Stack composer
Started from [FRESH WIPE] Die Hard 2.0 PVE Hardcore Chernarus | Virus | Miss: the 64 mods
it publishes to the Steam server browser (as of 2026-10-20), put back into load order —
servers publish the list last-loaded first. Mods loaded with -servermod= are never
published, so they are not here; add them if you know them.
Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.
- 1 CF
- 2 Dabs Framework
- 3 PVE DieHard Serverpack not analyzed
- 4 RaG_Core
- 5 RaG_Hunting_Cabin
- 6 RaG_BaseItems
- 7 RaG_Immersive_Vehicles not analyzed
- 8 RaG_Vehicle_Pack
- 9 PVE DieHard Weapons not analyzed
- 10 PvZmoD_Spawn_System
- 11 PvZmoD_CustomisableZombies
- 12 DayZ Editor Loader
- 13 BuildingsModPack5 not analyzed
- 14 Objects_Free_Mapping not analyzed
- 15 BuilderItems
- 16 Inventory Move Sounds
- 17 RealNames not analyzed
- 18 DisableFuelPumps not analyzed
- 19 Ear-Plugs
- 20 Server_Information_Panel
- 21 FlipTransport
- 22 TruckFixV2 not analyzed
- 23 CarCover
- 24 ArmbandBags not analyzed
- 25 Flying Birds!
- 26 CJ187-MoreCrashsites not analyzed
- 27 Zens Notes
- 28 ZenSleep_ST not analyzed
- 29 MMG - Mightys Military Gear
- 30 MMG Civilian Clothing
- 31 Zenarchist's Core Mod not analyzed
- 32 Zenarchist's Treasure Mod not analyzed
- 33 [CrSk] BMW 525i E34
- 34 CarDamageConfig not analyzed
- 35 Nomadbackpack not analyzed
- 36 SkinInfected
- 37 Survivor Animations
- 38 Mass'sManyItemOverhaul
- 39 WindstridesClothingPack
- 40 AirRaid
- 41 Kerberos Gear not analyzed
- 42 Mortys Weapons
- 43 [Remastered] Arma Weapon Pack
- 44 Coupled Mag Vanilla not analyzed
- 45 Combinable RepairKits not analyzed
- 46 12Ga-Explosive-Round not analyzed
- 47 BulletStacksPlusPlusEnhanced
- 48 BaseBuildingPlus
- 49 BBPItemPack
- 50 BoomLay's Things Updated not analyzed
- 51 CookZ
- 52 Tent AutoClose not analyzed
- 53 [ZMG] Boat Kit Mod not analyzed
- 54 ZMG Smart Container System not analyzed
- 55 Treasure Hunt not analyzed
- 56 UndieZ not analyzed
- 57 MA Items and Clothing not analyzed
- 58 PVE DieHard Settings not analyzed
- 59 Code Lock
- 60 ProjectHope Survivor Backpack not analyzed
- 61 CJ187-LootChest 2.0 not analyzed
- 62 AdditionalMedicSupplies
- 63 129_Fix_Item_Drop_After_Login not analyzed
- 64 AutoRun Enhanced not analyzed
File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 9 below.
Across 70 server-side methods hooked by two or more mods. 1 more on client-only UI classes, listed separately.
3.490 ms per second, all 33 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.
Who silences whom#
A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.
| silences → | 10PvZmoD_Spawn_System | 48BaseBuildingPlus | all |
|---|---|---|---|
| 11PvZmoD_CustomisableZombies | 2PvZmoD_CustomisableZombies silences PvZmoD_Spawn_System 2 methods: 2 events | 2 | |
| 49BBPItemPack | 5BBPItemPack silences BaseBuildingPlus 5 methods: 2 events, 2 checks, 1 value |
5 | |
| all | 2 | 5 | 7 |
| 3PVE DieHard Serverpack | Not analyzed, so what it silences is unknown. Queue it in the list above. | ||
| 7RaG_Immersive_Vehicles | Not analyzed, so what it silences is unknown. Queue it in the list above. | ||
| 9PVE DieHard Weapons | Not analyzed, so what it silences is unknown. Queue it in the list above. | ||
| 13BuildingsModPack5 | Not analyzed, so what it silences is unknown. Queue it in the list above. | ||
| 14Objects_Free_Mapping | Not analyzed, so what it silences is unknown. Queue it in the list above. | ||
| 17RealNames | Not analyzed, so what it silences is unknown. Queue it in the list above. | ||
| …and 25 more mods not analyzed yet. | |||
The 2 pairs, largest first# ·
BBPItemPacksilencesBaseBuildingPlus5 methods
Hologram.AddProjectionRotation
event
Vanilla rotation handling is replaced — expected for placement-system overhauls. BBPItemPack.pbo::Scripts\4_World\Overrides\Hologram.c:160
Hologram.SubtractProjectionRotation
event
Vanilla rotation handling is replaced — expected for placement-system overhauls. BBPItemPack.pbo::Scripts\4_World\Overrides\Hologram.c:165
Construction.CanBuildPart
check
BaseBuildingPlus's conditions on this check no longer apply. BBPItemPack.pbo::Scripts\4_World\Overrides\Construction.c:3
DeCraftWoodenCrate.CanDo
check
BaseBuildingPlus's conditions on this check no longer apply. BBPItemPack.pbo::Scripts\4_World\Recipes\DeCraftWoodenCrate.c:3
Hologram.GetProjectionRotation
value
BaseBuildingPlus's value here is replaced. BBPItemPack.pbo::Scripts\4_World\Overrides\Hologram.c:155
PvZmoD_CustomisableZombiessilencesPvZmoD_Spawn_System2 methods
ZombieBase.EOnFrame
event · T1
PvZmoD_Spawn_System's work on this event never runs. PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\creatures\Pvz_CZ_ZombieBase.c:84
ZombieBase.EOnPostFrame
event · T1
PvZmoD_Spawn_System's work on this event never runs. PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\creatures\Pvz_CZ_ZombieBase.c:75
1 conflict on client-only classes (menus, HUD, notifications) — no server effect
NotificationSystem.GetNotificationData— Dabs Framework silences CF
Hot hooks shared across the stack#
The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.
Stall risks#
9 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.
- Per-player, per-frame hook. Runs for every player on every tick, so whatever it does inside is multiplied by the population.
- Timer created inside a hot hook. Registers a timer each time the hook runs. Timers that are never cleaned up pile up in the queue the server walks every frame; the analysis cannot see the cleanup, so read the code.
PlayerBase.OnScheduledTickPvZmoD_Spawn_System.pbo::Scripts\4_World\PvZ_SS_4_World\SS_manbase\PvzPlayerBase.c:42PlayerBase.OnScheduledTickPvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\manbase\Pvz_CZ_PlayerBase.c:86DayZPlayerImplement.CommandHandlerServerPanel.pbo::Scripts\4_World\ServerPanel\dayzplayerimplement.c:6PlayerBase.CommandHandlerSurvivorAnims.pbo::Scripts\4_World\PlayerBase.c:115DayZPlayerImplement.HandleWeaponsMassGuns.pbo::Scripts\4_World\Entities\Firearms\Weapon_Base.c:5PlayerBase.EEHitByPvZmoD_Spawn_System.pbo::Scripts\4_World\PvZ_SS_4_World\SS_manbase\PvzPlayerBase.c:394AnimalBase.EEHitByPvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\Pvz_CZ_AnimalBase.c:48PlayerBase.EEHitByPvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\manbase\Pvz_CZ_PlayerBase.c:40Paper.OnRPCZenNotes.pbo::scripts\4_World\ZenNotes\Entities\ItemBase\Paper.c:18Everything else#
All 70 server-side methods hooked by two or more mods
vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.
| method | tier | chain (load order) |
|---|---|---|
Construction.CanBuildPart |
— | |
DeCraftWoodenCrate.CanDo |
— | |
Hologram.AddProjectionRotation |
— | |
Hologram.GetProjectionRotation |
— | |
Hologram.SubtractProjectionRotation |
— | |
ZombieBase.EOnFrame |
T1 | |
ZombieBase.EOnPostFrame |
T1 | |
ActionConstructor.RegisterActions |
— | vanilla → Dabs Framework → RaG_Core → RaG_Hunting_Cabin → RaG_BaseItems → RaG_Vehicle_Pack → FlipTransport → CarCover → Flying Birds! → Zens Notes → MMG - Mightys Military Gear → MMG Civilian Clothing → Survivor Animations → Mass'sManyItemOverhaul → WindstridesClothingPack → BaseBuildingPlus → BBPItemPack → CookZ → Code Lock → AdditionalMedicSupplies |
ModItemRegisterCallbacks.RegisterOneHanded |
— | vanilla → CF → RaG_BaseItems → Zens Notes → Mass'sManyItemOverhaul → WindstridesClothingPack → Mortys Weapons → [Remastered] Arma Weapon Pack → BaseBuildingPlus → BBPItemPack → CookZ → AdditionalMedicSupplies |
ModItemRegisterCallbacks.RegisterTwoHanded |
— | vanilla → CF → RaG_Hunting_Cabin → RaG_BaseItems → FlipTransport → CarCover → MMG - Mightys Military Gear → MMG Civilian Clothing → Mass'sManyItemOverhaul → WindstridesClothingPack → BBPItemPack |
MissionServer.InvokeOnConnect |
T3 | vanilla → CF → Dabs Framework → RaG_Core → PvZmoD_Spawn_System → PvZmoD_CustomisableZombies → BaseBuildingPlus → BBPItemPack → CookZ → Code Lock |
PluginRecipesManager.RegisterRecipies |
— | vanilla → RaG_Hunting_Cabin → RaG_BaseItems → RaG_Vehicle_Pack → SkinInfected → Mass'sManyItemOverhaul → BaseBuildingPlus → BBPItemPack → CookZ → AdditionalMedicSupplies |
MissionServer.OnInit |
T3 | vanilla → CF → RaG_Hunting_Cabin → RaG_BaseItems → FlipTransport → Flying Birds! → Mass'sManyItemOverhaul → BaseBuildingPlus |
PlayerBase.SetActions |
T2 | vanilla → RaG_BaseItems → RaG_Vehicle_Pack → MMG - Mightys Military Gear → Survivor Animations → WindstridesClothingPack → BaseBuildingPlus → BBPItemPack |
ModItemRegisterCallbacks.RegisterHeavy |
— | vanilla → CF → RaG_BaseItems → RaG_Vehicle_Pack → [CrSk] BMW 525i E34 → Mass'sManyItemOverhaul → AdditionalMedicSupplies |
Hologram.EvaluateCollision |
— | vanilla → RaG_Core (cond) → RaG_Hunting_Cabin (cond) → Zens Notes (cond) → Mass'sManyItemOverhaul (cond) → BaseBuildingPlus (cond) |
MissionBase.CreateScriptedMenu |
— | vanilla → Server_Information_Panel → Zens Notes → BaseBuildingPlus → CookZ → AdditionalMedicSupplies |
PlayerBase.Init |
— | vanilla → Survivor Animations → BaseBuildingPlus → BBPItemPack → CookZ → AdditionalMedicSupplies |
Hologram.ProjectionBasedOnParent |
— | vanilla → RaG_Hunting_Cabin (cond) → Mass'sManyItemOverhaul (cond) → BaseBuildingPlus (cond) → BBPItemPack (cond) |
ModItemRegisterCallbacks.RegisterFireArms |
— | vanilla → CF → Mass'sManyItemOverhaul → Mortys Weapons → [Remastered] Arma Weapon Pack |
PlayerBase.OnRPC |
T2 | vanilla → RaG_Core → BaseBuildingPlus → BBPItemPack → CookZ |
CamoNet.SetActions |
T2 | vanilla → RaG_Vehicle_Pack → CarCover → BaseBuildingPlus |
DayZGame.OnRPC |
T2 | vanilla → CF (cond) → Dabs Framework → FlipTransport |
Hacksaw.SetActions |
T2 | vanilla → RaG_Hunting_Cabin → BBPItemPack → Code Lock |
Hammer.SetActions |
T2 | vanilla → RaG_Core → RaG_Hunting_Cabin → RaG_BaseItems |
Hologram.GetProjectionEntityPosition |
— | vanilla → RaG_Core (cond) → BaseBuildingPlus (cond) → BBPItemPack (cond) |
Hologram.SetProjectionOrientation |
— | vanilla → RaG_Core → BaseBuildingPlus (cond) → BBPItemPack (cond) |
MissionServer.OnMissionFinish |
T3 | vanilla → CF → RaG_Core → Zens Notes |
MissionServer.OnMissionStart |
T3 | vanilla → CF → Dabs Framework → DayZ Editor Loader |
MissionServer.OnUpdate |
T0 | vanilla → CF → Server_Information_Panel → Survivor Animations |
MissionServer.PlayerDisconnected |
T3 | vanilla → CF → Dabs Framework → RaG_Core |
PluginManager.Init |
— | vanilla → Dabs Framework → RaG_Core → Code Lock |
ActionAttachToConstruction.ActionCondition |
T2 | vanilla → RaG_Core (cond) → BaseBuildingPlus (cond) |
ActionBuildPart.OnFinishProgressServer |
— | vanilla → BaseBuildingPlus (cond) → BBPItemPack |
ActionBuildPartCB.CreateActionComponent |
— | |
ActionCloseFence.ActionCondition |
T2 | vanilla → BaseBuildingPlus (cond) → Code Lock |
ActionDeployObject.ActionCondition |
T2 | vanilla → Zens Notes → BBPItemPack (cond) |
ActionDestroyPart.ActionCondition |
T2 | vanilla → BaseBuildingPlus (cond) → BBPItemPack (cond) |
ActionDismantlePart.ActionCondition |
T2 | vanilla → BaseBuildingPlus (cond) → BBPItemPack (cond) |
Barrel_ColorBase.OnWasAttached |
— | vanilla → RaG_Core (cond) → RaG_Vehicle_Pack (cond) |
CanisterGasoline.SetActions |
T2 | vanilla → RaG_Vehicle_Pack → [CrSk] BMW 525i E34 |
CarScript.OnUpdate |
T0 | vanilla → PvZmoD_CustomisableZombies → FlipTransport |
DayZGame.OnEvent |
— | vanilla → CF → Dabs Framework |
EmoteConstructor.RegisterEmotes |
— | vanilla → Dabs Framework → Survivor Animations |
GesturesMenu.GetGestureItems |
— | vanilla → Dabs Framework → Survivor Animations |
GesturesMenu.OnMenuRelease |
— | vanilla → Dabs Framework → Survivor Animations |
Hatchet.SetActions |
T2 | vanilla → RaG_Hunting_Cabin → RaG_BaseItems |
ItemBase.OnStoreLoad |
T3 | vanilla → CF → RaG_Core |
ItemBase.SetActions |
T2 | vanilla → RaG_Core → BaseBuildingPlus |
MissionBase.OnKeyPress |
— | vanilla → PvZmoD_Spawn_System → PvZmoD_CustomisableZombies |
MissionBase.OnMissionFinish |
T3 | vanilla → PvZmoD_Spawn_System → PvZmoD_CustomisableZombies |
MissionServer.InvokeOnDisconnect |
T3 | vanilla → CF → PvZmoD_Spawn_System |
MissionServer.OnClientDisconnectedEvent |
T3 | vanilla → CF → Dabs Framework |
MissionServer.SendModData |
— | vanilla → RaG_Hunting_Cabin → RaG_BaseItems |
MissionServer.TickScheduler |
T0 | vanilla → PvZmoD_Spawn_System → PvZmoD_CustomisableZombies |
ModItemRegisterCallbacks.CustomBoneRemapping |
— | vanilla → CF → Mass'sManyItemOverhaul |
ModItemRegisterCallbacks.RegisterPistol |
— | vanilla → CF → Mortys Weapons |
ModifiersManager.Init |
— | vanilla → Mass'sManyItemOverhaul → AdditionalMedicSupplies |
PlayerBase.EEHitBy |
T2 | vanilla → PvZmoD_Spawn_System → PvZmoD_CustomisableZombies (cond) |
PlayerBase.OnScheduledTick |
T1 | vanilla → PvZmoD_Spawn_System → PvZmoD_CustomisableZombies (cond) |
PluginRecipesManagerBase.RegisterRecipies |
— | vanilla → WindstridesClothingPack → Mortys Weapons |
Shovel.SetActions |
T2 | vanilla → RaG_BaseItems → RaG_Vehicle_Pack |
SledgeHammer.SetActions |
T2 | vanilla → RaG_Hunting_Cabin → BBPItemPack |
Stone.SetActions |
T2 | vanilla → BaseBuildingPlus → BBPItemPack |
TentBase.CanReceiveItemIntoCargo |
T2 | vanilla → Mass'sManyItemOverhaul (cond) → Code Lock (cond) |
UniversalLight.CanPutAsAttachment |
— | vanilla → Mass'sManyItemOverhaul (cond) → Mortys Weapons (cond) |
WoodAxe.SetActions |
T2 | vanilla → RaG_BaseItems → RaG_Vehicle_Pack |
WoodenCrate.SetActions |
T2 | vanilla → RaG_Vehicle_Pack → [CrSk] BMW 525i E34 |
ZombieBase.EEHitBy |
T2 | vanilla → PvZmoD_Spawn_System → PvZmoD_CustomisableZombies (cond) |
ZombieBase.EOnInit |
T3 | vanilla → PvZmoD_Spawn_System → PvZmoD_CustomisableZombies |
347 methods hooked by only one of these mods
No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.
| method | tier | mod |
|---|---|---|
AITargetCallbacksPlayer.GetMaxVisionRangeModifier |
— | PvZmoD_CustomisableZombies (cond) |
AK_Suppressor.CanPutAsAttachment |
— | Mass'sManyItemOverhaul (cond) |
ActionAttach.ActionCondition |
T2 | RaG_Core (cond) |
ActionAttachOnSelection.ActionCondition |
T2 | RaG_Core (cond) |
ActionAttachToConstruction.FindAndTranslateAttachmentSlot |
— | RaG_Core (cond) |
ActionBuildPart.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionBuildPart.GetAdminLogMessage |
— | BaseBuildingPlus ✂ |
ActionBuildPart.OnActionInfoUpdate |
— | BaseBuildingPlus (cond) |
ActionBuildPartSwitch.ActionCondition |
T2 | BaseBuildingPlus ✂ |
ActionCarDoors.ActionCondition |
T2 | RaG_Vehicle_Pack (cond) |
ActionClose.SetCloseAnimation |
— | AdditionalMedicSupplies (cond) |
ActionCloseBarrel.OnExecuteServer |
— | RaG_Core |
ActionCloseCarDoorsOutside.OnEndServer |
— | RaG_Core |
ActionCloseDoors.OnEndServer |
— | PvZmoD_CustomisableZombies (cond) |
ActionCloseFence.OnExecuteServer |
— | RaG_Core |
ActionCreateIndoorFireplace.ActionCondition |
T2 | RaG_Core (cond) |
ActionCreateIndoorFireplace.OnExecuteServer |
— | RaG_Core (cond) |
ActionDeployObject.ActionConditionContinue |
— | BaseBuildingPlus ✂ |
ActionDeployObject.MoveEntityToFinalPosition |
— | BBPItemPack (cond) |
ActionDeployObject.OnEndServer |
— | BBPItemPack (cond) |
ActionDeployObject.OnExecuteServer |
— | RaG_Core |
ActionDeployObject.OnFinishProgressServer |
— | BaseBuildingPlus ✂ |
ActionDeployObject.SetupAnimation |
— | Zens Notes (cond) |
ActionDialCombinationLockOnTarget.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionDialCombinationLockOnTarget.OnFinishProgressServer |
— | BaseBuildingPlus ✂ |
ActionDismantlePart.DismantleCondition |
— | Code Lock (cond) |
ActionDismantlePart.OnExecuteServer |
— | RaG_Core |
ActionDropItem.OnExecuteServer |
— | RaG_Core |
ActionFillCoolant.ActionCondition |
T2 | RaG_Core |
ActionFillFuel.ActionCondition |
T2 | RaG_Core |
ActionFoldBaseBuildingObject.ActionCondition |
T2 | BBPItemPack ✂ |
ActionFoldBaseBuildingObject.CreateConditionComponents |
— | BaseBuildingPlus ✂ |
ActionFoldBaseBuildingObjectCB.CreateActionComponent |
— | BaseBuildingPlus ✂ |
ActionGetInTransport.OnEndServer |
— | RaG_Core |
ActionGetOutTransport.ActionCondition |
T2 | RaG_Vehicle_Pack (cond) |
ActionGetOutTransport.OnStartServer |
— | RaG_Core |
ActionIgniteFireplaceByAir.ActionCondition |
T2 | RaG_Core (cond) |
ActionInteractCodeLockItem.ActionCondition |
T2 | RaG_Core (cond) |
ActionLightItemOnFire.ActionCondition |
T2 | RaG_BaseItems (cond) |
ActionLightItemOnFire.OnFinishProgressClient |
— | RaG_BaseItems |
ActionLightItemOnFire.OnFinishProgressServer |
— | RaG_BaseItems |
ActionLockDoors.OnFinishProgressServer |
— | RaG_Core |
ActionMountBarbedWire.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionMountBarbedWire.OnFinishProgressServer |
— | BaseBuildingPlus (cond) |
ActionNextCombinationLockDialOnTarget.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionOpenBarrel.OnExecuteServer |
— | RaG_Core |
ActionOpenCarDoorsOutside.OnEndServer |
— | RaG_Core |
ActionOpenDoors.OnEndServer |
— | PvZmoD_CustomisableZombies (cond) |
ActionOpenFence.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionOpenFence.OnExecuteServer |
— | RaG_Core |
ActionPackTent.ActionCondition |
T2 | Code Lock |
ActionPackTent.OnExecuteServer |
— | Code Lock (cond) |
ActionPackTent.OnFinishProgressServer |
— | RaG_Core |
ActionPlaceFireplaceIndoor.ActionCondition |
T2 | RaG_Core (cond) |
ActionPlugIn.CreateConditionComponents |
— | RaG_BaseItems ✂ |
ActionPlugTargetIntoThis.ActionCondition |
T2 | BBPItemPack (cond) |
ActionPushCar.ActionCondition |
T2 | FlipTransport |
ActionPushObject.ActionCondition |
T2 | FlipTransport |
ActionReadPaper.ActionCondition |
T2 | AdditionalMedicSupplies ✂ |
ActionRepairPart.RepairCondition |
— | RaG_Core (cond) |
ActionResetCodeOnCodeLock.ActionCondition |
T2 | RaG_Core (cond) |
ActionResetCodeOnCodeLock.OnExecuteServer |
— | RaG_Core (cond) |
ActionSkinning.OnFinishProgressServer |
— | WindstridesClothingPack |
ActionStartEngine.OnEndServer |
— | RaG_Core |
ActionStopEngine.OnEndServer |
— | RaG_Core |
ActionSwitchSeats.Start |
— | RaG_Core |
ActionTakeItem.OnExecuteServer |
— | RaG_Core |
ActionTakeItemToHands.OnExecuteServer |
— | RaG_Core |
ActionTakeMaterialToHands.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionTakeMaterialToHandsSwitch.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionTestBloodSelf.OnFinishProgressServer |
— | AdditionalMedicSupplies |
ActionTestBloodTarget.OnFinishProgressServer |
— | AdditionalMedicSupplies |
ActionTogglePlaceObject.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionToggleTentOpen.ActionCondition |
T2 | Code Lock |
ActionToggleTentOpen.OnExecuteServer |
— | RaG_Core |
ActionTurnOnWhileOnGround.ActionCondition |
T2 | BBPItemPack |
ActionUnlockDoors.OnFinishProgressServer |
— | RaG_Core |
ActionUnmountBarbedWire.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionUnmountBarbedWire.OnFinishProgressServer |
— | BaseBuildingPlus (cond) |
AdvancedCommunication.OnStoreLoad |
T3 | CF |
AdvancedCommunication.OnStoreSave |
T3 | CF |
AnimalBase.CommandHandler |
T1 | PvZmoD_CustomisableZombies ✂ |
AnimalBase.EEDelete |
T3 | Flying Birds! |
AnimalBase.EEHitBy |
T2 | PvZmoD_CustomisableZombies |
AnimalBase.EEKilled |
T3 | Flying Birds! |
AnimalBase.OnStoreLoad |
T3 | CF |
AnimalBase.OnStoreSave |
T3 | CF |
Animal_CanisLupus.CanBeTargetedByAI |
— | PvZmoD_CustomisableZombies (cond) |
AtlasBipod.CanDetachAttachment |
— | Mass'sManyItemOverhaul ✂ |
AtlasBipod.CanPutAsAttachment |
— | Mass'sManyItemOverhaul (cond) |
AttachmentCategoriesContainer.UpdateInterval |
— | RaG_Core |
Attachments.AttachmentAdded |
— | CookZ |
Attachments.AttachmentRemoved |
— | CookZ |
AttachmentsOutOfReach.IsAttachmentReachable |
— | RaG_Vehicle_Pack (cond) |
BBP_Mortar_Mix.SetActions |
T2 | BBPItemPack |
Barrel_ColorBase.SetActions |
T2 | RaG_Vehicle_Pack |
BearTrap.OnServerSteppedOn |
— | PvZmoD_CustomisableZombies ✂ |
BleedingSource.OnUpdateServer |
— | AdditionalMedicSupplies |
BleedingSource.SetType |
— | AdditionalMedicSupplies |
BleedingSourcesManagerBase.RegisterBleedingZoneEx |
— | AdditionalMedicSupplies |
BleedingSourcesManagerRemote.OnVariablesSynchronized |
T2 | AdditionalMedicSupplies |
BleedingSourcesManagerServer.RemoveBleedingSource |
— | AdditionalMedicSupplies |
BleedingSourcesManagerServer.RemoveMostSignificantBleedingSourceEx |
— | AdditionalMedicSupplies (cond) |
BoatScript.OnStoreLoad |
T3 | CF |
BoatScript.OnStoreSave |
T3 | CF |
BoatScript.SetActions |
T2 | FlipTransport |
BrokenLegsMdfr.OnDeactivate |
— | AdditionalMedicSupplies (cond) |
BuildingBase.OnStoreLoad |
T3 | CF |
BuildingBase.OnStoreSave |
T3 | CF |
CarScript.CanReceiveItemIntoCargo |
T2 | Mass'sManyItemOverhaul (cond) |
CarScript.EEDelete |
T3 | RaG_Core |
CarScript.EEHitBy |
T2 | RaG_Core |
CarScript.OnInput |
— | FlipTransport |
CarScript.OnStoreLoad |
T3 | CF |
CarScript.OnStoreSave |
T3 | CF |
CarScript.SetActions |
T2 | FlipTransport |
CargoContainer.AddedToCargo |
— | CookZ |
CargoContainer.Refresh |
— | CookZ |
CargoContainer.RemovedFromCargo |
— | CookZ |
CargoContainer.SetEntity |
— | CookZ |
CargoContainer.UpdateInterval |
— | RaG_Core |
CholeraMdfr.OnTick |
— | AdditionalMedicSupplies (cond) |
Clothing.CanLoadItemIntoCargoClothingConditions |
— | RaG_Core (cond) |
Clothing.CanPutInCargoClothingConditions |
— | RaG_Core (cond) |
Clothing.CanReceiveItemIntoCargoClothingConditions |
— | RaG_Core (cond) |
CodeLockComponent.CheckCodeRequest |
— | RaG_Core (cond) |
CodeLockComponent.OnRPC |
T2 | RaG_Core (cond) |
CodeLockComponent.ResetPIN |
— | RaG_Core (cond) |
CodeLockComponent.SetLockCode |
— | RaG_Core (cond) |
CodeLockComponent.SetLockState |
— | RaG_Core (cond) |
CommonColdMdfr.ActivateCondition |
— | AdditionalMedicSupplies |
CommonColdMdfr.DeactivateCondition |
— | AdditionalMedicSupplies |
Construction.DropNonUsableMaterialsServer |
— | BaseBuildingPlus ✂ |
Construction.IsColliding |
— | BaseBuildingPlus ✂ |
Construction.IsCollidingEx |
— | BaseBuildingPlus ✂ |
ContainerWithCargoAndAttachments.UpdateInterval |
— | RaG_Core |
Container_Base.CanPutInCargo |
T2 | PvZmoD_Spawn_System (cond) |
Container_Base.CanPutIntoHands |
T2 | PvZmoD_Spawn_System (cond) |
ContaminatedTrigger.OnEnterServerEvent |
— | PvZmoD_CustomisableZombies |
Cooking.CookWithEquipment |
— | CookZ (cond) |
Cooking.ProcessItemToCook |
— | AdditionalMedicSupplies (cond) |
CraftFenceKit.CanDo |
— | BaseBuildingPlus ✂ |
CraftWatchtowerKit.CanDo |
— | BaseBuildingPlus ✂ |
CreditsLoader.GetData |
— | CF ✂ |
Crowbar.SetActions |
T2 | RaG_Hunting_Cabin |
DayZGame.DeferredInit |
— | CF |
DayZGame.OnPostUpdate |
— | RaG_Core |
DayZGame.OnUpdate |
T0 | CF |
DayZGame.RegisterProfilesOptions |
— | Dabs Framework |
DayZGame.SetMissionPath |
— | Dabs Framework |
DayZPlayerImplement.CommandHandler |
T1 | Server_Information_Panel |
DayZPlayerImplement.HandleWeapons |
T1 | Mass'sManyItemOverhaul |
DayZPlayerImplement.OnStoreLoad |
T3 | CF |
DayZPlayerImplement.OnStoreSave |
T3 | CF |
DayZPlayerMeleeFightLogic_LightHeavy.EvaluateFinisherAttack |
— | PvZmoD_CustomisableZombies |
DayZPlayerSyncJunctures.SendDamageHitEx |
— | PvZmoD_CustomisableZombies ✂ |
Debug.DestroyAllShapes |
— | Dabs Framework ✂ |
Debug.DrawArrow |
— | Dabs Framework ✂ |
Debug.DrawBox |
— | Dabs Framework ✂ |
Debug.DrawBoxEx |
— | Dabs Framework ✂ |
Debug.DrawCone |
— | Dabs Framework ✂ |
Debug.DrawCube |
— | Dabs Framework ✂ |
Debug.DrawCylinder |
— | Dabs Framework ✂ |
Debug.DrawLine |
— | Dabs Framework ✂ |
Debug.DrawLines |
— | Dabs Framework ✂ |
Debug.DrawSphere |
— | Dabs Framework ✂ |
DigitalCodeLock.AfterStoreLoad |
T3 | RaG_Core |
DigitalCodeLock.CanBeLocked |
— | RaG_Core |
DigitalCodeLock.CanDetachAttachment |
— | RaG_Core (cond) |
DigitalCodeLock.CanDetachCodeLock |
— | RaG_Core (cond) |
DigitalCodeLock.CanReleaseAttachment |
T2 | RaG_Core (cond) |
DigitalCodeLock.CanSetCode |
— | RaG_Core (cond) |
DigitalCodeLock.EEInit |
T3 | RaG_Core |
DigitalCodeLock.EEItemAttached |
T2 | RaG_Core |
DigitalCodeLock.EEItemDetached |
T2 | RaG_Core |
DigitalCodeLock.GetBatteryEnergy |
— | RaG_Core (cond) |
DigitalCodeLock.HasBattery |
— | RaG_Core (cond) |
DigitalCodeLock.HasEnergy |
— | RaG_Core (cond) |
DigitalCodeLock.HasValidParent |
— | RaG_Core (cond) |
DigitalCodeLock.IsPlayerOnBackside |
— | RaG_Core (cond) |
DigitalCodeLock.NeedBattery |
— | RaG_Core (cond) |
DigitalCodeLock.OnRPC |
T2 | RaG_Core (cond) |
DigitalCodeLock.OnVariablesSynchronized |
T2 | RaG_Core |
DigitalCodeLock.OnWasAttached |
— | RaG_Core |
DigitalCodeLock.OnWork |
— | RaG_Core (cond) |
DigitalCodeLock.OnWorkStart |
— | RaG_Core |
DigitalCodeLock.OnWorkStop |
— | RaG_Core (cond) |
DigitalCodeLock.ResetPIN |
— | RaG_Core (cond) |
DigitalCodeLock.SetActions |
T2 | RaG_Core |
DigitalCodeLock.StartItemSoundServer |
— | RaG_Core (cond) |
DigitalCodeLock.UnlockOnServer |
— | RaG_Core |
DigitalCodeLockUI.CodeResponse |
— | RaG_Core |
DigitalCodeLockUI.ConfirmCode |
— | RaG_Core |
DigitalCodeLockUI.KeyPress |
— | RaG_Core (cond) |
DigitalCodeLockUI.OnKeyDown |
— | RaG_Core |
DigitalCodeLockUI.SetTargetLock |
— | RaG_Core |
DigitalCodeLockUI.Update |
— | RaG_Core |
Edible_Base.ProcessDecay |
— | RaG_Core |
EmoteCB.OnAnimationEvent |
— | Survivor Animations (cond) |
EmoteDabbing.EmoteCondition |
— | Dabs Framework (cond) |
EmoteManager.CreateEmoteCallback |
— | Survivor Animations |
EmoteManager.PlayEmote |
— | Survivor Animations (cond) |
Fence.CanOpenFence |
— | Code Lock (cond) |
Fence.CanReceiveAttachment |
T2 | Code Lock (cond) |
Fence.OnPartDestroyedServer |
— | Code Lock |
Fence.OnPartDismantledServer |
— | Code Lock |
Fence.SetActions |
T2 | Code Lock |
FeverMdfr.ActivateCondition |
— | AdditionalMedicSupplies |
FeverMdfr.DeactivateCondition |
— | AdditionalMedicSupplies |
FirefighterAxe.SetActions |
T2 | RaG_BaseItems |
FirstAidKit.SetActions |
T2 | RaG_Vehicle_Pack |
FishingRod_Base_New.SetActions |
T2 | RaG_BaseItems |
GardenLime.SetActions |
T2 | RaG_BaseItems |
HandSaw.SetActions |
T2 | RaG_Hunting_Cabin |
HelicopterScript.OnStoreLoad |
T3 | CF |
HelicopterScript.OnStoreSave |
T3 | CF |
Hologram.AlignProjectionOnTerrain |
— | BaseBuildingPlus (cond) |
Hologram.GetProjectionName |
— | RaG_Core (cond) |
Hologram.IsFloating |
— | BaseBuildingPlus |
Hologram.RefreshVisual |
— | RaG_Core (cond) |
Hologram.SetProjectionPosition |
— | RaG_Core |
InfluenzaMdfr.ActivateCondition |
— | AdditionalMedicSupplies |
InfluenzaMdfr.DeactivateCondition |
— | AdditionalMedicSupplies |
ItemBase.CanBeConsumed |
— | RaG_Core |
ItemBase.CanReceiveItemIntoCargo |
T2 | Mass'sManyItemOverhaul (cond) |
ItemBase.CombineItemsClient |
— | Code Lock (cond) |
ItemBase.EEHitBy |
T2 | RaG_Core |
ItemBase.EEItemLocationChanged |
T2 | Inventory Move Sounds |
ItemBase.GetItemSize |
— | Dabs Framework ✂ |
ItemBase.OnInventoryEnter |
T2 | RaG_Core |
ItemBase.OnInventoryExit |
T2 | RaG_Core |
ItemBase.OnRightClick |
— | Code Lock (cond) |
ItemBase.OnStoreSave |
T3 | CF |
ItemBase.OnVariablesSynchronized |
T2 | CookZ |
JMModuleConstructor.RegisterModules |
— | FlipTransport |
KeybindingElement.Reload |
— | CF |
KobraOptic.CanPutAsAttachment |
— | [Remastered] Arma Weapon Pack (cond) |
Liquid.CanFillContainer |
— | RaG_Core |
Liquid.CanTransfer |
— | RaG_Core |
Liquid.FillContainer |
— | RaG_Core (cond) |
Liquid.GetLiquidConfigProperty |
— | RaG_Core ✂ |
M4_CarryHandleOptic.CanPutAsAttachment |
— | Mortys Weapons (cond) |
MagazineStorage.SetActions |
T2 | RaG_BaseItems |
Magnum_Base.InitStateMachine |
— | Survivor Animations ✂ |
Magnum_Base.SetActions |
T2 | Survivor Animations |
MaskBase.CanPutAsAttachment |
— | WindstridesClothingPack |
MiscGameplayFunctions.BuildCondition |
— | BaseBuildingPlus ✂ |
MiscGameplayFunctions.ComplexBuildCollideCheckClient |
— | BaseBuildingPlus ✂ |
MissionBase.CF_IsLoaded |
— | CF ✂ |
MissionBase.OnInit |
T3 | Dabs Framework |
MissionServer.AfterHiveInit |
— | DayZ Editor Loader |
MissionServer.OnClientNewEvent |
T3 | CF |
MissionServer.OnClientPrepareEvent |
— | CF |
MissionServer.OnClientReadyEvent |
T3 | CF |
MissionServer.OnClientReconnectEvent |
T3 | CF |
MissionServer.OnClientRespawnEvent |
T3 | CF |
MissionServer.OnEvent |
— | CF |
MissionServer.OnMissionLoaded |
— | CF |
ModItemRegisterCallbacks.RegisterArcheryItem |
— | CF |
ModItemRegisterCallbacks.RegisterCustom |
— | CF |
ModItemRegisterCallbacks.RegisterEmptyHanded |
— | CF |
ModItemRegisterCallbacks.RegisterLauncher |
— | CF |
ModItemRegisterCallbacks.RegisterRestrained |
— | CF |
ModItemRegisterCallbacks.RegisterSurrender |
— | CF |
ModLoader.GetMods |
— | CF ✂ |
ModLoader.LoadMods |
— | CF ✂ |
ModStructure.GetDebugName |
— | CF |
ModStructure.GetModActionURL |
— | CF ✂ |
ModStructure.GetModLogo |
— | CF ✂ |
ModStructure.GetModLogoOver |
— | CF ✂ |
ModStructure.GetModLogoSmall |
— | CF ✂ |
ModStructure.GetModName |
— | CF ✂ |
ModStructure.GetModOverview |
— | CF ✂ |
ModStructure.GetModToltip |
— | CF ✂ |
MotorbikeScript.OnStoreLoad |
T3 | CF |
MotorbikeScript.OnStoreSave |
T3 | CF |
NoiseAIEvaluate.GetNoiseMultiplier |
— | PvZmoD_CustomisableZombies ✂ |
NotificationRuntimeData.GetIcon |
— | CF ✂ |
NotificationRuntimeData.GetTitleText |
— | CF ✂ |
NotificationUI.AddNotification |
— | CF |
NotificationUI.RemoveNotification |
— | CF |
NotificationUI.UpdateTargetHeight |
— | CF |
OpenCan.Do |
— | CookZ (cond) |
OpenCan.Init |
— | Mass'sManyItemOverhaul |
Paper.OnRPC |
T2 | Zens Notes |
Paper.SetActions |
T2 | Zens Notes |
Pen_ColorBase.SetActions |
T2 | Zens Notes |
PersonalRadio.SetActions |
T2 | RaG_Vehicle_Pack |
Pistol_Base.GetInventoryHandAnimation |
— | WindstridesClothingPack (cond) |
PlantMaterial.CanDetachAttachment |
— | RaG_BaseItems (cond) |
PlantMaterial.CanPutAsAttachment |
— | RaG_BaseItems ✂ |
PlayerBase.CanBeTargetedByAI |
— | PvZmoD_CustomisableZombies (cond) |
PlayerBase.CanSprint |
— | Mass'sManyItemOverhaul (cond) |
PlayerBase.CheckDeath |
— | Ear-Plugs |
PlayerBase.CommandHandler |
T1 | Survivor Animations |
PlayerBase.EEItemAttached |
T2 | WindstridesClothingPack |
PlayerBase.EEItemDetached |
T2 | WindstridesClothingPack |
PlayerBase.EOnContact |
— | PvZmoD_CustomisableZombies |
PlayerBase.GetActions |
— | Dabs Framework ✂ |
PlayerBase.IsWearingSplint |
— | AdditionalMedicSupplies |
PlayerBase.ModCommandHandlerAfter |
— | Survivor Animations |
PlayerBase.OnCommandUnconsciousFinish |
— | Ear-Plugs |
PlayerBase.OnCommandUnconsciousStart |
— | Ear-Plugs |
PlayerBase.OnParticleEvent |
— | Survivor Animations |
PlayerBase.OnSelectPlayer |
— | CF |
PlayerBase.OnStoreLoadLifespan |
— | CF (cond) |
PlayerBase.OnUnconsciousStart |
— | Zens Notes |
Pliers.SetActions |
T2 | RaG_Core |
PluginDiagMenu.OnRPC |
T2 | Dabs Framework |
PluginDiagMenuClient.RegisterModdedDiags |
— | Dabs Framework |
PoisoningMdfr.OnTick |
— | AdditionalMedicSupplies (cond) |
PokeHolesBarrel.CanDo |
— | RaG_BaseItems (cond) |
PumpkinSeedsPack.SetActions |
T2 | RaG_BaseItems |
RainProcurementComponentBase.GetBaseLiquidAmount |
— | RaG_BaseItems (cond) |
SalmonellaMdfr.OnTick |
— | AdditionalMedicSupplies (cond) |
Screwdriver.SetActions |
T2 | RaG_Core |
SeaChest.SetActions |
T2 | RaG_Vehicle_Pack |
StaminaHandler.Init |
— | AdditionalMedicSupplies |
StaticConstructionMethods.SpawnConstructionMaterialPiles |
— | BaseBuildingPlus ✂ |
SurvivorBase.EEDelete |
T3 | Flying Birds! |
SurvivorBase.EEKilled |
T3 | Flying Birds! |
TentBase.CanDisplayAttachmentCategory |
— | Code Lock (cond) |
TentBase.CanReceiveAttachment |
T2 | Code Lock (cond) |
TentBase.CanReleaseCargo |
— | Code Lock (cond) |
TentBase.SetActions |
T2 | Code Lock |
TruckBattery.EEItemDetached |
T2 | BaseBuildingPlus |
UniversalLight.InitAttachmentsSlotsToCheck |
— | Mortys Weapons ✂ |
VPPAdminHud.DefineButtons |
— | FlipTransport |
VicinityItemManager.IsObstructed |
— | BaseBuildingPlus (cond) |
Weapon_Base.SetActions |
T2 | RaG_Core |
WoodenLog.SetActions |
T2 | RaG_BaseItems |
WoodenPlank.SetActions |
T2 | RaG_BaseItems |
Wrench.SetActions |
T2 | FlipTransport |
ZenConfigRegister.RegisterPreload |
— | Zens Notes |
ZombieBase.CanBeBackstabbed |
— | PvZmoD_CustomisableZombies ✂ |
ZombieBase.CanBeSkinned |
— | SkinInfected ✂ |
ZombieBase.CanBeTargetedByAI |
— | PvZmoD_CustomisableZombies (cond) |
ZombieBase.ChaseAttackLogic |
— | PvZmoD_CustomisableZombies |
ZombieBase.EvaluateDamageHitAnimation |
— | PvZmoD_CustomisableZombies (cond) |
ZombieBase.FightAttackLogic |
— | PvZmoD_CustomisableZombies |
ZombieBase.FightLogic |
— | PvZmoD_CustomisableZombies ✂ |
ZombieBase.HandleCrawlTransition |
— | PvZmoD_CustomisableZombies (cond) |
ZombieBase.Init |
— | PvZmoD_CustomisableZombies |
ZombieBase.OnStoreLoad |
T3 | CF |
ZombieBase.OnStoreSave |
T3 | CF |
jeans_np_base.SetActions |
T2 | MMG Civilian Clothing |
survival_pants_base.SetActions |
T2 | MMG Civilian Clothing |
25 methods on client-only classes are not shown: a dedicated server never runs them.
A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.