Stack composer
Started from Zellno DayZ Server - Full PvE: the 31 mods
it publishes to the Steam server browser (as of 2026-10-19), put back into load order —
servers publish the list last-loaded first. Mods loaded with -servermod= are never
published, so they are not here; add them if you know them.
Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.
- 1 CF
- 2 Zenarchist's Core Mod not analyzed
- 3 Territory Plus Fixed not analyzed
- 4 Zenarchist's Map Enhancement not analyzed
- 5 Dabs Framework
- 6 RaG_Core
- 7 RaG_Hunting_Cabin
- 8 RaG_BaseBuilding
- 9 RaG_BaseItems
- 10 DayZ Editor Loader
- 11 VPPAdminTools
- 12 TraderPlus
- 13 CarPack not analyzed
- 14 Paragon Gear and Armor
- 15 Paragon Arsenal
- 16 IronhordeGPSCompass not analyzed
- 17 zSpawnSelection
- 18 PVEZ Reloaded
- 19 SNAFU Weapons
- 20 Zenarchist's Fire Sticks not analyzed
- 21 Zellno Safezone Campfire not analyzed
- 22 Zellno Prison Bear not analyzed
- 23 Zellno Ear Protection not analyzed
- 24 Zellno PVE Vehicle Protection not analyzed
- 25 Zellno Loading Screen not analyzed
- 26 Zellno Cosmetic Collection not analyzed
- 27 Zellno Global Chat not analyzed
- 28 Zellno Death Grave not analyzed
- 29 Zellno Vanilla Hill Assist not analyzed
- 30 Zellno Combo Lock not analyzed
- 31 Zellno Zen Events not analyzed
File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 4 below.
Across 46 server-side methods hooked by two or more mods. 1 more on client-only UI classes, listed separately.
4.217 ms per second, all 14 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.
Who silences whom#
A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.
✓ No server-side conflicts: every method two or more of these mods hook preserves super() end to end.
1 conflict on client-only classes (menus, HUD, notifications) — no server effect
NotificationSystem.GetNotificationData— Dabs Framework silences CF
Hot hooks shared across the stack#
The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.
Stall risks#
4 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.
- Per-player, per-frame hook. Runs for every player on every tick, so whatever it does inside is multiplied by the population.
PlayerBase.CommandHandlerVPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401SurvivorBase.EOnFrameVPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42SurvivorBase.EOnPostFrameVPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61PlayerBase.OnScheduledTickPVEZ.pbo::4_world\entities\manbase\playerbase.c:202Everything else#
All 46 server-side methods hooked by two or more mods
vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.
| method | tier | chain (load order) |
|---|---|---|
ActionConstructor.RegisterActions |
— | vanilla → Dabs Framework → RaG_Core → RaG_Hunting_Cabin → RaG_BaseBuilding → RaG_BaseItems → VPPAdminTools → TraderPlus → Paragon Gear and Armor → SNAFU Weapons |
ModItemRegisterCallbacks.RegisterOneHanded |
— | vanilla → CF → RaG_BaseBuilding → RaG_BaseItems → TraderPlus → Paragon Gear and Armor → Paragon Arsenal → SNAFU Weapons |
MissionServer.OnInit |
T3 | vanilla → CF → RaG_Hunting_Cabin → RaG_BaseBuilding → RaG_BaseItems → VPPAdminTools → TraderPlus |
MissionServer.PlayerDisconnected |
T3 | vanilla → CF → Dabs Framework → RaG_Core → VPPAdminTools → PVEZ Reloaded |
DayZGame.OnRPC |
T2 | vanilla → CF (cond) → Dabs Framework → VPPAdminTools (cond) → PVEZ Reloaded |
Hammer.SetActions |
T2 | vanilla → RaG_Core → RaG_Hunting_Cabin → RaG_BaseBuilding → RaG_BaseItems |
Hologram.EvaluateCollision |
— | vanilla → RaG_Core (cond) → RaG_Hunting_Cabin (cond) → RaG_BaseBuilding (cond) → TraderPlus (cond) |
MissionServer.InvokeOnConnect |
T3 | vanilla → CF → Dabs Framework → RaG_Core → TraderPlus |
MissionServer.OnMissionStart |
T3 | vanilla → CF → Dabs Framework → DayZ Editor Loader → VPPAdminTools |
ModItemRegisterCallbacks.RegisterTwoHanded |
— | vanilla → CF → RaG_Hunting_Cabin → RaG_BaseItems → Paragon Gear and Armor |
Hatchet.SetActions |
T2 | vanilla → RaG_Hunting_Cabin → RaG_BaseBuilding → RaG_BaseItems |
Hologram.ProjectionBasedOnParent |
— | vanilla → RaG_Hunting_Cabin (cond) → RaG_BaseBuilding (cond) → TraderPlus (cond) |
MissionServer.OnMissionFinish |
T3 | vanilla → CF → RaG_Core → VPPAdminTools |
MissionServer.OnUpdate |
T0 | vanilla → CF → TraderPlus → PVEZ Reloaded |
MissionServer.SendModData |
— | vanilla → RaG_Hunting_Cabin → RaG_BaseBuilding → RaG_BaseItems |
ModItemRegisterCallbacks.RegisterFireArms |
— | vanilla → CF → Paragon Arsenal → SNAFU Weapons |
ModItemRegisterCallbacks.RegisterHeavy |
— | vanilla → CF → RaG_BaseBuilding → RaG_BaseItems |
PlayerBase.EEKilled |
T3 | vanilla → VPPAdminTools → zSpawnSelection → PVEZ Reloaded |
PlayerBase.OnRPC |
T2 | vanilla → RaG_Core → VPPAdminTools → PVEZ Reloaded |
PlayerBase.SetActions |
T2 | vanilla → RaG_BaseItems → VPPAdminTools → TraderPlus |
PluginManager.Init |
— | vanilla → Dabs Framework → RaG_Core → VPPAdminTools |
PluginRecipesManager.RegisterRecipies |
— | vanilla → RaG_Hunting_Cabin → RaG_BaseBuilding → RaG_BaseItems |
ActionAttachToConstruction.FindAndTranslateAttachmentSlot |
— | vanilla → RaG_Core (cond) → RaG_BaseBuilding (cond) |
ActionDropItem.OnExecuteServer |
— | vanilla → RaG_Core → zSpawnSelection |
ActionRepairPart.RepairCondition |
— | vanilla → RaG_Core (cond) → RaG_BaseBuilding (cond) |
ActionUnpin.OnStartServer |
— | vanilla → VPPAdminTools → PVEZ Reloaded |
CarScript.EEDelete |
T3 | vanilla → RaG_Core → TraderPlus |
CarScript.OnStoreLoad |
T3 | vanilla → CF → TraderPlus |
CarScript.OnStoreSave |
T3 | vanilla → CF → TraderPlus |
Crowbar.SetActions |
T2 | vanilla → RaG_Hunting_Cabin → RaG_BaseBuilding |
DayZGame.DeferredInit |
— | vanilla → CF → VPPAdminTools |
DayZGame.OnEvent |
— | vanilla → CF → Dabs Framework |
DayZGame.OnUpdate |
T0 | vanilla → CF → VPPAdminTools |
FirefighterAxe.SetActions |
T2 | vanilla → RaG_BaseBuilding → RaG_BaseItems |
Hologram.GetProjectionEntityPosition |
— | vanilla → RaG_Core (cond) → RaG_BaseBuilding (cond) |
Hologram.SetProjectionOrientation |
— | vanilla → RaG_Core → RaG_BaseBuilding (cond) |
ItemBase.OnStoreLoad |
T3 | vanilla → CF → RaG_Core |
MissionServer.InvokeOnDisconnect |
T3 | vanilla → CF → TraderPlus |
MissionServer.OnClientDisconnectedEvent |
T3 | vanilla → CF → Dabs Framework |
MissionServer.OnClientNewEvent |
T3 | vanilla → CF → zSpawnSelection |
MissionServer.OnEvent |
— | vanilla → CF → VPPAdminTools |
ModItemRegisterCallbacks.CustomBoneRemapping |
— | vanilla → CF → SNAFU Weapons |
ModItemRegisterCallbacks.RegisterPistol |
— | vanilla → CF → SNAFU Weapons |
PlayerBase.Init |
— | vanilla → VPPAdminTools → TraderPlus |
Pliers.SetActions |
T2 | vanilla → RaG_Core → TraderPlus |
WoodAxe.SetActions |
T2 | vanilla → RaG_BaseBuilding → RaG_BaseItems |
354 methods hooked by only one of these mods
No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.
| method | tier | mod |
|---|---|---|
ACOGOptic.CanPutAsAttachment |
— | SNAFU Weapons |
ActionActivateTrap.OnFinishProgressServer |
— | VPPAdminTools |
ActionAttach.ActionCondition |
T2 | RaG_Core (cond) |
ActionAttachCodeLockToFence.ActionCondition |
T2 | RaG_BaseBuilding (cond) |
ActionAttachOnSelection.ActionCondition |
T2 | RaG_Core (cond) |
ActionAttachToConstruction.ActionCondition |
T2 | RaG_Core (cond) |
ActionBuildPart.OnFinishProgressServer |
— | RaG_BaseBuilding (cond) |
ActionBuildPartCB.CreateActionComponent |
— | RaG_BaseBuilding ✂ |
ActionBurnSewTarget.ActionCondition |
T2 | TraderPlus (cond) |
ActionCarDoors.ActionCondition |
T2 | TraderPlus (cond) |
ActionCarDoorsOutside.ActionCondition |
T2 | TraderPlus (cond) |
ActionCheckPulse.ActionCondition |
T2 | TraderPlus (cond) |
ActionCloseBarrel.OnExecuteServer |
— | RaG_Core |
ActionCloseCarDoorsOutside.OnEndServer |
— | RaG_Core |
ActionCloseFence.ActionCondition |
T2 | RaG_BaseBuilding (cond) |
ActionCloseFence.OnExecuteServer |
— | RaG_Core |
ActionCollectBloodTarget.ActionCondition |
T2 | TraderPlus (cond) |
ActionCraftBolts.InitCuttingTypes |
— | SNAFU Weapons |
ActionCreateIndoorFireplace.ActionCondition |
T2 | RaG_Core (cond) |
ActionCreateIndoorFireplace.OnExecuteServer |
— | RaG_Core (cond) |
ActionDeployObject.ActionCondition |
T2 | TraderPlus (cond) |
ActionDeployObject.OnExecuteServer |
— | RaG_Core |
ActionDestroyCombinationLock.OnFinishProgressServer |
— | RaG_BaseBuilding ✂ |
ActionDetach.ActionCondition |
T2 | TraderPlus (cond) |
ActionDetachCarLockPick.ActionCondition |
T2 | TraderPlus ✂ |
ActionDetachFromTarget.ActionCondition |
T2 | TraderPlus (cond) |
ActionDialCombinationLockOnTarget.ActionCondition |
T2 | RaG_BaseBuilding (cond) |
ActionDialCombinationLockOnTarget.OnFinishProgressServer |
— | RaG_BaseBuilding ✂ |
ActionDigInStash.ActionCondition |
T2 | TraderPlus (cond) |
ActionDigOutStash.ActionCondition |
T2 | TraderPlus (cond) |
ActionDisinfectTarget.ActionCondition |
T2 | TraderPlus (cond) |
ActionDismantlePart.ActionCondition |
T2 | RaG_BaseBuilding (cond) |
ActionDismantlePart.DismantleCondition |
— | RaG_BaseBuilding (cond) |
ActionDismantlePart.OnExecuteServer |
— | RaG_Core |
ActionDismantlePart.OnFinishProgressServer |
— | RaG_BaseBuilding (cond) |
ActionDismantlePartCB.CreateActionComponent |
— | RaG_BaseBuilding (cond) |
ActionFillCoolant.ActionCondition |
T2 | RaG_Core |
ActionFillFuel.ActionCondition |
T2 | RaG_Core |
ActionFoldBaseBuildingObject.CreateConditionComponents |
— | RaG_BaseBuilding ✂ |
ActionForceConsume.ActionCondition |
T2 | TraderPlus (cond) |
ActionForceConsumeSingle.ActionCondition |
T2 | TraderPlus (cond) |
ActionForceFeedCan.ActionCondition |
T2 | TraderPlus (cond) |
ActionForceFeedCan.SZActionConditionHandler |
— | TraderPlus ✂ |
ActionForceFeedCan.TPAdditionalCondition |
— | TraderPlus ✂ |
ActionGetInTransport.ActionCondition |
T2 | TraderPlus (cond) |
ActionGetInTransport.OnEndServer |
— | RaG_Core |
ActionGetOutTransport.OnEndServer |
— | TraderPlus |
ActionGetOutTransport.OnStartServer |
— | RaG_Core |
ActionGiveBloodTarget.ActionCondition |
T2 | TraderPlus (cond) |
ActionIgniteFireplaceByAir.ActionCondition |
T2 | RaG_Core (cond) |
ActionInjectTarget.ActionCondition |
T2 | TraderPlus (cond) |
ActionInteractCodeLockItem.ActionCondition |
T2 | RaG_Core (cond) |
ActionLightItemOnFire.ActionCondition |
T2 | RaG_BaseItems (cond) |
ActionLightItemOnFire.OnFinishProgressClient |
— | RaG_BaseItems |
ActionLightItemOnFire.OnFinishProgressServer |
— | RaG_BaseItems |
ActionLockDoors.ActionCondition |
T2 | TraderPlus (cond) |
ActionLockDoors.OnFinishProgressServer |
— | RaG_Core |
ActionMineTree.ActionCondition |
T2 | TraderPlus (cond) |
ActionNextCombinationLockDialOnTarget.ActionCondition |
T2 | RaG_BaseBuilding (cond) |
ActionOpenBarrel.OnExecuteServer |
— | RaG_Core |
ActionOpenCarDoorsOutside.OnEndServer |
— | RaG_Core |
ActionOpenFence.ActionCondition |
T2 | RaG_BaseBuilding (cond) |
ActionOpenFence.OnExecuteServer |
— | RaG_Core |
ActionOpenFence.OnStartServer |
— | RaG_BaseBuilding (cond) |
ActionPackTent.ActionCondition |
T2 | TraderPlus (cond) |
ActionPackTent.OnFinishProgressServer |
— | RaG_Core |
ActionPickLockOnCar.ActionCondition |
T2 | TraderPlus (cond) |
ActionPin.OnStartServer |
— | VPPAdminTools |
ActionPlaceFireplaceIndoor.ActionCondition |
T2 | RaG_Core (cond) |
ActionPlugIn.CreateConditionComponents |
— | RaG_BaseItems ✂ |
ActionRepairPart.OnFinishProgressServer |
— | RaG_BaseBuilding (cond) |
ActionResetCodeOnCodeLock.ActionCondition |
T2 | RaG_Core (cond) |
ActionResetCodeOnCodeLock.OnExecuteServer |
— | RaG_Core (cond) |
ActionRestrainSelf.ActionCondition |
T2 | TraderPlus (cond) |
ActionRestrainTarget.ActionCondition |
T2 | TraderPlus (cond) |
ActionStartEngine.OnEndServer |
— | RaG_Core |
ActionStopEngine.OnEndServer |
— | RaG_Core |
ActionSwitchSeats.Start |
— | RaG_Core |
ActionTakeItem.ActionCondition |
T2 | TraderPlus |
ActionTakeItem.OnExecuteServer |
— | RaG_Core |
ActionTakeItemToHands.OnExecuteServer |
— | RaG_Core |
ActionTakeMaterialToHands.ActionCondition |
T2 | RaG_BaseBuilding (cond) |
ActionTakeMaterialToHandsSwitch.ActionCondition |
T2 | RaG_BaseBuilding (cond) |
ActionToggleTentOpen.OnExecuteServer |
— | RaG_Core |
ActionUnlockDoors.OnFinishProgressServer |
— | RaG_Core |
ActionUnpin.ActionCondition |
T2 | TraderPlus (cond) |
AdvancedCommunication.OnStoreLoad |
T3 | CF |
AdvancedCommunication.OnStoreSave |
T3 | CF |
AnimalBase.OnStoreLoad |
T3 | CF |
AnimalBase.OnStoreSave |
T3 | CF |
AreaExposureMdfr.Activate |
— | VPPAdminTools (cond) |
AreaExposureMdfr.OnActivate |
— | VPPAdminTools (cond) |
AttachmentCategoriesContainer.UpdateInterval |
— | RaG_Core |
Bark_ColorBase.SetActions |
T2 | RaG_BaseBuilding |
Barrel_ColorBase.OnWasAttached |
— | RaG_Core (cond) |
BaseBuildingBase.IsBBFlat |
— | RaG_BaseBuilding ✂ |
BasicMapMenu.Init |
— | PVEZ Reloaded |
BasicMapMenu.UpdateMarkers |
— | PVEZ Reloaded |
BoatScript.OnStoreLoad |
T3 | CF |
BoatScript.OnStoreSave |
T3 | CF |
BuildingBase.OnStoreLoad |
T3 | CF |
BuildingBase.OnStoreSave |
T3 | CF |
BuildingBase.SetActions |
T2 | TraderPlus |
ButtstockBase.IsButtstock |
— | SNAFU Weapons ✂ |
CarScript.CanDisplayAttachmentCategory |
— | TraderPlus |
CarScript.CanDisplayAttachmentSlot |
T2 | TraderPlus |
CarScript.EEHitBy |
T2 | RaG_Core |
CarScript.IsInventoryVisible |
T2 | TraderPlus ✂ |
CarScript.OnEngineStart |
— | TraderPlus |
CarScript.OnVariablesSynchronized |
T2 | TraderPlus |
CargoContainer.UpdateInterval |
— | RaG_Core |
CarimMenuMap.LoadMapMarkers |
— | PVEZ Reloaded |
ChernarusPlusData.WeatherOnBeforeChange |
— | VPPAdminTools |
Clothing.CanLoadItemIntoCargoClothingConditions |
— | RaG_Core (cond) |
Clothing.CanPutInCargoClothingConditions |
— | RaG_Core (cond) |
Clothing.CanReceiveItemIntoCargoClothingConditions |
— | RaG_Core (cond) |
CodeLockComponent.CheckCodeRequest |
— | RaG_Core (cond) |
CodeLockComponent.OnRPC |
T2 | RaG_Core (cond) |
CodeLockComponent.ResetPIN |
— | RaG_Core (cond) |
CodeLockComponent.SetLockCode |
— | RaG_Core (cond) |
CodeLockComponent.SetLockState |
— | RaG_Core (cond) |
CombinationLock.IsLockAttached |
— | RaG_BaseBuilding (cond) |
Construction.CanBuildPart |
— | RaG_BaseBuilding (cond) |
Construction.CanDismantlePart |
— | RaG_BaseBuilding (cond) |
Construction.DestroyPartServer |
— | RaG_BaseBuilding |
Construction.DismantlePartServerEx |
— | RaG_BaseBuilding (cond) |
Construction.GetConstructionPartsToBuild |
— | RaG_BaseBuilding |
Construction.IsCollidingEx |
— | RaG_BaseBuilding (cond) |
ContainerWithCargoAndAttachments.UpdateInterval |
— | RaG_Core |
ContaminatedTrigger.OnEnterServerEvent |
— | VPPAdminTools (cond) |
CraftFenceKit.CanDo |
— | RaG_BaseBuilding ✂ |
CraftWatchtowerKit.CanDo |
— | RaG_BaseBuilding ✂ |
CreditsLoader.GetData |
— | CF ✂ |
DayZGame.OnInitialize |
— | VPPAdminTools (cond) |
DayZGame.OnKeyPress |
— | VPPAdminTools |
DayZGame.OnKeyRelease |
— | VPPAdminTools |
DayZGame.OnPostUpdate |
— | RaG_Core |
DayZGame.RegisterProfilesOptions |
— | Dabs Framework |
DayZGame.SetMissionPath |
— | Dabs Framework |
DayZPlayerImplement.CameraHandler |
— | VPPAdminTools (cond) |
DayZPlayerImplement.EEKilled |
T3 | TraderPlus |
DayZPlayerImplement.HandleView |
— | PVEZ Reloaded |
DayZPlayerImplement.ModCommandHandlerBefore |
— | VPPAdminTools |
DayZPlayerImplement.ModCommandHandlerInside |
— | VPPAdminTools |
DayZPlayerImplement.OnStoreLoad |
T3 | CF |
DayZPlayerImplement.OnStoreSave |
T3 | CF |
DayZPlayerImplementFallDamage.HandleFallDamage |
— | TraderPlus (cond) |
DayZPlayerImplementThrowing.HandleThrowing |
— | TraderPlus |
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic |
— | TraderPlus (cond) |
Debug.DestroyAllShapes |
— | Dabs Framework ✂ |
Debug.DrawArrow |
— | Dabs Framework ✂ |
Debug.DrawBox |
— | Dabs Framework ✂ |
Debug.DrawBoxEx |
— | Dabs Framework ✂ |
Debug.DrawCone |
— | Dabs Framework ✂ |
Debug.DrawCube |
— | Dabs Framework ✂ |
Debug.DrawCylinder |
— | Dabs Framework ✂ |
Debug.DrawLine |
— | Dabs Framework ✂ |
Debug.DrawLines |
— | Dabs Framework ✂ |
Debug.DrawSphere |
— | Dabs Framework ✂ |
DigitalCodeLock.AfterStoreLoad |
T3 | RaG_Core |
DigitalCodeLock.CanBeLocked |
— | RaG_Core |
DigitalCodeLock.CanDetachAttachment |
— | RaG_Core (cond) |
DigitalCodeLock.CanDetachCodeLock |
— | RaG_Core (cond) |
DigitalCodeLock.CanReleaseAttachment |
T2 | RaG_Core (cond) |
DigitalCodeLock.CanSetCode |
— | RaG_Core (cond) |
DigitalCodeLock.EEInit |
T3 | RaG_Core |
DigitalCodeLock.EEItemAttached |
T2 | RaG_Core |
DigitalCodeLock.EEItemDetached |
T2 | RaG_Core |
DigitalCodeLock.GetBatteryEnergy |
— | RaG_Core (cond) |
DigitalCodeLock.HasBattery |
— | RaG_Core (cond) |
DigitalCodeLock.HasEnergy |
— | RaG_Core (cond) |
DigitalCodeLock.HasValidParent |
— | RaG_Core (cond) |
DigitalCodeLock.IsPlayerOnBackside |
— | RaG_Core (cond) |
DigitalCodeLock.NeedBattery |
— | RaG_Core (cond) |
DigitalCodeLock.OnRPC |
T2 | RaG_Core (cond) |
DigitalCodeLock.OnVariablesSynchronized |
T2 | RaG_Core |
DigitalCodeLock.OnWasAttached |
— | RaG_Core |
DigitalCodeLock.OnWork |
— | RaG_Core (cond) |
DigitalCodeLock.OnWorkStart |
— | RaG_Core |
DigitalCodeLock.OnWorkStop |
— | RaG_Core (cond) |
DigitalCodeLock.ResetPIN |
— | RaG_Core (cond) |
DigitalCodeLock.SetActions |
T2 | RaG_Core |
DigitalCodeLock.StartItemSoundServer |
— | RaG_Core (cond) |
DigitalCodeLock.UnlockOnServer |
— | RaG_Core |
DigitalCodeLockUI.CodeResponse |
— | RaG_Core |
DigitalCodeLockUI.ConfirmCode |
— | RaG_Core |
DigitalCodeLockUI.KeyPress |
— | RaG_Core (cond) |
DigitalCodeLockUI.OnKeyDown |
— | RaG_Core |
DigitalCodeLockUI.SetTargetLock |
— | RaG_Core |
DigitalCodeLockUI.Update |
— | RaG_Core |
DrowningMdfr.ActivateCondition |
— | VPPAdminTools (cond) |
DrowningMdfr.DeactivateCondition |
— | VPPAdminTools (cond) |
DrowningMdfr.OnTick |
— | VPPAdminTools (cond) |
Edible_Base.ProcessDecay |
— | RaG_Core |
EmoteConstructor.RegisterEmotes |
— | Dabs Framework |
EmoteDabbing.EmoteCondition |
— | Dabs Framework (cond) |
EnochData.WeatherOnBeforeChange |
— | VPPAdminTools |
ExpansionMapMenu.Init |
— | PVEZ Reloaded |
ExpansionMapMenu.UpdateMarkers |
— | PVEZ Reloaded |
FishingRod_Base_New.SetActions |
T2 | RaG_BaseItems |
GardenLime.SetActions |
T2 | RaG_BaseItems |
GesturesMenu.GetGestureItems |
— | Dabs Framework |
GesturesMenu.OnMenuRelease |
— | Dabs Framework |
Grenade_Base.EEHitBy |
T2 | VPPAdminTools |
HDSN_DestructionManager.GetWallType |
— | RaG_BaseBuilding (cond) |
Hacksaw.SetActions |
T2 | RaG_Hunting_Cabin |
HandDrillKit.SetActions |
T2 | TraderPlus |
HandSaw.SetActions |
T2 | RaG_Hunting_Cabin |
HelicopterScript.OnStoreLoad |
T3 | CF |
HelicopterScript.OnStoreSave |
T3 | CF |
Hologram.AddProjectionRotation |
— | RaG_BaseBuilding (cond) |
Hologram.AlignProjectionOnTerrain |
— | RaG_BaseBuilding (cond) |
Hologram.GetProjectionName |
— | RaG_Core (cond) |
Hologram.GetProjectionRotation |
— | RaG_BaseBuilding ✂ |
Hologram.IsFloating |
— | RaG_BaseBuilding ✂ |
Hologram.PlaceEntity |
— | TraderPlus (cond) |
Hologram.RefreshVisual |
— | RaG_Core (cond) |
Hologram.SetProjectionPosition |
— | RaG_Core |
Hologram.SubtractProjectionRotation |
— | RaG_BaseBuilding (cond) |
Hologram.UpdateHologram |
— | RaG_BaseBuilding |
HuntingOptic.CanPutAsAttachment |
— | SNAFU Weapons |
ImprovisedSuppressor.CanPutAsAttachment |
— | SNAFU Weapons |
ItemActionsWidget.SetWeaponQuantity |
— | SNAFU Weapons |
ItemBase.CanBeConsumed |
— | RaG_Core |
ItemBase.DamageItemInCargo |
— | PVEZ Reloaded |
ItemBase.EEHitBy |
T2 | RaG_Core |
ItemBase.EEOnDamageCalculated |
— | PVEZ Reloaded |
ItemBase.EOnInit |
T3 | zSpawnSelection |
ItemBase.GetItemSize |
— | Dabs Framework ✂ |
ItemBase.OnInventoryEnter |
T2 | RaG_Core |
ItemBase.OnInventoryExit |
T2 | RaG_Core |
ItemBase.OnItemLocationChanged |
T2 | PVEZ Reloaded |
ItemBase.OnPlacementComplete |
— | zSpawnSelection |
ItemBase.OnStoreSave |
T3 | CF |
ItemBase.SetActions |
T2 | RaG_Core |
KeybindingElement.Reload |
— | CF |
LandMineTrap.EEHitBy |
T2 | VPPAdminTools |
Liquid.CanFillContainer |
— | RaG_Core |
Liquid.CanTransfer |
— | RaG_Core |
Liquid.FillContainer |
— | RaG_Core (cond) |
Liquid.GetLiquidConfigProperty |
— | RaG_Core ✂ |
M4_T3NRDSOptic.CanPutAsAttachment |
— | SNAFU Weapons |
M68Optic.CanPutAsAttachment |
— | SNAFU Weapons |
MagazineStorage.SetActions |
T2 | RaG_BaseItems |
MapMenu.Init |
— | PVEZ Reloaded |
Matchbox.SetActions |
T2 | TraderPlus |
MenuTeleportManager.UpdateMapEx |
— | PVEZ Reloaded |
MissionBase.CF_IsLoaded |
— | CF ✂ |
MissionBase.CreateScriptedMenu |
— | VPPAdminTools |
MissionBase.OnInit |
T3 | Dabs Framework |
MissionServer.AfterHiveInit |
— | DayZ Editor Loader |
MissionServer.OnClientPrepareEvent |
— | CF |
MissionServer.OnClientReadyEvent |
T3 | CF |
MissionServer.OnClientReconnectEvent |
T3 | CF |
MissionServer.OnClientRespawnEvent |
T3 | CF |
MissionServer.OnMissionLoaded |
— | CF |
ModItemRegisterCallbacks.RegisterArcheryItem |
— | CF |
ModItemRegisterCallbacks.RegisterCustom |
— | CF |
ModItemRegisterCallbacks.RegisterEmptyHanded |
— | CF |
ModItemRegisterCallbacks.RegisterLauncher |
— | CF |
ModItemRegisterCallbacks.RegisterRestrained |
— | CF |
ModItemRegisterCallbacks.RegisterSurrender |
— | CF |
ModLoader.GetMods |
— | CF ✂ |
ModLoader.LoadMods |
— | CF ✂ |
ModStructure.GetDebugName |
— | CF |
ModStructure.GetModActionURL |
— | CF ✂ |
ModStructure.GetModLogo |
— | CF ✂ |
ModStructure.GetModLogoOver |
— | CF ✂ |
ModStructure.GetModLogoSmall |
— | CF ✂ |
ModStructure.GetModName |
— | CF ✂ |
ModStructure.GetModOverview |
— | CF ✂ |
ModStructure.GetModToltip |
— | CF ✂ |
MotorbikeScript.OnStoreLoad |
T3 | CF |
MotorbikeScript.OnStoreSave |
T3 | CF |
NotificationRuntimeData.GetIcon |
— | CF ✂ |
NotificationRuntimeData.GetTitleText |
— | CF ✂ |
NotificationUI.AddNotification |
— | CF |
NotificationUI.RemoveNotification |
— | CF |
NotificationUI.UpdateTargetHeight |
— | CF |
OpenCan.Init |
— | SNAFU Weapons |
OptionsMenuGame.Apply |
— | VPPAdminTools |
OptionsMenuGame.IsChanged |
— | VPPAdminTools (cond) |
OptionsMenuGame.Revert |
— | VPPAdminTools |
OptionsMenuGame.SetOptions |
— | VPPAdminTools |
PetrolLighter.SetActions |
T2 | TraderPlus |
PlantMaterial.CanDetachAttachment |
— | RaG_BaseItems (cond) |
PlantMaterial.CanPutAsAttachment |
— | RaG_BaseItems ✂ |
PlayerBase.CanBeTargetedByAI |
— | VPPAdminTools (cond) |
PlayerBase.CanDropEntity |
T2 | TraderPlus (cond) |
PlayerBase.CommandHandler |
T1 | VPPAdminTools |
PlayerBase.EEHitBy |
T2 | TraderPlus |
PlayerBase.EEItemDetached |
T2 | TraderPlus |
PlayerBase.EEOnDamageCalculated |
— | PVEZ Reloaded |
PlayerBase.GetActions |
— | Dabs Framework ✂ |
PlayerBase.OnBleedingSourceRemoved |
— | PVEZ Reloaded |
PlayerBase.OnConnect |
— | VPPAdminTools |
PlayerBase.OnDrawOptics2D |
— | VPPAdminTools (cond) |
PlayerBase.OnPlayerLoaded |
— | PVEZ Reloaded |
PlayerBase.OnScheduledTick |
T1 | PVEZ Reloaded |
PlayerBase.OnSelectPlayer |
— | CF |
PlayerBase.OnStoreLoadLifespan |
— | CF (cond) |
PlayerBase.OnVariablesSynchronized |
T2 | VPPAdminTools |
PlayerBase.SetSuicide |
— | TraderPlus |
PluginAdminLog.PlayerHitBy |
— | VPPAdminTools (cond) |
PluginAdminLog.PlayerKilled |
— | VPPAdminTools (cond) |
PluginDiagMenu.OnRPC |
T2 | Dabs Framework |
PluginDiagMenuClient.RegisterModdedDiags |
— | Dabs Framework |
PluginRecipesManagerBase.RegisterRecipies |
— | SNAFU Weapons |
PokeHolesBarrel.CanDo |
— | RaG_BaseItems (cond) |
PortableGasLamp.EEInit |
T3 | RaG_BaseBuilding |
PortableGasLamp.OnSwitchOn |
— | RaG_BaseBuilding |
PortableGasLamp.OnWasAttached |
— | RaG_BaseBuilding |
PortableGasLamp.OnWasDetached |
— | RaG_BaseBuilding |
PortableGasLamp.SetActions |
T2 | RaG_BaseBuilding |
PortableGasStove.SetActions |
T2 | TraderPlus |
PumpkinSeedsPack.SetActions |
T2 | RaG_BaseItems |
RainProcurementComponentBase.GetBaseLiquidAmount |
— | RaG_BaseItems (cond) |
ReflexOptic.CanPutAsAttachment |
— | SNAFU Weapons |
Roadflare.SetActions |
T2 | TraderPlus |
Screwdriver.SetActions |
T2 | RaG_Core |
Shovel.SetActions |
T2 | RaG_BaseItems |
SledgeHammer.SetActions |
T2 | RaG_Hunting_Cabin |
Stone.SetActions |
T2 | RaG_BaseBuilding |
SurvivorBase.CanJump |
— | VPPAdminTools |
SurvivorBase.EOnFrame |
T1 | VPPAdminTools ✂ |
SurvivorBase.EOnPostFrame |
T1 | VPPAdminTools |
TerritoryFlag.SetRefresherActive |
— | PVEZ Reloaded |
Torch.SetActions |
T2 | TraderPlus |
TransferValues.SendValue |
— | VPPAdminTools |
TrapBase.OnPlacementComplete |
— | VPPAdminTools |
TrapBase.StartActivate |
— | TraderPlus (cond) |
UniversalLight.CanPutAsAttachment |
— | SNAFU Weapons (cond) |
UniversalLight.InitAttachmentsSlotsToCheck |
— | SNAFU Weapons |
VPPAdminHud.DefineButtons |
— | VPPAdminTools |
VPPContextActionManager.RegisterActions |
— | VPPAdminTools |
VPPContextActionManager.RegisterProviders |
— | VPPAdminTools |
VicinityItemManager.AddVicinityItems |
— | TraderPlus (cond) |
VicinityItemManager.IsObstructed |
— | RaG_BaseBuilding (cond) |
Weapon_Base.EEFired |
— | VPPAdminTools |
Weapon_Base.SetActions |
T2 | RaG_Core |
WoodenCrate.CanPutAsAttachment |
— | TraderPlus (cond) |
WoodenCrate.CanReceiveItemIntoCargo |
T2 | TraderPlus (cond) |
WoodenCrate.SetActions |
T2 | TraderPlus |
WoodenLog.SetActions |
T2 | RaG_BaseItems |
WoodenPlank.SetActions |
T2 | RaG_BaseItems |
Wreck_Mi8_Crashed.EEDelete |
T3 | PVEZ Reloaded ✂ |
Wreck_UH1Y.EEDelete |
T3 | PVEZ Reloaded ✂ |
ZombieBase.ChaseAttackLogic |
— | TraderPlus (cond) |
ZombieBase.EEOnDamageCalculated |
— | PVEZ Reloaded |
ZombieBase.EvaluateDeathAnimation |
— | PVEZ Reloaded |
ZombieBase.FightAttackLogic |
— | TraderPlus (cond) |
ZombieBase.Init |
— | PVEZ Reloaded |
ZombieBase.OnStoreLoad |
T3 | CF |
ZombieBase.OnStoreSave |
T3 | CF |
32 methods on client-only classes are not shown: a dedicated server never runs them.
A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.