← modperf

Stack composer

Started from -[UK] Anarchy [PvE-PvP]75k|DNA|Airdrops|Wiped: the 58 mods it publishes to the Steam server browser (as of 2026-10-20), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 DeerIsle analysis failed
  3. 3 VPPAdminTools
  4. 4 Anarchy Vortex Server Pack not analyzed
  5. 5 Code_Lock_1.30_Fix
  6. 6 Code Lock
  7. 7 Legacy_API_1.30 not analyzed
  8. 8 BaseBuildingPlus
  9. 9 GameLabs
  10. 10 Breachingcharge
  11. 11 FoXyKOTH not analyzed
  12. 12 TerrainIslands
  13. 13 Dabs Framework
  14. 14 BuilderItems
  15. 15 AutoCarFlip
  16. 16 VanillaRoadPartsPack
  17. 17 MoreFood2 not analyzed
  18. 18 MoreFood
  19. 19 BodyBags 2.0 not analyzed
  20. 20 dbo_raptors_123 not analyzed
  21. 21 Trader
  22. 22 TraderPlus
  23. 23 Police Station not analyzed
  24. 24 Dogtags
  25. 25 MMG - Mightys Military Gear
  26. 26 Buildings_from_Mihalych not analyzed
  27. 27 PvZmoD_CustomisableZombies
  28. 28 RedFalcon Flight System Heliz
  29. 29 Admirals Parachute Mod
  30. 30 SearchInventory
  31. 31 SNAFU Weapons
  32. 32 Survivor Animations
  33. 33 KM_Mods_MagazineLoader not analyzed
  34. 34 RaG_BaseItems
  35. 35 RaG_Core
  36. 36 gebsfish
  37. 37 A-6 Secure Containers
  38. 38 CannabisPlus
  39. 39 AgricultureCore
  40. 40 DrugsPLUS
  41. 41 FoXyNoFlyZone not analyzed
  42. 42 Drippy Sneakers
  43. 43 TraderPlus_BoatScript_Patch not analyzed
  44. 44 MaharlikaPH_Boats
  45. 45 8Ball Pool not analyzed
  46. 46 KM_RaidSchedule_Lite not analyzed
  47. 47 Lightsword
  48. 48 KM_Mods ServerPack not analyzed
  49. 49 DayZ VanillaPlus BaseItemPack not analyzed
  50. 50 BeardCat Encounters not analyzed
  51. 51 Tent Actions Fix not analyzed
  52. 52 Crocodile
  53. 53 Aussiecrayz RFFS 1.30 Fix not analyzed
  54. 54 Ninjins-PvP-PvE-Bundle not analyzed
  55. 55 DNA Keycards
  56. 56 Anarchy Vehicle ServerPack not analyzed
  57. 57 AnarchyKMModsTemp not analyzed
  58. 58 HippyAnarchyServerpack not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

23 of 58 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 10 below.

Mods silencing mods
2 conflicts

Across 119 server-side methods hooked by two or more mods. 1 more on client-only UI classes, listed separately.

Structural load
0.54% of a frame at 100 players

5.449 ms per second, all 35 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

The one pair#

A-6 Secure ContainerssilencesDogtags2 methods
PlayerBase.ClearInventory event Dogtags's work on this event never runs. A6_SecureContainers.pbo::Scripts\4_world\Entities\ManBase\PlayerBase.c:50 PlayerBase.RemoveAllItems event Dogtags's work on this event never runs. A6_SecureContainers.pbo::Scripts\4_world\Entities\ManBase\PlayerBase.c:40
1 conflict on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — Dabs Framework silences CF

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

PlayerBase.OnScheduledTick
about 30× per player per second
Admirals Parachute Mod then PvZmoD_CustomisableZombies sometimes stops here then GameLabs then vanilla
PlayerBase.CommandHandler
about 30× per player per second
Survivor Animations then VPPAdminTools RPC send then vanilla
DayZGame.OnUpdate
every server frame
Admirals Parachute Mod then GameLabs then VPPAdminTools then CF then vanilla
MissionServer.OnUpdate
every server frame
Survivor Animations then TraderPlus then Trader then CF then vanilla
ItemBase.EEItemLocationChanged
every inventory move
Crocodile then GameLabs then vanilla
PlayerBase.EEItemDetached
every inventory move
Admirals Parachute Mod then TraderPlus then vanilla
PlayerBase.SetActions
per event
gebsfish then RaG_BaseItems then Survivor Animations then RedFalcon Flight System Heliz then MMG - Mightys Military Gear then TraderPlus then Trader then BaseBuildingPlus then VPPAdminTools then vanilla
PlayerBase.OnRPC
per event
MaharlikaPH_Boats then RaG_Core then BaseBuildingPlus then VPPAdminTools then vanilla
ActionCarDoors.ActionCondition
per event
RedFalcon Flight System Heliz sometimes stops here then TraderPlus sometimes stops here then Trader sometimes stops here then vanilla
ActionDeployObject.ActionCondition
per event
DNA Keycards sometimes stops here then TraderPlus sometimes stops here then Trader sometimes stops here then vanilla
ActionLockDoors.ActionCondition
per event
DNA Keycards sometimes stops here then TraderPlus sometimes stops here then Trader sometimes stops here then vanilla
ActionTogglePlaceObject.ActionCondition
per event
DNA Keycards sometimes stops here then CannabisPlus sometimes stops here then BaseBuildingPlus sometimes stops here then vanilla

Stall risks#

10 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61
GameLabs
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
000_Scripts.pbo::4_World\4_Hooking\*жкндлѐњ.c:213
PvZmoD_CustomisableZombies
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\manbase\Pvz_CZ_PlayerBase.c:86
Admirals Parachute Mod
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
AdmiralsParachuteMod.pbo::Scripts\4_World\Modded\PlayerBase.c:432
Survivor Animations
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
SurvivorAnims.pbo::Scripts\4_World\PlayerBase.c:115
Drippy Sneakers
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
DrippySneakers.pbo::scripts\4_world\manbase\DayZPlayerImplement.c:3
PvZmoD_CustomisableZombies
AnimalBase.EEHitBy
per event
Timer created inside a hot hook heuristic
PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\Pvz_CZ_AnimalBase.c:48
PvZmoD_CustomisableZombies
PlayerBase.EEHitBy
per event
Timer created inside a hot hook heuristic
PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\manbase\Pvz_CZ_PlayerBase.c:40

Everything else#

All 119 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
PlayerBase.ClearInventory — vanilla → Dogtags ✂ → A-6 Secure Containers ✂
PlayerBase.RemoveAllItems — vanilla → Dogtags ✂ → A-6 Secure Containers ✂
ActionConstructor.RegisterActions — vanilla → VPPAdminTools → Code Lock → BaseBuildingPlus → Breachingcharge → Dabs Framework → AutoCarFlip → Trader → TraderPlus → MMG - Mightys Military Gear → RedFalcon Flight System Heliz → Admirals Parachute Mod → SNAFU Weapons → Survivor Animations → RaG_BaseItems → RaG_Core → gebsfish → CannabisPlus → AgricultureCore → DrugsPLUS → Drippy Sneakers → MaharlikaPH_Boats → DNA Keycards
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → BaseBuildingPlus → GameLabs → Breachingcharge → Trader → TraderPlus → Dogtags → SNAFU Weapons → RaG_BaseItems → gebsfish → A-6 Secure Containers → CannabisPlus → DrugsPLUS → Lightsword → Crocodile → DNA Keycards
MissionServer.OnInit T3 vanilla → CF → VPPAdminTools → BaseBuildingPlus → GameLabs → Trader → TraderPlus → Admirals Parachute Mod → SearchInventory → RaG_BaseItems → gebsfish → A-6 Secure Containers → CannabisPlus → AgricultureCore → DrugsPLUS → MaharlikaPH_Boats
MissionServer.InvokeOnConnect T3 vanilla → CF → Code Lock → BaseBuildingPlus → GameLabs → Dabs Framework → Trader → TraderPlus → Dogtags → PvZmoD_CustomisableZombies → RaG_Core → MaharlikaPH_Boats
PlayerBase.Init — vanilla → VPPAdminTools → BaseBuildingPlus → AutoCarFlip → TraderPlus → RedFalcon Flight System Heliz → Admirals Parachute Mod → Survivor Animations → AgricultureCore → DrugsPLUS → DNA Keycards
PlayerBase.SetActions T2 vanilla → VPPAdminTools → BaseBuildingPlus → Trader → TraderPlus → MMG - Mightys Military Gear → RedFalcon Flight System Heliz → Survivor Animations → RaG_BaseItems → gebsfish
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → MMG - Mightys Military Gear → Admirals Parachute Mod → RaG_BaseItems → gebsfish → Drippy Sneakers → Crocodile → DNA Keycards
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → RedFalcon Flight System Heliz → RaG_BaseItems → CannabisPlus → AgricultureCore → MaharlikaPH_Boats → DNA Keycards
PluginRecipesManager.RegisterRecipies — vanilla → BaseBuildingPlus → RaG_BaseItems → gebsfish → CannabisPlus → AgricultureCore → DrugsPLUS → DNA Keycards
MissionServer.OnMissionStart T3 vanilla → CF → VPPAdminTools → GameLabs → Dabs Framework → AutoCarFlip → DNA Keycards
PlayerBase.EEKilled T3 vanilla → VPPAdminTools → GameLabs → Admirals Parachute Mod → CannabisPlus → AgricultureCore → DrugsPLUS
Hologram.EvaluateCollision — vanilla → BaseBuildingPlus (cond) → TraderPlus (cond) → RaG_Core (cond) → gebsfish → MaharlikaPH_Boats (cond)
MissionServer.PlayerDisconnected T3 vanilla → CF → VPPAdminTools → GameLabs → Dabs Framework → RaG_Core
PluginManager.Init — vanilla → VPPAdminTools → Code Lock → Dabs Framework → Trader → RaG_Core
PluginRecipesManagerBase.RegisterRecipies — vanilla → Breachingcharge → Admirals Parachute Mod → SNAFU Weapons → MaharlikaPH_Boats → Crocodile
DayZGame.DeferredInit — vanilla → CF → VPPAdminTools → GameLabs → gebsfish
DayZGame.OnUpdate T0 vanilla → CF → VPPAdminTools → GameLabs → Admirals Parachute Mod
MissionBase.CreateScriptedMenu — vanilla → VPPAdminTools → BaseBuildingPlus → Trader → SearchInventory
MissionServer.OnUpdate T0 vanilla → CF → Trader → TraderPlus → Survivor Animations
PlayerBase.OnRPC T2 vanilla → VPPAdminTools → BaseBuildingPlus → RaG_Core → MaharlikaPH_Boats
ActionCarDoors.ActionCondition T2 vanilla → Trader (cond) → TraderPlus (cond) → RedFalcon Flight System Heliz (cond)
ActionDeployObject.ActionCondition T2 vanilla → Trader (cond) → TraderPlus (cond) → DNA Keycards (cond)
ActionLockDoors.ActionCondition T2 vanilla → Trader (cond) → TraderPlus (cond) → DNA Keycards (cond)
ActionTogglePlaceObject.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → CannabisPlus (cond) → DNA Keycards (cond)
CarScript.OnStoreLoad T3 vanilla → CF → Trader → TraderPlus
CarScript.OnStoreSave T3 vanilla → CF → Trader → TraderPlus
DayZGame.OnRPC T2 vanilla → CF (cond) → VPPAdminTools (cond) → Dabs Framework
DayZPlayerImplement.EEKilled T3 vanilla → TraderPlus → Dogtags → A-6 Secure Containers
DayZPlayerImplementFallDamage.HandleFallDamage — vanilla → TraderPlus (cond) → Admirals Parachute Mod (cond) → Drippy Sneakers
Hammer.SetActions T2 vanilla → RaG_BaseItems → RaG_Core → MaharlikaPH_Boats
Hologram.GetProjectionEntityPosition — vanilla → BaseBuildingPlus (cond) → RaG_Core (cond) → MaharlikaPH_Boats (cond)
Hologram.ProjectionBasedOnParent — vanilla → BaseBuildingPlus (cond) → TraderPlus (cond) → DNA Keycards (cond)
Hologram.UpdateHologram — vanilla → Breachingcharge (cond) → gebsfish (cond) → MaharlikaPH_Boats
MissionServer.OnEvent — vanilla → CF → VPPAdminTools → GameLabs
MissionServer.OnMissionFinish T3 vanilla → CF → VPPAdminTools → RaG_Core
ModItemRegisterCallbacks.RegisterFireArms — vanilla → CF → GameLabs → SNAFU Weapons
PlayerBase.CanBeTargetedByAI — vanilla → VPPAdminTools (cond) → Trader (cond) → PvZmoD_CustomisableZombies (cond)
PlayerBase.EEHitBy T2 vanilla → GameLabs → TraderPlus → PvZmoD_CustomisableZombies (cond)
PlayerBase.OnScheduledTick T1 vanilla → GameLabs → PvZmoD_CustomisableZombies (cond) → Admirals Parachute Mod
PlayerBase.OnSelectPlayer — vanilla → CF → Dogtags → A-6 Secure Containers
ActionAttachToConstruction.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → RaG_Core (cond)
ActionBurnSewTarget.ActionCondition T2 vanilla → Trader (cond) → TraderPlus (cond)
ActionCarDoorsOutside.ActionCondition T2 vanilla → Trader (cond) → TraderPlus (cond)
ActionCheckPulse.ActionCondition T2 vanilla → Trader (cond) → TraderPlus (cond)
ActionCloseFence.ActionCondition T2 vanilla → Code Lock → BaseBuildingPlus (cond)
ActionCollectBloodTarget.ActionCondition T2 vanilla → Trader (cond) → TraderPlus (cond)
ActionDetach.ActionCondition T2 vanilla → Trader (cond) → TraderPlus (cond)
ActionDisinfectTarget.ActionCondition T2 vanilla → Trader (cond) → TraderPlus (cond)
ActionDrink.OnEndServer — vanilla → GameLabs → DrugsPLUS
ActionDrink.OnStartServer — vanilla → GameLabs → DrugsPLUS
ActionForceConsume.ActionCondition T2 vanilla → Trader (cond) → TraderPlus (cond)
ActionForceConsumeSingle.ActionCondition T2 vanilla → Trader (cond) → TraderPlus (cond)
ActionForceFeedCan.ActionCondition T2 vanilla → Trader (cond) → TraderPlus (cond)
ActionGetInTransport.ActionCondition T2 vanilla → TraderPlus (cond) → gebsfish (cond)
ActionGetInTransport.OnEndServer — vanilla → AutoCarFlip → RaG_Core
ActionGetOutTransport.OnEndServer — vanilla → TraderPlus → RedFalcon Flight System Heliz (cond)
ActionGetOutTransport.OnStart — vanilla → RedFalcon Flight System Heliz (cond) → MaharlikaPH_Boats
ActionGiveBloodTarget.ActionCondition T2 vanilla → Trader (cond) → TraderPlus (cond)
ActionInjectTarget.ActionCondition T2 vanilla → Trader (cond) → TraderPlus (cond)
ActionPackTent.ActionCondition T2 vanilla → Code Lock → TraderPlus (cond)
ActionRestrainSelf.ActionCondition T2 vanilla → Trader (cond) → TraderPlus (cond)
ActionRestrainTarget.ActionCondition T2 vanilla → Trader (cond) → TraderPlus (cond)
ActionUnpin.ActionCondition T2 vanilla → Trader (cond) → TraderPlus (cond)
AnimalBase.EEHitBy T2 vanilla → GameLabs → PvZmoD_CustomisableZombies
CarScript.CanDisplayAttachmentCategory — vanilla → Trader → TraderPlus
CarScript.CanDisplayAttachmentSlot T2 vanilla → Trader → TraderPlus
CarScript.EEDelete T3 vanilla → TraderPlus → RaG_Core
CarScript.EEHitBy T2 vanilla → GameLabs → RaG_Core
CarScript.OnEngineStart — vanilla → Trader → TraderPlus
ContaminatedTrigger.OnEnterServerEvent — vanilla → VPPAdminTools (cond) → PvZmoD_CustomisableZombies
DayZGame.OnEvent — vanilla → CF → Dabs Framework
DayZPlayerImplement.ModCommandHandlerInside — vanilla → VPPAdminTools → Admirals Parachute Mod
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — vanilla → Trader (cond) → TraderPlus (cond)
DigitalCodeLock.OnWorkStop — vanilla → GameLabs → RaG_Core (cond)
DigitalCodeLock.ResetPIN — vanilla → GameLabs → RaG_Core (cond)
DigitalCodeLock.UnlockOnServer — vanilla → GameLabs → RaG_Core
Edible_Base.ProcessDecay — vanilla → RaG_Core → gebsfish
EmoteConstructor.RegisterEmotes — vanilla → Dabs Framework → Survivor Animations
Fence.CanOpenFence — vanilla → Code_Lock_1.30_Fix (cond) → Code Lock (cond)
Fence.CanReceiveAttachment T2 vanilla → Code_Lock_1.30_Fix (cond) → Code Lock (cond)
Fence.OnPartDestroyedServer — vanilla → Code_Lock_1.30_Fix → Code Lock
Fence.OnPartDismantledServer — vanilla → Code_Lock_1.30_Fix → Code Lock
Fence.SetActions T2 vanilla → Code_Lock_1.30_Fix → Code Lock
GesturesMenu.GetGestureItems — vanilla → Dabs Framework → Survivor Animations
GesturesMenu.OnMenuRelease — vanilla → Dabs Framework → Survivor Animations
Hatchet.SetActions T2 vanilla → RaG_BaseItems → MaharlikaPH_Boats
Hologram.GetProjectionName — vanilla → RaG_Core (cond) → MaharlikaPH_Boats (cond)
Hologram.RefreshVisual — vanilla → RaG_Core (cond) → MaharlikaPH_Boats (cond)
Hologram.SetProjectionOrientation — vanilla → BaseBuildingPlus (cond) → RaG_Core
ItemBase.CombineItemsClient — vanilla → Code_Lock_1.30_Fix (cond) → Code Lock (cond)
ItemBase.EEItemLocationChanged T2 vanilla → GameLabs → Crocodile
ItemBase.OnRightClick — vanilla → Code_Lock_1.30_Fix (cond) → Code Lock (cond)
ItemBase.OnStoreLoad T3 vanilla → CF → RaG_Core
ItemBase.SetActions T2 vanilla → BaseBuildingPlus → RaG_Core
MissionBase.OnInit T3 vanilla → Dabs Framework → gebsfish
MissionServer.InvokeOnDisconnect T3 vanilla → CF → TraderPlus
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.OnClientPrepareEvent — vanilla → CF → gebsfish
MissionServer.OnGameplayDataHandlerLoad — vanilla → GameLabs → gebsfish
ModItemRegisterCallbacks.CustomBoneRemapping — vanilla → CF → SNAFU Weapons
ModItemRegisterCallbacks.RegisterPistol — vanilla → CF → SNAFU Weapons
PlantBase.Init — vanilla → CannabisPlus → AgricultureCore (cond)
PlayerBase.AC_HasAnyPPEActive — vanilla → CannabisPlus → DrugsPLUS
PlayerBase.CommandHandler T1 vanilla → VPPAdminTools → Survivor Animations
PlayerBase.EEItemDetached T2 vanilla → TraderPlus → Admirals Parachute Mod
PlayerBase.OnConnect — vanilla → VPPAdminTools → RedFalcon Flight System Heliz
PlayerBase.OnPlayerLoaded — vanilla → Admirals Parachute Mod → AgricultureCore
PlayerBase.OnVariablesSynchronized T2 vanilla → VPPAdminTools → Admirals Parachute Mod
PlayerBase.SetSuicide — vanilla → Trader → TraderPlus
Pliers.SetActions T2 vanilla → TraderPlus → RaG_Core
Screwdriver.SetActions T2 vanilla → RaG_Core → Drippy Sneakers
SeedPackBase.EmptySeedPack — vanilla → CannabisPlus (cond) → DrugsPLUS (cond)
TrapBase.StartActivate — vanilla → Trader (cond) → TraderPlus (cond)
Weapon_Base.EEFired — vanilla → VPPAdminTools → GameLabs
ZombieBase.ChaseAttackLogic — vanilla → TraderPlus (cond) → PvZmoD_CustomisableZombies
ZombieBase.EEHitBy T2 vanilla → GameLabs → PvZmoD_CustomisableZombies (cond)
ZombieBase.FightAttackLogic — vanilla → TraderPlus (cond) → PvZmoD_CustomisableZombies
576 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ACOGOptic.CanPutAsAttachment — SNAFU Weapons
AITargetCallbacksPlayer.GetMaxVisionRangeModifier — PvZmoD_CustomisableZombies (cond)
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionAttach.ActionCondition T2 RaG_Core (cond)
ActionAttachOnSelection.ActionCondition T2 RaG_Core (cond)
ActionAttachToConstruction.FindAndTranslateAttachmentSlot — RaG_Core (cond)
ActionAttachToConstruction.OnExecuteServer — GameLabs
ActionBandageSelf.OnEndServer — GameLabs
ActionBandageTarget.OnEndServer — GameLabs
ActionBuildPart.ActionCondition T2 BaseBuildingPlus (cond)
ActionBuildPart.GetAdminLogMessage — BaseBuildingPlus ✂
ActionBuildPart.OnActionInfoUpdate — BaseBuildingPlus (cond)
ActionBuildPart.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionBuildPartCB.CreateActionComponent — BaseBuildingPlus ✂
ActionBuildPartSwitch.ActionCondition T2 BaseBuildingPlus ✂
ActionCheckPulseTarget.ActionCondition T2 Trader
ActionCloseBarrel.OnExecuteServer — RaG_Core
ActionCloseCarDoors.GetDoorAnimationType — RedFalcon Flight System Heliz ✂
ActionCloseCarDoorsOutside.OnEndServer — RaG_Core
ActionCloseDoors.ActionCondition T2 DNA Keycards (cond)
ActionCloseDoors.OnEndServer — PvZmoD_CustomisableZombies (cond)
ActionCloseFence.OnExecuteServer — RaG_Core
ActionCraftBolts.InitCuttingTypes — SNAFU Weapons
ActionCreateIndoorFireplace.ActionCondition T2 RaG_Core (cond)
ActionCreateIndoorFireplace.OnExecuteServer — RaG_Core (cond)
ActionDefibrilateTarget.ActionCondition T2 Trader (cond)
ActionDeployObject.ActionConditionContinue — BaseBuildingPlus ✂
ActionDeployObject.OnEndServer — CannabisPlus (cond)
ActionDeployObject.OnExecuteServer — RaG_Core
ActionDeployObject.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDestroyPart.ActionCondition T2 BaseBuildingPlus (cond)
ActionDetachCarLockPick.ActionCondition T2 TraderPlus ✂
ActionDetachFromTarget.ActionCondition T2 TraderPlus (cond)
ActionDialCombinationLockOnTarget.ActionCondition T2 BaseBuildingPlus (cond)
ActionDialCombinationLockOnTarget.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDigInStash.ActionCondition T2 TraderPlus (cond)
ActionDigOutStash.ActionCondition T2 TraderPlus (cond)
ActionDigWorms.OnFinishProgressServer — gebsfish ✂
ActionDismantlePart.ActionCondition T2 BaseBuildingPlus (cond)
ActionDismantlePart.DismantleCondition — Code Lock (cond)
ActionDismantlePart.OnExecuteServer — RaG_Core
ActionDrink.CreateConditionComponents — DrugsPLUS ✂
ActionDrink.GetText — DrugsPLUS ✂
ActionDrink.OnEndClient — DrugsPLUS
ActionDrink.OnExecuteClient — DrugsPLUS
ActionDrinkPondContinuous.OnEndServer — GameLabs
ActionDrinkWellContinuous.OnEndServer — GameLabs
ActionDropItem.ActionCondition T2 Admirals Parachute Mod (cond)
ActionDropItem.OnExecuteServer — RaG_Core
ActionEatBig.OnEndServer — GameLabs
ActionEatBig.OnStartServer — GameLabs
ActionFillCoolant.ActionCondition T2 RaG_Core
ActionFillFuel.ActionCondition T2 RaG_Core
ActionFishingNew.ComposeLocalContextData — gebsfish
ActionFishingNew.HandleReciveData — gebsfish
ActionFishingNew.OnEnd — gebsfish
ActionFishingNew.ReadFromContext — gebsfish
ActionFishingNew.SetupAction — gebsfish (cond)
ActionFishingNew.TrySpawnCatch — gebsfish
ActionFishingNew.WriteToContext — gebsfish
ActionFoldBaseBuildingObject.CreateConditionComponents — BaseBuildingPlus ✂
ActionFoldBaseBuildingObjectCB.CreateActionComponent — BaseBuildingPlus ✂
ActionForceFeedCan.SZActionConditionHandler — TraderPlus ✂
ActionForceFeedCan.TPAdditionalCondition — TraderPlus ✂
ActionGetInTransport.OnEnd — MaharlikaPH_Boats
ActionGetOutTransport.ActionCondition T2 MaharlikaPH_Boats (cond)
ActionGetOutTransport.OnStartServer — RaG_Core
ActionGiveSalineTarget.ActionCondition T2 Trader (cond)
ActionHarvestCrops.OnExecuteClient — AgricultureCore (cond)
ActionHarvestCrops.OnExecuteServer — AgricultureCore (cond)
ActionIgniteFireplaceByAir.ActionCondition T2 RaG_Core (cond)
ActionInteractCodeLockItem.ActionCondition T2 RaG_Core (cond)
ActionLightItemOnFire.ActionCondition T2 RaG_BaseItems (cond)
ActionLightItemOnFire.OnFinishProgressClient — RaG_BaseItems
ActionLightItemOnFire.OnFinishProgressServer — RaG_BaseItems
ActionLockDoors.OnFinishProgressServer — RaG_Core
ActionManagerBase.ActionPossibilityCheck — Admirals Parachute Mod (cond)
ActionManagerServer.StartDeliveredAction — RedFalcon Flight System Heliz
ActionMineTree.ActionCondition T2 TraderPlus (cond)
ActionMountBarbedWire.ActionCondition T2 BaseBuildingPlus (cond)
ActionMountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionNextCombinationLockDialOnTarget.ActionCondition T2 BaseBuildingPlus (cond)
ActionOpenBarrel.OnExecuteServer — RaG_Core
ActionOpenCarDoors.GetDoorAnimationType — RedFalcon Flight System Heliz ✂
ActionOpenCarDoorsOutside.OnEndServer — RaG_Core
ActionOpenDoors.ActionCondition T2 DNA Keycards (cond)
ActionOpenDoors.OnEndServer — PvZmoD_CustomisableZombies (cond)
ActionOpenFence.ActionCondition T2 BaseBuildingPlus (cond)
ActionOpenFence.OnExecuteServer — RaG_Core
ActionPackTent.OnExecuteServer — Code Lock (cond)
ActionPackTent.OnFinishProgressServer — RaG_Core
ActionPickLockOnCar.ActionCondition T2 TraderPlus (cond)
ActionPin.OnEndServer — GameLabs
ActionPin.OnStartServer — VPPAdminTools
ActionPlaceFireplaceIndoor.ActionCondition T2 RaG_Core (cond)
ActionPlaceObject.ActionCondition T2 CannabisPlus (cond)
ActionPlugIn.CreateConditionComponents — RaG_BaseItems ✂
ActionPushBoat.ActionCondition T2 gebsfish (cond)
ActionPushCar.OnEndServer — gebsfish
ActionRepairPart.RepairCondition — RaG_Core (cond)
ActionResetCodeOnCodeLock.ActionCondition T2 RaG_Core (cond)
ActionResetCodeOnCodeLock.OnExecuteServer — RaG_Core (cond)
ActionSewTarget.ActionCondition T2 Trader (cond)
ActionSingleUseBase.OnExecute — Code_Lock_1.30_Fix
ActionStartEngine.Can — RedFalcon Flight System Heliz
ActionStartEngine.OnEndServer — RaG_Core
ActionStopEngine.Can — RedFalcon Flight System Heliz
ActionStopEngine.OnEndServer — RaG_Core
ActionSwitchLights.ActionCondition T2 RedFalcon Flight System Heliz (cond)
ActionSwitchSeats.Start — RaG_Core
ActionTakeItem.ActionCondition T2 TraderPlus
ActionTakeItem.OnExecuteServer — RaG_Core
ActionTakeItemToHands.OnExecuteServer — RaG_Core
ActionTakeMaterialToHands.ActionCondition T2 BaseBuildingPlus (cond)
ActionTakeMaterialToHandsSwitch.ActionCondition T2 BaseBuildingPlus (cond)
ActionToggleNVG.CanBeUsedInVehicle — RedFalcon Flight System Heliz ✂
ActionToggleTentOpen.ActionCondition T2 Code Lock
ActionToggleTentOpen.OnExecuteServer — RaG_Core
ActionTurnOnWhileInHands.ActionCondition T2 Lightsword
ActionTurnOnWhileInHands.OnExecuteServer — Lightsword (cond)
ActionUnlockDoors.ActionCondition T2 DNA Keycards (cond)
ActionUnlockDoors.OnFinishProgressServer — RaG_Core
ActionUnmountBarbedWire.ActionCondition T2 BaseBuildingPlus (cond)
ActionUnmountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionUnpin.OnStartServer — VPPAdminTools
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
Ammo_40mm_ChemGas.EEKilled T3 Trader (cond)
Ammo_40mm_ChemGas.OnActivatedByItem — Trader (cond)
Ammo_40mm_Explosive.EEKilled T3 Trader (cond)
Ammo_40mm_Explosive.OnActivatedByItem — Trader (cond)
Ammunition_Base.AddQuantityTR — Trader ✂
Ammunition_Base.SetQuantityTR — Trader ✂
AnalyticsManagerServer.OnEntityKilled — GameLabs
AnimalBase.CommandHandler T1 PvZmoD_CustomisableZombies ✂
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
Animal_CanisLupus.CanBeTargetedByAI — PvZmoD_CustomisableZombies (cond)
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AreaExposureMdfr.OnActivate — VPPAdminTools (cond)
AreaExposureMdfr.OnTick — Trader (cond)
AttachmentCategoriesContainer.UpdateInterval — RaG_Core
BUISOptic.CanPutAsAttachment — GameLabs (cond)
BarrelHoles_ColorBase.AddWetnessToFireplace — Trader (cond)
BarrelHoles_ColorBase.BurnItemsInFireplace — Trader (cond)
BarrelHoles_ColorBase.CalcAndSetQuantity — Trader (cond)
BarrelHoles_ColorBase.CanPutIntoHands T2 Trader (cond)
BarrelHoles_ColorBase.DeferredInit — Trader
BarrelHoles_ColorBase.SpendFireConsumable — Trader (cond)
Barrel_ColorBase.OnWasAttached — RaG_Core (cond)
BaseBuildingBase.EEDelete T3 GameLabs
BaseBuildingBase.EEHitBy T2 GameLabs
BaseBuildingBase.EEOnAfterLoad T3 GameLabs
BaseBuildingBase.GL_Delete — GameLabs ✂
BaseBuildingBase.GL_GatherPersistentID — GameLabs ✂
BaseBuildingBase.GL_Load — GameLabs ✂
BaseBuildingBase.GL_Save — GameLabs ✂
BearTrap.OnServerSteppedOn — PvZmoD_CustomisableZombies ✂
BoatScript.EEHitBy T2 GameLabs
BoatScript.GetActions — gebsfish
BoatScript.OnEngineStart — Trader
BoatScript.OnStoreLoad T3 CF
BoatScript.OnStoreSave T3 CF
BoatScript.SetActions T2 gebsfish
Bottle_Base.ParticleCookingStart — MaharlikaPH_Boats ✂
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
BuildingBase.SetActions T2 TraderPlus
ButtstockBase.IsButtstock — SNAFU Weapons ✂
CAContinuousCraft.Setup — gebsfish
CAContinuousFertilizeGardenSlot.Setup — AgricultureCore
CAContinuousRepeatFishing.SetNewSignalData — gebsfish
CCTCursor.Can — RedFalcon Flight System Heliz (cond)
CCTCursorNoObject.Can — RedFalcon Flight System Heliz
CCTCursorNoRuinCheck.Can — RedFalcon Flight System Heliz
CCTCursorParent.Can — RedFalcon Flight System Heliz
CCTObject.Can — RedFalcon Flight System Heliz
CCTParent.Can — RedFalcon Flight System Heliz
CCTSurface.Can — RedFalcon Flight System Heliz
CCTTree.Can — RedFalcon Flight System Heliz
CamoNet.SetActions T2 BaseBuildingPlus
CarScript.IsInventoryVisible T2 TraderPlus ✂
CarScript.OnUpdate T0 PvZmoD_CustomisableZombies
CarScript.OnVariablesSynchronized T2 TraderPlus
CarScript.SetActions T2 gebsfish
CargoContainer.UpdateInterval — RaG_Core
CatchYieldBank.GetYieldItemByIdx — gebsfish (cond)
CatchYieldBank.Init — gebsfish
CatchYieldBank.RegisterYieldItem — gebsfish (cond)
CatchingContextBase.SpawnAndSetupCatch — gebsfish ✂
CatchingContextFishingRodAction.GenerateResult — gebsfish ✂
CatchingContextFishingRodAction.Init — gebsfish
CatchingContextFishingRodAction.InitCatchingItemData — gebsfish
CatchingContextFishingRodAction.ModifySignalProbability — gebsfish ✂
CatchingContextFishingRodAction.OnAfterSpawnSignalHit — gebsfish ✂
CatchingContextFishingRodAction.OnBeforeSpawnSignalHit — gebsfish ✂
CatchingContextFishingRodAction.OnSignalMiss — gebsfish ✂
CatchingContextFishingRodAction.OnSignalPass — gebsfish ✂
CatchingContextFishingRodAction.RandomizeSignalDuration — gebsfish ✂
CatchingContextFishingRodAction.RandomizeSignalStartTime — gebsfish ✂
CatchingContextFishingRodAction.RemoveItemSafe — gebsfish ✂
CatchingContextFishingRodAction.TryDamageItems — gebsfish ✂
CatchingContextFishingRodAction.TryHookLoss — gebsfish ✂
ChernarusPlusData.InitYieldBank — gebsfish ✂
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
CigarettePack_Chernamorka.SetActions T2 DrugsPLUS
CigarettePack_Merkur.SetActions T2 DrugsPLUS
CigarettePack_Partyzanka.SetActions T2 DrugsPLUS
Clothing.CanLoadItemIntoCargoClothingConditions — RaG_Core (cond)
Clothing.CanPutInCargoClothingConditions — RaG_Core (cond)
Clothing.CanReceiveItemIntoCargoClothingConditions — RaG_Core (cond)
CodeLock.SetActions T2 Drippy Sneakers
CodeLockComponent.CheckCodeRequest — RaG_Core (cond)
CodeLockComponent.OnRPC T2 RaG_Core (cond)
CodeLockComponent.ResetPIN — RaG_Core (cond)
CodeLockComponent.SetLockCode — RaG_Core (cond)
CodeLockComponent.SetLockState — RaG_Core (cond)
CombinationLock.EEDelete T3 GameLabs
CombinationLock.EEOnAfterLoad T3 GameLabs
CombinationLock.GL_Delete — GameLabs ✂
CombinationLock.GL_GatherPersistentID — GameLabs ✂
CombinationLock.GL_Load — GameLabs ✂
CombinationLock.GL_Save — GameLabs ✂
CombinationLock.LockServer — GameLabs
CombinationLock.UnlockOnServer — GameLabs
Construction.CanBuildPart — BaseBuildingPlus (cond)
Construction.DropNonUsableMaterialsServer — BaseBuildingPlus ✂
Construction.IsColliding — BaseBuildingPlus ✂
Construction.IsCollidingEx — BaseBuildingPlus ✂
ContainerWithCargoAndAttachments.UpdateInterval — RaG_Core
ContaminatedArea_Dynamic.EEDelete T3 GameLabs
ContaminatedArea_Dynamic.EEInit T3 GameLabs
ContaminatedArea_Local.DeferredInit — Trader (cond)
CraftFenceKit.CanDo — BaseBuildingPlus ✂
CraftWatchtowerKit.CanDo — BaseBuildingPlus ✂
CreditsLoader.GetData — CF ✂
DayZAnimalCommandLookAtModdable.PreAnimUpdate — Crocodile
DayZAnimalCommandMoveModdable.PreAnimUpdate — Crocodile
DayZGame.ConnectLaunch — GameLabs (cond)
DayZGame.FirearmEffects — Trader (cond)
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZGame.OnPostUpdate — RaG_Core
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZGame.TryConnect — GameLabs (cond)
DayZPlayerCamera3rdPersonErc.OnUpdate T0 Admirals Parachute Mod
DayZPlayerImplement.CameraHandler — VPPAdminTools (cond)
DayZPlayerImplement.CanReleaseAttachment T2 Dogtags
DayZPlayerImplement.CommandHandler T1 Drippy Sneakers
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.OnRPC T2 Trader
DayZPlayerImplement.OnStepEvent — gebsfish
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplement.PlaySound — gebsfish (cond)
DayZPlayerImplement.ProcessJumpOrClimb — Drippy Sneakers
DayZPlayerImplementJumpClimb.Jump — Admirals Parachute Mod (cond)
DayZPlayerImplementThrowing.HandleThrowing — TraderPlus
DayZPlayerMeleeFightLogic_LightHeavy.EvaluateFinisherAttack — PvZmoD_CustomisableZombies
DayZPlayerSyncJunctures.SendDamageHitEx — PvZmoD_CustomisableZombies ✂
DeCraftWoodenCrate.CanDo — BaseBuildingPlus ✂
DeadfallData.InitYieldBank — gebsfish ✂
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DeerisleData.InitYieldBank — gebsfish ✂
DigitalCodeLock.AfterStoreLoad T3 RaG_Core
DigitalCodeLock.CanBeLocked — RaG_Core
DigitalCodeLock.CanDetachAttachment — RaG_Core (cond)
DigitalCodeLock.CanDetachCodeLock — RaG_Core (cond)
DigitalCodeLock.CanReleaseAttachment T2 RaG_Core (cond)
DigitalCodeLock.CanSetCode — RaG_Core (cond)
DigitalCodeLock.EEDelete T3 GameLabs
DigitalCodeLock.EEInit T3 RaG_Core
DigitalCodeLock.EEItemAttached T2 RaG_Core
DigitalCodeLock.EEItemDetached T2 RaG_Core
DigitalCodeLock.EEOnAfterLoad T3 GameLabs
DigitalCodeLock.GL_Delete — GameLabs ✂
DigitalCodeLock.GL_GatherPersistentID — GameLabs ✂
DigitalCodeLock.GL_Load — GameLabs ✂
DigitalCodeLock.GL_Save — GameLabs ✂
DigitalCodeLock.GetBatteryEnergy — RaG_Core (cond)
DigitalCodeLock.HasBattery — RaG_Core (cond)
DigitalCodeLock.HasEnergy — RaG_Core (cond)
DigitalCodeLock.HasValidParent — RaG_Core (cond)
DigitalCodeLock.IsPlayerOnBackside — RaG_Core (cond)
DigitalCodeLock.NeedBattery — RaG_Core (cond)
DigitalCodeLock.OnRPC T2 RaG_Core (cond)
DigitalCodeLock.OnVariablesSynchronized T2 RaG_Core
DigitalCodeLock.OnWasAttached — RaG_Core
DigitalCodeLock.OnWork — RaG_Core (cond)
DigitalCodeLock.OnWorkStart — RaG_Core
DigitalCodeLock.SetActions T2 RaG_Core
DigitalCodeLock.SetLockState — GameLabs
DigitalCodeLock.StartItemSoundServer — RaG_Core (cond)
DigitalCodeLockUI.CodeResponse — RaG_Core
DigitalCodeLockUI.ConfirmCode — RaG_Core
DigitalCodeLockUI.KeyPress — RaG_Core (cond)
DigitalCodeLockUI.OnKeyDown — RaG_Core
DigitalCodeLockUI.SetTargetLock — RaG_Core
DigitalCodeLockUI.Update — RaG_Core
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
Edible_Base.EEDelete T3 gebsfish
Edible_Base.EEInit T3 gebsfish
Edible_Base.EEItemLocationChanged T2 gebsfish
Edible_Base.OnVariablesSynchronized T2 gebsfish
Edible_Base.SoundCookingStart — MaharlikaPH_Boats ✂
EmoteCB.OnAnimationEvent — Survivor Animations (cond)
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EmoteManager.CanPlayEmote — Admirals Parachute Mod
EmoteManager.CreateEmoteCallback — Survivor Animations
EmoteManager.PlayEmote — Survivor Animations (cond)
EnochData.InitYieldBank — gebsfish ✂
EnochData.WeatherOnBeforeChange — VPPAdminTools
ExpansionGlobalChatModule.AddChatMessage_Server — GameLabs
Fence.CanDisplayAttachmentSlot T2 Code_Lock_1.30_Fix
Fence.GetCodeLock — Code_Lock_1.30_Fix
Fence.IsLocked — Code_Lock_1.30_Fix
FenceKit.OnPlacementComplete — GameLabs
FirefighterAxe.SetActions T2 RaG_BaseItems
FishYieldItemBase.GetCycleTimeForYieldItem — gebsfish ✂
FishingRod_Base_New.SetActions T2 RaG_BaseItems
FryingPan.ParticleCookingStart — MaharlikaPH_Boats ✂
GardenLime.SetActions T2 RaG_BaseItems
Grenade_Base.EEHitBy T2 VPPAdminTools
Grenade_Base.InitiateExplosion — Trader (cond)
Grenade_ChemGas.OnExplode — Trader (cond)
Hacksaw.SetActions T2 Code Lock
HandDrillKit.SetActions T2 TraderPlus
HeadlightH7.EEOnDamageCalculated — RedFalcon Flight System Heliz ✂
HeadlightH7.OnWasAttached — RedFalcon Flight System Heliz
HeadlightH7.OnWasDetached — RedFalcon Flight System Heliz
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.AddProjectionRotation — BaseBuildingPlus ✂
Hologram.AlignProjectionOnTerrain — BaseBuildingPlus (cond)
Hologram.GetProjectionRotation — BaseBuildingPlus ✂
Hologram.HeightPlacementCheck — gebsfish (cond)
Hologram.IsBaseViable — gebsfish (cond)
Hologram.IsClippingRoof — gebsfish (cond)
Hologram.IsCollidingBBox — gebsfish
Hologram.IsCollidingGeometryProxy — gebsfish
Hologram.IsFloating — BaseBuildingPlus
Hologram.PlaceEntity — TraderPlus (cond)
Hologram.SetHologramPosition — gebsfish
Hologram.SetProjectionPosition — RaG_Core
Hologram.SubtractProjectionRotation — BaseBuildingPlus ✂
HuntingOptic.CanPutAsAttachment — SNAFU Weapons
ImprovisedSuppressor.CanPutAsAttachment — SNAFU Weapons
ItemActionsWidget.SetWeaponQuantity — SNAFU Weapons
ItemBase.CanBeConsumed — RaG_Core
ItemBase.EEHitBy T2 RaG_Core
ItemBase.EEOnAfterLoad T3 GameLabs
ItemBase.GetAttachmentSoundType — Drippy Sneakers (cond)
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.OnInventoryEnter T2 RaG_Core
ItemBase.OnInventoryExit T2 RaG_Core
ItemBase.OnStoreSave T3 CF
JMAnimRegister.RegisterOneHanded — DrugsPLUS
KeybindingElement.Reload — CF
LandMineTrap.EEHitBy T2 VPPAdminTools
Land_ContainerLocked_Blue_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Blue_DE.EEInit T3 GameLabs
Land_ContainerLocked_Orange_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Orange_DE.EEInit T3 GameLabs
Land_ContainerLocked_Red_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Red_DE.EEInit T3 GameLabs
Land_ContainerLocked_Yellow_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Yellow_DE.EEInit T3 GameLabs
Land_Mil_ContainerHabitat_Armory_Locked_Green_DE.EEDelete T3 GameLabs
Land_Mil_ContainerHabitat_Armory_Locked_Green_DE.EEInit T3 GameLabs
Liquid.CanFillContainer — RaG_Core
Liquid.CanTransfer — RaG_Core
Liquid.FillContainer — RaG_Core (cond)
Liquid.GetLiquidConfigProperty — RaG_Core ✂
LuxData.InitYieldBank — gebsfish ✂
M4_CarryHandleOptic.CanPutAsAttachment — GameLabs (cond)
M4_T3NRDSOptic.CanPutAsAttachment — SNAFU Weapons
M68Optic.CanPutAsAttachment — SNAFU Weapons
MagazineStorage.SetActions T2 RaG_BaseItems
Magnum_Base.InitStateMachine — Survivor Animations ✂
Magnum_Base.SetActions T2 Survivor Animations
Matchbox.SetActions T2 TraderPlus
MiscGameplayFunctions.BuildCondition — BaseBuildingPlus ✂
MiscGameplayFunctions.ComplexBuildCollideCheckClient — BaseBuildingPlus ✂
MissionBase.CF_IsLoaded — CF ✂
MissionBase.InitWorldYieldDataDefaults — gebsfish ✂
MissionBase.OnKeyPress — PvZmoD_CustomisableZombies
MissionBase.OnMissionFinish T3 PvZmoD_CustomisableZombies
MissionServer.EquipCharacter — Dogtags
MissionServer.HandleBody — Trader
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientReadyEvent T3 CF
MissionServer.OnClientReconnectEvent T3 CF
MissionServer.OnClientRespawnEvent T3 CF
MissionServer.OnMissionLoaded — CF
MissionServer.SendModData — RaG_BaseItems
MissionServer.TickScheduler T0 PvZmoD_CustomisableZombies
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterPoleArms — Lightsword
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
MotorbikeScript.EEHitBy T2 GameLabs
MotorbikeScript.OnStoreLoad T3 CF
MotorbikeScript.OnStoreSave T3 CF
NamalskData.InitYieldBank — gebsfish ✂
NavalPlusData.InitYieldBank — gebsfish ✂
NoiseAIEvaluate.GetNoiseMultiplier — PvZmoD_CustomisableZombies ✂
NotificationRuntimeData.GetIcon — CF ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OpenCan.Init — SNAFU Weapons
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
PetrolLighter.SetActions T2 TraderPlus
Pickaxe.SetActions T2 RedFalcon Flight System Heliz
PlantBase.Harvest — AgricultureCore (cond)
PlantBase.OnItemHarvested — CannabisPlus ✂
PlantBase.OnStoreLoad T3 AgricultureCore
PlantBase.OnStoreSave T3 AgricultureCore
PlantBase.RemovePlantEx — AgricultureCore ✂
PlantMaterial.CanDetachAttachment — RaG_BaseItems (cond)
PlantMaterial.CanPutAsAttachment — RaG_BaseItems ✂
PlayerBase.CameraHandler — MaharlikaPH_Boats (cond)
PlayerBase.CanDropEntity T2 TraderPlus (cond)
PlayerBase.CanManipulateInventory — Admirals Parachute Mod (cond)
PlayerBase.CanReceiveItemIntoCargo T2 Admirals Parachute Mod (cond)
PlayerBase.CanReceiveItemIntoHands T2 Admirals Parachute Mod (cond)
PlayerBase.CanReleaseCargo — Admirals Parachute Mod (cond)
PlayerBase.CanReleaseFromHands — Admirals Parachute Mod (cond)
PlayerBase.EEItemAttached T2 Admirals Parachute Mod
PlayerBase.EOnContact — PvZmoD_CustomisableZombies
PlayerBase.Expansion_IsInSafeZone — Trader (cond)
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.IsAlreadyInFallingCommand — Admirals Parachute Mod
PlayerBase.IsFalling — Admirals Parachute Mod (cond)
PlayerBase.IsInVehicle — RedFalcon Flight System Heliz (cond)
PlayerBase.IsLanded — Admirals Parachute Mod (cond)
PlayerBase.ModCommandHandlerAfter — Survivor Animations
PlayerBase.ModCommandHandlerInside — RedFalcon Flight System Heliz
PlayerBase.OnCommandDeathStart — MaharlikaPH_Boats
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnInputUserDataProcess — RedFalcon Flight System Heliz
PlayerBase.OnParticleEvent — Survivor Animations
PlayerBase.OnReconnect — RedFalcon Flight System Heliz
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnUnconsciousStart — Admirals Parachute Mod
PlayerBase.OnVehicleSeatDriverEnter — RedFalcon Flight System Heliz
PlayerBase.OnVehicleSwitchSeat — GameLabs
PluginAdminLog.OnContinouousAction — GameLabs
PluginAdminLog.OnPlacementComplete — GameLabs
PluginAdminLog.PlayerHitBy — VPPAdminTools (cond)
PluginAdminLog.PlayerKilled — VPPAdminTools (cond)
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PluginLifespan.UpdateBloodTypeVisibility — Dogtags
PluginTransmissionAgents.InjectAgentsWithPlayer — Trader (cond)
PluginTransmissionAgents.InjectAgentsWithPlayerCount — Trader (cond)
PokeHolesBarrel.CanDo — RaG_BaseItems (cond)
PortableGasStove.SetActions T2 TraderPlus
PrepareCarp.Init — gebsfish
PrepareFish.CanDo — gebsfish (cond)
PrepareFish.Do — gebsfish (cond)
PrepareFish.Init — gebsfish
PrepareFish.SpawnItems — gebsfish
PrepareMackerel.Init — gebsfish
PrepareSteelheadTrout.Init — gebsfish
PrepareWalleyePollock.Init — gebsfish
PsilocybeMushroom.SetActions T2 DrugsPLUS
PumpkinSeedsPack.SetActions T2 RaG_BaseItems
RainProcurementComponentBase.GetBaseLiquidAmount — RaG_BaseItems (cond)
ReflexOptic.CanPutAsAttachment — SNAFU Weapons
RepairEpoxy.Init — gebsfish
RepairWithTape.Init — gebsfish
Roadflare.SetActions T2 TraderPlus
SakhalData.InitYieldBank — gebsfish ✂
ScientificBriefcase.EEDelete T3 GameLabs
ScientificBriefcase.EEInit T3 GameLabs
ScientificBriefcase.Open — GameLabs
Shovel.SetActions T2 RaG_BaseItems
SledgeHammer.SetActions T2 RedFalcon Flight System Heliz
Spear.SetActions T2 gebsfish
StandardActionInput.UpdatePossibleActions — RedFalcon Flight System Heliz
StaticConstructionMethods.SpawnConstructionMaterialPiles — BaseBuildingPlus ✂
StaticObj_Wreck_Chinook.EEDelete T3 GameLabs
StaticObj_Wreck_Chinook.EEInit T3 GameLabs
StaticObj_Wreck_Mi24_TK.EEDelete T3 GameLabs
StaticObj_Wreck_Mi24_TK.EEInit T3 GameLabs
Stone.SetActions T2 BaseBuildingPlus
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
TentBase.CanDisplayAttachmentCategory — Code Lock (cond)
TentBase.CanReceiveAttachment T2 Code Lock (cond)
TentBase.CanReceiveItemIntoCargo T2 Code Lock (cond)
TentBase.CanReleaseCargo — Code Lock (cond)
TentBase.SetActions T2 Code Lock
TerritoryFlagKit.OnPlacementComplete — GameLabs
Torch.SetActions T2 TraderPlus
TransferValues.SendValue — VPPAdminTools
TrapBase.OnPlacementComplete — VPPAdminTools
TrapSpawnBase.PlayCatchNoise — gebsfish (cond)
TrapSpawnBase.PlayCatchParticleSynced — gebsfish (cond)
TrapSpawnBase.PlayCatchSound — gebsfish (cond)
TruckBattery.EEItemDetached T2 BaseBuildingPlus
UniversalLight.CanPutAsAttachment — SNAFU Weapons (cond)
UniversalLight.InitAttachmentsSlotsToCheck — SNAFU Weapons
VONManagerImplementation.HandleInput — Trader (cond)
VONManagerImplementation.SetInSafeZone — Trader ✂
VPPAdminHud.DefineButtons — VPPAdminTools
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
VicinityItemManager.AddVicinityItems — TraderPlus (cond)
VicinityItemManager.IsObstructed — BaseBuildingPlus (cond)
VicinitySlotsContainer.DoubleClick — SearchInventory (cond)
VicinitySlotsContainer.MouseClick — SearchInventory ✂
WatchtowerKit.OnPlacementComplete — GameLabs
WeaponManager.CanFire — Trader (cond)
Weapon_Base.SetActions T2 RaG_Core
WoodAxe.SetActions T2 RaG_BaseItems
WoodenCrate.CanPutAsAttachment — TraderPlus (cond)
WoodenCrate.CanReceiveItemIntoCargo T2 TraderPlus (cond)
WoodenCrate.SetActions T2 TraderPlus
WoodenLog.SetActions T2 RaG_BaseItems
WoodenPlank.SetActions T2 RaG_BaseItems
Worm.OnCEIterate — gebsfish
Wreck_Mi8.EEDelete T3 GameLabs
Wreck_Mi8.EEInit T3 GameLabs
Wreck_Mi8_Crashed.EEDelete T3 GameLabs
Wreck_Mi8_Crashed.EEInit T3 GameLabs
Wreck_SantasSleigh.EEDelete T3 GameLabs
Wreck_SantasSleigh.EEInit T3 GameLabs
Wreck_UH1Y.EEDelete T3 GameLabs
Wreck_UH1Y.EEInit T3 GameLabs
YieldItemBase.Init — gebsfish
YieldItemJunk.OnEntityYieldSpawned — gebsfish ✂
ZombieBase.CanBeBackstabbed — PvZmoD_CustomisableZombies ✂
ZombieBase.CanBeTargetedByAI — PvZmoD_CustomisableZombies (cond)
ZombieBase.EOnFrame T1 PvZmoD_CustomisableZombies ✂
ZombieBase.EOnInit T3 PvZmoD_CustomisableZombies
ZombieBase.EOnPostFrame T1 PvZmoD_CustomisableZombies ✂
ZombieBase.EvaluateDamageHitAnimation — PvZmoD_CustomisableZombies (cond)
ZombieBase.FightLogic — PvZmoD_CustomisableZombies ✂
ZombieBase.HandleCrawlTransition — PvZmoD_CustomisableZombies (cond)
ZombieBase.Init — PvZmoD_CustomisableZombies
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
banovData.InitYieldBank — gebsfish ✂

38 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.