← modperf

Stack composer

Started from Ember North: the 33 mods it publishes to the Steam server browser (as of 2026-10-20), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 Code Lock
  3. 3 Uncuepas Civilian Clothing
  4. 4 WindstridesClothingPack
  5. 5 VPPAdminTools
  6. 6 MoreFood
  7. 7 Weapons Overhaul not analyzed
  8. 8 Advanced Weapon Scopes
  9. 9 Namalsk Clothing Expansion
  10. 10 SNAFU Weapons
  11. 11 Inventory Move Sounds
  12. 12 Mag Obfuscation
  13. 13 sVisual
  14. 14 sGunplay
  15. 15 sGunplay_AWS not analyzed
  16. 16 Tarkov_Medical
  17. 17 sFramework
  18. 18 Building Fortifications
  19. 19 Zens Notes
  20. 20 sGunplay_SNAFU not analyzed
  21. 21 Survivor Animations
  22. 22 Zen's Immersive Login not analyzed
  23. 23 Forward Operator Gear
  24. 24 SpaghettiSuppression not analyzed
  25. 25 Early Winter or late Fall in Chernarus
  26. 26 Alevaric's Clothing Overhaul
  27. 27 Snowy Trees for Early Winter Late Fall not analyzed
  28. 28 Zenarchist's Shove Mod not analyzed
  29. 29 Workshop 3573487155 not analyzed
  30. 30 Asmond Vanilla Weapons not analyzed
  31. 31 AgricultureCore
  32. 32 Zenarchist's Core Mod not analyzed
  33. 33 Asmond Vanilla Clothing not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

11 of 33 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 5 below.

Mods silencing mods
7 conflicts

Across 45 server-side methods hooked by two or more mods.

Structural load
0.36% of a frame at 100 players

3.627 ms per second, all 22 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

7 methods across 4 pairs. Read across: the mod on the left silences the mod at the top. Both in load order. 1   2–4   5–14   15+ methods
silences → 2Code Lock5VPPAdminTools10SNAFU Weapons13sVisual all
12Mag Obfuscation 1Mag Obfuscation silences SNAFU Weapons
1 method: 1 event
1
14sGunplay 4sGunplay silences sVisual
4 methods: 4 events
4
18Building Fortifications 1Building Fortifications silences Code Lock
1 method: 1 check
1
25Early Winter or late Fall in Chernarus 1Early Winter or late Fall in Chernarus silences VPPAdminTools
1 method: 1 check
1
all 1114 7
7Weapons Overhaul Not analyzed, so what it silences is unknown. Queue it in the list above.
15sGunplay_AWS Not analyzed, so what it silences is unknown. Queue it in the list above.
20sGunplay_SNAFU Not analyzed, so what it silences is unknown. Queue it in the list above.
22Zen's Immersive Login Not analyzed, so what it silences is unknown. Queue it in the list above.
24SpaghettiSuppression Not analyzed, so what it silences is unknown. Queue it in the list above.
27Snowy Trees for Early Winter Late Fall Not analyzed, so what it silences is unknown. Queue it in the list above.
…and 5 more mods not analyzed yet.

The 4 pairs, largest first# ·

sGunplaysilencessVisual4 methods
DayZPlayerCameraIronsights.AdjustCameraParameters event sVisual's work on this event never runs. sGunplay.pbo::scripts\4_World\sUDE\camera\DayZPlayerCameraIronsights.c:305 DayZPlayerCameraIronsights.OnUpdate event · T0 sVisual's work on this event never runs. sGunplay.pbo::scripts\4_World\sUDE\camera\DayZPlayerCameraIronsights.c:81 DayZPlayerCameraOptics.AdjustCameraParameters event sVisual's work on this event never runs. sGunplay.pbo::scripts\4_World\sUDE\camera\DayZPlayerCameraOptics.c:161 DayZPlayerCameraOptics.AdjustCameraParameters event sVisual's work on this event never runs. For DayZPlayerCameraOptics instances, through its ancestor DayZPlayerCameraIronsights. sGunplay.pbo::scripts\4_World\sUDE\camera\DayZPlayerCameraOptics.c:161
Building FortificationssilencesCode Lock1 method
ActionDismantlePart.DismantleCondition check Code Lock's conditions on this check no longer apply. BuildingFortifications.pbo::scripts\4_World\BuildingFortifications\Actions\Contininues\Modded\ActionDismantlePart.c:4
Early Winter or late Fall in ChernarussilencesVPPAdminTools1 method
ChernarusPlusData.WeatherOnBeforeChange check VPPAdminTools's conditions on this check no longer apply. earlywinter_scripts.pbo::scripts\4_world\Classes\Worlds\ChernarusPlus.c:142
Mag ObfuscationsilencesSNAFU Weapons1 method
ItemActionsWidget.SetWeaponQuantity event SNAFU Weapons's work on this event never runs. Scripts.pbo::5_Mission\MagObfuscation\GUI\ItemActionsWidget.c:14

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

PlayerBase.CommandHandler
about 30× per player per second
Survivor Animations then VPPAdminTools RPC send then vanilla
DayZGame.OnUpdate
every server frame
sFramework then VPPAdminTools then CF then vanilla
DayZPlayerCameraIronsights.OnUpdate
every server frame
sGunplay stops here then sVisual then vanilla
MissionServer.OnUpdate
every server frame
Survivor Animations then CF then vanilla
PlayerBase.EEItemAttached
every inventory move
Alevaric's Clothing Overhaul then Forward Operator Gear then WindstridesClothingPack then vanilla
PlayerBase.EEItemDetached
every inventory move
Alevaric's Clothing Overhaul then Forward Operator Gear then WindstridesClothingPack then vanilla
PlayerBase.SetActions
per event
Survivor Animations then Advanced Weapon Scopes then VPPAdminTools then WindstridesClothingPack then vanilla
DayZGame.OnRPC
per event
Building Fortifications then VPPAdminTools sometimes stops here then CF sometimes stops here then vanilla
Hacksaw.SetActions
per event
Building Fortifications then Code Lock then vanilla
PlayerBase.CanReceiveAttachment
per event
Alevaric's Clothing Overhaul sometimes stops here then Forward Operator Gear sometimes stops here then vanilla

Stall risks#

5 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61
Survivor Animations
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
SurvivorAnims.pbo::Scripts\4_World\PlayerBase.c:115
Zens Notes
Paper.OnRPC
per event
Timer created inside a hot hook heuristic
ZenNotes.pbo::scripts\4_World\ZenNotes\Entities\ItemBase\Paper.c:18

Everything else#

All 45 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
ActionDismantlePart.DismantleCondition — vanilla → Code Lock (cond) → Building Fortifications ✂
ChernarusPlusData.WeatherOnBeforeChange — vanilla → VPPAdminTools → Early Winter or late Fall in Chernarus ✂
DayZPlayerCameraIronsights.AdjustCameraParameters — vanilla → sVisual → sGunplay ✂
DayZPlayerCameraIronsights.OnUpdate T0 vanilla → sVisual → sGunplay ✂
DayZPlayerCameraOptics.AdjustCameraParameters — vanilla → sVisual → sGunplay ✂
ItemActionsWidget.SetWeaponQuantity — vanilla → SNAFU Weapons → Mag Obfuscation ✂
ActionConstructor.RegisterActions — vanilla → Code Lock → WindstridesClothingPack → VPPAdminTools → Advanced Weapon Scopes → SNAFU Weapons → Tarkov_Medical → Building Fortifications → Zens Notes → Survivor Animations → Forward Operator Gear → Alevaric's Clothing Overhaul → AgricultureCore
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → WindstridesClothingPack → Advanced Weapon Scopes → SNAFU Weapons → Tarkov_Medical → Zens Notes → Forward Operator Gear → Alevaric's Clothing Overhaul
MissionServer.OnInit T3 vanilla → CF → VPPAdminTools → Building Fortifications → AgricultureCore
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → WindstridesClothingPack → Forward Operator Gear → Alevaric's Clothing Overhaul
PlayerBase.SetActions T2 vanilla → WindstridesClothingPack → VPPAdminTools → Advanced Weapon Scopes → Survivor Animations
PluginRecipesManagerBase.RegisterRecipies — vanilla → WindstridesClothingPack → Advanced Weapon Scopes → SNAFU Weapons → Forward Operator Gear
DayZGame.DeferredInit — vanilla → CF → VPPAdminTools → sFramework
DayZGame.OnRPC T2 vanilla → CF (cond) → VPPAdminTools (cond) → Building Fortifications
DayZGame.OnUpdate T0 vanilla → CF → VPPAdminTools → sFramework
MissionServer.InvokeOnConnect T3 vanilla → CF → Code Lock → Building Fortifications
MissionServer.OnMissionFinish T3 vanilla → CF → VPPAdminTools → Zens Notes
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → Building Fortifications → AgricultureCore
PlayerBase.EEItemAttached T2 vanilla → WindstridesClothingPack → Forward Operator Gear → Alevaric's Clothing Overhaul
PlayerBase.EEItemDetached T2 vanilla → WindstridesClothingPack → Forward Operator Gear → Alevaric's Clothing Overhaul
PlayerBase.Init — vanilla → VPPAdminTools → Survivor Animations → AgricultureCore
DayZPlayerCameraOptics.SetCameraPP — vanilla → Advanced Weapon Scopes (cond) → sGunplay
Hacksaw.SetActions T2 vanilla → Code Lock → Building Fortifications
MissionBase.CreateScriptedMenu — vanilla → VPPAdminTools → Zens Notes
MissionServer.OnClientNewEvent T3 vanilla → CF → sFramework
MissionServer.OnClientReadyEvent T3 vanilla → CF → sFramework
MissionServer.OnEvent — vanilla → CF → VPPAdminTools
MissionServer.OnMissionStart T3 vanilla → CF → VPPAdminTools
MissionServer.OnUpdate T0 vanilla → CF → Survivor Animations
MissionServer.PlayerDisconnected T3 vanilla → CF → VPPAdminTools
ModItemRegisterCallbacks.CustomBoneRemapping — vanilla → CF → SNAFU Weapons
ModItemRegisterCallbacks.RegisterFireArms — vanilla → CF → SNAFU Weapons
ModItemRegisterCallbacks.RegisterPistol — vanilla → CF → SNAFU Weapons
OptionsMenuSUDE.initMenus — vanilla → sVisual → sGunplay
PlayerBase.CanReceiveAttachment T2 vanilla → Forward Operator Gear (cond) → Alevaric's Clothing Overhaul (cond)
PlayerBase.CommandHandler T1 vanilla → VPPAdminTools → Survivor Animations
PlayerBase.EEKilled T3 vanilla → VPPAdminTools → AgricultureCore
PlayerBase.OnPlayerLoaded — vanilla → sVisual → AgricultureCore
PlayerBase.OnUnconsciousStart — vanilla → sVisual → Zens Notes
PluginManager.Init — vanilla → Code Lock → VPPAdminTools
PluginRecipesManager.RegisterRecipies — vanilla → Building Fortifications → AgricultureCore
SUserConfig.onConstraintsReceived — vanilla → sVisual → sGunplay
SUserConfig.onPreload — vanilla → sVisual → sGunplay
SUserConfigConstraints.onPreload — vanilla → sVisual → sGunplay
SyncSUserConfigConstraintsRPC.onSetup — vanilla → sVisual → sGunplay
299 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ACOGOptic.CanPutAsAttachment — SNAFU Weapons
ASVAL.CanEnterIronsights — Advanced Weapon Scopes (cond)
AUGRecoil.initRecoilParameters — sGunplay ✂
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionCloseFence.ActionCondition T2 Code Lock
ActionCraftBolts.InitCuttingTypes — SNAFU Weapons
ActionDeployObject.ActionCondition T2 Zens Notes
ActionDeployObject.SetupAnimation — Zens Notes (cond)
ActionDialCombinationLockOnTarget.ActionCondition T2 Building Fortifications (cond)
ActionDialCombinationLockOnTarget.OnFinishProgressServer — Building Fortifications ✂
ActionHarvestCrops.OnExecuteClient — AgricultureCore (cond)
ActionHarvestCrops.OnExecuteServer — AgricultureCore (cond)
ActionNextCombinationLockDialOnTarget.ActionCondition T2 Building Fortifications ✂
ActionPackTent.ActionCondition T2 Code Lock
ActionPackTent.OnExecuteServer — Code Lock (cond)
ActionPin.OnStartServer — VPPAdminTools
ActionSkinning.OnFinishProgressServer — WindstridesClothingPack
ActionToggleNVMode.ActionCondition T2 Advanced Weapon Scopes (cond)
ActionToggleTentOpen.ActionCondition T2 Code Lock
ActionUnpin.OnStartServer — VPPAdminTools
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
Ak101Recoil.initRecoilParameters — sGunplay ✂
Ak74Recoil.initRecoilParameters — sGunplay ✂
AkmRecoil.initRecoilParameters — sGunplay ✂
Aks74uRecoil.initRecoilParameters — sGunplay ✂
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AreaExposureMdfr.OnActivate — VPPAdminTools (cond)
Aug.CanEnterIronsights — Advanced Weapon Scopes (cond)
B95Recoil.initRecoilParameters — sGunplay ✂
BoatScript.OnStoreLoad T3 CF
BoatScript.OnStoreSave T3 CF
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
BurlapSackCover.HandleAttachedToHead — sVisual
BurlapSackCover.OnRemovedFromHead — sVisual
BurlapSackCover.hasOverlays — sVisual ✂
ButtstockBase.IsButtstock — SNAFU Weapons ✂
CAContinuousFertilizeGardenSlot.Setup — AgricultureCore
CZ527Recoil.initRecoilParameters — sGunplay ✂
CZ550Recoil.initRecoilParameters — sGunplay ✂
CarScript.OnStoreLoad T3 CF
CarScript.OnStoreSave T3 CF
ChernarusPlusData.CalculateVolFog — Early Winter or late Fall in Chernarus ✂
ChernarusPlusData.CalculateWind — Early Winter or late Fall in Chernarus ✂
ChernarusPlusData.Init — Early Winter or late Fall in Chernarus
ChernarusPlusData.LogWeatherData — Early Winter or late Fall in Chernarus ✂
ChernarusPlusData.SetupLiquidTemperatures — Early Winter or late Fall in Chernarus ✂
ChernarusPlusData.SetupWeatherSettings — Early Winter or late Fall in Chernarus
Clothing.EEHealthLevelChanged T2 sVisual
Clothing.OnWasAttached — sVisual
Clothing.OnWasDetached — sVisual
Clothing.SmershException — Alevaric's Clothing Overhaul (cond)
CodeLock.SetActions T2 Building Fortifications
Colt1911Recoil.initRecoilParameters — sGunplay ✂
CombinationLock.IsLockAttached — Building Fortifications (cond)
CombinationLock.IsLockedOnGate — Building Fortifications (cond)
CombinationLock.UnlockOnServer — Building Fortifications (cond)
Construction.HasMaterials — Building Fortifications (cond)
Construction.ReceiveMaterialsServer — Building Fortifications (cond)
Construction.TakeMaterialsServer — Building Fortifications (cond)
ContaminatedTrigger.OnEnterServerEvent — VPPAdminTools (cond)
CreditsLoader.GetData — CF ✂
CrossbowRecoil.initRecoilParameters — sGunplay ✂
Cz61Recoil.initRecoilParameters — sGunplay ✂
Cz75Recoil.initRecoilParameters — sGunplay ✂
DEagleRecoil.initRecoilParameters — sGunplay ✂
DarkMotoHelmet_ColorBase.GetEffectWidgetTypes — sVisual ✂
DayZGame.OnEvent — CF
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZPlayerCamera1stPersonUnconscious.getRegisteredCameraID — sFramework ✂
DayZPlayerCamera1stPersonVehicle.getRegisteredCameraID — sFramework ✂
DayZPlayerCamera1stPersonVehicle.isDDOFEnabled — sVisual ✂
DayZPlayerCamera3rdPersonClimb.getRegisteredCameraID — sFramework ✂
DayZPlayerCamera3rdPersonCrouch.getRegisteredCameraID — sFramework ✂
DayZPlayerCamera3rdPersonCrouchRaised.getRegisteredCameraID — sFramework ✂
DayZPlayerCamera3rdPersonErc.getRegisteredCameraID — sFramework ✂
DayZPlayerCamera3rdPersonErcRaised.getRegisteredCameraID — sFramework ✂
DayZPlayerCamera3rdPersonErcRaisedMelee.getRegisteredCameraID — sFramework ✂
DayZPlayerCamera3rdPersonErcSpr.getRegisteredCameraID — sFramework ✂
DayZPlayerCamera3rdPersonJump.getRegisteredCameraID — sFramework ✂
DayZPlayerCamera3rdPersonProne.getRegisteredCameraID — sFramework ✂
DayZPlayerCamera3rdPersonProneBase.OnUpdate T0 sVisual
DayZPlayerCamera3rdPersonProneRaised.getRegisteredCameraID — sFramework ✂
DayZPlayerCamera3rdPersonVehicle.getRegisteredCameraID — sFramework ✂
DayZPlayerCamera3rdPersonVehicle.isDDOFEnabled — sVisual ✂
DayZPlayerCameraIronsights.getRegisteredCameraID — sFramework ✂
DayZPlayerCameraIronsights.isHeadLeanEnabled — sVisual ✂
DayZPlayerCameraOptics.OnActivate — sGunplay
DayZPlayerCameraOptics.OnUpdate T0 sGunplay
DayZPlayerCameraOptics.canApplyDeadzone — sGunplay
DayZPlayerCameraOptics.canApplyHandsOffset — sGunplay
DayZPlayerCameraOptics.canFreelook — sGunplay
DayZPlayerCameraOptics.canInspectWeapon — sGunplay
DayZPlayerCameraOptics.canZoom — sGunplay ✂
DayZPlayerCameraOptics.computeFOVFocusValues — sGunplay ✂
DayZPlayerCameraOptics.computeFocusingFOV — sGunplay
DayZPlayerCameraOptics.computeRestingFOV — sGunplay (cond)
DayZPlayerCameraOptics.getRegisteredCameraID — sFramework ✂
DayZPlayerCameraOptics.initADSFOVMultipliers — sGunplay
DayZPlayerCameraOptics.updateFocusingOverlay — sGunplay (cond)
DayZPlayerImplement.CameraHandler — VPPAdminTools (cond)
DayZPlayerImplement.HandleADS — sGunplay
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.ModCommandHandlerInside — VPPAdminTools
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplementAiming.OnRaiseBegin — sGunplay
DayZPlayerImplementAiming.ProcessAimFilters — sGunplay ✂
DerringerRecoil.initRecoilParameters — sGunplay ✂
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
EmoteCB.OnAnimationEvent — Survivor Animations (cond)
EmoteConstructor.RegisterEmotes — Survivor Animations
EmoteManager.CreateEmoteCallback — Survivor Animations
EmoteManager.PlayEmote — Survivor Animations (cond)
EnochData.WeatherOnBeforeChange — VPPAdminTools
EpinephrineMdfr.ActivateCondition — Tarkov_Medical ✂
EpinephrineMdfr.DeactivateCondition — Tarkov_Medical ✂
EpinephrineMdfr.GetDebugText — Tarkov_Medical ✂
EpinephrineMdfr.Init — Tarkov_Medical ✂
EpinephrineMdfr.OnActivate — Tarkov_Medical ✂
EpinephrineMdfr.OnDeactivate — Tarkov_Medical ✂
EpinephrineMdfr.OnReconnect — Tarkov_Medical ✂
EpinephrineMdfr.OnTick — Tarkov_Medical ✂
ExpansionCodeLock.UpdateVisuals_Deferred — Building Fortifications
FALRecoil.initRecoilParameters — sGunplay ✂
FamasRecoil.initRecoilParameters — sGunplay ✂
Fence.CanOpenFence — Code Lock (cond)
Fence.CanReceiveAttachment T2 Code Lock (cond)
Fence.OnPartDestroyedServer — Code Lock
Fence.OnPartDismantledServer — Code Lock
Fence.SetActions T2 Code Lock
Fnx45Recoil.initRecoilParameters — sGunplay ✂
GesturesMenu.GetGestureItems — Survivor Animations
GesturesMenu.OnMenuRelease — Survivor Animations
GlockRecoil.initRecoilParameters — sGunplay ✂
Grenade_Base.EEHitBy T2 VPPAdminTools
HDSN_DestructionManager.GetWallType — Building Fortifications
HandsPreview.UpdateInterval — sGunplay
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.EvaluateCollision — Zens Notes (cond)
HuntingOptic.CanPutAsAttachment — SNAFU Weapons
Icon.RefreshMuzzleIcon — Mag Obfuscation ✂
ImprovisedSuppressor.CanPutAsAttachment — SNAFU Weapons
Inventory.Update — sGunplay
ItemBase.CanPutInCargo T2 Forward Operator Gear ✂
ItemBase.CombineItemsClient — Code Lock (cond)
ItemBase.EEItemLocationChanged T2 Inventory Move Sounds
ItemBase.OnRightClick — Code Lock (cond)
ItemBase.OnStoreLoad T3 CF
ItemBase.OnStoreSave T3 CF
Izh18Recoil.initRecoilParameters — sGunplay ✂
Izh18SawedOffRecoil.initRecoilParameters — sGunplay ✂
Izh18ShotgunRecoil.initRecoilParameters — sGunplay ✂
Izh43Recoil.initRecoilParameters — sGunplay ✂
KeybindingElement.Reload — CF
LandMineTrap.EEHitBy T2 VPPAdminTools
LongHornRecoil.initRecoilParameters — sGunplay ✂
M14Recoil.initRecoilParameters — sGunplay ✂
M16A2Recoil.initRecoilParameters — sGunplay ✂
M4_T3NRDSOptic.CanPutAsAttachment — SNAFU Weapons
M4a1Recoil.initRecoilParameters — sGunplay ✂
M68Optic.CanPutAsAttachment — SNAFU Weapons
M79Recoil.initRecoilParameters — sGunplay ✂
MagnumRecoil.initRecoilParameters — sGunplay ✂
Magnum_Base.InitStateMachine — Survivor Animations ✂
Magnum_Base.SetActions T2 Survivor Animations
MakarovRecoil.initRecoilParameters — sGunplay ✂
MaskBase.CanPutAsAttachment — WindstridesClothingPack
MissionBase.CF_IsLoaded — CF ✂
MissionServer.InvokeOnDisconnect T3 CF
MissionServer.OnClientDisconnectedEvent T3 CF
MissionServer.OnClientPrepareEvent — CF
MissionServer.OnClientReconnectEvent T3 CF
MissionServer.OnClientRespawnEvent T3 CF
MissionServer.OnMissionLoaded — CF
MkiiRecoil.initRecoilParameters — sGunplay ✂
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
ModifiersManager.Init — Tarkov_Medical
MosinRecoil.initRecoilParameters — sGunplay ✂
MosinSawedOffRecoil.initRecoilParameters — sGunplay ✂
MotoHelmet_ColorBase.GetEffectWidgetTypes — sVisual ✂
MotorbikeScript.OnStoreLoad T3 CF
MotorbikeScript.OnStoreSave T3 CF
Mp133Recoil.initRecoilParameters — sGunplay ✂
Mp5kRecoil.initRecoilParameters — sGunplay ✂
NotificationRuntimeData.GetIcon — CF ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OpenCan.Init — SNAFU Weapons
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
P1Recoil.initRecoilParameters — sGunplay ✂
PM73RakRecoil.initRecoilParameters — sGunplay ✂
PP19Recoil.initRecoilParameters — sGunplay ✂
PPERequester_BurlapSackEffects.OnStart — sVisual
PPERequester_CameraADS.SetValuesIronsights — sGunplay
PPERequester_CameraADS.SetValuesOptics — sGunplay
PPERequester_GenericBlackGlassesBase.OnStart — sVisual
PPERequester_GlassesAviator.OnStart — sVisual
PPERequester_GlassesSportBlue.OnStart — sVisual
PPERequester_GlassesSportGreen.OnStart — sVisual
PPERequester_GlassesSportOrange.OnStart — sVisual
PPERequester_TacticalGoggles.OnStart — sVisual
PPERequester_WeldingMask.OnStart — sVisual
Paper.OnRPC T2 Zens Notes
Paper.SetActions T2 Zens Notes
Pen_ColorBase.SetActions T2 Zens Notes
Pistol_Base.GetInventoryHandAnimation — WindstridesClothingPack (cond)
PlantBase.Harvest — AgricultureCore (cond)
PlantBase.Init — AgricultureCore (cond)
PlantBase.OnStoreLoad T3 AgricultureCore
PlantBase.OnStoreSave T3 AgricultureCore
PlantBase.RemovePlantEx — AgricultureCore ✂
PlayerBase.CanBeTargetedByAI — VPPAdminTools (cond)
PlayerBase.ModCommandHandlerAfter — Survivor Animations
PlayerBase.OnBleedingBegin — sVisual
PlayerBase.OnBleedingEnd — sVisual
PlayerBase.OnBleedingSourceAdded — sVisual
PlayerBase.OnBleedingSourceRemoved — sVisual
PlayerBase.OnCommandHandlerTick — sGunplay
PlayerBase.OnConnect — VPPAdminTools
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnParticleEvent — Survivor Animations
PlayerBase.OnRPC T2 VPPAdminTools
PlayerBase.OnReceivedHit — sVisual
PlayerBase.OnSelectPlayer — CF
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnUnconsciousStop — sVisual
PlayerBase.OnVariablesSynchronized T2 VPPAdminTools
PlayerBase.SwitchItemSelectionTexture — Forward Operator Gear
PlayerPreview.UpdateInterval — Forward Operator Gear
PluginAdminLog.PlayerHitBy — VPPAdminTools (cond)
PluginAdminLog.PlayerKilled — VPPAdminTools (cond)
PluginDiagMenu.RegisterModdedDiags — sFramework
PluginDiagMenu.RegisterModdedDiagsIDs — sFramework
PropertyModifiers.UpdateModifiers — sGunplay
QuantityConversions.HasItemQuantity — Mag Obfuscation ✂
R12Recoil.initRecoilParameters — sGunplay ✂
ReflexOptic.CanPutAsAttachment — SNAFU Weapons
RepeaterRecoil.initRecoilParameters — sGunplay ✂
Ruger1022Recoil.initRecoilParameters — sGunplay ✂
SCARHRecoil.initRecoilParameters — sGunplay ✂
SKSRecoil.initRecoilParameters — sGunplay ✂
SSG82Recoil.initRecoilParameters — sGunplay ✂
SV98Recoil.initRecoilParameters — sGunplay ✂
ScoutRecoil.initRecoilParameters — sGunplay ✂
SiagaRecoil.initRecoilParameters — sGunplay ✂
SledgeHammer.SetActions T2 Building Fortifications
StaminaHandler.CheckStaminaState — sVisual
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
SvdRecoil.initRecoilParameters — sGunplay ✂
TentBase.CanDisplayAttachmentCategory — Code Lock (cond)
TentBase.CanReceiveAttachment T2 Code Lock (cond)
TentBase.CanReceiveItemIntoCargo T2 Code Lock (cond)
TentBase.CanReleaseCargo — Code Lock (cond)
TentBase.SetActions T2 Code Lock
TransferValues.SendValue — VPPAdminTools
TrapBase.OnPlacementComplete — VPPAdminTools
Ump45Recoil.initRecoilParameters — sGunplay ✂
UniversalLight.CanPutAsAttachment — SNAFU Weapons (cond)
UniversalLight.InitAttachmentsSlotsToCheck — SNAFU Weapons
VPPAdminHud.DefineButtons — VPPAdminTools
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
VSSRecoil.initRecoilParameters — sGunplay ✂
Weapon_Base.EEFired — VPPAdminTools
Winchester70Recoil.initRecoilParameters — sGunplay ✂
ZenConfigRegister.RegisterPreload — Zens Notes
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF

40 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.