← modperf

Stack composer

Started from Salvaged Lives - PVE - No Trader - Vanilla++: the 39 mods it publishes to the Steam server browser (as of 2026-10-20), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 MuchFramework
  3. 3 Ninjins-Core not analyzed
  4. 4 Ninjins-PvP-PvE-Upgraded-Zones
  5. 5 Bags-Guns not analyzed
  6. 6 Bags-Tactical-Gear not analyzed
  7. 7 Boomlay's sofas not analyzed
  8. 8 BoomLay's Things Updated not analyzed
  9. 9 BuildEverywhere not analyzed
  10. 10 Code Lock
  11. 11 CodeLockPlus not analyzed
  12. 12 Combined Repair Tools not analyzed
  13. 13 Compatible Picatinny Rail Optics not analyzed
  14. 14 Custom Vanilla Base Building not analyzed
  15. 15 Ear-Plugs
  16. 16 FlipTransport
  17. 17 Hellen's Spawn Select + Sleeping Bags not analyzed
  18. 18 Z19 Loadout Locker not analyzed
  19. 19 More Durable Weapons - Extra not analyzed
  20. 20 MuchCarKey
  21. 21 No Glove Or Shoe Damage
  22. 22 Party Chat Compass Mod not analyzed
  23. 23 Party Mod not analyzed
  24. 24 Percentage_Hud not analyzed
  25. 25 PristineRepair
  26. 26 PVE 1.30 Fix not analyzed
  27. 27 Territory Plus not analyzed
  28. 28 Tombstone V++ Map
  29. 29 UniversalSuppressor not analyzed
  30. 30 UnlimitedALe not analyzed
  31. 31 Vanilla Upgradeable Storages not analyzed
  32. 32 VanillaPlusPlusMap
  33. 33 VPPAdminTools
  34. 34 InventoryPlusPlus
  35. 35 TruckFixV2 not analyzed
  36. 36 CS Weapon Bag not analyzed
  37. 37 Webhook server mod not analyzed
  38. 38 No Vehicle Damage 130 not analyzed
  39. 39 Z19 Fridge not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

26 of 39 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 5 below.

Mods silencing mods
1 conflict

Across 33 server-side methods hooked by two or more mods.

Structural load
0.28% of a frame at 100 players

2.775 ms per second, all 13 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

The one pair#

VPPAdminToolssilencesNinjins-PvP-PvE-Upgraded-Zones1 method
SurvivorBase.EOnFrame event · T1 Ninjins-PvP-PvE-Upgraded-Zones's work on this event never runs. For SurvivorBase instances, through its ancestor PlayerBase. VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

DayZGame.OnUpdate
every server frame
VPPAdminTools then CF then vanilla
DayZGame.OnRPC
per event
VPPAdminTools sometimes stops here then FlipTransport then CF sometimes stops here then vanilla
PlayerBase.SetActions
per event
VPPAdminTools then MuchCarKey then MuchFramework then vanilla
ActionOpenCarDoors.ActionCondition
per event
MuchCarKey sometimes stops here then Ninjins-PvP-PvE-Upgraded-Zones then vanilla
ActionPushObject.ActionCondition
per event
MuchCarKey sometimes stops here then FlipTransport then vanilla
PlayerBase.OnRPC
per event
VPPAdminTools then MuchFramework then vanilla
PlayerBase.OnVariablesSynchronized
per event
VPPAdminTools then Ninjins-PvP-PvE-Upgraded-Zones then vanilla
Wrench.SetActions
per event
MuchCarKey then FlipTransport then vanilla

Stall risks#

5 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

Ninjins-PvP-PvE-Upgraded-Zones
DayZPlayerImplement.HandleWeapons
about 30× per player per second
Per-player, per-frame hook warning
Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\dayzplayerimplement.c:14
Ninjins-PvP-PvE-Upgraded-Zones
PlayerBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\manbase\playerbase.c:932
VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61

Everything else#

All 33 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
ActionConstructor.RegisterActions — vanilla → MuchFramework → Code Lock → FlipTransport → MuchCarKey → VPPAdminTools
MissionServer.OnInit T3 vanilla → CF → Ninjins-PvP-PvE-Upgraded-Zones → FlipTransport → MuchCarKey → VPPAdminTools
MissionServer.InvokeOnConnect T3 vanilla → CF → MuchFramework → Ninjins-PvP-PvE-Upgraded-Zones → Code Lock
PluginManager.Init — vanilla → MuchFramework → Code Lock → MuchCarKey → VPPAdminTools
DayZGame.OnRPC T2 vanilla → CF (cond) → FlipTransport → VPPAdminTools (cond)
MissionBase.CreateScriptedMenu — vanilla → MuchFramework → VanillaPlusPlusMap → VPPAdminTools
MissionServer.OnEvent — vanilla → CF → Ninjins-PvP-PvE-Upgraded-Zones → VPPAdminTools
MissionServer.OnMissionFinish T3 vanilla → CF → Ninjins-PvP-PvE-Upgraded-Zones → VPPAdminTools
MissionServer.OnMissionStart T3 vanilla → CF → Ninjins-PvP-PvE-Upgraded-Zones → VPPAdminTools
PlayerBase.SetActions T2 vanilla → MuchFramework → MuchCarKey → VPPAdminTools
ActionOpenCarDoors.ActionCondition T2 vanilla → Ninjins-PvP-PvE-Upgraded-Zones → MuchCarKey (cond)
ActionPushObject.ActionCondition T2 vanilla → FlipTransport → MuchCarKey (cond)
BoatScript.OnCEUpdate — vanilla → Ninjins-PvP-PvE-Upgraded-Zones → MuchCarKey
BoatScript.OnStoreLoad T3 vanilla → CF → MuchCarKey
BoatScript.OnStoreSave T3 vanilla → CF → MuchCarKey
CarScript.AfterStoreLoad T3 vanilla → Ninjins-PvP-PvE-Upgraded-Zones → MuchCarKey
CarScript.EEDelete T3 vanilla → Ninjins-PvP-PvE-Upgraded-Zones → MuchCarKey
CarScript.EEOnCECreate — vanilla → Ninjins-PvP-PvE-Upgraded-Zones → MuchCarKey
CarScript.OnCEUpdate — vanilla → Ninjins-PvP-PvE-Upgraded-Zones → MuchCarKey
CarScript.OnStoreLoad T3 vanilla → CF → MuchCarKey
CarScript.OnStoreSave T3 vanilla → CF → MuchCarKey
DayZGame.DeferredInit — vanilla → CF → VPPAdminTools
DayZGame.OnUpdate T0 vanilla → CF → VPPAdminTools
MissionServer.PlayerDisconnected T3 vanilla → CF → VPPAdminTools
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → MuchFramework
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → MuchCarKey
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → FlipTransport
PlayerBase.EEKilled T3 vanilla → Ninjins-PvP-PvE-Upgraded-Zones → VPPAdminTools
PlayerBase.OnConnect — vanilla → Ninjins-PvP-PvE-Upgraded-Zones → VPPAdminTools
PlayerBase.OnRPC T2 vanilla → MuchFramework → VPPAdminTools
PlayerBase.OnVariablesSynchronized T2 vanilla → Ninjins-PvP-PvE-Upgraded-Zones → VPPAdminTools
VPPAdminHud.DefineButtons — vanilla → FlipTransport → VPPAdminTools
Wrench.SetActions T2 vanilla → FlipTransport → MuchCarKey
325 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionCloseFence.ActionCondition T2 Code Lock
ActionDetach.ActionCondition T2 MuchCarKey (cond)
ActionDetach.OnExecuteServer — MuchCarKey
ActionDetachFromTarget.ActionCondition T2 MuchCarKey (cond)
ActionDismantlePart.DismantleCondition — Code Lock (cond)
ActionGetInTransport.ActionCondition T2 MuchCarKey (cond)
ActionGetInTransport.OnEndServer — MuchCarKey
ActionGetOutTransport.ActionCondition T2 Ninjins-PvP-PvE-Upgraded-Zones
ActionGetOutTransport.OnEndServer — MuchCarKey
ActionOpenCarDoorsOutside.ActionCondition T2 MuchCarKey (cond)
ActionPackTent.ActionCondition T2 Code Lock
ActionPackTent.OnExecuteServer — Code Lock (cond)
ActionPin.OnStartServer — VPPAdminTools
ActionPushCar.ActionCondition T2 FlipTransport
ActionPushObject.OnEndServer — MuchCarKey
ActionStartEngine.ActionCondition T2 MuchCarKey
ActionStartEngine.OnEndServer — MuchCarKey
ActionStopEngine.OnEndServer — MuchCarKey
ActionSwitchSeats.Start — MuchCarKey
ActionToggleNVG.ActionCondition T2 Ninjins-PvP-PvE-Upgraded-Zones
ActionToggleTentOpen.ActionCondition T2 Code Lock
ActionTurnOnHeadtorch.ActionCondition T2 Ninjins-PvP-PvE-Upgraded-Zones
ActionTurnOnHeadtorch.Start — Ninjins-PvP-PvE-Upgraded-Zones
ActionTurnOnHelmetFlashlight.ActionCondition T2 Ninjins-PvP-PvE-Upgraded-Zones
ActionTurnOnHelmetFlashlight.Start — Ninjins-PvP-PvE-Upgraded-Zones
ActionUnpin.OnStartServer — VPPAdminTools
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
Ammo_40mm_Base.EEOnDamageCalculated — Ninjins-PvP-PvE-Upgraded-Zones
AnimalBase.EEDelete T3 Ninjins-PvP-PvE-Upgraded-Zones
AnimalBase.EEInit T3 Ninjins-PvP-PvE-Upgraded-Zones
AnimalBase.EEKilled T3 Ninjins-PvP-PvE-Upgraded-Zones
AnimalBase.EEOnCECreate — Ninjins-PvP-PvE-Upgraded-Zones
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AreaExposureMdfr.OnActivate — VPPAdminTools (cond)
BoatScript.AfterStoreLoad T3 MuchCarKey
BoatScript.CF_OnStoreLoad — Ninjins-PvP-PvE-Upgraded-Zones
BoatScript.CF_OnStoreSave — Ninjins-PvP-PvE-Upgraded-Zones
BoatScript.CanDisplayAttachmentCategory — MuchCarKey
BoatScript.CanDisplayAttachmentSlot T2 MuchCarKey
BoatScript.DeferredInit — MuchCarKey
BoatScript.EEDelete T3 MuchCarKey
BoatScript.EEKilled T3 MuchCarKey
BoatScript.EEOnCECreate — MuchCarKey
BoatScript.IsInventoryVisible T2 MuchCarKey
BoatScript.NameOverride — MuchCarKey (cond)
BoatScript.OnDriverEnter — Ninjins-PvP-PvE-Upgraded-Zones
BoatScript.OnDriverExit — Ninjins-PvP-PvE-Upgraded-Zones
BoatScript.OnEngineStart — MuchCarKey
BoatScript.OnVariablesSynchronized T2 MuchCarKey
BoatScript.SetActions T2 FlipTransport
BuildingBase.AfterStoreLoad T3 Ninjins-PvP-PvE-Upgraded-Zones
BuildingBase.EEDelete T3 Ninjins-PvP-PvE-Upgraded-Zones
BuildingBase.EEInit T3 Ninjins-PvP-PvE-Upgraded-Zones
BuildingBase.EEOnCECreate — Ninjins-PvP-PvE-Upgraded-Zones
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
CarScript.CF_OnStoreLoad — Ninjins-PvP-PvE-Upgraded-Zones
CarScript.CF_OnStoreSave — Ninjins-PvP-PvE-Upgraded-Zones
CarScript.CanDisplayAttachmentCategory — MuchCarKey
CarScript.CanDisplayAttachmentSlot T2 MuchCarKey
CarScript.DeferredInit — MuchCarKey
CarScript.EEInit T3 Ninjins-PvP-PvE-Upgraded-Zones
CarScript.EEKilled T3 MuchCarKey
CarScript.IsInventoryVisible T2 MuchCarKey
CarScript.NameOverride — MuchCarKey (cond)
CarScript.OnDriverEnter — Ninjins-PvP-PvE-Upgraded-Zones
CarScript.OnDriverExit — Ninjins-PvP-PvE-Upgraded-Zones
CarScript.OnEngineStart — MuchCarKey
CarScript.OnInput — FlipTransport
CarScript.OnUpdate T0 FlipTransport
CarScript.OnVariablesSynchronized T2 MuchCarKey
CarScript.SetActions T2 FlipTransport
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
Clothing.CanLoadItemIntoCargoClothingConditions — MuchFramework ✂
Clothing.CanPutInCargoClothingConditions — MuchFramework ✂
Clothing.CanReceiveAttachment T2 MuchFramework
Clothing.CanReceiveItemIntoCargoClothingConditions — MuchFramework ✂
CodeLock.NewUnlockServer — MuchFramework
CodeLock.SetActions T2 MuchFramework
CodeLockServerRPC.OpenTarget — MuchFramework
ContaminatedArea_Dynamic.EEDelete T3 Ninjins-PvP-PvE-Upgraded-Zones
ContaminatedArea_Dynamic.EEInit T3 Ninjins-PvP-PvE-Upgraded-Zones
ContaminatedTrigger.OnEnterServerEvent — VPPAdminTools (cond)
CrashBase.AfterStoreLoad T3 Ninjins-PvP-PvE-Upgraded-Zones
CrashBase.EEDelete T3 Ninjins-PvP-PvE-Upgraded-Zones
CrashBase.EEInit T3 Ninjins-PvP-PvE-Upgraded-Zones
CrashBase.EEOnCECreate — Ninjins-PvP-PvE-Upgraded-Zones
CreditsLoader.GetData — CF ✂
DayZGame.FirearmEffects — Ninjins-PvP-PvE-Upgraded-Zones ✂
DayZGame.OnEvent — CF
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZPlayerImplement.CameraHandler — VPPAdminTools (cond)
DayZPlayerImplement.EEKilled T3 Tombstone V++ Map
DayZPlayerImplement.HandleView — Ninjins-PvP-PvE-Upgraded-Zones
DayZPlayerImplement.HandleWeapons T1 Ninjins-PvP-PvE-Upgraded-Zones
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.ModCommandHandlerInside — VPPAdminTools
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplementThrowing.HandleThrowing — Ninjins-PvP-PvE-Upgraded-Zones (cond)
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — Ninjins-PvP-PvE-Upgraded-Zones
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
EVRStorm.OnEVRFinished — Ninjins-PvP-PvE-Upgraded-Zones (cond)
Edible_Base.EEInit T3 MuchFramework
Edible_Base.ProcessDecay — MuchFramework
EnochData.WeatherOnBeforeChange — VPPAdminTools
ExpansionMapMenu.Init — Ninjins-PvP-PvE-Upgraded-Zones
ExpansionMapMenu.OnHide — Ninjins-PvP-PvE-Upgraded-Zones
ExpansionMapMenu.Update — Ninjins-PvP-PvE-Upgraded-Zones
ExpansionSpawnSelectionMenu.OnHide — Ninjins-PvP-PvE-Upgraded-Zones
ExpansionSpawnSelectionMenu.OnShow — Ninjins-PvP-PvE-Upgraded-Zones
ExpansionSpawnSelectionMenu.Update — Ninjins-PvP-PvE-Upgraded-Zones
ExpansionTerritoryModule.AddTerritoryFlag — Ninjins-PvP-PvE-Upgraded-Zones
ExpansionTerritoryModule.RemoveTerritoryFlag — Ninjins-PvP-PvE-Upgraded-Zones
ExpansionTraderNPCBase.LoadTrader — Ninjins-PvP-PvE-Upgraded-Zones
ExplosivesBase.InitiateExplosion — Ninjins-PvP-PvE-Upgraded-Zones (cond)
Fence.CanOpenFence — Code Lock (cond)
Fence.CanReceiveAttachment T2 Code Lock (cond)
Fence.OnPartDestroyedServer — Code Lock
Fence.OnPartDismantledServer — Code Lock
Fence.SetActions T2 Code Lock
FuelStation.AfterStoreLoad T3 Ninjins-PvP-PvE-Upgraded-Zones
FuelStation.EEDelete T3 Ninjins-PvP-PvE-Upgraded-Zones
FuelStation.EEInit T3 Ninjins-PvP-PvE-Upgraded-Zones
FuelStation.EEOnCECreate — Ninjins-PvP-PvE-Upgraded-Zones
Grenade_Base.EEHitBy T2 VPPAdminTools
Grenade_Base.EEOnDamageCalculated — Ninjins-PvP-PvE-Upgraded-Zones (cond)
Grenade_Base.InitiateExplosion — Ninjins-PvP-PvE-Upgraded-Zones (cond)
Grenade_ChemGas.OnExplode — Ninjins-PvP-PvE-Upgraded-Zones (cond)
Hacksaw.SetActions T2 Code Lock
Hammer.SetActions T2 MuchFramework
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.EvaluateCollision — MuchFramework (cond)
Hologram.GetProjectionEntityPosition — MuchFramework (cond)
Hologram.GetProjectionName — MuchFramework (cond)
Hologram.RefreshVisual — MuchFramework (cond)
Hologram.SetProjectionPosition — MuchFramework (cond)
Hologram.UpdateHologram — MuchFramework
ItemBase.CanBePlaced — MuchFramework (cond)
ItemBase.CanLoadAttachment — MuchFramework ✂
ItemBase.CanReceiveAttachment T2 MuchFramework ✂
ItemBase.CombineItemsClient — Code Lock (cond)
ItemBase.DeferredInit — Ninjins-PvP-PvE-Upgraded-Zones
ItemBase.EEDelete T3 Ninjins-PvP-PvE-Upgraded-Zones
ItemBase.EEInit T3 Ninjins-PvP-PvE-Upgraded-Zones
ItemBase.EEItemLocationChanged T2 Ninjins-PvP-PvE-Upgraded-Zones
ItemBase.EEOnCECreate — Ninjins-PvP-PvE-Upgraded-Zones
ItemBase.EEOnDamageCalculated — Ninjins-PvP-PvE-Upgraded-Zones (cond)
ItemBase.OnCEUpdate — Ninjins-PvP-PvE-Upgraded-Zones
ItemBase.OnRightClick — Code Lock (cond)
ItemBase.OnStoreLoad T3 CF
ItemBase.OnStoreSave T3 CF
JMMapForm.OnHide — Ninjins-PvP-PvE-Upgraded-Zones
JMMapForm.OnInit T3 Ninjins-PvP-PvE-Upgraded-Zones
JMMapForm.OnShow — Ninjins-PvP-PvE-Upgraded-Zones
JMMapForm.Update — Ninjins-PvP-PvE-Upgraded-Zones
JMModuleConstructor.RegisterModules — FlipTransport
KeybindingElement.Reload — CF
LBAdminMenuFrame_PlayerMap.OnHide — Ninjins-PvP-PvE-Upgraded-Zones
LBAdminMenuFrame_PlayerMap.OnShow — Ninjins-PvP-PvE-Upgraded-Zones
LBAdminMenuFrame_PlayerMap.Update — Ninjins-PvP-PvE-Upgraded-Zones
LBGroupUI.OnHide — Ninjins-PvP-PvE-Upgraded-Zones
LBGroupUI.OnShow — Ninjins-PvP-PvE-Upgraded-Zones
LBGroupUI.Update — Ninjins-PvP-PvE-Upgraded-Zones
LB_ATM_Position_Entry.StartRobATM — Ninjins-PvP-PvE-Upgraded-Zones (cond)
LB_ATM_Position_Entry.StopRobATM — Ninjins-PvP-PvE-Upgraded-Zones
LB_GPSHud.Show — Ninjins-PvP-PvE-Upgraded-Zones
LB_GPSHud.UpdateHud — Ninjins-PvP-PvE-Upgraded-Zones
LandMineTrap.EEHitBy T2 VPPAdminTools
ManBase.EEDelete T3 Ninjins-PvP-PvE-Upgraded-Zones
ManBase.EEKilled T3 Ninjins-PvP-PvE-Upgraded-Zones
MapMenu.Init — Ninjins-PvP-PvE-Upgraded-Zones
MapMenu.OnHide — Ninjins-PvP-PvE-Upgraded-Zones
MapMenu.Update — Ninjins-PvP-PvE-Upgraded-Zones
MenuTeleportManager.OnCreate — Ninjins-PvP-PvE-Upgraded-Zones
MenuTeleportManager.OnMenuHide — Ninjins-PvP-PvE-Upgraded-Zones
MenuTeleportManager.OnMenuShow — Ninjins-PvP-PvE-Upgraded-Zones
MenuTeleportManager.OnUpdate T0 Ninjins-PvP-PvE-Upgraded-Zones
MissionBase.CF_IsLoaded — CF ✂
MissionServer.InvokeOnDisconnect T3 CF
MissionServer.NinjinsUpgraded_OnAdminCoreConfigsReloaded — Ninjins-PvP-PvE-Upgraded-Zones ✂
MissionServer.OnClientDisconnectedEvent T3 CF
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientPrepareEvent — CF
MissionServer.OnClientReadyEvent T3 CF
MissionServer.OnClientReconnectEvent T3 CF
MissionServer.OnClientRespawnEvent T3 CF
MissionServer.OnMissionLoaded — CF
MissionServer.OnUpdate T0 CF
ModItemRegisterCallbacks.CustomBoneRemapping — CF
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterFireArms — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterPistol — CF
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
MotorbikeScript.OnStoreLoad T3 CF
MotorbikeScript.OnStoreSave T3 CF
NinjinsUpgraded_AdminModRegHook.AppendPanelModules — Ninjins-PvP-PvE-Upgraded-Zones (cond)
NinjinsUpgraded_AdminModRegHook.OnDestroyAllClientUi — Ninjins-PvP-PvE-Upgraded-Zones ✂
NinjinsUpgraded_AdminShell.AfterAdminWindowLayoutReset — Ninjins-PvP-PvE-Upgraded-Zones ✂
NinjinsUpgraded_AdminShell.FindPopupDockWindow — Ninjins-PvP-PvE-Upgraded-Zones ✂
NinjinsUpgraded_AdminShell.LoadClientRootsIfNeeded — Ninjins-PvP-PvE-Upgraded-Zones
NinjinsUpgraded_AdminShell.OnAdminReopened — Ninjins-PvP-PvE-Upgraded-Zones
NinjinsUpgraded_AdminShell.OnClassPickClosed — Ninjins-PvP-PvE-Upgraded-Zones ✂
NinjinsUpgraded_AdminShell.OnClassPickOpened — Ninjins-PvP-PvE-Upgraded-Zones ✂
NinjinsUpgraded_AdminShell.OnOverlayPopupClosed — Ninjins-PvP-PvE-Upgraded-Zones ✂
NinjinsUpgraded_AdminShell.OnOverlayPopupOpened — Ninjins-PvP-PvE-Upgraded-Zones ✂
NinjinsUpgraded_AdminShell.SetOpen — Ninjins-PvP-PvE-Upgraded-Zones
NinjinsUpgraded_DamageAttributionExpansionLogEnrich.FillOutcomeFromSource — Ninjins-PvP-PvE-Upgraded-Zones ✂
NinjinsUpgraded_ZoneEngine.NinjinsUpgraded_LoadZonesAfterEventHostedRegistration — Ninjins-PvP-PvE-Upgraded-Zones
NotificationRuntimeData.GetIcon — CF ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
PPERequesterRegistrations.RegisterAdditionalRequesters — Ninjins-PvP-PvE-Upgraded-Zones
PlayerBase.CF_OnStoreLoad — Ninjins-PvP-PvE-Upgraded-Zones
PlayerBase.CF_OnStoreSave — Ninjins-PvP-PvE-Upgraded-Zones
PlayerBase.CalculateVisibilityForAI — MuchFramework ✂
PlayerBase.CanBeTargetedByAI — VPPAdminTools (cond)
PlayerBase.CheckDeath — Ear-Plugs
PlayerBase.CommandHandler T1 VPPAdminTools
PlayerBase.EEItemIntoHands T2 Ninjins-PvP-PvE-Upgraded-Zones
PlayerBase.EEItemOutOfHands T2 Ninjins-PvP-PvE-Upgraded-Zones
PlayerBase.EEOnDamageCalculated — Ninjins-PvP-PvE-Upgraded-Zones (cond)
PlayerBase.EOnFrame T1 Ninjins-PvP-PvE-Upgraded-Zones
PlayerBase.Init — VPPAdminTools
PlayerBase.NinjinsUpgraded_AddMapWidePresetKeys — Ninjins-PvP-PvE-Upgraded-Zones ✂
PlayerBase.NinjinsUpgraded_AfkPausedForZoneFootprint — Ninjins-PvP-PvE-Upgraded-Zones ✂
PlayerBase.NinjinsUpgraded_BypassZoneActionPresets — Ninjins-PvP-PvE-Upgraded-Zones
PlayerBase.NinjinsUpgraded_DenyAreaExposureForZones — Ninjins-PvP-PvE-Upgraded-Zones ✂
PlayerBase.NinjinsUpgraded_DenyFallDamageForZones — Ninjins-PvP-PvE-Upgraded-Zones ✂
PlayerBase.NinjinsUpgraded_HitLogVictimZoneRole — Ninjins-PvP-PvE-Upgraded-Zones ✂
PlayerBase.NinjinsUpgraded_HitLogWinningZoneName — Ninjins-PvP-PvE-Upgraded-Zones ✂
PlayerBase.NinjinsUpgraded_OnAfkKickFromClient — Ninjins-PvP-PvE-Upgraded-Zones ✂
PlayerBase.NinjinsUpgraded_ReadRecordedEventHostingSteamPlainId — Ninjins-PvP-PvE-Upgraded-Zones ✂
PlayerBase.NinjinsUpgraded_SafeExitActive — Ninjins-PvP-PvE-Upgraded-Zones ✂
PlayerBase.NinjinsUpgraded_ServerChemAtWorldDenied — Ninjins-PvP-PvE-Upgraded-Zones ✂
PlayerBase.NinjinsUpgraded_ShowBlockedPresetActionNotification — Ninjins-PvP-PvE-Upgraded-Zones
PlayerBase.NinjinsUpgraded_StandingZoneType — Ninjins-PvP-PvE-Upgraded-Zones ✂
PlayerBase.NinjinsUpgraded_VictimOverlapPveTrapRules — Ninjins-PvP-PvE-Upgraded-Zones ✂
PlayerBase.NinjinsUpgraded_WritePackedSync — Ninjins-PvP-PvE-Upgraded-Zones ✂
PlayerBase.NinjinsUpgraded_ZoneTypeForExplosivePlacement — Ninjins-PvP-PvE-Upgraded-Zones ✂
PlayerBase.OnCommandUnconsciousFinish — Ear-Plugs
PlayerBase.OnCommandUnconsciousStart — Ear-Plugs
PlayerBase.OnCommandVehicleFinish — Ninjins-PvP-PvE-Upgraded-Zones
PlayerBase.OnCommandVehicleStart — Ninjins-PvP-PvE-Upgraded-Zones
PlayerBase.OnDisconnect — Ninjins-PvP-PvE-Upgraded-Zones
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnInvisibleSet — Ninjins-PvP-PvE-Upgraded-Zones
PlayerBase.OnReconnect — Ninjins-PvP-PvE-Upgraded-Zones
PlayerBase.OnSelectPlayer — CF
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnVehicleSeatDriverEnter — Ninjins-PvP-PvE-Upgraded-Zones
Pliers.SetActions T2 MuchFramework
PluginAdminLog.PlayerHitBy — VPPAdminTools (cond)
PluginAdminLog.PlayerKilled — VPPAdminTools (cond)
PluginRepairing.CalculateHealth — PristineRepair ✂
PluginRepairing.CanRepair — PristineRepair ✂
PluginRepairing.Repair — PristineRepair ✂
Screwdriver.SetActions T2 MuchFramework
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
TentBase.CanDisplayAttachmentCategory — Code Lock (cond)
TentBase.CanReceiveAttachment T2 Code Lock (cond)
TentBase.CanReceiveItemIntoCargo T2 Code Lock (cond)
TentBase.CanReleaseCargo — Code Lock (cond)
TentBase.SetActions T2 Code Lock
TerritoryFlag.AddRefresherTime01 — Ninjins-PvP-PvE-Upgraded-Zones
TerritoryFlag.AfterStoreLoad T3 Ninjins-PvP-PvE-Upgraded-Zones
TerritoryFlag.EEDelete T3 Ninjins-PvP-PvE-Upgraded-Zones
TerritoryFlag.EEInit T3 Ninjins-PvP-PvE-Upgraded-Zones
TerritoryFlag.EEItemAttached T2 Ninjins-PvP-PvE-Upgraded-Zones
TerritoryFlag.EEItemDetached T2 Ninjins-PvP-PvE-Upgraded-Zones
TerritoryFlag.EEOnAfterLoad T3 Ninjins-PvP-PvE-Upgraded-Zones
TerritoryFlag.OnPartBuiltServer — Ninjins-PvP-PvE-Upgraded-Zones
TerritoryFlag.OnPartDismantledServer — Ninjins-PvP-PvE-Upgraded-Zones
TerritoryFlag.SetRefresherActive — Ninjins-PvP-PvE-Upgraded-Zones
TransferValues.SendValue — VPPAdminTools
TrapBase.OnPlacementComplete — VPPAdminTools
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
VPPMapMenu.Init — Ninjins-PvP-PvE-Upgraded-Zones
VPPMapMenu.OnHide — Ninjins-PvP-PvE-Upgraded-Zones
VPPMapMenu.Update — Ninjins-PvP-PvE-Upgraded-Zones
WeaponManager.CanFire — Ninjins-PvP-PvE-Upgraded-Zones (cond)
Weapon_Base.EEFired — VPPAdminTools
ZombieBase.EEDelete T3 Ninjins-PvP-PvE-Upgraded-Zones
ZombieBase.EEInit T3 Ninjins-PvP-PvE-Upgraded-Zones
ZombieBase.EEKilled T3 Ninjins-PvP-PvE-Upgraded-Zones
ZombieBase.EEOnCECreate — Ninjins-PvP-PvE-Upgraded-Zones
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
eAIBase.EEOnDamageCalculated — Ninjins-PvP-PvE-Upgraded-Zones (cond)
eAIBase.NinjinsUpgraded_GetZoneActor — Ninjins-PvP-PvE-Upgraded-Zones ✂
eAIBase.Notify_Melee — Ninjins-PvP-PvE-Upgraded-Zones (cond)
eAIBase.eAI_CanFire — Ninjins-PvP-PvE-Upgraded-Zones
eAIPlayerTargetInformation.CalculateThreat — Ninjins-PvP-PvE-Upgraded-Zones (cond)

20 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.