← modperf

Stack composer

Started from Axios Legacy | 250k Start | PVP | 10x | Spawn Select | 6 Man |: the 25 mods it publishes to the Steam server browser (as of 2026-10-20), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 Dabs Framework
  3. 3 MZ Map Loader not analyzed
  4. 4 DayZ-Expansion-Core
  5. 5 DayZ-Expansion-Personal-Storage
  6. 6 DayZ-Expansion-Market
  7. 7 BuilderItems
  8. 8 Forward Operator Gear
  9. 9 Vyse Collectables Revamped not analyzed
  10. 10 Breachingcharge
  11. 11 BaseBuildingPlus
  12. 12 Paragon Gear and Armor
  13. 13 gebsfish
  14. 14 MaharlikaPH_Boats
  15. 15 4KBOSSKVehiclePackage
  16. 16 Hitmarker
  17. 17 Dogtags
  18. 18 BodyBags
  19. 19 VehicleRecovery
  20. 20 RestartWarner not analyzed
  21. 21 Paragon Storage
  22. 22 Axios Storage not analyzed
  23. 23 Axios Weapons not analyzed
  24. 24 Axios Vehicles not analyzed
  25. 25 Axios not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

7 of 25 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See it below.

Mods silencing mods
2 conflicts

Across 53 server-side methods hooked by two or more mods. 2 more on client-only UI classes, listed separately.

Structural load
0.15% of a frame at 100 players

1.528 ms per second, all 18 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

2 methods across 2 pairs. Read across: the mod on the left silences the mod at the top. Both in load order. 1   2–4   5–14   15+ methods
silences → 1CF11BaseBuildingPlus all
4DayZ-Expansion-Core 1DayZ-Expansion-Core silences CF
1 method: 1 value
1
21Paragon Storage 1Paragon Storage silences BaseBuildingPlus
1 method: 1 event
1
all 11 2
3MZ Map Loader Not analyzed, so what it silences is unknown. Queue it in the list above.
9Vyse Collectables Revamped Not analyzed, so what it silences is unknown. Queue it in the list above.
20RestartWarner Not analyzed, so what it silences is unknown. Queue it in the list above.
22Axios Storage Not analyzed, so what it silences is unknown. Queue it in the list above.
23Axios Weapons Not analyzed, so what it silences is unknown. Queue it in the list above.
24Axios Vehicles Not analyzed, so what it silences is unknown. Queue it in the list above.
…and 1 more mod not analyzed yet.

The 2 pairs, largest first# ·

DayZ-Expansion-CoresilencesCF1 method
NotificationRuntimeData.GetIcon value CF's value here is replaced. core_scripts.pbo::3_Game\DayZExpansion_Core\Client\Notifications\NotificationRuntimeData.c:29
Paragon StoragesilencesBaseBuildingPlus1 method
ActionDigGardenPlot.OnFinishProgressServer event Vanilla's deploy completion (and earlier mods' hooks on it) no longer runs. For ActionDigGardenPlot instances, through its ancestor ActionDeployObject. ParagonStorage.pbo::scripts\4_world\DeployableStorage\Extra\ActionFixPlots.c:3
2 conflicts on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — DayZ-Expansion-Core silences CF
  • NotificationSystem.GetNotificationData — DayZ-Expansion-Core silences Dabs Framework

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

DayZGame.OnUpdate
every server frame
DayZ-Expansion-Core sometimes stops here then CF then vanilla
PlayerBase.SetActions
per event
VehicleRecovery then gebsfish then BaseBuildingPlus then DayZ-Expansion-Market then DayZ-Expansion-Personal-Storage then DayZ-Expansion-Core then vanilla
DayZGame.OnRPC
per event
DayZ-Expansion-Core sometimes stops here then Dabs Framework then CF sometimes stops here then vanilla
PlayerBase.OnRPC
per event
Hitmarker then MaharlikaPH_Boats then BaseBuildingPlus then vanilla
ActionBuildPart.ActionCondition
per event
BaseBuildingPlus sometimes stops here then DayZ-Expansion-Core sometimes stops here then vanilla
ActionCoverHeadTarget.ActionCondition
per event
DayZ-Expansion-Market sometimes stops here then DayZ-Expansion-Core sometimes stops here then vanilla
ActionForceConsume.ActionCondition
per event
DayZ-Expansion-Market sometimes stops here then DayZ-Expansion-Core then vanilla
ActionForceConsumeSingle.ActionCondition
per event
DayZ-Expansion-Market sometimes stops here then DayZ-Expansion-Core then vanilla
ActionGagTarget.ActionCondition
per event
DayZ-Expansion-Market sometimes stops here then DayZ-Expansion-Core sometimes stops here then vanilla
ActionHandcuffTarget.ActionCondition
per event
DayZ-Expansion-Market sometimes stops here then DayZ-Expansion-Core sometimes stops here then vanilla
ActionInjectTarget.ActionCondition
per event
DayZ-Expansion-Market sometimes stops here then DayZ-Expansion-Core then vanilla
ActionPushBoat.ActionCondition
per event
VehicleRecovery sometimes stops here then gebsfish sometimes stops here then vanilla

Stall risks#

1 place where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

DayZ-Expansion-Core
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:260

Everything else#

All 53 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
NotificationRuntimeData.GetIcon — vanilla → CF ✂ → DayZ-Expansion-Core ✂
ActionConstructor.RegisterActions — vanilla → Dabs Framework → DayZ-Expansion-Core → DayZ-Expansion-Personal-Storage → DayZ-Expansion-Market → Forward Operator Gear → Breachingcharge → BaseBuildingPlus → Paragon Gear and Armor → gebsfish → MaharlikaPH_Boats → 4KBOSSKVehiclePackage → VehicleRecovery → Paragon Storage
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-Market → Forward Operator Gear → Breachingcharge → BaseBuildingPlus → Paragon Gear and Armor → gebsfish → Dogtags
MissionServer.InvokeOnConnect T3 vanilla → CF → Dabs Framework → DayZ-Expansion-Core → BaseBuildingPlus → MaharlikaPH_Boats → Dogtags
MissionServer.OnInit T3 vanilla → CF → BaseBuildingPlus → gebsfish → MaharlikaPH_Boats → VehicleRecovery → Paragon Storage
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → DayZ-Expansion-Core → MaharlikaPH_Boats → 4KBOSSKVehiclePackage → BodyBags → Paragon Storage
PlayerBase.SetActions T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Personal-Storage → DayZ-Expansion-Market → BaseBuildingPlus → gebsfish → VehicleRecovery
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → DayZ-Expansion-Core → Forward Operator Gear → Paragon Gear and Armor → gebsfish
Hologram.EvaluateCollision — vanilla → BaseBuildingPlus (cond) → gebsfish → MaharlikaPH_Boats (cond) → Paragon Storage (cond)
DayZGame.OnRPC T2 vanilla → CF (cond) → Dabs Framework → DayZ-Expansion-Core (cond)
ExpansionSettings.Init — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Personal-Storage → DayZ-Expansion-Market
Hologram.UpdateHologram — vanilla → Breachingcharge (cond) → gebsfish (cond) → MaharlikaPH_Boats
MissionServer.OnEvent — vanilla → CF → DayZ-Expansion-Core → BodyBags
MissionServer.OnMissionStart T3 vanilla → CF → Dabs Framework → DayZ-Expansion-Core
MissionServer.PlayerDisconnected T3 vanilla → CF → Dabs Framework → DayZ-Expansion-Core
PlayerBase.EEKilled T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Personal-Storage → BodyBags
PlayerBase.OnRPC T2 vanilla → BaseBuildingPlus → MaharlikaPH_Boats → Hitmarker
PluginRecipesManagerBase.RegisterRecipies — vanilla → Forward Operator Gear → Breachingcharge → MaharlikaPH_Boats
ActionBuildPart.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → BaseBuildingPlus (cond)
ActionCoverHeadTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Market (cond)
ActionForceConsume.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Market (cond)
ActionForceConsumeSingle.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Market (cond)
ActionGagTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Market (cond)
ActionHandcuffTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Market (cond)
ActionInjectTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Market (cond)
ActionPushBoat.ActionCondition T2 vanilla → gebsfish (cond) → VehicleRecovery (cond)
ActionRestrainTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Market (cond)
ActionShaveTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Market (cond)
ActionTogglePlaceObject.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → BaseBuildingPlus (cond)
ActionUnmountBarbedWire.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → BaseBuildingPlus (cond)
AnimalBase.EEHitBy T2 vanilla → DayZ-Expansion-Core → Hitmarker
Construction.CanBuildPart — vanilla → DayZ-Expansion-Core (cond) → BaseBuildingPlus (cond)
DayZGame.DeferredInit — vanilla → CF → gebsfish
DayZGame.OnEvent — vanilla → CF → Dabs Framework
DayZGame.OnUpdate T0 vanilla → CF → DayZ-Expansion-Core (cond)
DayZPlayerImplement.EEKilled T3 vanilla → DayZ-Expansion-Core → Dogtags
Hammer.SetActions T2 vanilla → MaharlikaPH_Boats → Paragon Storage
Hologram.GetProjectionEntityPosition — vanilla → BaseBuildingPlus (cond) → MaharlikaPH_Boats (cond)
Hologram.ProjectionBasedOnParent — vanilla → BaseBuildingPlus (cond) → Paragon Storage (cond)
ItemBase.CanPutAsAttachment — vanilla → DayZ-Expansion-Core (cond) → BodyBags (cond)
MissionBase.OnInit T3 vanilla → Dabs Framework → gebsfish
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.OnClientPrepareEvent — vanilla → CF → gebsfish
MissionServer.OnClientReadyEvent T3 vanilla → CF → DayZ-Expansion-Core
MissionServer.OnClientReconnectEvent T3 vanilla → CF → DayZ-Expansion-Core
MissionServer.OnClientRespawnEvent T3 vanilla → CF → DayZ-Expansion-Core
MissionServer.OnMissionFinish T3 vanilla → CF → DayZ-Expansion-Core
MissionServer.OnMissionLoaded — vanilla → CF → DayZ-Expansion-Core
MotorbikeScript.OnCEIterate — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Market
MotorbikeScript.OnStoreLoad T3 vanilla → CF → DayZ-Expansion-Core
PlayerBase.OnSelectPlayer — vanilla → CF → Dogtags
PluginRecipesManager.RegisterRecipies — vanilla → BaseBuildingPlus → gebsfish
ZombieBase.EEHitBy T2 vanilla → DayZ-Expansion-Core → Hitmarker
520 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ActionActivateTrap.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionArmExplosive.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionAttachExplosivesTrigger.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionAttachToConstruction.ActionCondition T2 BaseBuildingPlus (cond)
ActionBase.OnEnd — DayZ-Expansion-Core
ActionBase.OnEndInput — DayZ-Expansion-Core
ActionBase.OnEndRequest — DayZ-Expansion-Core
ActionBase.OnStart — DayZ-Expansion-Core
ActionBase.OnUpdate T0 DayZ-Expansion-Core
ActionBuildPart.GetAdminLogMessage — BaseBuildingPlus ✂
ActionBuildPart.OnActionInfoUpdate — BaseBuildingPlus (cond)
ActionBuildPart.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionBuildPartCB.CreateActionComponent — BaseBuildingPlus ✂
ActionBuildPartSwitch.ActionCondition T2 BaseBuildingPlus ✂
ActionCheckPulseTarget.ActionCondition T2 DayZ-Expansion-Core
ActionCloseFence.ActionCondition T2 BaseBuildingPlus (cond)
ActionCollectBloodTarget.ActionCondition T2 DayZ-Expansion-Core
ActionCollectSampleTarget.ActionCondition T2 DayZ-Expansion-Core
ActionContinuousBase.OnEndAnimationLoop — DayZ-Expansion-Core
ActionContinuousBase.OnFinishProgress — DayZ-Expansion-Core
ActionContinuousBase.OnStartAnimationLoop — DayZ-Expansion-Core
ActionDefibrilateTarget.ActionCondition T2 DayZ-Expansion-Core
ActionDeployObject.ActionConditionContinue — BaseBuildingPlus ✂
ActionDeployObject.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDestroyPart.ActionCondition T2 BaseBuildingPlus (cond)
ActionDialCombinationLockOnTarget.ActionCondition T2 BaseBuildingPlus (cond)
ActionDialCombinationLockOnTarget.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDigGardenPlot.OnFinishProgressServer — Paragon Storage ✂
ActionDigInStash.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionDigWorms.OnFinishProgressServer — gebsfish ✂
ActionDisinfectTarget.ActionCondition T2 DayZ-Expansion-Market (cond)
ActionDismantlePart.ActionCondition T2 BaseBuildingPlus (cond)
ActionDismantlePart.DismantleCondition — DayZ-Expansion-Core (cond)
ActionFishingNew.ComposeLocalContextData — gebsfish
ActionFishingNew.HandleReciveData — gebsfish
ActionFishingNew.OnEnd — gebsfish
ActionFishingNew.ReadFromContext — gebsfish
ActionFishingNew.SetupAction — gebsfish (cond)
ActionFishingNew.TrySpawnCatch — gebsfish
ActionFishingNew.WriteToContext — gebsfish
ActionFoldBaseBuildingObject.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionFoldBaseBuildingObject.CreateConditionComponents — BaseBuildingPlus ✂
ActionFoldBaseBuildingObjectCB.CreateActionComponent — BaseBuildingPlus ✂
ActionFoldObject.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionGetInTransport.ActionCondition T2 gebsfish (cond)
ActionGetInTransport.OnEnd — MaharlikaPH_Boats
ActionGetOutTransport.ActionCondition T2 MaharlikaPH_Boats (cond)
ActionGetOutTransport.OnStart — MaharlikaPH_Boats
ActionGiveBloodTarget.ActionCondition T2 DayZ-Expansion-Core
ActionLockDoors.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionMineTree.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionMountBarbedWire.ActionCondition T2 BaseBuildingPlus (cond)
ActionMountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionNextCombinationLockDialOnTarget.ActionCondition T2 BaseBuildingPlus (cond)
ActionOpenFence.ActionCondition T2 BaseBuildingPlus (cond)
ActionPackTent.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionPushCar.ActionCondition T2 VehicleRecovery (cond)
ActionPushCar.OnEndServer — gebsfish
ActionPushObject.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionRepairPart.RepairCondition — DayZ-Expansion-Core
ActionRestrainSelf.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionTakeMaterialToHands.ActionCondition T2 BaseBuildingPlus (cond)
ActionTakeMaterialToHandsSwitch.ActionCondition T2 BaseBuildingPlus (cond)
ActionTargetsCursor.GetActionDesc — DayZ-Expansion-Core
ActionTargetsCursor.Update — DayZ-Expansion-Core (cond)
ActionTriggerRemotely.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionUnlockDoors.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionUnmountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionUnpin.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionUnrestrainTarget.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionWorldCraft.ActionCondition T2 DayZ-Expansion-Core
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AnalyticsManagerServer.OnEntityKilled — DayZ-Expansion-Core
AnalyticsManagerServer.OnPlayerConnect T3 DayZ-Expansion-Core
AnalyticsManagerServer.OnPlayerKilled — DayZ-Expansion-Core (cond)
AnimalBase.AfterStoreLoad T3 DayZ-Expansion-Core
AnimalBase.CommandHandler T1 DayZ-Expansion-Core
AnimalBase.EEDelete T3 DayZ-Expansion-Core
AnimalBase.EEKilled T3 DayZ-Expansion-Core
AnimalBase.EEOnDamageCalculated — DayZ-Expansion-Core
AnimalBase.ModCommandHandlerBefore — DayZ-Expansion-Core (cond)
AnimalBase.NameOverride — DayZ-Expansion-Core (cond)
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AnimalBase.OnVariablesSynchronized T2 DayZ-Expansion-Core
AnimalBase.SetAsSkinned — DayZ-Expansion-Core
AnimatedActionBase.OnAnimationEvent — DayZ-Expansion-Core
AreaExposureMdfr.OnActivate — DayZ-Expansion-Core (cond)
AreaExposureMdfr.OnTick — DayZ-Expansion-Core (cond)
Armband_ColorBase.Expansion_SwitchItemSelectionTextureEx — DayZ-Expansion-Core
ArmoredDoor_ColorBase.GetCostToUpkeep — Paragon Storage ✂
ArmoredDoor_ColorBase.GetTimeToDecay — Paragon Storage ✂
AttachmentsWrapper.SetParent — DayZ-Expansion-Core
Barrel_ColorBase.SetActions T2 4KBOSSKVehiclePackage
BatteryCharger.OnWorkStart — DayZ-Expansion-Core
BatteryCharger.OnWorkStop — DayZ-Expansion-Core
BearTrap.Expansion_GetAmmoTypes — DayZ-Expansion-Core ✂
BearTrap.Expansion_IsMechanicalTrap — DayZ-Expansion-Core ✂
BigSafe_ColorBase.GetCostToUpkeep — Paragon Storage ✂
BigSafe_ColorBase.GetTimeToDecay — Paragon Storage ✂
BigTent_ColorBase.GetCostToUpkeep — Paragon Storage ✂
BigTent_ColorBase.GetTimeToDecay — Paragon Storage ✂
BleedingSourcesManagerBase.CanAddBleedingSource — DayZ-Expansion-Core (cond)
Blowtorch.OnWorkStop — DayZ-Expansion-Core
BoatScript.GetActions — gebsfish
BoatScript.OnStoreLoad T3 CF
BoatScript.OnStoreSave T3 CF
BoatScript.SetActions T2 gebsfish
Bottle_Base.ParticleCookingStart — MaharlikaPH_Boats ✂
BuildingBase.EEHitBy T2 DayZ-Expansion-Core
BuildingBase.EEOnDamageCalculated — DayZ-Expansion-Core
BuildingBase.Explode — DayZ-Expansion-Core
BuildingBase.NameOverride — DayZ-Expansion-Core (cond)
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
BuildingBase.OnVariablesSynchronized T2 DayZ-Expansion-Core
BunkerDoor_ColorBase.GetCostToUpkeep — Paragon Storage ✂
BunkerDoor_ColorBase.GetTimeToDecay — Paragon Storage ✂
CAContinuousCraft.Setup — gebsfish
CAContinuousRepeatFishing.SetNewSignalData — gebsfish
CF_Date.Format — DayZ-Expansion-Core (cond)
CF_Localiser.Set — DayZ-Expansion-Core ✂
CF_ModuleGame.EnableRPC — DayZ-Expansion-Core (cond)
CamoNet.SetActions T2 BaseBuildingPlus
CanisterGasoline.SetActions T2 4KBOSSKVehiclePackage
CarScript.DebugFreeAreaAtDoor — DayZ-Expansion-Core ✂
CarScript.EEItemDetached T2 DayZ-Expansion-Core
CarScript.IsAreaAtDoorFree — DayZ-Expansion-Core ✂
CarScript.OnStoreLoad T3 CF
CarScript.OnStoreSave T3 CF
CarScript.SetActions T2 gebsfish
CatchYieldBank.GetYieldItemByIdx — gebsfish (cond)
CatchYieldBank.Init — gebsfish
CatchYieldBank.RegisterYieldItem — gebsfish (cond)
CatchingContextBase.SpawnAndSetupCatch — gebsfish ✂
CatchingContextFishingRodAction.GenerateResult — gebsfish ✂
CatchingContextFishingRodAction.Init — gebsfish
CatchingContextFishingRodAction.InitCatchingItemData — gebsfish
CatchingContextFishingRodAction.ModifySignalProbability — gebsfish ✂
CatchingContextFishingRodAction.OnAfterSpawnSignalHit — gebsfish ✂
CatchingContextFishingRodAction.OnBeforeSpawnSignalHit — gebsfish ✂
CatchingContextFishingRodAction.OnSignalMiss — gebsfish ✂
CatchingContextFishingRodAction.OnSignalPass — gebsfish ✂
CatchingContextFishingRodAction.RandomizeSignalDuration — gebsfish ✂
CatchingContextFishingRodAction.RandomizeSignalStartTime — gebsfish ✂
CatchingContextFishingRodAction.RemoveItemSafe — gebsfish ✂
CatchingContextFishingRodAction.TryDamageItems — gebsfish ✂
CatchingContextFishingRodAction.TryHookLoss — gebsfish ✂
CattleProd.OnWorkStart — DayZ-Expansion-Core
CattleProd.OnWorkStop — DayZ-Expansion-Core
CharacterCreationMenu.Refresh — DayZ-Expansion-Core
Chemlight_ColorBase.OnWorkStart — DayZ-Expansion-Core
Chemlight_ColorBase.OnWorkStop — DayZ-Expansion-Core
ChernarusPlusData.InitYieldBank — gebsfish ✂
Clothing.CanLoadItemIntoCargoClothingConditions — DayZ-Expansion-Core ✂
Clothing.CanReceiveItemIntoCargoClothingConditions — DayZ-Expansion-Core ✂
Clothing.Expansion_SwitchItemSelectionTextureEx — DayZ-Expansion-Core
Clothing.SetActions T2 4KBOSSKVehiclePackage
Clothing.SmershException — DayZ-Expansion-Core ✂
CodeLock.NewUnlockServer — Paragon Storage
CodeLock.SetActions T2 Paragon Storage
CodeLockServerRPC.OpenTarget — Paragon Storage
Compound_Gate_ColorBase.GetCostToUpkeep — Paragon Storage ✂
Compound_Gate_ColorBase.GetTimeToDecay — Paragon Storage ✂
Construction.DropNonUsableMaterialsServer — BaseBuildingPlus ✂
Construction.IsColliding — BaseBuildingPlus ✂
Construction.IsCollidingEx — BaseBuildingPlus ✂
ContainerWithCargoAndAttachments.OnShow — DayZ-Expansion-Core (cond)
ContainerWithCargoAndAttachments.SetEntity — DayZ-Expansion-Core
ContainerWithCargoAndAttachments.SetOpenState — DayZ-Expansion-Core
Container_ColorBase.GetCostToUpkeep — Paragon Storage ✂
Container_ColorBase.GetTimeToDecay — Paragon Storage ✂
CraftFenceKit.CanDo — BaseBuildingPlus ✂
CraftWatchtowerKit.CanDo — BaseBuildingPlus ✂
CreditsLoader.GetData — CF ✂
DayZExpansion.OnLoaded — DayZ-Expansion-Market
DayZGame.CloseCombatEffects — DayZ-Expansion-Core
DayZGame.Expansion_OnUpdate — DayZ-Expansion-Core ✂
DayZGame.FirearmEffects — DayZ-Expansion-Core
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZPlayerCommandDeathCallback.OnSimulationEnd — DayZ-Expansion-Core
DayZPlayerImplement.CanBeSkinned — DayZ-Expansion-Core (cond)
DayZPlayerImplement.CanReleaseAttachment T2 Dogtags
DayZPlayerImplement.CommandHandler T1 DayZ-Expansion-Core
DayZPlayerImplement.EEHitBy T2 DayZ-Expansion-Core
DayZPlayerImplement.EEOnDamageCalculated — DayZ-Expansion-Core
DayZPlayerImplement.IsInventoryVisible T2 DayZ-Expansion-Core
DayZPlayerImplement.NameOverride — DayZ-Expansion-Core (cond)
DayZPlayerImplement.OnStepEvent — gebsfish
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplement.OnSyncJuncture — DayZ-Expansion-Core
DayZPlayerImplement.OnVariablesSynchronized T2 DayZ-Expansion-Core
DayZPlayerImplement.PlaySound — gebsfish (cond)
DayZPlayerImplementFallDamage.HandleFallDamage — DayZ-Expansion-Core (cond)
DayZPlayerImplementThrowing.HandleThrowing — DayZ-Expansion-Core (cond)
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — DayZ-Expansion-Core (cond)
DayZPlayerMeleeFightLogic_LightHeavy.Init — DayZ-Expansion-Core (cond)
DeCraftWoodenCrate.CanDo — BaseBuildingPlus ✂
DeadfallData.InitYieldBank — gebsfish ✂
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DeerisleData.InitYieldBank — gebsfish ✂
Defibrillator.OnWorkStart — DayZ-Expansion-Core
Defibrillator.OnWorkStop — DayZ-Expansion-Core
DigOutStashLambda.Execute — DayZ-Expansion-Core ✂
Double_Gun_Case_ColorBase.GetCostToUpkeep — Paragon Storage ✂
Double_Gun_Case_ColorBase.GetTimeToDecay — Paragon Storage ✂
Dumpster_ColorBase.GetCostToUpkeep — Paragon Storage ✂
Dumpster_ColorBase.GetTimeToDecay — Paragon Storage ✂
EasterEgg.OnInventoryEnter T2 DayZ-Expansion-Core
EasterEgg.OnInventoryExit T2 DayZ-Expansion-Core
Edible_Base.EEDelete T3 gebsfish
Edible_Base.EEInit T3 gebsfish
Edible_Base.EEItemLocationChanged T2 gebsfish
Edible_Base.OnVariablesSynchronized T2 gebsfish
Edible_Base.ProcessDecay — gebsfish
Edible_Base.SoundCookingStart — MaharlikaPH_Boats ✂
EmoteConstructor.RegisterEmotes — Dabs Framework
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EmoteManager.CommitSuicide — DayZ-Expansion-Core (cond)
EmoteManager.CreateBleedingEffect — DayZ-Expansion-Core (cond)
EmoteManager.PlayEmote — DayZ-Expansion-Core
EnochData.InitYieldBank — gebsfish ✂
ExplosivesBase.Expansion_GetAmmoTypes — DayZ-Expansion-Core ✂
ExplosivesBase.Expansion_IsDanger — DayZ-Expansion-Core ✂
Fence.Expansion_OnPartBuiltServer — DayZ-Expansion-Core
FireworksBase.OnInventoryEnter T2 DayZ-Expansion-Core
FishYieldItemBase.GetCycleTimeForYieldItem — gebsfish ✂
Flashlight.OnWorkStart — DayZ-Expansion-Core
Flashlight.OnWorkStop — DayZ-Expansion-Core
Fridge_ColorBase.GetCostToUpkeep — Paragon Storage ✂
Fridge_ColorBase.GetTimeToDecay — Paragon Storage ✂
FryingPan.ParticleCookingStart — MaharlikaPH_Boats ✂
GPSReceiver.OnWorkStart — DayZ-Expansion-Core
GPSReceiver.OnWorkStop — DayZ-Expansion-Core
GesturesMenu.GetGestureItems — Dabs Framework
GesturesMenu.OnMenuRelease — Dabs Framework
GraffitiCan_ColorBase.GetCostToUpkeep — Paragon Storage ✂
GraffitiCan_ColorBase.GetTimeToDecay — Paragon Storage ✂
Grenade_Base.Expansion_IsLive — DayZ-Expansion-Core ✂
Gun_Case_ColorBase.GetCostToUpkeep — Paragon Storage ✂
Gun_Case_ColorBase.GetTimeToDecay — Paragon Storage ✂
HandsHeader.UpdateInterval — DayZ-Expansion-Core
Hatchet.SetActions T2 MaharlikaPH_Boats
Header.SetItemPreview — DayZ-Expansion-Core
Heatpack.OnWorkStart — DayZ-Expansion-Core
Heatpack.OnWorkStop — DayZ-Expansion-Core
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.AddProjectionRotation — BaseBuildingPlus ✂
Hologram.AlignProjectionOnTerrain — BaseBuildingPlus (cond)
Hologram.GetProjectionName — MaharlikaPH_Boats (cond)
Hologram.GetProjectionRotation — BaseBuildingPlus ✂
Hologram.HeightPlacementCheck — gebsfish (cond)
Hologram.IsBaseViable — gebsfish (cond)
Hologram.IsClippingRoof — gebsfish (cond)
Hologram.IsCollidingBBox — gebsfish
Hologram.IsCollidingGeometryProxy — gebsfish
Hologram.IsFloating — BaseBuildingPlus
Hologram.PlaceEntity — Paragon Storage ✂
Hologram.RefreshVisual — MaharlikaPH_Boats (cond)
Hologram.SetHologramPosition — gebsfish
Hologram.SetProjectionOrientation — BaseBuildingPlus (cond)
Hologram.SubtractProjectionRotation — BaseBuildingPlus ✂
IceBox_ColorBase.GetCostToUpkeep — Paragon Storage ✂
IceBox_ColorBase.GetTimeToDecay — Paragon Storage ✂
IceCeramFreezer_ColorBase.GetCostToUpkeep — Paragon Storage ✂
IceCeramFreezer_ColorBase.GetTimeToDecay — Paragon Storage ✂
ItemActionsWidget.GetActionDesc — DayZ-Expansion-Core
ItemBase.CanBeCombined — DayZ-Expansion-Core
ItemBase.CanBeSplit — DayZ-Expansion-Core
ItemBase.CanDisplayAttachmentSlot T2 DayZ-Expansion-Core ✂
ItemBase.CanLoadAttachment — DayZ-Expansion-Core ✂
ItemBase.CanPutInCargo T2 Forward Operator Gear ✂
ItemBase.CanPutIntoHands T2 DayZ-Expansion-Market
ItemBase.CanReceiveAttachment T2 DayZ-Expansion-Core (cond)
ItemBase.CanReceiveItemIntoCargo T2 DayZ-Expansion-Personal-Storage
ItemBase.CanRemoveFromCargo — DayZ-Expansion-Market
ItemBase.CanRemoveFromHands — DayZ-Expansion-Market
ItemBase.CombineItemsClient — DayZ-Expansion-Core (cond)
ItemBase.EEItemLocationChanged T2 DayZ-Expansion-Market (cond)
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.MaxLifetimeRefreshCalc — DayZ-Expansion-Core ✂
ItemBase.OnRightClick — DayZ-Expansion-Core (cond)
ItemBase.OnStoreLoad T3 CF
ItemBase.OnStoreSave T3 CF
ItemBase.SetActions T2 BaseBuildingPlus
JMModuleConstructor.RegisterModules — DayZ-Expansion-Core
JMPlayerForm.Click_ApplyStats — DayZ-Expansion-Personal-Storage
JMPlayerForm.InitActionWidgetsStats — DayZ-Expansion-Personal-Storage
JMPlayerForm.OnClientPermissionsUpdated — DayZ-Expansion-Personal-Storage
JMPlayerModule.GetRPCMax — DayZ-Expansion-Personal-Storage ✂
JMPlayerModule.OnRPC T2 DayZ-Expansion-Personal-Storage
KeybindingElement.Reload — CF
KeybindingElementNew.GetLayoutName — DayZ-Expansion-Core ✂
KeybindingsMenu.Init — DayZ-Expansion-Core
KeybindingsMenu.Refresh — DayZ-Expansion-Core ✂
LandMineTrap.Expansion_IsExplosive — DayZ-Expansion-Core ✂
Locker_ColorBase.GetCostToUpkeep — Paragon Storage ✂
Locker_ColorBase.GetTimeToDecay — Paragon Storage ✂
LuxData.InitYieldBank — gebsfish ✂
MediumCrate_ColorBase.GetCostToUpkeep — Paragon Storage ✂
MediumCrate_ColorBase.GetTimeToDecay — Paragon Storage ✂
Megaphone.OnWorkStart — DayZ-Expansion-Core
Megaphone.OnWorkStop — DayZ-Expansion-Core
MetalPlate.SetActions T2 4KBOSSKVehiclePackage
MilitaryCrate_ColorBase.GetCostToUpkeep — Paragon Storage ✂
MilitaryCrate_ColorBase.GetTimeToDecay — Paragon Storage ✂
MilitaryLocker_Colorbase.GetCostToUpkeep — Paragon Storage ✂
MilitaryLocker_Colorbase.GetTimeToDecay — Paragon Storage ✂
MiscGameplayFunctions.BuildCondition — BaseBuildingPlus ✂
MiscGameplayFunctions.ComplexBuildCollideCheckClient — BaseBuildingPlus ✂
MissionBase.CF_IsLoaded — CF ✂
MissionBase.CreateScriptedMenu — BaseBuildingPlus
MissionBase.InitWorldYieldDataDefaults — gebsfish ✂
MissionServer.EquipCharacter — Dogtags
MissionServer.HandleBody — DayZ-Expansion-Core
MissionServer.InvokeOnDisconnect T3 CF
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnGameplayDataHandlerLoad — gebsfish
MissionServer.OnUpdate T0 CF
ModItemRegisterCallbacks.CustomBoneRemapping — CF
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterFireArms — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterPistol — CF
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
MotorbikeScript.CF_OnStoreLoad — DayZ-Expansion-Core
MotorbikeScript.CF_OnStoreSave — DayZ-Expansion-Core
MotorbikeScript.DeferredInit — DayZ-Expansion-Core
MotorbikeScript.EECargoIn — DayZ-Expansion-Core
MotorbikeScript.EECargoOut — DayZ-Expansion-Core
MotorbikeScript.EEDelete T3 DayZ-Expansion-Core
MotorbikeScript.EEHitBy T2 DayZ-Expansion-Core
MotorbikeScript.EEInit T3 DayZ-Expansion-Core
MotorbikeScript.EEKilled T3 DayZ-Expansion-Core
MotorbikeScript.EEOnDamageCalculated — DayZ-Expansion-Core
MotorbikeScript.OnStoreSave T3 CF
MotorbikeScript.SetActions T2 DayZ-Expansion-Core
NamalskData.InitYieldBank — gebsfish ✂
NavalPlusData.InitYieldBank — gebsfish ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
Paragon_GreenHouse.GetCostToUpkeep — Paragon Storage ✂
Paragon_GreenHouse.GetTimeToDecay — Paragon Storage ✂
Paragon_LargeGreenHouse.GetCostToUpkeep — Paragon Storage ✂
Paragon_LargeGreenHouse.GetTimeToDecay — Paragon Storage ✂
Paragon_PlanterBox.GetCostToUpkeep — Paragon Storage ✂
Paragon_PlanterBox.GetTimeToDecay — Paragon Storage ✂
PlayerAgentPool.AddAgent — DayZ-Expansion-Core (cond)
PlayerBase.CF_OnStoreLoad — DayZ-Expansion-Core
PlayerBase.CF_OnStoreSave — DayZ-Expansion-Core
PlayerBase.CameraHandler — MaharlikaPH_Boats (cond)
PlayerBase.CanReceiveAttachment T2 Forward Operator Gear (cond)
PlayerBase.ClearInventory — Dogtags ✂
PlayerBase.DropItem — DayZ-Expansion-Core
PlayerBase.EEHitBy T2 Hitmarker
PlayerBase.EEItemAttached T2 Forward Operator Gear
PlayerBase.EEItemDetached T2 Forward Operator Gear
PlayerBase.EEItemIntoHands T2 DayZ-Expansion-Core
PlayerBase.Expansion_HasAdminToolGodMode — DayZ-Expansion-Core ✂
PlayerBase.Expansion_HasAdminToolInvisibility — DayZ-Expansion-Core ✂
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.Init — BaseBuildingPlus
PlayerBase.IsInventoryVisible T2 DayZ-Expansion-Core
PlayerBase.OnCommandDeathStart — MaharlikaPH_Boats
PlayerBase.OnConnect — DayZ-Expansion-Core
PlayerBase.OnEnterZone — DayZ-Expansion-Core ✂
PlayerBase.OnExitZone — DayZ-Expansion-Core ✂
PlayerBase.OnReconnect — DayZ-Expansion-Core
PlayerBase.OnRestrainChangeClient — DayZ-Expansion-Core
PlayerBase.OnRestrainStart — DayZ-Expansion-Core
PlayerBase.OnStoreLoad T3 DayZ-Expansion-Core (cond)
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnStoreSave T3 DayZ-Expansion-Core (cond)
PlayerBase.OnUnconsciousStart — DayZ-Expansion-Core
PlayerBase.OnUnconsciousStop — DayZ-Expansion-Core
PlayerBase.OnVehicleSeatDriverEnter — DayZ-Expansion-Core
PlayerBase.RemoveAllItems — Dogtags ✂
PlayerBase.SwitchItemSelectionTexture — Forward Operator Gear
PlayerPreview.UpdateInterval — Forward Operator Gear
Pliers.SetActions T2 Paragon Storage
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PluginLifespan.UpdateBloodTypeVisibility — Dogtags
PluginManager.Init — Dabs Framework
PluginManager.RegisterPluginDebug — DayZ-Expansion-Core (cond)
PortableGasLamp.OnWorkStart — DayZ-Expansion-Core
PortableGasLamp.OnWorkStop — DayZ-Expansion-Core
PortableGasStove.OnWorkStop — DayZ-Expansion-Core
PowerGeneratorBase.OnWorkStart — DayZ-Expansion-Core
PowerGeneratorBase.OnWorkStop — DayZ-Expansion-Core
PoweredOptic_Base.OnWorkStart — DayZ-Expansion-Core
PoweredOptic_Base.OnWorkStop — DayZ-Expansion-Core
PrepareCarp.Init — gebsfish
PrepareFish.CanDo — gebsfish (cond)
PrepareFish.Do — gebsfish (cond)
PrepareFish.Init — gebsfish
PrepareFish.SpawnItems — gebsfish
PrepareMackerel.Init — gebsfish
PrepareSteelheadTrout.Init — gebsfish
PrepareWalleyePollock.Init — gebsfish
Radio.OnWorkStop — DayZ-Expansion-Core
Rangefinder.OnWorkStart — DayZ-Expansion-Core
Rangefinder.OnWorkStop — DayZ-Expansion-Core
Raycaster.OnWorkStart — DayZ-Expansion-Core
Raycaster.OnWorkStop — DayZ-Expansion-Core
Refridgerator.OnWorkStart — DayZ-Expansion-Core
Refridgerator.OnWorkStop — DayZ-Expansion-Core
ReinforcedDoor_ColorBase.GetCostToUpkeep — Paragon Storage ✂
ReinforcedDoor_ColorBase.GetTimeToDecay — Paragon Storage ✂
RepairEpoxy.Init — gebsfish
RepairWithTape.Init — gebsfish
ReplaceAndDestroyLambda.CopyOldPropertiesToNew — DayZ-Expansion-Core
Rifle_Base.SetActions T2 4KBOSSKVehiclePackage
Roadflare.OnWorkStart — DayZ-Expansion-Core
Roadflare.OnWorkStop — DayZ-Expansion-Core
Safe_ColorBase.GetCostToUpkeep — Paragon Storage ✂
Safe_ColorBase.GetTimeToDecay — Paragon Storage ✂
SakhalData.InitYieldBank — gebsfish ✂
Screwdriver.SetActions T2 Paragon Storage
SeaChest.SetActions T2 4KBOSSKVehiclePackage
SmallCrate_ColorBase.GetCostToUpkeep — Paragon Storage ✂
SmallCrate_ColorBase.GetTimeToDecay — Paragon Storage ✂
SmallSafe_ColorBase.GetCostToUpkeep — Paragon Storage ✂
SmallSafe_ColorBase.GetTimeToDecay — Paragon Storage ✂
SmokeGrenadeBase.Expansion_IsExplosive — DayZ-Expansion-Core ✂
SmokeGrenadeBase.OnExplode — DayZ-Expansion-Core (cond)
SmokeGrenadeBase.OnWorkStart — DayZ-Expansion-Core
SmokeGrenadeBase.OnWorkStop — DayZ-Expansion-Core
Spear.SetActions T2 gebsfish
Spotlight.OnWorkStart — DayZ-Expansion-Core
Spotlight.OnWorkStop — DayZ-Expansion-Core
StaticConstructionMethods.SpawnConstructionMaterialPiles — BaseBuildingPlus ✂
Stone.SetActions T2 BaseBuildingPlus
StunBaton.OnWorkStart — DayZ-Expansion-Core
StunBaton.OnWorkStop — DayZ-Expansion-Core
SyncEvents.SendPlayerList — DayZ-Expansion-Core ✂
TLRLight.OnWorkStart — DayZ-Expansion-Core
TLRLight.OnWorkStop — DayZ-Expansion-Core
TabberUI.AddTab — DayZ-Expansion-Core ✂
ThermalBiasHandler.OnStoreLoad T3 DayZ-Expansion-Core (cond)
TinyCrate_ColorBase.GetCostToUpkeep — Paragon Storage ✂
TinyCrate_ColorBase.GetTimeToDecay — Paragon Storage ✂
Torch.OnWorkStart — DayZ-Expansion-Core
Torch.OnWorkStop — DayZ-Expansion-Core
TransmitterBase.OnWorkStart — DayZ-Expansion-Core
TransmitterBase.OnWorkStop — DayZ-Expansion-Core
TrapBase.Expansion_IsDanger — DayZ-Expansion-Core ✂
TrapSpawnBase.PlayCatchNoise — gebsfish (cond)
TrapSpawnBase.PlayCatchParticleSynced — gebsfish (cond)
TrapSpawnBase.PlayCatchSound — gebsfish (cond)
TripwireTrap.EEItemAttached T2 DayZ-Expansion-Core
TripwireTrap.EEItemDetached T2 DayZ-Expansion-Core
TripwireTrap.Expansion_GetAmmoTypes — DayZ-Expansion-Core ✂
TripwireTrap.Expansion_IsExplosive — DayZ-Expansion-Core ✂
TripwireTrap.Expansion_IsMechanicalTrap — DayZ-Expansion-Core ✂
TripwireTrap.OnInventoryEnter T2 DayZ-Expansion-Core
TruckBattery.EEItemDetached T2 BaseBuildingPlus
UniversalLight.OnWorkStart — DayZ-Expansion-Core
UniversalLight.OnWorkStop — DayZ-Expansion-Core
VicinityItemManager.AddVicinityItems — DayZ-Expansion-Core
VicinityItemManager.IsObstructed — BaseBuildingPlus (cond)
WaterBarrel_ColorBase.GetCostToUpkeep — Paragon Storage ✂
WaterBarrel_ColorBase.GetTimeToDecay — Paragon Storage ✂
WeaponFSM.ValidateAndRepairHelper — DayZ-Expansion-Core ✂
WeaponStableState.SyncAnimState — DayZ-Expansion-Core (cond)
Weapon_Base.AfterStoreLoad T3 DayZ-Expansion-Core
Weapon_Base.EEItemAttached T2 DayZ-Expansion-Core
Weapon_Base.EEItemDetached T2 DayZ-Expansion-Core
Weapon_Base.Expansion_GetDPS — DayZ-Expansion-Core ✂
Weapon_Base.OnFireModeChange — DayZ-Expansion-Core
Weapon_Base.OnVariablesSynchronized T2 DayZ-Expansion-Core
WeaponsLocker_ColorBase.GetCostToUpkeep — Paragon Storage ✂
WeaponsLocker_ColorBase.GetTimeToDecay — Paragon Storage ✂
WoodenCrate.SetActions T2 4KBOSSKVehiclePackage
WoodenLog.SetActions T2 4KBOSSKVehiclePackage
WoodenPlank.SetActions T2 4KBOSSKVehiclePackage
Worm.OnCEIterate — gebsfish
XmasLights.OnWorkStart — DayZ-Expansion-Core
XmasLights.OnWorkStop — DayZ-Expansion-Core
YieldItemBase.Init — gebsfish
YieldItemJunk.OnEntityYieldSpawned — gebsfish ✂
ZombieBase.AfterStoreLoad T3 DayZ-Expansion-Core
ZombieBase.CommandHandler T1 DayZ-Expansion-Core
ZombieBase.EEKilled T3 DayZ-Expansion-Core
ZombieBase.EEOnDamageCalculated — DayZ-Expansion-Core
ZombieBase.ModCommandHandlerBefore — DayZ-Expansion-Core (cond)
ZombieBase.NameOverride — DayZ-Expansion-Core (cond)
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
ZombieBase.OnVariablesSynchronized T2 DayZ-Expansion-Core
banovData.InitYieldBank — gebsfish ✂
camonetjeep.SetActions T2 4KBOSSKVehiclePackage

46 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.