← modperf

Stack composer

Started from [FRESH WIPE] Die Hard 2.0 PVE Hardcore Chernarus | Virus | Miss: the 64 mods it publishes to the Steam server browser (as of 2026-10-20), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 Dabs Framework
  3. 3 PVE DieHard Serverpack not analyzed
  4. 4 RaG_Core
  5. 5 RaG_Hunting_Cabin
  6. 6 RaG_BaseItems
  7. 7 RaG_Immersive_Vehicles not analyzed
  8. 8 RaG_Vehicle_Pack
  9. 9 PVE DieHard Weapons not analyzed
  10. 10 PvZmoD_Spawn_System
  11. 11 PvZmoD_CustomisableZombies
  12. 12 DayZ Editor Loader
  13. 13 BuildingsModPack5 not analyzed
  14. 14 Objects_Free_Mapping not analyzed
  15. 15 BuilderItems
  16. 16 Inventory Move Sounds
  17. 17 RealNames not analyzed
  18. 18 DisableFuelPumps not analyzed
  19. 19 Ear-Plugs
  20. 20 Server_Information_Panel
  21. 21 FlipTransport
  22. 22 TruckFixV2 not analyzed
  23. 23 CarCover
  24. 24 ArmbandBags not analyzed
  25. 25 Flying Birds!
  26. 26 CJ187-MoreCrashsites not analyzed
  27. 27 Zens Notes
  28. 28 ZenSleep_ST not analyzed
  29. 29 MMG - Mightys Military Gear
  30. 30 MMG Civilian Clothing
  31. 31 Zenarchist's Core Mod not analyzed
  32. 32 Zenarchist's Treasure Mod not analyzed
  33. 33 [CrSk] BMW 525i E34
  34. 34 CarDamageConfig not analyzed
  35. 35 Nomadbackpack not analyzed
  36. 36 SkinInfected
  37. 37 Survivor Animations
  38. 38 Mass'sManyItemOverhaul
  39. 39 WindstridesClothingPack
  40. 40 AirRaid
  41. 41 Kerberos Gear not analyzed
  42. 42 Mortys Weapons
  43. 43 [Remastered] Arma Weapon Pack
  44. 44 Coupled Mag Vanilla not analyzed
  45. 45 Combinable RepairKits not analyzed
  46. 46 12Ga-Explosive-Round not analyzed
  47. 47 BulletStacksPlusPlusEnhanced
  48. 48 BaseBuildingPlus
  49. 49 BBPItemPack
  50. 50 BoomLay's Things Updated not analyzed
  51. 51 CookZ
  52. 52 Tent AutoClose not analyzed
  53. 53 [ZMG] Boat Kit Mod not analyzed
  54. 54 ZMG Smart Container System not analyzed
  55. 55 Treasure Hunt not analyzed
  56. 56 UndieZ not analyzed
  57. 57 MA Items and Clothing not analyzed
  58. 58 PVE DieHard Settings not analyzed
  59. 59 Code Lock
  60. 60 ProjectHope Survivor Backpack not analyzed
  61. 61 CJ187-LootChest 2.0 not analyzed
  62. 62 AdditionalMedicSupplies
  63. 63 129_Fix_Item_Drop_After_Login not analyzed
  64. 64 AutoRun Enhanced not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

31 of 64 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 9 below.

Mods silencing mods
7 conflicts

Across 70 server-side methods hooked by two or more mods. 1 more on client-only UI classes, listed separately.

Structural load
0.35% of a frame at 100 players

3.490 ms per second, all 33 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

7 methods across 2 pairs. Read across: the mod on the left silences the mod at the top. Both in load order. 1   2–4   5–14   15+ methods
silences → 10PvZmoD_Spawn_System48BaseBuildingPlus all
11PvZmoD_CustomisableZombies 2PvZmoD_CustomisableZombies silences PvZmoD_Spawn_System
2 methods: 2 events
2
49BBPItemPack 5BBPItemPack silences BaseBuildingPlus
5 methods: 2 events, 2 checks, 1 value
5
all 25 7
3PVE DieHard Serverpack Not analyzed, so what it silences is unknown. Queue it in the list above.
7RaG_Immersive_Vehicles Not analyzed, so what it silences is unknown. Queue it in the list above.
9PVE DieHard Weapons Not analyzed, so what it silences is unknown. Queue it in the list above.
13BuildingsModPack5 Not analyzed, so what it silences is unknown. Queue it in the list above.
14Objects_Free_Mapping Not analyzed, so what it silences is unknown. Queue it in the list above.
17RealNames Not analyzed, so what it silences is unknown. Queue it in the list above.
…and 25 more mods not analyzed yet.

The 2 pairs, largest first# ·

BBPItemPacksilencesBaseBuildingPlus5 methods
Hologram.AddProjectionRotation event Vanilla rotation handling is replaced — expected for placement-system overhauls. BBPItemPack.pbo::Scripts\4_World\Overrides\Hologram.c:160 Hologram.SubtractProjectionRotation event Vanilla rotation handling is replaced — expected for placement-system overhauls. BBPItemPack.pbo::Scripts\4_World\Overrides\Hologram.c:165 Construction.CanBuildPart check BaseBuildingPlus's conditions on this check no longer apply. BBPItemPack.pbo::Scripts\4_World\Overrides\Construction.c:3 DeCraftWoodenCrate.CanDo check BaseBuildingPlus's conditions on this check no longer apply. BBPItemPack.pbo::Scripts\4_World\Recipes\DeCraftWoodenCrate.c:3 Hologram.GetProjectionRotation value BaseBuildingPlus's value here is replaced. BBPItemPack.pbo::Scripts\4_World\Overrides\Hologram.c:155
PvZmoD_CustomisableZombiessilencesPvZmoD_Spawn_System2 methods
ZombieBase.EOnFrame event · T1 PvZmoD_Spawn_System's work on this event never runs. PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\creatures\Pvz_CZ_ZombieBase.c:84 ZombieBase.EOnPostFrame event · T1 PvZmoD_Spawn_System's work on this event never runs. PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\creatures\Pvz_CZ_ZombieBase.c:75
1 conflict on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — Dabs Framework silences CF

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

PlayerBase.OnScheduledTick
about 30× per player per second
PvZmoD_CustomisableZombies sometimes stops here then PvZmoD_Spawn_System then vanilla
MissionServer.OnUpdate
every server frame
Survivor Animations then Server_Information_Panel then CF then vanilla
CarScript.OnUpdate
every server frame
FlipTransport then PvZmoD_CustomisableZombies then vanilla
MissionServer.TickScheduler
every server frame
PvZmoD_CustomisableZombies then PvZmoD_Spawn_System then vanilla
ZombieBase.EOnFrame
every frame, per active instance
PvZmoD_CustomisableZombies stops here then PvZmoD_Spawn_System stops here then vanilla
ZombieBase.EOnPostFrame
every frame, per active instance
PvZmoD_CustomisableZombies stops here then PvZmoD_Spawn_System stops here then vanilla
PlayerBase.SetActions
per event
BBPItemPack then BaseBuildingPlus then WindstridesClothingPack then Survivor Animations then MMG - Mightys Military Gear then RaG_Vehicle_Pack then RaG_BaseItems then vanilla
PlayerBase.OnRPC
per event
CookZ then BBPItemPack then BaseBuildingPlus then RaG_Core then vanilla
CamoNet.SetActions
per event
BaseBuildingPlus then CarCover then RaG_Vehicle_Pack then vanilla
DayZGame.OnRPC
per event
FlipTransport then Dabs Framework then CF sometimes stops here then vanilla
Hacksaw.SetActions
per event
Code Lock then BBPItemPack then RaG_Hunting_Cabin then vanilla
Hammer.SetActions
per event
RaG_BaseItems then RaG_Hunting_Cabin then RaG_Core then vanilla

Stall risks#

9 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

PvZmoD_Spawn_System
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
PvZmoD_Spawn_System.pbo::Scripts\4_World\PvZ_SS_4_World\SS_manbase\PvzPlayerBase.c:42
PvZmoD_CustomisableZombies
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\manbase\Pvz_CZ_PlayerBase.c:86
Server_Information_Panel
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
ServerPanel.pbo::Scripts\4_World\ServerPanel\dayzplayerimplement.c:6
Survivor Animations
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
SurvivorAnims.pbo::Scripts\4_World\PlayerBase.c:115
Mass'sManyItemOverhaul
DayZPlayerImplement.HandleWeapons
about 30× per player per second
Per-player, per-frame hook warning
MassGuns.pbo::Scripts\4_World\Entities\Firearms\Weapon_Base.c:5
PvZmoD_Spawn_System
PlayerBase.EEHitBy
per event
Timer created inside a hot hook heuristic
PvZmoD_Spawn_System.pbo::Scripts\4_World\PvZ_SS_4_World\SS_manbase\PvzPlayerBase.c:394
PvZmoD_CustomisableZombies
AnimalBase.EEHitBy
per event
Timer created inside a hot hook heuristic
PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\Pvz_CZ_AnimalBase.c:48
PvZmoD_CustomisableZombies
PlayerBase.EEHitBy
per event
Timer created inside a hot hook heuristic
PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\manbase\Pvz_CZ_PlayerBase.c:40
Zens Notes
Paper.OnRPC
per event
Timer created inside a hot hook heuristic
ZenNotes.pbo::scripts\4_World\ZenNotes\Entities\ItemBase\Paper.c:18

Everything else#

All 70 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
Construction.CanBuildPart — vanilla → BaseBuildingPlus (cond) → BBPItemPack ✂
DeCraftWoodenCrate.CanDo — vanilla → BaseBuildingPlus ✂ → BBPItemPack ✂
Hologram.AddProjectionRotation — vanilla → BaseBuildingPlus ✂ → BBPItemPack ✂
Hologram.GetProjectionRotation — vanilla → BaseBuildingPlus ✂ → BBPItemPack ✂
Hologram.SubtractProjectionRotation — vanilla → BaseBuildingPlus ✂ → BBPItemPack ✂
ZombieBase.EOnFrame T1 vanilla → PvZmoD_Spawn_System ✂ → PvZmoD_CustomisableZombies ✂
ZombieBase.EOnPostFrame T1 vanilla → PvZmoD_Spawn_System ✂ → PvZmoD_CustomisableZombies ✂
ActionConstructor.RegisterActions — vanilla → Dabs Framework → RaG_Core → RaG_Hunting_Cabin → RaG_BaseItems → RaG_Vehicle_Pack → FlipTransport → CarCover → Flying Birds! → Zens Notes → MMG - Mightys Military Gear → MMG Civilian Clothing → Survivor Animations → Mass'sManyItemOverhaul → WindstridesClothingPack → BaseBuildingPlus → BBPItemPack → CookZ → Code Lock → AdditionalMedicSupplies
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → RaG_BaseItems → Zens Notes → Mass'sManyItemOverhaul → WindstridesClothingPack → Mortys Weapons → [Remastered] Arma Weapon Pack → BaseBuildingPlus → BBPItemPack → CookZ → AdditionalMedicSupplies
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → RaG_Hunting_Cabin → RaG_BaseItems → FlipTransport → CarCover → MMG - Mightys Military Gear → MMG Civilian Clothing → Mass'sManyItemOverhaul → WindstridesClothingPack → BBPItemPack
MissionServer.InvokeOnConnect T3 vanilla → CF → Dabs Framework → RaG_Core → PvZmoD_Spawn_System → PvZmoD_CustomisableZombies → BaseBuildingPlus → BBPItemPack → CookZ → Code Lock
PluginRecipesManager.RegisterRecipies — vanilla → RaG_Hunting_Cabin → RaG_BaseItems → RaG_Vehicle_Pack → SkinInfected → Mass'sManyItemOverhaul → BaseBuildingPlus → BBPItemPack → CookZ → AdditionalMedicSupplies
MissionServer.OnInit T3 vanilla → CF → RaG_Hunting_Cabin → RaG_BaseItems → FlipTransport → Flying Birds! → Mass'sManyItemOverhaul → BaseBuildingPlus
PlayerBase.SetActions T2 vanilla → RaG_BaseItems → RaG_Vehicle_Pack → MMG - Mightys Military Gear → Survivor Animations → WindstridesClothingPack → BaseBuildingPlus → BBPItemPack
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → RaG_BaseItems → RaG_Vehicle_Pack → [CrSk] BMW 525i E34 → Mass'sManyItemOverhaul → AdditionalMedicSupplies
Hologram.EvaluateCollision — vanilla → RaG_Core (cond) → RaG_Hunting_Cabin (cond) → Zens Notes (cond) → Mass'sManyItemOverhaul (cond) → BaseBuildingPlus (cond)
MissionBase.CreateScriptedMenu — vanilla → Server_Information_Panel → Zens Notes → BaseBuildingPlus → CookZ → AdditionalMedicSupplies
PlayerBase.Init — vanilla → Survivor Animations → BaseBuildingPlus → BBPItemPack → CookZ → AdditionalMedicSupplies
Hologram.ProjectionBasedOnParent — vanilla → RaG_Hunting_Cabin (cond) → Mass'sManyItemOverhaul (cond) → BaseBuildingPlus (cond) → BBPItemPack (cond)
ModItemRegisterCallbacks.RegisterFireArms — vanilla → CF → Mass'sManyItemOverhaul → Mortys Weapons → [Remastered] Arma Weapon Pack
PlayerBase.OnRPC T2 vanilla → RaG_Core → BaseBuildingPlus → BBPItemPack → CookZ
CamoNet.SetActions T2 vanilla → RaG_Vehicle_Pack → CarCover → BaseBuildingPlus
DayZGame.OnRPC T2 vanilla → CF (cond) → Dabs Framework → FlipTransport
Hacksaw.SetActions T2 vanilla → RaG_Hunting_Cabin → BBPItemPack → Code Lock
Hammer.SetActions T2 vanilla → RaG_Core → RaG_Hunting_Cabin → RaG_BaseItems
Hologram.GetProjectionEntityPosition — vanilla → RaG_Core (cond) → BaseBuildingPlus (cond) → BBPItemPack (cond)
Hologram.SetProjectionOrientation — vanilla → RaG_Core → BaseBuildingPlus (cond) → BBPItemPack (cond)
MissionServer.OnMissionFinish T3 vanilla → CF → RaG_Core → Zens Notes
MissionServer.OnMissionStart T3 vanilla → CF → Dabs Framework → DayZ Editor Loader
MissionServer.OnUpdate T0 vanilla → CF → Server_Information_Panel → Survivor Animations
MissionServer.PlayerDisconnected T3 vanilla → CF → Dabs Framework → RaG_Core
PluginManager.Init — vanilla → Dabs Framework → RaG_Core → Code Lock
ActionAttachToConstruction.ActionCondition T2 vanilla → RaG_Core (cond) → BaseBuildingPlus (cond)
ActionBuildPart.OnFinishProgressServer — vanilla → BaseBuildingPlus (cond) → BBPItemPack
ActionBuildPartCB.CreateActionComponent — vanilla → BaseBuildingPlus ✂ → BBPItemPack (cond)
ActionCloseFence.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → Code Lock
ActionDeployObject.ActionCondition T2 vanilla → Zens Notes → BBPItemPack (cond)
ActionDestroyPart.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → BBPItemPack (cond)
ActionDismantlePart.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → BBPItemPack (cond)
Barrel_ColorBase.OnWasAttached — vanilla → RaG_Core (cond) → RaG_Vehicle_Pack (cond)
CanisterGasoline.SetActions T2 vanilla → RaG_Vehicle_Pack → [CrSk] BMW 525i E34
CarScript.OnUpdate T0 vanilla → PvZmoD_CustomisableZombies → FlipTransport
DayZGame.OnEvent — vanilla → CF → Dabs Framework
EmoteConstructor.RegisterEmotes — vanilla → Dabs Framework → Survivor Animations
GesturesMenu.GetGestureItems — vanilla → Dabs Framework → Survivor Animations
GesturesMenu.OnMenuRelease — vanilla → Dabs Framework → Survivor Animations
Hatchet.SetActions T2 vanilla → RaG_Hunting_Cabin → RaG_BaseItems
ItemBase.OnStoreLoad T3 vanilla → CF → RaG_Core
ItemBase.SetActions T2 vanilla → RaG_Core → BaseBuildingPlus
MissionBase.OnKeyPress — vanilla → PvZmoD_Spawn_System → PvZmoD_CustomisableZombies
MissionBase.OnMissionFinish T3 vanilla → PvZmoD_Spawn_System → PvZmoD_CustomisableZombies
MissionServer.InvokeOnDisconnect T3 vanilla → CF → PvZmoD_Spawn_System
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.SendModData — vanilla → RaG_Hunting_Cabin → RaG_BaseItems
MissionServer.TickScheduler T0 vanilla → PvZmoD_Spawn_System → PvZmoD_CustomisableZombies
ModItemRegisterCallbacks.CustomBoneRemapping — vanilla → CF → Mass'sManyItemOverhaul
ModItemRegisterCallbacks.RegisterPistol — vanilla → CF → Mortys Weapons
ModifiersManager.Init — vanilla → Mass'sManyItemOverhaul → AdditionalMedicSupplies
PlayerBase.EEHitBy T2 vanilla → PvZmoD_Spawn_System → PvZmoD_CustomisableZombies (cond)
PlayerBase.OnScheduledTick T1 vanilla → PvZmoD_Spawn_System → PvZmoD_CustomisableZombies (cond)
PluginRecipesManagerBase.RegisterRecipies — vanilla → WindstridesClothingPack → Mortys Weapons
Shovel.SetActions T2 vanilla → RaG_BaseItems → RaG_Vehicle_Pack
SledgeHammer.SetActions T2 vanilla → RaG_Hunting_Cabin → BBPItemPack
Stone.SetActions T2 vanilla → BaseBuildingPlus → BBPItemPack
TentBase.CanReceiveItemIntoCargo T2 vanilla → Mass'sManyItemOverhaul (cond) → Code Lock (cond)
UniversalLight.CanPutAsAttachment — vanilla → Mass'sManyItemOverhaul (cond) → Mortys Weapons (cond)
WoodAxe.SetActions T2 vanilla → RaG_BaseItems → RaG_Vehicle_Pack
WoodenCrate.SetActions T2 vanilla → RaG_Vehicle_Pack → [CrSk] BMW 525i E34
ZombieBase.EEHitBy T2 vanilla → PvZmoD_Spawn_System → PvZmoD_CustomisableZombies (cond)
ZombieBase.EOnInit T3 vanilla → PvZmoD_Spawn_System → PvZmoD_CustomisableZombies
347 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
AITargetCallbacksPlayer.GetMaxVisionRangeModifier — PvZmoD_CustomisableZombies (cond)
AK_Suppressor.CanPutAsAttachment — Mass'sManyItemOverhaul (cond)
ActionAttach.ActionCondition T2 RaG_Core (cond)
ActionAttachOnSelection.ActionCondition T2 RaG_Core (cond)
ActionAttachToConstruction.FindAndTranslateAttachmentSlot — RaG_Core (cond)
ActionBuildPart.ActionCondition T2 BaseBuildingPlus (cond)
ActionBuildPart.GetAdminLogMessage — BaseBuildingPlus ✂
ActionBuildPart.OnActionInfoUpdate — BaseBuildingPlus (cond)
ActionBuildPartSwitch.ActionCondition T2 BaseBuildingPlus ✂
ActionCarDoors.ActionCondition T2 RaG_Vehicle_Pack (cond)
ActionClose.SetCloseAnimation — AdditionalMedicSupplies (cond)
ActionCloseBarrel.OnExecuteServer — RaG_Core
ActionCloseCarDoorsOutside.OnEndServer — RaG_Core
ActionCloseDoors.OnEndServer — PvZmoD_CustomisableZombies (cond)
ActionCloseFence.OnExecuteServer — RaG_Core
ActionCreateIndoorFireplace.ActionCondition T2 RaG_Core (cond)
ActionCreateIndoorFireplace.OnExecuteServer — RaG_Core (cond)
ActionDeployObject.ActionConditionContinue — BaseBuildingPlus ✂
ActionDeployObject.MoveEntityToFinalPosition — BBPItemPack (cond)
ActionDeployObject.OnEndServer — BBPItemPack (cond)
ActionDeployObject.OnExecuteServer — RaG_Core
ActionDeployObject.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDeployObject.SetupAnimation — Zens Notes (cond)
ActionDialCombinationLockOnTarget.ActionCondition T2 BaseBuildingPlus (cond)
ActionDialCombinationLockOnTarget.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDismantlePart.DismantleCondition — Code Lock (cond)
ActionDismantlePart.OnExecuteServer — RaG_Core
ActionDropItem.OnExecuteServer — RaG_Core
ActionFillCoolant.ActionCondition T2 RaG_Core
ActionFillFuel.ActionCondition T2 RaG_Core
ActionFoldBaseBuildingObject.ActionCondition T2 BBPItemPack ✂
ActionFoldBaseBuildingObject.CreateConditionComponents — BaseBuildingPlus ✂
ActionFoldBaseBuildingObjectCB.CreateActionComponent — BaseBuildingPlus ✂
ActionGetInTransport.OnEndServer — RaG_Core
ActionGetOutTransport.ActionCondition T2 RaG_Vehicle_Pack (cond)
ActionGetOutTransport.OnStartServer — RaG_Core
ActionIgniteFireplaceByAir.ActionCondition T2 RaG_Core (cond)
ActionInteractCodeLockItem.ActionCondition T2 RaG_Core (cond)
ActionLightItemOnFire.ActionCondition T2 RaG_BaseItems (cond)
ActionLightItemOnFire.OnFinishProgressClient — RaG_BaseItems
ActionLightItemOnFire.OnFinishProgressServer — RaG_BaseItems
ActionLockDoors.OnFinishProgressServer — RaG_Core
ActionMountBarbedWire.ActionCondition T2 BaseBuildingPlus (cond)
ActionMountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionNextCombinationLockDialOnTarget.ActionCondition T2 BaseBuildingPlus (cond)
ActionOpenBarrel.OnExecuteServer — RaG_Core
ActionOpenCarDoorsOutside.OnEndServer — RaG_Core
ActionOpenDoors.OnEndServer — PvZmoD_CustomisableZombies (cond)
ActionOpenFence.ActionCondition T2 BaseBuildingPlus (cond)
ActionOpenFence.OnExecuteServer — RaG_Core
ActionPackTent.ActionCondition T2 Code Lock
ActionPackTent.OnExecuteServer — Code Lock (cond)
ActionPackTent.OnFinishProgressServer — RaG_Core
ActionPlaceFireplaceIndoor.ActionCondition T2 RaG_Core (cond)
ActionPlugIn.CreateConditionComponents — RaG_BaseItems ✂
ActionPlugTargetIntoThis.ActionCondition T2 BBPItemPack (cond)
ActionPushCar.ActionCondition T2 FlipTransport
ActionPushObject.ActionCondition T2 FlipTransport
ActionReadPaper.ActionCondition T2 AdditionalMedicSupplies ✂
ActionRepairPart.RepairCondition — RaG_Core (cond)
ActionResetCodeOnCodeLock.ActionCondition T2 RaG_Core (cond)
ActionResetCodeOnCodeLock.OnExecuteServer — RaG_Core (cond)
ActionSkinning.OnFinishProgressServer — WindstridesClothingPack
ActionStartEngine.OnEndServer — RaG_Core
ActionStopEngine.OnEndServer — RaG_Core
ActionSwitchSeats.Start — RaG_Core
ActionTakeItem.OnExecuteServer — RaG_Core
ActionTakeItemToHands.OnExecuteServer — RaG_Core
ActionTakeMaterialToHands.ActionCondition T2 BaseBuildingPlus (cond)
ActionTakeMaterialToHandsSwitch.ActionCondition T2 BaseBuildingPlus (cond)
ActionTestBloodSelf.OnFinishProgressServer — AdditionalMedicSupplies
ActionTestBloodTarget.OnFinishProgressServer — AdditionalMedicSupplies
ActionTogglePlaceObject.ActionCondition T2 BaseBuildingPlus (cond)
ActionToggleTentOpen.ActionCondition T2 Code Lock
ActionToggleTentOpen.OnExecuteServer — RaG_Core
ActionTurnOnWhileOnGround.ActionCondition T2 BBPItemPack
ActionUnlockDoors.OnFinishProgressServer — RaG_Core
ActionUnmountBarbedWire.ActionCondition T2 BaseBuildingPlus (cond)
ActionUnmountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AnimalBase.CommandHandler T1 PvZmoD_CustomisableZombies ✂
AnimalBase.EEDelete T3 Flying Birds!
AnimalBase.EEHitBy T2 PvZmoD_CustomisableZombies
AnimalBase.EEKilled T3 Flying Birds!
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
Animal_CanisLupus.CanBeTargetedByAI — PvZmoD_CustomisableZombies (cond)
AtlasBipod.CanDetachAttachment — Mass'sManyItemOverhaul ✂
AtlasBipod.CanPutAsAttachment — Mass'sManyItemOverhaul (cond)
AttachmentCategoriesContainer.UpdateInterval — RaG_Core
Attachments.AttachmentAdded — CookZ
Attachments.AttachmentRemoved — CookZ
AttachmentsOutOfReach.IsAttachmentReachable — RaG_Vehicle_Pack (cond)
BBP_Mortar_Mix.SetActions T2 BBPItemPack
Barrel_ColorBase.SetActions T2 RaG_Vehicle_Pack
BearTrap.OnServerSteppedOn — PvZmoD_CustomisableZombies ✂
BleedingSource.OnUpdateServer — AdditionalMedicSupplies
BleedingSource.SetType — AdditionalMedicSupplies
BleedingSourcesManagerBase.RegisterBleedingZoneEx — AdditionalMedicSupplies
BleedingSourcesManagerRemote.OnVariablesSynchronized T2 AdditionalMedicSupplies
BleedingSourcesManagerServer.RemoveBleedingSource — AdditionalMedicSupplies
BleedingSourcesManagerServer.RemoveMostSignificantBleedingSourceEx — AdditionalMedicSupplies (cond)
BoatScript.OnStoreLoad T3 CF
BoatScript.OnStoreSave T3 CF
BoatScript.SetActions T2 FlipTransport
BrokenLegsMdfr.OnDeactivate — AdditionalMedicSupplies (cond)
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
CarScript.CanReceiveItemIntoCargo T2 Mass'sManyItemOverhaul (cond)
CarScript.EEDelete T3 RaG_Core
CarScript.EEHitBy T2 RaG_Core
CarScript.OnInput — FlipTransport
CarScript.OnStoreLoad T3 CF
CarScript.OnStoreSave T3 CF
CarScript.SetActions T2 FlipTransport
CargoContainer.AddedToCargo — CookZ
CargoContainer.Refresh — CookZ
CargoContainer.RemovedFromCargo — CookZ
CargoContainer.SetEntity — CookZ
CargoContainer.UpdateInterval — RaG_Core
CholeraMdfr.OnTick — AdditionalMedicSupplies (cond)
Clothing.CanLoadItemIntoCargoClothingConditions — RaG_Core (cond)
Clothing.CanPutInCargoClothingConditions — RaG_Core (cond)
Clothing.CanReceiveItemIntoCargoClothingConditions — RaG_Core (cond)
CodeLockComponent.CheckCodeRequest — RaG_Core (cond)
CodeLockComponent.OnRPC T2 RaG_Core (cond)
CodeLockComponent.ResetPIN — RaG_Core (cond)
CodeLockComponent.SetLockCode — RaG_Core (cond)
CodeLockComponent.SetLockState — RaG_Core (cond)
CommonColdMdfr.ActivateCondition — AdditionalMedicSupplies
CommonColdMdfr.DeactivateCondition — AdditionalMedicSupplies
Construction.DropNonUsableMaterialsServer — BaseBuildingPlus ✂
Construction.IsColliding — BaseBuildingPlus ✂
Construction.IsCollidingEx — BaseBuildingPlus ✂
ContainerWithCargoAndAttachments.UpdateInterval — RaG_Core
Container_Base.CanPutInCargo T2 PvZmoD_Spawn_System (cond)
Container_Base.CanPutIntoHands T2 PvZmoD_Spawn_System (cond)
ContaminatedTrigger.OnEnterServerEvent — PvZmoD_CustomisableZombies
Cooking.CookWithEquipment — CookZ (cond)
Cooking.ProcessItemToCook — AdditionalMedicSupplies (cond)
CraftFenceKit.CanDo — BaseBuildingPlus ✂
CraftWatchtowerKit.CanDo — BaseBuildingPlus ✂
CreditsLoader.GetData — CF ✂
Crowbar.SetActions T2 RaG_Hunting_Cabin
DayZGame.DeferredInit — CF
DayZGame.OnPostUpdate — RaG_Core
DayZGame.OnUpdate T0 CF
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZPlayerImplement.CommandHandler T1 Server_Information_Panel
DayZPlayerImplement.HandleWeapons T1 Mass'sManyItemOverhaul
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerMeleeFightLogic_LightHeavy.EvaluateFinisherAttack — PvZmoD_CustomisableZombies
DayZPlayerSyncJunctures.SendDamageHitEx — PvZmoD_CustomisableZombies ✂
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DigitalCodeLock.AfterStoreLoad T3 RaG_Core
DigitalCodeLock.CanBeLocked — RaG_Core
DigitalCodeLock.CanDetachAttachment — RaG_Core (cond)
DigitalCodeLock.CanDetachCodeLock — RaG_Core (cond)
DigitalCodeLock.CanReleaseAttachment T2 RaG_Core (cond)
DigitalCodeLock.CanSetCode — RaG_Core (cond)
DigitalCodeLock.EEInit T3 RaG_Core
DigitalCodeLock.EEItemAttached T2 RaG_Core
DigitalCodeLock.EEItemDetached T2 RaG_Core
DigitalCodeLock.GetBatteryEnergy — RaG_Core (cond)
DigitalCodeLock.HasBattery — RaG_Core (cond)
DigitalCodeLock.HasEnergy — RaG_Core (cond)
DigitalCodeLock.HasValidParent — RaG_Core (cond)
DigitalCodeLock.IsPlayerOnBackside — RaG_Core (cond)
DigitalCodeLock.NeedBattery — RaG_Core (cond)
DigitalCodeLock.OnRPC T2 RaG_Core (cond)
DigitalCodeLock.OnVariablesSynchronized T2 RaG_Core
DigitalCodeLock.OnWasAttached — RaG_Core
DigitalCodeLock.OnWork — RaG_Core (cond)
DigitalCodeLock.OnWorkStart — RaG_Core
DigitalCodeLock.OnWorkStop — RaG_Core (cond)
DigitalCodeLock.ResetPIN — RaG_Core (cond)
DigitalCodeLock.SetActions T2 RaG_Core
DigitalCodeLock.StartItemSoundServer — RaG_Core (cond)
DigitalCodeLock.UnlockOnServer — RaG_Core
DigitalCodeLockUI.CodeResponse — RaG_Core
DigitalCodeLockUI.ConfirmCode — RaG_Core
DigitalCodeLockUI.KeyPress — RaG_Core (cond)
DigitalCodeLockUI.OnKeyDown — RaG_Core
DigitalCodeLockUI.SetTargetLock — RaG_Core
DigitalCodeLockUI.Update — RaG_Core
Edible_Base.ProcessDecay — RaG_Core
EmoteCB.OnAnimationEvent — Survivor Animations (cond)
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EmoteManager.CreateEmoteCallback — Survivor Animations
EmoteManager.PlayEmote — Survivor Animations (cond)
Fence.CanOpenFence — Code Lock (cond)
Fence.CanReceiveAttachment T2 Code Lock (cond)
Fence.OnPartDestroyedServer — Code Lock
Fence.OnPartDismantledServer — Code Lock
Fence.SetActions T2 Code Lock
FeverMdfr.ActivateCondition — AdditionalMedicSupplies
FeverMdfr.DeactivateCondition — AdditionalMedicSupplies
FirefighterAxe.SetActions T2 RaG_BaseItems
FirstAidKit.SetActions T2 RaG_Vehicle_Pack
FishingRod_Base_New.SetActions T2 RaG_BaseItems
GardenLime.SetActions T2 RaG_BaseItems
HandSaw.SetActions T2 RaG_Hunting_Cabin
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.AlignProjectionOnTerrain — BaseBuildingPlus (cond)
Hologram.GetProjectionName — RaG_Core (cond)
Hologram.IsFloating — BaseBuildingPlus
Hologram.RefreshVisual — RaG_Core (cond)
Hologram.SetProjectionPosition — RaG_Core
InfluenzaMdfr.ActivateCondition — AdditionalMedicSupplies
InfluenzaMdfr.DeactivateCondition — AdditionalMedicSupplies
ItemBase.CanBeConsumed — RaG_Core
ItemBase.CanReceiveItemIntoCargo T2 Mass'sManyItemOverhaul (cond)
ItemBase.CombineItemsClient — Code Lock (cond)
ItemBase.EEHitBy T2 RaG_Core
ItemBase.EEItemLocationChanged T2 Inventory Move Sounds
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.OnInventoryEnter T2 RaG_Core
ItemBase.OnInventoryExit T2 RaG_Core
ItemBase.OnRightClick — Code Lock (cond)
ItemBase.OnStoreSave T3 CF
ItemBase.OnVariablesSynchronized T2 CookZ
JMModuleConstructor.RegisterModules — FlipTransport
KeybindingElement.Reload — CF
KobraOptic.CanPutAsAttachment — [Remastered] Arma Weapon Pack (cond)
Liquid.CanFillContainer — RaG_Core
Liquid.CanTransfer — RaG_Core
Liquid.FillContainer — RaG_Core (cond)
Liquid.GetLiquidConfigProperty — RaG_Core ✂
M4_CarryHandleOptic.CanPutAsAttachment — Mortys Weapons (cond)
MagazineStorage.SetActions T2 RaG_BaseItems
Magnum_Base.InitStateMachine — Survivor Animations ✂
Magnum_Base.SetActions T2 Survivor Animations
MaskBase.CanPutAsAttachment — WindstridesClothingPack
MiscGameplayFunctions.BuildCondition — BaseBuildingPlus ✂
MiscGameplayFunctions.ComplexBuildCollideCheckClient — BaseBuildingPlus ✂
MissionBase.CF_IsLoaded — CF ✂
MissionBase.OnInit T3 Dabs Framework
MissionServer.AfterHiveInit — DayZ Editor Loader
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientPrepareEvent — CF
MissionServer.OnClientReadyEvent T3 CF
MissionServer.OnClientReconnectEvent T3 CF
MissionServer.OnClientRespawnEvent T3 CF
MissionServer.OnEvent — CF
MissionServer.OnMissionLoaded — CF
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
MotorbikeScript.OnStoreLoad T3 CF
MotorbikeScript.OnStoreSave T3 CF
NoiseAIEvaluate.GetNoiseMultiplier — PvZmoD_CustomisableZombies ✂
NotificationRuntimeData.GetIcon — CF ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OpenCan.Do — CookZ (cond)
OpenCan.Init — Mass'sManyItemOverhaul
Paper.OnRPC T2 Zens Notes
Paper.SetActions T2 Zens Notes
Pen_ColorBase.SetActions T2 Zens Notes
PersonalRadio.SetActions T2 RaG_Vehicle_Pack
Pistol_Base.GetInventoryHandAnimation — WindstridesClothingPack (cond)
PlantMaterial.CanDetachAttachment — RaG_BaseItems (cond)
PlantMaterial.CanPutAsAttachment — RaG_BaseItems ✂
PlayerBase.CanBeTargetedByAI — PvZmoD_CustomisableZombies (cond)
PlayerBase.CanSprint — Mass'sManyItemOverhaul (cond)
PlayerBase.CheckDeath — Ear-Plugs
PlayerBase.CommandHandler T1 Survivor Animations
PlayerBase.EEItemAttached T2 WindstridesClothingPack
PlayerBase.EEItemDetached T2 WindstridesClothingPack
PlayerBase.EOnContact — PvZmoD_CustomisableZombies
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.IsWearingSplint — AdditionalMedicSupplies
PlayerBase.ModCommandHandlerAfter — Survivor Animations
PlayerBase.OnCommandUnconsciousFinish — Ear-Plugs
PlayerBase.OnCommandUnconsciousStart — Ear-Plugs
PlayerBase.OnParticleEvent — Survivor Animations
PlayerBase.OnSelectPlayer — CF
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnUnconsciousStart — Zens Notes
Pliers.SetActions T2 RaG_Core
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PoisoningMdfr.OnTick — AdditionalMedicSupplies (cond)
PokeHolesBarrel.CanDo — RaG_BaseItems (cond)
PumpkinSeedsPack.SetActions T2 RaG_BaseItems
RainProcurementComponentBase.GetBaseLiquidAmount — RaG_BaseItems (cond)
SalmonellaMdfr.OnTick — AdditionalMedicSupplies (cond)
Screwdriver.SetActions T2 RaG_Core
SeaChest.SetActions T2 RaG_Vehicle_Pack
StaminaHandler.Init — AdditionalMedicSupplies
StaticConstructionMethods.SpawnConstructionMaterialPiles — BaseBuildingPlus ✂
SurvivorBase.EEDelete T3 Flying Birds!
SurvivorBase.EEKilled T3 Flying Birds!
TentBase.CanDisplayAttachmentCategory — Code Lock (cond)
TentBase.CanReceiveAttachment T2 Code Lock (cond)
TentBase.CanReleaseCargo — Code Lock (cond)
TentBase.SetActions T2 Code Lock
TruckBattery.EEItemDetached T2 BaseBuildingPlus
UniversalLight.InitAttachmentsSlotsToCheck — Mortys Weapons ✂
VPPAdminHud.DefineButtons — FlipTransport
VicinityItemManager.IsObstructed — BaseBuildingPlus (cond)
Weapon_Base.SetActions T2 RaG_Core
WoodenLog.SetActions T2 RaG_BaseItems
WoodenPlank.SetActions T2 RaG_BaseItems
Wrench.SetActions T2 FlipTransport
ZenConfigRegister.RegisterPreload — Zens Notes
ZombieBase.CanBeBackstabbed — PvZmoD_CustomisableZombies ✂
ZombieBase.CanBeSkinned — SkinInfected ✂
ZombieBase.CanBeTargetedByAI — PvZmoD_CustomisableZombies (cond)
ZombieBase.ChaseAttackLogic — PvZmoD_CustomisableZombies
ZombieBase.EvaluateDamageHitAnimation — PvZmoD_CustomisableZombies (cond)
ZombieBase.FightAttackLogic — PvZmoD_CustomisableZombies
ZombieBase.FightLogic — PvZmoD_CustomisableZombies ✂
ZombieBase.HandleCrawlTransition — PvZmoD_CustomisableZombies (cond)
ZombieBase.Init — PvZmoD_CustomisableZombies
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
jeans_np_base.SetActions T2 MMG Civilian Clothing
survival_pants_base.SetActions T2 MMG Civilian Clothing

25 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.