← modperf

Stack composer

Started from The Walking Dead: Alexandria | PVE | PVP Zones | AI | Quests |: the 57 mods it publishes to the Steam server browser (as of 2026-10-20), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 Dabs Framework
  3. 3 TWDA TBMlLib not analyzed
  4. 4 DayZ-Expansion-Core
  5. 5 DayZ-Expansion-AI
  6. 6 Banov
  7. 7 TWDA Maplink not analyzed
  8. 8 TWDA Bunker not analyzed
  9. 9 DayZ Editor Loader
  10. 10 BuilderItems
  11. 11 TerrainIslands
  12. 12 Code Lock
  13. 13 BBPItemPack
  14. 14 BaseBuildingPlus
  15. 15 RaG_Core
  16. 16 RaG_Vehicle_Pack
  17. 17 RaG_BaseItems
  18. 18 MaharlikaPH_CarsMCK not analyzed
  19. 19 MuchCarKey
  20. 20 MaharlikaPH_Cars not analyzed
  21. 21 4KBOSSKVehiclePackage
  22. 22 RedFalcon Flight System Heliz
  23. 23 SIX-DayZ-Auto-Run
  24. 24 Truly Unlimited Stamina not analyzed
  25. 25 Server_Information_Panel
  26. 26 TeddysWeaponPack(No support anymore)
  27. 27 SNAFU Weapons
  28. 28 Advanced Weapon Scopes
  29. 29 MMG - Half Mega Inventory Size not analyzed
  30. 30 MMG - Mightys Military Gear
  31. 31 Paragon Gear and Armor Reduced not analyzed
  32. 32 TWDA MrsH not analyzed
  33. 33 Forward Operator Gear
  34. 34 CBD Loot Rooms not analyzed
  35. 35 CBD Lootrooms Raiding Addon not analyzed
  36. 36 PvZmoD_CustomisableZombies
  37. 37 ToFu Virtual Storage
  38. 38 IAT_Crafting_Plus
  39. 39 iM7s_DrugRunning
  40. 40 AutoCarFlip
  41. 41 Alcohol_Brewery not analyzed
  42. 42 Paragon Storage
  43. 43 AJs Creatures V2 not analyzed
  44. 44 BLR Portable Houses Upgraded not analyzed
  45. 45 Admirals Parachute Mod
  46. 46 Admirals Diving Mod
  47. 47 Custom Emblem Tags
  48. 48 RaG_BeeHive
  49. 49 CookZ
  50. 50 Dynamic Scavenging not analyzed
  51. 51 FoXyRadio not analyzed
  52. 52 DayZ-Dog
  53. 53 SHOTSx3_Universal_130_Compat not analyzed
  54. 54 LoftDModGR Clothes Pack
  55. 55 NomNom Collectibles not analyzed
  56. 56 BS KeyRoom
  57. 57 TWDA Mods not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

19 of 57 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 10 below.

Mods silencing mods
21 conflicts

Across 180 server-side methods hooked by two or more mods. 5 more on client-only UI classes, listed separately.

Structural load
0.43% of a frame at 100 players

4.283 ms per second, all 38 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

21 methods across 12 pairs. Read across: the mod on the left silences the mod at the top. Both in load order. 1   2–4   5–14   15+ methods
silences → 1CF4DayZ-Expansion-Core5DayZ-Expansion-AI13BBPItemPack14BaseBuildingPlus15RaG_Core17RaG_BaseItems39iM7s_DrugRunning all
4DayZ-Expansion-Core 1DayZ-Expansion-Core silences CF
1 method: 1 value
1
6Banov 3Banov silences DayZ-Expansion-AI
3 methods: 3 events
3
13BBPItemPack 2BBPItemPack silences DayZ-Expansion-Core
2 methods: 2 checks
2
14BaseBuildingPlus 5BaseBuildingPlus silences BBPItemPack
5 methods: 3 events, 1 check, 1 value
5
17RaG_BaseItems 1RaG_BaseItems silences DayZ-Expansion-Core
1 method: 1 check
1
22RedFalcon Flight System Heliz 1RedFalcon Flight System Heliz silences DayZ-Expansion-AI
1 method: 1 check
1
36PvZmoD_CustomisableZombies 1PvZmoD_CustomisableZombies silences DayZ-Expansion-Core
1 method: 1 event
2PvZmoD_CustomisableZombies silences DayZ-Expansion-AI
2 methods: 1 event, 1 check
3
37ToFu Virtual Storage 1ToFu Virtual Storage silences RaG_BaseItems
1 method: 1 check
1
39iM7s_DrugRunning 2iM7s_DrugRunning silences RaG_Core
2 methods: 2 events
2
42Paragon Storage 1Paragon Storage silences BaseBuildingPlus
1 method: 1 event
1Paragon Storage silences iM7s_DrugRunning
1 method: 1 value
2
all 14651211 21
3TWDA TBMlLib Not analyzed, so what it silences is unknown. Queue it in the list above.
7TWDA Maplink Not analyzed, so what it silences is unknown. Queue it in the list above.
8TWDA Bunker Not analyzed, so what it silences is unknown. Queue it in the list above.
18MaharlikaPH_CarsMCK Not analyzed, so what it silences is unknown. Queue it in the list above.
20MaharlikaPH_Cars Not analyzed, so what it silences is unknown. Queue it in the list above.
24Truly Unlimited Stamina Not analyzed, so what it silences is unknown. Queue it in the list above.
…and 13 more mods not analyzed yet.

The 12 pairs, largest first# ·

BaseBuildingPlussilencesBBPItemPack5 methods
ActionBuildPartCB.CreateActionComponent event BBPItemPack's work on this event never runs. BaseBuildingPlus.pbo::scripts\4_World\actions\vanilla\ActionBuildPart.c:3 Hologram.AddProjectionRotation event Vanilla rotation handling is replaced — expected for placement-system overhauls. BaseBuildingPlus.pbo::scripts\4_World\overrides\Hologram.c:769 Hologram.SubtractProjectionRotation event Vanilla rotation handling is replaced — expected for placement-system overhauls. BaseBuildingPlus.pbo::scripts\4_World\overrides\Hologram.c:809 DeCraftWoodenCrate.CanDo check BBPItemPack's conditions on this check no longer apply. BaseBuildingPlus.pbo::scripts\4_World\recipes\DeCraftWoodenCrate.c:3 Hologram.GetProjectionRotation value BBPItemPack's value here is replaced. BaseBuildingPlus.pbo::scripts\4_World\overrides\Hologram.c:764
BanovsilencesDayZ-Expansion-AI3 methods
StaminaHandler.StaminaProcessor_Ladder event DayZ-Expansion-AI's work on this event never runs. NanoOblek.pbo::Scripts\4_World\Entities\staminahandler.c:94 StaminaHandler.StaminaProcessor_Move event DayZ-Expansion-AI's work on this event never runs. NanoOblek.pbo::Scripts\4_World\Entities\staminahandler.c:9 StaminaHandler.StaminaProcessor_Swimming event DayZ-Expansion-AI's work on this event never runs. NanoOblek.pbo::Scripts\4_World\Entities\staminahandler.c:127
BBPItemPacksilencesDayZ-Expansion-Core2 methods
ActionFoldBaseBuildingObject.ActionCondition check · T2 DayZ-Expansion-Core's conditions on this check no longer apply. BBPItemPack.pbo::Scripts\4_World\Actions\Vanilla\ActionFoldBaseBuildingObject.c:8 Construction.CanBuildPart check DayZ-Expansion-Core's conditions on this check no longer apply. BBPItemPack.pbo::Scripts\4_World\Overrides\Construction.c:3
PvZmoD_CustomisableZombiessilencesDayZ-Expansion-AI2 methods
AnimalBase.CommandHandler event · T1 DayZ-Expansion-AI's work on this event never runs. PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\Pvz_CZ_AnimalBase.c:68 ZombieBase.FightLogic check DayZ-Expansion-AI's conditions on this check no longer apply. PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\creatures\Pvz_CZ_ZombieBase.c:329
iM7s_DrugRunningsilencesRaG_Core2 methods
ActionCloseBarrel.OnExecuteServer event RaG_Core's work on this event never runs. illmanner_drugrunning.pbo::scripts\4_world\actions\action_barrel_overrides.c:21 ActionOpenBarrel.OnExecuteServer event RaG_Core's work on this event never runs. illmanner_drugrunning.pbo::scripts\4_world\actions\action_barrel_overrides.c:62
DayZ-Expansion-CoresilencesCF1 method
NotificationRuntimeData.GetIcon value CF's value here is replaced. core_scripts.pbo::3_Game\DayZExpansion_Core\Client\Notifications\NotificationRuntimeData.c:29
Paragon StoragesilencesBaseBuildingPlus1 method
ActionDigGardenPlot.OnFinishProgressServer event Vanilla's deploy completion (and earlier mods' hooks on it) no longer runs. For ActionDigGardenPlot instances, through its ancestor ActionDeployObject. ParagonStorage.pbo::scripts\4_world\DeployableStorage\Extra\ActionFixPlots.c:3
Paragon StoragesilencesiM7s_DrugRunning1 method
Hologram.PlaceEntity value iM7s_DrugRunning's value here is replaced. ParagonStorage.pbo::scripts\4_world\DeployableStorage\Holograms.c:525
PvZmoD_CustomisableZombiessilencesDayZ-Expansion-Core1 method
AnimalBase.CommandHandler event · T1 DayZ-Expansion-Core's work on this event never runs. PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\Pvz_CZ_AnimalBase.c:68
RaG_BaseItemssilencesDayZ-Expansion-Core1 method
PlantMaterial.CanPutAsAttachment check DayZ-Expansion-Core's conditions on this check no longer apply. For PlantMaterial instances, through its ancestor ItemBase. rag_baseitems_scripts.pbo::4_World\rag_baseitems_scripts\Modded\PlantMaterial.c:3
2 more pairs
RedFalcon Flight System HelizsilencesDayZ-Expansion-AI1 method
HeadlightH7.EEOnDamageCalculated check DayZ-Expansion-AI's conditions on this check no longer apply. For HeadlightH7 instances, through its ancestor ItemBase. RFFSHeli_Core.pbo::scripts\4_World\HeadlightH7.c:27
ToFu Virtual StoragesilencesRaG_BaseItems1 method
PokeHolesBarrel.CanDo check RaG_BaseItems's conditions on this check no longer apply. tofu_vstorage_2.pbo::scripts\4_world\modded_pokeholesbarrel.c:3
5 conflicts on client-only classes (menus, HUD, notifications) — no server effect
  • MainMenu.Init — Banov silences DayZ-Expansion-Core
  • NotificationSystem.GetNotificationData — DayZ-Expansion-Core silences CF
  • NotificationSystem.GetNotificationData — DayZ-Expansion-Core silences Dabs Framework
  • InGameMenu.Init — Server_Information_Panel silences Banov
  • InGameMenu.Init — Server_Information_Panel silences DayZ-Expansion-Core

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

PlayerBase.OnScheduledTick
about 30× per player per second
Admirals Diving Mod then Admirals Parachute Mod then PvZmoD_CustomisableZombies sometimes stops here then DayZ-Expansion-AI then vanilla
DayZPlayerImplement.CommandHandler
about 30× per player per second
Server_Information_Panel then DayZ-Expansion-AI then DayZ-Expansion-Core then vanilla
DayZGame.OnUpdate
every server frame
Admirals Parachute Mod then DayZ-Expansion-AI then DayZ-Expansion-Core sometimes stops here then CF then vanilla
AnimalBase.CommandHandler
every frame, per active instance
PvZmoD_CustomisableZombies stops here then DayZ-Expansion-AI then DayZ-Expansion-Core then vanilla
MissionServer.OnUpdate
every server frame
Server_Information_Panel then CF then vanilla
MissionServer.TickScheduler
every server frame
PvZmoD_CustomisableZombies then DayZ-Expansion-AI stops here then vanilla
ZombieBase.CommandHandler
every frame, per active instance
DayZ-Expansion-AI then DayZ-Expansion-Core then vanilla
PlayerBase.EEItemAttached
every inventory move
LoftDModGR Clothes Pack then DayZ-Dog then RaG_BeeHive then Admirals Diving Mod then Admirals Parachute Mod then Forward Operator Gear then vanilla
PlayerBase.EEItemDetached
every inventory move
LoftDModGR Clothes Pack then RaG_BeeHive then Admirals Diving Mod then Admirals Parachute Mod then Forward Operator Gear then vanilla
ItemBase.EEItemLocationChanged
every inventory move
DayZ-Dog then DayZ-Expansion-AI then vanilla
ItemBase.OnInventoryEnter
every inventory move
RaG_Core then DayZ-Expansion-AI then vanilla
ItemBase.OnInventoryExit
every inventory move
RaG_Core then DayZ-Expansion-AI then vanilla

Stall risks#

10 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

DayZ-Expansion-Core
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:260
DayZ-Expansion-AI
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\DayZPlayerImplement.c:660
DayZ-Expansion-AI
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\PlayerBase.c:205
Server_Information_Panel
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
ServerPanel.pbo::Scripts\4_World\ServerPanel\dayzplayerimplement.c:6
PvZmoD_CustomisableZombies
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\manbase\Pvz_CZ_PlayerBase.c:86
Admirals Parachute Mod
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
AdmiralsParachuteMod.pbo::Scripts\4_World\Modded\PlayerBase.c:432
Admirals Diving Mod
PlayerBase.EOnSimulate
about 30× per player per second
Per-player, per-frame hook warning
AdmiralsDivingMod.pbo::Scripts\4_world\Modded\PlayerBase.c:590
Admirals Diving Mod
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
AdmiralsDivingMod.pbo::Scripts\4_world\Modded\PlayerBase.c:463
PvZmoD_CustomisableZombies
AnimalBase.EEHitBy
per event
Timer created inside a hot hook heuristic
PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\Pvz_CZ_AnimalBase.c:48
PvZmoD_CustomisableZombies
PlayerBase.EEHitBy
per event
Timer created inside a hot hook heuristic
PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\manbase\Pvz_CZ_PlayerBase.c:40

Everything else#

All 180 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
AnimalBase.CommandHandler T1 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → PvZmoD_CustomisableZombies ✂
Construction.CanBuildPart — vanilla → DayZ-Expansion-Core (cond) → BBPItemPack ✂ → BaseBuildingPlus (cond)
ActionBuildPartCB.CreateActionComponent — vanilla → BBPItemPack (cond) → BaseBuildingPlus ✂
ActionCloseBarrel.OnExecuteServer — vanilla → RaG_Core → iM7s_DrugRunning ✂
ActionFoldBaseBuildingObject.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → BBPItemPack ✂
ActionOpenBarrel.OnExecuteServer — vanilla → RaG_Core → iM7s_DrugRunning ✂
DeCraftWoodenCrate.CanDo — vanilla → BBPItemPack ✂ → BaseBuildingPlus ✂
Hologram.AddProjectionRotation — vanilla → BBPItemPack ✂ → BaseBuildingPlus ✂
Hologram.GetProjectionRotation — vanilla → BBPItemPack ✂ → BaseBuildingPlus ✂
Hologram.PlaceEntity — vanilla → iM7s_DrugRunning ✂ → Paragon Storage ✂
Hologram.SubtractProjectionRotation — vanilla → BBPItemPack ✂ → BaseBuildingPlus ✂
NotificationRuntimeData.GetIcon — vanilla → CF ✂ → DayZ-Expansion-Core ✂
PokeHolesBarrel.CanDo — vanilla → RaG_BaseItems (cond) → ToFu Virtual Storage ✂
StaminaHandler.StaminaProcessor_Ladder — vanilla → DayZ-Expansion-AI (cond) → Banov ✂
StaminaHandler.StaminaProcessor_Move — vanilla → DayZ-Expansion-AI (cond) → Banov ✂
StaminaHandler.StaminaProcessor_Swimming — vanilla → DayZ-Expansion-AI (cond) → Banov ✂
ZombieBase.FightLogic — vanilla → DayZ-Expansion-AI (cond) → PvZmoD_CustomisableZombies ✂
ActionConstructor.RegisterActions — vanilla → Dabs Framework → DayZ-Expansion-Core → DayZ-Expansion-AI → Banov → Code Lock → BBPItemPack → BaseBuildingPlus → RaG_Core → RaG_Vehicle_Pack → RaG_BaseItems → MuchCarKey → 4KBOSSKVehiclePackage → RedFalcon Flight System Heliz → TeddysWeaponPack(No support anymore) → SNAFU Weapons → Advanced Weapon Scopes → MMG - Mightys Military Gear → Forward Operator Gear → ToFu Virtual Storage → IAT_Crafting_Plus → iM7s_DrugRunning → AutoCarFlip → Paragon Storage → Admirals Parachute Mod → Admirals Diving Mod → Custom Emblem Tags → RaG_BeeHive → CookZ → DayZ-Dog → BS KeyRoom
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → DayZ-Expansion-Core → Banov → BBPItemPack → BaseBuildingPlus → RaG_BaseItems → MuchCarKey → SNAFU Weapons → Advanced Weapon Scopes → Forward Operator Gear → iM7s_DrugRunning → Admirals Diving Mod → RaG_BeeHive → CookZ → LoftDModGR Clothes Pack → BS KeyRoom
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → DayZ-Expansion-Core → Banov → RaG_Vehicle_Pack → RaG_BaseItems → 4KBOSSKVehiclePackage → RedFalcon Flight System Heliz → iM7s_DrugRunning → Paragon Storage → Admirals Diving Mod → RaG_BeeHive → DayZ-Dog → LoftDModGR Clothes Pack
MissionServer.OnInit T3 vanilla → CF → Banov → BaseBuildingPlus → RaG_BaseItems → MuchCarKey → ToFu Virtual Storage → iM7s_DrugRunning → Paragon Storage → Admirals Parachute Mod → Admirals Diving Mod → RaG_BeeHive → BS KeyRoom
PlayerBase.Init — vanilla → DayZ-Expansion-AI → BBPItemPack → BaseBuildingPlus → RedFalcon Flight System Heliz → SIX-DayZ-Auto-Run → TeddysWeaponPack(No support anymore) → iM7s_DrugRunning → AutoCarFlip → Admirals Parachute Mod → Admirals Diving Mod → CookZ → DayZ-Dog
PlayerBase.SetActions T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → BBPItemPack → BaseBuildingPlus → RaG_Vehicle_Pack → RaG_BaseItems → MuchCarKey → RedFalcon Flight System Heliz → Advanced Weapon Scopes → MMG - Mightys Military Gear → DayZ-Dog → BS KeyRoom
MissionServer.InvokeOnConnect T3 vanilla → CF → Dabs Framework → DayZ-Expansion-Core → DayZ-Expansion-AI → Code Lock → BBPItemPack → BaseBuildingPlus → RaG_Core → PvZmoD_CustomisableZombies → CookZ → BS KeyRoom
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → DayZ-Expansion-Core → BBPItemPack → RaG_BaseItems → MMG - Mightys Military Gear → Forward Operator Gear → Admirals Parachute Mod → Admirals Diving Mod → RaG_BeeHive → DayZ-Dog → LoftDModGR Clothes Pack
PluginRecipesManager.RegisterRecipies — vanilla → BBPItemPack → BaseBuildingPlus → RaG_Vehicle_Pack → RaG_BaseItems → iM7s_DrugRunning → RaG_BeeHive → CookZ → DayZ-Dog
MissionServer.OnMissionStart T3 vanilla → CF → Dabs Framework → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ Editor Loader → AutoCarFlip
MissionServer.PlayerDisconnected T3 vanilla → CF → Dabs Framework → DayZ-Expansion-Core → DayZ-Expansion-AI → RaG_Core → DayZ-Dog
PlayerBase.EEItemAttached T2 vanilla → Forward Operator Gear → Admirals Parachute Mod → Admirals Diving Mod → RaG_BeeHive → DayZ-Dog → LoftDModGR Clothes Pack
PlayerBase.OnRPC T2 vanilla → BBPItemPack → BaseBuildingPlus → RaG_Core → SIX-DayZ-Auto-Run (cond) → IAT_Crafting_Plus → CookZ
PluginRecipesManagerBase.RegisterRecipies — vanilla → TeddysWeaponPack(No support anymore) → SNAFU Weapons → Advanced Weapon Scopes → Forward Operator Gear → Admirals Parachute Mod → LoftDModGR Clothes Pack
Hologram.ProjectionBasedOnParent — vanilla → BBPItemPack (cond) → BaseBuildingPlus (cond) → iM7s_DrugRunning → Paragon Storage (cond) → DayZ-Dog (cond)
MissionServer.OnMissionFinish T3 vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-AI → RaG_Core → DayZ-Dog
PlayerBase.EEItemDetached T2 vanilla → Forward Operator Gear → Admirals Parachute Mod → Admirals Diving Mod → RaG_BeeHive → LoftDModGR Clothes Pack
ActionGetInTransport.OnEndServer — vanilla → RaG_Core → MuchCarKey → AutoCarFlip → DayZ-Dog
DayZGame.OnUpdate T0 vanilla → CF → DayZ-Expansion-Core (cond) → DayZ-Expansion-AI → Admirals Parachute Mod
DayZPlayerImplementFallDamage.HandleFallDamage — vanilla → DayZ-Expansion-Core (cond) → Banov (cond) → Admirals Parachute Mod (cond) → Admirals Diving Mod (cond)
Hologram.EvaluateCollision — vanilla → BaseBuildingPlus (cond) → RaG_Core (cond) → Paragon Storage (cond) → DayZ-Dog (cond)
MissionBase.CreateScriptedMenu — vanilla → BaseBuildingPlus → Server_Information_Panel → CookZ → DayZ-Dog
PlayerBase.EEKilled T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → Admirals Parachute Mod → Custom Emblem Tags
PlayerBase.OnScheduledTick T1 vanilla → DayZ-Expansion-AI → PvZmoD_CustomisableZombies (cond) → Admirals Parachute Mod → Admirals Diving Mod
PluginManager.Init — vanilla → Dabs Framework → Code Lock → RaG_Core → MuchCarKey
ZombieBase.EEHitBy T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → PvZmoD_CustomisableZombies (cond) → DayZ-Dog
ActionGetOutTransport.OnEndServer — vanilla → MuchCarKey → RedFalcon Flight System Heliz (cond) → DayZ-Dog
ActionManagerBase.ActionPossibilityCheck — vanilla → Admirals Parachute Mod (cond) → Admirals Diving Mod (cond) → DayZ-Dog (cond)
AnimalBase.EEHitBy T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → PvZmoD_CustomisableZombies
AnimalBase.EEKilled T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ-Dog
DayZGame.OnRPC T2 vanilla → CF (cond) → Dabs Framework → DayZ-Expansion-Core (cond)
DayZPlayerImplement.CommandHandler T1 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → Server_Information_Panel
Hammer.SetActions T2 vanilla → RaG_Core → RaG_BaseItems → Paragon Storage
Hologram.GetProjectionEntityPosition — vanilla → BBPItemPack (cond) → BaseBuildingPlus (cond) → RaG_Core (cond)
Hologram.SetProjectionOrientation — vanilla → BBPItemPack (cond) → BaseBuildingPlus (cond) → RaG_Core
ItemBase.SetActions T2 vanilla → BaseBuildingPlus → RaG_Core → IAT_Crafting_Plus
MissionServer.OnClientReadyEvent T3 vanilla → CF → DayZ-Expansion-Core → IAT_Crafting_Plus
MissionServer.OnEvent — vanilla → CF → DayZ-Expansion-Core → BS KeyRoom
MissionServer.OnMissionLoaded — vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-AI
ModItemRegisterCallbacks.RegisterFireArms — vanilla → CF → Banov → SNAFU Weapons
PlayerBase.CanBeTargetedByAI — vanilla → DayZ-Expansion-AI (cond) → PvZmoD_CustomisableZombies (cond) → DayZ-Dog (cond)
PlayerBase.OnConnect — vanilla → DayZ-Expansion-Core → RedFalcon Flight System Heliz → DayZ-Dog
PlayerBase.OnPlayerLoaded — vanilla → Admirals Parachute Mod → Admirals Diving Mod → LoftDModGR Clothes Pack
PlayerBase.OnVariablesSynchronized T2 vanilla → Admirals Parachute Mod → Admirals Diving Mod → DayZ-Dog
Screwdriver.SetActions T2 vanilla → RaG_Core → iM7s_DrugRunning → Paragon Storage
SledgeHammer.SetActions T2 vanilla → BBPItemPack → RedFalcon Flight System Heliz → RaG_BeeHive
ActionAttachToConstruction.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → RaG_Core (cond)
ActionBuildPart.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → BaseBuildingPlus (cond)
ActionBuildPart.OnFinishProgressServer — vanilla → BBPItemPack → BaseBuildingPlus (cond)
ActionCarDoors.ActionCondition T2 vanilla → RaG_Vehicle_Pack (cond) → RedFalcon Flight System Heliz (cond)
ActionCloseDoors.ActionCondition T2 vanilla → Banov (cond) → BS KeyRoom
ActionCloseDoors.OnEndServer — vanilla → DayZ-Expansion-AI → PvZmoD_CustomisableZombies (cond)
ActionCloseFence.ActionCondition T2 vanilla → Code Lock → BaseBuildingPlus (cond)
ActionCollectBloodTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
ActionCollectSampleTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
ActionDefibrilateTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
ActionDestroyPart.ActionCondition T2 vanilla → BBPItemPack (cond) → BaseBuildingPlus (cond)
ActionDismantlePart.ActionCondition T2 vanilla → BBPItemPack (cond) → BaseBuildingPlus (cond)
ActionDismantlePart.DismantleCondition — vanilla → DayZ-Expansion-Core (cond) → Code Lock (cond)
ActionGiveBloodTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
ActionLightItemOnFire.ActionCondition T2 vanilla → RaG_BaseItems (cond) → RaG_BeeHive (cond)
ActionLockDoors.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → Banov (cond)
ActionLockDoors.OnFinishProgressServer — vanilla → RaG_Core → BS KeyRoom (cond)
ActionOpenDoors.ActionCondition T2 vanilla → Banov (cond) → BS KeyRoom
ActionOpenDoors.OnEndServer — vanilla → DayZ-Expansion-AI → PvZmoD_CustomisableZombies (cond)
ActionPackTent.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → Code Lock
ActionPushObject.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → MuchCarKey (cond)
ActionRepairPart.RepairCondition — vanilla → DayZ-Expansion-Core → RaG_Core (cond)
ActionStartEngine.OnEndServer — vanilla → RaG_Core → MuchCarKey
ActionStopEngine.OnEndServer — vanilla → RaG_Core → MuchCarKey
ActionSwitchSeats.Start — vanilla → RaG_Core → MuchCarKey
ActionTogglePlaceObject.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → BaseBuildingPlus (cond)
ActionUnlockDoors.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → Banov (cond)
ActionUnlockDoors.OnFinishProgressServer — vanilla → RaG_Core → BS KeyRoom (cond)
ActionUnmountBarbedWire.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → BaseBuildingPlus (cond)
AnimalBase.EEOnDamageCalculated — vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
AnimalBase.ModCommandHandlerBefore — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-AI (cond)
AnimalBase.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
AreaExposureMdfr.OnActivate — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-AI
Barrel_ColorBase.OnWasAttached — vanilla → RaG_Core (cond) → RaG_Vehicle_Pack (cond)
Barrel_ColorBase.SetActions T2 vanilla → RaG_Vehicle_Pack → 4KBOSSKVehiclePackage
BoatScript.OnStoreLoad T3 vanilla → CF → MuchCarKey
BoatScript.OnStoreSave T3 vanilla → CF → MuchCarKey
BuildingBase.EEHitBy T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
CamoNet.SetActions T2 vanilla → BaseBuildingPlus → RaG_Vehicle_Pack
CanisterGasoline.SetActions T2 vanilla → RaG_Vehicle_Pack → 4KBOSSKVehiclePackage
CarScript.CanBeTargetedByAI — vanilla → DayZ-Expansion-AI → DayZ-Dog (cond)
CarScript.EEDelete T3 vanilla → RaG_Core → MuchCarKey
CarScript.EEHitBy T2 vanilla → DayZ-Expansion-AI → RaG_Core
CarScript.EEKilled T3 vanilla → DayZ-Expansion-AI → MuchCarKey
CarScript.OnStoreLoad T3 vanilla → CF → MuchCarKey
CarScript.OnStoreSave T3 vanilla → CF → MuchCarKey
Clothing.CanLoadItemIntoCargoClothingConditions — vanilla → DayZ-Expansion-Core ✂ → RaG_Core (cond)
Clothing.CanReceiveItemIntoCargoClothingConditions — vanilla → DayZ-Expansion-Core ✂ → RaG_Core (cond)
DayZAnimalCommandAttackModdable.PreAnimUpdate — vanilla → Banov → DayZ-Dog (cond)
DayZGame.CloseCombatEffects — vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
DayZGame.FirearmEffects — vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
DayZGame.OnEvent — vanilla → CF → Dabs Framework
DayZPlayerImplement.EEHitBy T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
DayZPlayerImplement.EEKilled T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
DayZPlayerImplement.EEOnDamageCalculated — vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
DayZPlayerImplement.ModCommandHandlerInside — vanilla → Admirals Parachute Mod → Admirals Diving Mod
DayZPlayerImplement.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
DayZPlayerImplementJumpClimb.Jump — vanilla → Banov (cond) → Admirals Parachute Mod (cond)
DayZPlayerImplementThrowing.HandleThrowing — vanilla → DayZ-Expansion-Core (cond) → DayZ-Dog
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-AI
EmoteManager.PlayEmote — vanilla → DayZ-Expansion-Core → DayZ-Dog
ExpansionSettings.Init — vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
Hacksaw.SetActions T2 vanilla → Code Lock → BBPItemPack
IntroSceneCharacter.CharacterLoad — vanilla → Banov ✂ → DayZ-Dog
ItemBase.CombineItemsClient — vanilla → DayZ-Expansion-Core (cond) → Code Lock (cond)
ItemBase.EEHitBy T2 vanilla → DayZ-Expansion-AI → RaG_Core
ItemBase.EEItemLocationChanged T2 vanilla → DayZ-Expansion-AI → DayZ-Dog
ItemBase.OnInventoryEnter T2 vanilla → DayZ-Expansion-AI → RaG_Core
ItemBase.OnInventoryExit T2 vanilla → DayZ-Expansion-AI → RaG_Core
ItemBase.OnRightClick — vanilla → DayZ-Expansion-Core (cond) → Code Lock (cond)
ItemBase.OnStoreLoad T3 vanilla → CF → RaG_Core
ItemBase.OnVariablesSynchronized T2 vanilla → IAT_Crafting_Plus → CookZ
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.OnClientReconnectEvent T3 vanilla → CF → DayZ-Expansion-Core
MissionServer.OnClientRespawnEvent T3 vanilla → CF → DayZ-Expansion-Core
MissionServer.OnUpdate T0 vanilla → CF → Server_Information_Panel
MissionServer.TickScheduler T0 vanilla → DayZ-Expansion-AI ✂ → PvZmoD_CustomisableZombies
ModItemRegisterCallbacks.CustomBoneRemapping — vanilla → CF → SNAFU Weapons
ModItemRegisterCallbacks.RegisterPistol — vanilla → CF → SNAFU Weapons
MotorbikeScript.OnStoreLoad T3 vanilla → CF → DayZ-Expansion-Core
PlayerBase.CanJump — vanilla → Admirals Diving Mod (cond) → DayZ-Dog (cond)
PlayerBase.CanManipulateInventory — vanilla → Admirals Parachute Mod (cond) → Admirals Diving Mod (cond)
PlayerBase.CanReceiveAttachment T2 vanilla → Forward Operator Gear (cond) → DayZ-Dog (cond)
PlayerBase.CanReceiveItemIntoCargo T2 vanilla → Admirals Parachute Mod (cond) → Admirals Diving Mod (cond)
PlayerBase.CanReceiveItemIntoHands T2 vanilla → Admirals Parachute Mod (cond) → Admirals Diving Mod (cond)
PlayerBase.CanReleaseCargo — vanilla → Admirals Parachute Mod (cond) → Admirals Diving Mod (cond)
PlayerBase.CanReleaseFromHands — vanilla → Admirals Parachute Mod (cond) → Admirals Diving Mod (cond)
PlayerBase.EEHitBy T2 vanilla → PvZmoD_CustomisableZombies (cond) → DayZ-Dog
PlayerBase.EOnContact — vanilla → PvZmoD_CustomisableZombies → DayZ-Dog
PlayerBase.IsInVehicle — vanilla → DayZ-Expansion-AI (cond) → RedFalcon Flight System Heliz (cond)
PlayerBase.ModCommandHandlerInside — vanilla → DayZ-Expansion-AI → RedFalcon Flight System Heliz
PlayerBase.OnReconnect — vanilla → DayZ-Expansion-Core → RedFalcon Flight System Heliz
PlayerBase.OnSelectPlayer — vanilla → CF → DayZ-Expansion-AI
PlayerBase.OnUnconsciousStart — vanilla → DayZ-Expansion-Core → Admirals Parachute Mod
PlayerBase.OnVehicleSeatDriverEnter — vanilla → DayZ-Expansion-Core → RedFalcon Flight System Heliz
PlayerBase.ProcessFeetDamageServer — vanilla → Banov (cond) → Admirals Diving Mod (cond)
Pliers.SetActions T2 vanilla → RaG_Core → Paragon Storage
SeaChest.SetActions T2 vanilla → RaG_Vehicle_Pack → 4KBOSSKVehiclePackage
Shovel.SetActions T2 vanilla → RaG_Vehicle_Pack → RaG_BaseItems
StaminaHandler.Update — vanilla → DayZ-Expansion-AI (cond) → Admirals Diving Mod
Stone.SetActions T2 vanilla → BBPItemPack → BaseBuildingPlus
TripwireTrap.EEItemAttached T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
TripwireTrap.EEItemDetached T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
VicinityItemManager.IsObstructed — vanilla → BaseBuildingPlus (cond) → iM7s_DrugRunning (cond)
WoodAxe.SetActions T2 vanilla → RaG_Vehicle_Pack → RaG_BaseItems
WoodenCrate.SetActions T2 vanilla → RaG_Vehicle_Pack → 4KBOSSKVehiclePackage
WoodenLog.SetActions T2 vanilla → RaG_BaseItems → 4KBOSSKVehiclePackage
WoodenPlank.SetActions T2 vanilla → RaG_BaseItems → 4KBOSSKVehiclePackage
Wrench.SetActions T2 vanilla → MuchCarKey → iM7s_DrugRunning
ZombieBase.CanBeTargetedByAI — vanilla → PvZmoD_CustomisableZombies (cond) → DayZ-Dog (cond)
ZombieBase.ChaseAttackLogic — vanilla → DayZ-Expansion-AI (cond) → PvZmoD_CustomisableZombies
ZombieBase.CommandHandler T1 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
ZombieBase.EEKilled T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
ZombieBase.EEOnDamageCalculated — vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
ZombieBase.FightAttackLogic — vanilla → DayZ-Expansion-AI (cond) → PvZmoD_CustomisableZombies
ZombieBase.ModCommandHandlerBefore — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-AI (cond)
ZombieBase.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
855 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ACOGOptic.CanPutAsAttachment — SNAFU Weapons
AITargetCallbacksPlayer.GetMaxVisionRangeModifier — PvZmoD_CustomisableZombies (cond)
ASVAL.CanEnterIronsights — Advanced Weapon Scopes (cond)
ActionActivateTrap.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionArmExplosive.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionAttach.ActionCondition T2 RaG_Core (cond)
ActionAttachExplosivesTrigger.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionAttachOnSelection.ActionCondition T2 RaG_Core (cond)
ActionAttachSeeds.ActionCondition T2 iM7s_DrugRunning
ActionAttachToConstruction.FindAndTranslateAttachmentSlot — RaG_Core (cond)
ActionBase.OnEnd — DayZ-Expansion-Core
ActionBase.OnEndInput — DayZ-Expansion-Core
ActionBase.OnEndRequest — DayZ-Expansion-Core
ActionBase.OnStart — DayZ-Expansion-Core
ActionBase.OnUpdate T0 DayZ-Expansion-Core
ActionBuildPart.GetAdminLogMessage — BaseBuildingPlus ✂
ActionBuildPart.OnActionInfoUpdate — BaseBuildingPlus (cond)
ActionBuildPartSwitch.ActionCondition T2 BaseBuildingPlus ✂
ActionCheckPulseTarget.ActionCondition T2 DayZ-Expansion-Core
ActionCloseBarrel.ActionCondition T2 iM7s_DrugRunning ✂
ActionCloseCarDoors.GetDoorAnimationType — RedFalcon Flight System Heliz ✂
ActionCloseCarDoorsOutside.OnEndServer — RaG_Core
ActionCloseDoors.GetText — BS KeyRoom (cond)
ActionCloseFence.OnEndServer — DayZ-Expansion-AI
ActionCloseFence.OnExecuteServer — RaG_Core
ActionCollectBloodTarget.OnStartServer — DayZ-Expansion-AI (cond)
ActionCollectSampleTarget.OnStartServer — DayZ-Expansion-AI (cond)
ActionContinuousBase.OnEndAnimationLoop — DayZ-Expansion-Core
ActionContinuousBase.OnFinishProgress — DayZ-Expansion-Core
ActionContinuousBase.OnStartAnimationLoop — DayZ-Expansion-Core
ActionCoverHeadTarget.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionCraftBolts.InitCuttingTypes — SNAFU Weapons
ActionCreateIndoorFireplace.ActionCondition T2 RaG_Core (cond)
ActionCreateIndoorFireplace.OnExecuteServer — RaG_Core (cond)
ActionDefibrilateTarget.OnStartServer — DayZ-Expansion-AI (cond)
ActionDeployObject.ActionCondition T2 BBPItemPack (cond)
ActionDeployObject.ActionConditionContinue — BaseBuildingPlus ✂
ActionDeployObject.MoveEntityToFinalPosition — BBPItemPack (cond)
ActionDeployObject.OnEndServer — BBPItemPack (cond)
ActionDeployObject.OnExecuteServer — RaG_Core
ActionDeployObject.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDeployObject.OnStartServer — DayZ-Expansion-AI
ActionDetach.ActionCondition T2 MuchCarKey (cond)
ActionDetach.OnExecuteServer — MuchCarKey
ActionDetachFromTarget.ActionCondition T2 MuchCarKey (cond)
ActionDialCombinationLockOnTarget.ActionCondition T2 BaseBuildingPlus (cond)
ActionDialCombinationLockOnTarget.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDigGardenPlot.OnFinishProgressServer — Paragon Storage ✂
ActionDigInStash.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionDismantlePart.OnExecuteServer — RaG_Core
ActionDropItem.ActionCondition T2 Admirals Parachute Mod (cond)
ActionDropItem.OnExecuteServer — RaG_Core
ActionFillCoolant.ActionCondition T2 RaG_Core
ActionFillFuel.ActionCondition T2 RaG_Core
ActionFoldBaseBuildingObject.CreateConditionComponents — BaseBuildingPlus ✂
ActionFoldBaseBuildingObjectCB.CreateActionComponent — BaseBuildingPlus ✂
ActionFoldObject.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionForceConsume.ActionCondition T2 DayZ-Expansion-Core
ActionForceConsumeSingle.ActionCondition T2 DayZ-Expansion-Core
ActionGagTarget.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionGetInTransport.ActionCondition T2 MuchCarKey (cond)
ActionGetOutTransport.ActionCondition T2 RaG_Vehicle_Pack (cond)
ActionGetOutTransport.OnStart — RedFalcon Flight System Heliz (cond)
ActionGetOutTransport.OnStartServer — RaG_Core
ActionGetOutTransport.ProcessGetOutTransportActionData — DayZ-Expansion-AI
ActionGiveBloodTarget.OnStartServer — DayZ-Expansion-AI (cond)
ActionHandcuffTarget.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionIgniteFireplaceByAir.ActionCondition T2 RaG_Core (cond)
ActionInjectSpores.ActionCondition T2 iM7s_DrugRunning
ActionInjectTarget.ActionCondition T2 DayZ-Expansion-Core
ActionInteractCodeLockItem.ActionCondition T2 RaG_Core (cond)
ActionLightItemOnFire.OnFinishProgressClient — RaG_BaseItems
ActionLightItemOnFire.OnFinishProgressServer — RaG_BaseItems
ActionManagerServer.StartDeliveredAction — RedFalcon Flight System Heliz
ActionMineTree.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionMountBarbedWire.ActionCondition T2 BaseBuildingPlus (cond)
ActionMountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionNextCombinationLockDialOnTarget.ActionCondition T2 BaseBuildingPlus (cond)
ActionOpenBarrel.ActionCondition T2 iM7s_DrugRunning ✂
ActionOpenCarDoors.ActionCondition T2 MuchCarKey (cond)
ActionOpenCarDoors.GetDoorAnimationType — RedFalcon Flight System Heliz ✂
ActionOpenCarDoorsOutside.ActionCondition T2 MuchCarKey (cond)
ActionOpenCarDoorsOutside.OnEndServer — RaG_Core
ActionOpenDoors.GetText — BS KeyRoom (cond)
ActionOpenDoors.OnStartServer — BS KeyRoom (cond)
ActionOpenFence.ActionCondition T2 BaseBuildingPlus (cond)
ActionOpenFence.OnEndServer — DayZ-Expansion-AI
ActionOpenFence.OnExecuteServer — RaG_Core
ActionPackTent.OnExecuteServer — Code Lock (cond)
ActionPackTent.OnFinishProgressServer — RaG_Core
ActionPlaceFireplaceIndoor.ActionCondition T2 RaG_Core (cond)
ActionPlantSeed.ActionCondition T2 iM7s_DrugRunning
ActionPlugIn.CreateConditionComponents — RaG_BaseItems ✂
ActionPlugTargetIntoThis.ActionCondition T2 BBPItemPack (cond)
ActionPushObject.OnEndServer — MuchCarKey
ActionResetCodeOnCodeLock.ActionCondition T2 RaG_Core (cond)
ActionResetCodeOnCodeLock.OnExecuteServer — RaG_Core (cond)
ActionRestrainSelf.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionRestrainTarget.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionRestrainTarget.OnFinishProgressServer — DayZ-Expansion-AI (cond)
ActionRestrainTarget.OnStartServer — DayZ-Expansion-AI (cond)
ActionShaveTarget.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionSkinning.ActionCondition T2 DayZ-Expansion-AI
ActionSkinning.Can — DayZ-Expansion-AI
ActionSkinning.CanContinue — DayZ-Expansion-AI
ActionStartEngine.ActionCondition T2 MuchCarKey
ActionStartEngine.Can — RedFalcon Flight System Heliz
ActionStopEngine.Can — RedFalcon Flight System Heliz
ActionSwitchLights.ActionCondition T2 RedFalcon Flight System Heliz (cond)
ActionTakeItem.OnExecuteServer — RaG_Core
ActionTakeItemToHands.OnExecuteServer — RaG_Core
ActionTakeMaterialToHands.ActionCondition T2 BaseBuildingPlus (cond)
ActionTakeMaterialToHandsSwitch.ActionCondition T2 BaseBuildingPlus (cond)
ActionTargetsCursor.GetActionDesc — DayZ-Expansion-Core
ActionTargetsCursor.Update — DayZ-Expansion-Core (cond)
ActionToggleNVG.CanBeUsedInVehicle — RedFalcon Flight System Heliz ✂
ActionToggleNVMode.ActionCondition T2 Advanced Weapon Scopes (cond)
ActionToggleTentOpen.ActionCondition T2 Code Lock
ActionToggleTentOpen.OnExecuteServer — RaG_Core
ActionTriggerRemotely.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionTurnOffWhileInHands.CanBeUsedSwimming — Admirals Diving Mod ✂
ActionTurnOnWhileInHands.CanBeUsedSwimming — Admirals Diving Mod ✂
ActionTurnOnWhileOnGround.ActionCondition T2 BBPItemPack
ActionUnmountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionUnpin.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionUnpin.OnExecute — DayZ-Expansion-AI
ActionUnrestrainTarget.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionUnrestrainTarget.OnFinishProgressServer — DayZ-Expansion-AI (cond)
ActionUnrestrainTargetHands.OnFinishProgressServer — DayZ-Expansion-AI (cond)
ActionWorldCraft.ActionCondition T2 DayZ-Expansion-Core
ActionWorldCraft.Post_SetupAction — DayZ-Expansion-AI
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AlarmClock_ColorBase.OnUpdate T0 DayZ-Expansion-AI
Ammunition_Base.Expansion_GetHealthDamage — DayZ-Expansion-AI ✂
AnalyticsManagerServer.OnEntityKilled — DayZ-Expansion-Core
AnalyticsManagerServer.OnPlayerConnect T3 DayZ-Expansion-Core
AnalyticsManagerServer.OnPlayerKilled — DayZ-Expansion-Core (cond)
AnimalBase.AfterStoreLoad T3 DayZ-Expansion-Core
AnimalBase.CanBeTargetedByAI — DayZ-Dog (cond)
AnimalBase.EEDelete T3 DayZ-Expansion-Core
AnimalBase.EEHealthLevelChanged T2 DayZ-Expansion-AI
AnimalBase.EOnContact — DayZ-Expansion-AI ✂
AnimalBase.ModCommandHandlerInside — DayZ-Expansion-AI
AnimalBase.NameOverride — DayZ-Expansion-Core (cond)
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AnimalBase.SetAsSkinned — DayZ-Expansion-Core
Animal_CanisLupus.CanBeTargetedByAI — PvZmoD_CustomisableZombies (cond)
AnimatedActionBase.OnAnimationEvent — DayZ-Expansion-Core
AreaExposureMdfr.BleedingSourceCreateCheck — Banov (cond)
AreaExposureMdfr.OnTick — DayZ-Expansion-Core (cond)
Armband_ColorBase.Expansion_SwitchItemSelectionTextureEx — DayZ-Expansion-Core
Armband_ColorBase.GetAttachmentExclusionInitSlotValue — Banov
ArmoredDoor_ColorBase.GetCostToUpkeep — Paragon Storage ✂
ArmoredDoor_ColorBase.GetTimeToDecay — Paragon Storage ✂
AttachNewMagazine.OnEntry — DayZ-Expansion-AI (cond)
AttachmentCategoriesContainer.UpdateInterval — RaG_Core
AttachmentCategoriesRow.DoubleClick — DayZ-Dog (cond)
AttachmentCategoriesRow.RefreshSlot — DayZ-Dog
Attachments.AttachmentAdded — CookZ
Attachments.AttachmentRemoved — CookZ
AttachmentsOutOfReach.IsAttachmentReachable — RaG_Vehicle_Pack (cond)
AttachmentsWrapper.SetParent — DayZ-Expansion-Core
Aug.CanEnterIronsights — Advanced Weapon Scopes (cond)
BBP_Mortar_Mix.SetActions T2 BBPItemPack
Backpack_Base.GetAttachmentExclusionInitSlotValue — Banov
BandageDressing.SetActions T2 DayZ-Dog
BatteryCharger.OnWorkStart — DayZ-Expansion-Core
BatteryCharger.OnWorkStop — DayZ-Expansion-Core
BearTrap.Expansion_GetAmmoTypes — DayZ-Expansion-Core ✂
BearTrap.Expansion_IsMechanicalTrap — DayZ-Expansion-Core ✂
BearTrap.OnServerSteppedOn — PvZmoD_CustomisableZombies ✂
Belt_Base.GetAttachmentExclusionInitSlotValue — Banov
BigSafe_ColorBase.GetCostToUpkeep — Paragon Storage ✂
BigSafe_ColorBase.GetTimeToDecay — Paragon Storage ✂
BigTent_ColorBase.GetCostToUpkeep — Paragon Storage ✂
BigTent_ColorBase.GetTimeToDecay — Paragon Storage ✂
BleedingSourcesManagerBase.CanAddBleedingSource — DayZ-Expansion-Core (cond)
BleedingSourcesManagerServer.ProcessHit — DayZ-Expansion-AI (cond)
BloodLoss.OnUpdateClient — DayZ-Expansion-AI (cond)
Blowtorch.OnVariablesSynchronized T2 iM7s_DrugRunning
Blowtorch.OnWorkStop — DayZ-Expansion-Core
Blowtorch.SetActions T2 iM7s_DrugRunning
BoatScript.AfterStoreLoad T3 MuchCarKey
BoatScript.CanDisplayAttachmentCategory — MuchCarKey
BoatScript.CanDisplayAttachmentSlot T2 MuchCarKey
BoatScript.DeferredInit — MuchCarKey
BoatScript.EEDelete T3 MuchCarKey
BoatScript.EEKilled T3 MuchCarKey
BoatScript.EEOnCECreate — MuchCarKey
BoatScript.IsInventoryVisible T2 MuchCarKey
BoatScript.NameOverride — MuchCarKey (cond)
BoatScript.OnCEUpdate — MuchCarKey
BoatScript.OnEngineStart — MuchCarKey
BoatScript.OnVariablesSynchronized T2 MuchCarKey
BuildingBase.AfterStoreLoad T3 DayZ-Expansion-AI
BuildingBase.DeferredInit — DayZ-Expansion-AI
BuildingBase.EEOnCECreate — DayZ-Expansion-AI
BuildingBase.EEOnDamageCalculated — DayZ-Expansion-Core
BuildingBase.Explode — DayZ-Expansion-Core
BuildingBase.NameOverride — DayZ-Expansion-Core (cond)
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
BuildingBase.OnVariablesSynchronized T2 DayZ-Expansion-Core
BunkerDoor_ColorBase.GetCostToUpkeep — Paragon Storage ✂
BunkerDoor_ColorBase.GetTimeToDecay — Paragon Storage ✂
ButtstockBase.IsButtstock — SNAFU Weapons ✂
CCTCursor.Can — RedFalcon Flight System Heliz (cond)
CCTCursorNoObject.Can — RedFalcon Flight System Heliz
CCTCursorNoRuinCheck.Can — RedFalcon Flight System Heliz
CCTCursorParent.Can — RedFalcon Flight System Heliz
CCTObject.Can — RedFalcon Flight System Heliz
CCTParent.Can — RedFalcon Flight System Heliz
CCTSurface.Can — RedFalcon Flight System Heliz
CCTTree.Can — RedFalcon Flight System Heliz
CF_Date.Format — DayZ-Expansion-Core (cond)
CF_Localiser.Set — DayZ-Expansion-Core ✂
CF_ModuleGame.EnableRPC — DayZ-Expansion-Core (cond)
CarBattery.SetActions T2 iM7s_DrugRunning
CarScript.AfterStoreLoad T3 MuchCarKey
CarScript.CanDisplayAttachmentCategory — MuchCarKey
CarScript.CanDisplayAttachmentSlot T2 MuchCarKey
CarScript.DebugFreeAreaAtDoor — DayZ-Expansion-Core ✂
CarScript.DeferredInit — MuchCarKey
CarScript.EEHealthLevelChanged T2 DayZ-Expansion-AI
CarScript.EEInit T3 DayZ-Expansion-AI
CarScript.EEItemDetached T2 DayZ-Expansion-Core
CarScript.EEOnCECreate — MuchCarKey
CarScript.EEOnDamageCalculated — DayZ-Expansion-AI
CarScript.GenerateCarHornAINoise — DayZ-Expansion-AI
CarScript.IsAreaAtDoorFree — DayZ-Expansion-Core ✂
CarScript.IsInventoryVisible T2 MuchCarKey
CarScript.NameOverride — MuchCarKey (cond)
CarScript.OnCEUpdate — MuchCarKey
CarScript.OnEngineStart — MuchCarKey
CarScript.OnInput — DayZ-Expansion-AI
CarScript.OnUpdate T0 PvZmoD_CustomisableZombies
CarScript.OnVariablesSynchronized T2 MuchCarKey
CargoContainer.AddedToCargo — CookZ
CargoContainer.Refresh — CookZ
CargoContainer.RemovedFromCargo — CookZ
CargoContainer.SetEntity — CookZ
CargoContainer.UpdateInterval — RaG_Core
CattleProd.OnWorkStart — DayZ-Expansion-Core
CattleProd.OnWorkStop — DayZ-Expansion-Core
CharacterCreationMenu.Refresh — DayZ-Expansion-Core
Chemlight_ColorBase.OnWorkStart — DayZ-Expansion-Core
Chemlight_ColorBase.OnWorkStop — DayZ-Expansion-Core
Chemlight_ColorBase.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
Clothing.CanLoadItemIntoCargo T2 ToFu Virtual Storage (cond)
Clothing.CanPutInCargo T2 ToFu Virtual Storage (cond)
Clothing.CanPutInCargoClothingConditions — RaG_Core (cond)
Clothing.CanReceiveItemIntoCargo T2 ToFu Virtual Storage (cond)
Clothing.EECargoIn — DayZ-Expansion-AI
Clothing.EECargoMove — DayZ-Expansion-AI
Clothing.EECargoOut — DayZ-Expansion-AI
Clothing.Expansion_SwitchItemSelectionTextureEx — DayZ-Expansion-Core
Clothing.SetActions T2 4KBOSSKVehiclePackage
Clothing.SmershException — DayZ-Expansion-Core ✂
CodeLock.NewUnlockServer — Paragon Storage
CodeLock.SetActions T2 Paragon Storage
CodeLockComponent.CheckCodeRequest — RaG_Core (cond)
CodeLockComponent.OnRPC T2 RaG_Core (cond)
CodeLockComponent.ResetPIN — RaG_Core (cond)
CodeLockComponent.SetLockCode — RaG_Core (cond)
CodeLockComponent.SetLockState — RaG_Core (cond)
CodeLockServerRPC.OpenTarget — Paragon Storage
Compound_Gate_ColorBase.GetCostToUpkeep — Paragon Storage ✂
Compound_Gate_ColorBase.GetTimeToDecay — Paragon Storage ✂
Construction.DropNonUsableMaterialsServer — BaseBuildingPlus ✂
Construction.IsColliding — BaseBuildingPlus ✂
Construction.IsCollidingEx — BaseBuildingPlus ✂
ContainerWithCargoAndAttachments.OnShow — DayZ-Expansion-Core (cond)
ContainerWithCargoAndAttachments.SetEntity — DayZ-Expansion-Core
ContainerWithCargoAndAttachments.SetOpenState — DayZ-Expansion-Core
ContainerWithCargoAndAttachments.UpdateInterval — RaG_Core
Container_ColorBase.GetCostToUpkeep — Paragon Storage ✂
Container_ColorBase.GetTimeToDecay — Paragon Storage ✂
ContaminatedArea_Base.eAI_IsDangerousToAI — DayZ-Expansion-AI ✂
ContaminatedTrigger.OnEnterServerEvent — PvZmoD_CustomisableZombies
Cooking.CookWithEquipment — CookZ (cond)
CoughSymptom.OnGetActivatedServer — DayZ-Expansion-AI
CraftFenceKit.CanDo — BaseBuildingPlus ✂
CraftWatchtowerKit.CanDo — BaseBuildingPlus ✂
CreditsLoader.GetData — CF ✂
Crowbar.SetActions T2 Banov
DayZAnimalCommandAttackModdable.OnActivate — Banov
DayZAnimalCommandMoveModdable.PreAnimUpdate — DayZ-Dog
DayZExpansion.SpectateAI — DayZ-Expansion-AI ✂
DayZGame.ConnectLaunch — Banov ✂
DayZGame.DeferredInit — CF
DayZGame.Expansion_OnUpdate — DayZ-Expansion-Core ✂
DayZGame.ExplosionEffectsEx — DayZ-Expansion-AI
DayZGame.IsDebugMonitor — DayZ-Expansion-AI ✂
DayZGame.OnActivateMessage — Banov
DayZGame.OnDeactivateMessage — Banov
DayZGame.OnPostUpdate — RaG_Core
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZPlayerCamera3rdPersonErc.OnUpdate T0 Admirals Parachute Mod
DayZPlayerCameraOptics.SetCameraPP — Advanced Weapon Scopes (cond)
DayZPlayerCommandDeathCallback.OnSimulationEnd — DayZ-Expansion-Core
DayZPlayerImplement.AddNoise — DayZ-Expansion-AI
DayZPlayerImplement.CanBeSkinned — DayZ-Expansion-Core (cond)
DayZPlayerImplement.CanBeTargetedByAI — DayZ-Expansion-AI
DayZPlayerImplement.EEHealthLevelChanged T2 DayZ-Expansion-AI
DayZPlayerImplement.Expansion_CanBeDamaged — DayZ-Expansion-AI
DayZPlayerImplement.Expansion_GetEntityStorageAdditionalDataVersion — DayZ-Expansion-AI ✂
DayZPlayerImplement.Expansion_Init — DayZ-Expansion-AI
DayZPlayerImplement.Expansion_IsAI — DayZ-Expansion-AI ✂
DayZPlayerImplement.Expansion_OnEntityStorageAdditionalDataLoad — DayZ-Expansion-AI
DayZPlayerImplement.Expansion_OnEntityStorageAdditionalDataSave — DayZ-Expansion-AI
DayZPlayerImplement.IsInventoryVisible T2 DayZ-Expansion-Core
DayZPlayerImplement.ModCommandHandlerAfter — DayZ-Dog
DayZPlayerImplement.NameOverride — DayZ-Expansion-Core (cond)
DayZPlayerImplement.OnRPC T2 BS KeyRoom
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplement.OnSyncJuncture — DayZ-Expansion-Core
DayZPlayerImplement.ShowDeadScreen — Banov ✂
DayZPlayerImplementAiming.CalculateSwayMultiplier — Banov ✂
DayZPlayerImplementJumpClimb.Climb — Admirals Diving Mod
DayZPlayerImplementSwimming.CheckSwimmingStart — Admirals Diving Mod (cond)
DayZPlayerMeleeFightLogic_LightHeavy.EvaluateFinisherAttack — PvZmoD_CustomisableZombies
DayZPlayerMeleeFightLogic_LightHeavy.Init — DayZ-Expansion-Core (cond)
DayZPlayerSyncJunctures.SendDamageHitEx — PvZmoD_CustomisableZombies ✂
DeadFox.Expansion_IsMeleeWeapon — DayZ-Expansion-AI ✂
DeafnessCompleteSymptom.OnGetActivatedClient — DayZ-Expansion-AI (cond)
DeafnessCompleteSymptom.OnGetDeactivatedClient — DayZ-Expansion-AI (cond)
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DebugMonitor.CalculateMapTile — DayZ-Expansion-AI (cond)
DebugMonitor.SetFramerate — DayZ-Expansion-AI
DebugMonitor.SetFramerateText — DayZ-Expansion-AI (cond)
Defibrillator.OnWorkStart — DayZ-Expansion-Core
Defibrillator.OnWorkStop — DayZ-Expansion-Core
DigOutStashLambda.Execute — DayZ-Expansion-Core ✂
DigitalCodeLock.AfterStoreLoad T3 RaG_Core
DigitalCodeLock.CanBeLocked — RaG_Core
DigitalCodeLock.CanDetachAttachment — RaG_Core (cond)
DigitalCodeLock.CanDetachCodeLock — RaG_Core (cond)
DigitalCodeLock.CanReleaseAttachment T2 RaG_Core (cond)
DigitalCodeLock.CanSetCode — RaG_Core (cond)
DigitalCodeLock.EEInit T3 RaG_Core
DigitalCodeLock.EEItemAttached T2 RaG_Core
DigitalCodeLock.EEItemDetached T2 RaG_Core
DigitalCodeLock.GetBatteryEnergy — RaG_Core (cond)
DigitalCodeLock.HasBattery — RaG_Core (cond)
DigitalCodeLock.HasEnergy — RaG_Core (cond)
DigitalCodeLock.HasValidParent — RaG_Core (cond)
DigitalCodeLock.IsPlayerOnBackside — RaG_Core (cond)
DigitalCodeLock.NeedBattery — RaG_Core (cond)
DigitalCodeLock.OnRPC T2 RaG_Core (cond)
DigitalCodeLock.OnVariablesSynchronized T2 RaG_Core
DigitalCodeLock.OnWasAttached — RaG_Core
DigitalCodeLock.OnWork — RaG_Core (cond)
DigitalCodeLock.OnWorkStart — RaG_Core
DigitalCodeLock.OnWorkStop — RaG_Core (cond)
DigitalCodeLock.ResetPIN — RaG_Core (cond)
DigitalCodeLock.SetActions T2 RaG_Core
DigitalCodeLock.StartItemSoundServer — RaG_Core (cond)
DigitalCodeLock.UnlockOnServer — RaG_Core
DigitalCodeLockUI.CodeResponse — RaG_Core
DigitalCodeLockUI.ConfirmCode — RaG_Core
DigitalCodeLockUI.KeyPress — RaG_Core (cond)
DigitalCodeLockUI.OnKeyDown — RaG_Core
DigitalCodeLockUI.SetTargetLock — RaG_Core
DigitalCodeLockUI.Update — RaG_Core
Double_Gun_Case_ColorBase.GetCostToUpkeep — Paragon Storage ✂
Double_Gun_Case_ColorBase.GetTimeToDecay — Paragon Storage ✂
DrowningMdfr.CheckIsDrowning — Admirals Diving Mod ✂
DrowningMdfr.OnTick — Admirals Diving Mod (cond)
DuctTape.OnVariablesSynchronized T2 iM7s_DrugRunning
DuctTape.SetActions T2 iM7s_DrugRunning
Dumpster_ColorBase.GetCostToUpkeep — Paragon Storage ✂
Dumpster_ColorBase.GetTimeToDecay — Paragon Storage ✂
DynamicMusicPlayerRegistry.RegisterTracksMenu — Banov ✂
EasterEgg.OnInventoryEnter T2 DayZ-Expansion-Core
EasterEgg.OnInventoryExit T2 DayZ-Expansion-Core
Edible_Base.ChangeFoodStage — DayZ-Expansion-AI
Edible_Base.ProcessDecay — RaG_Core
EffectArea.EEDelete T3 DayZ-Expansion-AI
EffectArea.InitZoneServer — DayZ-Expansion-AI
EffectArea.OnPlayerEnterServer — DayZ-Expansion-AI
EffectArea.OnPlayerExitServer — DayZ-Expansion-AI
EffectArea.OnVariablesSynchronized T2 DayZ-Expansion-AI
EmoteConstructor.RegisterEmotes — Dabs Framework
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EmoteManager.CanPlayEmote — Admirals Parachute Mod
EmoteManager.CommitSuicide — DayZ-Expansion-Core (cond)
EmoteManager.CreateBleedingEffect — DayZ-Expansion-Core (cond)
EmoteManager.OnEmoteEnd — DayZ-Dog
EmoteManager.Update — DayZ-Dog
Environment.CheckWaterContact — Admirals Diving Mod
Environment.ProcessItemsWetness — LoftDModGR Clothes Pack
Environment.SetEnvironmentTemperature — Banov (cond)
ExpansionBarbedWire.CreateTargetInformation — DayZ-Expansion-AI ✂
ExpansionBarbedWire.Expansion_IsDanger — DayZ-Expansion-AI ✂
ExpansionIcons.Generate — BS KeyRoom
ExpansionItemTooltip.SetView — BS KeyRoom
ExpansionQuestMenuItemEntry.SetEntry — BS KeyRoom
ExpansionSettings.ServerInit — DayZ-Expansion-AI
ExpansionWorld.FirearmEffects — DayZ-Expansion-AI
ExpansionWorld.FixAIFirearmFX — DayZ-Expansion-AI ✂
ExpansionWorld.OnFinish — DayZ-Expansion-AI
ExpansionWorld.OnStart — DayZ-Expansion-AI
ExpansionWorld.eAI_OnUpdate — DayZ-Expansion-AI ✂
ExplosivesBase.CreateTargetInformation — DayZ-Expansion-AI ✂
ExplosivesBase.DeferredInit — DayZ-Expansion-AI
ExplosivesBase.Expansion_GetAmmoTypes — DayZ-Expansion-Core ✂
ExplosivesBase.Expansion_IsDanger — DayZ-Expansion-Core ✂
Fence.CanOpenFence — Code Lock (cond)
Fence.CanReceiveAttachment T2 Code Lock (cond)
Fence.Expansion_OnPartBuiltServer — DayZ-Expansion-Core
Fence.OnPartDestroyedServer — Code Lock
Fence.OnPartDismantledServer — Code Lock
Fence.SetActions T2 Code Lock
FeverBlurSymptom.OnGetDeactivatedClient — DayZ-Expansion-AI (cond)
FeverBlurSymptom.OnUpdateClient — DayZ-Expansion-AI (cond)
FirefighterAxe.SetActions T2 RaG_BaseItems
FireworksBase.OnInventoryEnter T2 DayZ-Expansion-Core
FirstAidKit.SetActions T2 RaG_Vehicle_Pack
FishingRod_Base_New.SetActions T2 RaG_BaseItems
FlammableBase.OnSwitchOff — DayZ-Expansion-AI
FlammableBase.OnSwitchOn — DayZ-Expansion-AI
FlammableBase.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
Flashlight.OnWorkStart — DayZ-Expansion-Core
Flashlight.OnWorkStop — DayZ-Expansion-Core
Flashlight.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
Fridge_ColorBase.GetCostToUpkeep — Paragon Storage ✂
Fridge_ColorBase.GetTimeToDecay — Paragon Storage ✂
GPSReceiver.OnWorkStart — DayZ-Expansion-Core
GPSReceiver.OnWorkStop — DayZ-Expansion-Core
GardenLime.SetActions T2 RaG_BaseItems
GesturesMenu.GetGestureItems — Dabs Framework
GesturesMenu.OnMenuRelease — Dabs Framework
GraffitiCan_ColorBase.GetCostToUpkeep — Paragon Storage ✂
GraffitiCan_ColorBase.GetTimeToDecay — Paragon Storage ✂
Grenade_Base.Expansion_IsLive — DayZ-Expansion-Core ✂
Gun_Case_ColorBase.GetCostToUpkeep — Paragon Storage ✂
Gun_Case_ColorBase.GetTimeToDecay — Paragon Storage ✂
HMP3Symptom.OnGetActivatedClient — DayZ-Expansion-AI (cond)
HMP3Symptom.OnGetDeactivatedClient — DayZ-Expansion-AI (cond)
HMP3Symptom.OnUpdateClient — DayZ-Expansion-AI (cond)
HandsHeader.UpdateInterval — DayZ-Expansion-Core
Hatchet.SetActions T2 RaG_BaseItems
Header.SetItemPreview — DayZ-Expansion-Core
HeadlightH7.EEOnDamageCalculated — RedFalcon Flight System Heliz ✂
HeadlightH7.OnWasAttached — RedFalcon Flight System Heliz
HeadlightH7.OnWasDetached — RedFalcon Flight System Heliz
Headtorch_ColorBase.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
Heatpack.OnWorkStart — DayZ-Expansion-Core
Heatpack.OnWorkStop — DayZ-Expansion-Core
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.AlignProjectionOnTerrain — BaseBuildingPlus (cond)
Hologram.GetProjectionName — RaG_Core (cond)
Hologram.IsFloating — BaseBuildingPlus
Hologram.RefreshVisual — RaG_Core (cond)
Hologram.SetProjectionPosition — RaG_Core
HuntingOptic.CanPutAsAttachment — SNAFU Weapons
IAT_ActionCraftOnWorkbench.OnFinishProgressServer — iM7s_DrugRunning
IAT_ActionCraftOnWorkbench.SetupAnimation — iM7s_DrugRunning ✂
IAT_ActioncraftOnWorkbenchCB.CreateActionComponent — iM7s_DrugRunning ✂
IceBox_ColorBase.GetCostToUpkeep — Paragon Storage ✂
IceBox_ColorBase.GetTimeToDecay — Paragon Storage ✂
IceCeramFreezer_ColorBase.GetCostToUpkeep — Paragon Storage ✂
IceCeramFreezer_ColorBase.GetTimeToDecay — Paragon Storage ✂
ImprovisedSuppressor.CanPutAsAttachment — SNAFU Weapons
ItemActionsWidget.GetActionDesc — DayZ-Expansion-Core
ItemActionsWidget.SetWeaponQuantity — SNAFU Weapons
ItemBase.AreChildrenAccessible — DayZ-Expansion-AI (cond)
ItemBase.CanBeCombined — DayZ-Expansion-Core
ItemBase.CanBeConsumed — RaG_Core
ItemBase.CanBeSplit — DayZ-Expansion-Core
ItemBase.CanDisplayAttachmentSlot T2 DayZ-Expansion-Core ✂
ItemBase.CanLoadAttachment — DayZ-Expansion-Core ✂
ItemBase.CanPutAsAttachment — DayZ-Expansion-Core (cond)
ItemBase.CanPutInCargo T2 Forward Operator Gear ✂
ItemBase.CanReceiveAttachment T2 DayZ-Expansion-Core (cond)
ItemBase.CanReceiveItemIntoCargo T2 ToFu Virtual Storage (cond)
ItemBase.EEHealthLevelChanged T2 DayZ-Expansion-AI
ItemBase.EEItemAttached T2 DayZ-Expansion-AI
ItemBase.EEItemDetached T2 DayZ-Expansion-AI
ItemBase.EEKilled T3 DayZ-Expansion-AI
ItemBase.EEOnDamageCalculated — DayZ-Expansion-AI
ItemBase.EOnContact — DayZ-Expansion-AI ✂
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.MaxLifetimeRefreshCalc — DayZ-Expansion-Core ✂
ItemBase.OnEnergyConsumed — DayZ-Expansion-AI (cond)
ItemBase.OnQuantityChanged — DayZ-Expansion-AI
ItemBase.OnStoreSave T3 CF
ItemBase.OnSwitchOff — DayZ-Expansion-AI
ItemBase.OnSwitchOn — DayZ-Expansion-AI
ItemBase.OnWasAttached — DayZ-Expansion-AI
ItemBase.OnWasDetached — DayZ-Expansion-AI
JMModuleConstructor.RegisterModules — DayZ-Expansion-Core
JMPlayerForm.Click_ApplyStats — DayZ-Expansion-AI
JMPlayerForm.InitActionWidgetsStats — DayZ-Expansion-AI
JMPlayerForm.OnClientPermissionsUpdated — DayZ-Expansion-AI
JMPlayerForm.RefreshStats — DayZ-Expansion-AI
JMPlayerInstance.OnReceiveStatus — DayZ-Expansion-AI
JMPlayerInstance.OnRecieveHealth — DayZ-Expansion-AI
JMPlayerInstance.OnSendHealth — DayZ-Expansion-AI
JMPlayerInstance.OnSendStatus — DayZ-Expansion-AI
JMPlayerInstance.Update — DayZ-Expansion-AI
JMPlayerModule.GetRPCMax — DayZ-Expansion-AI ✂
JMPlayerModule.OnRPC T2 DayZ-Expansion-AI
JMPlayerModule.Server_EndSpectating — DayZ-Expansion-AI
JMPlayerModule.Server_OnStartSpectating — DayZ-Expansion-AI
JMPlayerModule.Server_StartSpectating — DayZ-Expansion-AI
KeybindingElement.Reload — CF
KeybindingElementNew.GetLayoutName — DayZ-Expansion-Core ✂
KeybindingsMenu.Init — DayZ-Expansion-Core
KeybindingsMenu.Refresh — DayZ-Expansion-Core ✂
KitchenTimer.OnUpdate T0 DayZ-Expansion-AI
LandMineTrap.Expansion_IsExplosive — DayZ-Expansion-Core ✂
Land_Underground_EntranceBase.Expansion_IsUndergroundEntrance — DayZ-Expansion-AI ✂
LargeGasCanister.OnVariablesSynchronized T2 iM7s_DrugRunning
LargeGasCanister.SetActions T2 iM7s_DrugRunning
Liquid.CanFillContainer — RaG_Core
Liquid.CanTransfer — RaG_Core
Liquid.FillContainer — RaG_Core (cond)
Liquid.GetLiquidConfigProperty — RaG_Core ✂
LoadingScreen.Show — Banov ✂
Locker_ColorBase.GetCostToUpkeep — Paragon Storage ✂
Locker_ColorBase.GetTimeToDecay — Paragon Storage ✂
Loftd_cloak_ColorBase.EEDelete T3 LoftDModGR Clothes Pack
Loftd_cloak_ColorBase.EEInit T3 LoftDModGR Clothes Pack
LoginQueueBase.Init — Banov ✂
M4_T3NRDSOptic.CanPutAsAttachment — SNAFU Weapons
M68Optic.CanPutAsAttachment — SNAFU Weapons
MagazineStorage.SetActions T2 RaG_BaseItems
MaskBase.ConsumeQuantity — DayZ-Expansion-AI (cond)
MediumCrate_ColorBase.GetCostToUpkeep — Paragon Storage ✂
MediumCrate_ColorBase.GetTimeToDecay — Paragon Storage ✂
MediumGasCanister.OnVariablesSynchronized T2 iM7s_DrugRunning
MediumGasCanister.SetActions T2 iM7s_DrugRunning
Megaphone.OnWorkStart — DayZ-Expansion-Core
Megaphone.OnWorkStop — DayZ-Expansion-Core
MetalPlate.SetActions T2 4KBOSSKVehiclePackage
MilitaryCrate_ColorBase.GetCostToUpkeep — Paragon Storage ✂
MilitaryCrate_ColorBase.GetTimeToDecay — Paragon Storage ✂
MilitaryLocker_Colorbase.GetCostToUpkeep — Paragon Storage ✂
MilitaryLocker_Colorbase.GetTimeToDecay — Paragon Storage ✂
MiscGameplayFunctions.BuildCondition — BaseBuildingPlus ✂
MiscGameplayFunctions.ComplexBuildCollideCheckClient — BaseBuildingPlus ✂
MiscGameplayFunctions.GetHeadingAngle — DayZ-Expansion-AI ✂
MiscGameplayFunctions.GetHeadingVector — DayZ-Expansion-AI ✂
MissionBase.CF_IsLoaded — CF ✂
MissionBase.InitialiseWorldData — Banov (cond)
MissionBase.OnInit T3 Dabs Framework
MissionBase.OnKeyPress — PvZmoD_CustomisableZombies
MissionBase.OnMissionFinish T3 PvZmoD_CustomisableZombies
MissionServer.AfterHiveInit — DayZ Editor Loader
MissionServer.HandleBody — DayZ-Expansion-Core
MissionServer.InvokeOnDisconnect T3 CF
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientPrepareEvent — CF
MissionServer.SendModData — RaG_BaseItems
MissionServer.SyncRespawnModeInfo — DayZ-Expansion-AI (cond)
MissionServer.eAI_GetPlayers — DayZ-Expansion-AI ✂
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
ModifierBase.ResetLastTickTime — DayZ-Expansion-AI
ModifierBase.Tick T0 DayZ-Expansion-AI (cond)
ModifiersManager.Init — iM7s_DrugRunning
ModifiersManager.OnScheduledTick T1 DayZ-Expansion-AI ✂
ModifiersManager.SetModifiers — DayZ-Expansion-AI
MotorbikeScript.CF_OnStoreLoad — DayZ-Expansion-Core
MotorbikeScript.CF_OnStoreSave — DayZ-Expansion-Core
MotorbikeScript.DeferredInit — DayZ-Expansion-Core
MotorbikeScript.EECargoIn — DayZ-Expansion-Core
MotorbikeScript.EECargoOut — DayZ-Expansion-Core
MotorbikeScript.EEDelete T3 DayZ-Expansion-Core
MotorbikeScript.EEHitBy T2 DayZ-Expansion-Core
MotorbikeScript.EEInit T3 DayZ-Expansion-Core
MotorbikeScript.EEKilled T3 DayZ-Expansion-Core
MotorbikeScript.EEOnDamageCalculated — DayZ-Expansion-Core
MotorbikeScript.OnCEIterate — DayZ-Expansion-Core
MotorbikeScript.OnStoreSave T3 CF
MotorbikeScript.SetActions T2 DayZ-Expansion-Core
NVGoggles.Expansion_TryTurningOff — DayZ-Expansion-AI ✂
NVGoggles.Expansion_TryTurningOn — DayZ-Expansion-AI ✂
NVGoggles.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
NoiseAIEvaluate.GetNoiseMultiplier — PvZmoD_CustomisableZombies ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OpenCan.Do — CookZ (cond)
OpenCan.Init — SNAFU Weapons
PPEChromAber.RegisterMaterialParameters — iM7s_DrugRunning
PPERotBlur.RegisterMaterialParameters — iM7s_DrugRunning
Pants_Base.GetAttachmentExclusionInitSlotValue — Banov
Paragon_GreenHouse.GetCostToUpkeep — Paragon Storage ✂
Paragon_GreenHouse.GetTimeToDecay — Paragon Storage ✂
Paragon_LargeGreenHouse.GetCostToUpkeep — Paragon Storage ✂
Paragon_LargeGreenHouse.GetTimeToDecay — Paragon Storage ✂
Paragon_PlanterBox.GetCostToUpkeep — Paragon Storage ✂
Paragon_PlanterBox.GetTimeToDecay — Paragon Storage ✂
PersonalRadio.SetActions T2 RaG_Vehicle_Pack
PetrolLighter.OnVariablesSynchronized T2 iM7s_DrugRunning
PetrolLighter.SetActions T2 iM7s_DrugRunning
Pickaxe.SetActions T2 RedFalcon Flight System Heliz
PlantBase.Harvest — iM7s_DrugRunning (cond)
PlantBase.RemovePlantEx — iM7s_DrugRunning ✂
PlantMaterial.CanDetachAttachment — RaG_BaseItems (cond)
PlantMaterial.CanPutAsAttachment — RaG_BaseItems ✂
PlayerAgentPool.AddAgent — DayZ-Expansion-Core (cond)
PlayerBase.CF_OnStoreLoad — DayZ-Expansion-Core
PlayerBase.CF_OnStoreSave — DayZ-Expansion-Core
PlayerBase.CanClimb — Admirals Diving Mod (cond)
PlayerBase.CanDropEntity T2 DayZ-Dog (cond)
PlayerBase.CanSprint — Admirals Diving Mod (cond)
PlayerBase.CanSwapItemInCargo — Admirals Diving Mod (cond)
PlayerBase.DropItem — DayZ-Expansion-Core
PlayerBase.EEItemIntoHands T2 DayZ-Expansion-Core
PlayerBase.EOnSimulate T1 Admirals Diving Mod ✂
PlayerBase.Expansion_HasAdminToolGodMode — DayZ-Expansion-Core ✂
PlayerBase.Expansion_HasAdminToolInvisibility — DayZ-Expansion-Core ✂
PlayerBase.Expansion_IsHelper — DayZ-Expansion-AI
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.IsAlreadyInFallingCommand — Admirals Parachute Mod
PlayerBase.IsFalling — Admirals Parachute Mod (cond)
PlayerBase.IsInventoryVisible T2 DayZ-Expansion-Core
PlayerBase.IsLanded — Admirals Parachute Mod (cond)
PlayerBase.IsSwimming — Admirals Diving Mod (cond)
PlayerBase.OnCommandDeathStart — DayZ-Dog
PlayerBase.OnCommandSwimFinish — DayZ-Expansion-AI
PlayerBase.OnCommandSwimStart — DayZ-Expansion-AI
PlayerBase.OnDisconnect — DayZ-Dog
PlayerBase.OnEnterZone — DayZ-Expansion-Core ✂
PlayerBase.OnExitZone — DayZ-Expansion-Core ✂
PlayerBase.OnInputUserDataProcess — RedFalcon Flight System Heliz
PlayerBase.OnParticleEvent — iM7s_DrugRunning
PlayerBase.OnRestrainChangeClient — DayZ-Expansion-Core
PlayerBase.OnRestrainStart — DayZ-Expansion-Core
PlayerBase.OnStoreLoad T3 DayZ-Expansion-Core (cond)
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnStoreSave T3 DayZ-Expansion-Core (cond)
PlayerBase.OnSyncJuncture — Banov (cond)
PlayerBase.OnUnconsciousStop — DayZ-Expansion-Core
PlayerBase.ProcessHoldBreath — Banov ✂
PlayerBase.SwitchItemSelectionTexture — Forward Operator Gear
PlayerBase.eAI_IsLit — DayZ-Expansion-AI ✂
PlayerBase.eAI_SetFactionTypeID — DayZ-Expansion-AI
PlayerContainer.DoubleClick — DayZ-Dog (cond)
PlayerContainer.ItemAttached — DayZ-Dog (cond)
PlayerContainer.MouseClick — DayZ-Dog (cond)
PlayerPreview.UpdateInterval — Forward Operator Gear
PluginAdminLog.GetPlayerPrefix — DayZ-Expansion-AI
PluginAdminLog.OnInit T3 DayZ-Expansion-AI
PluginAdminLog.PlayerHitBy — DayZ-Expansion-AI (cond)
PluginAdminLog.PlayerKilled — DayZ-Expansion-AI (cond)
PluginDayzPlayerDebug.RegisterAnimations — iM7s_DrugRunning
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenu.RegisterModdedDiags — DayZ-Expansion-AI
PluginDiagMenu.RegisterModdedDiagsIDs — DayZ-Expansion-AI
PluginDiagMenuClient.BindCallbacks — DayZ-Expansion-AI
PluginDiagMenuClient.OnRPC T2 DayZ-Expansion-AI
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PluginManager.RegisterPluginDebug — DayZ-Expansion-Core (cond)
PluginTransmissionAgents.TransmitAgentsEx — Banov (cond)
PortableGasLamp.OnWorkStart — DayZ-Expansion-Core
PortableGasLamp.OnWorkStop — DayZ-Expansion-Core
PortableGasStove.EEItemAttached T2 RaG_BeeHive
PortableGasStove.EEItemDetached T2 RaG_BeeHive
PortableGasStove.OnWorkStop — DayZ-Expansion-Core
PortableGasStove.RemoveCookingAudioVisuals — RaG_BeeHive ✂
PowerGeneratorBase.OnWorkStart — DayZ-Expansion-Core
PowerGeneratorBase.OnWorkStop — DayZ-Expansion-Core
PoweredOptic_Base.OnWorkStart — DayZ-Expansion-Core
PoweredOptic_Base.OnWorkStop — DayZ-Expansion-Core
PropertyModifiers.UpdateModifiers — DayZ-Expansion-AI
PumpkinSeedsPack.SetActions T2 RaG_BaseItems
PunchedCard.OnUse — Banov ✂
PunchedCard.SetActions T2 Banov
Radio.OnWorkStop — DayZ-Expansion-Core
Rag.SetActions T2 DayZ-Dog
RainProcurementComponentBase.GetBaseLiquidAmount — RaG_BaseItems (cond)
Rangefinder.OnWorkStart — DayZ-Expansion-Core
Rangefinder.OnWorkStop — DayZ-Expansion-Core
Raycaster.OnWorkStart — DayZ-Expansion-Core
Raycaster.OnWorkStop — DayZ-Expansion-Core
ReflexOptic.CanPutAsAttachment — SNAFU Weapons
Refridgerator.OnWorkStart — DayZ-Expansion-Core
Refridgerator.OnWorkStop — DayZ-Expansion-Core
ReinforcedDoor_ColorBase.GetCostToUpkeep — Paragon Storage ✂
ReinforcedDoor_ColorBase.GetTimeToDecay — Paragon Storage ✂
ReplaceAndDestroyLambda.CopyOldPropertiesToNew — DayZ-Expansion-Core
RespawnDialogue.ColorHighlight — Banov ✂
RespawnDialogue.Init — Banov ✂
Rifle_Base.SetActions T2 4KBOSSKVehiclePackage
Roadflare.OnWorkStart — DayZ-Expansion-Core
Roadflare.OnWorkStop — DayZ-Expansion-Core
Roadflare.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
Safe_ColorBase.GetCostToUpkeep — Paragon Storage ✂
Safe_ColorBase.GetTimeToDecay — Paragon Storage ✂
Screwdriver.OnVariablesSynchronized T2 iM7s_DrugRunning
SeedPackBase.EmptySeedPack — iM7s_DrugRunning ✂
Shoes_Base.GetAttachmentExclusionInitSlotValue — Banov
SmallCrate_ColorBase.GetCostToUpkeep — Paragon Storage ✂
SmallCrate_ColorBase.GetTimeToDecay — Paragon Storage ✂
SmallGasCanister.OnVariablesSynchronized T2 iM7s_DrugRunning
SmallGasCanister.SetActions T2 iM7s_DrugRunning
SmallSafe_ColorBase.GetCostToUpkeep — Paragon Storage ✂
SmallSafe_ColorBase.GetTimeToDecay — Paragon Storage ✂
SmokeGrenadeBase.Expansion_IsExplosive — DayZ-Expansion-Core ✂
SmokeGrenadeBase.OnExplode — DayZ-Expansion-Core (cond)
SmokeGrenadeBase.OnWorkStart — DayZ-Expansion-Core
SmokeGrenadeBase.OnWorkStop — DayZ-Expansion-Core
SpookyArea.eAI_IsDangerousToAI — DayZ-Expansion-AI ✂
Spotlight.OnWorkStart — DayZ-Expansion-Core
Spotlight.OnWorkStop — DayZ-Expansion-Core
StaminaHandler.DepleteStaminaEx — DayZ-Expansion-AI (cond)
StandardActionInput.UpdatePossibleActions — RedFalcon Flight System Heliz
StaticConstructionMethods.SpawnConstructionMaterialPiles — BaseBuildingPlus ✂
StunBaton.OnWorkStart — DayZ-Expansion-Core
StunBaton.OnWorkStop — DayZ-Expansion-Core
SwapOldAndNewMagazine.OnEntry — DayZ-Expansion-AI (cond)
SymptomManager.Init — iM7s_DrugRunning
SyncEvents.SendPlayerList — DayZ-Expansion-Core ✂
TLRLight.OnWorkStart — DayZ-Expansion-Core
TLRLight.OnWorkStop — DayZ-Expansion-Core
TLRLight.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
TabberUI.AddTab — DayZ-Expansion-Core ✂
TentBase.CanDisplayAttachmentCategory — Code Lock (cond)
TentBase.CanReceiveAttachment T2 Code Lock (cond)
TentBase.CanReceiveItemIntoCargo T2 Code Lock (cond)
TentBase.CanReleaseCargo — Code Lock (cond)
TentBase.SetActions T2 Code Lock
ThermalBiasHandler.OnStoreLoad T3 DayZ-Expansion-Core (cond)
TinyCrate_ColorBase.GetCostToUpkeep — Paragon Storage ✂
TinyCrate_ColorBase.GetTimeToDecay — Paragon Storage ✂
Top_Base.GetAttachmentExclusionInitSlotValue — Banov
Torch.OnWorkStart — DayZ-Expansion-Core
Torch.OnWorkStop — DayZ-Expansion-Core
TransferValues.SendValue — DayZ-Expansion-AI (cond)
TransmitterBase.OnWorkStart — DayZ-Expansion-Core
TransmitterBase.OnWorkStop — DayZ-Expansion-Core
TrapBase.CreateTargetInformation — DayZ-Expansion-AI ✂
TrapBase.EEHitBy T2 DayZ-Expansion-AI
TrapBase.Expansion_IsDanger — DayZ-Expansion-Core ✂
TripwireTrap.Expansion_GetAmmoTypes — DayZ-Expansion-Core ✂
TripwireTrap.Expansion_IsExplosive — DayZ-Expansion-Core ✂
TripwireTrap.Expansion_IsMechanicalTrap — DayZ-Expansion-Core ✂
TripwireTrap.OnInventoryEnter T2 DayZ-Expansion-Core
TruckBattery.EEItemDetached T2 BaseBuildingPlus
UiHintPanelLoading.LoadContentList — Banov
UniversalLight.CanPutAsAttachment — SNAFU Weapons (cond)
UniversalLight.InitAttachmentsSlotsToCheck — SNAFU Weapons
UniversalLight.OnWorkStart — DayZ-Expansion-Core
UniversalLight.OnWorkStop — DayZ-Expansion-Core
UniversalLight.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
VicinityItemManager.AddVicinityItems — DayZ-Expansion-Core
VirtualHud.SendRPC — DayZ-Expansion-AI (cond)
VomitSymptom.IsContaminationActive — Banov
VomitSymptom.OnAnimationStart — DayZ-Expansion-AI
WaterBarrel_ColorBase.GetCostToUpkeep — Paragon Storage ✂
WaterBarrel_ColorBase.GetTimeToDecay — Paragon Storage ✂
WeaponAttachMagazine.OnEntry — DayZ-Expansion-AI (cond)
WeaponFSM.ValidateAndRepairHelper — DayZ-Expansion-Core ✂
WeaponFire.OnEntry — DayZ-Expansion-AI (cond)
WeaponFireAndChamberNext.OnUpdate T0 DayZ-Expansion-AI (cond)
WeaponFireMultiMuzzle.OnEntry — DayZ-Expansion-AI (cond)
WeaponFireToJam.OnEntry — DayZ-Expansion-AI (cond)
WeaponFireWithEject.OnEntry — DayZ-Expansion-AI (cond)
WeaponStableState.SyncAnimState — DayZ-Expansion-Core (cond)
WeaponStartAction.eAI_Vanilla_OnEntry — DayZ-Expansion-AI
WeaponUnjamming_Start.OnUpdate T0 DayZ-Expansion-AI (cond)
Weapon_Base.AfterStoreLoad T3 DayZ-Expansion-Core
Weapon_Base.EEFired — DayZ-Expansion-AI
Weapon_Base.EEItemAttached T2 DayZ-Expansion-Core
Weapon_Base.EEItemDetached T2 DayZ-Expansion-Core
Weapon_Base.EEParentedFrom — DayZ-Expansion-AI
Weapon_Base.EEParentedTo — DayZ-Expansion-AI
Weapon_Base.Expansion_GetAnyLightOrNVG — DayZ-Expansion-AI ✂
Weapon_Base.Expansion_GetDPS — DayZ-Expansion-Core ✂
Weapon_Base.Expansion_TryTurningOffAnyLightOrNVG — DayZ-Expansion-AI ✂
Weapon_Base.Expansion_TryTurningOnAnyLightOrNVG — DayZ-Expansion-AI ✂
Weapon_Base.LiftWeaponRaycastResultCheck — Admirals Diving Mod (cond)
Weapon_Base.OnFireModeChange — DayZ-Expansion-Core
Weapon_Base.OnVariablesSynchronized T2 DayZ-Expansion-Core
Weapon_Base.ProcessWeaponAbortEvent — DayZ-Expansion-AI (cond)
Weapon_Base.ProcessWeaponEvent — DayZ-Expansion-AI (cond)
Weapon_Base.SetActions T2 RaG_Core
Weapon_Base.eAI_IsSilent — DayZ-Expansion-AI ✂
WeaponsLocker_ColorBase.GetCostToUpkeep — Paragon Storage ✂
WeaponsLocker_ColorBase.GetTimeToDecay — Paragon Storage ✂
WetMdfr.ActivateCondition — Banov ✂
WorldData.UpdateBaseEnvTemperature — DayZ-Expansion-AI
Wreck_Mi8_Crashed.AfterStoreLoad T3 DayZ-Expansion-AI
Wreck_Mi8_Crashed.EEOnCECreate — DayZ-Expansion-AI
Wreck_SantasSleigh.AfterStoreLoad T3 DayZ-Expansion-AI
Wreck_SantasSleigh.EEOnCECreate — DayZ-Expansion-AI
Wreck_UH1Y.AfterStoreLoad T3 DayZ-Expansion-AI
Wreck_UH1Y.EEOnCECreate — DayZ-Expansion-AI
Wrench.OnVariablesSynchronized T2 iM7s_DrugRunning
XmasLights.OnWorkStart — DayZ-Expansion-Core
XmasLights.OnWorkStop — DayZ-Expansion-Core
ZmbM_Gamedev_Base.HandleMindStateChange — DayZ-Expansion-AI
ZombieBase.AfterStoreLoad T3 DayZ-Expansion-Core
ZombieBase.CanBeBackstabbed — PvZmoD_CustomisableZombies ✂
ZombieBase.EEHealthLevelChanged T2 DayZ-Expansion-AI
ZombieBase.EOnContact — DayZ-Expansion-AI ✂
ZombieBase.EOnFrame T1 PvZmoD_CustomisableZombies ✂
ZombieBase.EOnInit T3 PvZmoD_CustomisableZombies
ZombieBase.EOnPostFrame T1 PvZmoD_CustomisableZombies ✂
ZombieBase.EvaluateDamageHitAnimation — PvZmoD_CustomisableZombies (cond)
ZombieBase.HandleCrawlTransition — PvZmoD_CustomisableZombies (cond)
ZombieBase.Init — PvZmoD_CustomisableZombies
ZombieBase.NameOverride — DayZ-Expansion-Core (cond)
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
camonetjeep.SetActions T2 4KBOSSKVehiclePackage
iM7s_Cannabis_Plant_BabyBatter_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_BabyBatter_Static.Harvest — iM7s_DrugRunning
iM7s_Cannabis_Plant_Barney_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_Barney_Static.Harvest — iM7s_DrugRunning
iM7s_Cannabis_Plant_BlueCookies_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_BlueCookies_Static.Harvest — iM7s_DrugRunning
iM7s_Cannabis_Plant_Champagne_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_Champagne_Static.Harvest — iM7s_DrugRunning
iM7s_Cannabis_Plant_CheetahPiss_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_CheetahPiss_Static.Harvest — iM7s_DrugRunning
iM7s_Cannabis_Plant_ForumXMendo_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_ForumXMendo_Static.Harvest — iM7s_DrugRunning
iM7s_Cannabis_Plant_Gelato_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_Gelato_Static.Harvest — iM7s_DrugRunning
iM7s_CocaPlant.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_CocaPlant.Harvest — iM7s_DrugRunning

66 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.