← modperf

Stack composer

Started from Cartmanland PVE (Under Construction, No Stan & Kyle!): the 46 mods it publishes to the Steam server browser (as of 2026-10-20), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 VPPAdminTools
  3. 3 ZomBerry Admin Tools
  4. 4 Dabs Framework
  5. 5 MuchFramework
  6. 6 MuchFramework Fixes not analyzed
  7. 7 MuchStuffPack
  8. 8 MuchPVE not analyzed
  9. 9 Longer Sunrise And Sunset not analyzed
  10. 10 No Force Weapon Raise
  11. 11 GoreZ
  12. 12 NoMuffle
  13. 13 Killfeed
  14. 14 Carim not analyzed
  15. 15 Code Lock
  16. 16 Combinable Items not analyzed
  17. 17 WornRepair
  18. 18 Mag Obfuscation
  19. 19 Bullet Stacking - More Ammo not analyzed
  20. 20 Better Inspect
  21. 21 Munghards itempack not analyzed
  22. 22 StraatMultiCaliberSuppressor not analyzed
  23. 23 Military Overhault Pack not analyzed
  24. 24 Custom Barrels by kaetzchen not analyzed
  25. 25 Coffin Mod not analyzed
  26. 26 Kubelwagen Type 82 not analyzed
  27. 27 Morphine Fixes Broken Legs not analyzed
  28. 28 FastWring not analyzed
  29. 29 MassClothing not analyzed
  30. 30 SneakyStuff not analyzed
  31. 31 Xehara's Custom Clothing not analyzed
  32. 32 Uncuepas Civilian Clothing
  33. 33 WindstridesClothingPack
  34. 34 Jills Collection
  35. 35 Ear-Plugs
  36. 36 Advanced Weapon Scopes
  37. 37 GRW ER7 Gauss Rifle
  38. 38 [Remastered] Arma Weapon Pack
  39. 39 [Remastered] Arma Weapon Pack – Sound Fix not analyzed
  40. 40 RevGuns
  41. 41 RevGuns - Sound Fix not analyzed
  42. 42 Mee Freeze not analyzed
  43. 43 AdditionalMedicSupplies
  44. 44 Disease Injectors
  45. 45 Notes
  46. 46 Survivor Animations
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

20 of 46 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 5 below.

Mods silencing mods
3 conflicts

Across 38 server-side methods hooked by two or more mods. 1 more on client-only UI classes, listed separately.

Structural load
0.29% of a frame at 100 players

2.912 ms per second, all 26 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

3 methods across 2 pairs. Read across: the mod on the left silences the mod at the top. Both in load order. 1   2–4   5–14   15+ methods
silences → 2VPPAdminTools43AdditionalMedicSupplies all
13Killfeed 2Killfeed silences VPPAdminTools
2 methods: 2 events
2
45Notes 1Notes silences AdditionalMedicSupplies
1 method: 1 check
1
all 21 3
6MuchFramework Fixes Not analyzed, so what it silences is unknown. Queue it in the list above.
8MuchPVE Not analyzed, so what it silences is unknown. Queue it in the list above.
9Longer Sunrise And Sunset Not analyzed, so what it silences is unknown. Queue it in the list above.
14Carim Not analyzed, so what it silences is unknown. Queue it in the list above.
16Combinable Items Not analyzed, so what it silences is unknown. Queue it in the list above.
19Bullet Stacking - More Ammo Not analyzed, so what it silences is unknown. Queue it in the list above.
…and 14 more mods not analyzed yet.

The 2 pairs, largest first# ·

KillfeedsilencesVPPAdminTools2 methods
PluginAdminLog.PlayerHitBy event VPPAdminTools's work on this event never runs. ZFKillfeed.pbo::Scripts\4_World\Killfeed.c:96 PluginAdminLog.PlayerKilled event VPPAdminTools's work on this event never runs. ZFKillfeed.pbo::Scripts\4_World\Killfeed.c:203
NotessilencesAdditionalMedicSupplies1 method
ActionReadPaper.ActionCondition check · T2 AdditionalMedicSupplies's conditions on this check no longer apply. Scripts.pbo::4_World\Classes\UserActionsComponent\Actions\ActionReadPaper.c:22
1 conflict on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — Dabs Framework silences CF

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

PlayerBase.CommandHandler
about 30× per player per second
Survivor Animations then VPPAdminTools RPC send then vanilla
DayZGame.OnUpdate
every server frame
VPPAdminTools then CF then vanilla
MissionServer.OnUpdate
every server frame
Survivor Animations then CF then vanilla
PlayerBase.EEItemAttached
every inventory move
WindstridesClothingPack then MuchStuffPack then vanilla
PlayerBase.EEItemDetached
every inventory move
WindstridesClothingPack then MuchStuffPack then vanilla
PlayerBase.SetActions
per event
Survivor Animations then Advanced Weapon Scopes then WindstridesClothingPack then MuchStuffPack then MuchFramework then VPPAdminTools then vanilla
DayZGame.OnRPC
per event
Dabs Framework then ZomBerry Admin Tools sometimes stops here then VPPAdminTools sometimes stops here then CF sometimes stops here then vanilla
PlayerBase.OnRPC
per event
GRW ER7 Gauss Rifle then MuchFramework then VPPAdminTools then vanilla
ActionReadPaper.ActionCondition
per event
Notes stops here then AdditionalMedicSupplies stops here then vanilla

Stall risks#

5 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61
Better Inspect
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
BetterInspect.pbo::scripts\4_World\Entites\DayZPlayerImplement.c:3
Survivor Animations
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
SurvivorAnims.pbo::Scripts\4_World\PlayerBase.c:115

Everything else#

All 38 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
ActionReadPaper.ActionCondition T2 vanilla → AdditionalMedicSupplies ✂ → Notes ✂
PluginAdminLog.PlayerHitBy — vanilla → VPPAdminTools (cond) → Killfeed ✂
PluginAdminLog.PlayerKilled — vanilla → VPPAdminTools (cond) → Killfeed ✂
ActionConstructor.RegisterActions — vanilla → VPPAdminTools → Dabs Framework → MuchFramework → MuchStuffPack → Code Lock → WindstridesClothingPack → Jills Collection → Advanced Weapon Scopes → AdditionalMedicSupplies → Disease Injectors → Notes → Survivor Animations
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → MuchStuffPack → WindstridesClothingPack → Jills Collection → Advanced Weapon Scopes → GRW ER7 Gauss Rifle → [Remastered] Arma Weapon Pack → RevGuns → AdditionalMedicSupplies
PlayerBase.SetActions T2 vanilla → VPPAdminTools → MuchFramework → MuchStuffPack → WindstridesClothingPack → Advanced Weapon Scopes → Survivor Animations
MissionServer.InvokeOnConnect T3 vanilla → CF → ZomBerry Admin Tools → Dabs Framework → MuchFramework → Code Lock
PluginManager.Init — vanilla → VPPAdminTools → Dabs Framework → MuchFramework → Code Lock → Notes
DayZGame.OnRPC T2 vanilla → CF (cond) → VPPAdminTools (cond) → ZomBerry Admin Tools (cond) → Dabs Framework
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → MuchFramework → MuchStuffPack → AdditionalMedicSupplies
PlayerBase.Init — vanilla → VPPAdminTools → AdditionalMedicSupplies → Disease Injectors → Survivor Animations
MissionBase.CreateScriptedMenu — vanilla → VPPAdminTools → MuchFramework → AdditionalMedicSupplies
MissionServer.OnInit T3 vanilla → CF → VPPAdminTools → ZomBerry Admin Tools
MissionServer.OnMissionStart T3 vanilla → CF → VPPAdminTools → Dabs Framework
MissionServer.PlayerDisconnected T3 vanilla → CF → VPPAdminTools → Dabs Framework
ModItemRegisterCallbacks.RegisterFireArms — vanilla → CF → [Remastered] Arma Weapon Pack → RevGuns
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → MuchStuffPack → WindstridesClothingPack
PlayerBase.OnRPC T2 vanilla → VPPAdminTools → MuchFramework → GRW ER7 Gauss Rifle
PluginRecipesManagerBase.RegisterRecipies — vanilla → WindstridesClothingPack → Jills Collection → Advanced Weapon Scopes
DayZGame.DeferredInit — vanilla → CF → VPPAdminTools
DayZGame.OnEvent — vanilla → CF → Dabs Framework
DayZGame.OnUpdate T0 vanilla → CF → VPPAdminTools
EmoteConstructor.RegisterEmotes — vanilla → Dabs Framework → Survivor Animations
GesturesMenu.GetGestureItems — vanilla → Dabs Framework → Survivor Animations
GesturesMenu.OnMenuRelease — vanilla → Dabs Framework → Survivor Animations
Hologram.EvaluateCollision — vanilla → MuchFramework (cond) → MuchStuffPack (cond)
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.OnClientPrepareEvent — vanilla → CF → ZomBerry Admin Tools
MissionServer.OnEvent — vanilla → CF → VPPAdminTools
MissionServer.OnMissionFinish T3 vanilla → CF → VPPAdminTools
MissionServer.OnUpdate T0 vanilla → CF → Survivor Animations
ModItemRegisterCallbacks.CustomBoneRemapping — vanilla → CF → RevGuns
ModItemRegisterCallbacks.RegisterPistol — vanilla → CF → RevGuns
PlayerBase.CommandHandler T1 vanilla → VPPAdminTools → Survivor Animations
PlayerBase.EEItemAttached T2 vanilla → MuchStuffPack → WindstridesClothingPack
PlayerBase.EEItemDetached T2 vanilla → MuchStuffPack → WindstridesClothingPack
PlayerBase.EEKilled T3 vanilla → VPPAdminTools → GoreZ
PluginRecipesManager.RegisterRecipies — vanilla → MuchStuffPack → AdditionalMedicSupplies
286 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ASVAL.CanEnterIronsights — Advanced Weapon Scopes (cond)
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionClose.SetCloseAnimation — AdditionalMedicSupplies (cond)
ActionCloseFence.ActionCondition T2 Code Lock
ActionCreateIndoorFireplace.ActionCondition T2 MuchStuffPack (cond)
ActionCreateIndoorFireplace.OnExecuteServer — MuchStuffPack (cond)
ActionCreateIndoorOven.ActionCondition T2 MuchStuffPack (cond)
ActionDeployObject.ActionCondition T2 Notes
ActionDeployObject.OnFinishProgressServer — Notes
ActionDeployObject.SetupAnimation — Notes (cond)
ActionDismantlePart.DismantleCondition — Code Lock (cond)
ActionDrainLiquid.ActionCondition T2 MuchStuffPack (cond)
ActionFillBottleBaseCB.CreateActionComponent — MuchStuffPack
ActionPackTent.ActionCondition T2 Code Lock
ActionPackTent.OnExecuteServer — Code Lock (cond)
ActionPin.OnStartServer — VPPAdminTools
ActionPlaceFireplaceIndoor.ActionCondition T2 MuchStuffPack (cond)
ActionPlaceOvenIndoor.ActionCondition T2 MuchStuffPack (cond)
ActionPourLiquid.ActionCondition T2 MuchStuffPack (cond)
ActionReadPaperCB.OnStateChange — Notes ✂
ActionSkinning.OnFinishProgressServer — WindstridesClothingPack
ActionTakeItem.ActionCondition T2 Notes (cond)
ActionTestBloodSelf.OnFinishProgressServer — AdditionalMedicSupplies
ActionTestBloodTarget.OnFinishProgressServer — AdditionalMedicSupplies
ActionToggleNVMode.ActionCondition T2 Advanced Weapon Scopes (cond)
ActionToggleTentOpen.ActionCondition T2 Code Lock
ActionUnpin.OnStartServer — VPPAdminTools
ActionWritePaper.ActionCondition T2 Notes ✂
ActionWritePaper.OnStartClient — Notes ✂
ActionWritePaper.OnStartServer — Notes ✂
ActionWritePaperCB.OnStateChange — Notes ✂
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AnimalBase.EEHitBy T2 GRW ER7 Gauss Rifle
AnimalBase.OnRPC T2 GRW ER7 Gauss Rifle
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AreaExposureMdfr.OnActivate — VPPAdminTools (cond)
Aug.CanEnterIronsights — Advanced Weapon Scopes (cond)
BleedingSource.OnUpdateServer — AdditionalMedicSupplies
BleedingSource.SetType — AdditionalMedicSupplies
BleedingSourcesManagerBase.RegisterBleedingZoneEx — AdditionalMedicSupplies
BleedingSourcesManagerRemote.OnVariablesSynchronized T2 AdditionalMedicSupplies
BleedingSourcesManagerServer.RemoveBleedingSource — AdditionalMedicSupplies
BleedingSourcesManagerServer.RemoveMostSignificantBleedingSourceEx — AdditionalMedicSupplies (cond)
BoatScript.OnStoreLoad T3 CF
BoatScript.OnStoreSave T3 CF
BrokenLegsMdfr.OnDeactivate — AdditionalMedicSupplies (cond)
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
CAContinuousQuantityLiquidTransfer.Setup — MuchStuffPack
CarScript.OnStoreLoad T3 CF
CarScript.OnStoreSave T3 CF
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
CholeraMdfr.OnTick — AdditionalMedicSupplies (cond)
Clothing.CanLoadItemIntoCargoClothingConditions — MuchFramework ✂
Clothing.CanPutInCargoClothingConditions — MuchFramework ✂
Clothing.CanReceiveAttachment T2 MuchFramework
Clothing.CanReceiveItemIntoCargoClothingConditions — MuchFramework ✂
CodeLock.NewUnlockServer — MuchFramework
CodeLock.SetActions T2 MuchFramework
CodeLockServerRPC.OpenTarget — MuchFramework
CommonColdMdfr.ActivateCondition — AdditionalMedicSupplies
CommonColdMdfr.DeactivateCondition — AdditionalMedicSupplies
ComponentEnergyManager.Event_OnAwake — GRW ER7 Gauss Rifle ✂
ComponentEnergyManager.FindAndConsumeEnergy — GRW ER7 Gauss Rifle ✂
ComponentEnergyManager.GetMySocketID — GRW ER7 Gauss Rifle ✂
ComponentEnergyManager.PlugCordIntoSocket — GRW ER7 Gauss Rifle ✂
ComponentEnergyManager.PlugInDevice — GRW ER7 Gauss Rifle ✂
ComponentEnergyManager.ResetEnergyUsage — GRW ER7 Gauss Rifle ✂
ComponentEnergyManager.SetEnergySource — GRW ER7 Gauss Rifle ✂
ComponentEnergyManager.SetMySocketID — GRW ER7 Gauss Rifle ✂
ComponentEnergyManager.SetPlugOwner — GRW ER7 Gauss Rifle ✂
ComponentEnergyManager.SetPowered — GRW ER7 Gauss Rifle ✂
ComponentEnergyManager.StopUpdates — GRW ER7 Gauss Rifle ✂
ComponentEnergyManager.UnplugCordFromSocket — GRW ER7 Gauss Rifle ✂
ComponentEnergyManager.UpdateSocketSelections — GRW ER7 Gauss Rifle ✂
ComponentEnergyManager.WakeUpWholeBranch — GRW ER7 Gauss Rifle ✂
ContaminatedTrigger.OnEnterServerEvent — VPPAdminTools (cond)
Cooking.ProcessItemToCook — AdditionalMedicSupplies (cond)
CraftRag.Do — MuchStuffPack ✂
CreditsLoader.GetData — CF ✂
DarkMotoHelmet_ColorBase.CanPutAsAttachment — NoMuffle
DarkMotoHelmet_ColorBase.IsObstructingVoice — NoMuffle ✂
DarkMotoHelmet_ColorBase.MutePlayer — NoMuffle ✂
DarkMotoHelmet_ColorBase.OnWasAttached — NoMuffle
DarkMotoHelmet_ColorBase.OnWasDetached — NoMuffle
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZPlayerCameraOptics.SetCameraPP — Advanced Weapon Scopes (cond)
DayZPlayerImplement.CameraHandler — VPPAdminTools (cond)
DayZPlayerImplement.CommandHandler T1 Better Inspect
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.ModCommandHandlerInside — VPPAdminTools
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
Edible_Base.EEInit T3 MuchFramework
Edible_Base.ProcessDecay — MuchFramework
EmoteCB.OnAnimationEvent — Survivor Animations (cond)
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EmoteManager.CommitSuicide — GRW ER7 Gauss Rifle (cond)
EmoteManager.CreateEmoteCallback — Survivor Animations
EmoteManager.PlayEmote — Survivor Animations (cond)
EnochData.WeatherOnBeforeChange — VPPAdminTools
Fence.CanOpenFence — Code Lock (cond)
Fence.CanReceiveAttachment T2 Code Lock (cond)
Fence.OnPartDestroyedServer — Code Lock
Fence.OnPartDismantledServer — Code Lock
Fence.SetActions T2 Code Lock
FeverMdfr.ActivateCondition — AdditionalMedicSupplies
FeverMdfr.DeactivateCondition — AdditionalMedicSupplies
GP5GasMask.CanPutAsAttachment — NoMuffle
GP5GasMask.IsObstructingVoice — NoMuffle ✂
GP5GasMask.MutePlayer — NoMuffle ✂
GP5GasMask.OnWasAttached — NoMuffle
GP5GasMask.OnWasDetached — NoMuffle
GasMask.CanPutAsAttachment — NoMuffle
GasMask.IsObstructingVoice — NoMuffle ✂
GasMask.MutePlayer — NoMuffle ✂
GasMask.OnWasAttached — NoMuffle
GasMask.OnWasDetached — NoMuffle
Grenade_Base.EEHitBy T2 VPPAdminTools
Hacksaw.SetActions T2 Code Lock
Hammer.SetActions T2 MuchFramework
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hit_MeatBones.CalculateStoppingForce — GoreZ ✂
Hit_MeatBones.Event_OnStarted — GoreZ
Hit_MeatBones.OnEnterCalculations — GoreZ ✂
Hit_MeatBones.OnExitCalculations — GoreZ ✂
Hologram.GetProjectionEntityPosition — MuchFramework (cond)
Hologram.GetProjectionName — MuchFramework (cond)
Hologram.RefreshVisual — MuchFramework (cond)
Hologram.SetProjectionPosition — MuchFramework (cond)
Hologram.UpdateHologram — MuchFramework
Icon.CreateWhiteBackground — Better Inspect
Icon.DoBetterInspect — Better Inspect (cond)
Icon.FullScreen — Better Inspect
Icon.Init — Better Inspect
Icon.MarkChecked — Better Inspect ✂
Icon.MouseEnter — Better Inspect
Icon.MouseLeave — Better Inspect
Icon.RefreshMuzzleIcon — Mag Obfuscation ✂
InfluenzaMdfr.ActivateCondition — AdditionalMedicSupplies
InfluenzaMdfr.DeactivateCondition — AdditionalMedicSupplies
ItemActionsWidget.SetWeaponQuantity — Mag Obfuscation ✂
ItemBase.CanBePlaced — MuchFramework (cond)
ItemBase.CanLoadAttachment — MuchFramework ✂
ItemBase.CanReceiveAttachment T2 MuchFramework ✂
ItemBase.CombineItemsClient — Code Lock (cond)
ItemBase.EEHitBy T2 GRW ER7 Gauss Rifle
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.OnRPC T2 GRW ER7 Gauss Rifle
ItemBase.OnRightClick — Code Lock (cond)
ItemBase.OnStoreLoad T3 CF
ItemBase.OnStoreSave T3 CF
KeybindingElement.Reload — CF
KobraOptic.CanPutAsAttachment — [Remastered] Arma Weapon Pack (cond)
LandMineTrap.EEHitBy T2 VPPAdminTools
Magnum_Base.InitStateMachine — Survivor Animations ✂
Magnum_Base.SetActions T2 Survivor Animations
MaskBase.CanPutAsAttachment — WindstridesClothingPack
MissionBase.CF_IsLoaded — CF ✂
MissionBase.OnInit T3 Dabs Framework
MissionServer.InvokeOnDisconnect T3 CF
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientReadyEvent T3 CF
MissionServer.OnClientReconnectEvent T3 CF
MissionServer.OnClientRespawnEvent T3 CF
MissionServer.OnMissionLoaded — CF
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
ModifiersManager.Init — AdditionalMedicSupplies
MotoHelmet_ColorBase.CanPutAsAttachment — NoMuffle
MotoHelmet_ColorBase.IsObstructingVoice — NoMuffle ✂
MotoHelmet_ColorBase.MutePlayer — NoMuffle ✂
MotoHelmet_ColorBase.OnWasAttached — NoMuffle
MotoHelmet_ColorBase.OnWasDetached — NoMuffle
MotorbikeScript.OnStoreLoad T3 CF
MotorbikeScript.OnStoreSave T3 CF
NoteMenu.Init — Notes ✂
NoteMenu.InitNoteRead — Notes ✂
NoteMenu.InitNoteWrite — Notes ✂
NoteMenu.OnHide — Notes
NotificationRuntimeData.GetIcon — CF ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
Paper.SetActions T2 Notes
Pistol_Base.GetInventoryHandAnimation — WindstridesClothingPack (cond)
PlayerBase.CalculateVisibilityForAI — MuchFramework ✂
PlayerBase.CanBeTargetedByAI — VPPAdminTools (cond)
PlayerBase.CheckDeath — Ear-Plugs
PlayerBase.CheckLiftWeapon — No Force Weapon Raise ✂
PlayerBase.EEHitBy T2 GRW ER7 Gauss Rifle
PlayerBase.EOnContact — MuchStuffPack ✂
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.IsWearingSplint — AdditionalMedicSupplies
PlayerBase.ModCommandHandlerAfter — Survivor Animations
PlayerBase.OnCommandUnconsciousFinish — Ear-Plugs
PlayerBase.OnCommandUnconsciousStart — Ear-Plugs
PlayerBase.OnConnect — VPPAdminTools
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnParticleEvent — Survivor Animations
PlayerBase.OnSelectPlayer — CF
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnVariablesSynchronized T2 VPPAdminTools
Pliers.SetActions T2 MuchFramework
PluginAdminLog.BleedingOut — Killfeed ✂
PluginAdminLog.GetPlayerPrefix — Killfeed ✂
PluginAdminLog.Suicide — Killfeed ✂
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PluginRepairing.CalculateHealth — WornRepair ✂
PluginRepairing.CanRepair — WornRepair ✂
PluginRepairing.Repair — WornRepair ✂
PoisoningMdfr.OnTick — AdditionalMedicSupplies (cond)
PurifyWater.Do — MuchStuffPack ✂
PurifyWater.Init — MuchStuffPack
QuantityConversions.HasItemQuantity — Mag Obfuscation ✂
SalmonellaMdfr.OnTick — AdditionalMedicSupplies (cond)
SawoffMosin.Do — MuchStuffPack (cond)
Screwdriver.SetActions T2 MuchFramework
SlotsIcon.DoBetterInspect — Better Inspect (cond)
SlotsIcon.Init — Better Inspect
SlotsIcon.MarkChecked — Better Inspect ✂
SlotsIcon.MouseEnter — Better Inspect
SlotsIcon.MouseLeave — Better Inspect
SlotsIcon.SetItemPreview — Better Inspect
StaminaHandler.Init — AdditionalMedicSupplies
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
TentBase.CanDisplayAttachmentCategory — Code Lock (cond)
TentBase.CanReceiveAttachment T2 Code Lock (cond)
TentBase.CanReceiveItemIntoCargo T2 Code Lock (cond)
TentBase.CanReleaseCargo — Code Lock (cond)
TentBase.SetActions T2 Code Lock
TransferValues.SendValue — VPPAdminTools
TrapBase.OnPlacementComplete — VPPAdminTools
UniversalLight.CanPutAsAttachment — RevGuns (cond)
VPPAdminHud.DefineButtons — VPPAdminTools
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
VicinityItemManager.IsObstructed — MuchStuffPack (cond)
Weapon_Base.CanReceiveAttachment T2 RevGuns (cond)
Weapon_Base.EEFired — VPPAdminTools
WrittenNoteData.OnRPC T2 Notes ✂
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF

31 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.