Stack composer
Started from (GER) The Task Force PVE DeerIsle: the 46 mods
it publishes to the Steam server browser (as of 2026-10-20), put back into load order —
servers publish the list last-loaded first. Mods loaded with -servermod= are never
published, so they are not here; add them if you know them.
Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.
- 1 CF
- 2 Dabs Framework
- 3 RaG_Core
- 4 AgricultureCore
- 5 DeerIsle Official (Experimental - Dev Build) analysis failed
- 6 TTF_Objects not analyzed
- 7 TTF_Assets not analyzed
- 8 V2 Marquee Letter Signs not analyzed
- 9 BuilderItems
- 10 RaG_BaseItems
- 11 SQUAT Deployable Houses not analyzed
- 12 TeleportTerminal
- 13 Helicopter Mod not analyzed
- 14 BodyBags
- 15 Survivor Animations
- 16 TemperatureZones not analyzed
- 17 Forever Burning Barrel not analyzed
- 18 Alcohol_Brewery not analyzed
- 19 RestartWarner not analyzed
- 20 CookZ
- 21 FC_Fish_Equip
- 22 DNA Keycards
- 23 BallerZ Gear Update DLC not analyzed
- 24 TTF_Clothes not analyzed
- 25 CJ187-PokemonKarten not analyzed
- 26 WindstridesClothingPack
- 27 VehicleRecovery
- 28 Car Showroom not analyzed
- 29 TTF_Boats not analyzed
- 30 TTF_Helicopter not analyzed
- 31 TTF_Cars not analyzed
- 32 DBN_FordRaptor_Scorpio
- 33 COCAs_NoVehicleDamageMOD
- 34 TTF_Creatures not analyzed
- 35 BallerZ Musical Teddys not analyzed
- 36 Dart_Board_Game not analyzed
- 37 BlackjackMod not analyzed
- 38 DayZ Roulette not analyzed
- 39 PokerMod not analyzed
- 40 8Ball Pool not analyzed
- 41 Psyerns Radio Show not analyzed
- 42 QuickMoveItemsByCategory
- 43 HealthBar-Ninjins not analyzed
- 44 UnlimitedALe not analyzed
- 45 VPPAdminTools
- 46 Mutant/Zombie Spawn System - Admin Tool BETA not analyzed
File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 4 below.
Across 31 server-side methods hooked by two or more mods. 1 more on client-only UI classes, listed separately.
2.995 ms per second, all 18 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.
Who silences whom#
A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.
The one pair#
RaG_BaseItemssilencesBodyBags1 method
PlantMaterial.CanPutAsAttachment
check
BodyBags's conditions on this check no longer apply. For PlantMaterial instances, through its ancestor ItemBase. rag_baseitems_scripts.pbo::4_World\rag_baseitems_scripts\Modded\PlantMaterial.c:3
1 conflict on client-only classes (menus, HUD, notifications) — no server effect
NotificationSystem.GetNotificationData— Dabs Framework silences CF
Hot hooks shared across the stack#
The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.
Stall risks#
4 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.
- Per-player, per-frame hook. Runs for every player on every tick, so whatever it does inside is multiplied by the population.
PlayerBase.CommandHandlerSurvivorAnims.pbo::Scripts\4_World\PlayerBase.c:115PlayerBase.CommandHandlerVPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401SurvivorBase.EOnFrameVPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42SurvivorBase.EOnPostFrameVPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61Everything else#
All 31 server-side methods hooked by two or more mods
vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.
| method | tier | chain (load order) |
|---|---|---|
ActionConstructor.RegisterActions |
— | vanilla → Dabs Framework → RaG_Core → AgricultureCore → RaG_BaseItems → Survivor Animations → CookZ → DNA Keycards → WindstridesClothingPack → VehicleRecovery → DBN_FordRaptor_Scorpio → VPPAdminTools |
ModItemRegisterCallbacks.RegisterHeavy |
— | vanilla → CF → AgricultureCore → RaG_BaseItems → BodyBags → DNA Keycards → DBN_FordRaptor_Scorpio |
MissionServer.OnInit |
T3 | vanilla → CF → AgricultureCore → RaG_BaseItems → VehicleRecovery → VPPAdminTools |
ModItemRegisterCallbacks.RegisterOneHanded |
— | vanilla → CF → RaG_BaseItems → CookZ → DNA Keycards → WindstridesClothingPack |
PlayerBase.Init |
— | vanilla → AgricultureCore → Survivor Animations → CookZ → DNA Keycards → VPPAdminTools |
PlayerBase.SetActions |
T2 | vanilla → RaG_BaseItems → Survivor Animations → WindstridesClothingPack → VehicleRecovery → VPPAdminTools |
MissionServer.InvokeOnConnect |
T3 | vanilla → CF → Dabs Framework → RaG_Core → CookZ |
MissionServer.OnMissionStart |
T3 | vanilla → CF → Dabs Framework → DNA Keycards → VPPAdminTools |
MissionServer.PlayerDisconnected |
T3 | vanilla → CF → Dabs Framework → RaG_Core → VPPAdminTools |
ModItemRegisterCallbacks.RegisterTwoHanded |
— | vanilla → CF → RaG_BaseItems → DNA Keycards → WindstridesClothingPack |
PluginRecipesManager.RegisterRecipies |
— | vanilla → AgricultureCore → RaG_BaseItems → CookZ → DNA Keycards |
DayZGame.OnRPC |
T2 | vanilla → CF (cond) → Dabs Framework → VPPAdminTools (cond) |
MissionServer.OnEvent |
— | vanilla → CF → BodyBags → VPPAdminTools |
MissionServer.OnMissionFinish |
T3 | vanilla → CF → RaG_Core → VPPAdminTools |
PlayerBase.EEKilled |
T3 | vanilla → AgricultureCore → BodyBags → VPPAdminTools |
PlayerBase.OnRPC |
T2 | vanilla → RaG_Core → CookZ → VPPAdminTools |
PluginManager.Init |
— | vanilla → Dabs Framework → RaG_Core → VPPAdminTools |
DayZGame.DeferredInit |
— | vanilla → CF → VPPAdminTools |
DayZGame.OnEvent |
— | vanilla → CF → Dabs Framework |
DayZGame.OnUpdate |
T0 | vanilla → CF → VPPAdminTools |
EmoteConstructor.RegisterEmotes |
— | vanilla → Dabs Framework → Survivor Animations |
GesturesMenu.GetGestureItems |
— | vanilla → Dabs Framework → Survivor Animations |
GesturesMenu.OnMenuRelease |
— | vanilla → Dabs Framework → Survivor Animations |
Hammer.SetActions |
T2 | vanilla → RaG_Core → RaG_BaseItems |
ItemBase.OnStoreLoad |
T3 | vanilla → CF → RaG_Core |
ItemBase.SetActions |
T2 | vanilla → RaG_Core → DBN_FordRaptor_Scorpio |
MissionBase.CreateScriptedMenu |
— | vanilla → CookZ → VPPAdminTools |
MissionServer.OnClientDisconnectedEvent |
T3 | vanilla → CF → Dabs Framework |
MissionServer.OnUpdate |
T0 | vanilla → CF → Survivor Animations |
PlayerBase.CommandHandler |
T1 | vanilla → Survivor Animations → VPPAdminTools |
Weapon_Base.SetActions |
T2 | vanilla → RaG_Core → DBN_FordRaptor_Scorpio |
292 methods hooked by only one of these mods
No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.
| method | tier | mod |
|---|---|---|
ActionActivateTrap.OnFinishProgressServer |
— | VPPAdminTools |
ActionAttach.ActionCondition |
T2 | RaG_Core (cond) |
ActionAttachOnSelection.ActionCondition |
T2 | RaG_Core (cond) |
ActionAttachToConstruction.ActionCondition |
T2 | RaG_Core (cond) |
ActionAttachToConstruction.FindAndTranslateAttachmentSlot |
— | RaG_Core (cond) |
ActionCloseBarrel.OnExecuteServer |
— | RaG_Core |
ActionCloseCarDoorsOutside.OnEndServer |
— | RaG_Core |
ActionCloseDoors.ActionCondition |
T2 | DNA Keycards (cond) |
ActionCloseFence.OnExecuteServer |
— | RaG_Core |
ActionCreateIndoorFireplace.ActionCondition |
T2 | RaG_Core (cond) |
ActionCreateIndoorFireplace.OnExecuteServer |
— | RaG_Core (cond) |
ActionDeployObject.ActionCondition |
T2 | DNA Keycards (cond) |
ActionDeployObject.OnExecuteServer |
— | RaG_Core |
ActionDismantlePart.OnExecuteServer |
— | RaG_Core |
ActionDropItem.OnExecuteServer |
— | RaG_Core |
ActionFillCoolant.ActionCondition |
T2 | RaG_Core |
ActionFillFuel.ActionCondition |
T2 | RaG_Core |
ActionGetInTransport.OnEndServer |
— | RaG_Core |
ActionGetOutTransport.OnStartServer |
— | RaG_Core |
ActionHarvestCrops.OnExecuteClient |
— | AgricultureCore (cond) |
ActionHarvestCrops.OnExecuteServer |
— | AgricultureCore (cond) |
ActionIgniteFireplaceByAir.ActionCondition |
T2 | RaG_Core (cond) |
ActionInteractCodeLockItem.ActionCondition |
T2 | RaG_Core (cond) |
ActionLightItemOnFire.ActionCondition |
T2 | RaG_BaseItems (cond) |
ActionLightItemOnFire.OnFinishProgressClient |
— | RaG_BaseItems |
ActionLightItemOnFire.OnFinishProgressServer |
— | RaG_BaseItems |
ActionLockDoors.ActionCondition |
T2 | DNA Keycards (cond) |
ActionLockDoors.OnFinishProgressServer |
— | RaG_Core |
ActionOpenBarrel.OnExecuteServer |
— | RaG_Core |
ActionOpenCarDoorsOutside.OnEndServer |
— | RaG_Core |
ActionOpenDoors.ActionCondition |
T2 | DNA Keycards (cond) |
ActionOpenFence.OnExecuteServer |
— | RaG_Core |
ActionPackTent.OnFinishProgressServer |
— | RaG_Core |
ActionPin.OnStartServer |
— | VPPAdminTools |
ActionPlaceFireplaceIndoor.ActionCondition |
T2 | RaG_Core (cond) |
ActionPlugIn.CreateConditionComponents |
— | RaG_BaseItems ✂ |
ActionPushBoat.ActionCondition |
T2 | VehicleRecovery (cond) |
ActionPushCar.ActionCondition |
T2 | VehicleRecovery (cond) |
ActionRepairPart.RepairCondition |
— | RaG_Core (cond) |
ActionResetCodeOnCodeLock.ActionCondition |
T2 | RaG_Core (cond) |
ActionResetCodeOnCodeLock.OnExecuteServer |
— | RaG_Core (cond) |
ActionSkinning.OnFinishProgressServer |
— | WindstridesClothingPack |
ActionStartEngine.OnEndServer |
— | RaG_Core |
ActionStopEngine.OnEndServer |
— | RaG_Core |
ActionSwitchSeats.Start |
— | RaG_Core |
ActionTakeItem.OnExecuteServer |
— | RaG_Core |
ActionTakeItemToHands.OnExecuteServer |
— | RaG_Core |
ActionTogglePlaceObject.ActionCondition |
T2 | DNA Keycards (cond) |
ActionToggleTentOpen.OnExecuteServer |
— | RaG_Core |
ActionUnlockDoors.ActionCondition |
T2 | DNA Keycards (cond) |
ActionUnlockDoors.OnFinishProgressServer |
— | RaG_Core |
ActionUnpin.OnStartServer |
— | VPPAdminTools |
AdvancedCommunication.OnStoreLoad |
T3 | CF |
AdvancedCommunication.OnStoreSave |
T3 | CF |
AnimalBase.OnStoreLoad |
T3 | CF |
AnimalBase.OnStoreSave |
T3 | CF |
AreaExposureMdfr.Activate |
— | VPPAdminTools (cond) |
AreaExposureMdfr.OnActivate |
— | VPPAdminTools (cond) |
AttachmentCategoriesContainer.IsDisplayable |
— | DBN_FordRaptor_Scorpio |
AttachmentCategoriesContainer.UpdateInterval |
— | RaG_Core |
Attachments.AttachmentAdded |
— | CookZ |
Attachments.AttachmentRemoved |
— | CookZ |
Barrel_ColorBase.CanLoadItemIntoCargo |
T2 | DBN_FordRaptor_Scorpio (cond) |
Barrel_ColorBase.CanReceiveItemIntoCargo |
T2 | DBN_FordRaptor_Scorpio (cond) |
Barrel_ColorBase.CanReleaseCargo |
— | DBN_FordRaptor_Scorpio (cond) |
Barrel_ColorBase.OnWasAttached |
— | RaG_Core (cond) |
BoatScript.OnStoreLoad |
T3 | CF |
BoatScript.OnStoreSave |
T3 | CF |
BuildingBase.OnStoreLoad |
T3 | CF |
BuildingBase.OnStoreSave |
T3 | CF |
CAContinuousFertilizeGardenSlot.Setup |
— | AgricultureCore |
CarScript.CanReleaseAttachment |
T2 | DBN_FordRaptor_Scorpio |
CarScript.EEDelete |
T3 | RaG_Core |
CarScript.EEHitBy |
T2 | RaG_Core |
CarScript.EEItemAttached |
T2 | DBN_FordRaptor_Scorpio |
CarScript.OnStoreLoad |
T3 | CF |
CarScript.OnStoreSave |
T3 | CF |
CargoContainer.AddedToCargo |
— | CookZ |
CargoContainer.Refresh |
— | CookZ |
CargoContainer.RemovedFromCargo |
— | CookZ |
CargoContainer.SetEntity |
— | CookZ |
CargoContainer.UpdateInterval |
— | RaG_Core |
ChernarusPlusData.WeatherOnBeforeChange |
— | VPPAdminTools |
Clothing.CanLoadItemIntoCargo |
T2 | DBN_FordRaptor_Scorpio ✂ |
Clothing.CanLoadItemIntoCargoClothingConditions |
— | RaG_Core (cond) |
Clothing.CanPutInCargo |
T2 | DBN_FordRaptor_Scorpio |
Clothing.CanPutInCargoClothingConditions |
— | RaG_Core (cond) |
Clothing.CanReceiveItemIntoCargo |
T2 | DBN_FordRaptor_Scorpio ✂ |
Clothing.CanReceiveItemIntoCargoClothingConditions |
— | RaG_Core (cond) |
CodeLockComponent.CheckCodeRequest |
— | RaG_Core (cond) |
CodeLockComponent.OnRPC |
T2 | RaG_Core (cond) |
CodeLockComponent.ResetPIN |
— | RaG_Core (cond) |
CodeLockComponent.SetLockCode |
— | RaG_Core (cond) |
CodeLockComponent.SetLockState |
— | RaG_Core (cond) |
ContainerWithCargo.LockCargo |
— | DBN_FordRaptor_Scorpio |
ContainerWithCargo.SetEntity |
— | DBN_FordRaptor_Scorpio ✂ |
ContainerWithCargoAndAttachments.UpdateInterval |
— | RaG_Core |
Container_Base.CanLoadItemIntoCargo |
T2 | DBN_FordRaptor_Scorpio ✂ |
Container_Base.CanPutIntoHands |
T2 | DBN_FordRaptor_Scorpio |
ContaminatedTrigger.OnEnterServerEvent |
— | VPPAdminTools (cond) |
Cooking.CookWithEquipment |
— | CookZ (cond) |
CreditsLoader.GetData |
— | CF ✂ |
DayZGame.OnInitialize |
— | VPPAdminTools (cond) |
DayZGame.OnKeyPress |
— | VPPAdminTools |
DayZGame.OnKeyRelease |
— | VPPAdminTools |
DayZGame.OnPostUpdate |
— | RaG_Core |
DayZGame.RegisterProfilesOptions |
— | Dabs Framework |
DayZGame.SetMissionPath |
— | Dabs Framework |
DayZPlayerImplement.CameraHandler |
— | VPPAdminTools (cond) |
DayZPlayerImplement.ModCommandHandlerBefore |
— | VPPAdminTools |
DayZPlayerImplement.ModCommandHandlerInside |
— | VPPAdminTools |
DayZPlayerImplement.OnStoreLoad |
T3 | CF |
DayZPlayerImplement.OnStoreSave |
T3 | CF |
Debug.DestroyAllShapes |
— | Dabs Framework ✂ |
Debug.DrawArrow |
— | Dabs Framework ✂ |
Debug.DrawBox |
— | Dabs Framework ✂ |
Debug.DrawBoxEx |
— | Dabs Framework ✂ |
Debug.DrawCone |
— | Dabs Framework ✂ |
Debug.DrawCube |
— | Dabs Framework ✂ |
Debug.DrawCylinder |
— | Dabs Framework ✂ |
Debug.DrawLine |
— | Dabs Framework ✂ |
Debug.DrawLines |
— | Dabs Framework ✂ |
Debug.DrawSphere |
— | Dabs Framework ✂ |
DigitalCodeLock.AfterStoreLoad |
T3 | RaG_Core |
DigitalCodeLock.CanBeLocked |
— | RaG_Core |
DigitalCodeLock.CanDetachAttachment |
— | RaG_Core (cond) |
DigitalCodeLock.CanDetachCodeLock |
— | RaG_Core (cond) |
DigitalCodeLock.CanReleaseAttachment |
T2 | RaG_Core (cond) |
DigitalCodeLock.CanSetCode |
— | RaG_Core (cond) |
DigitalCodeLock.EEInit |
T3 | RaG_Core |
DigitalCodeLock.EEItemAttached |
T2 | RaG_Core |
DigitalCodeLock.EEItemDetached |
T2 | RaG_Core |
DigitalCodeLock.GetBatteryEnergy |
— | RaG_Core (cond) |
DigitalCodeLock.HasBattery |
— | RaG_Core (cond) |
DigitalCodeLock.HasEnergy |
— | RaG_Core (cond) |
DigitalCodeLock.HasValidParent |
— | RaG_Core (cond) |
DigitalCodeLock.IsPlayerOnBackside |
— | RaG_Core (cond) |
DigitalCodeLock.NeedBattery |
— | RaG_Core (cond) |
DigitalCodeLock.OnRPC |
T2 | RaG_Core (cond) |
DigitalCodeLock.OnVariablesSynchronized |
T2 | RaG_Core |
DigitalCodeLock.OnWasAttached |
— | RaG_Core |
DigitalCodeLock.OnWork |
— | RaG_Core (cond) |
DigitalCodeLock.OnWorkStart |
— | RaG_Core |
DigitalCodeLock.OnWorkStop |
— | RaG_Core (cond) |
DigitalCodeLock.ResetPIN |
— | RaG_Core (cond) |
DigitalCodeLock.SetActions |
T2 | RaG_Core |
DigitalCodeLock.StartItemSoundServer |
— | RaG_Core (cond) |
DigitalCodeLock.UnlockOnServer |
— | RaG_Core |
DigitalCodeLockUI.CodeResponse |
— | RaG_Core |
DigitalCodeLockUI.ConfirmCode |
— | RaG_Core |
DigitalCodeLockUI.KeyPress |
— | RaG_Core (cond) |
DigitalCodeLockUI.OnKeyDown |
— | RaG_Core |
DigitalCodeLockUI.SetTargetLock |
— | RaG_Core |
DigitalCodeLockUI.Update |
— | RaG_Core |
DrowningMdfr.ActivateCondition |
— | VPPAdminTools (cond) |
DrowningMdfr.DeactivateCondition |
— | VPPAdminTools (cond) |
DrowningMdfr.OnTick |
— | VPPAdminTools (cond) |
Edible_Base.ProcessDecay |
— | RaG_Core |
EmoteCB.OnAnimationEvent |
— | Survivor Animations (cond) |
EmoteDabbing.EmoteCondition |
— | Dabs Framework (cond) |
EmoteManager.CreateEmoteCallback |
— | Survivor Animations |
EmoteManager.PlayEmote |
— | Survivor Animations (cond) |
EnochData.WeatherOnBeforeChange |
— | VPPAdminTools |
FirefighterAxe.SetActions |
T2 | RaG_BaseItems |
FireplaceIndoor.SetActions |
T2 | DBN_FordRaptor_Scorpio |
FishingRod_Base_New.SetActions |
T2 | RaG_BaseItems |
FordRaptor_Scorpio.CleanupEffects |
— | DBN_FordRaptor_Scorpio |
FordRaptor_Scorpio.EEDelete |
T3 | DBN_FordRaptor_Scorpio |
FordRaptor_Scorpio.EEInit |
T3 | DBN_FordRaptor_Scorpio |
FordRaptor_Scorpio.OnContact |
— | DBN_FordRaptor_Scorpio |
FordRaptor_Scorpio.OnRPC |
T2 | DBN_FordRaptor_Scorpio |
FordRaptor_Scorpio.OnVariablesSynchronized |
T2 | DBN_FordRaptor_Scorpio |
FordRaptor_Scorpio.UpdateLightsClient |
— | DBN_FordRaptor_Scorpio |
FordRaptor_Scorpio.UpdateLightsServer |
— | DBN_FordRaptor_Scorpio |
GardenLime.SetActions |
T2 | RaG_BaseItems |
Grenade_Base.EEHitBy |
T2 | VPPAdminTools |
Hatchet.SetActions |
T2 | RaG_BaseItems |
HelicopterScript.OnStoreLoad |
T3 | CF |
HelicopterScript.OnStoreSave |
T3 | CF |
Hologram.EvaluateCollision |
— | RaG_Core (cond) |
Hologram.GetProjectionEntityPosition |
— | RaG_Core (cond) |
Hologram.GetProjectionName |
— | RaG_Core (cond) |
Hologram.ProjectionBasedOnParent |
— | DNA Keycards (cond) |
Hologram.RefreshVisual |
— | RaG_Core (cond) |
Hologram.SetProjectionOrientation |
— | RaG_Core |
Hologram.SetProjectionPosition |
— | RaG_Core |
ItemBase.CanBeConsumed |
— | RaG_Core |
ItemBase.CanPutAsAttachment |
— | BodyBags (cond) |
ItemBase.EEHitBy |
T2 | RaG_Core |
ItemBase.GetItemSize |
— | Dabs Framework ✂ |
ItemBase.OnInventoryEnter |
T2 | RaG_Core |
ItemBase.OnInventoryExit |
T2 | RaG_Core |
ItemBase.OnStoreSave |
T3 | CF |
ItemBase.OnVariablesSynchronized |
T2 | CookZ |
KeybindingElement.Reload |
— | CF |
LandMineTrap.EEHitBy |
T2 | VPPAdminTools |
Liquid.CanFillContainer |
— | RaG_Core |
Liquid.CanTransfer |
— | RaG_Core |
Liquid.FillContainer |
— | RaG_Core (cond) |
Liquid.GetLiquidConfigProperty |
— | RaG_Core ✂ |
MagazineStorage.SetActions |
T2 | RaG_BaseItems |
Magnum_Base.InitStateMachine |
— | Survivor Animations ✂ |
Magnum_Base.SetActions |
T2 | Survivor Animations |
MaskBase.CanPutAsAttachment |
— | WindstridesClothingPack |
MissionBase.CF_IsLoaded |
— | CF ✂ |
MissionBase.OnInit |
T3 | Dabs Framework |
MissionServer.InvokeOnDisconnect |
T3 | CF |
MissionServer.OnClientNewEvent |
T3 | CF |
MissionServer.OnClientPrepareEvent |
— | CF |
MissionServer.OnClientReadyEvent |
T3 | CF |
MissionServer.OnClientReconnectEvent |
T3 | CF |
MissionServer.OnClientRespawnEvent |
T3 | CF |
MissionServer.OnMissionLoaded |
— | CF |
MissionServer.SendModData |
— | RaG_BaseItems |
ModItemRegisterCallbacks.CustomBoneRemapping |
— | CF |
ModItemRegisterCallbacks.RegisterArcheryItem |
— | CF |
ModItemRegisterCallbacks.RegisterCustom |
— | CF |
ModItemRegisterCallbacks.RegisterEmptyHanded |
— | CF |
ModItemRegisterCallbacks.RegisterFireArms |
— | CF |
ModItemRegisterCallbacks.RegisterLauncher |
— | CF |
ModItemRegisterCallbacks.RegisterPistol |
— | CF |
ModItemRegisterCallbacks.RegisterRestrained |
— | CF |
ModItemRegisterCallbacks.RegisterSurrender |
— | CF |
ModLoader.GetMods |
— | CF ✂ |
ModLoader.LoadMods |
— | CF ✂ |
ModStructure.GetDebugName |
— | CF |
ModStructure.GetModActionURL |
— | CF ✂ |
ModStructure.GetModLogo |
— | CF ✂ |
ModStructure.GetModLogoOver |
— | CF ✂ |
ModStructure.GetModLogoSmall |
— | CF ✂ |
ModStructure.GetModName |
— | CF ✂ |
ModStructure.GetModOverview |
— | CF ✂ |
ModStructure.GetModToltip |
— | CF ✂ |
MotorbikeScript.OnStoreLoad |
T3 | CF |
MotorbikeScript.OnStoreSave |
T3 | CF |
NotificationRuntimeData.GetIcon |
— | CF ✂ |
NotificationRuntimeData.GetTitleText |
— | CF ✂ |
NotificationUI.AddNotification |
— | CF |
NotificationUI.RemoveNotification |
— | CF |
NotificationUI.UpdateTargetHeight |
— | CF |
OpenCan.Do |
— | CookZ (cond) |
OptionsMenuGame.Apply |
— | VPPAdminTools |
OptionsMenuGame.IsChanged |
— | VPPAdminTools (cond) |
OptionsMenuGame.Revert |
— | VPPAdminTools |
OptionsMenuGame.SetOptions |
— | VPPAdminTools |
Pistol_Base.GetInventoryHandAnimation |
— | WindstridesClothingPack (cond) |
PlantBase.Harvest |
— | AgricultureCore (cond) |
PlantBase.Init |
— | AgricultureCore (cond) |
PlantBase.OnStoreLoad |
T3 | AgricultureCore |
PlantBase.OnStoreSave |
T3 | AgricultureCore |
PlantBase.RemovePlantEx |
— | AgricultureCore ✂ |
PlantMaterial.CanDetachAttachment |
— | RaG_BaseItems (cond) |
PlantMaterial.CanPutAsAttachment |
— | RaG_BaseItems ✂ |
PlayerBase.CanBeTargetedByAI |
— | VPPAdminTools (cond) |
PlayerBase.EEItemAttached |
T2 | WindstridesClothingPack |
PlayerBase.EEItemDetached |
T2 | WindstridesClothingPack |
PlayerBase.GetActions |
— | Dabs Framework ✂ |
PlayerBase.ModCommandHandlerAfter |
— | Survivor Animations |
PlayerBase.OnConnect |
— | VPPAdminTools |
PlayerBase.OnDrawOptics2D |
— | VPPAdminTools (cond) |
PlayerBase.OnParticleEvent |
— | Survivor Animations |
PlayerBase.OnPlayerLoaded |
— | AgricultureCore |
PlayerBase.OnSelectPlayer |
— | CF |
PlayerBase.OnStoreLoadLifespan |
— | CF (cond) |
PlayerBase.OnVariablesSynchronized |
T2 | VPPAdminTools |
Pliers.SetActions |
T2 | RaG_Core |
PluginAdminLog.PlayerHitBy |
— | VPPAdminTools (cond) |
PluginAdminLog.PlayerKilled |
— | VPPAdminTools (cond) |
PluginDiagMenu.OnRPC |
T2 | Dabs Framework |
PluginDiagMenuClient.RegisterModdedDiags |
— | Dabs Framework |
PluginRecipesManagerBase.RegisterRecipies |
— | WindstridesClothingPack |
PokeHolesBarrel.CanDo |
— | RaG_BaseItems (cond) |
PowerGenerator.SetActions |
T2 | DBN_FordRaptor_Scorpio |
PumpkinSeedsPack.SetActions |
T2 | RaG_BaseItems |
RainProcurementComponentBase.GetBaseLiquidAmount |
— | RaG_BaseItems (cond) |
Screwdriver.SetActions |
T2 | RaG_Core |
Shovel.SetActions |
T2 | RaG_BaseItems |
SurvivorBase.CanJump |
— | VPPAdminTools |
SurvivorBase.EOnFrame |
T1 | VPPAdminTools ✂ |
SurvivorBase.EOnPostFrame |
T1 | VPPAdminTools |
TransferValues.SendValue |
— | VPPAdminTools |
TrapBase.OnPlacementComplete |
— | VPPAdminTools |
Truck_01_Base.EEItemAttached |
T2 | DBN_FordRaptor_Scorpio |
VPPAdminHud.DefineButtons |
— | VPPAdminTools |
VPPContextActionManager.RegisterActions |
— | VPPAdminTools |
VPPContextActionManager.RegisterProviders |
— | VPPAdminTools |
Weapon_Base.EEFired |
— | VPPAdminTools |
WoodAxe.SetActions |
T2 | RaG_BaseItems |
WoodenLog.SetActions |
T2 | RaG_BaseItems |
WoodenPlank.SetActions |
T2 | RaG_BaseItems |
ZombieBase.OnStoreLoad |
T3 | CF |
ZombieBase.OnStoreSave |
T3 | CF |
27 methods on client-only classes are not shown: a dedicated server never runs them.
A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.