Analyzed mods, ranked
Where the 548 analyzed mods fall
220 asset-only
316 scripted · A11 scripted · B1 scripted · C
Median scripted mod
0.004 ms/s
Heaviest tenth starts at 0.702 ms/s. The letter separates 12 mods from 316; the rank separates all of them.
| Rank | Mod | Footprint | Structural load | Chain breaks |
|---|---|---|---|---|
| — | CarVanillaPlus | A | 0.000 |
1 to review |
| — | Item Rarity | A | 0.000 |
clean |
| — | Storage Containers | A | 0.000 |
1 to review |
| — | Easy Signs [by Cl0ud] | A | 0.000 |
clean |
| — | BetterVendingMachines_Expansion | A | 0.000 |
clean |
| — | BetterVendingMachines | A | 0.000 |
clean |
| — | Valning Map | A | 0.000 |
clean |
| — | ShakeForFruit | A | 0.000 |
clean |
| — | MBM_CanAm | A | 0.000 |
clean |
| — | Custom animations | A | 0.000 |
clean |
| — | GasMasksOnly | A | 0.000 |
clean |
| — | Zombie_Sound | A | 0.000 |
clean |
| — | Fishy Buildings | A | 0.000 |
clean |
| — | Arma Bicycles | A | 0.000 |
clean |
| — | FS_English_Translation | A | 0.000 |
clean |
| — | VPPAdminTools RU Translate | A | 0.000 |
clean |
| — | Cl0ud's Military Gear Expansion | A | 0.000 |
clean |
| — | No Fall Damage | A | 0.000 |
clean |
| — | Namalsk Redux | A | 0.000 |
clean |
| — | DinkyItemsPlus | A | 0.000 |
clean |
| — | [LEGACY] AJs Creatures | A | 0.000 |
clean |
| — | Namalsk Clothing Expansion | A | 0.000 |
clean |
| — | CJ187-SummerChernarus | A | 0.000 |
clean |
| — | Modular Vest System - Reworked | A | 0.000 |
clean |
| — | More Drugs With Effects | A | 0.000 |
clean |
| — | ArmA 2 Props Pack | A | 0.000 |
clean |
| — | UndergroundBunker | A | 0.000 |
clean |
| — | Area of Decay Apocalypse | A | 0.000 |
clean |
| — | RUSForma | A | 0.000 |
clean |
| — | GDZ-AnimalHeads | A | 0.000 |
clean |
| — | BreachingCharge RaidSchedule Compatibility | A | 0.000 |
clean |
| — | OV_AllinOne | A | 0.000 |
clean |
| — | Aftermath_Licenced | A | 0.000 |
clean |
| — | (WIP) TrailBrozer SUV | A | 0.000 |
clean |
| — | Devils Dandruff | A | 0.000 |
clean |
| — | Sunnyvale_Custom | A | 0.000 |
clean |
| — | Crocos Quadbike | A | 0.000 |
clean |
| — | Atv_mung | A | 0.000 |
clean |
| — | NoRelogHere | A | 0.000 |
clean |
| — | LightObjects | A | 0.000 |
clean |
| — | Increased Lumens | A | 0.000 |
7 by design |
| — | dbo_surfaces_DI | A | 0.000 |
clean |
| — | FS | A | 0.000 |
clean |
| — | VanillaRoadPartsPack | A | 0.000 |
clean |
| — | Paragon Arsenal | A | 0.000 |
clean |
| — | WornRepair | A | 0.000 |
1 by design |
| — | Supressor Hybrid | A | 0.000 |
clean |
| — | CJ187-MoreMoney | A | 0.000 |
clean |
| — | MegaFoodPack | A | 0.000 |
clean |
| — | Invisible Clothing Mod | A | 0.000 |
clean |
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What the rank measures
Milliseconds of server main thread per second at 100 players, from how often each hook fires and how many timers stay alive. One per-frame hook is about 0.025 ms/s; one repeating timer about 0.140. Ties share a rank: same structure, same score. "Heavier than N%" is against scripted mods only.
What it leaves out
What the hooks do inside, network cost, and engine-side load. Rank 1 is the busiest structure, not the laggiest mod. The chain-breaks cell counts a break on a base class or on persisted data as "to review"; breaks on specific classes a mod replaces wholesale are "by design" — each mod's page ranks them. Methodology.