← modperf

Stack composer

Started from I AM ZOMBIE PvP: the 41 mods it publishes to the Steam server browser (as of 2026-10-20), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 Dabs Framework
  3. 3 Code Lock
  4. 4 DayZ Editor Loader
  5. 5 ZoneTemperature not analyzed
  6. 6 VPPAdminTools RU Translate
  7. 7 TerrainIslands
  8. 8 Banking
  9. 9 TraderPlus
  10. 10 RUSForma_vehicles
  11. 11 [CrSk] BMW 525i E34
  12. 12 FlipTransport
  13. 13 LIGHTS
  14. 14 Workshop 3368636904 not analyzed
  15. 15 Ear-Plugs
  16. 16 VanillaPlusPlusMap
  17. 17 ClothingInventoryFix
  18. 18 BuilderItems
  19. 19 MMG - Mightys Military Gear
  20. 20 MoonShining not analyzed
  21. 21 UniversalSuppressor not analyzed
  22. 22 Server_Information_Panel
  23. 23 InediaInfectedAI
  24. 24 Drones
  25. 25 Workshop 2967027700 not analyzed
  26. 26 TalkingNPC
  27. 27 Keep It Dead - ProjectBR (With Timer) not analyzed
  28. 28 ActionTeleport not analyzed
  29. 29 Admirals Diving Mod
  30. 30 MSP_Script_Fixes not analyzed
  31. 31 Mounts & Sights
  32. 32 SNAFU Weapons
  33. 33 RaG_Vehicle_Pack
  34. 34 Vanilla Sleeping Bags not analyzed
  35. 35 VPPAdminTools
  36. 36 Workshop 3377342680 not analyzed
  37. 37 SpawnerBubaku
  38. 38 AgricultureCore
  39. 39 CannabisPlus
  40. 40 Early Winter or late Fall in Chernarus
  41. 41 KGB.LIB
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

10 of 41 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 7 below.

Mods silencing mods
2 conflicts

Across 61 server-side methods hooked by two or more mods. 2 more on client-only UI classes, listed separately.

Structural load
0.42% of a frame at 100 players

4.229 ms per second, all 31 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

2 methods across 2 pairs. Read across: the mod on the left silences the mod at the top. Both in load order. 1   2–4   5–14   15+ methods
silences → 23InediaInfectedAI35VPPAdminTools all
35VPPAdminTools 1VPPAdminTools silences InediaInfectedAI
1 method: 1 event
1
40Early Winter or late Fall in Chernarus 1Early Winter or late Fall in Chernarus silences VPPAdminTools
1 method: 1 check
1
all 11 2
5ZoneTemperature Not analyzed, so what it silences is unknown. Queue it in the list above.
14Workshop 3368636904 Not analyzed, so what it silences is unknown. Queue it in the list above.
20MoonShining Not analyzed, so what it silences is unknown. Queue it in the list above.
21UniversalSuppressor Not analyzed, so what it silences is unknown. Queue it in the list above.
25Workshop 2967027700 Not analyzed, so what it silences is unknown. Queue it in the list above.
27Keep It Dead - ProjectBR (With Timer) Not analyzed, so what it silences is unknown. Queue it in the list above.
…and 4 more mods not analyzed yet.

The 2 pairs, largest first# ·

Early Winter or late Fall in ChernarussilencesVPPAdminTools1 method
ChernarusPlusData.WeatherOnBeforeChange check VPPAdminTools's conditions on this check no longer apply. earlywinter_scripts.pbo::scripts\4_world\Classes\Worlds\ChernarusPlus.c:142
VPPAdminToolssilencesInediaInfectedAI1 method
SurvivorBase.EOnFrame event · T1 InediaInfectedAI's work on this event never runs. For SurvivorBase instances, through its ancestor PlayerBase. VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
2 conflicts on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — Dabs Framework silences CF
  • MissionGameplay.OnKeyRelease — VPPAdminTools silences TraderPlus

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

MissionServer.OnUpdate
every server frame
Server_Information_Panel then TraderPlus then CF then vanilla
CarScript.OnUpdate
every server frame
InediaInfectedAI then FlipTransport then vanilla
DayZGame.OnUpdate
every server frame
VPPAdminTools then CF then vanilla
PlayerBase.EEItemDetached
every inventory move
Admirals Diving Mod then InediaInfectedAI then TraderPlus then vanilla
PlayerBase.EEItemAttached
every inventory move
Admirals Diving Mod then InediaInfectedAI then vanilla
DayZGame.OnRPC
per event
VPPAdminTools sometimes stops here then Drones sometimes stops here then FlipTransport then Dabs Framework then CF sometimes stops here then vanilla
PlayerBase.SetActions
per event
VPPAdminTools then RaG_Vehicle_Pack then InediaInfectedAI then MMG - Mightys Military Gear then TraderPlus then vanilla
PlayerBase.OnVariablesSynchronized
per event
VPPAdminTools then Admirals Diving Mod then InediaInfectedAI then vanilla
WoodenCrate.SetActions
per event
RaG_Vehicle_Pack then [CrSk] BMW 525i E34 then TraderPlus then vanilla
ActionCarDoors.ActionCondition
per event
RaG_Vehicle_Pack sometimes stops here then TraderPlus sometimes stops here then vanilla
ActionCheckPulse.ActionCondition
per event
TalkingNPC sometimes stops here then TraderPlus sometimes stops here then vanilla
ActionDisinfectTarget.ActionCondition
per event
InediaInfectedAI then TraderPlus sometimes stops here then vanilla

Stall risks#

7 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

Server_Information_Panel
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
ServerPanel.pbo::Scripts\4_World\ServerPanel\dayzplayerimplement.c:6
InediaInfectedAI
PlayerBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
InediaInfectedAI.pbo::scripts\4_World\InediaInfectedAI\entities\manbase\playerbase.c:523
Admirals Diving Mod
PlayerBase.EOnSimulate
about 30× per player per second
Per-player, per-frame hook warning
AdmiralsDivingMod.pbo::Scripts\4_world\Modded\PlayerBase.c:590
Admirals Diving Mod
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
AdmiralsDivingMod.pbo::Scripts\4_world\Modded\PlayerBase.c:463
VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61

Everything else#

All 61 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
ChernarusPlusData.WeatherOnBeforeChange — vanilla → VPPAdminTools → Early Winter or late Fall in Chernarus ✂
ActionConstructor.RegisterActions — vanilla → Dabs Framework → Code Lock → Banking → TraderPlus → FlipTransport → MMG - Mightys Military Gear → InediaInfectedAI → Drones → Admirals Diving Mod → Mounts & Sights → SNAFU Weapons → RaG_Vehicle_Pack → VPPAdminTools → AgricultureCore → CannabisPlus
MissionServer.OnInit T3 vanilla → CF → TraderPlus → FlipTransport → InediaInfectedAI → Admirals Diving Mod → VPPAdminTools → AgricultureCore → CannabisPlus
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → TraderPlus → InediaInfectedAI → Drones → Admirals Diving Mod → Mounts & Sights → SNAFU Weapons → CannabisPlus
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → [CrSk] BMW 525i E34 → Drones → Admirals Diving Mod → RaG_Vehicle_Pack → AgricultureCore → CannabisPlus
DayZGame.OnRPC T2 vanilla → CF (cond) → Dabs Framework → FlipTransport → Drones (cond) → VPPAdminTools (cond)
MissionServer.InvokeOnConnect T3 vanilla → CF → Dabs Framework → Code Lock → TraderPlus → Drones
MissionServer.OnMissionStart T3 vanilla → CF → Dabs Framework → DayZ Editor Loader → InediaInfectedAI → VPPAdminTools
PlayerBase.SetActions T2 vanilla → TraderPlus → MMG - Mightys Military Gear → InediaInfectedAI → RaG_Vehicle_Pack → VPPAdminTools
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → FlipTransport → MMG - Mightys Military Gear → Admirals Diving Mod
PlayerBase.EEKilled T3 vanilla → InediaInfectedAI → VPPAdminTools → AgricultureCore → CannabisPlus
PlayerBase.Init — vanilla → TraderPlus → Admirals Diving Mod → VPPAdminTools → AgricultureCore
PluginManager.Init — vanilla → Dabs Framework → Code Lock → VPPAdminTools → SpawnerBubaku
DayZPlayerImplementFallDamage.HandleFallDamage — vanilla → TraderPlus (cond) → InediaInfectedAI (cond) → Admirals Diving Mod (cond)
MissionBase.CreateScriptedMenu — vanilla → VanillaPlusPlusMap → Server_Information_Panel → VPPAdminTools
MissionServer.OnEvent — vanilla → CF → InediaInfectedAI → VPPAdminTools
MissionServer.OnUpdate T0 vanilla → CF → TraderPlus → Server_Information_Panel
MissionServer.PlayerDisconnected T3 vanilla → CF → Dabs Framework → VPPAdminTools
PlayerBase.EEItemDetached T2 vanilla → TraderPlus → InediaInfectedAI → Admirals Diving Mod
PlayerBase.OnVariablesSynchronized T2 vanilla → InediaInfectedAI → Admirals Diving Mod → VPPAdminTools
PluginRecipesManager.RegisterRecipies — vanilla → RaG_Vehicle_Pack → AgricultureCore → CannabisPlus
WoodenCrate.SetActions T2 vanilla → TraderPlus → [CrSk] BMW 525i E34 → RaG_Vehicle_Pack
ActionCarDoors.ActionCondition T2 vanilla → TraderPlus (cond) → RaG_Vehicle_Pack (cond)
ActionCheckPulse.ActionCondition T2 vanilla → TraderPlus (cond) → TalkingNPC (cond)
ActionDisinfectTarget.ActionCondition T2 vanilla → TraderPlus (cond) → InediaInfectedAI
ActionForceConsume.ActionCondition T2 vanilla → TraderPlus (cond) → InediaInfectedAI
ActionForceConsumeSingle.ActionCondition T2 vanilla → TraderPlus (cond) → InediaInfectedAI
ActionGiveBloodTarget.ActionCondition T2 vanilla → TraderPlus (cond) → InediaInfectedAI
ActionInjectTarget.ActionCondition T2 vanilla → TraderPlus (cond) → InediaInfectedAI
ActionPackTent.ActionCondition T2 vanilla → Code Lock → TraderPlus (cond)
CanisterGasoline.SetActions T2 vanilla → [CrSk] BMW 525i E34 → RaG_Vehicle_Pack
CarScript.OnStoreLoad T3 vanilla → CF → TraderPlus
CarScript.OnStoreSave T3 vanilla → CF → TraderPlus
CarScript.OnUpdate T0 vanilla → FlipTransport → InediaInfectedAI
DayZGame.DeferredInit — vanilla → CF → VPPAdminTools
DayZGame.OnEvent — vanilla → CF → Dabs Framework
DayZGame.OnUpdate T0 vanilla → CF → VPPAdminTools
DayZPlayerImplement.ModCommandHandlerInside — vanilla → Admirals Diving Mod → VPPAdminTools
DrowningMdfr.OnTick — vanilla → Admirals Diving Mod (cond) → VPPAdminTools (cond)
ItemBase.CanReceiveAttachment T2 vanilla → ClothingInventoryFix ✂ → Mounts & Sights
MissionServer.InvokeOnDisconnect T3 vanilla → CF → TraderPlus
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.OnClientNewEvent T3 vanilla → CF → InediaInfectedAI
MissionServer.OnMissionFinish T3 vanilla → CF → VPPAdminTools
ModItemRegisterCallbacks.CustomBoneRemapping — vanilla → CF → SNAFU Weapons
ModItemRegisterCallbacks.RegisterFireArms — vanilla → CF → SNAFU Weapons
ModItemRegisterCallbacks.RegisterPistol — vanilla → CF → SNAFU Weapons
PlantBase.Init — vanilla → AgricultureCore (cond) → CannabisPlus
PlayerBase.CanBeTargetedByAI — vanilla → InediaInfectedAI (cond) → VPPAdminTools (cond)
PlayerBase.CanClimb — vanilla → InediaInfectedAI (cond) → Admirals Diving Mod (cond)
PlayerBase.EEHitBy T2 vanilla → TraderPlus → InediaInfectedAI (cond)
PlayerBase.EEItemAttached T2 vanilla → InediaInfectedAI → Admirals Diving Mod
PlayerBase.OnConnect — vanilla → InediaInfectedAI → VPPAdminTools
PlayerBase.OnPlayerLoaded — vanilla → Admirals Diving Mod → AgricultureCore
PlayerBase.OnRPC T2 vanilla → InediaInfectedAI → VPPAdminTools
VPPAdminHud.DefineButtons — vanilla → FlipTransport → VPPAdminTools
Weapon_Base.EEFired — vanilla → InediaInfectedAI → VPPAdminTools
Weapon_Base.LiftWeaponRaycastResultCheck — vanilla → Admirals Diving Mod (cond) → Mounts & Sights (cond)
ZombieBase.ChaseAttackLogic — vanilla → TraderPlus (cond) → InediaInfectedAI (cond)
ZombieBase.EEKilled T3 vanilla → InediaInfectedAI → SpawnerBubaku
ZombieBase.FightAttackLogic — vanilla → TraderPlus (cond) → InediaInfectedAI (cond)
511 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ACOGOptic.CanPutAsAttachment — SNAFU Weapons
ACOGOptic.GetOpticsPPBlur — Mounts & Sights
ACOGOptic.GetOpticsPPLens — Mounts & Sights
ACOGOptic_6x.GetOpticsPPBlur — Mounts & Sights
ACOGOptic_6x.GetOpticsPPLens — Mounts & Sights
AITargetCallbacksPlayer.GetMaxVisionRangeModifier — InediaInfectedAI
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionBandageHorse.ActionCondition T2 InediaInfectedAI (cond)
ActionBandageHorse.ApplyBandage — InediaInfectedAI
ActionBandageSelf.ActionCondition T2 InediaInfectedAI
ActionBandageTarget.ActionCondition T2 InediaInfectedAI
ActionBuildPart.OnFinishProgressServer — InediaInfectedAI
ActionBurnSewTarget.ActionCondition T2 TraderPlus (cond)
ActionCarDoorsOutside.ActionCondition T2 TraderPlus (cond)
ActionCloseDoors.ActionCondition T2 InediaInfectedAI
ActionCloseDoors.OnEndServer — InediaInfectedAI (cond)
ActionCloseFence.ActionCondition T2 Code Lock
ActionCollectBloodTarget.ActionCondition T2 TraderPlus (cond)
ActionConsume.ActionCondition T2 InediaInfectedAI
ActionConsume.OnEndServer — InediaInfectedAI
ActionConsume.SetupAction — InediaInfectedAI
ActionConsumeSingle.ActionCondition T2 InediaInfectedAI
ActionConsumeSingle.OnExecuteServer — InediaInfectedAI
ActionCraftBolts.InitCuttingTypes — SNAFU Weapons
ActionDeployObject.ActionCondition T2 TraderPlus (cond)
ActionDeployObject.OnEndServer — CannabisPlus (cond)
ActionDetach.ActionCondition T2 TraderPlus (cond)
ActionDetachCarLockPick.ActionCondition T2 TraderPlus ✂
ActionDetachFromTarget.ActionCondition T2 TraderPlus (cond)
ActionDigInStash.ActionCondition T2 TraderPlus (cond)
ActionDigOutStash.ActionCondition T2 TraderPlus (cond)
ActionDisinfectSelf.ActionCondition T2 InediaInfectedAI
ActionDisinfectSelf.OnFinishProgressServer — InediaInfectedAI
ActionDisinfectTarget.OnFinishProgressServer — InediaInfectedAI
ActionDismantlePart.DismantleCondition — Code Lock (cond)
ActionDismantlePart.OnFinishProgressServer — InediaInfectedAI
ActionDrinkPondContinuous.ActionCondition T2 InediaInfectedAI
ActionDrinkPondContinuous.OnFinishProgressServer — InediaInfectedAI
ActionDrinkWellContinuous.ActionCondition T2 InediaInfectedAI
ActionDrinkWellContinuous.OnFinishProgressServer — InediaInfectedAI
ActionForceConsume.OnEndServer — InediaInfectedAI
ActionForceConsume.SetupAction — InediaInfectedAI
ActionForceConsumeSingle.OnExecuteServer — InediaInfectedAI
ActionForceFeedCan.ActionCondition T2 TraderPlus (cond)
ActionForceFeedCan.SZActionConditionHandler — TraderPlus ✂
ActionForceFeedCan.TPAdditionalCondition — TraderPlus ✂
ActionGetInTransport.ActionCondition T2 TraderPlus (cond)
ActionGetOutTransport.ActionCondition T2 RaG_Vehicle_Pack (cond)
ActionGetOutTransport.OnEndServer — TraderPlus
ActionGiveBloodSelf.ActionCondition T2 InediaInfectedAI
ActionGiveBloodSelf.OnEndServer — InediaInfectedAI
ActionGiveBloodTarget.OnEndServer — InediaInfectedAI
ActionGiveSalineSelf.ActionCondition T2 InediaInfectedAI
ActionGiveSalineSelf.OnFinishProgressServer — InediaInfectedAI
ActionGiveSalineTarget.ActionCondition T2 InediaInfectedAI
ActionGiveSalineTarget.OnFinishProgressServer — InediaInfectedAI
ActionHarvestCrops.OnExecuteClient — AgricultureCore (cond)
ActionHarvestCrops.OnExecuteServer — AgricultureCore (cond)
ActionInjectSelf.ActionCondition T2 InediaInfectedAI
ActionInjectSelf.OnExecuteServer — InediaInfectedAI
ActionInjectTarget.OnExecuteServer — InediaInfectedAI
ActionLockDoors.ActionCondition T2 TraderPlus (cond)
ActionManagerBase.ActionPossibilityCheck — Admirals Diving Mod (cond)
ActionMineRock.OnFinishProgressServer — InediaInfectedAI
ActionMineTree.ActionCondition T2 TraderPlus (cond)
ActionMineTree.OnFinishProgressServer — InediaInfectedAI
ActionOpenDoors.OnEndServer — InediaInfectedAI (cond)
ActionPackTent.OnExecuteServer — Code Lock (cond)
ActionPickLockOnCar.ActionCondition T2 TraderPlus (cond)
ActionPin.OnStartServer — VPPAdminTools
ActionPlaceObject.ActionCondition T2 CannabisPlus (cond)
ActionPushCar.ActionCondition T2 FlipTransport
ActionPushObject.ActionCondition T2 FlipTransport
ActionRestrainSelf.ActionCondition T2 TraderPlus (cond)
ActionRestrainTarget.ActionCondition T2 TraderPlus (cond)
ActionSawPlanks.OnFinishProgressServer — InediaInfectedAI
ActionSewSelf.ActionCondition T2 InediaInfectedAI
ActionSewTarget.ActionCondition T2 InediaInfectedAI
ActionSkinning.OnFinishProgressServer — InediaInfectedAI (cond)
ActionSkinningCB.CreateActionComponent — InediaInfectedAI (cond)
ActionSplintSelf.ActionCondition T2 InediaInfectedAI (cond)
ActionSplintTarget.ActionCondition T2 InediaInfectedAI (cond)
ActionTakeItem.ActionCondition T2 TraderPlus
ActionTargetsCursor.GetItemCargoCount — InediaInfectedAI (cond)
ActionToggleNVMode.SwitchMode — Mounts & Sights
ActionTogglePlaceObject.ActionCondition T2 CannabisPlus (cond)
ActionToggleTentOpen.ActionCondition T2 Code Lock
ActionTurnOffWeaponFlashlight.ActionCondition T2 Mounts & Sights
ActionTurnOffWhileInHands.CanBeUsedSwimming — Admirals Diving Mod ✂
ActionTurnOnWeaponFlashlight.ActionCondition T2 Mounts & Sights
ActionTurnOnWhileInHands.CanBeUsedSwimming — Admirals Diving Mod ✂
ActionUnpin.ActionCondition T2 TraderPlus (cond)
ActionUnpin.OnStartServer — VPPAdminTools
ActionUnrestrainSelf.OnFinishProgressServer — InediaInfectedAI
ActionUnrestrainSelf.OnUpdate T0 InediaInfectedAI
ActionViewOptics.ActionCondition T2 Mounts & Sights (cond)
AdminTools.HealRepairTarget — InediaInfectedAI (cond)
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AimingModelFilterShake.onUpdate — InediaInfectedAI
AlarmClock_ColorBase.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
AlarmClock_ColorBase.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI ✂
AlarmClock_ColorBase.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
AnimalBase.CanBeTargetedByAI — InediaInfectedAI (cond)
AnimalBase.EEHitBy T2 InediaInfectedAI (cond)
AnimalBase.EEInit T3 InediaInfectedAI
AnimalBase.ModCommandHandlerAfter — InediaInfectedAI
AnimalBase.ModCommandHandlerBefore — InediaInfectedAI
AnimalBase.OnReceivedHit — InediaInfectedAI
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AnimalBase.OnVariablesSynchronized T2 InediaInfectedAI
AnimalBase.ResistContaminatedEffect — InediaInfectedAI (cond)
AnimatedActionBase.OnUpdate T0 InediaInfectedAI
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AreaExposureMdfr.OnActivate — VPPAdminTools (cond)
Attachments.AttachmentAdded — Mounts & Sights
Attachments.AttachmentRemoved — Mounts & Sights
Attachments.ShowFalseAttachmentsHeader — Mounts & Sights
AttachmentsOutOfReach.IsAttachmentReachable — RaG_Vehicle_Pack (cond)
Barrel_ColorBase.OnWasAttached — RaG_Vehicle_Pack (cond)
Barrel_ColorBase.SetActions T2 RaG_Vehicle_Pack
BleedingSource.OnUpdateServer — InediaInfectedAI
BleedingSourcesManagerServer.AddBleedingSource — InediaInfectedAI (cond)
BleedingSourcesManagerServer.OnTick — InediaInfectedAI
BoatScript.OnStoreLoad T3 CF
BoatScript.OnStoreSave T3 CF
BoatScript.SetActions T2 FlipTransport
BrokenArmsMdfr.ActivateCondition — InediaInfectedAI (cond)
BrokenLegsMdfr.OnDeactivate — InediaInfectedAI
BroomBase.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
BroomBase.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI
BroomBase.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
BuildingBase.SetActions T2 TraderPlus
ButtstockBase.IsButtstock — SNAFU Weapons ✂
CAContinuousFertilizeGardenSlot.Setup — AgricultureCore
CZ527_Base.CanReceiveAttachment T2 Mounts & Sights (cond)
CZ550_Base.CanReceiveAttachment T2 Mounts & Sights (cond)
CZ75_Base.CanEnterIronsights — Mounts & Sights
CamoNet.SetActions T2 RaG_Vehicle_Pack
CarScript.CanBeTargetedByAI — InediaInfectedAI (cond)
CarScript.CanDisplayAttachmentCategory — TraderPlus
CarScript.CanDisplayAttachmentSlot T2 TraderPlus
CarScript.DamageCrew — InediaInfectedAI
CarScript.EEDelete T3 TraderPlus
CarScript.EEInit T3 InediaInfectedAI
CarScript.IsInventoryVisible T2 TraderPlus ✂
CarScript.OnEngineStart — TraderPlus
CarScript.OnInput — FlipTransport
CarScript.OnVariablesSynchronized T2 TraderPlus
CarScript.SetActions T2 FlipTransport
Chemlight_ColorBase.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
Chemlight_ColorBase.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI
Chemlight_ColorBase.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
Chemlight_Red.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
ChernarusPlusData.CalculateVolFog — Early Winter or late Fall in Chernarus ✂
ChernarusPlusData.CalculateWind — Early Winter or late Fall in Chernarus ✂
ChernarusPlusData.Init — Early Winter or late Fall in Chernarus
ChernarusPlusData.LogWeatherData — Early Winter or late Fall in Chernarus ✂
ChernarusPlusData.SetupLiquidTemperatures — Early Winter or late Fall in Chernarus ✂
ChernarusPlusData.SetupWeatherSettings — Early Winter or late Fall in Chernarus
ClosableContainer.Refresh — InediaInfectedAI
Clothing.CanLoadItemIntoCargoClothingConditions — ClothingInventoryFix ✂
Clothing.CanPutInCargoClothingConditions — ClothingInventoryFix ✂
Clothing.CanReceiveAttachment T2 ClothingInventoryFix
Clothing.CanReceiveItemIntoCargoClothingConditions — ClothingInventoryFix ✂
Colt1911_Base.CanEnterIronsights — Mounts & Sights
ComponentAnimalBleeding.CreateWound — InediaInfectedAI (cond)
ContaminatedTrigger.OnEnterServerEvent — VPPAdminTools (cond)
CoughSymptom.OnGetActivatedServer — InediaInfectedAI
CreditsLoader.GetData — CF ✂
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZPlayerCameraIronsights.GetCurrentSightInfo — Mounts & Sights (cond)
DayZPlayerCameraIronsights.UpdateBatteryOptics — Mounts & Sights
DayZPlayerCameraOptics.AdjustCameraParameters — Mounts & Sights
DayZPlayerCameraOptics.GetCurrentSightInfo — Mounts & Sights (cond)
DayZPlayerCameraOptics.OnActivate — Mounts & Sights
DayZPlayerCameraOptics.OnUpdate T0 Mounts & Sights
DayZPlayerImplement.CameraHandler — VPPAdminTools (cond)
DayZPlayerImplement.CommandHandler T1 Server_Information_Panel
DayZPlayerImplement.EEKilled T3 TraderPlus
DayZPlayerImplement.ExitSights — Mounts & Sights
DayZPlayerImplement.HandleADS — Mounts & Sights
DayZPlayerImplement.HandleOptic — Mounts & Sights
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.OnDrawOptics2D — Mounts & Sights
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplement.SetIronsights — Mounts & Sights
DayZPlayerImplement.SwitchOptics — Mounts & Sights
DayZPlayerImplementAiming.ProcessAimFilters — InediaInfectedAI
DayZPlayerImplementJumpClimb.Climb — Admirals Diving Mod
DayZPlayerImplementMeleeCombat.TrySelectFinisherType — InediaInfectedAI (cond)
DayZPlayerImplementSwimming.CheckSwimmingStart — Admirals Diving Mod (cond)
DayZPlayerImplementThrowing.HandleThrowing — TraderPlus
DayZPlayerMeleeFightLogic_LightHeavy.DamageHands — InediaInfectedAI
DayZPlayerMeleeFightLogic_LightHeavy.HandleComboHit — InediaInfectedAI (cond)
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — TraderPlus (cond)
DayZPlayerMeleeFightLogic_LightHeavy.Init — InediaInfectedAI
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DestructionEffectGasCanister.OnEntityDestroyedOneTimeServer — InediaInfectedAI
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.CheckIsDrowning — Admirals Diving Mod ✂
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
EmoteConstructor.RegisterEmotes — Dabs Framework
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EnochData.WeatherOnBeforeChange — VPPAdminTools
Environment.CheckWaterContact — Admirals Diving Mod
ExplosivesBase.OnExplode — InediaInfectedAI
FNP45_MRDSOptic.akol__ItemOptics_AdaptCurrentSightInfo — Mounts & Sights ✂
Fence.CanOpenFence — Code Lock (cond)
Fence.CanReceiveAttachment T2 Code Lock (cond)
Fence.OnPartDestroyedServer — Code Lock
Fence.OnPartDismantledServer — Code Lock
Fence.SetActions T2 Code Lock
FirearmActionBase.OnUpdate T0 InediaInfectedAI
FireplaceBase.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
FireplaceBase.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI ✂
FireplaceBase.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
FireplaceBase.StartFire — InediaInfectedAI
FireworksLauncher.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
FireworksLauncher.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI ✂
FireworksLauncher.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
FirstAidKit.SetActions T2 RaG_Vehicle_Pack
Flashlight.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
Flashlight.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI
Flashlight.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
FracturedLegNotfr.DisplayBadge — InediaInfectedAI (cond)
GesturesMenu.GetGestureItems — Dabs Framework
GesturesMenu.OnMenuRelease — Dabs Framework
Glock19_Base.CanEnterIronsights — Mounts & Sights
Grenade_Base.EEHitBy T2 VPPAdminTools
Hacksaw.SetActions T2 Code Lock
HandDrillKit.SetActions T2 TraderPlus
HandsContainer.AttachmentAdded — Mounts & Sights
HandsContainer.DraggingOverHeader — Mounts & Sights
HandsContainer.OnDropReceivedFromHeader2 — Mounts & Sights
Headtorch_Black.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
Headtorch_ColorBase.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
Headtorch_ColorBase.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI
Headtorch_ColorBase.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
HealPlayerChatModule.ExecuteCommand — InediaInfectedAI
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hit_MeatBones.BloodSplatGround — InediaInfectedAI (cond)
Hit_MeatBones.BloodSplatWall — InediaInfectedAI (cond)
Hologram.EvaluateCollision — TraderPlus (cond)
Hologram.GetProjectionName — Drones (cond)
Hologram.PlaceEntity — TraderPlus (cond)
Hologram.ProjectionBasedOnParent — TraderPlus (cond)
House.CanDoorBeClosed — InediaInfectedAI (cond)
HuntingOptic.CanPutAsAttachment — SNAFU Weapons
ImprovisedSuppressor.CanPutAsAttachment — SNAFU Weapons
InjuredLegNotfr.DisplayBadge — InediaInfectedAI (cond)
InjuryAnimationHandler.GetInjuryLevel — InediaInfectedAI
InjuryAnimationHandler.GetOverrideLevel — InediaInfectedAI
ItemActionsWidget.SetWeaponQuantity — SNAFU Weapons
ItemBase.AfterStoreLoad T3 Mounts & Sights
ItemBase.AreChildrenAccessible — Mounts & Sights (cond)
ItemBase.CanBeDisinfected — InediaInfectedAI (cond)
ItemBase.CanLoadAttachment — ClothingInventoryFix ✂
ItemBase.CanPutAsAttachment — Mounts & Sights
ItemBase.CombineItemsClient — Code Lock (cond)
ItemBase.EEHealthLevelChanged T2 Mounts & Sights
ItemBase.EEHitBy T2 Mounts & Sights
ItemBase.EEItemDetached T2 Mounts & Sights
ItemBase.EEItemLocationChanged T2 Mounts & Sights
ItemBase.EEOnCECreate — Mounts & Sights
ItemBase.EOnContact — InediaInfectedAI
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.HideSelection — Mounts & Sights
ItemBase.InitializeActions — InediaInfectedAI (cond)
ItemBase.NameOverride — Mounts & Sights
ItemBase.OnDebugSpawn — Mounts & Sights (cond)
ItemBase.OnRightClick — Code Lock (cond)
ItemBase.OnStoreLoad T3 CF
ItemBase.OnStoreSave T3 CF
ItemBase.OnWasAttached — Mounts & Sights
ItemBase.OnWasDetached — Mounts & Sights
ItemBase.SetActions T2 InediaInfectedAI
ItemBase.ShowSelection — Mounts & Sights
JMModuleConstructor.RegisterModules — FlipTransport
JMObjectSpawnerModule.SpawnCompatibleAttachments — Mounts & Sights (cond)
JMPlayerModule.Exec_Heal — InediaInfectedAI
KeybindingElement.Reload — CF
KitchenTimer.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
KitchenTimer.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI ✂
KitchenTimer.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
LandMineTrap.EEHitBy T2 VPPAdminTools
LandMineTrap.Explode — InediaInfectedAI
Land_FuelStation_Feed.EEKilled T3 InediaInfectedAI
LaughterSymptom.OnGetActivatedServer — InediaInfectedAI
M4_T3NRDSOptic.CanPutAsAttachment — SNAFU Weapons
M68Optic.CanPutAsAttachment — SNAFU Weapons
Matchbox.SetActions T2 TraderPlus
MissionBase.CF_IsLoaded — CF ✂
MissionBase.OnInit T3 Dabs Framework
MissionServer.AfterHiveInit — DayZ Editor Loader
MissionServer.OnClientPrepareEvent — CF
MissionServer.OnClientReadyEvent T3 CF
MissionServer.OnClientReconnectEvent T3 CF
MissionServer.OnClientRespawnEvent T3 CF
MissionServer.OnMissionLoaded — CF
MissionServer.TickScheduler T0 InediaInfectedAI
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
ModifiersManager.ActivateModifier — InediaInfectedAI (cond)
ModifiersManager.Init — InediaInfectedAI
Mosin9130_Base.CanEnterIronsights — Mounts & Sights
MotorbikeScript.OnStoreLoad T3 CF
MotorbikeScript.OnStoreSave T3 CF
NoiseAIEvaluate.GetNoiseReduction — InediaInfectedAI ✂
NotificationRuntimeData.GetIcon — CF ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OpenCan.Init — SNAFU Weapons
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
PSO11Optic.GetOpticsPPBlur — Mounts & Sights
PSO11Optic.GetOpticsPPLens — Mounts & Sights
PSO1Optic.GetOpticsPPBlur — Mounts & Sights
PSO1Optic.GetOpticsPPLens — Mounts & Sights
PSO6Optic.GetOpticsPPBlur — Mounts & Sights
PSO6Optic.GetOpticsPPLens — Mounts & Sights
PUScopeOptic.GetOpticsPPBlur — Mounts & Sights
PUScopeOptic.GetOpticsPPLens — Mounts & Sights
PainHeavySymptom.OnGetActivatedServer — InediaInfectedAI
PersonalRadio.SetActions T2 RaG_Vehicle_Pack
PetrolLighter.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI ✂
PetrolLighter.SetActions T2 TraderPlus
PlantBase.Harvest — AgricultureCore (cond)
PlantBase.OnItemHarvested — CannabisPlus ✂
PlantBase.OnStoreLoad T3 AgricultureCore
PlantBase.OnStoreSave T3 AgricultureCore
PlantBase.RemovePlantEx — AgricultureCore ✂
PlayerBase.AC_HasAnyPPEActive — CannabisPlus
PlayerBase.AddNoise — InediaInfectedAI (cond)
PlayerBase.CalculateVisibilityForAI — ClothingInventoryFix ✂
PlayerBase.CanDropEntity T2 TraderPlus (cond)
PlayerBase.CanJump — Admirals Diving Mod (cond)
PlayerBase.CanManipulateInventory — Admirals Diving Mod (cond)
PlayerBase.CanReceiveItemIntoCargo T2 Admirals Diving Mod (cond)
PlayerBase.CanReceiveItemIntoHands T2 Admirals Diving Mod (cond)
PlayerBase.CanReleaseCargo — Admirals Diving Mod (cond)
PlayerBase.CanReleaseFromHands — Admirals Diving Mod (cond)
PlayerBase.CanSprint — Admirals Diving Mod (cond)
PlayerBase.CanSwapItemInCargo — Admirals Diving Mod (cond)
PlayerBase.CheckDeath — Ear-Plugs
PlayerBase.CommandHandler T1 VPPAdminTools
PlayerBase.DamageAllLegs — InediaInfectedAI (cond)
PlayerBase.EOnFrame T1 InediaInfectedAI
PlayerBase.EOnInit T3 InediaInfectedAI ✂
PlayerBase.EOnSimulate T1 Admirals Diving Mod ✂
PlayerBase.EvaluateDamageHitAnimation — InediaInfectedAI (cond)
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.GetHitComponentForAI — InediaInfectedAI (cond)
PlayerBase.HideClothing — Mounts & Sights (cond)
PlayerBase.InsertAgent — InediaInfectedAI (cond)
PlayerBase.IsSwimming — Admirals Diving Mod (cond)
PlayerBase.OnCommandClimbFinish — InediaInfectedAI
PlayerBase.OnCommandHandlerTick — InediaInfectedAI
PlayerBase.OnCommandUnconsciousFinish — Ear-Plugs
PlayerBase.OnCommandUnconsciousStart — Ear-Plugs
PlayerBase.OnDisconnect — InediaInfectedAI (cond)
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnLand — InediaInfectedAI
PlayerBase.OnReceivedHit — InediaInfectedAI
PlayerBase.OnScheduledTick T1 Admirals Diving Mod
PlayerBase.OnSelectPlayer — CF
PlayerBase.OnStoreLoad T3 InediaInfectedAI
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnStoreSave T3 InediaInfectedAI
PlayerBase.OnThrowingModeChange — InediaInfectedAI
PlayerBase.OnUnconsciousStart — InediaInfectedAI
PlayerBase.ProcessFeetDamageServer — Admirals Diving Mod (cond)
PlayerBase.SetSuicide — TraderPlus
PlayerBase.UpdateBrokenLegs — InediaInfectedAI (cond)
PlayerManager.HealPlayers — InediaInfectedAI (cond)
Pliers.SetActions T2 TraderPlus
PluginAdminLog.PlayerHitBy — VPPAdminTools (cond)
PluginAdminLog.PlayerKilled — VPPAdminTools (cond)
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PluginRecipesManagerBase.RegisterRecipies — SNAFU Weapons
PortableGasLamp.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
PortableGasLamp.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI
PortableGasLamp.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
PortableGasStove.SetActions T2 TraderPlus
PowerGenerator.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
PowerGenerator.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
ReflexOptic.CanPutAsAttachment — SNAFU Weapons
Roadflare.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
Roadflare.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
Roadflare.SetActions T2 TraderPlus
Ruger1022_Base.CanReceiveAttachment T2 Mounts & Sights (cond)
SVD_Base.CanEnterIronsights — Mounts & Sights
Screwdriver.SetActions T2 Drones
SeaChest.SetActions T2 RaG_Vehicle_Pack
SeedPackBase.EmptySeedPack — CannabisPlus (cond)
ShockMdfr.GetRefillSpeed — InediaInfectedAI (cond)
Shovel.SetActions T2 RaG_Vehicle_Pack
SmokeGrenadeBase.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
SmokeGrenadeBase.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI
SmokeGrenadeBase.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
SneezeSymptom.OnGetActivatedServer — InediaInfectedAI
SportingOptic.GetOpticsPPBlur — Mounts & Sights
SportingOptic.GetOpticsPPLens — Mounts & Sights
Spotlight.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
Spotlight.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI
Spotlight.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
StaminaHandler.Update — Admirals Diving Mod
StaminaSoundEventBase.CanPlay — InediaInfectedAI (cond)
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
SymptomManager.QueueUpPrimarySymptom — InediaInfectedAI (cond)
TLRLight.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
TLRLight.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI
TLRLight.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
TentBase.CanDisplayAttachmentCategory — Code Lock (cond)
TentBase.CanReceiveAttachment T2 Code Lock (cond)
TentBase.CanReceiveItemIntoCargo T2 Code Lock (cond)
TentBase.CanReleaseCargo — Code Lock (cond)
TentBase.SetActions T2 Code Lock
Torch.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
Torch.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI
Torch.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
Torch.SetActions T2 TraderPlus
TransferValues.SendValue — VPPAdminTools
TrapBase.OnPlacementComplete — VPPAdminTools
TrapBase.StartActivate — TraderPlus (cond)
UniversalLight.CanPutAsAttachment — SNAFU Weapons (cond)
UniversalLight.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
UniversalLight.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI
UniversalLight.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
UniversalLight.InitAttachmentsSlotsToCheck — SNAFU Weapons
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
VSS.CanEnterIronsights — Mounts & Sights
VicinityItemManager.AddVicinityItems — TraderPlus (cond)
VicinityItemManager.ExcludeFromContainer_Phase1 — InediaInfectedAI
VicinityItemManager.ExcludeFromContainer_Phase2 — InediaInfectedAI
VicinityItemManager.ExcludeFromContainer_Phase3 — InediaInfectedAI
Vikhr.CanEnterIronsights — Mounts & Sights
VomitSymptom.OnGetActivatedServer — InediaInfectedAI
Weapon_Base.CanEnterIronsights — Mounts & Sights
Weapon_Base.EEItemAttached T2 Mounts & Sights
Weapon_Base.HideWeaponBarrel — Mounts & Sights ✂
Winchester70_Base.CanReceiveAttachment T2 Mounts & Sights (cond)
WoodAxe.SetActions T2 RaG_Vehicle_Pack
WoodenCrate.CanPutAsAttachment — TraderPlus (cond)
WoodenCrate.CanReceiveItemIntoCargo T2 TraderPlus (cond)
Wrench.SetActions T2 FlipTransport
ZmbM_Mummy.ResistContaminatedEffect — InediaInfectedAI (cond)
ZmbM_NBC_Grey.ResistContaminatedEffect — InediaInfectedAI (cond)
ZmbM_NBC_Yellow.ResistContaminatedEffect — InediaInfectedAI (cond)
ZombieBase.CanBeBackstabbed — InediaInfectedAI (cond)
ZombieBase.CanBeSkinned — InediaInfectedAI (cond)
ZombieBase.ConvertNonlethalDamage — InediaInfectedAI (cond)
ZombieBase.EEHealthLevelChanged T2 InediaInfectedAI
ZombieBase.EEHitBy T2 InediaInfectedAI (cond)
ZombieBase.EOnFrame T1 InediaInfectedAI
ZombieBase.EOnInit T3 InediaInfectedAI ✂
ZombieBase.EOnPostFrame T1 InediaInfectedAI
ZombieBase.EvaluateCrawlTransitionAnimation — InediaInfectedAI (cond)
ZombieBase.FightLogic — InediaInfectedAI (cond)
ZombieBase.HandleDamageHit — InediaInfectedAI (cond)
ZombieBase.HandleMindStateChange — InediaInfectedAI (cond)
ZombieBase.HandleSpecialZoneDamage — InediaInfectedAI (cond)
ZombieBase.HandleVault — InediaInfectedAI (cond)
ZombieBase.ModCommandHandlerAfter — InediaInfectedAI
ZombieBase.ModCommandHandlerBefore — InediaInfectedAI
ZombieBase.OnRPC T2 InediaInfectedAI
ZombieBase.OnReceivedHit — InediaInfectedAI
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
ZombieBase.OnVariablesSynchronized T2 InediaInfectedAI
ZombieBase.ResistContaminatedEffect — InediaInfectedAI (cond)

37 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.