← modperf

Stack composer

Started from BELOW ZERO Official | ADVENTURE | HARDCORE++ | TERJE | INEDIA: the 27 mods it publishes to the Steam server browser (as of 2026-10-21), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 Dabs Framework
  3. 3 BuilderItems
  4. 4 Winter Chernarus V2
  5. 5 InediaInfectedAI
  6. 6 Uncuepas Civilian Clothing
  7. 7 CreepyZombies
  8. 8 Advanced Weapon Scopes
  9. 9 DayZ Editor Loader
  10. 10 Namalsk Clothing Expansion
  11. 11 Mag Obfuscation
  12. 12 SkyZ - Skybox Overhaul
  13. 13 CJ187-RandomFuelStations not analyzed
  14. 14 Lad's Lighting Overhaul
  15. 15 MMG Civilian Clothing
  16. 16 Nemsis Craftingpack Redux Core Module not analyzed
  17. 17 Nemsis Craftingpack Redux Sewing Module not analyzed
  18. 18 Crowwolfie Recipes not analyzed
  19. 19 MMG Base Storage
  20. 20 Autorun Upgraded not analyzed
  21. 21 Combined Repair Tools not analyzed
  22. 22 CloseAllDoors not analyzed
  23. 23 Asmond Vanilla Weapons not analyzed
  24. 24 DonutsZombies not analyzed
  25. 25 Asmond Vanilla Clothing not analyzed
  26. 26 BELOW ZERO HARDCORE CHERNARUS SERVER PACK (TEMP) not analyzed
  27. 27 NotificationsSystem not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

12 of 27 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See it below.

Mods silencing mods
None

Across 16 server-side methods hooked by two or more mods. 1 more on client-only UI classes, listed separately.

Structural load
0.07% of a frame at 100 players

0.694 ms per second, all 15 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

✓ No server-side conflicts: every method two or more of these mods hook preserves super() end to end.

1 conflict on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — Dabs Framework silences CF

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

PlayerBase.SetActions
per event
Advanced Weapon Scopes then InediaInfectedAI then Winter Chernarus V2 then vanilla
DayZGame.OnRPC
per event
Dabs Framework then CF sometimes stops here then vanilla

Stall risks#

1 place where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

InediaInfectedAI
PlayerBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
InediaInfectedAI.pbo::scripts\4_World\InediaInfectedAI\entities\manbase\playerbase.c:523

Everything else#

All 16 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
ActionConstructor.RegisterActions — vanilla → Dabs Framework → Winter Chernarus V2 → InediaInfectedAI → Advanced Weapon Scopes → MMG Civilian Clothing → MMG Base Storage
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → Winter Chernarus V2 → InediaInfectedAI → Advanced Weapon Scopes → MMG Base Storage
MissionServer.OnMissionStart T3 vanilla → CF → Dabs Framework → InediaInfectedAI → DayZ Editor Loader
MissionServer.InvokeOnConnect T3 vanilla → CF → Dabs Framework → MMG Base Storage
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → MMG Civilian Clothing → MMG Base Storage
PlayerBase.SetActions T2 vanilla → Winter Chernarus V2 → InediaInfectedAI → Advanced Weapon Scopes
DayZGame.OnEvent — vanilla → CF → Dabs Framework
DayZGame.OnRPC T2 vanilla → CF (cond) → Dabs Framework
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.OnClientNewEvent T3 vanilla → CF → InediaInfectedAI
MissionServer.OnEvent — vanilla → CF → InediaInfectedAI
MissionServer.OnInit T3 vanilla → CF → InediaInfectedAI
MissionServer.PlayerDisconnected T3 vanilla → CF → Dabs Framework
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → MMG Base Storage
PluginManager.Init — vanilla → Dabs Framework → MMG Base Storage
PluginRecipesManagerBase.RegisterRecipies — vanilla → Advanced Weapon Scopes → MMG Base Storage
407 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
AITargetCallbacksPlayer.GetMaxVisionRangeModifier — InediaInfectedAI
ASVAL.CanEnterIronsights — Advanced Weapon Scopes (cond)
ActionBandageHorse.ActionCondition T2 InediaInfectedAI (cond)
ActionBandageHorse.ApplyBandage — InediaInfectedAI
ActionBandageSelf.ActionCondition T2 InediaInfectedAI
ActionBandageTarget.ActionCondition T2 InediaInfectedAI
ActionBuildPart.OnFinishProgressServer — InediaInfectedAI
ActionCloseDoors.ActionCondition T2 InediaInfectedAI
ActionCloseDoors.OnEndServer — InediaInfectedAI (cond)
ActionConsume.ActionCondition T2 InediaInfectedAI
ActionConsume.OnEndServer — InediaInfectedAI
ActionConsume.SetupAction — InediaInfectedAI
ActionConsumeSingle.ActionCondition T2 InediaInfectedAI
ActionConsumeSingle.OnExecuteServer — InediaInfectedAI
ActionDisinfectSelf.ActionCondition T2 InediaInfectedAI
ActionDisinfectSelf.OnFinishProgressServer — InediaInfectedAI
ActionDisinfectTarget.ActionCondition T2 InediaInfectedAI
ActionDisinfectTarget.OnFinishProgressServer — InediaInfectedAI
ActionDismantlePart.OnFinishProgressServer — InediaInfectedAI
ActionDrinkPondContinuous.ActionCondition T2 InediaInfectedAI
ActionDrinkPondContinuous.OnFinishProgressServer — InediaInfectedAI
ActionDrinkWellContinuous.ActionCondition T2 InediaInfectedAI
ActionDrinkWellContinuous.OnFinishProgressServer — InediaInfectedAI
ActionEatSnowContinuous.ActionCondition T2 Winter Chernarus V2 ✂
ActionFillBottleBase.GetActionCommandEx — Winter Chernarus V2 (cond)
ActionFillBottleSnow.ActionCondition T2 Winter Chernarus V2 ✂
ActionForceConsume.ActionCondition T2 InediaInfectedAI
ActionForceConsume.OnEndServer — InediaInfectedAI
ActionForceConsume.SetupAction — InediaInfectedAI
ActionForceConsumeSingle.ActionCondition T2 InediaInfectedAI
ActionForceConsumeSingle.OnExecuteServer — InediaInfectedAI
ActionGiveBloodSelf.ActionCondition T2 InediaInfectedAI
ActionGiveBloodSelf.OnEndServer — InediaInfectedAI
ActionGiveBloodTarget.ActionCondition T2 InediaInfectedAI
ActionGiveBloodTarget.OnEndServer — InediaInfectedAI
ActionGiveSalineSelf.ActionCondition T2 InediaInfectedAI
ActionGiveSalineSelf.OnFinishProgressServer — InediaInfectedAI
ActionGiveSalineTarget.ActionCondition T2 InediaInfectedAI
ActionGiveSalineTarget.OnFinishProgressServer — InediaInfectedAI
ActionInjectSelf.ActionCondition T2 InediaInfectedAI
ActionInjectSelf.OnExecuteServer — InediaInfectedAI
ActionInjectTarget.ActionCondition T2 InediaInfectedAI
ActionInjectTarget.OnExecuteServer — InediaInfectedAI
ActionMineRock.OnFinishProgressServer — InediaInfectedAI
ActionMineTree.OnFinishProgressServer — InediaInfectedAI
ActionOpenDoors.OnEndServer — InediaInfectedAI (cond)
ActionSawPlanks.OnFinishProgressServer — InediaInfectedAI
ActionSewSelf.ActionCondition T2 InediaInfectedAI
ActionSewTarget.ActionCondition T2 InediaInfectedAI
ActionSkinning.OnFinishProgressServer — InediaInfectedAI (cond)
ActionSkinningCB.CreateActionComponent — InediaInfectedAI (cond)
ActionSplintSelf.ActionCondition T2 InediaInfectedAI (cond)
ActionSplintTarget.ActionCondition T2 InediaInfectedAI (cond)
ActionTargetsCursor.GetItemCargoCount — InediaInfectedAI (cond)
ActionToggleNVMode.ActionCondition T2 Advanced Weapon Scopes (cond)
ActionUnrestrainSelf.OnFinishProgressServer — InediaInfectedAI
ActionUnrestrainSelf.OnUpdate T0 InediaInfectedAI
AdminTools.HealRepairTarget — InediaInfectedAI (cond)
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AimingModelFilterShake.onUpdate — InediaInfectedAI
AlarmClock_ColorBase.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
AlarmClock_ColorBase.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI ✂
AlarmClock_ColorBase.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
AnimalBase.CanBeTargetedByAI — InediaInfectedAI (cond)
AnimalBase.EEHitBy T2 InediaInfectedAI (cond)
AnimalBase.EEInit T3 InediaInfectedAI
AnimalBase.ModCommandHandlerAfter — InediaInfectedAI
AnimalBase.ModCommandHandlerBefore — InediaInfectedAI
AnimalBase.OnReceivedHit — InediaInfectedAI
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AnimalBase.OnVariablesSynchronized T2 InediaInfectedAI
AnimalBase.ResistContaminatedEffect — InediaInfectedAI (cond)
AnimatedActionBase.OnUpdate T0 InediaInfectedAI
Aug.CanEnterIronsights — Advanced Weapon Scopes (cond)
BleedingSource.OnUpdateServer — InediaInfectedAI
BleedingSourcesManagerServer.AddBleedingSource — InediaInfectedAI (cond)
BleedingSourcesManagerServer.OnTick — InediaInfectedAI
BoatScript.OnStoreLoad T3 CF
BoatScript.OnStoreSave T3 CF
BrokenArmsMdfr.ActivateCondition — InediaInfectedAI (cond)
BrokenLegsMdfr.OnDeactivate — InediaInfectedAI
BroomBase.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
BroomBase.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI
BroomBase.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
CarScript.CanBeTargetedByAI — InediaInfectedAI (cond)
CarScript.DamageCrew — InediaInfectedAI
CarScript.EEInit T3 InediaInfectedAI
CarScript.OnStoreLoad T3 CF
CarScript.OnStoreSave T3 CF
CarScript.OnUpdate T0 InediaInfectedAI
ChemlightLight.SetColorToBlue — Lad's Lighting Overhaul ✂
ChemlightLight.SetColorToGreen — Lad's Lighting Overhaul ✂
ChemlightLight.SetColorToRed — Lad's Lighting Overhaul ✂
ChemlightLight.SetColorToWhite — Lad's Lighting Overhaul ✂
ChemlightLight.SetColorToYellow — Lad's Lighting Overhaul ✂
ChemlightLight.SetIntensity — Lad's Lighting Overhaul ✂
Chemlight_ColorBase.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
Chemlight_ColorBase.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI
Chemlight_ColorBase.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
Chemlight_Red.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
ChernarusPlusData.CalculateVolFog — Winter Chernarus V2 ✂
ChernarusPlusData.CalculateWind — Winter Chernarus V2 ✂
ChernarusPlusData.GetAgentSpawnChance — Winter Chernarus V2 ✂
ChernarusPlusData.GetColdAreaToolDamageModifier — Winter Chernarus V2 ✂
ChernarusPlusData.Init — Winter Chernarus V2
ChernarusPlusData.LogWeatherData — Winter Chernarus V2 ✂
ChernarusPlusData.SetupLiquidTemperatures — Winter Chernarus V2 ✂
ChernarusPlusData.SetupWeatherSettings — Winter Chernarus V2
ChernarusPlusData.WeatherOnBeforeChange — Winter Chernarus V2 ✂
ClosableContainer.Refresh — InediaInfectedAI
Clothing.CanLoadItemIntoCargoClothingConditions — MMG Base Storage ✂
Clothing.CanPutInCargoClothingConditions — MMG Base Storage ✂
Clothing.CanReceiveItemIntoCargoClothingConditions — MMG Base Storage ✂
CodeLock.NewUnlockServer — MMG Base Storage
CodeLock.SetActions T2 MMG Base Storage
CodeLockComponent.SetLockState — MMG Base Storage
CodeLockServerRPC.OpenTarget — MMG Base Storage (cond)
ComponentAnimalBleeding.CreateWound — InediaInfectedAI (cond)
CoughSymptom.OnGetActivatedServer — InediaInfectedAI
CreditsLoader.GetData — CF ✂
DayZGame.DeferredInit — CF
DayZGame.OnUpdate T0 CF
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZPlayerCameraOptics.SetCameraPP — Advanced Weapon Scopes (cond)
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplementAiming.ProcessAimFilters — InediaInfectedAI
DayZPlayerImplementFallDamage.HandleFallDamage — InediaInfectedAI (cond)
DayZPlayerImplementMeleeCombat.TrySelectFinisherType — InediaInfectedAI (cond)
DayZPlayerMeleeFightLogic_LightHeavy.DamageHands — InediaInfectedAI
DayZPlayerMeleeFightLogic_LightHeavy.HandleComboHit — InediaInfectedAI (cond)
DayZPlayerMeleeFightLogic_LightHeavy.Init — InediaInfectedAI
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DestructionEffectGasCanister.OnEntityDestroyedOneTimeServer — InediaInfectedAI
EmoteConstructor.RegisterEmotes — Dabs Framework
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
ExplosivesBase.OnExplode — InediaInfectedAI
FirearmActionBase.OnUpdate T0 InediaInfectedAI
FireplaceBase.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
FireplaceBase.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI ✂
FireplaceBase.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
FireplaceBase.StartFire — InediaInfectedAI
FireplaceLight.SetExteriorMode — Lad's Lighting Overhaul ✂
FireplaceLight.SetInteriorMode — Lad's Lighting Overhaul ✂
FireworksLauncher.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
FireworksLauncher.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI ✂
FireworksLauncher.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
Flashlight.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
Flashlight.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI
Flashlight.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
FracturedLegNotfr.DisplayBadge — InediaInfectedAI (cond)
GesturesMenu.GetGestureItems — Dabs Framework
GesturesMenu.OnMenuRelease — Dabs Framework
Hammer.SetActions T2 MMG Base Storage
Hatchet.SetActions T2 MMG Base Storage
Headtorch_Black.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
Headtorch_ColorBase.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
Headtorch_ColorBase.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI
Headtorch_ColorBase.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
HealPlayerChatModule.ExecuteCommand — InediaInfectedAI
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hit_MeatBones.BloodSplatGround — InediaInfectedAI (cond)
Hit_MeatBones.BloodSplatWall — InediaInfectedAI (cond)
Hologram.EvaluateCollision — MMG Base Storage (cond)
Hologram.PlaceEntity — MMG Base Storage (cond)
Hologram.ProjectionBasedOnParent — MMG Base Storage (cond)
Hologram.RefreshVisual — Winter Chernarus V2 (cond)
House.CanDoorBeClosed — InediaInfectedAI (cond)
Iceaxe.SetActionAnimOverrides — Winter Chernarus V2 ✂
Iceaxe.SetActions T2 Winter Chernarus V2
Icon.RefreshMuzzleIcon — Mag Obfuscation ✂
InjuredLegNotfr.DisplayBadge — InediaInfectedAI (cond)
InjuryAnimationHandler.GetInjuryLevel — InediaInfectedAI
InjuryAnimationHandler.GetOverrideLevel — InediaInfectedAI
ItemActionsWidget.SetWeaponQuantity — Mag Obfuscation ✂
ItemBase.CanBeDisinfected — InediaInfectedAI (cond)
ItemBase.EOnContact — InediaInfectedAI
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.InitializeActions — InediaInfectedAI (cond)
ItemBase.OnStoreLoad T3 CF
ItemBase.OnStoreSave T3 CF
ItemBase.SetActions T2 InediaInfectedAI
JMPlayerModule.Exec_Heal — InediaInfectedAI
KeybindingElement.Reload — CF
KitchenTimer.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
KitchenTimer.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI ✂
KitchenTimer.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
LandMineTrap.Explode — InediaInfectedAI
Land_FuelStation_Feed.EEKilled T3 InediaInfectedAI
LaughterSymptom.OnGetActivatedServer — InediaInfectedAI
MissionBase.CF_IsLoaded — CF ✂
MissionBase.OnInit T3 Dabs Framework
MissionServer.AfterHiveInit — DayZ Editor Loader
MissionServer.InvokeOnDisconnect T3 CF
MissionServer.OnClientPrepareEvent — CF
MissionServer.OnClientReadyEvent T3 CF
MissionServer.OnClientReconnectEvent T3 CF
MissionServer.OnClientRespawnEvent T3 CF
MissionServer.OnMissionFinish T3 CF
MissionServer.OnMissionLoaded — CF
MissionServer.OnUpdate T0 CF
MissionServer.TickScheduler T0 InediaInfectedAI
ModItemRegisterCallbacks.CustomBoneRemapping — CF
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterFireArms — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterPistol — CF
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
ModifiersManager.ActivateModifier — InediaInfectedAI (cond)
ModifiersManager.Init — InediaInfectedAI
MotorbikeScript.OnStoreLoad T3 CF
MotorbikeScript.OnStoreSave T3 CF
NoiseAIEvaluate.GetNoiseReduction — InediaInfectedAI ✂
NotificationRuntimeData.GetIcon — CF ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
PPERequester_CameraNV.OnStart — Lad's Lighting Overhaul
PPERequester_CameraNV.OnStop — Lad's Lighting Overhaul
PPERequester_CameraNV.SetNVMode — Lad's Lighting Overhaul ✂
PPERequester_CameraNV.SetUndergroundExposureCoef — Lad's Lighting Overhaul ✂
PainHeavySymptom.OnGetActivatedServer — InediaInfectedAI
PetrolLighter.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI ✂
Pickaxe.SetActionAnimOverrides — Winter Chernarus V2 ✂
Pickaxe.SetActions T2 Winter Chernarus V2
PlayerBase.AddNoise — InediaInfectedAI (cond)
PlayerBase.CanBeTargetedByAI — InediaInfectedAI (cond)
PlayerBase.CanClimb — InediaInfectedAI (cond)
PlayerBase.DamageAllLegs — InediaInfectedAI (cond)
PlayerBase.EEHitBy T2 InediaInfectedAI (cond)
PlayerBase.EEItemAttached T2 InediaInfectedAI
PlayerBase.EEItemDetached T2 InediaInfectedAI
PlayerBase.EEKilled T3 InediaInfectedAI
PlayerBase.EOnContact — Winter Chernarus V2
PlayerBase.EOnFrame T1 InediaInfectedAI
PlayerBase.EOnInit T3 InediaInfectedAI ✂
PlayerBase.EvaluateDamageHitAnimation — InediaInfectedAI (cond)
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.GetHitComponentForAI — InediaInfectedAI (cond)
PlayerBase.InsertAgent — InediaInfectedAI (cond)
PlayerBase.OnCommandClimbFinish — InediaInfectedAI
PlayerBase.OnCommandHandlerTick — InediaInfectedAI
PlayerBase.OnConnect — InediaInfectedAI
PlayerBase.OnDisconnect — InediaInfectedAI (cond)
PlayerBase.OnLand — InediaInfectedAI
PlayerBase.OnRPC T2 InediaInfectedAI
PlayerBase.OnReceivedHit — InediaInfectedAI
PlayerBase.OnSelectPlayer — CF
PlayerBase.OnStoreLoad T3 InediaInfectedAI
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnStoreSave T3 InediaInfectedAI
PlayerBase.OnThrowingModeChange — InediaInfectedAI
PlayerBase.OnUnconsciousStart — InediaInfectedAI
PlayerBase.OnVariablesSynchronized T2 InediaInfectedAI
PlayerBase.UpdateBrokenLegs — InediaInfectedAI (cond)
PlayerManager.HealPlayers — InediaInfectedAI (cond)
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PortableGasLamp.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
PortableGasLamp.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI
PortableGasLamp.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
PowerGenerator.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
PowerGenerator.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
QuantityConversions.HasItemQuantity — Mag Obfuscation ✂
Roadflare.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
Roadflare.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
SakhalData.InitYieldBank — Winter Chernarus V2
ScriptedLightBase.AddLifetime — Lad's Lighting Overhaul ✂
ScriptedLightBase.AttachOnMemoryPoint — Lad's Lighting Overhaul ✂
ScriptedLightBase.AttachOnObject — Lad's Lighting Overhaul ✂
ScriptedLightBase.CheckFadeOut — Lad's Lighting Overhaul ✂
ScriptedLightBase.CheckIfParentIsInCargo — Lad's Lighting Overhaul ✂
ScriptedLightBase.CheckLifetime — Lad's Lighting Overhaul ✂
ScriptedLightBase.CorrectLightPulseDuringDaylight — Lad's Lighting Overhaul ✂
ScriptedLightBase.CreateLight — Lad's Lighting Overhaul ✂
ScriptedLightBase.CreateLightAtObjMemoryPoint — Lad's Lighting Overhaul ✂
ScriptedLightBase.DeleteLightNow — Lad's Lighting Overhaul ✂
ScriptedLightBase.DeleteLightWithDelay — Lad's Lighting Overhaul ✂
ScriptedLightBase.Destroy — Lad's Lighting Overhaul ✂
ScriptedLightBase.DetachFromParent — Lad's Lighting Overhaul ✂
ScriptedLightBase.EOnFrame T1 Lad's Lighting Overhaul ✂
ScriptedLightBase.EOnInit T3 Lad's Lighting Overhaul ✂
ScriptedLightBase.EnableDebug — Lad's Lighting Overhaul ✂
ScriptedLightBase.FadeBrightnessTo — Lad's Lighting Overhaul ✂
ScriptedLightBase.FadeIn — Lad's Lighting Overhaul ✂
ScriptedLightBase.FadeOut — Lad's Lighting Overhaul ✂
ScriptedLightBase.FadeRadiusTo — Lad's Lighting Overhaul ✂
ScriptedLightBase.GetAttachmentParent — Lad's Lighting Overhaul ✂
ScriptedLightBase.GetBlinkingSpeed — Lad's Lighting Overhaul ✂
ScriptedLightBase.GetDancingShadowsAmplitude — Lad's Lighting Overhaul ✂
ScriptedLightBase.GetDancingShadowsMovementSpeed — Lad's Lighting Overhaul ✂
ScriptedLightBase.GetDisableShadowsWithinRadius — Lad's Lighting Overhaul ✂
ScriptedLightBase.GetFlickerAmplitudeCoefMax — Lad's Lighting Overhaul ✂
ScriptedLightBase.GetFlickerAmplitudeCoefMin — Lad's Lighting Overhaul ✂
ScriptedLightBase.GetFlickerSpeed — Lad's Lighting Overhaul ✂
ScriptedLightBase.HandleBlinking — Lad's Lighting Overhaul ✂
ScriptedLightBase.HandleBrightnessFadeing — Lad's Lighting Overhaul ✂
ScriptedLightBase.HandleDancingShadows — Lad's Lighting Overhaul ✂
ScriptedLightBase.HandleFlickering — Lad's Lighting Overhaul ✂
ScriptedLightBase.HandleRadiusFadeing — Lad's Lighting Overhaul ✂
ScriptedLightBase.IsScriptedLight — Lad's Lighting Overhaul ✂
ScriptedLightBase.OnFrameLightSource — Lad's Lighting Overhaul ✂
ScriptedLightBase.SetBlinkingSpeed — Lad's Lighting Overhaul ✂
ScriptedLightBase.SetBrightnessTo — Lad's Lighting Overhaul ✂
ScriptedLightBase.SetDancingShadowsAmplitude — Lad's Lighting Overhaul ✂
ScriptedLightBase.SetDancingShadowsMovementSpeed — Lad's Lighting Overhaul ✂
ScriptedLightBase.SetDisableShadowsWithinRadius — Lad's Lighting Overhaul ✂
ScriptedLightBase.SetFadeOutTime — Lad's Lighting Overhaul ✂
ScriptedLightBase.SetFlickerAmplitude — Lad's Lighting Overhaul ✂
ScriptedLightBase.SetFlickerAmplitudeMax — Lad's Lighting Overhaul ✂
ScriptedLightBase.SetFlickerAmplitudeMin — Lad's Lighting Overhaul ✂
ScriptedLightBase.SetFlickerSpeed — Lad's Lighting Overhaul ✂
ScriptedLightBase.SetLifetime — Lad's Lighting Overhaul ✂
ScriptedLightBase.SetRadiusTo — Lad's Lighting Overhaul ✂
ScriptedLightBase.TryShadowOptimization — Lad's Lighting Overhaul ✂
ScriptedLightBase.UpdateMode — Lad's Lighting Overhaul ✂
ShockMdfr.GetRefillSpeed — InediaInfectedAI (cond)
SmokeGrenadeBase.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
SmokeGrenadeBase.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI
SmokeGrenadeBase.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
SneezeSymptom.OnGetActivatedServer — InediaInfectedAI
Spotlight.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
Spotlight.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI
Spotlight.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
StaminaSoundEventBase.CanPlay — InediaInfectedAI (cond)
SymptomManager.QueueUpPrimarySymptom — InediaInfectedAI (cond)
TLRLight.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
TLRLight.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI
TLRLight.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
Torch.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
Torch.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI
Torch.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
TorchLight.OnFrameLightSource — Lad's Lighting Overhaul ✂
UndergroundHandlerClient.ApplyEyeAcco — Lad's Lighting Overhaul ✂
UniversalLight.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
UniversalLight.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI
UniversalLight.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
VicinityItemManager.ExcludeFromContainer_Phase1 — InediaInfectedAI
VicinityItemManager.ExcludeFromContainer_Phase2 — InediaInfectedAI
VicinityItemManager.ExcludeFromContainer_Phase3 — InediaInfectedAI
VomitSymptom.OnGetActivatedServer — InediaInfectedAI
Weapon_Base.EEFired — InediaInfectedAI
Weapon_Base.SetActions T2 MMG Base Storage
WorldLighting.SetGlobalLighting — Lad's Lighting Overhaul
ZmbM_Mummy.ResistContaminatedEffect — InediaInfectedAI (cond)
ZmbM_NBC_Grey.ResistContaminatedEffect — InediaInfectedAI (cond)
ZmbM_NBC_Yellow.ResistContaminatedEffect — InediaInfectedAI (cond)
ZombieBase.CanBeBackstabbed — InediaInfectedAI (cond)
ZombieBase.CanBeSkinned — InediaInfectedAI (cond)
ZombieBase.ChaseAttackLogic — InediaInfectedAI (cond)
ZombieBase.ConvertNonlethalDamage — InediaInfectedAI (cond)
ZombieBase.EEHealthLevelChanged T2 InediaInfectedAI
ZombieBase.EEHitBy T2 InediaInfectedAI (cond)
ZombieBase.EEKilled T3 InediaInfectedAI
ZombieBase.EOnFrame T1 InediaInfectedAI
ZombieBase.EOnInit T3 InediaInfectedAI ✂
ZombieBase.EOnPostFrame T1 InediaInfectedAI
ZombieBase.EvaluateCrawlTransitionAnimation — InediaInfectedAI (cond)
ZombieBase.FightAttackLogic — InediaInfectedAI (cond)
ZombieBase.FightLogic — InediaInfectedAI (cond)
ZombieBase.HandleDamageHit — InediaInfectedAI (cond)
ZombieBase.HandleMindStateChange — InediaInfectedAI (cond)
ZombieBase.HandleSpecialZoneDamage — InediaInfectedAI (cond)
ZombieBase.HandleVault — InediaInfectedAI (cond)
ZombieBase.ModCommandHandlerAfter — InediaInfectedAI
ZombieBase.ModCommandHandlerBefore — InediaInfectedAI
ZombieBase.OnRPC T2 InediaInfectedAI
ZombieBase.OnReceivedHit — InediaInfectedAI
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
ZombieBase.OnVariablesSynchronized T2 InediaInfectedAI
ZombieBase.ResistContaminatedEffect — InediaInfectedAI (cond)
jeans_np_base.SetActions T2 MMG Civilian Clothing
mmg_storage_openable_base.AfterStoreLoad T3 MMG Base Storage
mmg_storage_openable_base.CanReceiveAttachment T2 MMG Base Storage (cond)
mmg_storage_openable_base.SetActions T2 MMG Base Storage
mmg_storage_openable_noLock_base.AfterStoreLoad T3 MMG Base Storage
survival_pants_base.SetActions T2 MMG Civilian Clothing

24 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.