← modperf

Stack composer

Started from The-Snyders | DayZ Server: the 33 mods it publishes to the Steam server browser (as of 2026-10-20), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 Namalsk Island
  3. 3 Namalsk Survival
  4. 4 VPPAdminTools
  5. 5 Repair My Car not analyzed
  6. 6 CarVanillaPlus
  7. 7 FlipTransport
  8. 8 Ear-Plugs
  9. 9 InventoryInCar
  10. 10 BaseBuildingPlus
  11. 11 BBPItemPack
  12. 12 KM_BetterFishing not analyzed
  13. 13 BBPTentFix not analyzed
  14. 14 Survivor Animations
  15. 15 Better Inspect
  16. 16 GunnerTruckOshkosh
  17. 17 MunghardsItempack
  18. 18 Mass'sManyItemOverhaul
  19. 19 DayZ-Bicycle
  20. 20 DayZ-Dog
  21. 21 Vanguard Hot Liquids not analyzed
  22. 22 THYER5 Stims not analyzed
  23. 23 Techs Batteries Expanded not analyzed
  24. 24 Jushdrug's Stack and combine not analyzed
  25. 25 ImprovedDogVests not analyzed
  26. 26 BBP_Well_Fix not analyzed
  27. 27 MA Items and Clothing not analyzed
  28. 28 Xom_Case not analyzed
  29. 29 NamantHs Mercedes 300SEL not analyzed
  30. 30 MBM_ImprezaWRX not analyzed
  31. 31 Vanilla Cars Extended not analyzed
  32. 32 MBM_ApocalypticPAZ not analyzed
  33. 33 CJ187-PokemonCards
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

15 of 33 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 9 below.

Mods silencing mods
5 conflicts

Across 60 server-side methods hooked by two or more mods.

Structural load
0.37% of a frame at 100 players

3.723 ms per second, all 18 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

The one pair#

BBPItemPacksilencesBaseBuildingPlus5 methods
Hologram.AddProjectionRotation event Vanilla rotation handling is replaced — expected for placement-system overhauls. BBPItemPack.pbo::Scripts\4_World\Overrides\Hologram.c:160 Hologram.SubtractProjectionRotation event Vanilla rotation handling is replaced — expected for placement-system overhauls. BBPItemPack.pbo::Scripts\4_World\Overrides\Hologram.c:165 Construction.CanBuildPart check BaseBuildingPlus's conditions on this check no longer apply. BBPItemPack.pbo::Scripts\4_World\Overrides\Construction.c:3 DeCraftWoodenCrate.CanDo check BaseBuildingPlus's conditions on this check no longer apply. BBPItemPack.pbo::Scripts\4_World\Recipes\DeCraftWoodenCrate.c:3 Hologram.GetProjectionRotation value BaseBuildingPlus's value here is replaced. BBPItemPack.pbo::Scripts\4_World\Overrides\Hologram.c:155

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

PlayerBase.CommandHandler
about 30× per player per second
Survivor Animations then VPPAdminTools RPC send then Namalsk Survival then Namalsk Island then vanilla
MissionServer.OnUpdate
every server frame
Survivor Animations then Namalsk Survival then CF then vanilla
DayZGame.OnUpdate
every server frame
VPPAdminTools then CF then vanilla
ItemBase.EEItemLocationChanged
every inventory move
DayZ-Dog then DayZ-Bicycle timer then vanilla
PlayerBase.EEItemAttached
every inventory move
DayZ-Dog then Namalsk Survival then vanilla
PlayerBase.SetActions
per event
DayZ-Dog then Survivor Animations then BBPItemPack then BaseBuildingPlus then VPPAdminTools then Namalsk Survival then vanilla
PlayerBase.OnRPC
per event
BBPItemPack then BaseBuildingPlus then VPPAdminTools then Namalsk Survival then vanilla
DayZGame.OnRPC
per event
FlipTransport then VPPAdminTools sometimes stops here then CF sometimes stops here then vanilla
ActionDestroyPart.ActionCondition
per event
BBPItemPack sometimes stops here then BaseBuildingPlus sometimes stops here then vanilla
ActionDialCombinationLockOnTarget.ActionCondition
per event
DayZ-Bicycle then BaseBuildingPlus sometimes stops here then vanilla
ActionDismantlePart.ActionCondition
per event
BBPItemPack RPC send world scan sometimes stops here then BaseBuildingPlus sometimes stops here then vanilla
ActionNextCombinationLockDialOnTarget.ActionCondition
per event
DayZ-Bicycle then BaseBuildingPlus sometimes stops here then vanilla

Stall risks#

9 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

Namalsk Island
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
namalsk_scripts.pbo::4_world\namalskterrain\entities\manbase\PlayerBase.c:23
Namalsk Survival
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\ManBase\PlayerBase.c:106
VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61
Survivor Animations
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
SurvivorAnims.pbo::Scripts\4_World\PlayerBase.c:115
Better Inspect
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
BetterInspect.pbo::scripts\4_World\Entites\DayZPlayerImplement.c:3
Mass'sManyItemOverhaul
DayZPlayerImplement.HandleWeapons
about 30× per player per second
Per-player, per-frame hook warning
MassGuns.pbo::Scripts\4_World\Entities\Firearms\Weapon_Base.c:5
DayZ-Bicycle
ItemBase.EEItemLocationChanged
every inventory move
Timer created inside a hot hook heuristic
Bicycle.pbo::scripts\4_World\entities\core\ItemBase.c:4

Everything else#

All 60 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
Construction.CanBuildPart — vanilla → BaseBuildingPlus (cond) → BBPItemPack ✂
DeCraftWoodenCrate.CanDo — vanilla → BaseBuildingPlus ✂ → BBPItemPack ✂
Hologram.AddProjectionRotation — vanilla → BaseBuildingPlus ✂ → BBPItemPack ✂
Hologram.GetProjectionRotation — vanilla → BaseBuildingPlus ✂ → BBPItemPack ✂
Hologram.SubtractProjectionRotation — vanilla → BaseBuildingPlus ✂ → BBPItemPack ✂
ActionConstructor.RegisterActions — vanilla → Namalsk Survival → VPPAdminTools → FlipTransport → BaseBuildingPlus → BBPItemPack → Survivor Animations → MunghardsItempack → Mass'sManyItemOverhaul → DayZ-Bicycle → DayZ-Dog → CJ187-PokemonCards
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → Namalsk Survival → FlipTransport → BBPItemPack → MunghardsItempack → Mass'sManyItemOverhaul → DayZ-Bicycle → DayZ-Dog
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → Namalsk Survival → BaseBuildingPlus → BBPItemPack → MunghardsItempack → Mass'sManyItemOverhaul → CJ187-PokemonCards
PlayerBase.Init — vanilla → Namalsk Island → Namalsk Survival → VPPAdminTools → BaseBuildingPlus → BBPItemPack → Survivor Animations → DayZ-Dog
MissionServer.OnInit T3 vanilla → CF → Namalsk Survival → VPPAdminTools → FlipTransport → BaseBuildingPlus → Mass'sManyItemOverhaul
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → GunnerTruckOshkosh → MunghardsItempack → Mass'sManyItemOverhaul → DayZ-Bicycle → DayZ-Dog
PlayerBase.SetActions T2 vanilla → Namalsk Survival → VPPAdminTools → BaseBuildingPlus → BBPItemPack → Survivor Animations → DayZ-Dog
Hologram.EvaluateCollision — vanilla → BaseBuildingPlus (cond) → MunghardsItempack (cond) → Mass'sManyItemOverhaul (cond) → DayZ-Bicycle (cond) → DayZ-Dog (cond)
Hologram.ProjectionBasedOnParent — vanilla → BaseBuildingPlus (cond) → BBPItemPack (cond) → MunghardsItempack (cond) → Mass'sManyItemOverhaul (cond) → DayZ-Dog (cond)
PluginRecipesManager.RegisterRecipies — vanilla → BaseBuildingPlus → BBPItemPack → MunghardsItempack → Mass'sManyItemOverhaul → DayZ-Dog
MissionServer.InvokeOnConnect T3 vanilla → CF → Namalsk Survival → BaseBuildingPlus → BBPItemPack
PlayerBase.CanBeTargetedByAI — vanilla → Namalsk Survival (cond) → VPPAdminTools (cond) → DayZ-Bicycle (cond) → DayZ-Dog (cond)
PlayerBase.CommandHandler T1 vanilla → Namalsk Island → Namalsk Survival → VPPAdminTools → Survivor Animations
PlayerBase.OnRPC T2 vanilla → Namalsk Survival → VPPAdminTools → BaseBuildingPlus → BBPItemPack
DayZGame.OnRPC T2 vanilla → CF (cond) → VPPAdminTools (cond) → FlipTransport
MissionBase.CreateScriptedMenu — vanilla → VPPAdminTools → BaseBuildingPlus → DayZ-Dog
MissionServer.OnMissionFinish T3 vanilla → CF → VPPAdminTools → DayZ-Dog
MissionServer.OnUpdate T0 vanilla → CF → Namalsk Survival → Survivor Animations
MissionServer.PlayerDisconnected T3 vanilla → CF → VPPAdminTools → DayZ-Dog
ModItemRegisterCallbacks.RegisterFireArms — vanilla → CF → MunghardsItempack → Mass'sManyItemOverhaul
ActionBuildPart.OnFinishProgressServer — vanilla → BaseBuildingPlus (cond) → BBPItemPack
ActionBuildPartCB.CreateActionComponent — vanilla → BaseBuildingPlus ✂ → BBPItemPack (cond)
ActionDestroyPart.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → BBPItemPack (cond)
ActionDialCombinationLockOnTarget.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → DayZ-Bicycle
ActionDismantlePart.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → BBPItemPack (cond)
ActionNextCombinationLockDialOnTarget.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → DayZ-Bicycle
ActionPushCar.ActionCondition T2 vanilla → FlipTransport → DayZ-Bicycle (cond)
DayZGame.DeferredInit — vanilla → CF → VPPAdminTools
DayZGame.OnUpdate T0 vanilla → CF → VPPAdminTools
DayZPlayerImplement.ModCommandHandlerInside — vanilla → VPPAdminTools → DayZ-Bicycle
EmoteManager.PlayEmote — vanilla → Survivor Animations (cond) → DayZ-Dog
Environment.DetermineHeatcomfortBehavior — vanilla → Namalsk Survival (cond) → DayZ-Bicycle (cond)
Environment.Init — vanilla → Namalsk Survival → MunghardsItempack
Hologram.GetProjectionEntityPosition — vanilla → BaseBuildingPlus (cond) → BBPItemPack (cond)
Hologram.SetProjectionOrientation — vanilla → BaseBuildingPlus (cond) → BBPItemPack (cond)
ItemBase.CanReceiveItemIntoCargo T2 vanilla → MunghardsItempack (cond) → Mass'sManyItemOverhaul (cond)
ItemBase.EEItemLocationChanged T2 vanilla → DayZ-Bicycle → DayZ-Dog
MissionServer.OnClientRespawnEvent T3 vanilla → CF → Namalsk Survival (cond)
MissionServer.OnEvent — vanilla → CF → VPPAdminTools
MissionServer.OnMissionStart T3 vanilla → CF → VPPAdminTools
ModItemRegisterCallbacks.CustomBoneRemapping — vanilla → CF → Mass'sManyItemOverhaul
ModItemRegisterCallbacks.RegisterPistol — vanilla → CF → Namalsk Survival
ModifiersManager.Init — vanilla → Namalsk Survival → Mass'sManyItemOverhaul
OpenCan.Init — vanilla → MunghardsItempack → Mass'sManyItemOverhaul
PlayerBase.CanReceiveAttachment T2 vanilla → Namalsk Survival (cond) → DayZ-Dog (cond)
PlayerBase.CanReceiveItemIntoHands T2 vanilla → Namalsk Survival (cond) → InventoryInCar (cond)
PlayerBase.EEHealthLevelChanged T2 vanilla → Namalsk Island → Namalsk Survival
PlayerBase.EEItemAttached T2 vanilla → Namalsk Survival → DayZ-Dog
PlayerBase.EEKilled T3 vanilla → Namalsk Survival → VPPAdminTools
PlayerBase.EOnContact — vanilla → Namalsk Survival → DayZ-Dog
PlayerBase.OnConnect — vanilla → VPPAdminTools → DayZ-Dog
PlayerBase.OnVariablesSynchronized T2 vanilla → VPPAdminTools → DayZ-Dog
Stone.SetActions T2 vanilla → BaseBuildingPlus → BBPItemPack
VPPAdminHud.DefineButtons — vanilla → VPPAdminTools → FlipTransport
Wrench.SetActions T2 vanilla → FlipTransport → DayZ-Bicycle
318 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
AK_Suppressor.CanPutAsAttachment — Mass'sManyItemOverhaul (cond)
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionAttachToConstruction.ActionCondition T2 BaseBuildingPlus (cond)
ActionBuildPart.ActionCondition T2 BaseBuildingPlus (cond)
ActionBuildPart.GetAdminLogMessage — BaseBuildingPlus ✂
ActionBuildPart.OnActionInfoUpdate — BaseBuildingPlus (cond)
ActionBuildPartSwitch.ActionCondition T2 BaseBuildingPlus ✂
ActionCarHornLong.ActionCondition T2 DayZ-Bicycle (cond)
ActionCarHornShort.ActionCondition T2 DayZ-Bicycle (cond)
ActionCloseFence.ActionCondition T2 BaseBuildingPlus (cond)
ActionCombinationLockUnlock.ActionCondition T2 DayZ-Bicycle
ActionDeployObject.ActionCondition T2 BBPItemPack (cond)
ActionDeployObject.ActionConditionContinue — BaseBuildingPlus ✂
ActionDeployObject.MoveEntityToFinalPosition — BBPItemPack (cond)
ActionDeployObject.OnEndServer — BBPItemPack (cond)
ActionDeployObject.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDialCombinationLockOnTarget.OnFinishProgressServer — BaseBuildingPlus ✂
ActionFoldBaseBuildingObject.ActionCondition T2 BBPItemPack ✂
ActionFoldBaseBuildingObject.CreateConditionComponents — BaseBuildingPlus ✂
ActionFoldBaseBuildingObjectCB.CreateActionComponent — BaseBuildingPlus ✂
ActionGetInTransport.ActionCondition T2 DayZ-Bicycle (cond)
ActionGetInTransport.OnEndServer — DayZ-Dog
ActionGetOutTransport.OnEndServer — DayZ-Dog
ActionManagerBase.ActionPossibilityCheck — DayZ-Dog (cond)
ActionMountBarbedWire.ActionCondition T2 BaseBuildingPlus (cond)
ActionMountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionOpenFence.ActionCondition T2 BaseBuildingPlus (cond)
ActionPin.OnStartServer — VPPAdminTools
ActionPlugTargetIntoThis.ActionCondition T2 BBPItemPack (cond)
ActionPushObject.ActionCondition T2 FlipTransport
ActionStartEngine.ActionCondition T2 DayZ-Bicycle (cond)
ActionStopEngine.ActionCondition T2 DayZ-Bicycle (cond)
ActionTakeMaterialToHands.ActionCondition T2 BaseBuildingPlus (cond)
ActionTakeMaterialToHandsSwitch.ActionCondition T2 BaseBuildingPlus (cond)
ActionTogglePlaceObject.ActionCondition T2 BaseBuildingPlus (cond)
ActionTurnOnWhileOnGround.ActionCondition T2 BBPItemPack
ActionUnmountBarbedWire.ActionCondition T2 BaseBuildingPlus (cond)
ActionUnmountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionUnpin.OnStartServer — VPPAdminTools
ActionUnrestrainSelf.OnFinishProgressServer — Namalsk Survival ✂
ActionWashHeadItemContinuous.ActionCondition T2 Namalsk Survival ✂
ActionWashHeadWater.ActionCondition T2 Namalsk Survival ✂
ActionWashHeadWell.ActionCondition T2 Namalsk Survival ✂
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AirborneMask.GetVoiceEffect — Namalsk Survival ✂
AirborneMask.IsObstructingVoice — Namalsk Survival ✂
AnimalBase.CanBeTargetedByAI — DayZ-Dog (cond)
AnimalBase.EEKilled T3 DayZ-Dog
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AnimalBase.RegisterTransportHit — DayZ-Bicycle (cond)
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AreaExposureMdfr.OnActivate — VPPAdminTools (cond)
AreaExposureMdfr.OnTick — Namalsk Survival ✂
Armband_ColorBase.SwitchItemSelectionTextureEx — Namalsk Survival
AtlasBipod.CanDetachAttachment — Mass'sManyItemOverhaul ✂
AtlasBipod.CanPutAsAttachment — Mass'sManyItemOverhaul (cond)
AttachmentCategoriesRow.DoubleClick — DayZ-Dog (cond)
AttachmentCategoriesRow.RefreshSlot — DayZ-Dog
AttachmentsOutOfReach.IsAttachmentReachable — GunnerTruckOshkosh ✂
BBP_Mortar_Mix.SetActions T2 BBPItemPack
BandageDressing.SetActions T2 DayZ-Dog
BleedingSourcesManagerServer.ProcessHit — Namalsk Survival ✂
BoatScript.OnStoreLoad T3 CF
BoatScript.OnStoreSave T3 CF
BoatScript.SetActions T2 FlipTransport
BookMenu.Init — Namalsk Survival ✂
BookMenu.OnHide — Namalsk Survival
BreathVapourMdfr.OnTick — Namalsk Survival (cond)
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
CAContinuousFill.CalcAndSetQuantity — Namalsk Survival
CAContinuousFill.Setup — Namalsk Survival
CAContinuousMineWood.DamagePlayersHands — Namalsk Survival (cond)
CamoNet.SetActions T2 BaseBuildingPlus
CarScript.CanBeTargetedByAI — DayZ-Dog (cond)
CarScript.CanReceiveItemIntoCargo T2 Mass'sManyItemOverhaul (cond)
CarScript.OnContact — CarVanillaPlus ✂
CarScript.OnInput — FlipTransport
CarScript.OnStoreLoad T3 CF
CarScript.OnStoreSave T3 CF
CarScript.OnUpdate T0 FlipTransport
CarScript.SetActions T2 FlipTransport
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
Clothing.SmershException — MunghardsItempack ✂
CombinationLock.AfterStoreLoad T3 DayZ-Bicycle
CombinationLock.IsLockAttached — DayZ-Bicycle (cond)
CombinationLock.IsLockedOnParent — DayZ-Bicycle (cond)
CombinationLock.OnItemLocationChanged T2 DayZ-Bicycle
CombinationLock.SetActions T2 DayZ-Bicycle
Construction.DropNonUsableMaterialsServer — BaseBuildingPlus ✂
Construction.IsColliding — BaseBuildingPlus ✂
Construction.IsCollidingEx — BaseBuildingPlus ✂
ContaminatedArea_Base.OnPlayerEnterServer — Namalsk Survival ✂
ContaminatedArea_Base.OnPlayerExitServer — Namalsk Survival ✂
ContaminatedTrigger.OnEnterServerEvent — VPPAdminTools (cond)
CraftFenceKit.CanDo — BaseBuildingPlus ✂
CraftGutsRope.Init — MunghardsItempack
CraftImprovisedExplosive.CanDo — Namalsk Survival ✂
CraftRag.Init — MunghardsItempack
CraftWatchtowerKit.CanDo — BaseBuildingPlus ✂
CreditsLoader.GetData — CF ✂
CutOutPepperSeeds.Init — MunghardsItempack
CutOutPumpkinSeeds.Init — MunghardsItempack
CutOutTomatoSeeds.Init — MunghardsItempack
CutOutZucchiniSeeds.Init — MunghardsItempack
DayZAnimalCommandAttackModdable.PreAnimUpdate — DayZ-Dog (cond)
DayZAnimalCommandMoveModdable.PreAnimUpdate — DayZ-Dog
DayZGame.OnEvent — CF
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZPlayerImplement.CameraHandler — VPPAdminTools (cond)
DayZPlayerImplement.CommandHandler T1 Better Inspect
DayZPlayerImplement.GetBootsType — Namalsk Survival ✂
DayZPlayerImplement.HandleDeath — Namalsk Survival
DayZPlayerImplement.HandleWeapons T1 Mass'sManyItemOverhaul
DayZPlayerImplement.ModCommandHandlerAfter — DayZ-Dog
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplementFallDamage.AttachBleedingToZonesByHeight — Namalsk Survival (cond)
DayZPlayerImplementFallDamage.HandleFallDamage — Namalsk Survival (cond)
DayZPlayerImplementSwimming.HandleSwimming — DayZ-Bicycle
DayZPlayerImplementThrowing.HandleThrowing — DayZ-Dog
DayZPlayerMeleeFightLogic_LightHeavy.DamageHands — Namalsk Survival ✂
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
EmoteCB.OnAnimationEvent — Survivor Animations (cond)
EmoteConstructor.RegisterEmotes — Survivor Animations
EmoteManager.CanPlayEmote — DayZ-Bicycle ✂
EmoteManager.CreateEmoteCallback — Survivor Animations
EmoteManager.OnEmoteEnd — DayZ-Dog
EmoteManager.Update — DayZ-Dog
EnochData.WeatherOnBeforeChange — VPPAdminTools
Environment.ApplyDrynessToItemEx — Namalsk Survival
Environment.CollectAndSetPlayerData — Namalsk Survival
Environment.GetEnvironmentTemperature — DayZ-Bicycle (cond)
Environment.IsInsideVehicle — DayZ-Bicycle ✂
Environment.ProcessHeatComfort — Namalsk Survival ✂
Environment.SetHeatcomfortDirectly — Namalsk Survival
FireplaceBase.CanCookOnStick — Namalsk Survival
FireplaceBase.CookOnDirectSlot — Namalsk Survival (cond)
FireplaceBase.CookWithEquipment — Namalsk Survival (cond)
FireplaceBase.Heating — Namalsk Survival
FireplaceBase.SmokeOnSmokingSlot — Namalsk Survival (cond)
FireplaceBase.StartFire — Namalsk Survival
FlammableBase.EEDelete T3 Namalsk Survival
FlammableBase.EEInit T3 Namalsk Survival
FlammableBase.EEItemLocationChanged T2 Namalsk Survival
FlammableBase.OnWorkStart — Namalsk Survival
FlammableBase.OnWorkStop — Namalsk Survival
FreezeRattleSymptom.OnGetActivatedServer — Namalsk Survival ✂
GP5GasMask.GetVoiceEffect — Namalsk Survival ✂
GP5GasMask.IsObstructingVoice — Namalsk Survival ✂
GasMask.GetVoiceEffect — Namalsk Survival ✂
GasMask.IsObstructingVoice — Namalsk Survival ✂
GesturesMenu.GetGestureItems — Survivor Animations
GesturesMenu.OnMenuRelease — Survivor Animations
Grenade_Base.EEHitBy T2 VPPAdminTools
Hacksaw.SetActions T2 BBPItemPack
HealthRegenMdfr.OnTick — Namalsk Survival ✂
HeatComfortMdfr.OnTick — Namalsk Survival ✂
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.AlignProjectionOnTerrain — BaseBuildingPlus (cond)
Hologram.IsFloating — BaseBuildingPlus
Hologram.UpdateHologram — MunghardsItempack
HungerMdfr.OnTick — DayZ-Bicycle ✂
Icon.CreateWhiteBackground — Better Inspect
Icon.DoBetterInspect — Better Inspect (cond)
Icon.FullScreen — Better Inspect
Icon.Init — Better Inspect
Icon.MarkChecked — Better Inspect ✂
Icon.MouseEnter — Better Inspect
Icon.MouseLeave — Better Inspect
IntroSceneCharacter.CharacterLoad — DayZ-Dog
Inventory.OnShow — Namalsk Survival
Inventory.SetLayoutName — Namalsk Survival ✂
ItemBase.GetProtectionLevel — Namalsk Survival (cond)
ItemBase.OnStoreLoad T3 CF
ItemBase.OnStoreSave T3 CF
ItemBase.SetActions T2 BaseBuildingPlus
JMModuleConstructor.RegisterModules — FlipTransport
KeybindingElement.Reload — CF
LandMineTrap.EEHitBy T2 VPPAdminTools
Magnum_Base.InitStateMachine — Survivor Animations ✂
Magnum_Base.SetActions T2 Survivor Animations
MapNavigationBehaviour.OrderedAltitudeNumbersPosition — Namalsk Survival ✂
MapNavigationBehaviour.OrderedPositionNumbersFromGridCoords — Namalsk Survival ✂
MaskMdfr.OnTick — Namalsk Survival ✂
MiscGameplayFunctions.BuildCondition — BaseBuildingPlus ✂
MiscGameplayFunctions.ComplexBuildCollideCheckClient — BaseBuildingPlus ✂
MissionBase.CF_IsLoaded — CF ✂
MissionBase.InitialiseWorldData — Namalsk Survival (cond)
MissionBase.OnInit T3 Namalsk Island
MissionServer.DecontaminatePhoenix — Namalsk Survival ✂
MissionServer.GetLantiaControllerServer — Namalsk Survival ✂
MissionServer.GetPhoenixState — Namalsk Survival ✂
MissionServer.HandleBody — Namalsk Survival (cond)
MissionServer.InvokeOnDisconnect T3 CF
MissionServer.OnClientDisconnectedEvent T3 CF
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientPrepareEvent — CF
MissionServer.OnClientReadyEvent T3 CF
MissionServer.OnClientReconnectEvent T3 CF
MissionServer.OnMissionLoaded — CF
MissionServer.SetPhoenixState — Namalsk Survival ✂
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
MotorbikeScript.OnStoreLoad T3 CF
MotorbikeScript.OnStoreSave T3 CF
NotificationRuntimeData.GetIcon — CF ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
PipeWrench.SetActions T2 Namalsk Survival
PlayerBase.CanDropEntity T2 DayZ-Dog (cond)
PlayerBase.CanEatAndDrink — Namalsk Survival (cond)
PlayerBase.CanJump — DayZ-Dog (cond)
PlayerBase.CanReleaseAttachment T2 Namalsk Survival (cond)
PlayerBase.CanSprint — Mass'sManyItemOverhaul (cond)
PlayerBase.CheckDeath — Ear-Plugs
PlayerBase.Consume — Namalsk Survival ✂
PlayerBase.EEHitBy T2 DayZ-Dog
PlayerBase.EEItemDetached T2 Namalsk Survival
PlayerBase.ModCommandHandlerAfter — Survivor Animations
PlayerBase.OnCommandDeathStart — DayZ-Dog
PlayerBase.OnCommandUnconsciousFinish — Ear-Plugs
PlayerBase.OnCommandUnconsciousStart — Ear-Plugs
PlayerBase.OnCommandVehicleFinish — InventoryInCar
PlayerBase.OnCommandVehicleStart — InventoryInCar
PlayerBase.OnDisconnect — DayZ-Dog
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnLadder — Namalsk Survival (cond)
PlayerBase.OnParticleEvent — Survivor Animations
PlayerBase.OnSelectPlayer — CF
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnSyncJuncture — Namalsk Survival
PlayerBase.OnVehicleSeatDriverEnter — DayZ-Bicycle
PlayerBase.OnVehicleSeatDriverLeft — DayZ-Bicycle
PlayerBase.ProcessFeetDamageServer — Namalsk Survival (cond)
PlayerBase.RegisterTransportHit — DayZ-Bicycle (cond)
PlayerBase.SaveAreaPersistenceFlag — Namalsk Survival ✂
PlayerBase.SetDecayEffects — Namalsk Survival ✂
PlayerBase.SwitchItemSelectionTexture — Namalsk Survival
PlayerContainer.DoubleClick — DayZ-Dog (cond)
PlayerContainer.ItemAttached — DayZ-Dog (cond)
PlayerContainer.MouseClick — DayZ-Dog (cond)
PlayerContainer.UpdateInterval — Namalsk Survival
PlayerStatsPCO_current.Init — Namalsk Survival
PluginAdminLog.PlayerHitBy — VPPAdminTools (cond)
PluginAdminLog.PlayerKilled — VPPAdminTools (cond)
PluginLifespan.CanMakeHandsBloody — Namalsk Survival ✂
PluginManager.Init — VPPAdminTools
PluginTransmissionAgents.TransmitAgentsEx — Namalsk Survival (cond)
PortableGasLamp.kv5slut — MunghardsItempack ✂
PortableGasStove.OnWork — Namalsk Survival (cond)
PortableGasStove.OnWorkStart — Namalsk Survival
PortableGasStove.OnWorkStop — Namalsk Survival
PortableGasStove.kv5slut — MunghardsItempack ✂
Rag.SetActions T2 DayZ-Dog
SledgeHammer.SetActions T2 BBPItemPack
SlotsContainer.SetLayoutName — Namalsk Survival ✂
SlotsIcon.DoBetterInspect — Better Inspect (cond)
SlotsIcon.Init — Better Inspect
SlotsIcon.MarkChecked — Better Inspect ✂
SlotsIcon.MouseEnter — Better Inspect
SlotsIcon.MouseLeave — Better Inspect
SlotsIcon.SetItemPreview — Better Inspect
StaticConstructionMethods.SpawnConstructionMaterialPiles — BaseBuildingPlus ✂
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
TentBase.CanPutAsAttachment — MunghardsItempack ✂
TentBase.CanReceiveItemIntoCargo T2 Mass'sManyItemOverhaul (cond)
ThirstMdfr.OnTick — DayZ-Bicycle ✂
TransferValues.SendValue — VPPAdminTools
TransmitterBase.OnWorkStart — Namalsk Survival
TransmitterBase.OnWorkStop — Namalsk Survival
TrapBase.OnPlacementComplete — VPPAdminTools
TruckBattery.EEItemDetached T2 BaseBuildingPlus
UniversalLight.CanPutAsAttachment — Mass'sManyItemOverhaul (cond)
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
VicinityItemManager.IsObstructed — BaseBuildingPlus (cond)
Weapon_Base.EEFired — VPPAdminTools
WorldData.GetBaseEnvTemperature — Namalsk Survival
WorldData.Init — Namalsk Survival
WorldLighting.SetGlobalLighting — Namalsk Survival
ZombieBase.CanBeTargetedByAI — DayZ-Dog (cond)
ZombieBase.EEHitBy T2 DayZ-Dog
ZombieBase.FightAttackLogic — DayZ-Bicycle (cond)
ZombieBase.ModCommandHandlerInside — Namalsk Survival
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
ZombieBase.RegisterTransportHit — DayZ-Bicycle (cond)

23 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.