Stack composer
Started from NAPTIME SERVERS | ENTER THROUGH PORTAL HUB | PVE: the 53 mods
it publishes to the Steam server browser (as of 2026-10-23), put back into load order —
servers publish the list last-loaded first. Mods loaded with -servermod= are never
published, so they are not here; add them if you know them.
Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.
- 1 CF
- 2 Dabs Framework
- 3 CZ Fast Travel not analyzed
- 4 CBD Stargate Teleporters Complete V2 not analyzed
- 5 Empty Map not analyzed
- 6 LuxRedux not analyzed
- 7 BuilderItems
- 8 Marquee Letter Signs not analyzed
- 9 Map Assets - MutatedMods not analyzed
- 10 CBD Loot Rooms not analyzed
- 11 Code Lock
- 12 TraderPlus
- 13 Code_Lock_1.30_Fix
- 14 Search For Loot Improved not analyzed
- 15 QuickMoveItemsByCategory
- 16 NoWeaponDrop not analyzed
- 17 No Force Weapon Raise
- 18 No-Vehicle-Damage
- 19 MuchCarKey
- 20 HealthBar-Ninjins not analyzed
- 21 OV_AllinOne
- 22 Just Gasmasks! not analyzed
- 23 Energy Shield not analyzed
- 24 DNA Keycards
- 25 CannabisPlus
- 26 Admirals NVG Mod not analyzed
- 27 STALKER NPC(static) not analyzed
- 28 BuildingsMegaModPack
- 29 Lux_Trees not analyzed
- 30 Naptime401 not analyzed
- 31 Naptime403 not analyzed
- 32 GameLabs
- 33 DustyWoB_VendingStations not analyzed
- 34 RestartWarner not analyzed
- 35 Yiprit not analyzed
- 36 AgricultureCore
- 37 Naptime400 not analyzed
- 38 Naptime025 not analyzed
- 39 Name Tags not analyzed
- 40 MaharlikaPH_Boats
- 41 FC_Fish_Equip
- 42 AutoCarFlip
- 43 Custom Emblem Tags
- 44 HGC Leveling System not analyzed
- 45 NAP_LoadScreenI not analyzed
- 46 APES Scopes
- 47 Naptime420 not analyzed
- 48 MAPLINK 1.29 FIX [TEST] not analyzed
- 49 TroxBox not analyzed
- 50 VPPAdminTools
- 51 NPTM_ Gear_Pack_i not analyzed
- 52 Naptime402 not analyzed
- 53 WLM No Fall Damage not analyzed
File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 4 below.
Across 58 server-side methods hooked by two or more mods. 3 more on client-only UI classes, listed separately.
3.740 ms per second, all 22 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.
Who silences whom#
A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.
✓ No server-side conflicts: every method two or more of these mods hook preserves super() end to end.
3 conflicts on client-only classes (menus, HUD, notifications) — no server effect
NotificationSystem.GetNotificationData— Dabs Framework silences CFDayZPlayerCameras.OnCameraChange— VPPAdminTools silences MaharlikaPH_BoatsMissionGameplay.OnKeyRelease— VPPAdminTools silences TraderPlus
Hot hooks shared across the stack#
The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.
Stall risks#
4 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.
- Per-player, per-frame hook. Runs for every player on every tick, so whatever it does inside is multiplied by the population.
PlayerBase.OnScheduledTick000_Scripts.pbo::4_World\4_Hooking\*жкндлѐњ.c:213PlayerBase.CommandHandlerVPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401SurvivorBase.EOnFrameVPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42SurvivorBase.EOnPostFrameVPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61Everything else#
All 58 server-side methods hooked by two or more mods
vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.
| method | tier | chain (load order) |
|---|---|---|
ActionConstructor.RegisterActions |
— | vanilla → Dabs Framework → Code Lock → TraderPlus → MuchCarKey → DNA Keycards → CannabisPlus → AgricultureCore → MaharlikaPH_Boats → FC_Fish_Equip → AutoCarFlip → Custom Emblem Tags → VPPAdminTools |
MissionServer.OnInit |
T3 | vanilla → CF → TraderPlus → MuchCarKey → CannabisPlus → GameLabs → AgricultureCore → MaharlikaPH_Boats → VPPAdminTools |
ModItemRegisterCallbacks.RegisterOneHanded |
— | vanilla → CF → TraderPlus → MuchCarKey → DNA Keycards → CannabisPlus → GameLabs → FC_Fish_Equip |
MissionServer.InvokeOnConnect |
T3 | vanilla → CF → Dabs Framework → Code Lock → TraderPlus → GameLabs → MaharlikaPH_Boats |
MissionServer.OnMissionStart |
T3 | vanilla → CF → Dabs Framework → DNA Keycards → GameLabs → AutoCarFlip → VPPAdminTools |
ModItemRegisterCallbacks.RegisterHeavy |
— | vanilla → CF → DNA Keycards → CannabisPlus → AgricultureCore → MaharlikaPH_Boats → FC_Fish_Equip |
PlayerBase.EEKilled |
T3 | vanilla → CannabisPlus → GameLabs → AgricultureCore → Custom Emblem Tags → VPPAdminTools |
PlayerBase.Init |
— | vanilla → TraderPlus → DNA Keycards → AgricultureCore → AutoCarFlip → VPPAdminTools |
MissionServer.PlayerDisconnected |
T3 | vanilla → CF → Dabs Framework → GameLabs → VPPAdminTools |
PlayerBase.SetActions |
T2 | vanilla → TraderPlus → MuchCarKey → FC_Fish_Equip → VPPAdminTools |
PluginManager.Init |
— | vanilla → Dabs Framework → Code Lock → MuchCarKey → VPPAdminTools |
CarScript.OnStoreLoad |
T3 | vanilla → CF → TraderPlus → MuchCarKey |
CarScript.OnStoreSave |
T3 | vanilla → CF → TraderPlus → MuchCarKey |
DayZGame.DeferredInit |
— | vanilla → CF → GameLabs → VPPAdminTools |
DayZGame.OnRPC |
T2 | vanilla → CF (cond) → Dabs Framework → VPPAdminTools (cond) |
DayZGame.OnUpdate |
T0 | vanilla → CF → GameLabs → VPPAdminTools |
Hologram.ProjectionBasedOnParent |
— | vanilla → TraderPlus (cond) → DNA Keycards (cond) → FC_Fish_Equip |
MissionServer.OnEvent |
— | vanilla → CF → GameLabs → VPPAdminTools |
ModItemRegisterCallbacks.RegisterTwoHanded |
— | vanilla → CF → DNA Keycards → FC_Fish_Equip |
PluginRecipesManager.RegisterRecipies |
— | vanilla → DNA Keycards → CannabisPlus → AgricultureCore |
ActionDeployObject.ActionCondition |
T2 | vanilla → TraderPlus (cond) → DNA Keycards (cond) |
ActionDetach.ActionCondition |
T2 | vanilla → TraderPlus (cond) → MuchCarKey (cond) |
ActionDetachFromTarget.ActionCondition |
T2 | vanilla → TraderPlus (cond) → MuchCarKey (cond) |
ActionGetInTransport.ActionCondition |
T2 | vanilla → TraderPlus (cond) → MuchCarKey (cond) |
ActionGetInTransport.OnEndServer |
— | vanilla → MuchCarKey → AutoCarFlip |
ActionGetOutTransport.OnEndServer |
— | vanilla → TraderPlus → MuchCarKey |
ActionLockDoors.ActionCondition |
T2 | vanilla → TraderPlus (cond) → DNA Keycards (cond) |
ActionPackTent.ActionCondition |
T2 | vanilla → Code Lock → TraderPlus (cond) |
ActionTogglePlaceObject.ActionCondition |
T2 | vanilla → DNA Keycards (cond) → CannabisPlus (cond) |
BoatScript.OnStoreLoad |
T3 | vanilla → CF → MuchCarKey |
BoatScript.OnStoreSave |
T3 | vanilla → CF → MuchCarKey |
CarScript.CanDisplayAttachmentCategory |
— | vanilla → TraderPlus → MuchCarKey |
CarScript.CanDisplayAttachmentSlot |
T2 | vanilla → TraderPlus → MuchCarKey |
CarScript.EEDelete |
T3 | vanilla → TraderPlus → MuchCarKey |
CarScript.IsInventoryVisible |
T2 | |
CarScript.OnEngineStart |
— | vanilla → TraderPlus → MuchCarKey |
CarScript.OnVariablesSynchronized |
T2 | vanilla → TraderPlus → MuchCarKey |
DayZGame.OnEvent |
— | vanilla → CF → Dabs Framework |
Fence.CanOpenFence |
— | vanilla → Code Lock (cond) → Code_Lock_1.30_Fix (cond) |
Fence.CanReceiveAttachment |
T2 | vanilla → Code Lock (cond) → Code_Lock_1.30_Fix (cond) |
Fence.OnPartDestroyedServer |
— | vanilla → Code Lock → Code_Lock_1.30_Fix |
Fence.OnPartDismantledServer |
— | vanilla → Code Lock → Code_Lock_1.30_Fix |
Fence.SetActions |
T2 | vanilla → Code Lock → Code_Lock_1.30_Fix |
Hologram.EvaluateCollision |
— | vanilla → TraderPlus (cond) → MaharlikaPH_Boats (cond) |
ItemBase.CombineItemsClient |
— | vanilla → Code Lock (cond) → Code_Lock_1.30_Fix (cond) |
ItemBase.OnRightClick |
— | vanilla → Code Lock (cond) → Code_Lock_1.30_Fix (cond) |
MissionServer.InvokeOnDisconnect |
T3 | vanilla → CF → TraderPlus |
MissionServer.OnClientDisconnectedEvent |
T3 | vanilla → CF → Dabs Framework |
MissionServer.OnMissionFinish |
T3 | vanilla → CF → VPPAdminTools |
MissionServer.OnUpdate |
T0 | vanilla → CF → TraderPlus |
ModItemRegisterCallbacks.RegisterFireArms |
— | vanilla → CF → GameLabs |
PlantBase.Init |
— | vanilla → CannabisPlus → AgricultureCore (cond) |
PlayerBase.EEHitBy |
T2 | vanilla → TraderPlus → GameLabs |
PlayerBase.OnConnect |
— | vanilla → FC_Fish_Equip → VPPAdminTools |
PlayerBase.OnRPC |
T2 | vanilla → MaharlikaPH_Boats → VPPAdminTools |
PlayerBase.OnVariablesSynchronized |
T2 | vanilla → FC_Fish_Equip → VPPAdminTools |
PluginRecipesManagerBase.RegisterRecipies |
— | vanilla → MaharlikaPH_Boats → FC_Fish_Equip |
Weapon_Base.EEFired |
— | vanilla → GameLabs → VPPAdminTools |
332 methods hooked by only one of these mods
No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.
| method | tier | mod |
|---|---|---|
ActionActivateTrap.OnFinishProgressServer |
— | VPPAdminTools |
ActionAttachCodeLockToTent.ActionCondition |
T2 | FC_Fish_Equip ✂ |
ActionAttachToConstruction.OnExecuteServer |
— | GameLabs |
ActionBandageSelf.OnEndServer |
— | GameLabs |
ActionBandageTarget.OnEndServer |
— | GameLabs |
ActionBurnSewTarget.ActionCondition |
T2 | TraderPlus (cond) |
ActionCarDoors.ActionCondition |
T2 | TraderPlus (cond) |
ActionCarDoorsOutside.ActionCondition |
T2 | TraderPlus (cond) |
ActionCheckPulse.ActionCondition |
T2 | TraderPlus (cond) |
ActionCloseDoors.ActionCondition |
T2 | DNA Keycards (cond) |
ActionCloseFence.ActionCondition |
T2 | Code Lock |
ActionCollectBloodTarget.ActionCondition |
T2 | TraderPlus (cond) |
ActionDeployObject.OnEndServer |
— | CannabisPlus (cond) |
ActionDetach.OnExecuteServer |
— | MuchCarKey |
ActionDetachCarLockPick.ActionCondition |
T2 | TraderPlus ✂ |
ActionDigInStash.ActionCondition |
T2 | TraderPlus (cond) |
ActionDigOutStash.ActionCondition |
T2 | TraderPlus (cond) |
ActionDisinfectTarget.ActionCondition |
T2 | TraderPlus (cond) |
ActionDismantlePart.DismantleCondition |
— | Code Lock (cond) |
ActionDrink.OnEndServer |
— | GameLabs |
ActionDrink.OnStartServer |
— | GameLabs |
ActionDrinkPondContinuous.OnEndServer |
— | GameLabs |
ActionDrinkWellContinuous.OnEndServer |
— | GameLabs |
ActionEatBig.OnEndServer |
— | GameLabs |
ActionEatBig.OnStartServer |
— | GameLabs |
ActionEatCan.OnEndServer |
— | FC_Fish_Equip |
ActionFishingNew.ActionCondition |
T2 | FC_Fish_Equip ✂ |
ActionForceConsume.ActionCondition |
T2 | TraderPlus (cond) |
ActionForceConsumeSingle.ActionCondition |
T2 | TraderPlus (cond) |
ActionForceFeedCan.ActionCondition |
T2 | TraderPlus (cond) |
ActionForceFeedCan.OnEndServer |
— | FC_Fish_Equip |
ActionForceFeedCan.SZActionConditionHandler |
— | TraderPlus ✂ |
ActionForceFeedCan.TPAdditionalCondition |
— | TraderPlus ✂ |
ActionGetInTransport.OnEnd |
— | MaharlikaPH_Boats |
ActionGetOutTransport.ActionCondition |
T2 | MaharlikaPH_Boats (cond) |
ActionGetOutTransport.OnStart |
— | MaharlikaPH_Boats |
ActionGiveBloodTarget.ActionCondition |
T2 | TraderPlus (cond) |
ActionHarvestCrops.OnExecuteClient |
— | AgricultureCore (cond) |
ActionHarvestCrops.OnExecuteServer |
— | AgricultureCore (cond) |
ActionInjectTarget.ActionCondition |
T2 | TraderPlus (cond) |
ActionMineTree.ActionCondition |
T2 | TraderPlus (cond) |
ActionOpenCarDoors.ActionCondition |
T2 | MuchCarKey (cond) |
ActionOpenCarDoorsOutside.ActionCondition |
T2 | MuchCarKey (cond) |
ActionOpenDoors.ActionCondition |
T2 | DNA Keycards (cond) |
ActionPackTent.OnExecuteServer |
— | Code Lock (cond) |
ActionPickLockOnCar.ActionCondition |
T2 | TraderPlus (cond) |
ActionPin.OnEndServer |
— | GameLabs |
ActionPin.OnStartServer |
— | VPPAdminTools |
ActionPlaceObject.ActionCondition |
T2 | CannabisPlus (cond) |
ActionPushObject.ActionCondition |
T2 | MuchCarKey (cond) |
ActionPushObject.OnEndServer |
— | MuchCarKey |
ActionRestrainSelf.ActionCondition |
T2 | TraderPlus (cond) |
ActionRestrainTarget.ActionCondition |
T2 | TraderPlus (cond) |
ActionSingleUseBase.OnExecute |
— | Code_Lock_1.30_Fix |
ActionStartEngine.ActionCondition |
T2 | MuchCarKey |
ActionStartEngine.OnEndServer |
— | MuchCarKey |
ActionStopEngine.OnEndServer |
— | MuchCarKey |
ActionSwitchSeats.Start |
— | MuchCarKey |
ActionTakeItem.ActionCondition |
T2 | TraderPlus |
ActionToggleTentOpen.ActionCondition |
T2 | Code Lock |
ActionUnlockDoors.ActionCondition |
T2 | DNA Keycards (cond) |
ActionUnpin.ActionCondition |
T2 | TraderPlus (cond) |
ActionUnpin.OnStartServer |
— | VPPAdminTools |
AdvancedCommunication.OnStoreLoad |
T3 | CF |
AdvancedCommunication.OnStoreSave |
T3 | CF |
AnalyticsManagerServer.OnEntityKilled |
— | GameLabs |
AnimalBase.EEHitBy |
T2 | GameLabs |
AnimalBase.OnStoreLoad |
T3 | CF |
AnimalBase.OnStoreSave |
T3 | CF |
AreaExposureMdfr.Activate |
— | VPPAdminTools (cond) |
AreaExposureMdfr.OnActivate |
— | VPPAdminTools (cond) |
BUISOptic.CanPutAsAttachment |
— | GameLabs (cond) |
BaseBuildingBase.EEDelete |
T3 | GameLabs |
BaseBuildingBase.EEHitBy |
T2 | GameLabs |
BaseBuildingBase.EEOnAfterLoad |
T3 | GameLabs |
BaseBuildingBase.GL_Delete |
— | GameLabs ✂ |
BaseBuildingBase.GL_GatherPersistentID |
— | GameLabs ✂ |
BaseBuildingBase.GL_Load |
— | GameLabs ✂ |
BaseBuildingBase.GL_Save |
— | GameLabs ✂ |
BoatScript.AfterStoreLoad |
T3 | MuchCarKey |
BoatScript.CanDisplayAttachmentCategory |
— | MuchCarKey |
BoatScript.CanDisplayAttachmentSlot |
T2 | MuchCarKey |
BoatScript.DeferredInit |
— | MuchCarKey |
BoatScript.EEDelete |
T3 | MuchCarKey |
BoatScript.EEHitBy |
T2 | GameLabs |
BoatScript.EEKilled |
T3 | MuchCarKey |
BoatScript.EEOnCECreate |
— | MuchCarKey |
BoatScript.IsInventoryVisible |
T2 | MuchCarKey |
BoatScript.NameOverride |
— | MuchCarKey (cond) |
BoatScript.OnCEUpdate |
— | MuchCarKey |
BoatScript.OnEngineStart |
— | MuchCarKey |
BoatScript.OnVariablesSynchronized |
T2 | MuchCarKey |
Bottle_Base.ParticleCookingStart |
— | MaharlikaPH_Boats ✂ |
BuildingBase.OnStoreLoad |
T3 | CF |
BuildingBase.OnStoreSave |
T3 | CF |
BuildingBase.SetActions |
T2 | TraderPlus |
CAContinuousCraft.Setup |
— | FC_Fish_Equip |
CAContinuousFertilizeGardenSlot.Setup |
— | AgricultureCore |
CarScript.AfterStoreLoad |
T3 | MuchCarKey |
CarScript.DeferredInit |
— | MuchCarKey |
CarScript.EEHitBy |
T2 | GameLabs |
CarScript.EEKilled |
T3 | MuchCarKey |
CarScript.EEOnCECreate |
— | MuchCarKey |
CarScript.NameOverride |
— | MuchCarKey (cond) |
CarScript.OnCEUpdate |
— | MuchCarKey |
CarScript.OnContact |
— | No-Vehicle-Damage ✂ |
CarchingResultFishingAction.SpawnAndSetup |
— | FC_Fish_Equip |
Carp.CanBeSkinned |
— | FC_Fish_Equip ✂ |
ChernarusPlusData.WeatherOnBeforeChange |
— | VPPAdminTools |
CombinationLock.EEDelete |
T3 | GameLabs |
CombinationLock.EEOnAfterLoad |
T3 | GameLabs |
CombinationLock.GL_Delete |
— | GameLabs ✂ |
CombinationLock.GL_GatherPersistentID |
— | GameLabs ✂ |
CombinationLock.GL_Load |
— | GameLabs ✂ |
CombinationLock.GL_Save |
— | GameLabs ✂ |
CombinationLock.LockServer |
— | GameLabs |
CombinationLock.UnlockOnServer |
— | GameLabs |
ContaminatedArea_Dynamic.EEDelete |
T3 | GameLabs |
ContaminatedArea_Dynamic.EEInit |
T3 | GameLabs |
ContaminatedTrigger.OnEnterServerEvent |
— | VPPAdminTools (cond) |
CreditsLoader.GetData |
— | CF ✂ |
DayZGame.ConnectLaunch |
— | GameLabs (cond) |
DayZGame.OnInitialize |
— | VPPAdminTools (cond) |
DayZGame.OnKeyPress |
— | VPPAdminTools |
DayZGame.OnKeyRelease |
— | VPPAdminTools |
DayZGame.RegisterProfilesOptions |
— | Dabs Framework |
DayZGame.SetMissionPath |
— | Dabs Framework |
DayZGame.TryConnect |
— | GameLabs (cond) |
DayZPlayerImplement.CameraHandler |
— | VPPAdminTools (cond) |
DayZPlayerImplement.EEKilled |
T3 | TraderPlus |
DayZPlayerImplement.ModCommandHandlerBefore |
— | VPPAdminTools |
DayZPlayerImplement.ModCommandHandlerInside |
— | VPPAdminTools |
DayZPlayerImplement.OnStoreLoad |
T3 | CF |
DayZPlayerImplement.OnStoreSave |
T3 | CF |
DayZPlayerImplementFallDamage.HandleFallDamage |
— | TraderPlus (cond) |
DayZPlayerImplementThrowing.CanChangeThrowingStance |
— | FC_Fish_Equip (cond) |
DayZPlayerImplementThrowing.HandleThrowing |
— | TraderPlus |
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic |
— | TraderPlus (cond) |
Debug.DestroyAllShapes |
— | Dabs Framework ✂ |
Debug.DrawArrow |
— | Dabs Framework ✂ |
Debug.DrawBox |
— | Dabs Framework ✂ |
Debug.DrawBoxEx |
— | Dabs Framework ✂ |
Debug.DrawCone |
— | Dabs Framework ✂ |
Debug.DrawCube |
— | Dabs Framework ✂ |
Debug.DrawCylinder |
— | Dabs Framework ✂ |
Debug.DrawLine |
— | Dabs Framework ✂ |
Debug.DrawLines |
— | Dabs Framework ✂ |
Debug.DrawSphere |
— | Dabs Framework ✂ |
DigitalCodeLock.EEDelete |
T3 | GameLabs |
DigitalCodeLock.EEOnAfterLoad |
T3 | GameLabs |
DigitalCodeLock.GL_Delete |
— | GameLabs ✂ |
DigitalCodeLock.GL_GatherPersistentID |
— | GameLabs ✂ |
DigitalCodeLock.GL_Load |
— | GameLabs ✂ |
DigitalCodeLock.GL_Save |
— | GameLabs ✂ |
DigitalCodeLock.OnWorkStop |
— | GameLabs |
DigitalCodeLock.ResetPIN |
— | GameLabs |
DigitalCodeLock.SetLockState |
— | GameLabs |
DigitalCodeLock.UnlockOnServer |
— | GameLabs |
DrowningMdfr.ActivateCondition |
— | VPPAdminTools (cond) |
DrowningMdfr.DeactivateCondition |
— | VPPAdminTools (cond) |
DrowningMdfr.OnTick |
— | VPPAdminTools (cond) |
Edible_Base.CanProcessDecay |
— | FC_Fish_Equip (cond) |
Edible_Base.EEInit |
T3 | FC_Fish_Equip |
Edible_Base.EEItemLocationChanged |
T2 | FC_Fish_Equip |
Edible_Base.ProcessItemTemperature |
— | FC_Fish_Equip (cond) |
Edible_Base.SoundCookingStart |
— | MaharlikaPH_Boats ✂ |
EmoteConstructor.RegisterEmotes |
— | Dabs Framework |
EmoteDabbing.EmoteCondition |
— | Dabs Framework (cond) |
EnochData.WeatherOnBeforeChange |
— | VPPAdminTools |
Environment.SetProcessedItemTemperature |
— | FC_Fish_Equip (cond) |
ExpansionGlobalChatModule.AddChatMessage_Server |
— | GameLabs |
Fence.CanDisplayAttachmentSlot |
T2 | Code_Lock_1.30_Fix |
Fence.GetCodeLock |
— | Code_Lock_1.30_Fix |
Fence.IsLocked |
— | Code_Lock_1.30_Fix |
FenceKit.OnPlacementComplete |
— | GameLabs |
FishingActionData.RandomizeSignalValues |
— | FC_Fish_Equip (cond) |
FishingRod.EEHealthLevelChanged |
T2 | FC_Fish_Equip |
FishingRod_Base_New.OnRPC |
T2 | FC_Fish_Equip (cond) |
FryingPan.ParticleCookingStart |
— | MaharlikaPH_Boats ✂ |
GesturesMenu.GetGestureItems |
— | Dabs Framework |
GesturesMenu.OnMenuRelease |
— | Dabs Framework |
Grenade_Base.EEHitBy |
T2 | VPPAdminTools |
Hacksaw.SetActions |
T2 | Code Lock |
Hammer.SetActions |
T2 | MaharlikaPH_Boats |
HandDrillKit.SetActions |
T2 | TraderPlus |
Hatchet.SetActions |
T2 | MaharlikaPH_Boats |
HelicopterScript.OnStoreLoad |
T3 | CF |
HelicopterScript.OnStoreSave |
T3 | CF |
Hologram.GetProjectionEntityPosition |
— | MaharlikaPH_Boats (cond) |
Hologram.GetProjectionName |
— | MaharlikaPH_Boats (cond) |
Hologram.PlaceEntity |
— | TraderPlus (cond) |
Hologram.RefreshVisual |
— | MaharlikaPH_Boats (cond) |
Hologram.UpdateHologram |
— | MaharlikaPH_Boats |
ImprovisedFishingRod.EEHealthLevelChanged |
T2 | FC_Fish_Equip |
ItemBase.EEItemLocationChanged |
T2 | GameLabs |
ItemBase.EEOnAfterLoad |
T3 | GameLabs |
ItemBase.GetItemSize |
— | Dabs Framework ✂ |
ItemBase.OnStoreLoad |
T3 | CF |
ItemBase.OnStoreSave |
T3 | CF |
KeybindingElement.Reload |
— | CF |
LandMineTrap.EEHitBy |
T2 | VPPAdminTools |
Land_ContainerLocked_Blue_DE.EEDelete |
T3 | GameLabs |
Land_ContainerLocked_Blue_DE.EEInit |
T3 | GameLabs |
Land_ContainerLocked_Orange_DE.EEDelete |
T3 | GameLabs |
Land_ContainerLocked_Orange_DE.EEInit |
T3 | GameLabs |
Land_ContainerLocked_Red_DE.EEDelete |
T3 | GameLabs |
Land_ContainerLocked_Red_DE.EEInit |
T3 | GameLabs |
Land_ContainerLocked_Yellow_DE.EEDelete |
T3 | GameLabs |
Land_ContainerLocked_Yellow_DE.EEInit |
T3 | GameLabs |
Land_Mil_ContainerHabitat_Armory_Locked_Green_DE.EEDelete |
T3 | GameLabs |
Land_Mil_ContainerHabitat_Armory_Locked_Green_DE.EEInit |
T3 | GameLabs |
M4_CarryHandleOptic.CanPutAsAttachment |
— | GameLabs (cond) |
Mackerel.CanBeSkinned |
— | FC_Fish_Equip ✂ |
Matchbox.SetActions |
T2 | TraderPlus |
MissionBase.CF_IsLoaded |
— | CF ✂ |
MissionBase.CreateScriptedMenu |
— | VPPAdminTools |
MissionBase.OnInit |
T3 | Dabs Framework |
MissionServer.OnClientNewEvent |
T3 | CF |
MissionServer.OnClientPrepareEvent |
— | CF |
MissionServer.OnClientReadyEvent |
T3 | CF |
MissionServer.OnClientReconnectEvent |
T3 | CF |
MissionServer.OnClientRespawnEvent |
T3 | CF |
MissionServer.OnGameplayDataHandlerLoad |
— | GameLabs |
MissionServer.OnMissionLoaded |
— | CF |
ModItemRegisterCallbacks.CustomBoneRemapping |
— | CF |
ModItemRegisterCallbacks.RegisterArcheryItem |
— | CF |
ModItemRegisterCallbacks.RegisterCustom |
— | CF |
ModItemRegisterCallbacks.RegisterEmptyHanded |
— | CF |
ModItemRegisterCallbacks.RegisterLauncher |
— | CF |
ModItemRegisterCallbacks.RegisterPistol |
— | CF |
ModItemRegisterCallbacks.RegisterRestrained |
— | CF |
ModItemRegisterCallbacks.RegisterSurrender |
— | CF |
ModLoader.GetMods |
— | CF ✂ |
ModLoader.LoadMods |
— | CF ✂ |
ModStructure.GetDebugName |
— | CF |
ModStructure.GetModActionURL |
— | CF ✂ |
ModStructure.GetModLogo |
— | CF ✂ |
ModStructure.GetModLogoOver |
— | CF ✂ |
ModStructure.GetModLogoSmall |
— | CF ✂ |
ModStructure.GetModName |
— | CF ✂ |
ModStructure.GetModOverview |
— | CF ✂ |
ModStructure.GetModToltip |
— | CF ✂ |
MotorbikeScript.EEHitBy |
T2 | GameLabs |
MotorbikeScript.OnStoreLoad |
T3 | CF |
MotorbikeScript.OnStoreSave |
T3 | CF |
NotificationRuntimeData.GetIcon |
— | CF ✂ |
NotificationRuntimeData.GetTitleText |
— | CF ✂ |
NotificationUI.AddNotification |
— | CF |
NotificationUI.RemoveNotification |
— | CF |
NotificationUI.UpdateTargetHeight |
— | CF |
OptionsMenuGame.Apply |
— | VPPAdminTools |
OptionsMenuGame.IsChanged |
— | VPPAdminTools (cond) |
OptionsMenuGame.Revert |
— | VPPAdminTools |
OptionsMenuGame.SetOptions |
— | VPPAdminTools |
PetrolLighter.SetActions |
T2 | TraderPlus |
PlantBase.Harvest |
— | AgricultureCore (cond) |
PlantBase.OnItemHarvested |
— | CannabisPlus ✂ |
PlantBase.OnStoreLoad |
T3 | AgricultureCore |
PlantBase.OnStoreSave |
T3 | AgricultureCore |
PlantBase.RemovePlantEx |
— | AgricultureCore ✂ |
PlayerBase.AC_HasAnyPPEActive |
— | CannabisPlus |
PlayerBase.CameraHandler |
— | MaharlikaPH_Boats (cond) |
PlayerBase.CanBeTargetedByAI |
— | VPPAdminTools (cond) |
PlayerBase.CanDropEntity |
T2 | TraderPlus (cond) |
PlayerBase.CheckLiftWeapon |
— | No Force Weapon Raise ✂ |
PlayerBase.CommandHandler |
T1 | VPPAdminTools |
PlayerBase.EEItemDetached |
T2 | TraderPlus |
PlayerBase.GetActions |
— | Dabs Framework ✂ |
PlayerBase.OnCommandDeathStart |
— | MaharlikaPH_Boats |
PlayerBase.OnDrawOptics2D |
— | VPPAdminTools (cond) |
PlayerBase.OnPlayerLoaded |
— | AgricultureCore |
PlayerBase.OnScheduledTick |
T1 | GameLabs |
PlayerBase.OnSelectPlayer |
— | CF |
PlayerBase.OnStoreLoadLifespan |
— | CF (cond) |
PlayerBase.OnVehicleSwitchSeat |
— | GameLabs |
PlayerBase.SetSuicide |
— | TraderPlus |
Pliers.SetActions |
T2 | TraderPlus |
PluginAdminLog.OnContinouousAction |
— | GameLabs |
PluginAdminLog.OnPlacementComplete |
— | GameLabs |
PluginAdminLog.PlayerHitBy |
— | VPPAdminTools (cond) |
PluginAdminLog.PlayerKilled |
— | VPPAdminTools (cond) |
PluginDiagMenu.OnRPC |
T2 | Dabs Framework |
PluginDiagMenuClient.RegisterModdedDiags |
— | Dabs Framework |
PortableGasStove.SetActions |
T2 | TraderPlus |
Roadflare.SetActions |
T2 | TraderPlus |
ScientificBriefcase.EEDelete |
T3 | GameLabs |
ScientificBriefcase.EEInit |
T3 | GameLabs |
ScientificBriefcase.Open |
— | GameLabs |
SeedPackBase.EmptySeedPack |
— | CannabisPlus (cond) |
StaticObj_Wreck_Chinook.EEDelete |
T3 | GameLabs |
StaticObj_Wreck_Chinook.EEInit |
T3 | GameLabs |
StaticObj_Wreck_Mi24_TK.EEDelete |
T3 | GameLabs |
StaticObj_Wreck_Mi24_TK.EEInit |
T3 | GameLabs |
SteelheadTrout.CanBeSkinned |
— | FC_Fish_Equip ✂ |
SurvivorBase.CanJump |
— | VPPAdminTools |
SurvivorBase.EOnFrame |
T1 | VPPAdminTools ✂ |
SurvivorBase.EOnPostFrame |
T1 | VPPAdminTools |
TentBase.CanDisplayAttachmentCategory |
— | Code Lock (cond) |
TentBase.CanReceiveAttachment |
T2 | Code Lock (cond) |
TentBase.CanReceiveItemIntoCargo |
T2 | Code Lock (cond) |
TentBase.CanReleaseCargo |
— | Code Lock (cond) |
TentBase.SetActions |
T2 | Code Lock |
TerritoryFlagKit.OnPlacementComplete |
— | GameLabs |
Torch.SetActions |
T2 | TraderPlus |
TransferValues.SendValue |
— | VPPAdminTools |
TrapBase.OnPlacementComplete |
— | VPPAdminTools |
TrapBase.StartActivate |
— | TraderPlus (cond) |
Trap_FishNet.SpawnCatch |
— | FC_Fish_Equip ✂ |
Trap_SmallFish.SpawnCatch |
— | FC_Fish_Equip ✂ |
VPPAdminHud.DefineButtons |
— | VPPAdminTools |
VPPContextActionManager.RegisterActions |
— | VPPAdminTools |
VPPContextActionManager.RegisterProviders |
— | VPPAdminTools |
VicinityItemManager.AddVicinityItems |
— | TraderPlus (cond) |
WalleyePollock.CanBeSkinned |
— | FC_Fish_Equip ✂ |
WatchtowerKit.OnPlacementComplete |
— | GameLabs |
WoodenCrate.CanPutAsAttachment |
— | TraderPlus (cond) |
WoodenCrate.CanReceiveItemIntoCargo |
T2 | TraderPlus (cond) |
WoodenCrate.SetActions |
T2 | TraderPlus |
Wreck_Mi8.EEDelete |
T3 | GameLabs |
Wreck_Mi8.EEInit |
T3 | GameLabs |
Wreck_Mi8_Crashed.EEDelete |
T3 | GameLabs |
Wreck_Mi8_Crashed.EEInit |
T3 | GameLabs |
Wreck_SantasSleigh.EEDelete |
T3 | GameLabs |
Wreck_SantasSleigh.EEInit |
T3 | GameLabs |
Wreck_UH1Y.EEDelete |
T3 | GameLabs |
Wreck_UH1Y.EEInit |
T3 | GameLabs |
Wrench.SetActions |
T2 | MuchCarKey |
ZombieBase.ChaseAttackLogic |
— | TraderPlus (cond) |
ZombieBase.EEHitBy |
T2 | GameLabs |
ZombieBase.FightAttackLogic |
— | TraderPlus (cond) |
ZombieBase.OnStoreLoad |
T3 | CF |
ZombieBase.OnStoreSave |
T3 | CF |
30 methods on client-only classes are not shown: a dedicated server never runs them.
A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.