← modperf

Stack composer

Started from #1 Modded PVE [CDN] Nasdara AI/Heli/Trader: the 44 mods it publishes to the Steam server browser (as of 2026-10-20), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 VPPAdminTools
  3. 3 GameLabs
  4. 4 Dabs Framework
  5. 5 DayZ-Expansion-Licensed
  6. 6 DayZ-Expansion-Bundle
  7. 7 CdnVehF not analyzed
  8. 8 CdnVehC not analyzed
  9. 9 CdnVehY not analyzed
  10. 10 CdnLB not analyzed
  11. 11 Ninjins-PvP-PvE-Bundle not analyzed
  12. 12 Ninjins-Core not analyzed
  13. 13 CdnCarLock not analyzed
  14. 14 CdnCreatures not analyzed
  15. 15 CdnPack not analyzed
  16. 16 Arma 2 Helicopters Remastered
  17. 17 Forward Operator Gear medium slots not analyzed
  18. 18 HealthStick not analyzed
  19. 19 BallerZ Musical Teddys not analyzed
  20. 20 DrugsPLUS
  21. 21 CannabisPlus
  22. 22 DNA Keycards
  23. 23 RestartWarner not analyzed
  24. 24 VehicleRecovery
  25. 25 RaG_BaseItems
  26. 26 DayZ Editor Loader
  27. 27 Forward Operator Gear
  28. 28 RaG_Core
  29. 29 Cars can't kill animals or zombies Camorra not analyzed
  30. 30 CdnGear not analyzed
  31. 31 DudeWheresMyCar
  32. 32 AgricultureCore
  33. 33 Bitcoin-Mining-Farm (Official) not analyzed
  34. 34 MuchFramework
  35. 35 MuchFrameworkFix130 not analyzed
  36. 36 DieselGear not analyzed
  37. 37 DayZ-Expansion-Core
  38. 38 Paragon Gear and Armor
  39. 39 Buca Weapons not analyzed
  40. 40 MMG - Mightys Military Gear
  41. 41 CdnWeaC not analyzed
  42. 42 AJs Weapons
  43. 43 QuickMoveItemsByCategory
  44. 44 CdnHm not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

21 of 44 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 10 below.

Mods silencing mods
46 conflicts

Across 330 server-side methods hooked by two or more mods. 14 more on client-only UI classes, listed separately.

Structural load
0.67% of a frame at 100 players

6.708 ms per second, all 23 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

46 methods across 11 pairs. Read across: the mod on the left silences the mod at the top. Both in load order. 1   2–4   5–14   15+ methods
silences → 1CF3GameLabs6DayZ-Expansion-Bundle28RaG_Core34MuchFramework37DayZ-Expansion-Core all
2VPPAdminTools 1VPPAdminTools silences DayZ-Expansion-Bundle
1 method: 1 event
1
6DayZ-Expansion-Bundle 1DayZ-Expansion-Bundle silences GameLabs
1 method: 1 event
1
25RaG_BaseItems 1RaG_BaseItems silences DayZ-Expansion-Bundle
1 method: 1 check
1RaG_BaseItems silences DayZ-Expansion-Core
1 method: 1 check
2
27Forward Operator Gear 1Forward Operator Gear silences DayZ-Expansion-Bundle
1 method: 1 check
1
34MuchFramework 1MuchFramework silences DayZ-Expansion-Bundle
1 method: 1 check
1MuchFramework silences RaG_Core
1 method: 1 check
2
37DayZ-Expansion-Core 1DayZ-Expansion-Core silences CF
1 method: 1 value
33DayZ-Expansion-Core silences DayZ-Expansion-Bundle
33 methods: 7 events, 17 checks, 9 values
2DayZ-Expansion-Core silences RaG_Core
2 methods: 2 checks
3DayZ-Expansion-Core silences MuchFramework
3 methods: 3 checks
39
all 1137331 46
7CdnVehF Not analyzed, so what it silences is unknown. Queue it in the list above.
8CdnVehC Not analyzed, so what it silences is unknown. Queue it in the list above.
9CdnVehY Not analyzed, so what it silences is unknown. Queue it in the list above.
10CdnLB Not analyzed, so what it silences is unknown. Queue it in the list above.
11Ninjins-PvP-PvE-Bundle Not analyzed, so what it silences is unknown. Queue it in the list above.
12Ninjins-Core Not analyzed, so what it silences is unknown. Queue it in the list above.
…and 15 more mods not analyzed yet.

The 11 pairs, largest first# ·

DayZ-Expansion-CoresilencesDayZ-Expansion-Bundle33 methods
DayZGame.Expansion_OnUpdate event DayZ-Expansion-Bundle's work on this event never runs. core_scripts.pbo::3_Game\DayZExpansion_Core\DayZGame.c:252 DigOutStashLambda.Execute event DayZ-Expansion-Bundle's work on this event never runs. vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Classes\UserActionsComponent\Actions\Continuous\ActionDigOutStash.c:4 ItemBase.MaxLifetimeRefreshCalc event DayZ-Expansion-Bundle's work on this event never runs. 0_core_preload.pbo::4_World\Entities\ItemBase.c:193 KeybindingsMenu.Refresh event DayZ-Expansion-Bundle's work on this event never runs. core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\KeybindingsMenu\KeybindingsMenu.c:24 PlayerBase.OnEnterZone event DayZ-Expansion-Bundle's work on this event never runs. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:608 PlayerBase.OnExitZone event DayZ-Expansion-Bundle's work on this event never runs. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:654
27 more
SyncEvents.SendPlayerList event DayZ-Expansion-Bundle's work on this event never runs. core_scripts.pbo::3_Game\DayZExpansion_Core\SyncEvents.c:18 BearTrap.Expansion_IsMechanicalTrap check DayZ-Expansion-Bundle's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase\Trap_Bear.c:8 CarScript.IsAreaAtDoorFree check DayZ-Expansion-Bundle's conditions on this check no longer apply. vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Entities\Vehicles\CarScript.c:6 Clothing.CanLoadItemIntoCargoClothingConditions check DayZ-Expansion-Bundle's conditions on this check no longer apply. 0_core_preload.pbo::4_World\Entities\ItemBase\Clothing.c:33 Clothing.CanReceiveItemIntoCargoClothingConditions check DayZ-Expansion-Bundle's conditions on this check no longer apply. 0_core_preload.pbo::4_World\Entities\ItemBase\Clothing.c:26 Clothing.SmershException check DayZ-Expansion-Bundle's conditions on this check no longer apply. 0_core_preload.pbo::4_World\Entities\ItemBase\Clothing.c:18 ExplosivesBase.Expansion_IsDanger check DayZ-Expansion-Bundle's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ExplosivesBase.c:8 Grenade_Base.Expansion_IsLive check DayZ-Expansion-Bundle's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Grenade_Base.c:3 ItemBase.CanDisplayAttachmentSlot check · T2 DayZ-Expansion-Bundle's conditions on this check no longer apply. 0_core_preload.pbo::4_World\Entities\ItemBase.c:120 ItemBase.CanLoadAttachment check DayZ-Expansion-Bundle's conditions on this check no longer apply. 0_core_preload.pbo::4_World\Entities\ItemBase.c:111 LandMineTrap.Expansion_IsExplosive check DayZ-Expansion-Bundle's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase\Trap_LandMine.c:4 PlayerBase.Expansion_HasAdminToolGodMode check DayZ-Expansion-Bundle's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:684 PlayerBase.Expansion_HasAdminToolInvisibility check DayZ-Expansion-Bundle's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:696 SmokeGrenadeBase.Expansion_IsExplosive check DayZ-Expansion-Bundle's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Grenade_Base\SmokeGrenadeBase.c:19 TrapBase.Expansion_IsDanger check DayZ-Expansion-Bundle's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase.c:3 TripwireTrap.Expansion_IsExplosive check DayZ-Expansion-Bundle's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase\Trap_Tripwire.c:36 TripwireTrap.Expansion_IsMechanicalTrap check DayZ-Expansion-Bundle's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase\Trap_Tripwire.c:31 WeaponFSM.ValidateAndRepairHelper check DayZ-Expansion-Bundle's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Firearms\WeaponFSM.c:20 BearTrap.Expansion_GetAmmoTypes value DayZ-Expansion-Bundle's value here is replaced. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase\Trap_Bear.c:3 CF_Localiser.Set value DayZ-Expansion-Bundle's value here is replaced. core_scripts.pbo::3_Game\DayZExpansion_Core\CF_Localiser.c:15 CarScript.DebugFreeAreaAtDoor value DayZ-Expansion-Bundle's value here is replaced. vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Entities\Vehicles\CarScript.c:72 ExplosivesBase.Expansion_GetAmmoTypes value DayZ-Expansion-Bundle's value here is replaced. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ExplosivesBase.c:3 KeybindingElementNew.GetLayoutName value DayZ-Expansion-Bundle's value here is replaced. vanillafixes_scripts.pbo::5_Mission\DayZExpansion_VanillaFixes\NewUI\Keybindings\KeybindingElementNew.c:17 NotificationRuntimeData.GetIcon value DayZ-Expansion-Bundle's value here is replaced. core_scripts.pbo::3_Game\DayZExpansion_Core\Client\Notifications\NotificationRuntimeData.c:29 TabberUI.AddTab value DayZ-Expansion-Bundle's value here is replaced. core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\TabberPrefab\TabberUI.c:3 TripwireTrap.Expansion_GetAmmoTypes value DayZ-Expansion-Bundle's value here is replaced. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase\Trap_Tripwire.c:23 Weapon_Base.Expansion_GetDPS value DayZ-Expansion-Bundle's value here is replaced. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Firearms\Weapon_Base.c:276
DayZ-Expansion-CoresilencesMuchFramework3 methods
Clothing.CanLoadItemIntoCargoClothingConditions check MuchFramework's conditions on this check no longer apply. 0_core_preload.pbo::4_World\Entities\ItemBase\Clothing.c:33 Clothing.CanReceiveItemIntoCargoClothingConditions check MuchFramework's conditions on this check no longer apply. 0_core_preload.pbo::4_World\Entities\ItemBase\Clothing.c:26 ItemBase.CanLoadAttachment check MuchFramework's conditions on this check no longer apply. 0_core_preload.pbo::4_World\Entities\ItemBase.c:111
DayZ-Expansion-CoresilencesRaG_Core2 methods
Clothing.CanLoadItemIntoCargoClothingConditions check RaG_Core's conditions on this check no longer apply. 0_core_preload.pbo::4_World\Entities\ItemBase\Clothing.c:33 Clothing.CanReceiveItemIntoCargoClothingConditions check RaG_Core's conditions on this check no longer apply. 0_core_preload.pbo::4_World\Entities\ItemBase\Clothing.c:26
DayZ-Expansion-BundlesilencesGameLabs1 method
TerritoryFlagKit.OnPlacementComplete event GameLabs's work on this event never runs. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\Flags\TerritoryFlagKit.c:15
DayZ-Expansion-CoresilencesCF1 method
NotificationRuntimeData.GetIcon value CF's value here is replaced. core_scripts.pbo::3_Game\DayZExpansion_Core\Client\Notifications\NotificationRuntimeData.c:29
Forward Operator GearsilencesDayZ-Expansion-Bundle1 method
ItemBase.CanPutInCargo check · T2 Vanilla's size/attachment rules and every earlier mod's restrictions on this item no longer apply. Scripts.pbo::4_World\Entities\ItemBase\FOG_Pouch_Base.c:8
MuchFrameworksilencesDayZ-Expansion-Bundle1 method
ItemBase.CanReceiveAttachment check · T2 Vanilla's attachment rules and earlier mods' vetoes on this item are skipped. 0_InventoryFixSolo.pbo::scripts\4_World\ItemBase.c:3
MuchFrameworksilencesRaG_Core1 method
Clothing.CanPutInCargoClothingConditions check RaG_Core's conditions on this check no longer apply. 0_InventoryFixSolo.pbo::scripts\4_World\clothing_base.c:3
RaG_BaseItemssilencesDayZ-Expansion-Bundle1 method
PlantMaterial.CanPutAsAttachment check DayZ-Expansion-Bundle's conditions on this check no longer apply. For PlantMaterial instances, through its ancestor ItemBase. rag_baseitems_scripts.pbo::4_World\rag_baseitems_scripts\Modded\PlantMaterial.c:3
RaG_BaseItemssilencesDayZ-Expansion-Core1 method
PlantMaterial.CanPutAsAttachment check DayZ-Expansion-Core's conditions on this check no longer apply. For PlantMaterial instances, through its ancestor ItemBase. rag_baseitems_scripts.pbo::4_World\rag_baseitems_scripts\Modded\PlantMaterial.c:3
1 more pair
VPPAdminToolssilencesDayZ-Expansion-Bundle1 method
SurvivorBase.EOnFrame event · T1 DayZ-Expansion-Bundle's work on this event never runs. For SurvivorBase instances, through its ancestor PlayerBase. VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
14 conflicts on client-only classes (menus, HUD, notifications) — no server effect
  • ClientData.SyncEvent_PreprocessPlayerList — DayZ-Expansion-Core silences DayZ-Expansion-Bundle
  • InGameMenu.SetGameVersion — DayZ-Expansion-Core silences DayZ-Expansion-Bundle
  • IngameHud.SetLeftStatsVisibility — DayZ-Expansion-Core silences DayZ-Expansion-Bundle
  • InspectMenuNew.UpdateItemInfoLiquidType — DayZ-Expansion-Core silences DayZ-Expansion-Bundle
  • InspectMenuNew.WidgetTrySetText — DayZ-Expansion-Core silences DayZ-Expansion-Bundle
  • NotificationSystem.AddNotif — DayZ-Expansion-Core silences DayZ-Expansion-Bundle
  • NotificationSystem.RPC_CreateNotification — DayZ-Expansion-Core silences DayZ-Expansion-Bundle
  • NotificationSystem.Update — DayZ-Expansion-Core silences DayZ-Expansion-Bundle
  • IngameHud.Expansion_IsVisible — DayZ-Expansion-Core silences DayZ-Expansion-Bundle
  • DayZPlayerCameraBase.UpdateUDAngleUnlocked — DayZ-Expansion-Core silences DayZ-Expansion-Bundle
  • NotificationSystem.GetNotificationData — DayZ-Expansion-Core silences DayZ-Expansion-Bundle
  • NotificationSystem.GetNotificationData — DayZ-Expansion-Core silences CF
  • NotificationSystem.GetNotificationData — DayZ-Expansion-Core silences Dabs Framework
  • InspectMenuNew.UpdateItemInfoLiquidType — DayZ-Expansion-Core silences RaG_Core

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

DayZPlayerImplement.CommandHandler
about 30× per player per second
DayZ-Expansion-Core then DayZ-Expansion-Bundle then vanilla
PlayerBase.OnScheduledTick
about 30× per player per second
DayZ-Expansion-Bundle then GameLabs then vanilla
DayZGame.OnUpdate
every server frame
DayZ-Expansion-Core sometimes stops here then DayZ-Expansion-Bundle sometimes stops here then GameLabs then VPPAdminTools then CF then vanilla
ActionBase.OnUpdate
every server frame
DayZ-Expansion-Core then DayZ-Expansion-Bundle then vanilla
AnimalBase.CommandHandler
every frame, per active instance
DayZ-Expansion-Core then DayZ-Expansion-Bundle then vanilla
ZombieBase.CommandHandler
every frame, per active instance
DayZ-Expansion-Core then DayZ-Expansion-Bundle then vanilla
CarScript.EEItemDetached
every inventory move
DayZ-Expansion-Core then DayZ-Expansion-Bundle then vanilla
EasterEgg.OnInventoryEnter
every inventory move
DayZ-Expansion-Core then DayZ-Expansion-Bundle then vanilla
EasterEgg.OnInventoryExit
every inventory move
DayZ-Expansion-Core then DayZ-Expansion-Bundle then vanilla
FireworksBase.OnInventoryEnter
every inventory move
DayZ-Expansion-Core then DayZ-Expansion-Bundle then vanilla
ItemBase.EEItemLocationChanged
every inventory move
DayZ-Expansion-Bundle sometimes stops here then GameLabs then vanilla
ItemBase.OnInventoryEnter
every inventory move
RaG_Core then DayZ-Expansion-Bundle then vanilla

Stall risks#

10 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61
GameLabs
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
000_Scripts.pbo::4_World\4_Hooking\*жкндлѐњ.c:213
DayZ-Expansion-Bundle
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\DayZPlayerImplement.c:660
DayZ-Expansion-Bundle
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:260
DayZ-Expansion-Bundle
DayZPlayerImplement.HandleWeapons
about 30× per player per second
Per-player, per-frame hook warning
weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Entities\ManBase\DayZPlayerImplement.c:17
DayZ-Expansion-Bundle
PlayerBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Entities\ManBase\PlayerBase.c:39
DayZ-Expansion-Bundle
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\PlayerBase.c:205
DayZ-Expansion-Core
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:260

Everything else#

All 330 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
Clothing.CanLoadItemIntoCargoClothingConditions — vanilla → DayZ-Expansion-Bundle ✂ → RaG_Core (cond) → MuchFramework ✂ → DayZ-Expansion-Core ✂
Clothing.CanReceiveItemIntoCargoClothingConditions — vanilla → DayZ-Expansion-Bundle ✂ → RaG_Core (cond) → MuchFramework ✂ → DayZ-Expansion-Core ✂
ItemBase.CanLoadAttachment — vanilla → DayZ-Expansion-Bundle ✂ → MuchFramework ✂ → DayZ-Expansion-Core ✂
NotificationRuntimeData.GetIcon — vanilla → CF ✂ → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
ItemBase.CanReceiveAttachment T2 vanilla → DayZ-Expansion-Bundle (cond) → MuchFramework ✂ → DayZ-Expansion-Core (cond)
BearTrap.Expansion_GetAmmoTypes — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
BearTrap.Expansion_IsMechanicalTrap — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
CF_Localiser.Set — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
CarScript.DebugFreeAreaAtDoor — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
CarScript.IsAreaAtDoorFree — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
Clothing.CanPutInCargoClothingConditions — vanilla → RaG_Core (cond) → MuchFramework ✂
Clothing.SmershException — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
DayZGame.Expansion_OnUpdate — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
DigOutStashLambda.Execute — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
ExplosivesBase.Expansion_GetAmmoTypes — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
ExplosivesBase.Expansion_IsDanger — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
Grenade_Base.Expansion_IsLive — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
ItemBase.CanDisplayAttachmentSlot T2 vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
ItemBase.CanPutInCargo T2 vanilla → DayZ-Expansion-Bundle → Forward Operator Gear ✂
ItemBase.MaxLifetimeRefreshCalc — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
KeybindingElementNew.GetLayoutName — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
KeybindingsMenu.Refresh — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
LandMineTrap.Expansion_IsExplosive — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
PlayerBase.Expansion_HasAdminToolGodMode — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
PlayerBase.Expansion_HasAdminToolInvisibility — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
PlayerBase.OnEnterZone — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
PlayerBase.OnExitZone — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
SmokeGrenadeBase.Expansion_IsExplosive — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
SyncEvents.SendPlayerList — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
TabberUI.AddTab — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
TerritoryFlagKit.OnPlacementComplete — vanilla → GameLabs → DayZ-Expansion-Bundle ✂
TrapBase.Expansion_IsDanger — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
TripwireTrap.Expansion_GetAmmoTypes — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
TripwireTrap.Expansion_IsExplosive — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
TripwireTrap.Expansion_IsMechanicalTrap — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
WeaponFSM.ValidateAndRepairHelper — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
Weapon_Base.Expansion_GetDPS — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
ActionConstructor.RegisterActions — vanilla → VPPAdminTools → Dabs Framework → DayZ-Expansion-Bundle → Arma 2 Helicopters Remastered → DrugsPLUS → CannabisPlus → DNA Keycards → VehicleRecovery → RaG_BaseItems → Forward Operator Gear → RaG_Core → AgricultureCore → MuchFramework → DayZ-Expansion-Core → Paragon Gear and Armor → MMG - Mightys Military Gear → AJs Weapons
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → GameLabs → DayZ-Expansion-Bundle → DrugsPLUS → CannabisPlus → DNA Keycards → RaG_BaseItems → Forward Operator Gear → DayZ-Expansion-Core → Paragon Gear and Armor → AJs Weapons
MissionServer.OnInit T3 vanilla → CF → VPPAdminTools → GameLabs → DrugsPLUS → CannabisPlus → VehicleRecovery → RaG_BaseItems → DudeWheresMyCar → AgricultureCore
MissionServer.InvokeOnConnect T3 vanilla → CF → GameLabs → Dabs Framework → DayZ-Expansion-Bundle → RaG_Core → DudeWheresMyCar → MuchFramework → DayZ-Expansion-Core
MissionServer.OnMissionStart T3 vanilla → CF → VPPAdminTools → GameLabs → Dabs Framework → DayZ-Expansion-Bundle → DNA Keycards → DayZ Editor Loader → DayZ-Expansion-Core
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → DayZ-Expansion-Bundle → CannabisPlus → DNA Keycards → RaG_BaseItems → AgricultureCore → MuchFramework → DayZ-Expansion-Core
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → DayZ-Expansion-Bundle → DNA Keycards → RaG_BaseItems → Forward Operator Gear → DayZ-Expansion-Core → Paragon Gear and Armor → MMG - Mightys Military Gear
MissionServer.PlayerDisconnected T3 vanilla → CF → VPPAdminTools → GameLabs → Dabs Framework → DayZ-Expansion-Bundle → RaG_Core → DayZ-Expansion-Core
PlayerBase.EEKilled T3 vanilla → VPPAdminTools → GameLabs → DayZ-Expansion-Bundle → DrugsPLUS → CannabisPlus → AgricultureCore → DayZ-Expansion-Core
PlayerBase.SetActions T2 vanilla → VPPAdminTools → DayZ-Expansion-Bundle → VehicleRecovery → RaG_BaseItems → MuchFramework → DayZ-Expansion-Core → MMG - Mightys Military Gear
PluginRecipesManager.RegisterRecipies — vanilla → DayZ-Expansion-Bundle → DrugsPLUS → CannabisPlus → DNA Keycards → RaG_BaseItems → AgricultureCore
DayZGame.OnRPC T2 vanilla → CF (cond) → VPPAdminTools (cond) → Dabs Framework → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
DayZGame.OnUpdate T0 vanilla → CF → VPPAdminTools → GameLabs → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
MissionServer.OnEvent — vanilla → CF → VPPAdminTools → GameLabs → DayZ-Expansion-Bundle → DayZ-Expansion-Core
MissionServer.OnMissionFinish T3 vanilla → CF → VPPAdminTools → DayZ-Expansion-Bundle → RaG_Core → DayZ-Expansion-Core
PlayerBase.Init — vanilla → VPPAdminTools → DayZ-Expansion-Bundle → DrugsPLUS → DNA Keycards → AgricultureCore
ActionTogglePlaceObject.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → CannabisPlus (cond) → DNA Keycards (cond) → DayZ-Expansion-Core (cond)
Hammer.SetActions T2 vanilla → DayZ-Expansion-Bundle → RaG_BaseItems → RaG_Core → MuchFramework
ModItemRegisterCallbacks.RegisterFireArms — vanilla → CF → GameLabs → DayZ-Expansion-Bundle → AJs Weapons
PluginManager.Init — vanilla → VPPAdminTools → Dabs Framework → RaG_Core → MuchFramework
ActionLockDoors.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DNA Keycards (cond) → DayZ-Expansion-Core (cond)
ActionRepairPart.RepairCondition — vanilla → DayZ-Expansion-Bundle → RaG_Core (cond) → DayZ-Expansion-Core
ActionUnlockDoors.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DNA Keycards (cond) → DayZ-Expansion-Core (cond)
AnalyticsManagerServer.OnEntityKilled — vanilla → GameLabs → DayZ-Expansion-Bundle → DayZ-Expansion-Core
AnimalBase.EEHitBy T2 vanilla → GameLabs → DayZ-Expansion-Bundle → DayZ-Expansion-Core
AreaExposureMdfr.OnActivate — vanilla → VPPAdminTools (cond) → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
CarScript.EEHitBy T2 vanilla → GameLabs → DayZ-Expansion-Bundle → RaG_Core
DayZGame.DeferredInit — vanilla → CF → VPPAdminTools → GameLabs
Hologram.EvaluateCollision — vanilla → DayZ-Expansion-Bundle (cond) → RaG_Core (cond) → MuchFramework (cond)
Hologram.GetProjectionEntityPosition — vanilla → DayZ-Expansion-Bundle ✂ → RaG_Core (cond) → MuchFramework (cond)
MissionBase.CreateScriptedMenu — vanilla → VPPAdminTools → DayZ-Expansion-Bundle (cond) → MuchFramework
MissionServer.OnClientReadyEvent T3 vanilla → CF → DayZ-Expansion-Bundle → DayZ-Expansion-Core
MissionServer.OnClientReconnectEvent T3 vanilla → CF → DayZ-Expansion-Bundle → DayZ-Expansion-Core
MissionServer.OnClientRespawnEvent T3 vanilla → CF → DayZ-Expansion-Bundle → DayZ-Expansion-Core
MissionServer.OnMissionLoaded — vanilla → CF → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ModItemRegisterCallbacks.CustomBoneRemapping — vanilla → CF → DayZ-Expansion-Bundle → AJs Weapons
ModItemRegisterCallbacks.RegisterPistol — vanilla → CF → DayZ-Expansion-Bundle → AJs Weapons
MotorbikeScript.EEHitBy T2 vanilla → GameLabs → DayZ-Expansion-Bundle → DayZ-Expansion-Core
MotorbikeScript.OnStoreLoad T3 vanilla → CF → DayZ-Expansion-Bundle → DayZ-Expansion-Core
PlayerBase.CF_OnStoreLoad — vanilla → DayZ-Expansion-Bundle → DudeWheresMyCar → DayZ-Expansion-Core
PlayerBase.CF_OnStoreSave — vanilla → DayZ-Expansion-Bundle → DudeWheresMyCar → DayZ-Expansion-Core
PlayerBase.OnConnect — vanilla → VPPAdminTools → DayZ-Expansion-Bundle → DayZ-Expansion-Core
PlayerBase.OnRPC T2 vanilla → VPPAdminTools → RaG_Core → MuchFramework
Screwdriver.SetActions T2 vanilla → DayZ-Expansion-Bundle → RaG_Core → MuchFramework
Weapon_Base.EEFired — vanilla → VPPAdminTools → GameLabs → DayZ-Expansion-Bundle
Weapon_Base.SetActions T2 vanilla → DayZ-Expansion-Bundle → RaG_Core → AJs Weapons
ZombieBase.EEHitBy T2 vanilla → GameLabs → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ActionActivateTrap.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ActionArmExplosive.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ActionAttachExplosivesTrigger.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ActionAttachToConstruction.ActionCondition T2 vanilla → DayZ-Expansion-Bundle → RaG_Core (cond)
ActionBase.OnEnd — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ActionBase.OnEndInput — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ActionBase.OnEndRequest — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ActionBase.OnStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ActionBase.OnUpdate T0 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ActionBuildPart.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ActionCheckPulseTarget.ActionCondition T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ActionCollectBloodTarget.ActionCondition T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ActionCollectSampleTarget.ActionCondition T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ActionContinuousBase.OnEndAnimationLoop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ActionContinuousBase.OnFinishProgress — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ActionContinuousBase.OnStartAnimationLoop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ActionCoverHeadTarget.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ActionDefibrilateTarget.ActionCondition T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ActionDeployObject.ActionCondition T2 vanilla → DayZ-Expansion-Bundle → DNA Keycards (cond)
ActionDeployObject.OnEndServer — vanilla → DayZ-Expansion-Bundle (cond) → CannabisPlus (cond)
ActionDigInStash.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ActionDismantlePart.DismantleCondition — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ActionDrink.OnEndServer — vanilla → GameLabs → DrugsPLUS
ActionDrink.OnStartServer — vanilla → GameLabs → DrugsPLUS
ActionFoldBaseBuildingObject.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ActionFoldObject.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ActionForceConsume.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core
ActionForceConsumeSingle.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core
ActionGagTarget.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ActionGetInTransport.OnEndServer — vanilla → DayZ-Expansion-Bundle → RaG_Core
ActionGetOutTransport.OnStartServer — vanilla → RaG_Core → DudeWheresMyCar
ActionGiveBloodTarget.ActionCondition T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ActionHandcuffTarget.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ActionInjectTarget.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core
ActionMineTree.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ActionPackTent.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ActionPushObject.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ActionRestrainSelf.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ActionRestrainTarget.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ActionShaveTarget.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ActionSwitchSeats.Start — vanilla → DayZ-Expansion-Bundle → RaG_Core
ActionTargetsCursor.GetActionDesc — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ActionTargetsCursor.Update — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ActionToggleTentOpen.OnExecuteServer — vanilla → DayZ-Expansion-Bundle (cond) → RaG_Core
ActionTriggerRemotely.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ActionUnmountBarbedWire.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ActionUnpin.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ActionUnrestrainTarget.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ActionWorldCraft.ActionCondition T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
AnalyticsManagerServer.OnPlayerConnect T3 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core
AnalyticsManagerServer.OnPlayerKilled — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
AnimalBase.AfterStoreLoad T3 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
AnimalBase.CommandHandler T1 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
AnimalBase.EEDelete T3 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
AnimalBase.EEKilled T3 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
AnimalBase.EEOnDamageCalculated — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
AnimalBase.ModCommandHandlerBefore — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
AnimalBase.NameOverride — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
AnimalBase.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
AnimalBase.SetAsSkinned — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
AnimatedActionBase.OnAnimationEvent — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
AreaExposureMdfr.OnTick — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
Armband_ColorBase.Expansion_SwitchItemSelectionTextureEx — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
AttachmentsWrapper.SetParent — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
BatteryCharger.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
BatteryCharger.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
BleedingSourcesManagerBase.CanAddBleedingSource — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
Blowtorch.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
BuildingBase.EEHitBy T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
BuildingBase.EEOnDamageCalculated — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
BuildingBase.Explode — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
BuildingBase.NameOverride — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
BuildingBase.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
CF_Date.Format — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
CF_ModuleGame.EnableRPC — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
CarScript.EEDelete T3 vanilla → DayZ-Expansion-Bundle → RaG_Core
CarScript.EEItemDetached T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
CattleProd.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
CattleProd.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
CharacterCreationMenu.Refresh — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Chemlight_ColorBase.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Chemlight_ColorBase.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Clothing.Expansion_SwitchItemSelectionTextureEx — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Construction.CanBuildPart — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ContainerWithCargoAndAttachments.OnShow — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ContainerWithCargoAndAttachments.SetEntity — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ContainerWithCargoAndAttachments.SetOpenState — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
DayZGame.CloseCombatEffects — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
DayZGame.FirearmEffects — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
DayZGame.OnEvent — vanilla → CF → Dabs Framework
DayZPlayerCommandDeathCallback.OnSimulationEnd — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
DayZPlayerImplement.CanBeSkinned — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
DayZPlayerImplement.CommandHandler T1 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
DayZPlayerImplement.EEHitBy T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
DayZPlayerImplement.EEKilled T3 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
DayZPlayerImplement.EEOnDamageCalculated — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
DayZPlayerImplement.IsInventoryVisible T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
DayZPlayerImplement.NameOverride — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
DayZPlayerImplement.OnSyncJuncture — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
DayZPlayerImplement.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
DayZPlayerImplementFallDamage.HandleFallDamage — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
DayZPlayerImplementThrowing.HandleThrowing — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
DayZPlayerMeleeFightLogic_LightHeavy.Init — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
Defibrillator.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Defibrillator.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
DigitalCodeLock.OnWorkStop — vanilla → GameLabs → RaG_Core (cond)
DigitalCodeLock.ResetPIN — vanilla → GameLabs → RaG_Core (cond)
DigitalCodeLock.UnlockOnServer — vanilla → GameLabs → RaG_Core
EasterEgg.OnInventoryEnter T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
EasterEgg.OnInventoryExit T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Edible_Base.ProcessDecay — vanilla → RaG_Core → MuchFramework
EmoteManager.CommitSuicide — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
EmoteManager.CreateBleedingEffect — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
EmoteManager.PlayEmote — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ExpansionSettings.Init — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Fence.Expansion_OnPartBuiltServer — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
FireworksBase.OnInventoryEnter T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Flashlight.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Flashlight.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
GPSReceiver.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
GPSReceiver.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
HandsHeader.UpdateInterval — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Hatchet.SetActions T2 vanilla → DayZ-Expansion-Bundle → RaG_BaseItems
Header.SetItemPreview — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Heatpack.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Heatpack.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Hologram.GetProjectionName — vanilla → RaG_Core (cond) → MuchFramework (cond)
Hologram.ProjectionBasedOnParent — vanilla → DayZ-Expansion-Bundle (cond) → DNA Keycards (cond)
Hologram.RefreshVisual — vanilla → RaG_Core (cond) → MuchFramework (cond)
Hologram.SetProjectionPosition — vanilla → RaG_Core → MuchFramework (cond)
Hologram.UpdateHologram — vanilla → DayZ-Expansion-Bundle → MuchFramework
ItemActionsWidget.GetActionDesc — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ItemBase.CanBeCombined — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ItemBase.CanBeSplit — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ItemBase.CanPutAsAttachment — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ItemBase.CombineItemsClient — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ItemBase.EEHitBy T2 vanilla → DayZ-Expansion-Bundle → RaG_Core
ItemBase.EEItemLocationChanged T2 vanilla → GameLabs → DayZ-Expansion-Bundle (cond)
ItemBase.EEOnAfterLoad T3 vanilla → GameLabs → DayZ-Expansion-Bundle
ItemBase.OnInventoryEnter T2 vanilla → DayZ-Expansion-Bundle → RaG_Core
ItemBase.OnInventoryExit T2 vanilla → DayZ-Expansion-Bundle → RaG_Core
ItemBase.OnRightClick — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ItemBase.OnStoreLoad T3 vanilla → CF → RaG_Core
ItemBase.SetActions T2 vanilla → DayZ-Expansion-Bundle → RaG_Core
JMModuleConstructor.RegisterModules — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
KeybindingsMenu.Init — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Megaphone.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Megaphone.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
MissionServer.HandleBody — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
ModItemRegisterCallbacks.RegisterArcheryItem — vanilla → CF → DayZ-Expansion-Bundle
ModItemRegisterCallbacks.RegisterEmptyHanded — vanilla → CF → DayZ-Expansion-Bundle
ModItemRegisterCallbacks.RegisterLauncher — vanilla → CF → DayZ-Expansion-Bundle
ModItemRegisterCallbacks.RegisterRestrained — vanilla → CF → DayZ-Expansion-Bundle
ModItemRegisterCallbacks.RegisterSurrender — vanilla → CF → DayZ-Expansion-Bundle
MotorbikeScript.CF_OnStoreLoad — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
MotorbikeScript.CF_OnStoreSave — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
MotorbikeScript.DeferredInit — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
MotorbikeScript.EECargoIn — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
MotorbikeScript.EECargoOut — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
MotorbikeScript.EEDelete T3 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
MotorbikeScript.EEInit T3 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
MotorbikeScript.EEKilled T3 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
MotorbikeScript.EEOnDamageCalculated — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
MotorbikeScript.OnCEIterate — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
MotorbikeScript.SetActions T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
PlantBase.Init — vanilla → CannabisPlus → AgricultureCore (cond)
PlayerAgentPool.AddAgent — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
PlayerBase.AC_HasAnyPPEActive — vanilla → DrugsPLUS → CannabisPlus
PlayerBase.CanBeTargetedByAI — vanilla → VPPAdminTools (cond) → DayZ-Expansion-Bundle (cond)
PlayerBase.DropItem — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
PlayerBase.EEHitBy T2 vanilla → GameLabs → DayZ-Expansion-Bundle
PlayerBase.EEItemIntoHands T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
PlayerBase.IsInventoryVisible T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
PlayerBase.OnReconnect — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
PlayerBase.OnRestrainChangeClient — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
PlayerBase.OnRestrainStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
PlayerBase.OnScheduledTick T1 vanilla → GameLabs → DayZ-Expansion-Bundle
PlayerBase.OnSelectPlayer — vanilla → CF → DayZ-Expansion-Bundle
PlayerBase.OnStoreLoad T3 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
PlayerBase.OnStoreSave T3 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
PlayerBase.OnUnconsciousStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
PlayerBase.OnUnconsciousStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
PlayerBase.OnVariablesSynchronized T2 vanilla → VPPAdminTools → DayZ-Expansion-Bundle
PlayerBase.OnVehicleSeatDriverEnter — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Pliers.SetActions T2 vanilla → RaG_Core → MuchFramework
PluginAdminLog.PlayerHitBy — vanilla → VPPAdminTools (cond) → DayZ-Expansion-Bundle (cond)
PluginAdminLog.PlayerKilled — vanilla → VPPAdminTools (cond) → DayZ-Expansion-Bundle (cond)
PluginManager.RegisterPluginDebug — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
PluginRecipesManagerBase.RegisterRecipies — vanilla → DayZ-Expansion-Bundle → Forward Operator Gear
PortableGasLamp.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
PortableGasLamp.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
PortableGasStove.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
PowerGeneratorBase.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
PowerGeneratorBase.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
PoweredOptic_Base.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
PoweredOptic_Base.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Radio.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Rangefinder.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Rangefinder.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Raycaster.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Raycaster.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Refridgerator.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Refridgerator.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ReplaceAndDestroyLambda.CopyOldPropertiesToNew — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Roadflare.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Roadflare.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
SeedPackBase.EmptySeedPack — vanilla → DrugsPLUS (cond) → CannabisPlus (cond)
Shovel.SetActions T2 vanilla → DayZ-Expansion-Bundle → RaG_BaseItems
SmokeGrenadeBase.OnExplode — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
SmokeGrenadeBase.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
SmokeGrenadeBase.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Spotlight.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Spotlight.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
StunBaton.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
StunBaton.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
TLRLight.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
TLRLight.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ThermalBiasHandler.OnStoreLoad T3 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
Torch.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Torch.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
TransferValues.SendValue — vanilla → VPPAdminTools → DayZ-Expansion-Bundle (cond)
TransmitterBase.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
TransmitterBase.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
TripwireTrap.EEItemAttached T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
TripwireTrap.EEItemDetached T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
TripwireTrap.OnInventoryEnter T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
UniversalLight.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
UniversalLight.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
VicinityItemManager.AddVicinityItems — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core
WeaponStableState.SyncAnimState — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
Weapon_Base.AfterStoreLoad T3 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Weapon_Base.EEItemAttached T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Weapon_Base.EEItemDetached T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Weapon_Base.OnFireModeChange — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Weapon_Base.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
XmasLights.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
XmasLights.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ZombieBase.AfterStoreLoad T3 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ZombieBase.CommandHandler T1 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ZombieBase.EEKilled T3 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ZombieBase.EEOnDamageCalculated — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ZombieBase.ModCommandHandlerBefore — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ZombieBase.NameOverride — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ZombieBase.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
957 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionAnimateCarSelection.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionAttach.ActionCondition T2 RaG_Core (cond)
ActionAttachOnSelection.ActionCondition T2 RaG_Core (cond)
ActionAttachToConstruction.CreateConditionComponents — DayZ-Expansion-Bundle ✂
ActionAttachToConstruction.FindAndTranslateAttachmentSlot — RaG_Core (cond)
ActionAttachToConstruction.OnExecuteServer — GameLabs
ActionAttachToConstruction.Post_SetupAction — DayZ-Expansion-Bundle (cond)
ActionBandageSelf.OnEndServer — GameLabs
ActionBandageTarget.OnEndServer — GameLabs
ActionBase.CF_OnDebugUpdate — DayZ-Expansion-Bundle ✂
ActionBuildPart.GetText — DayZ-Expansion-Bundle
ActionBuildPart.OnFinishProgressServer — DayZ-Expansion-Bundle (cond)
ActionBuildPartCB.SetCallbackDuration — DayZ-Expansion-Bundle (cond)
ActionCarDoors.OnStartServer — DayZ-Expansion-Bundle
ActionCarDoorsOutside.OnStartServer — DayZ-Expansion-Bundle
ActionCarHornLong.ActionCondition T2 DayZ-Expansion-Bundle
ActionCarHornShort.ActionCondition T2 DayZ-Expansion-Bundle
ActionCloseBarrel.OnExecuteServer — RaG_Core
ActionCloseCarDoorsOutside.OnEndServer — RaG_Core
ActionCloseDoors.ActionCondition T2 DNA Keycards (cond)
ActionCloseDoors.OnEndServer — DayZ-Expansion-Bundle
ActionCloseFence.ActionCondition T2 DayZ-Expansion-Bundle
ActionCloseFence.OnEndServer — DayZ-Expansion-Bundle
ActionCloseFence.OnExecuteServer — RaG_Core
ActionCollectBloodTarget.OnStartServer — DayZ-Expansion-Bundle (cond)
ActionCollectSampleTarget.OnStartServer — DayZ-Expansion-Bundle (cond)
ActionConsume.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionConsumeSingle.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionCreateIndoorFireplace.ActionCondition T2 RaG_Core (cond)
ActionCreateIndoorFireplace.OnExecuteServer — RaG_Core (cond)
ActionDefibrilateTarget.OnStartServer — DayZ-Expansion-Bundle (cond)
ActionDeployObject.DropDuringPlacing — DayZ-Expansion-Bundle (cond)
ActionDeployObject.GetText — DayZ-Expansion-Bundle
ActionDeployObject.HandleReciveData — DayZ-Expansion-Bundle
ActionDeployObject.MoveEntityToFinalPosition — DayZ-Expansion-Bundle (cond)
ActionDeployObject.OnExecuteServer — RaG_Core
ActionDeployObject.OnStartServer — DayZ-Expansion-Bundle (cond)
ActionDeployObject.ReadFromContext — DayZ-Expansion-Bundle
ActionDeployObject.SetupAction — DayZ-Expansion-Bundle
ActionDeployObject.WriteToContext — DayZ-Expansion-Bundle
ActionDetach.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionDetach.OnExecuteServer — DayZ-Expansion-Bundle
ActionDialCombinationLockOnTarget.ActionCondition T2 DayZ-Expansion-Bundle
ActionDigGardenPlot.ActionCondition T2 DayZ-Expansion-Bundle
ActionDisinfectTarget.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionDismantlePart.GetText — DayZ-Expansion-Bundle
ActionDismantlePart.OnExecuteServer — RaG_Core
ActionDrink.CreateConditionComponents — DrugsPLUS ✂
ActionDrink.GetText — DrugsPLUS ✂
ActionDrink.OnEndClient — DrugsPLUS
ActionDrink.OnExecuteClient — DrugsPLUS
ActionDrinkPondContinuous.OnEndServer — GameLabs
ActionDrinkWellContinuous.OnEndServer — GameLabs
ActionDropItem.OnExecuteServer — RaG_Core
ActionEatBig.OnEndServer — GameLabs
ActionEatBig.OnStartServer — GameLabs
ActionEmptyMagazine.OnEndServer — DayZ-Expansion-Bundle
ActionEmptyMagazine.OnStartServer — DayZ-Expansion-Bundle
ActionFillCoolant.ActionCondition T2 RaG_Core
ActionFillFuel.ActionCondition T2 RaG_Core
ActionFillGeneratorTank.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionFoldBaseBuildingObject.GetText — DayZ-Expansion-Bundle
ActionFoldBaseBuildingObject.OnFinishProgressServer — DayZ-Expansion-Bundle (cond)
ActionFoldObject.GetText — DayZ-Expansion-Bundle
ActionGetInTransport.ActionCondition T2 DayZ-Expansion-Bundle
ActionGetOutTransport.OnEnd — DayZ-Expansion-Bundle (cond)
ActionGetOutTransport.OnEndServer — DayZ-Expansion-Bundle
ActionGetOutTransport.ProcessGetOutTransportActionData — DayZ-Expansion-Bundle
ActionGiveBloodTarget.OnStartServer — DayZ-Expansion-Bundle (cond)
ActionHarvestCrops.OnExecuteClient — AgricultureCore (cond)
ActionHarvestCrops.OnExecuteServer — AgricultureCore (cond)
ActionIgniteFireplaceByAir.ActionCondition T2 RaG_Core (cond)
ActionInteractCodeLockItem.ActionCondition T2 RaG_Core (cond)
ActionLightItemOnFire.ActionCondition T2 RaG_BaseItems (cond)
ActionLightItemOnFire.OnFinishProgressClient — RaG_BaseItems
ActionLightItemOnFire.OnFinishProgressServer — RaG_BaseItems
ActionLoadMagazine.OnEndServer — DayZ-Expansion-Bundle
ActionLoadMagazine.OnStartServer — DayZ-Expansion-Bundle
ActionLoadMagazineQuick.OnEndServer — DayZ-Expansion-Bundle
ActionLoadMagazineQuick.OnStartServer — DayZ-Expansion-Bundle
ActionLockDoors.OnFinishProgressServer — RaG_Core
ActionLowerFlag.ActionCondition T2 DayZ-Expansion-Bundle
ActionLowerFlag.GetText — DayZ-Expansion-Bundle
ActionNextCombinationLockDialOnTarget.ActionCondition T2 DayZ-Expansion-Bundle
ActionOpenBarrel.OnExecuteServer — RaG_Core
ActionOpenCarDoors.ActionCondition T2 DayZ-Expansion-Bundle
ActionOpenCarDoorsOutside.ActionCondition T2 DayZ-Expansion-Bundle
ActionOpenCarDoorsOutside.OnEndServer — RaG_Core
ActionOpenDoors.ActionCondition T2 DNA Keycards (cond)
ActionOpenDoors.OnEndServer — DayZ-Expansion-Bundle
ActionOpenFence.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionOpenFence.Can — DayZ-Expansion-Bundle
ActionOpenFence.GetText — DayZ-Expansion-Bundle ✂
ActionOpenFence.OnEndServer — DayZ-Expansion-Bundle
ActionOpenFence.OnExecuteServer — RaG_Core
ActionOpenFence.OnStartServer — DayZ-Expansion-Bundle (cond)
ActionPackTent.GetText — DayZ-Expansion-Bundle
ActionPackTent.OnFinishProgressServer — RaG_Core
ActionPin.OnEndServer — GameLabs
ActionPin.OnStartServer — VPPAdminTools
ActionPlaceFireplaceIndoor.ActionCondition T2 RaG_Core (cond)
ActionPlaceObject.ActionCondition T2 CannabisPlus (cond)
ActionPlugIn.CreateConditionComponents — RaG_BaseItems ✂
ActionPushBoat.ActionCondition T2 VehicleRecovery (cond)
ActionPushCar.ActionCondition T2 VehicleRecovery (cond)
ActionRaiseFlag.ActionCondition T2 DayZ-Expansion-Bundle
ActionRaiseFlag.GetText — DayZ-Expansion-Bundle
ActionResetCodeOnCodeLock.ActionCondition T2 RaG_Core (cond)
ActionResetCodeOnCodeLock.OnExecuteServer — RaG_Core (cond)
ActionRestrainSelf.OnFinishProgressServer — DayZ-Expansion-Bundle
ActionRestrainTarget.OnFinishProgressServer — DayZ-Expansion-Bundle (cond)
ActionRestrainTarget.OnStartServer — DayZ-Expansion-Bundle (cond)
ActionSkinning.ActionCondition T2 DayZ-Expansion-Bundle
ActionSkinning.Can — DayZ-Expansion-Bundle
ActionSkinning.CanContinue — DayZ-Expansion-Bundle
ActionStartBoat.OnStartServer — DudeWheresMyCar
ActionStartEngine.ActionCondition T2 DayZ-Expansion-Bundle ✂
ActionStartEngine.Expansion_CheckSuccess — DayZ-Expansion-Bundle ✂
ActionStartEngine.GetText — DayZ-Expansion-Bundle ✂
ActionStartEngine.OnEndServer — RaG_Core
ActionStartEngine.OnExecute — DudeWheresMyCar
ActionStartEngine.OnFinishProgress — DayZ-Expansion-Bundle (cond)
ActionStartEngineBoat.ActionCondition T2 DayZ-Expansion-Bundle
ActionStartEngineBoat.Expansion_CheckSuccess — DayZ-Expansion-Bundle ✂
ActionStartEngineBoat.OnExecute — DudeWheresMyCar
ActionStartEngineMotorbike.ActionCondition T2 DayZ-Expansion-Bundle
ActionStartEngineMotorbike.Expansion_CheckSuccess — DayZ-Expansion-Bundle ✂
ActionStartHelicopter.OnStartServer — DudeWheresMyCar
ActionStopEngine.ActionCondition T2 DayZ-Expansion-Bundle ✂
ActionStopEngine.Expansion_CheckSuccess — DayZ-Expansion-Bundle ✂
ActionStopEngine.GetText — DayZ-Expansion-Bundle ✂
ActionStopEngine.OnEndServer — RaG_Core
ActionStopEngine.OnExecute — DayZ-Expansion-Bundle (cond)
ActionStopEngineBoat.Expansion_CheckSuccess — DayZ-Expansion-Bundle ✂
ActionSwitchLights.ActionCondition T2 DayZ-Expansion-Bundle ✂
ActionTakeItem.ActionCondition T2 DayZ-Expansion-Bundle
ActionTakeItem.GetText — DayZ-Expansion-Bundle
ActionTakeItem.OnExecuteServer — RaG_Core
ActionTakeItemToHands.ActionCondition T2 DayZ-Expansion-Bundle
ActionTakeItemToHands.GetText — DayZ-Expansion-Bundle
ActionTakeItemToHands.OnExecuteServer — RaG_Core
ActionTogglePlaceObject.Start — DayZ-Expansion-Bundle (cond)
ActionToggleTentOpen.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionToggleTentOpen.GetText — DayZ-Expansion-Bundle ✂
ActionTurnOffPowerGenerator.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionTurnOffPowerGenerator.CreateConditionComponents — DayZ-Expansion-Bundle ✂
ActionTurnOnPowerGenerator.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionTurnOnPowerGenerator.CreateConditionComponents — DayZ-Expansion-Bundle ✂
ActionUnlockDoors.OnFinishProgressServer — RaG_Core
ActionUnmountBarbedWire.GetText — DayZ-Expansion-Bundle
ActionUnpin.OnExecute — DayZ-Expansion-Bundle
ActionUnpin.OnStartServer — VPPAdminTools
ActionUnrestrainTarget.OnFinishProgressServer — DayZ-Expansion-Bundle (cond)
ActionUnrestrainTargetHands.OnFinishProgressServer — DayZ-Expansion-Bundle (cond)
ActionWorldCraft.Post_SetupAction — DayZ-Expansion-Bundle
Action_Boat_Start_Engine_Keyboard_SIB.OnFinishProgress — DudeWheresMyCar
Action_Boat_Start_Engine_Mouse_SIB.OnFinishProgress — DudeWheresMyCar
Action_Helicopter_Start_Engine_Keyboard_SIB.OnFinishProgressServer — DudeWheresMyCar
Action_Helicopter_Start_Engine_Mouse_SIB.OnFinishProgressServer — DudeWheresMyCar
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AlarmClock_ColorBase.OnUpdate T0 DayZ-Expansion-Bundle
Ammunition_Base.CanAddCartridges — DayZ-Expansion-Bundle
Ammunition_Base.CanBeSplit — DayZ-Expansion-Bundle
Ammunition_Base.CombineItems — DayZ-Expansion-Bundle
Ammunition_Base.Expansion_GetHealthDamage — DayZ-Expansion-Bundle ✂
Ammunition_Base.IsCompatiableAmmo — DayZ-Expansion-Bundle
Ammunition_Base.SplitItem — DayZ-Expansion-Bundle ✂
Ammunition_Base.SplitItemToInventoryLocation — DayZ-Expansion-Bundle ✂
AnimalBase.EEHealthLevelChanged T2 DayZ-Expansion-Bundle
AnimalBase.EOnContact — DayZ-Expansion-Bundle ✂
AnimalBase.ModCommandHandlerInside — DayZ-Expansion-Bundle
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AnimatedActionBase.OnExecute — DayZ-Expansion-Bundle
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AttachNewMagazine.OnEntry — DayZ-Expansion-Bundle (cond)
AttachmentCategoriesContainer.UpdateInterval — RaG_Core
BUISOptic.CanPutAsAttachment — GameLabs (cond)
BarbedWire.ExpansionOnDestroyed — DayZ-Expansion-Bundle ✂
BarrelHoles_ColorBase.CF_OnStoreLoad — DayZ-Expansion-Bundle
BarrelHoles_ColorBase.Close — DayZ-Expansion-Bundle
BarrelHoles_ColorBase.Expansion_CanUseVirtualStorage — DayZ-Expansion-Bundle (cond)
BarrelHoles_ColorBase.IsNonExpansionOpenable — DayZ-Expansion-Bundle ✂
BarrelHoles_ColorBase.Open — DayZ-Expansion-Bundle
Barrel_ColorBase.Close — DayZ-Expansion-Bundle
Barrel_ColorBase.IsNonExpansionOpenable — DayZ-Expansion-Bundle ✂
Barrel_ColorBase.OnWasAttached — RaG_Core (cond)
Barrel_ColorBase.Open — DayZ-Expansion-Bundle
BaseBuildingBase.EEDelete T3 GameLabs
BaseBuildingBase.EEHitBy T2 GameLabs
BaseBuildingBase.EEOnAfterLoad T3 GameLabs
BaseBuildingBase.GL_Delete — GameLabs ✂
BaseBuildingBase.GL_GatherPersistentID — GameLabs ✂
BaseBuildingBase.GL_Load — GameLabs ✂
BaseBuildingBase.GL_Save — GameLabs ✂
BaseBuildingBase.GetKitSpawnPosition — DayZ-Expansion-Bundle
BaseBuildingBase.IsOpen — DayZ-Expansion-Bundle
Battery9V.SetActions T2 DayZ-Expansion-Bundle
BleedingSourcesManagerServer.ProcessHit — DayZ-Expansion-Bundle (cond)
BloodLoss.OnUpdateClient — DayZ-Expansion-Bundle (cond)
BoatScript.DeferredInit — DudeWheresMyCar
BoatScript.EEHitBy T2 GameLabs
BoatScript.OnStoreLoad T3 CF
BoatScript.OnStoreSave T3 CF
BuildingBase.AfterStoreLoad T3 DayZ-Expansion-Bundle
BuildingBase.DeferredInit — DayZ-Expansion-Bundle
BuildingBase.EEOnCECreate — DayZ-Expansion-Bundle
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
CAContinuousFertilizeGardenSlot.Setup — AgricultureCore
CamoNet.SetActions T2 DayZ-Expansion-Bundle
CanisterGasoline.SetActions T2 DayZ-Expansion-Bundle
CarBattery.CanPutIntoHands T2 DayZ-Expansion-Bundle (cond)
CarDoor.EEHealthLevelChanged T2 DayZ-Expansion-Bundle
CarDoor.Expansion_CarContactActivates — DayZ-Expansion-Bundle ✂
CarDoor.NameOverride — DayZ-Expansion-Bundle ✂
CarHud.Init — DayZ-Expansion-Bundle
CarHud.RefreshVehicleHud — DayZ-Expansion-Bundle
CarHud.ShowVehicleInfo — DayZ-Expansion-Bundle
CarScript.CanBeTargetedByAI — DayZ-Expansion-Bundle
CarScript.DamageCrew — DayZ-Expansion-Bundle
CarScript.DeferredInit — DudeWheresMyCar
CarScript.EEHealthLevelChanged T2 DayZ-Expansion-Bundle
CarScript.EEInit T3 DayZ-Expansion-Bundle
CarScript.EEKilled T3 DayZ-Expansion-Bundle
CarScript.EEOnDamageCalculated — DayZ-Expansion-Bundle
CarScript.GenerateCarHornAINoise — DayZ-Expansion-Bundle
CarScript.OnInput — DayZ-Expansion-Bundle
CarScript.OnStoreLoad T3 CF
CarScript.OnStoreSave T3 CF
CarScript.OnVariablesSynchronized T2 DayZ-Expansion-Bundle
CargoContainer.UpdateInterval — RaG_Core
CharacterCreationMenu.Back — DayZ-Expansion-Bundle
Chat.Add — DayZ-Expansion-Bundle (cond)
Chat.AddInternal — DayZ-Expansion-Bundle (cond)
Chat.Clear — DayZ-Expansion-Bundle (cond)
Chemlight_ColorBase.eAI_GetNightVisibility — DayZ-Expansion-Bundle ✂
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
CigarettePack_Chernamorka.SetActions T2 DrugsPLUS
CigarettePack_Merkur.SetActions T2 DrugsPLUS
CigarettePack_Partyzanka.SetActions T2 DrugsPLUS
CivSedanWheel.OnWasDetached — DayZ-Expansion-Bundle
CivilianSedan.ExpansionGetWheelType — DayZ-Expansion-Bundle ✂
CivilianSedan.OnDebugSpawn — DayZ-Expansion-Bundle ✂
Clothing.CanReceiveAttachment T2 MuchFramework
Clothing.EECargoIn — DayZ-Expansion-Bundle
Clothing.EECargoMove — DayZ-Expansion-Bundle
Clothing.EECargoOut — DayZ-Expansion-Bundle
CodeLock.NewUnlockServer — MuchFramework
CodeLock.SetActions T2 MuchFramework
CodeLockComponent.CheckCodeRequest — RaG_Core (cond)
CodeLockComponent.OnRPC T2 RaG_Core (cond)
CodeLockComponent.ResetPIN — RaG_Core (cond)
CodeLockComponent.SetLockCode — RaG_Core (cond)
CodeLockComponent.SetLockState — RaG_Core (cond)
CodeLockServerRPC.OpenTarget — MuchFramework
CombinationLock.EEDelete T3 GameLabs
CombinationLock.EEOnAfterLoad T3 GameLabs
CombinationLock.ExpansionOnDestroyed — DayZ-Expansion-Bundle ✂
CombinationLock.GL_Delete — GameLabs ✂
CombinationLock.GL_GatherPersistentID — GameLabs ✂
CombinationLock.GL_Load — GameLabs ✂
CombinationLock.GL_Save — GameLabs ✂
CombinationLock.LockServer — GameLabs
CombinationLock.UnlockOnServer — GameLabs
ConstructionBase.DismantlePartServerEx — DayZ-Expansion-Bundle (cond)
ConstructionBase.GetConstructionPartsToBuild — DayZ-Expansion-Bundle
ConstructionBase.IsCollidingEx — DayZ-Expansion-Bundle (cond)
ConstructionBase.UpdateConstructionParts — DayZ-Expansion-Bundle
ContainerWithCargoAndAttachments.UpdateInterval — RaG_Core
Container_Base.CF_OnStoreLoad — DayZ-Expansion-Bundle
Container_Base.Close — DayZ-Expansion-Bundle
Container_Base.DeferredInit — DayZ-Expansion-Bundle
Container_Base.Open — DayZ-Expansion-Bundle
ContaminatedArea_Base.eAI_IsDangerousToAI — DayZ-Expansion-Bundle ✂
ContaminatedArea_Dynamic.EEDelete T3 GameLabs
ContaminatedArea_Dynamic.EEInit T3 GameLabs
ContaminatedTrigger.OnEnterServerEvent — VPPAdminTools (cond)
CoughSymptom.OnGetActivatedServer — DayZ-Expansion-Bundle
CraftFenceKit.CanDo — DayZ-Expansion-Bundle (cond)
CraftTerritoryFlagKit.CanDo — DayZ-Expansion-Bundle (cond)
CraftWatchtowerKit.CanDo — DayZ-Expansion-Bundle (cond)
CreditsLoader.GetData — CF ✂
DayZExpansion.OnFinish — DayZ-Expansion-Bundle
DayZExpansion.OnLoaded — DayZ-Expansion-Bundle
DayZExpansion.SpectateAI — DayZ-Expansion-Bundle ✂
DayZGame.ConnectLaunch — GameLabs (cond)
DayZGame.Display3dMarkers — DudeWheresMyCar
DayZGame.ExplosionEffectsEx — DayZ-Expansion-Bundle
DayZGame.IsDebugMonitor — DayZ-Expansion-Bundle ✂
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZGame.OnPostUpdate — RaG_Core
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZGame.TryConnect — GameLabs (cond)
DayZIntroScenePC.CharacterRotationStart — DayZ-Expansion-Bundle (cond)
DayZIntroScenePC.ResetIntroCamera — DayZ-Expansion-Bundle (cond)
DayZPlayerCamera1stPersonVehicle.Expansion_GetUDAngles — DayZ-Expansion-Bundle ✂
DayZPlayerCamera1stPersonVehicle.OnActivate — DayZ-Expansion-Bundle
DayZPlayerCamera1stPersonVehicle.OnUpdate T0 DayZ-Expansion-Bundle
DayZPlayerCamera3rdPersonVehicle.Expansion_GetUDAngles — DayZ-Expansion-Bundle ✂
DayZPlayerCamera3rdPersonVehicle.OnActivate — DayZ-Expansion-Bundle
DayZPlayerCamera3rdPersonVehicle.OnUpdate T0 DayZ-Expansion-Bundle
DayZPlayerCameraIronsights.OnUpdate T0 AJs Weapons
DayZPlayerCameraOptics.SetCameraPP — AJs Weapons
DayZPlayerImplement.AddNoise — DayZ-Expansion-Bundle
DayZPlayerImplement.CameraHandler — VPPAdminTools (cond)
DayZPlayerImplement.CanBeTargetedByAI — DayZ-Expansion-Bundle
DayZPlayerImplement.EEHealthLevelChanged T2 DayZ-Expansion-Bundle
DayZPlayerImplement.Expansion_CanBeDamaged — DayZ-Expansion-Bundle
DayZPlayerImplement.Expansion_GetEntityStorageAdditionalDataVersion — DayZ-Expansion-Bundle ✂
DayZPlayerImplement.Expansion_Init — DayZ-Expansion-Bundle
DayZPlayerImplement.Expansion_IsAI — DayZ-Expansion-Bundle ✂
DayZPlayerImplement.Expansion_OnEntityStorageAdditionalDataLoad — DayZ-Expansion-Bundle
DayZPlayerImplement.Expansion_OnEntityStorageAdditionalDataSave — DayZ-Expansion-Bundle
DayZPlayerImplement.HandleWeapons T1 DayZ-Expansion-Bundle
DayZPlayerImplement.IsShootingFromCamera — DayZ-Expansion-Bundle
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.ModCommandHandlerInside — VPPAdminTools
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplement.ShowDeadScreen — DayZ-Expansion-Bundle
DeadFox.Expansion_IsMeleeWeapon — DayZ-Expansion-Bundle ✂
DeafnessCompleteSymptom.OnGetActivatedClient — DayZ-Expansion-Bundle (cond)
DeafnessCompleteSymptom.OnGetDeactivatedClient — DayZ-Expansion-Bundle (cond)
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DebugMonitor.CalculateMapTile — DayZ-Expansion-Bundle (cond)
DebugMonitor.SetFramerate — DayZ-Expansion-Bundle
DebugMonitor.SetFramerateText — DayZ-Expansion-Bundle (cond)
DigitalCodeLock.AfterStoreLoad T3 RaG_Core
DigitalCodeLock.CanBeLocked — RaG_Core
DigitalCodeLock.CanDetachAttachment — RaG_Core (cond)
DigitalCodeLock.CanDetachCodeLock — RaG_Core (cond)
DigitalCodeLock.CanReleaseAttachment T2 RaG_Core (cond)
DigitalCodeLock.CanSetCode — RaG_Core (cond)
DigitalCodeLock.EEDelete T3 GameLabs
DigitalCodeLock.EEInit T3 RaG_Core
DigitalCodeLock.EEItemAttached T2 RaG_Core
DigitalCodeLock.EEItemDetached T2 RaG_Core
DigitalCodeLock.EEOnAfterLoad T3 GameLabs
DigitalCodeLock.GL_Delete — GameLabs ✂
DigitalCodeLock.GL_GatherPersistentID — GameLabs ✂
DigitalCodeLock.GL_Load — GameLabs ✂
DigitalCodeLock.GL_Save — GameLabs ✂
DigitalCodeLock.GetBatteryEnergy — RaG_Core (cond)
DigitalCodeLock.HasBattery — RaG_Core (cond)
DigitalCodeLock.HasEnergy — RaG_Core (cond)
DigitalCodeLock.HasValidParent — RaG_Core (cond)
DigitalCodeLock.IsPlayerOnBackside — RaG_Core (cond)
DigitalCodeLock.NeedBattery — RaG_Core (cond)
DigitalCodeLock.OnRPC T2 RaG_Core (cond)
DigitalCodeLock.OnVariablesSynchronized T2 RaG_Core
DigitalCodeLock.OnWasAttached — RaG_Core
DigitalCodeLock.OnWork — RaG_Core (cond)
DigitalCodeLock.OnWorkStart — RaG_Core
DigitalCodeLock.SetActions T2 RaG_Core
DigitalCodeLock.SetLockState — GameLabs
DigitalCodeLock.StartItemSoundServer — RaG_Core (cond)
DigitalCodeLockUI.CodeResponse — RaG_Core
DigitalCodeLockUI.ConfirmCode — RaG_Core
DigitalCodeLockUI.KeyPress — RaG_Core (cond)
DigitalCodeLockUI.OnKeyDown — RaG_Core
DigitalCodeLockUI.SetTargetLock — RaG_Core
DigitalCodeLockUI.Update — RaG_Core
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
Edible_Base.ChangeFoodStage — DayZ-Expansion-Bundle
Edible_Base.EEInit T3 MuchFramework
EffExhaustSmoke.Event_OnFrameUpdate — DayZ-Expansion-Bundle (cond)
EffExhaustSmoke.Expansion_SetParticleStateHelicopter — DayZ-Expansion-Bundle ✂
EffExhaustSmoke.Expansion_SetRotorSpeed — DayZ-Expansion-Bundle ✂
EffectArea.EEDelete T3 DayZ-Expansion-Bundle
EffectArea.InitZoneServer — DayZ-Expansion-Bundle
EffectArea.OnPlayerEnterServer — DayZ-Expansion-Bundle
EffectArea.OnPlayerExitServer — DayZ-Expansion-Bundle
EffectArea.OnVariablesSynchronized T2 DayZ-Expansion-Bundle
EmoteConstructor.RegisterEmotes — Dabs Framework
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EnochData.WeatherOnBeforeChange — VPPAdminTools
ExpansionActionDismissAI.ActionCondition T2 DayZ-Expansion-Bundle
ExpansionActionPaint.ActionCondition T2 DayZ-Expansion-Bundle
ExpansionActionPaint.GetText — DayZ-Expansion-Bundle
ExpansionBarbedWire.CreateTargetInformation — DayZ-Expansion-Bundle ✂
ExpansionBarbedWire.Expansion_IsDanger — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.AfterStoreLoad T3 DayZ-Expansion-Bundle
ExpansionBaseBuilding.CF_OnStoreLoad — DayZ-Expansion-Bundle
ExpansionBaseBuilding.CF_OnStoreSave — DayZ-Expansion-Bundle
ExpansionBaseBuilding.CanBeDamaged — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.CanBeRepairedToPristine — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.CanObstruct — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.CanReceiveAttachment T2 DayZ-Expansion-Bundle
ExpansionBaseBuilding.EEInit T3 DayZ-Expansion-Bundle
ExpansionBaseBuilding.EEKilled T3 DayZ-Expansion-Bundle (cond)
ExpansionBaseBuilding.ExpansionGetCodeLock — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.ExpansionHasCodeLock — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.ExpansionOnDestroyed — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.GetDestroySound — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.GetKitSpawnPosition — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.HasProperDistance — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.IsFacingCamera — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.IsFacingPlayer — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.IsOpened — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.OnPartBuiltServer — DayZ-Expansion-Bundle
ExpansionBaseBuilding.OnVariablesSynchronized T2 DayZ-Expansion-Bundle
ExpansionBaseBuilding.SetActions T2 DayZ-Expansion-Bundle
ExpansionBaseBuilding.UpdateAttachmentPhysics — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.UpdatePhysics — DayZ-Expansion-Bundle ✂
ExpansionBlinkLight.EOnFrame T1 Arma 2 Helicopters Remastered ✂
ExpansionBookMenuManager.RegisterBookMenuTabs — DayZ-Expansion-Bundle
ExpansionClientSettingsModule.OnSettingsChanged — DayZ-Expansion-Bundle
ExpansionCodeLock.ExpansionLock — DayZ-Expansion-Bundle
ExpansionCodeLock.ExpansionUnlock — DayZ-Expansion-Bundle
ExpansionESPModificationModule.OnInit T3 DayZ-Expansion-Bundle
ExpansionGlobalChatModule.AddChatMessage_Server — GameLabs
ExpansionItemInspectionBase.UpdateItemStats — DayZ-Expansion-Bundle
ExpansionMarkerClientData.PartyCount — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyGet — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyInsert — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyPlayerCount — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyPlayerGet — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyQuickCount — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyQuickGet — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyRemove — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyUpdate — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.RefreshPartyMarkers — DayZ-Expansion-Bundle ✂
ExpansionMarketModule.CheckCanUseTrader — DayZ-Expansion-Bundle
ExpansionP2PMarketModule.CheckCanUseTrader — DayZ-Expansion-Bundle
ExpansionPartyData.OnJoin — DayZ-Expansion-Bundle
ExpansionPartyData.OnLeave — DayZ-Expansion-Bundle
ExpansionPartyPlayerData.OnJoin — DayZ-Expansion-Bundle
ExpansionPartyPlayerData.OnLeave — DayZ-Expansion-Bundle
ExpansionPartyPlayerData.OnStoreLoad T3 DayZ-Expansion-Bundle
ExpansionSettings.OnInit T3 DayZ-Expansion-Bundle
ExpansionSettings.ServerInit — DayZ-Expansion-Bundle
ExpansionVehicle.CanBeDamaged — DayZ-Expansion-Bundle (cond)
ExpansionVehicle.DeferredInit — DayZ-Expansion-Bundle
ExpansionVehicle.GetLockState — DayZ-Expansion-Bundle ✂
ExpansionVehicle.Init — DayZ-Expansion-Bundle ✂
ExpansionVehicle.IsLocked — DayZ-Expansion-Bundle ✂
ExpansionVehicle.OnCECreate — DayZ-Expansion-Bundle
ExpansionVehicle.OnDoorClosed — DayZ-Expansion-Bundle ✂
ExpansionVehicle.OnDoorOpened — DayZ-Expansion-Bundle ✂
ExpansionVehicle.ResetKeyPairing — DayZ-Expansion-Bundle ✂
ExpansionVehicle.SetLockState — DayZ-Expansion-Bundle ✂
ExpansionWorld.FirearmEffects — DayZ-Expansion-Bundle
ExpansionWorld.FixAIFirearmFX — DayZ-Expansion-Bundle ✂
ExpansionWorld.OnFinish — DayZ-Expansion-Bundle
ExpansionWorld.OnStart — DayZ-Expansion-Bundle
ExpansionWorld.OnUpdate T0 DayZ-Expansion-Bundle
ExpansionWorld.eAI_OnUpdate — DayZ-Expansion-Bundle ✂
ExpansionWorldObjectsModule.OnInit T3 DayZ-Expansion-Bundle
ExpansionWorldObjectsModule.OnMissionLoaded — DayZ-Expansion-Bundle
ExpansionWorldObjectsModule.OnMissionStart T3 DayZ-Expansion-Bundle
ExplosivesBase.CreateTargetInformation — DayZ-Expansion-Bundle ✂
ExplosivesBase.DeferredInit — DayZ-Expansion-Bundle
Fence.AddAction — DayZ-Expansion-Bundle
Fence.CF_OnStoreLoad — DayZ-Expansion-Bundle
Fence.CF_OnStoreSave — DayZ-Expansion-Bundle
Fence.CanBeDamaged — DayZ-Expansion-Bundle ✂
Fence.CanOpenFence — DayZ-Expansion-Bundle
Fence.CanReceiveAttachment T2 DayZ-Expansion-Bundle (cond)
Fence.CloseAndLock — DayZ-Expansion-Bundle ✂
Fence.ExpansionGetCodeLock — DayZ-Expansion-Bundle ✂
Fence.ExpansionIsLocked — DayZ-Expansion-Bundle
Fence.ExpansionIsOpenable — DayZ-Expansion-Bundle ✂
Fence.ExpansionIsOpened — DayZ-Expansion-Bundle ✂
Fence.OnPartDestroyedServer — DayZ-Expansion-Bundle
Fence.OnPartDismantledServer — DayZ-Expansion-Bundle
Fence.RemoveAction — DayZ-Expansion-Bundle
Fence.SetOpenedState — DayZ-Expansion-Bundle
FenceKit.OnPlacementComplete — GameLabs
FeverBlurSymptom.OnGetDeactivatedClient — DayZ-Expansion-Bundle (cond)
FeverBlurSymptom.OnUpdateClient — DayZ-Expansion-Bundle (cond)
FirearmActionLoadBullet.OnEndServer — DayZ-Expansion-Bundle
FirearmActionLoadBulletQuick.OnEndServer — DayZ-Expansion-Bundle
FirearmActionLoadMultiBullet.OnEndServer — DayZ-Expansion-Bundle
FirearmActionLoadMultiBullet.OnStartServer — DayZ-Expansion-Bundle
FirearmActionLoadMultiBulletQuick.OnEndServer — DayZ-Expansion-Bundle
FirearmActionLoadMultiBulletQuick.OnStartServer — DayZ-Expansion-Bundle
FirearmActionLoadMultiBulletRadial.OnEndServer — DayZ-Expansion-Bundle
FirearmActionLoadMultiBulletRadial.OnStartServer — DayZ-Expansion-Bundle
FirearmActionMechanicManipulate.OnEndServer — DayZ-Expansion-Bundle
FirearmActionMechanicManipulate.OnStartServer — DayZ-Expansion-Bundle
FirefighterAxe.SetActions T2 RaG_BaseItems
FishingRod_Base_New.SetActions T2 RaG_BaseItems
Flag_Base.AfterStoreLoad T3 DayZ-Expansion-Bundle
Flag_Base.CF_OnStoreLoad — DayZ-Expansion-Bundle
Flag_Base.CF_OnStoreSave — DayZ-Expansion-Bundle
Flag_Base.OnWasAttached — DayZ-Expansion-Bundle
Flag_Base.OnWasDetached — DayZ-Expansion-Bundle
FlammableBase.OnSwitchOff — DayZ-Expansion-Bundle
FlammableBase.OnSwitchOn — DayZ-Expansion-Bundle
FlammableBase.eAI_GetNightVisibility — DayZ-Expansion-Bundle ✂
Flaregun.OnFire — DayZ-Expansion-Bundle
Flashlight.eAI_GetNightVisibility — DayZ-Expansion-Bundle ✂
GardenLime.SetActions T2 RaG_BaseItems
GesturesMenu.GetGestureItems — Dabs Framework
GesturesMenu.OnMenuRelease — Dabs Framework
GiftBox_Base.Close — DayZ-Expansion-Bundle
GiftBox_Base.IsNonExpansionOpenable — DayZ-Expansion-Bundle ✂
GiftBox_Base.Open — DayZ-Expansion-Bundle
Grenade_Base.EEHitBy T2 VPPAdminTools
HMP3Symptom.OnGetActivatedClient — DayZ-Expansion-Bundle (cond)
HMP3Symptom.OnGetDeactivatedClient — DayZ-Expansion-Bundle (cond)
HMP3Symptom.OnUpdateClient — DayZ-Expansion-Bundle (cond)
Hacksaw.SetActions T2 DayZ-Expansion-Bundle
HandSaw.SetActions T2 DayZ-Expansion-Bundle
HatchbackWheel.OnWasDetached — DayZ-Expansion-Bundle
Hatchback_02.ExpansionGetWheelType — DayZ-Expansion-Bundle ✂
Hatchback_02.OnDebugSpawn — DayZ-Expansion-Bundle ✂
Hatchback_02_Wheel.OnWasDetached — DayZ-Expansion-Bundle
Headtorch_ColorBase.eAI_GetNightVisibility — DayZ-Expansion-Bundle ✂
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.HeightPlacementCheck — DayZ-Expansion-Bundle (cond)
Hologram.IsBaseViable — DayZ-Expansion-Bundle (cond)
Hologram.IsBehindObstacle — DayZ-Expansion-Bundle (cond)
Hologram.IsClippingRoof — DayZ-Expansion-Bundle (cond)
Hologram.IsCollidingAngle — DayZ-Expansion-Bundle (cond)
Hologram.IsCollidingBBox — DayZ-Expansion-Bundle (cond)
Hologram.IsCollidingPlayer — DayZ-Expansion-Bundle (cond)
Hologram.SetOnGround — DayZ-Expansion-Bundle
Hologram.SetProjectionOrientation — RaG_Core
Icon.DestroyWhiteBackground — DayZ-Expansion-Bundle
Icon.Expansion_ResetColor — DayZ-Expansion-Bundle ✂
Icon.Expansion_UpdateItemRarity — DayZ-Expansion-Bundle ✂
Icon.FullScreen — DayZ-Expansion-Bundle
Icon.InitEx — DayZ-Expansion-Bundle
Icon.InitLock — DayZ-Expansion-Bundle
Icon.SetItemPreview — DayZ-Expansion-Bundle
InteractActionInput.UpdatePossibleActions — DayZ-Expansion-Bundle (cond)
IntroSceneCharacter.CharacterLoad — DayZ-Expansion-Bundle
IntroSceneCharacter.CharacterUnload — DayZ-Expansion-Bundle
IntroSceneCharacter.CreateNewCharacter — DayZ-Expansion-Bundle
InventoryQuickbar.GetQuickbarItemColor — DayZ-Expansion-Bundle
ItemBase.AfterStoreLoad T3 DayZ-Expansion-Bundle
ItemBase.AreChildrenAccessible — DayZ-Expansion-Bundle (cond)
ItemBase.CF_OnStoreLoad — DayZ-Expansion-Bundle
ItemBase.CF_OnStoreSave — DayZ-Expansion-Bundle
ItemBase.CanBeConsumed — RaG_Core
ItemBase.CanBePlaced — MuchFramework (cond)
ItemBase.CanDisplayAttachmentCategory — DayZ-Expansion-Bundle
ItemBase.CanDisplayCargo — DayZ-Expansion-Bundle
ItemBase.CanPutIntoHands T2 DayZ-Expansion-Bundle
ItemBase.CanReceiveItemIntoCargo T2 DayZ-Expansion-Bundle (cond)
ItemBase.CanReleaseAttachment T2 DayZ-Expansion-Bundle
ItemBase.CanReleaseCargo — DayZ-Expansion-Bundle
ItemBase.CanRemoveFromCargo — DayZ-Expansion-Bundle
ItemBase.CanRemoveFromHands — DayZ-Expansion-Bundle
ItemBase.Close — DayZ-Expansion-Bundle
ItemBase.DeferredInit — DayZ-Expansion-Bundle
ItemBase.EEDelete T3 DayZ-Expansion-Bundle
ItemBase.EEHealthLevelChanged T2 DayZ-Expansion-Bundle
ItemBase.EEInit T3 DayZ-Expansion-Bundle
ItemBase.EEItemAttached T2 DayZ-Expansion-Bundle
ItemBase.EEItemDetached T2 DayZ-Expansion-Bundle
ItemBase.EEKilled T3 DayZ-Expansion-Bundle
ItemBase.EEOnDamageCalculated — DayZ-Expansion-Bundle
ItemBase.EOnContact — DayZ-Expansion-Bundle ✂
ItemBase.ExpansionIsLocked — DayZ-Expansion-Bundle ✂
ItemBase.Expansion_CanObjectAttach — DayZ-Expansion-Bundle ✂
ItemBase.Expansion_CanUseVirtualStorage — DayZ-Expansion-Bundle ✂
ItemBase.Expansion_GetEntityStorageFileName — DayZ-Expansion-Bundle ✂
ItemBase.Expansion_GetRarity — DayZ-Expansion-Bundle ✂
ItemBase.Expansion_RestoreContents — DayZ-Expansion-Bundle ✂
ItemBase.Expansion_StoreContents — DayZ-Expansion-Bundle ✂
ItemBase.GetHiddenSelectionIndex — DayZ-Expansion-Bundle ✂
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.IsInventoryVisible T2 DayZ-Expansion-Bundle
ItemBase.IsOpen — DayZ-Expansion-Bundle
ItemBase.OnEnergyConsumed — DayZ-Expansion-Bundle (cond)
ItemBase.OnItemLocationChanged T2 DayZ-Expansion-Bundle
ItemBase.OnQuantityChanged — DayZ-Expansion-Bundle
ItemBase.OnStoreSave T3 CF
ItemBase.OnSwitchOff — DayZ-Expansion-Bundle
ItemBase.OnSwitchOn — DayZ-Expansion-Bundle
ItemBase.OnVariablesSynchronized T2 DayZ-Expansion-Bundle
ItemBase.OnWasAttached — DayZ-Expansion-Bundle
ItemBase.OnWasDetached — DayZ-Expansion-Bundle
ItemBase.OnWorkStart — DayZ-Expansion-Bundle
ItemBase.OnWorkStop — DayZ-Expansion-Bundle
ItemBase.Open — DayZ-Expansion-Bundle
JMAnimRegister.RegisterOneHanded — DrugsPLUS
JMESPMeta.CreateActions — DayZ-Expansion-Bundle
JMESPMetaBaseBuilding.Create — DayZ-Expansion-Bundle
JMESPMetaBaseBuilding.CreateActions — DayZ-Expansion-Bundle
JMESPMetaBaseBuilding.UpdateButtonStates — DayZ-Expansion-Bundle
JMItemSetSettings.Defaults — DayZ-Expansion-Bundle
JMPlayerForm.Click_ApplyStats — DayZ-Expansion-Bundle
JMPlayerForm.InitActionWidgetsStats — DayZ-Expansion-Bundle
JMPlayerForm.OnClientPermissionsUpdated — DayZ-Expansion-Bundle
JMPlayerForm.RefreshStats — DayZ-Expansion-Bundle
JMPlayerInstance.OnReceiveStatus — DayZ-Expansion-Bundle
JMPlayerInstance.OnRecieveHealth — DayZ-Expansion-Bundle
JMPlayerInstance.OnSendHealth — DayZ-Expansion-Bundle
JMPlayerInstance.OnSendStatus — DayZ-Expansion-Bundle
JMPlayerInstance.Update — DayZ-Expansion-Bundle
JMPlayerModule.GetRPCMax — DayZ-Expansion-Bundle ✂
JMPlayerModule.OnRPC T2 DayZ-Expansion-Bundle
JMPlayerModule.Server_EndSpectating — DayZ-Expansion-Bundle
JMPlayerModule.Server_OnStartSpectating — DayZ-Expansion-Bundle
JMPlayerModule.Server_StartSpectating — DayZ-Expansion-Bundle
JMVehicleSpawnerSettings.Defaults — DayZ-Expansion-Bundle
JMVehiclesMenu.GetVehicleTypeInfo — DayZ-Expansion-Bundle ✂
KeybindingElement.Reload — CF
KitchenTimer.OnUpdate T0 DayZ-Expansion-Bundle
LandMineTrap.EEHitBy T2 VPPAdminTools
Land_ContainerLocked_Blue_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Blue_DE.EEInit T3 GameLabs
Land_ContainerLocked_Orange_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Orange_DE.EEInit T3 GameLabs
Land_ContainerLocked_Red_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Red_DE.EEInit T3 GameLabs
Land_ContainerLocked_Yellow_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Yellow_DE.EEInit T3 GameLabs
Land_House_1B01_Pub.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1B01_Pub.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1B01_Pub.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W01.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W01.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W01.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W01.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W02.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W02.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W02.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W02.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W03.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W03.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W03.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W03.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W04.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W04.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W04.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W04.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W05.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W05.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W05.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W05.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W06.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W06.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W06.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W06.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W08.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W08.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W08.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W08.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W09.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W09.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W09.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W09.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W10.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W10.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W10.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W10.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W11.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W11.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W11.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W11.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W12.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W12.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W12.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W12.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_2B01.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_2B01.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_2B01.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_2B01.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_2W01.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_2W01.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_2W01.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_2W01.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_2W02.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_2W02.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_2W02.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_2W02.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_Mil_ContainerHabitat_Armory_Locked_Green_DE.EEDelete T3 GameLabs
Land_Mil_ContainerHabitat_Armory_Locked_Green_DE.EEInit T3 GameLabs
Land_Underground_Entrance.RequestLatentTransition — DayZ-Expansion-Bundle (cond)
Land_Underground_EntranceBase.Expansion_IsUndergroundEntrance — DayZ-Expansion-Bundle ✂
Land_Village_Pub.HasInterior — DayZ-Expansion-Bundle ✂
Land_Village_Pub.HasIvys — DayZ-Expansion-Bundle ✂
Land_Village_Pub.SpawnIvys — DayZ-Expansion-Bundle ✂
Liquid.CanFillContainer — RaG_Core
Liquid.CanTransfer — RaG_Core
Liquid.FillContainer — RaG_Core (cond)
Liquid.GetLiquidConfigProperty — RaG_Core ✂
M4_CarryHandleOptic.CanPutAsAttachment — GameLabs (cond)
MagazineStorage.IsCompatiableAmmo — DayZ-Expansion-Bundle
MagazineStorage.SetActions T2 RaG_BaseItems
MaskBase.ConsumeQuantity — DayZ-Expansion-Bundle (cond)
MeatTenderizer.SetActions T2 DayZ-Expansion-Bundle
MetalWire.UpdateAllSelections — DayZ-Expansion-Bundle
MiscGameplayFunctions.FilterObstructedObjectsByGrouping — DayZ-Expansion-Bundle ✂
MiscGameplayFunctions.FilterObstructingObjects — DayZ-Expansion-Bundle ✂
MiscGameplayFunctions.GetHeadingAngle — DayZ-Expansion-Bundle ✂
MiscGameplayFunctions.GetHeadingVector — DayZ-Expansion-Bundle ✂
MiscGameplayFunctions.IsObjectObstructed — DayZ-Expansion-Bundle ✂
MiscGameplayFunctions.IsObjectObstructedEx — DayZ-Expansion-Bundle ✂
MiscGameplayFunctions.IsObjectObstructedFilterEx — DayZ-Expansion-Bundle ✂
MissionBase.CF_IsLoaded — CF ✂
MissionBase.OnInit T3 Dabs Framework
MissionServer.AfterHiveInit — DayZ Editor Loader
MissionServer.EquipCharacter — DayZ-Expansion-Bundle (cond)
MissionServer.InvokeOnDisconnect T3 CF
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientPrepareEvent — CF
MissionServer.OnGameplayDataHandlerLoad — GameLabs
MissionServer.OnUpdate T0 CF
MissionServer.SendModData — RaG_BaseItems
MissionServer.SyncRespawnModeInfo — DayZ-Expansion-Bundle (cond)
MissionServer.TickScheduler T0 DayZ-Expansion-Bundle ✂
MissionServer.eAI_GetPlayers — DayZ-Expansion-Bundle ✂
ModItemRegisterCallbacks.RegisterCustom — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
ModifierBase.ResetLastTickTime — DayZ-Expansion-Bundle
ModifierBase.Tick T0 DayZ-Expansion-Bundle (cond)
ModifiersManager.OnScheduledTick T1 DayZ-Expansion-Bundle ✂
ModifiersManager.SetModifiers — DayZ-Expansion-Bundle
ModsMenuDetailedEntry.LoadData — DayZ-Expansion-Bundle
ModsMenuSimpleEntry.LoadData — DayZ-Expansion-Bundle
MotorbikeScript.CanReceiveAttachment T2 DayZ-Expansion-Bundle
MotorbikeScript.CanReleaseAttachment T2 DayZ-Expansion-Bundle
MotorbikeScript.DamageCrew — DayZ-Expansion-Bundle
MotorbikeScript.EEItemAttached T2 DayZ-Expansion-Bundle
MotorbikeScript.EEItemDetached T2 DayZ-Expansion-Bundle
MotorbikeScript.EEOnAfterLoad T3 DayZ-Expansion-Bundle
MotorbikeScript.EEOnCECreate — DayZ-Expansion-Bundle
MotorbikeScript.EOnPostSimulate T1 DayZ-Expansion-Bundle ✂
MotorbikeScript.GetMomentum — DayZ-Expansion-Bundle
MotorbikeScript.IsInventoryVisible T2 DayZ-Expansion-Bundle
MotorbikeScript.NameOverride — DayZ-Expansion-Bundle ✂
MotorbikeScript.OnBeforeEngineStart — DayZ-Expansion-Bundle
MotorbikeScript.OnContact — DayZ-Expansion-Bundle
MotorbikeScript.OnEngineStart — DayZ-Expansion-Bundle
MotorbikeScript.OnEngineStop — DayZ-Expansion-Bundle
MotorbikeScript.OnStoreSave T3 CF
MotorbikeScript.OnUpdate T0 DayZ-Expansion-Bundle
NVGoggles.Expansion_TryTurningOff — DayZ-Expansion-Bundle ✂
NVGoggles.Expansion_TryTurningOn — DayZ-Expansion-Bundle ✂
NVGoggles.eAI_GetNightVisibility — DayZ-Expansion-Bundle ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OffroadHatchback.ExpansionGetWheelType — DayZ-Expansion-Bundle ✂
OffroadHatchback.OnDebugSpawn — DayZ-Expansion-Bundle ✂
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
PipeWrench.SetActions T2 DayZ-Expansion-Bundle
PlantBase.Harvest — AgricultureCore (cond)
PlantBase.OnItemHarvested — CannabisPlus ✂
PlantBase.OnStoreLoad T3 AgricultureCore
PlantBase.OnStoreSave T3 AgricultureCore
PlantBase.RemovePlantEx — AgricultureCore ✂
PlantMaterial.CanDetachAttachment — RaG_BaseItems (cond)
PlantMaterial.CanPutAsAttachment — RaG_BaseItems ✂
PlayerBase.AfterStoreLoad T3 DayZ-Expansion-Bundle
PlayerBase.CalculateVisibilityForAI — MuchFramework ✂
PlayerBase.CanReceiveAttachment T2 Forward Operator Gear (cond)
PlayerBase.CommandHandler T1 VPPAdminTools
PlayerBase.EEDelete T3 DayZ-Expansion-Bundle
PlayerBase.EEItemAttached T2 Forward Operator Gear
PlayerBase.EEItemDetached T2 Forward Operator Gear
PlayerBase.EEOnDamageCalculated — DayZ-Expansion-Bundle
PlayerBase.EOnFrame T1 DayZ-Expansion-Bundle ✂
PlayerBase.Expansion_IsFriendly — DayZ-Expansion-Bundle
PlayerBase.Expansion_IsHelper — DayZ-Expansion-Bundle
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.HeadingModel — DayZ-Expansion-Bundle
PlayerBase.IsInVehicle — DayZ-Expansion-Bundle (cond)
PlayerBase.IsTargetInActiveRefresherRange — DayZ-Expansion-Bundle ✂
PlayerBase.ModCommandHandlerInside — DayZ-Expansion-Bundle
PlayerBase.OnCommandSwimFinish — DayZ-Expansion-Bundle
PlayerBase.OnCommandSwimStart — DayZ-Expansion-Bundle
PlayerBase.OnDisconnect — DayZ-Expansion-Bundle
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnLand — DayZ-Expansion-Bundle
PlayerBase.OnPlayerLoaded — AgricultureCore
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnVehicleSeatDriverLeft — DayZ-Expansion-Bundle
PlayerBase.OnVehicleSwitchSeat — GameLabs
PlayerBase.RegisterTransportHit — DayZ-Expansion-Bundle (cond)
PlayerBase.ServerReplaceItemWithNew — DayZ-Expansion-Bundle
PlayerBase.SetActionsRemoteTarget — DayZ-Expansion-Bundle
PlayerBase.SetSuicide — DayZ-Expansion-Bundle
PlayerBase.SwitchItemSelectionTexture — Forward Operator Gear
PlayerBase.TryHideItemInHands — DayZ-Expansion-Bundle
PlayerBase.UpdatePlayerMeasures — DayZ-Expansion-Bundle (cond)
PlayerBase.eAI_IsLit — DayZ-Expansion-Bundle ✂
PlayerBase.eAI_OnFactionChange — DayZ-Expansion-Bundle ✂
PlayerBase.eAI_SetFactionTypeID — DayZ-Expansion-Bundle
PlayerPreview.UpdateInterval — Forward Operator Gear
PluginAdminLog.GetPlayerPrefix — DayZ-Expansion-Bundle
PluginAdminLog.OnContinouousAction — GameLabs
PluginAdminLog.OnInit T3 DayZ-Expansion-Bundle
PluginAdminLog.OnPlacementComplete — GameLabs
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenu.RegisterModdedDiags — DayZ-Expansion-Bundle
PluginDiagMenu.RegisterModdedDiagsIDs — DayZ-Expansion-Bundle
PluginDiagMenuClient.BindCallbacks — DayZ-Expansion-Bundle
PluginDiagMenuClient.OnRPC T2 DayZ-Expansion-Bundle
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PokeHolesBarrel.CanDo — RaG_BaseItems (cond)
PropertyModifiers.UpdateModifiers — DayZ-Expansion-Bundle
PsilocybeMushroom.SetActions T2 DrugsPLUS
PumpkinSeedsPack.SetActions T2 RaG_BaseItems
RainProcurementComponentBase.GetBaseLiquidAmount — RaG_BaseItems (cond)
RecipeBase.CheckRecipe — DayZ-Expansion-Bundle
RecipeBase.GetName — DayZ-Expansion-Bundle ✂
RecipeBase.SpawnItems — DayZ-Expansion-Bundle
RecoilBase.PostInit — DayZ-Expansion-Bundle (cond)
Roadflare.eAI_GetNightVisibility — DayZ-Expansion-Bundle ✂
ScientificBriefcase.EEDelete T3 GameLabs
ScientificBriefcase.EEInit T3 GameLabs
ScientificBriefcase.Open — GameLabs
SeaChest.SetActions T2 DayZ-Expansion-Bundle
Sedan_02.ExpansionGetWheelType — DayZ-Expansion-Bundle ✂
Sedan_02.OnDebugSpawn — DayZ-Expansion-Bundle ✂
Sedan_02_Wheel.OnWasDetached — DayZ-Expansion-Bundle
ServerBrowserMenuNew.GetSelectedTab — DayZ-Expansion-Bundle (cond)
ServerBrowserMenuNew.Init — DayZ-Expansion-Bundle
ServerBrowserMenuNew.OnClick — DayZ-Expansion-Bundle (cond)
ServerBrowserMenuNew.Refresh — DayZ-Expansion-Bundle
SledgeHammer.SetActions T2 DayZ-Expansion-Bundle
SlotsIcon.ClearRemainSelected — DayZ-Expansion-Bundle
SlotsIcon.Expansion_ResetColor — DayZ-Expansion-Bundle ✂
SlotsIcon.Expansion_UpdateItemRarity — DayZ-Expansion-Bundle ✂
SlotsIcon.Init — DayZ-Expansion-Bundle
SlotsIcon.SetItemPreview — DayZ-Expansion-Bundle
SpookyArea.eAI_IsDangerousToAI — DayZ-Expansion-Bundle ✂
Spotlight.ExpansionCanRecievePower — DayZ-Expansion-Bundle ✂
StaminaHandler.DepleteStaminaEx — DayZ-Expansion-Bundle (cond)
StaminaHandler.StaminaProcessor_Ladder — DayZ-Expansion-Bundle (cond)
StaminaHandler.StaminaProcessor_Move — DayZ-Expansion-Bundle (cond)
StaminaHandler.StaminaProcessor_Swimming — DayZ-Expansion-Bundle (cond)
StaminaHandler.Update — DayZ-Expansion-Bundle (cond)
StaticObj_Wreck_Chinook.EEDelete T3 GameLabs
StaticObj_Wreck_Chinook.EEInit T3 GameLabs
StaticObj_Wreck_Mi24_TK.EEDelete T3 GameLabs
StaticObj_Wreck_Mi24_TK.EEInit T3 GameLabs
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
SwapOldAndNewMagazine.OnEntry — DayZ-Expansion-Bundle (cond)
TLRLight.eAI_GetNightVisibility — DayZ-Expansion-Bundle ✂
TentBase.CF_OnStoreLoad — DayZ-Expansion-Bundle
TentBase.CF_OnStoreSave — DayZ-Expansion-Bundle
TentBase.CanDisplayAttachmentSlot T2 DayZ-Expansion-Bundle (cond)
TentBase.CanDisplayCargo — DayZ-Expansion-Bundle ✂
TentBase.CanReceiveAttachment T2 DayZ-Expansion-Bundle
TentBase.CanReceiveItemIntoCargo T2 DayZ-Expansion-Bundle (cond)
TentBase.CanReleaseAttachment T2 DayZ-Expansion-Bundle (cond)
TentBase.CanReleaseCargo — DayZ-Expansion-Bundle (cond)
TentBase.EEHitBy T2 DayZ-Expansion-Bundle
TentBase.EEKilled T3 DayZ-Expansion-Bundle
TentBase.ExpansionIsOpenable — DayZ-Expansion-Bundle ✂
TentBase.ExpansionIsOpened — DayZ-Expansion-Bundle ✂
TentBase.SetActions T2 DayZ-Expansion-Bundle
TentBase.ToggleAnimation — DayZ-Expansion-Bundle
TrapBase.CreateTargetInformation — DayZ-Expansion-Bundle ✂
TrapBase.EEHitBy T2 DayZ-Expansion-Bundle
TrapBase.OnPlacementComplete — VPPAdminTools
Truck_01_Base.ExpansionGetWheelType — DayZ-Expansion-Bundle ✂
Truck_01_Wheel.OnWasDetached — DayZ-Expansion-Bundle
Truck_01_WheelDouble.OnWasDetached — DayZ-Expansion-Bundle
UniversalLight.CanPutAsAttachment — DayZ-Expansion-Bundle (cond)
UniversalLight.eAI_GetNightVisibility — DayZ-Expansion-Bundle ✂
VPPAdminHud.DefineButtons — VPPAdminTools
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
VPPMapMenu.DisplayClientMarkers — DudeWheresMyCar
VehicleBattery.SetActions T2 DayZ-Expansion-Bundle
VehicleContactData.SetData — DayZ-Expansion-Bundle
VehicleLightsComponent.EnableLight — DayZ-Expansion-Bundle (cond)
VehicleLightsComponent.SetSelectionMaterial — DayZ-Expansion-Bundle (cond)
VirtualHud.SendRPC — DayZ-Expansion-Bundle (cond)
VomitSymptom.OnAnimationStart — DayZ-Expansion-Bundle
Watchtower.CanBeDamaged — DayZ-Expansion-Bundle ✂
WatchtowerKit.OnPlacementComplete — GameLabs
WeaponAttachMagazine.OnEntry — DayZ-Expansion-Bundle (cond)
WeaponFire.OnEntry — DayZ-Expansion-Bundle (cond)
WeaponFireAndChamberNext.OnUpdate T0 DayZ-Expansion-Bundle (cond)
WeaponFireMultiMuzzle.OnEntry — DayZ-Expansion-Bundle (cond)
WeaponFireToJam.OnEntry — DayZ-Expansion-Bundle (cond)
WeaponFireWithEject.OnEntry — DayZ-Expansion-Bundle (cond)
WeaponManager.CanLoadBullet — DayZ-Expansion-Bundle
WeaponStartAction.eAI_Vanilla_OnEntry — DayZ-Expansion-Bundle
WeaponUnjamming_Start.OnUpdate T0 DayZ-Expansion-Bundle (cond)
Weapon_Base.CanDisplayAttachmentSlot T2 AJs Weapons (cond)
Weapon_Base.CanReceiveAttachment T2 AJs Weapons (cond)
Weapon_Base.EEParentedFrom — DayZ-Expansion-Bundle
Weapon_Base.EEParentedTo — DayZ-Expansion-Bundle
Weapon_Base.Expansion_GetAnyLightOrNVG — DayZ-Expansion-Bundle ✂
Weapon_Base.Expansion_TryTurningOffAnyLightOrNVG — DayZ-Expansion-Bundle ✂
Weapon_Base.Expansion_TryTurningOnAnyLightOrNVG — DayZ-Expansion-Bundle ✂
Weapon_Base.OnInventoryExit T2 DayZ-Expansion-Bundle
Weapon_Base.ProcessWeaponAbortEvent — DayZ-Expansion-Bundle (cond)
Weapon_Base.ProcessWeaponEvent — DayZ-Expansion-Bundle (cond)
Weapon_Base.UpdateLaser — DayZ-Expansion-Bundle ✂
Weapon_Base.eAI_IsSilent — DayZ-Expansion-Bundle ✂
WoodAxe.SetActions T2 RaG_BaseItems
WoodBase.OnTreeCutDown — DayZ-Expansion-Bundle
WoodenCrate.SetActions T2 DayZ-Expansion-Bundle
WoodenLog.SetActions T2 RaG_BaseItems
WoodenPlank.SetActions T2 RaG_BaseItems
WorldData.UpdateBaseEnvTemperature — DayZ-Expansion-Bundle
Wreck_Mi8.EEDelete T3 GameLabs
Wreck_Mi8.EEInit T3 GameLabs
Wreck_Mi8_Crashed.AfterStoreLoad T3 DayZ-Expansion-Bundle
Wreck_Mi8_Crashed.EEDelete T3 GameLabs
Wreck_Mi8_Crashed.EEInit T3 GameLabs
Wreck_Mi8_Crashed.EEOnCECreate — DayZ-Expansion-Bundle
Wreck_SantasSleigh.AfterStoreLoad T3 DayZ-Expansion-Bundle
Wreck_SantasSleigh.EEDelete T3 GameLabs
Wreck_SantasSleigh.EEInit T3 GameLabs
Wreck_SantasSleigh.EEOnCECreate — DayZ-Expansion-Bundle
Wreck_UH1Y.AfterStoreLoad T3 DayZ-Expansion-Bundle
Wreck_UH1Y.EEDelete T3 GameLabs
Wreck_UH1Y.EEInit T3 GameLabs
Wreck_UH1Y.EEOnCECreate — DayZ-Expansion-Bundle
Wrench.CanBeCombined — AJs Weapons
Wrench.CombineItems — AJs Weapons (cond)
ZmbM_Gamedev_Base.HandleMindStateChange — DayZ-Expansion-Bundle
ZombieBase.ChaseAttackLogic — DayZ-Expansion-Bundle (cond)
ZombieBase.EEHealthLevelChanged T2 DayZ-Expansion-Bundle
ZombieBase.EOnContact — DayZ-Expansion-Bundle ✂
ZombieBase.FightAttackLogic — DayZ-Expansion-Bundle (cond)
ZombieBase.FightLogic — DayZ-Expansion-Bundle (cond)
ZombieBase.HandleMindStateChange — DayZ-Expansion-Bundle
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
eAIBase.Expansion_IsGravecrossEnabled — DayZ-Expansion-Bundle (cond)
eAIBase.Init — DayZ-Expansion-Bundle

77 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.