← modperf

Stack composer

Started from NAPTIME SERVERS | ENTER THROUGH PORTAL HUB | PVE: the 53 mods it publishes to the Steam server browser (as of 2026-10-23), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 Dabs Framework
  3. 3 CZ Fast Travel not analyzed
  4. 4 CBD Stargate Teleporters Complete V2 not analyzed
  5. 5 Empty Map not analyzed
  6. 6 LuxRedux not analyzed
  7. 7 BuilderItems
  8. 8 Marquee Letter Signs not analyzed
  9. 9 Map Assets - MutatedMods not analyzed
  10. 10 CBD Loot Rooms not analyzed
  11. 11 Code Lock
  12. 12 TraderPlus
  13. 13 Code_Lock_1.30_Fix
  14. 14 Search For Loot Improved not analyzed
  15. 15 QuickMoveItemsByCategory
  16. 16 NoWeaponDrop not analyzed
  17. 17 No Force Weapon Raise
  18. 18 No-Vehicle-Damage
  19. 19 MuchCarKey
  20. 20 HealthBar-Ninjins not analyzed
  21. 21 OV_AllinOne
  22. 22 Just Gasmasks! not analyzed
  23. 23 Energy Shield not analyzed
  24. 24 DNA Keycards
  25. 25 CannabisPlus
  26. 26 Admirals NVG Mod not analyzed
  27. 27 STALKER NPC(static) not analyzed
  28. 28 BuildingsMegaModPack
  29. 29 Lux_Trees not analyzed
  30. 30 Naptime401 not analyzed
  31. 31 Naptime403 not analyzed
  32. 32 GameLabs
  33. 33 DustyWoB_VendingStations not analyzed
  34. 34 RestartWarner not analyzed
  35. 35 Yiprit not analyzed
  36. 36 AgricultureCore
  37. 37 Naptime400 not analyzed
  38. 38 Naptime025 not analyzed
  39. 39 Name Tags not analyzed
  40. 40 MaharlikaPH_Boats
  41. 41 FC_Fish_Equip
  42. 42 AutoCarFlip
  43. 43 Custom Emblem Tags
  44. 44 HGC Leveling System not analyzed
  45. 45 NAP_LoadScreenI not analyzed
  46. 46 APES Scopes
  47. 47 Naptime420 not analyzed
  48. 48 MAPLINK 1.29 FIX [TEST] not analyzed
  49. 49 TroxBox not analyzed
  50. 50 VPPAdminTools
  51. 51 NPTM_ Gear_Pack_i not analyzed
  52. 52 Naptime402 not analyzed
  53. 53 WLM No Fall Damage not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

31 of 53 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 4 below.

Mods silencing mods
None

Across 58 server-side methods hooked by two or more mods. 3 more on client-only UI classes, listed separately.

Structural load
0.37% of a frame at 100 players

3.740 ms per second, all 22 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

✓ No server-side conflicts: every method two or more of these mods hook preserves super() end to end.

3 conflicts on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — Dabs Framework silences CF
  • DayZPlayerCameras.OnCameraChange — VPPAdminTools silences MaharlikaPH_Boats
  • MissionGameplay.OnKeyRelease — VPPAdminTools silences TraderPlus

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

DayZGame.OnUpdate
every server frame
VPPAdminTools then GameLabs then CF then vanilla
MissionServer.OnUpdate
every server frame
TraderPlus then CF then vanilla
PlayerBase.SetActions
per event
VPPAdminTools then FC_Fish_Equip then MuchCarKey then TraderPlus then vanilla
DayZGame.OnRPC
per event
VPPAdminTools sometimes stops here then Dabs Framework then CF sometimes stops here then vanilla
ActionDeployObject.ActionCondition
per event
DNA Keycards sometimes stops here then TraderPlus sometimes stops here then vanilla
ActionDetach.ActionCondition
per event
MuchCarKey sometimes stops here then TraderPlus sometimes stops here then vanilla
ActionDetachFromTarget.ActionCondition
per event
MuchCarKey sometimes stops here then TraderPlus sometimes stops here then vanilla
ActionGetInTransport.ActionCondition
per event
MuchCarKey sometimes stops here then TraderPlus sometimes stops here then vanilla
ActionLockDoors.ActionCondition
per event
DNA Keycards sometimes stops here then TraderPlus sometimes stops here then vanilla
ActionPackTent.ActionCondition
per event
TraderPlus sometimes stops here then Code Lock then vanilla
ActionTogglePlaceObject.ActionCondition
per event
CannabisPlus sometimes stops here then DNA Keycards sometimes stops here then vanilla
CarScript.CanDisplayAttachmentSlot
per event
MuchCarKey then TraderPlus then vanilla

Stall risks#

4 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

GameLabs
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
000_Scripts.pbo::4_World\4_Hooking\*жкндлѐњ.c:213
VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61

Everything else#

All 58 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
ActionConstructor.RegisterActions — vanilla → Dabs Framework → Code Lock → TraderPlus → MuchCarKey → DNA Keycards → CannabisPlus → AgricultureCore → MaharlikaPH_Boats → FC_Fish_Equip → AutoCarFlip → Custom Emblem Tags → VPPAdminTools
MissionServer.OnInit T3 vanilla → CF → TraderPlus → MuchCarKey → CannabisPlus → GameLabs → AgricultureCore → MaharlikaPH_Boats → VPPAdminTools
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → TraderPlus → MuchCarKey → DNA Keycards → CannabisPlus → GameLabs → FC_Fish_Equip
MissionServer.InvokeOnConnect T3 vanilla → CF → Dabs Framework → Code Lock → TraderPlus → GameLabs → MaharlikaPH_Boats
MissionServer.OnMissionStart T3 vanilla → CF → Dabs Framework → DNA Keycards → GameLabs → AutoCarFlip → VPPAdminTools
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → DNA Keycards → CannabisPlus → AgricultureCore → MaharlikaPH_Boats → FC_Fish_Equip
PlayerBase.EEKilled T3 vanilla → CannabisPlus → GameLabs → AgricultureCore → Custom Emblem Tags → VPPAdminTools
PlayerBase.Init — vanilla → TraderPlus → DNA Keycards → AgricultureCore → AutoCarFlip → VPPAdminTools
MissionServer.PlayerDisconnected T3 vanilla → CF → Dabs Framework → GameLabs → VPPAdminTools
PlayerBase.SetActions T2 vanilla → TraderPlus → MuchCarKey → FC_Fish_Equip → VPPAdminTools
PluginManager.Init — vanilla → Dabs Framework → Code Lock → MuchCarKey → VPPAdminTools
CarScript.OnStoreLoad T3 vanilla → CF → TraderPlus → MuchCarKey
CarScript.OnStoreSave T3 vanilla → CF → TraderPlus → MuchCarKey
DayZGame.DeferredInit — vanilla → CF → GameLabs → VPPAdminTools
DayZGame.OnRPC T2 vanilla → CF (cond) → Dabs Framework → VPPAdminTools (cond)
DayZGame.OnUpdate T0 vanilla → CF → GameLabs → VPPAdminTools
Hologram.ProjectionBasedOnParent — vanilla → TraderPlus (cond) → DNA Keycards (cond) → FC_Fish_Equip
MissionServer.OnEvent — vanilla → CF → GameLabs → VPPAdminTools
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → DNA Keycards → FC_Fish_Equip
PluginRecipesManager.RegisterRecipies — vanilla → DNA Keycards → CannabisPlus → AgricultureCore
ActionDeployObject.ActionCondition T2 vanilla → TraderPlus (cond) → DNA Keycards (cond)
ActionDetach.ActionCondition T2 vanilla → TraderPlus (cond) → MuchCarKey (cond)
ActionDetachFromTarget.ActionCondition T2 vanilla → TraderPlus (cond) → MuchCarKey (cond)
ActionGetInTransport.ActionCondition T2 vanilla → TraderPlus (cond) → MuchCarKey (cond)
ActionGetInTransport.OnEndServer — vanilla → MuchCarKey → AutoCarFlip
ActionGetOutTransport.OnEndServer — vanilla → TraderPlus → MuchCarKey
ActionLockDoors.ActionCondition T2 vanilla → TraderPlus (cond) → DNA Keycards (cond)
ActionPackTent.ActionCondition T2 vanilla → Code Lock → TraderPlus (cond)
ActionTogglePlaceObject.ActionCondition T2 vanilla → DNA Keycards (cond) → CannabisPlus (cond)
BoatScript.OnStoreLoad T3 vanilla → CF → MuchCarKey
BoatScript.OnStoreSave T3 vanilla → CF → MuchCarKey
CarScript.CanDisplayAttachmentCategory — vanilla → TraderPlus → MuchCarKey
CarScript.CanDisplayAttachmentSlot T2 vanilla → TraderPlus → MuchCarKey
CarScript.EEDelete T3 vanilla → TraderPlus → MuchCarKey
CarScript.IsInventoryVisible T2 vanilla → TraderPlus ✂ → MuchCarKey
CarScript.OnEngineStart — vanilla → TraderPlus → MuchCarKey
CarScript.OnVariablesSynchronized T2 vanilla → TraderPlus → MuchCarKey
DayZGame.OnEvent — vanilla → CF → Dabs Framework
Fence.CanOpenFence — vanilla → Code Lock (cond) → Code_Lock_1.30_Fix (cond)
Fence.CanReceiveAttachment T2 vanilla → Code Lock (cond) → Code_Lock_1.30_Fix (cond)
Fence.OnPartDestroyedServer — vanilla → Code Lock → Code_Lock_1.30_Fix
Fence.OnPartDismantledServer — vanilla → Code Lock → Code_Lock_1.30_Fix
Fence.SetActions T2 vanilla → Code Lock → Code_Lock_1.30_Fix
Hologram.EvaluateCollision — vanilla → TraderPlus (cond) → MaharlikaPH_Boats (cond)
ItemBase.CombineItemsClient — vanilla → Code Lock (cond) → Code_Lock_1.30_Fix (cond)
ItemBase.OnRightClick — vanilla → Code Lock (cond) → Code_Lock_1.30_Fix (cond)
MissionServer.InvokeOnDisconnect T3 vanilla → CF → TraderPlus
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.OnMissionFinish T3 vanilla → CF → VPPAdminTools
MissionServer.OnUpdate T0 vanilla → CF → TraderPlus
ModItemRegisterCallbacks.RegisterFireArms — vanilla → CF → GameLabs
PlantBase.Init — vanilla → CannabisPlus → AgricultureCore (cond)
PlayerBase.EEHitBy T2 vanilla → TraderPlus → GameLabs
PlayerBase.OnConnect — vanilla → FC_Fish_Equip → VPPAdminTools
PlayerBase.OnRPC T2 vanilla → MaharlikaPH_Boats → VPPAdminTools
PlayerBase.OnVariablesSynchronized T2 vanilla → FC_Fish_Equip → VPPAdminTools
PluginRecipesManagerBase.RegisterRecipies — vanilla → MaharlikaPH_Boats → FC_Fish_Equip
Weapon_Base.EEFired — vanilla → GameLabs → VPPAdminTools
332 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionAttachCodeLockToTent.ActionCondition T2 FC_Fish_Equip ✂
ActionAttachToConstruction.OnExecuteServer — GameLabs
ActionBandageSelf.OnEndServer — GameLabs
ActionBandageTarget.OnEndServer — GameLabs
ActionBurnSewTarget.ActionCondition T2 TraderPlus (cond)
ActionCarDoors.ActionCondition T2 TraderPlus (cond)
ActionCarDoorsOutside.ActionCondition T2 TraderPlus (cond)
ActionCheckPulse.ActionCondition T2 TraderPlus (cond)
ActionCloseDoors.ActionCondition T2 DNA Keycards (cond)
ActionCloseFence.ActionCondition T2 Code Lock
ActionCollectBloodTarget.ActionCondition T2 TraderPlus (cond)
ActionDeployObject.OnEndServer — CannabisPlus (cond)
ActionDetach.OnExecuteServer — MuchCarKey
ActionDetachCarLockPick.ActionCondition T2 TraderPlus ✂
ActionDigInStash.ActionCondition T2 TraderPlus (cond)
ActionDigOutStash.ActionCondition T2 TraderPlus (cond)
ActionDisinfectTarget.ActionCondition T2 TraderPlus (cond)
ActionDismantlePart.DismantleCondition — Code Lock (cond)
ActionDrink.OnEndServer — GameLabs
ActionDrink.OnStartServer — GameLabs
ActionDrinkPondContinuous.OnEndServer — GameLabs
ActionDrinkWellContinuous.OnEndServer — GameLabs
ActionEatBig.OnEndServer — GameLabs
ActionEatBig.OnStartServer — GameLabs
ActionEatCan.OnEndServer — FC_Fish_Equip
ActionFishingNew.ActionCondition T2 FC_Fish_Equip ✂
ActionForceConsume.ActionCondition T2 TraderPlus (cond)
ActionForceConsumeSingle.ActionCondition T2 TraderPlus (cond)
ActionForceFeedCan.ActionCondition T2 TraderPlus (cond)
ActionForceFeedCan.OnEndServer — FC_Fish_Equip
ActionForceFeedCan.SZActionConditionHandler — TraderPlus ✂
ActionForceFeedCan.TPAdditionalCondition — TraderPlus ✂
ActionGetInTransport.OnEnd — MaharlikaPH_Boats
ActionGetOutTransport.ActionCondition T2 MaharlikaPH_Boats (cond)
ActionGetOutTransport.OnStart — MaharlikaPH_Boats
ActionGiveBloodTarget.ActionCondition T2 TraderPlus (cond)
ActionHarvestCrops.OnExecuteClient — AgricultureCore (cond)
ActionHarvestCrops.OnExecuteServer — AgricultureCore (cond)
ActionInjectTarget.ActionCondition T2 TraderPlus (cond)
ActionMineTree.ActionCondition T2 TraderPlus (cond)
ActionOpenCarDoors.ActionCondition T2 MuchCarKey (cond)
ActionOpenCarDoorsOutside.ActionCondition T2 MuchCarKey (cond)
ActionOpenDoors.ActionCondition T2 DNA Keycards (cond)
ActionPackTent.OnExecuteServer — Code Lock (cond)
ActionPickLockOnCar.ActionCondition T2 TraderPlus (cond)
ActionPin.OnEndServer — GameLabs
ActionPin.OnStartServer — VPPAdminTools
ActionPlaceObject.ActionCondition T2 CannabisPlus (cond)
ActionPushObject.ActionCondition T2 MuchCarKey (cond)
ActionPushObject.OnEndServer — MuchCarKey
ActionRestrainSelf.ActionCondition T2 TraderPlus (cond)
ActionRestrainTarget.ActionCondition T2 TraderPlus (cond)
ActionSingleUseBase.OnExecute — Code_Lock_1.30_Fix
ActionStartEngine.ActionCondition T2 MuchCarKey
ActionStartEngine.OnEndServer — MuchCarKey
ActionStopEngine.OnEndServer — MuchCarKey
ActionSwitchSeats.Start — MuchCarKey
ActionTakeItem.ActionCondition T2 TraderPlus
ActionToggleTentOpen.ActionCondition T2 Code Lock
ActionUnlockDoors.ActionCondition T2 DNA Keycards (cond)
ActionUnpin.ActionCondition T2 TraderPlus (cond)
ActionUnpin.OnStartServer — VPPAdminTools
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AnalyticsManagerServer.OnEntityKilled — GameLabs
AnimalBase.EEHitBy T2 GameLabs
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AreaExposureMdfr.OnActivate — VPPAdminTools (cond)
BUISOptic.CanPutAsAttachment — GameLabs (cond)
BaseBuildingBase.EEDelete T3 GameLabs
BaseBuildingBase.EEHitBy T2 GameLabs
BaseBuildingBase.EEOnAfterLoad T3 GameLabs
BaseBuildingBase.GL_Delete — GameLabs ✂
BaseBuildingBase.GL_GatherPersistentID — GameLabs ✂
BaseBuildingBase.GL_Load — GameLabs ✂
BaseBuildingBase.GL_Save — GameLabs ✂
BoatScript.AfterStoreLoad T3 MuchCarKey
BoatScript.CanDisplayAttachmentCategory — MuchCarKey
BoatScript.CanDisplayAttachmentSlot T2 MuchCarKey
BoatScript.DeferredInit — MuchCarKey
BoatScript.EEDelete T3 MuchCarKey
BoatScript.EEHitBy T2 GameLabs
BoatScript.EEKilled T3 MuchCarKey
BoatScript.EEOnCECreate — MuchCarKey
BoatScript.IsInventoryVisible T2 MuchCarKey
BoatScript.NameOverride — MuchCarKey (cond)
BoatScript.OnCEUpdate — MuchCarKey
BoatScript.OnEngineStart — MuchCarKey
BoatScript.OnVariablesSynchronized T2 MuchCarKey
Bottle_Base.ParticleCookingStart — MaharlikaPH_Boats ✂
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
BuildingBase.SetActions T2 TraderPlus
CAContinuousCraft.Setup — FC_Fish_Equip
CAContinuousFertilizeGardenSlot.Setup — AgricultureCore
CarScript.AfterStoreLoad T3 MuchCarKey
CarScript.DeferredInit — MuchCarKey
CarScript.EEHitBy T2 GameLabs
CarScript.EEKilled T3 MuchCarKey
CarScript.EEOnCECreate — MuchCarKey
CarScript.NameOverride — MuchCarKey (cond)
CarScript.OnCEUpdate — MuchCarKey
CarScript.OnContact — No-Vehicle-Damage ✂
CarchingResultFishingAction.SpawnAndSetup — FC_Fish_Equip
Carp.CanBeSkinned — FC_Fish_Equip ✂
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
CombinationLock.EEDelete T3 GameLabs
CombinationLock.EEOnAfterLoad T3 GameLabs
CombinationLock.GL_Delete — GameLabs ✂
CombinationLock.GL_GatherPersistentID — GameLabs ✂
CombinationLock.GL_Load — GameLabs ✂
CombinationLock.GL_Save — GameLabs ✂
CombinationLock.LockServer — GameLabs
CombinationLock.UnlockOnServer — GameLabs
ContaminatedArea_Dynamic.EEDelete T3 GameLabs
ContaminatedArea_Dynamic.EEInit T3 GameLabs
ContaminatedTrigger.OnEnterServerEvent — VPPAdminTools (cond)
CreditsLoader.GetData — CF ✂
DayZGame.ConnectLaunch — GameLabs (cond)
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZGame.TryConnect — GameLabs (cond)
DayZPlayerImplement.CameraHandler — VPPAdminTools (cond)
DayZPlayerImplement.EEKilled T3 TraderPlus
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.ModCommandHandlerInside — VPPAdminTools
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplementFallDamage.HandleFallDamage — TraderPlus (cond)
DayZPlayerImplementThrowing.CanChangeThrowingStance — FC_Fish_Equip (cond)
DayZPlayerImplementThrowing.HandleThrowing — TraderPlus
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — TraderPlus (cond)
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DigitalCodeLock.EEDelete T3 GameLabs
DigitalCodeLock.EEOnAfterLoad T3 GameLabs
DigitalCodeLock.GL_Delete — GameLabs ✂
DigitalCodeLock.GL_GatherPersistentID — GameLabs ✂
DigitalCodeLock.GL_Load — GameLabs ✂
DigitalCodeLock.GL_Save — GameLabs ✂
DigitalCodeLock.OnWorkStop — GameLabs
DigitalCodeLock.ResetPIN — GameLabs
DigitalCodeLock.SetLockState — GameLabs
DigitalCodeLock.UnlockOnServer — GameLabs
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
Edible_Base.CanProcessDecay — FC_Fish_Equip (cond)
Edible_Base.EEInit T3 FC_Fish_Equip
Edible_Base.EEItemLocationChanged T2 FC_Fish_Equip
Edible_Base.ProcessItemTemperature — FC_Fish_Equip (cond)
Edible_Base.SoundCookingStart — MaharlikaPH_Boats ✂
EmoteConstructor.RegisterEmotes — Dabs Framework
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EnochData.WeatherOnBeforeChange — VPPAdminTools
Environment.SetProcessedItemTemperature — FC_Fish_Equip (cond)
ExpansionGlobalChatModule.AddChatMessage_Server — GameLabs
Fence.CanDisplayAttachmentSlot T2 Code_Lock_1.30_Fix
Fence.GetCodeLock — Code_Lock_1.30_Fix
Fence.IsLocked — Code_Lock_1.30_Fix
FenceKit.OnPlacementComplete — GameLabs
FishingActionData.RandomizeSignalValues — FC_Fish_Equip (cond)
FishingRod.EEHealthLevelChanged T2 FC_Fish_Equip
FishingRod_Base_New.OnRPC T2 FC_Fish_Equip (cond)
FryingPan.ParticleCookingStart — MaharlikaPH_Boats ✂
GesturesMenu.GetGestureItems — Dabs Framework
GesturesMenu.OnMenuRelease — Dabs Framework
Grenade_Base.EEHitBy T2 VPPAdminTools
Hacksaw.SetActions T2 Code Lock
Hammer.SetActions T2 MaharlikaPH_Boats
HandDrillKit.SetActions T2 TraderPlus
Hatchet.SetActions T2 MaharlikaPH_Boats
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.GetProjectionEntityPosition — MaharlikaPH_Boats (cond)
Hologram.GetProjectionName — MaharlikaPH_Boats (cond)
Hologram.PlaceEntity — TraderPlus (cond)
Hologram.RefreshVisual — MaharlikaPH_Boats (cond)
Hologram.UpdateHologram — MaharlikaPH_Boats
ImprovisedFishingRod.EEHealthLevelChanged T2 FC_Fish_Equip
ItemBase.EEItemLocationChanged T2 GameLabs
ItemBase.EEOnAfterLoad T3 GameLabs
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.OnStoreLoad T3 CF
ItemBase.OnStoreSave T3 CF
KeybindingElement.Reload — CF
LandMineTrap.EEHitBy T2 VPPAdminTools
Land_ContainerLocked_Blue_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Blue_DE.EEInit T3 GameLabs
Land_ContainerLocked_Orange_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Orange_DE.EEInit T3 GameLabs
Land_ContainerLocked_Red_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Red_DE.EEInit T3 GameLabs
Land_ContainerLocked_Yellow_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Yellow_DE.EEInit T3 GameLabs
Land_Mil_ContainerHabitat_Armory_Locked_Green_DE.EEDelete T3 GameLabs
Land_Mil_ContainerHabitat_Armory_Locked_Green_DE.EEInit T3 GameLabs
M4_CarryHandleOptic.CanPutAsAttachment — GameLabs (cond)
Mackerel.CanBeSkinned — FC_Fish_Equip ✂
Matchbox.SetActions T2 TraderPlus
MissionBase.CF_IsLoaded — CF ✂
MissionBase.CreateScriptedMenu — VPPAdminTools
MissionBase.OnInit T3 Dabs Framework
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientPrepareEvent — CF
MissionServer.OnClientReadyEvent T3 CF
MissionServer.OnClientReconnectEvent T3 CF
MissionServer.OnClientRespawnEvent T3 CF
MissionServer.OnGameplayDataHandlerLoad — GameLabs
MissionServer.OnMissionLoaded — CF
ModItemRegisterCallbacks.CustomBoneRemapping — CF
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterPistol — CF
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
MotorbikeScript.EEHitBy T2 GameLabs
MotorbikeScript.OnStoreLoad T3 CF
MotorbikeScript.OnStoreSave T3 CF
NotificationRuntimeData.GetIcon — CF ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
PetrolLighter.SetActions T2 TraderPlus
PlantBase.Harvest — AgricultureCore (cond)
PlantBase.OnItemHarvested — CannabisPlus ✂
PlantBase.OnStoreLoad T3 AgricultureCore
PlantBase.OnStoreSave T3 AgricultureCore
PlantBase.RemovePlantEx — AgricultureCore ✂
PlayerBase.AC_HasAnyPPEActive — CannabisPlus
PlayerBase.CameraHandler — MaharlikaPH_Boats (cond)
PlayerBase.CanBeTargetedByAI — VPPAdminTools (cond)
PlayerBase.CanDropEntity T2 TraderPlus (cond)
PlayerBase.CheckLiftWeapon — No Force Weapon Raise ✂
PlayerBase.CommandHandler T1 VPPAdminTools
PlayerBase.EEItemDetached T2 TraderPlus
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.OnCommandDeathStart — MaharlikaPH_Boats
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnPlayerLoaded — AgricultureCore
PlayerBase.OnScheduledTick T1 GameLabs
PlayerBase.OnSelectPlayer — CF
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnVehicleSwitchSeat — GameLabs
PlayerBase.SetSuicide — TraderPlus
Pliers.SetActions T2 TraderPlus
PluginAdminLog.OnContinouousAction — GameLabs
PluginAdminLog.OnPlacementComplete — GameLabs
PluginAdminLog.PlayerHitBy — VPPAdminTools (cond)
PluginAdminLog.PlayerKilled — VPPAdminTools (cond)
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PortableGasStove.SetActions T2 TraderPlus
Roadflare.SetActions T2 TraderPlus
ScientificBriefcase.EEDelete T3 GameLabs
ScientificBriefcase.EEInit T3 GameLabs
ScientificBriefcase.Open — GameLabs
SeedPackBase.EmptySeedPack — CannabisPlus (cond)
StaticObj_Wreck_Chinook.EEDelete T3 GameLabs
StaticObj_Wreck_Chinook.EEInit T3 GameLabs
StaticObj_Wreck_Mi24_TK.EEDelete T3 GameLabs
StaticObj_Wreck_Mi24_TK.EEInit T3 GameLabs
SteelheadTrout.CanBeSkinned — FC_Fish_Equip ✂
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
TentBase.CanDisplayAttachmentCategory — Code Lock (cond)
TentBase.CanReceiveAttachment T2 Code Lock (cond)
TentBase.CanReceiveItemIntoCargo T2 Code Lock (cond)
TentBase.CanReleaseCargo — Code Lock (cond)
TentBase.SetActions T2 Code Lock
TerritoryFlagKit.OnPlacementComplete — GameLabs
Torch.SetActions T2 TraderPlus
TransferValues.SendValue — VPPAdminTools
TrapBase.OnPlacementComplete — VPPAdminTools
TrapBase.StartActivate — TraderPlus (cond)
Trap_FishNet.SpawnCatch — FC_Fish_Equip ✂
Trap_SmallFish.SpawnCatch — FC_Fish_Equip ✂
VPPAdminHud.DefineButtons — VPPAdminTools
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
VicinityItemManager.AddVicinityItems — TraderPlus (cond)
WalleyePollock.CanBeSkinned — FC_Fish_Equip ✂
WatchtowerKit.OnPlacementComplete — GameLabs
WoodenCrate.CanPutAsAttachment — TraderPlus (cond)
WoodenCrate.CanReceiveItemIntoCargo T2 TraderPlus (cond)
WoodenCrate.SetActions T2 TraderPlus
Wreck_Mi8.EEDelete T3 GameLabs
Wreck_Mi8.EEInit T3 GameLabs
Wreck_Mi8_Crashed.EEDelete T3 GameLabs
Wreck_Mi8_Crashed.EEInit T3 GameLabs
Wreck_SantasSleigh.EEDelete T3 GameLabs
Wreck_SantasSleigh.EEInit T3 GameLabs
Wreck_UH1Y.EEDelete T3 GameLabs
Wreck_UH1Y.EEInit T3 GameLabs
Wrench.SetActions T2 MuchCarKey
ZombieBase.ChaseAttackLogic — TraderPlus (cond)
ZombieBase.EEHitBy T2 GameLabs
ZombieBase.FightAttackLogic — TraderPlus (cond)
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF

30 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.