← modperf

Stack composer

Started from GermanDayZ.gg - Chernarus Survival [NEW SEASON]: the 32 mods it publishes to the Steam server browser (as of 2026-10-21), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 Dabs Framework
  3. 3 Community-Online-Tools
  4. 4 DayZ Editor Loader
  5. 5 DayZ-Expansion-Licensed
  6. 6 DayZ-Expansion-Core
  7. 7 DayZ-Expansion-AI
  8. 8 DayZ-Expansion-Hardline
  9. 9 DayZ-Expansion-Vehicles
  10. 10 DayZ-Expansion-Missions
  11. 11 DayZ-Expansion-Quests
  12. 12 DayZ-Expansion-Chat
  13. 13 Survivor Animations
  14. 14 SkyZ - Skybox Overhaul
  15. 15 Lad's Lighting Overhaul
  16. 16 InediaInfectedAI
  17. 17 InediaMovement not analyzed
  18. 18 CarCover
  19. 19 FlipTransport
  20. 20 Dogtags
  21. 21 IAT_FacePaints
  22. 22 Dayz-Cat not analyzed
  23. 23 BS Patrol Helicopter not analyzed
  24. 24 BS Patrol Tank
  25. 25 BS KeyRoom
  26. 26 BS HackedCrate not analyzed
  27. 27 LoftDModGR Clothes Pack
  28. 28 WindstridesClothingPack
  29. 29 Tactical Flava
  30. 30 GDZ-VHS not analyzed
  31. 31 GDZ-Addon not analyzed
  32. 32 GermanDayZ not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

7 of 32 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 11 below.

Mods silencing mods
7 conflicts

Across 183 server-side methods hooked by two or more mods. 2 more on client-only UI classes, listed separately.

Structural load
0.50% of a frame at 100 players

4.980 ms per second, all 25 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

7 methods across 4 pairs. Read across: the mod on the left silences the mod at the top. Both in load order. 1   2–4   5–14   15+ methods
silences → 1CF3Community-Online-Tools7DayZ-Expansion-AI all
6DayZ-Expansion-Core 1DayZ-Expansion-Core silences CF
1 method: 1 value
1
7DayZ-Expansion-AI 1DayZ-Expansion-AI silences Community-Online-Tools
1 method: 1 event
1
8DayZ-Expansion-Hardline 1DayZ-Expansion-Hardline silences DayZ-Expansion-AI
1 method: 1 value
1
9DayZ-Expansion-Vehicles 4DayZ-Expansion-Vehicles silences Community-Online-Tools
4 methods: 4 events
4
all 151 7
17InediaMovement Not analyzed, so what it silences is unknown. Queue it in the list above.
22Dayz-Cat Not analyzed, so what it silences is unknown. Queue it in the list above.
23BS Patrol Helicopter Not analyzed, so what it silences is unknown. Queue it in the list above.
26BS HackedCrate Not analyzed, so what it silences is unknown. Queue it in the list above.
30GDZ-VHS Not analyzed, so what it silences is unknown. Queue it in the list above.
31GDZ-Addon Not analyzed, so what it silences is unknown. Queue it in the list above.
…and 1 more mod not analyzed yet.

The 4 pairs, largest first# ·

DayZ-Expansion-VehiclessilencesCommunity-Online-Tools4 methods
CivilianSedan.OnDebugSpawn event Community-Online-Tools's work on this event never runs. For CivilianSedan instances, through its ancestor CarScript. vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\CivilianSedan.c:20 Hatchback_02.OnDebugSpawn event Community-Online-Tools's work on this event never runs. For Hatchback_02 instances, through its ancestor CarScript. vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\Hatchback_02.c:20 OffroadHatchback.OnDebugSpawn event Community-Online-Tools's work on this event never runs. For OffroadHatchback instances, through its ancestor CarScript. vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\OffroadHatchback.c:20 Sedan_02.OnDebugSpawn event Community-Online-Tools's work on this event never runs. For Sedan_02 instances, through its ancestor CarScript. vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\Sedan_02.c:20
DayZ-Expansion-AIsilencesCommunity-Online-Tools1 method
ModifiersManager.OnScheduledTick event · T1 Community-Online-Tools's work on this event never runs. 0_ai_preload.pbo::4_World\Classes\PlayerModifiers\ModifiersManager.c:27
DayZ-Expansion-CoresilencesCF1 method
NotificationRuntimeData.GetIcon value CF's value here is replaced. core_scripts.pbo::3_Game\DayZExpansion_Core\Client\Notifications\NotificationRuntimeData.c:29
DayZ-Expansion-HardlinesilencesDayZ-Expansion-AI1 method
JMPlayerModule.GetRPCMax value DayZ-Expansion-AI's value here is replaced. hardline_scripts.pbo::5_Mission\DayZExpansion_Hardline\COT\JMPlayerModule.c:21
2 conflicts on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — DayZ-Expansion-Core silences CF
  • NotificationSystem.GetNotificationData — DayZ-Expansion-Core silences Dabs Framework

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

DayZPlayerImplement.CommandHandler
about 30× per player per second
DayZ-Expansion-AI then DayZ-Expansion-Core then Community-Online-Tools then vanilla
PlayerBase.CommandHandler
about 30× per player per second
Survivor Animations then Community-Online-Tools sometimes stops here then vanilla
DayZGame.OnUpdate
every server frame
DayZ-Expansion-AI then DayZ-Expansion-Core sometimes stops here then Community-Online-Tools then CF then vanilla
MissionServer.OnUpdate
every server frame
Survivor Animations then Community-Online-Tools then CF then vanilla
ZombieBase.CommandHandler
every frame, per active instance
Tactical Flava then DayZ-Expansion-AI then DayZ-Expansion-Core then vanilla
AnimalBase.CommandHandler
every frame, per active instance
DayZ-Expansion-AI then DayZ-Expansion-Core then vanilla
CarScript.OnUpdate
every server frame
FlipTransport then InediaInfectedAI then vanilla
MissionServer.TickScheduler
every server frame
InediaInfectedAI then DayZ-Expansion-AI stops here then vanilla
ModifiersManager.OnScheduledTick
every frame, per active instance
DayZ-Expansion-AI stops here then Community-Online-Tools sometimes stops here then vanilla
PlayerBase.EEItemAttached
every inventory move
Tactical Flava then WindstridesClothingPack then LoftDModGR Clothes Pack then InediaInfectedAI then vanilla
PlayerBase.EEItemDetached
every inventory move
Tactical Flava then WindstridesClothingPack then LoftDModGR Clothes Pack then InediaInfectedAI then vanilla
ItemBase.OnInventoryExit
every inventory move
DayZ-Expansion-Quests then DayZ-Expansion-AI then Community-Online-Tools then vanilla

Stall risks#

11 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

Community-Online-Tools
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
scripts.pbo::4_World\CommunityOnlineTools\Entities\Player\DayZPlayerImplement.c:54
Community-Online-Tools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
scripts.pbo::4_World\CommunityOnlineTools\Entities\Player\PlayerBase.c:219
DayZ-Expansion-Core
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:260
DayZ-Expansion-AI
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\DayZPlayerImplement.c:660
DayZ-Expansion-AI
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\PlayerBase.c:205
Survivor Animations
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
SurvivorAnims.pbo::Scripts\4_World\PlayerBase.c:115
InediaInfectedAI
PlayerBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
InediaInfectedAI.pbo::scripts\4_World\InediaInfectedAI\entities\manbase\playerbase.c:523
Tactical Flava
DayZPlayerImplement.HandleWeapons
about 30× per player per second
Per-player, per-frame hook warning
script_a.pbo::Scripts\4_World\Weapons\Attachments\Rangefinder\TF_RangefinderHUD.c:10
Tactical Flava
PlayerBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
script_a.pbo::Scripts\4_World\Grenades\Phosphorus\TF_PlayerBase_Phosphorus.c:37
Tactical Flava
PlayerBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
script_a.pbo::Scripts\4_World\Grenades\Teargas\TF_PlayerBase_Teargas.c:27
Community-Online-Tools
PlayerBase.OnVariablesSynchronized
per event
Timer created inside a hot hook heuristic
scripts.pbo::4_World\CommunityOnlineTools\Entities\Player\PlayerBase.c:375

Everything else#

All 183 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
JMPlayerModule.GetRPCMax — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Hardline ✂
ModifiersManager.OnScheduledTick T1 vanilla → Community-Online-Tools (cond) → DayZ-Expansion-AI ✂
NotificationRuntimeData.GetIcon — vanilla → CF ✂ → DayZ-Expansion-Core ✂
ActionConstructor.RegisterActions — vanilla → Dabs Framework → Community-Online-Tools → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ-Expansion-Vehicles → DayZ-Expansion-Quests → Survivor Animations → InediaInfectedAI → CarCover → FlipTransport → IAT_FacePaints → BS Patrol Tank → BS KeyRoom → WindstridesClothingPack → Tactical Flava
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-Vehicles → InediaInfectedAI → Dogtags → IAT_FacePaints → BS KeyRoom → LoftDModGR Clothes Pack → WindstridesClothingPack → Tactical Flava
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-Vehicles → DayZ-Expansion-Quests → CarCover → FlipTransport → LoftDModGR Clothes Pack → WindstridesClothingPack → Tactical Flava
PlayerBase.SetActions T2 vanilla → Community-Online-Tools → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ-Expansion-Vehicles → DayZ-Expansion-Quests → Survivor Animations → InediaInfectedAI → BS KeyRoom → WindstridesClothingPack
PlayerBase.EEKilled T3 vanilla → Community-Online-Tools → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ-Expansion-Hardline → DayZ-Expansion-Quests → InediaInfectedAI → BS Patrol Tank → Tactical Flava
PlayerBase.Init — vanilla → Community-Online-Tools → DayZ-Expansion-AI → DayZ-Expansion-Hardline → DayZ-Expansion-Vehicles → DayZ-Expansion-Missions → Survivor Animations → IAT_FacePaints → Tactical Flava
ExpansionSettings.Init — vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ-Expansion-Hardline → DayZ-Expansion-Vehicles → DayZ-Expansion-Missions → DayZ-Expansion-Quests → DayZ-Expansion-Chat
MissionServer.OnMissionStart T3 vanilla → CF → Dabs Framework → Community-Online-Tools → DayZ Editor Loader → DayZ-Expansion-Core → DayZ-Expansion-AI → InediaInfectedAI
MissionServer.InvokeOnConnect T3 vanilla → CF → Dabs Framework → DayZ-Expansion-Core → DayZ-Expansion-AI → Dogtags → BS KeyRoom
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-Vehicles → DayZ-Expansion-Quests → LoftDModGR Clothes Pack → Tactical Flava
ZombieBase.EEKilled T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ-Expansion-Hardline → DayZ-Expansion-Quests → InediaInfectedAI → Tactical Flava
MissionServer.OnEvent — vanilla → CF → Community-Online-Tools (cond) → DayZ-Expansion-Core → InediaInfectedAI → BS KeyRoom
MissionServer.OnInit T3 vanilla → CF → InediaInfectedAI → FlipTransport → BS Patrol Tank → BS KeyRoom
PlayerBase.EEHitBy T2 vanilla → Community-Online-Tools → DayZ-Expansion-Vehicles → DayZ-Expansion-Quests → InediaInfectedAI (cond) → BS Patrol Tank
PlayerBase.OnVariablesSynchronized T2 vanilla → Community-Online-Tools → DayZ-Expansion-Missions → InediaInfectedAI → IAT_FacePaints → Tactical Flava
ZombieBase.EEHitBy T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ-Expansion-Quests → InediaInfectedAI (cond) → BS Patrol Tank
AnimalBase.EEHitBy T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ-Expansion-Quests → InediaInfectedAI (cond)
AnimalBase.EEKilled T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ-Expansion-Hardline → DayZ-Expansion-Quests
DayZGame.OnRPC T2 vanilla → CF (cond) → Dabs Framework → DayZ-Expansion-Core (cond) → FlipTransport
DayZGame.OnUpdate T0 vanilla → CF → Community-Online-Tools → DayZ-Expansion-Core (cond) → DayZ-Expansion-AI
MissionServer.OnMissionFinish T3 vanilla → CF → Community-Online-Tools → DayZ-Expansion-Core → DayZ-Expansion-AI
MissionServer.OnMissionLoaded — vanilla → CF → Community-Online-Tools → DayZ-Expansion-Core → DayZ-Expansion-AI
MissionServer.PlayerDisconnected T3 vanilla → CF → Dabs Framework → DayZ-Expansion-Core → DayZ-Expansion-AI
PlayerBase.CF_OnStoreLoad — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Hardline → DayZ-Expansion-Vehicles → IAT_FacePaints
PlayerBase.EEItemAttached T2 vanilla → InediaInfectedAI → LoftDModGR Clothes Pack → WindstridesClothingPack → Tactical Flava
PlayerBase.EEItemDetached T2 vanilla → InediaInfectedAI → LoftDModGR Clothes Pack → WindstridesClothingPack → Tactical Flava
PlayerBase.OnSelectPlayer — vanilla → CF → Community-Online-Tools (cond) → DayZ-Expansion-AI → Dogtags
ZombieBase.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → InediaInfectedAI → Tactical Flava
ActionForceConsume.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests (cond) → InediaInfectedAI
ActionForceConsumeSingle.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests (cond) → InediaInfectedAI
ActionGiveBloodTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → InediaInfectedAI
ActionInjectTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests (cond) → InediaInfectedAI
AnimalBase.EEOnDamageCalculated — vanilla → Community-Online-Tools → DayZ-Expansion-Core → DayZ-Expansion-AI
AnimalBase.ModCommandHandlerBefore — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-AI (cond) → InediaInfectedAI
AnimalBase.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → InediaInfectedAI
CarScript.OnInput — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Vehicles → FlipTransport
DayZGame.FirearmEffects — vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → Tactical Flava
DayZPlayerImplement.CommandHandler T1 vanilla → Community-Online-Tools → DayZ-Expansion-Core → DayZ-Expansion-AI
DayZPlayerImplement.EEKilled T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → Dogtags
ItemBase.EEHealthLevelChanged T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Vehicles → DayZ-Expansion-Quests
ItemBase.OnInventoryExit T2 vanilla → Community-Online-Tools → DayZ-Expansion-AI → DayZ-Expansion-Quests
JMModuleConstructor.RegisterModules — vanilla → Community-Online-Tools → DayZ-Expansion-Core → FlipTransport
MissionServer.OnClientReadyEvent T3 vanilla → CF → DayZ-Expansion-Core → IAT_FacePaints
MissionServer.OnUpdate T0 vanilla → CF → Community-Online-Tools → Survivor Animations
ModItemRegisterCallbacks.CustomBoneRemapping — vanilla → CF → DayZ-Expansion-Vehicles → Tactical Flava
ModItemRegisterCallbacks.RegisterFireArms — vanilla → CF → DayZ-Expansion-Vehicles → Tactical Flava
ModItemRegisterCallbacks.RegisterPistol — vanilla → CF → DayZ-Expansion-Vehicles → Tactical Flava
PlayerBase.CF_OnStoreSave — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles → IAT_FacePaints
PlayerBase.CanBeTargetedByAI — vanilla → Community-Online-Tools → DayZ-Expansion-AI (cond) → InediaInfectedAI (cond)
PlayerBase.OnCommandSwimStart — vanilla → Community-Online-Tools → DayZ-Expansion-AI → DayZ-Expansion-Vehicles
PlayerBase.OnConnect — vanilla → Community-Online-Tools → DayZ-Expansion-Core → InediaInfectedAI
PluginDiagMenu.RegisterModdedDiags — vanilla → Community-Online-Tools → DayZ-Expansion-AI → DayZ-Expansion-Vehicles
PluginDiagMenu.RegisterModdedDiagsIDs — vanilla → Community-Online-Tools → DayZ-Expansion-AI → DayZ-Expansion-Vehicles
PluginDiagMenuClient.BindCallbacks — vanilla → Community-Online-Tools → DayZ-Expansion-AI → DayZ-Expansion-Vehicles
PluginRecipesManagerBase.RegisterRecipies — vanilla → LoftDModGR Clothes Pack → WindstridesClothingPack → Tactical Flava
Weapon_Base.EEFired — vanilla → Community-Online-Tools → DayZ-Expansion-AI → InediaInfectedAI
ZombieBase.CommandHandler T1 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → Tactical Flava
ZombieBase.EEOnDamageCalculated — vanilla → Community-Online-Tools → DayZ-Expansion-Core → DayZ-Expansion-AI
ZombieBase.ModCommandHandlerBefore — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-AI (cond) → InediaInfectedAI
ActionActivateTrap.ActionCondition T2 vanilla → Community-Online-Tools → DayZ-Expansion-Core (cond)
ActionBase.OnEnd — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests
ActionBase.OnStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests
ActionCloseDoors.ActionCondition T2 vanilla → InediaInfectedAI → BS KeyRoom
ActionCloseDoors.OnEndServer — vanilla → DayZ-Expansion-AI → InediaInfectedAI (cond)
ActionCollectBloodTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
ActionCollectSampleTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
ActionConsume.ActionCondition T2 vanilla → DayZ-Expansion-Quests (cond) → InediaInfectedAI
ActionConsumeSingle.ActionCondition T2 vanilla → DayZ-Expansion-Quests (cond) → InediaInfectedAI
ActionContinuousBase.OnFinishProgress — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests
ActionCoverHeadTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Quests (cond)
ActionDefibrilateTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
ActionDisinfectTarget.ActionCondition T2 vanilla → DayZ-Expansion-Quests (cond) → InediaInfectedAI
ActionGagTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Quests (cond)
ActionGetOutTransport.ProcessGetOutTransportActionData — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Vehicles
ActionHandcuffTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Quests (cond)
ActionOpenDoors.OnEndServer — vanilla → DayZ-Expansion-AI → InediaInfectedAI (cond)
ActionPushObject.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → FlipTransport
ActionRestrainTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Quests (cond)
ActionShaveTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Quests (cond)
ActionSkinning.OnFinishProgressServer — vanilla → InediaInfectedAI (cond) → WindstridesClothingPack
ActionTargetsCursor.GetActionDesc — vanilla → Community-Online-Tools → DayZ-Expansion-Core
AnimalBase.CommandHandler T1 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
AnimalBase.EEDelete T3 vanilla → Community-Online-Tools → DayZ-Expansion-Core
AnimalBase.EEInit T3 vanilla → Community-Online-Tools → InediaInfectedAI
AreaExposureMdfr.OnActivate — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-AI
BuildingBase.EEHitBy T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
CamoNet.SetActions T2 vanilla → DayZ-Expansion-Vehicles → CarCover
CarScript.CanBeTargetedByAI — vanilla → DayZ-Expansion-AI → InediaInfectedAI (cond)
CarScript.EEHealthLevelChanged T2 vanilla → Community-Online-Tools → DayZ-Expansion-AI
CarScript.EEInit T3 vanilla → DayZ-Expansion-AI → InediaInfectedAI
CarScript.EEKilled T3 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Vehicles
CarScript.EEOnDamageCalculated — vanilla → Community-Online-Tools → DayZ-Expansion-AI
CarScript.OnUpdate T0 vanilla → InediaInfectedAI → FlipTransport
CoughSymptom.OnGetActivatedServer — vanilla → DayZ-Expansion-AI → InediaInfectedAI
DayZGame.CloseCombatEffects — vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
DayZGame.OnEvent — vanilla → CF → Dabs Framework
DayZPlayerImplement.EEHitBy T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
DayZPlayerImplement.EEOnDamageCalculated — vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
DayZPlayerImplement.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
DayZPlayerImplementFallDamage.HandleFallDamage — vanilla → DayZ-Expansion-Core (cond) → InediaInfectedAI (cond)
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-AI
DayZPlayerMeleeFightLogic_LightHeavy.Init — vanilla → DayZ-Expansion-Core (cond) → InediaInfectedAI
EffectArea.EEDelete T3 vanilla → Community-Online-Tools → DayZ-Expansion-AI
EmoteConstructor.RegisterEmotes — vanilla → Dabs Framework → Survivor Animations
EmoteManager.PlayEmote — vanilla → DayZ-Expansion-Core → Survivor Animations (cond)
Environment.ProcessItemsWetness — vanilla → Community-Online-Tools (cond) → LoftDModGR Clothes Pack
ExpansionIcons.Generate — vanilla → BS Patrol Tank → BS KeyRoom
ExpansionP2PMarketModule.CheckCanUseTrader — vanilla → DayZ-Expansion-Hardline → DayZ-Expansion-Quests
GesturesMenu.GetGestureItems — vanilla → Dabs Framework → Survivor Animations
GesturesMenu.OnMenuRelease — vanilla → Dabs Framework → Survivor Animations
InjuredLegNotfr.DisplayBadge — vanilla → Community-Online-Tools → InediaInfectedAI (cond)
ItemActionsWidget.GetActionDesc — vanilla → Community-Online-Tools → DayZ-Expansion-Core
ItemBase.CF_OnStoreLoad — vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Quests
ItemBase.CF_OnStoreSave — vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Quests
ItemBase.CanBeCombined — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests
ItemBase.CanBeSplit — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests
ItemBase.EEOnDamageCalculated — vanilla → Community-Online-Tools → DayZ-Expansion-AI
ItemBase.EOnContact — vanilla → DayZ-Expansion-AI ✂ → InediaInfectedAI
ItemBase.OnEnergyConsumed — vanilla → Community-Online-Tools (cond) → DayZ-Expansion-AI (cond)
ItemBase.OnInventoryEnter T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Quests
ItemBase.OnQuantityChanged — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Quests
ItemBase.OnRightClick — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Quests
ItemBase.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Hardline → DayZ-Expansion-Vehicles
ItemBase.SetActions T2 vanilla → DayZ-Expansion-Quests → InediaInfectedAI
JMPlayerForm.Click_ApplyStats — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Hardline
JMPlayerForm.InitActionWidgetsStats — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Hardline
JMPlayerForm.OnClientPermissionsUpdated — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Hardline
JMPlayerForm.RefreshStats — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Hardline
JMPlayerInstance.OnReceiveStatus — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Hardline
JMPlayerInstance.OnRecieveHealth — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Hardline
JMPlayerInstance.OnSendHealth — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Hardline
JMPlayerInstance.OnSendStatus — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Hardline
JMPlayerInstance.Update — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Hardline
JMPlayerModule.OnRPC T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Hardline
MissionBase.CreateScriptedMenu — vanilla → DayZ-Expansion-Chat (cond) → IAT_FacePaints (cond)
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.OnClientNewEvent T3 vanilla → CF → InediaInfectedAI
MissionServer.OnClientReconnectEvent T3 vanilla → CF → DayZ-Expansion-Core
MissionServer.OnClientRespawnEvent T3 vanilla → CF → DayZ-Expansion-Core
MissionServer.TickScheduler T0 vanilla → DayZ-Expansion-AI ✂ → InediaInfectedAI
ModItemRegisterCallbacks.RegisterArcheryItem — vanilla → CF → DayZ-Expansion-Vehicles
ModItemRegisterCallbacks.RegisterEmptyHanded — vanilla → CF → DayZ-Expansion-Vehicles
ModItemRegisterCallbacks.RegisterLauncher — vanilla → CF → DayZ-Expansion-Vehicles
ModItemRegisterCallbacks.RegisterRestrained — vanilla → CF → DayZ-Expansion-Vehicles
ModItemRegisterCallbacks.RegisterSurrender — vanilla → CF → DayZ-Expansion-Vehicles
ModifiersManager.ActivateModifier — vanilla → Community-Online-Tools (cond) → InediaInfectedAI (cond)
ModifiersManager.Init — vanilla → InediaInfectedAI → Tactical Flava
MotorbikeScript.CF_OnStoreLoad — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles
MotorbikeScript.CF_OnStoreSave — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles
MotorbikeScript.EEKilled T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles
MotorbikeScript.EEOnDamageCalculated — vanilla → Community-Online-Tools → DayZ-Expansion-Core
MotorbikeScript.OnCEIterate — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles
MotorbikeScript.OnStoreLoad T3 vanilla → CF → DayZ-Expansion-Core
PlayerAgentPool.AddAgent — vanilla → Community-Online-Tools (cond) → DayZ-Expansion-Core (cond)
PlayerBase.CommandHandler T1 vanilla → Community-Online-Tools (cond) → Survivor Animations
PlayerBase.EEOnDamageCalculated — vanilla → Community-Online-Tools → DayZ-Expansion-Vehicles
PlayerBase.ModCommandHandlerInside — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Vehicles
PlayerBase.OnDisconnect — vanilla → DayZ-Expansion-Vehicles → InediaInfectedAI (cond)
PlayerBase.OnEnterZone — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Missions
PlayerBase.OnExitZone — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Missions
PlayerBase.OnLand — vanilla → DayZ-Expansion-Vehicles → InediaInfectedAI
PlayerBase.OnRPC T2 vanilla → InediaInfectedAI → IAT_FacePaints
PlayerBase.OnStoreLoad T3 vanilla → DayZ-Expansion-Core (cond) → InediaInfectedAI
PlayerBase.OnStoreLoadLifespan — vanilla → CF (cond) → IAT_FacePaints
PlayerBase.OnStoreSave T3 vanilla → DayZ-Expansion-Core (cond) → InediaInfectedAI
PlayerBase.OnUnconsciousStart — vanilla → DayZ-Expansion-Core → InediaInfectedAI
PlayerBase.OnVehicleSeatDriverEnter — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles
PluginAdminLog.PlayerHitBy — vanilla → Community-Online-Tools → DayZ-Expansion-AI (cond)
PluginAdminLog.PlayerKilled — vanilla → Community-Online-Tools → DayZ-Expansion-AI (cond)
PluginManager.Init — vanilla → Dabs Framework → Community-Online-Tools
StaminaHandler.Update — vanilla → Community-Online-Tools (cond) → DayZ-Expansion-AI (cond)
TransferValues.SendValue — vanilla → Community-Online-Tools → DayZ-Expansion-AI (cond)
TripwireTrap.EEItemAttached T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
TripwireTrap.EEItemDetached T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
VirtualHud.SendRPC — vanilla → Community-Online-Tools (cond) → DayZ-Expansion-AI (cond)
ZombieBase.ChaseAttackLogic — vanilla → DayZ-Expansion-AI (cond) → InediaInfectedAI (cond)
ZombieBase.EEHealthLevelChanged T2 vanilla → DayZ-Expansion-AI → InediaInfectedAI
ZombieBase.FightAttackLogic — vanilla → DayZ-Expansion-AI (cond) → InediaInfectedAI (cond)
ZombieBase.FightLogic — vanilla → DayZ-Expansion-AI (cond) → InediaInfectedAI (cond)
ZombieBase.HandleMindStateChange — vanilla → DayZ-Expansion-Missions → InediaInfectedAI (cond)
975 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
AITargetCallbacksPlayer.GetMaxVisionRangeModifier — InediaInfectedAI
AKM_Base.CanReceiveAttachment T2 Tactical Flava ✂
AKM_Base.SetActions T2 Tactical Flava
AKM_Base.SpawnRecoilObject — Tactical Flava ✂
AK_Bayonet.SetActions T2 Tactical Flava
AK_RailHndgrd.CanDetachAttachment — Tactical Flava ✂
ActionAnimateCarSelection.ActionCondition T2 DayZ-Expansion-Vehicles (cond)
ActionArmExplosive.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionAttachExplosivesTrigger.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionBandageHorse.ActionCondition T2 InediaInfectedAI (cond)
ActionBandageHorse.ApplyBandage — InediaInfectedAI
ActionBandageSelf.ActionCondition T2 InediaInfectedAI
ActionBandageTarget.ActionCondition T2 InediaInfectedAI
ActionBase.CF_OnDebugUpdate — DayZ-Expansion-Vehicles ✂
ActionBase.OnEndInput — DayZ-Expansion-Core
ActionBase.OnEndRequest — DayZ-Expansion-Core
ActionBase.OnUpdate T0 DayZ-Expansion-Core
ActionBuildPart.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionBuildPart.OnFinishProgressServer — InediaInfectedAI
ActionCarDoors.OnStartServer — DayZ-Expansion-Vehicles
ActionCarDoorsOutside.OnStartServer — DayZ-Expansion-Vehicles
ActionCarHornLong.ActionCondition T2 DayZ-Expansion-Vehicles
ActionCarHornShort.ActionCondition T2 DayZ-Expansion-Vehicles
ActionCheckPulseTarget.ActionCondition T2 DayZ-Expansion-Core
ActionCloseDoors.GetText — BS KeyRoom (cond)
ActionCloseFence.OnEndServer — DayZ-Expansion-AI
ActionCollectBloodTarget.OnStartServer — DayZ-Expansion-AI (cond)
ActionCollectSampleTarget.OnStartServer — DayZ-Expansion-AI (cond)
ActionConsume.OnEndServer — InediaInfectedAI
ActionConsume.SetupAction — InediaInfectedAI
ActionConsumeSingle.OnExecuteServer — InediaInfectedAI
ActionContinuousBase.OnEndAnimationLoop — DayZ-Expansion-Core
ActionContinuousBase.OnStartAnimationLoop — DayZ-Expansion-Core
ActionDefibrilateTarget.OnStartServer — DayZ-Expansion-AI (cond)
ActionDeployObject.DropDuringPlacing — DayZ-Expansion-Vehicles (cond)
ActionDeployObject.OnStartServer — DayZ-Expansion-AI
ActionDetach.ActionCondition T2 DayZ-Expansion-Vehicles (cond)
ActionDetach.OnExecuteServer — DayZ-Expansion-Vehicles
ActionDigInStash.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionDisinfectSelf.ActionCondition T2 InediaInfectedAI
ActionDisinfectSelf.OnFinishProgressServer — InediaInfectedAI
ActionDisinfectTarget.OnFinishProgressServer — InediaInfectedAI
ActionDismantlePart.DismantleCondition — DayZ-Expansion-Core (cond)
ActionDismantlePart.OnFinishProgressServer — InediaInfectedAI
ActionDrinkPondContinuous.ActionCondition T2 InediaInfectedAI
ActionDrinkPondContinuous.OnFinishProgressServer — InediaInfectedAI
ActionDrinkWellContinuous.ActionCondition T2 InediaInfectedAI
ActionDrinkWellContinuous.OnFinishProgressServer — InediaInfectedAI
ActionEmptyMagazine.OnEndServer — DayZ-Expansion-Quests
ActionEmptyMagazine.OnStartServer — DayZ-Expansion-Quests
ActionFoldBaseBuildingObject.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionFoldObject.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionForceConsume.OnEndServer — InediaInfectedAI
ActionForceConsume.SetupAction — InediaInfectedAI
ActionForceConsumeSingle.OnExecuteServer — InediaInfectedAI
ActionGetInTransport.ActionCondition T2 DayZ-Expansion-Vehicles
ActionGetInTransport.OnEndServer — DayZ-Expansion-Vehicles
ActionGetOutTransport.OnEnd — DayZ-Expansion-Vehicles (cond)
ActionGetOutTransport.OnEndServer — DayZ-Expansion-Vehicles
ActionGiveBloodSelf.ActionCondition T2 InediaInfectedAI
ActionGiveBloodSelf.OnEndServer — InediaInfectedAI
ActionGiveBloodTarget.OnEndServer — InediaInfectedAI
ActionGiveBloodTarget.OnStartServer — DayZ-Expansion-AI (cond)
ActionGiveSalineSelf.ActionCondition T2 InediaInfectedAI
ActionGiveSalineSelf.OnFinishProgressServer — InediaInfectedAI
ActionGiveSalineTarget.ActionCondition T2 InediaInfectedAI
ActionGiveSalineTarget.OnFinishProgressServer — InediaInfectedAI
ActionInjectSelf.ActionCondition T2 InediaInfectedAI
ActionInjectSelf.OnExecuteServer — InediaInfectedAI
ActionInjectTarget.OnExecuteServer — InediaInfectedAI
ActionLoadMagazine.OnEndServer — DayZ-Expansion-Quests
ActionLoadMagazine.OnStartServer — DayZ-Expansion-Quests
ActionLoadMagazineQuick.OnEndServer — DayZ-Expansion-Quests
ActionLoadMagazineQuick.OnStartServer — DayZ-Expansion-Quests
ActionLockDoors.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionLockDoors.OnFinishProgressServer — BS KeyRoom (cond)
ActionMineRock.OnFinishProgressServer — InediaInfectedAI
ActionMineTree.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionMineTree.OnFinishProgressServer — InediaInfectedAI
ActionOpenCarDoors.ActionCondition T2 DayZ-Expansion-Vehicles
ActionOpenCarDoors.OnEnd — Community-Online-Tools
ActionOpenCarDoorsOutside.ActionCondition T2 DayZ-Expansion-Vehicles
ActionOpenDoors.ActionCondition T2 BS KeyRoom
ActionOpenDoors.GetText — BS KeyRoom (cond)
ActionOpenDoors.OnStartServer — BS KeyRoom (cond)
ActionOpenFence.OnEndServer — DayZ-Expansion-AI
ActionPackTent.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionPushCar.ActionCondition T2 FlipTransport
ActionRepairPart.RepairCondition — DayZ-Expansion-Core
ActionRestrainSelf.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionRestrainSelf.OnFinishProgressServer — DayZ-Expansion-Quests
ActionRestrainTarget.OnFinishProgressServer — DayZ-Expansion-AI (cond)
ActionRestrainTarget.OnStartServer — DayZ-Expansion-AI (cond)
ActionSawPlanks.OnFinishProgressServer — InediaInfectedAI
ActionSewSelf.ActionCondition T2 InediaInfectedAI
ActionSewTarget.ActionCondition T2 InediaInfectedAI
ActionSkinning.ActionCondition T2 DayZ-Expansion-AI
ActionSkinning.Can — DayZ-Expansion-AI
ActionSkinning.CanContinue — DayZ-Expansion-AI
ActionSkinningCB.CreateActionComponent — InediaInfectedAI (cond)
ActionSplintSelf.ActionCondition T2 InediaInfectedAI (cond)
ActionSplintTarget.ActionCondition T2 InediaInfectedAI (cond)
ActionStartEngine.ActionCondition T2 DayZ-Expansion-Vehicles ✂
ActionStartEngine.Expansion_CheckSuccess — DayZ-Expansion-Vehicles ✂
ActionStartEngine.GetText — DayZ-Expansion-Vehicles ✂
ActionStartEngine.OnFinishProgress — DayZ-Expansion-Vehicles (cond)
ActionStartEngineBoat.ActionCondition T2 DayZ-Expansion-Vehicles
ActionStartEngineBoat.Expansion_CheckSuccess — DayZ-Expansion-Vehicles ✂
ActionStartEngineMotorbike.ActionCondition T2 DayZ-Expansion-Vehicles
ActionStartEngineMotorbike.Expansion_CheckSuccess — DayZ-Expansion-Vehicles ✂
ActionStopEngine.ActionCondition T2 DayZ-Expansion-Vehicles ✂
ActionStopEngine.Expansion_CheckSuccess — DayZ-Expansion-Vehicles ✂
ActionStopEngine.GetText — DayZ-Expansion-Vehicles ✂
ActionStopEngine.OnExecute — DayZ-Expansion-Vehicles (cond)
ActionStopEngineBoat.Expansion_CheckSuccess — DayZ-Expansion-Vehicles ✂
ActionSwitchLights.ActionCondition T2 DayZ-Expansion-Vehicles ✂
ActionSwitchSeats.Start — DayZ-Expansion-Vehicles
ActionTargetsCursor.GetItemCargoCount — InediaInfectedAI (cond)
ActionTargetsCursor.Update — DayZ-Expansion-Core (cond)
ActionTogglePlaceObject.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionTriggerRemotely.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionUnlockDoors.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionUnlockDoors.OnFinishProgressServer — BS KeyRoom (cond)
ActionUnmountBarbedWire.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionUnpin.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionUnpin.OnExecute — DayZ-Expansion-AI
ActionUnrestrainSelf.OnFinishProgressServer — InediaInfectedAI
ActionUnrestrainSelf.OnUpdate T0 InediaInfectedAI
ActionUnrestrainTarget.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionUnrestrainTarget.OnFinishProgressServer — DayZ-Expansion-AI (cond)
ActionUnrestrainTargetHands.OnFinishProgressServer — DayZ-Expansion-AI (cond)
ActionWashHeadWettingClothesBase.OnEndServer — Tactical Flava
ActionWashHeadWettingClothesBase.OnFinishProgressServer — Tactical Flava
ActionWorldCraft.ActionCondition T2 DayZ-Expansion-Core
ActionWorldCraft.Post_SetupAction — DayZ-Expansion-AI
AdminTools.HealRepairTarget — InediaInfectedAI (cond)
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AimingModelFilterShake.onUpdate — InediaInfectedAI
AlarmClock_ColorBase.COT_OnDebugSpawn — Community-Online-Tools ✂
AlarmClock_ColorBase.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
AlarmClock_ColorBase.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI ✂
AlarmClock_ColorBase.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
AlarmClock_ColorBase.OnUpdate T0 DayZ-Expansion-AI
Ammunition_Base.CanAddCartridges — DayZ-Expansion-Quests
Ammunition_Base.CanBeSplit — DayZ-Expansion-Quests
Ammunition_Base.CombineItems — DayZ-Expansion-Quests
Ammunition_Base.Expansion_GetHealthDamage — DayZ-Expansion-AI ✂
Ammunition_Base.IsCompatiableAmmo — DayZ-Expansion-Quests
Ammunition_Base.SplitItem — DayZ-Expansion-Quests ✂
Ammunition_Base.SplitItemToInventoryLocation — DayZ-Expansion-Quests ✂
AnalyticsManagerServer.OnEntityKilled — DayZ-Expansion-Core
AnalyticsManagerServer.OnPlayerConnect T3 DayZ-Expansion-Core
AnalyticsManagerServer.OnPlayerKilled — DayZ-Expansion-Core (cond)
AnimalBase.AfterStoreLoad T3 DayZ-Expansion-Core
AnimalBase.CanBeTargetedByAI — InediaInfectedAI (cond)
AnimalBase.EEHealthLevelChanged T2 DayZ-Expansion-AI
AnimalBase.EOnContact — DayZ-Expansion-AI ✂
AnimalBase.ModCommandHandlerAfter — InediaInfectedAI
AnimalBase.ModCommandHandlerInside — DayZ-Expansion-AI
AnimalBase.NameOverride — DayZ-Expansion-Core (cond)
AnimalBase.OnReceivedHit — InediaInfectedAI
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AnimalBase.ResistContaminatedEffect — InediaInfectedAI (cond)
AnimalBase.SetAsSkinned — DayZ-Expansion-Core
AnimatedActionBase.OnAnimationEvent — DayZ-Expansion-Core
AnimatedActionBase.OnExecute — DayZ-Expansion-Quests
AnimatedActionBase.OnUpdate T0 InediaInfectedAI
AreaExposureMdfr.OnTick — DayZ-Expansion-Core (cond)
Armband_ColorBase.Expansion_SwitchItemSelectionTextureEx — DayZ-Expansion-Core
AttachNewMagazine.OnEntry — DayZ-Expansion-AI (cond)
AttachmentsWrapper.SetParent — DayZ-Expansion-Core
BUISOptic.CanPutAsAttachment — Tactical Flava
BadgeBleeding.IsValueChanged — Community-Online-Tools
BaseBuildingBase.EEItemAttached T2 Community-Online-Tools
BaseBuildingBase.EEItemDetached T2 Community-Online-Tools
BaseBuildingBase.OnPartBuiltClient — Community-Online-Tools
BaseBuildingBase.OnPartDestroyedClient — Community-Online-Tools
BaseBuildingBase.OnPartDismantledClient — Community-Online-Tools
BatteryCharger.OnWorkStart — DayZ-Expansion-Core
BatteryCharger.OnWorkStop — DayZ-Expansion-Core
BearTrap.Expansion_GetAmmoTypes — DayZ-Expansion-Core ✂
BearTrap.Expansion_IsMechanicalTrap — DayZ-Expansion-Core ✂
BearTrap.SetActions T2 Community-Online-Tools
BleedingSource.OnUpdateServer — InediaInfectedAI
BleedingSourcesManagerBase.CanAddBleedingSource — DayZ-Expansion-Core (cond)
BleedingSourcesManagerServer.AddBleedingSource — InediaInfectedAI (cond)
BleedingSourcesManagerServer.OnTick — InediaInfectedAI
BleedingSourcesManagerServer.ProcessHit — DayZ-Expansion-AI (cond)
BloodLoss.OnUpdateClient — DayZ-Expansion-AI (cond)
BloodNotfr.DisplayTendency — Community-Online-Tools
BloodNotfr.GetObservedValue — Community-Online-Tools
Blowtorch.OnWorkStop — DayZ-Expansion-Core
BoatScript.EEHealthLevelChanged T2 Community-Online-Tools
BoatScript.EEOnDamageCalculated — Community-Online-Tools
BoatScript.OnDebugSpawn — Community-Online-Tools ✂
BoatScript.OnDriverEnter — Community-Online-Tools
BoatScript.OnStoreLoad T3 CF
BoatScript.OnStoreSave T3 CF
BoatScript.SetActions T2 FlipTransport
Bottle_Base.COT_OnDebugSpawn — Community-Online-Tools ✂
BrokenArmsMdfr.ActivateCondition — InediaInfectedAI (cond)
BrokenLegsMdfr.OnDeactivate — InediaInfectedAI
BroomBase.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
BroomBase.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI
BroomBase.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
BuildingBase.AfterStoreLoad T3 DayZ-Expansion-AI
BuildingBase.DeferredInit — DayZ-Expansion-AI
BuildingBase.EEOnCECreate — DayZ-Expansion-AI
BuildingBase.EEOnDamageCalculated — DayZ-Expansion-Core
BuildingBase.Explode — DayZ-Expansion-Core
BuildingBase.NameOverride — DayZ-Expansion-Core (cond)
BuildingBase.OnDebugSpawn — Community-Online-Tools ✂
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
BuildingBase.OnVariablesSynchronized T2 DayZ-Expansion-Core
CAContinuousCraft.Setup — Community-Online-Tools
CAContinuousEmpty.Setup — Community-Online-Tools
CAContinuousFill.Setup — Community-Online-Tools
CAContinuousFillBrakes.Setup — Community-Online-Tools
CAContinuousFillCoolant.Setup — Community-Online-Tools
CAContinuousFillFuel.Setup — Community-Online-Tools
CAContinuousFillOil.Setup — Community-Online-Tools
CAContinuousFillPowerGenerator.Setup — Community-Online-Tools
CAContinuousQuantity.Setup — Community-Online-Tools
CAContinuousRepeat.Setup — Community-Online-Tools
CAContinuousTime.Setup — Community-Online-Tools
CF_Date.Format — DayZ-Expansion-Core (cond)
CF_InputBindings.Update — Community-Online-Tools (cond)
CF_Localiser.Set — DayZ-Expansion-Core ✂
CF_ModuleGame.EnableRPC — DayZ-Expansion-Core (cond)
CanisterGasoline.SetActions T2 DayZ-Expansion-Vehicles
CarDoor.EEHealthLevelChanged T2 DayZ-Expansion-Vehicles
CarDoor.Expansion_CarContactActivates — DayZ-Expansion-Vehicles ✂
CarDoor.NameOverride — DayZ-Expansion-Vehicles ✂
CarHud.Init — DayZ-Expansion-Vehicles
CarHud.RefreshVehicleHud — DayZ-Expansion-Vehicles
CarHud.ShowVehicleInfo — DayZ-Expansion-Vehicles
CarScript.DamageCrew — InediaInfectedAI
CarScript.DebugFreeAreaAtDoor — DayZ-Expansion-Core ✂
CarScript.EEDelete T3 DayZ-Expansion-Vehicles
CarScript.EEHitBy T2 DayZ-Expansion-AI
CarScript.EEItemDetached T2 DayZ-Expansion-Core
CarScript.GenerateCarHornAINoise — DayZ-Expansion-AI
CarScript.IsAreaAtDoorFree — DayZ-Expansion-Core ✂
CarScript.OnDebugSpawn — Community-Online-Tools ✂
CarScript.OnDriverEnter — Community-Online-Tools
CarScript.OnStoreLoad T3 CF
CarScript.OnStoreSave T3 CF
CarScript.OnVariablesSynchronized T2 DayZ-Expansion-Vehicles
CarScript.SetActions T2 FlipTransport
CattleProd.OnWorkStart — DayZ-Expansion-Core
CattleProd.OnWorkStop — DayZ-Expansion-Core
CharacterCreationMenu.Refresh — DayZ-Expansion-Core
Chat.Add — DayZ-Expansion-Chat (cond)
Chat.AddInternal — DayZ-Expansion-Chat (cond)
Chat.Clear — DayZ-Expansion-Chat (cond)
ChemlightLight.SetColorToBlue — Lad's Lighting Overhaul ✂
ChemlightLight.SetColorToGreen — Lad's Lighting Overhaul ✂
ChemlightLight.SetColorToRed — Lad's Lighting Overhaul ✂
ChemlightLight.SetColorToWhite — Lad's Lighting Overhaul ✂
ChemlightLight.SetColorToYellow — Lad's Lighting Overhaul ✂
ChemlightLight.SetIntensity — Lad's Lighting Overhaul ✂
Chemlight_ColorBase.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
Chemlight_ColorBase.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI
Chemlight_ColorBase.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
Chemlight_ColorBase.OnWorkStart — DayZ-Expansion-Core
Chemlight_ColorBase.OnWorkStop — DayZ-Expansion-Core
Chemlight_ColorBase.SetActions T2 IAT_FacePaints
Chemlight_ColorBase.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
Chemlight_Red.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
CivSedanWheel.OnWasDetached — DayZ-Expansion-Vehicles
CivilianSedan.ExpansionGetWheelType — DayZ-Expansion-Vehicles ✂
CivilianSedan.OnDebugSpawn — DayZ-Expansion-Vehicles ✂
Cleaver.SetActions T2 Tactical Flava
ClosableContainer.Refresh — InediaInfectedAI
Clothing.CanLoadItemIntoCargoClothingConditions — DayZ-Expansion-Core ✂
Clothing.CanReceiveItemIntoCargoClothingConditions — DayZ-Expansion-Core ✂
Clothing.EECargoIn — DayZ-Expansion-AI
Clothing.EECargoMove — DayZ-Expansion-AI
Clothing.EECargoOut — DayZ-Expansion-AI
Clothing.Expansion_SwitchItemSelectionTextureEx — DayZ-Expansion-Core
Clothing.SmershException — DayZ-Expansion-Core ✂
CombatKnife.SetActions T2 Tactical Flava
ComponentAnimalBleeding.CreateWound — InediaInfectedAI (cond)
Construction.COT_GetParent — Community-Online-Tools ✂
Construction.CanBuildPart — DayZ-Expansion-Core (cond)
ContainerWithCargoAndAttachments.OnShow — DayZ-Expansion-Core (cond)
ContainerWithCargoAndAttachments.SetEntity — DayZ-Expansion-Core
ContainerWithCargoAndAttachments.SetOpenState — DayZ-Expansion-Core
ContaminatedArea_Base.eAI_IsDangerousToAI — DayZ-Expansion-AI ✂
CreditsLoader.GetData — CF ✂
DayZExpansion.OnLoaded — DayZ-Expansion-Vehicles
DayZExpansion.SpectateAI — DayZ-Expansion-AI ✂
DayZGame.DeferredInit — CF
DayZGame.Expansion_OnUpdate — DayZ-Expansion-Core ✂
DayZGame.ExplosionEffectsEx — DayZ-Expansion-AI
DayZGame.IsDebugMonitor — DayZ-Expansion-AI ✂
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZPlayerCamera1stPersonVehicle.Expansion_GetUDAngles — DayZ-Expansion-Vehicles ✂
DayZPlayerCamera1stPersonVehicle.OnActivate — DayZ-Expansion-Vehicles
DayZPlayerCamera1stPersonVehicle.OnUpdate T0 DayZ-Expansion-Vehicles
DayZPlayerCamera3rdPersonVehicle.Expansion_GetUDAngles — DayZ-Expansion-Vehicles ✂
DayZPlayerCamera3rdPersonVehicle.OnActivate — DayZ-Expansion-Vehicles
DayZPlayerCamera3rdPersonVehicle.OnUpdate T0 DayZ-Expansion-Vehicles
DayZPlayerCommandDeathCallback.OnSimulationEnd — DayZ-Expansion-Core
DayZPlayerImplement.AddNoise — DayZ-Expansion-AI
DayZPlayerImplement.CanBeSkinned — DayZ-Expansion-Core (cond)
DayZPlayerImplement.CanBeTargetedByAI — DayZ-Expansion-AI
DayZPlayerImplement.CanReleaseAttachment T2 Dogtags
DayZPlayerImplement.EEHealthLevelChanged T2 DayZ-Expansion-AI
DayZPlayerImplement.EEItemAttached T2 Community-Online-Tools
DayZPlayerImplement.Expansion_CanBeDamaged — DayZ-Expansion-AI
DayZPlayerImplement.Expansion_GetEntityStorageAdditionalDataVersion — DayZ-Expansion-AI ✂
DayZPlayerImplement.Expansion_Init — DayZ-Expansion-AI
DayZPlayerImplement.Expansion_IsAI — DayZ-Expansion-AI ✂
DayZPlayerImplement.Expansion_OnEntityStorageAdditionalDataLoad — DayZ-Expansion-AI
DayZPlayerImplement.Expansion_OnEntityStorageAdditionalDataSave — DayZ-Expansion-AI
DayZPlayerImplement.HandleWeapons T1 Tactical Flava
DayZPlayerImplement.IsInventoryVisible T2 DayZ-Expansion-Core
DayZPlayerImplement.NameOverride — DayZ-Expansion-Core (cond)
DayZPlayerImplement.OnDebugSpawn — Community-Online-Tools ✂
DayZPlayerImplement.OnRPC T2 BS KeyRoom
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplement.OnSyncJuncture — DayZ-Expansion-Core
DayZPlayerImplementAiming.CalculateWeight — Tactical Flava
DayZPlayerImplementAiming.ProcessAimFilters — InediaInfectedAI
DayZPlayerImplementMeleeCombat.TrySelectFinisherType — InediaInfectedAI (cond)
DayZPlayerImplementThrowing.HandleThrowing — DayZ-Expansion-Core (cond)
DayZPlayerMeleeFightLogic_LightHeavy.DamageHands — InediaInfectedAI
DayZPlayerMeleeFightLogic_LightHeavy.HandleComboHit — InediaInfectedAI (cond)
DeadFox.Expansion_IsMeleeWeapon — DayZ-Expansion-AI ✂
DeafnessCompleteSymptom.OnGetActivatedClient — DayZ-Expansion-AI (cond)
DeafnessCompleteSymptom.OnGetDeactivatedClient — DayZ-Expansion-AI (cond)
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DebugMonitor.CalculateMapTile — DayZ-Expansion-AI (cond)
DebugMonitor.SetFramerate — DayZ-Expansion-AI
DebugMonitor.SetFramerateText — DayZ-Expansion-AI (cond)
DebugMonitor.Show — Community-Online-Tools (cond)
Defibrillator.OnWorkStart — DayZ-Expansion-Core
Defibrillator.OnWorkStop — DayZ-Expansion-Core
DestructionEffectGasCanister.OnEntityDestroyedOneTimeServer — InediaInfectedAI
DigOutStashLambda.Execute — DayZ-Expansion-Core ✂
DrowningMdfr.CheckIsDrowning — Community-Online-Tools (cond)
EasterEgg.OnInventoryEnter T2 DayZ-Expansion-Core
EasterEgg.OnInventoryExit T2 DayZ-Expansion-Core
Edible_Base.ChangeFoodStage — DayZ-Expansion-AI
EffExhaustSmoke.Event_OnFrameUpdate — DayZ-Expansion-Vehicles (cond)
EffExhaustSmoke.Expansion_SetParticleStateHelicopter — DayZ-Expansion-Vehicles ✂
EffExhaustSmoke.Expansion_SetRotorSpeed — DayZ-Expansion-Vehicles ✂
EffectArea.EEInit T3 Community-Online-Tools
EffectArea.InitZoneServer — DayZ-Expansion-AI
EffectArea.OnPlayerEnterServer — DayZ-Expansion-AI
EffectArea.OnPlayerExitServer — DayZ-Expansion-AI
EffectArea.OnVariablesSynchronized T2 DayZ-Expansion-AI
EmoteCB.OnAnimationEvent — Survivor Animations (cond)
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EmoteManager.CommitSuicide — DayZ-Expansion-Core (cond)
EmoteManager.CreateBleedingEffect — DayZ-Expansion-Core (cond)
EmoteManager.CreateEmoteCallback — Survivor Animations
ExpansionActionDismissAI.ActionCondition T2 DayZ-Expansion-Quests
ExpansionAirdropContainerBase.EEDelete T3 Community-Online-Tools
ExpansionAirdropContainerBase.EEInit T3 Community-Online-Tools
ExpansionBarbedWire.CreateTargetInformation — DayZ-Expansion-AI ✂
ExpansionBarbedWire.Expansion_IsDanger — DayZ-Expansion-AI ✂
ExpansionBookMenuManager.RegisterBookMenuTabs — DayZ-Expansion-Hardline
ExpansionContaminatedArea.EEDelete T3 Community-Online-Tools
ExpansionContaminatedArea.EEInit T3 Community-Online-Tools
ExpansionESPModificationModule.OnInit T3 DayZ-Expansion-Vehicles
ExpansionItemInspectionBase.UpdateItemStats — DayZ-Expansion-Hardline
ExpansionItemTooltip.SetView — BS KeyRoom
ExpansionMarketModule.CheckCanUseTrader — DayZ-Expansion-Quests
ExpansionPartyData.OnJoin — DayZ-Expansion-Quests
ExpansionPartyData.OnLeave — DayZ-Expansion-Quests
ExpansionQuestMenuItemEntry.SetEntry — BS KeyRoom
ExpansionSettings.ServerInit — DayZ-Expansion-AI
ExpansionVehicle.CanBeDamaged — DayZ-Expansion-Vehicles (cond)
ExpansionVehicle.DeferredInit — DayZ-Expansion-Vehicles
ExpansionVehicle.GetLockState — DayZ-Expansion-Vehicles ✂
ExpansionVehicle.Init — DayZ-Expansion-Vehicles ✂
ExpansionVehicle.IsLocked — DayZ-Expansion-Vehicles ✂
ExpansionVehicle.OnCECreate — DayZ-Expansion-Vehicles
ExpansionVehicle.OnDoorClosed — DayZ-Expansion-Vehicles ✂
ExpansionVehicle.OnDoorOpened — DayZ-Expansion-Vehicles ✂
ExpansionVehicle.ResetKeyPairing — DayZ-Expansion-Vehicles ✂
ExpansionVehicle.SetLockState — DayZ-Expansion-Vehicles ✂
ExpansionWorld.FirearmEffects — DayZ-Expansion-AI
ExpansionWorld.FixAIFirearmFX — DayZ-Expansion-AI ✂
ExpansionWorld.OnFinish — DayZ-Expansion-AI
ExpansionWorld.OnStart — DayZ-Expansion-AI
ExpansionWorld.eAI_OnUpdate — DayZ-Expansion-AI ✂
ExplosivesBase.CreateTargetInformation — DayZ-Expansion-AI ✂
ExplosivesBase.DeferredInit — DayZ-Expansion-AI
ExplosivesBase.Expansion_GetAmmoTypes — DayZ-Expansion-Core ✂
ExplosivesBase.Expansion_IsDanger — DayZ-Expansion-Core ✂
ExplosivesBase.OnExplode — InediaInfectedAI
FangeKnife.SetActions T2 Tactical Flava
Fence.Expansion_OnPartBuiltServer — DayZ-Expansion-Core
FeverBlurSymptom.OnGetDeactivatedClient — DayZ-Expansion-AI (cond)
FeverBlurSymptom.OnUpdateClient — DayZ-Expansion-AI (cond)
FirearmActionBase.OnUpdate T0 InediaInfectedAI
FirearmActionLoadBullet.OnEndServer — DayZ-Expansion-Quests
FirearmActionLoadBulletQuick.OnEndServer — DayZ-Expansion-Quests
FirearmActionLoadMultiBullet.OnEndServer — DayZ-Expansion-Quests
FirearmActionLoadMultiBullet.OnStartServer — DayZ-Expansion-Quests
FirearmActionLoadMultiBulletQuick.OnEndServer — DayZ-Expansion-Quests
FirearmActionLoadMultiBulletQuick.OnStartServer — DayZ-Expansion-Quests
FirearmActionLoadMultiBulletRadial.OnEndServer — DayZ-Expansion-Quests
FirearmActionLoadMultiBulletRadial.OnStartServer — DayZ-Expansion-Quests
FirearmActionMechanicManipulate.OnEndServer — DayZ-Expansion-Quests
FirearmActionMechanicManipulate.OnStartServer — DayZ-Expansion-Quests
FireplaceBase.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
FireplaceBase.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI ✂
FireplaceBase.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
FireplaceBase.StartFire — InediaInfectedAI
FireplaceLight.SetExteriorMode — Lad's Lighting Overhaul ✂
FireplaceLight.SetInteriorMode — Lad's Lighting Overhaul ✂
FireworksBase.OnInventoryEnter T2 DayZ-Expansion-Core
FireworksLauncher.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
FireworksLauncher.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI ✂
FireworksLauncher.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
FlammableBase.OnSwitchOff — DayZ-Expansion-AI
FlammableBase.OnSwitchOn — DayZ-Expansion-AI
FlammableBase.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
Flaregun.OnFire — DayZ-Expansion-Missions
Flashlight.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
Flashlight.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI
Flashlight.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
Flashlight.OnWorkStart — DayZ-Expansion-Core
Flashlight.OnWorkStop — DayZ-Expansion-Core
Flashlight.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
FracturedLegNotfr.DisplayBadge — InediaInfectedAI (cond)
GPSReceiver.OnWorkStart — DayZ-Expansion-Core
GPSReceiver.OnWorkStop — DayZ-Expansion-Core
Grenade_Base.Expansion_IsLive — DayZ-Expansion-Core ✂
HMP3Symptom.OnGetActivatedClient — DayZ-Expansion-AI (cond)
HMP3Symptom.OnGetDeactivatedClient — DayZ-Expansion-AI (cond)
HMP3Symptom.OnUpdateClient — DayZ-Expansion-AI (cond)
HandsHeader.UpdateInterval — DayZ-Expansion-Core
HatchbackWheel.OnWasDetached — DayZ-Expansion-Vehicles
Hatchback_02.ExpansionGetWheelType — DayZ-Expansion-Vehicles ✂
Hatchback_02.OnDebugSpawn — DayZ-Expansion-Vehicles ✂
Hatchback_02_Wheel.OnWasDetached — DayZ-Expansion-Vehicles
Header.SetItemPreview — DayZ-Expansion-Core
Headtorch_Black.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
Headtorch_ColorBase.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
Headtorch_ColorBase.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI
Headtorch_ColorBase.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
Headtorch_ColorBase.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
HealPlayerChatModule.ExecuteCommand — InediaInfectedAI
HealthNotfr.DisplayTendency — Community-Online-Tools
HealthNotfr.GetObservedValue — Community-Online-Tools
HeartbeatNotfr.DisplayBadge — Community-Online-Tools
Heatpack.OnWorkStart — DayZ-Expansion-Core
Heatpack.OnWorkStop — DayZ-Expansion-Core
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hit_MeatBones.BloodSplatGround — InediaInfectedAI (cond)
Hit_MeatBones.BloodSplatWall — InediaInfectedAI (cond)
House.CanDoorBeClosed — InediaInfectedAI (cond)
HungerNotfr.DisplayTendency — Community-Online-Tools
HungerNotfr.GetObservedValue — Community-Online-Tools
HuntingKnife.SetActions T2 Tactical Flava
Icon.DestroyWhiteBackground — DayZ-Expansion-Hardline
Icon.Expansion_ResetColor — DayZ-Expansion-Hardline ✂
Icon.Expansion_UpdateItemRarity — DayZ-Expansion-Hardline ✂
Icon.FullScreen — DayZ-Expansion-Hardline
Icon.InitEx — DayZ-Expansion-Hardline
Icon.InitLock — DayZ-Expansion-Hardline
Icon.SetItemPreview — DayZ-Expansion-Hardline
ImprovisedExplosive.COT_OnDebugSpawn — Community-Online-Tools ✂
InjuryAnimationHandler.GetInjuryLevel — InediaInfectedAI
InjuryAnimationHandler.GetOverrideLevel — InediaInfectedAI
InventoryQuickbar.GetQuickbarItemColor — DayZ-Expansion-Vehicles
ItemBase.AreChildrenAccessible — DayZ-Expansion-AI (cond)
ItemBase.CanBeDisinfected — InediaInfectedAI (cond)
ItemBase.CanDisplayAttachmentSlot T2 DayZ-Expansion-Core ✂
ItemBase.CanLoadAttachment — DayZ-Expansion-Core ✂
ItemBase.CanPutAsAttachment — DayZ-Expansion-Core (cond)
ItemBase.CanReceiveAttachment T2 DayZ-Expansion-Core (cond)
ItemBase.CombineItemsClient — DayZ-Expansion-Core (cond)
ItemBase.DeferredInit — DayZ-Expansion-Quests
ItemBase.EEDelete T3 Community-Online-Tools
ItemBase.EEHitBy T2 DayZ-Expansion-AI
ItemBase.EEInit T3 Community-Online-Tools
ItemBase.EEItemAttached T2 DayZ-Expansion-AI
ItemBase.EEItemDetached T2 DayZ-Expansion-AI
ItemBase.EEItemLocationChanged T2 DayZ-Expansion-AI
ItemBase.EEKilled T3 DayZ-Expansion-AI
ItemBase.EEOnAfterLoad T3 DayZ-Expansion-Vehicles
ItemBase.Expansion_CanObjectAttach — DayZ-Expansion-Vehicles ✂
ItemBase.Expansion_GetRarity — DayZ-Expansion-Quests ✂
ItemBase.GetHiddenSelectionIndex — DayZ-Expansion-Vehicles ✂
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.InitializeActions — InediaInfectedAI (cond)
ItemBase.IsInventoryVisible T2 DayZ-Expansion-Vehicles
ItemBase.IsServerCheck — Community-Online-Tools
ItemBase.MaxLifetimeRefreshCalc — DayZ-Expansion-Core ✂
ItemBase.OnDebugSpawn — Community-Online-Tools ✂
ItemBase.OnItemLocationChanged T2 DayZ-Expansion-Vehicles
ItemBase.OnPlacementComplete — Community-Online-Tools
ItemBase.OnStoreLoad T3 CF
ItemBase.OnStoreSave T3 CF
ItemBase.OnSwitchOff — DayZ-Expansion-AI
ItemBase.OnSwitchOn — DayZ-Expansion-AI
ItemBase.OnWasAttached — DayZ-Expansion-AI
ItemBase.OnWasDetached — DayZ-Expansion-AI
JMCOTSideBarFooter.Init — Community-Online-Tools
JMESPMeta.CreateActions — DayZ-Expansion-Vehicles
JMESPModule.RegisterTypes — Community-Online-Tools
JMModuleBase.GetRPCMax — Community-Online-Tools (cond)
JMModuleBase.GetRPCMin — Community-Online-Tools (cond)
JMModuleBase.OnClientPermissionsUpdated — Community-Online-Tools
JMModuleBase.OnMissionStart T3 Community-Online-Tools
JMModuleBase.OnRPC T2 Community-Online-Tools (cond)
JMModuleConstructorBase.RegisterModules — Community-Online-Tools
JMModuleManager.InitModule — Community-Online-Tools
JMModuleManager.OnClientPermissionsUpdated — Community-Online-Tools
JMObjectSpawnerForm.OnCreate — Community-Online-Tools
JMPlayerForm.InitActionWidgetsIdentity — Community-Online-Tools
JMPlayerForm.OnCreate — Community-Online-Tools
JMPlayerForm.OnPlayerRow_RightClick — Community-Online-Tools
JMPlayerForm.PassesListFilters — Community-Online-Tools (cond)
JMPlayerFormTabInventory.ShowInventoryContextMenu — Community-Online-Tools
JMPlayerModule.Exec_Heal — InediaInfectedAI
JMPlayerModule.Server_EndSpectating — DayZ-Expansion-AI
JMPlayerModule.Server_OnStartSpectating — DayZ-Expansion-AI
JMPlayerModule.Server_StartSpectating — DayZ-Expansion-AI
JMTeleportForm.OnCreate — Community-Online-Tools
JMTeleportForm.RefreshMapMarkers — Community-Online-Tools
JMVehicleSpawnerSettings.Defaults — DayZ-Expansion-Vehicles
JMVehiclesMenu.GetVehicleTypeInfo — DayZ-Expansion-Vehicles ✂
KeybindingElement.Reload — CF
KeybindingElementNew.GetLayoutName — DayZ-Expansion-Core ✂
KeybindingsMenu.Init — DayZ-Expansion-Core
KeybindingsMenu.Refresh — DayZ-Expansion-Core ✂
KitBase.COT_OnDebugSpawn — Community-Online-Tools ✂
KitchenKnife.SetActions T2 Tactical Flava
KitchenTimer.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
KitchenTimer.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI ✂
KitchenTimer.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
KitchenTimer.OnUpdate T0 DayZ-Expansion-AI
KukriKnife.SetActions T2 Tactical Flava
LandMineTrap.Expansion_IsExplosive — DayZ-Expansion-Core ✂
LandMineTrap.Explode — InediaInfectedAI
Land_FuelStation_Feed.EEKilled T3 InediaInfectedAI
Land_Underground_EntranceBase.Expansion_IsUndergroundEntrance — DayZ-Expansion-AI ✂
LaughterSymptom.OnGetActivatedServer — InediaInfectedAI
Loftd_cloak_ColorBase.EEDelete T3 LoftDModGR Clothes Pack
Loftd_cloak_ColorBase.EEInit T3 LoftDModGR Clothes Pack
M4A1_Base.CanReceiveAttachment T2 Tactical Flava ✂
M4A1_Base.SetActions T2 Tactical Flava
M4A1_Base.SpawnRecoilObject — Tactical Flava ✂
M4_CarryHandleOptic.CanPutAsAttachment — Tactical Flava
M4_RISHndgrd.CanDetachAttachment — Tactical Flava (cond)
M9A1_Bayonet.SetActions T2 Tactical Flava
MagazineStorage.IsCompatiableAmmo — DayZ-Expansion-Quests
Magnum_Base.InitStateMachine — Survivor Animations ✂
Magnum_Base.SetActions T2 Survivor Animations
MaskBase.CanPutAsAttachment — WindstridesClothingPack
MaskBase.ConsumeQuantity — DayZ-Expansion-AI (cond)
Megaphone.OnWorkStart — DayZ-Expansion-Core
Megaphone.OnWorkStop — DayZ-Expansion-Core
MetalWire.UpdateAllSelections — DayZ-Expansion-Vehicles
MiscGameplayFunctions.GetHeadingAngle — DayZ-Expansion-AI ✂
MiscGameplayFunctions.GetHeadingVector — DayZ-Expansion-AI ✂
MissionBase.CF_IsLoaded — CF ✂
MissionBase.OnInit T3 Dabs Framework
MissionServer.AfterHiveInit — DayZ Editor Loader
MissionServer.EquipCharacter — Dogtags
MissionServer.HandleBody — DayZ-Expansion-Core
MissionServer.InvokeOnDisconnect T3 CF
MissionServer.OnClientPrepareEvent — CF
MissionServer.ShouldPlayerBeKilled — Community-Online-Tools
MissionServer.SyncRespawnModeInfo — DayZ-Expansion-AI (cond)
MissionServer.eAI_GetPlayers — DayZ-Expansion-AI ✂
ModItemRegisterCallbacks.RegisterCustom — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
ModifierBase.ResetLastTickTime — DayZ-Expansion-AI
ModifierBase.Tick T0 DayZ-Expansion-AI (cond)
ModifiersManager.SetModifiers — DayZ-Expansion-AI
Mosin9130.OnDebugSpawn — Tactical Flava ✂
Mosin9130.SetActions T2 Tactical Flava
Mosin9130.SpawnRecoilObject — Tactical Flava ✂
MotorbikeScript.CanReceiveAttachment T2 DayZ-Expansion-Vehicles
MotorbikeScript.CanReleaseAttachment T2 DayZ-Expansion-Vehicles
MotorbikeScript.DamageCrew — DayZ-Expansion-Vehicles
MotorbikeScript.DeferredInit — DayZ-Expansion-Core
MotorbikeScript.EECargoIn — DayZ-Expansion-Core
MotorbikeScript.EECargoOut — DayZ-Expansion-Core
MotorbikeScript.EEDelete T3 DayZ-Expansion-Core
MotorbikeScript.EEHealthLevelChanged T2 Community-Online-Tools
MotorbikeScript.EEHitBy T2 DayZ-Expansion-Core
MotorbikeScript.EEInit T3 DayZ-Expansion-Core
MotorbikeScript.EEItemAttached T2 DayZ-Expansion-Vehicles
MotorbikeScript.EEItemDetached T2 DayZ-Expansion-Vehicles
MotorbikeScript.EEOnAfterLoad T3 DayZ-Expansion-Vehicles
MotorbikeScript.EEOnCECreate — DayZ-Expansion-Vehicles
MotorbikeScript.EOnPostSimulate T1 DayZ-Expansion-Vehicles ✂
MotorbikeScript.GetMomentum — DayZ-Expansion-Vehicles
MotorbikeScript.IsInventoryVisible T2 DayZ-Expansion-Vehicles
MotorbikeScript.NameOverride — DayZ-Expansion-Vehicles ✂
MotorbikeScript.OnBeforeEngineStart — DayZ-Expansion-Vehicles
MotorbikeScript.OnContact — DayZ-Expansion-Vehicles
MotorbikeScript.OnDebugSpawn — Community-Online-Tools ✂
MotorbikeScript.OnDriverEnter — Community-Online-Tools
MotorbikeScript.OnEngineStart — DayZ-Expansion-Vehicles
MotorbikeScript.OnEngineStop — DayZ-Expansion-Vehicles
MotorbikeScript.OnStoreSave T3 CF
MotorbikeScript.OnUpdate T0 DayZ-Expansion-Vehicles
MotorbikeScript.SetActions T2 DayZ-Expansion-Core
NVGoggles.Expansion_TryTurningOff — DayZ-Expansion-AI ✂
NVGoggles.Expansion_TryTurningOn — DayZ-Expansion-AI ✂
NVGoggles.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
NoiseAIEvaluate.GetNoiseReduction — InediaInfectedAI ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
NotifiersManager.Init — Tactical Flava
OffroadHatchback.ExpansionGetWheelType — DayZ-Expansion-Vehicles ✂
OffroadHatchback.OnDebugSpawn — DayZ-Expansion-Vehicles ✂
PPERequesterRegistrations.RegisterAdditionalRequesters — Tactical Flava
PPERequester_CameraNV.OnStart — Lad's Lighting Overhaul
PPERequester_CameraNV.OnStop — Lad's Lighting Overhaul
PPERequester_CameraNV.SetNVMode — Lad's Lighting Overhaul ✂
PPERequester_CameraNV.SetUndergroundExposureCoef — Lad's Lighting Overhaul ✂
PPERequester_SandstormEffect.SetTargetIntensity — Community-Online-Tools
PainHeavySymptom.OnGetActivatedServer — InediaInfectedAI
PetrolLighter.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI ✂
PipeWrench.SetActions T2 DayZ-Expansion-Vehicles
Pistol_Base.GetInventoryHandAnimation — WindstridesClothingPack (cond)
PlayerBase.AddNoise — InediaInfectedAI (cond)
PlayerBase.AfterStoreLoad T3 DayZ-Expansion-Vehicles
PlayerBase.CanClimb — InediaInfectedAI (cond)
PlayerBase.CanReceiveAttachment T2 Tactical Flava (cond)
PlayerBase.CanReleaseAttachment T2 Tactical Flava (cond)
PlayerBase.ClearInventory — Dogtags ✂
PlayerBase.DamageAllLegs — InediaInfectedAI (cond)
PlayerBase.DropItem — DayZ-Expansion-Core
PlayerBase.EEItemIntoHands T2 DayZ-Expansion-Core
PlayerBase.EOnFrame T1 InediaInfectedAI
PlayerBase.EOnInit T3 InediaInfectedAI ✂
PlayerBase.EOnPostFrame T1 Tactical Flava
PlayerBase.EvaluateDamageHitAnimation — InediaInfectedAI (cond)
PlayerBase.Expansion_HasAdminToolGodMode — DayZ-Expansion-Core ✂
PlayerBase.Expansion_HasAdminToolInvisibility — DayZ-Expansion-Core ✂
PlayerBase.Expansion_IsHelper — DayZ-Expansion-AI
PlayerBase.FormatSteamWebhook — Community-Online-Tools (cond)
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.GetHitComponentForAI — InediaInfectedAI (cond)
PlayerBase.HeadingModel — DayZ-Expansion-Vehicles
PlayerBase.InsertAgent — InediaInfectedAI (cond)
PlayerBase.IsInVehicle — DayZ-Expansion-AI (cond)
PlayerBase.IsInventoryVisible T2 DayZ-Expansion-Core
PlayerBase.IsRestrained — Community-Online-Tools
PlayerBase.ModCommandHandlerAfter — Survivor Animations
PlayerBase.OnCommandClimbFinish — InediaInfectedAI
PlayerBase.OnCommandClimbStart — Community-Online-Tools
PlayerBase.OnCommandFallStart — Community-Online-Tools
PlayerBase.OnCommandHandlerTick — InediaInfectedAI
PlayerBase.OnCommandLadderStart — Community-Online-Tools
PlayerBase.OnCommandSwimFinish — DayZ-Expansion-AI
PlayerBase.OnCommandVehicleFinish — Community-Online-Tools
PlayerBase.OnCommandVehicleStart — Community-Online-Tools
PlayerBase.OnDrawOptics2D — Community-Online-Tools
PlayerBase.OnParticleEvent — Survivor Animations
PlayerBase.OnPlayerLoaded — LoftDModGR Clothes Pack
PlayerBase.OnReceivedHit — InediaInfectedAI
PlayerBase.OnReconnect — DayZ-Expansion-Core
PlayerBase.OnRestrainChangeClient — DayZ-Expansion-Core
PlayerBase.OnRestrainStart — DayZ-Expansion-Core
PlayerBase.OnScheduledTick T1 DayZ-Expansion-AI
PlayerBase.OnStoreSaveLifespan — IAT_FacePaints
PlayerBase.OnThrowingModeChange — InediaInfectedAI
PlayerBase.OnUnconsciousStop — DayZ-Expansion-Core
PlayerBase.OnVehicleSeatDriverLeft — DayZ-Expansion-Vehicles
PlayerBase.ProcessFeetDamageServer — Community-Online-Tools (cond)
PlayerBase.ProcessHandDamage — Community-Online-Tools (cond)
PlayerBase.RegisterTransportHit — DayZ-Expansion-Vehicles (cond)
PlayerBase.RemoveAllItems — Dogtags ✂
PlayerBase.ServerReplaceItemWithNew — DayZ-Expansion-Quests
PlayerBase.TryHideItemInHands — DayZ-Expansion-Vehicles
PlayerBase.UpdateBrokenLegs — InediaInfectedAI (cond)
PlayerBase.eAI_IsLit — DayZ-Expansion-AI ✂
PlayerBase.eAI_OnFactionChange — DayZ-Expansion-Hardline ✂
PlayerBase.eAI_SetFactionTypeID — DayZ-Expansion-AI
PlayerManager.HealPlayers — InediaInfectedAI (cond)
PluginAdminLog.GetPlayerPrefix — DayZ-Expansion-AI
PluginAdminLog.OnInit T3 DayZ-Expansion-AI
PluginAdminLog.OnPlacementComplete — Community-Online-Tools
PluginAdminLog.PlayerList — Community-Online-Tools
PluginDeveloper.TeleportAtCursor — Community-Online-Tools
PluginDeveloper.ToggleFreeCamera — Community-Online-Tools
PluginDeveloper.ToggleFreeCameraBackPos — Community-Online-Tools
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenuClient.OnRPC T2 DayZ-Expansion-AI
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PluginLifespan.SetPlayerLifespanLevel — IAT_FacePaints (cond)
PluginLifespan.UpdateBloodTypeVisibility — Dogtags
PluginManager.RegisterPluginDebug — DayZ-Expansion-Core (cond)
PluginRecipesManager.RegisterRecipies — DayZ-Expansion-Vehicles
PortableGasLamp.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
PortableGasLamp.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI
PortableGasLamp.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
PortableGasLamp.OnWorkStart — DayZ-Expansion-Core
PortableGasLamp.OnWorkStop — DayZ-Expansion-Core
PortableGasStove.COT_OnDebugSpawn — Community-Online-Tools ✂
PortableGasStove.OnWorkStop — DayZ-Expansion-Core
PowerGenerator.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
PowerGenerator.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
PowerGeneratorBase.OnWorkStart — DayZ-Expansion-Core
PowerGeneratorBase.OnWorkStop — DayZ-Expansion-Core
PoweredOptic_Base.OnWorkStart — DayZ-Expansion-Core
PoweredOptic_Base.OnWorkStop — DayZ-Expansion-Core
PropertyModifiers.UpdateModifiers — DayZ-Expansion-AI
Radio.OnWorkStop — DayZ-Expansion-Core
Rag.SetActions T2 IAT_FacePaints
Rangefinder.OnWorkStart — DayZ-Expansion-Core
Rangefinder.OnWorkStop — DayZ-Expansion-Core
Raycaster.OnWorkStart — DayZ-Expansion-Core
Raycaster.OnWorkStop — DayZ-Expansion-Core
Rebuilding.COT_BuildParts — Community-Online-Tools ✂
Rebuilding.COT_BuildRequiredParts — Community-Online-Tools ✂
Rebuilding.COT_DismantleParts — Community-Online-Tools ✂
Rebuilding.COT_DismantleRequiredParts — Community-Online-Tools ✂
Rebuilding.COT_RepairPart — Community-Online-Tools ✂
Rebuilding.COT_RepairParts — Community-Online-Tools ✂
RecipeBase.SpawnItems — DayZ-Expansion-Quests
Refridgerator.OnWorkStart — DayZ-Expansion-Core
Refridgerator.OnWorkStop — DayZ-Expansion-Core
ReplaceAndDestroyLambda.CopyOldPropertiesToNew — DayZ-Expansion-Core
Roadflare.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
Roadflare.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
Roadflare.OnWorkStart — DayZ-Expansion-Core
Roadflare.OnWorkStop — DayZ-Expansion-Core
Roadflare.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
SKS_Bayonet.SetActions T2 Tactical Flava
ScriptedLightBase.AddLifetime — Lad's Lighting Overhaul ✂
ScriptedLightBase.AttachOnMemoryPoint — Lad's Lighting Overhaul ✂
ScriptedLightBase.AttachOnObject — Lad's Lighting Overhaul ✂
ScriptedLightBase.CheckFadeOut — Lad's Lighting Overhaul ✂
ScriptedLightBase.CheckIfParentIsInCargo — Lad's Lighting Overhaul ✂
ScriptedLightBase.CheckLifetime — Lad's Lighting Overhaul ✂
ScriptedLightBase.CorrectLightPulseDuringDaylight — Lad's Lighting Overhaul ✂
ScriptedLightBase.CreateLight — Lad's Lighting Overhaul ✂
ScriptedLightBase.CreateLightAtObjMemoryPoint — Lad's Lighting Overhaul ✂
ScriptedLightBase.DeleteLightNow — Lad's Lighting Overhaul ✂
ScriptedLightBase.DeleteLightWithDelay — Lad's Lighting Overhaul ✂
ScriptedLightBase.Destroy — Lad's Lighting Overhaul ✂
ScriptedLightBase.DetachFromParent — Lad's Lighting Overhaul ✂
ScriptedLightBase.EOnFrame T1 Lad's Lighting Overhaul ✂
ScriptedLightBase.EOnInit T3 Lad's Lighting Overhaul ✂
ScriptedLightBase.EnableDebug — Lad's Lighting Overhaul ✂
ScriptedLightBase.FadeBrightnessTo — Lad's Lighting Overhaul ✂
ScriptedLightBase.FadeIn — Lad's Lighting Overhaul ✂
ScriptedLightBase.FadeOut — Lad's Lighting Overhaul ✂
ScriptedLightBase.FadeRadiusTo — Lad's Lighting Overhaul ✂
ScriptedLightBase.GetAttachmentParent — Lad's Lighting Overhaul ✂
ScriptedLightBase.GetBlinkingSpeed — Lad's Lighting Overhaul ✂
ScriptedLightBase.GetDancingShadowsAmplitude — Lad's Lighting Overhaul ✂
ScriptedLightBase.GetDancingShadowsMovementSpeed — Lad's Lighting Overhaul ✂
ScriptedLightBase.GetDisableShadowsWithinRadius — Lad's Lighting Overhaul ✂
ScriptedLightBase.GetFlickerAmplitudeCoefMax — Lad's Lighting Overhaul ✂
ScriptedLightBase.GetFlickerAmplitudeCoefMin — Lad's Lighting Overhaul ✂
ScriptedLightBase.GetFlickerSpeed — Lad's Lighting Overhaul ✂
ScriptedLightBase.HandleBlinking — Lad's Lighting Overhaul ✂
ScriptedLightBase.HandleBrightnessFadeing — Lad's Lighting Overhaul ✂
ScriptedLightBase.HandleDancingShadows — Lad's Lighting Overhaul ✂
ScriptedLightBase.HandleFlickering — Lad's Lighting Overhaul ✂
ScriptedLightBase.HandleRadiusFadeing — Lad's Lighting Overhaul ✂
ScriptedLightBase.IsScriptedLight — Lad's Lighting Overhaul ✂
ScriptedLightBase.OnFrameLightSource — Lad's Lighting Overhaul ✂
ScriptedLightBase.SetBlinkingSpeed — Lad's Lighting Overhaul ✂
ScriptedLightBase.SetBrightnessTo — Lad's Lighting Overhaul ✂
ScriptedLightBase.SetDancingShadowsAmplitude — Lad's Lighting Overhaul ✂
ScriptedLightBase.SetDancingShadowsMovementSpeed — Lad's Lighting Overhaul ✂
ScriptedLightBase.SetDisableShadowsWithinRadius — Lad's Lighting Overhaul ✂
ScriptedLightBase.SetFadeOutTime — Lad's Lighting Overhaul ✂
ScriptedLightBase.SetFlickerAmplitude — Lad's Lighting Overhaul ✂
ScriptedLightBase.SetFlickerAmplitudeMax — Lad's Lighting Overhaul ✂
ScriptedLightBase.SetFlickerAmplitudeMin — Lad's Lighting Overhaul ✂
ScriptedLightBase.SetFlickerSpeed — Lad's Lighting Overhaul ✂
ScriptedLightBase.SetLifetime — Lad's Lighting Overhaul ✂
ScriptedLightBase.SetRadiusTo — Lad's Lighting Overhaul ✂
ScriptedLightBase.TryShadowOptimization — Lad's Lighting Overhaul ✂
ScriptedLightBase.UpdateMode — Lad's Lighting Overhaul ✂
SeaChest.SetActions T2 DayZ-Expansion-Vehicles
Sedan_02.ExpansionGetWheelType — DayZ-Expansion-Vehicles ✂
Sedan_02.OnDebugSpawn — DayZ-Expansion-Vehicles ✂
Sedan_02_Wheel.OnWasDetached — DayZ-Expansion-Vehicles
ShockMdfr.GetRefillSpeed — InediaInfectedAI (cond)
Sickle.SetActions T2 Tactical Flava
SlotsIcon.ClearRemainSelected — DayZ-Expansion-Hardline
SlotsIcon.Expansion_ResetColor — DayZ-Expansion-Hardline ✂
SlotsIcon.Expansion_UpdateItemRarity — DayZ-Expansion-Hardline ✂
SlotsIcon.Init — DayZ-Expansion-Hardline
SlotsIcon.SetItemPreview — DayZ-Expansion-Hardline
SmershBag.CanLoadItemIntoCargo T2 Tactical Flava
SmershBag.CanReceiveItemIntoCargo T2 Tactical Flava
SmokeGrenadeBase.Expansion_IsExplosive — DayZ-Expansion-Core ✂
SmokeGrenadeBase.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
SmokeGrenadeBase.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI
SmokeGrenadeBase.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
SmokeGrenadeBase.OnExplode — DayZ-Expansion-Core (cond)
SmokeGrenadeBase.OnWorkStart — DayZ-Expansion-Core
SmokeGrenadeBase.OnWorkStop — DayZ-Expansion-Core
SneezeSymptom.OnGetActivatedServer — InediaInfectedAI
SpookyArea.eAI_IsDangerousToAI — DayZ-Expansion-AI ✂
Spotlight.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
Spotlight.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI
Spotlight.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
Spotlight.OnWorkStart — DayZ-Expansion-Core
Spotlight.OnWorkStop — DayZ-Expansion-Core
StaminaHandler.DepleteStaminaEx — DayZ-Expansion-AI (cond)
StaminaHandler.StaminaProcessor_Ladder — DayZ-Expansion-AI (cond)
StaminaHandler.StaminaProcessor_Move — DayZ-Expansion-AI (cond)
StaminaHandler.StaminaProcessor_Swimming — DayZ-Expansion-AI (cond)
StaminaSoundEventBase.CanPlay — InediaInfectedAI (cond)
StanceIndicator.Update — Community-Online-Tools (cond)
SteakKnife.SetActions T2 Tactical Flava
StoneKnife.SetActions T2 Tactical Flava
StuffedNotfr.DisplayBadge — Community-Online-Tools
StunBaton.OnWorkStart — DayZ-Expansion-Core
StunBaton.OnWorkStop — DayZ-Expansion-Core
SwapOldAndNewMagazine.OnEntry — DayZ-Expansion-AI (cond)
SymptomManager.QueueUpPrimarySymptom — InediaInfectedAI (cond)
SyncEvents.SendPlayerList — DayZ-Expansion-Core ✂
TLRLight.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
TLRLight.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI
TLRLight.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
TLRLight.OnWorkStart — DayZ-Expansion-Core
TLRLight.OnWorkStop — DayZ-Expansion-Core
TLRLight.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
TabberUI.AddTab — DayZ-Expansion-Core ✂
ThermalBiasHandler.OnStoreLoad T3 DayZ-Expansion-Core (cond)
ThirstNotfr.DisplayTendency — Community-Online-Tools
ThirstNotfr.GetObservedValue — Community-Online-Tools
Torch.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
Torch.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI
Torch.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
Torch.OnWorkStart — DayZ-Expansion-Core
Torch.OnWorkStop — DayZ-Expansion-Core
TorchLight.OnFrameLightSource — Lad's Lighting Overhaul ✂
TransferValues.CheckBlood — Community-Online-Tools
TransferValues.CheckHealth — Community-Online-Tools
TransferValues.ReceiveValue — Community-Online-Tools
TransmitterBase.OnWorkStart — DayZ-Expansion-Core
TransmitterBase.OnWorkStop — DayZ-Expansion-Core
TrapBase.COT_OnDebugSpawn — Community-Online-Tools ✂
TrapBase.CreateTargetInformation — DayZ-Expansion-AI ✂
TrapBase.EEHitBy T2 DayZ-Expansion-AI
TrapBase.Expansion_IsDanger — DayZ-Expansion-Core ✂
TrapBase.SetActions T2 Community-Online-Tools
TrapBase.StartActivate — Community-Online-Tools
TripwireTrap.Expansion_GetAmmoTypes — DayZ-Expansion-Core ✂
TripwireTrap.Expansion_IsExplosive — DayZ-Expansion-Core ✂
TripwireTrap.Expansion_IsMechanicalTrap — DayZ-Expansion-Core ✂
TripwireTrap.OnInventoryEnter T2 DayZ-Expansion-Core
Truck_01_Base.ExpansionGetWheelType — DayZ-Expansion-Vehicles ✂
Truck_01_Wheel.OnWasDetached — DayZ-Expansion-Vehicles
Truck_01_WheelDouble.OnWasDetached — DayZ-Expansion-Vehicles
UndergroundHandlerClient.ApplyEyeAcco — Lad's Lighting Overhaul ✂
UndergroundHandlerClient.OnUndergroundPresenceUpdate — Community-Online-Tools
UndergroundHandlerClient.UpdateNVGRequester — Community-Online-Tools
UniversalLight.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
UniversalLight.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI
UniversalLight.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
UniversalLight.OnWorkStart — DayZ-Expansion-Core
UniversalLight.OnWorkStop — DayZ-Expansion-Core
UniversalLight.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
VONManagerImplementation.OnEvent — Community-Online-Tools
VPPAdminHud.DefineButtons — FlipTransport
VehicleContactData.SetData — DayZ-Expansion-Vehicles
VehicleLightsComponent.EnableLight — DayZ-Expansion-Vehicles (cond)
VehicleLightsComponent.SetSelectionMaterial — DayZ-Expansion-Vehicles (cond)
VicinityItemManager.AddVicinityItems — DayZ-Expansion-Core
VicinityItemManager.ExcludeFromContainer_Phase1 — InediaInfectedAI
VicinityItemManager.ExcludeFromContainer_Phase2 — InediaInfectedAI
VicinityItemManager.ExcludeFromContainer_Phase3 — InediaInfectedAI
VomitSymptom.OnAnimationStart — DayZ-Expansion-AI
VomitSymptom.OnGetActivatedServer — InediaInfectedAI
WarmthNotfr.DetermineLevelEx — Community-Online-Tools
WarmthNotfr.GetObservedValue — Community-Online-Tools
WeaponAttachMagazine.OnEntry — DayZ-Expansion-AI (cond)
WeaponFSM.ValidateAndRepairHelper — DayZ-Expansion-Core ✂
WeaponFire.OnEntry — DayZ-Expansion-AI (cond)
WeaponFireAndChamberNext.OnUpdate T0 DayZ-Expansion-AI (cond)
WeaponFireMultiMuzzle.OnEntry — DayZ-Expansion-AI (cond)
WeaponFireToJam.OnEntry — DayZ-Expansion-AI (cond)
WeaponFireWithEject.OnEntry — DayZ-Expansion-AI (cond)
WeaponManager.CanLoadBullet — DayZ-Expansion-Quests
WeaponStableState.SyncAnimState — DayZ-Expansion-Core (cond)
WeaponStartAction.eAI_Vanilla_OnEntry — DayZ-Expansion-AI
WeaponUnjamming_Start.OnUpdate T0 DayZ-Expansion-AI (cond)
Weapon_Base.AfterStoreLoad T3 DayZ-Expansion-Core
Weapon_Base.COT_OnDebugSpawn — Community-Online-Tools
Weapon_Base.EEItemAttached T2 DayZ-Expansion-Core
Weapon_Base.EEItemDetached T2 DayZ-Expansion-Core
Weapon_Base.EEParentedFrom — DayZ-Expansion-AI
Weapon_Base.EEParentedTo — DayZ-Expansion-AI
Weapon_Base.Expansion_GetAnyLightOrNVG — DayZ-Expansion-AI ✂
Weapon_Base.Expansion_GetDPS — DayZ-Expansion-Core ✂
Weapon_Base.Expansion_TryTurningOffAnyLightOrNVG — DayZ-Expansion-AI ✂
Weapon_Base.Expansion_TryTurningOnAnyLightOrNVG — DayZ-Expansion-AI ✂
Weapon_Base.FillChamber — Community-Online-Tools ✂
Weapon_Base.FillInnerMagazine — Community-Online-Tools ✂
Weapon_Base.OnFireModeChange — DayZ-Expansion-Core
Weapon_Base.OnVariablesSynchronized T2 DayZ-Expansion-Core
Weapon_Base.ProcessWeaponAbortEvent — DayZ-Expansion-AI (cond)
Weapon_Base.ProcessWeaponEvent — DayZ-Expansion-AI (cond)
Weapon_Base.SetActions T2 Tactical Flava
Weapon_Base.SpawnAttachedMagazine — Community-Online-Tools ✂
Weapon_Base.eAI_IsSilent — DayZ-Expansion-AI ✂
WoodBase.OnTreeCutDown — DayZ-Expansion-Vehicles
WoodenCrate.SetActions T2 DayZ-Expansion-Vehicles
WorldData.UpdateBaseEnvTemperature — DayZ-Expansion-AI
WorldLighting.SetGlobalLighting — Lad's Lighting Overhaul
Wreck_Mi8_Crashed.AfterStoreLoad T3 DayZ-Expansion-AI
Wreck_Mi8_Crashed.EEOnCECreate — DayZ-Expansion-AI
Wreck_SantasSleigh.AfterStoreLoad T3 DayZ-Expansion-AI
Wreck_SantasSleigh.EEOnCECreate — DayZ-Expansion-AI
Wreck_UH1Y.AfterStoreLoad T3 DayZ-Expansion-AI
Wreck_UH1Y.EEOnCECreate — DayZ-Expansion-AI
Wrench.SetActions T2 FlipTransport
XmasLights.OnWorkStart — DayZ-Expansion-Core
XmasLights.OnWorkStop — DayZ-Expansion-Core
ZmbM_Gamedev_Base.HandleMindStateChange — DayZ-Expansion-AI
ZmbM_Mummy.ResistContaminatedEffect — InediaInfectedAI (cond)
ZmbM_NBC_Grey.ResistContaminatedEffect — InediaInfectedAI (cond)
ZmbM_NBC_Yellow.ResistContaminatedEffect — InediaInfectedAI (cond)
ZombieBase.AfterStoreLoad T3 DayZ-Expansion-Core
ZombieBase.CanBeBackstabbed — InediaInfectedAI (cond)
ZombieBase.CanBeSkinned — InediaInfectedAI (cond)
ZombieBase.ConvertNonlethalDamage — InediaInfectedAI (cond)
ZombieBase.EEDelete T3 Community-Online-Tools
ZombieBase.EEInit T3 Community-Online-Tools
ZombieBase.EOnContact — DayZ-Expansion-AI ✂
ZombieBase.EOnFrame T1 InediaInfectedAI
ZombieBase.EOnInit T3 InediaInfectedAI ✂
ZombieBase.EOnPostFrame T1 InediaInfectedAI
ZombieBase.EvaluateCrawlTransitionAnimation — InediaInfectedAI (cond)
ZombieBase.HandleDamageHit — InediaInfectedAI (cond)
ZombieBase.HandleSpecialZoneDamage — InediaInfectedAI (cond)
ZombieBase.HandleVault — InediaInfectedAI (cond)
ZombieBase.ModCommandHandlerAfter — InediaInfectedAI
ZombieBase.NameOverride — DayZ-Expansion-Core (cond)
ZombieBase.OnRPC T2 InediaInfectedAI
ZombieBase.OnReceivedHit — InediaInfectedAI
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
ZombieBase.ResistContaminatedEffect — InediaInfectedAI (cond)
ZombieMaleBase.EEInit T3 Community-Online-Tools
eAIBase.Init — DayZ-Expansion-Quests

71 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.