← modperf

Analyzed mods, ranked

328 scripted mods 220 asset-only mods Asset-only mods override no server script and are not ranked.
Where the 548 analyzed mods fall
220 asset-only 316 scripted · A11 scripted · B1 scripted · C
Median scripted mod
0.004 ms/s
Heaviest tenth starts at 0.702 ms/s. The letter separates 12 mods from 316; the rank separates all of them.
Load against Workshop subscribers →
How they self-sort · Steam Workshop tags

Authors pick these on the Workshop; nothing checks them. Each row is a filter. 263 mods carry more than one tag, so the groups overlap.

TagModsScriptedMedian ms/sHeaviest tenthGrades
Untagged 190 124 0.092 1.831
Server 19 13 0.075 2.473
Terrain 46 20 0.075 0.744
Sound 55 31 0.017 0.420
Environment 123 68 0.013 0.744
Character 116 57 0.007 0.519
Mechanics 191 132 0.003 0.383
Equipment 169 96 0.003 0.259
Economy 67 38 0.002 0.744
Animation 44 26 0.002 0.744
Props 98 54 0.002 0.744
Rank Mod Footprint Structural load Chain breaks Updated Analyzed
— PristineRepair A
0.000
1 by design 2020-11-19 2026-10-03
— GSC Gameworld Assets OLD A
0.000
clean 2024-01-08 2026-10-03
— Rearmed Licensed A
0.000
clean 2026-07-25 2026-10-03
— ZStuff A
0.000
clean 2024-03-27 2026-10-03
— Badgers Winter Wear A
0.000
clean 2019-06-30 2026-10-03
— Fear the wall in dayz A
0.000
clean 2021-02-19 2026-10-03
— Mag Obfuscation A
0.000
2 by design 2021-04-11 2026-10-03
— ZT Vending Machine A
0.000
clean 2021-06-23 2026-10-03
— InventoryPlusPlus A
0.000
clean 2024-10-21 2026-10-03
— Disease Injectors A
0.000
clean 2019-06-26 2026-10-03
— NoVehicleDamage A
0.000
1 to review 2019-05-14 2026-10-03
— BuildingsMegaModPack A
0.000
clean 2025-01-23 2026-10-03
— BulletStacksPlusPlus A
0.000
clean 2019-08-06 2026-10-03
— SQUAD MSF-C A
0.000
clean 2021-05-05 2026-10-03
— DayZ-Expansion-Name-Tags A
0.000
clean 2026-04-30 2026-10-03
— SchanaModParty A
0.000
clean 2026-07-13 2026-10-03
— Breachingcharge A
0.000
clean 2023-01-14 2026-10-03
— BulletStacksPlusPlusRedux A
0.000
clean 2021-01-10 2026-10-03
— SchanaModGlobalChat A
0.000
clean 2026-07-13 2026-10-03
— Ear-Plugs A
0.000
clean 2025-02-27 2026-10-03

← newer page 5 of 5 · 220 mods

What the rank measures

Milliseconds of server main thread per second at 100 players, from how often each hook fires and how many timers stay alive. One per-frame hook is about 0.025 ms/s; one repeating timer about 0.140. Ties share a rank: same structure, same score. "Heavier than N%" is against scripted mods only.

What it leaves out

What the hooks do inside, network cost, and engine-side load. Rank 1 is the busiest structure, not the laggiest mod. The chain-breaks cell counts a break on a base class or on persisted data as "to review"; breaks on specific classes a mod replaces wholesale are "by design" — each mod's page ranks them. Methodology.