← modperf

Stack composer

Started from Defined Main | defineddayz.com: the 29 mods it publishes to the Steam server browser (as of 2026-10-20), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 DayZ-Expansion-Core
  3. 3 DayZ-Expansion-Licensed
  4. 4 DayZ-Expansion-Market
  5. 5 DayZ-Expansion-Quests
  6. 6 GSC Gameworld Assets OLD
  7. 7 Mikey's Custom Building & Ports
  8. 8 BuildingsMegaModPack
  9. 9 Dabs Framework
  10. 10 DayZ Editor Loader
  11. 11 Code Lock
  12. 12 Inventory Move Sounds
  13. 13 SkyZ - Skybox Overhaul
  14. 14 Lad's Lighting Overhaul
  15. 15 Dogtags
  16. 16 FlipTransport
  17. 17 BodyBags
  18. 18 MuchCarKey
  19. 19 IAT_Crafting_Plus
  20. 20 iM7s_DrugRunning
  21. 21 BaseBuildingPlus
  22. 22 Breachingcharge
  23. 23 CarCover
  24. 24 WindstridesClothingPack
  25. 25 Forward Operator Gear
  26. 26 Defined Licensed
  27. 27 Defined Weapons
  28. 28 Defined Vehicles
  29. 29 Defined
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 5 below.

Mods silencing mods
25 conflicts

Across 144 server-side methods hooked by two or more mods. 4 more on client-only UI classes, listed separately.

Structural load
0.48% of a frame at 100 players

4.822 ms per second, all 29 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

25 methods across 10 pairs. Read across: the mod on the left silences the mod at the top. Both in load order. 1   2–4   5–14   15+ methods
silences → 1CF2DayZ-Expansion-Core11Code Lock14Lad's Lighting Overhaul18MuchCarKey20iM7s_DrugRunning21BaseBuildingPlus27Defined Weapons all
2DayZ-Expansion-Core 1DayZ-Expansion-Core silences CF
1 method: 1 value
1
28Defined Vehicles 1Defined Vehicles silences DayZ-Expansion-Core
1 method: 1 event
1
29Defined 1Defined silences CF
1 method: 1 event
7Defined silences DayZ-Expansion-Core
7 methods: 1 event, 6 checks
1Defined silences Code Lock
1 method: 1 check
2Defined silences Lad's Lighting Overhaul
2 methods: 2 events
1Defined silences MuchCarKey
1 method: 1 event
1Defined silences iM7s_DrugRunning
1 method: 1 value
7Defined silences BaseBuildingPlus
7 methods: 2 events, 3 checks, 2 values
3Defined silences Defined Weapons
3 methods: 3 events
23
all 28121173 25

The 10 pairs, largest first# ·

DefinedsilencesBaseBuildingPlus7 methods
ActionBuildPart.OnFinishProgressServer event BaseBuildingPlus's work on this event never runs. Defined_Scripts.pbo::Scripts\4_World\BBP_InvBuild\Construction\ActionBuildPart.c:83 Hologram.EvaluateCollision event BaseBuildingPlus's work on this event never runs. Defined_Scripts.pbo::Scripts\4_World\Hologram.c:13 Construction.CanBuildPart check BaseBuildingPlus's conditions on this check no longer apply. Defined_Scripts.pbo::Scripts\4_World\BBP_InvBuild\Construction\Construction.c:22 Construction.IsColliding check BaseBuildingPlus's conditions on this check no longer apply. Defined_Scripts.pbo::Scripts\4_World\BaseBuilding\Construction.c:3 Construction.IsCollidingEx check BaseBuildingPlus's conditions on this check no longer apply. Defined_Scripts.pbo::Scripts\4_World\BaseBuilding\Construction.c:8 ActionBuildPart.GetAdminLogMessage value BaseBuildingPlus's value here is replaced. Defined_Scripts.pbo::Scripts\4_World\BBP_InvBuild\Construction\ActionBuildPart.c:174
1 more
Hologram.GetProjectionEntityPosition value BaseBuildingPlus's value here is replaced. A6_Base_Storage.pbo::BaseScripts\4_world\Classes\Hologram.c:90
DefinedsilencesDayZ-Expansion-Core7 methods
MissionServer.HandleBody event DayZ-Expansion-Core's work on this event never runs. Defined_Scripts.pbo::Scripts\5_Mission\Mission\MissionServer.c:28 ActionPackTent.ActionCondition check · T2 DayZ-Expansion-Core's conditions on this check no longer apply. TENT_FIX.pbo::scripts\4_World\classes\UserActionsComponent\actions\interact\actionpacktent.c:3 Clothing.CanLoadItemIntoCargoClothingConditions check DayZ-Expansion-Core's conditions on this check no longer apply. A6_Base_Storage.pbo::BaseScripts\4_world\Entities\ItemBase\Clothing_Base.c:18 Clothing.CanReceiveItemIntoCargoClothingConditions check DayZ-Expansion-Core's conditions on this check no longer apply. A6_Base_Storage.pbo::BaseScripts\4_world\Entities\ItemBase\Clothing_Base.c:15 Construction.CanBuildPart check DayZ-Expansion-Core's conditions on this check no longer apply. Defined_Scripts.pbo::Scripts\4_World\BBP_InvBuild\Construction\Construction.c:22 ItemBase.CanLoadAttachment check DayZ-Expansion-Core's conditions on this check no longer apply. Defined_Scripts.pbo::Scripts\4_World\Entities\ItemBase.c:17
1 more
ItemBase.CanReceiveAttachment check · T2 Vanilla's attachment rules and earlier mods' vetoes on this item are skipped. Defined_Scripts.pbo::Scripts\4_World\Entities\ItemBase.c:7
DefinedsilencesDefined Weapons3 methods
DayZPlayerImplement.OnSprintEnd event Defined Weapons's work on this event never runs. Defined_Scripts.pbo::Scripts\4_World\Entities\DayZPlayerImplements.c:6 DayZPlayerImplement.OnSprintStart event Defined Weapons's work on this event never runs. Defined_Scripts.pbo::Scripts\4_World\Entities\DayZPlayerImplements.c:4 QuickBarBase.updateSlotsCount event Defined Weapons's work on this event never runs. Defined_Scripts.pbo::Scripts\4_World\QuickBarBase.c:3
DefinedsilencesLad's Lighting Overhaul2 methods
ChemlightLight.SetIntensity event Lad's Lighting Overhaul's work on this event never runs. Defined_Scripts.pbo::Scripts\4_World\ScriptedLightBase\PointLightBase\ChemlightLight.c:30 WorldLighting.SetGlobalLighting event Lad's Lighting Overhaul's work on this event never runs. Defined_Scripts.pbo::Scripts\3_Game\WorldLighting.c:10
DayZ-Expansion-CoresilencesCF1 method
NotificationRuntimeData.GetIcon value CF's value here is replaced. core_scripts.pbo::3_Game\DayZExpansion_Core\Client\Notifications\NotificationRuntimeData.c:29
DefinedsilencesCF1 method
NotificationUI.AddNotification event CF's work on this event never runs. Layout.pbo::scripts\3_Game\LayoutNotifications.c:6
DefinedsilencesCode Lock1 method
ActionPackTent.ActionCondition check · T2 Code Lock's conditions on this check no longer apply. TENT_FIX.pbo::scripts\4_World\classes\UserActionsComponent\actions\interact\actionpacktent.c:3
DefinedsilencesMuchCarKey1 method
BoatScript.EEOnCECreate event MuchCarKey's work on this event never runs. Defined_Scripts.pbo::Scripts\4_World\Boats.c:10
DefinedsilencesiM7s_DrugRunning1 method
Hologram.PlaceEntity value iM7s_DrugRunning's value here is replaced. IllegalBase_Signs.pbo::scripts\4_World\Holo\GC_Illegal_Base_Sign01_Holo.c:16
Defined VehiclessilencesDayZ-Expansion-Core1 method
CarScript.EEItemDetached event · T2 DayZ-Expansion-Core's work on this event never runs. bastard_framework.pbo::scripts\4_World\CarScript.c:320
4 conflicts on client-only classes (menus, HUD, notifications) — no server effect
  • InGameMenu.Init — Defined silences DayZ-Expansion-Core
  • MainMenu.Init — Defined silences DayZ-Expansion-Core
  • NotificationSystem.GetNotificationData — Dabs Framework silences CF
  • NotificationSystem.GetNotificationData — Dabs Framework silences DayZ-Expansion-Core

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

DayZGame.OnUpdate
every server frame
Defined then DayZ-Expansion-Core sometimes stops here then CF then vanilla
MissionServer.OnUpdate
every server frame
Defined then CF then vanilla
ZombieBase.CommandHandler
every frame, per active instance
Defined then DayZ-Expansion-Core then vanilla
ItemBase.EEItemLocationChanged
every inventory move
Defined then Inventory Move Sounds then DayZ-Expansion-Market sometimes stops here then vanilla
ItemBase.OnInventoryEnter
every inventory move
Defined then Defined Weapons then DayZ-Expansion-Quests timer then vanilla
ItemBase.OnInventoryExit
every inventory move
Defined then Defined Weapons then DayZ-Expansion-Quests then vanilla
CarScript.EEItemDetached
every inventory move
Defined Vehicles stops here then DayZ-Expansion-Core then vanilla
ItemBase.EEItemAttached
every inventory move
Defined then Defined Weapons then vanilla
ItemBase.EEItemDetached
every inventory move
Defined then Defined Weapons then vanilla
PlayerBase.EEItemAttached
every inventory move
Forward Operator Gear then WindstridesClothingPack then vanilla
PlayerBase.EEItemDetached
every inventory move
Forward Operator Gear then WindstridesClothingPack then vanilla
Weapon_Base.EEItemAttached
every inventory move
Defined Weapons then DayZ-Expansion-Core then vanilla

Stall risks#

5 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

DayZ-Expansion-Core
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:260
Defined Weapons
DayZPlayerImplement.HandleWeapons
about 30× per player per second
Per-player, per-frame hook warning
A6_Gunplay.pbo::Scripts\4_world\Entities\DayZPlayerImplement.c:31
Defined
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
ViewInventoryAnimation.pbo::scripts\4_world\entities\manbase\playerbase.c:42
Defined
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
LBSwapBenchGate.pbo::scripts\4_World\LBSwapBenchGate\PlayerBase.c:21
Defined Vehicles
bastard_tigr.EOnPostSimulate
every frame, per active instance
Timer created inside a hot hook heuristic
bastard_tigr_script.pbo::kfrmr5vVVZJO5ely\4kTxK4QXXI3wquQU\\\\\ .{22877a6d-37a1-461a-91b0-dbda5aaebc99}\CON\ix1Jvln0i1LoKLQj.c:184

Everything else#

All 144 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
ActionPackTent.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → Code Lock → Defined ✂
Construction.CanBuildPart — vanilla → DayZ-Expansion-Core (cond) → BaseBuildingPlus (cond) → Defined ✂
ActionBuildPart.GetAdminLogMessage — vanilla → BaseBuildingPlus ✂ → Defined ✂
ActionBuildPart.OnFinishProgressServer — vanilla → BaseBuildingPlus (cond) → Defined ✂
BoatScript.EEOnCECreate — vanilla → MuchCarKey → Defined ✂
CarScript.EEItemDetached T2 vanilla → DayZ-Expansion-Core → Defined Vehicles ✂
ChemlightLight.SetIntensity — vanilla → Lad's Lighting Overhaul ✂ → Defined ✂
Clothing.CanLoadItemIntoCargoClothingConditions — vanilla → DayZ-Expansion-Core ✂ → Defined ✂
Clothing.CanReceiveItemIntoCargoClothingConditions — vanilla → DayZ-Expansion-Core ✂ → Defined ✂
Construction.IsColliding — vanilla → BaseBuildingPlus ✂ → Defined ✂
Construction.IsCollidingEx — vanilla → BaseBuildingPlus ✂ → Defined ✂
DayZPlayerImplement.OnSprintEnd — vanilla → Defined Weapons (cond) → Defined ✂
DayZPlayerImplement.OnSprintStart — vanilla → Defined Weapons (cond) → Defined ✂
Hologram.EvaluateCollision — vanilla → BaseBuildingPlus (cond) → Defined ✂
Hologram.GetProjectionEntityPosition — vanilla → BaseBuildingPlus (cond) → Defined ✂
Hologram.PlaceEntity — vanilla → iM7s_DrugRunning ✂ → Defined ✂
ItemBase.CanLoadAttachment — vanilla → DayZ-Expansion-Core ✂ → Defined ✂
ItemBase.CanReceiveAttachment T2 vanilla → DayZ-Expansion-Core (cond) → Defined ✂
MissionServer.HandleBody — vanilla → DayZ-Expansion-Core → Defined ✂
NotificationRuntimeData.GetIcon — vanilla → CF ✂ → DayZ-Expansion-Core ✂
NotificationUI.AddNotification — vanilla → CF → Defined ✂
QuickBarBase.updateSlotsCount — vanilla → Defined Weapons (cond) → Defined ✂
WorldLighting.SetGlobalLighting — vanilla → Lad's Lighting Overhaul → Defined ✂
ActionConstructor.RegisterActions — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Market → DayZ-Expansion-Quests → Dabs Framework → Code Lock → FlipTransport → MuchCarKey → IAT_Crafting_Plus → iM7s_DrugRunning → BaseBuildingPlus → Breachingcharge → CarCover → WindstridesClothingPack → Forward Operator Gear → Defined Weapons → Defined Vehicles → Defined
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-Market → Dogtags → MuchCarKey → iM7s_DrugRunning → BaseBuildingPlus → Breachingcharge → WindstridesClothingPack → Forward Operator Gear → Defined Weapons → Defined Vehicles → Defined
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-Quests → FlipTransport → CarCover → WindstridesClothingPack → Forward Operator Gear → Defined Weapons → Defined Vehicles → Defined
MissionServer.InvokeOnConnect T3 vanilla → CF → DayZ-Expansion-Core → Dabs Framework → Code Lock → Dogtags → BaseBuildingPlus → Defined Vehicles → Defined
MissionServer.OnInit T3 vanilla → CF → FlipTransport → MuchCarKey → iM7s_DrugRunning → BaseBuildingPlus → Defined Weapons → Defined Vehicles → Defined
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-Quests → BodyBags → iM7s_DrugRunning → Defined Vehicles → Defined
PlayerBase.SetActions T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Market → DayZ-Expansion-Quests → MuchCarKey → BaseBuildingPlus → WindstridesClothingPack → Defined
DayZGame.OnRPC T2 vanilla → CF (cond) → DayZ-Expansion-Core (cond) → Dabs Framework → FlipTransport → Defined Vehicles (cond) → Defined (cond)
PluginRecipesManagerBase.RegisterRecipies — vanilla → Breachingcharge → WindstridesClothingPack → Forward Operator Gear → Defined Weapons → Defined
ItemBase.SetActions T2 vanilla → DayZ-Expansion-Quests → IAT_Crafting_Plus → BaseBuildingPlus → Defined
MissionServer.OnClientReadyEvent T3 vanilla → CF → DayZ-Expansion-Core → IAT_Crafting_Plus → Defined
MissionServer.OnEvent — vanilla → CF → DayZ-Expansion-Core → BodyBags → Defined
MissionServer.OnMissionStart T3 vanilla → CF → DayZ-Expansion-Core → Dabs Framework → DayZ Editor Loader
MissionServer.PlayerDisconnected T3 vanilla → CF → DayZ-Expansion-Core → Dabs Framework → Defined
ModItemRegisterCallbacks.RegisterFireArms — vanilla → CF → Defined Weapons → Defined Vehicles → Defined
PlayerBase.EEKilled T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests → BodyBags → Defined
PlayerBase.Init — vanilla → iM7s_DrugRunning → BaseBuildingPlus → Defined Vehicles → Defined
ActionBuildPart.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → BaseBuildingPlus (cond) → Defined (cond)
ActionCoverHeadTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Market (cond) → DayZ-Expansion-Quests (cond)
ActionDismantlePart.DismantleCondition — vanilla → DayZ-Expansion-Core (cond) → Code Lock (cond) → Defined
ActionForceConsume.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Market (cond) → DayZ-Expansion-Quests (cond)
ActionForceConsumeSingle.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Market (cond) → DayZ-Expansion-Quests (cond)
ActionGagTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Market (cond) → DayZ-Expansion-Quests (cond)
ActionHandcuffTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Market (cond) → DayZ-Expansion-Quests (cond)
ActionInjectTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Market (cond) → DayZ-Expansion-Quests (cond)
ActionPushObject.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → FlipTransport → MuchCarKey (cond)
ActionRestrainTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Market (cond) → DayZ-Expansion-Quests (cond)
ActionShaveTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Market (cond) → DayZ-Expansion-Quests (cond)
BoatScript.OnStoreLoad T3 vanilla → CF → MuchCarKey → Defined
CarScript.OnStoreLoad T3 vanilla → CF → MuchCarKey → Defined
DayZGame.FirearmEffects — vanilla → DayZ-Expansion-Core → Defined Vehicles → Defined
DayZGame.OnEvent — vanilla → CF → Dabs Framework → Defined
DayZGame.OnUpdate T0 vanilla → CF → DayZ-Expansion-Core (cond) → Defined
ExpansionSettings.Init — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Market → DayZ-Expansion-Quests
Hologram.ProjectionBasedOnParent — vanilla → iM7s_DrugRunning → BaseBuildingPlus (cond) → Defined (cond)
ItemBase.CanBeCombined — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests → Defined (cond)
ItemBase.EEItemLocationChanged T2 vanilla → DayZ-Expansion-Market (cond) → Inventory Move Sounds → Defined
ItemBase.OnInventoryEnter T2 vanilla → DayZ-Expansion-Quests → Defined Weapons → Defined
ItemBase.OnInventoryExit T2 vanilla → DayZ-Expansion-Quests → Defined Weapons → Defined
ItemBase.OnRightClick — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Quests → Code Lock (cond)
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework → Defined
MissionServer.OnMissionFinish T3 vanilla → CF → DayZ-Expansion-Core → Defined
ModItemRegisterCallbacks.CustomBoneRemapping — vanilla → CF → Defined Weapons → Defined Vehicles
PlayerBase.OnRPC T2 vanilla → IAT_Crafting_Plus → BaseBuildingPlus → Defined
PlayerBase.OnSelectPlayer — vanilla → CF → Dogtags → Defined
PluginManager.Init — vanilla → Dabs Framework → Code Lock → MuchCarKey
PluginRecipesManager.RegisterRecipies — vanilla → iM7s_DrugRunning → BaseBuildingPlus → Defined
Wrench.SetActions T2 vanilla → FlipTransport → MuchCarKey → iM7s_DrugRunning
ActionBase.OnEnd — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests
ActionBase.OnStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests
ActionBuildPart.OnActionInfoUpdate — vanilla → BaseBuildingPlus (cond) → Defined (cond)
ActionCloseFence.ActionCondition T2 vanilla → Code Lock → BaseBuildingPlus (cond)
ActionContinuousBase.OnFinishProgress — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests
ActionDisinfectTarget.ActionCondition T2 vanilla → DayZ-Expansion-Market (cond) → DayZ-Expansion-Quests (cond)
ActionGetInTransport.ActionCondition T2 vanilla → MuchCarKey (cond) → Defined Vehicles (cond)
ActionOpenBarrel.ActionCondition T2 vanilla → iM7s_DrugRunning ✂ → Defined
ActionTogglePlaceObject.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → BaseBuildingPlus (cond)
ActionUnmountBarbedWire.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → BaseBuildingPlus (cond)
AnimalBase.EEHitBy T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests
AnimalBase.EEKilled T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests
BoatScript.OnStoreSave T3 vanilla → CF → MuchCarKey
CamoNet.SetActions T2 vanilla → BaseBuildingPlus → CarCover
CarScript.OnStoreSave T3 vanilla → CF → MuchCarKey
CarScript.SetActions T2 vanilla → FlipTransport → Defined Vehicles
DayZGame.DeferredInit — vanilla → CF → Defined
DayZGame.SetMissionPath — vanilla → Dabs Framework → Defined
DayZPlayerImplement.EEKilled T3 vanilla → DayZ-Expansion-Core → Dogtags
DayZPlayerImplement.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Core → Defined Weapons
DayZPlayerImplementFallDamage.HandleFallDamage — vanilla → DayZ-Expansion-Core (cond) → Defined (cond)
DeCraftWoodenCrate.CanDo — vanilla → BaseBuildingPlus ✂ → Defined (cond)
Hacksaw.SetActions T2 vanilla → Code Lock → Defined
HandsHeader.UpdateInterval — vanilla → DayZ-Expansion-Core → Defined (cond)
Hologram.IsFloating — vanilla → BaseBuildingPlus → Defined (cond)
Hologram.UpdateHologram — vanilla → Breachingcharge (cond) → Defined (cond)
ItemBase.CF_OnStoreLoad — vanilla → DayZ-Expansion-Quests → Defined
ItemBase.CF_OnStoreSave — vanilla → DayZ-Expansion-Quests → Defined
ItemBase.CanBeSplit — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests
ItemBase.CanPutAsAttachment — vanilla → DayZ-Expansion-Core (cond) → BodyBags (cond)
ItemBase.CanPutInCargo T2 vanilla → Forward Operator Gear ✂ → Defined (cond)
ItemBase.CanPutIntoHands T2 vanilla → DayZ-Expansion-Market → Defined (cond)
ItemBase.CombineItemsClient — vanilla → DayZ-Expansion-Core (cond) → Code Lock (cond)
ItemBase.DeferredInit — vanilla → DayZ-Expansion-Quests → Defined
ItemBase.EEHealthLevelChanged T2 vanilla → DayZ-Expansion-Quests → Defined
ItemBase.EEItemAttached T2 vanilla → Defined Weapons → Defined
ItemBase.EEItemDetached T2 vanilla → Defined Weapons → Defined
ItemBase.OnVariablesSynchronized T2 vanilla → IAT_Crafting_Plus → Defined
JMModuleConstructor.RegisterModules — vanilla → DayZ-Expansion-Core → FlipTransport
MagazineStorage.EEOnDamageCalculated — vanilla → Defined Weapons (cond) → Defined (cond)
MissionBase.CreateScriptedMenu — vanilla → BaseBuildingPlus → Defined (cond)
MissionServer.InvokeOnDisconnect T3 vanilla → CF → Defined
MissionServer.OnClientNewEvent T3 vanilla → CF → Defined
MissionServer.OnClientReconnectEvent T3 vanilla → CF → DayZ-Expansion-Core
MissionServer.OnClientRespawnEvent T3 vanilla → CF → DayZ-Expansion-Core
MissionServer.OnMissionLoaded — vanilla → CF → DayZ-Expansion-Core
MissionServer.OnUpdate T0 vanilla → CF → Defined
ModItemRegisterCallbacks.RegisterPistol — vanilla → CF → Defined Weapons
ModItemRegisterCallbacks.RegisterRestrained — vanilla → CF → Defined
ModifiersManager.Init — vanilla → iM7s_DrugRunning → Defined
MotorbikeScript.OnCEIterate — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Market
MotorbikeScript.OnStoreLoad T3 vanilla → CF → DayZ-Expansion-Core
PPERequester_CameraNV.SetNVMode — vanilla → Lad's Lighting Overhaul ✂ → Defined
PlayerBase.EEHitBy T2 vanilla → DayZ-Expansion-Quests → Defined
PlayerBase.EEItemAttached T2 vanilla → WindstridesClothingPack → Forward Operator Gear
PlayerBase.EEItemDetached T2 vanilla → WindstridesClothingPack → Forward Operator Gear
PlayerBase.OnConnect — vanilla → DayZ-Expansion-Core → Defined
PlayerBase.OnExitZone — vanilla → DayZ-Expansion-Core ✂ → Defined
PlayerBase.OnStoreLoad T3 vanilla → DayZ-Expansion-Core (cond) → Defined
PlayerBase.OnStoreSave T3 vanilla → DayZ-Expansion-Core (cond) → Defined
PlayerPreview.UpdateInterval — vanilla → Forward Operator Gear → Defined (cond)
Screwdriver.SetActions T2 vanilla → iM7s_DrugRunning → Defined
TentBase.CanReceiveItemIntoCargo T2 vanilla → Code Lock (cond) → Defined (cond)
TentBase.CanReleaseCargo — vanilla → Code Lock (cond) → Defined (cond)
VicinityItemManager.AddVicinityItems — vanilla → DayZ-Expansion-Core → Defined (cond)
VicinityItemManager.IsObstructed — vanilla → iM7s_DrugRunning (cond) → BaseBuildingPlus (cond)
Weapon_Base.EEFired — vanilla → Defined Weapons → Defined
Weapon_Base.EEItemAttached T2 vanilla → DayZ-Expansion-Core → Defined Weapons
Weapon_Base.EEItemDetached T2 vanilla → DayZ-Expansion-Core → Defined Weapons
Weapon_Base.EEOnDamageCalculated — vanilla → Defined Weapons (cond) → Defined (cond)
ZombieBase.CommandHandler T1 vanilla → DayZ-Expansion-Core → Defined
ZombieBase.EEHitBy T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests
ZombieBase.EEKilled T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests
1118 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
A6_Openable_Base.CanDisplayAttachmentSlot T2 Defined (cond)
A6_Openable_Base.CanDisplayCargo — Defined (cond)
A6_Openable_Base.CanReceiveAttachment T2 Defined (cond)
A6_Openable_Base.CanReceiveItemIntoCargo T2 Defined (cond)
A6_Openable_Base.CanReleaseAttachment T2 Defined (cond)
A6_Openable_Base.CanReleaseCargo — Defined (cond)
A6_Openable_Base.Close — Defined
A6_Openable_Base.Open — Defined (cond)
A6_Openable_Placeable_Base.CanPutInCargo T2 Defined (cond)
A6_Openable_Placeable_Base.CanPutIntoHands T2 Defined (cond)
A6_Openable_Placeable_Base.IsDeployable — Defined (cond)
A6_OpticBase.CanPutAsAttachment — Defined Weapons
A6_OpticBase_HPVO.CanPutAsAttachment — Defined Weapons
A6_OpticBase_HPVO.InitAttachmentsSlotsToCheck — Defined Weapons ✂
ACOGOptic.CanPutAsAttachment — Defined Weapons
ACOGOptic_6x.CanPutAsAttachment — Defined Weapons
ActionA6CustomCloseOpen.OnStartServer — Defined (cond)
ActionActivateTrap.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionActivateTrap.Can — Defined
ActionActivateTrap.SetupAction — Defined
ActionAddCarCover.ActionCondition T2 Defined
ActionAddCarCover.OnFinishProgressClient — Defined (cond)
ActionAddCarCover.OnFinishProgressServer — Defined (cond)
ActionArmExplosive.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionArmExplosive.Can — Defined
ActionArmExplosive.SetupAction — Defined
ActionAttachExplosivesTrigger.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionAttachSeeds.ActionCondition T2 iM7s_DrugRunning
ActionAttachToConstruction.ActionCondition T2 BaseBuildingPlus (cond)
ActionBase.OnEndInput — DayZ-Expansion-Core
ActionBase.OnEndRequest — DayZ-Expansion-Core
ActionBase.OnUpdate T0 DayZ-Expansion-Core
ActionBuildPart.ActionConditionContinue — Defined ✂
ActionBuildPart.Can — Defined
ActionBuildPartCB.CreateActionComponent — BaseBuildingPlus ✂
ActionBuildPartSwitch.ActionCondition T2 BaseBuildingPlus ✂
ActionBuildPartSwitch.Can — Defined
ActionCarDoors.ActionCondition T2 Defined Vehicles ✂
ActionCheckPulseTarget.ActionCondition T2 DayZ-Expansion-Core
ActionCloseBarrel.ActionCondition T2 iM7s_DrugRunning ✂
ActionCloseBarrel.OnExecuteServer — iM7s_DrugRunning ✂
ActionCloseCarDoorsOutside.OnEndServer — Defined Vehicles
ActionCollectBloodTarget.ActionCondition T2 DayZ-Expansion-Core
ActionCollectSampleTarget.ActionCondition T2 DayZ-Expansion-Core
ActionConsume.ActionCondition T2 DayZ-Expansion-Quests (cond)
ActionConsume.CanBeUsedInVehicle — Defined ✂
ActionConsumeSingle.ActionCondition T2 DayZ-Expansion-Quests (cond)
ActionContinuousBase.OnEndAnimationLoop — DayZ-Expansion-Core
ActionContinuousBase.OnStartAnimationLoop — DayZ-Expansion-Core
ActionDefibrilateTarget.ActionCondition T2 DayZ-Expansion-Core
ActionDeployObject.ActionConditionContinue — BaseBuildingPlus ✂
ActionDeployObject.Can — Defined
ActionDeployObject.MoveEntityToFinalPosition — Defined
ActionDeployObject.OnEndServer — Defined (cond)
ActionDeployObject.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDeployObject.SetupAction — Defined (cond)
ActionDestroyBBP.Can — Defined
ActionDestroyPart.ActionCondition T2 BaseBuildingPlus (cond)
ActionDestroyPart.Can — Defined
ActionDetach.ActionCondition T2 MuchCarKey (cond)
ActionDetach.OnExecuteServer — MuchCarKey
ActionDetachFromTarget.ActionCondition T2 MuchCarKey (cond)
ActionDialCombinationLockOnTarget.ActionCondition T2 BaseBuildingPlus (cond)
ActionDialCombinationLockOnTarget.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDigGardenPlot.Can — Defined
ActionDigInStash.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionDismantleBBP.Can — Defined
ActionDismantleBBP.OnFinishProgressServer — Defined
ActionDismantlePart.ActionCondition T2 BaseBuildingPlus (cond)
ActionDismantlePart.Can — Defined
ActionDrainLiquid.ActionCondition T2 Defined (cond)
ActionEmptyMagazine.OnEndServer — DayZ-Expansion-Quests
ActionEmptyMagazine.OnExecuteServer — Defined Weapons
ActionEmptyMagazine.OnStartServer — DayZ-Expansion-Quests
ActionFillBottleBaseCB.CreateActionComponent — Defined
ActionFoldBaseBuildingObject.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionFoldBaseBuildingObject.CreateConditionComponents — BaseBuildingPlus ✂
ActionFoldBaseBuildingObjectCB.CreateActionComponent — BaseBuildingPlus ✂
ActionFoldObject.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionGetInTransport.OnEndServer — MuchCarKey
ActionGetOutTransport.ActionCondition T2 Defined Vehicles (cond)
ActionGetOutTransport.OnEndServer — MuchCarKey
ActionGiveBloodTarget.ActionCondition T2 DayZ-Expansion-Core
ActionGiveSalineTarget.Can — Defined (cond)
ActionHeliStartEngineSIB.OnEndServer — Defined Vehicles ✂
ActionHeliStartEngineSIB.OnFinishProgressServer — Defined Vehicles ✂
ActionHeliStartEngineSIB.OnStartServer — Defined Vehicles ✂
ActionHeliStartEngineSIB.StartEngineSIB — Defined Vehicles ✂
ActionHeliStopEngineSIB.OnEndServer — Defined Vehicles ✂
ActionHeliStopEngineSIB.OnFinishProgressServer — Defined Vehicles ✂
ActionHeliStopEngineSIB.OnStartServer — Defined Vehicles ✂
ActionHeliStopEngineSIB.StopEngineSIB — Defined Vehicles ✂
ActionInjectSpores.ActionCondition T2 iM7s_DrugRunning
ActionLoadMagazine.OnEndServer — DayZ-Expansion-Quests
ActionLoadMagazine.OnExecuteServer — Defined Weapons
ActionLoadMagazine.OnStartServer — DayZ-Expansion-Quests
ActionLoadMagazineQuick.OnEndServer — DayZ-Expansion-Quests
ActionLoadMagazineQuick.OnExecuteServer — Defined Weapons
ActionLoadMagazineQuick.OnStartServer — DayZ-Expansion-Quests
ActionLockDoors.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionLowerFlag.Can — Defined
ActionManagerBase.ActionPossibilityCheck — Defined (cond)
ActionManagerServer.HasPendingAction — Defined ✂
ActionManagerServer.StartDeliveredAction — Defined (cond)
ActionMineTree.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionMountBarbedWire.ActionCondition T2 BaseBuildingPlus (cond)
ActionMountBarbedWire.Can — Defined
ActionMountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionNextCombinationLockDialOnTarget.ActionCondition T2 BaseBuildingPlus (cond)
ActionOpenBarrel.GetText — Defined (cond)
ActionOpenBarrel.OnExecuteServer — iM7s_DrugRunning ✂
ActionOpenCarDoors.ActionCondition T2 MuchCarKey (cond)
ActionOpenCarDoorsOutside.ActionCondition T2 MuchCarKey (cond)
ActionOpenCarDoorsOutside.OnEndServer — Defined Vehicles
ActionOpenFence.ActionCondition T2 BaseBuildingPlus (cond)
ActionOpenSwapWorkbench.ActionCondition T2 Defined
ActionPackTent.OnExecuteServer — Code Lock (cond)
ActionPackWorkbench.ActionCondition T2 Defined ✂
ActionPackWorkbench_.ActionCondition T2 Defined ✂
ActionPlantSeed.ActionCondition T2 iM7s_DrugRunning
ActionPourLiquid.ActionCondition T2 Defined (cond)
ActionPushCar.ActionCondition T2 FlipTransport
ActionPushObject.OnEndServer — MuchCarKey
ActionRaiseFlag.Can — Defined
ActionRemoveCarCover.OnFinishProgressServer — Defined (cond)
ActionRepairPart.Can — Defined
ActionRepairPart.RepairCondition — DayZ-Expansion-Core
ActionRestrainSelf.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionRestrainSelf.OnFinishProgressServer — DayZ-Expansion-Quests
ActionSkinning.OnFinishProgressServer — WindstridesClothingPack
ActionStartEngine.ActionCondition T2 MuchCarKey
ActionStartEngine.OnEndServer — MuchCarKey
ActionStopEngine.OnEndServer — MuchCarKey
ActionSwitchLights.ActionCondition T2 Defined Vehicles ✂
ActionSwitchLights.CanBeUsedInVehicle — Defined Vehicles ✂
ActionSwitchLights.CreateConditionComponents — Defined Vehicles ✂
ActionSwitchLights.GetInputType — Defined Vehicles ✂
ActionSwitchLights.HasTarget — Defined Vehicles ✂
ActionSwitchLights.OnExecuteServer — Defined Vehicles ✂
ActionSwitchSeats.ActionCondition T2 Defined Vehicles (cond)
ActionSwitchSeats.Start — MuchCarKey
ActionTakeMaterialToHands.ActionCondition T2 BaseBuildingPlus (cond)
ActionTakeMaterialToHandsSwitch.ActionCondition T2 BaseBuildingPlus (cond)
ActionTargets.ComputeUtility — Defined
ActionTargets.Update — Defined
ActionTargetsCursor.GetActionDesc — DayZ-Expansion-Core
ActionTargetsCursor.Update — DayZ-Expansion-Core (cond)
ActionTestBloodTarget.Can — Defined (cond)
ActionToggleTentOpen.ActionCondition T2 Code Lock
ActionTriggerRemotely.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionTurnOffWeaponFlashlight.ActionCondition T2 Defined ✂
ActionTurnOffWeaponFlashlight.OnExecuteClient — Defined ✂
ActionTurnOffWeaponFlashlight.OnExecuteServer — Defined ✂
ActionTurnOnWeaponFlashlight.ActionCondition T2 Defined ✂
ActionTurnOnWeaponFlashlight.OnExecuteClient — Defined ✂
ActionTurnOnWeaponFlashlight.OnExecuteServer — Defined ✂
ActionUnlockDoors.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionUnmountBarbedWire.Can — Defined
ActionUnmountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionUnpin.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionUnrestrainTarget.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionWorldCraft.ActionCondition T2 DayZ-Expansion-Core
ActionWorldFlagActionSwitch.Can — Defined
Action_Helicopter_Start_Engine_Keyboard_SIB.StartEngineSIB — Defined Vehicles (cond)
Action_Helicopter_Start_Engine_Mouse_SIB.OnEndServer — Defined Vehicles ✂
Action_Helicopter_Start_Engine_Mouse_SIB.OnFinishProgressServer — Defined Vehicles ✂
Action_Helicopter_Start_Engine_Mouse_SIB.OnStartServer — Defined Vehicles ✂
Action_Helicopter_Start_Engine_Mouse_SIB.StartEngineSIB — Defined Vehicles ✂
Action_Helicopter_Stop_Engine_Mouse_SIB.StopEngineSIB — Defined Vehicles
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AmmoBox.CanReceiveItemIntoCargo T2 Defined
AmmoBox.CanSwapItemInCargo — Defined
Ammunition_Base.CanAddCartridges — DayZ-Expansion-Quests
Ammunition_Base.CanBeSplit — DayZ-Expansion-Quests
Ammunition_Base.CombineItems — DayZ-Expansion-Quests
Ammunition_Base.IsCompatiableAmmo — DayZ-Expansion-Quests
Ammunition_Base.SplitItem — DayZ-Expansion-Quests ✂
Ammunition_Base.SplitItemToInventoryLocation — DayZ-Expansion-Quests ✂
AnalyticsManagerServer.OnEntityKilled — DayZ-Expansion-Core
AnalyticsManagerServer.OnPlayerConnect T3 DayZ-Expansion-Core
AnalyticsManagerServer.OnPlayerKilled — DayZ-Expansion-Core (cond)
AnimalBase.AfterStoreLoad T3 DayZ-Expansion-Core
AnimalBase.CommandHandler T1 DayZ-Expansion-Core
AnimalBase.EEDelete T3 DayZ-Expansion-Core
AnimalBase.EEOnDamageCalculated — DayZ-Expansion-Core
AnimalBase.ModCommandHandlerBefore — DayZ-Expansion-Core (cond)
AnimalBase.NameOverride — DayZ-Expansion-Core (cond)
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AnimalBase.OnVariablesSynchronized T2 DayZ-Expansion-Core
AnimalBase.SetAsSkinned — DayZ-Expansion-Core
Animal_UrsusArctos.ResistContaminatedEffect — Defined ✂
AnimatedActionBase.OnAnimationEvent — DayZ-Expansion-Core
AnimatedActionBase.OnExecute — DayZ-Expansion-Quests
AreaExposureMdfr.ApplyAgentsToBleedingSources — Defined ✂
AreaExposureMdfr.BleedingSourceCreateCheck — Defined ✂
AreaExposureMdfr.OnActivate — DayZ-Expansion-Core (cond)
AreaExposureMdfr.OnTick — DayZ-Expansion-Core (cond)
AreaExposureMdfr.TransmitAgents — Defined ✂
Armband_ColorBase.Expansion_SwitchItemSelectionTextureEx — DayZ-Expansion-Core
AttachmentCategoriesContainer.LoadAttachmentCategoriesIcon — Defined (cond)
Attachments.InitAttachmentGrid — Defined
AttachmentsWrapper.SetParent — DayZ-Expansion-Core
BBP_BASE.CanDisplayAttachmentCategory — Defined ✂
BBP_BASE.EEOnDamageCalculated — Defined (cond)
BBP_BASE.IsPlayerInside — Defined ✂
BBP_BASE.OnPartBuiltServer — Defined
BBP_Concrete_Brick_Pile.SetActions T2 Defined
BBP_Mortar_Mix.SetActions T2 Defined
BUISOptic.CanPutAsAttachment — Defined Weapons
B_C4.ArmBreachingCharge — Defined
B_Improvised_C4.ArmBreachingCharge — Defined
BarrelHoles_ColorBase.SetActions T2 Defined Vehicles
Barrel_ColorBase.CanPutInCargo T2 Defined (cond)
Barrel_ColorBase.CanPutIntoHands T2 Defined (cond)
Barrel_ColorBase.CanReceiveItemIntoCargo T2 Defined (cond)
Barrel_ColorBase.Close — Defined
Barrel_ColorBase.Open — Defined (cond)
Barrel_ColorBase.SetActions T2 Defined Vehicles
BaseBuildingBase.SetActions T2 Defined
BasicMapController.Init — Defined
BasicMapController.LoadClientMarkers — Defined
BatteryCharger.OnWorkStart — DayZ-Expansion-Core
BatteryCharger.OnWorkStop — DayZ-Expansion-Core
BearTrap.Expansion_GetAmmoTypes — DayZ-Expansion-Core ✂
BearTrap.Expansion_IsMechanicalTrap — DayZ-Expansion-Core ✂
BleedingSourcesManagerBase.AttemptAddBleedingSourceDirectly — Defined ✂
BleedingSourcesManagerBase.CanAddBleedingSource — DayZ-Expansion-Core (cond)
Blowtorch.OnVariablesSynchronized T2 iM7s_DrugRunning
Blowtorch.OnWorkStop — DayZ-Expansion-Core
Blowtorch.SetActions T2 iM7s_DrugRunning
BoatHud.LBSetVehicle — Defined ✂
BoatScript.AfterStoreLoad T3 MuchCarKey
BoatScript.CanDisplayAttachmentCategory — MuchCarKey
BoatScript.CanDisplayAttachmentSlot T2 MuchCarKey
BoatScript.DeferredInit — MuchCarKey
BoatScript.EEDelete T3 MuchCarKey
BoatScript.EEInit T3 Defined
BoatScript.EEKilled T3 MuchCarKey
BoatScript.IsInventoryVisible T2 MuchCarKey
BoatScript.NameOverride — MuchCarKey (cond)
BoatScript.OnCEUpdate — MuchCarKey
BoatScript.OnEngineStart — MuchCarKey
BoatScript.OnVariablesSynchronized T2 MuchCarKey
BoatScript.SetActions T2 FlipTransport
Bottle_Base.SetActions T2 Defined Vehicles
BrainDiseaseMdfr.ActivateCondition — Defined ✂
BrainDiseaseMdfr.DeactivateCondition — Defined ✂
BuildingBase.EEHitBy T2 DayZ-Expansion-Core
BuildingBase.EEOnDamageCalculated — DayZ-Expansion-Core
BuildingBase.Explode — DayZ-Expansion-Core
BuildingBase.NameOverride — DayZ-Expansion-Core (cond)
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
BuildingBase.OnVariablesSynchronized T2 DayZ-Expansion-Core
CAContinuousQuantityLiquidTransfer.Setup — Defined
CF_Date.Format — DayZ-Expansion-Core (cond)
CF_Localiser.Set — DayZ-Expansion-Core ✂
CF_ModuleGame.EnableRPC — DayZ-Expansion-Core (cond)
CanisterGasoline.SetActions T2 Defined Vehicles
Canteen.EEOnCECreate — Defined
CarBattery.SetActions T2 iM7s_DrugRunning
CarCoverBase.LockInv — Defined
CarHud.Init — Defined Vehicles
CarHud.LBSetVehicle — Defined ✂
CarHud.RefreshVehicleHud — Defined Vehicles (cond)
CarScript.AfterStoreLoad T3 MuchCarKey
CarScript.CanDisplayAttachmentCategory — MuchCarKey
CarScript.CanDisplayAttachmentSlot T2 MuchCarKey
CarScript.DebugFreeAreaAtDoor — DayZ-Expansion-Core ✂
CarScript.DeferredInit — MuchCarKey
CarScript.EEDelete T3 MuchCarKey
CarScript.EEItemAttached T2 Defined Vehicles
CarScript.EEKilled T3 MuchCarKey
CarScript.EEOnCECreate — MuchCarKey
CarScript.EOnPostSimulate T1 Defined Vehicles ✂
CarScript.IsAreaAtDoorFree — DayZ-Expansion-Core ✂
CarScript.IsInventoryVisible T2 MuchCarKey
CarScript.NameOverride — MuchCarKey (cond)
CarScript.OnAttachmentRuined — Defined Vehicles
CarScript.OnBeforeEngineStart — Defined Vehicles ✂
CarScript.OnCEUpdate — MuchCarKey
CarScript.OnContact — Defined
CarScript.OnEngineStart — MuchCarKey
CarScript.OnInput — FlipTransport
CarScript.OnUpdate T0 FlipTransport
CarScript.OnVariablesSynchronized T2 MuchCarKey
CargoContainer.IsDisplayable — Defined
CargoContainer.IsVisible — Defined
CattleProd.OnWorkStart — DayZ-Expansion-Core
CattleProd.OnWorkStop — DayZ-Expansion-Core
Chainsaw.OnWorkStart — Defined
Chainsaw.OnWorkStop — Defined
Chainsaw.SetActions T2 Defined
CharacterCreationMenu.Refresh — DayZ-Expansion-Core
Chat.Add — Defined ✂
Chat.AddInternal — Defined ✂
Chat.Init — Defined ✂
ChatLine.Set — Defined
ChatLine.SetColour — Defined
ChemlightLight.SetColorToBlue — Lad's Lighting Overhaul ✂
ChemlightLight.SetColorToGreen — Lad's Lighting Overhaul ✂
ChemlightLight.SetColorToRed — Lad's Lighting Overhaul ✂
ChemlightLight.SetColorToWhite — Lad's Lighting Overhaul ✂
ChemlightLight.SetColorToYellow — Lad's Lighting Overhaul ✂
Chemlight_ColorBase.OnWorkStart — DayZ-Expansion-Core
Chemlight_ColorBase.OnWorkStop — DayZ-Expansion-Core
CholeraMdfr.ActivateCondition — Defined ✂
CholeraMdfr.DeactivateCondition — Defined ✂
CleanWeapon.Do — Defined (cond)
ClosableContainer.IsDisplayable — Defined
ClosableContainer.Open — Defined
Clothing.CanPutInCargoClothingConditions — Defined ✂
Clothing.Expansion_SwitchItemSelectionTextureEx — DayZ-Expansion-Core
Clothing.SmershException — DayZ-Expansion-Core ✂
Clothing.UpdateNVGStatus — Defined ✂
CodeLock.NewUnlockServer — Defined
CodeLock.SetActions T2 Defined
CodeLockServerRPC.OpenTarget — Defined
CommonColdMdfr.ActivateCondition — Defined ✂
CommonColdMdfr.DeactivateCondition — Defined ✂
Construction.DismantlePartServer — Defined (cond)
Construction.DropNonUsableMaterialsServer — BaseBuildingPlus ✂
Construction.ReceiveMaterialsServer — Defined (cond)
ConstructionBoxTrigger.IsColliding — Defined ✂
ContainerWithCargo.IsDisplayable — Defined
ContainerWithCargo.IsVisible — Defined
ContainerWithCargo.LockCargo — Defined
ContainerWithCargo.Open — Defined
ContainerWithCargoAndAttachments.HideCargo — Defined (cond)
ContainerWithCargoAndAttachments.IsDisplayable — Defined
ContainerWithCargoAndAttachments.OnShow — DayZ-Expansion-Core (cond)
ContainerWithCargoAndAttachments.Open — Defined
ContainerWithCargoAndAttachments.SetEntity — DayZ-Expansion-Core
ContainerWithCargoAndAttachments.SetOpenState — DayZ-Expansion-Core
ContaminationStage2Mdfr.OnTick — Defined ✂
CraftArmbandFlag.CanDo — Defined
CraftFenceKit.CanDo — BaseBuildingPlus ✂
CraftFireplace.CanDo — Defined ✂
CraftFireplace.Do — Defined ✂
CraftFireplace.Init — Defined ✂
CraftRag.CanDo — Defined (cond)
CraftSplint.CanDo — Defined ✂
CraftSplint.Do — Defined ✂
CraftSplint.Init — Defined ✂
CraftWatchtowerKit.CanDo — BaseBuildingPlus ✂
CreditsLoader.GetData — CF ✂
DayZExpansion.OnLoaded — DayZ-Expansion-Market
DayZGame.CloseCombatEffects — DayZ-Expansion-Core
DayZGame.Connect — Defined (cond)
DayZGame.DisconnectSessionScript — Defined
DayZGame.Expansion_OnUpdate — DayZ-Expansion-Core ✂
DayZGame.ExplosionEffects — Defined Vehicles
DayZGame.GetBBPBuildTools — Defined ✂
DayZGame.GetBBPDismantleTools — Defined ✂
DayZGame.GetBBPRaidTime — Defined ✂
DayZGame.GetBBPRaidToolDamage — Defined ✂
DayZGame.GetBBPRaidToolsT1 — Defined ✂
DayZGame.GetBBPRaidToolsT2 — Defined ✂
DayZGame.GetBBPRaidToolsT3 — Defined ✂
DayZGame.GetUserFOV — Defined (cond)
DayZGame.OnInitialize — Defined
DayZGame.OnRPCLB — Defined (cond)
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetServerMarkers — Defined ✂
DayZGame.SetUserFOV — Defined
DayZGame.getBBPBuildTime — Defined ✂
DayZPlayerCamera1stPersonVehicle.OnUpdate T0 Defined Vehicles (cond)
DayZPlayerCameraIronsights.OnUpdate T0 Defined Weapons ✂
DayZPlayerCameraOptics.OnActivate — Defined Weapons
DayZPlayerCommandDeathCallback.OnSimulationEnd — DayZ-Expansion-Core
DayZPlayerImplement.CanBeSkinned — DayZ-Expansion-Core (cond)
DayZPlayerImplement.CanReleaseAttachment T2 Dogtags
DayZPlayerImplement.CommandHandler T1 DayZ-Expansion-Core
DayZPlayerImplement.EEHitBy T2 DayZ-Expansion-Core
DayZPlayerImplement.EEOnDamageCalculated — DayZ-Expansion-Core
DayZPlayerImplement.ExitSights — Defined Weapons
DayZPlayerImplement.HandleWeapons T1 Defined Weapons
DayZPlayerImplement.IsInventoryVisible T2 DayZ-Expansion-Core
DayZPlayerImplement.IsShootingFromCamera — Defined Weapons ✂
DayZPlayerImplement.NameOverride — DayZ-Expansion-Core (cond)
DayZPlayerImplement.OnStepEvent — Defined (cond)
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplement.OnSyncJuncture — DayZ-Expansion-Core
DayZPlayerImplement.ProcessAttachmentEvent — Defined (cond)
DayZPlayerImplement.ProcessSoundEvent — Defined (cond)
DayZPlayerImplement.ProcessWeaponEvent — Defined (cond)
DayZPlayerImplement.SwitchOptics — Defined Weapons (cond)
DayZPlayerImplementAiming.CalculateWeight — Defined Weapons (cond)
DayZPlayerImplementAiming.OnRaiseBegin — Defined Weapons
DayZPlayerImplementAiming.ProcessAimFilters — Defined
DayZPlayerImplementJumpClimb.Jump — Defined ✂
DayZPlayerImplementThrowing.HandleThrowing — DayZ-Expansion-Core (cond)
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — DayZ-Expansion-Core (cond)
DayZPlayerMeleeFightLogic_LightHeavy.Init — DayZ-Expansion-Core (cond)
DayZPlayerTypeUtils.DayZPlayerTypeInitMovement — Defined ✂
DayZSpectator.EOnFrame T1 Defined ✂
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
Defibrillator.OnWorkStart — DayZ-Expansion-Core
Defibrillator.OnWorkStop — DayZ-Expansion-Core
Defined_Storage_Base.CanReceiveItemIntoCargo T2 Defined (cond)
Defined_Storage_Base.CanReleaseCargo — Defined (cond)
Defined_Storage_Base.DeferredInit — Defined
Defined_Storage_Base.OnVariablesSynchronized T2 Defined
Defined_Storage_Base.Open — Defined (cond)
DeployableContainer_Base.IsDeployable — Defined (cond)
DigOutStashLambda.Execute — DayZ-Expansion-Core ✂
DogtagReplaceLambda.OnCopyProperties — Defined
Dogtag_Base.AfterStoreLoad T3 Defined
Dogtag_Base.DescriptionOverride — Defined
Dogtag_Base.GetDogtagSaveVersion — Defined
Dogtag_Base.OnCarrierKilled — Defined
Dogtag_Base.OnRPCRead — Defined
Dogtag_Base.OnRPCWrite — Defined
Dogtag_Base.OnStoreLoad T3 Defined
Dogtag_Base.OnStoreSave T3 Defined
Dogtag_Base.OnVariablesSynchronized T2 Defined
DuctTape.OnVariablesSynchronized T2 iM7s_DrugRunning
DuctTape.SetActions T2 iM7s_DrugRunning
EasterEgg.OnInventoryEnter T2 DayZ-Expansion-Core
EasterEgg.OnInventoryExit T2 DayZ-Expansion-Core
EatingVoiceOverrideBase.SelectSoundID — Defined (cond)
Edible_Base.CanProcessDecay — Defined ✂
Edible_Base.OnConsume — Defined ✂
EffExhaustSmoke.SetParticleStateLight — Defined Vehicles ✂
EmoteConstructor.RegisterEmotes — Dabs Framework
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EmoteManager.CommitSuicide — DayZ-Expansion-Core (cond)
EmoteManager.CreateBleedingEffect — DayZ-Expansion-Core (cond)
EmoteManager.PlayEmote — DayZ-Expansion-Core
Environment.Update — Defined ✂
ExpansionActionDismissAI.ActionCondition T2 DayZ-Expansion-Quests
ExpansionEntityStorageModule.Reset — Defined
ExpansionMarketMenu.UpdatePreview — Defined Weapons
ExpansionMarketModule.CheckCanUseTrader — DayZ-Expansion-Quests
ExpansionNotificationViewToast.AnimateNotification — Defined
ExpansionNotificationViewToast.GetLayoutFile — Defined ✂
ExpansionP2PMarketModule.CheckCanUseTrader — DayZ-Expansion-Quests
ExpansionPartyData.OnJoin — DayZ-Expansion-Quests
ExpansionPartyData.OnLeave — DayZ-Expansion-Quests
ExpansionQuest.OnQuestObjectivesComplete — Defined (cond)
ExpansionQuestHUD.Expansion_Update — Defined
ExpansionQuestHUD.GetLayoutFile — Defined ✂
ExpansionQuestHUD.GetUpdateTickRate — Defined ✂
ExpansionQuestHUDDeliveryEntry.GetLayoutFile — Defined ✂
ExpansionQuestHUDDeliveryEntry.SetView — Defined
ExpansionQuestHUDEntry.GetLayoutFile — Defined ✂
ExpansionQuestHUDEntry.SetEntry — Defined
ExpansionQuestHUDObjective.Expansion_Update — Defined
ExpansionQuestHUDObjective.GetLayoutFile — Defined ✂
ExpansionQuestHUDObjective.SetEntryObjective — Defined
ExpansionQuestMenu.SetQuests — Defined
ExpansionQuestModule.CreateMarkerClient — Defined ✂
ExpansionQuestModule.CreateQuestInstance — Defined (cond)
ExpansionQuestModule.HasQuestMarker — Defined ✂
ExpansionQuestModule.InitClientQuests — Defined
ExpansionQuestModule.LoadGroupQuestData — Defined
ExpansionQuestModule.OnMissionFinish T3 Defined
ExpansionQuestModule.OnMissionStart T3 Defined
ExpansionQuestModule.QuestDisplayConditions — Defined (cond)
ExpansionQuestModule.RemoveMarkersClient — Defined ✂
ExpansionQuestModule.RequestOpenQuestMenuCB — Defined ✂
ExpansionQuestModule.RequestOpenQuestMenuForQuest — Defined ✂
ExpansionQuestModule.SendClientQuestConfigs — Defined (cond)
ExpansionQuestModule.UpdateQuestTimestampForQuestPlayers — Defined
ExpansionTraderAIBase.AddAutoMarker — Defined ✂
ExpansionTraderNPCBase.AddAutoMarker — Defined ✂
Explode_Pack.SetActions T2 Defined Vehicles
ExplosivesBase.Expansion_GetAmmoTypes — DayZ-Expansion-Core ✂
ExplosivesBase.Expansion_IsDanger — DayZ-Expansion-Core ✂
FOG_FlightSuit_ColorBase.OnWasAttached — Defined
FOG_Helmet_Base.SetActions T2 Defined
FarmingHoe.CanMakeGardenplot — Defined ✂
FarmingHoe.SetActions T2 Defined
Fence.CanOpenFence — Code Lock (cond)
Fence.CanReceiveAttachment T2 Code Lock (cond)
Fence.Expansion_OnPartBuiltServer — DayZ-Expansion-Core
Fence.OnPartDestroyedServer — Code Lock
Fence.OnPartDismantledServer — Code Lock
Fence.SetActions T2 Code Lock
FeverMdfr.ActivateCondition — Defined ✂
FeverMdfr.DeactivateCondition — Defined ✂
FieldShovel.CanMakeGardenplot — Defined ✂
FieldShovel.SetActions T2 Defined
FillGasMask_Filter.Do — Defined ✂
FirearmActionLoadBullet.OnEndServer — DayZ-Expansion-Quests
FirearmActionLoadBulletQuick.OnEndServer — DayZ-Expansion-Quests
FirearmActionLoadMultiBullet.OnEndServer — DayZ-Expansion-Quests
FirearmActionLoadMultiBullet.OnStartServer — DayZ-Expansion-Quests
FirearmActionLoadMultiBulletQuick.OnEndServer — DayZ-Expansion-Quests
FirearmActionLoadMultiBulletQuick.OnStartServer — DayZ-Expansion-Quests
FirearmActionLoadMultiBulletRadial.OnEndServer — DayZ-Expansion-Quests
FirearmActionLoadMultiBulletRadial.OnStartServer — DayZ-Expansion-Quests
FirearmActionMechanicManipulate.OnEndServer — DayZ-Expansion-Quests
FirearmActionMechanicManipulate.OnStartServer — DayZ-Expansion-Quests
FirefighterAxe.IsMeleeFinisher — Defined ✂
FirefighterAxe.SetActions T2 Defined
FireplaceLight.SetExteriorMode — Lad's Lighting Overhaul ✂
FireplaceLight.SetInteriorMode — Lad's Lighting Overhaul ✂
FireworksBase.OnInventoryEnter T2 DayZ-Expansion-Core
Flashlight.OnWorkStart — DayZ-Expansion-Core
Flashlight.OnWorkStop — DayZ-Expansion-Core
FlashlightLight.SetIntensity — Defined ✂
GPSReceiver.OnWorkStart — DayZ-Expansion-Core
GPSReceiver.OnWorkStop — DayZ-Expansion-Core
GameplayEffectWidgets.AddActiveEffects — Defined ✂
GameplayEffectWidgets.InitLayouts — Defined
GameplayEffectWidgets.InitWidgetSets — Defined
GesturesMenu.GetGestureItems — Dabs Framework
GesturesMenu.OnMenuRelease — Dabs Framework
Grenade_Base.Expansion_IsLive — DayZ-Expansion-Core ✂
HDSN_ActionArmBreachingCharge.OnEndServer — Defined (cond)
HDSN_BreachingChargeBase.ArmBreachingCharge — Defined (cond)
HDSN_BreachingChargeBase.ExplodeBreachingCharge — Defined (cond)
HDSN_BreachingChargeBase.OnVariablesSynchronized T2 Defined
HandEventBase.ReadFromContext — Defined
HandEventBase.WriteToContext — Defined
HandSaw.SetActions T2 Defined
HandsContainer.ElectricityIcon — Defined (cond)
Hatchet.SetActions T2 Defined
Header.SetItemPreview — DayZ-Expansion-Core
HeadtorchLight.SetIntensity — Defined ✂
HeartAttackMdfr.ActivateCondition — Defined ✂
HeartAttackMdfr.DeactivateCondition — Defined ✂
HeatComfortAnimHandler.Update — Defined ✂
Heatpack.OnWorkStart — DayZ-Expansion-Core
Heatpack.OnWorkStop — DayZ-Expansion-Core
HeliTest_SIB.EEInit T3 Defined Vehicles
HeliTest_SIB.EOnPhysicsMove — Defined Vehicles ✂
HeliTest_SIB.EOnSimulate T1 Defined Vehicles ✂
HeliTest_SIB.OnContact — Defined Vehicles ✂
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
HemolyticReactionMdfr.ActivateCondition — Defined ✂
HemolyticReactionMdfr.DeactivateCondition — Defined ✂
Hologram.AddProjectionRotation — BaseBuildingPlus ✂
Hologram.AlignProjectionOnTerrain — BaseBuildingPlus (cond)
Hologram.GetProjectionName — Defined (cond)
Hologram.GetProjectionRotation — BaseBuildingPlus ✂
Hologram.RefreshVisual — Defined (cond)
Hologram.SetProjectionOrientation — BaseBuildingPlus (cond)
Hologram.SetProjectionPosition — Defined (cond)
Hologram.SubtractProjectionRotation — BaseBuildingPlus ✂
HungerSoundHandlerClient.PlaySound — Defined (cond)
HuntingOptic.CanPutAsAttachment — Defined Weapons
IAT_ActionCraftOnWorkbench.OnFinishProgressServer — iM7s_DrugRunning
IAT_ActionCraftOnWorkbench.SetupAnimation — iM7s_DrugRunning ✂
IAT_ActioncraftOnWorkbenchCB.CreateActionComponent — iM7s_DrugRunning ✂
Iceaxe.CanMakeGardenplot — Defined ✂
Iceaxe.SetActions T2 Defined
ImpactMaterials.EvaluateImpactEffectEx — Defined ✂
InfluenzaMdfr.ActivateCondition — Defined ✂
InfluenzaMdfr.DeactivateCondition — Defined ✂
IngameHudVisibility.Init — Defined (cond)
IngameHudVisibility.UpdateVisibility — Defined
InventoryQuickbar.GetQuickbarItemColor — Defined (cond)
ItemActionsWidget.GetActionDesc — DayZ-Expansion-Core
ItemBase.CanDisplayAttachmentSlot T2 DayZ-Expansion-Core ✂
ItemBase.CanDisplayCargo — Defined (cond)
ItemBase.CanReceiveItemIntoCargo T2 Defined (cond)
ItemBase.CanRemoveFromCargo — DayZ-Expansion-Market
ItemBase.CanRemoveFromHands — DayZ-Expansion-Market
ItemBase.DamageItemInCargo — Defined ✂
ItemBase.EEDelete T3 Defined
ItemBase.EEInit T3 Defined
ItemBase.EEOnAfterLoad T3 Defined
ItemBase.Expansion_GetRarity — DayZ-Expansion-Quests ✂
ItemBase.Expansion_ProcessWTD — Defined
ItemBase.GetDisplayName — Defined
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.MaxLifetimeRefreshCalc — DayZ-Expansion-Core ✂
ItemBase.OnQuantityChanged — DayZ-Expansion-Quests
ItemBase.OnRPC T2 Defined
ItemBase.OnStoreLoad T3 CF
ItemBase.OnStoreSave T3 CF
KashtanOptic.CanPutAsAttachment — Defined Weapons
KazuarOptic.CanPutAsAttachment — Defined Weapons
KeybindingElement.Reload — CF
KeybindingElementNew.GetLayoutName — DayZ-Expansion-Core ✂
KeybindingsMenu.Init — DayZ-Expansion-Core
KeybindingsMenu.Refresh — DayZ-Expansion-Core ✂
KobraOptic.CanPutAsAttachment — Defined Weapons
LBAdminMenuFrame_PlayerInfo.SendRPC — Defined (cond)
LBAdminMenuFrame_TeleportPos.ConfirmTeleportSelectedPlayers — Defined (cond)
LBAdminMenuFrame_TeleportPos.OnClick — Defined (cond)
LBGroup.OnLoadServer — Defined
LBGroup.OnRPCClient — Defined
LBGroup.ReadGroupFromCtx — Defined
LBGroup.WriteGroupToCtx — Defined
LBGroupUI.AddCustomMarkers — Defined
LBGroupUI.AddCustomMarkersOnMapOpen — Defined
LBGroupUI.CreateCustomPages — Defined
LBMenuManager.OpenMenuRemote — Defined
LBS_SleepingBag_Base.OnDamageDestroyed — Defined
LB_ATM_Playerbase.AddATMMoney — Defined ✂
LB_ATM_Playerbase.AddableATMMoney — Defined ✂
LB_ATM_Playerbase.GetATMMoney — Defined ✂
LB_ATM_Playerbase.IsBankingAvailable — Defined ✂
LB_ATM_Playerbase.RemoveATMMoney — Defined ✂
LB_ATM_Position_Entry.StartRobATM — Defined ✂
LB_Elevator_Mission.CanAccessTerritoryFlag — Defined ✂
LB_Elevator_Mission.OnCreditCardDataReceived — Defined ✂
LB_Elevator_Mission.OnCreditCardPinChange — Defined ✂
LB_Elevator_Mission.OnGroupChanged — Defined
LB_Elevator_Mission.OnInviteReceived — Defined ✂
LB_Elevator_Mission.OnItemInInventoryChanged — Defined ✂
LB_Elevator_World.AddAdminPlacedItem — Defined
LB_Elevator_World.OnGroupDeleted — Defined
LB_Elevator_World.OnGroupRenamed — Defined ✂
LB_RobATMOverlay.ShowUI — Defined ✂
LandMineTrap.Expansion_IsExplosive — DayZ-Expansion-Core ✂
Land_Underground_Entrance.OnDoorStateChangedServer — Defined ✂
Land_Underground_EntranceBase.OpenServer — Defined ✂
LargeGasCanister.OnVariablesSynchronized T2 iM7s_DrugRunning
LargeGasCanister.SetActions T2 iM7s_DrugRunning
LoadingScreen.EndLoading — Defined ✂
LoadingScreen.Hide — Defined ✂
LoadingScreen.IsLoading — Defined ✂
LoadingScreen.SetStatus — Defined ✂
LoadingScreen.SetTitle — Defined ✂
LoadingScreen.Show — Defined ✂
LoadingScreen.ShowEx — Defined ✂
LoginQueueBase.Hide — Defined ✂
LoginQueueBase.Init — Defined ✂
LoginQueueBase.IsStatic — Defined ✂
LoginQueueBase.Leave — Defined ✂
LoginQueueBase.OnClick — Defined (cond)
LoginQueueBase.SetPosition — Defined ✂
LoginQueueBase.Show — Defined ✂
LoginQueueBase.Update — Defined ✂
LoginScreenBase.OnMouseEnter — Defined
LoginScreenBase.OnMouseLeave — Defined
LogoutMenu.Cancel — Defined ✂
LogoutMenu.Exit — Defined ✂
LogoutMenu.Hide — Defined ✂
LogoutMenu.Init — Defined ✂
LogoutMenu.OnClick — Defined
LogoutMenu.OnKeyDown — Defined
LogoutMenu.OnMouseEnter — Defined ✂
LogoutMenu.OnMouseLeave — Defined ✂
LogoutMenu.SetLogoutTime — Defined ✂
LogoutMenu.SetTime — Defined ✂
LogoutMenu.Show — Defined ✂
LogoutMenu.Update — Defined ✂
LogoutMenu.UpdateInfo — Defined ✂
LogoutMenu.UpdateTime — Defined ✂
M4_CarryHandleOptic.CanPutAsAttachment — Defined Weapons
M4_T3NRDSOptic.CanPutAsAttachment — Defined Weapons
M68Optic.CanPutAsAttachment — Defined Weapons
MagazineStorage.IsCompatiableAmmo — DayZ-Expansion-Quests
MaskBase.CanPutAsAttachment — WindstridesClothingPack
MediumGasCanister.OnVariablesSynchronized T2 iM7s_DrugRunning
MediumGasCanister.SetActions T2 iM7s_DrugRunning
Megaphone.OnWorkStart — DayZ-Expansion-Core
Megaphone.OnWorkStop — DayZ-Expansion-Core
MetalPlate.SetActions T2 Defined
Mich2001Helmet.SetActions T2 Defined
MiningFarm.EEInit T3 Defined
MiningFarm_kit.OnPlacementComplete — Defined
MiscGameplayFunctions.BuildCondition — BaseBuildingPlus ✂
MiscGameplayFunctions.ComplexBuildCollideCheckClient — BaseBuildingPlus ✂
MissionBase.CF_IsLoaded — CF ✂
MissionBase.OnInit T3 Dabs Framework
MissionBase.UpdateDummyScheduler — Defined ✂
MissionServer.AfterHiveInit — DayZ Editor Loader
MissionServer.EquipCharacter — Dogtags
MissionServer.Expansion_OnQuestCompletion — Defined
MissionServer.GLActionRegisterHook — Defined
MissionServer.OnClientPrepareEvent — CF
MissionServer.OnInitLB — Defined
MissionServer.RandomArtillery — Defined ✂
MissionServer.TickScheduler T0 Defined
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
MotorbikeScript.CF_OnStoreLoad — DayZ-Expansion-Core
MotorbikeScript.CF_OnStoreSave — DayZ-Expansion-Core
MotorbikeScript.DeferredInit — DayZ-Expansion-Core
MotorbikeScript.EECargoIn — DayZ-Expansion-Core
MotorbikeScript.EECargoOut — DayZ-Expansion-Core
MotorbikeScript.EEDelete T3 DayZ-Expansion-Core
MotorbikeScript.EEHitBy T2 DayZ-Expansion-Core
MotorbikeScript.EEInit T3 DayZ-Expansion-Core
MotorbikeScript.EEKilled T3 DayZ-Expansion-Core
MotorbikeScript.EEOnDamageCalculated — DayZ-Expansion-Core
MotorbikeScript.OnStoreSave T3 CF
MotorbikeScript.SetActions T2 DayZ-Expansion-Core
NVGHeadstrap.SetActions T2 Defined
NVGoggles.GetCurrentNVType — Defined
Nail.SetActions T2 Defined
NoP_LockedCrate_Base.IsPrepareToDelete — Defined (cond)
NoP_LockedCrate_Base.Open — Defined
NoP_LockedCrate_Base.ShouldDespawnAfterHack — Defined (cond)
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.RemoveNotification — CF
NotificationUI.Update — Defined (cond)
NotificationUI.UpdateTargetHeight — CF
ObjectTemperatureState.GetStateData — Defined ✂
OptionsMenuGame.Apply — Defined
OptionsMenuGame.FillTextMap — Defined
OptionsMenuGame.IsChanged — Defined (cond)
OptionsMenuGame.Revert — Defined
OptionsMenuGame.SetOptions — Defined
OptionsMenuGame.SetToDefaults — Defined
OptionsMenuGame.UpdateFOVOption — Defined
OptionsMenuVideo.OnObjectVisibilityChanged — Defined (cond)
OptionsMenuVideo.OnVisibilityChanged — Defined (cond)
OptionsMenuVideo.RefreshCustom — Defined
OptionsMenuVideo.Revert — Defined
OptionsMenuVideo.SetToDefaults — Defined
PPEChromAber.RegisterMaterialParameters — iM7s_DrugRunning
PPERequesterBase.Start — Defined
PPERequesterBase.Stop — Defined
PPERequesterRegistrations.RegisterAdditionalRequesters — Defined Vehicles
PPERequester_CameraNV.OnStart — Lad's Lighting Overhaul
PPERequester_CameraNV.OnStop — Lad's Lighting Overhaul
PPERequester_CameraNV.SetUndergroundExposureCoef — Lad's Lighting Overhaul ✂
PPERotBlur.RegisterMaterialParameters — iM7s_DrugRunning
PSO11Optic.CanPutAsAttachment — Defined Weapons
PSO1Optic.CanPutAsAttachment — Defined Weapons
Paper.SetActions T2 Defined
PetrolLighter.OnVariablesSynchronized T2 iM7s_DrugRunning
PetrolLighter.SetActions T2 iM7s_DrugRunning
Pickaxe.CanMakeGardenplot — Defined ✂
Pickaxe.IsMeleeFinisher — Defined ✂
Pickaxe.SetActions T2 Defined
Pistol_Base.GetInventoryHandAnimation — WindstridesClothingPack (cond)
PistollightLight.SetIntensity — Defined ✂
PlantBase.Harvest — iM7s_DrugRunning (cond)
PlantBase.OnStoreLoadCustom — Defined ✂
PlantBase.OnStoreSaveCustom — Defined ✂
PlantBase.RemovePlantEx — iM7s_DrugRunning ✂
PlayerAgentPool.AddAgent — DayZ-Expansion-Core (cond)
PlayerBase.BrokenLegForceProne — Defined ✂
PlayerBase.CF_OnStoreLoad — DayZ-Expansion-Core
PlayerBase.CF_OnStoreSave — DayZ-Expansion-Core
PlayerBase.CanBeTargetedByAI — Defined (cond)
PlayerBase.CanReceiveAttachment T2 Forward Operator Gear (cond)
PlayerBase.CanReceiveItemIntoHands T2 Defined (cond)
PlayerBase.CanSpawnBreathVaporEffect — Defined (cond)
PlayerBase.ClearInventory — Dogtags ✂
PlayerBase.CommandHandler T1 Defined
PlayerBase.DropItem — DayZ-Expansion-Core
PlayerBase.EEItemIntoHands T2 DayZ-Expansion-Core
PlayerBase.EEOnDamageCalculated — Defined (cond)
PlayerBase.Expansion_HasAdminToolGodMode — DayZ-Expansion-Core ✂
PlayerBase.Expansion_HasAdminToolInvisibility — DayZ-Expansion-Core ✂
PlayerBase.FreezeCheck — Defined ✂
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.GetDeltaT — Defined
PlayerBase.HandleView — Defined
PlayerBase.HideClothing — Defined Weapons
PlayerBase.IsInventoryVisible T2 DayZ-Expansion-Core
PlayerBase.IsTargetInActiveRefresherRange — Defined ✂
PlayerBase.OnCommandSwimFinish — Defined ✂
PlayerBase.OnCommandSwimStart — Defined ✂
PlayerBase.OnCommandVehicleFinish — Defined
PlayerBase.OnCommandVehicleStart — Defined
PlayerBase.OnEnterSafeZone — Defined
PlayerBase.OnEnterZone — DayZ-Expansion-Core ✂
PlayerBase.OnInputUserDataProcess — Defined
PlayerBase.OnLeftSafeZone — Defined
PlayerBase.OnParticleEvent — iM7s_DrugRunning
PlayerBase.OnPlayerLoaded — Defined
PlayerBase.OnReceivedHit — Defined ✂
PlayerBase.OnReconnect — DayZ-Expansion-Core
PlayerBase.OnRestrainChangeClient — DayZ-Expansion-Core
PlayerBase.OnRestrainStart — DayZ-Expansion-Core
PlayerBase.OnScheduledTick T1 Defined
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnUnconsciousStart — DayZ-Expansion-Core
PlayerBase.OnUnconsciousStop — DayZ-Expansion-Core
PlayerBase.OnVariablesSynchronized T2 Defined
PlayerBase.OnVehicleSeatDriverEnter — DayZ-Expansion-Core
PlayerBase.PreloadDecayTexture — Defined ✂
PlayerBase.QueueAddGlassesEffect — Defined ✂
PlayerBase.RemoveAllItems — Dogtags ✂
PlayerBase.ServerReplaceItemWithNew — DayZ-Expansion-Quests
PlayerBase.SetActionsRemoteTarget — Defined ✂
PlayerBase.SetLBGroup — Defined
PlayerBase.SetRestrainPrelocked — Defined ✂
PlayerBase.SetRestrained — Defined ✂
PlayerBase.ShowDeadScreen — Defined
PlayerBase.SpawnBreathVaporEffect — Defined (cond)
PlayerBase.SwitchItemSelectionTexture — Forward Operator Gear
PlayerContainer.SetPlayer — Defined
PlayerPreview.RefreshPlayerPreview — Defined
PlayerSoundEventHandler.PlayRequestEx — Defined (cond)
PlayerSoundManagerClient.Update — Defined (cond)
Pliers.SetActions T2 Defined
PluginDayzPlayerDebug.RegisterAnimations — iM7s_DrugRunning
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PluginLifespan.UpdateBloodTypeVisibility — Dogtags
PluginManager.RegisterPluginDebug — DayZ-Expansion-Core (cond)
PluginRepairing.CanBeRepairedToPristine — Defined ✂
PluginRepairing.CanRepair — Defined ✂
PluginRepairing.CanRepairToPristine — Defined ✂
PluginRepairing.Repair — Defined ✂
PluginTransmissionAgents.InjectAgentWithPlayerDose — Defined ✂
PoisoningMdfr.ActivateCondition — Defined ✂
PoisoningMdfr.DeactivateCondition — Defined ✂
PortableGasLamp.OnWorkStart — DayZ-Expansion-Core
PortableGasLamp.OnWorkStop — DayZ-Expansion-Core
PortableGasStove.OnWorkStop — DayZ-Expansion-Core
PowerGeneratorBase.OnWorkStart — DayZ-Expansion-Core
PowerGeneratorBase.OnWorkStop — DayZ-Expansion-Core
PoweredOptic_Base.OnWorkStart — DayZ-Expansion-Core
PoweredOptic_Base.OnWorkStop — DayZ-Expansion-Core
PropertyModifiers.UpdateModifiers — Defined Weapons (cond)
PunchedCard.OnUse — Defined ✂
PunchedCard.SetActions T2 Defined
PurifyWater.Init — Defined
RA_BodyBag.CanPutInCargo T2 Defined ✂
Radio.OnWorkStop — DayZ-Expansion-Core
RainProcurementHandler.Update — Defined ✂
Rangefinder.OnWorkStart — DayZ-Expansion-Core
Rangefinder.OnWorkStop — DayZ-Expansion-Core
Raycaster.OnWorkStart — DayZ-Expansion-Core
Raycaster.OnWorkStop — DayZ-Expansion-Core
RecipeBase.CheckRecipe — Defined (cond)
RecipeBase.SpawnItems — DayZ-Expansion-Quests
RecoilBase.GetRecoilModifier — Defined Weapons ✂
ReflexOptic.CanPutAsAttachment — Defined Weapons
Refridgerator.OnWorkStart — DayZ-Expansion-Core
Refridgerator.OnWorkStop — DayZ-Expansion-Core
ReplaceAndDestroyLambda.CopyOldPropertiesToNew — DayZ-Expansion-Core
Roadflare.OnWorkStart — DayZ-Expansion-Core
Roadflare.OnWorkStop — DayZ-Expansion-Core
SalmonellaMdfr.ActivateCondition — Defined ✂
SalmonellaMdfr.DeactivateCondition — Defined ✂
Screwdriver.OnVariablesSynchronized T2 iM7s_DrugRunning
ScriptedLightBase.AddLifetime — Lad's Lighting Overhaul ✂
ScriptedLightBase.AttachOnMemoryPoint — Lad's Lighting Overhaul ✂
ScriptedLightBase.AttachOnObject — Lad's Lighting Overhaul ✂
ScriptedLightBase.CheckFadeOut — Lad's Lighting Overhaul ✂
ScriptedLightBase.CheckIfParentIsInCargo — Lad's Lighting Overhaul ✂
ScriptedLightBase.CheckLifetime — Lad's Lighting Overhaul ✂
ScriptedLightBase.CorrectLightPulseDuringDaylight — Lad's Lighting Overhaul ✂
ScriptedLightBase.CreateLight — Lad's Lighting Overhaul ✂
ScriptedLightBase.CreateLightAtObjMemoryPoint — Lad's Lighting Overhaul ✂
ScriptedLightBase.DeleteLightNow — Lad's Lighting Overhaul ✂
ScriptedLightBase.DeleteLightWithDelay — Lad's Lighting Overhaul ✂
ScriptedLightBase.Destroy — Lad's Lighting Overhaul ✂
ScriptedLightBase.DetachFromParent — Lad's Lighting Overhaul ✂
ScriptedLightBase.EOnFrame T1 Lad's Lighting Overhaul ✂
ScriptedLightBase.EOnInit T3 Lad's Lighting Overhaul ✂
ScriptedLightBase.EnableDebug — Lad's Lighting Overhaul ✂
ScriptedLightBase.FadeBrightnessTo — Lad's Lighting Overhaul ✂
ScriptedLightBase.FadeIn — Lad's Lighting Overhaul ✂
ScriptedLightBase.FadeOut — Lad's Lighting Overhaul ✂
ScriptedLightBase.FadeRadiusTo — Lad's Lighting Overhaul ✂
ScriptedLightBase.GetAttachmentParent — Lad's Lighting Overhaul ✂
ScriptedLightBase.GetBlinkingSpeed — Lad's Lighting Overhaul ✂
ScriptedLightBase.GetDancingShadowsAmplitude — Lad's Lighting Overhaul ✂
ScriptedLightBase.GetDancingShadowsMovementSpeed — Lad's Lighting Overhaul ✂
ScriptedLightBase.GetDisableShadowsWithinRadius — Lad's Lighting Overhaul ✂
ScriptedLightBase.GetFlickerAmplitudeCoefMax — Lad's Lighting Overhaul ✂
ScriptedLightBase.GetFlickerAmplitudeCoefMin — Lad's Lighting Overhaul ✂
ScriptedLightBase.GetFlickerSpeed — Lad's Lighting Overhaul ✂
ScriptedLightBase.HandleBlinking — Lad's Lighting Overhaul ✂
ScriptedLightBase.HandleBrightnessFadeing — Lad's Lighting Overhaul ✂
ScriptedLightBase.HandleDancingShadows — Lad's Lighting Overhaul ✂
ScriptedLightBase.HandleFlickering — Lad's Lighting Overhaul ✂
ScriptedLightBase.HandleRadiusFadeing — Lad's Lighting Overhaul ✂
ScriptedLightBase.IsScriptedLight — Lad's Lighting Overhaul ✂
ScriptedLightBase.OnFrameLightSource — Lad's Lighting Overhaul ✂
ScriptedLightBase.SetBlinkingSpeed — Lad's Lighting Overhaul ✂
ScriptedLightBase.SetBrightnessTo — Lad's Lighting Overhaul ✂
ScriptedLightBase.SetDancingShadowsAmplitude — Lad's Lighting Overhaul ✂
ScriptedLightBase.SetDancingShadowsMovementSpeed — Lad's Lighting Overhaul ✂
ScriptedLightBase.SetDisableShadowsWithinRadius — Lad's Lighting Overhaul ✂
ScriptedLightBase.SetFadeOutTime — Lad's Lighting Overhaul ✂
ScriptedLightBase.SetFlickerAmplitude — Lad's Lighting Overhaul ✂
ScriptedLightBase.SetFlickerAmplitudeMax — Lad's Lighting Overhaul ✂
ScriptedLightBase.SetFlickerAmplitudeMin — Lad's Lighting Overhaul ✂
ScriptedLightBase.SetFlickerSpeed — Lad's Lighting Overhaul ✂
ScriptedLightBase.SetLifetime — Lad's Lighting Overhaul ✂
ScriptedLightBase.SetRadiusTo — Lad's Lighting Overhaul ✂
ScriptedLightBase.TryShadowOptimization — Lad's Lighting Overhaul ✂
ScriptedLightBase.UpdateMode — Lad's Lighting Overhaul ✂
SeedPackBase.EmptySeedPack — iM7s_DrugRunning ✂
ServerBrowserMenuNew.ColorHighlight — Defined ✂
ServerBrowserMenuNew.GetSelectedTab — Defined ✂
ServerBrowserMenuNew.Init — Defined ✂
ServerBrowserMenuNew.OnClick — Defined ✂
ServerBrowserMenuNew.OnHide — Defined
ServerBrowserMenuNew.OnShow — Defined
ServerMarkersCache.GetCachedArray — Defined
Shovel.CanMakeGardenplot — Defined ✂
Shovel.SetActions T2 Defined
SimpleCinematicsModule.OnUpdate T0 Defined ✂
SizeToChild.OnWidgetScriptInit — Defined
SledgeHammer.IsMeleeFinisher — Defined ✂
SledgeHammer.SetActions T2 Defined
SmallGasCanister.OnVariablesSynchronized T2 iM7s_DrugRunning
SmallGasCanister.SetActions T2 iM7s_DrugRunning
SmokeGrenadeBase.Expansion_IsExplosive — DayZ-Expansion-Core ✂
SmokeGrenadeBase.OnExplode — DayZ-Expansion-Core (cond)
SmokeGrenadeBase.OnWorkStart — DayZ-Expansion-Core
SmokeGrenadeBase.OnWorkStop — DayZ-Expansion-Core
Spotlight.OnWorkStart — DayZ-Expansion-Core
Spotlight.OnWorkStop — DayZ-Expansion-Core
St_O_NVLongRangeOptic.CanPutAsAttachment — Defined Weapons
St_O_OKP7.CanPutAsAttachment — Defined Weapons
St_O_PN23Optic.CanPutAsAttachment — Defined Weapons
St_O_PVS4Optic.CanPutAsAttachment — Defined Weapons
StaminaHandler.DepleteStamina — Defined ✂
StaminaHandler.GetDepletionMultiplier — Defined ✂
StaminaHandler.GetRecoveryMultiplier — Defined ✂
StaminaHandler.GetStamina — Defined ✂
StaminaHandler.GetStaminaCap — Defined ✂
StaminaHandler.GetStaminaNormalized — Defined ✂
StaminaHandler.GetSyncedStamina — Defined ✂
StaminaHandler.GetSyncedStaminaNormalized — Defined ✂
StaminaHandler.HasEnoughStaminaFor — Defined ✂
StaminaHandler.HasEnoughStaminaToStart — Defined ✂
StaminaHandler.RecalculateDepletionMultiplier — Defined (cond)
StaminaHandler.SetStamina — Defined ✂
StaminaHandler.Update — Defined ✂
StarlightOptic.CanPutAsAttachment — Defined Weapons
StaticConstructionMethods.SpawnConstructionMaterialPiles — BaseBuildingPlus ✂
Stone.SetActions T2 BaseBuildingPlus
StunBaton.OnWorkStart — DayZ-Expansion-Core
StunBaton.OnWorkStop — DayZ-Expansion-Core
SurvivorBase.EEItemAttached T2 Defined
SurvivorBase.EEItemDetached T2 Defined
SwapWorkbenchGUI.OnDataReceived — Defined
SymptomManager.Init — iM7s_DrugRunning
SyncEvents.SendPlayerList — DayZ-Expansion-Core ✂
TLRLight.OnWorkStart — DayZ-Expansion-Core
TLRLight.OnWorkStop — DayZ-Expansion-Core
TabberUI.AddTab — DayZ-Expansion-Core ✂
TentBase.CanBePacked — Defined (cond)
TentBase.CanDisplayAttachmentCategory — Code Lock (cond)
TentBase.CanDisplayCargo — Defined (cond)
TentBase.CanLoadItemIntoCargo T2 Defined (cond)
TentBase.CanReceiveAttachment T2 Code Lock (cond)
TentBase.DVS_CanStoreNow — Defined (cond)
TentBase.DVS_IsOpenForStorage — Defined ✂
TentBase.DVS_RestoreOnInit — Defined ✂
TentBase.EEHealthLevelChanged T2 Defined
TentBase.EEOnDamageCalculated — Defined ✂
TentBase.Pack — Defined (cond)
TentBase.SetActions T2 Code Lock
TentBase.ToggleAnimation — Defined (cond)
TerritoryFlag.AfterStoreLoad T3 Defined
TerritoryFlag.FindAttachmentBySlotName — Defined (cond)
TerritoryFlag.IsLBBagReady — Defined ✂
TerritoryFlag.OnPartDismantledServer — Defined
TerritoryFlag.OnRPC T2 Defined
TerritoryFlag.OnStoreLoad T3 Defined
TerritoryFlag.OnStoreSave T3 Defined
TerritoryFlag.SetActions T2 Defined
ThermalBiasHandler.OnStoreLoad T3 DayZ-Expansion-Core (cond)
ThirstSoundHandlerClient.PlaySound — Defined (cond)
Torch.OnWorkStart — DayZ-Expansion-Core
Torch.OnWorkStop — DayZ-Expansion-Core
TorchLight.OnFrameLightSource — Lad's Lighting Overhaul ✂
TransferValues.CheckValues — Defined (cond)
TransferValues.Init — Defined (cond)
TransferValues.ReceiveValue — Defined
TransferValues.SendInitValues — Defined (cond)
TransmitterBase.OnWorkStart — DayZ-Expansion-Core
TransmitterBase.OnWorkStop — DayZ-Expansion-Core
TrapBase.Expansion_IsDanger — DayZ-Expansion-Core ✂
TripwireTrap.EEItemAttached T2 DayZ-Expansion-Core
TripwireTrap.EEItemDetached T2 DayZ-Expansion-Core
TripwireTrap.Expansion_GetAmmoTypes — DayZ-Expansion-Core ✂
TripwireTrap.Expansion_IsExplosive — DayZ-Expansion-Core ✂
TripwireTrap.Expansion_IsMechanicalTrap — DayZ-Expansion-Core ✂
TripwireTrap.OnInventoryEnter T2 DayZ-Expansion-Core
TruckBattery.EEItemDetached T2 BaseBuildingPlus
UnconsciousnessMdfr.ActivateCondition — Defined
UndergroundHandlerClient.ApplyEyeAcco — Lad's Lighting Overhaul ✂
UniversalLight.CanPutAsAttachment — Defined Weapons (cond)
UniversalLight.InitAttachmentsSlotsToCheck — Defined Weapons
UniversalLight.OnWorkStart — DayZ-Expansion-Core
UniversalLight.OnWorkStop — DayZ-Expansion-Core
UniversallightLight.SetIntensity — Defined ✂
VPPAdminHud.DefineButtons — FlipTransport
VicinityItemManager.ExcludeFromContainer_Phase1 — Defined
VicinityItemManager.GetVicinityItems — Defined (cond)
VicinityItemManager.RefreshVicinityItems — Defined ✂
VicinitySlotsContainer.DoubleClick — Defined (cond)
WaterBottle.EEOnCECreate — Defined
WeaponFSM.ValidateAndRepairHelper — DayZ-Expansion-Core ✂
WeaponManager.CanLoadBullet — DayZ-Expansion-Quests
WeaponManager.Fire — Defined Vehicles
WeaponStableState.SyncAnimState — DayZ-Expansion-Core (cond)
Weapon_Base.AfterStoreLoad T3 DayZ-Expansion-Core
Weapon_Base.CanReceiveAttachment T2 Defined Weapons (cond)
Weapon_Base.Expansion_GetDPS — DayZ-Expansion-Core ✂
Weapon_Base.JamCheck — Defined
Weapon_Base.LiftWeaponCheck — Defined ✂
Weapon_Base.OnFireModeChange — DayZ-Expansion-Core
Weapon_Base.OnMovedInsideCargo — Defined Weapons
Weapon_Base.OnVariablesSynchronized T2 DayZ-Expansion-Core
Weapon_Base.SetActions T2 Defined Weapons
WetMdfr.ActivateCondition — Defined ✂
WetMdfr.DeactivateCondition — Defined ✂
WoodAxe.IsMeleeFinisher — Defined ✂
WoodAxe.SetActions T2 Defined
WoodBase.GetAmountOfDrops — Defined ✂
WoodBase.GetAmountOfDropsEx — Defined ✂
WoodBase.GetMaterialAndQuantityMap — Defined ✂
WoodBase.GetMaterialAndQuantityMapEx — Defined ✂
WoodenLog.SetActions T2 Defined
WoodenPlank.AfterStoreLoad T3 Defined
WoodenPlank.EEInit T3 Defined
WoodenPlank.EEItemLocationChanged T2 Defined
WoodenPlank.SetActions T2 Defined
WorldData.UpdateBaseEnvTemperature — Defined ✂
WoundInfectStage1Mdfr.ActivateCondition — Defined ✂
WoundInfectStage1Mdfr.DeactivateCondition — Defined ✂
WoundInfectStage2Mdfr.ActivateCondition — Defined ✂
WoundInfectStage2Mdfr.DeactivateCondition — Defined ✂
WoundInfectionMdfr.ActivateCondition — Defined ✂
WoundInfectionMdfr.DeactivateCondition — Defined ✂
Wrench.OnVariablesSynchronized T2 iM7s_DrugRunning
XmasLights.OnWorkStart — DayZ-Expansion-Core
XmasLights.OnWorkStop — DayZ-Expansion-Core
ZombieBase.AfterStoreLoad T3 DayZ-Expansion-Core
ZombieBase.EEOnDamageCalculated — DayZ-Expansion-Core
ZombieBase.ModCommandHandlerBefore — DayZ-Expansion-Core (cond)
ZombieBase.NameOverride — DayZ-Expansion-Core (cond)
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
ZombieBase.OnVariablesSynchronized T2 DayZ-Expansion-Core
bastard_Uaz31514.GetTransportCameraDistance — Defined Vehicles ✂
bastard_Uaz31514.GetTransportCameraOffset — Defined Vehicles ✂
bastard_bmw.GetTransportCameraDistance — Defined Vehicles ✂
bastard_bmw.GetTransportCameraOffset — Defined Vehicles ✂
bastard_brdm.GetTransportCameraDistance — Defined Vehicles ✂
bastard_brdm.GetTransportCameraOffset — Defined Vehicles ✂
bastard_btr70.GetTransportCameraDistance — Defined Vehicles ✂
bastard_btr70.GetTransportCameraOffset — Defined Vehicles ✂
bastard_btr70_Wheel.EEKilled T3 Defined Vehicles
bastard_btr70_Wheel.SetActions T2 Defined Vehicles
bastard_btr70_Wheel_Ruined.SetActions T2 Defined Vehicles
bastard_defender.GetTransportCameraDistance — Defined Vehicles ✂
bastard_defender.GetTransportCameraOffset — Defined Vehicles ✂
bastard_escalade.GetTransportCameraDistance — Defined Vehicles ✂
bastard_escalade.GetTransportCameraOffset — Defined Vehicles ✂
bastard_g55.GetTransportCameraDistance — Defined Vehicles ✂
bastard_g55.GetTransportCameraOffset — Defined Vehicles ✂
bastard_gaz71.GetTransportCameraDistance — Defined Vehicles ✂
bastard_gaz71.GetTransportCameraOffset — Defined Vehicles ✂
bastard_gaz71.OnContact — Defined Vehicles
bastard_gaz71.OnRPC T2 Defined Vehicles
bastard_humvee.GetTransportCameraDistance — Defined Vehicles ✂
bastard_humvee.GetTransportCameraOffset — Defined Vehicles ✂
bastard_kamaz.GetTransportCameraDistance — Defined Vehicles ✂
bastard_kamaz.GetTransportCameraOffset — Defined Vehicles ✂
bastard_liaz.GetTransportCameraDistance — Defined Vehicles ✂
bastard_liaz.GetTransportCameraOffset — Defined Vehicles ✂
bastard_moskvich_407.GetTransportCameraDistance — Defined Vehicles ✂
bastard_moskvich_407.GetTransportCameraOffset — Defined Vehicles ✂
bastard_quadbike.GetTransportCameraDistance — Defined Vehicles ✂
bastard_quadbike.GetTransportCameraOffset — Defined Vehicles ✂
bastard_quadbike.OnAnimationPhaseStarted — Defined Vehicles
bastard_suv.GetTransportCameraDistance — Defined Vehicles ✂
bastard_suv.GetTransportCameraOffset — Defined Vehicles ✂
bastard_t4.GetTransportCameraDistance — Defined Vehicles ✂
bastard_t4.GetTransportCameraOffset — Defined Vehicles ✂
bastard_tigr.EOnPostSimulate T1 Defined Vehicles
bastard_tigr.GetTransportCameraDistance — Defined Vehicles ✂
bastard_tigr.GetTransportCameraOffset — Defined Vehicles ✂
bastard_tigr.OnContact — Defined Vehicles
bastard_tigr.OnRPC T2 Defined Vehicles
bastard_tigr.OnStoreLoad T3 Defined Vehicles
bastard_tigr.OnStoreSave T3 Defined Vehicles
bastard_tigr.OnUpdate T0 Defined Vehicles
bastard_tigr.SetActions T2 Defined Vehicles
bastard_uaz.GetTransportCameraDistance — Defined Vehicles ✂
bastard_uaz.GetTransportCameraOffset — Defined Vehicles ✂
bastard_zazik.GetTransportCameraDistance — Defined Vehicles ✂
bastard_zazik.GetTransportCameraOffset — Defined Vehicles ✂
eAIBase.Init — DayZ-Expansion-Quests
iM7s_Cannabis_Plant_BabyBatter_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_BabyBatter_Static.Harvest — iM7s_DrugRunning
iM7s_Cannabis_Plant_Barney_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_Barney_Static.Harvest — iM7s_DrugRunning
iM7s_Cannabis_Plant_BlueCookies_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_BlueCookies_Static.Harvest — iM7s_DrugRunning
iM7s_Cannabis_Plant_Champagne_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_Champagne_Static.Harvest — iM7s_DrugRunning
iM7s_Cannabis_Plant_CheetahPiss_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_CheetahPiss_Static.Harvest — iM7s_DrugRunning
iM7s_Cannabis_Plant_ForumXMendo_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_ForumXMendo_Static.Harvest — iM7s_DrugRunning
iM7s_Cannabis_Plant_Gelato_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_Gelato_Static.Harvest — iM7s_DrugRunning
iM7s_CocaPlant.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_CocaPlant.Harvest — iM7s_DrugRunning

88 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.