← modperf

Stack composer

Started from Sunnyvale #4 | Banov | PvE w/ PvP Zones: the 35 mods it publishes to the Steam server browser (as of 2026-10-20), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 Dabs Framework
  3. 3 DayZ-Expansion-Core
  4. 4 DayZ-Expansion-Licensed
  5. 5 DayZ-Expansion-Market
  6. 6 DayZ-Expansion-Name-Tags
  7. 7 DayZ-Expansion-Quests
  8. 8 DayZ-Expansion-Vehicles
  9. 9 DayZ Editor Loader
  10. 10 3D Printer
  11. 11 Arma 2 Helicopters Remastered
  12. 12 BaseBuildingPlus
  13. 13 Code Lock
  14. 14 Central European Asset Pack not analyzed
  15. 15 gebsfish
  16. 16 IAT_Crafting_Plus
  17. 17 iM7s_DrugRunning
  18. 18 RaG_BaseItems
  19. 19 RaG_BeeHive
  20. 20 RaG_Core
  21. 21 DNA Keycards
  22. 22 DudeWheresMyCar
  23. 23 AutoCarFlip
  24. 24 Ambient Animals Pack
  25. 25 Admirals NVG Mod not analyzed
  26. 26 Admirals Parachute Mod
  27. 27 Cl0ud's Military Gear
  28. 28 Forward Operator Gear
  29. 29 Sunnyvale_Original
  30. 30 Sunnyvale_Original_II
  31. 31 Sunnyvale_Temporary not analyzed
  32. 32 Sunnyvale_Custom
  33. 33 Sunnyvale_Banov not analyzed
  34. 34 Sunnyvale_PVE
  35. 35 Banov
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

4 of 35 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 8 below.

Mods silencing mods
11 conflicts

Across 163 server-side methods hooked by two or more mods. 4 more on client-only UI classes, listed separately.

Structural load
0.47% of a frame at 100 players

4.737 ms per second, all 31 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

11 methods across 8 pairs. Read across: the mod on the left silences the mod at the top. Both in load order. 1   2–4   5–14   15+ methods
silences → 1CF3DayZ-Expansion-Core5DayZ-Expansion-Market12BaseBuildingPlus20RaG_Core28Forward Operator Gear all
3DayZ-Expansion-Core 1DayZ-Expansion-Core silences CF
1 method: 1 value
1
18RaG_BaseItems 1RaG_BaseItems silences DayZ-Expansion-Core
1 method: 1 check
1
29Sunnyvale_Original 1Sunnyvale_Original silences DayZ-Expansion-Core
1 method: 1 check
4Sunnyvale_Original silences BaseBuildingPlus
4 methods: 1 event, 1 check, 2 values
1Sunnyvale_Original silences RaG_Core
1 method: 1 value
6
30Sunnyvale_Original_II 1Sunnyvale_Original_II silences DayZ-Expansion-Market
1 method: 1 check
1Sunnyvale_Original_II silences Forward Operator Gear
1 method: 1 check
2
34Sunnyvale_PVE 1Sunnyvale_PVE silences DayZ-Expansion-Core
1 method: 1 event
1
all 131411 11
14Central European Asset Pack Not analyzed, so what it silences is unknown. Queue it in the list above.
25Admirals NVG Mod Not analyzed, so what it silences is unknown. Queue it in the list above.
31Sunnyvale_Temporary Not analyzed, so what it silences is unknown. Queue it in the list above.
33Sunnyvale_Banov Not analyzed, so what it silences is unknown. Queue it in the list above.

The 8 pairs, largest first# ·

Sunnyvale_OriginalsilencesBaseBuildingPlus4 methods
ActionBuildPart.OnFinishProgressServer event BaseBuildingPlus's work on this event never runs. BBP_InvBuild.pbo::scripts\4_World\Construction\ActionBuildPart.c:83 Construction.CanBuildPart check BaseBuildingPlus's conditions on this check no longer apply. BBP_InvBuild.pbo::scripts\4_World\Construction\Construction.c:22 ActionBuildPart.GetAdminLogMessage value BaseBuildingPlus's value here is replaced. BBP_InvBuild.pbo::scripts\4_World\Construction\ActionBuildPart.c:174 Hologram.GetProjectionEntityPosition value BaseBuildingPlus's value here is replaced. Doc_Animals.pbo::scripts\4_world\classes\hologram.c:3
DayZ-Expansion-CoresilencesCF1 method
NotificationRuntimeData.GetIcon value CF's value here is replaced. core_scripts.pbo::3_Game\DayZExpansion_Core\Client\Notifications\NotificationRuntimeData.c:29
RaG_BaseItemssilencesDayZ-Expansion-Core1 method
PlantMaterial.CanPutAsAttachment check DayZ-Expansion-Core's conditions on this check no longer apply. For PlantMaterial instances, through its ancestor ItemBase. rag_baseitems_scripts.pbo::4_World\rag_baseitems_scripts\Modded\PlantMaterial.c:3
Sunnyvale_OriginalsilencesDayZ-Expansion-Core1 method
Construction.CanBuildPart check DayZ-Expansion-Core's conditions on this check no longer apply. BBP_InvBuild.pbo::scripts\4_World\Construction\Construction.c:22
Sunnyvale_OriginalsilencesRaG_Core1 method
Hologram.GetProjectionEntityPosition value RaG_Core's value here is replaced. Doc_Animals.pbo::scripts\4_world\classes\hologram.c:3
Sunnyvale_Original_IIsilencesDayZ-Expansion-Market1 method
Barrel_ColorBase.CanPutIntoHands check · T2 Vanilla's and earlier mods' conditions on holding this item are skipped. For Barrel_ColorBase instances, through its ancestor ItemBase. TruckFixV2.pbo::scripts\4_World\Entities\ItemBase\Barrel_ColorBase_ModFix.c:3
Sunnyvale_Original_IIsilencesForward Operator Gear1 method
Barrel_ColorBase.CanPutInCargo check · T2 Vanilla's size/attachment rules and every earlier mod's restrictions on this item no longer apply. For Barrel_ColorBase instances, through its ancestor ItemBase. TruckFixV2.pbo::scripts\4_World\Entities\ItemBase\Barrel_ColorBase_ModFix.c:6
Sunnyvale_PVEsilencesDayZ-Expansion-Core1 method
AnimalBase.CommandHandler event · T1 DayZ-Expansion-Core's work on this event never runs. PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\Pvz_CZ_AnimalBase.c:68
4 conflicts on client-only classes (menus, HUD, notifications) — no server effect
  • InGameMenu.Init — Banov silences DayZ-Expansion-Core
  • MainMenu.Init — Banov silences DayZ-Expansion-Core
  • NotificationSystem.GetNotificationData — DayZ-Expansion-Core silences CF
  • NotificationSystem.GetNotificationData — DayZ-Expansion-Core silences Dabs Framework

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

DayZPlayerImplement.CommandHandler
about 30× per player per second
Sunnyvale_Original then DayZ-Expansion-Core then vanilla
PlayerBase.OnScheduledTick
about 30× per player per second
Sunnyvale_PVE sometimes stops here then Admirals Parachute Mod then vanilla
DayZGame.OnUpdate
every server frame
Admirals Parachute Mod then DayZ-Expansion-Core sometimes stops here then CF then vanilla
AnimalBase.CommandHandler
every frame, per active instance
Sunnyvale_PVE stops here then DayZ-Expansion-Core then vanilla
MissionServer.OnUpdate
every server frame
3D Printer then CF then vanilla
ItemBase.OnInventoryEnter
every inventory move
Sunnyvale_Original_II then Sunnyvale_Original then RaG_Core then DayZ-Expansion-Quests timer then vanilla
ItemBase.OnInventoryExit
every inventory move
Sunnyvale_Original_II then Sunnyvale_Original then RaG_Core then DayZ-Expansion-Quests then vanilla
PlayerBase.EEItemAttached
every inventory move
Forward Operator Gear then Admirals Parachute Mod then RaG_BeeHive then vanilla
PlayerBase.EEItemDetached
every inventory move
Forward Operator Gear then Admirals Parachute Mod then RaG_BeeHive then vanilla
Weapon_Base.EEItemAttached
every inventory move
Sunnyvale_Original_II then DayZ-Expansion-Core then vanilla
Weapon_Base.EEItemDetached
every inventory move
Sunnyvale_Original_II then DayZ-Expansion-Core then vanilla
PlayerBase.SetActions
per event
Sunnyvale_Original then RaG_BaseItems then gebsfish then BaseBuildingPlus then 3D Printer then DayZ-Expansion-Vehicles then DayZ-Expansion-Quests then DayZ-Expansion-Market then DayZ-Expansion-Core then vanilla

Stall risks#

8 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

DayZ-Expansion-Core
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:260
Admirals Parachute Mod
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
AdmiralsParachuteMod.pbo::Scripts\4_World\Modded\PlayerBase.c:432
Sunnyvale_Original
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
DrippySneakers.pbo::scripts\4_world\manbase\DayZPlayerImplement.c:3
Sunnyvale_Original
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
ViewInventoryAnimation.pbo::scripts\4_world\entities\manbase\playerbase.c:42
Sunnyvale_Original_II
DayZPlayerImplement.HandleWeapons
about 30× per player per second
Per-player, per-frame hook warning
A6_Gunplay.pbo::Scripts\4_world\Entities\DayZPlayerImplement.c:31
Sunnyvale_PVE
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\manbase\Pvz_CZ_PlayerBase.c:86
Sunnyvale_PVE
AnimalBase.EEHitBy
per event
Timer created inside a hot hook heuristic
PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\Pvz_CZ_AnimalBase.c:48
Sunnyvale_PVE
PlayerBase.EEHitBy
per event
Timer created inside a hot hook heuristic
PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\manbase\Pvz_CZ_PlayerBase.c:40

Everything else#

All 163 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
Construction.CanBuildPart — vanilla → DayZ-Expansion-Core (cond) → BaseBuildingPlus (cond) → Sunnyvale_Original ✂
Hologram.GetProjectionEntityPosition — vanilla → BaseBuildingPlus (cond) → RaG_Core (cond) → Sunnyvale_Original ✂
ActionBuildPart.GetAdminLogMessage — vanilla → BaseBuildingPlus ✂ → Sunnyvale_Original ✂
ActionBuildPart.OnFinishProgressServer — vanilla → BaseBuildingPlus (cond) → Sunnyvale_Original ✂
AnimalBase.CommandHandler T1 vanilla → DayZ-Expansion-Core → Sunnyvale_PVE ✂
NotificationRuntimeData.GetIcon — vanilla → CF ✂ → DayZ-Expansion-Core ✂
ActionConstructor.RegisterActions — vanilla → Dabs Framework → DayZ-Expansion-Core → DayZ-Expansion-Market → DayZ-Expansion-Quests → DayZ-Expansion-Vehicles → 3D Printer → Arma 2 Helicopters Remastered → BaseBuildingPlus → Code Lock → gebsfish → IAT_Crafting_Plus → iM7s_DrugRunning → RaG_BaseItems → RaG_BeeHive → RaG_Core → DNA Keycards → AutoCarFlip → Admirals Parachute Mod → Forward Operator Gear → Sunnyvale_Original → Sunnyvale_Original_II → Banov
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-Market → DayZ-Expansion-Vehicles → 3D Printer → BaseBuildingPlus → gebsfish → iM7s_DrugRunning → RaG_BaseItems → RaG_BeeHive → DNA Keycards → Ambient Animals Pack → Forward Operator Gear → Sunnyvale_Original → Sunnyvale_Original_II → Banov
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-Quests → DayZ-Expansion-Vehicles → 3D Printer → gebsfish → RaG_BaseItems → RaG_BeeHive → DNA Keycards → Admirals Parachute Mod → Forward Operator Gear → Sunnyvale_Original → Sunnyvale_Original_II → Sunnyvale_Custom
MissionServer.OnInit T3 vanilla → CF → BaseBuildingPlus → gebsfish → iM7s_DrugRunning → RaG_BaseItems → RaG_BeeHive → DudeWheresMyCar → Admirals Parachute Mod → Sunnyvale_Original → Sunnyvale_Original_II → Banov
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-Quests → DayZ-Expansion-Vehicles → iM7s_DrugRunning → RaG_BaseItems → RaG_BeeHive → DNA Keycards → Sunnyvale_Original → Sunnyvale_Original_II → Banov
MissionServer.InvokeOnConnect T3 vanilla → CF → Dabs Framework → DayZ-Expansion-Core → BaseBuildingPlus → Code Lock → RaG_Core → DudeWheresMyCar → Sunnyvale_Original → Sunnyvale_PVE
PlayerBase.SetActions T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Market → DayZ-Expansion-Quests → DayZ-Expansion-Vehicles → 3D Printer → BaseBuildingPlus → gebsfish → RaG_BaseItems → Sunnyvale_Original
PluginRecipesManager.RegisterRecipies — vanilla → DayZ-Expansion-Vehicles → BaseBuildingPlus → gebsfish → iM7s_DrugRunning → RaG_BaseItems → RaG_BeeHive → DNA Keycards → Sunnyvale_Original
MissionServer.OnMissionStart T3 vanilla → CF → Dabs Framework → DayZ-Expansion-Core → DayZ Editor Loader → 3D Printer → DNA Keycards → AutoCarFlip
PlayerBase.Init — vanilla → DayZ-Expansion-Vehicles → BaseBuildingPlus → iM7s_DrugRunning → DNA Keycards → AutoCarFlip → Admirals Parachute Mod → Sunnyvale_Original
DayZGame.OnRPC T2 vanilla → CF (cond) → Dabs Framework → DayZ-Expansion-Core (cond) → 3D Printer (cond) → Sunnyvale_Original (cond)
ExpansionSettings.Init — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Market → DayZ-Expansion-Name-Tags → DayZ-Expansion-Quests → DayZ-Expansion-Vehicles
Hologram.EvaluateCollision — vanilla → BaseBuildingPlus (cond) → gebsfish → RaG_Core (cond) → Ambient Animals Pack (cond) → Sunnyvale_Original (cond)
ItemBase.SetActions T2 vanilla → DayZ-Expansion-Quests → BaseBuildingPlus → IAT_Crafting_Plus → RaG_Core → Sunnyvale_Original
MissionServer.PlayerDisconnected T3 vanilla → CF → Dabs Framework → DayZ-Expansion-Core → RaG_Core → Sunnyvale_Original
PluginRecipesManagerBase.RegisterRecipies — vanilla → Ambient Animals Pack → Admirals Parachute Mod → Forward Operator Gear → Sunnyvale_Original → Sunnyvale_Original_II
DayZPlayerImplementFallDamage.HandleFallDamage — vanilla → DayZ-Expansion-Core (cond) → Admirals Parachute Mod (cond) → Sunnyvale_Original → Banov (cond)
ItemBase.OnInventoryEnter T2 vanilla → DayZ-Expansion-Quests → RaG_Core → Sunnyvale_Original → Sunnyvale_Original_II
ItemBase.OnInventoryExit T2 vanilla → DayZ-Expansion-Quests → RaG_Core → Sunnyvale_Original → Sunnyvale_Original_II
ItemBase.OnRightClick — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Quests → Code Lock (cond) → Sunnyvale_Original (cond)
MissionServer.OnMissionFinish T3 vanilla → CF → DayZ-Expansion-Core → 3D Printer → RaG_Core
ModItemRegisterCallbacks.RegisterFireArms — vanilla → CF → DayZ-Expansion-Vehicles → Sunnyvale_Original_II → Banov
PlayerBase.EEHitBy T2 vanilla → DayZ-Expansion-Quests → DayZ-Expansion-Vehicles → Ambient Animals Pack → Sunnyvale_PVE (cond)
PlayerBase.OnRPC T2 vanilla → BaseBuildingPlus → IAT_Crafting_Plus → RaG_Core → Sunnyvale_Original
PluginManager.Init — vanilla → Dabs Framework → Code Lock → RaG_Core → Banov
Screwdriver.SetActions T2 vanilla → 3D Printer → iM7s_DrugRunning → RaG_Core → Sunnyvale_Original
ActionBuildPart.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → BaseBuildingPlus (cond) → Sunnyvale_Original (cond)
ActionCoverHeadTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Market (cond) → DayZ-Expansion-Quests (cond)
ActionDismantlePart.DismantleCondition — vanilla → DayZ-Expansion-Core (cond) → Code Lock (cond) → Sunnyvale_Original (cond)
ActionForceConsume.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Market (cond) → DayZ-Expansion-Quests (cond)
ActionForceConsumeSingle.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Market (cond) → DayZ-Expansion-Quests (cond)
ActionGagTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Market (cond) → DayZ-Expansion-Quests (cond)
ActionGetInTransport.OnEndServer — vanilla → DayZ-Expansion-Vehicles → RaG_Core → AutoCarFlip
ActionHandcuffTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Market (cond) → DayZ-Expansion-Quests (cond)
ActionInjectTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Market (cond) → DayZ-Expansion-Quests (cond)
ActionLockDoors.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DNA Keycards (cond) → Banov (cond)
ActionRestrainTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Market (cond) → DayZ-Expansion-Quests (cond)
ActionShaveTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Market (cond) → DayZ-Expansion-Quests (cond)
ActionTogglePlaceObject.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → BaseBuildingPlus (cond) → DNA Keycards (cond)
ActionUnlockDoors.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DNA Keycards (cond) → Banov (cond)
AnimalBase.EEHitBy T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests → Sunnyvale_PVE
ChernarusPlusData.InitYieldBank — vanilla → gebsfish ✂ → Ambient Animals Pack → Sunnyvale_Original
DayZGame.DeferredInit — vanilla → CF → gebsfish → Sunnyvale_Original
DayZGame.OnEvent — vanilla → CF → Dabs Framework → Sunnyvale_Original
DayZGame.OnUpdate T0 vanilla → CF → DayZ-Expansion-Core (cond) → Admirals Parachute Mod
Hologram.GetProjectionName — vanilla → 3D Printer (cond) → RaG_Core (cond) → Sunnyvale_Original (cond)
Hologram.ProjectionBasedOnParent — vanilla → BaseBuildingPlus (cond) → iM7s_DrugRunning → DNA Keycards (cond)
ItemBase.CombineItemsClient — vanilla → DayZ-Expansion-Core (cond) → Code Lock (cond) → Sunnyvale_Original (cond)
ItemBase.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Vehicles → IAT_Crafting_Plus → Sunnyvale_Original
MissionServer.OnClientPrepareEvent — vanilla → CF → gebsfish → Sunnyvale_Original
MissionServer.OnClientReadyEvent T3 vanilla → CF → DayZ-Expansion-Core → IAT_Crafting_Plus
MissionServer.OnEvent — vanilla → CF → DayZ-Expansion-Core → Sunnyvale_Original
ModItemRegisterCallbacks.CustomBoneRemapping — vanilla → CF → DayZ-Expansion-Vehicles → Sunnyvale_Original_II
ModItemRegisterCallbacks.RegisterEmptyHanded — vanilla → CF → DayZ-Expansion-Vehicles → Sunnyvale_Original
ModItemRegisterCallbacks.RegisterPistol — vanilla → CF → DayZ-Expansion-Vehicles → Sunnyvale_Original_II
ModItemRegisterCallbacks.RegisterRestrained — vanilla → CF → DayZ-Expansion-Vehicles → Sunnyvale_Original
MotorbikeScript.OnCEIterate — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Market → DayZ-Expansion-Vehicles
PlayerBase.CF_OnStoreLoad — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles → DudeWheresMyCar
PlayerBase.CF_OnStoreSave — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles → DudeWheresMyCar
PlayerBase.EEItemAttached T2 vanilla → RaG_BeeHive → Admirals Parachute Mod → Forward Operator Gear
PlayerBase.EEItemDetached T2 vanilla → RaG_BeeHive → Admirals Parachute Mod → Forward Operator Gear
PlayerBase.EEKilled T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests → Admirals Parachute Mod
PlayerBase.OnConnect — vanilla → DayZ-Expansion-Core → 3D Printer → Sunnyvale_Original
PlayerBase.OnUnconsciousStart — vanilla → DayZ-Expansion-Core → 3D Printer → Admirals Parachute Mod
VicinityItemManager.IsObstructed — vanilla → BaseBuildingPlus (cond) → iM7s_DrugRunning (cond) → Sunnyvale_Original (cond)
WoodenLog.SetActions T2 vanilla → RaG_BaseItems → Sunnyvale_Original → Sunnyvale_Original_II
WoodenPlank.SetActions T2 vanilla → RaG_BaseItems → Sunnyvale_Original → Sunnyvale_Original_II
ZombieBase.EEHitBy T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests → Sunnyvale_PVE (cond)
ActionAttachToConstruction.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → RaG_Core (cond)
ActionBase.OnEnd — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests
ActionBase.OnStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests
ActionBuildPart.OnActionInfoUpdate — vanilla → BaseBuildingPlus (cond) → Sunnyvale_Original (cond)
ActionCloseBarrel.OnExecuteServer — vanilla → iM7s_DrugRunning ✂ → RaG_Core
ActionCloseDoors.ActionCondition T2 vanilla → DNA Keycards (cond) → Banov (cond)
ActionCloseFence.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → Code Lock
ActionContinuousBase.OnFinishProgress — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests
ActionDisinfectTarget.ActionCondition T2 vanilla → DayZ-Expansion-Market (cond) → DayZ-Expansion-Quests (cond)
ActionGetInTransport.ActionCondition T2 vanilla → DayZ-Expansion-Vehicles → gebsfish (cond)
ActionGetOutTransport.OnStartServer — vanilla → RaG_Core → DudeWheresMyCar
ActionLightItemOnFire.ActionCondition T2 vanilla → RaG_BaseItems (cond) → RaG_BeeHive (cond)
ActionManagerBase.ActionPossibilityCheck — vanilla → Admirals Parachute Mod (cond) → Sunnyvale_Original (cond)
ActionOpenBarrel.OnExecuteServer — vanilla → iM7s_DrugRunning ✂ → RaG_Core
ActionOpenDoors.ActionCondition T2 vanilla → DNA Keycards (cond) → Banov (cond)
ActionPackTent.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → Code Lock
ActionRepairPart.RepairCondition — vanilla → DayZ-Expansion-Core → RaG_Core (cond)
ActionSwitchSeats.Start — vanilla → DayZ-Expansion-Vehicles → RaG_Core
ActionUnmountBarbedWire.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → BaseBuildingPlus (cond)
AnimalBase.EEKilled T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests
Barrel_ColorBase.OnWasAttached — vanilla → RaG_Core (cond) → Sunnyvale_Original
CamoNet.SetActions T2 vanilla → DayZ-Expansion-Vehicles → BaseBuildingPlus
CanisterGasoline.SetActions T2 vanilla → DayZ-Expansion-Vehicles → Sunnyvale_Original_II
CarScript.EEDelete T3 vanilla → DayZ-Expansion-Vehicles → RaG_Core
CargoContainer.UpdateInterval — vanilla → RaG_Core → Sunnyvale_Original
Clothing.CanLoadItemIntoCargoClothingConditions — vanilla → DayZ-Expansion-Core ✂ → RaG_Core (cond)
Clothing.CanReceiveItemIntoCargoClothingConditions — vanilla → DayZ-Expansion-Core ✂ → RaG_Core (cond)
DayZExpansion.OnLoaded — vanilla → DayZ-Expansion-Market → DayZ-Expansion-Vehicles
DayZPlayerImplement.CommandHandler T1 vanilla → DayZ-Expansion-Core → Sunnyvale_Original
DayZPlayerImplement.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Core → Sunnyvale_Original_II
DayZPlayerImplementJumpClimb.Jump — vanilla → Admirals Parachute Mod (cond) → Banov (cond)
Edible_Base.ProcessDecay — vanilla → gebsfish → RaG_Core
EnochData.InitYieldBank — vanilla → gebsfish ✂ → Ambient Animals Pack
Fence.CanOpenFence — vanilla → Code Lock (cond) → Sunnyvale_Original (cond)
Fence.CanReceiveAttachment T2 vanilla → Code Lock (cond) → Sunnyvale_Original (cond)
Fence.OnPartDestroyedServer — vanilla → Code Lock → Sunnyvale_Original
Fence.OnPartDismantledServer — vanilla → Code Lock → Sunnyvale_Original
Fence.SetActions T2 vanilla → Code Lock → Sunnyvale_Original
Hammer.SetActions T2 vanilla → RaG_BaseItems → RaG_Core
HandsHeader.UpdateInterval — vanilla → DayZ-Expansion-Core → Sunnyvale_Original (cond)
Hologram.AlignProjectionOnTerrain — vanilla → BaseBuildingPlus (cond) → Sunnyvale_Original (cond)
Hologram.IsBaseViable — vanilla → 3D Printer (cond) → gebsfish (cond)
Hologram.PlaceEntity — vanilla → iM7s_DrugRunning ✂ → Sunnyvale_Original (cond)
Hologram.SetProjectionOrientation — vanilla → BaseBuildingPlus (cond) → RaG_Core
Hologram.SetProjectionPosition — vanilla → RaG_Core → Sunnyvale_Original (cond)
Hologram.UpdateHologram — vanilla → gebsfish (cond) → Sunnyvale_Original (cond)
ItemBase.CF_OnStoreLoad — vanilla → DayZ-Expansion-Quests → DayZ-Expansion-Vehicles
ItemBase.CF_OnStoreSave — vanilla → DayZ-Expansion-Quests → DayZ-Expansion-Vehicles
ItemBase.CanBeCombined — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests
ItemBase.CanBeSplit — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests
ItemBase.EEHealthLevelChanged T2 vanilla → DayZ-Expansion-Quests → DayZ-Expansion-Vehicles
ItemBase.OnStoreLoad T3 vanilla → CF → RaG_Core
MetalPlate.SetActions T2 vanilla → Sunnyvale_Original → Sunnyvale_Original_II
MissionBase.CreateScriptedMenu — vanilla → BaseBuildingPlus → Sunnyvale_Original
MissionBase.OnInit T3 vanilla → Dabs Framework → gebsfish
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.OnClientNewEvent T3 vanilla → CF → Sunnyvale_Original
MissionServer.OnClientReconnectEvent T3 vanilla → CF → DayZ-Expansion-Core
MissionServer.OnClientRespawnEvent T3 vanilla → CF → DayZ-Expansion-Core
MissionServer.OnMissionLoaded — vanilla → CF → DayZ-Expansion-Core
MissionServer.OnUpdate T0 vanilla → CF → 3D Printer
ModItemRegisterCallbacks.RegisterArcheryItem — vanilla → CF → DayZ-Expansion-Vehicles
ModItemRegisterCallbacks.RegisterLauncher — vanilla → CF → DayZ-Expansion-Vehicles
ModItemRegisterCallbacks.RegisterSurrender — vanilla → CF → DayZ-Expansion-Vehicles
ModifiersManager.Init — vanilla → iM7s_DrugRunning → Sunnyvale_Original
MotorbikeScript.CF_OnStoreLoad — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles
MotorbikeScript.CF_OnStoreSave — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles
MotorbikeScript.EEKilled T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles
MotorbikeScript.OnStoreLoad T3 vanilla → CF → DayZ-Expansion-Core
PlayerBase.OnPlayerLoaded — vanilla → Admirals Parachute Mod → Sunnyvale_Original
PlayerBase.OnScheduledTick T1 vanilla → Admirals Parachute Mod → Sunnyvale_PVE (cond)
PlayerBase.OnSelectPlayer — vanilla → CF → Sunnyvale_Original
PlayerBase.OnUnconsciousStop — vanilla → DayZ-Expansion-Core → Sunnyvale_Original
PlayerBase.OnVariablesSynchronized T2 vanilla → Admirals Parachute Mod → Sunnyvale_Original
PlayerBase.OnVehicleSeatDriverEnter — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles
PlayerPreview.UpdateInterval — vanilla → Forward Operator Gear → Sunnyvale_Original (cond)
Pliers.SetActions T2 vanilla → RaG_Core → Sunnyvale_Original
SakhalData.InitYieldBank — vanilla → gebsfish ✂ → Ambient Animals Pack
SeaChest.SetActions T2 vanilla → DayZ-Expansion-Vehicles → Sunnyvale_Original_II
TentBase.CanDisplayAttachmentCategory — vanilla → Code Lock (cond) → Sunnyvale_Original (cond)
TentBase.CanReceiveAttachment T2 vanilla → Code Lock (cond) → Sunnyvale_Original (cond)
TentBase.CanReceiveItemIntoCargo T2 vanilla → Code Lock (cond) → Sunnyvale_Original (cond)
TentBase.CanReleaseCargo — vanilla → Code Lock (cond) → Sunnyvale_Original (cond)
TentBase.SetActions T2 vanilla → Code Lock → Sunnyvale_Original
Weapon_Base.EEItemAttached T2 vanilla → DayZ-Expansion-Core → Sunnyvale_Original_II
Weapon_Base.EEItemDetached T2 vanilla → DayZ-Expansion-Core → Sunnyvale_Original_II
Weapon_Base.SetActions T2 vanilla → RaG_Core → Sunnyvale_Original_II
WoodenCrate.SetActions T2 vanilla → DayZ-Expansion-Vehicles → Sunnyvale_Original_II
ZombieBase.EEKilled T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests
1020 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
A6_OpticBase.CanPutAsAttachment — Sunnyvale_Original_II
A6_OpticBase_HPVO.CanPutAsAttachment — Sunnyvale_Original_II
A6_OpticBase_HPVO.InitAttachmentsSlotsToCheck — Sunnyvale_Original_II ✂
ACOGOptic.CanPutAsAttachment — Sunnyvale_Original_II
ACOGOptic_6x.CanPutAsAttachment — Sunnyvale_Original_II
AITargetCallbacksPlayer.GetMaxVisionRangeModifier — Sunnyvale_PVE (cond)
ActionActivateTrap.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionActivateTrap.Can — Sunnyvale_Original
ActionActivateTrap.SetupAction — Sunnyvale_Original
ActionAnimateCarSelection.ActionCondition T2 DayZ-Expansion-Vehicles (cond)
ActionArmExplosive.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionArmExplosive.Can — Sunnyvale_Original
ActionArmExplosive.SetupAction — Sunnyvale_Original
ActionAttach.ActionCondition T2 RaG_Core (cond)
ActionAttachExplosivesTrigger.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionAttachOnSelection.ActionCondition T2 RaG_Core (cond)
ActionAttachSeeds.ActionCondition T2 iM7s_DrugRunning
ActionAttachToConstruction.FindAndTranslateAttachmentSlot — RaG_Core (cond)
ActionBase.CF_OnDebugUpdate — DayZ-Expansion-Vehicles ✂
ActionBase.OnEndInput — DayZ-Expansion-Core
ActionBase.OnEndRequest — DayZ-Expansion-Core
ActionBase.OnUpdate T0 DayZ-Expansion-Core
ActionBuildPart.ActionConditionContinue — Sunnyvale_Original ✂
ActionBuildPart.Can — Sunnyvale_Original
ActionBuildPartCB.CreateActionComponent — BaseBuildingPlus ✂
ActionBuildPartSwitch.ActionCondition T2 BaseBuildingPlus ✂
ActionBuildPartSwitch.Can — Sunnyvale_Original
ActionCarDoors.OnStartServer — DayZ-Expansion-Vehicles
ActionCarDoorsOutside.OnStartServer — DayZ-Expansion-Vehicles
ActionCarHornLong.ActionCondition T2 DayZ-Expansion-Vehicles
ActionCarHornShort.ActionCondition T2 DayZ-Expansion-Vehicles
ActionCheckPulseTarget.ActionCondition T2 DayZ-Expansion-Core
ActionCloseBarrel.ActionCondition T2 iM7s_DrugRunning ✂
ActionCloseCarDoorsOutside.OnEndServer — RaG_Core
ActionCloseDoors.OnEndServer — Sunnyvale_PVE (cond)
ActionCloseFence.OnExecuteServer — RaG_Core
ActionCollectBloodTarget.ActionCondition T2 DayZ-Expansion-Core
ActionCollectSampleTarget.ActionCondition T2 DayZ-Expansion-Core
ActionConsume.ActionCondition T2 DayZ-Expansion-Quests (cond)
ActionConsumeSingle.ActionCondition T2 DayZ-Expansion-Quests (cond)
ActionContinuousBase.OnEndAnimationLoop — DayZ-Expansion-Core
ActionContinuousBase.OnStartAnimationLoop — DayZ-Expansion-Core
ActionCreateIndoorFireplace.ActionCondition T2 RaG_Core (cond)
ActionCreateIndoorFireplace.OnExecuteServer — RaG_Core (cond)
ActionDefibrilateTarget.ActionCondition T2 DayZ-Expansion-Core
ActionDeployObject.ActionCondition T2 DNA Keycards (cond)
ActionDeployObject.ActionConditionContinue — BaseBuildingPlus ✂
ActionDeployObject.Can — Sunnyvale_Original
ActionDeployObject.DropDuringPlacing — DayZ-Expansion-Vehicles (cond)
ActionDeployObject.OnExecuteServer — RaG_Core
ActionDeployObject.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDeployObject.SetupAction — Sunnyvale_Original (cond)
ActionDestroyBBP.Can — Sunnyvale_Original
ActionDestroyPart.ActionCondition T2 BaseBuildingPlus (cond)
ActionDestroyPart.Can — Sunnyvale_Original
ActionDetach.ActionCondition T2 DayZ-Expansion-Vehicles (cond)
ActionDetach.OnExecuteServer — DayZ-Expansion-Vehicles
ActionDialCombinationLockOnTarget.ActionCondition T2 BaseBuildingPlus (cond)
ActionDialCombinationLockOnTarget.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDigGardenPlot.Can — Sunnyvale_Original
ActionDigInStash.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionDigWorms.OnFinishProgressServer — gebsfish ✂
ActionDisinfectPlantBit.CreateConditionComponents — Sunnyvale_Original ✂
ActionDisinfectSelf.CreateConditionComponents — Sunnyvale_Original ✂
ActionDisinfectTarget.CreateConditionComponents — Sunnyvale_Original ✂
ActionDismantleBBP.Can — Sunnyvale_Original
ActionDismantlePart.ActionCondition T2 BaseBuildingPlus (cond)
ActionDismantlePart.Can — Sunnyvale_Original
ActionDismantlePart.OnExecuteServer — RaG_Core
ActionDismantleRaGItem.ActionCondition T2 Sunnyvale_Original (cond)
ActionDismantleRaGItem.OnFinishProgressServer — Sunnyvale_Original (cond)
ActionDropItem.ActionCondition T2 Admirals Parachute Mod (cond)
ActionDropItem.OnExecuteServer — RaG_Core
ActionEmptyMagazine.OnEndServer — DayZ-Expansion-Quests
ActionEmptyMagazine.OnStartServer — DayZ-Expansion-Quests
ActionFertilizeSlot.CreateConditionComponents — Sunnyvale_Original ✂
ActionFillCoolant.ActionCondition T2 RaG_Core
ActionFillFuel.ActionCondition T2 RaG_Core
ActionFishingNew.ComposeLocalContextData — gebsfish
ActionFishingNew.HandleReciveData — gebsfish
ActionFishingNew.OnEnd — gebsfish
ActionFishingNew.ReadFromContext — gebsfish
ActionFishingNew.SetupAction — gebsfish (cond)
ActionFishingNew.TrySpawnCatch — gebsfish
ActionFishingNew.WriteToContext — gebsfish
ActionFoldBaseBuildingObject.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionFoldBaseBuildingObject.CreateConditionComponents — BaseBuildingPlus ✂
ActionFoldBaseBuildingObjectCB.CreateActionComponent — BaseBuildingPlus ✂
ActionFoldObject.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionGetOutTransport.OnEnd — DayZ-Expansion-Vehicles (cond)
ActionGetOutTransport.OnEndServer — DayZ-Expansion-Vehicles
ActionGetOutTransport.ProcessGetOutTransportActionData — DayZ-Expansion-Vehicles
ActionGiveBloodTarget.ActionCondition T2 DayZ-Expansion-Core
ActionIgniteFireplaceByAir.ActionCondition T2 RaG_Core (cond)
ActionInjectMorphineSelf.ActionCondition T2 Sunnyvale_Original
ActionInjectMorphineSelf.ApplyModifiers — Sunnyvale_Original (cond)
ActionInjectMorphineSelf.Post_SetupAction — Sunnyvale_Original
ActionInjectMorphineTarget.ActionCondition T2 Sunnyvale_Original
ActionInjectMorphineTarget.ApplyModifiers — Sunnyvale_Original (cond)
ActionInjectMorphineTarget.Post_SetupAction — Sunnyvale_Original
ActionInjectSpores.ActionCondition T2 iM7s_DrugRunning
ActionInteractCodeLockItem.ActionCondition T2 RaG_Core (cond)
ActionLightItemOnFire.OnFinishProgressClient — RaG_BaseItems
ActionLightItemOnFire.OnFinishProgressServer — RaG_BaseItems
ActionLoadMagazine.OnEndServer — DayZ-Expansion-Quests
ActionLoadMagazine.OnStartServer — DayZ-Expansion-Quests
ActionLoadMagazineQuick.OnEndServer — DayZ-Expansion-Quests
ActionLoadMagazineQuick.OnStartServer — DayZ-Expansion-Quests
ActionLockDoors.OnFinishProgressServer — RaG_Core
ActionLowerFlag.Can — Sunnyvale_Original
ActionManagerServer.HasPendingAction — Sunnyvale_Original ✂
ActionManagerServer.StartDeliveredAction — Sunnyvale_Original (cond)
ActionMineTree.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionMountBarbedWire.ActionCondition T2 BaseBuildingPlus (cond)
ActionMountBarbedWire.Can — Sunnyvale_Original
ActionMountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionNextCombinationLockDialOnTarget.ActionCondition T2 BaseBuildingPlus (cond)
ActionOpenBarrel.ActionCondition T2 iM7s_DrugRunning ✂
ActionOpenCarDoors.ActionCondition T2 DayZ-Expansion-Vehicles
ActionOpenCarDoorsOutside.ActionCondition T2 DayZ-Expansion-Vehicles
ActionOpenCarDoorsOutside.OnEndServer — RaG_Core
ActionOpenDoors.OnEndServer — Sunnyvale_PVE (cond)
ActionOpenFence.ActionCondition T2 BaseBuildingPlus (cond)
ActionOpenFence.OnExecuteServer — RaG_Core
ActionPackTent.OnExecuteServer — Code Lock (cond)
ActionPackTent.OnFinishProgressServer — RaG_Core
ActionPlaceFireplaceIndoor.ActionCondition T2 RaG_Core (cond)
ActionPlantSeed.ActionCondition T2 iM7s_DrugRunning
ActionPlugIn.CreateConditionComponents — RaG_BaseItems ✂
ActionPushBoat.ActionCondition T2 gebsfish (cond)
ActionPushCar.OnEndServer — gebsfish
ActionPushObject.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionRaiseFlag.Can — Sunnyvale_Original
ActionRepairPart.Can — Sunnyvale_Original
ActionRepairShelter.CreateConditionComponents — Sunnyvale_Original ✂
ActionRepairTent.CreateConditionComponents — Sunnyvale_Original ✂
ActionRepairTentPart.CreateConditionComponents — Sunnyvale_Original ✂
ActionResetCodeOnCodeLock.ActionCondition T2 RaG_Core (cond)
ActionResetCodeOnCodeLock.OnExecuteServer — RaG_Core (cond)
ActionRestrainSelf.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionRestrainSelf.OnFinishProgressServer — DayZ-Expansion-Quests
ActionSewSelf.CreateConditionComponents — Sunnyvale_Original ✂
ActionSewTarget.CreateConditionComponents — Sunnyvale_Original ✂
ActionSkinning.OnFinishProgressServer — Sunnyvale_Original
ActionSkinning.SpawnItems — Sunnyvale_Original ✂
ActionStartBoat.OnStartServer — DudeWheresMyCar
ActionStartEngine.ActionCondition T2 DayZ-Expansion-Vehicles ✂
ActionStartEngine.Expansion_CheckSuccess — DayZ-Expansion-Vehicles ✂
ActionStartEngine.GetText — DayZ-Expansion-Vehicles ✂
ActionStartEngine.OnEndServer — RaG_Core
ActionStartEngine.OnExecute — DudeWheresMyCar
ActionStartEngine.OnFinishProgress — DayZ-Expansion-Vehicles (cond)
ActionStartEngineBoat.ActionCondition T2 DayZ-Expansion-Vehicles
ActionStartEngineBoat.Expansion_CheckSuccess — DayZ-Expansion-Vehicles ✂
ActionStartEngineBoat.OnExecute — DudeWheresMyCar
ActionStartEngineMotorbike.ActionCondition T2 DayZ-Expansion-Vehicles
ActionStartEngineMotorbike.Expansion_CheckSuccess — DayZ-Expansion-Vehicles ✂
ActionStartHelicopter.OnStartServer — DudeWheresMyCar
ActionStopEngine.ActionCondition T2 DayZ-Expansion-Vehicles ✂
ActionStopEngine.Expansion_CheckSuccess — DayZ-Expansion-Vehicles ✂
ActionStopEngine.GetText — DayZ-Expansion-Vehicles ✂
ActionStopEngine.OnEndServer — RaG_Core
ActionStopEngine.OnExecute — DayZ-Expansion-Vehicles (cond)
ActionStopEngineBoat.Expansion_CheckSuccess — DayZ-Expansion-Vehicles ✂
ActionSwitchLights.ActionCondition T2 DayZ-Expansion-Vehicles ✂
ActionTakeItem.OnExecuteServer — RaG_Core
ActionTakeItemToHands.OnExecuteServer — RaG_Core
ActionTakeMaterialToHands.ActionCondition T2 BaseBuildingPlus (cond)
ActionTakeMaterialToHandsSwitch.ActionCondition T2 BaseBuildingPlus (cond)
ActionTargets.ComputeUtility — Sunnyvale_Original
ActionTargetsCursor.GetActionDesc — DayZ-Expansion-Core
ActionTargetsCursor.Update — DayZ-Expansion-Core (cond)
ActionToggleTentOpen.ActionCondition T2 Code Lock
ActionToggleTentOpen.OnExecuteServer — RaG_Core
ActionTriggerRemotely.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionTurnOnTransmitter.ActionCondition T2 Sunnyvale_Original ✂
ActionUnlockDoors.OnFinishProgressServer — RaG_Core
ActionUnmountBarbedWire.Can — Sunnyvale_Original
ActionUnmountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionUnpin.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionUnpin.GetText — Sunnyvale_Original ✂
ActionUnrestrainTarget.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionWorldCraft.ActionCondition T2 DayZ-Expansion-Core
ActionWorldFlagActionSwitch.Can — Sunnyvale_Original
Action_Boat_Start_Engine_Keyboard_SIB.OnFinishProgress — DudeWheresMyCar
Action_Boat_Start_Engine_Mouse_SIB.OnFinishProgress — DudeWheresMyCar
Action_Helicopter_Start_Engine_Keyboard_SIB.OnFinishProgressServer — DudeWheresMyCar
Action_Helicopter_Start_Engine_Mouse_SIB.OnFinishProgressServer — DudeWheresMyCar
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
Ammo_40mm_Explosive.ShootsExplosiveAmmo — Sunnyvale_Original ✂
Ammunition_Base.CanAddCartridges — DayZ-Expansion-Quests
Ammunition_Base.CanBeSplit — DayZ-Expansion-Quests
Ammunition_Base.CombineItems — DayZ-Expansion-Quests
Ammunition_Base.IsCompatiableAmmo — DayZ-Expansion-Quests
Ammunition_Base.SplitItem — DayZ-Expansion-Quests ✂
Ammunition_Base.SplitItemToInventoryLocation — DayZ-Expansion-Quests ✂
AnalyticsManagerServer.OnEntityKilled — DayZ-Expansion-Core
AnalyticsManagerServer.OnPlayerConnect T3 DayZ-Expansion-Core
AnalyticsManagerServer.OnPlayerKilled — DayZ-Expansion-Core (cond)
AnimalBase.AfterStoreLoad T3 DayZ-Expansion-Core
AnimalBase.EEDelete T3 DayZ-Expansion-Core
AnimalBase.EEOnDamageCalculated — DayZ-Expansion-Core
AnimalBase.ModCommandHandlerBefore — DayZ-Expansion-Core (cond)
AnimalBase.NameOverride — DayZ-Expansion-Core (cond)
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AnimalBase.OnVariablesSynchronized T2 DayZ-Expansion-Core
AnimalBase.SetAsSkinned — DayZ-Expansion-Core
Animal_CanisLupus.CanBeTargetedByAI — Sunnyvale_PVE (cond)
AnimatedActionBase.OnAnimationEvent — DayZ-Expansion-Core
AnimatedActionBase.OnExecute — DayZ-Expansion-Quests
AreaExposureMdfr.BleedingSourceCreateCheck — Banov (cond)
AreaExposureMdfr.OnActivate — DayZ-Expansion-Core (cond)
AreaExposureMdfr.OnTick — DayZ-Expansion-Core (cond)
Armband_ColorBase.Expansion_SwitchItemSelectionTextureEx — DayZ-Expansion-Core
Armband_ColorBase.GetAttachmentExclusionInitSlotValue — Banov
AttachmentCategoriesContainer.UpdateInterval — RaG_Core
Attachments.AttachmentAdded — Sunnyvale_Original
Attachments.AttachmentRemoved — Sunnyvale_Original
AttachmentsWrapper.SetParent — DayZ-Expansion-Core
BBP_BASE.CanDisplayAttachmentCategory — Sunnyvale_Original ✂
BBP_BASE.IsPlayerInside — Sunnyvale_Original ✂
BBP_Concrete_Brick_Pile.SetActions T2 Sunnyvale_Original
BBP_Mortar_Mix.SetActions T2 Sunnyvale_Original
BUISOptic.CanPutAsAttachment — Sunnyvale_Original_II
Backpack_Base.GetAttachmentExclusionInitSlotValue — Banov
BandageDressing.InitItemVariables — Sunnyvale_Original
BandageDressing.SetActions T2 Sunnyvale_Original
BarrelHoles_ColorBase.CanPutIntoHands T2 Sunnyvale_Original_II
Barrel_ColorBase.CanPutInCargo T2 Sunnyvale_Original_II ✂
Barrel_ColorBase.CanPutIntoHands T2 Sunnyvale_Original_II ✂
Barrel_ColorBase.CanReleaseCargo — Sunnyvale_Original_II ✂
Barrel_ColorBase.SetActions T2 Sunnyvale_Original_II
BaseBuildingBase.SetActions T2 Sunnyvale_Original
BatteryCharger.OnWorkStart — DayZ-Expansion-Core
BatteryCharger.OnWorkStop — DayZ-Expansion-Core
BearSteakMeat.HandleFoodStageChangeAgents — Sunnyvale_Original ✂
BearTrap.Expansion_GetAmmoTypes — DayZ-Expansion-Core ✂
BearTrap.Expansion_IsMechanicalTrap — DayZ-Expansion-Core ✂
BearTrap.OnServerSteppedOn — Sunnyvale_PVE ✂
Belt_Base.GetAttachmentExclusionInitSlotValue — Banov
BleedingSourcesManagerBase.CanAddBleedingSource — DayZ-Expansion-Core (cond)
Blowtorch.OnVariablesSynchronized T2 iM7s_DrugRunning
Blowtorch.OnWorkStop — DayZ-Expansion-Core
Blowtorch.SetActions T2 iM7s_DrugRunning
BoatHud.LBSetVehicle — Sunnyvale_Original ✂
BoatScript.DeferredInit — DudeWheresMyCar
BoatScript.GetActions — gebsfish
BoatScript.OnStoreLoad T3 CF
BoatScript.OnStoreSave T3 CF
BoatScript.SetActions T2 gebsfish
BrokenLegsMdfr.OnDeactivate — Sunnyvale_Original (cond)
BrokenLegsMdfr.OnTick — Sunnyvale_Original ✂
BuildingBase.EEHitBy T2 DayZ-Expansion-Core
BuildingBase.EEOnDamageCalculated — DayZ-Expansion-Core
BuildingBase.Explode — DayZ-Expansion-Core
BuildingBase.NameOverride — DayZ-Expansion-Core (cond)
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
BuildingBase.OnVariablesSynchronized T2 DayZ-Expansion-Core
CAContinuousCraft.Setup — gebsfish
CAContinuousRepeatFishing.SetNewSignalData — gebsfish
CF_Date.Format — DayZ-Expansion-Core (cond)
CF_Localiser.Set — DayZ-Expansion-Core ✂
CF_ModuleGame.EnableRPC — DayZ-Expansion-Core (cond)
CarBattery.SetActions T2 iM7s_DrugRunning
CarDoor.EEHealthLevelChanged T2 DayZ-Expansion-Vehicles
CarDoor.Expansion_CarContactActivates — DayZ-Expansion-Vehicles ✂
CarDoor.NameOverride — DayZ-Expansion-Vehicles ✂
CarHud.Init — DayZ-Expansion-Vehicles
CarHud.LBSetVehicle — Sunnyvale_Original ✂
CarHud.RefreshVehicleHud — DayZ-Expansion-Vehicles
CarHud.ShowVehicleInfo — DayZ-Expansion-Vehicles
CarScript.DebugFreeAreaAtDoor — DayZ-Expansion-Core ✂
CarScript.DeferredInit — DudeWheresMyCar
CarScript.EEHitBy T2 RaG_Core
CarScript.EEItemDetached T2 DayZ-Expansion-Core
CarScript.EEKilled T3 DayZ-Expansion-Vehicles
CarScript.IsAreaAtDoorFree — DayZ-Expansion-Core ✂
CarScript.OnInput — DayZ-Expansion-Vehicles
CarScript.OnStoreLoad T3 CF
CarScript.OnStoreSave T3 CF
CarScript.OnUpdate T0 Sunnyvale_PVE
CarScript.OnVariablesSynchronized T2 DayZ-Expansion-Vehicles
CarScript.SetActions T2 gebsfish
CargoContainer.AddedToCargo — Sunnyvale_Original
CargoContainer.IsDisplayable — Sunnyvale_Original
CargoContainer.IsVisible — Sunnyvale_Original
CargoContainer.Refresh — Sunnyvale_Original
CargoContainer.RemovedFromCargo — Sunnyvale_Original
CargoContainer.SetEntity — Sunnyvale_Original
CargoContainer.UpdateHeaderText — Sunnyvale_Original
CatchYieldBank.GetYieldItemByIdx — gebsfish (cond)
CatchYieldBank.Init — gebsfish
CatchYieldBank.RegisterYieldItem — gebsfish (cond)
CatchingContextBase.SpawnAndSetupCatch — gebsfish ✂
CatchingContextFishingRodAction.GenerateResult — gebsfish ✂
CatchingContextFishingRodAction.Init — gebsfish
CatchingContextFishingRodAction.InitCatchingItemData — gebsfish
CatchingContextFishingRodAction.ModifySignalProbability — gebsfish ✂
CatchingContextFishingRodAction.OnAfterSpawnSignalHit — gebsfish ✂
CatchingContextFishingRodAction.OnBeforeSpawnSignalHit — gebsfish ✂
CatchingContextFishingRodAction.OnSignalMiss — gebsfish ✂
CatchingContextFishingRodAction.OnSignalPass — gebsfish ✂
CatchingContextFishingRodAction.RandomizeSignalDuration — gebsfish ✂
CatchingContextFishingRodAction.RandomizeSignalStartTime — gebsfish ✂
CatchingContextFishingRodAction.RemoveItemSafe — gebsfish ✂
CatchingContextFishingRodAction.TryDamageItems — gebsfish ✂
CatchingContextFishingRodAction.TryHookLoss — gebsfish ✂
CattleProd.OnWorkStart — DayZ-Expansion-Core
CattleProd.OnWorkStop — DayZ-Expansion-Core
CharacterCreationMenu.Refresh — DayZ-Expansion-Core
Chat.Add — Sunnyvale_Original ✂
Chat.AddInternal — Sunnyvale_Original ✂
Chat.Init — Sunnyvale_Original ✂
ChatLine.Set — Sunnyvale_Original
ChatLine.SetColour — Sunnyvale_Original
Chemlight_ColorBase.OnWorkStart — DayZ-Expansion-Core
Chemlight_ColorBase.OnWorkStop — DayZ-Expansion-Core
CivSedanWheel.OnWasDetached — DayZ-Expansion-Vehicles
CivilianSedan.ExpansionGetWheelType — DayZ-Expansion-Vehicles ✂
CivilianSedan.OnDebugSpawn — DayZ-Expansion-Vehicles ✂
CleanWeapon.CanDo — Sunnyvale_Original ✂
CleanWeapon.Do — Sunnyvale_Original ✂
CleanWeapon.Init — Sunnyvale_Original ✂
CleanWeapon.IsRepeatable — Sunnyvale_Original ✂
ClosableContainer.IsDisplayable — Sunnyvale_Original
ClosableContainer.Open — Sunnyvale_Original
Clothing.CanPutInCargoClothingConditions — RaG_Core (cond)
Clothing.Expansion_SwitchItemSelectionTextureEx — DayZ-Expansion-Core
Clothing.SetActions T2 Sunnyvale_Original_II
Clothing.SmershException — DayZ-Expansion-Core ✂
CodeLock.AfterStoreLoad T3 Sunnyvale_Original
CodeLock.CanDetachAttachment — Sunnyvale_Original (cond)
CodeLock.CanPutAsAttachment — Sunnyvale_Original (cond)
CodeLock.LockServer — Sunnyvale_Original
CodeLock.NewUnlockServer — Sunnyvale_Original (cond)
CodeLock.SetActions T2 Sunnyvale_Original
CodeLockComponent.CheckCodeRequest — RaG_Core (cond)
CodeLockComponent.OnRPC T2 RaG_Core (cond)
CodeLockComponent.ResetPIN — RaG_Core (cond)
CodeLockComponent.SetLockCode — RaG_Core (cond)
CodeLockComponent.SetLockState — RaG_Core (cond)
CodeLockServerRPC.OpenTarget — Sunnyvale_Original (cond)
CodeLockServerRPC.ServerRPCHandler — Sunnyvale_Original (cond)
ComponentAnimalBleeding.CreateWound — Sunnyvale_Original ✂
Construction.DropNonUsableMaterialsServer — BaseBuildingPlus ✂
Construction.IsColliding — BaseBuildingPlus ✂
Construction.IsCollidingEx — BaseBuildingPlus ✂
ContainerWithCargo.IsDisplayable — Sunnyvale_Original
ContainerWithCargo.IsVisible — Sunnyvale_Original
ContainerWithCargo.LockCargo — Sunnyvale_Original
ContainerWithCargo.Open — Sunnyvale_Original
ContainerWithCargoAndAttachments.HideCargo — Sunnyvale_Original (cond)
ContainerWithCargoAndAttachments.IsDisplayable — Sunnyvale_Original
ContainerWithCargoAndAttachments.OnShow — DayZ-Expansion-Core (cond)
ContainerWithCargoAndAttachments.Open — Sunnyvale_Original
ContainerWithCargoAndAttachments.SetEntity — DayZ-Expansion-Core
ContainerWithCargoAndAttachments.SetOpenState — DayZ-Expansion-Core
ContainerWithCargoAndAttachments.UpdateInterval — RaG_Core
ContaminatedTrigger.OnEnterServerEvent — Sunnyvale_PVE
Cooking.CookWithEquipment — Sunnyvale_Original (cond)
CraftArmbandFlag.CanDo — Sunnyvale_Original
CraftFenceKit.CanDo — BaseBuildingPlus ✂
CraftRag.CanDo — Sunnyvale_Original (cond)
CraftWatchtowerKit.CanDo — BaseBuildingPlus ✂
CreditsLoader.GetData — CF ✂
Crowbar.SetActions T2 Banov
DayZAnimalCommandAttackModdable.OnActivate — Banov
DayZAnimalCommandAttackModdable.PreAnimUpdate — Banov
DayZAnimalCommandDeathModdable.PreAnimUpdate — Ambient Animals Pack (cond)
DayZAnimalCommandLookAtModdable.PreAnimUpdate — Ambient Animals Pack
DayZAnimalCommandMoveModdable.PreAnimUpdate — Ambient Animals Pack
DayZGame.CloseCombatEffects — DayZ-Expansion-Core
DayZGame.ConnectLaunch — Banov ✂
DayZGame.Display3dMarkers — DudeWheresMyCar
DayZGame.Expansion_OnUpdate — DayZ-Expansion-Core ✂
DayZGame.FirearmEffects — DayZ-Expansion-Core
DayZGame.OnActivateMessage — Banov
DayZGame.OnDeactivateMessage — Banov
DayZGame.OnPostUpdate — RaG_Core
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZPlayerCamera1stPersonVehicle.Expansion_GetUDAngles — DayZ-Expansion-Vehicles ✂
DayZPlayerCamera1stPersonVehicle.OnActivate — DayZ-Expansion-Vehicles
DayZPlayerCamera1stPersonVehicle.OnUpdate T0 DayZ-Expansion-Vehicles
DayZPlayerCamera3rdPersonErc.OnUpdate T0 Admirals Parachute Mod
DayZPlayerCamera3rdPersonVehicle.Expansion_GetUDAngles — DayZ-Expansion-Vehicles ✂
DayZPlayerCamera3rdPersonVehicle.OnActivate — DayZ-Expansion-Vehicles
DayZPlayerCamera3rdPersonVehicle.OnUpdate T0 DayZ-Expansion-Vehicles
DayZPlayerCameraOptics.OnActivate — Sunnyvale_Original_II
DayZPlayerCommandDeathCallback.OnSimulationEnd — DayZ-Expansion-Core
DayZPlayerImplement.CameraHandler — Sunnyvale_Original (cond)
DayZPlayerImplement.CanBeSkinned — DayZ-Expansion-Core (cond)
DayZPlayerImplement.EEHitBy T2 DayZ-Expansion-Core
DayZPlayerImplement.EEKilled T3 DayZ-Expansion-Core
DayZPlayerImplement.EEOnDamageCalculated — DayZ-Expansion-Core
DayZPlayerImplement.ExitSights — Sunnyvale_Original_II
DayZPlayerImplement.HandleWeapons T1 Sunnyvale_Original_II
DayZPlayerImplement.IsInventoryVisible T2 DayZ-Expansion-Core
DayZPlayerImplement.IsShootingFromCamera — Sunnyvale_Original_II ✂
DayZPlayerImplement.ModCommandHandlerInside — Admirals Parachute Mod
DayZPlayerImplement.NameOverride — DayZ-Expansion-Core (cond)
DayZPlayerImplement.OnSprintEnd — Sunnyvale_Original_II (cond)
DayZPlayerImplement.OnSprintStart — Sunnyvale_Original_II (cond)
DayZPlayerImplement.OnStepEvent — gebsfish
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplement.OnSyncJuncture — DayZ-Expansion-Core
DayZPlayerImplement.PlaySound — gebsfish (cond)
DayZPlayerImplement.ProcessJumpOrClimb — Sunnyvale_Original
DayZPlayerImplement.ShowDeadScreen — Banov ✂
DayZPlayerImplement.SwitchOptics — Sunnyvale_Original_II (cond)
DayZPlayerImplementAiming.CalculateSwayMultiplier — Banov ✂
DayZPlayerImplementAiming.CalculateWeight — Sunnyvale_Original_II (cond)
DayZPlayerImplementAiming.OnRaiseBegin — Sunnyvale_Original_II
DayZPlayerImplementAiming.ProcessAimFilters — Sunnyvale_Original
DayZPlayerImplementThrowing.HandleThrowing — DayZ-Expansion-Core (cond)
DayZPlayerMeleeFightLogic_LightHeavy.EvaluateFinisherAttack — Sunnyvale_PVE
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — DayZ-Expansion-Core (cond)
DayZPlayerMeleeFightLogic_LightHeavy.Init — DayZ-Expansion-Core (cond)
DayZPlayerSyncJunctures.SendDamageHitEx — Sunnyvale_PVE ✂
DeCraftWoodenCrate.CanDo — BaseBuildingPlus ✂
DeadfallData.InitYieldBank — gebsfish ✂
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DecoderTablet.SetActions T2 Sunnyvale_Original
DeerisleData.InitYieldBank — gebsfish ✂
Defibrillator.OnWorkStart — DayZ-Expansion-Core
Defibrillator.OnWorkStop — DayZ-Expansion-Core
DigOutStashLambda.Execute — DayZ-Expansion-Core ✂
DigitalCodeLock.AfterStoreLoad T3 RaG_Core
DigitalCodeLock.CanBeLocked — RaG_Core
DigitalCodeLock.CanDetachAttachment — RaG_Core (cond)
DigitalCodeLock.CanDetachCodeLock — RaG_Core (cond)
DigitalCodeLock.CanPutAsAttachment — Sunnyvale_Original (cond)
DigitalCodeLock.CanReleaseAttachment T2 RaG_Core (cond)
DigitalCodeLock.CanSetCode — RaG_Core (cond)
DigitalCodeLock.EEInit T3 RaG_Core
DigitalCodeLock.EEItemAttached T2 RaG_Core
DigitalCodeLock.EEItemDetached T2 RaG_Core
DigitalCodeLock.GetBatteryEnergy — RaG_Core (cond)
DigitalCodeLock.HasBattery — RaG_Core (cond)
DigitalCodeLock.HasEnergy — RaG_Core (cond)
DigitalCodeLock.HasValidParent — RaG_Core (cond)
DigitalCodeLock.IsPlayerOnBackside — RaG_Core (cond)
DigitalCodeLock.NeedBattery — RaG_Core (cond)
DigitalCodeLock.OnRPC T2 RaG_Core (cond)
DigitalCodeLock.OnVariablesSynchronized T2 RaG_Core
DigitalCodeLock.OnWasAttached — RaG_Core
DigitalCodeLock.OnWork — RaG_Core (cond)
DigitalCodeLock.OnWorkStart — RaG_Core
DigitalCodeLock.OnWorkStop — RaG_Core (cond)
DigitalCodeLock.ResetPIN — RaG_Core (cond)
DigitalCodeLock.SetActions T2 RaG_Core
DigitalCodeLock.StartItemSoundServer — RaG_Core (cond)
DigitalCodeLock.UnlockOnServer — RaG_Core
DigitalCodeLockUI.CodeResponse — RaG_Core
DigitalCodeLockUI.ConfirmCode — RaG_Core
DigitalCodeLockUI.KeyPress — RaG_Core (cond)
DigitalCodeLockUI.OnKeyDown — RaG_Core
DigitalCodeLockUI.SetTargetLock — RaG_Core
DigitalCodeLockUI.Update — RaG_Core
DuctTape.InitItemVariables — Sunnyvale_Original
DuctTape.OnVariablesSynchronized T2 iM7s_DrugRunning
DuctTape.SetActions T2 iM7s_DrugRunning
DynamicMusicPlayerRegistry.RegisterTracksMenu — Banov ✂
EasterEgg.OnInventoryEnter T2 DayZ-Expansion-Core
EasterEgg.OnInventoryExit T2 DayZ-Expansion-Core
Edible_Base.EEDelete T3 gebsfish
Edible_Base.EEInit T3 gebsfish
Edible_Base.EEItemLocationChanged T2 gebsfish
Edible_Base.OnVariablesSynchronized T2 gebsfish
EffExhaustSmoke.Event_OnFrameUpdate — DayZ-Expansion-Vehicles (cond)
EffExhaustSmoke.Expansion_SetParticleStateHelicopter — DayZ-Expansion-Vehicles ✂
EffExhaustSmoke.Expansion_SetRotorSpeed — DayZ-Expansion-Vehicles ✂
ElectronicRepairKit.InitItemVariables — Sunnyvale_Original
EmoteConstructor.RegisterEmotes — Dabs Framework
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EmoteManager.CanPlayEmote — Admirals Parachute Mod
EmoteManager.CommitSuicide — DayZ-Expansion-Core (cond)
EmoteManager.CreateBleedingEffect — DayZ-Expansion-Core (cond)
EmoteManager.PlayEmote — DayZ-Expansion-Core
Environment.SetEnvironmentTemperature — Banov (cond)
EpoxyPutty.InitItemVariables — Sunnyvale_Original
ExpansionActionDismissAI.ActionCondition T2 DayZ-Expansion-Quests
ExpansionBlinkLight.EOnFrame T1 Arma 2 Helicopters Remastered ✂
ExpansionCarKey.EEOnAfterLoad T3 Sunnyvale_Original
ExpansionCarKey.IsPaired — Sunnyvale_Original (cond)
ExpansionESPModificationModule.OnInit T3 DayZ-Expansion-Vehicles
ExpansionMarketMenu.UpdatePreview — Sunnyvale_Original_II
ExpansionMarketModule.CheckCanUseTrader — DayZ-Expansion-Quests
ExpansionP2PMarketModule.CheckCanUseTrader — DayZ-Expansion-Quests
ExpansionPartyData.OnJoin — DayZ-Expansion-Quests
ExpansionPartyData.OnLeave — DayZ-Expansion-Quests
ExpansionQuestModule.CreateMarkerClient — Sunnyvale_Original ✂
ExpansionQuestModule.HasQuestMarker — Sunnyvale_Original ✂
ExpansionQuestModule.RemoveMarkersClient — Sunnyvale_Original ✂
ExpansionTraderAIBase.AddAutoMarker — Sunnyvale_Original ✂
ExpansionTraderNPCBase.AddAutoMarker — Sunnyvale_Original ✂
ExpansionVehicle.CanBeDamaged — DayZ-Expansion-Vehicles (cond)
ExpansionVehicle.DeferredInit — DayZ-Expansion-Vehicles
ExpansionVehicle.GetLockState — DayZ-Expansion-Vehicles ✂
ExpansionVehicle.Init — DayZ-Expansion-Vehicles ✂
ExpansionVehicle.IsLocked — DayZ-Expansion-Vehicles ✂
ExpansionVehicle.OnCECreate — DayZ-Expansion-Vehicles
ExpansionVehicle.OnDoorClosed — DayZ-Expansion-Vehicles ✂
ExpansionVehicle.OnDoorOpened — DayZ-Expansion-Vehicles ✂
ExpansionVehicle.ResetKeyPairing — DayZ-Expansion-Vehicles ✂
ExpansionVehicle.SetLockState — DayZ-Expansion-Vehicles ✂
ExplosivesBase.Expansion_GetAmmoTypes — DayZ-Expansion-Core ✂
ExplosivesBase.Expansion_IsDanger — DayZ-Expansion-Core ✂
Fence.Expansion_OnPartBuiltServer — DayZ-Expansion-Core
FirearmActionLoadBullet.OnEndServer — DayZ-Expansion-Quests
FirearmActionLoadBulletQuick.OnEndServer — DayZ-Expansion-Quests
FirearmActionLoadMultiBullet.OnEndServer — DayZ-Expansion-Quests
FirearmActionLoadMultiBullet.OnStartServer — DayZ-Expansion-Quests
FirearmActionLoadMultiBulletQuick.OnEndServer — DayZ-Expansion-Quests
FirearmActionLoadMultiBulletQuick.OnStartServer — DayZ-Expansion-Quests
FirearmActionLoadMultiBulletRadial.OnEndServer — DayZ-Expansion-Quests
FirearmActionLoadMultiBulletRadial.OnStartServer — DayZ-Expansion-Quests
FirearmActionMechanicManipulate.OnEndServer — DayZ-Expansion-Quests
FirearmActionMechanicManipulate.OnStartServer — DayZ-Expansion-Quests
FirefighterAxe.SetActions T2 RaG_BaseItems
FireworksBase.OnInventoryEnter T2 DayZ-Expansion-Core
FishYieldItemBase.GetCycleTimeForYieldItem — gebsfish ✂
FishingRod_Base_New.SetActions T2 RaG_BaseItems
Flashlight.OnWorkStart — DayZ-Expansion-Core
Flashlight.OnWorkStop — DayZ-Expansion-Core
GPSReceiver.OnWorkStart — DayZ-Expansion-Core
GPSReceiver.OnWorkStop — DayZ-Expansion-Core
GardenLime.InitItemVariables — Sunnyvale_Original
GardenLime.SetActions T2 RaG_BaseItems
GesturesMenu.GetGestureItems — Dabs Framework
GesturesMenu.OnMenuRelease — Dabs Framework
GhillieBushrag_ColorBase.CanPutAsAttachment — Cl0ud's Military Gear
GhillieSuit_ColorBase.CanPutAsAttachment — Cl0ud's Military Gear
GhillieTop_ColorBase.CanPutAsAttachment — Cl0ud's Military Gear
Grenade_Base.Expansion_IsLive — DayZ-Expansion-Core ✂
Hacksaw.SetActions T2 Code Lock
HandEventBase.ReadFromContext — Sunnyvale_Original
HandEventBase.WriteToContext — Sunnyvale_Original
HandsContainer.ElectricityIcon — Sunnyvale_Original (cond)
HatchbackWheel.OnWasDetached — DayZ-Expansion-Vehicles
Hatchback_02.ExpansionGetWheelType — DayZ-Expansion-Vehicles ✂
Hatchback_02.OnDebugSpawn — DayZ-Expansion-Vehicles ✂
Hatchback_02_Wheel.OnWasDetached — DayZ-Expansion-Vehicles
Hatchet.SetActions T2 RaG_BaseItems
Header.SetItemPreview — DayZ-Expansion-Core
Heatpack.OnWorkStart — DayZ-Expansion-Core
Heatpack.OnWorkStop — DayZ-Expansion-Core
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.AddProjectionRotation — BaseBuildingPlus ✂
Hologram.GetDefaultOrientation — 3D Printer
Hologram.GetProjectionRadius — Sunnyvale_Original
Hologram.GetProjectionRotation — BaseBuildingPlus ✂
Hologram.HeightPlacementCheck — gebsfish (cond)
Hologram.IsClippingRoof — gebsfish (cond)
Hologram.IsCollidingBBox — gebsfish
Hologram.IsCollidingGeometryProxy — gebsfish
Hologram.IsFloating — BaseBuildingPlus
Hologram.RefreshVisual — RaG_Core (cond)
Hologram.SetHologramPosition — gebsfish
Hologram.SubtractProjectionRotation — BaseBuildingPlus ✂
HuntingOptic.CanPutAsAttachment — Sunnyvale_Original_II
IAT_ActionCraftOnWorkbench.OnFinishProgressServer — iM7s_DrugRunning
IAT_ActionCraftOnWorkbench.SetupAnimation — iM7s_DrugRunning ✂
IAT_ActioncraftOnWorkbenchCB.CreateActionComponent — iM7s_DrugRunning ✂
Icon.CreateWhiteBackground — Sunnyvale_Original
Icon.DestroyWhiteBackground — Sunnyvale_Original
Icon.FullScreen — Sunnyvale_Original
Icon.InitEx — Sunnyvale_Original
Icon.Refresh — Sunnyvale_Original
Icon.SetItemPreviewEx — Sunnyvale_Original
IntroSceneCharacter.CharacterLoad — Banov ✂
InventoryQuickbar.GetQuickbarItemColor — DayZ-Expansion-Vehicles
InventoryQuickbar.UpdateItems — Sunnyvale_Original
ItemActionsWidget.GetActionDesc — DayZ-Expansion-Core
ItemBase.CanBeConsumed — RaG_Core
ItemBase.CanDisplayAttachmentSlot T2 DayZ-Expansion-Core ✂
ItemBase.CanLoadAttachment — DayZ-Expansion-Core ✂
ItemBase.CanOpenRaGDigital — Sunnyvale_Original (cond)
ItemBase.CanPutAsAttachment — DayZ-Expansion-Core (cond)
ItemBase.CanPutInCargo T2 Forward Operator Gear ✂
ItemBase.CanPutIntoHands T2 DayZ-Expansion-Market
ItemBase.CanReceiveAttachment T2 DayZ-Expansion-Core (cond)
ItemBase.CanRemoveFromCargo — DayZ-Expansion-Market
ItemBase.CanRemoveFromHands — DayZ-Expansion-Market
ItemBase.DeferredInit — DayZ-Expansion-Quests
ItemBase.EEHitBy T2 RaG_Core
ItemBase.EEItemAttached T2 Sunnyvale_Original_II
ItemBase.EEItemDetached T2 Sunnyvale_Original_II
ItemBase.EEItemLocationChanged T2 DayZ-Expansion-Market (cond)
ItemBase.EEOnAfterLoad T3 DayZ-Expansion-Vehicles
ItemBase.Expansion_CanObjectAttach — DayZ-Expansion-Vehicles ✂
ItemBase.Expansion_GetRarity — DayZ-Expansion-Quests ✂
ItemBase.GetAttachmentSoundType — Sunnyvale_Original (cond)
ItemBase.GetCLCodeLock — Sunnyvale_Original
ItemBase.GetDisplayName — Sunnyvale_Original
ItemBase.GetHiddenSelectionIndex — DayZ-Expansion-Vehicles ✂
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.InitItemVariables — Sunnyvale_Original
ItemBase.IsInventoryVisible T2 DayZ-Expansion-Vehicles
ItemBase.MaxLifetimeRefreshCalc — DayZ-Expansion-Core ✂
ItemBase.OnItemLocationChanged T2 DayZ-Expansion-Vehicles
ItemBase.OnQuantityChanged — DayZ-Expansion-Quests
ItemBase.OnRPC T2 Sunnyvale_Original
ItemBase.OnStoreSave T3 CF
ItemBase.PrepareRaGDigitalOpen — Sunnyvale_Original (cond)
JMESPMeta.CreateActions — DayZ-Expansion-Vehicles
JMModuleConstructor.RegisterModules — DayZ-Expansion-Core
JMVehicleSpawnerSettings.Defaults — DayZ-Expansion-Vehicles
JMVehiclesMenu.GetVehicleTypeInfo — DayZ-Expansion-Vehicles ✂
KashtanOptic.CanPutAsAttachment — Sunnyvale_Original_II
KazuarOptic.CanPutAsAttachment — Sunnyvale_Original_II
KeybindingElement.Reload — CF
KeybindingElementNew.GetLayoutName — DayZ-Expansion-Core ✂
KeybindingsMenu.Init — DayZ-Expansion-Core
KeybindingsMenu.Refresh — DayZ-Expansion-Core ✂
KobraOptic.CanPutAsAttachment — Sunnyvale_Original_II
LBGroup.OnLoadServer — Sunnyvale_Original
LBGroup.OnRPCClient — Sunnyvale_Original
LBGroup.ReadGroupFromCtx — Sunnyvale_Original
LBGroup.WriteGroupToCtx — Sunnyvale_Original
LBGroupUI.AddCustomMarkers — Sunnyvale_Original
LBGroupUI.AddCustomMarkersOnMapOpen — Sunnyvale_Original
LB_ATM_Playerbase.AddATMMoney — Sunnyvale_Original ✂
LB_ATM_Playerbase.AddableATMMoney — Sunnyvale_Original ✂
LB_ATM_Playerbase.GetATMMoney — Sunnyvale_Original ✂
LB_ATM_Playerbase.IsBankingAvailable — Sunnyvale_Original ✂
LB_ATM_Playerbase.RemoveATMMoney — Sunnyvale_Original ✂
LB_Elevator_Mission.OnCreditCardDataReceived — Sunnyvale_Original ✂
LB_Elevator_Mission.OnCreditCardPinChange — Sunnyvale_Original ✂
LB_Elevator_Mission.OnGroupChanged — Sunnyvale_Original
LB_Elevator_Mission.OnInviteReceived — Sunnyvale_Original ✂
LB_Elevator_Mission.OnItemInInventoryChanged — Sunnyvale_Original ✂
LB_Elevator_World.AddAdminPlacedItem — Sunnyvale_Original
LB_Elevator_World.OnGroupDeleted — Sunnyvale_Original
LB_Elevator_World.OnGroupRenamed — Sunnyvale_Original ✂
LandMineTrap.Expansion_IsExplosive — DayZ-Expansion-Core ✂
LargeGasCanister.OnVariablesSynchronized T2 iM7s_DrugRunning
LargeGasCanister.SetActions T2 iM7s_DrugRunning
LeatherSewingKit.InitItemVariables — Sunnyvale_Original
Liquid.CanFillContainer — RaG_Core
Liquid.CanTransfer — RaG_Core
Liquid.FillContainer — RaG_Core (cond)
Liquid.GetLiquidConfigProperty — RaG_Core ✂
LoadingScreen.Show — Banov ✂
LoginQueueBase.Init — Banov ✂
LuxData.InitYieldBank — gebsfish ✂
M4_CarryHandleOptic.CanPutAsAttachment — Sunnyvale_Original_II
M4_T3NRDSOptic.CanPutAsAttachment — Sunnyvale_Original_II
M68Optic.CanPutAsAttachment — Sunnyvale_Original_II
MagazineStorage.EEOnDamageCalculated — Sunnyvale_Original_II (cond)
MagazineStorage.IsCompatiableAmmo — DayZ-Expansion-Quests
MagazineStorage.SetActions T2 RaG_BaseItems
MediumGasCanister.OnVariablesSynchronized T2 iM7s_DrugRunning
MediumGasCanister.SetActions T2 iM7s_DrugRunning
Megaphone.OnWorkStart — DayZ-Expansion-Core
Megaphone.OnWorkStop — DayZ-Expansion-Core
MetalWire.UpdateAllSelections — DayZ-Expansion-Vehicles
MiscGameplayFunctions.BuildCondition — BaseBuildingPlus ✂
MiscGameplayFunctions.ComplexBuildCollideCheckClient — BaseBuildingPlus ✂
MiscGameplayFunctions.RemoveSplint — Sunnyvale_Original ✂
MissionBase.CF_IsLoaded — CF ✂
MissionBase.InitWorldYieldDataDefaults — gebsfish ✂
MissionBase.InitialiseWorldData — Banov (cond)
MissionBase.OnKeyPress — Sunnyvale_PVE
MissionBase.OnMissionFinish T3 Sunnyvale_PVE
MissionServer.AfterHiveInit — DayZ Editor Loader
MissionServer.HandleBody — DayZ-Expansion-Core
MissionServer.InvokeOnDisconnect T3 CF
MissionServer.OnGameplayDataHandlerLoad — gebsfish
MissionServer.OnInitLB — Sunnyvale_Original
MissionServer.SendModData — RaG_BaseItems
MissionServer.TickScheduler T0 Sunnyvale_PVE
ModItemRegisterCallbacks.RegisterCustom — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
MotorbikeScript.CanReceiveAttachment T2 DayZ-Expansion-Vehicles
MotorbikeScript.CanReleaseAttachment T2 DayZ-Expansion-Vehicles
MotorbikeScript.DamageCrew — DayZ-Expansion-Vehicles
MotorbikeScript.DeferredInit — DayZ-Expansion-Core
MotorbikeScript.EECargoIn — DayZ-Expansion-Core
MotorbikeScript.EECargoOut — DayZ-Expansion-Core
MotorbikeScript.EEDelete T3 DayZ-Expansion-Core
MotorbikeScript.EEHitBy T2 DayZ-Expansion-Core
MotorbikeScript.EEInit T3 DayZ-Expansion-Core
MotorbikeScript.EEItemAttached T2 DayZ-Expansion-Vehicles
MotorbikeScript.EEItemDetached T2 DayZ-Expansion-Vehicles
MotorbikeScript.EEOnAfterLoad T3 DayZ-Expansion-Vehicles
MotorbikeScript.EEOnCECreate — DayZ-Expansion-Vehicles
MotorbikeScript.EEOnDamageCalculated — DayZ-Expansion-Core
MotorbikeScript.EOnPostSimulate T1 DayZ-Expansion-Vehicles ✂
MotorbikeScript.GetMomentum — DayZ-Expansion-Vehicles
MotorbikeScript.IsInventoryVisible T2 DayZ-Expansion-Vehicles
MotorbikeScript.NameOverride — DayZ-Expansion-Vehicles ✂
MotorbikeScript.OnBeforeEngineStart — DayZ-Expansion-Vehicles
MotorbikeScript.OnContact — DayZ-Expansion-Vehicles
MotorbikeScript.OnEngineStart — DayZ-Expansion-Vehicles
MotorbikeScript.OnEngineStop — DayZ-Expansion-Vehicles
MotorbikeScript.OnStoreSave T3 CF
MotorbikeScript.OnUpdate T0 DayZ-Expansion-Vehicles
MotorbikeScript.SetActions T2 DayZ-Expansion-Core
Nail.SetActions T2 Sunnyvale_Original
NamalskData.InitYieldBank — gebsfish ✂
NavalPlusData.InitYieldBank — gebsfish ✂
NoiseAIEvaluate.GetNoiseMultiplier — Sunnyvale_PVE ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OffroadHatchback.ExpansionGetWheelType — DayZ-Expansion-Vehicles ✂
OffroadHatchback.OnDebugSpawn — DayZ-Expansion-Vehicles ✂
OpenCan.Do — Sunnyvale_Original (cond)
OptionsMenuGame.Apply — Sunnyvale_Original
OptionsMenuGame.FillTextMap — Sunnyvale_Original
OptionsMenuGame.IsChanged — Sunnyvale_Original (cond)
OptionsMenuGame.Revert — Sunnyvale_Original
OptionsMenuGame.SetOptions — Sunnyvale_Original
PPEChromAber.RegisterMaterialParameters — iM7s_DrugRunning
PPERequesterBase.Start — Sunnyvale_Original
PPERequesterBase.Stop — Sunnyvale_Original
PPERotBlur.RegisterMaterialParameters — iM7s_DrugRunning
PSO11Optic.CanPutAsAttachment — Sunnyvale_Original_II
PSO1Optic.CanPutAsAttachment — Sunnyvale_Original_II
Pants_Base.GetAttachmentExclusionInitSlotValue — Banov
PatchItem.CanDo — Sunnyvale_Original ✂
PatchItem.Do — Sunnyvale_Original ✂
PatchItem.Init — Sunnyvale_Original ✂
PatchItem.IsRepeatable — Sunnyvale_Original ✂
PetrolLighter.OnVariablesSynchronized T2 iM7s_DrugRunning
PetrolLighter.SetActions T2 iM7s_DrugRunning
PipeWrench.SetActions T2 DayZ-Expansion-Vehicles
PlantBase.Harvest — iM7s_DrugRunning (cond)
PlantBase.RemovePlantEx — iM7s_DrugRunning ✂
PlantMaterial.CanDetachAttachment — RaG_BaseItems (cond)
PlantMaterial.CanPutAsAttachment — RaG_BaseItems ✂
PlayerAgentPool.AddAgent — DayZ-Expansion-Core (cond)
PlayerBase.AfterStoreLoad T3 DayZ-Expansion-Vehicles
PlayerBase.CanBeTargetedByAI — Sunnyvale_PVE (cond)
PlayerBase.CanManipulateInventory — Admirals Parachute Mod (cond)
PlayerBase.CanReceiveAttachment T2 Forward Operator Gear (cond)
PlayerBase.CanReceiveItemIntoCargo T2 Admirals Parachute Mod (cond)
PlayerBase.CanReceiveItemIntoHands T2 Admirals Parachute Mod (cond)
PlayerBase.CanReleaseCargo — Admirals Parachute Mod (cond)
PlayerBase.CanReleaseFromHands — Admirals Parachute Mod (cond)
PlayerBase.CommandHandler T1 Sunnyvale_Original
PlayerBase.DropItem — DayZ-Expansion-Core
PlayerBase.EEItemIntoHands T2 DayZ-Expansion-Core
PlayerBase.EEOnDamageCalculated — DayZ-Expansion-Vehicles
PlayerBase.EOnContact — Sunnyvale_PVE
PlayerBase.Expansion_HasAdminToolGodMode — DayZ-Expansion-Core ✂
PlayerBase.Expansion_HasAdminToolInvisibility — DayZ-Expansion-Core ✂
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.GetDeltaT — Sunnyvale_Original
PlayerBase.HeadingModel — DayZ-Expansion-Vehicles
PlayerBase.HideClothing — Sunnyvale_Original_II
PlayerBase.IsAlreadyInFallingCommand — Admirals Parachute Mod
PlayerBase.IsFalling — Admirals Parachute Mod (cond)
PlayerBase.IsInventoryVisible T2 DayZ-Expansion-Core
PlayerBase.IsLanded — Admirals Parachute Mod (cond)
PlayerBase.IsTargetInActiveRefresherRange — Sunnyvale_Original ✂
PlayerBase.IsWearingSplint — Sunnyvale_Original
PlayerBase.ModCommandHandlerInside — DayZ-Expansion-Vehicles
PlayerBase.OnCommandSwimStart — DayZ-Expansion-Vehicles
PlayerBase.OnDisconnect — DayZ-Expansion-Vehicles
PlayerBase.OnEnterZone — DayZ-Expansion-Core ✂
PlayerBase.OnExitZone — DayZ-Expansion-Core ✂
PlayerBase.OnInputUserDataProcess — Sunnyvale_Original
PlayerBase.OnLand — DayZ-Expansion-Vehicles
PlayerBase.OnParticleEvent — iM7s_DrugRunning
PlayerBase.OnReconnect — DayZ-Expansion-Core
PlayerBase.OnRestrainChangeClient — DayZ-Expansion-Core
PlayerBase.OnRestrainStart — DayZ-Expansion-Core
PlayerBase.OnStoreLoad T3 DayZ-Expansion-Core (cond)
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnStoreSave T3 DayZ-Expansion-Core (cond)
PlayerBase.OnSyncJuncture — Banov (cond)
PlayerBase.OnVehicleSeatDriverLeft — DayZ-Expansion-Vehicles
PlayerBase.ProcessFeetDamageServer — Banov (cond)
PlayerBase.ProcessHoldBreath — Banov ✂
PlayerBase.RegisterTransportHit — DayZ-Expansion-Vehicles (cond)
PlayerBase.ServerReplaceItemWithNew — DayZ-Expansion-Quests
PlayerBase.SetActionsRemoteTarget — Sunnyvale_Original
PlayerBase.SwitchItemSelectionTexture — Forward Operator Gear
PlayerBase.TryHideItemInHands — DayZ-Expansion-Vehicles
PlayerContainer.SetPlayer — Sunnyvale_Original
PlayerSoundEventHandler.PlayRequestEx — Sunnyvale_Original (cond)
PlayerSoundManagerClient.Update — Sunnyvale_Original (cond)
PluginDayzPlayerDebug.RegisterAnimations — iM7s_DrugRunning
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenu.RegisterModdedDiags — DayZ-Expansion-Vehicles
PluginDiagMenu.RegisterModdedDiagsIDs — DayZ-Expansion-Vehicles
PluginDiagMenuClient.BindCallbacks — DayZ-Expansion-Vehicles
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PluginManager.RegisterPluginDebug — DayZ-Expansion-Core (cond)
PluginTransmissionAgents.TransmitAgentsEx — Banov (cond)
PokeHolesBarrel.CanDo — RaG_BaseItems (cond)
PortableGasLamp.OnWorkStart — DayZ-Expansion-Core
PortableGasLamp.OnWorkStop — DayZ-Expansion-Core
PortableGasStove.EEItemAttached T2 RaG_BeeHive
PortableGasStove.EEItemDetached T2 RaG_BeeHive
PortableGasStove.OnWorkStop — DayZ-Expansion-Core
PortableGasStove.RemoveCookingAudioVisuals — RaG_BeeHive ✂
PowerGeneratorBase.OnWorkStart — DayZ-Expansion-Core
PowerGeneratorBase.OnWorkStop — DayZ-Expansion-Core
PoweredOptic_Base.OnWorkStart — DayZ-Expansion-Core
PoweredOptic_Base.OnWorkStop — DayZ-Expansion-Core
PrepareCarp.Init — gebsfish
PrepareFish.CanDo — gebsfish (cond)
PrepareFish.Do — gebsfish (cond)
PrepareFish.Init — gebsfish
PrepareFish.SpawnItems — gebsfish
PrepareFox.Do — Sunnyvale_Original ✂
PrepareFox.Init — Sunnyvale_Original
PrepareMackerel.Init — gebsfish
PrepareSteelheadTrout.Init — gebsfish
PrepareWalleyePollock.Init — gebsfish
PropertyModifiers.UpdateModifiers — Sunnyvale_Original_II (cond)
PumpkinSeedsPack.SetActions T2 RaG_BaseItems
PunchedCard.OnUse — Banov ✂
PunchedCard.SetActions T2 Banov
QuickBarBase.updateSlotsCount — Sunnyvale_Original_II (cond)
RaG_ContainerBase.CanDisplayAttachmentSlot T2 Sunnyvale_Original (cond)
RaG_ContainerBase.CanReleaseAttachment T2 Sunnyvale_Original (cond)
Radio.OnWorkStop — DayZ-Expansion-Core
Rag.SetActions T2 Sunnyvale_Original
RainProcurementComponentBase.GetBaseLiquidAmount — RaG_BaseItems (cond)
Rangefinder.OnWorkStart — DayZ-Expansion-Core
Rangefinder.OnWorkStop — DayZ-Expansion-Core
Raycaster.OnWorkStart — DayZ-Expansion-Core
Raycaster.OnWorkStop — DayZ-Expansion-Core
RecipeBase.SpawnItems — DayZ-Expansion-Quests
RecoilBase.GetRecoilModifier — Sunnyvale_Original_II ✂
ReflexOptic.CanPutAsAttachment — Sunnyvale_Original_II
Refridgerator.OnWorkStart — DayZ-Expansion-Core
Refridgerator.OnWorkStop — DayZ-Expansion-Core
RepairElectric.CanDo — Sunnyvale_Original ✂
RepairElectric.Do — Sunnyvale_Original ✂
RepairElectric.Init — Sunnyvale_Original ✂
RepairElectric.IsRepeatable — Sunnyvale_Original ✂
RepairEpoxy.Init — gebsfish
RepairWithTape.Init — gebsfish
ReplaceAndDestroyLambda.CopyOldPropertiesToNew — DayZ-Expansion-Core
RespawnDialogue.ColorHighlight — Banov ✂
RespawnDialogue.Init — Banov ✂
Rifle_Base.SetActions T2 Sunnyvale_Original_II
Roadflare.OnWorkStart — DayZ-Expansion-Core
Roadflare.OnWorkStop — DayZ-Expansion-Core
Screwdriver.OnVariablesSynchronized T2 iM7s_DrugRunning
Sedan_02.ExpansionGetWheelType — DayZ-Expansion-Vehicles ✂
Sedan_02.OnDebugSpawn — DayZ-Expansion-Vehicles ✂
Sedan_02_Wheel.OnWasDetached — DayZ-Expansion-Vehicles
SeedPackBase.EmptySeedPack — iM7s_DrugRunning ✂
SewingKit.InitItemVariables — Sunnyvale_Original
SharpenMelee.CanDo — Sunnyvale_Original ✂
SharpenMelee.Do — Sunnyvale_Original ✂
SharpenMelee.Init — Sunnyvale_Original ✂
SharpenMelee.IsRepeatable — Sunnyvale_Original ✂
Shoes_Base.GetAttachmentExclusionInitSlotValue — Banov
Shovel.SetActions T2 RaG_BaseItems
SizeToChild.OnWidgetScriptInit — Sunnyvale_Original
SledgeHammer.SetActions T2 RaG_BeeHive
SlotsIcon.ClearRemainSelected — Sunnyvale_Original
SlotsIcon.OnIconDrag — Sunnyvale_Original
SlotsIcon.OnIconDrop — Sunnyvale_Original
SlotsIcon.Refresh — Sunnyvale_Original
SlotsIcon.SetItemPreview — Sunnyvale_Original
SmallGasCanister.OnVariablesSynchronized T2 iM7s_DrugRunning
SmallGasCanister.SetActions T2 iM7s_DrugRunning
SmershVest.CanPutAsAttachment — Cl0ud's Military Gear
SmokeGrenadeBase.Expansion_IsExplosive — DayZ-Expansion-Core ✂
SmokeGrenadeBase.OnExplode — DayZ-Expansion-Core (cond)
SmokeGrenadeBase.OnWorkStart — DayZ-Expansion-Core
SmokeGrenadeBase.OnWorkStop — DayZ-Expansion-Core
Spear.SetActions T2 gebsfish
Splint.SetActions T2 Sunnyvale_Original
Spotlight.OnWorkStart — DayZ-Expansion-Core
Spotlight.OnWorkStop — DayZ-Expansion-Core
StaminaHandler.RecalculateDepletionMultiplier — Sunnyvale_Original (cond)
StaminaHandler.StaminaProcessor_Ladder — Banov ✂
StaminaHandler.StaminaProcessor_Move — Banov ✂
StaminaHandler.StaminaProcessor_Swimming — Banov ✂
StarlightOptic.CanPutAsAttachment — Sunnyvale_Original_II
StaticConstructionMethods.SpawnConstructionMaterialPiles — BaseBuildingPlus ✂
Stone.SetActions T2 BaseBuildingPlus
StunBaton.OnWorkStart — DayZ-Expansion-Core
StunBaton.OnWorkStop — DayZ-Expansion-Core
SymptomManager.Init — iM7s_DrugRunning
SyncEvents.SendPlayerList — DayZ-Expansion-Core ✂
TLRLight.OnWorkStart — DayZ-Expansion-Core
TLRLight.OnWorkStop — DayZ-Expansion-Core
TabberUI.AddTab — DayZ-Expansion-Core ✂
TerritoryFlag.AfterStoreLoad T3 Sunnyvale_Original
TerritoryFlag.FindAttachmentBySlotName — Sunnyvale_Original (cond)
TerritoryFlag.IsLBBagReady — Sunnyvale_Original ✂
TerritoryFlag.OnPartDismantledServer — Sunnyvale_Original
TerritoryFlag.OnRPC T2 Sunnyvale_Original
TerritoryFlag.OnStoreLoad T3 Sunnyvale_Original
TerritoryFlag.OnStoreSave T3 Sunnyvale_Original
TerritoryFlag.SetActions T2 Sunnyvale_Original
ThermalBiasHandler.OnStoreLoad T3 DayZ-Expansion-Core (cond)
TireRepairKit.InitItemVariables — Sunnyvale_Original
Top_Base.GetAttachmentExclusionInitSlotValue — Banov
Torch.OnWorkStart — DayZ-Expansion-Core
Torch.OnWorkStop — DayZ-Expansion-Core
TransmitterBase.OnWorkStart — DayZ-Expansion-Core
TransmitterBase.OnWorkStop — DayZ-Expansion-Core
TrapBase.Expansion_IsDanger — DayZ-Expansion-Core ✂
TrapSpawnBase.PlayCatchNoise — gebsfish (cond)
TrapSpawnBase.PlayCatchParticleSynced — gebsfish (cond)
TrapSpawnBase.PlayCatchSound — gebsfish (cond)
TripwireTrap.EEItemAttached T2 DayZ-Expansion-Core
TripwireTrap.EEItemDetached T2 DayZ-Expansion-Core
TripwireTrap.Expansion_GetAmmoTypes — DayZ-Expansion-Core ✂
TripwireTrap.Expansion_IsExplosive — DayZ-Expansion-Core ✂
TripwireTrap.Expansion_IsMechanicalTrap — DayZ-Expansion-Core ✂
TripwireTrap.OnInventoryEnter T2 DayZ-Expansion-Core
TruckBattery.EEItemDetached T2 BaseBuildingPlus
Truck_01_Base.ExpansionGetWheelType — DayZ-Expansion-Vehicles ✂
Truck_01_Wheel.OnWasDetached — DayZ-Expansion-Vehicles
Truck_01_WheelDouble.OnWasDetached — DayZ-Expansion-Vehicles
UiHintPanelLoading.LoadContentList — Banov
UniversalLight.OnWorkStart — DayZ-Expansion-Core
UniversalLight.OnWorkStop — DayZ-Expansion-Core
VPPMapMenu.DisplayClientMarkers — DudeWheresMyCar
VehicleContactData.SetData — DayZ-Expansion-Vehicles
VehicleLightsComponent.EnableLight — DayZ-Expansion-Vehicles (cond)
VehicleLightsComponent.SetSelectionMaterial — DayZ-Expansion-Vehicles (cond)
VicinityItemManager.AddVicinityItems — DayZ-Expansion-Core
VicinityItemManager.ExcludeFromContainer_Phase1 — Sunnyvale_Original
VicinityItemManager.GetVicinityItems — Sunnyvale_Original (cond)
VicinityItemManager.RefreshVicinityItems — Sunnyvale_Original ✂
VomitSymptom.IsContaminationActive — Banov
WeaponCleaningKit.InitItemVariables — Sunnyvale_Original
WeaponFSM.ValidateAndRepairHelper — DayZ-Expansion-Core ✂
WeaponManager.CanLoadBullet — DayZ-Expansion-Quests
WeaponStableState.SyncAnimState — DayZ-Expansion-Core (cond)
Weapon_Base.AfterStoreLoad T3 DayZ-Expansion-Core
Weapon_Base.CanReceiveAttachment T2 Sunnyvale_Original_II (cond)
Weapon_Base.EEFired — Sunnyvale_Original
Weapon_Base.EEOnDamageCalculated — Sunnyvale_Original_II (cond)
Weapon_Base.Expansion_GetDPS — DayZ-Expansion-Core ✂
Weapon_Base.JamCheck — Sunnyvale_Original
Weapon_Base.OnFireModeChange — DayZ-Expansion-Core
Weapon_Base.OnMovedInsideCargo — Sunnyvale_Original_II
Weapon_Base.OnVariablesSynchronized T2 DayZ-Expansion-Core
WetMdfr.ActivateCondition — Banov ✂
Whetstone.InitItemVariables — Sunnyvale_Original
WolfSteakMeat.HandleFoodStageChangeAgents — Sunnyvale_Original ✂
WoodAxe.SetActions T2 RaG_BaseItems
WoodBase.OnTreeCutDown — DayZ-Expansion-Vehicles
Worm.OnCEIterate — gebsfish
Wrench.OnVariablesSynchronized T2 iM7s_DrugRunning
Wrench.SetActions T2 iM7s_DrugRunning
XmasLights.OnWorkStart — DayZ-Expansion-Core
XmasLights.OnWorkStop — DayZ-Expansion-Core
YieldItemBase.Init — gebsfish
YieldItemJunk.OnEntityYieldSpawned — gebsfish ✂
ZombieBase.AfterStoreLoad T3 DayZ-Expansion-Core
ZombieBase.CanBeBackstabbed — Sunnyvale_PVE ✂
ZombieBase.CanBeSkinned — Sunnyvale_Original ✂
ZombieBase.CanBeTargetedByAI — Sunnyvale_PVE (cond)
ZombieBase.ChaseAttackLogic — Sunnyvale_PVE
ZombieBase.CommandHandler T1 DayZ-Expansion-Core
ZombieBase.EEOnDamageCalculated — DayZ-Expansion-Core
ZombieBase.EOnFrame T1 Sunnyvale_PVE ✂
ZombieBase.EOnInit T3 Sunnyvale_PVE
ZombieBase.EOnPostFrame T1 Sunnyvale_PVE ✂
ZombieBase.EvaluateDamageHitAnimation — Sunnyvale_PVE (cond)
ZombieBase.FightAttackLogic — Sunnyvale_PVE
ZombieBase.FightLogic — Sunnyvale_PVE ✂
ZombieBase.HandleCrawlTransition — Sunnyvale_PVE (cond)
ZombieBase.Init — Sunnyvale_PVE
ZombieBase.ModCommandHandlerBefore — DayZ-Expansion-Core (cond)
ZombieBase.NameOverride — DayZ-Expansion-Core (cond)
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
ZombieBase.OnVariablesSynchronized T2 DayZ-Expansion-Core
banovData.InitYieldBank — gebsfish ✂
camonetjeep.SetActions T2 Sunnyvale_Original_II
eAIBase.Init — DayZ-Expansion-Quests
iM7s_Cannabis_Plant_BabyBatter_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_BabyBatter_Static.Harvest — iM7s_DrugRunning
iM7s_Cannabis_Plant_Barney_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_Barney_Static.Harvest — iM7s_DrugRunning
iM7s_Cannabis_Plant_BlueCookies_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_BlueCookies_Static.Harvest — iM7s_DrugRunning
iM7s_Cannabis_Plant_Champagne_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_Champagne_Static.Harvest — iM7s_DrugRunning
iM7s_Cannabis_Plant_CheetahPiss_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_CheetahPiss_Static.Harvest — iM7s_DrugRunning
iM7s_Cannabis_Plant_ForumXMendo_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_ForumXMendo_Static.Harvest — iM7s_DrugRunning
iM7s_Cannabis_Plant_Gelato_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_Gelato_Static.Harvest — iM7s_DrugRunning
iM7s_CocaPlant.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_CocaPlant.Harvest — iM7s_DrugRunning
rag_baseitems_container_base.Open — Sunnyvale_Original (cond)
rag_baseitems_greenhouse_base.Open — Sunnyvale_Original (cond)
rag_baseitems_placeable_base.Open — Sunnyvale_Original (cond)

82 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.