← modperf

Stack composer

Started from LegendZ PvE NEW WIPE 1.30! SCI FI/FUTURISTIC/KILLREWARDS/EVENTS: the 82 mods it publishes to the Steam server browser (as of 2026-10-21), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 Dabs Framework
  2. 2 CF
  3. 3 VPPAdminTools
  4. 4 Mikey's Custom Building & Ports
  5. 5 Paragon Vending Machines
  6. 6 4KBOSSKVehiclePackage
  7. 7 CannabisPlus
  8. 8 Inventory Move Sounds
  9. 9 InventoryPlus
  10. 10 MuchCarKey
  11. 11 No Fall Damage
  12. 12 CJ187-MoreMoney
  13. 13 CJ187-PokemonCards
  14. 14 RaG_BaseItems
  15. 15 RaG_Hunting_Cabin
  16. 16 Dragon Coin Currency not analyzed
  17. 17 RetroCollectibles not analyzed
  18. 18 RedFalcon Flight System Heliz
  19. 19 Paragon Collectable items
  20. 20 Paragon Arsenal
  21. 21 Paragon Optics not analyzed
  22. 22 Paragon_TrashcanFix not analyzed
  23. 23 Paragon Gear and Armor
  24. 24 BallerZ Gear
  25. 25 BallerZ Musical Teddys not analyzed
  26. 26 MPG_BearsPack not analyzed
  27. 27 DNA Keycards
  28. 28 MegalootDNAWallet not analyzed
  29. 29 BuildingsModPack7
  30. 30 Military Objects Pack not analyzed
  31. 31 LegendzModPack not analyzed
  32. 32 BuildingsMegaModPack
  33. 33 BuilderItems
  34. 34 SNAFU Weapons
  35. 35 MMG Base Storage
  36. 36 Server_Information_Panel
  37. 37 Paragon Storage
  38. 38 BetterTrac not analyzed
  39. 39 SearchInventory
  40. 40 AutoCarFlip
  41. 41 THYER5 Stims not analyzed
  42. 42 Fish's Knife Mod - Complete Collection not analyzed
  43. 43 COCAs_NoVehicleDamageMOD
  44. 44 MuchPVE not analyzed
  45. 45 HerosperKeycards not analyzed
  46. 46 MPG_AntiDropArmband not analyzed
  47. 47 Disable Temp not analyzed
  48. 48 PlayerStatsHud not analyzed
  49. 49 DayZOresAndGems
  50. 50 Overlay Removal not analyzed
  51. 51 PBNation_Anvil not analyzed
  52. 52 Collectable Items
  53. 53 SPBuilding - Nuclear reactor coolant, walls, platforms
  54. 54 3D Grid Triggers not analyzed
  55. 55 RaG_Vehicle_Pack
  56. 56 DayZ Labubu not analyzed
  57. 57 CBD Halo Armours not analyzed
  58. 58 Basic_Territories_Updated
  59. 59 Instant flagpole build no nails from dismantle not analyzed
  60. 60 Trader_Music not analyzed
  61. 61 CZ Fast Travel not analyzed
  62. 62 RaG_Core
  63. 63 MPG_BossHorde not analyzed
  64. 64 No Force Weapon Raise not analyzed
  65. 65 gebsfish
  66. 66 TerrainIslands
  67. 67 Survivor Animations
  68. 68 DamageAndBloodBar not analyzed
  69. 69 AgricultureCore
  70. 70 WLM No Blood Splatter not analyzed
  71. 71 Trader
  72. 72 BodyBags
  73. 73 Search For Loot Improved not analyzed
  74. 74 Chernobyl Zone Building not analyzed
  75. 75 BuildingsModPack6
  76. 76 Advanced Kill Rewards not analyzed
  77. 77 THYER5 Retro Games (MS) not analyzed
  78. 78 LegendZBuilds not analyzed
  79. 79 Code Lock
  80. 80 Code_Lock_1.30_Fix
  81. 81 Unlimited Stamina
  82. 82 Pahen - The Laughing Demon not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

35 of 82 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 5 below.

Mods silencing mods
2 conflicts

Across 93 server-side methods hooked by two or more mods. 1 more on client-only UI classes, listed separately.

Structural load
0.51% of a frame at 100 players

5.053 ms per second, all 47 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

2 methods across 2 pairs. Read across: the mod on the left silences the mod at the top. Both in load order. 1   2–4   5–14   15+ methods
silences → 35MMG Base Storage72BodyBags all
14RaG_BaseItems 1RaG_BaseItems silences BodyBags
1 method: 1 check
1
37Paragon Storage 1Paragon Storage silences MMG Base Storage
1 method: 1 value
1
all 11 2
16Dragon Coin Currency Not analyzed, so what it silences is unknown. Queue it in the list above.
17RetroCollectibles Not analyzed, so what it silences is unknown. Queue it in the list above.
21Paragon Optics Not analyzed, so what it silences is unknown. Queue it in the list above.
22Paragon_TrashcanFix Not analyzed, so what it silences is unknown. Queue it in the list above.
25BallerZ Musical Teddys Not analyzed, so what it silences is unknown. Queue it in the list above.
26MPG_BearsPack Not analyzed, so what it silences is unknown. Queue it in the list above.
…and 29 more mods not analyzed yet.

The 2 pairs, largest first# ·

Paragon StoragesilencesMMG Base Storage1 method
Hologram.PlaceEntity value MMG Base Storage's value here is replaced. ParagonStorage.pbo::scripts\4_world\DeployableStorage\Holograms.c:525
RaG_BaseItemssilencesBodyBags1 method
PlantMaterial.CanPutAsAttachment check BodyBags's conditions on this check no longer apply. For PlantMaterial instances, through its ancestor ItemBase. rag_baseitems_scripts.pbo::4_World\rag_baseitems_scripts\Modded\PlantMaterial.c:3
1 conflict on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — CF silences Dabs Framework

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

PlayerBase.CommandHandler
about 30× per player per second
Survivor Animations then VPPAdminTools RPC send then vanilla
MissionServer.OnUpdate
every server frame
Trader then Survivor Animations then Server_Information_Panel then CF then vanilla
DayZGame.OnUpdate
every server frame
VPPAdminTools then CF then vanilla
PlayerBase.SetActions
per event
Trader then Survivor Animations then gebsfish then RaG_Vehicle_Pack then RedFalcon Flight System Heliz then RaG_BaseItems then MuchCarKey then VPPAdminTools then vanilla
Hammer.SetActions
per event
RaG_Core then Paragon Storage then MMG Base Storage then RaG_Hunting_Cabin then RaG_BaseItems then vanilla
ActionCarDoors.ActionCondition
per event
Trader sometimes stops here then RaG_Vehicle_Pack sometimes stops here then RedFalcon Flight System Heliz sometimes stops here then vanilla
ActionDeployObject.ActionCondition
per event
Trader sometimes stops here then Basic_Territories_Updated then DNA Keycards sometimes stops here then vanilla
DayZGame.OnRPC
per event
VPPAdminTools sometimes stops here then CF sometimes stops here then Dabs Framework then vanilla
Hatchet.SetActions
per event
MMG Base Storage then RaG_Hunting_Cabin then RaG_BaseItems then vanilla
SledgeHammer.SetActions
per event
DayZOresAndGems then RedFalcon Flight System Heliz then RaG_Hunting_Cabin then vanilla
ActionDetach.ActionCondition
per event
Trader sometimes stops here then MuchCarKey sometimes stops here then vanilla
ActionGetInTransport.ActionCondition
per event
gebsfish sometimes stops here then MuchCarKey sometimes stops here then vanilla

Stall risks#

5 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61
Server_Information_Panel
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
ServerPanel.pbo::Scripts\4_World\ServerPanel\dayzplayerimplement.c:6
Survivor Animations
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
SurvivorAnims.pbo::Scripts\4_World\PlayerBase.c:115

Everything else#

All 93 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
Hologram.PlaceEntity — vanilla → MMG Base Storage (cond) → Paragon Storage ✂
ActionConstructor.RegisterActions — vanilla → Dabs Framework → VPPAdminTools → 4KBOSSKVehiclePackage → CannabisPlus → MuchCarKey → CJ187-PokemonCards → RaG_BaseItems → RaG_Hunting_Cabin → RedFalcon Flight System Heliz → Paragon Gear and Armor → BallerZ Gear → DNA Keycards → SNAFU Weapons → MMG Base Storage → Paragon Storage → AutoCarFlip → DayZOresAndGems → RaG_Vehicle_Pack → Basic_Territories_Updated → RaG_Core → gebsfish → Survivor Animations → AgricultureCore → Trader → Code Lock
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → CannabisPlus → MuchCarKey → CJ187-MoreMoney → CJ187-PokemonCards → RaG_BaseItems → Paragon Collectable items → Paragon Arsenal → Paragon Gear and Armor → DNA Keycards → SNAFU Weapons → MMG Base Storage → Collectable Items → gebsfish → Trader
MissionServer.OnInit T3 vanilla → CF → VPPAdminTools → CannabisPlus → MuchCarKey → RaG_BaseItems → RaG_Hunting_Cabin → Paragon Storage → SearchInventory → DayZOresAndGems → gebsfish → AgricultureCore → Trader
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → 4KBOSSKVehiclePackage → CannabisPlus → RaG_BaseItems → RedFalcon Flight System Heliz → DNA Keycards → MMG Base Storage → Paragon Storage → RaG_Vehicle_Pack → AgricultureCore → BodyBags
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → CJ187-MoreMoney → RaG_BaseItems → RaG_Hunting_Cabin → Paragon Gear and Armor → BallerZ Gear → DNA Keycards → MMG Base Storage → gebsfish
MissionServer.InvokeOnConnect T3 vanilla → Dabs Framework → CF → MMG Base Storage → DayZOresAndGems → Basic_Territories_Updated → RaG_Core → Trader → Code Lock
PlayerBase.SetActions T2 vanilla → VPPAdminTools → MuchCarKey → RaG_BaseItems → RedFalcon Flight System Heliz → RaG_Vehicle_Pack → gebsfish → Survivor Animations → Trader
PluginManager.Init — vanilla → Dabs Framework → VPPAdminTools → MuchCarKey → MMG Base Storage → DayZOresAndGems → RaG_Core → Trader → Code Lock
PluginRecipesManager.RegisterRecipies — vanilla → CannabisPlus → RaG_BaseItems → RaG_Hunting_Cabin → DNA Keycards → DayZOresAndGems → RaG_Vehicle_Pack → gebsfish → AgricultureCore
PlayerBase.Init — vanilla → VPPAdminTools → RedFalcon Flight System Heliz → Paragon Collectable items → DNA Keycards → AutoCarFlip → Survivor Animations → AgricultureCore
MissionServer.OnMissionStart T3 vanilla → Dabs Framework → CF → VPPAdminTools → DNA Keycards → AutoCarFlip → Basic_Territories_Updated
Hammer.SetActions T2 vanilla → RaG_BaseItems → RaG_Hunting_Cabin → MMG Base Storage → Paragon Storage → RaG_Core
Hologram.EvaluateCollision — vanilla → RaG_Hunting_Cabin (cond) → MMG Base Storage (cond) → Paragon Storage (cond) → RaG_Core (cond) → gebsfish
PlayerBase.EEKilled T3 vanilla → VPPAdminTools → CannabisPlus → Basic_Territories_Updated → AgricultureCore → BodyBags
Hologram.ProjectionBasedOnParent — vanilla → RaG_Hunting_Cabin (cond) → DNA Keycards (cond) → MMG Base Storage (cond) → Paragon Storage (cond)
MissionBase.CreateScriptedMenu — vanilla → VPPAdminTools → Server_Information_Panel → SearchInventory → Trader
MissionServer.OnUpdate T0 vanilla → CF → Server_Information_Panel → Survivor Animations → Trader
MissionServer.PlayerDisconnected T3 vanilla → Dabs Framework → CF → VPPAdminTools → RaG_Core
ActionCarDoors.ActionCondition T2 vanilla → RedFalcon Flight System Heliz (cond) → RaG_Vehicle_Pack (cond) → Trader (cond)
ActionDeployObject.ActionCondition T2 vanilla → DNA Keycards (cond) → Basic_Territories_Updated → Trader (cond)
ActionGetInTransport.OnEndServer — vanilla → MuchCarKey → AutoCarFlip → RaG_Core
CarScript.OnStoreLoad T3 vanilla → CF → MuchCarKey → Trader
CarScript.OnStoreSave T3 vanilla → CF → MuchCarKey → Trader
DayZGame.DeferredInit — vanilla → CF → VPPAdminTools → gebsfish
DayZGame.OnRPC T2 vanilla → Dabs Framework → CF (cond) → VPPAdminTools (cond)
Hatchet.SetActions T2 vanilla → RaG_BaseItems → RaG_Hunting_Cabin → MMG Base Storage
MissionServer.OnEvent — vanilla → CF → VPPAdminTools → BodyBags
MissionServer.OnMissionFinish T3 vanilla → CF → VPPAdminTools → RaG_Core
ModItemRegisterCallbacks.RegisterFireArms — vanilla → CF → Paragon Arsenal → SNAFU Weapons
SledgeHammer.SetActions T2 vanilla → RaG_Hunting_Cabin → RedFalcon Flight System Heliz → DayZOresAndGems
ActionDetach.ActionCondition T2 vanilla → MuchCarKey (cond) → Trader (cond)
ActionGetInTransport.ActionCondition T2 vanilla → MuchCarKey (cond) → gebsfish (cond)
ActionGetOutTransport.OnEndServer — vanilla → MuchCarKey → RedFalcon Flight System Heliz (cond)
ActionLockDoors.ActionCondition T2 vanilla → DNA Keycards (cond) → Trader (cond)
ActionStartEngine.OnEndServer — vanilla → MuchCarKey → RaG_Core
ActionStopEngine.OnEndServer — vanilla → MuchCarKey → RaG_Core
ActionSwitchSeats.Start — vanilla → MuchCarKey → RaG_Core
ActionTogglePlaceObject.ActionCondition T2 vanilla → CannabisPlus (cond) → DNA Keycards (cond)
Barrel_ColorBase.OnWasAttached — vanilla → RaG_Vehicle_Pack (cond) → RaG_Core (cond)
Barrel_ColorBase.SetActions T2 vanilla → 4KBOSSKVehiclePackage → RaG_Vehicle_Pack
BoatScript.OnEngineStart — vanilla → MuchCarKey → Trader
BoatScript.OnStoreLoad T3 vanilla → CF → MuchCarKey
BoatScript.OnStoreSave T3 vanilla → CF → MuchCarKey
CanisterGasoline.SetActions T2 vanilla → 4KBOSSKVehiclePackage → RaG_Vehicle_Pack
CarScript.CanDisplayAttachmentCategory — vanilla → MuchCarKey → Trader
CarScript.CanDisplayAttachmentSlot T2 vanilla → MuchCarKey → Trader
CarScript.EEDelete T3 vanilla → MuchCarKey → RaG_Core
CarScript.OnEngineStart — vanilla → MuchCarKey → Trader
Clothing.CanLoadItemIntoCargoClothingConditions — vanilla → MMG Base Storage ✂ → RaG_Core (cond)
Clothing.CanPutInCargoClothingConditions — vanilla → MMG Base Storage ✂ → RaG_Core (cond)
Clothing.CanReceiveItemIntoCargoClothingConditions — vanilla → MMG Base Storage ✂ → RaG_Core (cond)
CodeLock.NewUnlockServer — vanilla → MMG Base Storage → Paragon Storage
CodeLock.SetActions T2 vanilla → MMG Base Storage → Paragon Storage
CodeLockComponent.SetLockState — vanilla → MMG Base Storage → RaG_Core (cond)
CodeLockServerRPC.OpenTarget — vanilla → MMG Base Storage (cond) → Paragon Storage
DayZGame.OnEvent — vanilla → Dabs Framework → CF
DayZGame.OnUpdate T0 vanilla → CF → VPPAdminTools
Edible_Base.ProcessDecay — vanilla → RaG_Core → gebsfish
EmoteConstructor.RegisterEmotes — vanilla → Dabs Framework → Survivor Animations
Fence.CanOpenFence — vanilla → Code Lock (cond) → Code_Lock_1.30_Fix (cond)
Fence.CanReceiveAttachment T2 vanilla → Code Lock (cond) → Code_Lock_1.30_Fix (cond)
Fence.OnPartDestroyedServer — vanilla → Code Lock → Code_Lock_1.30_Fix
Fence.OnPartDismantledServer — vanilla → Code Lock → Code_Lock_1.30_Fix
Fence.SetActions T2 vanilla → Code Lock → Code_Lock_1.30_Fix
GesturesMenu.GetGestureItems — vanilla → Dabs Framework → Survivor Animations
GesturesMenu.OnMenuRelease — vanilla → Dabs Framework → Survivor Animations
Hacksaw.SetActions T2 vanilla → RaG_Hunting_Cabin → Code Lock
ItemBase.CombineItemsClient — vanilla → Code Lock (cond) → Code_Lock_1.30_Fix (cond)
ItemBase.OnRightClick — vanilla → Code Lock (cond) → Code_Lock_1.30_Fix (cond)
ItemBase.OnStoreLoad T3 vanilla → CF → RaG_Core
MissionBase.OnInit T3 vanilla → Dabs Framework → gebsfish
MissionServer.OnClientDisconnectedEvent T3 vanilla → Dabs Framework → CF
MissionServer.OnClientPrepareEvent — vanilla → CF → gebsfish
MissionServer.SendModData — vanilla → RaG_BaseItems → RaG_Hunting_Cabin
ModItemRegisterCallbacks.CustomBoneRemapping — vanilla → CF → SNAFU Weapons
ModItemRegisterCallbacks.RegisterPistol — vanilla → CF → SNAFU Weapons
Pickaxe.SetActions T2 vanilla → RedFalcon Flight System Heliz → DayZOresAndGems
PlantBase.Init — vanilla → CannabisPlus → AgricultureCore (cond)
PlayerBase.CanBeTargetedByAI — vanilla → VPPAdminTools (cond) → Trader (cond)
PlayerBase.CommandHandler T1 vanilla → VPPAdminTools → Survivor Animations
PlayerBase.OnConnect — vanilla → VPPAdminTools → RedFalcon Flight System Heliz
PlayerBase.OnRPC T2 vanilla → VPPAdminTools → RaG_Core
Pliers.SetActions T2 vanilla → Paragon Storage → RaG_Core
PluginRecipesManagerBase.RegisterRecipies — vanilla → SNAFU Weapons → MMG Base Storage
Screwdriver.SetActions T2 vanilla → Paragon Storage → RaG_Core
SeaChest.SetActions T2 vanilla → 4KBOSSKVehiclePackage → RaG_Vehicle_Pack
Shovel.SetActions T2 vanilla → RaG_BaseItems → RaG_Vehicle_Pack
Weapon_Base.SetActions T2 vanilla → MMG Base Storage → RaG_Core
WoodAxe.SetActions T2 vanilla → RaG_BaseItems → RaG_Vehicle_Pack
WoodenCrate.SetActions T2 vanilla → 4KBOSSKVehiclePackage → RaG_Vehicle_Pack
WoodenLog.SetActions T2 vanilla → 4KBOSSKVehiclePackage → RaG_BaseItems
WoodenPlank.SetActions T2 vanilla → 4KBOSSKVehiclePackage → RaG_BaseItems
556 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ACOGOptic.CanPutAsAttachment — SNAFU Weapons
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionAttach.ActionCondition T2 RaG_Core (cond)
ActionAttachOnSelection.ActionCondition T2 RaG_Core (cond)
ActionAttachToConstruction.ActionCondition T2 RaG_Core (cond)
ActionAttachToConstruction.FindAndTranslateAttachmentSlot — RaG_Core (cond)
ActionBuildPart.ActionCondition T2 Basic_Territories_Updated
ActionBuildPart.OnFinishProgressServer — Basic_Territories_Updated
ActionBurnSewTarget.ActionCondition T2 Trader (cond)
ActionCarDoorsOutside.ActionCondition T2 Trader (cond)
ActionCheckPulse.ActionCondition T2 Trader (cond)
ActionCheckPulseTarget.ActionCondition T2 Trader
ActionCloseBarrel.OnExecuteServer — RaG_Core
ActionCloseCarDoors.GetDoorAnimationType — RedFalcon Flight System Heliz ✂
ActionCloseCarDoorsOutside.OnEndServer — RaG_Core
ActionCloseDoors.ActionCondition T2 DNA Keycards (cond)
ActionCloseFence.ActionCondition T2 Code Lock
ActionCloseFence.OnExecuteServer — RaG_Core
ActionCollectBloodTarget.ActionCondition T2 Trader (cond)
ActionCraftBolts.InitCuttingTypes — SNAFU Weapons
ActionCreateIndoorFireplace.ActionCondition T2 RaG_Core (cond)
ActionCreateIndoorFireplace.OnExecuteServer — RaG_Core (cond)
ActionDefibrilateTarget.ActionCondition T2 Trader (cond)
ActionDeployObject.OnEndClient — Basic_Territories_Updated
ActionDeployObject.OnEndServer — CannabisPlus (cond)
ActionDeployObject.OnExecuteServer — RaG_Core
ActionDetach.OnExecuteServer — MuchCarKey
ActionDetachFromTarget.ActionCondition T2 MuchCarKey (cond)
ActionDigGardenPlot.OnFinishProgressServer — Paragon Storage ✂
ActionDigWorms.OnFinishProgressServer — gebsfish ✂
ActionDisinfectTarget.ActionCondition T2 Trader (cond)
ActionDismantlePart.ActionCondition T2 Basic_Territories_Updated
ActionDismantlePart.DismantleCondition — Code Lock (cond)
ActionDismantlePart.OnExecuteServer — RaG_Core
ActionDropItem.OnExecuteServer — RaG_Core
ActionFillCoolant.ActionCondition T2 RaG_Core
ActionFillFuel.ActionCondition T2 RaG_Core
ActionFishingNew.ComposeLocalContextData — gebsfish
ActionFishingNew.HandleReciveData — gebsfish
ActionFishingNew.OnEnd — gebsfish
ActionFishingNew.ReadFromContext — gebsfish
ActionFishingNew.SetupAction — gebsfish (cond)
ActionFishingNew.TrySpawnCatch — gebsfish
ActionFishingNew.WriteToContext — gebsfish
ActionForceConsume.ActionCondition T2 Trader (cond)
ActionForceConsumeSingle.ActionCondition T2 Trader (cond)
ActionForceFeedCan.ActionCondition T2 Trader (cond)
ActionGetOutTransport.ActionCondition T2 RaG_Vehicle_Pack (cond)
ActionGetOutTransport.OnStart — RedFalcon Flight System Heliz (cond)
ActionGetOutTransport.OnStartServer — RaG_Core
ActionGiveBloodTarget.ActionCondition T2 Trader (cond)
ActionGiveSalineTarget.ActionCondition T2 Trader (cond)
ActionHarvestCrops.OnExecuteClient — AgricultureCore (cond)
ActionHarvestCrops.OnExecuteServer — AgricultureCore (cond)
ActionIgniteFireplaceByAir.ActionCondition T2 RaG_Core (cond)
ActionInjectTarget.ActionCondition T2 Trader (cond)
ActionInteractCodeLockItem.ActionCondition T2 RaG_Core (cond)
ActionLightItemOnFire.ActionCondition T2 RaG_BaseItems (cond)
ActionLightItemOnFire.OnFinishProgressClient — RaG_BaseItems
ActionLightItemOnFire.OnFinishProgressServer — RaG_BaseItems
ActionLockDoors.OnFinishProgressServer — RaG_Core
ActionLowerFlag.ActionCondition T2 Basic_Territories_Updated
ActionManagerServer.StartDeliveredAction — RedFalcon Flight System Heliz
ActionOpenBarrel.OnExecuteServer — RaG_Core
ActionOpenCarDoors.ActionCondition T2 MuchCarKey (cond)
ActionOpenCarDoors.GetDoorAnimationType — RedFalcon Flight System Heliz ✂
ActionOpenCarDoorsOutside.ActionCondition T2 MuchCarKey (cond)
ActionOpenCarDoorsOutside.OnEndServer — RaG_Core
ActionOpenDoors.ActionCondition T2 DNA Keycards (cond)
ActionOpenFence.OnExecuteServer — RaG_Core
ActionPackTent.ActionCondition T2 Code Lock
ActionPackTent.OnExecuteServer — Code Lock (cond)
ActionPackTent.OnFinishProgressServer — RaG_Core
ActionPin.OnStartServer — VPPAdminTools
ActionPlaceFireplaceIndoor.ActionCondition T2 RaG_Core (cond)
ActionPlaceObject.ActionCondition T2 CannabisPlus (cond)
ActionPlugIn.CreateConditionComponents — RaG_BaseItems ✂
ActionPushBoat.ActionCondition T2 gebsfish (cond)
ActionPushCar.OnEndServer — gebsfish
ActionPushObject.ActionCondition T2 MuchCarKey (cond)
ActionPushObject.OnEndServer — MuchCarKey
ActionRaiseFlag.ActionCondition T2 Basic_Territories_Updated
ActionRaiseFlag.OnFinishProgressServer — Basic_Territories_Updated ✂
ActionRepairPart.RepairCondition — RaG_Core (cond)
ActionResetCodeOnCodeLock.ActionCondition T2 RaG_Core (cond)
ActionResetCodeOnCodeLock.OnExecuteServer — RaG_Core (cond)
ActionRestrainSelf.ActionCondition T2 Trader (cond)
ActionRestrainTarget.ActionCondition T2 Trader (cond)
ActionSewTarget.ActionCondition T2 Trader (cond)
ActionSingleUseBase.OnExecute — Code_Lock_1.30_Fix
ActionSkinningCB.CreateActionComponent — BallerZ Gear (cond)
ActionStartEngine.ActionCondition T2 MuchCarKey
ActionStartEngine.Can — RedFalcon Flight System Heliz
ActionStopEngine.Can — RedFalcon Flight System Heliz
ActionSwitchLights.ActionCondition T2 RedFalcon Flight System Heliz (cond)
ActionTakeItem.OnExecuteServer — RaG_Core
ActionTakeItemToHands.OnExecuteServer — RaG_Core
ActionToggleNVG.CanBeUsedInVehicle — RedFalcon Flight System Heliz ✂
ActionToggleTentOpen.ActionCondition T2 Code Lock
ActionToggleTentOpen.OnExecuteServer — RaG_Core
ActionUnlockDoors.ActionCondition T2 DNA Keycards (cond)
ActionUnlockDoors.OnFinishProgressServer — RaG_Core
ActionUnpin.ActionCondition T2 Trader (cond)
ActionUnpin.OnStartServer — VPPAdminTools
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
Ammo_40mm_ChemGas.EEKilled T3 Trader (cond)
Ammo_40mm_ChemGas.OnActivatedByItem — Trader (cond)
Ammo_40mm_Explosive.EEKilled T3 Trader (cond)
Ammo_40mm_Explosive.OnActivatedByItem — Trader (cond)
Ammunition_Base.AddQuantityTR — Trader ✂
Ammunition_Base.SetQuantityTR — Trader ✂
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AreaExposureMdfr.OnActivate — VPPAdminTools (cond)
AreaExposureMdfr.OnTick — Trader (cond)
ArmoredDoor_ColorBase.GetCostToUpkeep — Paragon Storage ✂
ArmoredDoor_ColorBase.GetTimeToDecay — Paragon Storage ✂
AttachmentCategoriesContainer.UpdateInterval — RaG_Core
AttachmentsOutOfReach.IsAttachmentReachable — RaG_Vehicle_Pack (cond)
BZ_Mummy_AquaHemp.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_AquaHemp.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_AquaHemp.EOnPostFrame T1 BallerZ Gear ✂
BZ_Mummy_BlueHemp.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_BlueHemp.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_BlueHemp.EOnPostFrame T1 BallerZ Gear ✂
BZ_Mummy_Hemp.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_Hemp.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_Hemp.EOnPostFrame T1 BallerZ Gear ✂
BZ_Mummy_OrangeHemp.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_OrangeHemp.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_OrangeHemp.EOnPostFrame T1 BallerZ Gear ✂
BZ_Mummy_PinkHemp.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_PinkHemp.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_PinkHemp.EOnPostFrame T1 BallerZ Gear ✂
BZ_Mummy_Psycho.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_Psycho.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_Psycho.EOnPostFrame T1 BallerZ Gear ✂
BZ_Mummy_PurpleHemp.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_PurpleHemp.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_PurpleHemp.EOnPostFrame T1 BallerZ Gear ✂
BZ_Mummy_RedHemp.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_RedHemp.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_RedHemp.EOnPostFrame T1 BallerZ Gear ✂
BZ_Mummy_WhiteHemp.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_WhiteHemp.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_WhiteHemp.EOnPostFrame T1 BallerZ Gear ✂
BZ_Mummy_YellowHemp.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_YellowHemp.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_YellowHemp.EOnPostFrame T1 BallerZ Gear ✂
BZ_Zombie_Morpheous.CanBeSkinned — BallerZ Gear ✂
BZ_Zombie_Morpheous.EOnFrame T1 BallerZ Gear ✂
BZ_Zombie_Morpheous.EOnPostFrame T1 BallerZ Gear ✂
BZ_Zombie_Neo.CanBeSkinned — BallerZ Gear ✂
BZ_Zombie_Neo.EOnFrame T1 BallerZ Gear ✂
BZ_Zombie_Neo.EOnPostFrame T1 BallerZ Gear ✂
BZ_Zombie_Smith.CanBeSkinned — BallerZ Gear ✂
BZ_Zombie_Smith.EOnFrame T1 BallerZ Gear ✂
BZ_Zombie_Smith.EOnPostFrame T1 BallerZ Gear ✂
BZ_Zombie_Trinity.CanBeSkinned — BallerZ Gear ✂
BZ_Zombie_Trinity.EOnFrame T1 BallerZ Gear ✂
BZ_Zombie_Trinity.EOnPostFrame T1 BallerZ Gear ✂
BarrelHoles_ColorBase.AddWetnessToFireplace — Trader (cond)
BarrelHoles_ColorBase.BurnItemsInFireplace — Trader (cond)
BarrelHoles_ColorBase.CalcAndSetQuantity — Trader (cond)
BarrelHoles_ColorBase.CanPutIntoHands T2 Trader (cond)
BarrelHoles_ColorBase.DeferredInit — Trader
BarrelHoles_ColorBase.SpendFireConsumable — Trader (cond)
BigSafe_ColorBase.GetCostToUpkeep — Paragon Storage ✂
BigSafe_ColorBase.GetTimeToDecay — Paragon Storage ✂
BigTent_ColorBase.GetCostToUpkeep — Paragon Storage ✂
BigTent_ColorBase.GetTimeToDecay — Paragon Storage ✂
BoatScript.AfterStoreLoad T3 MuchCarKey
BoatScript.CanDisplayAttachmentCategory — MuchCarKey
BoatScript.CanDisplayAttachmentSlot T2 MuchCarKey
BoatScript.DeferredInit — MuchCarKey
BoatScript.EEDelete T3 MuchCarKey
BoatScript.EEKilled T3 MuchCarKey
BoatScript.EEOnCECreate — MuchCarKey
BoatScript.GetActions — gebsfish
BoatScript.IsInventoryVisible T2 MuchCarKey
BoatScript.NameOverride — MuchCarKey (cond)
BoatScript.OnCEUpdate — MuchCarKey
BoatScript.OnVariablesSynchronized T2 MuchCarKey
BoatScript.SetActions T2 gebsfish
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
BunkerDoor_ColorBase.GetCostToUpkeep — Paragon Storage ✂
BunkerDoor_ColorBase.GetTimeToDecay — Paragon Storage ✂
ButtstockBase.IsButtstock — SNAFU Weapons ✂
CAContinuousCraft.Setup — gebsfish
CAContinuousFertilizeGardenSlot.Setup — AgricultureCore
CAContinuousRepeatFishing.SetNewSignalData — gebsfish
CCTCursor.Can — RedFalcon Flight System Heliz (cond)
CCTCursorNoObject.Can — RedFalcon Flight System Heliz
CCTCursorNoRuinCheck.Can — RedFalcon Flight System Heliz
CCTCursorParent.Can — RedFalcon Flight System Heliz
CCTObject.Can — RedFalcon Flight System Heliz
CCTParent.Can — RedFalcon Flight System Heliz
CCTSurface.Can — RedFalcon Flight System Heliz
CCTTree.Can — RedFalcon Flight System Heliz
CamoNet.SetActions T2 RaG_Vehicle_Pack
CarScript.AfterStoreLoad T3 MuchCarKey
CarScript.DeferredInit — MuchCarKey
CarScript.EEHitBy T2 RaG_Core
CarScript.EEKilled T3 MuchCarKey
CarScript.EEOnCECreate — MuchCarKey
CarScript.IsInventoryVisible T2 MuchCarKey
CarScript.NameOverride — MuchCarKey (cond)
CarScript.OnCEUpdate — MuchCarKey
CarScript.OnVariablesSynchronized T2 MuchCarKey
CarScript.SetActions T2 gebsfish
CargoContainer.UpdateInterval — RaG_Core
CatchYieldBank.GetYieldItemByIdx — gebsfish (cond)
CatchYieldBank.Init — gebsfish
CatchYieldBank.RegisterYieldItem — gebsfish (cond)
CatchingContextBase.SpawnAndSetupCatch — gebsfish ✂
CatchingContextFishingRodAction.GenerateResult — gebsfish ✂
CatchingContextFishingRodAction.Init — gebsfish
CatchingContextFishingRodAction.InitCatchingItemData — gebsfish
CatchingContextFishingRodAction.ModifySignalProbability — gebsfish ✂
CatchingContextFishingRodAction.OnAfterSpawnSignalHit — gebsfish ✂
CatchingContextFishingRodAction.OnBeforeSpawnSignalHit — gebsfish ✂
CatchingContextFishingRodAction.OnSignalMiss — gebsfish ✂
CatchingContextFishingRodAction.OnSignalPass — gebsfish ✂
CatchingContextFishingRodAction.RandomizeSignalDuration — gebsfish ✂
CatchingContextFishingRodAction.RandomizeSignalStartTime — gebsfish ✂
CatchingContextFishingRodAction.RemoveItemSafe — gebsfish ✂
CatchingContextFishingRodAction.TryDamageItems — gebsfish ✂
CatchingContextFishingRodAction.TryHookLoss — gebsfish ✂
ChernarusPlusData.InitYieldBank — gebsfish ✂
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
Clothing.SetActions T2 4KBOSSKVehiclePackage
CodeLockComponent.CheckCodeRequest — RaG_Core (cond)
CodeLockComponent.OnRPC T2 RaG_Core (cond)
CodeLockComponent.ResetPIN — RaG_Core (cond)
CodeLockComponent.SetLockCode — RaG_Core (cond)
Compound_Gate_ColorBase.GetCostToUpkeep — Paragon Storage ✂
Compound_Gate_ColorBase.GetTimeToDecay — Paragon Storage ✂
ContainerWithCargoAndAttachments.UpdateInterval — RaG_Core
Container_ColorBase.GetCostToUpkeep — Paragon Storage ✂
Container_ColorBase.GetTimeToDecay — Paragon Storage ✂
ContaminatedArea_Local.DeferredInit — Trader (cond)
ContaminatedTrigger.OnEnterServerEvent — VPPAdminTools (cond)
CreditsLoader.GetData — CF ✂
Crowbar.SetActions T2 RaG_Hunting_Cabin
DayZGame.FirearmEffects — Trader (cond)
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZGame.OnPostUpdate — RaG_Core
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZPlayerImplement.CameraHandler — VPPAdminTools (cond)
DayZPlayerImplement.CommandHandler T1 Server_Information_Panel
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.ModCommandHandlerInside — VPPAdminTools
DayZPlayerImplement.OnRPC T2 Trader
DayZPlayerImplement.OnStepEvent — gebsfish
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplement.PlaySound — gebsfish (cond)
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — Trader (cond)
DayZTool.RunDayZBat — DayZOresAndGems ✂
DeadfallData.InitYieldBank — gebsfish ✂
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DeerisleData.InitYieldBank — gebsfish ✂
DigitalCodeLock.AfterStoreLoad T3 RaG_Core
DigitalCodeLock.CanBeLocked — RaG_Core
DigitalCodeLock.CanDetachAttachment — RaG_Core (cond)
DigitalCodeLock.CanDetachCodeLock — RaG_Core (cond)
DigitalCodeLock.CanReleaseAttachment T2 RaG_Core (cond)
DigitalCodeLock.CanSetCode — RaG_Core (cond)
DigitalCodeLock.EEInit T3 RaG_Core
DigitalCodeLock.EEItemAttached T2 RaG_Core
DigitalCodeLock.EEItemDetached T2 RaG_Core
DigitalCodeLock.GetBatteryEnergy — RaG_Core (cond)
DigitalCodeLock.HasBattery — RaG_Core (cond)
DigitalCodeLock.HasEnergy — RaG_Core (cond)
DigitalCodeLock.HasValidParent — RaG_Core (cond)
DigitalCodeLock.IsPlayerOnBackside — RaG_Core (cond)
DigitalCodeLock.NeedBattery — RaG_Core (cond)
DigitalCodeLock.OnRPC T2 RaG_Core (cond)
DigitalCodeLock.OnVariablesSynchronized T2 RaG_Core
DigitalCodeLock.OnWasAttached — RaG_Core
DigitalCodeLock.OnWork — RaG_Core (cond)
DigitalCodeLock.OnWorkStart — RaG_Core
DigitalCodeLock.OnWorkStop — RaG_Core (cond)
DigitalCodeLock.ResetPIN — RaG_Core (cond)
DigitalCodeLock.SetActions T2 RaG_Core
DigitalCodeLock.StartItemSoundServer — RaG_Core (cond)
DigitalCodeLock.UnlockOnServer — RaG_Core
DigitalCodeLockUI.CodeResponse — RaG_Core
DigitalCodeLockUI.ConfirmCode — RaG_Core
DigitalCodeLockUI.KeyPress — RaG_Core (cond)
DigitalCodeLockUI.OnKeyDown — RaG_Core
DigitalCodeLockUI.SetTargetLock — RaG_Core
DigitalCodeLockUI.Update — RaG_Core
Double_Gun_Case_ColorBase.GetCostToUpkeep — Paragon Storage ✂
Double_Gun_Case_ColorBase.GetTimeToDecay — Paragon Storage ✂
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
Dumpster_ColorBase.GetCostToUpkeep — Paragon Storage ✂
Dumpster_ColorBase.GetTimeToDecay — Paragon Storage ✂
Edible_Base.EEDelete T3 gebsfish
Edible_Base.EEInit T3 gebsfish
Edible_Base.EEItemLocationChanged T2 gebsfish
Edible_Base.OnVariablesSynchronized T2 gebsfish
EmoteCB.OnAnimationEvent — Survivor Animations (cond)
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EmoteManager.CreateEmoteCallback — Survivor Animations
EmoteManager.PlayEmote — Survivor Animations (cond)
EnochData.InitYieldBank — gebsfish ✂
EnochData.WeatherOnBeforeChange — VPPAdminTools
Fence.CanDisplayAttachmentSlot T2 Code_Lock_1.30_Fix
Fence.GetCodeLock — Code_Lock_1.30_Fix
Fence.IsLocked — Code_Lock_1.30_Fix
FirefighterAxe.SetActions T2 RaG_BaseItems
FirstAidKit.SetActions T2 RaG_Vehicle_Pack
FishYieldItemBase.GetCycleTimeForYieldItem — gebsfish ✂
FishingRod_Base_New.SetActions T2 RaG_BaseItems
Fridge_ColorBase.GetCostToUpkeep — Paragon Storage ✂
Fridge_ColorBase.GetTimeToDecay — Paragon Storage ✂
GardenLime.SetActions T2 RaG_BaseItems
GraffitiCan_ColorBase.GetCostToUpkeep — Paragon Storage ✂
GraffitiCan_ColorBase.GetTimeToDecay — Paragon Storage ✂
Grenade_Base.EEHitBy T2 VPPAdminTools
Grenade_Base.InitiateExplosion — Trader (cond)
Grenade_ChemGas.OnExplode — Trader (cond)
Gun_Case_ColorBase.GetCostToUpkeep — Paragon Storage ✂
Gun_Case_ColorBase.GetTimeToDecay — Paragon Storage ✂
HandSaw.SetActions T2 RaG_Hunting_Cabin
HeadlightH7.EEOnDamageCalculated — RedFalcon Flight System Heliz ✂
HeadlightH7.OnWasAttached — RedFalcon Flight System Heliz
HeadlightH7.OnWasDetached — RedFalcon Flight System Heliz
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.GetProjectionEntityPosition — RaG_Core (cond)
Hologram.GetProjectionName — RaG_Core (cond)
Hologram.HeightPlacementCheck — gebsfish (cond)
Hologram.IsBaseViable — gebsfish (cond)
Hologram.IsClippingRoof — gebsfish (cond)
Hologram.IsCollidingBBox — gebsfish
Hologram.IsCollidingGeometryProxy — gebsfish
Hologram.RefreshVisual — RaG_Core (cond)
Hologram.SetHologramPosition — gebsfish
Hologram.SetProjectionOrientation — RaG_Core
Hologram.SetProjectionPosition — RaG_Core
Hologram.UpdateHologram — gebsfish (cond)
HuntingOptic.CanPutAsAttachment — SNAFU Weapons
IceBox_ColorBase.GetCostToUpkeep — Paragon Storage ✂
IceBox_ColorBase.GetTimeToDecay — Paragon Storage ✂
IceCeramFreezer_ColorBase.GetCostToUpkeep — Paragon Storage ✂
IceCeramFreezer_ColorBase.GetTimeToDecay — Paragon Storage ✂
ImprovisedSuppressor.CanPutAsAttachment — SNAFU Weapons
ItemActionsWidget.SetWeaponQuantity — SNAFU Weapons
ItemBase.AfterStoreLoad T3 Basic_Territories_Updated
ItemBase.CanBeConsumed — RaG_Core
ItemBase.CanPutAsAttachment — BodyBags (cond)
ItemBase.EEHitBy T2 RaG_Core
ItemBase.EEItemLocationChanged T2 Inventory Move Sounds
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.OnInventoryEnter T2 RaG_Core
ItemBase.OnInventoryExit T2 RaG_Core
ItemBase.OnStoreSave T3 CF
ItemBase.SetActions T2 RaG_Core
KeybindingElement.Reload — CF
LandMineTrap.EEHitBy T2 VPPAdminTools
Liquid.CanFillContainer — RaG_Core
Liquid.CanTransfer — RaG_Core
Liquid.FillContainer — RaG_Core (cond)
Liquid.GetLiquidConfigProperty — RaG_Core ✂
Locker_ColorBase.GetCostToUpkeep — Paragon Storage ✂
Locker_ColorBase.GetTimeToDecay — Paragon Storage ✂
LuxData.InitYieldBank — gebsfish ✂
M4_T3NRDSOptic.CanPutAsAttachment — SNAFU Weapons
M68Optic.CanPutAsAttachment — SNAFU Weapons
MagazineStorage.SetActions T2 RaG_BaseItems
Magnum_Base.InitStateMachine — Survivor Animations ✂
Magnum_Base.SetActions T2 Survivor Animations
MediumCrate_ColorBase.GetCostToUpkeep — Paragon Storage ✂
MediumCrate_ColorBase.GetTimeToDecay — Paragon Storage ✂
MetalPlate.SetActions T2 4KBOSSKVehiclePackage
MilitaryCrate_ColorBase.GetCostToUpkeep — Paragon Storage ✂
MilitaryCrate_ColorBase.GetTimeToDecay — Paragon Storage ✂
MilitaryLocker_Colorbase.GetCostToUpkeep — Paragon Storage ✂
MilitaryLocker_Colorbase.GetTimeToDecay — Paragon Storage ✂
MissionBase.CF_IsLoaded — CF ✂
MissionBase.InitWorldYieldDataDefaults — gebsfish ✂
MissionServer.HandleBody — Trader
MissionServer.InvokeOnDisconnect T3 CF
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientReadyEvent T3 CF
MissionServer.OnClientReconnectEvent T3 CF
MissionServer.OnClientRespawnEvent T3 CF
MissionServer.OnGameplayDataHandlerLoad — gebsfish
MissionServer.OnMissionLoaded — CF
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
MotorbikeScript.OnStoreLoad T3 CF
MotorbikeScript.OnStoreSave T3 CF
NamalskData.InitYieldBank — gebsfish ✂
NavalPlusData.InitYieldBank — gebsfish ✂
NotificationRuntimeData.GetIcon — CF ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OpenCan.Init — SNAFU Weapons
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
Paragon_GreenHouse.GetCostToUpkeep — Paragon Storage ✂
Paragon_GreenHouse.GetTimeToDecay — Paragon Storage ✂
Paragon_LargeGreenHouse.GetCostToUpkeep — Paragon Storage ✂
Paragon_LargeGreenHouse.GetTimeToDecay — Paragon Storage ✂
Paragon_PlanterBox.GetCostToUpkeep — Paragon Storage ✂
Paragon_PlanterBox.GetTimeToDecay — Paragon Storage ✂
PersonalRadio.SetActions T2 RaG_Vehicle_Pack
PlantBase.Harvest — AgricultureCore (cond)
PlantBase.OnItemHarvested — CannabisPlus ✂
PlantBase.OnStoreLoad T3 AgricultureCore
PlantBase.OnStoreSave T3 AgricultureCore
PlantBase.RemovePlantEx — AgricultureCore ✂
PlantMaterial.CanDetachAttachment — RaG_BaseItems (cond)
PlantMaterial.CanPutAsAttachment — RaG_BaseItems ✂
PlayerBase.AC_HasAnyPPEActive — CannabisPlus
PlayerBase.EEHitBy T2 Basic_Territories_Updated
PlayerBase.Expansion_IsInSafeZone — Trader (cond)
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.IsInVehicle — RedFalcon Flight System Heliz (cond)
PlayerBase.ModCommandHandlerAfter — Survivor Animations
PlayerBase.ModCommandHandlerInside — RedFalcon Flight System Heliz
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnInputUserDataProcess — RedFalcon Flight System Heliz
PlayerBase.OnParticleEvent — Survivor Animations
PlayerBase.OnPlayerLoaded — AgricultureCore
PlayerBase.OnReconnect — RedFalcon Flight System Heliz
PlayerBase.OnSelectPlayer — CF
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnVariablesSynchronized T2 VPPAdminTools
PlayerBase.OnVehicleSeatDriverEnter — RedFalcon Flight System Heliz
PlayerBase.SetSuicide — Trader
PluginAdminLog.PlayerHitBy — VPPAdminTools (cond)
PluginAdminLog.PlayerKilled — VPPAdminTools (cond)
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PluginTransmissionAgents.InjectAgentsWithPlayer — Trader (cond)
PluginTransmissionAgents.InjectAgentsWithPlayerCount — Trader (cond)
PokeHolesBarrel.CanDo — RaG_BaseItems (cond)
PrepareCarp.Init — gebsfish
PrepareFish.CanDo — gebsfish (cond)
PrepareFish.Do — gebsfish (cond)
PrepareFish.Init — gebsfish
PrepareFish.SpawnItems — gebsfish
PrepareMackerel.Init — gebsfish
PrepareSteelheadTrout.Init — gebsfish
PrepareWalleyePollock.Init — gebsfish
PumpkinSeedsPack.SetActions T2 RaG_BaseItems
RainProcurementComponentBase.GetBaseLiquidAmount — RaG_BaseItems (cond)
ReflexOptic.CanPutAsAttachment — SNAFU Weapons
ReinforcedDoor_ColorBase.GetCostToUpkeep — Paragon Storage ✂
ReinforcedDoor_ColorBase.GetTimeToDecay — Paragon Storage ✂
RepairEpoxy.Init — gebsfish
RepairWithTape.Init — gebsfish
Rifle_Base.SetActions T2 4KBOSSKVehiclePackage
Safe_ColorBase.GetCostToUpkeep — Paragon Storage ✂
Safe_ColorBase.GetTimeToDecay — Paragon Storage ✂
SakhalData.InitYieldBank — gebsfish ✂
SeedPackBase.EmptySeedPack — CannabisPlus (cond)
SmallCrate_ColorBase.GetCostToUpkeep — Paragon Storage ✂
SmallCrate_ColorBase.GetTimeToDecay — Paragon Storage ✂
SmallSafe_ColorBase.GetCostToUpkeep — Paragon Storage ✂
SmallSafe_ColorBase.GetTimeToDecay — Paragon Storage ✂
Spear.SetActions T2 gebsfish
StandardActionInput.UpdatePossibleActions — RedFalcon Flight System Heliz
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
TentBase.CanDisplayAttachmentCategory — Code Lock (cond)
TentBase.CanReceiveAttachment T2 Code Lock (cond)
TentBase.CanReceiveItemIntoCargo T2 Code Lock (cond)
TentBase.CanReleaseCargo — Code Lock (cond)
TentBase.EEOnCECreate — Basic_Territories_Updated
TentBase.SetActions T2 Code Lock
TentBase.ToggleAnimation — Basic_Territories_Updated
TerritoryFlag.AfterStoreLoad T3 Basic_Territories_Updated
TerritoryFlag.EEInit T3 Basic_Territories_Updated
TerritoryFlag.OnRPC T2 Basic_Territories_Updated
TerritoryFlag.OnStoreLoad T3 Basic_Territories_Updated
TerritoryFlag.OnStoreSave T3 Basic_Territories_Updated
TerritoryFlag.SetActions T2 Basic_Territories_Updated
TinyCrate_ColorBase.GetCostToUpkeep — Paragon Storage ✂
TinyCrate_ColorBase.GetTimeToDecay — Paragon Storage ✂
TransferValues.SendValue — VPPAdminTools
TrapBase.OnPlacementComplete — VPPAdminTools
TrapBase.StartActivate — Trader (cond)
TrapSpawnBase.PlayCatchNoise — gebsfish (cond)
TrapSpawnBase.PlayCatchParticleSynced — gebsfish (cond)
TrapSpawnBase.PlayCatchSound — gebsfish (cond)
UniversalLight.CanPutAsAttachment — SNAFU Weapons (cond)
UniversalLight.InitAttachmentsSlotsToCheck — SNAFU Weapons
VONManagerImplementation.HandleInput — Trader (cond)
VONManagerImplementation.SetInSafeZone — Trader ✂
VPPAdminHud.DefineButtons — VPPAdminTools
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
VicinitySlotsContainer.DoubleClick — SearchInventory (cond)
VicinitySlotsContainer.MouseClick — SearchInventory ✂
WaterBarrel_ColorBase.GetCostToUpkeep — Paragon Storage ✂
WaterBarrel_ColorBase.GetTimeToDecay — Paragon Storage ✂
WeaponManager.CanFire — Trader (cond)
Weapon_Base.EEFired — VPPAdminTools
WeaponsLocker_ColorBase.GetCostToUpkeep — Paragon Storage ✂
WeaponsLocker_ColorBase.GetTimeToDecay — Paragon Storage ✂
Worm.OnCEIterate — gebsfish
Wrench.SetActions T2 MuchCarKey
YieldItemBase.Init — gebsfish
YieldItemJunk.OnEntityYieldSpawned — gebsfish ✂
ZmbM_Mummy_Base.CanBeSkinned — BallerZ Gear ✂
ZmbM_Mummy_Base.EOnFrame T1 BallerZ Gear ✂
ZmbM_Mummy_Base.EOnPostFrame T1 BallerZ Gear ✂
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
banovData.InitYieldBank — gebsfish ✂
camonetjeep.SetActions T2 4KBOSSKVehiclePackage
mmg_storage_openable_base.AfterStoreLoad T3 MMG Base Storage
mmg_storage_openable_base.CanReceiveAttachment T2 MMG Base Storage (cond)
mmg_storage_openable_base.SetActions T2 MMG Base Storage
mmg_storage_openable_noLock_base.AfterStoreLoad T3 MMG Base Storage

34 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.