Stack composer
Started from SBeyondNamalsk: the 59 mods
it publishes to the Steam server browser (as of 2026-10-20), put back into load order —
servers publish the list last-loaded first. Mods loaded with -servermod= are never
published, so they are not here; add them if you know them.
Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.
- 1 CF
- 2 VPPAdminTools
- 3 sFramework
- 4 Zenarchist's Core Mod not analyzed
- 5 GSC Gameworld Assets OLD
- 6 NH Objects not analyzed
- 7 IsolationZone | PUBLIC not analyzed
- 8 ZL not analyzed
- 9 sGunplay
- 10 sVisual
- 11 FT not analyzed
- 12 BuildEverywhereV2 not analyzed
- 13 Code Lock
- 14 MMG Base Storage
- 15 BD not analyzed
- 16 BT not analyzed
- 17 BR not analyzed
- 18 BeyondPDA not analyzed
- 19 SB Artifacts not analyzed
- 20 Vehicle3PP
- 21 KM not analyzed
- 22 KF not analyzed
- 23 TP not analyzed
- 24 MAODev | Core System not analyzed
- 25 MAODev | Money not analyzed
- 26 MB not analyzed
- 27 MAODev | Trader System not analyzed
- 28 MU not analyzed
- 29 MAODev | VPPAdminTools not analyzed
- 30 MP not analyzed
- 31 Last Road RP Items Pack not analyzed
- 32 Custom Keycards
- 33 BZ not analyzed
- 34 SFP
- 35 SFP_anim_system
- 36 SFP_English_Translation not analyzed
- 37 STALKER Equipment
- 38 [FREE] Stalker Mutants Bundle not analyzed
- 39 PseudoGiant
- 40 Advanced Weapon Scopes
- 41 AmmunitionExpansion
- 42 BDE Underslung Weapon Attachments not analyzed
- 43 EDO_WEAPONS
- 44 FOX WEAPONS 2.0 not analyzed
- 45 JD's Animated Weapons not analyzed
- 46 Mag Obfuscation
- 47 Priz's Weapon Mod not analyzed
- 48 RS not analyzed
- 49 Tactical Flava
- 50 LB not analyzed
- 51 sR not analyzed
- 52 AR not analyzed
- 53 Beyond Helicopter not analyzed
- 54 KS not analyzed
- 55 VA not analyzed
- 56 VL not analyzed
- 57 Vadims Cinematics not analyzed
- 58 SB Mutants (private test) not analyzed
- 59 @STALKER Beyond Namalsk Final not analyzed
File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 10 below.
Across 48 server-side methods hooked by two or more mods.
5.111 ms per second, all 19 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.
Who silences whom#
A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.
| silences → | 10sVisual | 43EDO_WEAPONS | all |
|---|---|---|---|
| 9sGunplay | 1sGunplay silences sVisual 1 method: 1 event | 1 | |
| 46Mag Obfuscation | 1Mag Obfuscation silences EDO_WEAPONS 1 method: 1 event |
1 | |
| 49Tactical Flava | 2Tactical Flava silences EDO_WEAPONS 2 methods: 2 checks |
2 | |
| all | 1 | 3 | 4 |
| 4Zenarchist's Core Mod | Not analyzed, so what it silences is unknown. Queue it in the list above. | ||
| 6NH Objects | Not analyzed, so what it silences is unknown. Queue it in the list above. | ||
| 7IsolationZone | PUBLIC | Not analyzed, so what it silences is unknown. Queue it in the list above. | ||
| 8ZL | Not analyzed, so what it silences is unknown. Queue it in the list above. | ||
| 11FT | Not analyzed, so what it silences is unknown. Queue it in the list above. | ||
| 12BuildEverywhereV2 | Not analyzed, so what it silences is unknown. Queue it in the list above. | ||
| …and 34 more mods not analyzed yet. | |||
The 3 pairs, largest first# ·
Tactical FlavasilencesEDO_WEAPONS2 methods
AKM_Base.CanReceiveAttachment
check · T2
EDO_WEAPONS's conditions on this check no longer apply. For AKM_Base instances, through its ancestor Weapon_Base. script_a.pbo::Scripts\4_World\Weapons\Firearms\AKM_Vanilla.c:20
M4A1_Base.CanReceiveAttachment
check · T2
EDO_WEAPONS's conditions on this check no longer apply. For M4A1_Base instances, through its ancestor Weapon_Base. script_a.pbo::Scripts\4_World\Weapons\Firearms\Vanilla_M4.c:21
Mag ObfuscationsilencesEDO_WEAPONS1 method
ItemActionsWidget.SetWeaponQuantity
event
EDO_WEAPONS's work on this event never runs. Scripts.pbo::5_Mission\MagObfuscation\GUI\ItemActionsWidget.c:14
sGunplaysilencessVisual1 method
DayZPlayerCameraOptics.AdjustCameraParameters
event
sVisual's work on this event never runs. For DayZPlayerCameraOptics instances, through its ancestor DayZPlayerCameraIronsights. sGunplay.pbo::scripts\4_World\sUDE\camera\DayZPlayerCameraOptics.c:161
Hot hooks shared across the stack#
The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.
Stall risks#
10 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.
- Per-player, per-frame hook. Runs for every player on every tick, so whatever it does inside is multiplied by the population.
- Timer created inside a hot hook. Registers a timer each time the hook runs. Timers that are never cleaned up pile up in the queue the server walks every frame; the analysis cannot see the cleanup, so read the code.
PlayerBase.CommandHandlerVPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401SurvivorBase.EOnFrameVPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42SurvivorBase.EOnPostFrameVPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61PlayerBase.CommandHandlerSFP4.pbo::scripts\4_World\ShumMutant\PlayerBase_ShumMutant.c:229PlayerBase.OnScheduledTickSFP4.pbo::scripts\4_World\Krovososok\Player\SFP_KrovososClientController.c:222PlayerBase.OnScheduledTickSFP4.pbo::scripts\4_World\SFP_EXO_MARK5\SFP_ExoMark5_PlayerBase.c:1753DayZPlayerImplement.HandleWeaponsscript_a.pbo::Scripts\4_World\Weapons\Attachments\Rangefinder\TF_RangefinderHUD.c:10PlayerBase.EOnPostFramescript_a.pbo::Scripts\4_World\Grenades\Phosphorus\TF_PlayerBase_Phosphorus.c:37PlayerBase.EOnPostFramescript_a.pbo::Scripts\4_World\Grenades\Teargas\TF_PlayerBase_Teargas.c:27PlayerBase.OnRPCSFP4.pbo::scripts\4_World\ShumMutant\PlayerBase_ShumMutant.c:315Everything else#
All 48 server-side methods hooked by two or more mods
vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.
| method | tier | chain (load order) |
|---|---|---|
ItemActionsWidget.SetWeaponQuantity |
— | |
ActionConstructor.RegisterActions |
— | vanilla → VPPAdminTools → Code Lock → MMG Base Storage → Custom Keycards → SFP → SFP_anim_system → STALKER Equipment → Advanced Weapon Scopes → Tactical Flava |
ModItemRegisterCallbacks.RegisterOneHanded |
— | vanilla → CF → MMG Base Storage → Custom Keycards → SFP → Advanced Weapon Scopes → AmmunitionExpansion → EDO_WEAPONS → Tactical Flava |
DayZGame.DeferredInit |
— | vanilla → CF → VPPAdminTools → sFramework → Vehicle3PP |
MissionServer.OnClientReadyEvent |
T3 | vanilla → CF → sFramework → SFP → SFP_anim_system |
MissionServer.OnInit |
T3 | vanilla → CF → VPPAdminTools → SFP → SFP_anim_system |
ModItemRegisterCallbacks.RegisterTwoHanded |
— | vanilla → CF → MMG Base Storage → SFP → Tactical Flava |
PlayerBase.EEKilled |
T3 | vanilla → VPPAdminTools → SFP → SFP_anim_system → Tactical Flava |
PlayerBase.Init |
— | vanilla → VPPAdminTools → SFP → SFP_anim_system → Tactical Flava |
PlayerBase.OnVariablesSynchronized |
T2 | vanilla → VPPAdminTools → SFP → SFP_anim_system → Tactical Flava |
PlayerBase.SetActions |
T2 | vanilla → VPPAdminTools → Custom Keycards → SFP_anim_system → Advanced Weapon Scopes |
PluginManager.Init |
— | vanilla → VPPAdminTools → Code Lock → MMG Base Storage → SFP |
PluginRecipesManagerBase.RegisterRecipies |
— | vanilla → MMG Base Storage → Advanced Weapon Scopes → EDO_WEAPONS → Tactical Flava |
DayZGame.FirearmEffects |
— | vanilla → AmmunitionExpansion → EDO_WEAPONS → Tactical Flava |
DayZGame.OnRPC |
T2 | vanilla → CF (cond) → VPPAdminTools (cond) → Custom Keycards (cond) |
DayZGame.OnUpdate |
T0 | vanilla → CF → VPPAdminTools → sFramework |
MissionServer.InvokeOnConnect |
T3 | vanilla → CF → Code Lock → MMG Base Storage |
MissionServer.OnMissionFinish |
T3 | vanilla → CF → VPPAdminTools → SFP |
MissionServer.OnMissionStart |
T3 | vanilla → CF → VPPAdminTools → Custom Keycards |
ModItemRegisterCallbacks.CustomBoneRemapping |
— | vanilla → CF → EDO_WEAPONS → Tactical Flava |
ModItemRegisterCallbacks.RegisterFireArms |
— | vanilla → CF → EDO_WEAPONS → Tactical Flava |
ModItemRegisterCallbacks.RegisterHeavy |
— | vanilla → CF → MMG Base Storage → Tactical Flava |
ModItemRegisterCallbacks.RegisterPistol |
— | vanilla → CF → EDO_WEAPONS → Tactical Flava |
PlayerBase.CanBeTargetedByAI |
— | vanilla → VPPAdminTools (cond) → SFP (cond) → PseudoGiant (cond) |
PlayerBase.OnCommandHandlerTick |
— | vanilla → sGunplay → SFP → SFP_anim_system |
PlayerBase.OnRPC |
T2 | vanilla → VPPAdminTools → SFP (cond) → SFP_anim_system |
DayZPlayerCameraIronsights.AdjustCameraParameters |
— | |
DayZPlayerCameraIronsights.OnUpdate |
T0 | |
DayZPlayerCameraOptics.AdjustCameraParameters |
— | |
DayZPlayerCameraOptics.SetCameraPP |
— | vanilla → sGunplay → Advanced Weapon Scopes (cond) |
DayZPlayerImplement.CameraHandler |
— | vanilla → VPPAdminTools (cond) → Vehicle3PP (cond) |
MissionBase.CreateScriptedMenu |
— | vanilla → VPPAdminTools → SFP (cond) |
MissionServer.OnClientNewEvent |
T3 | vanilla → CF → sFramework |
MissionServer.OnEvent |
— | vanilla → CF → VPPAdminTools |
MissionServer.PlayerDisconnected |
T3 | vanilla → CF → VPPAdminTools |
ModifiersManager.Init |
— | vanilla → SFP → Tactical Flava |
OptionsMenuSUDE.initMenus |
— | vanilla → sGunplay → sVisual |
PPERequesterRegistrations.RegisterAdditionalRequesters |
— | vanilla → SFP → Tactical Flava |
PlayerBase.CommandHandler |
T1 | vanilla → VPPAdminTools → SFP |
PlayerBase.EEDelete |
T3 | vanilla → SFP → SFP_anim_system |
PlayerBase.ModCommandHandlerAfter |
— | vanilla → SFP → SFP_anim_system |
PlayerBase.OnConnect |
— | vanilla → VPPAdminTools → Custom Keycards |
PlayerBase.OnUnconsciousStart |
— | vanilla → sVisual → SFP_anim_system |
SUserConfig.onConstraintsReceived |
— | vanilla → sGunplay → sVisual |
SUserConfig.onPreload |
— | vanilla → sGunplay → sVisual |
SUserConfigConstraints.onPreload |
— | vanilla → sGunplay → sVisual |
SyncSUserConfigConstraintsRPC.onSetup |
— | vanilla → sGunplay → sVisual |
Weapon_Base.SetActions |
T2 | vanilla → MMG Base Storage → Tactical Flava |
375 methods hooked by only one of these mods
No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.
| method | tier | mod |
|---|---|---|
AKM_Base.CanReceiveAttachment |
T2 | Tactical Flava ✂ |
AKM_Base.SetActions |
T2 | Tactical Flava |
AKM_Base.SpawnRecoilObject |
— | Tactical Flava ✂ |
AK_Bayonet.SetActions |
T2 | Tactical Flava |
AK_RailHndgrd.CanDetachAttachment |
— | Tactical Flava ✂ |
ASVAL.CanEnterIronsights |
— | Advanced Weapon Scopes (cond) |
AUGRecoil.initRecoilParameters |
— | sGunplay ✂ |
ActionActivateTrap.OnFinishProgressServer |
— | VPPAdminTools |
ActionCloseDoors.ActionCondition |
T2 | Custom Keycards (cond) |
ActionCloseFence.ActionCondition |
T2 | Code Lock |
ActionDismantlePart.DismantleCondition |
— | Code Lock (cond) |
ActionLockDoors.ActionCondition |
T2 | Custom Keycards (cond) |
ActionLockedDoors.ActionCondition |
T2 | Custom Keycards (cond) |
ActionManagerBase.ActionPossibilityCheck |
— | SFP_anim_system (cond) |
ActionOpenDoors.ActionCondition |
T2 | Custom Keycards (cond) |
ActionPackTent.ActionCondition |
T2 | Code Lock |
ActionPackTent.OnExecuteServer |
— | Code Lock (cond) |
ActionPin.OnStartServer |
— | VPPAdminTools |
ActionRestrainTarget.ActionCondition |
T2 | SFP (cond) |
ActionRestrainTarget.ActionConditionContinue |
— | SFP (cond) |
ActionRestrainTarget.OnFinishProgressServer |
— | SFP (cond) |
ActionRestrainTarget.OnStartServer |
— | SFP (cond) |
ActionSkinning.ActionCondition |
T2 | SFP (cond) |
ActionSkinning.ActionConditionContinue |
— | SFP (cond) |
ActionSkinning.OnFinishProgressServer |
— | SFP (cond) |
ActionToggleNVMode.ActionCondition |
T2 | Advanced Weapon Scopes (cond) |
ActionToggleTentOpen.ActionCondition |
T2 | Code Lock |
ActionUnlockDoors.ActionCondition |
T2 | Custom Keycards (cond) |
ActionUnpin.OnStartServer |
— | VPPAdminTools |
ActionWashHeadWettingClothesBase.OnEndServer |
— | Tactical Flava |
ActionWashHeadWettingClothesBase.OnFinishProgressServer |
— | Tactical Flava |
AdvancedCommunication.OnStoreLoad |
T3 | CF |
AdvancedCommunication.OnStoreSave |
T3 | CF |
Ak101Recoil.initRecoilParameters |
— | sGunplay ✂ |
Ak74Recoil.initRecoilParameters |
— | sGunplay ✂ |
AkmRecoil.initRecoilParameters |
— | sGunplay ✂ |
Aks74uRecoil.initRecoilParameters |
— | sGunplay ✂ |
AnimalBase.EEHitBy |
T2 | SFP |
AnimalBase.EEInit |
T3 | SFP |
AnimalBase.EOnInit |
T3 | SFP |
AnimalBase.OnStoreLoad |
T3 | CF |
AnimalBase.OnStoreSave |
T3 | CF |
Animal_CanisLupus.EEKilled |
T3 | SFP |
AreaExposureMdfr.Activate |
— | VPPAdminTools (cond) |
AreaExposureMdfr.OnActivate |
— | VPPAdminTools (cond) |
Aug.CanEnterIronsights |
— | Advanced Weapon Scopes (cond) |
B95Recoil.initRecoilParameters |
— | sGunplay ✂ |
BUISOptic.CanPutAsAttachment |
— | Tactical Flava |
BleedingSourcesManagerServer.ProcessHit |
— | SFP (cond) |
BoatScript.EEInit |
T3 | Vehicle3PP |
BoatScript.OnStoreLoad |
T3 | CF |
BoatScript.OnStoreSave |
T3 | CF |
Bottle_Base.SetActions |
T2 | SFP |
BuildingBase.OnStoreLoad |
T3 | CF |
BuildingBase.OnStoreSave |
T3 | CF |
BurlapSackCover.HandleAttachedToHead |
— | sVisual |
BurlapSackCover.OnRemovedFromHead |
— | sVisual |
BurlapSackCover.hasOverlays |
— | sVisual ✂ |
CZ527Recoil.initRecoilParameters |
— | sGunplay ✂ |
CZ550Recoil.initRecoilParameters |
— | sGunplay ✂ |
CarScript.EEInit |
T3 | Vehicle3PP |
CarScript.OnStoreLoad |
T3 | CF |
CarScript.OnStoreSave |
T3 | CF |
ChernarusPlusData.WeatherOnBeforeChange |
— | VPPAdminTools |
Cleaver.SetActions |
T2 | Tactical Flava |
Clothing.CanLoadItemIntoCargoClothingConditions |
— | MMG Base Storage ✂ |
Clothing.CanPutInCargoClothingConditions |
— | MMG Base Storage ✂ |
Clothing.CanReceiveItemIntoCargoClothingConditions |
— | MMG Base Storage ✂ |
Clothing.EEHealthLevelChanged |
T2 | sVisual |
Clothing.OnWasAttached |
— | sVisual |
Clothing.OnWasDetached |
— | sVisual |
CodeLock.NewUnlockServer |
— | MMG Base Storage |
CodeLock.SetActions |
T2 | MMG Base Storage |
CodeLockComponent.SetLockState |
— | MMG Base Storage |
CodeLockServerRPC.OpenTarget |
— | MMG Base Storage (cond) |
Colt1911Recoil.initRecoilParameters |
— | sGunplay ✂ |
CombatKnife.SetActions |
T2 | Tactical Flava |
ContaminatedTrigger.OnEnterServerEvent |
— | VPPAdminTools (cond) |
ContinuousDefaultActionInput.UpdatePossibleActions |
— | SFP_anim_system (cond) |
CreditsLoader.GetData |
— | CF ✂ |
CrossbowRecoil.initRecoilParameters |
— | sGunplay ✂ |
Cz61Recoil.initRecoilParameters |
— | sGunplay ✂ |
Cz75Recoil.initRecoilParameters |
— | sGunplay ✂ |
DEagleRecoil.initRecoilParameters |
— | sGunplay ✂ |
DarkMotoHelmet_ColorBase.GetEffectWidgetTypes |
— | sVisual ✂ |
DayZGame.CreateDefaultPlayer |
— | SFP ✂ |
DayZGame.CreateRandomPlayer |
— | SFP ✂ |
DayZGame.ListAvailableCharacters |
— | SFP |
DayZGame.OnEvent |
— | CF |
DayZGame.OnInitialize |
— | VPPAdminTools (cond) |
DayZGame.OnKeyPress |
— | VPPAdminTools |
DayZGame.OnKeyRelease |
— | VPPAdminTools |
DayZPlayerCamera1stPersonUnconscious.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera1stPersonVehicle.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera1stPersonVehicle.isDDOFEnabled |
— | sVisual ✂ |
DayZPlayerCamera3rdPersonClimb.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonCrouch.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonCrouchRaised.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonErc.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonErcRaised.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonErcRaisedMelee.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonErcSpr.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonJump.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonProne.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonProneBase.OnUpdate |
T0 | sVisual |
DayZPlayerCamera3rdPersonProneRaised.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonVehicle.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonVehicle.isDDOFEnabled |
— | sVisual ✂ |
DayZPlayerCameraIronsights.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCameraIronsights.isHeadLeanEnabled |
— | sVisual ✂ |
DayZPlayerCameraOptics.OnActivate |
— | sGunplay |
DayZPlayerCameraOptics.OnUpdate |
T0 | sGunplay |
DayZPlayerCameraOptics.canApplyDeadzone |
— | sGunplay |
DayZPlayerCameraOptics.canApplyHandsOffset |
— | sGunplay |
DayZPlayerCameraOptics.canFreelook |
— | sGunplay |
DayZPlayerCameraOptics.canInspectWeapon |
— | sGunplay |
DayZPlayerCameraOptics.canZoom |
— | sGunplay ✂ |
DayZPlayerCameraOptics.computeFOVFocusValues |
— | sGunplay ✂ |
DayZPlayerCameraOptics.computeFocusingFOV |
— | sGunplay |
DayZPlayerCameraOptics.computeRestingFOV |
— | sGunplay (cond) |
DayZPlayerCameraOptics.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCameraOptics.initADSFOVMultipliers |
— | sGunplay |
DayZPlayerCameraOptics.updateFocusingOverlay |
— | sGunplay (cond) |
DayZPlayerImplement.HandleADS |
— | sGunplay |
DayZPlayerImplement.HandleView |
— | Vehicle3PP |
DayZPlayerImplement.HandleWeapons |
T1 | Tactical Flava |
DayZPlayerImplement.ModCommandHandlerBefore |
— | VPPAdminTools |
DayZPlayerImplement.ModCommandHandlerInside |
— | VPPAdminTools |
DayZPlayerImplement.OnStoreLoad |
T3 | CF |
DayZPlayerImplement.OnStoreSave |
T3 | CF |
DayZPlayerImplementAiming.CalculateWeight |
— | Tactical Flava |
DayZPlayerImplementAiming.OnRaiseBegin |
— | sGunplay |
DayZPlayerImplementAiming.ProcessAimFilters |
— | sGunplay ✂ |
DayZPlayerImplementFallDamage.HandleFallDamage |
— | SFP (cond) |
DefaultActionInput.UpdatePossibleActions |
— | SFP_anim_system (cond) |
DerringerRecoil.initRecoilParameters |
— | sGunplay ✂ |
DrowningMdfr.ActivateCondition |
— | VPPAdminTools (cond) |
DrowningMdfr.DeactivateCondition |
— | VPPAdminTools (cond) |
DrowningMdfr.OnTick |
— | VPPAdminTools (cond) |
EmoteConstructor.RegisterEmotes |
— | SFP_anim_system |
EmoteManager.CanPlayEmote |
— | SFP_anim_system |
EmoteManager.CanPlayEmoteClientCheck |
— | SFP_anim_system (cond) |
EmoteManager.CreateEmoteCBFromMenu |
— | SFP_anim_system |
EmoteManager.IsEmotePlaying |
— | SFP_anim_system (cond) |
EmoteManager.PlayEmote |
— | SFP_anim_system |
EmoteManager.SetEmoteLockState |
— | SFP_anim_system |
EmoteManager.Update |
— | SFP_anim_system (cond) |
EnochData.WeatherOnBeforeChange |
— | VPPAdminTools |
FALRecoil.initRecoilParameters |
— | sGunplay ✂ |
FamasRecoil.initRecoilParameters |
— | sGunplay ✂ |
FangeKnife.SetActions |
T2 | Tactical Flava |
Fence.CanOpenFence |
— | Code Lock (cond) |
Fence.CanReceiveAttachment |
T2 | Code Lock (cond) |
Fence.OnPartDestroyedServer |
— | Code Lock |
Fence.OnPartDismantledServer |
— | Code Lock |
Fence.SetActions |
T2 | Code Lock |
Fnx45Recoil.initRecoilParameters |
— | sGunplay ✂ |
GestureMenuItem.GetName |
— | SFP_anim_system (cond) |
GesturesMenu.BackOneLevel |
— | SFP_anim_system (cond) |
GesturesMenu.CreateGestureContent |
— | SFP_anim_system ✂ |
GesturesMenu.ExecuteSelectedCategory |
— | SFP_anim_system ✂ |
GesturesMenu.ExecuteSelectedItem |
— | SFP_anim_system (cond) |
GesturesMenu.GetGestureItems |
— | SFP_anim_system |
GesturesMenu.Init |
— | SFP_anim_system |
GesturesMenu.OnClick |
— | SFP_anim_system (cond) |
GesturesMenu.ProcessEmoteConditionRequest |
— | SFP_anim_system (cond) |
GesturesMenu.Update |
— | SFP_anim_system |
GesturesMenu.UpdateQuickbarItemCard |
— | SFP_anim_system |
GlockRecoil.initRecoilParameters |
— | sGunplay ✂ |
Grenade_Base.EEHitBy |
T2 | VPPAdminTools |
Hacksaw.SetActions |
T2 | Code Lock |
Hammer.SetActions |
T2 | MMG Base Storage |
HandsPreview.UpdateInterval |
— | sGunplay |
Hatchet.SetActions |
T2 | MMG Base Storage |
HelicopterScript.OnStoreLoad |
T3 | CF |
HelicopterScript.OnStoreSave |
T3 | CF |
Hologram.EvaluateCollision |
— | MMG Base Storage (cond) |
Hologram.PlaceEntity |
— | MMG Base Storage (cond) |
Hologram.ProjectionBasedOnParent |
— | MMG Base Storage (cond) |
HuntingKnife.SetActions |
T2 | Tactical Flava |
Icon.DropReceivedFromMain |
— | SFP_anim_system (cond) |
Icon.RefreshMuzzleIcon |
— | Mag Obfuscation ✂ |
Inventory.Update |
— | sGunplay |
ItemBase.CombineItemsClient |
— | Code Lock (cond) |
ItemBase.EOnContact |
— | SFP |
ItemBase.InitItemSounds |
— | SFP |
ItemBase.OnRightClick |
— | Code Lock (cond) |
ItemBase.OnStoreLoad |
T3 | CF |
ItemBase.OnStoreSave |
T3 | CF |
Izh18Recoil.initRecoilParameters |
— | sGunplay ✂ |
Izh18SawedOffRecoil.initRecoilParameters |
— | sGunplay ✂ |
Izh18ShotgunRecoil.initRecoilParameters |
— | sGunplay ✂ |
Izh43Recoil.initRecoilParameters |
— | sGunplay ✂ |
KeybindingElement.Reload |
— | CF |
KeybindingsMenu.InitInputSortingMap |
— | SFP_anim_system |
KitchenKnife.SetActions |
T2 | Tactical Flava |
KukriKnife.SetActions |
T2 | Tactical Flava |
LandMineTrap.EEHitBy |
T2 | VPPAdminTools |
LongHornRecoil.initRecoilParameters |
— | sGunplay ✂ |
M14Recoil.initRecoilParameters |
— | sGunplay ✂ |
M16A2Recoil.initRecoilParameters |
— | sGunplay ✂ |
M4A1_Base.CanReceiveAttachment |
T2 | Tactical Flava ✂ |
M4A1_Base.SetActions |
T2 | Tactical Flava |
M4A1_Base.SpawnRecoilObject |
— | Tactical Flava ✂ |
M4_CarryHandleOptic.CanPutAsAttachment |
— | Tactical Flava |
M4_RISHndgrd.CanDetachAttachment |
— | Tactical Flava (cond) |
M4a1Recoil.initRecoilParameters |
— | sGunplay ✂ |
M79Recoil.initRecoilParameters |
— | sGunplay ✂ |
M9A1_Bayonet.SetActions |
T2 | Tactical Flava |
MagnumRecoil.initRecoilParameters |
— | sGunplay ✂ |
MakarovRecoil.initRecoilParameters |
— | sGunplay ✂ |
MissionBase.CF_IsLoaded |
— | CF ✂ |
MissionBase.UpdateDummyScheduler |
— | SFP |
MissionServer.CreateCharacter |
T3 | SFP |
MissionServer.InvokeOnDisconnect |
T3 | CF |
MissionServer.OnClientDisconnectedEvent |
T3 | CF |
MissionServer.OnClientPrepareEvent |
— | CF |
MissionServer.OnClientReconnectEvent |
T3 | CF |
MissionServer.OnClientRespawnEvent |
T3 | CF |
MissionServer.OnMissionLoaded |
— | CF |
MissionServer.OnUpdate |
T0 | CF |
MkiiRecoil.initRecoilParameters |
— | sGunplay ✂ |
ModItemRegisterCallbacks.RegisterArcheryItem |
— | CF |
ModItemRegisterCallbacks.RegisterCustom |
— | CF |
ModItemRegisterCallbacks.RegisterEmptyHanded |
— | CF |
ModItemRegisterCallbacks.RegisterLauncher |
— | CF |
ModItemRegisterCallbacks.RegisterRestrained |
— | CF |
ModItemRegisterCallbacks.RegisterSurrender |
— | CF |
ModLoader.GetMods |
— | CF ✂ |
ModLoader.LoadMods |
— | CF ✂ |
ModStructure.GetDebugName |
— | CF |
ModStructure.GetModActionURL |
— | CF ✂ |
ModStructure.GetModLogo |
— | CF ✂ |
ModStructure.GetModLogoOver |
— | CF ✂ |
ModStructure.GetModLogoSmall |
— | CF ✂ |
ModStructure.GetModName |
— | CF ✂ |
ModStructure.GetModOverview |
— | CF ✂ |
ModStructure.GetModToltip |
— | CF ✂ |
Mosin9130.OnDebugSpawn |
— | Tactical Flava ✂ |
Mosin9130.SetActions |
T2 | Tactical Flava |
Mosin9130.SpawnRecoilObject |
— | Tactical Flava ✂ |
MosinRecoil.initRecoilParameters |
— | sGunplay ✂ |
MosinSawedOffRecoil.initRecoilParameters |
— | sGunplay ✂ |
MotoHelmet_ColorBase.GetEffectWidgetTypes |
— | sVisual ✂ |
MotorbikeScript.OnStoreLoad |
T3 | CF |
MotorbikeScript.OnStoreSave |
T3 | CF |
Mp133Recoil.initRecoilParameters |
— | sGunplay ✂ |
Mp5kRecoil.initRecoilParameters |
— | sGunplay ✂ |
NotificationRuntimeData.GetIcon |
— | CF ✂ |
NotificationRuntimeData.GetTitleText |
— | CF ✂ |
NotificationUI.AddNotification |
— | CF |
NotificationUI.RemoveNotification |
— | CF |
NotificationUI.UpdateTargetHeight |
— | CF |
NotifiersManager.Init |
— | Tactical Flava |
OptionsMenuGame.Apply |
— | VPPAdminTools |
OptionsMenuGame.IsChanged |
— | VPPAdminTools (cond) |
OptionsMenuGame.Revert |
— | VPPAdminTools |
OptionsMenuGame.SetOptions |
— | VPPAdminTools |
P1Recoil.initRecoilParameters |
— | sGunplay ✂ |
PM73RakRecoil.initRecoilParameters |
— | sGunplay ✂ |
PP19Recoil.initRecoilParameters |
— | sGunplay ✂ |
PPERequester_BurlapSackEffects.OnStart |
— | sVisual |
PPERequester_CameraADS.SetValuesIronsights |
— | sGunplay |
PPERequester_CameraADS.SetValuesOptics |
— | sGunplay |
PPERequester_GenericBlackGlassesBase.OnStart |
— | sVisual |
PPERequester_GlassesAviator.OnStart |
— | sVisual |
PPERequester_GlassesSportBlue.OnStart |
— | sVisual |
PPERequester_GlassesSportGreen.OnStart |
— | sVisual |
PPERequester_GlassesSportOrange.OnStart |
— | sVisual |
PPERequester_TacticalGoggles.OnStart |
— | sVisual |
PPERequester_WeldingMask.OnStart |
— | sVisual |
PlayerBase.CameraHandler |
— | SFP_anim_system (cond) |
PlayerBase.CanConsumeStamina |
— | SFP (cond) |
PlayerBase.CanJump |
— | SFP |
PlayerBase.CanReceiveAttachment |
T2 | Tactical Flava (cond) |
PlayerBase.CanReleaseAttachment |
T2 | Tactical Flava (cond) |
PlayerBase.CanSprint |
— | SFP (cond) |
PlayerBase.DepleteStamina |
— | SFP (cond) |
PlayerBase.DepleteStaminaEx |
— | SFP (cond) |
PlayerBase.EEHitBy |
T2 | SFP |
PlayerBase.EEItemAttached |
T2 | Tactical Flava |
PlayerBase.EEItemDetached |
T2 | Tactical Flava |
PlayerBase.EOnPostFrame |
T1 | Tactical Flava |
PlayerBase.GetWeightSpecialized |
— | SFP |
PlayerBase.ModCommandHandlerInside |
— | SFP_anim_system (cond) |
PlayerBase.OnBleedingBegin |
— | sVisual |
PlayerBase.OnBleedingEnd |
— | sVisual |
PlayerBase.OnBleedingSourceAdded |
— | sVisual |
PlayerBase.OnBleedingSourceRemoved |
— | sVisual |
PlayerBase.OnDrawOptics2D |
— | VPPAdminTools (cond) |
PlayerBase.OnJumpStart |
— | SFP |
PlayerBase.OnPhysMove |
— | SFP_anim_system |
PlayerBase.OnPlayerLoaded |
— | sVisual |
PlayerBase.OnReceivedHit |
— | sVisual |
PlayerBase.OnScheduledTick |
T1 | SFP |
PlayerBase.OnSelectPlayer |
— | CF |
PlayerBase.OnStepEvent |
— | SFP |
PlayerBase.OnStoreLoad |
T3 | SFP |
PlayerBase.OnStoreLoadLifespan |
— | CF (cond) |
PlayerBase.OnStoreSave |
T3 | SFP |
PlayerBase.OnUnconsciousStop |
— | sVisual |
PlayerBase.PhysicalPredictiveDropItem |
— | SFP_anim_system (cond) |
PlayerBase.ProcessFeetDamageServer |
— | SFP (cond) |
PlayerBase.ProcessWeaponEvent |
— | SFP_anim_system (cond) |
PlayerPreview.UpdateInterval |
— | SFP_anim_system |
PluginAdminLog.PlayerHitBy |
— | VPPAdminTools (cond) |
PluginAdminLog.PlayerKilled |
— | VPPAdminTools (cond) |
PluginDiagMenu.RegisterModdedDiags |
— | sFramework |
PluginDiagMenu.RegisterModdedDiagsIDs |
— | sFramework |
PropertyModifiers.UpdateModifiers |
— | sGunplay |
QuantityConversions.HasItemQuantity |
— | Mag Obfuscation ✂ |
R12Recoil.initRecoilParameters |
— | sGunplay ✂ |
RadialMenu.GetObjectByDegAngle |
— | SFP_anim_system (cond) |
RadialMenu.HideRadialSelector |
— | SFP_anim_system |
RadialMenu.OnMouseButtonUp |
— | SFP_anim_system (cond) |
RadialMenu.OnWidgetScriptInit |
— | SFP_anim_system |
RadialMenu.Refresh |
— | SFP_anim_system |
RadialMenu.RegisterClass |
— | SFP_anim_system |
RadialMenu.ShowRadialSelector |
— | SFP_anim_system (cond) |
RadialMenu.Update |
— | SFP_anim_system (cond) |
RepeaterRecoil.initRecoilParameters |
— | sGunplay ✂ |
Ruger1022Recoil.initRecoilParameters |
— | sGunplay ✂ |
SCARHRecoil.initRecoilParameters |
— | sGunplay ✂ |
SKSRecoil.initRecoilParameters |
— | sGunplay ✂ |
SKS_Bayonet.SetActions |
T2 | Tactical Flava |
SSG82Recoil.initRecoilParameters |
— | sGunplay ✂ |
SV98Recoil.initRecoilParameters |
— | sGunplay ✂ |
ScoutRecoil.initRecoilParameters |
— | sGunplay ✂ |
SiagaRecoil.initRecoilParameters |
— | sGunplay ✂ |
Sickle.SetActions |
T2 | Tactical Flava |
SmershBag.CanLoadItemIntoCargo |
T2 | Tactical Flava |
SmershBag.CanReceiveItemIntoCargo |
T2 | Tactical Flava |
StaminaHandler.CheckStaminaState |
— | sVisual |
StaminaHandler.Init |
— | SFP |
StaminaHandler.RecalculateStaminaCap |
— | SFP |
StaminaHandler.SetDepletionMultiplier |
— | SFP |
StaminaHandler.SetRecoveryMultiplier |
— | SFP |
StaminaHandler.StaminaProcessor_Move |
— | SFP |
StaminaHandler.Update |
— | SFP |
SteakKnife.SetActions |
T2 | Tactical Flava |
StoneKnife.SetActions |
T2 | Tactical Flava |
SurvivorBase.CanJump |
— | VPPAdminTools |
SurvivorBase.EOnFrame |
T1 | VPPAdminTools ✂ |
SurvivorBase.EOnPostFrame |
T1 | VPPAdminTools |
SvdRecoil.initRecoilParameters |
— | sGunplay ✂ |
TLRLight.CanPutAsAttachment |
— | EDO_WEAPONS |
TentBase.CanDisplayAttachmentCategory |
— | Code Lock (cond) |
TentBase.CanReceiveAttachment |
T2 | Code Lock (cond) |
TentBase.CanReceiveItemIntoCargo |
T2 | Code Lock (cond) |
TentBase.CanReleaseCargo |
— | Code Lock (cond) |
TentBase.SetActions |
T2 | Code Lock |
TransferValues.SendValue |
— | VPPAdminTools |
TrapBase.OnPlacementComplete |
— | VPPAdminTools |
Ump45Recoil.initRecoilParameters |
— | sGunplay ✂ |
UniversalLight.CanPutAsAttachment |
— | EDO_WEAPONS (cond) |
UniversalLight.InitAttachmentsSlotsToCheck |
— | EDO_WEAPONS |
VPPAdminHud.DefineButtons |
— | VPPAdminTools |
VPPContextActionManager.RegisterActions |
— | VPPAdminTools |
VPPContextActionManager.RegisterProviders |
— | VPPAdminTools |
VSSRecoil.initRecoilParameters |
— | sGunplay ✂ |
Weapon_Base.CanReceiveAttachment |
T2 | EDO_WEAPONS (cond) |
Weapon_Base.EEFired |
— | VPPAdminTools |
Winchester70Recoil.initRecoilParameters |
— | sGunplay ✂ |
ZombieBase.CommandHandler |
T1 | Tactical Flava |
ZombieBase.EEDelete |
T3 | SFP |
ZombieBase.EEHitBy |
T2 | SFP |
ZombieBase.EEKilled |
T3 | Tactical Flava |
ZombieBase.OnRPC |
T2 | SFP |
ZombieBase.OnStoreLoad |
T3 | CF |
ZombieBase.OnStoreSave |
T3 | CF |
ZombieBase.OnVariablesSynchronized |
T2 | Tactical Flava |
mmg_storage_openable_base.AfterStoreLoad |
T3 | MMG Base Storage |
mmg_storage_openable_base.CanReceiveAttachment |
T2 | MMG Base Storage (cond) |
mmg_storage_openable_base.SetActions |
T2 | MMG Base Storage |
mmg_storage_openable_noLock_base.AfterStoreLoad |
T3 | MMG Base Storage |
44 methods on client-only classes are not shown: a dedicated server never runs them.
A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.