Stack composer
Started from test humeur: the 29 mods
it publishes to the Steam server browser (as of 2026-10-20), put back into load order —
servers publish the list last-loaded first. Mods loaded with -servermod= are never
published, so they are not here; add them if you know them.
Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.
- 1 VPPAdminTools
- 2 CF
- 3 VanillaPlusPlusMap
- 4 DeerIsle analysis failed
- 5 Deer Isle Navmesh 1.30 Fix not analyzed
- 6 Ear-Plugs
- 7 Server_Information_Panel
- 8 Dabs Framework
- 9 DayZ Editor Loader
- 10 RedFalcon Flight System Heliz
- 11 1.30 - RedFalcon Flight System - Patch not analyzed
- 12 FlipTransport
- 13 Tombstone V++ Map
- 14 Carim not analyzed
- 15 Gas-Pump-Refueling
- 16 LightObjects
- 17 AmmoStackBullet
- 18 RUSForma_vehicles
- 19 CarVanillaPlus_v2 not analyzed
- 20 CarPack not analyzed
- 21 FoXyRadio not analyzed
- 22 packhumeur not analyzed
- 23 BaseBuildingPlus
- 24 BaseBuildingPlus 1.30 EXP Fix
- 25 Code Lock
- 26 Basic_Territories_Updated
- 27 Modern Garage not analyzed
- 28 AdvancedBanking V2
- 29 TraderPlus
File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 4 below.
Across 57 server-side methods hooked by two or more mods. 1 more on client-only UI classes, listed separately.
4.111 ms per second, all 20 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.
Who silences whom#
A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.
The one pair#
BaseBuildingPlus 1.30 EXP FixsilencesBaseBuildingPlus10 methods
ActionBuildPartCB.CreateActionComponent
event
BaseBuildingPlus's work on this event never runs. ZMG_BBP_130Fix.pbo::scripts\4_World\actions\vanilla\ActionBuildPart.c:3
ActionDialCombinationLockOnTarget.OnFinishProgressServer
event
BaseBuildingPlus's work on this event never runs. ZMG_BBP_130Fix.pbo::scripts\4_World\actions\vanilla\ActionDialCombinationLockOnTarget.c:21
Construction.DropNonUsableMaterialsServer
event
Vanilla stops dropping leftovers — expected when a mod replaces building wholesale. ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Construction.c:72
Hologram.AddProjectionRotation
event
Vanilla rotation handling is replaced — expected for placement-system overhauls. ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Hologram.c:769
Hologram.SubtractProjectionRotation
event
Vanilla rotation handling is replaced — expected for placement-system overhauls. ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Hologram.c:809
StaticConstructionMethods.SpawnConstructionMaterialPiles
event
BaseBuildingPlus's work on this event never runs. ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Construction.c:189
4 more
Construction.IsColliding
check
BaseBuildingPlus's conditions on this check no longer apply. ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Construction.c:62
Construction.IsCollidingEx
check
BaseBuildingPlus's conditions on this check no longer apply. ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Construction.c:67
ActionBuildPart.GetAdminLogMessage
value
BaseBuildingPlus's value here is replaced. ZMG_BBP_130Fix.pbo::scripts\4_World\actions\vanilla\ActionBuildPart.c:167
Hologram.GetProjectionRotation
value
BaseBuildingPlus's value here is replaced. ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Hologram.c:764
1 conflict on client-only classes (menus, HUD, notifications) — no server effect
NotificationSystem.GetNotificationData— Dabs Framework silences CF
Hot hooks shared across the stack#
The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.
Stall risks#
4 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.
- Per-player, per-frame hook. Runs for every player on every tick, so whatever it does inside is multiplied by the population.
PlayerBase.CommandHandlerVPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401SurvivorBase.EOnFrameVPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42SurvivorBase.EOnPostFrameVPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61DayZPlayerImplement.CommandHandlerServerPanel.pbo::Scripts\4_World\ServerPanel\dayzplayerimplement.c:6Everything else#
All 57 server-side methods hooked by two or more mods
vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.
| method | tier | chain (load order) |
|---|---|---|
ActionBuildPart.GetAdminLogMessage |
— | |
ActionBuildPartCB.CreateActionComponent |
— | |
ActionDialCombinationLockOnTarget.OnFinishProgressServer |
— | |
Construction.DropNonUsableMaterialsServer |
— | |
Construction.IsColliding |
— | |
Construction.IsCollidingEx |
— | |
Hologram.AddProjectionRotation |
— | |
Hologram.GetProjectionRotation |
— | |
Hologram.SubtractProjectionRotation |
— | |
StaticConstructionMethods.SpawnConstructionMaterialPiles |
— | |
ActionConstructor.RegisterActions |
— | vanilla → VPPAdminTools → Dabs Framework → RedFalcon Flight System Heliz → FlipTransport → Gas-Pump-Refueling → BaseBuildingPlus → Code Lock → Basic_Territories_Updated → AdvancedBanking V2 → TraderPlus |
MissionServer.InvokeOnConnect |
T3 | vanilla → CF → Dabs Framework → BaseBuildingPlus → BaseBuildingPlus 1.30 EXP Fix → Code Lock → Basic_Territories_Updated → TraderPlus |
MissionServer.OnInit |
T3 | vanilla → VPPAdminTools → CF → FlipTransport → BaseBuildingPlus → BaseBuildingPlus 1.30 EXP Fix → TraderPlus |
MissionBase.CreateScriptedMenu |
— | vanilla → VPPAdminTools → VanillaPlusPlusMap → Server_Information_Panel → BaseBuildingPlus → AdvancedBanking V2 |
MissionServer.OnMissionStart |
T3 | vanilla → VPPAdminTools → CF → Dabs Framework → DayZ Editor Loader → Basic_Territories_Updated |
DayZGame.OnRPC |
T2 | vanilla → VPPAdminTools (cond) → CF (cond) → Dabs Framework → FlipTransport |
ModItemRegisterCallbacks.RegisterOneHanded |
— | vanilla → CF → BaseBuildingPlus → AdvancedBanking V2 → TraderPlus |
PlayerBase.Init |
— | vanilla → VPPAdminTools → RedFalcon Flight System Heliz → BaseBuildingPlus → TraderPlus |
PlayerBase.SetActions |
T2 | vanilla → VPPAdminTools → RedFalcon Flight System Heliz → BaseBuildingPlus → TraderPlus |
PluginManager.Init |
— | vanilla → VPPAdminTools → Dabs Framework → Code Lock → AdvancedBanking V2 |
ActionBuildPart.ActionCondition |
T2 | vanilla → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond) → Basic_Territories_Updated |
ActionBuildPart.OnFinishProgressServer |
— | vanilla → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond) → Basic_Territories_Updated |
Hologram.EvaluateCollision |
— | vanilla → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond) → TraderPlus (cond) |
Hologram.ProjectionBasedOnParent |
— | vanilla → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond) → TraderPlus (cond) |
MissionServer.OnUpdate |
T0 | vanilla → CF → Server_Information_Panel → TraderPlus |
MissionServer.PlayerDisconnected |
T3 | vanilla → VPPAdminTools → CF → Dabs Framework |
ActionBuildPart.OnActionInfoUpdate |
— | vanilla → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond) |
ActionCarDoors.ActionCondition |
T2 | vanilla → RedFalcon Flight System Heliz (cond) → TraderPlus (cond) |
ActionCloseFence.ActionCondition |
T2 | vanilla → BaseBuildingPlus (cond) → Code Lock |
ActionDeployObject.ActionCondition |
T2 | vanilla → Basic_Territories_Updated → TraderPlus (cond) |
ActionDialCombinationLockOnTarget.ActionCondition |
T2 | vanilla → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond) |
ActionDismantlePart.ActionCondition |
T2 | vanilla → BaseBuildingPlus (cond) → Basic_Territories_Updated |
ActionGetOutTransport.OnEndServer |
— | vanilla → RedFalcon Flight System Heliz (cond) → TraderPlus |
ActionPackTent.ActionCondition |
T2 | vanilla → Code Lock → TraderPlus (cond) |
CarScript.OnStoreLoad |
T3 | vanilla → CF → TraderPlus |
CarScript.OnStoreSave |
T3 | vanilla → CF → TraderPlus |
CarScript.SetActions |
T2 | vanilla → FlipTransport → Gas-Pump-Refueling |
Construction.CanBuildPart |
— | vanilla → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond) |
DayZGame.DeferredInit |
— | vanilla → VPPAdminTools → CF |
DayZGame.OnEvent |
— | vanilla → CF → Dabs Framework |
DayZGame.OnUpdate |
T0 | vanilla → VPPAdminTools → CF |
DayZPlayerImplement.EEKilled |
T3 | vanilla → Tombstone V++ Map → TraderPlus |
Hologram.AlignProjectionOnTerrain |
— | vanilla → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond) |
Hologram.GetProjectionEntityPosition |
— | vanilla → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond) |
Hologram.IsFloating |
— | vanilla → BaseBuildingPlus → BaseBuildingPlus 1.30 EXP Fix |
Hologram.SetProjectionOrientation |
— | vanilla → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond) |
MissionServer.InvokeOnDisconnect |
T3 | vanilla → CF → TraderPlus |
MissionServer.OnClientDisconnectedEvent |
T3 | vanilla → CF → Dabs Framework |
MissionServer.OnEvent |
— | vanilla → VPPAdminTools → CF |
MissionServer.OnMissionFinish |
T3 | vanilla → VPPAdminTools → CF |
ModItemRegisterCallbacks.RegisterHeavy |
— | vanilla → CF → RedFalcon Flight System Heliz |
ModItemRegisterCallbacks.RegisterTwoHanded |
— | vanilla → CF → FlipTransport |
PlayerBase.EEHitBy |
T2 | vanilla → Basic_Territories_Updated → TraderPlus |
PlayerBase.EEKilled |
T3 | vanilla → VPPAdminTools → Basic_Territories_Updated |
PlayerBase.OnConnect |
— | vanilla → VPPAdminTools → RedFalcon Flight System Heliz |
PlayerBase.OnRPC |
T2 | vanilla → VPPAdminTools → BaseBuildingPlus |
VPPAdminHud.DefineButtons |
— | vanilla → VPPAdminTools → FlipTransport |
260 methods hooked by only one of these mods
No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.
| method | tier | mod |
|---|---|---|
ActionActivateTrap.OnFinishProgressServer |
— | VPPAdminTools |
ActionAttachToConstruction.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionBuildPartSwitch.ActionCondition |
T2 | BaseBuildingPlus ✂ |
ActionBurnSewTarget.ActionCondition |
T2 | TraderPlus (cond) |
ActionCarDoorsOutside.ActionCondition |
T2 | TraderPlus (cond) |
ActionCheckPulse.ActionCondition |
T2 | TraderPlus (cond) |
ActionCloseCarDoors.GetDoorAnimationType |
— | RedFalcon Flight System Heliz ✂ |
ActionCollectBloodTarget.ActionCondition |
T2 | TraderPlus (cond) |
ActionDeployObject.ActionConditionContinue |
— | BaseBuildingPlus ✂ |
ActionDeployObject.OnEndClient |
— | Basic_Territories_Updated |
ActionDeployObject.OnFinishProgressServer |
— | BaseBuildingPlus ✂ |
ActionDestroyPart.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionDetach.ActionCondition |
T2 | TraderPlus (cond) |
ActionDetachCarLockPick.ActionCondition |
T2 | TraderPlus ✂ |
ActionDetachFromTarget.ActionCondition |
T2 | TraderPlus (cond) |
ActionDigInStash.ActionCondition |
T2 | TraderPlus (cond) |
ActionDigOutStash.ActionCondition |
T2 | TraderPlus (cond) |
ActionDisinfectTarget.ActionCondition |
T2 | TraderPlus (cond) |
ActionDismantlePart.DismantleCondition |
— | Code Lock (cond) |
ActionFoldBaseBuildingObject.CreateConditionComponents |
— | BaseBuildingPlus ✂ |
ActionFoldBaseBuildingObjectCB.CreateActionComponent |
— | BaseBuildingPlus ✂ |
ActionForceConsume.ActionCondition |
T2 | TraderPlus (cond) |
ActionForceConsumeSingle.ActionCondition |
T2 | TraderPlus (cond) |
ActionForceFeedCan.ActionCondition |
T2 | TraderPlus (cond) |
ActionForceFeedCan.SZActionConditionHandler |
— | TraderPlus ✂ |
ActionForceFeedCan.TPAdditionalCondition |
— | TraderPlus ✂ |
ActionGetInTransport.ActionCondition |
T2 | TraderPlus (cond) |
ActionGetOutTransport.OnStart |
— | RedFalcon Flight System Heliz (cond) |
ActionGiveBloodTarget.ActionCondition |
T2 | TraderPlus (cond) |
ActionInjectTarget.ActionCondition |
T2 | TraderPlus (cond) |
ActionLockDoors.ActionCondition |
T2 | TraderPlus (cond) |
ActionLowerFlag.ActionCondition |
T2 | Basic_Territories_Updated |
ActionManagerServer.StartDeliveredAction |
— | RedFalcon Flight System Heliz |
ActionMineTree.ActionCondition |
T2 | TraderPlus (cond) |
ActionMountBarbedWire.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionMountBarbedWire.OnFinishProgressServer |
— | BaseBuildingPlus (cond) |
ActionNextCombinationLockDialOnTarget.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionOpenCarDoors.GetDoorAnimationType |
— | RedFalcon Flight System Heliz ✂ |
ActionOpenFence.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionPackTent.OnExecuteServer |
— | Code Lock (cond) |
ActionPickLockOnCar.ActionCondition |
T2 | TraderPlus (cond) |
ActionPin.OnStartServer |
— | VPPAdminTools |
ActionPushCar.ActionCondition |
T2 | FlipTransport |
ActionPushObject.ActionCondition |
T2 | FlipTransport |
ActionRaiseFlag.ActionCondition |
T2 | Basic_Territories_Updated |
ActionRaiseFlag.OnFinishProgressServer |
— | Basic_Territories_Updated ✂ |
ActionRestrainSelf.ActionCondition |
T2 | TraderPlus (cond) |
ActionRestrainTarget.ActionCondition |
T2 | TraderPlus (cond) |
ActionStartEngine.Can |
— | RedFalcon Flight System Heliz |
ActionStopEngine.Can |
— | RedFalcon Flight System Heliz |
ActionSwitchLights.ActionCondition |
T2 | RedFalcon Flight System Heliz (cond) |
ActionTakeItem.ActionCondition |
T2 | TraderPlus |
ActionTakeMaterialToHands.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionTakeMaterialToHandsSwitch.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionToggleNVG.CanBeUsedInVehicle |
— | RedFalcon Flight System Heliz ✂ |
ActionTogglePlaceObject.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionToggleTentOpen.ActionCondition |
T2 | Code Lock |
ActionUnmountBarbedWire.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionUnmountBarbedWire.OnFinishProgressServer |
— | BaseBuildingPlus (cond) |
ActionUnpin.ActionCondition |
T2 | TraderPlus (cond) |
ActionUnpin.OnStartServer |
— | VPPAdminTools |
AdvancedCommunication.OnStoreLoad |
T3 | CF |
AdvancedCommunication.OnStoreSave |
T3 | CF |
AnimalBase.OnStoreLoad |
T3 | CF |
AnimalBase.OnStoreSave |
T3 | CF |
AreaExposureMdfr.Activate |
— | VPPAdminTools (cond) |
AreaExposureMdfr.OnActivate |
— | VPPAdminTools (cond) |
BoatScript.OnStoreLoad |
T3 | CF |
BoatScript.OnStoreSave |
T3 | CF |
BoatScript.SetActions |
T2 | FlipTransport |
BuildingBase.OnStoreLoad |
T3 | CF |
BuildingBase.OnStoreSave |
T3 | CF |
BuildingBase.SetActions |
T2 | TraderPlus |
CCTCursor.Can |
— | RedFalcon Flight System Heliz (cond) |
CCTCursorNoObject.Can |
— | RedFalcon Flight System Heliz |
CCTCursorNoRuinCheck.Can |
— | RedFalcon Flight System Heliz |
CCTCursorParent.Can |
— | RedFalcon Flight System Heliz |
CCTObject.Can |
— | RedFalcon Flight System Heliz |
CCTParent.Can |
— | RedFalcon Flight System Heliz |
CCTSurface.Can |
— | RedFalcon Flight System Heliz |
CCTTree.Can |
— | RedFalcon Flight System Heliz |
CamoNet.SetActions |
T2 | BaseBuildingPlus |
CarScript.CanDisplayAttachmentCategory |
— | TraderPlus |
CarScript.CanDisplayAttachmentSlot |
T2 | TraderPlus |
CarScript.EEDelete |
T3 | TraderPlus |
CarScript.IsInventoryVisible |
T2 | TraderPlus ✂ |
CarScript.OnEngineStart |
— | TraderPlus |
CarScript.OnInput |
— | FlipTransport |
CarScript.OnUpdate |
T0 | FlipTransport |
CarScript.OnVariablesSynchronized |
T2 | TraderPlus |
ChernarusPlusData.WeatherOnBeforeChange |
— | VPPAdminTools |
ContaminatedTrigger.OnEnterServerEvent |
— | VPPAdminTools (cond) |
CraftFenceKit.CanDo |
— | BaseBuildingPlus ✂ |
CraftWatchtowerKit.CanDo |
— | BaseBuildingPlus ✂ |
CreditsLoader.GetData |
— | CF ✂ |
Crowbar.SetActions |
T2 | AdvancedBanking V2 |
DayZGame.OnInitialize |
— | VPPAdminTools (cond) |
DayZGame.OnKeyPress |
— | VPPAdminTools |
DayZGame.OnKeyRelease |
— | VPPAdminTools |
DayZGame.RegisterProfilesOptions |
— | Dabs Framework |
DayZGame.SetMissionPath |
— | Dabs Framework |
DayZPlayerImplement.CameraHandler |
— | VPPAdminTools (cond) |
DayZPlayerImplement.CommandHandler |
T1 | Server_Information_Panel |
DayZPlayerImplement.ModCommandHandlerBefore |
— | VPPAdminTools |
DayZPlayerImplement.ModCommandHandlerInside |
— | VPPAdminTools |
DayZPlayerImplement.OnStoreLoad |
T3 | CF |
DayZPlayerImplement.OnStoreSave |
T3 | CF |
DayZPlayerImplementFallDamage.HandleFallDamage |
— | TraderPlus (cond) |
DayZPlayerImplementThrowing.HandleThrowing |
— | TraderPlus |
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic |
— | TraderPlus (cond) |
DeCraftWoodenCrate.CanDo |
— | BaseBuildingPlus ✂ |
Debug.DestroyAllShapes |
— | Dabs Framework ✂ |
Debug.DrawArrow |
— | Dabs Framework ✂ |
Debug.DrawBox |
— | Dabs Framework ✂ |
Debug.DrawBoxEx |
— | Dabs Framework ✂ |
Debug.DrawCone |
— | Dabs Framework ✂ |
Debug.DrawCube |
— | Dabs Framework ✂ |
Debug.DrawCylinder |
— | Dabs Framework ✂ |
Debug.DrawLine |
— | Dabs Framework ✂ |
Debug.DrawLines |
— | Dabs Framework ✂ |
Debug.DrawSphere |
— | Dabs Framework ✂ |
DrowningMdfr.ActivateCondition |
— | VPPAdminTools (cond) |
DrowningMdfr.DeactivateCondition |
— | VPPAdminTools (cond) |
DrowningMdfr.OnTick |
— | VPPAdminTools (cond) |
EmoteConstructor.RegisterEmotes |
— | Dabs Framework |
EmoteDabbing.EmoteCondition |
— | Dabs Framework (cond) |
EnochData.WeatherOnBeforeChange |
— | VPPAdminTools |
Fence.CanOpenFence |
— | Code Lock (cond) |
Fence.CanReceiveAttachment |
T2 | Code Lock (cond) |
Fence.OnPartDestroyedServer |
— | Code Lock |
Fence.OnPartDismantledServer |
— | Code Lock |
Fence.SetActions |
T2 | Code Lock |
GesturesMenu.GetGestureItems |
— | Dabs Framework |
GesturesMenu.OnMenuRelease |
— | Dabs Framework |
Grenade_Base.EEHitBy |
T2 | VPPAdminTools |
Hacksaw.SetActions |
T2 | Code Lock |
HandDrillKit.SetActions |
T2 | TraderPlus |
HeadlightH7.EEOnDamageCalculated |
— | RedFalcon Flight System Heliz ✂ |
HeadlightH7.OnWasAttached |
— | RedFalcon Flight System Heliz |
HeadlightH7.OnWasDetached |
— | RedFalcon Flight System Heliz |
HelicopterScript.OnStoreLoad |
T3 | CF |
HelicopterScript.OnStoreSave |
T3 | CF |
Hologram.PlaceEntity |
— | TraderPlus (cond) |
ItemBase.AfterStoreLoad |
T3 | Basic_Territories_Updated |
ItemBase.CombineItemsClient |
— | Code Lock (cond) |
ItemBase.GetItemSize |
— | Dabs Framework ✂ |
ItemBase.OnRightClick |
— | Code Lock (cond) |
ItemBase.OnStoreLoad |
T3 | CF |
ItemBase.OnStoreSave |
T3 | CF |
ItemBase.SetActions |
T2 | BaseBuildingPlus |
JMModuleConstructor.RegisterModules |
— | FlipTransport |
KeybindingElement.Reload |
— | CF |
LandMineTrap.EEHitBy |
T2 | VPPAdminTools |
Matchbox.SetActions |
T2 | TraderPlus |
MiscGameplayFunctions.BuildCondition |
— | BaseBuildingPlus ✂ |
MiscGameplayFunctions.ComplexBuildCollideCheckClient |
— | BaseBuildingPlus ✂ |
MissionBase.CF_IsLoaded |
— | CF ✂ |
MissionBase.OnInit |
T3 | Dabs Framework |
MissionServer.AfterHiveInit |
— | DayZ Editor Loader |
MissionServer.OnClientNewEvent |
T3 | CF |
MissionServer.OnClientPrepareEvent |
— | CF |
MissionServer.OnClientReadyEvent |
T3 | CF |
MissionServer.OnClientReconnectEvent |
T3 | CF |
MissionServer.OnClientRespawnEvent |
T3 | CF |
MissionServer.OnMissionLoaded |
— | CF |
ModItemRegisterCallbacks.CustomBoneRemapping |
— | CF |
ModItemRegisterCallbacks.RegisterArcheryItem |
— | CF |
ModItemRegisterCallbacks.RegisterCustom |
— | CF |
ModItemRegisterCallbacks.RegisterEmptyHanded |
— | CF |
ModItemRegisterCallbacks.RegisterFireArms |
— | CF |
ModItemRegisterCallbacks.RegisterLauncher |
— | CF |
ModItemRegisterCallbacks.RegisterPistol |
— | CF |
ModItemRegisterCallbacks.RegisterRestrained |
— | CF |
ModItemRegisterCallbacks.RegisterSurrender |
— | CF |
ModLoader.GetMods |
— | CF ✂ |
ModLoader.LoadMods |
— | CF ✂ |
ModStructure.GetDebugName |
— | CF |
ModStructure.GetModActionURL |
— | CF ✂ |
ModStructure.GetModLogo |
— | CF ✂ |
ModStructure.GetModLogoOver |
— | CF ✂ |
ModStructure.GetModLogoSmall |
— | CF ✂ |
ModStructure.GetModName |
— | CF ✂ |
ModStructure.GetModOverview |
— | CF ✂ |
ModStructure.GetModToltip |
— | CF ✂ |
MotorbikeScript.OnStoreLoad |
T3 | CF |
MotorbikeScript.OnStoreSave |
T3 | CF |
NotificationRuntimeData.GetIcon |
— | CF ✂ |
NotificationRuntimeData.GetTitleText |
— | CF ✂ |
NotificationUI.AddNotification |
— | CF |
NotificationUI.RemoveNotification |
— | CF |
NotificationUI.UpdateTargetHeight |
— | CF |
OptionsMenuGame.Apply |
— | VPPAdminTools |
OptionsMenuGame.IsChanged |
— | VPPAdminTools (cond) |
OptionsMenuGame.Revert |
— | VPPAdminTools |
OptionsMenuGame.SetOptions |
— | VPPAdminTools |
PetrolLighter.SetActions |
T2 | TraderPlus |
Pickaxe.SetActions |
T2 | RedFalcon Flight System Heliz |
PlayerBase.CanBeTargetedByAI |
— | VPPAdminTools (cond) |
PlayerBase.CanDropEntity |
T2 | TraderPlus (cond) |
PlayerBase.CheckDeath |
— | Ear-Plugs |
PlayerBase.CommandHandler |
T1 | VPPAdminTools |
PlayerBase.EEItemDetached |
T2 | TraderPlus |
PlayerBase.GetActions |
— | Dabs Framework ✂ |
PlayerBase.IsInVehicle |
— | RedFalcon Flight System Heliz (cond) |
PlayerBase.ModCommandHandlerInside |
— | RedFalcon Flight System Heliz |
PlayerBase.OnCommandUnconsciousFinish |
— | Ear-Plugs |
PlayerBase.OnCommandUnconsciousStart |
— | Ear-Plugs |
PlayerBase.OnDrawOptics2D |
— | VPPAdminTools (cond) |
PlayerBase.OnInputUserDataProcess |
— | RedFalcon Flight System Heliz |
PlayerBase.OnReconnect |
— | RedFalcon Flight System Heliz |
PlayerBase.OnSelectPlayer |
— | CF |
PlayerBase.OnStoreLoadLifespan |
— | CF (cond) |
PlayerBase.OnVariablesSynchronized |
T2 | VPPAdminTools |
PlayerBase.OnVehicleSeatDriverEnter |
— | RedFalcon Flight System Heliz |
PlayerBase.SetSuicide |
— | TraderPlus |
Pliers.SetActions |
T2 | TraderPlus |
PluginAdminLog.PlayerHitBy |
— | VPPAdminTools (cond) |
PluginAdminLog.PlayerKilled |
— | VPPAdminTools (cond) |
PluginDiagMenu.OnRPC |
T2 | Dabs Framework |
PluginDiagMenuClient.RegisterModdedDiags |
— | Dabs Framework |
PluginRecipesManager.RegisterRecipies |
— | BaseBuildingPlus |
PortableGasStove.SetActions |
T2 | TraderPlus |
Roadflare.SetActions |
T2 | TraderPlus |
SledgeHammer.SetActions |
T2 | RedFalcon Flight System Heliz |
StandardActionInput.UpdatePossibleActions |
— | RedFalcon Flight System Heliz |
Stone.SetActions |
T2 | BaseBuildingPlus |
SurvivorBase.CanJump |
— | VPPAdminTools |
SurvivorBase.EOnFrame |
T1 | VPPAdminTools ✂ |
SurvivorBase.EOnPostFrame |
T1 | VPPAdminTools |
TentBase.CanDisplayAttachmentCategory |
— | Code Lock (cond) |
TentBase.CanReceiveAttachment |
T2 | Code Lock (cond) |
TentBase.CanReceiveItemIntoCargo |
T2 | Code Lock (cond) |
TentBase.CanReleaseCargo |
— | Code Lock (cond) |
TentBase.EEOnCECreate |
— | Basic_Territories_Updated |
TentBase.SetActions |
T2 | Code Lock |
TentBase.ToggleAnimation |
— | Basic_Territories_Updated |
TerritoryFlag.AfterStoreLoad |
T3 | Basic_Territories_Updated |
TerritoryFlag.EEInit |
T3 | Basic_Territories_Updated |
TerritoryFlag.OnRPC |
T2 | Basic_Territories_Updated |
TerritoryFlag.OnStoreLoad |
T3 | Basic_Territories_Updated |
TerritoryFlag.OnStoreSave |
T3 | Basic_Territories_Updated |
TerritoryFlag.SetActions |
T2 | Basic_Territories_Updated |
Torch.SetActions |
T2 | TraderPlus |
TransferValues.SendValue |
— | VPPAdminTools |
TrapBase.OnPlacementComplete |
— | VPPAdminTools |
TrapBase.StartActivate |
— | TraderPlus (cond) |
TruckBattery.EEItemDetached |
T2 | BaseBuildingPlus |
VPPContextActionManager.RegisterActions |
— | VPPAdminTools |
VPPContextActionManager.RegisterProviders |
— | VPPAdminTools |
VicinityItemManager.AddVicinityItems |
— | TraderPlus (cond) |
VicinityItemManager.IsObstructed |
— | BaseBuildingPlus (cond) |
Weapon_Base.EEFired |
— | VPPAdminTools |
WoodenCrate.CanPutAsAttachment |
— | TraderPlus (cond) |
WoodenCrate.CanReceiveItemIntoCargo |
T2 | TraderPlus (cond) |
WoodenCrate.SetActions |
T2 | TraderPlus |
Wrench.SetActions |
T2 | FlipTransport |
ZombieBase.ChaseAttackLogic |
— | TraderPlus (cond) |
ZombieBase.FightAttackLogic |
— | TraderPlus (cond) |
ZombieBase.OnStoreLoad |
T3 | CF |
ZombieBase.OnStoreSave |
T3 | CF |
34 methods on client-only classes are not shown: a dedicated server never runs them.
A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.