← modperf

Analyzed mods, ranked

328 scripted mods 220 asset-only mods Asset-only mods override no server script and are not ranked.
Where the 548 analyzed mods fall
220 asset-only 316 scripted · A11 scripted · B1 scripted · C
Median scripted mod
0.004 ms/s
Heaviest tenth starts at 0.702 ms/s. The letter separates 12 mods from 316; the rank separates all of them.
Load against Workshop subscribers →
How they self-sort · Steam Workshop tags

Authors pick these on the Workshop; nothing checks them. Each row is a filter. 263 mods carry more than one tag, so the groups overlap.

TagModsScriptedMedian ms/sHeaviest tenthGrades
Untagged 190 124 0.092 1.831
Server 19 13 0.075 2.473
Terrain 46 20 0.075 0.744
Sound 55 31 0.017 0.420
Environment 123 68 0.013 0.744
Character 116 57 0.007 0.519
Mechanics 191 132 0.003 0.383
Equipment 169 96 0.003 0.259
Economy 67 38 0.002 0.744
Animation 44 26 0.002 0.744
Props 98 54 0.002 0.744
Rank Mod Footprint Structural load Chain breaks Updated Analyzed
— CarVanillaPlus A
0.000
1 to review 2023-06-03 2026-10-03
— Item Rarity A
0.000
clean 2026-04-18 2026-10-03
— Storage Containers A
0.000
1 to review 2025-06-03 2026-10-03
— Easy Signs [by Cl0ud] A
0.000
clean 2019-06-30 2026-10-03
— BetterVendingMachines_Expansion A
0.000
clean 2023-03-30 2026-10-03
— BetterVendingMachines A
0.000
clean 2023-03-30 2026-10-03
— Valning Map A
0.000
clean 2020-11-26 2026-10-03
— ShakeForFruit A
0.000
clean 2022-06-14 2026-10-03
— MBM_CanAm A
0.000
clean 2024-04-09 2026-10-03
— Custom animations A
0.000
clean 2025-06-03 2026-10-03
— GasMasksOnly A
0.000
clean 2022-05-25 2026-10-03
— Zombie_Sound A
0.000
clean 2024-10-28 2026-10-03
— Fishy Buildings A
0.000
clean 2025-08-03 2026-10-03
— Arma Bicycles A
0.000
clean 2026-07-17 2026-10-03
— FS_English_Translation A
0.000
clean 2022-11-24 2026-10-03
— VPPAdminTools RU Translate A
0.000
clean 2023-05-04 2026-10-03
— Cl0ud's Military Gear Expansion A
0.000
clean 2020-09-23 2026-10-03
— No Fall Damage A
0.000
clean 2023-05-23 2026-10-03
— Namalsk Redux A
0.000
clean 2023-11-13 2026-10-03
— DinkyItemsPlus A
0.000
clean 2024-11-21 2026-10-03
— [LEGACY] AJs Creatures A
0.000
clean 2023-09-12 2026-10-03
— Namalsk Clothing Expansion A
0.000
clean 2020-12-14 2026-10-03
— CJ187-SummerChernarus A
0.000
clean 2026-04-17 2026-10-03
— Modular Vest System - Reworked A
0.000
clean 2022-02-20 2026-10-03
— More Drugs With Effects A
0.000
clean 2020-12-03 2026-10-03
— ArmA 2 Props Pack A
0.000
clean 2021-09-13 2026-10-03
— UndergroundBunker A
0.000
clean 2020-12-31 2026-10-03
— Area of Decay Apocalypse A
0.000
clean 2021-10-06 2026-10-03
— RUSForma A
0.000
clean 2026-05-11 2026-10-03
— GDZ-AnimalHeads A
0.000
clean 2021-06-28 2026-10-03
— BreachingCharge RaidSchedule Compatibility A
0.000
clean 2020-09-25 2026-10-03
— OV_AllinOne A
0.000
clean 2020-12-15 2026-10-03
— Aftermath_Licenced A
0.000
clean 2025-07-15 2026-10-03
— (WIP) TrailBrozer SUV A
0.000
clean 2020-07-26 2026-10-03
— Devils Dandruff A
0.000
clean 2020-02-23 2026-10-03
— Sunnyvale_Custom A
0.000
clean 2026-10-09 2026-10-03
— Crocos Quadbike A
0.000
clean 2022-11-10 2026-10-03
— Atv_mung A
0.000
clean 2021-11-13 2026-10-03
— NoRelogHere A
0.000
clean 2023-02-03 2026-10-03
— LightObjects A
0.000
clean 2023-06-08 2026-10-03
— Increased Lumens A
0.000
7 by design 2019-06-26 2026-10-03
— dbo_surfaces_DI A
0.000
clean 2022-02-20 2026-10-03
— FS A
0.000
clean 2025-02-28 2026-10-03
— VanillaRoadPartsPack A
0.000
clean 2024-11-13 2026-10-03
— Paragon Arsenal A
0.000
clean 2025-03-08 2026-10-03
— WornRepair A
0.000
1 by design 2020-11-19 2026-10-03
— Supressor Hybrid A
0.000
clean 2019-08-05 2026-10-03
— CJ187-MoreMoney A
0.000
clean 2023-07-02 2026-10-03
— MegaFoodPack A
0.000
clean 2024-01-12 2026-10-03
— Invisible Clothing Mod A
0.000
clean 2020-04-09 2026-10-03

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What the rank measures

Milliseconds of server main thread per second at 100 players, from how often each hook fires and how many timers stay alive. One per-frame hook is about 0.025 ms/s; one repeating timer about 0.140. Ties share a rank: same structure, same score. "Heavier than N%" is against scripted mods only.

What it leaves out

What the hooks do inside, network cost, and engine-side load. Rank 1 is the busiest structure, not the laggiest mod. The chain-breaks cell counts a break on a base class or on persisted data as "to review"; breaks on specific classes a mod replaces wholesale are "by design" — each mod's page ranks them. Methodology.