Stack composer
Started from [RU] Red Wings - Deer Isle | 3PP | PVP | C4 | Heli: the 31 mods
it publishes to the Steam server browser (as of 2026-10-21), put back into load order —
servers publish the list last-loaded first. Mods loaded with -servermod= are never
published, so they are not here; add them if you know them.
Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.
- 1 CF
- 2 VanillaPlusPlusMap
- 3 BuilderItems
- 4 DeerIsle analysis failed
- 5 VPPAdminTools
- 6 Code Lock
- 7 Breachingcharge
- 8 RUSForma_vehicles
- 9 Forward Operator Gear
- 10 Advanced Weapon Scopes
- 11 MMG Civilian Clothing
- 12 MaharlikaPH_Boats
- 13 [DEPRECATED]
- 14 Haralds Armory not analyzed
- 15 RUSForma_Motorcycles
- 16 MMG Base Storage
- 17 MA Pirate Treasure not analyzed
- 18 RaidSchedule - New and Improved
- 19 Vanilla Virtual Storage (VSM) not analyzed
- 20 Virtual Storage Module not analyzed
- 21 Radio_Fungi_NO_Music not analyzed
- 22 CZ No-Fly Zones
- 23 MMG Virtual Storage (VSM) not analyzed
- 24 Admirals Parachute Mod
- 25 RedFalcon Flight System Heliz
- 26 1.30 - RedFalcon Flight System - Patch not analyzed
- 27 Airdrop-Upgraded
- 28 RW Mod not analyzed
- 29 KGB.LIB
- 30 Survivor Animations
- 31 DMT CCTV System not analyzed
File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 5 below.
Across 32 server-side methods hooked by two or more mods.
3.388 ms per second, all 21 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.
Who silences whom#
A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.
✓ No server-side conflicts: every method two or more of these mods hook preserves super() end to end.
Hot hooks shared across the stack#
The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.
Stall risks#
5 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.
- Per-player, per-frame hook. Runs for every player on every tick, so whatever it does inside is multiplied by the population.
PlayerBase.CommandHandlerVPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401SurvivorBase.EOnFrameVPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42SurvivorBase.EOnPostFrameVPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61PlayerBase.OnScheduledTickAdmiralsParachuteMod.pbo::Scripts\4_World\Modded\PlayerBase.c:432PlayerBase.CommandHandlerSurvivorAnims.pbo::Scripts\4_World\PlayerBase.c:115Everything else#
All 32 server-side methods hooked by two or more mods
vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.
| method | tier | chain (load order) |
|---|---|---|
ActionConstructor.RegisterActions |
— | vanilla → VPPAdminTools → Code Lock → Breachingcharge → Forward Operator Gear → Advanced Weapon Scopes → MMG Civilian Clothing → MaharlikaPH_Boats → MMG Base Storage → Admirals Parachute Mod → RedFalcon Flight System Heliz → Survivor Animations |
MissionServer.OnInit |
T3 | vanilla → CF → VPPAdminTools → MaharlikaPH_Boats → [DEPRECATED] → RaidSchedule - New and Improved → Admirals Parachute Mod |
PluginRecipesManagerBase.RegisterRecipies |
— | vanilla → Breachingcharge → Forward Operator Gear → Advanced Weapon Scopes → MaharlikaPH_Boats → MMG Base Storage → Admirals Parachute Mod |
MissionServer.InvokeOnConnect |
T3 | vanilla → CF → Code Lock → MaharlikaPH_Boats → MMG Base Storage → RaidSchedule - New and Improved |
ModItemRegisterCallbacks.RegisterOneHanded |
— | vanilla → CF → Breachingcharge → Forward Operator Gear → Advanced Weapon Scopes → MMG Base Storage |
ModItemRegisterCallbacks.RegisterTwoHanded |
— | vanilla → CF → Forward Operator Gear → MMG Civilian Clothing → MMG Base Storage → Admirals Parachute Mod |
PlayerBase.Init |
— | vanilla → VPPAdminTools → CZ No-Fly Zones → Admirals Parachute Mod → RedFalcon Flight System Heliz → Survivor Animations |
ModItemRegisterCallbacks.RegisterHeavy |
— | vanilla → CF → MaharlikaPH_Boats → MMG Base Storage → RedFalcon Flight System Heliz |
PlayerBase.SetActions |
T2 | vanilla → VPPAdminTools → Advanced Weapon Scopes → RedFalcon Flight System Heliz → Survivor Animations |
DayZGame.DeferredInit |
— | vanilla → CF → VPPAdminTools → RaidSchedule - New and Improved |
DayZGame.OnUpdate |
T0 | vanilla → CF → VPPAdminTools → Admirals Parachute Mod |
MissionBase.CreateScriptedMenu |
— | vanilla → VanillaPlusPlusMap → VPPAdminTools → [DEPRECATED] |
MissionServer.OnUpdate |
T0 | vanilla → CF → [DEPRECATED] → Survivor Animations |
PluginManager.Init |
— | vanilla → VPPAdminTools → Code Lock → MMG Base Storage |
ActionGetOutTransport.OnStart |
— | vanilla → MaharlikaPH_Boats → RedFalcon Flight System Heliz (cond) |
DayZGame.OnRPC |
T2 | vanilla → CF (cond) → VPPAdminTools (cond) |
DayZPlayerImplement.ModCommandHandlerInside |
— | vanilla → VPPAdminTools → Admirals Parachute Mod |
Hammer.SetActions |
T2 | vanilla → MaharlikaPH_Boats → MMG Base Storage |
Hatchet.SetActions |
T2 | vanilla → MaharlikaPH_Boats → MMG Base Storage |
Hologram.EvaluateCollision |
— | vanilla → MaharlikaPH_Boats (cond) → MMG Base Storage (cond) |
Hologram.UpdateHologram |
— | vanilla → Breachingcharge (cond) → MaharlikaPH_Boats |
MissionServer.OnEvent |
— | vanilla → CF → VPPAdminTools |
MissionServer.OnMissionFinish |
T3 | vanilla → CF → VPPAdminTools |
MissionServer.OnMissionStart |
T3 | vanilla → CF → VPPAdminTools |
MissionServer.PlayerDisconnected |
T3 | vanilla → CF → VPPAdminTools |
PlayerBase.CommandHandler |
T1 | vanilla → VPPAdminTools → Survivor Animations |
PlayerBase.EEItemAttached |
T2 | vanilla → Forward Operator Gear → Admirals Parachute Mod |
PlayerBase.EEItemDetached |
T2 | vanilla → Forward Operator Gear → Admirals Parachute Mod |
PlayerBase.EEKilled |
T3 | vanilla → VPPAdminTools → Admirals Parachute Mod |
PlayerBase.OnConnect |
— | vanilla → VPPAdminTools → RedFalcon Flight System Heliz |
PlayerBase.OnRPC |
T2 | vanilla → VPPAdminTools → MaharlikaPH_Boats |
PlayerBase.OnVariablesSynchronized |
T2 | vanilla → VPPAdminTools → Admirals Parachute Mod |
206 methods hooked by only one of these mods
No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.
| method | tier | mod |
|---|---|---|
ASVAL.CanEnterIronsights |
— | Advanced Weapon Scopes (cond) |
ActionActivateTrap.OnFinishProgressServer |
— | VPPAdminTools |
ActionCarDoors.ActionCondition |
T2 | RedFalcon Flight System Heliz (cond) |
ActionCloseCarDoors.GetDoorAnimationType |
— | RedFalcon Flight System Heliz ✂ |
ActionCloseFence.ActionCondition |
T2 | Code Lock |
ActionDestroyCombinationLock.ActionCondition |
T2 | RaidSchedule - New and Improved |
ActionDestroyPart.ActionCondition |
T2 | RaidSchedule - New and Improved |
ActionDismantlePart.DismantleCondition |
— | Code Lock (cond) |
ActionDropItem.ActionCondition |
T2 | Admirals Parachute Mod (cond) |
ActionGetInTransport.OnEnd |
— | MaharlikaPH_Boats |
ActionGetOutTransport.ActionCondition |
T2 | MaharlikaPH_Boats (cond) |
ActionGetOutTransport.OnEndServer |
— | RedFalcon Flight System Heliz (cond) |
ActionManagerBase.ActionPossibilityCheck |
— | Admirals Parachute Mod (cond) |
ActionManagerServer.StartDeliveredAction |
— | RedFalcon Flight System Heliz |
ActionOpenCarDoors.GetDoorAnimationType |
— | RedFalcon Flight System Heliz ✂ |
ActionPackTent.ActionCondition |
T2 | Code Lock |
ActionPackTent.OnExecuteServer |
— | Code Lock (cond) |
ActionPin.OnStartServer |
— | VPPAdminTools |
ActionStartEngine.Can |
— | RedFalcon Flight System Heliz |
ActionStopEngine.Can |
— | RedFalcon Flight System Heliz |
ActionSwitchLights.ActionCondition |
T2 | RedFalcon Flight System Heliz (cond) |
ActionToggleNVG.CanBeUsedInVehicle |
— | RedFalcon Flight System Heliz ✂ |
ActionToggleNVMode.ActionCondition |
T2 | Advanced Weapon Scopes (cond) |
ActionToggleTentOpen.ActionCondition |
T2 | Code Lock |
ActionUnpin.OnStartServer |
— | VPPAdminTools |
AdvancedCommunication.OnStoreLoad |
T3 | CF |
AdvancedCommunication.OnStoreSave |
T3 | CF |
AnimalBase.OnStoreLoad |
T3 | CF |
AnimalBase.OnStoreSave |
T3 | CF |
AreaExposureMdfr.Activate |
— | VPPAdminTools (cond) |
AreaExposureMdfr.OnActivate |
— | VPPAdminTools (cond) |
Aug.CanEnterIronsights |
— | Advanced Weapon Scopes (cond) |
BoatScript.OnStoreLoad |
T3 | CF |
BoatScript.OnStoreSave |
T3 | CF |
Bottle_Base.ParticleCookingStart |
— | MaharlikaPH_Boats ✂ |
BuildingBase.OnStoreLoad |
T3 | CF |
BuildingBase.OnStoreSave |
T3 | CF |
CCTCursor.Can |
— | RedFalcon Flight System Heliz (cond) |
CCTCursorNoObject.Can |
— | RedFalcon Flight System Heliz |
CCTCursorNoRuinCheck.Can |
— | RedFalcon Flight System Heliz |
CCTCursorParent.Can |
— | RedFalcon Flight System Heliz |
CCTObject.Can |
— | RedFalcon Flight System Heliz |
CCTParent.Can |
— | RedFalcon Flight System Heliz |
CCTSurface.Can |
— | RedFalcon Flight System Heliz |
CCTTree.Can |
— | RedFalcon Flight System Heliz |
CarScript.OnStoreLoad |
T3 | CF |
CarScript.OnStoreSave |
T3 | CF |
ChernarusPlusData.WeatherOnBeforeChange |
— | VPPAdminTools |
Clothing.CanLoadItemIntoCargoClothingConditions |
— | MMG Base Storage ✂ |
Clothing.CanPutInCargoClothingConditions |
— | MMG Base Storage ✂ |
Clothing.CanReceiveItemIntoCargoClothingConditions |
— | MMG Base Storage ✂ |
CodeLock.NewUnlockServer |
— | MMG Base Storage |
CodeLock.SetActions |
T2 | MMG Base Storage |
CodeLockComponent.SetLockState |
— | MMG Base Storage |
CodeLockServerRPC.OpenTarget |
— | MMG Base Storage (cond) |
Construction.CanDestroyPart |
— | RaidSchedule - New and Improved |
ContaminatedTrigger.OnEnterServerEvent |
— | VPPAdminTools (cond) |
CreditsLoader.GetData |
— | CF ✂ |
DayZGame.OnEvent |
— | CF |
DayZGame.OnInitialize |
— | VPPAdminTools (cond) |
DayZGame.OnKeyPress |
— | VPPAdminTools |
DayZGame.OnKeyRelease |
— | VPPAdminTools |
DayZPlayerCamera3rdPersonErc.OnUpdate |
T0 | Admirals Parachute Mod |
DayZPlayerCameraOptics.SetCameraPP |
— | Advanced Weapon Scopes (cond) |
DayZPlayerImplement.CameraHandler |
— | VPPAdminTools (cond) |
DayZPlayerImplement.ModCommandHandlerBefore |
— | VPPAdminTools |
DayZPlayerImplement.OnRPC |
T2 | [DEPRECATED] |
DayZPlayerImplement.OnStoreLoad |
T3 | CF |
DayZPlayerImplement.OnStoreSave |
T3 | CF |
DayZPlayerImplementFallDamage.HandleFallDamage |
— | Admirals Parachute Mod (cond) |
DayZPlayerImplementJumpClimb.Jump |
— | Admirals Parachute Mod (cond) |
DrowningMdfr.ActivateCondition |
— | VPPAdminTools (cond) |
DrowningMdfr.DeactivateCondition |
— | VPPAdminTools (cond) |
DrowningMdfr.OnTick |
— | VPPAdminTools (cond) |
Edible_Base.SoundCookingStart |
— | MaharlikaPH_Boats ✂ |
EmoteCB.OnAnimationEvent |
— | Survivor Animations (cond) |
EmoteConstructor.RegisterEmotes |
— | Survivor Animations |
EmoteManager.CanPlayEmote |
— | Admirals Parachute Mod |
EmoteManager.CreateEmoteCallback |
— | Survivor Animations |
EmoteManager.PlayEmote |
— | Survivor Animations (cond) |
EnochData.WeatherOnBeforeChange |
— | VPPAdminTools |
Fence.CanOpenFence |
— | Code Lock (cond) |
Fence.CanReceiveAttachment |
T2 | Code Lock (cond) |
Fence.EEOnDamageCalculated |
— | RaidSchedule - New and Improved ✂ |
Fence.OnPartDestroyedServer |
— | Code Lock |
Fence.OnPartDismantledServer |
— | Code Lock |
Fence.SetActions |
T2 | Code Lock |
FryingPan.ParticleCookingStart |
— | MaharlikaPH_Boats ✂ |
GesturesMenu.GetGestureItems |
— | Survivor Animations |
GesturesMenu.OnMenuRelease |
— | Survivor Animations |
Grenade_Base.EEHitBy |
T2 | VPPAdminTools |
Hacksaw.SetActions |
T2 | Code Lock |
HeadlightH7.EEOnDamageCalculated |
— | RedFalcon Flight System Heliz ✂ |
HeadlightH7.OnWasAttached |
— | RedFalcon Flight System Heliz |
HeadlightH7.OnWasDetached |
— | RedFalcon Flight System Heliz |
HelicopterScript.OnStoreLoad |
T3 | CF |
HelicopterScript.OnStoreSave |
T3 | CF |
Hologram.GetProjectionEntityPosition |
— | MaharlikaPH_Boats (cond) |
Hologram.GetProjectionName |
— | MaharlikaPH_Boats (cond) |
Hologram.PlaceEntity |
— | MMG Base Storage (cond) |
Hologram.ProjectionBasedOnParent |
— | MMG Base Storage (cond) |
Hologram.RefreshVisual |
— | MaharlikaPH_Boats (cond) |
ItemBase.CanPutInCargo |
T2 | Forward Operator Gear ✂ |
ItemBase.CombineItemsClient |
— | Code Lock (cond) |
ItemBase.OnRightClick |
— | Code Lock (cond) |
ItemBase.OnStoreLoad |
T3 | CF |
ItemBase.OnStoreSave |
T3 | CF |
KeybindingElement.Reload |
— | CF |
LandMineTrap.EEHitBy |
T2 | VPPAdminTools |
Magnum_Base.InitStateMachine |
— | Survivor Animations ✂ |
Magnum_Base.SetActions |
T2 | Survivor Animations |
MissionBase.CF_IsLoaded |
— | CF ✂ |
MissionServer.InvokeOnDisconnect |
T3 | CF |
MissionServer.OnClientDisconnectedEvent |
T3 | CF |
MissionServer.OnClientNewEvent |
T3 | CF |
MissionServer.OnClientPrepareEvent |
— | CF |
MissionServer.OnClientReadyEvent |
T3 | CF |
MissionServer.OnClientReconnectEvent |
T3 | CF |
MissionServer.OnClientRespawnEvent |
T3 | CF |
MissionServer.OnMissionLoaded |
— | CF |
ModItemRegisterCallbacks.CustomBoneRemapping |
— | CF |
ModItemRegisterCallbacks.RegisterArcheryItem |
— | CF |
ModItemRegisterCallbacks.RegisterCustom |
— | CF |
ModItemRegisterCallbacks.RegisterEmptyHanded |
— | CF |
ModItemRegisterCallbacks.RegisterFireArms |
— | CF |
ModItemRegisterCallbacks.RegisterLauncher |
— | CF |
ModItemRegisterCallbacks.RegisterPistol |
— | CF |
ModItemRegisterCallbacks.RegisterRestrained |
— | CF |
ModItemRegisterCallbacks.RegisterSurrender |
— | CF |
ModLoader.GetMods |
— | CF ✂ |
ModLoader.LoadMods |
— | CF ✂ |
ModStructure.GetDebugName |
— | CF |
ModStructure.GetModActionURL |
— | CF ✂ |
ModStructure.GetModLogo |
— | CF ✂ |
ModStructure.GetModLogoOver |
— | CF ✂ |
ModStructure.GetModLogoSmall |
— | CF ✂ |
ModStructure.GetModName |
— | CF ✂ |
ModStructure.GetModOverview |
— | CF ✂ |
ModStructure.GetModToltip |
— | CF ✂ |
MotorbikeScript.OnStoreLoad |
T3 | CF |
MotorbikeScript.OnStoreSave |
T3 | CF |
NotificationRuntimeData.GetIcon |
— | CF ✂ |
NotificationRuntimeData.GetTitleText |
— | CF ✂ |
NotificationUI.AddNotification |
— | CF |
NotificationUI.RemoveNotification |
— | CF |
NotificationUI.UpdateTargetHeight |
— | CF |
OptionsMenuGame.Apply |
— | VPPAdminTools |
OptionsMenuGame.IsChanged |
— | VPPAdminTools (cond) |
OptionsMenuGame.Revert |
— | VPPAdminTools |
OptionsMenuGame.SetOptions |
— | VPPAdminTools |
Pickaxe.SetActions |
T2 | RedFalcon Flight System Heliz |
PlayerBase.CameraHandler |
— | MaharlikaPH_Boats (cond) |
PlayerBase.CanBeTargetedByAI |
— | VPPAdminTools (cond) |
PlayerBase.CanManipulateInventory |
— | Admirals Parachute Mod (cond) |
PlayerBase.CanReceiveAttachment |
T2 | Forward Operator Gear (cond) |
PlayerBase.CanReceiveItemIntoCargo |
T2 | Admirals Parachute Mod (cond) |
PlayerBase.CanReceiveItemIntoHands |
T2 | Admirals Parachute Mod (cond) |
PlayerBase.CanReleaseCargo |
— | Admirals Parachute Mod (cond) |
PlayerBase.CanReleaseFromHands |
— | Admirals Parachute Mod (cond) |
PlayerBase.IsAlreadyInFallingCommand |
— | Admirals Parachute Mod |
PlayerBase.IsFalling |
— | Admirals Parachute Mod (cond) |
PlayerBase.IsInVehicle |
— | RedFalcon Flight System Heliz (cond) |
PlayerBase.IsLanded |
— | Admirals Parachute Mod (cond) |
PlayerBase.ModCommandHandlerAfter |
— | Survivor Animations |
PlayerBase.ModCommandHandlerInside |
— | RedFalcon Flight System Heliz |
PlayerBase.OnCommandDeathStart |
— | MaharlikaPH_Boats |
PlayerBase.OnDrawOptics2D |
— | VPPAdminTools (cond) |
PlayerBase.OnInputUserDataProcess |
— | RedFalcon Flight System Heliz |
PlayerBase.OnParticleEvent |
— | Survivor Animations |
PlayerBase.OnPlayerLoaded |
— | Admirals Parachute Mod |
PlayerBase.OnReconnect |
— | RedFalcon Flight System Heliz |
PlayerBase.OnScheduledTick |
T1 | Admirals Parachute Mod |
PlayerBase.OnSelectPlayer |
— | CF |
PlayerBase.OnStoreLoadLifespan |
— | CF (cond) |
PlayerBase.OnUnconsciousStart |
— | Admirals Parachute Mod |
PlayerBase.OnVehicleSeatDriverEnter |
— | RedFalcon Flight System Heliz |
PlayerBase.SwitchItemSelectionTexture |
— | Forward Operator Gear |
PlayerPreview.UpdateInterval |
— | Forward Operator Gear |
PluginAdminLog.PlayerHitBy |
— | VPPAdminTools (cond) |
PluginAdminLog.PlayerKilled |
— | VPPAdminTools (cond) |
SledgeHammer.SetActions |
T2 | RedFalcon Flight System Heliz |
StandardActionInput.UpdatePossibleActions |
— | RedFalcon Flight System Heliz |
SurvivorBase.CanJump |
— | VPPAdminTools |
SurvivorBase.EOnFrame |
T1 | VPPAdminTools ✂ |
SurvivorBase.EOnPostFrame |
T1 | VPPAdminTools |
TentBase.CanDisplayAttachmentCategory |
— | Code Lock (cond) |
TentBase.CanReceiveAttachment |
T2 | Code Lock (cond) |
TentBase.CanReceiveItemIntoCargo |
T2 | Code Lock (cond) |
TentBase.CanReleaseCargo |
— | Code Lock (cond) |
TentBase.SetActions |
T2 | Code Lock |
TransferValues.SendValue |
— | VPPAdminTools |
TrapBase.OnPlacementComplete |
— | VPPAdminTools |
VPPAdminHud.DefineButtons |
— | VPPAdminTools |
VPPContextActionManager.RegisterActions |
— | VPPAdminTools |
VPPContextActionManager.RegisterProviders |
— | VPPAdminTools |
Watchtower.EEOnDamageCalculated |
— | RaidSchedule - New and Improved ✂ |
Weapon_Base.EEFired |
— | VPPAdminTools |
Weapon_Base.SetActions |
T2 | MMG Base Storage |
ZombieBase.OnStoreLoad |
T3 | CF |
ZombieBase.OnStoreSave |
T3 | CF |
jeans_np_base.SetActions |
T2 | MMG Civilian Clothing |
mmg_storage_openable_base.AfterStoreLoad |
T3 | MMG Base Storage |
mmg_storage_openable_base.CanReceiveAttachment |
T2 | MMG Base Storage (cond) |
mmg_storage_openable_base.SetActions |
T2 | MMG Base Storage |
mmg_storage_openable_noLock_base.AfterStoreLoad |
T3 | MMG Base Storage |
survival_pants_base.SetActions |
T2 | MMG Civilian Clothing |
26 methods on client-only classes are not shown: a dedicated server never runs them.
A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.