← modperf

Stack composer

Started from CL4NDESTINOS BRASIL 1PP LOOT+|NORAID|PVP|FULLMOD|WIPE 28/02: the 21 mods it publishes to the Steam server browser (as of 2026-10-21), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 Dabs Framework
  3. 3 GameLabs
  4. 4 MM-Mod-Pack not analyzed
  5. 5 AC-Mod-Pack
  6. 6 MuchFramework
  7. 7 MuchStuffPack
  8. 8 Advanced Weapon Scopes
  9. 9 Forward Operator Gear
  10. 10 BaseBuildingPlus
  11. 11 Code Lock
  12. 12 Virtual Storage Module not analyzed
  13. 13 Airdrop-Upgraded
  14. 14 CL4_Mod_Pack not analyzed
  15. 15 RedFalcon Flight System Heliz
  16. 16 DMT CCTV System not analyzed
  17. 17 TraderPlus
  18. 18 CL4_MOST_WANTED not analyzed
  19. 19 Buca Weapons not analyzed
  20. 20 VPPAdminTools
  21. 21 RED_FALCON_spining_fix_1.30 not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

7 of 21 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 7 below.

Mods silencing mods
10 conflicts

Across 98 server-side methods hooked by two or more mods. 2 more on client-only UI classes, listed separately.

Structural load
0.45% of a frame at 100 players

4.486 ms per second, all 14 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

10 methods across 5 pairs. Read across: the mod on the left silences the mod at the top. Both in load order. 1   2–4   5–14   15+ methods
silences → 5AC-Mod-Pack all
6MuchFramework 4MuchFramework silences AC-Mod-Pack
4 methods: 4 checks
4
9Forward Operator Gear 1Forward Operator Gear silences AC-Mod-Pack
1 method: 1 check
1
10BaseBuildingPlus 3BaseBuildingPlus silences AC-Mod-Pack
3 methods: 1 event, 2 checks
3
15RedFalcon Flight System Heliz 1RedFalcon Flight System Heliz silences AC-Mod-Pack
1 method: 1 check
1
17TraderPlus 1TraderPlus silences AC-Mod-Pack
1 method: 1 check
1
all 10 10
4MM-Mod-Pack Not analyzed, so what it silences is unknown. Queue it in the list above.
12Virtual Storage Module Not analyzed, so what it silences is unknown. Queue it in the list above.
14CL4_Mod_Pack Not analyzed, so what it silences is unknown. Queue it in the list above.
16DMT CCTV System Not analyzed, so what it silences is unknown. Queue it in the list above.
18CL4_MOST_WANTED Not analyzed, so what it silences is unknown. Queue it in the list above.
19Buca Weapons Not analyzed, so what it silences is unknown. Queue it in the list above.
…and 1 more mod not analyzed yet.

The 5 pairs, largest first# ·

MuchFrameworksilencesAC-Mod-Pack4 methods
Clothing.CanLoadItemIntoCargoClothingConditions check AC-Mod-Pack's conditions on this check no longer apply. 0_InventoryFixSolo.pbo::scripts\4_World\clothing_base.c:34 Clothing.CanReceiveItemIntoCargoClothingConditions check AC-Mod-Pack's conditions on this check no longer apply. 0_InventoryFixSolo.pbo::scripts\4_World\clothing_base.c:27 ItemBase.CanLoadAttachment check AC-Mod-Pack's conditions on this check no longer apply. 0_InventoryFixSolo.pbo::scripts\4_World\ItemBase.c:23 ItemBase.CanReceiveAttachment check · T2 Vanilla's attachment rules and earlier mods' vetoes on this item are skipped. 0_InventoryFixSolo.pbo::scripts\4_World\ItemBase.c:3
BaseBuildingPlussilencesAC-Mod-Pack3 methods
ActionDeployObject.OnFinishProgressServer event Vanilla's deploy completion (and earlier mods' hooks on it) no longer runs. BaseBuildingPlus.pbo::scripts\4_World\actions\vanilla\ActionDeployObject.c:8 Construction.IsColliding check AC-Mod-Pack's conditions on this check no longer apply. BaseBuildingPlus.pbo::scripts\4_World\overrides\Construction.c:62 Construction.IsCollidingEx check AC-Mod-Pack's conditions on this check no longer apply. BaseBuildingPlus.pbo::scripts\4_World\overrides\Construction.c:67
Forward Operator GearsilencesAC-Mod-Pack1 method
ItemBase.CanPutInCargo check · T2 Vanilla's size/attachment rules and every earlier mod's restrictions on this item no longer apply. Scripts.pbo::4_World\Entities\ItemBase\FOG_Pouch_Base.c:8
RedFalcon Flight System HelizsilencesAC-Mod-Pack1 method
HeadlightH7.EEOnDamageCalculated check AC-Mod-Pack's conditions on this check no longer apply. For HeadlightH7 instances, through its ancestor ItemBase. RFFSHeli_Core.pbo::scripts\4_World\HeadlightH7.c:27
TraderPlussilencesAC-Mod-Pack1 method
CarScript.IsInventoryVisible check · T2 AC-Mod-Pack's conditions on this check no longer apply. CarLock.pbo::scripts\4_World\entities\Vehicles\CarScript.c:205
2 conflicts on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — Dabs Framework silences CF
  • MissionGameplay.OnKeyRelease — VPPAdminTools silences TraderPlus

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

DayZGame.OnUpdate
every server frame
VPPAdminTools then GameLabs then CF then vanilla
MissionServer.OnUpdate
every server frame
TraderPlus then AC-Mod-Pack then CF then vanilla
PlayerBase.EEItemDetached
every inventory move
TraderPlus then Forward Operator Gear then MuchStuffPack then vanilla
PlayerBase.EEItemAttached
every inventory move
Forward Operator Gear then MuchStuffPack then vanilla
PlayerBase.SetActions
per event
VPPAdminTools then TraderPlus then RedFalcon Flight System Heliz then BaseBuildingPlus then Advanced Weapon Scopes then MuchStuffPack then MuchFramework then AC-Mod-Pack then vanilla
PlayerBase.OnRPC
per event
VPPAdminTools then BaseBuildingPlus then MuchFramework then AC-Mod-Pack sometimes stops here then vanilla
ActionCarDoors.ActionCondition
per event
TraderPlus sometimes stops here then RedFalcon Flight System Heliz sometimes stops here then AC-Mod-Pack sometimes stops here then vanilla
ActionPackTent.ActionCondition
per event
TraderPlus sometimes stops here then Code Lock then AC-Mod-Pack sometimes stops here then vanilla
DayZGame.OnRPC
per event
VPPAdminTools sometimes stops here then Dabs Framework then CF sometimes stops here then vanilla
PlayerBase.EEHitBy
per event
TraderPlus then AC-Mod-Pack then GameLabs then vanilla
Pliers.SetActions
per event
TraderPlus then MuchFramework then AC-Mod-Pack then vanilla
ActionBurnSewTarget.ActionCondition
per event
TraderPlus sometimes stops here then AC-Mod-Pack sometimes stops here then vanilla

Stall risks#

7 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

GameLabs
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
000_Scripts.pbo::4_World\4_Hooking\*жкндлѐњ.c:213
AC-Mod-Pack
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
AC-Mod-Pack.pbo::Logs\Scripts\4_World\Logs\Modded\OYGkNKtDukZYRswi\缵癯躜鬻霾瀣躅鳝羸鳗黧霾骥癫\{A520A1A4-1780-4FF6-BD18-167343C5AF16}\AUX\TiJaJAGRwq7T\247B348.c:1
AC-Mod-Pack
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
AC-Mod-Pack.pbo::AC\Scripts\4_World\AC\Input\HhYSNlhKR\耱蘖醺氍鑫灏躜曩黧黩蘩\LPT7\kQZNZCSWYA\{2B0F765D-C0E9-4171-908E-08A611B84FF6}\9152D12.c:1
AC-Mod-Pack
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
AC-Mod-Pack.pbo::AC\Scripts\4_World\AC\Base\ravBZceA\瀚颧颦蘩蘸攘镵鳗襞癯攘\LPT6\{18989B1D-99B5-455B-841C-AB7C74E4DDFC}\2S7n4yibpSVZ \F753408.c:1
VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61

Everything else#

All 98 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
ActionDeployObject.OnFinishProgressServer — vanilla → AC-Mod-Pack → BaseBuildingPlus ✂
CarScript.IsInventoryVisible T2 vanilla → AC-Mod-Pack → TraderPlus ✂
Clothing.CanLoadItemIntoCargoClothingConditions — vanilla → AC-Mod-Pack ✂ → MuchFramework ✂
Clothing.CanReceiveItemIntoCargoClothingConditions — vanilla → AC-Mod-Pack ✂ → MuchFramework ✂
Construction.IsColliding — vanilla → AC-Mod-Pack (cond) → BaseBuildingPlus ✂
Construction.IsCollidingEx — vanilla → AC-Mod-Pack (cond) → BaseBuildingPlus ✂
ItemBase.CanLoadAttachment — vanilla → AC-Mod-Pack ✂ → MuchFramework ✂
ItemBase.CanPutInCargo T2 vanilla → AC-Mod-Pack (cond) → Forward Operator Gear ✂
ItemBase.CanReceiveAttachment T2 vanilla → AC-Mod-Pack ✂ → MuchFramework ✂
ActionConstructor.RegisterActions — vanilla → Dabs Framework → AC-Mod-Pack → MuchFramework → MuchStuffPack → Advanced Weapon Scopes → Forward Operator Gear → BaseBuildingPlus → Code Lock → RedFalcon Flight System Heliz → TraderPlus → VPPAdminTools
MissionServer.InvokeOnConnect T3 vanilla → CF → Dabs Framework → GameLabs → AC-Mod-Pack → MuchFramework → BaseBuildingPlus → Code Lock → TraderPlus
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → GameLabs → AC-Mod-Pack → MuchStuffPack → Advanced Weapon Scopes → Forward Operator Gear → BaseBuildingPlus → TraderPlus
PlayerBase.SetActions T2 vanilla → AC-Mod-Pack → MuchFramework → MuchStuffPack → Advanced Weapon Scopes → BaseBuildingPlus → RedFalcon Flight System Heliz → TraderPlus → VPPAdminTools
MissionServer.OnInit T3 vanilla → CF → GameLabs → AC-Mod-Pack → BaseBuildingPlus → TraderPlus → VPPAdminTools
Hologram.EvaluateCollision — vanilla → AC-Mod-Pack (cond) → MuchFramework (cond) → MuchStuffPack (cond) → BaseBuildingPlus (cond) → TraderPlus (cond)
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → AC-Mod-Pack → MuchFramework → MuchStuffPack → RedFalcon Flight System Heliz
PlayerBase.Init — vanilla → AC-Mod-Pack → BaseBuildingPlus → RedFalcon Flight System Heliz → TraderPlus → VPPAdminTools
MissionBase.CreateScriptedMenu — vanilla → AC-Mod-Pack (cond) → MuchFramework → BaseBuildingPlus → VPPAdminTools
MissionServer.OnMissionStart T3 vanilla → CF → Dabs Framework → GameLabs → VPPAdminTools
MissionServer.PlayerDisconnected T3 vanilla → CF → Dabs Framework → GameLabs → VPPAdminTools
PlayerBase.OnRPC T2 vanilla → AC-Mod-Pack (cond) → MuchFramework → BaseBuildingPlus → VPPAdminTools
PluginManager.Init — vanilla → Dabs Framework → MuchFramework → Code Lock → VPPAdminTools
ActionCarDoors.ActionCondition T2 vanilla → AC-Mod-Pack (cond) → RedFalcon Flight System Heliz (cond) → TraderPlus (cond)
ActionGetOutTransport.OnEndServer — vanilla → AC-Mod-Pack → RedFalcon Flight System Heliz (cond) → TraderPlus
ActionPackTent.ActionCondition T2 vanilla → AC-Mod-Pack (cond) → Code Lock → TraderPlus (cond)
CarScript.OnStoreLoad T3 vanilla → CF → AC-Mod-Pack → TraderPlus
CarScript.OnStoreSave T3 vanilla → CF → AC-Mod-Pack → TraderPlus
DayZGame.DeferredInit — vanilla → CF → GameLabs → VPPAdminTools
DayZGame.OnRPC T2 vanilla → CF (cond) → Dabs Framework → VPPAdminTools (cond)
DayZGame.OnUpdate T0 vanilla → CF → GameLabs → VPPAdminTools
Hologram.ProjectionBasedOnParent — vanilla → AC-Mod-Pack (cond) → BaseBuildingPlus (cond) → TraderPlus (cond)
MissionServer.OnEvent — vanilla → CF → GameLabs → VPPAdminTools
MissionServer.OnUpdate T0 vanilla → CF → AC-Mod-Pack → TraderPlus
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → MuchStuffPack → Forward Operator Gear
PlayerBase.EEHitBy T2 vanilla → GameLabs → AC-Mod-Pack → TraderPlus
PlayerBase.EEItemDetached T2 vanilla → MuchStuffPack → Forward Operator Gear → TraderPlus
PlayerBase.EEKilled T3 vanilla → GameLabs → AC-Mod-Pack → VPPAdminTools
PlayerBase.OnConnect — vanilla → AC-Mod-Pack → RedFalcon Flight System Heliz → VPPAdminTools
Pliers.SetActions T2 vanilla → AC-Mod-Pack → MuchFramework → TraderPlus
Weapon_Base.EEFired — vanilla → GameLabs → AC-Mod-Pack → VPPAdminTools
ActionBuildPart.OnFinishProgressServer — vanilla → AC-Mod-Pack → BaseBuildingPlus (cond)
ActionBurnSewTarget.ActionCondition T2 vanilla → AC-Mod-Pack (cond) → TraderPlus (cond)
ActionCarDoorsOutside.ActionCondition T2 vanilla → AC-Mod-Pack (cond) → TraderPlus (cond)
ActionCloseFence.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → Code Lock
ActionCollectBloodTarget.ActionCondition T2 vanilla → AC-Mod-Pack (cond) → TraderPlus (cond)
ActionDeployObject.ActionCondition T2 vanilla → AC-Mod-Pack (cond) → TraderPlus (cond)
ActionDetach.ActionCondition T2 vanilla → AC-Mod-Pack (cond) → TraderPlus (cond)
ActionDetachFromTarget.ActionCondition T2 vanilla → AC-Mod-Pack (cond) → TraderPlus (cond)
ActionDigInStash.ActionCondition T2 vanilla → AC-Mod-Pack (cond) → TraderPlus (cond)
ActionDigOutStash.ActionCondition T2 vanilla → AC-Mod-Pack (cond) → TraderPlus (cond)
ActionDisinfectTarget.ActionCondition T2 vanilla → AC-Mod-Pack (cond) → TraderPlus (cond)
ActionForceConsume.ActionCondition T2 vanilla → AC-Mod-Pack (cond) → TraderPlus (cond)
ActionForceConsumeSingle.ActionCondition T2 vanilla → AC-Mod-Pack (cond) → TraderPlus (cond)
ActionForceFeedCan.ActionCondition T2 vanilla → AC-Mod-Pack (cond) → TraderPlus (cond)
ActionGetInTransport.ActionCondition T2 vanilla → AC-Mod-Pack (cond) → TraderPlus (cond)
ActionGiveBloodTarget.ActionCondition T2 vanilla → AC-Mod-Pack (cond) → TraderPlus (cond)
ActionInjectTarget.ActionCondition T2 vanilla → AC-Mod-Pack (cond) → TraderPlus (cond)
ActionLockDoors.ActionCondition T2 vanilla → AC-Mod-Pack (cond) → TraderPlus (cond)
ActionMineTree.ActionCondition T2 vanilla → AC-Mod-Pack (cond) → TraderPlus (cond)
ActionMountBarbedWire.OnFinishProgressServer — vanilla → AC-Mod-Pack → BaseBuildingPlus (cond)
ActionRestrainSelf.ActionCondition T2 vanilla → AC-Mod-Pack (cond) → TraderPlus (cond)
ActionRestrainTarget.ActionCondition T2 vanilla → AC-Mod-Pack (cond) → TraderPlus (cond)
ActionUnmountBarbedWire.OnFinishProgressServer — vanilla → AC-Mod-Pack → BaseBuildingPlus (cond)
ActionUnpin.ActionCondition T2 vanilla → AC-Mod-Pack (cond) → TraderPlus (cond)
ActionUnpin.OnStartServer — vanilla → AC-Mod-Pack → VPPAdminTools
BoatScript.EEHitBy T2 vanilla → GameLabs → AC-Mod-Pack
BoatScript.OnStoreLoad T3 vanilla → CF → AC-Mod-Pack
BoatScript.OnStoreSave T3 vanilla → CF → AC-Mod-Pack
CarScript.CanDisplayAttachmentCategory — vanilla → AC-Mod-Pack → TraderPlus
CarScript.CanDisplayAttachmentSlot T2 vanilla → AC-Mod-Pack → TraderPlus
CarScript.EEDelete T3 vanilla → AC-Mod-Pack → TraderPlus
CarScript.EEHitBy T2 vanilla → GameLabs → AC-Mod-Pack
CarScript.OnEngineStart — vanilla → AC-Mod-Pack → TraderPlus
CarScript.OnVariablesSynchronized T2 vanilla → AC-Mod-Pack → TraderPlus
Construction.CanBuildPart — vanilla → AC-Mod-Pack (cond) → BaseBuildingPlus (cond)
DayZGame.OnEvent — vanilla → CF → Dabs Framework
DayZPlayerImplement.CameraHandler — vanilla → AC-Mod-Pack (cond) → VPPAdminTools (cond)
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — vanilla → AC-Mod-Pack (cond) → TraderPlus (cond)
Hologram.GetProjectionEntityPosition — vanilla → MuchFramework (cond) → BaseBuildingPlus (cond)
ItemBase.OnStoreLoad T3 vanilla → CF → AC-Mod-Pack
ItemBase.OnStoreSave T3 vanilla → CF → AC-Mod-Pack
MissionServer.InvokeOnDisconnect T3 vanilla → CF → TraderPlus
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.OnClientNewEvent T3 vanilla → CF → AC-Mod-Pack
MissionServer.OnMissionFinish T3 vanilla → CF → VPPAdminTools
ModItemRegisterCallbacks.RegisterFireArms — vanilla → CF → GameLabs
NotificationUI.AddNotification — vanilla → CF → AC-Mod-Pack (cond)
PlayerBase.CanBeTargetedByAI — vanilla → AC-Mod-Pack (cond) → VPPAdminTools (cond)
PlayerBase.CanReceiveAttachment T2 vanilla → AC-Mod-Pack (cond) → Forward Operator Gear (cond)
PlayerBase.EEItemAttached T2 vanilla → MuchStuffPack → Forward Operator Gear
PlayerBase.OnReconnect — vanilla → AC-Mod-Pack → RedFalcon Flight System Heliz
PlayerBase.OnVariablesSynchronized T2 vanilla → AC-Mod-Pack → VPPAdminTools
PluginAdminLog.PlayerHitBy — vanilla → AC-Mod-Pack (cond) → VPPAdminTools (cond)
PluginAdminLog.PlayerKilled — vanilla → AC-Mod-Pack (cond) → VPPAdminTools (cond)
PluginRecipesManager.RegisterRecipies — vanilla → MuchStuffPack → BaseBuildingPlus
PluginRecipesManagerBase.RegisterRecipies — vanilla → Advanced Weapon Scopes → Forward Operator Gear
Screwdriver.SetActions T2 vanilla → AC-Mod-Pack → MuchFramework
VicinityItemManager.IsObstructed — vanilla → MuchStuffPack (cond) → BaseBuildingPlus (cond)
518 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
AC_1443124.AC_91F43DA — AC-Mod-Pack
AC_1443124.AC_AD488E9 — AC-Mod-Pack
AC_1443124.AC_ADFE3E9 — AC-Mod-Pack
AC_2B35E64.AC_91F43DA — AC-Mod-Pack
AC_2B35E64.AC_AD488E9 — AC-Mod-Pack
AC_2B35E64.AC_ADFE3E9 — AC-Mod-Pack
AC_8D339B4.AC_B7144E4 — AC-Mod-Pack
AC_EDBC742.AC_B7144E4 — AC-Mod-Pack
ASVAL.CanEnterIronsights — Advanced Weapon Scopes (cond)
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionAttachToConstruction.ActionCondition T2 BaseBuildingPlus (cond)
ActionAttachToConstruction.OnExecuteServer — GameLabs
ActionBandageSelf.OnEndServer — GameLabs
ActionBandageTarget.OnEndServer — GameLabs
ActionBuildPart.ActionCondition T2 BaseBuildingPlus (cond)
ActionBuildPart.GetAdminLogMessage — BaseBuildingPlus ✂
ActionBuildPart.OnActionInfoUpdate — BaseBuildingPlus (cond)
ActionBuildPartCB.CreateActionComponent — BaseBuildingPlus ✂
ActionBuildPartCB.SetCallbackDuration — AC-Mod-Pack (cond)
ActionBuildPartSwitch.ActionCondition T2 BaseBuildingPlus ✂
ActionBuryAshes.OnFinishProgressServer — AC-Mod-Pack
ActionBuryBody.OnFinishProgressServer — AC-Mod-Pack
ActionCarDoors.OnStartServer — AC-Mod-Pack
ActionCarDoorsOutside.OnStartServer — AC-Mod-Pack
ActionCheckPulse.ActionCondition T2 TraderPlus (cond)
ActionCheckPulseTarget.ActionCondition T2 AC-Mod-Pack (cond)
ActionCloseBarrel.OnExecuteServer — AC-Mod-Pack
ActionCloseBarrelHoles.OnExecuteServer — AC-Mod-Pack
ActionCloseCarDoors.GetDoorAnimationType — RedFalcon Flight System Heliz ✂
ActionCloseFence.OnStartServer — AC-Mod-Pack
ActionCreateIndoorFireplace.ActionCondition T2 MuchStuffPack (cond)
ActionCreateIndoorFireplace.OnExecuteServer — MuchStuffPack (cond)
ActionCreateIndoorOven.ActionCondition T2 MuchStuffPack (cond)
ActionDefibrilateTarget.ActionCondition T2 AC-Mod-Pack (cond)
ActionDeployObject.ActionConditionContinue — BaseBuildingPlus ✂
ActionDestroyCombinationLock.OnFinishProgressServer — AC-Mod-Pack
ActionDestroyPart.ActionCondition T2 BaseBuildingPlus (cond)
ActionDestroyPart.OnFinishProgressServer — AC-Mod-Pack
ActionDetachCarLockPick.ActionCondition T2 TraderPlus ✂
ActionDialCombinationLockOnTarget.ActionCondition T2 BaseBuildingPlus (cond)
ActionDialCombinationLockOnTarget.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDigGardenPlot.OnFinishProgressServer — AC-Mod-Pack
ActionDigInStash.OnFinishProgressServer — AC-Mod-Pack
ActionDismantlePart.ActionCondition T2 BaseBuildingPlus (cond)
ActionDismantlePart.DismantleCondition — Code Lock (cond)
ActionDismantlePart.OnFinishProgressServer — AC-Mod-Pack
ActionDismantlePartCB.SetCallbackDuration — AC-Mod-Pack (cond)
ActionDrainLiquid.ActionCondition T2 MuchStuffPack (cond)
ActionDrink.OnEndServer — GameLabs
ActionDrink.OnStartServer — GameLabs
ActionDrinkPondContinuous.OnEndServer — GameLabs
ActionDrinkWellContinuous.OnEndServer — GameLabs
ActionEatBig.OnEndServer — GameLabs
ActionEatBig.OnStartServer — GameLabs
ActionFillBottleBaseCB.CreateActionComponent — MuchStuffPack
ActionFoldBaseBuildingObject.CreateConditionComponents — BaseBuildingPlus ✂
ActionFoldBaseBuildingObject.OnFinishProgressServer — AC-Mod-Pack
ActionFoldBaseBuildingObjectCB.CreateActionComponent — BaseBuildingPlus ✂
ActionForceFeedCan.SZActionConditionHandler — TraderPlus ✂
ActionForceFeedCan.TPAdditionalCondition — TraderPlus ✂
ActionGetInTransport.OnEndServer — AC-Mod-Pack
ActionGetOutTransport.OnStart — RedFalcon Flight System Heliz (cond)
ActionGetOutTransport.OnStartServer — AC-Mod-Pack
ActionGiveSalineTarget.ActionCondition T2 AC-Mod-Pack (cond)
ActionLowerFlag.OnFinishProgressServer — AC-Mod-Pack
ActionManagerServer.StartDeliveredAction — RedFalcon Flight System Heliz
ActionMountBarbedWire.ActionCondition T2 BaseBuildingPlus (cond)
ActionNextCombinationLockDialOnTarget.ActionCondition T2 BaseBuildingPlus (cond)
ActionOpenBarrel.OnExecuteServer — AC-Mod-Pack
ActionOpenBarrelHoles.OnExecuteServer — AC-Mod-Pack
ActionOpenCarDoors.GetDoorAnimationType — RedFalcon Flight System Heliz ✂
ActionOpenFence.ActionCondition T2 BaseBuildingPlus (cond)
ActionOpenFence.OnStartServer — AC-Mod-Pack
ActionPackTent.OnExecuteServer — Code Lock (cond)
ActionPackTent.OnFinishProgressServer — AC-Mod-Pack
ActionPickLockOnCar.ActionCondition T2 TraderPlus (cond)
ActionPin.OnEndServer — GameLabs
ActionPin.OnStartServer — VPPAdminTools
ActionPlaceFireplaceIndoor.ActionCondition T2 MuchStuffPack (cond)
ActionPlaceOvenIndoor.ActionCondition T2 MuchStuffPack (cond)
ActionPourLiquid.ActionCondition T2 MuchStuffPack (cond)
ActionPushBoat.ActionCondition T2 AC-Mod-Pack (cond)
ActionPushBoat.OnEndServer — AC-Mod-Pack
ActionPushCar.ActionCondition T2 AC-Mod-Pack (cond)
ActionPushCar.OnEndServer — AC-Mod-Pack
ActionRaiseFlag.OnFinishProgressServer — AC-Mod-Pack
ActionRestrainSelf.OnFinishProgressServer — AC-Mod-Pack
ActionRestrainTarget.OnFinishProgressServer — AC-Mod-Pack (cond)
ActionSewTarget.ActionCondition T2 AC-Mod-Pack (cond)
ActionSkinning.ActionCondition T2 AC-Mod-Pack (cond)
ActionSkinning.OnFinishProgressServer — AC-Mod-Pack (cond)
ActionStartEngine.ActionCondition T2 AC-Mod-Pack (cond)
ActionStartEngine.Can — RedFalcon Flight System Heliz
ActionStartEngine.OnFinishProgressServer — AC-Mod-Pack
ActionStartEngineBoat.ActionCondition T2 AC-Mod-Pack (cond)
ActionStartEngineBoat.OnFinishProgress — AC-Mod-Pack
ActionStopEngine.Can — RedFalcon Flight System Heliz
ActionStopEngine.OnExecuteServer — AC-Mod-Pack
ActionStopEngineBoat.OnExecute — AC-Mod-Pack
ActionSwitchLights.ActionCondition T2 RedFalcon Flight System Heliz (cond)
ActionTakeItem.ActionCondition T2 TraderPlus
ActionTakeMaterialToHands.ActionCondition T2 BaseBuildingPlus (cond)
ActionTakeMaterialToHandsSwitch.ActionCondition T2 BaseBuildingPlus (cond)
ActionToggleNVG.CanBeUsedInVehicle — RedFalcon Flight System Heliz ✂
ActionToggleNVMode.ActionCondition T2 Advanced Weapon Scopes (cond)
ActionTogglePlaceObject.ActionCondition T2 BaseBuildingPlus (cond)
ActionToggleTentOpen.ActionCondition T2 Code Lock
ActionToggleTentOpen.OnExecuteServer — AC-Mod-Pack
ActionTriggerRemotely.OnExecuteServer — AC-Mod-Pack
ActionUnlockDoors.ActionCondition T2 AC-Mod-Pack (cond)
ActionUnmountBarbedWire.ActionCondition T2 BaseBuildingPlus (cond)
ActionWaterGardenSlot.ActionCondition T2 AC-Mod-Pack (cond)
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AnalyticsManagerServer.OnEntityKilled — GameLabs
AnimalBase.AC_767175D — AC-Mod-Pack
AnimalBase.EEDelete T3 AC-Mod-Pack
AnimalBase.EEHitBy T2 GameLabs
AnimalBase.EEKilled T3 AC-Mod-Pack
AnimalBase.EEOnDamageCalculated — AC-Mod-Pack (cond)
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AreaExposureMdfr.OnActivate — VPPAdminTools (cond)
AreaExposureMdfr.OnTick — AC-Mod-Pack (cond)
AttachmentCategoriesContainer.UpdateInterval — AC-Mod-Pack
AttachmentCategoriesRow.Init — AC-Mod-Pack
Aug.CanEnterIronsights — Advanced Weapon Scopes (cond)
BUISOptic.CanPutAsAttachment — GameLabs (cond)
BaseBuildingBase.AC_AE1F118 — AC-Mod-Pack
BaseBuildingBase.AC_B3563A3 — AC-Mod-Pack
BaseBuildingBase.EEDelete T3 GameLabs
BaseBuildingBase.EEHitBy T2 GameLabs
BaseBuildingBase.EEOnAfterLoad T3 GameLabs
BaseBuildingBase.GL_Delete — GameLabs ✂
BaseBuildingBase.GL_GatherPersistentID — GameLabs ✂
BaseBuildingBase.GL_Load — GameLabs ✂
BaseBuildingBase.GL_Save — GameLabs ✂
BleedingCheckMdfr.ActivateCondition — AC-Mod-Pack (cond)
BleedingCheckMdfr.OnActivate — AC-Mod-Pack (cond)
BloodContainerBase.AC_AE1F118 — AC-Mod-Pack
BloodContainerBase.AC_B3563A3 — AC-Mod-Pack
BoatScript.AC_3D84BF8 — AC-Mod-Pack
BoatScript.AC_A15309C — AC-Mod-Pack
BoatScript.AC_A18E9CF — AC-Mod-Pack
BoatScript.AC_AE1F118 — AC-Mod-Pack
BoatScript.AC_B3563A3 — AC-Mod-Pack
BoatScript.AC_FE894A8 — AC-Mod-Pack
BoatScript.CanDisplayAttachmentCategory — AC-Mod-Pack
BoatScript.CanDisplayAttachmentSlot T2 AC-Mod-Pack
BoatScript.EEDelete T3 AC-Mod-Pack
BoatScript.EEInit T3 AC-Mod-Pack
BoatScript.IsInventoryVisible T2 AC-Mod-Pack
BoatScript.OnDebugSpawn — AC-Mod-Pack
BoatScript.OnEngineStart — AC-Mod-Pack
BoatScript.OnRPC T2 AC-Mod-Pack (cond)
BoatScript.OnVariablesSynchronized T2 AC-Mod-Pack
BrokenLegsMdfr.Activate — AC-Mod-Pack (cond)
BrokenLegsMdfr.ActivateCondition — AC-Mod-Pack (cond)
BrokenLegsMdfr.OnActivate — AC-Mod-Pack (cond)
BuildingBase.OnRPC T2 AC-Mod-Pack (cond)
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
BuildingBase.OnVariablesSynchronized T2 AC-Mod-Pack
BuildingBase.SetActions T2 TraderPlus
CAContinuousQuantityLiquidTransfer.Setup — MuchStuffPack
CCTCursor.Can — RedFalcon Flight System Heliz (cond)
CCTCursorNoObject.Can — RedFalcon Flight System Heliz
CCTCursorNoRuinCheck.Can — RedFalcon Flight System Heliz
CCTCursorParent.Can — RedFalcon Flight System Heliz
CCTObject.Can — RedFalcon Flight System Heliz
CCTParent.Can — RedFalcon Flight System Heliz
CCTSurface.Can — RedFalcon Flight System Heliz
CCTTree.Can — RedFalcon Flight System Heliz
CamoNet.SetActions T2 BaseBuildingPlus
CarHud.RefreshVehicleHud — AC-Mod-Pack
CarScript.AC_1AEEBCB — AC-Mod-Pack (cond)
CarScript.AC_3D84BF8 — AC-Mod-Pack
CarScript.AC_A15309C — AC-Mod-Pack
CarScript.AC_A18E9CF — AC-Mod-Pack
CarScript.AC_AE1F118 — AC-Mod-Pack
CarScript.AC_B3563A3 — AC-Mod-Pack
CarScript.AC_FE894A8 — AC-Mod-Pack
CarScript.CheckContactCache — AC-Mod-Pack (cond)
CarScript.DamageCrew — AC-Mod-Pack (cond)
CarScript.EEInit T3 AC-Mod-Pack
CarScript.OnDebugSpawn — AC-Mod-Pack
CarScript.OnRPC T2 AC-Mod-Pack (cond)
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
Clothing.CanPutInCargoClothingConditions — MuchFramework ✂
Clothing.CanReceiveAttachment T2 MuchFramework
CodeLock.NewUnlockServer — MuchFramework
CodeLock.SetActions T2 MuchFramework
CodeLockServerRPC.OpenTarget — MuchFramework
CombinationLock.AC_AE1F118 — AC-Mod-Pack
CombinationLock.AC_B3563A3 — AC-Mod-Pack
CombinationLock.EEDelete T3 GameLabs
CombinationLock.EEOnAfterLoad T3 GameLabs
CombinationLock.GL_Delete — GameLabs ✂
CombinationLock.GL_GatherPersistentID — GameLabs ✂
CombinationLock.GL_Load — GameLabs ✂
CombinationLock.GL_Save — GameLabs ✂
CombinationLock.LockServer — GameLabs
CombinationLock.UnlockOnServer — GameLabs
Construction.DropNonUsableMaterialsServer — BaseBuildingPlus ✂
Construction.ReceiveMaterialsServer — AC-Mod-Pack (cond)
ConstructionBoxTrigger.IsColliding — AC-Mod-Pack (cond)
ContainerWithCargoAndAttachments.SetEntity — AC-Mod-Pack
ContaminatedArea_Dynamic.EEDelete T3 GameLabs
ContaminatedArea_Dynamic.EEInit T3 GameLabs
ContaminatedTrigger.OnEnterServerEvent — VPPAdminTools (cond)
CoughSymptom.OnGetActivatedServer — AC-Mod-Pack (cond)
CraftFenceKit.CanDo — BaseBuildingPlus ✂
CraftRag.Do — MuchStuffPack ✂
CraftWatchtowerKit.CanDo — BaseBuildingPlus ✂
CreditsLoader.GetData — CF ✂
DayZGame.ConnectLaunch — GameLabs (cond)
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZGame.TryConnect — GameLabs (cond)
DayZPlayerCameraOptics.SetCameraPP — Advanced Weapon Scopes (cond)
DayZPlayerImplement.AC_AF837DA — AC-Mod-Pack
DayZPlayerImplement.CommandHandler T1 AC-Mod-Pack
DayZPlayerImplement.EEKilled T3 TraderPlus
DayZPlayerImplement.HandleView — AC-Mod-Pack
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.ModCommandHandlerInside — VPPAdminTools
DayZPlayerImplement.OnMovementChanged — AC-Mod-Pack
DayZPlayerImplement.OnSprintEnd — AC-Mod-Pack (cond)
DayZPlayerImplement.OnSprintStart — AC-Mod-Pack (cond)
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplement.SetSuicide — AC-Mod-Pack
DayZPlayerImplement.ShowDeadScreen — AC-Mod-Pack (cond)
DayZPlayerImplementAiming.CalculateSwayMultiplier — AC-Mod-Pack (cond)
DayZPlayerImplementFallDamage.HandleFallDamage — TraderPlus (cond)
DayZPlayerImplementThrowing.HandleThrowing — TraderPlus
DeCraftWoodenCrate.CanDo — BaseBuildingPlus ✂
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DigitalCodeLock.EEDelete T3 GameLabs
DigitalCodeLock.EEOnAfterLoad T3 GameLabs
DigitalCodeLock.GL_Delete — GameLabs ✂
DigitalCodeLock.GL_GatherPersistentID — GameLabs ✂
DigitalCodeLock.GL_Load — GameLabs ✂
DigitalCodeLock.GL_Save — GameLabs ✂
DigitalCodeLock.OnWorkStop — GameLabs
DigitalCodeLock.ResetPIN — GameLabs
DigitalCodeLock.SetLockState — GameLabs
DigitalCodeLock.UnlockOnServer — GameLabs
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
Edible_Base.EEInit T3 MuchFramework
Edible_Base.ProcessDecay — MuchFramework
EmoteConstructor.RegisterEmotes — Dabs Framework
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EmoteManager.LogSuicide — AC-Mod-Pack (cond)
EnochData.WeatherOnBeforeChange — VPPAdminTools
ExpansionGlobalChatModule.AddChatMessage_Server — GameLabs
Fence.AC_AE1F118 — AC-Mod-Pack
Fence.AC_B3563A3 — AC-Mod-Pack
Fence.CanOpenFence — Code Lock (cond)
Fence.CanReceiveAttachment T2 Code Lock (cond)
Fence.OnPartDestroyedServer — Code Lock
Fence.OnPartDismantledServer — Code Lock
Fence.SetActions T2 Code Lock
FenceKit.DisassembleKit — AC-Mod-Pack (cond)
FenceKit.OnPlacementComplete — GameLabs
FireplaceBase.AC_AE1F118 — AC-Mod-Pack
FireplaceBase.AC_B3563A3 — AC-Mod-Pack
GardenBase.CheckRainTick — AC-Mod-Pack (cond)
GesturesMenu.GetGestureItems — Dabs Framework
GesturesMenu.OnMenuRelease — Dabs Framework
Grenade_Base.EEHitBy T2 VPPAdminTools
Hacksaw.SetActions T2 Code Lock
Hammer.SetActions T2 MuchFramework
HandDrillKit.SetActions T2 TraderPlus
HeadlightH7.EEOnDamageCalculated — RedFalcon Flight System Heliz ✂
HeadlightH7.OnWasAttached — RedFalcon Flight System Heliz
HeadlightH7.OnWasDetached — RedFalcon Flight System Heliz
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.AddProjectionRotation — BaseBuildingPlus ✂
Hologram.AlignProjectionOnTerrain — BaseBuildingPlus (cond)
Hologram.GetProjectionName — MuchFramework (cond)
Hologram.GetProjectionRotation — BaseBuildingPlus ✂
Hologram.IsFloating — BaseBuildingPlus
Hologram.PlaceEntity — TraderPlus (cond)
Hologram.RefreshVisual — MuchFramework (cond)
Hologram.SetProjectionOrientation — BaseBuildingPlus (cond)
Hologram.SetProjectionPosition — MuchFramework (cond)
Hologram.SubtractProjectionRotation — BaseBuildingPlus ✂
Hologram.UpdateHologram — MuchFramework
ItemActionsWidget.BuildCursor — AC-Mod-Pack
ItemActionsWidget.OnWidgetScriptInit — AC-Mod-Pack
ItemBase.AC_121E435 — AC-Mod-Pack
ItemBase.AC_767175D — AC-Mod-Pack (cond)
ItemBase.AC_A15309C — AC-Mod-Pack
ItemBase.AC_A18E9CF — AC-Mod-Pack
ItemBase.AC_FE894A8 — AC-Mod-Pack
ItemBase.CanBePlaced — MuchFramework (cond)
ItemBase.CanPutAsAttachment — AC-Mod-Pack (cond)
ItemBase.CanReceiveItemIntoCargo T2 AC-Mod-Pack (cond)
ItemBase.CombineItemsClient — Code Lock (cond)
ItemBase.DescriptionOverride — AC-Mod-Pack (cond)
ItemBase.EEDelete T3 AC-Mod-Pack
ItemBase.EEInit T3 AC-Mod-Pack
ItemBase.EEItemLocationChanged T2 GameLabs
ItemBase.EEOnAfterLoad T3 GameLabs
ItemBase.EEOnDamageCalculated — AC-Mod-Pack (cond)
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.OnDebugSpawn — AC-Mod-Pack
ItemBase.OnInventoryEnter T2 AC-Mod-Pack
ItemBase.OnRPC T2 AC-Mod-Pack (cond)
ItemBase.OnRightClick — Code Lock (cond)
ItemBase.OnVariablesSynchronized T2 AC-Mod-Pack
ItemBase.SetActions T2 BaseBuildingPlus
KeybindingElement.Reload — CF
KeybindingsMenu.Init — AC-Mod-Pack
LandMineTrap.EEHitBy T2 VPPAdminTools
Land_ContainerLocked_Blue_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Blue_DE.EEInit T3 GameLabs
Land_ContainerLocked_Orange_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Orange_DE.EEInit T3 GameLabs
Land_ContainerLocked_Red_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Red_DE.EEInit T3 GameLabs
Land_ContainerLocked_Yellow_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Yellow_DE.EEInit T3 GameLabs
Land_Mil_ContainerHabitat_Armory_Locked_Green_DE.EEDelete T3 GameLabs
Land_Mil_ContainerHabitat_Armory_Locked_Green_DE.EEInit T3 GameLabs
LoadingScreen.Show — AC-Mod-Pack
LoginQueueBase.Init — AC-Mod-Pack
M4_CarryHandleOptic.CanPutAsAttachment — GameLabs (cond)
MagazineStorage.OnWasDetached — AC-Mod-Pack
Matchbox.SetActions T2 TraderPlus
MiscGameplayFunctions.BuildCondition — BaseBuildingPlus ✂
MiscGameplayFunctions.ComplexBuildCollideCheckClient — BaseBuildingPlus ✂
MissionBase.CF_IsLoaded — CF ✂
MissionBase.OnInit T3 Dabs Framework
MissionBase.OnUpdate T0 AC-Mod-Pack
MissionServer.EquipCharacter — AC-Mod-Pack
MissionServer.OnClientPrepareEvent — CF
MissionServer.OnClientReadyEvent T3 CF
MissionServer.OnClientReconnectEvent T3 CF
MissionServer.OnClientRespawnEvent T3 CF
MissionServer.OnGameplayDataHandlerLoad — GameLabs
MissionServer.OnMissionLoaded — CF
ModItemRegisterCallbacks.CustomBoneRemapping — CF
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterPistol — CF
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
MotorbikeScript.EEHitBy T2 GameLabs
MotorbikeScript.OnStoreLoad T3 CF
MotorbikeScript.OnStoreSave T3 CF
NotificationRuntimeData.GetIcon — CF ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
PPEffects.OverrideDOF — AC-Mod-Pack ✂
PartyTent.AC_24C143A — AC-Mod-Pack ✂
PetrolLighter.SetActions T2 TraderPlus
Pickaxe.SetActions T2 RedFalcon Flight System Heliz
PlantBase.Init — AC-Mod-Pack (cond)
PlayerBase.AC_121E435 — AC-Mod-Pack (cond)
PlayerBase.AC_143F20D — AC-Mod-Pack
PlayerBase.AC_1D3DE3E — AC-Mod-Pack (cond)
PlayerBase.AC_75DF46F — AC-Mod-Pack
PlayerBase.AC_767175D — AC-Mod-Pack (cond)
PlayerBase.AC_AE1F118 — AC-Mod-Pack
PlayerBase.AC_B3563A3 — AC-Mod-Pack
PlayerBase.AC_DBE90EC — AC-Mod-Pack (cond)
PlayerBase.AC_FBA3F89 — AC-Mod-Pack (cond)
PlayerBase.CalculateVisibilityForAI — MuchFramework ✂
PlayerBase.CanDropEntity T2 TraderPlus (cond)
PlayerBase.CanReceiveItemIntoHands T2 AC-Mod-Pack (cond)
PlayerBase.CanRoll — AC-Mod-Pack (cond)
PlayerBase.CheckLiftWeapon — AC-Mod-Pack (cond)
PlayerBase.CommandHandler T1 VPPAdminTools
PlayerBase.EEDelete T3 AC-Mod-Pack
PlayerBase.EEOnDamageCalculated — AC-Mod-Pack (cond)
PlayerBase.EOnContact — MuchStuffPack ✂
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.IsInVehicle — RedFalcon Flight System Heliz (cond)
PlayerBase.ModCommandHandlerInside — RedFalcon Flight System Heliz
PlayerBase.OnCommandSwimFinish — AC-Mod-Pack
PlayerBase.OnCommandSwimStart — AC-Mod-Pack
PlayerBase.OnCommandVehicleFinish — AC-Mod-Pack
PlayerBase.OnCommandVehicleStart — AC-Mod-Pack
PlayerBase.OnDisconnect — AC-Mod-Pack
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnInputUserDataProcess — RedFalcon Flight System Heliz
PlayerBase.OnScheduledTick T1 GameLabs
PlayerBase.OnSelectPlayer — CF
PlayerBase.OnStanceChange — AC-Mod-Pack
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnStoreSave T3 AC-Mod-Pack
PlayerBase.OnVehicleSeatDriverEnter — RedFalcon Flight System Heliz
PlayerBase.OnVehicleSwitchSeat — GameLabs
PlayerBase.PlaySoundEventEx — AC-Mod-Pack (cond)
PlayerBase.PreloadDecayTexture — AC-Mod-Pack
PlayerBase.SendSoundEventEx — AC-Mod-Pack (cond)
PlayerBase.SetActionsRemoteTarget — AC-Mod-Pack
PlayerBase.SetSuicide — TraderPlus
PlayerBase.SwitchItemSelectionTexture — Forward Operator Gear
PlayerPreview.UpdateInterval — Forward Operator Gear
PluginAdminLog.BleedingOut — AC-Mod-Pack (cond)
PluginAdminLog.GetPlayerPrefix — AC-Mod-Pack (cond)
PluginAdminLog.LogPrint — AC-Mod-Pack (cond)
PluginAdminLog.OnContinouousAction — GameLabs
PluginAdminLog.OnPlacementComplete — GameLabs
PluginAdminLog.Suicide — AC-Mod-Pack (cond)
PluginAdminLog.UnconStart — AC-Mod-Pack (cond)
PluginAdminLog.UnconStop — AC-Mod-Pack (cond)
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PokeHolesBarrel.CanDo — AC-Mod-Pack (cond)
PortableGasStove.SetActions T2 TraderPlus
PurifyWater.Do — MuchStuffPack ✂
PurifyWater.Init — MuchStuffPack
Roadflare.SetActions T2 TraderPlus
SalineMdfr.DeactivateCondition — AC-Mod-Pack (cond)
SalineMdfr.OnTick — AC-Mod-Pack
SawoffMosin.Do — MuchStuffPack (cond)
ScientificBriefcase.EEDelete T3 GameLabs
ScientificBriefcase.EEInit T3 GameLabs
ScientificBriefcase.Open — GameLabs
ServerBrowserMenuNew.Play — AC-Mod-Pack (cond)
ShelterKit.DisassembleKit — AC-Mod-Pack (cond)
SledgeHammer.SetActions T2 RedFalcon Flight System Heliz
StaminaHandler.DepleteStaminaEx — AC-Mod-Pack (cond)
StaminaHandler.ProcessMovementState — AC-Mod-Pack (cond)
StaminaHandler.RecalculateStaminaCap — AC-Mod-Pack (cond)
StaminaHandler.Update — AC-Mod-Pack
StandardActionInput.UpdatePossibleActions — RedFalcon Flight System Heliz
StaticConstructionMethods.SpawnConstructionMaterialPiles — BaseBuildingPlus ✂
StaticObj_Wreck_Chinook.EEDelete T3 GameLabs
StaticObj_Wreck_Chinook.EEInit T3 GameLabs
StaticObj_Wreck_Mi24_TK.EEDelete T3 GameLabs
StaticObj_Wreck_Mi24_TK.EEInit T3 GameLabs
Stone.SetActions T2 BaseBuildingPlus
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
TentBase.CanDisplayAttachmentCategory — Code Lock (cond)
TentBase.CanReceiveAttachment T2 Code Lock (cond)
TentBase.CanReceiveItemIntoCargo T2 Code Lock (cond)
TentBase.CanReleaseCargo — Code Lock (cond)
TentBase.EEHealthLevelChanged T2 AC-Mod-Pack
TentBase.SetActions T2 Code Lock
TerritoryFlag.InitRefresherData — AC-Mod-Pack
TerritoryFlag.SetRefresherActive — AC-Mod-Pack (cond)
TerritoryFlagKit.DisassembleKit — AC-Mod-Pack (cond)
TerritoryFlagKit.OnPlacementComplete — GameLabs
Torch.SetActions T2 TraderPlus
TransferValues.SendValue — VPPAdminTools
TrapBase.OnPlacementComplete — VPPAdminTools
TrapBase.StartActivate — TraderPlus (cond)
TruckBattery.EEItemDetached T2 BaseBuildingPlus
UnboxLambda.OnSuccess — AC-Mod-Pack (cond)
VPPAdminHud.DefineButtons — VPPAdminTools
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
VicinityItemManager.AddVicinityItems — TraderPlus (cond)
VicinitySlotsContainer.ExcludeFromContainer — AC-Mod-Pack
WatchtowerKit.DisassembleKit — AC-Mod-Pack (cond)
WatchtowerKit.OnPlacementComplete — GameLabs
WeaponManager.CanFire — AC-Mod-Pack (cond)
Weapon_Base.GetWeaponDOF — AC-Mod-Pack (cond)
WoodenCrate.CanPutAsAttachment — TraderPlus (cond)
WoodenCrate.CanReceiveItemIntoCargo T2 TraderPlus (cond)
WoodenCrate.SetActions T2 TraderPlus
Wreck_Mi8.EEDelete T3 GameLabs
Wreck_Mi8.EEInit T3 GameLabs
Wreck_Mi8_Crashed.EEDelete T3 GameLabs
Wreck_Mi8_Crashed.EEInit T3 GameLabs
Wreck_SantasSleigh.EEDelete T3 GameLabs
Wreck_SantasSleigh.EEInit T3 GameLabs
Wreck_UH1Y.EEDelete T3 GameLabs
Wreck_UH1Y.EEInit T3 GameLabs
ZombieBase.AC_767175D — AC-Mod-Pack
ZombieBase.ChaseAttackLogic — TraderPlus (cond)
ZombieBase.EEDelete T3 AC-Mod-Pack
ZombieBase.EEHitBy T2 GameLabs
ZombieBase.EEKilled T3 AC-Mod-Pack
ZombieBase.EEOnDamageCalculated — AC-Mod-Pack (cond)
ZombieBase.FightAttackLogic — TraderPlus (cond)
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF

43 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.