Stack composer
Started from Ember North: the 33 mods
it publishes to the Steam server browser (as of 2026-10-20), put back into load order —
servers publish the list last-loaded first. Mods loaded with -servermod= are never
published, so they are not here; add them if you know them.
Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.
- 1 CF
- 2 Code Lock
- 3 Uncuepas Civilian Clothing
- 4 WindstridesClothingPack
- 5 VPPAdminTools
- 6 MoreFood
- 7 Weapons Overhaul not analyzed
- 8 Advanced Weapon Scopes
- 9 Namalsk Clothing Expansion
- 10 SNAFU Weapons
- 11 Inventory Move Sounds
- 12 Mag Obfuscation
- 13 sVisual
- 14 sGunplay
- 15 sGunplay_AWS not analyzed
- 16 Tarkov_Medical
- 17 sFramework
- 18 Building Fortifications
- 19 Zens Notes
- 20 sGunplay_SNAFU not analyzed
- 21 Survivor Animations
- 22 Zen's Immersive Login not analyzed
- 23 Forward Operator Gear
- 24 SpaghettiSuppression not analyzed
- 25 Early Winter or late Fall in Chernarus
- 26 Alevaric's Clothing Overhaul
- 27 Snowy Trees for Early Winter Late Fall not analyzed
- 28 Zenarchist's Shove Mod not analyzed
- 29 Workshop 3573487155 not analyzed
- 30 Asmond Vanilla Weapons not analyzed
- 31 AgricultureCore
- 32 Zenarchist's Core Mod not analyzed
- 33 Asmond Vanilla Clothing not analyzed
File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 5 below.
Across 45 server-side methods hooked by two or more mods.
3.627 ms per second, all 22 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.
Who silences whom#
A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.
| silences → | 2Code Lock | 5VPPAdminTools | 10SNAFU Weapons | 13sVisual | all |
|---|---|---|---|---|---|
| 12Mag Obfuscation | 1Mag Obfuscation silences SNAFU Weapons 1 method: 1 event | 1 | |||
| 14sGunplay | 4sGunplay silences sVisual 4 methods: 4 events |
4 | |||
| 18Building Fortifications | 1Building Fortifications silences Code Lock 1 method: 1 check | 1 | |||
| 25Early Winter or late Fall in Chernarus | 1Early Winter or late Fall in Chernarus silences VPPAdminTools 1 method: 1 check | 1 | |||
| all | 1 | 1 | 1 | 4 | 7 |
| 7Weapons Overhaul | Not analyzed, so what it silences is unknown. Queue it in the list above. | ||||
| 15sGunplay_AWS | Not analyzed, so what it silences is unknown. Queue it in the list above. | ||||
| 20sGunplay_SNAFU | Not analyzed, so what it silences is unknown. Queue it in the list above. | ||||
| 22Zen's Immersive Login | Not analyzed, so what it silences is unknown. Queue it in the list above. | ||||
| 24SpaghettiSuppression | Not analyzed, so what it silences is unknown. Queue it in the list above. | ||||
| 27Snowy Trees for Early Winter Late Fall | Not analyzed, so what it silences is unknown. Queue it in the list above. | ||||
| …and 5 more mods not analyzed yet. | |||||
The 4 pairs, largest first# ·
sGunplaysilencessVisual4 methods
DayZPlayerCameraIronsights.AdjustCameraParameters
event
sVisual's work on this event never runs. sGunplay.pbo::scripts\4_World\sUDE\camera\DayZPlayerCameraIronsights.c:305
DayZPlayerCameraIronsights.OnUpdate
event · T0
sVisual's work on this event never runs. sGunplay.pbo::scripts\4_World\sUDE\camera\DayZPlayerCameraIronsights.c:81
DayZPlayerCameraOptics.AdjustCameraParameters
event
sVisual's work on this event never runs. sGunplay.pbo::scripts\4_World\sUDE\camera\DayZPlayerCameraOptics.c:161
DayZPlayerCameraOptics.AdjustCameraParameters
event
sVisual's work on this event never runs. For DayZPlayerCameraOptics instances, through its ancestor DayZPlayerCameraIronsights. sGunplay.pbo::scripts\4_World\sUDE\camera\DayZPlayerCameraOptics.c:161
Building FortificationssilencesCode Lock1 method
ActionDismantlePart.DismantleCondition
check
Code Lock's conditions on this check no longer apply. BuildingFortifications.pbo::scripts\4_World\BuildingFortifications\Actions\Contininues\Modded\ActionDismantlePart.c:4
Early Winter or late Fall in ChernarussilencesVPPAdminTools1 method
ChernarusPlusData.WeatherOnBeforeChange
check
VPPAdminTools's conditions on this check no longer apply. earlywinter_scripts.pbo::scripts\4_world\Classes\Worlds\ChernarusPlus.c:142
Mag ObfuscationsilencesSNAFU Weapons1 method
ItemActionsWidget.SetWeaponQuantity
event
SNAFU Weapons's work on this event never runs. Scripts.pbo::5_Mission\MagObfuscation\GUI\ItemActionsWidget.c:14
Hot hooks shared across the stack#
The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.
Stall risks#
5 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.
- Per-player, per-frame hook. Runs for every player on every tick, so whatever it does inside is multiplied by the population.
- Timer created inside a hot hook. Registers a timer each time the hook runs. Timers that are never cleaned up pile up in the queue the server walks every frame; the analysis cannot see the cleanup, so read the code.
PlayerBase.CommandHandlerVPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401SurvivorBase.EOnFrameVPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42SurvivorBase.EOnPostFrameVPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61PlayerBase.CommandHandlerSurvivorAnims.pbo::Scripts\4_World\PlayerBase.c:115Paper.OnRPCZenNotes.pbo::scripts\4_World\ZenNotes\Entities\ItemBase\Paper.c:18Everything else#
All 45 server-side methods hooked by two or more mods
vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.
| method | tier | chain (load order) |
|---|---|---|
ActionDismantlePart.DismantleCondition |
— | |
ChernarusPlusData.WeatherOnBeforeChange |
— | |
DayZPlayerCameraIronsights.AdjustCameraParameters |
— | |
DayZPlayerCameraIronsights.OnUpdate |
T0 | |
DayZPlayerCameraOptics.AdjustCameraParameters |
— | |
ItemActionsWidget.SetWeaponQuantity |
— | |
ActionConstructor.RegisterActions |
— | vanilla → Code Lock → WindstridesClothingPack → VPPAdminTools → Advanced Weapon Scopes → SNAFU Weapons → Tarkov_Medical → Building Fortifications → Zens Notes → Survivor Animations → Forward Operator Gear → Alevaric's Clothing Overhaul → AgricultureCore |
ModItemRegisterCallbacks.RegisterOneHanded |
— | vanilla → CF → WindstridesClothingPack → Advanced Weapon Scopes → SNAFU Weapons → Tarkov_Medical → Zens Notes → Forward Operator Gear → Alevaric's Clothing Overhaul |
MissionServer.OnInit |
T3 | vanilla → CF → VPPAdminTools → Building Fortifications → AgricultureCore |
ModItemRegisterCallbacks.RegisterTwoHanded |
— | vanilla → CF → WindstridesClothingPack → Forward Operator Gear → Alevaric's Clothing Overhaul |
PlayerBase.SetActions |
T2 | vanilla → WindstridesClothingPack → VPPAdminTools → Advanced Weapon Scopes → Survivor Animations |
PluginRecipesManagerBase.RegisterRecipies |
— | vanilla → WindstridesClothingPack → Advanced Weapon Scopes → SNAFU Weapons → Forward Operator Gear |
DayZGame.DeferredInit |
— | vanilla → CF → VPPAdminTools → sFramework |
DayZGame.OnRPC |
T2 | vanilla → CF (cond) → VPPAdminTools (cond) → Building Fortifications |
DayZGame.OnUpdate |
T0 | vanilla → CF → VPPAdminTools → sFramework |
MissionServer.InvokeOnConnect |
T3 | vanilla → CF → Code Lock → Building Fortifications |
MissionServer.OnMissionFinish |
T3 | vanilla → CF → VPPAdminTools → Zens Notes |
ModItemRegisterCallbacks.RegisterHeavy |
— | vanilla → CF → Building Fortifications → AgricultureCore |
PlayerBase.EEItemAttached |
T2 | vanilla → WindstridesClothingPack → Forward Operator Gear → Alevaric's Clothing Overhaul |
PlayerBase.EEItemDetached |
T2 | vanilla → WindstridesClothingPack → Forward Operator Gear → Alevaric's Clothing Overhaul |
PlayerBase.Init |
— | vanilla → VPPAdminTools → Survivor Animations → AgricultureCore |
DayZPlayerCameraOptics.SetCameraPP |
— | vanilla → Advanced Weapon Scopes (cond) → sGunplay |
Hacksaw.SetActions |
T2 | vanilla → Code Lock → Building Fortifications |
MissionBase.CreateScriptedMenu |
— | vanilla → VPPAdminTools → Zens Notes |
MissionServer.OnClientNewEvent |
T3 | vanilla → CF → sFramework |
MissionServer.OnClientReadyEvent |
T3 | vanilla → CF → sFramework |
MissionServer.OnEvent |
— | vanilla → CF → VPPAdminTools |
MissionServer.OnMissionStart |
T3 | vanilla → CF → VPPAdminTools |
MissionServer.OnUpdate |
T0 | vanilla → CF → Survivor Animations |
MissionServer.PlayerDisconnected |
T3 | vanilla → CF → VPPAdminTools |
ModItemRegisterCallbacks.CustomBoneRemapping |
— | vanilla → CF → SNAFU Weapons |
ModItemRegisterCallbacks.RegisterFireArms |
— | vanilla → CF → SNAFU Weapons |
ModItemRegisterCallbacks.RegisterPistol |
— | vanilla → CF → SNAFU Weapons |
OptionsMenuSUDE.initMenus |
— | vanilla → sVisual → sGunplay |
PlayerBase.CanReceiveAttachment |
T2 | vanilla → Forward Operator Gear (cond) → Alevaric's Clothing Overhaul (cond) |
PlayerBase.CommandHandler |
T1 | vanilla → VPPAdminTools → Survivor Animations |
PlayerBase.EEKilled |
T3 | vanilla → VPPAdminTools → AgricultureCore |
PlayerBase.OnPlayerLoaded |
— | vanilla → sVisual → AgricultureCore |
PlayerBase.OnUnconsciousStart |
— | vanilla → sVisual → Zens Notes |
PluginManager.Init |
— | vanilla → Code Lock → VPPAdminTools |
PluginRecipesManager.RegisterRecipies |
— | vanilla → Building Fortifications → AgricultureCore |
SUserConfig.onConstraintsReceived |
— | vanilla → sVisual → sGunplay |
SUserConfig.onPreload |
— | vanilla → sVisual → sGunplay |
SUserConfigConstraints.onPreload |
— | vanilla → sVisual → sGunplay |
SyncSUserConfigConstraintsRPC.onSetup |
— | vanilla → sVisual → sGunplay |
299 methods hooked by only one of these mods
No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.
| method | tier | mod |
|---|---|---|
ACOGOptic.CanPutAsAttachment |
— | SNAFU Weapons |
ASVAL.CanEnterIronsights |
— | Advanced Weapon Scopes (cond) |
AUGRecoil.initRecoilParameters |
— | sGunplay ✂ |
ActionActivateTrap.OnFinishProgressServer |
— | VPPAdminTools |
ActionCloseFence.ActionCondition |
T2 | Code Lock |
ActionCraftBolts.InitCuttingTypes |
— | SNAFU Weapons |
ActionDeployObject.ActionCondition |
T2 | Zens Notes |
ActionDeployObject.SetupAnimation |
— | Zens Notes (cond) |
ActionDialCombinationLockOnTarget.ActionCondition |
T2 | Building Fortifications (cond) |
ActionDialCombinationLockOnTarget.OnFinishProgressServer |
— | Building Fortifications ✂ |
ActionHarvestCrops.OnExecuteClient |
— | AgricultureCore (cond) |
ActionHarvestCrops.OnExecuteServer |
— | AgricultureCore (cond) |
ActionNextCombinationLockDialOnTarget.ActionCondition |
T2 | Building Fortifications ✂ |
ActionPackTent.ActionCondition |
T2 | Code Lock |
ActionPackTent.OnExecuteServer |
— | Code Lock (cond) |
ActionPin.OnStartServer |
— | VPPAdminTools |
ActionSkinning.OnFinishProgressServer |
— | WindstridesClothingPack |
ActionToggleNVMode.ActionCondition |
T2 | Advanced Weapon Scopes (cond) |
ActionToggleTentOpen.ActionCondition |
T2 | Code Lock |
ActionUnpin.OnStartServer |
— | VPPAdminTools |
AdvancedCommunication.OnStoreLoad |
T3 | CF |
AdvancedCommunication.OnStoreSave |
T3 | CF |
Ak101Recoil.initRecoilParameters |
— | sGunplay ✂ |
Ak74Recoil.initRecoilParameters |
— | sGunplay ✂ |
AkmRecoil.initRecoilParameters |
— | sGunplay ✂ |
Aks74uRecoil.initRecoilParameters |
— | sGunplay ✂ |
AnimalBase.OnStoreLoad |
T3 | CF |
AnimalBase.OnStoreSave |
T3 | CF |
AreaExposureMdfr.Activate |
— | VPPAdminTools (cond) |
AreaExposureMdfr.OnActivate |
— | VPPAdminTools (cond) |
Aug.CanEnterIronsights |
— | Advanced Weapon Scopes (cond) |
B95Recoil.initRecoilParameters |
— | sGunplay ✂ |
BoatScript.OnStoreLoad |
T3 | CF |
BoatScript.OnStoreSave |
T3 | CF |
BuildingBase.OnStoreLoad |
T3 | CF |
BuildingBase.OnStoreSave |
T3 | CF |
BurlapSackCover.HandleAttachedToHead |
— | sVisual |
BurlapSackCover.OnRemovedFromHead |
— | sVisual |
BurlapSackCover.hasOverlays |
— | sVisual ✂ |
ButtstockBase.IsButtstock |
— | SNAFU Weapons ✂ |
CAContinuousFertilizeGardenSlot.Setup |
— | AgricultureCore |
CZ527Recoil.initRecoilParameters |
— | sGunplay ✂ |
CZ550Recoil.initRecoilParameters |
— | sGunplay ✂ |
CarScript.OnStoreLoad |
T3 | CF |
CarScript.OnStoreSave |
T3 | CF |
ChernarusPlusData.CalculateVolFog |
— | Early Winter or late Fall in Chernarus ✂ |
ChernarusPlusData.CalculateWind |
— | Early Winter or late Fall in Chernarus ✂ |
ChernarusPlusData.Init |
— | Early Winter or late Fall in Chernarus |
ChernarusPlusData.LogWeatherData |
— | Early Winter or late Fall in Chernarus ✂ |
ChernarusPlusData.SetupLiquidTemperatures |
— | Early Winter or late Fall in Chernarus ✂ |
ChernarusPlusData.SetupWeatherSettings |
— | Early Winter or late Fall in Chernarus |
Clothing.EEHealthLevelChanged |
T2 | sVisual |
Clothing.OnWasAttached |
— | sVisual |
Clothing.OnWasDetached |
— | sVisual |
Clothing.SmershException |
— | Alevaric's Clothing Overhaul (cond) |
CodeLock.SetActions |
T2 | Building Fortifications |
Colt1911Recoil.initRecoilParameters |
— | sGunplay ✂ |
CombinationLock.IsLockAttached |
— | Building Fortifications (cond) |
CombinationLock.IsLockedOnGate |
— | Building Fortifications (cond) |
CombinationLock.UnlockOnServer |
— | Building Fortifications (cond) |
Construction.HasMaterials |
— | Building Fortifications (cond) |
Construction.ReceiveMaterialsServer |
— | Building Fortifications (cond) |
Construction.TakeMaterialsServer |
— | Building Fortifications (cond) |
ContaminatedTrigger.OnEnterServerEvent |
— | VPPAdminTools (cond) |
CreditsLoader.GetData |
— | CF ✂ |
CrossbowRecoil.initRecoilParameters |
— | sGunplay ✂ |
Cz61Recoil.initRecoilParameters |
— | sGunplay ✂ |
Cz75Recoil.initRecoilParameters |
— | sGunplay ✂ |
DEagleRecoil.initRecoilParameters |
— | sGunplay ✂ |
DarkMotoHelmet_ColorBase.GetEffectWidgetTypes |
— | sVisual ✂ |
DayZGame.OnEvent |
— | CF |
DayZGame.OnInitialize |
— | VPPAdminTools (cond) |
DayZGame.OnKeyPress |
— | VPPAdminTools |
DayZGame.OnKeyRelease |
— | VPPAdminTools |
DayZPlayerCamera1stPersonUnconscious.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera1stPersonVehicle.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera1stPersonVehicle.isDDOFEnabled |
— | sVisual ✂ |
DayZPlayerCamera3rdPersonClimb.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonCrouch.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonCrouchRaised.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonErc.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonErcRaised.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonErcRaisedMelee.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonErcSpr.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonJump.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonProne.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonProneBase.OnUpdate |
T0 | sVisual |
DayZPlayerCamera3rdPersonProneRaised.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonVehicle.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonVehicle.isDDOFEnabled |
— | sVisual ✂ |
DayZPlayerCameraIronsights.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCameraIronsights.isHeadLeanEnabled |
— | sVisual ✂ |
DayZPlayerCameraOptics.OnActivate |
— | sGunplay |
DayZPlayerCameraOptics.OnUpdate |
T0 | sGunplay |
DayZPlayerCameraOptics.canApplyDeadzone |
— | sGunplay |
DayZPlayerCameraOptics.canApplyHandsOffset |
— | sGunplay |
DayZPlayerCameraOptics.canFreelook |
— | sGunplay |
DayZPlayerCameraOptics.canInspectWeapon |
— | sGunplay |
DayZPlayerCameraOptics.canZoom |
— | sGunplay ✂ |
DayZPlayerCameraOptics.computeFOVFocusValues |
— | sGunplay ✂ |
DayZPlayerCameraOptics.computeFocusingFOV |
— | sGunplay |
DayZPlayerCameraOptics.computeRestingFOV |
— | sGunplay (cond) |
DayZPlayerCameraOptics.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCameraOptics.initADSFOVMultipliers |
— | sGunplay |
DayZPlayerCameraOptics.updateFocusingOverlay |
— | sGunplay (cond) |
DayZPlayerImplement.CameraHandler |
— | VPPAdminTools (cond) |
DayZPlayerImplement.HandleADS |
— | sGunplay |
DayZPlayerImplement.ModCommandHandlerBefore |
— | VPPAdminTools |
DayZPlayerImplement.ModCommandHandlerInside |
— | VPPAdminTools |
DayZPlayerImplement.OnStoreLoad |
T3 | CF |
DayZPlayerImplement.OnStoreSave |
T3 | CF |
DayZPlayerImplementAiming.OnRaiseBegin |
— | sGunplay |
DayZPlayerImplementAiming.ProcessAimFilters |
— | sGunplay ✂ |
DerringerRecoil.initRecoilParameters |
— | sGunplay ✂ |
DrowningMdfr.ActivateCondition |
— | VPPAdminTools (cond) |
DrowningMdfr.DeactivateCondition |
— | VPPAdminTools (cond) |
DrowningMdfr.OnTick |
— | VPPAdminTools (cond) |
EmoteCB.OnAnimationEvent |
— | Survivor Animations (cond) |
EmoteConstructor.RegisterEmotes |
— | Survivor Animations |
EmoteManager.CreateEmoteCallback |
— | Survivor Animations |
EmoteManager.PlayEmote |
— | Survivor Animations (cond) |
EnochData.WeatherOnBeforeChange |
— | VPPAdminTools |
EpinephrineMdfr.ActivateCondition |
— | Tarkov_Medical ✂ |
EpinephrineMdfr.DeactivateCondition |
— | Tarkov_Medical ✂ |
EpinephrineMdfr.GetDebugText |
— | Tarkov_Medical ✂ |
EpinephrineMdfr.Init |
— | Tarkov_Medical ✂ |
EpinephrineMdfr.OnActivate |
— | Tarkov_Medical ✂ |
EpinephrineMdfr.OnDeactivate |
— | Tarkov_Medical ✂ |
EpinephrineMdfr.OnReconnect |
— | Tarkov_Medical ✂ |
EpinephrineMdfr.OnTick |
— | Tarkov_Medical ✂ |
ExpansionCodeLock.UpdateVisuals_Deferred |
— | Building Fortifications |
FALRecoil.initRecoilParameters |
— | sGunplay ✂ |
FamasRecoil.initRecoilParameters |
— | sGunplay ✂ |
Fence.CanOpenFence |
— | Code Lock (cond) |
Fence.CanReceiveAttachment |
T2 | Code Lock (cond) |
Fence.OnPartDestroyedServer |
— | Code Lock |
Fence.OnPartDismantledServer |
— | Code Lock |
Fence.SetActions |
T2 | Code Lock |
Fnx45Recoil.initRecoilParameters |
— | sGunplay ✂ |
GesturesMenu.GetGestureItems |
— | Survivor Animations |
GesturesMenu.OnMenuRelease |
— | Survivor Animations |
GlockRecoil.initRecoilParameters |
— | sGunplay ✂ |
Grenade_Base.EEHitBy |
T2 | VPPAdminTools |
HDSN_DestructionManager.GetWallType |
— | Building Fortifications |
HandsPreview.UpdateInterval |
— | sGunplay |
HelicopterScript.OnStoreLoad |
T3 | CF |
HelicopterScript.OnStoreSave |
T3 | CF |
Hologram.EvaluateCollision |
— | Zens Notes (cond) |
HuntingOptic.CanPutAsAttachment |
— | SNAFU Weapons |
Icon.RefreshMuzzleIcon |
— | Mag Obfuscation ✂ |
ImprovisedSuppressor.CanPutAsAttachment |
— | SNAFU Weapons |
Inventory.Update |
— | sGunplay |
ItemBase.CanPutInCargo |
T2 | Forward Operator Gear ✂ |
ItemBase.CombineItemsClient |
— | Code Lock (cond) |
ItemBase.EEItemLocationChanged |
T2 | Inventory Move Sounds |
ItemBase.OnRightClick |
— | Code Lock (cond) |
ItemBase.OnStoreLoad |
T3 | CF |
ItemBase.OnStoreSave |
T3 | CF |
Izh18Recoil.initRecoilParameters |
— | sGunplay ✂ |
Izh18SawedOffRecoil.initRecoilParameters |
— | sGunplay ✂ |
Izh18ShotgunRecoil.initRecoilParameters |
— | sGunplay ✂ |
Izh43Recoil.initRecoilParameters |
— | sGunplay ✂ |
KeybindingElement.Reload |
— | CF |
LandMineTrap.EEHitBy |
T2 | VPPAdminTools |
LongHornRecoil.initRecoilParameters |
— | sGunplay ✂ |
M14Recoil.initRecoilParameters |
— | sGunplay ✂ |
M16A2Recoil.initRecoilParameters |
— | sGunplay ✂ |
M4_T3NRDSOptic.CanPutAsAttachment |
— | SNAFU Weapons |
M4a1Recoil.initRecoilParameters |
— | sGunplay ✂ |
M68Optic.CanPutAsAttachment |
— | SNAFU Weapons |
M79Recoil.initRecoilParameters |
— | sGunplay ✂ |
MagnumRecoil.initRecoilParameters |
— | sGunplay ✂ |
Magnum_Base.InitStateMachine |
— | Survivor Animations ✂ |
Magnum_Base.SetActions |
T2 | Survivor Animations |
MakarovRecoil.initRecoilParameters |
— | sGunplay ✂ |
MaskBase.CanPutAsAttachment |
— | WindstridesClothingPack |
MissionBase.CF_IsLoaded |
— | CF ✂ |
MissionServer.InvokeOnDisconnect |
T3 | CF |
MissionServer.OnClientDisconnectedEvent |
T3 | CF |
MissionServer.OnClientPrepareEvent |
— | CF |
MissionServer.OnClientReconnectEvent |
T3 | CF |
MissionServer.OnClientRespawnEvent |
T3 | CF |
MissionServer.OnMissionLoaded |
— | CF |
MkiiRecoil.initRecoilParameters |
— | sGunplay ✂ |
ModItemRegisterCallbacks.RegisterArcheryItem |
— | CF |
ModItemRegisterCallbacks.RegisterCustom |
— | CF |
ModItemRegisterCallbacks.RegisterEmptyHanded |
— | CF |
ModItemRegisterCallbacks.RegisterLauncher |
— | CF |
ModItemRegisterCallbacks.RegisterRestrained |
— | CF |
ModItemRegisterCallbacks.RegisterSurrender |
— | CF |
ModLoader.GetMods |
— | CF ✂ |
ModLoader.LoadMods |
— | CF ✂ |
ModStructure.GetDebugName |
— | CF |
ModStructure.GetModActionURL |
— | CF ✂ |
ModStructure.GetModLogo |
— | CF ✂ |
ModStructure.GetModLogoOver |
— | CF ✂ |
ModStructure.GetModLogoSmall |
— | CF ✂ |
ModStructure.GetModName |
— | CF ✂ |
ModStructure.GetModOverview |
— | CF ✂ |
ModStructure.GetModToltip |
— | CF ✂ |
ModifiersManager.Init |
— | Tarkov_Medical |
MosinRecoil.initRecoilParameters |
— | sGunplay ✂ |
MosinSawedOffRecoil.initRecoilParameters |
— | sGunplay ✂ |
MotoHelmet_ColorBase.GetEffectWidgetTypes |
— | sVisual ✂ |
MotorbikeScript.OnStoreLoad |
T3 | CF |
MotorbikeScript.OnStoreSave |
T3 | CF |
Mp133Recoil.initRecoilParameters |
— | sGunplay ✂ |
Mp5kRecoil.initRecoilParameters |
— | sGunplay ✂ |
NotificationRuntimeData.GetIcon |
— | CF ✂ |
NotificationRuntimeData.GetTitleText |
— | CF ✂ |
NotificationUI.AddNotification |
— | CF |
NotificationUI.RemoveNotification |
— | CF |
NotificationUI.UpdateTargetHeight |
— | CF |
OpenCan.Init |
— | SNAFU Weapons |
OptionsMenuGame.Apply |
— | VPPAdminTools |
OptionsMenuGame.IsChanged |
— | VPPAdminTools (cond) |
OptionsMenuGame.Revert |
— | VPPAdminTools |
OptionsMenuGame.SetOptions |
— | VPPAdminTools |
P1Recoil.initRecoilParameters |
— | sGunplay ✂ |
PM73RakRecoil.initRecoilParameters |
— | sGunplay ✂ |
PP19Recoil.initRecoilParameters |
— | sGunplay ✂ |
PPERequester_BurlapSackEffects.OnStart |
— | sVisual |
PPERequester_CameraADS.SetValuesIronsights |
— | sGunplay |
PPERequester_CameraADS.SetValuesOptics |
— | sGunplay |
PPERequester_GenericBlackGlassesBase.OnStart |
— | sVisual |
PPERequester_GlassesAviator.OnStart |
— | sVisual |
PPERequester_GlassesSportBlue.OnStart |
— | sVisual |
PPERequester_GlassesSportGreen.OnStart |
— | sVisual |
PPERequester_GlassesSportOrange.OnStart |
— | sVisual |
PPERequester_TacticalGoggles.OnStart |
— | sVisual |
PPERequester_WeldingMask.OnStart |
— | sVisual |
Paper.OnRPC |
T2 | Zens Notes |
Paper.SetActions |
T2 | Zens Notes |
Pen_ColorBase.SetActions |
T2 | Zens Notes |
Pistol_Base.GetInventoryHandAnimation |
— | WindstridesClothingPack (cond) |
PlantBase.Harvest |
— | AgricultureCore (cond) |
PlantBase.Init |
— | AgricultureCore (cond) |
PlantBase.OnStoreLoad |
T3 | AgricultureCore |
PlantBase.OnStoreSave |
T3 | AgricultureCore |
PlantBase.RemovePlantEx |
— | AgricultureCore ✂ |
PlayerBase.CanBeTargetedByAI |
— | VPPAdminTools (cond) |
PlayerBase.ModCommandHandlerAfter |
— | Survivor Animations |
PlayerBase.OnBleedingBegin |
— | sVisual |
PlayerBase.OnBleedingEnd |
— | sVisual |
PlayerBase.OnBleedingSourceAdded |
— | sVisual |
PlayerBase.OnBleedingSourceRemoved |
— | sVisual |
PlayerBase.OnCommandHandlerTick |
— | sGunplay |
PlayerBase.OnConnect |
— | VPPAdminTools |
PlayerBase.OnDrawOptics2D |
— | VPPAdminTools (cond) |
PlayerBase.OnParticleEvent |
— | Survivor Animations |
PlayerBase.OnRPC |
T2 | VPPAdminTools |
PlayerBase.OnReceivedHit |
— | sVisual |
PlayerBase.OnSelectPlayer |
— | CF |
PlayerBase.OnStoreLoadLifespan |
— | CF (cond) |
PlayerBase.OnUnconsciousStop |
— | sVisual |
PlayerBase.OnVariablesSynchronized |
T2 | VPPAdminTools |
PlayerBase.SwitchItemSelectionTexture |
— | Forward Operator Gear |
PlayerPreview.UpdateInterval |
— | Forward Operator Gear |
PluginAdminLog.PlayerHitBy |
— | VPPAdminTools (cond) |
PluginAdminLog.PlayerKilled |
— | VPPAdminTools (cond) |
PluginDiagMenu.RegisterModdedDiags |
— | sFramework |
PluginDiagMenu.RegisterModdedDiagsIDs |
— | sFramework |
PropertyModifiers.UpdateModifiers |
— | sGunplay |
QuantityConversions.HasItemQuantity |
— | Mag Obfuscation ✂ |
R12Recoil.initRecoilParameters |
— | sGunplay ✂ |
ReflexOptic.CanPutAsAttachment |
— | SNAFU Weapons |
RepeaterRecoil.initRecoilParameters |
— | sGunplay ✂ |
Ruger1022Recoil.initRecoilParameters |
— | sGunplay ✂ |
SCARHRecoil.initRecoilParameters |
— | sGunplay ✂ |
SKSRecoil.initRecoilParameters |
— | sGunplay ✂ |
SSG82Recoil.initRecoilParameters |
— | sGunplay ✂ |
SV98Recoil.initRecoilParameters |
— | sGunplay ✂ |
ScoutRecoil.initRecoilParameters |
— | sGunplay ✂ |
SiagaRecoil.initRecoilParameters |
— | sGunplay ✂ |
SledgeHammer.SetActions |
T2 | Building Fortifications |
StaminaHandler.CheckStaminaState |
— | sVisual |
SurvivorBase.CanJump |
— | VPPAdminTools |
SurvivorBase.EOnFrame |
T1 | VPPAdminTools ✂ |
SurvivorBase.EOnPostFrame |
T1 | VPPAdminTools |
SvdRecoil.initRecoilParameters |
— | sGunplay ✂ |
TentBase.CanDisplayAttachmentCategory |
— | Code Lock (cond) |
TentBase.CanReceiveAttachment |
T2 | Code Lock (cond) |
TentBase.CanReceiveItemIntoCargo |
T2 | Code Lock (cond) |
TentBase.CanReleaseCargo |
— | Code Lock (cond) |
TentBase.SetActions |
T2 | Code Lock |
TransferValues.SendValue |
— | VPPAdminTools |
TrapBase.OnPlacementComplete |
— | VPPAdminTools |
Ump45Recoil.initRecoilParameters |
— | sGunplay ✂ |
UniversalLight.CanPutAsAttachment |
— | SNAFU Weapons (cond) |
UniversalLight.InitAttachmentsSlotsToCheck |
— | SNAFU Weapons |
VPPAdminHud.DefineButtons |
— | VPPAdminTools |
VPPContextActionManager.RegisterActions |
— | VPPAdminTools |
VPPContextActionManager.RegisterProviders |
— | VPPAdminTools |
VSSRecoil.initRecoilParameters |
— | sGunplay ✂ |
Weapon_Base.EEFired |
— | VPPAdminTools |
Winchester70Recoil.initRecoilParameters |
— | sGunplay ✂ |
ZenConfigRegister.RegisterPreload |
— | Zens Notes |
ZombieBase.OnStoreLoad |
T3 | CF |
ZombieBase.OnStoreSave |
T3 | CF |
40 methods on client-only classes are not shown: a dedicated server never runs them.
A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.