Stack composer
Started from CL4NDESTINOS BRASIL 1PP LOOT+|NORAID|PVP|FULLMOD|WIPE 28/02: the 21 mods
it publishes to the Steam server browser (as of 2026-10-21), put back into load order —
servers publish the list last-loaded first. Mods loaded with -servermod= are never
published, so they are not here; add them if you know them.
Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.
- 1 CF
- 2 Dabs Framework
- 3 GameLabs
- 4 MM-Mod-Pack not analyzed
- 5 AC-Mod-Pack
- 6 MuchFramework
- 7 MuchStuffPack
- 8 Advanced Weapon Scopes
- 9 Forward Operator Gear
- 10 BaseBuildingPlus
- 11 Code Lock
- 12 Virtual Storage Module not analyzed
- 13 Airdrop-Upgraded
- 14 CL4_Mod_Pack not analyzed
- 15 RedFalcon Flight System Heliz
- 16 DMT CCTV System not analyzed
- 17 TraderPlus
- 18 CL4_MOST_WANTED not analyzed
- 19 Buca Weapons not analyzed
- 20 VPPAdminTools
- 21 RED_FALCON_spining_fix_1.30 not analyzed
File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 7 below.
Across 98 server-side methods hooked by two or more mods. 2 more on client-only UI classes, listed separately.
4.486 ms per second, all 14 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.
Who silences whom#
A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.
| silences → | 5AC-Mod-Pack | all |
|---|---|---|
| 6MuchFramework | 4MuchFramework silences AC-Mod-Pack 4 methods: 4 checks |
4 |
| 9Forward Operator Gear | 1Forward Operator Gear silences AC-Mod-Pack 1 method: 1 check |
1 |
| 10BaseBuildingPlus | 3BaseBuildingPlus silences AC-Mod-Pack 3 methods: 1 event, 2 checks |
3 |
| 15RedFalcon Flight System Heliz | 1RedFalcon Flight System Heliz silences AC-Mod-Pack 1 method: 1 check |
1 |
| 17TraderPlus | 1TraderPlus silences AC-Mod-Pack 1 method: 1 check |
1 |
| all | 10 | 10 |
| 4MM-Mod-Pack | Not analyzed, so what it silences is unknown. Queue it in the list above. | |
| 12Virtual Storage Module | Not analyzed, so what it silences is unknown. Queue it in the list above. | |
| 14CL4_Mod_Pack | Not analyzed, so what it silences is unknown. Queue it in the list above. | |
| 16DMT CCTV System | Not analyzed, so what it silences is unknown. Queue it in the list above. | |
| 18CL4_MOST_WANTED | Not analyzed, so what it silences is unknown. Queue it in the list above. | |
| 19Buca Weapons | Not analyzed, so what it silences is unknown. Queue it in the list above. | |
| …and 1 more mod not analyzed yet. | ||
The 5 pairs, largest first# ·
MuchFrameworksilencesAC-Mod-Pack4 methods
Clothing.CanLoadItemIntoCargoClothingConditions
check
AC-Mod-Pack's conditions on this check no longer apply. 0_InventoryFixSolo.pbo::scripts\4_World\clothing_base.c:34
Clothing.CanReceiveItemIntoCargoClothingConditions
check
AC-Mod-Pack's conditions on this check no longer apply. 0_InventoryFixSolo.pbo::scripts\4_World\clothing_base.c:27
ItemBase.CanLoadAttachment
check
AC-Mod-Pack's conditions on this check no longer apply. 0_InventoryFixSolo.pbo::scripts\4_World\ItemBase.c:23
ItemBase.CanReceiveAttachment
check · T2
Vanilla's attachment rules and earlier mods' vetoes on this item are skipped. 0_InventoryFixSolo.pbo::scripts\4_World\ItemBase.c:3
BaseBuildingPlussilencesAC-Mod-Pack3 methods
ActionDeployObject.OnFinishProgressServer
event
Vanilla's deploy completion (and earlier mods' hooks on it) no longer runs. BaseBuildingPlus.pbo::scripts\4_World\actions\vanilla\ActionDeployObject.c:8
Construction.IsColliding
check
AC-Mod-Pack's conditions on this check no longer apply. BaseBuildingPlus.pbo::scripts\4_World\overrides\Construction.c:62
Construction.IsCollidingEx
check
AC-Mod-Pack's conditions on this check no longer apply. BaseBuildingPlus.pbo::scripts\4_World\overrides\Construction.c:67
Forward Operator GearsilencesAC-Mod-Pack1 method
ItemBase.CanPutInCargo
check · T2
Vanilla's size/attachment rules and every earlier mod's restrictions on this item no longer apply. Scripts.pbo::4_World\Entities\ItemBase\FOG_Pouch_Base.c:8
RedFalcon Flight System HelizsilencesAC-Mod-Pack1 method
HeadlightH7.EEOnDamageCalculated
check
AC-Mod-Pack's conditions on this check no longer apply. For HeadlightH7 instances, through its ancestor ItemBase. RFFSHeli_Core.pbo::scripts\4_World\HeadlightH7.c:27
TraderPlussilencesAC-Mod-Pack1 method
CarScript.IsInventoryVisible
check · T2
AC-Mod-Pack's conditions on this check no longer apply. CarLock.pbo::scripts\4_World\entities\Vehicles\CarScript.c:205
2 conflicts on client-only classes (menus, HUD, notifications) — no server effect
NotificationSystem.GetNotificationData— Dabs Framework silences CFMissionGameplay.OnKeyRelease— VPPAdminTools silences TraderPlus
Hot hooks shared across the stack#
The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.
Stall risks#
7 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.
- Per-player, per-frame hook. Runs for every player on every tick, so whatever it does inside is multiplied by the population.
PlayerBase.OnScheduledTick000_Scripts.pbo::4_World\4_Hooking\*жкндлѐњ.c:213DayZPlayerImplement.CommandHandlerAC-Mod-Pack.pbo::Logs\Scripts\4_World\Logs\Modded\OYGkNKtDukZYRswi\缵癯躜鬻霾瀣躅鳝羸鳗黧霾骥癫\{A520A1A4-1780-4FF6-BD18-167343C5AF16}\AUX\TiJaJAGRwq7T\247B348.c:1DayZPlayerImplement.CommandHandlerAC-Mod-Pack.pbo::AC\Scripts\4_World\AC\Input\HhYSNlhKR\耱蘖醺氍鑫灏躜曩黧黩蘩\LPT7\kQZNZCSWYA\{2B0F765D-C0E9-4171-908E-08A611B84FF6}\9152D12.c:1DayZPlayerImplement.CommandHandlerAC-Mod-Pack.pbo::AC\Scripts\4_World\AC\Base\ravBZceA\瀚颧颦蘩蘸攘镵鳗襞癯攘\LPT6\{18989B1D-99B5-455B-841C-AB7C74E4DDFC}\2S7n4yibpSVZ \F753408.c:1PlayerBase.CommandHandlerVPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401SurvivorBase.EOnFrameVPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42SurvivorBase.EOnPostFrameVPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61Everything else#
All 98 server-side methods hooked by two or more mods
vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.
| method | tier | chain (load order) |
|---|---|---|
ActionDeployObject.OnFinishProgressServer |
— | |
CarScript.IsInventoryVisible |
T2 | |
Clothing.CanLoadItemIntoCargoClothingConditions |
— | |
Clothing.CanReceiveItemIntoCargoClothingConditions |
— | |
Construction.IsColliding |
— | |
Construction.IsCollidingEx |
— | |
ItemBase.CanLoadAttachment |
— | |
ItemBase.CanPutInCargo |
T2 | |
ItemBase.CanReceiveAttachment |
T2 | |
ActionConstructor.RegisterActions |
— | vanilla → Dabs Framework → AC-Mod-Pack → MuchFramework → MuchStuffPack → Advanced Weapon Scopes → Forward Operator Gear → BaseBuildingPlus → Code Lock → RedFalcon Flight System Heliz → TraderPlus → VPPAdminTools |
MissionServer.InvokeOnConnect |
T3 | vanilla → CF → Dabs Framework → GameLabs → AC-Mod-Pack → MuchFramework → BaseBuildingPlus → Code Lock → TraderPlus |
ModItemRegisterCallbacks.RegisterOneHanded |
— | vanilla → CF → GameLabs → AC-Mod-Pack → MuchStuffPack → Advanced Weapon Scopes → Forward Operator Gear → BaseBuildingPlus → TraderPlus |
PlayerBase.SetActions |
T2 | vanilla → AC-Mod-Pack → MuchFramework → MuchStuffPack → Advanced Weapon Scopes → BaseBuildingPlus → RedFalcon Flight System Heliz → TraderPlus → VPPAdminTools |
MissionServer.OnInit |
T3 | vanilla → CF → GameLabs → AC-Mod-Pack → BaseBuildingPlus → TraderPlus → VPPAdminTools |
Hologram.EvaluateCollision |
— | vanilla → AC-Mod-Pack (cond) → MuchFramework (cond) → MuchStuffPack (cond) → BaseBuildingPlus (cond) → TraderPlus (cond) |
ModItemRegisterCallbacks.RegisterHeavy |
— | vanilla → CF → AC-Mod-Pack → MuchFramework → MuchStuffPack → RedFalcon Flight System Heliz |
PlayerBase.Init |
— | vanilla → AC-Mod-Pack → BaseBuildingPlus → RedFalcon Flight System Heliz → TraderPlus → VPPAdminTools |
MissionBase.CreateScriptedMenu |
— | vanilla → AC-Mod-Pack (cond) → MuchFramework → BaseBuildingPlus → VPPAdminTools |
MissionServer.OnMissionStart |
T3 | vanilla → CF → Dabs Framework → GameLabs → VPPAdminTools |
MissionServer.PlayerDisconnected |
T3 | vanilla → CF → Dabs Framework → GameLabs → VPPAdminTools |
PlayerBase.OnRPC |
T2 | vanilla → AC-Mod-Pack (cond) → MuchFramework → BaseBuildingPlus → VPPAdminTools |
PluginManager.Init |
— | vanilla → Dabs Framework → MuchFramework → Code Lock → VPPAdminTools |
ActionCarDoors.ActionCondition |
T2 | vanilla → AC-Mod-Pack (cond) → RedFalcon Flight System Heliz (cond) → TraderPlus (cond) |
ActionGetOutTransport.OnEndServer |
— | vanilla → AC-Mod-Pack → RedFalcon Flight System Heliz (cond) → TraderPlus |
ActionPackTent.ActionCondition |
T2 | vanilla → AC-Mod-Pack (cond) → Code Lock → TraderPlus (cond) |
CarScript.OnStoreLoad |
T3 | vanilla → CF → AC-Mod-Pack → TraderPlus |
CarScript.OnStoreSave |
T3 | vanilla → CF → AC-Mod-Pack → TraderPlus |
DayZGame.DeferredInit |
— | vanilla → CF → GameLabs → VPPAdminTools |
DayZGame.OnRPC |
T2 | vanilla → CF (cond) → Dabs Framework → VPPAdminTools (cond) |
DayZGame.OnUpdate |
T0 | vanilla → CF → GameLabs → VPPAdminTools |
Hologram.ProjectionBasedOnParent |
— | vanilla → AC-Mod-Pack (cond) → BaseBuildingPlus (cond) → TraderPlus (cond) |
MissionServer.OnEvent |
— | vanilla → CF → GameLabs → VPPAdminTools |
MissionServer.OnUpdate |
T0 | vanilla → CF → AC-Mod-Pack → TraderPlus |
ModItemRegisterCallbacks.RegisterTwoHanded |
— | vanilla → CF → MuchStuffPack → Forward Operator Gear |
PlayerBase.EEHitBy |
T2 | vanilla → GameLabs → AC-Mod-Pack → TraderPlus |
PlayerBase.EEItemDetached |
T2 | vanilla → MuchStuffPack → Forward Operator Gear → TraderPlus |
PlayerBase.EEKilled |
T3 | vanilla → GameLabs → AC-Mod-Pack → VPPAdminTools |
PlayerBase.OnConnect |
— | vanilla → AC-Mod-Pack → RedFalcon Flight System Heliz → VPPAdminTools |
Pliers.SetActions |
T2 | vanilla → AC-Mod-Pack → MuchFramework → TraderPlus |
Weapon_Base.EEFired |
— | vanilla → GameLabs → AC-Mod-Pack → VPPAdminTools |
ActionBuildPart.OnFinishProgressServer |
— | vanilla → AC-Mod-Pack → BaseBuildingPlus (cond) |
ActionBurnSewTarget.ActionCondition |
T2 | vanilla → AC-Mod-Pack (cond) → TraderPlus (cond) |
ActionCarDoorsOutside.ActionCondition |
T2 | vanilla → AC-Mod-Pack (cond) → TraderPlus (cond) |
ActionCloseFence.ActionCondition |
T2 | vanilla → BaseBuildingPlus (cond) → Code Lock |
ActionCollectBloodTarget.ActionCondition |
T2 | vanilla → AC-Mod-Pack (cond) → TraderPlus (cond) |
ActionDeployObject.ActionCondition |
T2 | vanilla → AC-Mod-Pack (cond) → TraderPlus (cond) |
ActionDetach.ActionCondition |
T2 | vanilla → AC-Mod-Pack (cond) → TraderPlus (cond) |
ActionDetachFromTarget.ActionCondition |
T2 | vanilla → AC-Mod-Pack (cond) → TraderPlus (cond) |
ActionDigInStash.ActionCondition |
T2 | vanilla → AC-Mod-Pack (cond) → TraderPlus (cond) |
ActionDigOutStash.ActionCondition |
T2 | vanilla → AC-Mod-Pack (cond) → TraderPlus (cond) |
ActionDisinfectTarget.ActionCondition |
T2 | vanilla → AC-Mod-Pack (cond) → TraderPlus (cond) |
ActionForceConsume.ActionCondition |
T2 | vanilla → AC-Mod-Pack (cond) → TraderPlus (cond) |
ActionForceConsumeSingle.ActionCondition |
T2 | vanilla → AC-Mod-Pack (cond) → TraderPlus (cond) |
ActionForceFeedCan.ActionCondition |
T2 | vanilla → AC-Mod-Pack (cond) → TraderPlus (cond) |
ActionGetInTransport.ActionCondition |
T2 | vanilla → AC-Mod-Pack (cond) → TraderPlus (cond) |
ActionGiveBloodTarget.ActionCondition |
T2 | vanilla → AC-Mod-Pack (cond) → TraderPlus (cond) |
ActionInjectTarget.ActionCondition |
T2 | vanilla → AC-Mod-Pack (cond) → TraderPlus (cond) |
ActionLockDoors.ActionCondition |
T2 | vanilla → AC-Mod-Pack (cond) → TraderPlus (cond) |
ActionMineTree.ActionCondition |
T2 | vanilla → AC-Mod-Pack (cond) → TraderPlus (cond) |
ActionMountBarbedWire.OnFinishProgressServer |
— | vanilla → AC-Mod-Pack → BaseBuildingPlus (cond) |
ActionRestrainSelf.ActionCondition |
T2 | vanilla → AC-Mod-Pack (cond) → TraderPlus (cond) |
ActionRestrainTarget.ActionCondition |
T2 | vanilla → AC-Mod-Pack (cond) → TraderPlus (cond) |
ActionUnmountBarbedWire.OnFinishProgressServer |
— | vanilla → AC-Mod-Pack → BaseBuildingPlus (cond) |
ActionUnpin.ActionCondition |
T2 | vanilla → AC-Mod-Pack (cond) → TraderPlus (cond) |
ActionUnpin.OnStartServer |
— | vanilla → AC-Mod-Pack → VPPAdminTools |
BoatScript.EEHitBy |
T2 | vanilla → GameLabs → AC-Mod-Pack |
BoatScript.OnStoreLoad |
T3 | vanilla → CF → AC-Mod-Pack |
BoatScript.OnStoreSave |
T3 | vanilla → CF → AC-Mod-Pack |
CarScript.CanDisplayAttachmentCategory |
— | vanilla → AC-Mod-Pack → TraderPlus |
CarScript.CanDisplayAttachmentSlot |
T2 | vanilla → AC-Mod-Pack → TraderPlus |
CarScript.EEDelete |
T3 | vanilla → AC-Mod-Pack → TraderPlus |
CarScript.EEHitBy |
T2 | vanilla → GameLabs → AC-Mod-Pack |
CarScript.OnEngineStart |
— | vanilla → AC-Mod-Pack → TraderPlus |
CarScript.OnVariablesSynchronized |
T2 | vanilla → AC-Mod-Pack → TraderPlus |
Construction.CanBuildPart |
— | vanilla → AC-Mod-Pack (cond) → BaseBuildingPlus (cond) |
DayZGame.OnEvent |
— | vanilla → CF → Dabs Framework |
DayZPlayerImplement.CameraHandler |
— | vanilla → AC-Mod-Pack (cond) → VPPAdminTools (cond) |
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic |
— | vanilla → AC-Mod-Pack (cond) → TraderPlus (cond) |
Hologram.GetProjectionEntityPosition |
— | vanilla → MuchFramework (cond) → BaseBuildingPlus (cond) |
ItemBase.OnStoreLoad |
T3 | vanilla → CF → AC-Mod-Pack |
ItemBase.OnStoreSave |
T3 | vanilla → CF → AC-Mod-Pack |
MissionServer.InvokeOnDisconnect |
T3 | vanilla → CF → TraderPlus |
MissionServer.OnClientDisconnectedEvent |
T3 | vanilla → CF → Dabs Framework |
MissionServer.OnClientNewEvent |
T3 | vanilla → CF → AC-Mod-Pack |
MissionServer.OnMissionFinish |
T3 | vanilla → CF → VPPAdminTools |
ModItemRegisterCallbacks.RegisterFireArms |
— | vanilla → CF → GameLabs |
NotificationUI.AddNotification |
— | vanilla → CF → AC-Mod-Pack (cond) |
PlayerBase.CanBeTargetedByAI |
— | vanilla → AC-Mod-Pack (cond) → VPPAdminTools (cond) |
PlayerBase.CanReceiveAttachment |
T2 | vanilla → AC-Mod-Pack (cond) → Forward Operator Gear (cond) |
PlayerBase.EEItemAttached |
T2 | vanilla → MuchStuffPack → Forward Operator Gear |
PlayerBase.OnReconnect |
— | vanilla → AC-Mod-Pack → RedFalcon Flight System Heliz |
PlayerBase.OnVariablesSynchronized |
T2 | vanilla → AC-Mod-Pack → VPPAdminTools |
PluginAdminLog.PlayerHitBy |
— | vanilla → AC-Mod-Pack (cond) → VPPAdminTools (cond) |
PluginAdminLog.PlayerKilled |
— | vanilla → AC-Mod-Pack (cond) → VPPAdminTools (cond) |
PluginRecipesManager.RegisterRecipies |
— | vanilla → MuchStuffPack → BaseBuildingPlus |
PluginRecipesManagerBase.RegisterRecipies |
— | vanilla → Advanced Weapon Scopes → Forward Operator Gear |
Screwdriver.SetActions |
T2 | vanilla → AC-Mod-Pack → MuchFramework |
VicinityItemManager.IsObstructed |
— | vanilla → MuchStuffPack (cond) → BaseBuildingPlus (cond) |
518 methods hooked by only one of these mods
No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.
| method | tier | mod |
|---|---|---|
AC_1443124.AC_91F43DA |
— | AC-Mod-Pack |
AC_1443124.AC_AD488E9 |
— | AC-Mod-Pack |
AC_1443124.AC_ADFE3E9 |
— | AC-Mod-Pack |
AC_2B35E64.AC_91F43DA |
— | AC-Mod-Pack |
AC_2B35E64.AC_AD488E9 |
— | AC-Mod-Pack |
AC_2B35E64.AC_ADFE3E9 |
— | AC-Mod-Pack |
AC_8D339B4.AC_B7144E4 |
— | AC-Mod-Pack |
AC_EDBC742.AC_B7144E4 |
— | AC-Mod-Pack |
ASVAL.CanEnterIronsights |
— | Advanced Weapon Scopes (cond) |
ActionActivateTrap.OnFinishProgressServer |
— | VPPAdminTools |
ActionAttachToConstruction.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionAttachToConstruction.OnExecuteServer |
— | GameLabs |
ActionBandageSelf.OnEndServer |
— | GameLabs |
ActionBandageTarget.OnEndServer |
— | GameLabs |
ActionBuildPart.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionBuildPart.GetAdminLogMessage |
— | BaseBuildingPlus ✂ |
ActionBuildPart.OnActionInfoUpdate |
— | BaseBuildingPlus (cond) |
ActionBuildPartCB.CreateActionComponent |
— | BaseBuildingPlus ✂ |
ActionBuildPartCB.SetCallbackDuration |
— | AC-Mod-Pack (cond) |
ActionBuildPartSwitch.ActionCondition |
T2 | BaseBuildingPlus ✂ |
ActionBuryAshes.OnFinishProgressServer |
— | AC-Mod-Pack |
ActionBuryBody.OnFinishProgressServer |
— | AC-Mod-Pack |
ActionCarDoors.OnStartServer |
— | AC-Mod-Pack |
ActionCarDoorsOutside.OnStartServer |
— | AC-Mod-Pack |
ActionCheckPulse.ActionCondition |
T2 | TraderPlus (cond) |
ActionCheckPulseTarget.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionCloseBarrel.OnExecuteServer |
— | AC-Mod-Pack |
ActionCloseBarrelHoles.OnExecuteServer |
— | AC-Mod-Pack |
ActionCloseCarDoors.GetDoorAnimationType |
— | RedFalcon Flight System Heliz ✂ |
ActionCloseFence.OnStartServer |
— | AC-Mod-Pack |
ActionCreateIndoorFireplace.ActionCondition |
T2 | MuchStuffPack (cond) |
ActionCreateIndoorFireplace.OnExecuteServer |
— | MuchStuffPack (cond) |
ActionCreateIndoorOven.ActionCondition |
T2 | MuchStuffPack (cond) |
ActionDefibrilateTarget.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionDeployObject.ActionConditionContinue |
— | BaseBuildingPlus ✂ |
ActionDestroyCombinationLock.OnFinishProgressServer |
— | AC-Mod-Pack |
ActionDestroyPart.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionDestroyPart.OnFinishProgressServer |
— | AC-Mod-Pack |
ActionDetachCarLockPick.ActionCondition |
T2 | TraderPlus ✂ |
ActionDialCombinationLockOnTarget.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionDialCombinationLockOnTarget.OnFinishProgressServer |
— | BaseBuildingPlus ✂ |
ActionDigGardenPlot.OnFinishProgressServer |
— | AC-Mod-Pack |
ActionDigInStash.OnFinishProgressServer |
— | AC-Mod-Pack |
ActionDismantlePart.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionDismantlePart.DismantleCondition |
— | Code Lock (cond) |
ActionDismantlePart.OnFinishProgressServer |
— | AC-Mod-Pack |
ActionDismantlePartCB.SetCallbackDuration |
— | AC-Mod-Pack (cond) |
ActionDrainLiquid.ActionCondition |
T2 | MuchStuffPack (cond) |
ActionDrink.OnEndServer |
— | GameLabs |
ActionDrink.OnStartServer |
— | GameLabs |
ActionDrinkPondContinuous.OnEndServer |
— | GameLabs |
ActionDrinkWellContinuous.OnEndServer |
— | GameLabs |
ActionEatBig.OnEndServer |
— | GameLabs |
ActionEatBig.OnStartServer |
— | GameLabs |
ActionFillBottleBaseCB.CreateActionComponent |
— | MuchStuffPack |
ActionFoldBaseBuildingObject.CreateConditionComponents |
— | BaseBuildingPlus ✂ |
ActionFoldBaseBuildingObject.OnFinishProgressServer |
— | AC-Mod-Pack |
ActionFoldBaseBuildingObjectCB.CreateActionComponent |
— | BaseBuildingPlus ✂ |
ActionForceFeedCan.SZActionConditionHandler |
— | TraderPlus ✂ |
ActionForceFeedCan.TPAdditionalCondition |
— | TraderPlus ✂ |
ActionGetInTransport.OnEndServer |
— | AC-Mod-Pack |
ActionGetOutTransport.OnStart |
— | RedFalcon Flight System Heliz (cond) |
ActionGetOutTransport.OnStartServer |
— | AC-Mod-Pack |
ActionGiveSalineTarget.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionLowerFlag.OnFinishProgressServer |
— | AC-Mod-Pack |
ActionManagerServer.StartDeliveredAction |
— | RedFalcon Flight System Heliz |
ActionMountBarbedWire.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionNextCombinationLockDialOnTarget.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionOpenBarrel.OnExecuteServer |
— | AC-Mod-Pack |
ActionOpenBarrelHoles.OnExecuteServer |
— | AC-Mod-Pack |
ActionOpenCarDoors.GetDoorAnimationType |
— | RedFalcon Flight System Heliz ✂ |
ActionOpenFence.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionOpenFence.OnStartServer |
— | AC-Mod-Pack |
ActionPackTent.OnExecuteServer |
— | Code Lock (cond) |
ActionPackTent.OnFinishProgressServer |
— | AC-Mod-Pack |
ActionPickLockOnCar.ActionCondition |
T2 | TraderPlus (cond) |
ActionPin.OnEndServer |
— | GameLabs |
ActionPin.OnStartServer |
— | VPPAdminTools |
ActionPlaceFireplaceIndoor.ActionCondition |
T2 | MuchStuffPack (cond) |
ActionPlaceOvenIndoor.ActionCondition |
T2 | MuchStuffPack (cond) |
ActionPourLiquid.ActionCondition |
T2 | MuchStuffPack (cond) |
ActionPushBoat.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionPushBoat.OnEndServer |
— | AC-Mod-Pack |
ActionPushCar.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionPushCar.OnEndServer |
— | AC-Mod-Pack |
ActionRaiseFlag.OnFinishProgressServer |
— | AC-Mod-Pack |
ActionRestrainSelf.OnFinishProgressServer |
— | AC-Mod-Pack |
ActionRestrainTarget.OnFinishProgressServer |
— | AC-Mod-Pack (cond) |
ActionSewTarget.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionSkinning.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionSkinning.OnFinishProgressServer |
— | AC-Mod-Pack (cond) |
ActionStartEngine.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionStartEngine.Can |
— | RedFalcon Flight System Heliz |
ActionStartEngine.OnFinishProgressServer |
— | AC-Mod-Pack |
ActionStartEngineBoat.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionStartEngineBoat.OnFinishProgress |
— | AC-Mod-Pack |
ActionStopEngine.Can |
— | RedFalcon Flight System Heliz |
ActionStopEngine.OnExecuteServer |
— | AC-Mod-Pack |
ActionStopEngineBoat.OnExecute |
— | AC-Mod-Pack |
ActionSwitchLights.ActionCondition |
T2 | RedFalcon Flight System Heliz (cond) |
ActionTakeItem.ActionCondition |
T2 | TraderPlus |
ActionTakeMaterialToHands.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionTakeMaterialToHandsSwitch.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionToggleNVG.CanBeUsedInVehicle |
— | RedFalcon Flight System Heliz ✂ |
ActionToggleNVMode.ActionCondition |
T2 | Advanced Weapon Scopes (cond) |
ActionTogglePlaceObject.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionToggleTentOpen.ActionCondition |
T2 | Code Lock |
ActionToggleTentOpen.OnExecuteServer |
— | AC-Mod-Pack |
ActionTriggerRemotely.OnExecuteServer |
— | AC-Mod-Pack |
ActionUnlockDoors.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionUnmountBarbedWire.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionWaterGardenSlot.ActionCondition |
T2 | AC-Mod-Pack (cond) |
AdvancedCommunication.OnStoreLoad |
T3 | CF |
AdvancedCommunication.OnStoreSave |
T3 | CF |
AnalyticsManagerServer.OnEntityKilled |
— | GameLabs |
AnimalBase.AC_767175D |
— | AC-Mod-Pack |
AnimalBase.EEDelete |
T3 | AC-Mod-Pack |
AnimalBase.EEHitBy |
T2 | GameLabs |
AnimalBase.EEKilled |
T3 | AC-Mod-Pack |
AnimalBase.EEOnDamageCalculated |
— | AC-Mod-Pack (cond) |
AnimalBase.OnStoreLoad |
T3 | CF |
AnimalBase.OnStoreSave |
T3 | CF |
AreaExposureMdfr.Activate |
— | VPPAdminTools (cond) |
AreaExposureMdfr.OnActivate |
— | VPPAdminTools (cond) |
AreaExposureMdfr.OnTick |
— | AC-Mod-Pack (cond) |
AttachmentCategoriesContainer.UpdateInterval |
— | AC-Mod-Pack |
AttachmentCategoriesRow.Init |
— | AC-Mod-Pack |
Aug.CanEnterIronsights |
— | Advanced Weapon Scopes (cond) |
BUISOptic.CanPutAsAttachment |
— | GameLabs (cond) |
BaseBuildingBase.AC_AE1F118 |
— | AC-Mod-Pack |
BaseBuildingBase.AC_B3563A3 |
— | AC-Mod-Pack |
BaseBuildingBase.EEDelete |
T3 | GameLabs |
BaseBuildingBase.EEHitBy |
T2 | GameLabs |
BaseBuildingBase.EEOnAfterLoad |
T3 | GameLabs |
BaseBuildingBase.GL_Delete |
— | GameLabs ✂ |
BaseBuildingBase.GL_GatherPersistentID |
— | GameLabs ✂ |
BaseBuildingBase.GL_Load |
— | GameLabs ✂ |
BaseBuildingBase.GL_Save |
— | GameLabs ✂ |
BleedingCheckMdfr.ActivateCondition |
— | AC-Mod-Pack (cond) |
BleedingCheckMdfr.OnActivate |
— | AC-Mod-Pack (cond) |
BloodContainerBase.AC_AE1F118 |
— | AC-Mod-Pack |
BloodContainerBase.AC_B3563A3 |
— | AC-Mod-Pack |
BoatScript.AC_3D84BF8 |
— | AC-Mod-Pack |
BoatScript.AC_A15309C |
— | AC-Mod-Pack |
BoatScript.AC_A18E9CF |
— | AC-Mod-Pack |
BoatScript.AC_AE1F118 |
— | AC-Mod-Pack |
BoatScript.AC_B3563A3 |
— | AC-Mod-Pack |
BoatScript.AC_FE894A8 |
— | AC-Mod-Pack |
BoatScript.CanDisplayAttachmentCategory |
— | AC-Mod-Pack |
BoatScript.CanDisplayAttachmentSlot |
T2 | AC-Mod-Pack |
BoatScript.EEDelete |
T3 | AC-Mod-Pack |
BoatScript.EEInit |
T3 | AC-Mod-Pack |
BoatScript.IsInventoryVisible |
T2 | AC-Mod-Pack |
BoatScript.OnDebugSpawn |
— | AC-Mod-Pack |
BoatScript.OnEngineStart |
— | AC-Mod-Pack |
BoatScript.OnRPC |
T2 | AC-Mod-Pack (cond) |
BoatScript.OnVariablesSynchronized |
T2 | AC-Mod-Pack |
BrokenLegsMdfr.Activate |
— | AC-Mod-Pack (cond) |
BrokenLegsMdfr.ActivateCondition |
— | AC-Mod-Pack (cond) |
BrokenLegsMdfr.OnActivate |
— | AC-Mod-Pack (cond) |
BuildingBase.OnRPC |
T2 | AC-Mod-Pack (cond) |
BuildingBase.OnStoreLoad |
T3 | CF |
BuildingBase.OnStoreSave |
T3 | CF |
BuildingBase.OnVariablesSynchronized |
T2 | AC-Mod-Pack |
BuildingBase.SetActions |
T2 | TraderPlus |
CAContinuousQuantityLiquidTransfer.Setup |
— | MuchStuffPack |
CCTCursor.Can |
— | RedFalcon Flight System Heliz (cond) |
CCTCursorNoObject.Can |
— | RedFalcon Flight System Heliz |
CCTCursorNoRuinCheck.Can |
— | RedFalcon Flight System Heliz |
CCTCursorParent.Can |
— | RedFalcon Flight System Heliz |
CCTObject.Can |
— | RedFalcon Flight System Heliz |
CCTParent.Can |
— | RedFalcon Flight System Heliz |
CCTSurface.Can |
— | RedFalcon Flight System Heliz |
CCTTree.Can |
— | RedFalcon Flight System Heliz |
CamoNet.SetActions |
T2 | BaseBuildingPlus |
CarHud.RefreshVehicleHud |
— | AC-Mod-Pack |
CarScript.AC_1AEEBCB |
— | AC-Mod-Pack (cond) |
CarScript.AC_3D84BF8 |
— | AC-Mod-Pack |
CarScript.AC_A15309C |
— | AC-Mod-Pack |
CarScript.AC_A18E9CF |
— | AC-Mod-Pack |
CarScript.AC_AE1F118 |
— | AC-Mod-Pack |
CarScript.AC_B3563A3 |
— | AC-Mod-Pack |
CarScript.AC_FE894A8 |
— | AC-Mod-Pack |
CarScript.CheckContactCache |
— | AC-Mod-Pack (cond) |
CarScript.DamageCrew |
— | AC-Mod-Pack (cond) |
CarScript.EEInit |
T3 | AC-Mod-Pack |
CarScript.OnDebugSpawn |
— | AC-Mod-Pack |
CarScript.OnRPC |
T2 | AC-Mod-Pack (cond) |
ChernarusPlusData.WeatherOnBeforeChange |
— | VPPAdminTools |
Clothing.CanPutInCargoClothingConditions |
— | MuchFramework ✂ |
Clothing.CanReceiveAttachment |
T2 | MuchFramework |
CodeLock.NewUnlockServer |
— | MuchFramework |
CodeLock.SetActions |
T2 | MuchFramework |
CodeLockServerRPC.OpenTarget |
— | MuchFramework |
CombinationLock.AC_AE1F118 |
— | AC-Mod-Pack |
CombinationLock.AC_B3563A3 |
— | AC-Mod-Pack |
CombinationLock.EEDelete |
T3 | GameLabs |
CombinationLock.EEOnAfterLoad |
T3 | GameLabs |
CombinationLock.GL_Delete |
— | GameLabs ✂ |
CombinationLock.GL_GatherPersistentID |
— | GameLabs ✂ |
CombinationLock.GL_Load |
— | GameLabs ✂ |
CombinationLock.GL_Save |
— | GameLabs ✂ |
CombinationLock.LockServer |
— | GameLabs |
CombinationLock.UnlockOnServer |
— | GameLabs |
Construction.DropNonUsableMaterialsServer |
— | BaseBuildingPlus ✂ |
Construction.ReceiveMaterialsServer |
— | AC-Mod-Pack (cond) |
ConstructionBoxTrigger.IsColliding |
— | AC-Mod-Pack (cond) |
ContainerWithCargoAndAttachments.SetEntity |
— | AC-Mod-Pack |
ContaminatedArea_Dynamic.EEDelete |
T3 | GameLabs |
ContaminatedArea_Dynamic.EEInit |
T3 | GameLabs |
ContaminatedTrigger.OnEnterServerEvent |
— | VPPAdminTools (cond) |
CoughSymptom.OnGetActivatedServer |
— | AC-Mod-Pack (cond) |
CraftFenceKit.CanDo |
— | BaseBuildingPlus ✂ |
CraftRag.Do |
— | MuchStuffPack ✂ |
CraftWatchtowerKit.CanDo |
— | BaseBuildingPlus ✂ |
CreditsLoader.GetData |
— | CF ✂ |
DayZGame.ConnectLaunch |
— | GameLabs (cond) |
DayZGame.OnInitialize |
— | VPPAdminTools (cond) |
DayZGame.OnKeyPress |
— | VPPAdminTools |
DayZGame.OnKeyRelease |
— | VPPAdminTools |
DayZGame.RegisterProfilesOptions |
— | Dabs Framework |
DayZGame.SetMissionPath |
— | Dabs Framework |
DayZGame.TryConnect |
— | GameLabs (cond) |
DayZPlayerCameraOptics.SetCameraPP |
— | Advanced Weapon Scopes (cond) |
DayZPlayerImplement.AC_AF837DA |
— | AC-Mod-Pack |
DayZPlayerImplement.CommandHandler |
T1 | AC-Mod-Pack |
DayZPlayerImplement.EEKilled |
T3 | TraderPlus |
DayZPlayerImplement.HandleView |
— | AC-Mod-Pack |
DayZPlayerImplement.ModCommandHandlerBefore |
— | VPPAdminTools |
DayZPlayerImplement.ModCommandHandlerInside |
— | VPPAdminTools |
DayZPlayerImplement.OnMovementChanged |
— | AC-Mod-Pack |
DayZPlayerImplement.OnSprintEnd |
— | AC-Mod-Pack (cond) |
DayZPlayerImplement.OnSprintStart |
— | AC-Mod-Pack (cond) |
DayZPlayerImplement.OnStoreLoad |
T3 | CF |
DayZPlayerImplement.OnStoreSave |
T3 | CF |
DayZPlayerImplement.SetSuicide |
— | AC-Mod-Pack |
DayZPlayerImplement.ShowDeadScreen |
— | AC-Mod-Pack (cond) |
DayZPlayerImplementAiming.CalculateSwayMultiplier |
— | AC-Mod-Pack (cond) |
DayZPlayerImplementFallDamage.HandleFallDamage |
— | TraderPlus (cond) |
DayZPlayerImplementThrowing.HandleThrowing |
— | TraderPlus |
DeCraftWoodenCrate.CanDo |
— | BaseBuildingPlus ✂ |
Debug.DestroyAllShapes |
— | Dabs Framework ✂ |
Debug.DrawArrow |
— | Dabs Framework ✂ |
Debug.DrawBox |
— | Dabs Framework ✂ |
Debug.DrawBoxEx |
— | Dabs Framework ✂ |
Debug.DrawCone |
— | Dabs Framework ✂ |
Debug.DrawCube |
— | Dabs Framework ✂ |
Debug.DrawCylinder |
— | Dabs Framework ✂ |
Debug.DrawLine |
— | Dabs Framework ✂ |
Debug.DrawLines |
— | Dabs Framework ✂ |
Debug.DrawSphere |
— | Dabs Framework ✂ |
DigitalCodeLock.EEDelete |
T3 | GameLabs |
DigitalCodeLock.EEOnAfterLoad |
T3 | GameLabs |
DigitalCodeLock.GL_Delete |
— | GameLabs ✂ |
DigitalCodeLock.GL_GatherPersistentID |
— | GameLabs ✂ |
DigitalCodeLock.GL_Load |
— | GameLabs ✂ |
DigitalCodeLock.GL_Save |
— | GameLabs ✂ |
DigitalCodeLock.OnWorkStop |
— | GameLabs |
DigitalCodeLock.ResetPIN |
— | GameLabs |
DigitalCodeLock.SetLockState |
— | GameLabs |
DigitalCodeLock.UnlockOnServer |
— | GameLabs |
DrowningMdfr.ActivateCondition |
— | VPPAdminTools (cond) |
DrowningMdfr.DeactivateCondition |
— | VPPAdminTools (cond) |
DrowningMdfr.OnTick |
— | VPPAdminTools (cond) |
Edible_Base.EEInit |
T3 | MuchFramework |
Edible_Base.ProcessDecay |
— | MuchFramework |
EmoteConstructor.RegisterEmotes |
— | Dabs Framework |
EmoteDabbing.EmoteCondition |
— | Dabs Framework (cond) |
EmoteManager.LogSuicide |
— | AC-Mod-Pack (cond) |
EnochData.WeatherOnBeforeChange |
— | VPPAdminTools |
ExpansionGlobalChatModule.AddChatMessage_Server |
— | GameLabs |
Fence.AC_AE1F118 |
— | AC-Mod-Pack |
Fence.AC_B3563A3 |
— | AC-Mod-Pack |
Fence.CanOpenFence |
— | Code Lock (cond) |
Fence.CanReceiveAttachment |
T2 | Code Lock (cond) |
Fence.OnPartDestroyedServer |
— | Code Lock |
Fence.OnPartDismantledServer |
— | Code Lock |
Fence.SetActions |
T2 | Code Lock |
FenceKit.DisassembleKit |
— | AC-Mod-Pack (cond) |
FenceKit.OnPlacementComplete |
— | GameLabs |
FireplaceBase.AC_AE1F118 |
— | AC-Mod-Pack |
FireplaceBase.AC_B3563A3 |
— | AC-Mod-Pack |
GardenBase.CheckRainTick |
— | AC-Mod-Pack (cond) |
GesturesMenu.GetGestureItems |
— | Dabs Framework |
GesturesMenu.OnMenuRelease |
— | Dabs Framework |
Grenade_Base.EEHitBy |
T2 | VPPAdminTools |
Hacksaw.SetActions |
T2 | Code Lock |
Hammer.SetActions |
T2 | MuchFramework |
HandDrillKit.SetActions |
T2 | TraderPlus |
HeadlightH7.EEOnDamageCalculated |
— | RedFalcon Flight System Heliz ✂ |
HeadlightH7.OnWasAttached |
— | RedFalcon Flight System Heliz |
HeadlightH7.OnWasDetached |
— | RedFalcon Flight System Heliz |
HelicopterScript.OnStoreLoad |
T3 | CF |
HelicopterScript.OnStoreSave |
T3 | CF |
Hologram.AddProjectionRotation |
— | BaseBuildingPlus ✂ |
Hologram.AlignProjectionOnTerrain |
— | BaseBuildingPlus (cond) |
Hologram.GetProjectionName |
— | MuchFramework (cond) |
Hologram.GetProjectionRotation |
— | BaseBuildingPlus ✂ |
Hologram.IsFloating |
— | BaseBuildingPlus |
Hologram.PlaceEntity |
— | TraderPlus (cond) |
Hologram.RefreshVisual |
— | MuchFramework (cond) |
Hologram.SetProjectionOrientation |
— | BaseBuildingPlus (cond) |
Hologram.SetProjectionPosition |
— | MuchFramework (cond) |
Hologram.SubtractProjectionRotation |
— | BaseBuildingPlus ✂ |
Hologram.UpdateHologram |
— | MuchFramework |
ItemActionsWidget.BuildCursor |
— | AC-Mod-Pack |
ItemActionsWidget.OnWidgetScriptInit |
— | AC-Mod-Pack |
ItemBase.AC_121E435 |
— | AC-Mod-Pack |
ItemBase.AC_767175D |
— | AC-Mod-Pack (cond) |
ItemBase.AC_A15309C |
— | AC-Mod-Pack |
ItemBase.AC_A18E9CF |
— | AC-Mod-Pack |
ItemBase.AC_FE894A8 |
— | AC-Mod-Pack |
ItemBase.CanBePlaced |
— | MuchFramework (cond) |
ItemBase.CanPutAsAttachment |
— | AC-Mod-Pack (cond) |
ItemBase.CanReceiveItemIntoCargo |
T2 | AC-Mod-Pack (cond) |
ItemBase.CombineItemsClient |
— | Code Lock (cond) |
ItemBase.DescriptionOverride |
— | AC-Mod-Pack (cond) |
ItemBase.EEDelete |
T3 | AC-Mod-Pack |
ItemBase.EEInit |
T3 | AC-Mod-Pack |
ItemBase.EEItemLocationChanged |
T2 | GameLabs |
ItemBase.EEOnAfterLoad |
T3 | GameLabs |
ItemBase.EEOnDamageCalculated |
— | AC-Mod-Pack (cond) |
ItemBase.GetItemSize |
— | Dabs Framework ✂ |
ItemBase.OnDebugSpawn |
— | AC-Mod-Pack |
ItemBase.OnInventoryEnter |
T2 | AC-Mod-Pack |
ItemBase.OnRPC |
T2 | AC-Mod-Pack (cond) |
ItemBase.OnRightClick |
— | Code Lock (cond) |
ItemBase.OnVariablesSynchronized |
T2 | AC-Mod-Pack |
ItemBase.SetActions |
T2 | BaseBuildingPlus |
KeybindingElement.Reload |
— | CF |
KeybindingsMenu.Init |
— | AC-Mod-Pack |
LandMineTrap.EEHitBy |
T2 | VPPAdminTools |
Land_ContainerLocked_Blue_DE.EEDelete |
T3 | GameLabs |
Land_ContainerLocked_Blue_DE.EEInit |
T3 | GameLabs |
Land_ContainerLocked_Orange_DE.EEDelete |
T3 | GameLabs |
Land_ContainerLocked_Orange_DE.EEInit |
T3 | GameLabs |
Land_ContainerLocked_Red_DE.EEDelete |
T3 | GameLabs |
Land_ContainerLocked_Red_DE.EEInit |
T3 | GameLabs |
Land_ContainerLocked_Yellow_DE.EEDelete |
T3 | GameLabs |
Land_ContainerLocked_Yellow_DE.EEInit |
T3 | GameLabs |
Land_Mil_ContainerHabitat_Armory_Locked_Green_DE.EEDelete |
T3 | GameLabs |
Land_Mil_ContainerHabitat_Armory_Locked_Green_DE.EEInit |
T3 | GameLabs |
LoadingScreen.Show |
— | AC-Mod-Pack |
LoginQueueBase.Init |
— | AC-Mod-Pack |
M4_CarryHandleOptic.CanPutAsAttachment |
— | GameLabs (cond) |
MagazineStorage.OnWasDetached |
— | AC-Mod-Pack |
Matchbox.SetActions |
T2 | TraderPlus |
MiscGameplayFunctions.BuildCondition |
— | BaseBuildingPlus ✂ |
MiscGameplayFunctions.ComplexBuildCollideCheckClient |
— | BaseBuildingPlus ✂ |
MissionBase.CF_IsLoaded |
— | CF ✂ |
MissionBase.OnInit |
T3 | Dabs Framework |
MissionBase.OnUpdate |
T0 | AC-Mod-Pack |
MissionServer.EquipCharacter |
— | AC-Mod-Pack |
MissionServer.OnClientPrepareEvent |
— | CF |
MissionServer.OnClientReadyEvent |
T3 | CF |
MissionServer.OnClientReconnectEvent |
T3 | CF |
MissionServer.OnClientRespawnEvent |
T3 | CF |
MissionServer.OnGameplayDataHandlerLoad |
— | GameLabs |
MissionServer.OnMissionLoaded |
— | CF |
ModItemRegisterCallbacks.CustomBoneRemapping |
— | CF |
ModItemRegisterCallbacks.RegisterArcheryItem |
— | CF |
ModItemRegisterCallbacks.RegisterCustom |
— | CF |
ModItemRegisterCallbacks.RegisterEmptyHanded |
— | CF |
ModItemRegisterCallbacks.RegisterLauncher |
— | CF |
ModItemRegisterCallbacks.RegisterPistol |
— | CF |
ModItemRegisterCallbacks.RegisterRestrained |
— | CF |
ModItemRegisterCallbacks.RegisterSurrender |
— | CF |
ModLoader.GetMods |
— | CF ✂ |
ModLoader.LoadMods |
— | CF ✂ |
ModStructure.GetDebugName |
— | CF |
ModStructure.GetModActionURL |
— | CF ✂ |
ModStructure.GetModLogo |
— | CF ✂ |
ModStructure.GetModLogoOver |
— | CF ✂ |
ModStructure.GetModLogoSmall |
— | CF ✂ |
ModStructure.GetModName |
— | CF ✂ |
ModStructure.GetModOverview |
— | CF ✂ |
ModStructure.GetModToltip |
— | CF ✂ |
MotorbikeScript.EEHitBy |
T2 | GameLabs |
MotorbikeScript.OnStoreLoad |
T3 | CF |
MotorbikeScript.OnStoreSave |
T3 | CF |
NotificationRuntimeData.GetIcon |
— | CF ✂ |
NotificationRuntimeData.GetTitleText |
— | CF ✂ |
NotificationUI.RemoveNotification |
— | CF |
NotificationUI.UpdateTargetHeight |
— | CF |
OptionsMenuGame.Apply |
— | VPPAdminTools |
OptionsMenuGame.IsChanged |
— | VPPAdminTools (cond) |
OptionsMenuGame.Revert |
— | VPPAdminTools |
OptionsMenuGame.SetOptions |
— | VPPAdminTools |
PPEffects.OverrideDOF |
— | AC-Mod-Pack ✂ |
PartyTent.AC_24C143A |
— | AC-Mod-Pack ✂ |
PetrolLighter.SetActions |
T2 | TraderPlus |
Pickaxe.SetActions |
T2 | RedFalcon Flight System Heliz |
PlantBase.Init |
— | AC-Mod-Pack (cond) |
PlayerBase.AC_121E435 |
— | AC-Mod-Pack (cond) |
PlayerBase.AC_143F20D |
— | AC-Mod-Pack |
PlayerBase.AC_1D3DE3E |
— | AC-Mod-Pack (cond) |
PlayerBase.AC_75DF46F |
— | AC-Mod-Pack |
PlayerBase.AC_767175D |
— | AC-Mod-Pack (cond) |
PlayerBase.AC_AE1F118 |
— | AC-Mod-Pack |
PlayerBase.AC_B3563A3 |
— | AC-Mod-Pack |
PlayerBase.AC_DBE90EC |
— | AC-Mod-Pack (cond) |
PlayerBase.AC_FBA3F89 |
— | AC-Mod-Pack (cond) |
PlayerBase.CalculateVisibilityForAI |
— | MuchFramework ✂ |
PlayerBase.CanDropEntity |
T2 | TraderPlus (cond) |
PlayerBase.CanReceiveItemIntoHands |
T2 | AC-Mod-Pack (cond) |
PlayerBase.CanRoll |
— | AC-Mod-Pack (cond) |
PlayerBase.CheckLiftWeapon |
— | AC-Mod-Pack (cond) |
PlayerBase.CommandHandler |
T1 | VPPAdminTools |
PlayerBase.EEDelete |
T3 | AC-Mod-Pack |
PlayerBase.EEOnDamageCalculated |
— | AC-Mod-Pack (cond) |
PlayerBase.EOnContact |
— | MuchStuffPack ✂ |
PlayerBase.GetActions |
— | Dabs Framework ✂ |
PlayerBase.IsInVehicle |
— | RedFalcon Flight System Heliz (cond) |
PlayerBase.ModCommandHandlerInside |
— | RedFalcon Flight System Heliz |
PlayerBase.OnCommandSwimFinish |
— | AC-Mod-Pack |
PlayerBase.OnCommandSwimStart |
— | AC-Mod-Pack |
PlayerBase.OnCommandVehicleFinish |
— | AC-Mod-Pack |
PlayerBase.OnCommandVehicleStart |
— | AC-Mod-Pack |
PlayerBase.OnDisconnect |
— | AC-Mod-Pack |
PlayerBase.OnDrawOptics2D |
— | VPPAdminTools (cond) |
PlayerBase.OnInputUserDataProcess |
— | RedFalcon Flight System Heliz |
PlayerBase.OnScheduledTick |
T1 | GameLabs |
PlayerBase.OnSelectPlayer |
— | CF |
PlayerBase.OnStanceChange |
— | AC-Mod-Pack |
PlayerBase.OnStoreLoadLifespan |
— | CF (cond) |
PlayerBase.OnStoreSave |
T3 | AC-Mod-Pack |
PlayerBase.OnVehicleSeatDriverEnter |
— | RedFalcon Flight System Heliz |
PlayerBase.OnVehicleSwitchSeat |
— | GameLabs |
PlayerBase.PlaySoundEventEx |
— | AC-Mod-Pack (cond) |
PlayerBase.PreloadDecayTexture |
— | AC-Mod-Pack |
PlayerBase.SendSoundEventEx |
— | AC-Mod-Pack (cond) |
PlayerBase.SetActionsRemoteTarget |
— | AC-Mod-Pack |
PlayerBase.SetSuicide |
— | TraderPlus |
PlayerBase.SwitchItemSelectionTexture |
— | Forward Operator Gear |
PlayerPreview.UpdateInterval |
— | Forward Operator Gear |
PluginAdminLog.BleedingOut |
— | AC-Mod-Pack (cond) |
PluginAdminLog.GetPlayerPrefix |
— | AC-Mod-Pack (cond) |
PluginAdminLog.LogPrint |
— | AC-Mod-Pack (cond) |
PluginAdminLog.OnContinouousAction |
— | GameLabs |
PluginAdminLog.OnPlacementComplete |
— | GameLabs |
PluginAdminLog.Suicide |
— | AC-Mod-Pack (cond) |
PluginAdminLog.UnconStart |
— | AC-Mod-Pack (cond) |
PluginAdminLog.UnconStop |
— | AC-Mod-Pack (cond) |
PluginDiagMenu.OnRPC |
T2 | Dabs Framework |
PluginDiagMenuClient.RegisterModdedDiags |
— | Dabs Framework |
PokeHolesBarrel.CanDo |
— | AC-Mod-Pack (cond) |
PortableGasStove.SetActions |
T2 | TraderPlus |
PurifyWater.Do |
— | MuchStuffPack ✂ |
PurifyWater.Init |
— | MuchStuffPack |
Roadflare.SetActions |
T2 | TraderPlus |
SalineMdfr.DeactivateCondition |
— | AC-Mod-Pack (cond) |
SalineMdfr.OnTick |
— | AC-Mod-Pack |
SawoffMosin.Do |
— | MuchStuffPack (cond) |
ScientificBriefcase.EEDelete |
T3 | GameLabs |
ScientificBriefcase.EEInit |
T3 | GameLabs |
ScientificBriefcase.Open |
— | GameLabs |
ServerBrowserMenuNew.Play |
— | AC-Mod-Pack (cond) |
ShelterKit.DisassembleKit |
— | AC-Mod-Pack (cond) |
SledgeHammer.SetActions |
T2 | RedFalcon Flight System Heliz |
StaminaHandler.DepleteStaminaEx |
— | AC-Mod-Pack (cond) |
StaminaHandler.ProcessMovementState |
— | AC-Mod-Pack (cond) |
StaminaHandler.RecalculateStaminaCap |
— | AC-Mod-Pack (cond) |
StaminaHandler.Update |
— | AC-Mod-Pack |
StandardActionInput.UpdatePossibleActions |
— | RedFalcon Flight System Heliz |
StaticConstructionMethods.SpawnConstructionMaterialPiles |
— | BaseBuildingPlus ✂ |
StaticObj_Wreck_Chinook.EEDelete |
T3 | GameLabs |
StaticObj_Wreck_Chinook.EEInit |
T3 | GameLabs |
StaticObj_Wreck_Mi24_TK.EEDelete |
T3 | GameLabs |
StaticObj_Wreck_Mi24_TK.EEInit |
T3 | GameLabs |
Stone.SetActions |
T2 | BaseBuildingPlus |
SurvivorBase.CanJump |
— | VPPAdminTools |
SurvivorBase.EOnFrame |
T1 | VPPAdminTools ✂ |
SurvivorBase.EOnPostFrame |
T1 | VPPAdminTools |
TentBase.CanDisplayAttachmentCategory |
— | Code Lock (cond) |
TentBase.CanReceiveAttachment |
T2 | Code Lock (cond) |
TentBase.CanReceiveItemIntoCargo |
T2 | Code Lock (cond) |
TentBase.CanReleaseCargo |
— | Code Lock (cond) |
TentBase.EEHealthLevelChanged |
T2 | AC-Mod-Pack |
TentBase.SetActions |
T2 | Code Lock |
TerritoryFlag.InitRefresherData |
— | AC-Mod-Pack |
TerritoryFlag.SetRefresherActive |
— | AC-Mod-Pack (cond) |
TerritoryFlagKit.DisassembleKit |
— | AC-Mod-Pack (cond) |
TerritoryFlagKit.OnPlacementComplete |
— | GameLabs |
Torch.SetActions |
T2 | TraderPlus |
TransferValues.SendValue |
— | VPPAdminTools |
TrapBase.OnPlacementComplete |
— | VPPAdminTools |
TrapBase.StartActivate |
— | TraderPlus (cond) |
TruckBattery.EEItemDetached |
T2 | BaseBuildingPlus |
UnboxLambda.OnSuccess |
— | AC-Mod-Pack (cond) |
VPPAdminHud.DefineButtons |
— | VPPAdminTools |
VPPContextActionManager.RegisterActions |
— | VPPAdminTools |
VPPContextActionManager.RegisterProviders |
— | VPPAdminTools |
VicinityItemManager.AddVicinityItems |
— | TraderPlus (cond) |
VicinitySlotsContainer.ExcludeFromContainer |
— | AC-Mod-Pack |
WatchtowerKit.DisassembleKit |
— | AC-Mod-Pack (cond) |
WatchtowerKit.OnPlacementComplete |
— | GameLabs |
WeaponManager.CanFire |
— | AC-Mod-Pack (cond) |
Weapon_Base.GetWeaponDOF |
— | AC-Mod-Pack (cond) |
WoodenCrate.CanPutAsAttachment |
— | TraderPlus (cond) |
WoodenCrate.CanReceiveItemIntoCargo |
T2 | TraderPlus (cond) |
WoodenCrate.SetActions |
T2 | TraderPlus |
Wreck_Mi8.EEDelete |
T3 | GameLabs |
Wreck_Mi8.EEInit |
T3 | GameLabs |
Wreck_Mi8_Crashed.EEDelete |
T3 | GameLabs |
Wreck_Mi8_Crashed.EEInit |
T3 | GameLabs |
Wreck_SantasSleigh.EEDelete |
T3 | GameLabs |
Wreck_SantasSleigh.EEInit |
T3 | GameLabs |
Wreck_UH1Y.EEDelete |
T3 | GameLabs |
Wreck_UH1Y.EEInit |
T3 | GameLabs |
ZombieBase.AC_767175D |
— | AC-Mod-Pack |
ZombieBase.ChaseAttackLogic |
— | TraderPlus (cond) |
ZombieBase.EEDelete |
T3 | AC-Mod-Pack |
ZombieBase.EEHitBy |
T2 | GameLabs |
ZombieBase.EEKilled |
T3 | AC-Mod-Pack |
ZombieBase.EEOnDamageCalculated |
— | AC-Mod-Pack (cond) |
ZombieBase.FightAttackLogic |
— | TraderPlus (cond) |
ZombieBase.OnStoreLoad |
T3 | CF |
ZombieBase.OnStoreSave |
T3 | CF |
43 methods on client-only classes are not shown: a dedicated server never runs them.
A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.