← modperf

Stack composer

Started from The Chicken Chasers: the 70 mods it publishes to the Steam server browser (as of 2026-10-22), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 Zenarchist's Core Mod not analyzed
  3. 3 BuilderItems
  4. 4 ZomBerry Admin Tools
  5. 5 VPPAdminTools
  6. 6 Objects_Free_Mapping not analyzed
  7. 7 Killfeed
  8. 8 Party Chat Compass Mod not analyzed
  9. 9 Ear-Plugs
  10. 10 Basic Map
  11. 11 ProHunter not analyzed
  12. 12 Cargo4Boats not analyzed
  13. 13 FOREVER FIREWOOD not analyzed
  14. 14 Wombat Skills System not analyzed
  15. 15 VanillaWeaponsFix not analyzed
  16. 16 LessSkinningMeat not analyzed
  17. 17 InventoryInCar
  18. 18 NoAnimalVehicleDamage not analyzed
  19. 19 Fruits_Vegetables not analyzed
  20. 20 crossbag not analyzed
  21. 21 CrossbagAimFix not analyzed
  22. 22 Flying Birds!
  23. 23 ClothingInventoryFix
  24. 24 Survivor name changer
  25. 25 Survivor Animations
  26. 26 QuickBar from anywhere not analyzed
  27. 27 Disable Zombie Climbing not analyzed
  28. 28 AmmoPlus not analyzed
  29. 29 Repack Ammo not analyzed
  30. 30 Combine Vanilla Items not analyzed
  31. 31 CarVanillaPlus
  32. 32 Modern Garage not analyzed
  33. 33 SeasonSystem - Advanced Seasons Manager not analyzed
  34. 34 Code Lock
  35. 35 RZZ House Locks not analyzed
  36. 36 Melee No Step not analyzed
  37. 37 Server_Information_Panel
  38. 38 AggressiveMetabolism not analyzed
  39. 39 BoomLay's Things Updated not analyzed
  40. 40 BoomLay's Craftables Updated not analyzed
  41. 41 (REWORKED) WasteLandZ Survival Clothing not analyzed
  42. 42 Spurgles Bags not analyzed
  43. 43 Invisible-Bags not analyzed
  44. 44 CrossBow Quiver not analyzed
  45. 45 ASFA CrossBow Quiver Compatibility not analyzed
  46. 46 ExtraFarmingItems
  47. 47 Extra Farming Items - DayZ 1.30 Path Fix not analyzed
  48. 48 Cooking_Plus_EXP not analyzed
  49. 49 Updated Repair Items not analyzed
  50. 50 CookZ
  51. 51 G3 Teddy Bears not analyzed
  52. 52 Glow Bears not analyzed
  53. 53 CBD Wooden Vehicles Collectables not analyzed
  54. 54 Collections not analyzed
  55. 55 Cat Plushie not analyzed
  56. 56 Ambient Animals Pack
  57. 57 gebsfish
  58. 58 Tanning & Leather Working not analyzed
  59. 59 CraftSystem not analyzed
  60. 60 The Jack [Free] not analyzed
  61. 61 TP_Apoc_VehiclePack not analyzed
  62. 62 MBM_ApocalypticPAZ not analyzed
  63. 63 MBM_ApocalypseTruck not analyzed
  64. 64 WickedRV not analyzed
  65. 65 UniversalWheels not analyzed
  66. 66 Tree Shake not analyzed
  67. 67 ThingsToDo not analyzed
  68. 68 NamantHs Moonshining Expansion not analyzed
  69. 69 Zenarchist's Treasure Mod not analyzed
  70. 70 Rejects Quest Mod not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

51 of 70 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 5 below.

Mods silencing mods
5 conflicts

Across 28 server-side methods hooked by two or more mods.

Structural load
0.33% of a frame at 100 players

3.297 ms per second, all 19 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

5 methods across 2 pairs. Read across: the mod on the left silences the mod at the top. Both in load order. 1   2–4   5–14   15+ methods
silences → 5VPPAdminTools56Ambient Animals Pack all
7Killfeed 2Killfeed silences VPPAdminTools
2 methods: 2 events
2
57gebsfish 3gebsfish silences Ambient Animals Pack
3 methods: 3 events
3
all 23 5
2Zenarchist's Core Mod Not analyzed, so what it silences is unknown. Queue it in the list above.
6Objects_Free_Mapping Not analyzed, so what it silences is unknown. Queue it in the list above.
8Party Chat Compass Mod Not analyzed, so what it silences is unknown. Queue it in the list above.
11ProHunter Not analyzed, so what it silences is unknown. Queue it in the list above.
12Cargo4Boats Not analyzed, so what it silences is unknown. Queue it in the list above.
13FOREVER FIREWOOD Not analyzed, so what it silences is unknown. Queue it in the list above.
…and 45 more mods not analyzed yet.

The 2 pairs, largest first# ·

gebsfishsilencesAmbient Animals Pack3 methods
ChernarusPlusData.InitYieldBank event Ambient Animals Pack's work on this event never runs. gebsfish.pbo::scripts\4_world\classes\worlds\gebsfish.c:33 EnochData.InitYieldBank event Ambient Animals Pack's work on this event never runs. gebsfish.pbo::scripts\4_world\classes\worlds\gebsfish.c:27 SakhalData.InitYieldBank event Ambient Animals Pack's work on this event never runs. gebsfish.pbo::scripts\4_world\classes\worlds\gebsfish.c:21
KillfeedsilencesVPPAdminTools2 methods
PluginAdminLog.PlayerHitBy event VPPAdminTools's work on this event never runs. ZFKillfeed.pbo::Scripts\4_World\Killfeed.c:96 PluginAdminLog.PlayerKilled event VPPAdminTools's work on this event never runs. ZFKillfeed.pbo::Scripts\4_World\Killfeed.c:203

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

PlayerBase.CommandHandler
about 30× per player per second
Survivor Animations then VPPAdminTools RPC send then vanilla
MissionServer.OnUpdate
every server frame
Server_Information_Panel then Survivor Animations then CF then vanilla
DayZGame.OnUpdate
every server frame
VPPAdminTools then CF then vanilla
DayZGame.OnRPC
per event
VPPAdminTools sometimes stops here then ZomBerry Admin Tools sometimes stops here then CF sometimes stops here then vanilla
PlayerBase.SetActions
per event
gebsfish then Survivor Animations then VPPAdminTools then vanilla
PlayerBase.OnRPC
per event
CookZ then VPPAdminTools then vanilla

Stall risks#

5 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61
Survivor Animations
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
SurvivorAnims.pbo::Scripts\4_World\PlayerBase.c:115
Server_Information_Panel
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
ServerPanel.pbo::Scripts\4_World\ServerPanel\dayzplayerimplement.c:6

Everything else#

All 28 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
ChernarusPlusData.InitYieldBank — vanilla → Ambient Animals Pack → gebsfish ✂
EnochData.InitYieldBank — vanilla → Ambient Animals Pack → gebsfish ✂
PluginAdminLog.PlayerHitBy — vanilla → VPPAdminTools (cond) → Killfeed ✂
PluginAdminLog.PlayerKilled — vanilla → VPPAdminTools (cond) → Killfeed ✂
SakhalData.InitYieldBank — vanilla → Ambient Animals Pack → gebsfish ✂
ActionConstructor.RegisterActions — vanilla → VPPAdminTools → Basic Map → Flying Birds! → Survivor Animations → Code Lock → ExtraFarmingItems → CookZ → gebsfish
MissionServer.OnInit T3 vanilla → CF → ZomBerry Admin Tools → VPPAdminTools → Flying Birds! → ExtraFarmingItems → gebsfish
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → ExtraFarmingItems → CookZ → Ambient Animals Pack → gebsfish
MissionBase.CreateScriptedMenu — vanilla → VPPAdminTools → Basic Map → Server_Information_Panel → CookZ
MissionServer.InvokeOnConnect T3 vanilla → CF → ZomBerry Admin Tools → Code Lock → CookZ
DayZGame.DeferredInit — vanilla → CF → VPPAdminTools → gebsfish
DayZGame.OnRPC T2 vanilla → CF (cond) → ZomBerry Admin Tools (cond) → VPPAdminTools (cond)
MissionServer.OnClientPrepareEvent — vanilla → CF → ZomBerry Admin Tools → gebsfish
MissionServer.OnUpdate T0 vanilla → CF → Survivor Animations → Server_Information_Panel
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → ExtraFarmingItems → gebsfish
PlayerBase.Init — vanilla → VPPAdminTools → Survivor Animations → CookZ
PlayerBase.SetActions T2 vanilla → VPPAdminTools → Survivor Animations → gebsfish
PluginRecipesManager.RegisterRecipies — vanilla → ExtraFarmingItems → CookZ → gebsfish
DayZGame.OnUpdate T0 vanilla → CF → VPPAdminTools
Hologram.EvaluateCollision — vanilla → Ambient Animals Pack (cond) → gebsfish
MissionServer.OnEvent — vanilla → CF → VPPAdminTools
MissionServer.OnMissionFinish T3 vanilla → CF → VPPAdminTools
MissionServer.OnMissionStart T3 vanilla → CF → VPPAdminTools
MissionServer.PlayerDisconnected T3 vanilla → CF → VPPAdminTools
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → ExtraFarmingItems
PlayerBase.CommandHandler T1 vanilla → VPPAdminTools → Survivor Animations
PlayerBase.OnRPC T2 vanilla → VPPAdminTools → CookZ
PluginManager.Init — vanilla → VPPAdminTools → Code Lock
283 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionCloseFence.ActionCondition T2 Code Lock
ActionDigWorms.OnFinishProgressServer — gebsfish ✂
ActionDismantlePart.DismantleCondition — Code Lock (cond)
ActionFishingNew.ComposeLocalContextData — gebsfish
ActionFishingNew.HandleReciveData — gebsfish
ActionFishingNew.OnEnd — gebsfish
ActionFishingNew.ReadFromContext — gebsfish
ActionFishingNew.SetupAction — gebsfish (cond)
ActionFishingNew.TrySpawnCatch — gebsfish
ActionFishingNew.WriteToContext — gebsfish
ActionGetInTransport.ActionCondition T2 gebsfish (cond)
ActionHarvestCrops.OnExecuteClient — ExtraFarmingItems (cond)
ActionHarvestCrops.OnExecuteServer — ExtraFarmingItems (cond)
ActionPackTent.ActionCondition T2 Code Lock
ActionPackTent.OnExecuteServer — Code Lock (cond)
ActionPin.OnStartServer — VPPAdminTools
ActionPlantSeed.Process — ExtraFarmingItems (cond)
ActionPushBoat.ActionCondition T2 gebsfish (cond)
ActionPushCar.OnEndServer — gebsfish
ActionToggleTentOpen.ActionCondition T2 Code Lock
ActionUnpin.OnStartServer — VPPAdminTools
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AnimalBase.EEDelete T3 Flying Birds!
AnimalBase.EEKilled T3 Flying Birds!
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AreaExposureMdfr.OnActivate — VPPAdminTools (cond)
Attachments.AttachmentAdded — CookZ
Attachments.AttachmentRemoved — CookZ
BoatScript.GetActions — gebsfish
BoatScript.OnStoreLoad T3 CF
BoatScript.OnStoreSave T3 CF
BoatScript.SetActions T2 gebsfish
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
CAContinuousCraft.Setup — gebsfish
CAContinuousRepeatFishing.SetNewSignalData — gebsfish
CarScript.OnContact — CarVanillaPlus ✂
CarScript.OnStoreLoad T3 CF
CarScript.OnStoreSave T3 CF
CarScript.SetActions T2 gebsfish
CargoContainer.AddedToCargo — CookZ
CargoContainer.Refresh — CookZ
CargoContainer.RemovedFromCargo — CookZ
CargoContainer.SetEntity — CookZ
CatchYieldBank.GetYieldItemByIdx — gebsfish (cond)
CatchYieldBank.Init — gebsfish
CatchYieldBank.RegisterYieldItem — gebsfish (cond)
CatchingContextBase.SpawnAndSetupCatch — gebsfish ✂
CatchingContextFishingRodAction.GenerateResult — gebsfish ✂
CatchingContextFishingRodAction.Init — gebsfish
CatchingContextFishingRodAction.InitCatchingItemData — gebsfish
CatchingContextFishingRodAction.ModifySignalProbability — gebsfish ✂
CatchingContextFishingRodAction.OnAfterSpawnSignalHit — gebsfish ✂
CatchingContextFishingRodAction.OnBeforeSpawnSignalHit — gebsfish ✂
CatchingContextFishingRodAction.OnSignalMiss — gebsfish ✂
CatchingContextFishingRodAction.OnSignalPass — gebsfish ✂
CatchingContextFishingRodAction.RandomizeSignalDuration — gebsfish ✂
CatchingContextFishingRodAction.RandomizeSignalStartTime — gebsfish ✂
CatchingContextFishingRodAction.RemoveItemSafe — gebsfish ✂
CatchingContextFishingRodAction.TryDamageItems — gebsfish ✂
CatchingContextFishingRodAction.TryHookLoss — gebsfish ✂
ChernarusMap.OnRPC T2 Basic Map
ChernarusMap.OnStoreLoad T3 Basic Map
ChernarusMap.OnStoreSave T3 Basic Map
ChernarusMap.OnUApiLoad — Basic Map
ChernarusMap.OnUApiSave — Basic Map
ChernarusMap.SetActions T2 Basic Map
ChernarusMap.SyncMapMarkers — Basic Map
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
Clothing.CanLoadItemIntoCargoClothingConditions — ClothingInventoryFix ✂
Clothing.CanPutInCargoClothingConditions — ClothingInventoryFix ✂
Clothing.CanReceiveAttachment T2 ClothingInventoryFix
Clothing.CanReceiveItemIntoCargoClothingConditions — ClothingInventoryFix ✂
ContaminatedTrigger.OnEnterServerEvent — VPPAdminTools (cond)
Cooking.CookWithEquipment — CookZ (cond)
CreditsLoader.GetData — CF ✂
Crowbar.SetActions T2 ExtraFarmingItems
DayZAnimalCommandDeathModdable.PreAnimUpdate — Ambient Animals Pack (cond)
DayZAnimalCommandLookAtModdable.PreAnimUpdate — Ambient Animals Pack
DayZAnimalCommandMoveModdable.PreAnimUpdate — Ambient Animals Pack
DayZGame.OnEvent — CF
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZPlayerImplement.CameraHandler — VPPAdminTools (cond)
DayZPlayerImplement.CommandHandler T1 Server_Information_Panel
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.ModCommandHandlerInside — VPPAdminTools
DayZPlayerImplement.OnStepEvent — gebsfish
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplement.PlaySound — gebsfish (cond)
DeadfallData.InitYieldBank — gebsfish ✂
DeerisleData.InitYieldBank — gebsfish ✂
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
Edible_Base.EEDelete T3 gebsfish
Edible_Base.EEInit T3 gebsfish
Edible_Base.EEItemLocationChanged T2 gebsfish
Edible_Base.OnVariablesSynchronized T2 gebsfish
Edible_Base.ProcessDecay — gebsfish
EmoteCB.OnAnimationEvent — Survivor Animations (cond)
EmoteConstructor.RegisterEmotes — Survivor Animations
EmoteManager.CreateEmoteCallback — Survivor Animations
EmoteManager.PlayEmote — Survivor Animations (cond)
EnochData.WeatherOnBeforeChange — VPPAdminTools
FarmingHoe.CanMakeGardenplot — ExtraFarmingItems ✂
FarmingHoe.SetActions T2 ExtraFarmingItems
Fence.CanOpenFence — Code Lock (cond)
Fence.CanReceiveAttachment T2 Code Lock (cond)
Fence.OnPartDestroyedServer — Code Lock
Fence.OnPartDismantledServer — Code Lock
Fence.SetActions T2 Code Lock
FieldShovel.CanMakeGardenplot — ExtraFarmingItems ✂
FieldShovel.SetActions T2 ExtraFarmingItems
FishYieldItemBase.GetCycleTimeForYieldItem — gebsfish ✂
GesturesMenu.GetGestureItems — Survivor Animations
GesturesMenu.OnMenuRelease — Survivor Animations
Grenade_Base.EEHitBy T2 VPPAdminTools
Hacksaw.SetActions T2 Code Lock
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.HeightPlacementCheck — gebsfish (cond)
Hologram.IsBaseViable — gebsfish (cond)
Hologram.IsClippingRoof — gebsfish (cond)
Hologram.IsCollidingBBox — gebsfish
Hologram.IsCollidingGeometryProxy — gebsfish
Hologram.PlaceEntity — ExtraFarmingItems ✂
Hologram.ProjectionBasedOnParent — ExtraFarmingItems (cond)
Hologram.SetHologramPosition — gebsfish
Hologram.UpdateHologram — gebsfish (cond)
Iceaxe.SetActions T2 ExtraFarmingItems
ItemBase.CanLoadAttachment — ClothingInventoryFix ✂
ItemBase.CanReceiveAttachment T2 ClothingInventoryFix ✂
ItemBase.CombineItemsClient — Code Lock (cond)
ItemBase.OnRightClick — Code Lock (cond)
ItemBase.OnStoreLoad T3 CF
ItemBase.OnStoreSave T3 CF
ItemBase.OnVariablesSynchronized T2 CookZ
KeybindingElement.Reload — CF
LandMineTrap.EEHitBy T2 VPPAdminTools
LuxData.InitYieldBank — gebsfish ✂
Magnum_Base.InitStateMachine — Survivor Animations ✂
Magnum_Base.SetActions T2 Survivor Animations
MissionBase.CF_IsLoaded — CF ✂
MissionBase.InitWorldYieldDataDefaults — gebsfish ✂
MissionBase.OnInit T3 gebsfish
MissionServer.InvokeOnDisconnect T3 CF
MissionServer.OnClientDisconnectedEvent T3 CF
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientReadyEvent T3 CF
MissionServer.OnClientReconnectEvent T3 CF
MissionServer.OnClientRespawnEvent T3 CF
MissionServer.OnGameplayDataHandlerLoad — gebsfish
MissionServer.OnMissionLoaded — CF
ModItemRegisterCallbacks.CustomBoneRemapping — CF
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterFireArms — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterPistol — CF
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
MotorbikeScript.OnStoreLoad T3 CF
MotorbikeScript.OnStoreSave T3 CF
NamalskData.InitYieldBank — gebsfish ✂
NavalPlusData.InitYieldBank — gebsfish ✂
NotificationRuntimeData.GetIcon — CF ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OpenCan.Do — CookZ (cond)
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
Pickaxe.CanMakeGardenplot — ExtraFarmingItems ✂
Pickaxe.IsMeleeFinisher — ExtraFarmingItems ✂
Pickaxe.SetActions T2 ExtraFarmingItems
PlantBase.Harvest — ExtraFarmingItems
PlantBase.Init — ExtraFarmingItems (cond)
PlantBase.OnStoreLoad T3 ExtraFarmingItems
PlantBase.OnStoreSave T3 ExtraFarmingItems
PlantBase.RemovePlant — ExtraFarmingItems (cond)
Plant_AppleTree.Harvest — ExtraFarmingItems
Plant_Beans.Harvest — ExtraFarmingItems
Plant_Beetroot.Harvest — ExtraFarmingItems
Plant_Carrot.Harvest — ExtraFarmingItems
Plant_Corn.Harvest — ExtraFarmingItems
Plant_Garlic.Harvest — ExtraFarmingItems
Plant_Kohlrabi.Harvest — ExtraFarmingItems
Plant_LemonTree.Harvest — ExtraFarmingItems
Plant_Onion.Harvest — ExtraFarmingItems
Plant_Parsnip.Harvest — ExtraFarmingItems
Plant_Pepper.Harvest — ExtraFarmingItems
Plant_Pineapple.Harvest — ExtraFarmingItems
Plant_Potato.Harvest — ExtraFarmingItems
Plant_Pumpkin.Harvest — ExtraFarmingItems
Plant_Radish.Harvest — ExtraFarmingItems
Plant_Strawberry.Harvest — ExtraFarmingItems
Plant_SugarCane.Harvest — ExtraFarmingItems
Plant_SugarMelon.Harvest — ExtraFarmingItems
Plant_Tomato.Harvest — ExtraFarmingItems
Plant_Turnip.Harvest — ExtraFarmingItems
Plant_Wheat.Harvest — ExtraFarmingItems
Plant_Zucchini.Harvest — ExtraFarmingItems
PlayerBase.CalculateVisibilityForAI — ClothingInventoryFix ✂
PlayerBase.CanBeTargetedByAI — VPPAdminTools (cond)
PlayerBase.CanReceiveItemIntoHands T2 InventoryInCar (cond)
PlayerBase.CheckDeath — Ear-Plugs
PlayerBase.EEHitBy T2 Ambient Animals Pack
PlayerBase.EEKilled T3 VPPAdminTools
PlayerBase.ModCommandHandlerAfter — Survivor Animations
PlayerBase.OnCommandUnconsciousFinish — Ear-Plugs
PlayerBase.OnCommandUnconsciousStart — Ear-Plugs
PlayerBase.OnCommandVehicleFinish — InventoryInCar
PlayerBase.OnCommandVehicleStart — InventoryInCar
PlayerBase.OnConnect — VPPAdminTools
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnParticleEvent — Survivor Animations
PlayerBase.OnSelectPlayer — CF
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnVariablesSynchronized T2 VPPAdminTools
PluginAdminLog.BleedingOut — Killfeed ✂
PluginAdminLog.GetPlayerPrefix — Killfeed ✂
PluginAdminLog.Suicide — Killfeed ✂
PluginRecipesManagerBase.RegisterRecipies — Ambient Animals Pack
PrepareCarp.Init — gebsfish
PrepareFish.CanDo — gebsfish (cond)
PrepareFish.Do — gebsfish (cond)
PrepareFish.Init — gebsfish
PrepareFish.SpawnItems — gebsfish
PrepareMackerel.Init — gebsfish
PrepareSteelheadTrout.Init — gebsfish
PrepareWalleyePollock.Init — gebsfish
RepairEpoxy.Init — gebsfish
RepairWithTape.Init — gebsfish
Shovel.CanMakeGardenplot — ExtraFarmingItems ✂
Shovel.SetActions T2 ExtraFarmingItems
Spear.SetActions T2 gebsfish
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EEDelete T3 Flying Birds!
SurvivorBase.EEKilled T3 Flying Birds!
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
TentBase.CanDisplayAttachmentCategory — Code Lock (cond)
TentBase.CanReceiveAttachment T2 Code Lock (cond)
TentBase.CanReceiveItemIntoCargo T2 Code Lock (cond)
TentBase.CanReleaseCargo — Code Lock (cond)
TentBase.SetActions T2 Code Lock
TransferValues.SendValue — VPPAdminTools
TrapBase.OnPlacementComplete — VPPAdminTools
TrapSpawnBase.PlayCatchNoise — gebsfish (cond)
TrapSpawnBase.PlayCatchParticleSynced — gebsfish (cond)
TrapSpawnBase.PlayCatchSound — gebsfish (cond)
VPPAdminHud.DefineButtons — VPPAdminTools
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
VicinityItemManager.IsObstructed — ExtraFarmingItems (cond)
Weapon_Base.EEFired — VPPAdminTools
Worm.OnCEIterate — gebsfish
YieldItemBase.Init — gebsfish
YieldItemJunk.OnEntityYieldSpawned — gebsfish ✂
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
banovData.InitYieldBank — gebsfish ✂

20 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.