cond) → DayZ-Dog (cond)
PlayerBase.EEHitBy T2 vanilla → DayZ-Dog → Terje-Skills
PlayerBase.OnRPC T2 vanilla → VPPAdminTools → MaharlikaPH_Boats
PlayerBase.OnUnconsciousStop — vanilla → DayZ Horse → sVisual
PlayerBase.OnVariablesSynchronized T2 vanilla → VPPAdminTools → DayZ-Dog
PlayerContainer.DoubleClick — vanilla → DayZ Horse (cond) → DayZ-Dog (cond)
PlayerContainer.ItemAttached — vanilla → DayZ Horse (cond) → DayZ-Dog (cond)
PlayerContainer.MouseClick — vanilla → DayZ Horse (cond) → DayZ-Dog (cond)
Rag.SetActions T2 vanilla → DayZ Horse → DayZ-Dog
SUserConfig.onConstraintsReceived — vanilla → sGunplay → sVisual
SUserConfig.onPreload — vanilla → sGunplay → sVisual
SUserConfigConstraints.onPreload — vanilla → sGunplay → sVisual
SyncSUserConfigConstraintsRPC.onSetup — vanilla → sGunplay → sVisual
ZombieBase.CanBeTargetedByAI — vanilla → DayZ Horse → DayZ-Dog (cond)
ZombieBase.EEHitBy T2 vanilla → DayZ-Dog → Terje-Skills
466 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
AITargetCallbacksPlayer.GetMaxVisionRangeModifier — Terje-Skills
AUGRecoil.initRecoilParameters — sGunplay ✂
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionCraftBoneKnifeEnv.ActionCondition T2 Terje-Skills
ActionCraftBoneKnifeEnv.OnFinishProgressServer — Terje-Skills
ActionCraftStoneKnifeEnv.ActionCondition T2 Terje-Skills
ActionCraftStoneKnifeEnv.OnFinishProgressServer — Terje-Skills
ActionDetach.ActionCondition T2 MuchCarKey (cond)
ActionDetach.OnExecuteServer — MuchCarKey
ActionDetachFromTarget.ActionCondition T2 MuchCarKey (cond)
ActionDigWorms.OnFinishProgressServer — Terje-Skills
ActionFishingNew.TrySpawnCatch — Terje-Skills
ActionGetInTransport.ActionCondition T2 MuchCarKey (cond)
ActionGetInTransport.OnEnd — MaharlikaPH_Boats
ActionGetOutTransport.ActionCondition T2 MaharlikaPH_Boats (cond)
ActionGetOutTransport.OnStart — MaharlikaPH_Boats
ActionLightItemOnFire.OnFinishProgressServer — Terje-Skills (cond)
ActionLightItemOnFireCB.CreateActionComponent — Terje-Skills
ActionOpenCarDoors.ActionCondition T2 MuchCarKey (cond)
ActionOpenCarDoorsOutside.ActionCondition T2 MuchCarKey (cond)
ActionPin.OnStartServer — VPPAdminTools
ActionPushObject.ActionCondition T2 MuchCarKey (cond)
ActionPushObject.OnEndServer — MuchCarKey
ActionSawPlanks.OnFinishProgressServer — Terje-Skills
ActionSkinning.CreateOrgan — Terje-Skills
ActionSkinning.OnFinishProgressServer — Terje-Skills
ActionSkinningCB.CreateActionComponent — Terje-Skills
ActionStartEngine.ActionCondition T2 MuchCarKey
ActionStartEngine.OnEndServer — MuchCarKey
ActionStopEngine.OnEndServer — MuchCarKey
ActionSwitchSeats.Start — MuchCarKey
ActionUnpin.OnStartServer — VPPAdminTools
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
Ak101Recoil.initRecoilParameters — sGunplay ✂
Ak74Recoil.initRecoilParameters — sGunplay ✂
AkmRecoil.initRecoilParameters — sGunplay ✂
Aks74uRecoil.initRecoilParameters — sGunplay ✂
AnimalBase.EEDelete T3 Terje-Skills
AnimalBase.EEHitBy T2 Terje-Skills
AnimalBase.IsTerjeClientUpdateRequired — Terje-Skills ✂
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AnimalBase.OnTerjeClientUpdate — Terje-Skills
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AreaExposureMdfr.OnActivate — VPPAdminTools (cond)
B95Recoil.initRecoilParameters — sGunplay ✂
BleedingSourcesManagerBase.AttemptAddBleedingSourceBySelection — Terje-Skills (cond)
BoatScript.AfterStoreLoad T3 MuchCarKey
BoatScript.CanDisplayAttachmentCategory — MuchCarKey
BoatScript.CanDisplayAttachmentSlot T2 MuchCarKey
BoatScript.DeferredInit — MuchCarKey
BoatScript.EEDelete T3 MuchCarKey
BoatScript.EEKilled T3 MuchCarKey
BoatScript.EEOnCECreate — MuchCarKey
BoatScript.IsInventoryVisible T2 MuchCarKey
BoatScript.NameOverride — MuchCarKey (cond)
BoatScript.OnCEUpdate — MuchCarKey
BoatScript.OnEngineStart — MuchCarKey
BoatScript.OnVariablesSynchronized T2 MuchCarKey
Bottle_Base.ParticleCookingStart — MaharlikaPH_Boats ✂
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
BurlapSackCover.HandleAttachedToHead — sVisual
BurlapSackCover.OnRemovedFromHead — sVisual
BurlapSackCover.hasOverlays — sVisual ✂
CAContinuousMineWood.CreatePrimaryItems — Terje-Skills
CZ527Recoil.initRecoilParameters — sGunplay ✂
CZ550Recoil.initRecoilParameters — sGunplay ✂
CarScript.AfterStoreLoad T3 MuchCarKey
CarScript.CanBeTargetedByAI — DayZ-Dog (cond)
CarScript.CanDisplayAttachmentCategory — MuchCarKey
CarScript.CanDisplayAttachmentSlot T2 MuchCarKey
CarScript.DeferredInit — MuchCarKey
CarScript.EEDelete T3 MuchCarKey
CarScript.EEKilled T3 MuchCarKey
CarScript.EEOnCECreate — MuchCarKey
CarScript.IsInventoryVisible T2 MuchCarKey
CarScript.NameOverride — MuchCarKey (cond)
CarScript.OnCEUpdate — MuchCarKey
CarScript.OnEngineStart — MuchCarKey
CarScript.OnVariablesSynchronized T2 MuchCarKey
CatchingContextFishingRodAction.GetBaitLossChanceModifierClamped — Terje-Skills
CatchingContextFishingRodAction.GetChanceCoef — Terje-Skills
CatchingContextFishingRodAction.GetHookLossChanceModifierClamped — Terje-Skills
CatchingContextFishingRodAction.GetQualityModifier — Terje-Skills
CatchingContextFishingRodAction.RandomizeSignalDuration — Terje-Skills
CatchingContextFishingRodAction.RandomizeSignalStartTime — Terje-Skills
CatchingContextFishingRodAction.TryDamageItems — Terje-Skills (cond)
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
Clothing.CanLoadItemIntoCargoClothingConditions — MMG Base Storage ✂
Clothing.CanPutInCargoClothingConditions — MMG Base Storage ✂
Clothing.CanReceiveItemIntoCargoClothingConditions — MMG Base Storage ✂
Clothing.EEHealthLevelChanged T2 sVisual
Clothing.OnWasAttached — sVisual
Clothing.OnWasDetached — sVisual
CodeLock.NewUnlockServer — MMG Base Storage
CodeLock.SetActions T2 MMG Base Storage
CodeLockComponent.SetLockState — MMG Base Storage
CodeLockServerRPC.OpenTarget — MMG Base Storage (cond)
Colt1911Recoil.initRecoilParameters — sGunplay ✂
ContaminatedTrigger.OnEnterServerEvent — VPPAdminTools (cond)
Cooking.UpdateCookingStateOnStick — Terje-Skills
CraftArrow.CanDo — Terje-Skills
CraftArrow.Do — Terje-Skills
CraftArrowBone.CanDo — Terje-Skills
CraftArrowBone.Do — Terje-Skills
CraftBaseBallBatBarbed.CanDo — Terje-Skills
CraftBaseBallBatBarbed.Do — Terje-Skills
CraftBaseBallBatNailed.CanDo — Terje-Skills
CraftBaseBallBatNailed.Do — Terje-Skills
CraftBoneHook.CanDo — Terje-Skills
CraftBoneHook.Do — Terje-Skills
CraftBoneKnife.CanDo — Terje-Skills
CraftBoneKnife.Do — Terje-Skills
CraftFishNetTrap.CanDo — Terje-Skills
CraftFishNetTrap.Do — Terje-Skills
CraftFishingRod.CanDo — Terje-Skills
CraftFishingRod.Do — Terje-Skills
CraftGhillieAttachment.CanDo — Terje-Skills
CraftGhillieAttachment.Do — Terje-Skills
CraftGhillieBushrag.CanDo — Terje-Skills
CraftGhillieBushrag.Do — Terje-Skills
CraftGhillieHood.CanDo — Terje-Skills
CraftGhillieHood.Do — Terje-Skills
CraftGhillieSuit.CanDo — Terje-Skills
CraftGhillieSuit.Do — Terje-Skills
CraftGhillieTop.CanDo — Terje-Skills
CraftGhillieTop.Do — Terje-Skills
CraftHandDrillKit.CanDo — Terje-Skills
CraftHandDrillKit.Do — Terje-Skills
CraftImprovisedLeatherBag.CanDo — Terje-Skills
CraftImprovisedLeatherBag.Do — Terje-Skills
CraftLeatherCourierBag.CanDo — Terje-Skills
CraftLeatherCourierBag.Do — Terje-Skills
CraftLeatherSack.CanDo — Terje-Skills
CraftLeatherSack.Do — Terje-Skills
CraftSpearBone.CanDo — Terje-Skills
CraftSpearBone.Do — Terje-Skills
CraftSpearStone.CanDo — Terje-Skills
CraftSpearStone.Do — Terje-Skills
CraftStoneKnife.CanDo — Terje-Skills
CraftStoneKnife.Do — Terje-Skills
CraftWoodenHook.CanDo — Terje-Skills
CraftWoodenHook.Do — Terje-Skills
CreditsLoader.GetData — CF ✂
CrossbowRecoil.initRecoilParameters — sGunplay ✂
Cz61Recoil.initRecoilParameters — sGunplay ✂
Cz75Recoil.initRecoilParameters — sGunplay ✂
DEagleRecoil.initRecoilParameters — sGunplay ✂
DarkMotoHelmet_ColorBase.GetEffectWidgetTypes — sVisual ✂
DayZAnimalCommandLookAtModdable.PreAnimUpdate — DayZ Horse
DayZGame.OnEvent — CF
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZPlayerCamera1stPersonUnconscious.getRegisteredCameraID — sFramework ✂
DayZPlayerCamera1stPersonVehicle.getRegisteredCameraID — sFramework ✂
DayZPlayerCamera1stPersonVehicle.isDDOFEnabled — sVisual ✂
DayZPlayerCamera3rdPersonClimb.getRegisteredCameraID — sFramework ✂
DayZPlayerCamera3rdPersonCrouch.getRegisteredCameraID — sFramework ✂
DayZPlayerCamera3rdPersonCrouchRaised.getRegisteredCameraID — sFramework ✂
DayZPlayerCamera3rdPersonErc.getRegisteredCameraID — sFramework ✂
DayZPlayerCamera3rdPersonErcRaised.getRegisteredCameraID — sFramework ✂
DayZPlayerCamera3rdPersonErcRaisedMelee.getRegisteredCameraID — sFramework ✂
DayZPlayerCamera3rdPersonErcSpr.getRegisteredCameraID — sFramework ✂
DayZPlayerCamera3rdPersonJump.getRegisteredCameraID — sFramework ✂
DayZPlayerCamera3rdPersonProne.getRegisteredCameraID — sFramework ✂
DayZPlayerCamera3rdPersonProneBase.OnUpdate T0 sVisual
DayZPlayerCamera3rdPersonProneRaised.getRegisteredCameraID — sFramework ✂
DayZPlayerCamera3rdPersonVehicle.getRegisteredCameraID — sFramework ✂
DayZPlayerCamera3rdPersonVehicle.isDDOFEnabled — sVisual ✂
DayZPlayerCameraIronsights.getRegisteredCameraID — sFramework ✂
DayZPlayerCameraIronsights.isHeadLeanEnabled — sVisual ✂
DayZPlayerCameraOptics.OnActivate — sGunplay
DayZPlayerCameraOptics.OnUpdate T0 sGunplay
DayZPlayerCameraOptics.SetCameraPP — sGunplay
DayZPlayerCameraOptics.canApplyDeadzone — sGunplay
DayZPlayerCameraOptics.canApplyHandsOffset — sGunplay
DayZPlayerCameraOptics.canFreelook — sGunplay
DayZPlayerCameraOptics.canInspectWeapon — sGunplay
DayZPlayerCameraOptics.canZoom — sGunplay ✂
DayZPlayerCameraOptics.computeFOVFocusValues — sGunplay ✂
DayZPlayerCameraOptics.computeFocusingFOV — sGunplay
DayZPlayerCameraOptics.computeRestingFOV — sGunplay (cond)
DayZPlayerCameraOptics.getRegisteredCameraID — sFramework ✂
DayZPlayerCameraOptics.initADSFOVMultipliers — sGunplay
DayZPlayerCameraOptics.updateFocusingOverlay — sGunplay (cond)
DayZPlayerImplement.AddNoise — Terje-Skills
DayZPlayerImplement.AimingModel — DayZ Horse
DayZPlayerImplement.CameraHandler — VPPAdminTools (cond)
DayZPlayerImplement.CanJump — DayZ Horse (cond)
DayZPlayerImplement.CommandHandler T1 Server_Information_Panel
DayZPlayerImplement.HandleADS — sGunplay
DayZPlayerImplement.HeadingModel — DayZ Horse (cond)
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.ModCommandHandlerInside — VPPAdminTools
DayZPlayerImplement.OnRPC T2 CorpseSearching
DayZPlayerImplement.OnSoundEvent — Terje-Skills
DayZPlayerImplement.OnStepEvent — Terje-Skills
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplement.ProcessJumpOrClimb — DayZ Horse
DayZPlayerImplementAiming.OnRaiseBegin — sGunplay
DayZPlayerImplementAiming.ProcessAimFilters — sGunplay ✂
DayZPlayerImplementFallDamage.HandleFallDamage — Terje-Skills
DayZPlayerImplementMeleeCombat.TrySelectFinisherType — Terje-Skills (cond)
DayZPlayerImplementThrowing.HandleThrowing — DayZ-Dog
DayZPlayerMeleeFightLogic_LightHeavy.EvaluateFinisherAttack — Terje-Skills
DayZPlayerMeleeFightLogic_LightHeavy.EvaluateHit_Common — Terje-Skills
DerringerRecoil.initRecoilParameters — sGunplay ✂
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
Edible_Base.SoundCookingStart — MaharlikaPH_Boats ✂
Edible_Base.TerjeOverrideDescriptionByConsumableEffects — Terje-Skills
EmoteCB.OnAnimationEvent — Survivor Animations (cond)
EmoteConstructor.RegisterEmotes — Survivor Animations
EmoteManager.CanPlayEmote — DayZ Horse (cond)
EmoteManager.CreateEmoteCallback — Survivor Animations
EmoteManager.OnEmoteEnd — DayZ-Dog
EmoteManager.Update — DayZ-Dog
EnochData.WeatherOnBeforeChange — VPPAdminTools
Environment.GetEnvironmentTemperature — Terje-Skills
FALRecoil.initRecoilParameters — sGunplay ✂
FamasRecoil.initRecoilParameters — sGunplay ✂
FireplaceBase.GetFuelBurnRateMP — Terje-Skills
Fnx45Recoil.initRecoilParameters — sGunplay ✂
FryingPan.ParticleCookingStart — MaharlikaPH_Boats ✂
GesturesMenu.GetGestureItems — Survivor Animations
GesturesMenu.OnMenuRelease — Survivor Animations
GlockRecoil.initRecoilParameters — sGunplay ✂
Grenade_Base.EEHitBy T2 VPPAdminTools
HandSelectAnimationOfForceSwapInHandsEvent.GuardCondition — DayZ Horse (cond)
HandSelectAnimationOfMoveFromHandsEvent.GuardCondition — DayZ Horse (cond)
HandSelectAnimationOfSwapInHandsEvent.GuardCondition — DayZ Horse (cond)
HandSelectAnimationOfTakeToHandsEvent.GuardCondition — DayZ Horse (cond)
HandsPreview.UpdateInterval — sGunplay
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.GetProjectionEntityPosition — MaharlikaPH_Boats (cond)
Hologram.GetProjectionName — MaharlikaPH_Boats (cond)
Hologram.PlaceEntity — MMG Base Storage (cond)
Hologram.RefreshVisual — MaharlikaPH_Boats (cond)
Hologram.UpdateHologram — MaharlikaPH_Boats
HungerMdfr.GetTerjeHealthDammageModifier — Terje-Skills
HungerMdfr.GetTerjeMetabolicSpeedModifier — Terje-Skills
IntroSceneCharacter.CharacterLoad — DayZ-Dog
Inventory.Update — sGunplay
ItemBase.DamageItemAttachments — Terje-Skills
ItemBase.DamageItemInCargo — Terje-Skills
ItemBase.EEHitBy T2 Terje-Skills
ItemBase.OnStoreLoad T3 CF
ItemBase.OnStoreSave T3 CF
Izh18Recoil.initRecoilParameters — sGunplay ✂
Izh18SawedOffRecoil.initRecoilParameters — sGunplay ✂
Izh18ShotgunRecoil.initRecoilParameters — sGunplay ✂
Izh43Recoil.initRecoilParameters — sGunplay ✂
KeybindingElement.Reload — CF
LandMineTrap.EEHitBy T2 VPPAdminTools
LongHornRecoil.initRecoilParameters — sGunplay ✂
M14Recoil.initRecoilParameters — sGunplay ✂
M16A2Recoil.initRecoilParameters — sGunplay ✂
M4a1Recoil.initRecoilParameters — sGunplay ✂
M79Recoil.initRecoilParameters — sGunplay ✂
MagnumRecoil.initRecoilParameters — sGunplay ✂
Magnum_Base.InitStateMachine — Survivor Animations ✂
Magnum_Base.SetActions T2 Survivor Animations
MakarovRecoil.initRecoilParameters — sGunplay ✂
MissionBase.CF_IsLoaded — CF ✂
MissionServer.InvokeOnDisconnect T3 CF
MissionServer.OnClientDisconnectedEvent T3 CF
MissionServer.OnClientPrepareEvent — CF
MissionServer.OnClientReconnectEvent T3 CF
MissionServer.OnClientRespawnEvent T3 CF
MissionServer.OnMissionLoaded — CF
MkiiRecoil.initRecoilParameters — sGunplay ✂
ModItemRegisterCallbacks.CustomBoneRemapping — CF
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterFireArms — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterPistol — CF
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
MosinRecoil.initRecoilParameters — sGunplay ✂
MosinSawedOffRecoil.initRecoilParameters — sGunplay ✂
MotoHelmet_ColorBase.GetEffectWidgetTypes — sVisual ✂
MotorbikeScript.OnStoreLoad T3 CF
MotorbikeScript.OnStoreSave T3 CF
Mp133Recoil.initRecoilParameters — sGunplay ✂
Mp5kRecoil.initRecoilParameters — sGunplay ✂
MushroomBase.EEDelete T3 Terje-Skills
MushroomBase.IsTerjeClientUpdateRequired — Terje-Skills ✂
MushroomBase.OnTerjeClientUpdate — Terje-Skills
NotificationRuntimeData.GetIcon — CF ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
P1Recoil.initRecoilParameters — sGunplay ✂
PM73RakRecoil.initRecoilParameters — sGunplay ✂
PP19Recoil.initRecoilParameters — sGunplay ✂
PPERequester_BurlapSackEffects.OnStart — sVisual
PPERequester_CameraADS.SetValuesIronsights — sGunplay
PPERequester_CameraADS.SetValuesOptics — sGunplay
PPERequester_GenericBlackGlassesBase.OnStart — sVisual
PPERequester_GlassesAviator.OnStart — sVisual
PPERequester_GlassesSportBlue.OnStart — sVisual
PPERequester_GlassesSportGreen.OnStart — sVisual
PPERequester_GlassesSportOrange.OnStart — sVisual
PPERequester_TacticalGoggles.OnStart — sVisual
PPERequester_WeldingMask.OnStart — sVisual
PlayerBase.CameraHandler — MaharlikaPH_Boats (cond)
PlayerBase.CanClimb — DayZ Horse (cond)
PlayerBase.CanPickupHeavyItem — DayZ Horse (cond)
PlayerBase.CanReceiveAttachment T2 DayZ-Dog (cond)
PlayerBase.CanReceiveItemIntoHands T2 DayZ Horse (cond)
PlayerBase.EEItemAttached T2 DayZ-Dog
PlayerBase.EEKilled T3 VPPAdminTools
PlayerBase.EOnContact — DayZ-Dog
PlayerBase.GetWeightSpecialized — Terje-Skills
PlayerBase.ModCommandHandlerAfter — Survivor Animations
PlayerBase.OnBleedingBegin — sVisual
PlayerBase.OnBleedingEnd — sVisual
PlayerBase.OnBleedingSourceAdded — sVisual
PlayerBase.OnBleedingSourceRemoved — sVisual
PlayerBase.OnCommandHandlerTick — sGunplay
PlayerBase.OnDisconnect — DayZ-Dog
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnParticleEvent — Survivor Animations
PlayerBase.OnPlayerLoaded — sVisual
PlayerBase.OnReceivedHit — sVisual
PlayerBase.OnSelectPlayer — CF
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnTerjeCharacterLifetimeUpdated — Terje-Skills ✂
PlayerBase.OnTerjePlayerKilledEvent — Terje-Skills
PlayerBase.OnTerjePlayerRespawned — Terje-Skills
PlayerBase.OnTerjeProfileFirstCreation — Terje-Skills
PlayerBase.OnTerjeRPC — Terje-Skills
PlayerBase.OnTerjeRegisterModifiers — Terje-Skills
PlayerBase.OnUnconsciousStart — sVisual
PlayerBase.SetActionsRemoteTarget — CorpseSearching
PlayerBase.SpawnEntityOnGroundPos — Terje-Skills
PlayerBase.TerjeSendSoundEvent — Terje-Skills
PlayerStomach.AddToStomach — Terje-Skills
PlayerStomach.Update — Terje-Skills
PluginAdminLog.PlayerHitBy — VPPAdminTools (cond)
PluginAdminLog.PlayerKilled — VPPAdminTools (cond)
PluginDiagMenu.RegisterModdedDiags — sFramework
PluginDiagMenu.RegisterModdedDiagsIDs — sFramework
PluginRecipesManager.RegisterRecipies — DayZ-Dog
PluginTerjeScriptableAreas.WriteScriptableAreasWiki — Terje-Skills
PrepareAnimal.GetLengthInSecs — Terje-Skills (cond)
PrepareAnimal.GetTerjeCraftingTimeModifier — Terje-Skills
PrepareChicken.Do — Terje-Skills
PrepareFish.Do — Terje-Skills
PrepareFish.GetLengthInSecs — Terje-Skills (cond)
PrepareFish.GetTerjeCraftingTimeModifier — Terje-Skills ✂
PrepareFox.Do — Terje-Skills
PrepareRabbit.Do — Terje-Skills
PropertyModifiers.UpdateModifiers — sGunplay
R12Recoil.initRecoilParameters — sGunplay ✂
RepeaterRecoil.initRecoilParameters — sGunplay ✂
RightArea.Refresh — Terje-Skills
RightArea.UpdateInterval — Terje-Skills
Ruger1022Recoil.initRecoilParameters — sGunplay ✂
SCARHRecoil.initRecoilParameters — sGunplay ✂
SKSRecoil.initRecoilParameters — sGunplay ✂
SSG82Recoil.initRecoilParameters — sGunplay ✂
SV98Recoil.initRecoilParameters — sGunplay ✂
ScoutRecoil.initRecoilParameters — sGunplay ✂
SiagaRecoil.initRecoilParameters — sGunplay ✂
StaminaConsumers.HasEnoughStaminaFor — Terje-Skills
StaminaConsumers.HasEnoughStaminaToStart — Terje-Skills
StaminaHandler.CheckStaminaState — sVisual
StaminaHandler.RegisterStaminaConsumers — Terje-Skills
StaminaHandler.RegisterStaminaModifiers — Terje-Skills
StaminaHandler.SetCooldown — Terje-Skills
StaminaHandler.SetDepletionMultiplier — Terje-Skills
StaminaHandler.SetRecoveryMultiplier — Terje-Skills
StaminaHandler.StaminaProcessor_Ladder — Terje-Skills
StaminaHandler.StaminaProcessor_Move — Terje-Skills
StaminaHandler.StaminaProcessor_Swimming — Terje-Skills
StaminaHandler.Update — Terje-Skills
StaminaModifier.GetMaxValue — Terje-Skills
StaminaModifier.GetMinValue — Terje-Skills
StanceIndicator.Update — DayZ Horse (cond)
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
SvdRecoil.initRecoilParameters — sGunplay ✂
TerjeAdmintoolSupport.OnInit T3 Terje-Skills
TerjeBookBase.DescriptionOverride — Terje-Skills (cond)
TerjeBookBase.SetActions T2 Terje-Skills
TerjePerkCfg.OnInit T3 Terje-Skills
TerjePlayerProfile.OnInit T3 Terje-Skills
TerjePlayerSkillsAccessor.AddPerkLevel — Terje-Skills ✂
TerjePlayerSkillsAccessor.AddSkillExperience — Terje-Skills ✂
TerjePlayerSkillsAccessor.GetPerkLevel — Terje-Skills ✂
TerjePlayerSkillsAccessor.GetPerkStatus — Terje-Skills ✂
TerjePlayerSkillsAccessor.GetPerkValue — Terje-Skills ✂
TerjePlayerSkillsAccessor.GetSkillExperience — Terje-Skills ✂
TerjePlayerSkillsAccessor.GetSkillLevel — Terje-Skills ✂
TerjePlayerSkillsAccessor.GetSkillModifierValue — Terje-Skills ✂
TerjePlayerSkillsAccessor.GetSkillPerkPoints — Terje-Skills ✂
TerjePlayerSkillsAccessor.IsPerkRegistered — Terje-Skills ✂
TerjePlayerSkillsAccessor.ResetAll — Terje-Skills ✂
TerjePlayerSkillsAccessor.ResetAllSkillPerks — Terje-Skills ✂
TerjePlayerSkillsAccessor.ResetSkill — Terje-Skills ✂
TerjePlayerSkillsAccessor.SetPerkLevel — Terje-Skills ✂
TerjePlayerSkillsAccessor.SetSkillLevel — Terje-Skills ✂
TerjeSettingsCollection.AfterServerSettingsLoaded — Terje-Skills
TerjeSettingsCollection.OnInit T3 Terje-Skills
TerjeSkillCfg.OnInit T3 Terje-Skills
TerjeSkillModifierCfg.OnInit T3 Terje-Skills
TerjeSkillsCraftingHelper.CanDoCraftPerkRequired — Terje-Skills
TerjeSkillsCraftingHelper.DoCraftPerkRequired — Terje-Skills
TerjeSkillsRegistry.HasSkillsMod — Terje-Skills ✂
TerjeSkillsRegistry.OnInit T3 Terje-Skills
ThirstMdfr.GetTerjeHealthDammageModifier — Terje-Skills
ThirstMdfr.GetTerjeMetabolicSpeedModifier — Terje-Skills
TransferValues.SendValue — VPPAdminTools
TrapBase.OnPlacementComplete — VPPAdminTools
TrapSpawnBase.SetCanCatch — Terje-Skills
TrapSpawnBase.SetupTrapPlayer — Terje-Skills
Ump45Recoil.initRecoilParameters — sGunplay ✂
UndergroundStash.AfterStoreLoad T3 Terje-Skills
UndergroundStash.InitItemVariables — Terje-Skills
UndergroundStash.OnTerjeStoreLoad — Terje-Skills
UndergroundStash.OnTerjeStoreSave — Terje-Skills
UndergroundStash.OnVariablesSynchronized T2 Terje-Skills
VPPAdminHud.DefineButtons — VPPAdminTools
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
VSSRecoil.initRecoilParameters — sGunplay ✂
VicinityItemManager.ExcludeFromContainer_Phase1 — CorpseSearching
VicinityItemManager.ExcludeFromContainer_Phase2 — CorpseSearching
VicinityItemManager.ExcludeFromContainer_Phase3 — CorpseSearching
Weapon_Base.EEFired — VPPAdminTools
Weapon_Base.SetActions T2 MMG Base Storage
Winchester70Recoil.initRecoilParameters — sGunplay ✂
Wrench.SetActions T2 MuchCarKey
ZombieBase.EEKilled T3 Terje-Skills
ZombieBase.FightLogic — Terje-Skills
ZombieBase.GetActions — CorpseSearching ✂
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
mmg_storage_openable_base.AfterStoreLoad T3 MMG Base Storage
mmg_storage_openable_base.CanReceiveAttachment T2 MMG Base Storage (cond)
mmg_storage_openable_base.SetActions T2 MMG Base Storage
mmg_storage_openable_noLock_base.AfterStoreLoad T3 MMG Base Storage

47 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.