Analyzed mods, ranked
Where the 548 analyzed mods fall
220 asset-only
316 scripted · A11 scripted · B1 scripted · C
Median scripted mod
0.004 ms/s
Heaviest tenth starts at 0.702 ms/s. The letter separates 12 mods from 316; the rank separates all of them.
| Rank | Mod | Footprint | Structural load · heaviest first | Chain breaks |
|---|---|---|---|---|
| 8 | SFP | B heavier than 98% | 2.473 |
clean |
| 29 | BallerZ Gear | A heavier than 91% | 0.744 |
30 by design |
| 83 | VanillaPlusPlusMap | A heavier than 75% | 0.165 |
clean |
| 89 | DBN_FordRaptor_Scorpio | A heavier than 73% | 0.150 |
1 by design |
| 94 | DayZ-Expansion | A heavier than 71% | 0.142 |
32 by design |
| 96 | Banov | A heavier than 71% | 0.141 |
3 to review + 8 by design |
| 102 | MiniMap | A heavier than 69% | 0.140 |
clean |
| 103 | Player Bounties | A heavier than 69% | 0.140 |
clean |
| 106 | zSpawnSelection | A heavier than 68% | 0.140 |
clean |
| 108 | Location Text | A heavier than 67% | 0.140 |
clean |
| 124 | Namalsk Island | A heavier than 62% | 0.075 |
clean |
| 127 | Chiemsee | A heavier than 61% | 0.074 |
1 by design |
| 171 | FarmingPlus 2.0 | A heavier than 48% | 0.003 |
clean |
| 242 | DisableGardenPlots | A heavier than 21% | 0.000 |
1 by design |
| 262 | Winter Chernarus | A heavier than 18% | 0.000 |
clean |
| 270 | Bitterroot | A heavier than 10% | 0.000 |
clean |
| 297 | Flying Birds! | A heavier than 9% | 0.000 |
clean |
| 305 | DayZ Editor Loader | A heavier than 0% | 0.000 |
clean |
| 305 | SnowOverhaul | A heavier than 0% | 0.000 |
clean |
| 305 | TOWK's Stashes | A heavier than 0% | 0.000 |
clean |
What the rank measures
Milliseconds of server main thread per second at 100 players, from how often each hook fires and how many timers stay alive. One per-frame hook is about 0.025 ms/s; one repeating timer about 0.140. Ties share a rank: same structure, same score. "Heavier than N%" is against scripted mods only.
What it leaves out
What the hooks do inside, network cost, and engine-side load. Rank 1 is the busiest structure, not the laggiest mod. The chain-breaks cell counts a break on a base class or on persisted data as "to review"; breaks on specific classes a mod replaces wholesale are "by design" — each mod's page ranks them. Methodology.