← modperf

Stack composer

Started from DarkOasis DayZomby Chernarus PVE CZ/SK: the 77 mods it publishes to the Steam server browser (as of 2026-10-19), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 Dabs Framework
  3. 3 VPPAdminTools
  4. 4 DayZ Editor Loader
  5. 5 DayZomby-Panacea not analyzed
  6. 6 CamoPack not analyzed
  7. 7 DeadShoreMutants not analyzed
  8. 8 BulletStacksPlusPlusEnhanced
  9. 9 Mortys Weapons
  10. 10 CSGO Knives not analyzed
  11. 11 Radioactive Animals
  12. 12 Zeroy-FishingZ
  13. 13 MMG - Mightys Military Gear
  14. 14 CJ187-LootChest
  15. 15 Anzio 20mm AMR Rifle not analyzed
  16. 16 Overlay Removal not analyzed
  17. 17 RaG_Vehicle_Pack
  18. 18 TalkingNPC
  19. 19 Workbench not analyzed
  20. 20 CS_Mutant_DayZ not analyzed
  21. 21 SearchInventory
  22. 22 AntiBloodSplatter not analyzed
  23. 23 Hitmarker
  24. 24 More Injectors [Updated] (RELIFE) not analyzed
  25. 25 SFP
  26. 26 Tombstone Advanced Groups
  27. 27 BuilderItems
  28. 28 RaG_Hunting_Cabin
  29. 29 My Delta Force Medical not analyzed
  30. 30 My Delta Force Gear not analyzed
  31. 31 MBM_GoKart not analyzed
  32. 32 MagazineLoading
  33. 33 3D Printer
  34. 34 MBM_Porsche918Spyder not analyzed
  35. 35 MA Props not analyzed
  36. 36 AJs Creatures V2 not analyzed
  37. 37 4KBOSSKVehiclePackage
  38. 38 RaG_BaseItems
  39. 39 RaG_BaseBuilding
  40. 40 3DPrinter_Upgrade not analyzed
  41. 41 MBM_ChevyImpala1967 not analyzed
  42. 42 DNA Keycards
  43. 43 CookZ
  44. 44 RaG_Core
  45. 45 Letter Board Signs not analyzed
  46. 46 TraderPlus
  47. 47 TraderPlus Car Deploy Fix not analyzed
  48. 48 CarPack not analyzed
  49. 49 collectiblecars not analyzed
  50. 50 MadEagle Collectables Pack not analyzed
  51. 51 Back to the Future DMC12 not analyzed
  52. 52 FoXyNoFlyZone not analyzed
  53. 53 Better Batteries not analyzed
  54. 54 Forever_Burning_Campfire
  55. 55 DayZomby-Cars not analyzed
  56. 56 Erapulsar_Zombies
  57. 57 Erapulsar_ZombiesFramework not analyzed
  58. 58 DayZomby-Pack-2 not analyzed
  59. 59 Zens Sleeping Mod not analyzed
  60. 60 Zenarchist's Core Mod not analyzed
  61. 61 DayZomby-Pack not analyzed
  62. 62 BetterTrac not analyzed
  63. 63 DarkOasis-Pack-LB not analyzed
  64. 64 KGB.LIB
  65. 65 IT Vehicle Tools not analyzed
  66. 66 DarkOasis - J not analyzed
  67. 67 DayZ Mining System with Ores and Gems (Legacy)
  68. 68 AdditionalMedicSupplies
  69. 69 DarkOasis-Pack-Y not analyzed
  70. 70 No Vehicle Damage 130 not analyzed
  71. 71 DarkOasis-Overrides-Chernarus not analyzed
  72. 72 UnlimitedALe not analyzed
  73. 73 RaG_Dragons not analyzed
  74. 74 ToFu Virtual Storage
  75. 75 RaG_BaseItems ToFu Virtual Storage Addon not analyzed
  76. 76 DarkOasis-ekki not analyzed
  77. 77 PsevdoGigant not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

44 of 77 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 7 below.

Mods silencing mods
2 conflicts

Across 73 server-side methods hooked by two or more mods. 1 more on client-only UI classes, listed separately.

Structural load
0.66% of a frame at 100 players

6.635 ms per second, all 33 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

2 methods across 2 pairs. Read across: the mod on the left silences the mod at the top. Both in load order. 1   2–4   5–14   15+ methods
silences → 38RaG_BaseItems46TraderPlus all
67DayZ Mining System with Ores and Gems (Legacy) 1DayZ Mining System with Ores and Gems (Legacy) silences TraderPlus
1 method: 1 value
1
74ToFu Virtual Storage 1ToFu Virtual Storage silences RaG_BaseItems
1 method: 1 check
1
all 11 2
5DayZomby-Panacea Not analyzed, so what it silences is unknown. Queue it in the list above.
6CamoPack Not analyzed, so what it silences is unknown. Queue it in the list above.
7DeadShoreMutants Not analyzed, so what it silences is unknown. Queue it in the list above.
10CSGO Knives Not analyzed, so what it silences is unknown. Queue it in the list above.
15Anzio 20mm AMR Rifle Not analyzed, so what it silences is unknown. Queue it in the list above.
16Overlay Removal Not analyzed, so what it silences is unknown. Queue it in the list above.
…and 38 more mods not analyzed yet.

The 2 pairs, largest first# ·

DayZ Mining System with Ores and Gems (Legacy)silencesTraderPlus1 method
Hologram.PlaceEntity value TraderPlus's value here is replaced. MrfreezeMiningSystem.pbo::4_world\classes\useractionscomponent\actions\placement\freezeanvil_hologram.c:44
ToFu Virtual StoragesilencesRaG_BaseItems1 method
PokeHolesBarrel.CanDo check RaG_BaseItems's conditions on this check no longer apply. tofu_vstorage_2.pbo::scripts\4_world\modded_pokeholesbarrel.c:3
1 conflict on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — Dabs Framework silences CF

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

PlayerBase.CommandHandler
about 30× per player per second
SFP then VPPAdminTools RPC send then vanilla
MissionServer.OnUpdate
every server frame
TraderPlus then 3D Printer then CF then vanilla
DayZGame.OnUpdate
every server frame
VPPAdminTools then CF then vanilla
PlayerBase.SetActions
per event
TraderPlus then RaG_BaseItems then 3D Printer then RaG_Vehicle_Pack then MMG - Mightys Military Gear then VPPAdminTools then vanilla
PlayerBase.OnRPC
per event
RaG_Core then CookZ then SFP sometimes stops here then Hitmarker then VPPAdminTools then vanilla
DayZGame.OnRPC
per event
3D Printer sometimes stops here then VPPAdminTools sometimes stops here then Dabs Framework then CF sometimes stops here then vanilla
Hammer.SetActions
per event
RaG_Core then RaG_BaseBuilding then RaG_BaseItems then RaG_Hunting_Cabin then vanilla
Crowbar.SetActions
per event
RaG_BaseBuilding then RaG_Hunting_Cabin then CJ187-LootChest then vanilla
Hatchet.SetActions
per event
RaG_BaseBuilding then RaG_BaseItems then RaG_Hunting_Cabin then vanilla
PlayerBase.EEHitBy
per event
TraderPlus then SFP then Hitmarker then vanilla
Shovel.SetActions
per event
RaG_BaseItems then RaG_Vehicle_Pack then Zeroy-FishingZ then vanilla
WoodAxe.SetActions
per event
RaG_BaseBuilding then RaG_BaseItems then RaG_Vehicle_Pack then vanilla

Stall risks#

7 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61
SFP
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
SFP4.pbo::scripts\4_World\ShumMutant\PlayerBase_ShumMutant.c:229
SFP
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
SFP4.pbo::scripts\4_World\Krovososok\Player\SFP_KrovososClientController.c:222
SFP
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
SFP4.pbo::scripts\4_World\SFP_EXO_MARK5\SFP_ExoMark5_PlayerBase.c:1753
SFP
PlayerBase.OnRPC
per event
Timer created inside a hot hook heuristic
SFP4.pbo::scripts\4_World\ShumMutant\PlayerBase_ShumMutant.c:315

Everything else#

All 73 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
Hologram.PlaceEntity — vanilla → TraderPlus (cond) → DayZ Mining System with Ores and Gems (Legacy) ✂
PokeHolesBarrel.CanDo — vanilla → RaG_BaseItems (cond) → ToFu Virtual Storage ✂
ActionConstructor.RegisterActions — vanilla → Dabs Framework → VPPAdminTools → Zeroy-FishingZ → MMG - Mightys Military Gear → CJ187-LootChest → RaG_Vehicle_Pack → SFP → RaG_Hunting_Cabin → MagazineLoading → 3D Printer → 4KBOSSKVehiclePackage → RaG_BaseItems → RaG_BaseBuilding → DNA Keycards → CookZ → RaG_Core → TraderPlus → DayZ Mining System with Ores and Gems (Legacy) → AdditionalMedicSupplies → ToFu Virtual Storage
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → Mortys Weapons → Zeroy-FishingZ → CJ187-LootChest → SFP → MagazineLoading → 3D Printer → RaG_BaseItems → RaG_BaseBuilding → DNA Keycards → CookZ → TraderPlus → AdditionalMedicSupplies
MissionServer.OnInit T3 vanilla → CF → VPPAdminTools → SearchInventory → SFP → RaG_Hunting_Cabin → RaG_BaseItems → RaG_BaseBuilding → TraderPlus → DayZ Mining System with Ores and Gems (Legacy) → ToFu Virtual Storage
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → Zeroy-FishingZ → MMG - Mightys Military Gear → SFP → RaG_Hunting_Cabin → 3D Printer → RaG_BaseItems → DNA Keycards
PluginRecipesManager.RegisterRecipies — vanilla → RaG_Vehicle_Pack → RaG_Hunting_Cabin → RaG_BaseItems → RaG_BaseBuilding → DNA Keycards → CookZ → DayZ Mining System with Ores and Gems (Legacy) → AdditionalMedicSupplies
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → RaG_Vehicle_Pack → 4KBOSSKVehiclePackage → RaG_BaseItems → RaG_BaseBuilding → DNA Keycards → AdditionalMedicSupplies
MissionServer.InvokeOnConnect T3 vanilla → CF → Dabs Framework → CookZ → RaG_Core → TraderPlus → DayZ Mining System with Ores and Gems (Legacy)
MissionServer.OnMissionStart T3 vanilla → CF → Dabs Framework → VPPAdminTools → DayZ Editor Loader → 3D Printer → DNA Keycards
PlayerBase.Init — vanilla → VPPAdminTools → SFP → DNA Keycards → CookZ → TraderPlus → AdditionalMedicSupplies
PlayerBase.SetActions T2 vanilla → VPPAdminTools → MMG - Mightys Military Gear → RaG_Vehicle_Pack → 3D Printer → RaG_BaseItems → TraderPlus
Hologram.EvaluateCollision — vanilla → RaG_Hunting_Cabin (cond) → RaG_BaseBuilding (cond) → RaG_Core (cond) → TraderPlus (cond) → DayZ Mining System with Ores and Gems (Legacy) (cond)
Hologram.ProjectionBasedOnParent — vanilla → RaG_Hunting_Cabin (cond) → RaG_BaseBuilding (cond) → DNA Keycards (cond) → TraderPlus (cond) → DayZ Mining System with Ores and Gems (Legacy) (cond)
MissionBase.CreateScriptedMenu — vanilla → VPPAdminTools → SearchInventory → SFP (cond) → CookZ → AdditionalMedicSupplies
MissionServer.OnMissionFinish T3 vanilla → CF → VPPAdminTools → SFP → 3D Printer → RaG_Core
PlayerBase.OnRPC T2 vanilla → VPPAdminTools → Hitmarker → SFP (cond) → CookZ → RaG_Core
PluginManager.Init — vanilla → Dabs Framework → VPPAdminTools → SFP → RaG_Core → DayZ Mining System with Ores and Gems (Legacy)
DayZGame.OnRPC T2 vanilla → CF (cond) → Dabs Framework → VPPAdminTools (cond) → 3D Printer (cond)
Hammer.SetActions T2 vanilla → RaG_Hunting_Cabin → RaG_BaseItems → RaG_BaseBuilding → RaG_Core
MissionServer.PlayerDisconnected T3 vanilla → CF → Dabs Framework → VPPAdminTools → RaG_Core
Crowbar.SetActions T2 vanilla → CJ187-LootChest → RaG_Hunting_Cabin → RaG_BaseBuilding
Hatchet.SetActions T2 vanilla → RaG_Hunting_Cabin → RaG_BaseItems → RaG_BaseBuilding
MissionServer.OnUpdate T0 vanilla → CF → 3D Printer → TraderPlus
MissionServer.SendModData — vanilla → RaG_Hunting_Cabin → RaG_BaseItems → RaG_BaseBuilding
PlayerBase.EEHitBy T2 vanilla → Hitmarker → SFP → TraderPlus
Shovel.SetActions T2 vanilla → Zeroy-FishingZ → RaG_Vehicle_Pack → RaG_BaseItems
WoodAxe.SetActions T2 vanilla → RaG_Vehicle_Pack → RaG_BaseItems → RaG_BaseBuilding
WoodenCrate.SetActions T2 vanilla → RaG_Vehicle_Pack → 4KBOSSKVehiclePackage → TraderPlus
ActionAttachToConstruction.FindAndTranslateAttachmentSlot — vanilla → RaG_BaseBuilding (cond) → RaG_Core (cond)
ActionCarDoors.ActionCondition T2 vanilla → RaG_Vehicle_Pack (cond) → TraderPlus (cond)
ActionCheckPulse.ActionCondition T2 vanilla → TalkingNPC (cond) → TraderPlus (cond)
ActionDeployObject.ActionCondition T2 vanilla → DNA Keycards (cond) → TraderPlus (cond)
ActionLockDoors.ActionCondition T2 vanilla → DNA Keycards (cond) → TraderPlus (cond)
ActionRepairPart.RepairCondition — vanilla → RaG_BaseBuilding (cond) → RaG_Core (cond)
ActionRestrainTarget.ActionCondition T2 vanilla → SFP (cond) → TraderPlus (cond)
AnimalBase.EEHitBy T2 vanilla → Hitmarker → SFP
Barrel_ColorBase.OnWasAttached — vanilla → RaG_Vehicle_Pack (cond) → RaG_Core (cond)
Barrel_ColorBase.SetActions T2 vanilla → RaG_Vehicle_Pack → 4KBOSSKVehiclePackage
CanisterGasoline.SetActions T2 vanilla → RaG_Vehicle_Pack → 4KBOSSKVehiclePackage
CarScript.EEDelete T3 vanilla → RaG_Core → TraderPlus
CarScript.OnStoreLoad T3 vanilla → CF → TraderPlus
CarScript.OnStoreSave T3 vanilla → CF → TraderPlus
DayZGame.DeferredInit — vanilla → CF → VPPAdminTools
DayZGame.OnEvent — vanilla → CF → Dabs Framework
DayZGame.OnUpdate T0 vanilla → CF → VPPAdminTools
DayZPlayerImplement.EEKilled T3 vanilla → Tombstone Advanced Groups → TraderPlus
DayZPlayerImplementFallDamage.HandleFallDamage — vanilla → SFP (cond) → TraderPlus (cond)
FirefighterAxe.SetActions T2 vanilla → RaG_BaseItems → RaG_BaseBuilding
Hologram.GetProjectionEntityPosition — vanilla → RaG_BaseBuilding (cond) → RaG_Core (cond)
Hologram.GetProjectionName — vanilla → 3D Printer (cond) → RaG_Core (cond)
Hologram.SetProjectionOrientation — vanilla → RaG_BaseBuilding (cond) → RaG_Core
ItemBase.OnStoreLoad T3 vanilla → CF → RaG_Core
MissionServer.InvokeOnDisconnect T3 vanilla → CF → TraderPlus
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.OnClientReadyEvent T3 vanilla → CF → SFP
MissionServer.OnEvent — vanilla → CF → VPPAdminTools
ModItemRegisterCallbacks.RegisterFireArms — vanilla → CF → Mortys Weapons
ModItemRegisterCallbacks.RegisterPistol — vanilla → CF → Mortys Weapons
ModifiersManager.Init — vanilla → SFP → AdditionalMedicSupplies
PlayerBase.CanBeTargetedByAI — vanilla → VPPAdminTools (cond) → SFP (cond)
PlayerBase.CommandHandler T1 vanilla → VPPAdminTools → SFP
PlayerBase.EEKilled T3 vanilla → VPPAdminTools → SFP
PlayerBase.OnConnect — vanilla → VPPAdminTools → 3D Printer
PlayerBase.OnVariablesSynchronized T2 vanilla → VPPAdminTools → SFP
Pliers.SetActions T2 vanilla → RaG_Core → TraderPlus
Screwdriver.SetActions T2 vanilla → 3D Printer → RaG_Core
SeaChest.SetActions T2 vanilla → RaG_Vehicle_Pack → 4KBOSSKVehiclePackage
SledgeHammer.SetActions T2 vanilla → CJ187-LootChest → RaG_Hunting_Cabin
StaminaHandler.Init — vanilla → SFP → AdditionalMedicSupplies
WoodenLog.SetActions T2 vanilla → 4KBOSSKVehiclePackage → RaG_BaseItems
WoodenPlank.SetActions T2 vanilla → 4KBOSSKVehiclePackage → RaG_BaseItems
ZombieBase.EEHitBy T2 vanilla → Hitmarker → SFP
424 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionAttach.ActionCondition T2 RaG_Core (cond)
ActionAttachCodeLockToFence.ActionCondition T2 RaG_BaseBuilding (cond)
ActionAttachOnSelection.ActionCondition T2 RaG_Core (cond)
ActionAttachToConstruction.ActionCondition T2 RaG_Core (cond)
ActionBuildPart.OnFinishProgressServer — RaG_BaseBuilding (cond)
ActionBuildPartCB.CreateActionComponent — RaG_BaseBuilding ✂
ActionBurnSewTarget.ActionCondition T2 TraderPlus (cond)
ActionCarDoorsOutside.ActionCondition T2 TraderPlus (cond)
ActionClose.SetCloseAnimation — AdditionalMedicSupplies (cond)
ActionCloseBarrel.OnExecuteServer — RaG_Core
ActionCloseCarDoorsOutside.OnEndServer — RaG_Core
ActionCloseDoors.ActionCondition T2 DNA Keycards (cond)
ActionCloseFence.ActionCondition T2 RaG_BaseBuilding (cond)
ActionCloseFence.OnExecuteServer — RaG_Core
ActionCollectBloodTarget.ActionCondition T2 TraderPlus (cond)
ActionCreateIndoorFireplace.ActionCondition T2 RaG_Core (cond)
ActionCreateIndoorFireplace.OnExecuteServer — RaG_Core (cond)
ActionDeployObject.OnEndServer — DayZ Mining System with Ores and Gems (Legacy) (cond)
ActionDeployObject.OnExecuteServer — RaG_Core
ActionDestroyCombinationLock.OnFinishProgressServer — RaG_BaseBuilding ✂
ActionDetach.ActionCondition T2 TraderPlus (cond)
ActionDetachCarLockPick.ActionCondition T2 TraderPlus ✂
ActionDetachFromTarget.ActionCondition T2 TraderPlus (cond)
ActionDialCombinationLockOnTarget.ActionCondition T2 RaG_BaseBuilding (cond)
ActionDialCombinationLockOnTarget.OnFinishProgressServer — RaG_BaseBuilding ✂
ActionDigGardenPlot.ActionCondition T2 Zeroy-FishingZ
ActionDigInStash.ActionCondition T2 TraderPlus (cond)
ActionDigOutStash.ActionCondition T2 TraderPlus (cond)
ActionDisinfectTarget.ActionCondition T2 TraderPlus (cond)
ActionDismantlePart.ActionCondition T2 RaG_BaseBuilding (cond)
ActionDismantlePart.DismantleCondition — RaG_BaseBuilding (cond)
ActionDismantlePart.OnExecuteServer — RaG_Core
ActionDismantlePart.OnFinishProgressServer — RaG_BaseBuilding (cond)
ActionDismantlePartCB.CreateActionComponent — RaG_BaseBuilding (cond)
ActionDropItem.OnExecuteServer — RaG_Core
ActionFillCoolant.ActionCondition T2 RaG_Core
ActionFillFuel.ActionCondition T2 RaG_Core
ActionFoldBaseBuildingObject.CreateConditionComponents — RaG_BaseBuilding ✂
ActionForceConsume.ActionCondition T2 TraderPlus (cond)
ActionForceConsumeSingle.ActionCondition T2 TraderPlus (cond)
ActionForceFeedCan.ActionCondition T2 TraderPlus (cond)
ActionForceFeedCan.SZActionConditionHandler — TraderPlus ✂
ActionForceFeedCan.TPAdditionalCondition — TraderPlus ✂
ActionGetInTransport.ActionCondition T2 TraderPlus (cond)
ActionGetInTransport.OnEndServer — RaG_Core
ActionGetOutTransport.ActionCondition T2 RaG_Vehicle_Pack (cond)
ActionGetOutTransport.OnEndServer — TraderPlus
ActionGetOutTransport.OnStartServer — RaG_Core
ActionGiveBloodTarget.ActionCondition T2 TraderPlus (cond)
ActionIgniteFireplaceByAir.ActionCondition T2 RaG_Core (cond)
ActionInjectTarget.ActionCondition T2 TraderPlus (cond)
ActionInteractCodeLockItem.ActionCondition T2 RaG_Core (cond)
ActionLightItemOnFire.ActionCondition T2 RaG_BaseItems (cond)
ActionLightItemOnFire.OnFinishProgressClient — RaG_BaseItems
ActionLightItemOnFire.OnFinishProgressServer — RaG_BaseItems
ActionLockDoors.OnFinishProgressServer — RaG_Core
ActionMagazineLoading.OnExecuteServer — MagazineLoading ✂
ActionMagazineLoadingEmp.OnExecuteServer — MagazineLoading ✂
ActionMagazineLoadingHand.OnExecuteServer — MagazineLoading ✂
ActionMagazineLoadingHandEmp.OnExecuteServer — MagazineLoading ✂
ActionMineRock.ActionCondition T2 DayZ Mining System with Ores and Gems (Legacy) ✂
ActionMineRock.OnActionInfoUpdate — DayZ Mining System with Ores and Gems (Legacy) ✂
ActionMineTree.ActionCondition T2 TraderPlus (cond)
ActionNextCombinationLockDialOnTarget.ActionCondition T2 RaG_BaseBuilding (cond)
ActionOpenBarrel.OnExecuteServer — RaG_Core
ActionOpenCarDoorsOutside.OnEndServer — RaG_Core
ActionOpenDoors.ActionCondition T2 DNA Keycards (cond)
ActionOpenFence.ActionCondition T2 RaG_BaseBuilding (cond)
ActionOpenFence.OnExecuteServer — RaG_Core
ActionOpenFence.OnStartServer — RaG_BaseBuilding (cond)
ActionPackTent.ActionCondition T2 TraderPlus (cond)
ActionPackTent.OnFinishProgressServer — RaG_Core
ActionPickLockOnCar.ActionCondition T2 TraderPlus (cond)
ActionPin.OnStartServer — VPPAdminTools
ActionPlaceFireplaceIndoor.ActionCondition T2 RaG_Core (cond)
ActionPlaceFireplaceIndoor.OnExecuteServer — Forever_Burning_Campfire (cond)
ActionPlaceFireplaceIntoBarrel.OnExecuteServer — Forever_Burning_Campfire (cond)
ActionPlaceOvenIndoor.OnExecuteServer — Forever_Burning_Campfire (cond)
ActionPlugIn.CreateConditionComponents — RaG_BaseItems ✂
ActionReadPaper.ActionCondition T2 AdditionalMedicSupplies ✂
ActionRepairPart.OnFinishProgressServer — RaG_BaseBuilding (cond)
ActionResetCodeOnCodeLock.ActionCondition T2 RaG_Core (cond)
ActionResetCodeOnCodeLock.OnExecuteServer — RaG_Core (cond)
ActionRestrainSelf.ActionCondition T2 TraderPlus (cond)
ActionRestrainTarget.ActionConditionContinue — SFP (cond)
ActionRestrainTarget.OnFinishProgressServer — SFP (cond)
ActionRestrainTarget.OnStartServer — SFP (cond)
ActionSkinning.ActionCondition T2 SFP (cond)
ActionSkinning.ActionConditionContinue — SFP (cond)
ActionSkinning.OnFinishProgressServer — SFP (cond)
ActionStartEngine.OnEndServer — RaG_Core
ActionStopEngine.OnEndServer — RaG_Core
ActionSwitchSeats.Start — RaG_Core
ActionTakeItem.ActionCondition T2 TraderPlus
ActionTakeItem.OnExecuteServer — RaG_Core
ActionTakeItemToHands.OnExecuteServer — RaG_Core
ActionTakeMaterialToHands.ActionCondition T2 RaG_BaseBuilding (cond)
ActionTakeMaterialToHandsSwitch.ActionCondition T2 RaG_BaseBuilding (cond)
ActionTestBloodSelf.OnFinishProgressServer — AdditionalMedicSupplies
ActionTestBloodTarget.OnFinishProgressServer — AdditionalMedicSupplies
ActionTogglePlaceObject.ActionCondition T2 DNA Keycards (cond)
ActionToggleTentOpen.OnExecuteServer — RaG_Core
ActionUnlockDoors.ActionCondition T2 DNA Keycards (cond)
ActionUnlockDoors.OnFinishProgressServer — RaG_Core
ActionUnpackAmmoBox.OnExecuteServer — MagazineLoading ✂
ActionUnpackAmmoBoxHand.OnExecuteServer — MagazineLoading ✂
ActionUnpin.ActionCondition T2 TraderPlus (cond)
ActionUnpin.OnStartServer — VPPAdminTools
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AnimalBase.EEInit T3 SFP
AnimalBase.EOnInit T3 SFP
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
Animal_CanisLupus.EEKilled T3 SFP
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AreaExposureMdfr.OnActivate — VPPAdminTools (cond)
AttachmentCategoriesContainer.UpdateInterval — RaG_Core
Attachments.AttachmentAdded — CookZ
Attachments.AttachmentRemoved — CookZ
AttachmentsOutOfReach.IsAttachmentReachable — RaG_Vehicle_Pack (cond)
Bark_ColorBase.SetActions T2 RaG_BaseBuilding
BaseBuildingBase.IsBBFlat — RaG_BaseBuilding ✂
BleedingSource.OnUpdateServer — AdditionalMedicSupplies
BleedingSource.SetType — AdditionalMedicSupplies
BleedingSourcesManagerBase.RegisterBleedingZoneEx — AdditionalMedicSupplies
BleedingSourcesManagerRemote.OnVariablesSynchronized T2 AdditionalMedicSupplies
BleedingSourcesManagerServer.ProcessHit — SFP (cond)
BleedingSourcesManagerServer.RemoveBleedingSource — AdditionalMedicSupplies
BleedingSourcesManagerServer.RemoveMostSignificantBleedingSourceEx — AdditionalMedicSupplies (cond)
BoatScript.OnStoreLoad T3 CF
BoatScript.OnStoreSave T3 CF
Bottle_Base.SetActions T2 SFP
BrokenLegsMdfr.OnDeactivate — AdditionalMedicSupplies (cond)
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
BuildingBase.SetActions T2 TraderPlus
CAContinuousMineRock.Execute — DayZ Mining System with Ores and Gems (Legacy) ✂
CAContinuousMineRock.GetMiningData — DayZ Mining System with Ores and Gems (Legacy) ✂
CamoNet.SetActions T2 RaG_Vehicle_Pack
CarScript.CanDisplayAttachmentCategory — TraderPlus
CarScript.CanDisplayAttachmentSlot T2 TraderPlus
CarScript.EEHitBy T2 RaG_Core
CarScript.IsInventoryVisible T2 TraderPlus ✂
CarScript.OnEngineStart — TraderPlus
CarScript.OnVariablesSynchronized T2 TraderPlus
CargoContainer.AddedToCargo — CookZ
CargoContainer.Refresh — CookZ
CargoContainer.RemovedFromCargo — CookZ
CargoContainer.SetEntity — CookZ
CargoContainer.UpdateInterval — RaG_Core
ChernarusPlusData.InitYieldBank — Zeroy-FishingZ
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
CholeraMdfr.OnTick — AdditionalMedicSupplies (cond)
Clothing.CanLoadItemIntoCargo T2 ToFu Virtual Storage (cond)
Clothing.CanLoadItemIntoCargoClothingConditions — RaG_Core (cond)
Clothing.CanPutInCargo T2 ToFu Virtual Storage (cond)
Clothing.CanPutInCargoClothingConditions — RaG_Core (cond)
Clothing.CanReceiveItemIntoCargo T2 ToFu Virtual Storage (cond)
Clothing.CanReceiveItemIntoCargoClothingConditions — RaG_Core (cond)
Clothing.SetActions T2 4KBOSSKVehiclePackage
CodeLockComponent.CheckCodeRequest — RaG_Core (cond)
CodeLockComponent.OnRPC T2 RaG_Core (cond)
CodeLockComponent.ResetPIN — RaG_Core (cond)
CodeLockComponent.SetLockCode — RaG_Core (cond)
CodeLockComponent.SetLockState — RaG_Core (cond)
CombinationLock.IsLockAttached — RaG_BaseBuilding (cond)
CommonColdMdfr.ActivateCondition — AdditionalMedicSupplies
CommonColdMdfr.DeactivateCondition — AdditionalMedicSupplies
Construction.CanBuildPart — RaG_BaseBuilding (cond)
Construction.CanDismantlePart — RaG_BaseBuilding (cond)
Construction.DestroyPartServer — RaG_BaseBuilding
Construction.DismantlePartServerEx — RaG_BaseBuilding (cond)
Construction.GetConstructionPartsToBuild — RaG_BaseBuilding
Construction.IsCollidingEx — RaG_BaseBuilding (cond)
ContainerWithCargoAndAttachments.UpdateInterval — RaG_Core
ContaminatedTrigger.OnEnterServerEvent — VPPAdminTools (cond)
Cooking.CookWithEquipment — CookZ (cond)
Cooking.ProcessItemToCook — AdditionalMedicSupplies (cond)
CraftFenceKit.CanDo — RaG_BaseBuilding ✂
CraftWatchtowerKit.CanDo — RaG_BaseBuilding ✂
CreditsLoader.GetData — CF ✂
DayZGame.CreateDefaultPlayer — SFP ✂
DayZGame.CreateRandomPlayer — SFP ✂
DayZGame.ListAvailableCharacters — SFP
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZGame.OnPostUpdate — RaG_Core
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZPlayerImplement.CameraHandler — VPPAdminTools (cond)
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.ModCommandHandlerInside — VPPAdminTools
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplementThrowing.HandleThrowing — TraderPlus
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — TraderPlus (cond)
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DigitalCodeLock.AfterStoreLoad T3 RaG_Core
DigitalCodeLock.CanBeLocked — RaG_Core
DigitalCodeLock.CanDetachAttachment — RaG_Core (cond)
DigitalCodeLock.CanDetachCodeLock — RaG_Core (cond)
DigitalCodeLock.CanReleaseAttachment T2 RaG_Core (cond)
DigitalCodeLock.CanSetCode — RaG_Core (cond)
DigitalCodeLock.EEInit T3 RaG_Core
DigitalCodeLock.EEItemAttached T2 RaG_Core
DigitalCodeLock.EEItemDetached T2 RaG_Core
DigitalCodeLock.GetBatteryEnergy — RaG_Core (cond)
DigitalCodeLock.HasBattery — RaG_Core (cond)
DigitalCodeLock.HasEnergy — RaG_Core (cond)
DigitalCodeLock.HasValidParent — RaG_Core (cond)
DigitalCodeLock.IsPlayerOnBackside — RaG_Core (cond)
DigitalCodeLock.NeedBattery — RaG_Core (cond)
DigitalCodeLock.OnRPC T2 RaG_Core (cond)
DigitalCodeLock.OnVariablesSynchronized T2 RaG_Core
DigitalCodeLock.OnWasAttached — RaG_Core
DigitalCodeLock.OnWork — RaG_Core (cond)
DigitalCodeLock.OnWorkStart — RaG_Core
DigitalCodeLock.OnWorkStop — RaG_Core (cond)
DigitalCodeLock.ResetPIN — RaG_Core (cond)
DigitalCodeLock.SetActions T2 RaG_Core
DigitalCodeLock.StartItemSoundServer — RaG_Core (cond)
DigitalCodeLock.UnlockOnServer — RaG_Core
DigitalCodeLockUI.CodeResponse — RaG_Core
DigitalCodeLockUI.ConfirmCode — RaG_Core
DigitalCodeLockUI.KeyPress — RaG_Core (cond)
DigitalCodeLockUI.OnKeyDown — RaG_Core
DigitalCodeLockUI.SetTargetLock — RaG_Core
DigitalCodeLockUI.Update — RaG_Core
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
Edible_Base.ProcessDecay — RaG_Core
EmoteConstructor.RegisterEmotes — Dabs Framework
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EnochData.InitYieldBank — Zeroy-FishingZ
EnochData.WeatherOnBeforeChange — VPPAdminTools
FarmingHoe.SetActions T2 Zeroy-FishingZ
FeverMdfr.ActivateCondition — AdditionalMedicSupplies
FeverMdfr.DeactivateCondition — AdditionalMedicSupplies
FieldShovel.SetActions T2 Zeroy-FishingZ
FirstAidKit.SetActions T2 RaG_Vehicle_Pack
FishingRod_Base_New.SetActions T2 RaG_BaseItems
GardenLime.SetActions T2 RaG_BaseItems
GesturesMenu.GetGestureItems — Dabs Framework
GesturesMenu.OnMenuRelease — Dabs Framework
Grenade_Base.EEHitBy T2 VPPAdminTools
HDSN_DestructionManager.GetWallType — RaG_BaseBuilding (cond)
Hacksaw.SetActions T2 RaG_Hunting_Cabin
HandDrillKit.SetActions T2 TraderPlus
HandSaw.SetActions T2 RaG_Hunting_Cabin
Hel_MagazineLoading.EEInit T3 MagazineLoading
Hel_MagazineLoading.EEItemAttached T2 MagazineLoading
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.AddProjectionRotation — RaG_BaseBuilding (cond)
Hologram.AlignProjectionOnTerrain — RaG_BaseBuilding (cond)
Hologram.FadedCollision — DayZ Mining System with Ores and Gems (Legacy) ✂
Hologram.GetDefaultOrientation — 3D Printer
Hologram.GetProjectionRotation — RaG_BaseBuilding ✂
Hologram.IsBaseViable — 3D Printer (cond)
Hologram.IsFloating — RaG_BaseBuilding ✂
Hologram.RefreshVisual — RaG_Core (cond)
Hologram.SetProjectionPosition — RaG_Core
Hologram.SubtractProjectionRotation — RaG_BaseBuilding (cond)
Hologram.UpdateHologram — RaG_BaseBuilding
Iceaxe.SetActions T2 Zeroy-FishingZ
InfluenzaMdfr.ActivateCondition — AdditionalMedicSupplies
InfluenzaMdfr.DeactivateCondition — AdditionalMedicSupplies
ItemBase.CanBeConsumed — RaG_Core
ItemBase.CanReceiveItemIntoCargo T2 ToFu Virtual Storage (cond)
ItemBase.EEHitBy T2 RaG_Core
ItemBase.EOnContact — SFP
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.InitItemSounds — SFP
ItemBase.OnInventoryEnter T2 RaG_Core
ItemBase.OnInventoryExit T2 RaG_Core
ItemBase.OnStoreSave T3 CF
ItemBase.OnVariablesSynchronized T2 CookZ
ItemBase.SetActions T2 RaG_Core
KeybindingElement.Reload — CF
LBGroupUI.AddCustomMarkersOnMapOpen — Tombstone Advanced Groups
LandMineTrap.EEHitBy T2 VPPAdminTools
Liquid.CanFillContainer — RaG_Core
Liquid.CanTransfer — RaG_Core
Liquid.FillContainer — RaG_Core (cond)
Liquid.GetLiquidConfigProperty — RaG_Core ✂
Lockpick.SetActions T2 CJ187-LootChest
M4_CarryHandleOptic.CanPutAsAttachment — Mortys Weapons (cond)
MagazineStorage.SetActions T2 RaG_BaseItems
Matchbox.SetActions T2 TraderPlus
MetalPlate.SetActions T2 4KBOSSKVehiclePackage
MissionBase.CF_IsLoaded — CF ✂
MissionBase.InitWorldYieldDataDefaults — Zeroy-FishingZ
MissionBase.OnInit T3 Dabs Framework
MissionBase.UpdateDummyScheduler — SFP
MissionServer.AfterHiveInit — DayZ Editor Loader
MissionServer.CreateCharacter T3 SFP
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientPrepareEvent — CF
MissionServer.OnClientReconnectEvent T3 CF
MissionServer.OnClientRespawnEvent T3 CF
MissionServer.OnMissionLoaded — CF
ModItemRegisterCallbacks.CustomBoneRemapping — CF
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
MotorbikeScript.OnStoreLoad T3 CF
MotorbikeScript.OnStoreSave T3 CF
NotificationRuntimeData.GetIcon — CF ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OpenCan.Do — CookZ (cond)
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
PPERequesterRegistrations.RegisterAdditionalRequesters — SFP
PersonalRadio.SetActions T2 RaG_Vehicle_Pack
PetrolLighter.SetActions T2 TraderPlus
Pickaxe.SetActions T2 Zeroy-FishingZ
PlantMaterial.CanDetachAttachment — RaG_BaseItems (cond)
PlantMaterial.CanPutAsAttachment — RaG_BaseItems ✂
PlayerBase.CanConsumeStamina — SFP (cond)
PlayerBase.CanDropEntity T2 TraderPlus (cond)
PlayerBase.CanJump — SFP
PlayerBase.CanSprint — SFP (cond)
PlayerBase.DepleteStamina — SFP (cond)
PlayerBase.DepleteStaminaEx — SFP (cond)
PlayerBase.EEDelete T3 SFP
PlayerBase.EEItemDetached T2 TraderPlus
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.GetWeightSpecialized — SFP
PlayerBase.IsWearingSplint — AdditionalMedicSupplies
PlayerBase.ModCommandHandlerAfter — SFP
PlayerBase.OnCommandHandlerTick — SFP
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnJumpStart — SFP
PlayerBase.OnScheduledTick T1 SFP
PlayerBase.OnSelectPlayer — CF
PlayerBase.OnStepEvent — SFP
PlayerBase.OnStoreLoad T3 SFP
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnStoreSave T3 SFP
PlayerBase.OnUnconsciousStart — 3D Printer
PlayerBase.ProcessFeetDamageServer — SFP (cond)
PlayerBase.SetSuicide — TraderPlus
PluginAdminLog.PlayerHitBy — VPPAdminTools (cond)
PluginAdminLog.PlayerKilled — VPPAdminTools (cond)
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PluginRecipesManagerBase.RegisterRecipies — Mortys Weapons
PoisoningMdfr.OnTick — AdditionalMedicSupplies (cond)
PortableGasLamp.EEInit T3 RaG_BaseBuilding
PortableGasLamp.OnSwitchOn — RaG_BaseBuilding
PortableGasLamp.OnWasAttached — RaG_BaseBuilding
PortableGasLamp.OnWasDetached — RaG_BaseBuilding
PortableGasLamp.SetActions T2 RaG_BaseBuilding
PortableGasStove.SetActions T2 TraderPlus
PumpkinSeedsPack.SetActions T2 RaG_BaseItems
RainProcurementComponentBase.GetBaseLiquidAmount — RaG_BaseItems (cond)
Rifle_Base.SetActions T2 4KBOSSKVehiclePackage
Roadflare.SetActions T2 TraderPlus
SakhalData.InitYieldBank — Zeroy-FishingZ
SalmonellaMdfr.OnTick — AdditionalMedicSupplies (cond)
StaminaHandler.RecalculateStaminaCap — SFP
StaminaHandler.SetDepletionMultiplier — SFP
StaminaHandler.SetRecoveryMultiplier — SFP
StaminaHandler.StaminaProcessor_Move — SFP
StaminaHandler.Update — SFP
Stone.SetActions T2 RaG_BaseBuilding
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
Torch.SetActions T2 TraderPlus
TransferValues.SendValue — VPPAdminTools
TrapBase.OnPlacementComplete — VPPAdminTools
TrapBase.StartActivate — TraderPlus (cond)
UniversalLight.CanPutAsAttachment — Mortys Weapons (cond)
UniversalLight.InitAttachmentsSlotsToCheck — Mortys Weapons ✂
VPPAdminHud.DefineButtons — VPPAdminTools
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
VicinityItemManager.AddVicinityItems — TraderPlus (cond)
VicinityItemManager.IsObstructed — RaG_BaseBuilding (cond)
VicinitySlotsContainer.DoubleClick — SearchInventory (cond)
VicinitySlotsContainer.MouseClick — SearchInventory ✂
Weapon_Base.EEFired — VPPAdminTools
Weapon_Base.SetActions T2 RaG_Core
WoodenCrate.CanPutAsAttachment — TraderPlus (cond)
WoodenCrate.CanReceiveItemIntoCargo T2 TraderPlus (cond)
ZombieBase.ChaseAttackLogic — TraderPlus (cond)
ZombieBase.EEDelete T3 SFP
ZombieBase.FightAttackLogic — TraderPlus (cond)
ZombieBase.OnRPC T2 SFP
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
camonetjeep.SetActions T2 4KBOSSKVehiclePackage

33 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.