← modperf

Stack composer

Started from [RU] Red Wings - Deer Isle | 3PP | PVP | C4 | Heli: the 31 mods it publishes to the Steam server browser (as of 2026-10-21), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 VanillaPlusPlusMap
  3. 3 BuilderItems
  4. 4 DeerIsle analysis failed
  5. 5 VPPAdminTools
  6. 6 Code Lock
  7. 7 Breachingcharge
  8. 8 RUSForma_vehicles
  9. 9 Forward Operator Gear
  10. 10 Advanced Weapon Scopes
  11. 11 MMG Civilian Clothing
  12. 12 MaharlikaPH_Boats
  13. 13 [DEPRECATED]
  14. 14 Haralds Armory not analyzed
  15. 15 RUSForma_Motorcycles
  16. 16 MMG Base Storage
  17. 17 MA Pirate Treasure not analyzed
  18. 18 RaidSchedule - New and Improved
  19. 19 Vanilla Virtual Storage (VSM) not analyzed
  20. 20 Virtual Storage Module not analyzed
  21. 21 Radio_Fungi_NO_Music not analyzed
  22. 22 CZ No-Fly Zones
  23. 23 MMG Virtual Storage (VSM) not analyzed
  24. 24 Admirals Parachute Mod
  25. 25 RedFalcon Flight System Heliz
  26. 26 1.30 - RedFalcon Flight System - Patch not analyzed
  27. 27 Airdrop-Upgraded
  28. 28 RW Mod not analyzed
  29. 29 KGB.LIB
  30. 30 Survivor Animations
  31. 31 DMT CCTV System not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

10 of 31 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 5 below.

Mods silencing mods
None

Across 32 server-side methods hooked by two or more mods.

Structural load
0.34% of a frame at 100 players

3.388 ms per second, all 21 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

✓ No server-side conflicts: every method two or more of these mods hook preserves super() end to end.

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

PlayerBase.CommandHandler
about 30× per player per second
Survivor Animations then VPPAdminTools RPC send then vanilla
DayZGame.OnUpdate
every server frame
Admirals Parachute Mod then VPPAdminTools then CF then vanilla
MissionServer.OnUpdate
every server frame
Survivor Animations then [DEPRECATED] then CF then vanilla
PlayerBase.EEItemAttached
every inventory move
Admirals Parachute Mod then Forward Operator Gear then vanilla
PlayerBase.EEItemDetached
every inventory move
Admirals Parachute Mod then Forward Operator Gear then vanilla
PlayerBase.SetActions
per event
Survivor Animations then RedFalcon Flight System Heliz then Advanced Weapon Scopes then VPPAdminTools then vanilla
DayZGame.OnRPC
per event
VPPAdminTools sometimes stops here then CF sometimes stops here then vanilla
Hammer.SetActions
per event
MMG Base Storage then MaharlikaPH_Boats then vanilla
Hatchet.SetActions
per event
MMG Base Storage then MaharlikaPH_Boats then vanilla
PlayerBase.OnRPC
per event
MaharlikaPH_Boats then VPPAdminTools then vanilla
PlayerBase.OnVariablesSynchronized
per event
Admirals Parachute Mod then VPPAdminTools then vanilla

Stall risks#

5 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61
Admirals Parachute Mod
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
AdmiralsParachuteMod.pbo::Scripts\4_World\Modded\PlayerBase.c:432
Survivor Animations
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
SurvivorAnims.pbo::Scripts\4_World\PlayerBase.c:115

Everything else#

All 32 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
ActionConstructor.RegisterActions — vanilla → VPPAdminTools → Code Lock → Breachingcharge → Forward Operator Gear → Advanced Weapon Scopes → MMG Civilian Clothing → MaharlikaPH_Boats → MMG Base Storage → Admirals Parachute Mod → RedFalcon Flight System Heliz → Survivor Animations
MissionServer.OnInit T3 vanilla → CF → VPPAdminTools → MaharlikaPH_Boats → [DEPRECATED] → RaidSchedule - New and Improved → Admirals Parachute Mod
PluginRecipesManagerBase.RegisterRecipies — vanilla → Breachingcharge → Forward Operator Gear → Advanced Weapon Scopes → MaharlikaPH_Boats → MMG Base Storage → Admirals Parachute Mod
MissionServer.InvokeOnConnect T3 vanilla → CF → Code Lock → MaharlikaPH_Boats → MMG Base Storage → RaidSchedule - New and Improved
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → Breachingcharge → Forward Operator Gear → Advanced Weapon Scopes → MMG Base Storage
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → Forward Operator Gear → MMG Civilian Clothing → MMG Base Storage → Admirals Parachute Mod
PlayerBase.Init — vanilla → VPPAdminTools → CZ No-Fly Zones → Admirals Parachute Mod → RedFalcon Flight System Heliz → Survivor Animations
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → MaharlikaPH_Boats → MMG Base Storage → RedFalcon Flight System Heliz
PlayerBase.SetActions T2 vanilla → VPPAdminTools → Advanced Weapon Scopes → RedFalcon Flight System Heliz → Survivor Animations
DayZGame.DeferredInit — vanilla → CF → VPPAdminTools → RaidSchedule - New and Improved
DayZGame.OnUpdate T0 vanilla → CF → VPPAdminTools → Admirals Parachute Mod
MissionBase.CreateScriptedMenu — vanilla → VanillaPlusPlusMap → VPPAdminTools → [DEPRECATED]
MissionServer.OnUpdate T0 vanilla → CF → [DEPRECATED] → Survivor Animations
PluginManager.Init — vanilla → VPPAdminTools → Code Lock → MMG Base Storage
ActionGetOutTransport.OnStart — vanilla → MaharlikaPH_Boats → RedFalcon Flight System Heliz (cond)
DayZGame.OnRPC T2 vanilla → CF (cond) → VPPAdminTools (cond)
DayZPlayerImplement.ModCommandHandlerInside — vanilla → VPPAdminTools → Admirals Parachute Mod
Hammer.SetActions T2 vanilla → MaharlikaPH_Boats → MMG Base Storage
Hatchet.SetActions T2 vanilla → MaharlikaPH_Boats → MMG Base Storage
Hologram.EvaluateCollision — vanilla → MaharlikaPH_Boats (cond) → MMG Base Storage (cond)
Hologram.UpdateHologram — vanilla → Breachingcharge (cond) → MaharlikaPH_Boats
MissionServer.OnEvent — vanilla → CF → VPPAdminTools
MissionServer.OnMissionFinish T3 vanilla → CF → VPPAdminTools
MissionServer.OnMissionStart T3 vanilla → CF → VPPAdminTools
MissionServer.PlayerDisconnected T3 vanilla → CF → VPPAdminTools
PlayerBase.CommandHandler T1 vanilla → VPPAdminTools → Survivor Animations
PlayerBase.EEItemAttached T2 vanilla → Forward Operator Gear → Admirals Parachute Mod
PlayerBase.EEItemDetached T2 vanilla → Forward Operator Gear → Admirals Parachute Mod
PlayerBase.EEKilled T3 vanilla → VPPAdminTools → Admirals Parachute Mod
PlayerBase.OnConnect — vanilla → VPPAdminTools → RedFalcon Flight System Heliz
PlayerBase.OnRPC T2 vanilla → VPPAdminTools → MaharlikaPH_Boats
PlayerBase.OnVariablesSynchronized T2 vanilla → VPPAdminTools → Admirals Parachute Mod
206 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ASVAL.CanEnterIronsights — Advanced Weapon Scopes (cond)
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionCarDoors.ActionCondition T2 RedFalcon Flight System Heliz (cond)
ActionCloseCarDoors.GetDoorAnimationType — RedFalcon Flight System Heliz ✂
ActionCloseFence.ActionCondition T2 Code Lock
ActionDestroyCombinationLock.ActionCondition T2 RaidSchedule - New and Improved
ActionDestroyPart.ActionCondition T2 RaidSchedule - New and Improved
ActionDismantlePart.DismantleCondition — Code Lock (cond)
ActionDropItem.ActionCondition T2 Admirals Parachute Mod (cond)
ActionGetInTransport.OnEnd — MaharlikaPH_Boats
ActionGetOutTransport.ActionCondition T2 MaharlikaPH_Boats (cond)
ActionGetOutTransport.OnEndServer — RedFalcon Flight System Heliz (cond)
ActionManagerBase.ActionPossibilityCheck — Admirals Parachute Mod (cond)
ActionManagerServer.StartDeliveredAction — RedFalcon Flight System Heliz
ActionOpenCarDoors.GetDoorAnimationType — RedFalcon Flight System Heliz ✂
ActionPackTent.ActionCondition T2 Code Lock
ActionPackTent.OnExecuteServer — Code Lock (cond)
ActionPin.OnStartServer — VPPAdminTools
ActionStartEngine.Can — RedFalcon Flight System Heliz
ActionStopEngine.Can — RedFalcon Flight System Heliz
ActionSwitchLights.ActionCondition T2 RedFalcon Flight System Heliz (cond)
ActionToggleNVG.CanBeUsedInVehicle — RedFalcon Flight System Heliz ✂
ActionToggleNVMode.ActionCondition T2 Advanced Weapon Scopes (cond)
ActionToggleTentOpen.ActionCondition T2 Code Lock
ActionUnpin.OnStartServer — VPPAdminTools
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AreaExposureMdfr.OnActivate — VPPAdminTools (cond)
Aug.CanEnterIronsights — Advanced Weapon Scopes (cond)
BoatScript.OnStoreLoad T3 CF
BoatScript.OnStoreSave T3 CF
Bottle_Base.ParticleCookingStart — MaharlikaPH_Boats ✂
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
CCTCursor.Can — RedFalcon Flight System Heliz (cond)
CCTCursorNoObject.Can — RedFalcon Flight System Heliz
CCTCursorNoRuinCheck.Can — RedFalcon Flight System Heliz
CCTCursorParent.Can — RedFalcon Flight System Heliz
CCTObject.Can — RedFalcon Flight System Heliz
CCTParent.Can — RedFalcon Flight System Heliz
CCTSurface.Can — RedFalcon Flight System Heliz
CCTTree.Can — RedFalcon Flight System Heliz
CarScript.OnStoreLoad T3 CF
CarScript.OnStoreSave T3 CF
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
Clothing.CanLoadItemIntoCargoClothingConditions — MMG Base Storage ✂
Clothing.CanPutInCargoClothingConditions — MMG Base Storage ✂
Clothing.CanReceiveItemIntoCargoClothingConditions — MMG Base Storage ✂
CodeLock.NewUnlockServer — MMG Base Storage
CodeLock.SetActions T2 MMG Base Storage
CodeLockComponent.SetLockState — MMG Base Storage
CodeLockServerRPC.OpenTarget — MMG Base Storage (cond)
Construction.CanDestroyPart — RaidSchedule - New and Improved
ContaminatedTrigger.OnEnterServerEvent — VPPAdminTools (cond)
CreditsLoader.GetData — CF ✂
DayZGame.OnEvent — CF
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZPlayerCamera3rdPersonErc.OnUpdate T0 Admirals Parachute Mod
DayZPlayerCameraOptics.SetCameraPP — Advanced Weapon Scopes (cond)
DayZPlayerImplement.CameraHandler — VPPAdminTools (cond)
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.OnRPC T2 [DEPRECATED]
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplementFallDamage.HandleFallDamage — Admirals Parachute Mod (cond)
DayZPlayerImplementJumpClimb.Jump — Admirals Parachute Mod (cond)
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
Edible_Base.SoundCookingStart — MaharlikaPH_Boats ✂
EmoteCB.OnAnimationEvent — Survivor Animations (cond)
EmoteConstructor.RegisterEmotes — Survivor Animations
EmoteManager.CanPlayEmote — Admirals Parachute Mod
EmoteManager.CreateEmoteCallback — Survivor Animations
EmoteManager.PlayEmote — Survivor Animations (cond)
EnochData.WeatherOnBeforeChange — VPPAdminTools
Fence.CanOpenFence — Code Lock (cond)
Fence.CanReceiveAttachment T2 Code Lock (cond)
Fence.EEOnDamageCalculated — RaidSchedule - New and Improved ✂
Fence.OnPartDestroyedServer — Code Lock
Fence.OnPartDismantledServer — Code Lock
Fence.SetActions T2 Code Lock
FryingPan.ParticleCookingStart — MaharlikaPH_Boats ✂
GesturesMenu.GetGestureItems — Survivor Animations
GesturesMenu.OnMenuRelease — Survivor Animations
Grenade_Base.EEHitBy T2 VPPAdminTools
Hacksaw.SetActions T2 Code Lock
HeadlightH7.EEOnDamageCalculated — RedFalcon Flight System Heliz ✂
HeadlightH7.OnWasAttached — RedFalcon Flight System Heliz
HeadlightH7.OnWasDetached — RedFalcon Flight System Heliz
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.GetProjectionEntityPosition — MaharlikaPH_Boats (cond)
Hologram.GetProjectionName — MaharlikaPH_Boats (cond)
Hologram.PlaceEntity — MMG Base Storage (cond)
Hologram.ProjectionBasedOnParent — MMG Base Storage (cond)
Hologram.RefreshVisual — MaharlikaPH_Boats (cond)
ItemBase.CanPutInCargo T2 Forward Operator Gear ✂
ItemBase.CombineItemsClient — Code Lock (cond)
ItemBase.OnRightClick — Code Lock (cond)
ItemBase.OnStoreLoad T3 CF
ItemBase.OnStoreSave T3 CF
KeybindingElement.Reload — CF
LandMineTrap.EEHitBy T2 VPPAdminTools
Magnum_Base.InitStateMachine — Survivor Animations ✂
Magnum_Base.SetActions T2 Survivor Animations
MissionBase.CF_IsLoaded — CF ✂
MissionServer.InvokeOnDisconnect T3 CF
MissionServer.OnClientDisconnectedEvent T3 CF
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientPrepareEvent — CF
MissionServer.OnClientReadyEvent T3 CF
MissionServer.OnClientReconnectEvent T3 CF
MissionServer.OnClientRespawnEvent T3 CF
MissionServer.OnMissionLoaded — CF
ModItemRegisterCallbacks.CustomBoneRemapping — CF
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterFireArms — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterPistol — CF
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
MotorbikeScript.OnStoreLoad T3 CF
MotorbikeScript.OnStoreSave T3 CF
NotificationRuntimeData.GetIcon — CF ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
Pickaxe.SetActions T2 RedFalcon Flight System Heliz
PlayerBase.CameraHandler — MaharlikaPH_Boats (cond)
PlayerBase.CanBeTargetedByAI — VPPAdminTools (cond)
PlayerBase.CanManipulateInventory — Admirals Parachute Mod (cond)
PlayerBase.CanReceiveAttachment T2 Forward Operator Gear (cond)
PlayerBase.CanReceiveItemIntoCargo T2 Admirals Parachute Mod (cond)
PlayerBase.CanReceiveItemIntoHands T2 Admirals Parachute Mod (cond)
PlayerBase.CanReleaseCargo — Admirals Parachute Mod (cond)
PlayerBase.CanReleaseFromHands — Admirals Parachute Mod (cond)
PlayerBase.IsAlreadyInFallingCommand — Admirals Parachute Mod
PlayerBase.IsFalling — Admirals Parachute Mod (cond)
PlayerBase.IsInVehicle — RedFalcon Flight System Heliz (cond)
PlayerBase.IsLanded — Admirals Parachute Mod (cond)
PlayerBase.ModCommandHandlerAfter — Survivor Animations
PlayerBase.ModCommandHandlerInside — RedFalcon Flight System Heliz
PlayerBase.OnCommandDeathStart — MaharlikaPH_Boats
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnInputUserDataProcess — RedFalcon Flight System Heliz
PlayerBase.OnParticleEvent — Survivor Animations
PlayerBase.OnPlayerLoaded — Admirals Parachute Mod
PlayerBase.OnReconnect — RedFalcon Flight System Heliz
PlayerBase.OnScheduledTick T1 Admirals Parachute Mod
PlayerBase.OnSelectPlayer — CF
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnUnconsciousStart — Admirals Parachute Mod
PlayerBase.OnVehicleSeatDriverEnter — RedFalcon Flight System Heliz
PlayerBase.SwitchItemSelectionTexture — Forward Operator Gear
PlayerPreview.UpdateInterval — Forward Operator Gear
PluginAdminLog.PlayerHitBy — VPPAdminTools (cond)
PluginAdminLog.PlayerKilled — VPPAdminTools (cond)
SledgeHammer.SetActions T2 RedFalcon Flight System Heliz
StandardActionInput.UpdatePossibleActions — RedFalcon Flight System Heliz
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
TentBase.CanDisplayAttachmentCategory — Code Lock (cond)
TentBase.CanReceiveAttachment T2 Code Lock (cond)
TentBase.CanReceiveItemIntoCargo T2 Code Lock (cond)
TentBase.CanReleaseCargo — Code Lock (cond)
TentBase.SetActions T2 Code Lock
TransferValues.SendValue — VPPAdminTools
TrapBase.OnPlacementComplete — VPPAdminTools
VPPAdminHud.DefineButtons — VPPAdminTools
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
Watchtower.EEOnDamageCalculated — RaidSchedule - New and Improved ✂
Weapon_Base.EEFired — VPPAdminTools
Weapon_Base.SetActions T2 MMG Base Storage
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
jeans_np_base.SetActions T2 MMG Civilian Clothing
mmg_storage_openable_base.AfterStoreLoad T3 MMG Base Storage
mmg_storage_openable_base.CanReceiveAttachment T2 MMG Base Storage (cond)
mmg_storage_openable_base.SetActions T2 MMG Base Storage
mmg_storage_openable_noLock_base.AfterStoreLoad T3 MMG Base Storage
survival_pants_base.SetActions T2 MMG Civilian Clothing

26 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.