← modperf

Stack composer

Started from [BR] Bioz Wasteland | Missões | Loot+ | ABRE DIA 24/10: the 27 mods it publishes to the Steam server browser (as of 2026-10-19), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 Dabs Framework
  3. 3 DayZ Editor Loader
  4. 4 VPPAdminTools
  5. 5 AC-Mod-Pack
  6. 6 DayZ-Expansion-Core
  7. 7 DayZ-Expansion-Navigation
  8. 8 DayZ-Expansion-Missions
  9. 9 DayZ-Expansion-AI
  10. 10 DayZ-Expansion-Market
  11. 11 BS Patrol Helicopter not analyzed
  12. 12 BS Patrol Tank
  13. 13 BS HackedCrate not analyzed
  14. 14 BS Field of View - FOV
  15. 15 LMs Planes not analyzed
  16. 16 RaG_Vehicle_Pack
  17. 17 Forward Operator Gear
  18. 18 Buca Weapons not analyzed
  19. 19 MMG Base Storage
  20. 20 CJ187-LootChest 2.0 not analyzed
  21. 21 CannabisPlus
  22. 22 3D Printer
  23. 23 Custom Keycards
  24. 24 DMT CCTV System not analyzed
  25. 25 BXD_InterceptFlag not analyzed
  26. 26 SkyZ - Skybox Overhaul
  27. 27 BiozModPack not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

8 of 27 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 9 below.

Mods silencing mods
7 conflicts

Across 135 server-side methods hooked by two or more mods. 3 more on client-only UI classes, listed separately.

Structural load
0.59% of a frame at 100 players

5.870 ms per second, all 19 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

7 methods across 5 pairs. Read across: the mod on the left silences the mod at the top. Both in load order. 1   2–4   5–14   15+ methods
silences → 1CF5AC-Mod-Pack6DayZ-Expansion-Core all
6DayZ-Expansion-Core 1DayZ-Expansion-Core silences CF
1 method: 1 value
1DayZ-Expansion-Core silences AC-Mod-Pack
1 method: 1 check
2
17Forward Operator Gear 1Forward Operator Gear silences AC-Mod-Pack
1 method: 1 check
1
19MMG Base Storage 2MMG Base Storage silences AC-Mod-Pack
2 methods: 2 checks
2MMG Base Storage silences DayZ-Expansion-Core
2 methods: 2 checks
4
all 142 7
11BS Patrol Helicopter Not analyzed, so what it silences is unknown. Queue it in the list above.
13BS HackedCrate Not analyzed, so what it silences is unknown. Queue it in the list above.
15LMs Planes Not analyzed, so what it silences is unknown. Queue it in the list above.
18Buca Weapons Not analyzed, so what it silences is unknown. Queue it in the list above.
20CJ187-LootChest 2.0 Not analyzed, so what it silences is unknown. Queue it in the list above.
24DMT CCTV System Not analyzed, so what it silences is unknown. Queue it in the list above.
…and 2 more mods not analyzed yet.

The 5 pairs, largest first# ·

MMG Base StoragesilencesAC-Mod-Pack2 methods
Clothing.CanLoadItemIntoCargoClothingConditions check AC-Mod-Pack's conditions on this check no longer apply. MMG_storage.pbo::scripts\4_World\Classes\base_class\clothing_base.c:45 Clothing.CanReceiveItemIntoCargoClothingConditions check AC-Mod-Pack's conditions on this check no longer apply. MMG_storage.pbo::scripts\4_World\Classes\base_class\clothing_base.c:37
MMG Base StoragesilencesDayZ-Expansion-Core2 methods
Clothing.CanLoadItemIntoCargoClothingConditions check DayZ-Expansion-Core's conditions on this check no longer apply. MMG_storage.pbo::scripts\4_World\Classes\base_class\clothing_base.c:45 Clothing.CanReceiveItemIntoCargoClothingConditions check DayZ-Expansion-Core's conditions on this check no longer apply. MMG_storage.pbo::scripts\4_World\Classes\base_class\clothing_base.c:37
DayZ-Expansion-CoresilencesAC-Mod-Pack1 method
ItemBase.CanLoadAttachment check AC-Mod-Pack's conditions on this check no longer apply. 0_core_preload.pbo::4_World\Entities\ItemBase.c:111
DayZ-Expansion-CoresilencesCF1 method
NotificationRuntimeData.GetIcon value CF's value here is replaced. core_scripts.pbo::3_Game\DayZExpansion_Core\Client\Notifications\NotificationRuntimeData.c:29
Forward Operator GearsilencesAC-Mod-Pack1 method
ItemBase.CanPutInCargo check · T2 Vanilla's size/attachment rules and every earlier mod's restrictions on this item no longer apply. Scripts.pbo::4_World\Entities\ItemBase\FOG_Pouch_Base.c:8
3 conflicts on client-only classes (menus, HUD, notifications) — no server effect
  • InGameMenu.SetGameVersion — DayZ-Expansion-Core silences AC-Mod-Pack
  • NotificationSystem.GetNotificationData — DayZ-Expansion-Core silences CF
  • NotificationSystem.GetNotificationData — DayZ-Expansion-Core silences Dabs Framework

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

DayZPlayerImplement.CommandHandler
about 30× per player per second
DayZ-Expansion-AI then DayZ-Expansion-Core then AC-Mod-Pack then vanilla
DayZGame.OnUpdate
every server frame
DayZ-Expansion-AI then DayZ-Expansion-Core sometimes stops here then VPPAdminTools then CF then vanilla
MissionServer.OnUpdate
every server frame
3D Printer then AC-Mod-Pack then CF then vanilla
AnimalBase.CommandHandler
every frame, per active instance
DayZ-Expansion-AI then DayZ-Expansion-Core then vanilla
ZombieBase.CommandHandler
every frame, per active instance
DayZ-Expansion-AI then DayZ-Expansion-Core then vanilla
ItemBase.EEItemLocationChanged
every inventory move
DayZ-Expansion-Market sometimes stops here then DayZ-Expansion-AI then vanilla
ItemBase.OnInventoryEnter
every inventory move
DayZ-Expansion-AI then AC-Mod-Pack then vanilla
TripwireTrap.EEItemAttached
every inventory move
DayZ-Expansion-AI then DayZ-Expansion-Core then vanilla
TripwireTrap.EEItemDetached
every inventory move
DayZ-Expansion-AI then DayZ-Expansion-Core then vanilla
PlayerBase.SetActions
per event
Custom Keycards then 3D Printer then RaG_Vehicle_Pack then DayZ-Expansion-Market then DayZ-Expansion-AI then DayZ-Expansion-Core then AC-Mod-Pack then VPPAdminTools then vanilla
DayZGame.OnRPC
per event
Custom Keycards sometimes stops here then 3D Printer sometimes stops here then DayZ-Expansion-Core sometimes stops here then VPPAdminTools sometimes stops here then Dabs Framework then CF sometimes stops here then vanilla
ActionCollectBloodTarget.ActionCondition
per event
DayZ-Expansion-AI then DayZ-Expansion-Core then AC-Mod-Pack sometimes stops here then vanilla

Stall risks#

9 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61
AC-Mod-Pack
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
AC-Mod-Pack.pbo::Logs\Scripts\4_World\Logs\Modded\OYGkNKtDukZYRswi\缵癯躜鬻霾瀣躅鳝羸鳗黧霾骥癫\{A520A1A4-1780-4FF6-BD18-167343C5AF16}\AUX\TiJaJAGRwq7T\247B348.c:1
AC-Mod-Pack
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
AC-Mod-Pack.pbo::AC\Scripts\4_World\AC\Input\HhYSNlhKR\耱蘖醺氍鑫灏躜曩黧黩蘩\LPT7\kQZNZCSWYA\{2B0F765D-C0E9-4171-908E-08A611B84FF6}\9152D12.c:1
AC-Mod-Pack
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
AC-Mod-Pack.pbo::AC\Scripts\4_World\AC\Base\ravBZceA\瀚颧颦蘩蘸攘镵鳗襞癯攘\LPT6\{18989B1D-99B5-455B-841C-AB7C74E4DDFC}\2S7n4yibpSVZ \F753408.c:1
DayZ-Expansion-Core
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:260
DayZ-Expansion-AI
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\DayZPlayerImplement.c:660
DayZ-Expansion-AI
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\PlayerBase.c:205

Everything else#

All 135 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
Clothing.CanLoadItemIntoCargoClothingConditions — vanilla → AC-Mod-Pack ✂ → DayZ-Expansion-Core ✂ → MMG Base Storage ✂
Clothing.CanReceiveItemIntoCargoClothingConditions — vanilla → AC-Mod-Pack ✂ → DayZ-Expansion-Core ✂ → MMG Base Storage ✂
ItemBase.CanLoadAttachment — vanilla → AC-Mod-Pack ✂ → DayZ-Expansion-Core ✂
ItemBase.CanPutInCargo T2 vanilla → AC-Mod-Pack (cond) → Forward Operator Gear ✂
NotificationRuntimeData.GetIcon — vanilla → CF ✂ → DayZ-Expansion-Core ✂
ActionConstructor.RegisterActions — vanilla → Dabs Framework → VPPAdminTools → AC-Mod-Pack → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ-Expansion-Market → BS Patrol Tank → RaG_Vehicle_Pack → Forward Operator Gear → MMG Base Storage → CannabisPlus → 3D Printer → Custom Keycards
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → AC-Mod-Pack → DayZ-Expansion-Core → DayZ-Expansion-Navigation → DayZ-Expansion-Market → Forward Operator Gear → MMG Base Storage → CannabisPlus → 3D Printer → Custom Keycards
MissionServer.OnMissionStart T3 vanilla → CF → Dabs Framework → DayZ Editor Loader → VPPAdminTools → DayZ-Expansion-Core → DayZ-Expansion-AI → 3D Printer → Custom Keycards
PlayerBase.SetActions T2 vanilla → VPPAdminTools → AC-Mod-Pack → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ-Expansion-Market → RaG_Vehicle_Pack → 3D Printer → Custom Keycards
PlayerBase.EEKilled T3 vanilla → VPPAdminTools → AC-Mod-Pack → DayZ-Expansion-Core → DayZ-Expansion-Navigation → DayZ-Expansion-AI → BS Patrol Tank → CannabisPlus
DayZGame.OnRPC T2 vanilla → CF (cond) → Dabs Framework → VPPAdminTools (cond) → DayZ-Expansion-Core (cond) → 3D Printer (cond) → Custom Keycards (cond)
MissionServer.InvokeOnConnect T3 vanilla → CF → Dabs Framework → AC-Mod-Pack → DayZ-Expansion-Core → DayZ-Expansion-AI → MMG Base Storage
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → AC-Mod-Pack → DayZ-Expansion-Core → RaG_Vehicle_Pack → MMG Base Storage → CannabisPlus
ExpansionSettings.Init — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Navigation → DayZ-Expansion-Missions → DayZ-Expansion-AI → DayZ-Expansion-Market
MissionServer.OnInit T3 vanilla → CF → VPPAdminTools → AC-Mod-Pack → BS Patrol Tank → CannabisPlus
MissionServer.OnMissionFinish T3 vanilla → CF → VPPAdminTools → DayZ-Expansion-Core → DayZ-Expansion-AI → 3D Printer
MissionServer.PlayerDisconnected T3 vanilla → CF → Dabs Framework → VPPAdminTools → DayZ-Expansion-Core → DayZ-Expansion-AI
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → DayZ-Expansion-Core → Forward Operator Gear → MMG Base Storage → 3D Printer
PlayerBase.OnConnect — vanilla → VPPAdminTools → AC-Mod-Pack → DayZ-Expansion-Core → 3D Printer → Custom Keycards
DayZGame.OnUpdate T0 vanilla → CF → VPPAdminTools → DayZ-Expansion-Core (cond) → DayZ-Expansion-AI
PlayerBase.Init — vanilla → VPPAdminTools → AC-Mod-Pack → DayZ-Expansion-Missions → DayZ-Expansion-AI
ActionCollectBloodTarget.ActionCondition T2 vanilla → AC-Mod-Pack (cond) → DayZ-Expansion-Core → DayZ-Expansion-AI
ActionDefibrilateTarget.ActionCondition T2 vanilla → AC-Mod-Pack (cond) → DayZ-Expansion-Core → DayZ-Expansion-AI
ActionForceConsume.ActionCondition T2 vanilla → AC-Mod-Pack (cond) → DayZ-Expansion-Core → DayZ-Expansion-Market (cond)
ActionForceConsumeSingle.ActionCondition T2 vanilla → AC-Mod-Pack (cond) → DayZ-Expansion-Core → DayZ-Expansion-Market (cond)
ActionGiveBloodTarget.ActionCondition T2 vanilla → AC-Mod-Pack (cond) → DayZ-Expansion-Core → DayZ-Expansion-AI
ActionInjectTarget.ActionCondition T2 vanilla → AC-Mod-Pack (cond) → DayZ-Expansion-Core → DayZ-Expansion-Market (cond)
ActionLockDoors.ActionCondition T2 vanilla → AC-Mod-Pack (cond) → DayZ-Expansion-Core (cond) → Custom Keycards (cond)
ActionRestrainTarget.ActionCondition T2 vanilla → AC-Mod-Pack (cond) → DayZ-Expansion-Core (cond) → DayZ-Expansion-Market (cond)
ActionUnlockDoors.ActionCondition T2 vanilla → AC-Mod-Pack (cond) → DayZ-Expansion-Core (cond) → Custom Keycards (cond)
AnimalBase.EEKilled T3 vanilla → AC-Mod-Pack → DayZ-Expansion-Core → DayZ-Expansion-AI
AnimalBase.EEOnDamageCalculated — vanilla → AC-Mod-Pack (cond) → DayZ-Expansion-Core → DayZ-Expansion-AI
AreaExposureMdfr.OnActivate — vanilla → VPPAdminTools (cond) → DayZ-Expansion-Core (cond) → DayZ-Expansion-AI
DayZPlayerImplement.CommandHandler T1 vanilla → AC-Mod-Pack → DayZ-Expansion-Core → DayZ-Expansion-AI
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — vanilla → AC-Mod-Pack (cond) → DayZ-Expansion-Core (cond) → DayZ-Expansion-AI
MissionBase.CreateScriptedMenu — vanilla → VPPAdminTools → AC-Mod-Pack (cond) → DayZ-Expansion-Navigation (cond)
MissionServer.OnEvent — vanilla → CF → VPPAdminTools → DayZ-Expansion-Core
MissionServer.OnMissionLoaded — vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-AI
MissionServer.OnUpdate T0 vanilla → CF → AC-Mod-Pack → 3D Printer
PlayerBase.CanBeTargetedByAI — vanilla → VPPAdminTools (cond) → AC-Mod-Pack (cond) → DayZ-Expansion-AI (cond)
PlayerBase.OnVariablesSynchronized T2 vanilla → VPPAdminTools → AC-Mod-Pack → DayZ-Expansion-Missions
PluginAdminLog.PlayerHitBy — vanilla → VPPAdminTools (cond) → AC-Mod-Pack (cond) → DayZ-Expansion-AI (cond)
PluginAdminLog.PlayerKilled — vanilla → VPPAdminTools (cond) → AC-Mod-Pack (cond) → DayZ-Expansion-AI (cond)
PluginManager.Init — vanilla → Dabs Framework → VPPAdminTools → MMG Base Storage
Weapon_Base.EEFired — vanilla → VPPAdminTools → AC-Mod-Pack → DayZ-Expansion-AI
ZombieBase.EEHitBy T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → BS Patrol Tank
ZombieBase.EEKilled T3 vanilla → AC-Mod-Pack → DayZ-Expansion-Core → DayZ-Expansion-AI
ZombieBase.EEOnDamageCalculated — vanilla → AC-Mod-Pack (cond) → DayZ-Expansion-Core → DayZ-Expansion-AI
ActionCarDoors.ActionCondition T2 vanilla → AC-Mod-Pack (cond) → RaG_Vehicle_Pack (cond)
ActionCheckPulseTarget.ActionCondition T2 vanilla → AC-Mod-Pack (cond) → DayZ-Expansion-Core
ActionCollectSampleTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
ActionCoverHeadTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Market (cond)
ActionDigInStash.ActionCondition T2 vanilla → AC-Mod-Pack (cond) → DayZ-Expansion-Core (cond)
ActionDisinfectTarget.ActionCondition T2 vanilla → AC-Mod-Pack (cond) → DayZ-Expansion-Market (cond)
ActionGagTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Market (cond)
ActionHandcuffTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Market (cond)
ActionMineTree.ActionCondition T2 vanilla → AC-Mod-Pack (cond) → DayZ-Expansion-Core (cond)
ActionPackTent.ActionCondition T2 vanilla → AC-Mod-Pack (cond) → DayZ-Expansion-Core (cond)
ActionRestrainSelf.ActionCondition T2 vanilla → AC-Mod-Pack (cond) → DayZ-Expansion-Core (cond)
ActionRestrainTarget.OnFinishProgressServer — vanilla → AC-Mod-Pack (cond) → DayZ-Expansion-AI (cond)
ActionShaveTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Market (cond)
ActionSkinning.ActionCondition T2 vanilla → AC-Mod-Pack (cond) → DayZ-Expansion-AI
ActionTogglePlaceObject.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → CannabisPlus (cond)
ActionUnpin.ActionCondition T2 vanilla → AC-Mod-Pack (cond) → DayZ-Expansion-Core (cond)
ActionUnpin.OnStartServer — vanilla → VPPAdminTools → AC-Mod-Pack
AnimalBase.CommandHandler T1 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
AnimalBase.EEDelete T3 vanilla → AC-Mod-Pack → DayZ-Expansion-Core
AnimalBase.EEHitBy T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
AnimalBase.ModCommandHandlerBefore — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-AI (cond)
AnimalBase.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
AreaExposureMdfr.OnTick — vanilla → AC-Mod-Pack (cond) → DayZ-Expansion-Core (cond)
BoatScript.OnStoreLoad T3 vanilla → CF → AC-Mod-Pack
BoatScript.OnStoreSave T3 vanilla → CF → AC-Mod-Pack
BuildingBase.EEHitBy T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
BuildingBase.OnVariablesSynchronized T2 vanilla → AC-Mod-Pack → DayZ-Expansion-Core
CarScript.EEHitBy T2 vanilla → AC-Mod-Pack → DayZ-Expansion-AI
CarScript.EEInit T3 vanilla → AC-Mod-Pack → DayZ-Expansion-AI
CarScript.OnStoreLoad T3 vanilla → CF → AC-Mod-Pack
CarScript.OnStoreSave T3 vanilla → CF → AC-Mod-Pack
Construction.CanBuildPart — vanilla → AC-Mod-Pack (cond) → DayZ-Expansion-Core (cond)
ContainerWithCargoAndAttachments.SetEntity — vanilla → AC-Mod-Pack → DayZ-Expansion-Core
CoughSymptom.OnGetActivatedServer — vanilla → AC-Mod-Pack (cond) → DayZ-Expansion-AI
DayZExpansion.OnLoaded — vanilla → DayZ-Expansion-Navigation → DayZ-Expansion-Market
DayZGame.CloseCombatEffects — vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
DayZGame.DeferredInit — vanilla → CF → VPPAdminTools
DayZGame.FirearmEffects — vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
DayZGame.OnEvent — vanilla → CF → Dabs Framework
DayZPlayerImplement.CameraHandler — vanilla → VPPAdminTools (cond) → AC-Mod-Pack (cond)
DayZPlayerImplement.EEHitBy T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
DayZPlayerImplement.EEKilled T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
DayZPlayerImplement.EEOnDamageCalculated — vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
DayZPlayerImplement.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
Hologram.EvaluateCollision — vanilla → AC-Mod-Pack (cond) → MMG Base Storage (cond)
Hologram.ProjectionBasedOnParent — vanilla → AC-Mod-Pack (cond) → MMG Base Storage (cond)
ItemBase.CanPutAsAttachment — vanilla → AC-Mod-Pack (cond) → DayZ-Expansion-Core (cond)
ItemBase.CanReceiveAttachment T2 vanilla → AC-Mod-Pack ✂ → DayZ-Expansion-Core (cond)
ItemBase.EEItemLocationChanged T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Market (cond)
ItemBase.EEOnDamageCalculated — vanilla → AC-Mod-Pack (cond) → DayZ-Expansion-AI
ItemBase.OnInventoryEnter T2 vanilla → AC-Mod-Pack → DayZ-Expansion-AI
ItemBase.OnStoreLoad T3 vanilla → CF → AC-Mod-Pack
ItemBase.OnStoreSave T3 vanilla → CF → AC-Mod-Pack
KeybindingsMenu.Init — vanilla → AC-Mod-Pack → DayZ-Expansion-Core
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.OnClientNewEvent T3 vanilla → CF → AC-Mod-Pack
MissionServer.OnClientReadyEvent T3 vanilla → CF → DayZ-Expansion-Core
MissionServer.OnClientReconnectEvent T3 vanilla → CF → DayZ-Expansion-Core
MissionServer.OnClientRespawnEvent T3 vanilla → CF → DayZ-Expansion-Core
MotorbikeScript.OnCEIterate — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Market
MotorbikeScript.OnStoreLoad T3 vanilla → CF → DayZ-Expansion-Core
NotificationUI.AddNotification — vanilla → CF → AC-Mod-Pack (cond)
OptionsMenuGame.Revert — vanilla → VPPAdminTools → BS Field of View - FOV
PlantBase.Init — vanilla → AC-Mod-Pack (cond) → CannabisPlus
PlayerBase.CanReceiveAttachment T2 vanilla → AC-Mod-Pack (cond) → Forward Operator Gear (cond)
PlayerBase.EEHitBy T2 vanilla → AC-Mod-Pack → BS Patrol Tank
PlayerBase.OnCommandSwimFinish — vanilla → AC-Mod-Pack → DayZ-Expansion-AI
PlayerBase.OnCommandSwimStart — vanilla → AC-Mod-Pack → DayZ-Expansion-AI
PlayerBase.OnEnterZone — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Missions
PlayerBase.OnExitZone — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Missions
PlayerBase.OnRPC T2 vanilla → VPPAdminTools → AC-Mod-Pack (cond)
PlayerBase.OnReconnect — vanilla → AC-Mod-Pack → DayZ-Expansion-Core
PlayerBase.OnSelectPlayer — vanilla → CF → DayZ-Expansion-AI
PlayerBase.OnStoreSave T3 vanilla → AC-Mod-Pack → DayZ-Expansion-Core (cond)
PlayerBase.OnUnconsciousStart — vanilla → DayZ-Expansion-Core → 3D Printer
PluginAdminLog.GetPlayerPrefix — vanilla → AC-Mod-Pack (cond) → DayZ-Expansion-AI
PluginRecipesManager.RegisterRecipies — vanilla → RaG_Vehicle_Pack → CannabisPlus
PluginRecipesManagerBase.RegisterRecipies — vanilla → Forward Operator Gear → MMG Base Storage
Screwdriver.SetActions T2 vanilla → AC-Mod-Pack → 3D Printer
StaminaHandler.DepleteStaminaEx — vanilla → AC-Mod-Pack (cond) → DayZ-Expansion-AI (cond)
StaminaHandler.Update — vanilla → AC-Mod-Pack → DayZ-Expansion-AI (cond)
TransferValues.SendValue — vanilla → VPPAdminTools → DayZ-Expansion-AI (cond)
TripwireTrap.EEItemAttached T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
TripwireTrap.EEItemDetached T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
ZombieBase.CommandHandler T1 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
ZombieBase.ModCommandHandlerBefore — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-AI (cond)
ZombieBase.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
699 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
AC_1443124.AC_91F43DA — AC-Mod-Pack
AC_1443124.AC_AD488E9 — AC-Mod-Pack
AC_1443124.AC_ADFE3E9 — AC-Mod-Pack
AC_2B35E64.AC_91F43DA — AC-Mod-Pack
AC_2B35E64.AC_AD488E9 — AC-Mod-Pack
AC_2B35E64.AC_ADFE3E9 — AC-Mod-Pack
AC_8D339B4.AC_B7144E4 — AC-Mod-Pack
AC_EDBC742.AC_B7144E4 — AC-Mod-Pack
ActionActivateTrap.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionArmExplosive.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionAttachExplosivesTrigger.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionBase.OnEnd — DayZ-Expansion-Core
ActionBase.OnEndInput — DayZ-Expansion-Core
ActionBase.OnEndRequest — DayZ-Expansion-Core
ActionBase.OnStart — DayZ-Expansion-Core
ActionBase.OnUpdate T0 DayZ-Expansion-Core
ActionBuildPart.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionBuildPart.OnFinishProgressServer — AC-Mod-Pack
ActionBuildPartCB.SetCallbackDuration — AC-Mod-Pack (cond)
ActionBurnSewTarget.ActionCondition T2 AC-Mod-Pack (cond)
ActionBuryAshes.OnFinishProgressServer — AC-Mod-Pack
ActionBuryBody.OnFinishProgressServer — AC-Mod-Pack
ActionCarDoors.OnStartServer — AC-Mod-Pack
ActionCarDoorsOutside.ActionCondition T2 AC-Mod-Pack (cond)
ActionCarDoorsOutside.OnStartServer — AC-Mod-Pack
ActionCloseBarrel.OnExecuteServer — AC-Mod-Pack
ActionCloseBarrelHoles.OnExecuteServer — AC-Mod-Pack
ActionCloseDoors.ActionCondition T2 Custom Keycards (cond)
ActionCloseDoors.OnEndServer — DayZ-Expansion-AI
ActionCloseFence.OnEndServer — DayZ-Expansion-AI
ActionCloseFence.OnStartServer — AC-Mod-Pack
ActionCollectBloodTarget.OnStartServer — DayZ-Expansion-AI (cond)
ActionCollectSampleTarget.OnStartServer — DayZ-Expansion-AI (cond)
ActionContinuousBase.OnEndAnimationLoop — DayZ-Expansion-Core
ActionContinuousBase.OnFinishProgress — DayZ-Expansion-Core
ActionContinuousBase.OnStartAnimationLoop — DayZ-Expansion-Core
ActionDefibrilateTarget.OnStartServer — DayZ-Expansion-AI (cond)
ActionDeployObject.ActionCondition T2 AC-Mod-Pack (cond)
ActionDeployObject.OnEndServer — CannabisPlus (cond)
ActionDeployObject.OnFinishProgressServer — AC-Mod-Pack
ActionDeployObject.OnStartServer — DayZ-Expansion-AI
ActionDestroyCombinationLock.OnFinishProgressServer — AC-Mod-Pack
ActionDestroyPart.OnFinishProgressServer — AC-Mod-Pack
ActionDetach.ActionCondition T2 AC-Mod-Pack (cond)
ActionDetachFromTarget.ActionCondition T2 AC-Mod-Pack (cond)
ActionDigGardenPlot.OnFinishProgressServer — AC-Mod-Pack
ActionDigInStash.OnFinishProgressServer — AC-Mod-Pack
ActionDigOutStash.ActionCondition T2 AC-Mod-Pack (cond)
ActionDismantlePart.DismantleCondition — DayZ-Expansion-Core (cond)
ActionDismantlePart.OnFinishProgressServer — AC-Mod-Pack
ActionDismantlePartCB.SetCallbackDuration — AC-Mod-Pack (cond)
ActionFoldBaseBuildingObject.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionFoldBaseBuildingObject.OnFinishProgressServer — AC-Mod-Pack
ActionFoldObject.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionForceFeedCan.ActionCondition T2 AC-Mod-Pack (cond)
ActionGetInTransport.ActionCondition T2 AC-Mod-Pack (cond)
ActionGetInTransport.OnEndServer — AC-Mod-Pack
ActionGetOutTransport.ActionCondition T2 RaG_Vehicle_Pack (cond)
ActionGetOutTransport.OnEndServer — AC-Mod-Pack
ActionGetOutTransport.OnStartServer — AC-Mod-Pack
ActionGetOutTransport.ProcessGetOutTransportActionData — DayZ-Expansion-AI
ActionGiveBloodTarget.OnStartServer — DayZ-Expansion-AI (cond)
ActionGiveSalineTarget.ActionCondition T2 AC-Mod-Pack (cond)
ActionLockedDoors.ActionCondition T2 Custom Keycards (cond)
ActionLowerFlag.OnFinishProgressServer — AC-Mod-Pack
ActionMountBarbedWire.OnFinishProgressServer — AC-Mod-Pack
ActionOpenBarrel.OnExecuteServer — AC-Mod-Pack
ActionOpenBarrelHoles.OnExecuteServer — AC-Mod-Pack
ActionOpenDoors.ActionCondition T2 Custom Keycards (cond)
ActionOpenDoors.OnEndServer — DayZ-Expansion-AI
ActionOpenFence.OnEndServer — DayZ-Expansion-AI
ActionOpenFence.OnStartServer — AC-Mod-Pack
ActionPackTent.OnFinishProgressServer — AC-Mod-Pack
ActionPin.OnStartServer — VPPAdminTools
ActionPlaceObject.ActionCondition T2 CannabisPlus (cond)
ActionPushBoat.ActionCondition T2 AC-Mod-Pack (cond)
ActionPushBoat.OnEndServer — AC-Mod-Pack
ActionPushCar.ActionCondition T2 AC-Mod-Pack (cond)
ActionPushCar.OnEndServer — AC-Mod-Pack
ActionPushObject.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionRaiseFlag.OnFinishProgressServer — AC-Mod-Pack
ActionRepairPart.RepairCondition — DayZ-Expansion-Core
ActionRestrainSelf.OnFinishProgressServer — AC-Mod-Pack
ActionRestrainTarget.OnStartServer — DayZ-Expansion-AI (cond)
ActionSewTarget.ActionCondition T2 AC-Mod-Pack (cond)
ActionSkinning.Can — DayZ-Expansion-AI
ActionSkinning.CanContinue — DayZ-Expansion-AI
ActionSkinning.OnFinishProgressServer — AC-Mod-Pack (cond)
ActionStartEngine.ActionCondition T2 AC-Mod-Pack (cond)
ActionStartEngine.OnFinishProgressServer — AC-Mod-Pack
ActionStartEngineBoat.ActionCondition T2 AC-Mod-Pack (cond)
ActionStartEngineBoat.OnFinishProgress — AC-Mod-Pack
ActionStopEngine.OnExecuteServer — AC-Mod-Pack
ActionStopEngineBoat.OnExecute — AC-Mod-Pack
ActionTargetsCursor.GetActionDesc — DayZ-Expansion-Core
ActionTargetsCursor.Update — DayZ-Expansion-Core (cond)
ActionToggleTentOpen.OnExecuteServer — AC-Mod-Pack
ActionTriggerRemotely.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionTriggerRemotely.OnExecuteServer — AC-Mod-Pack
ActionUnmountBarbedWire.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionUnmountBarbedWire.OnFinishProgressServer — AC-Mod-Pack
ActionUnpin.OnExecute — DayZ-Expansion-AI
ActionUnrestrainTarget.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionUnrestrainTarget.OnFinishProgressServer — DayZ-Expansion-AI (cond)
ActionUnrestrainTargetHands.OnFinishProgressServer — DayZ-Expansion-AI (cond)
ActionWaterGardenSlot.ActionCondition T2 AC-Mod-Pack (cond)
ActionWorldCraft.ActionCondition T2 DayZ-Expansion-Core
ActionWorldCraft.Post_SetupAction — DayZ-Expansion-AI
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AlarmClock_ColorBase.OnUpdate T0 DayZ-Expansion-AI
Ammunition_Base.Expansion_GetHealthDamage — DayZ-Expansion-AI ✂
AnalyticsManagerServer.OnEntityKilled — DayZ-Expansion-Core
AnalyticsManagerServer.OnPlayerConnect T3 DayZ-Expansion-Core
AnalyticsManagerServer.OnPlayerKilled — DayZ-Expansion-Core (cond)
AnimalBase.AC_767175D — AC-Mod-Pack
AnimalBase.AfterStoreLoad T3 DayZ-Expansion-Core
AnimalBase.EEHealthLevelChanged T2 DayZ-Expansion-AI
AnimalBase.EOnContact — DayZ-Expansion-AI ✂
AnimalBase.ModCommandHandlerInside — DayZ-Expansion-AI
AnimalBase.NameOverride — DayZ-Expansion-Core (cond)
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AnimalBase.SetAsSkinned — DayZ-Expansion-Core
AnimatedActionBase.OnAnimationEvent — DayZ-Expansion-Core
AreaExposureMdfr.Activate — VPPAdminTools (cond)
Armband_ColorBase.Expansion_SwitchItemSelectionTextureEx — DayZ-Expansion-Core
AttachNewMagazine.OnEntry — DayZ-Expansion-AI (cond)
AttachmentCategoriesContainer.UpdateInterval — AC-Mod-Pack
AttachmentCategoriesRow.Init — AC-Mod-Pack
AttachmentsOutOfReach.IsAttachmentReachable — RaG_Vehicle_Pack (cond)
AttachmentsWrapper.SetParent — DayZ-Expansion-Core
Barrel_ColorBase.OnWasAttached — RaG_Vehicle_Pack (cond)
Barrel_ColorBase.SetActions T2 RaG_Vehicle_Pack
BaseBuildingBase.AC_AE1F118 — AC-Mod-Pack
BaseBuildingBase.AC_B3563A3 — AC-Mod-Pack
BatteryCharger.OnWorkStart — DayZ-Expansion-Core
BatteryCharger.OnWorkStop — DayZ-Expansion-Core
BearTrap.Expansion_GetAmmoTypes — DayZ-Expansion-Core ✂
BearTrap.Expansion_IsMechanicalTrap — DayZ-Expansion-Core ✂
BleedingCheckMdfr.ActivateCondition — AC-Mod-Pack (cond)
BleedingCheckMdfr.OnActivate — AC-Mod-Pack (cond)
BleedingSourcesManagerBase.CanAddBleedingSource — DayZ-Expansion-Core (cond)
BleedingSourcesManagerServer.ProcessHit — DayZ-Expansion-AI (cond)
BloodContainerBase.AC_AE1F118 — AC-Mod-Pack
BloodContainerBase.AC_B3563A3 — AC-Mod-Pack
BloodLoss.OnUpdateClient — DayZ-Expansion-AI (cond)
Blowtorch.OnWorkStop — DayZ-Expansion-Core
BoatScript.AC_3D84BF8 — AC-Mod-Pack
BoatScript.AC_A15309C — AC-Mod-Pack
BoatScript.AC_A18E9CF — AC-Mod-Pack
BoatScript.AC_AE1F118 — AC-Mod-Pack
BoatScript.AC_B3563A3 — AC-Mod-Pack
BoatScript.AC_FE894A8 — AC-Mod-Pack
BoatScript.CanDisplayAttachmentCategory — AC-Mod-Pack
BoatScript.CanDisplayAttachmentSlot T2 AC-Mod-Pack
BoatScript.EEDelete T3 AC-Mod-Pack
BoatScript.EEHitBy T2 AC-Mod-Pack
BoatScript.EEInit T3 AC-Mod-Pack
BoatScript.IsInventoryVisible T2 AC-Mod-Pack
BoatScript.OnDebugSpawn — AC-Mod-Pack
BoatScript.OnEngineStart — AC-Mod-Pack
BoatScript.OnRPC T2 AC-Mod-Pack (cond)
BoatScript.OnVariablesSynchronized T2 AC-Mod-Pack
BrokenLegsMdfr.Activate — AC-Mod-Pack (cond)
BrokenLegsMdfr.ActivateCondition — AC-Mod-Pack (cond)
BrokenLegsMdfr.OnActivate — AC-Mod-Pack (cond)
BuildingBase.AfterStoreLoad T3 DayZ-Expansion-AI
BuildingBase.DeferredInit — DayZ-Expansion-AI
BuildingBase.EEOnCECreate — DayZ-Expansion-AI
BuildingBase.EEOnDamageCalculated — DayZ-Expansion-Core
BuildingBase.Explode — DayZ-Expansion-Core
BuildingBase.NameOverride — DayZ-Expansion-Core (cond)
BuildingBase.OnRPC T2 AC-Mod-Pack (cond)
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
CF_Date.Format — DayZ-Expansion-Core (cond)
CF_Localiser.Set — DayZ-Expansion-Core ✂
CF_ModuleGame.EnableRPC — DayZ-Expansion-Core (cond)
CamoNet.SetActions T2 RaG_Vehicle_Pack
CanisterGasoline.SetActions T2 RaG_Vehicle_Pack
CarHud.RefreshVehicleHud — AC-Mod-Pack
CarScript.AC_1AEEBCB — AC-Mod-Pack (cond)
CarScript.AC_3D84BF8 — AC-Mod-Pack
CarScript.AC_A15309C — AC-Mod-Pack
CarScript.AC_A18E9CF — AC-Mod-Pack
CarScript.AC_AE1F118 — AC-Mod-Pack
CarScript.AC_B3563A3 — AC-Mod-Pack
CarScript.AC_FE894A8 — AC-Mod-Pack
CarScript.CanBeTargetedByAI — DayZ-Expansion-AI
CarScript.CanDisplayAttachmentCategory — AC-Mod-Pack
CarScript.CanDisplayAttachmentSlot T2 AC-Mod-Pack
CarScript.CheckContactCache — AC-Mod-Pack (cond)
CarScript.DamageCrew — AC-Mod-Pack (cond)
CarScript.DebugFreeAreaAtDoor — DayZ-Expansion-Core ✂
CarScript.EEDelete T3 AC-Mod-Pack
CarScript.EEHealthLevelChanged T2 DayZ-Expansion-AI
CarScript.EEItemDetached T2 DayZ-Expansion-Core
CarScript.EEKilled T3 DayZ-Expansion-AI
CarScript.EEOnDamageCalculated — DayZ-Expansion-AI
CarScript.GenerateCarHornAINoise — DayZ-Expansion-AI
CarScript.IsAreaAtDoorFree — DayZ-Expansion-Core ✂
CarScript.IsInventoryVisible T2 AC-Mod-Pack
CarScript.OnDebugSpawn — AC-Mod-Pack
CarScript.OnEngineStart — AC-Mod-Pack
CarScript.OnInput — DayZ-Expansion-AI
CarScript.OnRPC T2 AC-Mod-Pack (cond)
CarScript.OnVariablesSynchronized T2 AC-Mod-Pack
CattleProd.OnWorkStart — DayZ-Expansion-Core
CattleProd.OnWorkStop — DayZ-Expansion-Core
CharacterCreationMenu.Refresh — DayZ-Expansion-Core
Chemlight_ColorBase.OnWorkStart — DayZ-Expansion-Core
Chemlight_ColorBase.OnWorkStop — DayZ-Expansion-Core
Chemlight_ColorBase.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
Clothing.CanPutInCargoClothingConditions — MMG Base Storage ✂
Clothing.EECargoIn — DayZ-Expansion-AI
Clothing.EECargoMove — DayZ-Expansion-AI
Clothing.EECargoOut — DayZ-Expansion-AI
Clothing.Expansion_SwitchItemSelectionTextureEx — DayZ-Expansion-Core
Clothing.SmershException — DayZ-Expansion-Core ✂
CodeLock.NewUnlockServer — MMG Base Storage
CodeLock.SetActions T2 MMG Base Storage
CodeLockComponent.SetLockState — MMG Base Storage
CodeLockServerRPC.OpenTarget — MMG Base Storage (cond)
CombinationLock.AC_AE1F118 — AC-Mod-Pack
CombinationLock.AC_B3563A3 — AC-Mod-Pack
Construction.IsColliding — AC-Mod-Pack (cond)
Construction.IsCollidingEx — AC-Mod-Pack (cond)
Construction.ReceiveMaterialsServer — AC-Mod-Pack (cond)
ConstructionBoxTrigger.IsColliding — AC-Mod-Pack (cond)
ContainerWithCargoAndAttachments.OnShow — DayZ-Expansion-Core (cond)
ContainerWithCargoAndAttachments.SetOpenState — DayZ-Expansion-Core
ContaminatedArea_Base.eAI_IsDangerousToAI — DayZ-Expansion-AI ✂
ContaminatedTrigger.OnEnterServerEvent — VPPAdminTools (cond)
CreditsLoader.GetData — CF ✂
DayZExpansion.SpectateAI — DayZ-Expansion-AI ✂
DayZGame.Expansion_OnUpdate — DayZ-Expansion-Core ✂
DayZGame.ExplosionEffectsEx — DayZ-Expansion-AI
DayZGame.IsDebugMonitor — DayZ-Expansion-AI ✂
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZGame.SetUserFOV — BS Field of View - FOV ✂
DayZPlayerCommandDeathCallback.OnSimulationEnd — DayZ-Expansion-Core
DayZPlayerImplement.AC_AF837DA — AC-Mod-Pack
DayZPlayerImplement.AddNoise — DayZ-Expansion-AI
DayZPlayerImplement.CanBeSkinned — DayZ-Expansion-Core (cond)
DayZPlayerImplement.CanBeTargetedByAI — DayZ-Expansion-AI
DayZPlayerImplement.EEHealthLevelChanged T2 DayZ-Expansion-AI
DayZPlayerImplement.Expansion_CanBeDamaged — DayZ-Expansion-AI
DayZPlayerImplement.Expansion_GetEntityStorageAdditionalDataVersion — DayZ-Expansion-AI ✂
DayZPlayerImplement.Expansion_Init — DayZ-Expansion-AI
DayZPlayerImplement.Expansion_IsAI — DayZ-Expansion-AI ✂
DayZPlayerImplement.Expansion_OnEntityStorageAdditionalDataLoad — DayZ-Expansion-AI
DayZPlayerImplement.Expansion_OnEntityStorageAdditionalDataSave — DayZ-Expansion-AI
DayZPlayerImplement.HandleView — AC-Mod-Pack
DayZPlayerImplement.IsInventoryVisible T2 DayZ-Expansion-Core
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.ModCommandHandlerInside — VPPAdminTools
DayZPlayerImplement.NameOverride — DayZ-Expansion-Core (cond)
DayZPlayerImplement.OnMovementChanged — AC-Mod-Pack
DayZPlayerImplement.OnSprintEnd — AC-Mod-Pack (cond)
DayZPlayerImplement.OnSprintStart — AC-Mod-Pack (cond)
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplement.OnSyncJuncture — DayZ-Expansion-Core
DayZPlayerImplement.SetSuicide — AC-Mod-Pack
DayZPlayerImplement.ShowDeadScreen — AC-Mod-Pack (cond)
DayZPlayerImplementAiming.CalculateSwayMultiplier — AC-Mod-Pack (cond)
DayZPlayerImplementFallDamage.HandleFallDamage — DayZ-Expansion-Core (cond)
DayZPlayerImplementThrowing.HandleThrowing — DayZ-Expansion-Core (cond)
DayZPlayerMeleeFightLogic_LightHeavy.Init — DayZ-Expansion-Core (cond)
DeadFox.Expansion_IsMeleeWeapon — DayZ-Expansion-AI ✂
DeafnessCompleteSymptom.OnGetActivatedClient — DayZ-Expansion-AI (cond)
DeafnessCompleteSymptom.OnGetDeactivatedClient — DayZ-Expansion-AI (cond)
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DebugMonitor.CalculateMapTile — DayZ-Expansion-AI (cond)
DebugMonitor.SetFramerate — DayZ-Expansion-AI
DebugMonitor.SetFramerateText — DayZ-Expansion-AI (cond)
Defibrillator.OnWorkStart — DayZ-Expansion-Core
Defibrillator.OnWorkStop — DayZ-Expansion-Core
DigOutStashLambda.Execute — DayZ-Expansion-Core ✂
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
EasterEgg.OnInventoryEnter T2 DayZ-Expansion-Core
EasterEgg.OnInventoryExit T2 DayZ-Expansion-Core
Edible_Base.ChangeFoodStage — DayZ-Expansion-AI
EffectArea.EEDelete T3 DayZ-Expansion-AI
EffectArea.InitZoneServer — DayZ-Expansion-AI
EffectArea.OnPlayerEnterServer — DayZ-Expansion-AI
EffectArea.OnPlayerExitServer — DayZ-Expansion-AI
EffectArea.OnVariablesSynchronized T2 DayZ-Expansion-AI
EmoteConstructor.RegisterEmotes — Dabs Framework
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EmoteManager.CommitSuicide — DayZ-Expansion-Core (cond)
EmoteManager.CreateBleedingEffect — DayZ-Expansion-Core (cond)
EmoteManager.LogSuicide — AC-Mod-Pack (cond)
EmoteManager.PlayEmote — DayZ-Expansion-Core
EnochData.WeatherOnBeforeChange — VPPAdminTools
ExpansionBarbedWire.CreateTargetInformation — DayZ-Expansion-AI ✂
ExpansionBarbedWire.Expansion_IsDanger — DayZ-Expansion-AI ✂
ExpansionClientSettingsModule.OnSettingsChanged — DayZ-Expansion-Navigation
ExpansionIcons.Generate — BS Patrol Tank
ExpansionPartyPlayerData.OnJoin — DayZ-Expansion-Navigation
ExpansionPartyPlayerData.OnLeave — DayZ-Expansion-Navigation
ExpansionPartyPlayerData.OnStoreLoad T3 DayZ-Expansion-Navigation
ExpansionSettings.OnInit T3 DayZ-Expansion-Navigation
ExpansionSettings.ServerInit — DayZ-Expansion-AI
ExpansionWorld.FirearmEffects — DayZ-Expansion-AI
ExpansionWorld.FixAIFirearmFX — DayZ-Expansion-AI ✂
ExpansionWorld.OnFinish — DayZ-Expansion-AI
ExpansionWorld.OnStart — DayZ-Expansion-AI
ExpansionWorld.eAI_OnUpdate — DayZ-Expansion-AI ✂
ExplosivesBase.CreateTargetInformation — DayZ-Expansion-AI ✂
ExplosivesBase.DeferredInit — DayZ-Expansion-AI
ExplosivesBase.Expansion_GetAmmoTypes — DayZ-Expansion-Core ✂
ExplosivesBase.Expansion_IsDanger — DayZ-Expansion-Core ✂
Fence.AC_AE1F118 — AC-Mod-Pack
Fence.AC_B3563A3 — AC-Mod-Pack
Fence.Expansion_OnPartBuiltServer — DayZ-Expansion-Core
FenceKit.DisassembleKit — AC-Mod-Pack (cond)
FeverBlurSymptom.OnGetDeactivatedClient — DayZ-Expansion-AI (cond)
FeverBlurSymptom.OnUpdateClient — DayZ-Expansion-AI (cond)
FireplaceBase.AC_AE1F118 — AC-Mod-Pack
FireplaceBase.AC_B3563A3 — AC-Mod-Pack
FireworksBase.OnInventoryEnter T2 DayZ-Expansion-Core
FirstAidKit.SetActions T2 RaG_Vehicle_Pack
FlammableBase.OnSwitchOff — DayZ-Expansion-AI
FlammableBase.OnSwitchOn — DayZ-Expansion-AI
FlammableBase.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
Flaregun.OnFire — DayZ-Expansion-Missions
Flashlight.OnWorkStart — DayZ-Expansion-Core
Flashlight.OnWorkStop — DayZ-Expansion-Core
Flashlight.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
GPSReceiver.OnWorkStart — DayZ-Expansion-Core
GPSReceiver.OnWorkStop — DayZ-Expansion-Core
GardenBase.CheckRainTick — AC-Mod-Pack (cond)
GesturesMenu.GetGestureItems — Dabs Framework
GesturesMenu.OnMenuRelease — Dabs Framework
Grenade_Base.EEHitBy T2 VPPAdminTools
Grenade_Base.Expansion_IsLive — DayZ-Expansion-Core ✂
HMP3Symptom.OnGetActivatedClient — DayZ-Expansion-AI (cond)
HMP3Symptom.OnGetDeactivatedClient — DayZ-Expansion-AI (cond)
HMP3Symptom.OnUpdateClient — DayZ-Expansion-AI (cond)
Hammer.SetActions T2 MMG Base Storage
HandsHeader.UpdateInterval — DayZ-Expansion-Core
Hatchet.SetActions T2 MMG Base Storage
Header.SetItemPreview — DayZ-Expansion-Core
Headtorch_ColorBase.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
Heatpack.OnWorkStart — DayZ-Expansion-Core
Heatpack.OnWorkStop — DayZ-Expansion-Core
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.GetDefaultOrientation — 3D Printer
Hologram.GetProjectionName — 3D Printer (cond)
Hologram.IsBaseViable — 3D Printer (cond)
Hologram.PlaceEntity — MMG Base Storage (cond)
ItemActionsWidget.BuildCursor — AC-Mod-Pack
ItemActionsWidget.GetActionDesc — DayZ-Expansion-Core
ItemActionsWidget.OnWidgetScriptInit — AC-Mod-Pack
ItemBase.AC_121E435 — AC-Mod-Pack
ItemBase.AC_767175D — AC-Mod-Pack (cond)
ItemBase.AC_A15309C — AC-Mod-Pack
ItemBase.AC_A18E9CF — AC-Mod-Pack
ItemBase.AC_FE894A8 — AC-Mod-Pack
ItemBase.AreChildrenAccessible — DayZ-Expansion-AI (cond)
ItemBase.CanBeCombined — DayZ-Expansion-Core
ItemBase.CanBeSplit — DayZ-Expansion-Core
ItemBase.CanDisplayAttachmentSlot T2 DayZ-Expansion-Core ✂
ItemBase.CanPutIntoHands T2 DayZ-Expansion-Market
ItemBase.CanReceiveItemIntoCargo T2 AC-Mod-Pack (cond)
ItemBase.CanRemoveFromCargo — DayZ-Expansion-Market
ItemBase.CanRemoveFromHands — DayZ-Expansion-Market
ItemBase.CombineItemsClient — DayZ-Expansion-Core (cond)
ItemBase.DescriptionOverride — AC-Mod-Pack (cond)
ItemBase.EEDelete T3 AC-Mod-Pack
ItemBase.EEHealthLevelChanged T2 DayZ-Expansion-AI
ItemBase.EEHitBy T2 DayZ-Expansion-AI
ItemBase.EEInit T3 AC-Mod-Pack
ItemBase.EEItemAttached T2 DayZ-Expansion-AI
ItemBase.EEItemDetached T2 DayZ-Expansion-AI
ItemBase.EEKilled T3 DayZ-Expansion-AI
ItemBase.EOnContact — DayZ-Expansion-AI ✂
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.MaxLifetimeRefreshCalc — DayZ-Expansion-Core ✂
ItemBase.OnDebugSpawn — AC-Mod-Pack
ItemBase.OnEnergyConsumed — DayZ-Expansion-AI (cond)
ItemBase.OnInventoryExit T2 DayZ-Expansion-AI
ItemBase.OnQuantityChanged — DayZ-Expansion-AI
ItemBase.OnRPC T2 AC-Mod-Pack (cond)
ItemBase.OnRightClick — DayZ-Expansion-Core (cond)
ItemBase.OnSwitchOff — DayZ-Expansion-AI
ItemBase.OnSwitchOn — DayZ-Expansion-AI
ItemBase.OnVariablesSynchronized T2 AC-Mod-Pack
ItemBase.OnWasAttached — DayZ-Expansion-AI
ItemBase.OnWasDetached — DayZ-Expansion-AI
JMModuleConstructor.RegisterModules — DayZ-Expansion-Core
JMPlayerForm.Click_ApplyStats — DayZ-Expansion-AI
JMPlayerForm.InitActionWidgetsStats — DayZ-Expansion-AI
JMPlayerForm.OnClientPermissionsUpdated — DayZ-Expansion-AI
JMPlayerForm.RefreshStats — DayZ-Expansion-AI
JMPlayerInstance.OnReceiveStatus — DayZ-Expansion-AI
JMPlayerInstance.OnRecieveHealth — DayZ-Expansion-AI
JMPlayerInstance.OnSendHealth — DayZ-Expansion-AI
JMPlayerInstance.OnSendStatus — DayZ-Expansion-AI
JMPlayerInstance.Update — DayZ-Expansion-AI
JMPlayerModule.GetRPCMax — DayZ-Expansion-AI ✂
JMPlayerModule.OnRPC T2 DayZ-Expansion-AI
JMPlayerModule.Server_EndSpectating — DayZ-Expansion-AI
JMPlayerModule.Server_OnStartSpectating — DayZ-Expansion-AI
JMPlayerModule.Server_StartSpectating — DayZ-Expansion-AI
KeybindingElement.Reload — CF
KeybindingElementNew.GetLayoutName — DayZ-Expansion-Core ✂
KeybindingsMenu.Refresh — DayZ-Expansion-Core ✂
KitchenTimer.OnUpdate T0 DayZ-Expansion-AI
LandMineTrap.EEHitBy T2 VPPAdminTools
LandMineTrap.Expansion_IsExplosive — DayZ-Expansion-Core ✂
Land_Underground_EntranceBase.Expansion_IsUndergroundEntrance — DayZ-Expansion-AI ✂
LoadingScreen.Show — AC-Mod-Pack
LoginQueueBase.Init — AC-Mod-Pack
MagazineStorage.OnWasDetached — AC-Mod-Pack
MaskBase.ConsumeQuantity — DayZ-Expansion-AI (cond)
Megaphone.OnWorkStart — DayZ-Expansion-Core
Megaphone.OnWorkStop — DayZ-Expansion-Core
MiscGameplayFunctions.GetHeadingAngle — DayZ-Expansion-AI ✂
MiscGameplayFunctions.GetHeadingVector — DayZ-Expansion-AI ✂
MissionBase.CF_IsLoaded — CF ✂
MissionBase.OnInit T3 Dabs Framework
MissionBase.OnUpdate T0 AC-Mod-Pack
MissionServer.AfterHiveInit — DayZ Editor Loader
MissionServer.EquipCharacter — AC-Mod-Pack
MissionServer.HandleBody — DayZ-Expansion-Core
MissionServer.InvokeOnDisconnect T3 CF
MissionServer.OnClientPrepareEvent — CF
MissionServer.SyncRespawnModeInfo — DayZ-Expansion-AI (cond)
MissionServer.TickScheduler T0 DayZ-Expansion-AI ✂
MissionServer.eAI_GetPlayers — DayZ-Expansion-AI ✂
ModItemRegisterCallbacks.CustomBoneRemapping — CF
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterFireArms — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterPistol — CF
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
ModifierBase.ResetLastTickTime — DayZ-Expansion-AI
ModifierBase.Tick T0 DayZ-Expansion-AI (cond)
ModifiersManager.OnScheduledTick T1 DayZ-Expansion-AI ✂
ModifiersManager.SetModifiers — DayZ-Expansion-AI
MotorbikeScript.CF_OnStoreLoad — DayZ-Expansion-Core
MotorbikeScript.CF_OnStoreSave — DayZ-Expansion-Core
MotorbikeScript.DeferredInit — DayZ-Expansion-Core
MotorbikeScript.EECargoIn — DayZ-Expansion-Core
MotorbikeScript.EECargoOut — DayZ-Expansion-Core
MotorbikeScript.EEDelete T3 DayZ-Expansion-Core
MotorbikeScript.EEHitBy T2 DayZ-Expansion-Core
MotorbikeScript.EEInit T3 DayZ-Expansion-Core
MotorbikeScript.EEKilled T3 DayZ-Expansion-Core
MotorbikeScript.EEOnDamageCalculated — DayZ-Expansion-Core
MotorbikeScript.OnStoreSave T3 CF
MotorbikeScript.SetActions T2 DayZ-Expansion-Core
NVGoggles.Expansion_TryTurningOff — DayZ-Expansion-AI ✂
NVGoggles.Expansion_TryTurningOn — DayZ-Expansion-AI ✂
NVGoggles.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.SetOptions — VPPAdminTools
OptionsMenuGame.SetToDefaults — BS Field of View - FOV
OptionsMenuGame.UpdateFOVOption — BS Field of View - FOV
PPEffects.OverrideDOF — AC-Mod-Pack ✂
PartyTent.AC_24C143A — AC-Mod-Pack ✂
PersonalRadio.SetActions T2 RaG_Vehicle_Pack
PlantBase.OnItemHarvested — CannabisPlus ✂
PlayerAgentPool.AddAgent — DayZ-Expansion-Core (cond)
PlayerBase.AC_121E435 — AC-Mod-Pack (cond)
PlayerBase.AC_143F20D — AC-Mod-Pack
PlayerBase.AC_1D3DE3E — AC-Mod-Pack (cond)
PlayerBase.AC_75DF46F — AC-Mod-Pack
PlayerBase.AC_767175D — AC-Mod-Pack (cond)
PlayerBase.AC_AE1F118 — AC-Mod-Pack
PlayerBase.AC_B3563A3 — AC-Mod-Pack
PlayerBase.AC_DBE90EC — AC-Mod-Pack (cond)
PlayerBase.AC_FBA3F89 — AC-Mod-Pack (cond)
PlayerBase.AC_HasAnyPPEActive — CannabisPlus
PlayerBase.CF_OnStoreLoad — DayZ-Expansion-Core
PlayerBase.CF_OnStoreSave — DayZ-Expansion-Core
PlayerBase.CanReceiveItemIntoHands T2 AC-Mod-Pack (cond)
PlayerBase.CanRoll — AC-Mod-Pack (cond)
PlayerBase.CheckLiftWeapon — AC-Mod-Pack (cond)
PlayerBase.CommandHandler T1 VPPAdminTools
PlayerBase.DropItem — DayZ-Expansion-Core
PlayerBase.EEDelete T3 AC-Mod-Pack
PlayerBase.EEItemAttached T2 Forward Operator Gear
PlayerBase.EEItemDetached T2 Forward Operator Gear
PlayerBase.EEItemIntoHands T2 DayZ-Expansion-Core
PlayerBase.EEOnDamageCalculated — AC-Mod-Pack (cond)
PlayerBase.Expansion_HasAdminToolGodMode — DayZ-Expansion-Core ✂
PlayerBase.Expansion_HasAdminToolInvisibility — DayZ-Expansion-Core ✂
PlayerBase.Expansion_IsHelper — DayZ-Expansion-AI
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.IsInVehicle — DayZ-Expansion-AI (cond)
PlayerBase.IsInventoryVisible T2 DayZ-Expansion-Core
PlayerBase.ModCommandHandlerInside — DayZ-Expansion-AI
PlayerBase.OnCommandVehicleFinish — AC-Mod-Pack
PlayerBase.OnCommandVehicleStart — AC-Mod-Pack
PlayerBase.OnDisconnect — AC-Mod-Pack
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnRestrainChangeClient — DayZ-Expansion-Core
PlayerBase.OnRestrainStart — DayZ-Expansion-Core
PlayerBase.OnScheduledTick T1 DayZ-Expansion-AI
PlayerBase.OnStanceChange — AC-Mod-Pack
PlayerBase.OnStoreLoad T3 DayZ-Expansion-Core (cond)
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnUnconsciousStop — DayZ-Expansion-Core
PlayerBase.OnVehicleSeatDriverEnter — DayZ-Expansion-Core
PlayerBase.PlaySoundEventEx — AC-Mod-Pack (cond)
PlayerBase.PreloadDecayTexture — AC-Mod-Pack
PlayerBase.SendSoundEventEx — AC-Mod-Pack (cond)
PlayerBase.SetActionsRemoteTarget — AC-Mod-Pack
PlayerBase.SwitchItemSelectionTexture — Forward Operator Gear
PlayerBase.eAI_IsLit — DayZ-Expansion-AI ✂
PlayerBase.eAI_SetFactionTypeID — DayZ-Expansion-AI
PlayerPreview.UpdateInterval — Forward Operator Gear
Pliers.SetActions T2 AC-Mod-Pack
PluginAdminLog.BleedingOut — AC-Mod-Pack (cond)
PluginAdminLog.LogPrint — AC-Mod-Pack (cond)
PluginAdminLog.OnInit T3 DayZ-Expansion-AI
PluginAdminLog.Suicide — AC-Mod-Pack (cond)
PluginAdminLog.UnconStart — AC-Mod-Pack (cond)
PluginAdminLog.UnconStop — AC-Mod-Pack (cond)
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenu.RegisterModdedDiags — DayZ-Expansion-AI
PluginDiagMenu.RegisterModdedDiagsIDs — DayZ-Expansion-AI
PluginDiagMenuClient.BindCallbacks — DayZ-Expansion-AI
PluginDiagMenuClient.OnRPC T2 DayZ-Expansion-AI
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PluginManager.RegisterPluginDebug — DayZ-Expansion-Core (cond)
PokeHolesBarrel.CanDo — AC-Mod-Pack (cond)
PortableGasLamp.OnWorkStart — DayZ-Expansion-Core
PortableGasLamp.OnWorkStop — DayZ-Expansion-Core
PortableGasStove.OnWorkStop — DayZ-Expansion-Core
PowerGeneratorBase.OnWorkStart — DayZ-Expansion-Core
PowerGeneratorBase.OnWorkStop — DayZ-Expansion-Core
PoweredOptic_Base.OnWorkStart — DayZ-Expansion-Core
PoweredOptic_Base.OnWorkStop — DayZ-Expansion-Core
PropertyModifiers.UpdateModifiers — DayZ-Expansion-AI
Radio.OnWorkStop — DayZ-Expansion-Core
Rangefinder.OnWorkStart — DayZ-Expansion-Core
Rangefinder.OnWorkStop — DayZ-Expansion-Core
Raycaster.OnWorkStart — DayZ-Expansion-Core
Raycaster.OnWorkStop — DayZ-Expansion-Core
Refridgerator.OnWorkStart — DayZ-Expansion-Core
Refridgerator.OnWorkStop — DayZ-Expansion-Core
ReplaceAndDestroyLambda.CopyOldPropertiesToNew — DayZ-Expansion-Core
Roadflare.OnWorkStart — DayZ-Expansion-Core
Roadflare.OnWorkStop — DayZ-Expansion-Core
Roadflare.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
SalineMdfr.DeactivateCondition — AC-Mod-Pack (cond)
SalineMdfr.OnTick — AC-Mod-Pack
SeaChest.SetActions T2 RaG_Vehicle_Pack
SeedPackBase.EmptySeedPack — CannabisPlus (cond)
ServerBrowserMenuNew.Play — AC-Mod-Pack (cond)
ShelterKit.DisassembleKit — AC-Mod-Pack (cond)
Shovel.SetActions T2 RaG_Vehicle_Pack
SmokeGrenadeBase.Expansion_IsExplosive — DayZ-Expansion-Core ✂
SmokeGrenadeBase.OnExplode — DayZ-Expansion-Core (cond)
SmokeGrenadeBase.OnWorkStart — DayZ-Expansion-Core
SmokeGrenadeBase.OnWorkStop — DayZ-Expansion-Core
SpookyArea.eAI_IsDangerousToAI — DayZ-Expansion-AI ✂
Spotlight.OnWorkStart — DayZ-Expansion-Core
Spotlight.OnWorkStop — DayZ-Expansion-Core
StaminaHandler.ProcessMovementState — AC-Mod-Pack (cond)
StaminaHandler.RecalculateStaminaCap — AC-Mod-Pack (cond)
StaminaHandler.StaminaProcessor_Ladder — DayZ-Expansion-AI (cond)
StaminaHandler.StaminaProcessor_Move — DayZ-Expansion-AI (cond)
StaminaHandler.StaminaProcessor_Swimming — DayZ-Expansion-AI (cond)
StunBaton.OnWorkStart — DayZ-Expansion-Core
StunBaton.OnWorkStop — DayZ-Expansion-Core
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
SwapOldAndNewMagazine.OnEntry — DayZ-Expansion-AI (cond)
SyncEvents.SendPlayerList — DayZ-Expansion-Core ✂
TLRLight.OnWorkStart — DayZ-Expansion-Core
TLRLight.OnWorkStop — DayZ-Expansion-Core
TLRLight.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
TabberUI.AddTab — DayZ-Expansion-Core ✂
TentBase.EEHealthLevelChanged T2 AC-Mod-Pack
TerritoryFlag.InitRefresherData — AC-Mod-Pack
TerritoryFlag.SetRefresherActive — AC-Mod-Pack (cond)
TerritoryFlagKit.DisassembleKit — AC-Mod-Pack (cond)
ThermalBiasHandler.OnStoreLoad T3 DayZ-Expansion-Core (cond)
Torch.OnWorkStart — DayZ-Expansion-Core
Torch.OnWorkStop — DayZ-Expansion-Core
TransmitterBase.OnWorkStart — DayZ-Expansion-Core
TransmitterBase.OnWorkStop — DayZ-Expansion-Core
TrapBase.CreateTargetInformation — DayZ-Expansion-AI ✂
TrapBase.EEHitBy T2 DayZ-Expansion-AI
TrapBase.Expansion_IsDanger — DayZ-Expansion-Core ✂
TrapBase.OnPlacementComplete — VPPAdminTools
TripwireTrap.Expansion_GetAmmoTypes — DayZ-Expansion-Core ✂
TripwireTrap.Expansion_IsExplosive — DayZ-Expansion-Core ✂
TripwireTrap.Expansion_IsMechanicalTrap — DayZ-Expansion-Core ✂
TripwireTrap.OnInventoryEnter T2 DayZ-Expansion-Core
UnboxLambda.OnSuccess — AC-Mod-Pack (cond)
UniversalLight.OnWorkStart — DayZ-Expansion-Core
UniversalLight.OnWorkStop — DayZ-Expansion-Core
UniversalLight.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
VPPAdminHud.DefineButtons — VPPAdminTools
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
VicinityItemManager.AddVicinityItems — DayZ-Expansion-Core
VicinitySlotsContainer.ExcludeFromContainer — AC-Mod-Pack
VirtualHud.SendRPC — DayZ-Expansion-AI (cond)
VomitSymptom.OnAnimationStart — DayZ-Expansion-AI
WatchtowerKit.DisassembleKit — AC-Mod-Pack (cond)
WeaponAttachMagazine.OnEntry — DayZ-Expansion-AI (cond)
WeaponFSM.ValidateAndRepairHelper — DayZ-Expansion-Core ✂
WeaponFire.OnEntry — DayZ-Expansion-AI (cond)
WeaponFireAndChamberNext.OnUpdate T0 DayZ-Expansion-AI (cond)
WeaponFireMultiMuzzle.OnEntry — DayZ-Expansion-AI (cond)
WeaponFireToJam.OnEntry — DayZ-Expansion-AI (cond)
WeaponFireWithEject.OnEntry — DayZ-Expansion-AI (cond)
WeaponManager.CanFire — AC-Mod-Pack (cond)
WeaponStableState.SyncAnimState — DayZ-Expansion-Core (cond)
WeaponStartAction.eAI_Vanilla_OnEntry — DayZ-Expansion-AI
WeaponUnjamming_Start.OnUpdate T0 DayZ-Expansion-AI (cond)
Weapon_Base.AfterStoreLoad T3 DayZ-Expansion-Core
Weapon_Base.EEItemAttached T2 DayZ-Expansion-Core
Weapon_Base.EEItemDetached T2 DayZ-Expansion-Core
Weapon_Base.EEParentedFrom — DayZ-Expansion-AI
Weapon_Base.EEParentedTo — DayZ-Expansion-AI
Weapon_Base.Expansion_GetAnyLightOrNVG — DayZ-Expansion-AI ✂
Weapon_Base.Expansion_GetDPS — DayZ-Expansion-Core ✂
Weapon_Base.Expansion_TryTurningOffAnyLightOrNVG — DayZ-Expansion-AI ✂
Weapon_Base.Expansion_TryTurningOnAnyLightOrNVG — DayZ-Expansion-AI ✂
Weapon_Base.GetWeaponDOF — AC-Mod-Pack (cond)
Weapon_Base.OnFireModeChange — DayZ-Expansion-Core
Weapon_Base.OnVariablesSynchronized T2 DayZ-Expansion-Core
Weapon_Base.ProcessWeaponAbortEvent — DayZ-Expansion-AI (cond)
Weapon_Base.ProcessWeaponEvent — DayZ-Expansion-AI (cond)
Weapon_Base.SetActions T2 MMG Base Storage
Weapon_Base.eAI_IsSilent — DayZ-Expansion-AI ✂
WoodAxe.SetActions T2 RaG_Vehicle_Pack
WoodenCrate.SetActions T2 RaG_Vehicle_Pack
WorldData.UpdateBaseEnvTemperature — DayZ-Expansion-AI
Wreck_Mi8_Crashed.AfterStoreLoad T3 DayZ-Expansion-AI
Wreck_Mi8_Crashed.EEOnCECreate — DayZ-Expansion-AI
Wreck_SantasSleigh.AfterStoreLoad T3 DayZ-Expansion-AI
Wreck_SantasSleigh.EEOnCECreate — DayZ-Expansion-AI
Wreck_UH1Y.AfterStoreLoad T3 DayZ-Expansion-AI
Wreck_UH1Y.EEOnCECreate — DayZ-Expansion-AI
XmasLights.OnWorkStart — DayZ-Expansion-Core
XmasLights.OnWorkStop — DayZ-Expansion-Core
ZmbM_Gamedev_Base.HandleMindStateChange — DayZ-Expansion-AI
ZombieBase.AC_767175D — AC-Mod-Pack
ZombieBase.AfterStoreLoad T3 DayZ-Expansion-Core
ZombieBase.ChaseAttackLogic — DayZ-Expansion-AI (cond)
ZombieBase.EEDelete T3 AC-Mod-Pack
ZombieBase.EEHealthLevelChanged T2 DayZ-Expansion-AI
ZombieBase.EOnContact — DayZ-Expansion-AI ✂
ZombieBase.FightAttackLogic — DayZ-Expansion-AI (cond)
ZombieBase.FightLogic — DayZ-Expansion-AI (cond)
ZombieBase.HandleMindStateChange — DayZ-Expansion-Missions
ZombieBase.NameOverride — DayZ-Expansion-Core (cond)
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
mmg_storage_openable_base.AfterStoreLoad T3 MMG Base Storage
mmg_storage_openable_base.CanReceiveAttachment T2 MMG Base Storage (cond)
mmg_storage_openable_base.SetActions T2 MMG Base Storage
mmg_storage_openable_noLock_base.AfterStoreLoad T3 MMG Base Storage

70 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.