← modperf

Stack composer

Started from TheChallengeZ Temporary DeerIsle Test Server: the 32 mods it publishes to the Steam server browser (as of 2026-10-22), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 Dabs Framework
  3. 3 VPPAdminTools
  4. 4 DayZ Editor Loader
  5. 5 DeerIsle Official (Experimental - Dev Build) analysis failed
  6. 6 Deer Isle Hotfix Pack not analyzed
  7. 7 TheChallengeZ Core not analyzed
  8. 8 TheChallengeZ Cars not analyzed
  9. 9 TheChallengeZ Air not analyzed
  10. 10 BaseBuildingPlus
  11. 11 DigitalCodeLockBridge not analyzed
  12. 12 RaG_Core
  13. 13 RaG_Hunting_Cabin
  14. 14 RaG_BaseItems
  15. 15 TraderPlus
  16. 16 MMG - Mightys Military Gear
  17. 17 MuchFrameworkFix130 not analyzed
  18. 18 MuchFramework
  19. 19 MuchCarKey
  20. 20 MuchCarPark not analyzed
  21. 21 BodyBags
  22. 22 ToFu Virtual Storage
  23. 23 3D Printer
  24. 24 Workbench not analyzed
  25. 25 zm workbench
  26. 26 FlipTransport
  27. 27 AgricultureCore
  28. 28 CannabisPlus
  29. 29 ZT Vending Machine
  30. 30 KM_BetterFishing not analyzed
  31. 31 Collectable Items
  32. 32 TheChallengeZ DeerIsle ServerMod not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

11 of 32 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 3 below.

Mods silencing mods
5 conflicts

Across 70 server-side methods hooked by two or more mods. 1 more on client-only UI classes, listed separately.

Structural load
0.45% of a frame at 100 players

4.506 ms per second, all 21 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

5 methods across 3 pairs. Read across: the mod on the left silences the mod at the top. Both in load order. 1   2–4   5–14   15+ methods
silences → 12RaG_Core14RaG_BaseItems21BodyBags all
14RaG_BaseItems 1RaG_BaseItems silences BodyBags
1 method: 1 check
1
18MuchFramework 3MuchFramework silences RaG_Core
3 methods: 3 checks
3
22ToFu Virtual Storage 1ToFu Virtual Storage silences RaG_BaseItems
1 method: 1 check
1
all 311 5
5DeerIsle Official (Experimental - Dev Build) Not analyzed, so what it silences is unknown. Queue it in the list above.
6Deer Isle Hotfix Pack Not analyzed, so what it silences is unknown. Queue it in the list above.
7TheChallengeZ Core Not analyzed, so what it silences is unknown. Queue it in the list above.
8TheChallengeZ Cars Not analyzed, so what it silences is unknown. Queue it in the list above.
9TheChallengeZ Air Not analyzed, so what it silences is unknown. Queue it in the list above.
11DigitalCodeLockBridge Not analyzed, so what it silences is unknown. Queue it in the list above.
…and 5 more mods not analyzed yet.

The 3 pairs, largest first# ·

MuchFrameworksilencesRaG_Core3 methods
Clothing.CanLoadItemIntoCargoClothingConditions check RaG_Core's conditions on this check no longer apply. 0_InventoryFixSolo.pbo::scripts\4_World\clothing_base.c:34 Clothing.CanPutInCargoClothingConditions check RaG_Core's conditions on this check no longer apply. 0_InventoryFixSolo.pbo::scripts\4_World\clothing_base.c:3 Clothing.CanReceiveItemIntoCargoClothingConditions check RaG_Core's conditions on this check no longer apply. 0_InventoryFixSolo.pbo::scripts\4_World\clothing_base.c:27
RaG_BaseItemssilencesBodyBags1 method
PlantMaterial.CanPutAsAttachment check BodyBags's conditions on this check no longer apply. For PlantMaterial instances, through its ancestor ItemBase. rag_baseitems_scripts.pbo::4_World\rag_baseitems_scripts\Modded\PlantMaterial.c:3
ToFu Virtual StoragesilencesRaG_BaseItems1 method
PokeHolesBarrel.CanDo check RaG_BaseItems's conditions on this check no longer apply. tofu_vstorage_2.pbo::scripts\4_world\modded_pokeholesbarrel.c:3
1 conflict on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — Dabs Framework silences CF

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

MissionServer.OnUpdate
every server frame
zm workbench then 3D Printer then TraderPlus then CF then vanilla
DayZGame.OnUpdate
every server frame
VPPAdminTools then CF then vanilla
PlayerBase.SetActions
per event
zm workbench then 3D Printer then MuchCarKey then MuchFramework then MMG - Mightys Military Gear then TraderPlus then RaG_BaseItems then BaseBuildingPlus then VPPAdminTools then vanilla
DayZGame.OnRPC
per event
FlipTransport then 3D Printer sometimes stops here then VPPAdminTools sometimes stops here then Dabs Framework then CF sometimes stops here then vanilla
Hammer.SetActions
per event
MuchFramework then RaG_BaseItems then RaG_Hunting_Cabin then RaG_Core then vanilla
PlayerBase.OnRPC
per event
MuchFramework then RaG_Core then BaseBuildingPlus then VPPAdminTools then vanilla
Pliers.SetActions
per event
MuchFramework then TraderPlus then RaG_Core then vanilla
Screwdriver.SetActions
per event
3D Printer then MuchFramework then RaG_Core then vanilla
ActionAttachToConstruction.ActionCondition
per event
RaG_Core sometimes stops here then BaseBuildingPlus sometimes stops here then vanilla
ActionDetach.ActionCondition
per event
MuchCarKey sometimes stops here then TraderPlus sometimes stops here then vanilla
ActionDetachFromTarget.ActionCondition
per event
MuchCarKey sometimes stops here then TraderPlus sometimes stops here then vanilla
ActionGetInTransport.ActionCondition
per event
MuchCarKey sometimes stops here then TraderPlus sometimes stops here then vanilla

Stall risks#

3 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61

Everything else#

All 70 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
Clothing.CanLoadItemIntoCargoClothingConditions — vanilla → RaG_Core (cond) → MuchFramework ✂
Clothing.CanPutInCargoClothingConditions — vanilla → RaG_Core (cond) → MuchFramework ✂
Clothing.CanReceiveItemIntoCargoClothingConditions — vanilla → RaG_Core (cond) → MuchFramework ✂
PokeHolesBarrel.CanDo — vanilla → RaG_BaseItems (cond) → ToFu Virtual Storage ✂
ActionConstructor.RegisterActions — vanilla → Dabs Framework → VPPAdminTools → BaseBuildingPlus → RaG_Core → RaG_Hunting_Cabin → RaG_BaseItems → TraderPlus → MMG - Mightys Military Gear → MuchFramework → MuchCarKey → ToFu Virtual Storage → 3D Printer → zm workbench → FlipTransport → AgricultureCore → CannabisPlus
MissionServer.OnInit T3 vanilla → CF → VPPAdminTools → BaseBuildingPlus → RaG_Hunting_Cabin → RaG_BaseItems → TraderPlus → MuchCarKey → ToFu Virtual Storage → zm workbench → FlipTransport → AgricultureCore → CannabisPlus
PlayerBase.SetActions T2 vanilla → VPPAdminTools → BaseBuildingPlus → RaG_BaseItems → TraderPlus → MMG - Mightys Military Gear → MuchFramework → MuchCarKey → 3D Printer → zm workbench
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → BaseBuildingPlus → RaG_BaseItems → TraderPlus → MuchCarKey → 3D Printer → CannabisPlus → Collectable Items
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → RaG_BaseItems → MuchFramework → BodyBags → zm workbench → AgricultureCore → CannabisPlus
Hologram.EvaluateCollision — vanilla → BaseBuildingPlus (cond) → RaG_Core (cond) → RaG_Hunting_Cabin (cond) → TraderPlus (cond) → MuchFramework (cond) → zm workbench (cond)
MissionServer.InvokeOnConnect T3 vanilla → CF → Dabs Framework → BaseBuildingPlus → RaG_Core → TraderPlus → MuchFramework
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → RaG_Hunting_Cabin → RaG_BaseItems → MMG - Mightys Military Gear → 3D Printer → FlipTransport
PluginRecipesManager.RegisterRecipies — vanilla → BaseBuildingPlus → RaG_Hunting_Cabin → RaG_BaseItems → zm workbench → AgricultureCore → CannabisPlus
DayZGame.OnRPC T2 vanilla → CF (cond) → Dabs Framework → VPPAdminTools (cond) → 3D Printer (cond) → FlipTransport
MissionServer.OnMissionFinish T3 vanilla → CF → VPPAdminTools → RaG_Core → 3D Printer → zm workbench
MissionServer.OnMissionStart T3 vanilla → CF → Dabs Framework → VPPAdminTools → DayZ Editor Loader → 3D Printer
PluginManager.Init — vanilla → Dabs Framework → VPPAdminTools → RaG_Core → MuchFramework → MuchCarKey
Hammer.SetActions T2 vanilla → RaG_Core → RaG_Hunting_Cabin → RaG_BaseItems → MuchFramework
Hologram.GetProjectionName — vanilla → RaG_Core (cond) → MuchFramework (cond) → 3D Printer (cond) → zm workbench (cond)
MissionServer.OnUpdate T0 vanilla → CF → TraderPlus → 3D Printer → zm workbench
MissionServer.PlayerDisconnected T3 vanilla → CF → Dabs Framework → VPPAdminTools → RaG_Core
PlayerBase.EEKilled T3 vanilla → VPPAdminTools → BodyBags → AgricultureCore → CannabisPlus
PlayerBase.Init — vanilla → VPPAdminTools → BaseBuildingPlus → TraderPlus → AgricultureCore
PlayerBase.OnRPC T2 vanilla → VPPAdminTools → BaseBuildingPlus → RaG_Core → MuchFramework
CarScript.EEDelete T3 vanilla → RaG_Core → TraderPlus → MuchCarKey
CarScript.OnStoreLoad T3 vanilla → CF → TraderPlus → MuchCarKey
CarScript.OnStoreSave T3 vanilla → CF → TraderPlus → MuchCarKey
Hologram.GetProjectionEntityPosition — vanilla → BaseBuildingPlus (cond) → RaG_Core (cond) → MuchFramework (cond)
Hologram.ProjectionBasedOnParent — vanilla → BaseBuildingPlus (cond) → RaG_Hunting_Cabin (cond) → TraderPlus (cond)
Hologram.RefreshVisual — vanilla → RaG_Core (cond) → MuchFramework (cond) → zm workbench (cond)
MissionBase.CreateScriptedMenu — vanilla → VPPAdminTools → BaseBuildingPlus → MuchFramework
MissionServer.OnEvent — vanilla → CF → VPPAdminTools → BodyBags
Pliers.SetActions T2 vanilla → RaG_Core → TraderPlus → MuchFramework
Screwdriver.SetActions T2 vanilla → RaG_Core → MuchFramework → 3D Printer
ActionAttachToConstruction.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → RaG_Core (cond)
ActionDetach.ActionCondition T2 vanilla → TraderPlus (cond) → MuchCarKey (cond)
ActionDetachFromTarget.ActionCondition T2 vanilla → TraderPlus (cond) → MuchCarKey (cond)
ActionGetInTransport.ActionCondition T2 vanilla → TraderPlus (cond) → MuchCarKey (cond)
ActionGetInTransport.OnEndServer — vanilla → RaG_Core → MuchCarKey
ActionGetOutTransport.OnEndServer — vanilla → TraderPlus → MuchCarKey
ActionOpenFence.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → RaG_Core (cond)
ActionPushObject.ActionCondition T2 vanilla → MuchCarKey (cond) → FlipTransport
ActionStartEngine.OnEndServer — vanilla → RaG_Core → MuchCarKey
ActionStopEngine.OnEndServer — vanilla → RaG_Core → MuchCarKey
ActionSwitchSeats.Start — vanilla → RaG_Core → MuchCarKey
ActionTogglePlaceObject.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → CannabisPlus (cond)
BoatScript.OnStoreLoad T3 vanilla → CF → MuchCarKey
BoatScript.OnStoreSave T3 vanilla → CF → MuchCarKey
CarScript.CanDisplayAttachmentCategory — vanilla → TraderPlus → MuchCarKey
CarScript.CanDisplayAttachmentSlot T2 vanilla → TraderPlus → MuchCarKey
CarScript.IsInventoryVisible T2 vanilla → TraderPlus ✂ → MuchCarKey
CarScript.OnEngineStart — vanilla → TraderPlus → MuchCarKey
CarScript.OnVariablesSynchronized T2 vanilla → TraderPlus → MuchCarKey
DayZGame.DeferredInit — vanilla → CF → VPPAdminTools
DayZGame.OnEvent — vanilla → CF → Dabs Framework
DayZGame.OnUpdate T0 vanilla → CF → VPPAdminTools
Edible_Base.ProcessDecay — vanilla → RaG_Core → MuchFramework
Hatchet.SetActions T2 vanilla → RaG_Hunting_Cabin → RaG_BaseItems
Hologram.SetProjectionOrientation — vanilla → BaseBuildingPlus (cond) → RaG_Core
Hologram.SetProjectionPosition — vanilla → RaG_Core → MuchFramework (cond)
Hologram.UpdateHologram — vanilla → MuchFramework → zm workbench
ItemBase.OnStoreLoad T3 vanilla → CF → RaG_Core
ItemBase.SetActions T2 vanilla → BaseBuildingPlus → RaG_Core
MissionServer.InvokeOnDisconnect T3 vanilla → CF → TraderPlus
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.SendModData — vanilla → RaG_Hunting_Cabin → RaG_BaseItems
PlantBase.Init — vanilla → AgricultureCore (cond) → CannabisPlus
PlayerBase.OnConnect — vanilla → VPPAdminTools → 3D Printer
VPPAdminHud.DefineButtons — vanilla → VPPAdminTools → FlipTransport
Wrench.SetActions T2 vanilla → MuchCarKey → FlipTransport
400 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionAttach.ActionCondition T2 RaG_Core (cond)
ActionAttachOnSelection.ActionCondition T2 RaG_Core (cond)
ActionAttachToConstruction.FindAndTranslateAttachmentSlot — RaG_Core (cond)
ActionBuildPart.ActionCondition T2 BaseBuildingPlus (cond)
ActionBuildPart.GetAdminLogMessage — BaseBuildingPlus ✂
ActionBuildPart.OnActionInfoUpdate — BaseBuildingPlus (cond)
ActionBuildPart.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionBuildPartCB.CreateActionComponent — BaseBuildingPlus ✂
ActionBuildPartSwitch.ActionCondition T2 BaseBuildingPlus ✂
ActionBurnSewTarget.ActionCondition T2 TraderPlus (cond)
ActionCarDoors.ActionCondition T2 TraderPlus (cond)
ActionCarDoorsOutside.ActionCondition T2 TraderPlus (cond)
ActionCheckPulse.ActionCondition T2 TraderPlus (cond)
ActionCloseBarrel.OnExecuteServer — RaG_Core
ActionCloseCarDoorsOutside.OnEndServer — RaG_Core
ActionCloseFence.ActionCondition T2 BaseBuildingPlus (cond)
ActionCloseFence.OnExecuteServer — RaG_Core
ActionCollectBloodTarget.ActionCondition T2 TraderPlus (cond)
ActionCreateIndoorFireplace.ActionCondition T2 RaG_Core (cond)
ActionCreateIndoorFireplace.OnExecuteServer — RaG_Core (cond)
ActionDeployObject.ActionCondition T2 TraderPlus (cond)
ActionDeployObject.ActionConditionContinue — BaseBuildingPlus ✂
ActionDeployObject.OnEndServer — CannabisPlus (cond)
ActionDeployObject.OnExecuteServer — RaG_Core
ActionDeployObject.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDestroyPart.ActionCondition T2 BaseBuildingPlus (cond)
ActionDetach.OnExecuteServer — MuchCarKey
ActionDetachCarLockPick.ActionCondition T2 TraderPlus ✂
ActionDialCombinationLockOnTarget.ActionCondition T2 BaseBuildingPlus (cond)
ActionDialCombinationLockOnTarget.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDigInStash.ActionCondition T2 TraderPlus (cond)
ActionDigOutStash.ActionCondition T2 TraderPlus (cond)
ActionDisinfectTarget.ActionCondition T2 TraderPlus (cond)
ActionDismantlePart.ActionCondition T2 BaseBuildingPlus (cond)
ActionDismantlePart.OnExecuteServer — RaG_Core
ActionDismantlePart.OnFinishProgressServer — RaG_Core (cond)
ActionDropItem.OnExecuteServer — RaG_Core
ActionFillCoolant.ActionCondition T2 RaG_Core
ActionFillFuel.ActionCondition T2 RaG_Core
ActionFoldBaseBuildingObject.CreateConditionComponents — BaseBuildingPlus ✂
ActionFoldBaseBuildingObjectCB.CreateActionComponent — BaseBuildingPlus ✂
ActionForceConsume.ActionCondition T2 TraderPlus (cond)
ActionForceConsumeSingle.ActionCondition T2 TraderPlus (cond)
ActionForceFeedCan.ActionCondition T2 TraderPlus (cond)
ActionForceFeedCan.SZActionConditionHandler — TraderPlus ✂
ActionForceFeedCan.TPAdditionalCondition — TraderPlus ✂
ActionGetOutTransport.OnStartServer — RaG_Core
ActionGiveBloodTarget.ActionCondition T2 TraderPlus (cond)
ActionHarvestCrops.OnExecuteClient — AgricultureCore (cond)
ActionHarvestCrops.OnExecuteServer — AgricultureCore (cond)
ActionIgniteFireplaceByAir.ActionCondition T2 RaG_Core (cond)
ActionInjectTarget.ActionCondition T2 TraderPlus (cond)
ActionInteractCodeLockItem.ActionCondition T2 RaG_Core (cond)
ActionLightItemOnFire.ActionCondition T2 RaG_BaseItems (cond)
ActionLightItemOnFire.OnFinishProgressClient — RaG_BaseItems
ActionLightItemOnFire.OnFinishProgressServer — RaG_BaseItems
ActionLockDoors.ActionCondition T2 TraderPlus (cond)
ActionLockDoors.OnFinishProgressServer — RaG_Core
ActionMineTree.ActionCondition T2 TraderPlus (cond)
ActionMountBarbedWire.ActionCondition T2 BaseBuildingPlus (cond)
ActionMountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionNextCombinationLockDialOnTarget.ActionCondition T2 BaseBuildingPlus (cond)
ActionOpenBarrel.OnExecuteServer — RaG_Core
ActionOpenCarDoors.ActionCondition T2 MuchCarKey (cond)
ActionOpenCarDoorsOutside.ActionCondition T2 MuchCarKey (cond)
ActionOpenCarDoorsOutside.OnEndServer — RaG_Core
ActionOpenFence.OnExecuteServer — RaG_Core
ActionOpenFence.OnStartServer — RaG_Core (cond)
ActionPackTent.ActionCondition T2 TraderPlus (cond)
ActionPackTent.OnFinishProgressServer — RaG_Core
ActionPickLockOnCar.ActionCondition T2 TraderPlus (cond)
ActionPin.OnStartServer — VPPAdminTools
ActionPlaceFireplaceIndoor.ActionCondition T2 RaG_Core (cond)
ActionPlaceObject.ActionCondition T2 CannabisPlus (cond)
ActionPlugIn.CreateConditionComponents — RaG_BaseItems ✂
ActionPushCar.ActionCondition T2 FlipTransport
ActionPushObject.OnEndServer — MuchCarKey
ActionRepairPart.RepairCondition — RaG_Core (cond)
ActionResetCodeOnCodeLock.ActionCondition T2 RaG_Core (cond)
ActionResetCodeOnCodeLock.OnExecuteServer — RaG_Core (cond)
ActionRestrainSelf.ActionCondition T2 TraderPlus (cond)
ActionRestrainTarget.ActionCondition T2 TraderPlus (cond)
ActionStartEngine.ActionCondition T2 MuchCarKey
ActionTakeItem.ActionCondition T2 TraderPlus
ActionTakeItem.OnExecuteServer — RaG_Core
ActionTakeItemToHands.OnExecuteServer — RaG_Core
ActionTakeMaterialToHands.ActionCondition T2 BaseBuildingPlus (cond)
ActionTakeMaterialToHandsSwitch.ActionCondition T2 BaseBuildingPlus (cond)
ActionTargetsCursor.GetItemDesc — zm workbench
ActionTargetsCursor.SetItemDesc — zm workbench
ActionTargetsCursor.Update — zm workbench
ActionToggleTentOpen.ActionCondition T2 RaG_Core
ActionToggleTentOpen.OnExecuteServer — RaG_Core (cond)
ActionUnlockDoors.OnFinishProgressServer — RaG_Core
ActionUnmountBarbedWire.ActionCondition T2 BaseBuildingPlus (cond)
ActionUnmountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionUnpin.ActionCondition T2 TraderPlus (cond)
ActionUnpin.OnStartServer — VPPAdminTools
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AreaExposureMdfr.OnActivate — VPPAdminTools (cond)
AttachmentCategoriesContainer.UpdateInterval — RaG_Core
Barrel_ColorBase.OnWasAttached — RaG_Core (cond)
BoatScript.AfterStoreLoad T3 MuchCarKey
BoatScript.CanDisplayAttachmentCategory — MuchCarKey
BoatScript.CanDisplayAttachmentSlot T2 MuchCarKey
BoatScript.DeferredInit — MuchCarKey
BoatScript.EEDelete T3 MuchCarKey
BoatScript.EEKilled T3 MuchCarKey
BoatScript.EEOnCECreate — MuchCarKey
BoatScript.IsInventoryVisible T2 MuchCarKey
BoatScript.NameOverride — MuchCarKey (cond)
BoatScript.OnCEUpdate — MuchCarKey
BoatScript.OnEngineStart — MuchCarKey
BoatScript.OnVariablesSynchronized T2 MuchCarKey
BoatScript.SetActions T2 FlipTransport
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
BuildingBase.SetActions T2 TraderPlus
CAContinuousFertilizeGardenSlot.Setup — AgricultureCore
CamoNet.SetActions T2 BaseBuildingPlus
CarScript.AfterStoreLoad T3 MuchCarKey
CarScript.DeferredInit — MuchCarKey
CarScript.EEHitBy T2 RaG_Core
CarScript.EEKilled T3 MuchCarKey
CarScript.EEOnCECreate — MuchCarKey
CarScript.NameOverride — MuchCarKey (cond)
CarScript.OnCEUpdate — MuchCarKey
CarScript.OnInput — FlipTransport
CarScript.OnUpdate T0 FlipTransport
CarScript.SetActions T2 FlipTransport
CargoContainer.UpdateInterval — RaG_Core
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
Clothing.CanLoadItemIntoCargo T2 ToFu Virtual Storage (cond)
Clothing.CanPutInCargo T2 ToFu Virtual Storage (cond)
Clothing.CanReceiveAttachment T2 MuchFramework
Clothing.CanReceiveItemIntoCargo T2 ToFu Virtual Storage (cond)
CodeLock.NewUnlockServer — MuchFramework
CodeLock.SetActions T2 MuchFramework
CodeLockComponent.CheckCodeRequest — RaG_Core (cond)
CodeLockComponent.GetPosition — RaG_Core (cond)
CodeLockComponent.OnRPC T2 RaG_Core (cond)
CodeLockComponent.ResetPIN — RaG_Core (cond)
CodeLockComponent.SetLockCode — RaG_Core (cond)
CodeLockComponent.SetLockState — RaG_Core (cond)
CodeLockServerRPC.OpenTarget — MuchFramework
Construction.CanBuildPart — BaseBuildingPlus (cond)
Construction.DropNonUsableMaterialsServer — BaseBuildingPlus ✂
Construction.IsColliding — BaseBuildingPlus ✂
Construction.IsCollidingEx — BaseBuildingPlus ✂
ContainerWithCargoAndAttachments.UpdateInterval — RaG_Core
ContaminatedTrigger.OnEnterServerEvent — VPPAdminTools (cond)
CraftFenceKit.CanDo — BaseBuildingPlus ✂
CraftWatchtowerKit.CanDo — BaseBuildingPlus ✂
CreditsLoader.GetData — CF ✂
Crowbar.SetActions T2 RaG_Hunting_Cabin
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZGame.OnPostUpdate — RaG_Core
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZPlayerImplement.CameraHandler — VPPAdminTools (cond)
DayZPlayerImplement.EEKilled T3 TraderPlus
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.ModCommandHandlerInside — VPPAdminTools
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplementFallDamage.HandleFallDamage — TraderPlus (cond)
DayZPlayerImplementThrowing.HandleThrowing — TraderPlus
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — TraderPlus (cond)
DeCraftWoodenCrate.CanDo — BaseBuildingPlus ✂
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DigitalCodeLock.AfterStoreLoad T3 RaG_Core
DigitalCodeLock.CanBeLocked — RaG_Core
DigitalCodeLock.CanDetachAttachment — RaG_Core (cond)
DigitalCodeLock.CanDetachCodeLock — RaG_Core (cond)
DigitalCodeLock.CanReleaseAttachment T2 RaG_Core (cond)
DigitalCodeLock.CanSetCode — RaG_Core (cond)
DigitalCodeLock.EEInit T3 RaG_Core
DigitalCodeLock.EEItemAttached T2 RaG_Core
DigitalCodeLock.EEItemDetached T2 RaG_Core
DigitalCodeLock.GetBatteryEnergy — RaG_Core (cond)
DigitalCodeLock.HasBattery — RaG_Core (cond)
DigitalCodeLock.HasEnergy — RaG_Core (cond)
DigitalCodeLock.HasValidParent — RaG_Core (cond)
DigitalCodeLock.IsPlayerOnBackside — RaG_Core (cond)
DigitalCodeLock.NeedBattery — RaG_Core (cond)
DigitalCodeLock.OnRPC T2 RaG_Core (cond)
DigitalCodeLock.OnVariablesSynchronized T2 RaG_Core
DigitalCodeLock.OnWasAttached — RaG_Core
DigitalCodeLock.OnWork — RaG_Core (cond)
DigitalCodeLock.OnWorkStart — RaG_Core
DigitalCodeLock.OnWorkStop — RaG_Core (cond)
DigitalCodeLock.ResetPIN — RaG_Core (cond)
DigitalCodeLock.SetActions T2 RaG_Core
DigitalCodeLock.StartItemSoundServer — RaG_Core (cond)
DigitalCodeLock.UnlockOnServer — RaG_Core
DigitalCodeLockUI.CodeResponse — RaG_Core
DigitalCodeLockUI.ConfirmCode — RaG_Core (cond)
DigitalCodeLockUI.KeyPress — RaG_Core (cond)
DigitalCodeLockUI.OnClick — RaG_Core
DigitalCodeLockUI.OnHide — RaG_Core
DigitalCodeLockUI.OnKeyDown — RaG_Core (cond)
DigitalCodeLockUI.OnKeyUp — RaG_Core (cond)
DigitalCodeLockUI.Select — RaG_Core
DigitalCodeLockUI.SetTargetLock — RaG_Core
DigitalCodeLockUI.Update — RaG_Core
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
Edible_Base.EEInit T3 MuchFramework
EmoteConstructor.RegisterEmotes — Dabs Framework
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EnochData.WeatherOnBeforeChange — VPPAdminTools
ExpansionMarketMenuItem.OnSetView — zm workbench
ExpansionMarketMenuItem.UpdateView — zm workbench
Fence.CanDisplayAttachmentSlot T2 RaG_Core
Fence.CanReceiveAttachment T2 RaG_Core
Fence.CanReleaseAttachment T2 RaG_Core
Fence.EEInit T3 RaG_Core
Fence.GetCodeLock — RaG_Core
Fence.HandleDropAttachment — RaG_Core
Fence.IsLocked — RaG_Core
Fence.OnPartDismantledServer — RaG_Core
Fence.OpenFence — RaG_Core (cond)
Fence.SetActions T2 RaG_Core
Fence.SetOpenedState — RaG_Core
FirefighterAxe.SetActions T2 RaG_BaseItems
FishingRod_Base_New.SetActions T2 RaG_BaseItems
GardenLime.SetActions T2 RaG_BaseItems
GesturesMenu.GetGestureItems — Dabs Framework
GesturesMenu.OnMenuRelease — Dabs Framework
Grenade_Base.EEHitBy T2 VPPAdminTools
Hacksaw.SetActions T2 RaG_Hunting_Cabin
HandDrillKit.SetActions T2 TraderPlus
HandSaw.SetActions T2 RaG_Hunting_Cabin
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.AddProjectionRotation — BaseBuildingPlus ✂
Hologram.AlignProjectionOnTerrain — BaseBuildingPlus (cond)
Hologram.GetDefaultOrientation — 3D Printer
Hologram.GetProjectionRadius — zm workbench
Hologram.GetProjectionRotation — BaseBuildingPlus ✂
Hologram.IsBaseViable — 3D Printer (cond)
Hologram.IsFloating — BaseBuildingPlus
Hologram.PlaceEntity — TraderPlus (cond)
Hologram.SubtractProjectionRotation — BaseBuildingPlus ✂
Icon.HideOwnedTooltip — zm workbench
Icon.Refresh — zm workbench
Icon.UpdateInterval — zm workbench
ItemBase.CanBeConsumed — RaG_Core
ItemBase.CanBePlaced — MuchFramework (cond)
ItemBase.CanLoadAttachment — MuchFramework ✂
ItemBase.CanPutAsAttachment — BodyBags (cond)
ItemBase.CanReceiveAttachment T2 MuchFramework ✂
ItemBase.CanReceiveItemIntoCargo T2 ToFu Virtual Storage (cond)
ItemBase.EEHitBy T2 RaG_Core
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.OnInventoryEnter T2 RaG_Core
ItemBase.OnInventoryExit T2 RaG_Core
ItemBase.OnStoreSave T3 CF
JMModuleConstructor.RegisterModules — FlipTransport
KeybindingElement.Reload — CF
LandMineTrap.EEHitBy T2 VPPAdminTools
Liquid.CanFillContainer — RaG_Core
Liquid.CanTransfer — RaG_Core
Liquid.FillContainer — RaG_Core (cond)
Liquid.GetLiquidConfigProperty — RaG_Core ✂
MagazineStorage.SetActions T2 RaG_BaseItems
Matchbox.SetActions T2 TraderPlus
MiscGameplayFunctions.BuildCondition — BaseBuildingPlus ✂
MiscGameplayFunctions.ComplexBuildCollideCheckClient — BaseBuildingPlus ✂
MissionBase.CF_IsLoaded — CF ✂
MissionBase.OnInit T3 Dabs Framework
MissionServer.AfterHiveInit — DayZ Editor Loader
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientPrepareEvent — CF
MissionServer.OnClientReadyEvent T3 CF
MissionServer.OnClientReconnectEvent T3 CF
MissionServer.OnClientRespawnEvent T3 CF
MissionServer.OnMissionLoaded — CF
ModItemRegisterCallbacks.CustomBoneRemapping — CF
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterFireArms — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterPistol — CF
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
MotorbikeScript.OnStoreLoad T3 CF
MotorbikeScript.OnStoreSave T3 CF
NotificationRuntimeData.GetIcon — CF ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
PetrolLighter.SetActions T2 TraderPlus
PlantBase.Harvest — AgricultureCore (cond)
PlantBase.OnItemHarvested — CannabisPlus ✂
PlantBase.OnStoreLoad T3 AgricultureCore
PlantBase.OnStoreSave T3 AgricultureCore
PlantBase.RemovePlantEx — AgricultureCore ✂
PlantMaterial.CanDetachAttachment — RaG_BaseItems (cond)
PlantMaterial.CanPutAsAttachment — RaG_BaseItems ✂
PlayerBase.AC_HasAnyPPEActive — CannabisPlus
PlayerBase.CalculateVisibilityForAI — MuchFramework ✂
PlayerBase.CanBeTargetedByAI — VPPAdminTools (cond)
PlayerBase.CanDropEntity T2 TraderPlus (cond)
PlayerBase.CommandHandler T1 VPPAdminTools
PlayerBase.EEHitBy T2 TraderPlus
PlayerBase.EEItemDetached T2 TraderPlus
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnPlayerLoaded — AgricultureCore
PlayerBase.OnSelectPlayer — CF
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnUnconsciousStart — 3D Printer
PlayerBase.OnVariablesSynchronized T2 VPPAdminTools
PlayerBase.SetSuicide — TraderPlus
PluginAdminLog.PlayerHitBy — VPPAdminTools (cond)
PluginAdminLog.PlayerKilled — VPPAdminTools (cond)
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PortableGasStove.SetActions T2 TraderPlus
PumpkinSeedsPack.SetActions T2 RaG_BaseItems
RainProcurementComponentBase.GetBaseLiquidAmount — RaG_BaseItems (cond)
Roadflare.SetActions T2 TraderPlus
SeedPackBase.EmptySeedPack — CannabisPlus (cond)
Shovel.SetActions T2 RaG_BaseItems
SledgeHammer.SetActions T2 RaG_Hunting_Cabin
SlotsIcon.HideOwnedTooltip — zm workbench
SlotsIcon.Refresh — zm workbench
SlotsIcon.UpdateInterval — zm workbench
StandardActionInput.SortActions — RaG_Core
StaticConstructionMethods.SpawnConstructionMaterialPiles — BaseBuildingPlus ✂
Stone.SetActions T2 BaseBuildingPlus
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
TentBase.CanDisplayAttachmentSlot T2 RaG_Core
TentBase.CanDisplayCargo — RaG_Core
TentBase.CanReceiveAttachment T2 RaG_Core
TentBase.CanReceiveItemIntoCargo T2 RaG_Core
TentBase.CanReleaseAttachment T2 RaG_Core
TentBase.CanReleaseCargo — RaG_Core
TentBase.EEInit T3 RaG_Core
TentBase.GetRaGDigitalCodeLockPosition — RaG_Core (cond)
TentBase.IsOpen — RaG_Core
TentBase.SetActions T2 RaG_Core
TentBase.ToggleAnimation — RaG_Core (cond)
Torch.SetActions T2 TraderPlus
TransferValues.SendValue — VPPAdminTools
TrapBase.OnPlacementComplete — VPPAdminTools
TrapBase.StartActivate — TraderPlus (cond)
TruckBattery.EEItemDetached T2 BaseBuildingPlus
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
VicinityItemManager.AddVicinityItems — TraderPlus (cond)
VicinityItemManager.IsObstructed — BaseBuildingPlus (cond)
Weapon_Base.EEFired — VPPAdminTools
Weapon_Base.SetActions T2 RaG_Core
WoodAxe.SetActions T2 RaG_BaseItems
WoodenCrate.CanPutAsAttachment — TraderPlus (cond)
WoodenCrate.CanReceiveItemIntoCargo T2 TraderPlus (cond)
WoodenCrate.SetActions T2 TraderPlus
WoodenLog.SetActions T2 RaG_BaseItems
WoodenPlank.SetActions T2 RaG_BaseItems
ZombieBase.ChaseAttackLogic — TraderPlus (cond)
ZombieBase.FightAttackLogic — TraderPlus (cond)
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF

32 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.